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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Callic Veratar
Power of the Phoenix
55
|
Posted - 2011.11.07 16:49:00 -
[151] - Quote
Tazmikella wrote: 8x Coolant 4x Enriched Uranium 400x relevant racial Isotope 4x Mechanical Parts 20x Oxygen 1x Robotics 150x Heavy Water 150x Liquid Ozone
Read the blog, and the 15 responses to this again. You get 4 blocks for the that price. Cost for starbases did not just quadruple. |
Jenn Makanen
Science and Trade Institute Caldari State
36
|
Posted - 2011.11.07 16:49:00 -
[152] - Quote
Just a quick question for people using Faction Towers.
How long does it take for the fuel savings to make up for the cost of buying the tower in the first place?
(If you bought it when they were cheaper, it's another matter) |
Neo Agricola
BLACK-MARK
62
|
Posted - 2011.11.07 16:50:00 -
[153] - Quote
Gizan wrote:So, let me get this strait, your making it cost MORE to run towers now? your fuel blocks use almost twice what my medium gally tower uses now! Nope. more or less the same...
EDIT: except faction / sov issue.. DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
Praerian
FireStar Inc Curatores Veritatis Alliance
1
|
Posted - 2011.11.07 16:50:00 -
[154] - Quote
Faction POSES need sorting better.
Make Faction poses only cycle fuel every two hours instead of one, they need some lovin. |
Kalissa
Sacred Templars RED.OverLord
3
|
Posted - 2011.11.07 16:50:00 -
[155] - Quote
I swear there is just too much common sense coming from CCP these days.
Who are you people and what have you done with the real CCP???
Nice going guys! |
Creat Posudol
Destined for Greatness Inc.
30
|
Posted - 2011.11.07 16:51:00 -
[156] - Quote
Taedrin wrote:I am actually somewhat unhappy with these changes.
1) Having virtually EVERYTHING anchor and online in seconds is WAY too fast. It would be better, IMO, to allow multiple items to anchor/online at once, or to be able to queue up anchoring/onlining actions around a tower so that you can simply tell the tower where you want everything to be, and it will anchor it for you - freeing you up to go do some other activity instead of having to sit there and baby-sit the thing. That would most likely be a much more complicated change: instead of just adjusting a couple of database entries you'd have to implement a way to queue or (un-)anchor modules in parallel. The dev blog and posts by devs in this thread have made it quite clear that they are working on or towards a real solution to the disaster which are POS'. I'd rather see them spend some small amount of time on quick and easy fixes, which also achieve a goal well enough, instead of using much more time to rework the current system with similar results. That time can be used to either fix something else or work on the new system already (fingers crossed!).
I do agree though that it shouldn't be possible to anchor and online a tower in mid-combat, apart from that the change seems just fine though |
Herping yourDerp
Federal Navy Academy Gallente Federation
184
|
Posted - 2011.11.07 16:51:00 -
[157] - Quote
can you even get faction towers anymore? i heard they don't drop bpcs or w/e anymore. |
Weaselior
GoonWaffe Goonswarm Federation
1433
|
Posted - 2011.11.07 16:51:00 -
[158] - Quote
seriously cut out the cycle time nonsense
it's way easier to increase blocks produced and do different fuel consumption amounts cause that breaks nothing and requires no new code |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
424
|
Posted - 2011.11.07 16:52:00 -
[159] - Quote
Kralin Ignatov wrote:mkint wrote:Old system: Do math, haul fuel to POS
New system: do easier math, haul fuel to POS, haul assembly arrays to POS, re-manufacture fuel
This whole things sounds like another nerf to low/null/w-space PI for those who make their own fuel. Nope. Since you can't get all the ice fuel from w-space anyways, and unlikely to get all componets from the planets, you'll be buying fuel blocks in k-space anyways. easier math, easier to haul, etc. As for low sec / null sec, you are gonna need to refine that ice anyways, which requires a refining array or station already. This just requires more uses of production slots. So I hope CCP plans to boost those.
Usually it's been pretty easy to make all the PI in the wh systems I've been in. And hauling ice in is already done. It's still an extra mod on the POS though, however, run it for a week, get fuel for a weeks, it all works out. |
Grace Murray
Dollars and Sense Inc. EVE Trade Consortium
0
|
Posted - 2011.11.07 16:52:00 -
[160] - Quote
Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place. |
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Silk Vixen
Kitsune Industries
1
|
Posted - 2011.11.07 16:53:00 -
[161] - Quote
Kalissa wrote:I swear there is just too much common sense coming from CCP these days. Who are you people and what have you done with the real CCP??? Nice going guys!
Common sense these days is stupidity. Uncommon sense is where you do things that MAKE SENSE. To this defintion I'll agree that CCP is show "Common Sense" here.
|
Largo Coronet
GoonWaffe Goonswarm Federation
29
|
Posted - 2011.11.07 16:53:00 -
[162] - Quote
Dalton Vanadis wrote: This probably was the simplest solution for the dev team to implement, especially given how many other projects are going on and their stated planned full overhaul of the POS system. The downfall is that yeah, corps run around like mad and the market goes ballistic for a month, but that happens every expansion; get over it. You're kidding, right? You know nothing of database and data table management, right? "Global search and replace" never made it to your computer school at kindergarten, right?
Pubbies... |
Metis Laxon
Zero Point Group
15
|
Posted - 2011.11.07 16:53:00 -
[163] - Quote
Tazmikella wrote:Seriously. Do you want to just kill the game? It is good intent to create "blocks" that people can use to fuel, but you are going about it all wrong and will harrass to stop people from using POSes all together.
First this is the "new" block for 1/hour for Small tower:
8x Coolant 4x Enriched Uranium 400x relevant racial Isotope 4x Mechanical Parts 20x Oxygen 1x Robotics 150x Heavy Water 150x Liquid Ozone
Well the current need for 1/hour for a Small tower is:
2x Coolant 1x Enriched Uranium 113x relevant racial Isotope 2x Mechanical Parts 7x Oxygen 1x Robotics 38x Heavy Water 38x Liquid Ozone
WHAT'S WRONG WITH THAT PICTURE?
Now be a good boy and divide that by four.
|
Celebris Nexterra
Insanely Twisted
22
|
Posted - 2011.11.07 16:53:00 -
[164] - Quote
Soooo when someone is being POS-bashed, (assuming they have an infinite amount of batteries) they can continually anchor and online ECM/Neut/SD batteries???? Someone mentioned doing the same with guns earlier, but because you have to come outside the shield to put ammo in them, it didn't matter. But those batteries don't need ammo, and many would argue a tower should only have ECM batteries on it, as they are rather OP.
I really see a problem with these new anchoring/onlining times. Someone mentioned having a queue set up. I think this is more appropriate, as a POS SHOULD be challenging to set up in that it takes a long time. But you shouldn't have to sit there and stare at each mod waiting for it to anchor/online.
POS bashes are already long and boring enough, please don't make it worse. |
CynoNet Two
GoonWaffe Goonswarm Federation
236
|
Posted - 2011.11.07 16:53:00 -
[165] - Quote
I hate to say it, but i think CCP are trying too hard to please us...
As a lifelong starbase masochist I'm all for starbase improvements. Hell there's a reason I mentioned fuel pellets in the CSM proposal. However this whole devblog smacks of pushing out a fix as quickly as possible to impress us, rather than spending a little more time to get it right. Shortcuts like half and half fueling, cutting fuel bonuses and the inevitable market chaos caused by the changes in a short period between patches.
Greyscale, rest assured that we are impressed that you're actively working on fixing these issues. Please take the time to do it properly rather than rushing things out for the holidays. I'm sure I'm not the only one who'd rather wait an extra few weeks for the automatic handover than spend December re-fueling towers constantly.
|
Gizan
Hounds Of War Bloodbound.
2
|
Posted - 2011.11.07 16:53:00 -
[166] - Quote
why cant i build these at a POS, where i have NO STATION NEARBY THAT I CAN DOCK IN? |
Tazmikella
MicroCon Enterprises
1
|
Posted - 2011.11.07 16:53:00 -
[167] - Quote
Callic Veratar wrote:Tazmikella wrote: 8x Coolant 4x Enriched Uranium 400x relevant racial Isotope 4x Mechanical Parts 20x Oxygen 1x Robotics 150x Heavy Water 150x Liquid Ozone
Read the blog, and the 15 responses to this again. You get 4 blocks for the that price. Cost for starbases did not just quadruple. Yes, I see that now as pointed out ... saw the word 'four' twice in the sentence and passed over the second occurrence - corrected on that point.
|
Weaselior
GoonWaffe Goonswarm Federation
1433
|
Posted - 2011.11.07 16:54:00 -
[168] - Quote
Grace Murray wrote:Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place.
ammo array you blithering moron |
Creat Posudol
Destined for Greatness Inc.
30
|
Posted - 2011.11.07 16:54:00 -
[169] - Quote
Tazmikella wrote:Seriously. Do you want to just kill the game? It is good intent to create "blocks" that people can use to fuel, but you are going about it all wrong and will harrass to stop people from using POSes all together.
First this is the "new" block for 1/hour for Small tower:
8x Coolant 4x Enriched Uranium 400x relevant racial Isotope 4x Mechanical Parts 20x Oxygen 1x Robotics 150x Heavy Water 150x Liquid Ozone
Well the current need for 1/hour for a Small tower is:
2x Coolant 1x Enriched Uranium 113x relevant racial Isotope 2x Mechanical Parts 7x Oxygen 1x Robotics 38x Heavy Water 38x Liquid Ozone
WHAT'S WRONG WITH THAT PICTURE? [...]
Learn to read! That amount is for 4 blocks, not 1 block! Which makes you save 3/4 of robotics for example. It has been mentioned plenty of times already.
Reading. It helps! |
Weaselior
GoonWaffe Goonswarm Federation
1433
|
Posted - 2011.11.07 16:54:00 -
[170] - Quote
Gizan wrote:why cant i build these at a POS, where i have NO STATION NEARBY THAT I CAN DOCK IN? ammo array you blithering moron |
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Jack Dant
The Gentlemen of Low Moral Fibre
85
|
Posted - 2011.11.07 16:55:00 -
[171] - Quote
For people worrying about the cost of the blocks on market.
Each 4-block batch would cost around 500k isk to build right now. A large tower consumes 530k isk worth of fuel every hour (caldari fuel).
Selling the blocks at 132k/unit (530k for 4, the same price POS owners are paying now), would net the builder 4.3 mil/day per production line, or 43 mil/day per industry char.
This is pretty damn good for T1 production, so you can be sure lots and lots of people will do it, and unavoidably drive the prices down. |
Cyxopyc
The Arrow Project Morsus Mihi
0
|
Posted - 2011.11.07 16:55:00 -
[172] - Quote
"you'll no longer need the starbase's password to use its jump bridge"
A good change that improves the current game for the players.
Keep it up. |
Apaco lypse
Galactic Express Intrepid Crossing
4
|
Posted - 2011.11.07 16:56:00 -
[173] - Quote
I see a lot of uninformed players that are out side of EVE, going to be pissed, better get the word out on all available media |
Labrena
Muppets Released
0
|
Posted - 2011.11.07 16:56:00 -
[174] - Quote
Where are we going to produce all this stuff?
You keep adding more things to build.
You keep getting new players to join.
However, there's never been an adjustment to the # of production/research/invention slots available in stations.
You practically have to have a POS just to build anything these days in any quantity. |
Metis Laxon
Zero Point Group
15
|
Posted - 2011.11.07 16:57:00 -
[175] - Quote
Grace Murray wrote:Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place.
You can make it in your POS from you very own PI goods you know. Oh wait you didn't know... how awkward. Perhaps to avoid awkward situations you should read thoroughly, use your brain and not bash the keyboard so often. |
Callic Veratar
Power of the Phoenix
58
|
Posted - 2011.11.07 16:57:00 -
[176] - Quote
The list of suggested changes I've seen so far:
- Colour code the fuel blocks
- Reduce production time
- Remove the dual-fuel period and do an in-place conversion of fuel to block in all starbases (may result in offline starbases, missing fuel, mayhem)
- Restore the sov/faction tower consumption bonus
Suggested methods to do this are:
- Increasing number of blocks produced and consumption by the same factor (10 or 100)
- Changing the global fuel clock from an hourly period to a by minute period (stupid hard and probably not worth it)
- Create faction fuel for the faction starbases (like T2 ammo for T2 guns)
|
Halloween Harry
X1983
0
|
Posted - 2011.11.07 16:57:00 -
[177] - Quote
I think the point is this is another load on the limited build slots in game. Not just locally but thruout the whole game. 2800 builds to fuel one POS at 10min per 4 blocks would add load to the entire network of slots. The point of PI was to give players the means to fuel POSes locally, if we have to ship to empire to build and ship back.
This is epic fail.. |
Dalton Vanadis
Miranda United F0RCEFUL ENTRY
425
|
Posted - 2011.11.07 16:58:00 -
[178] - Quote
Creat Posudol wrote:Taedrin wrote:I am actually somewhat unhappy with these changes.
1) Having virtually EVERYTHING anchor and online in seconds is WAY too fast. It would be better, IMO, to allow multiple items to anchor/online at once, or to be able to queue up anchoring/onlining actions around a tower so that you can simply tell the tower where you want everything to be, and it will anchor it for you - freeing you up to go do some other activity instead of having to sit there and baby-sit the thing. That would most likely be a much more complicated change: instead of just adjusting a couple of database entries you'd have to implement a way to queue or (un-)anchor modules in parallel. The dev blog and posts by devs in this thread have made it quite clear that they are working on or towards a real solution to the disaster which are POS'. I'd rather see them spend some small amount of time on quick and easy fixes, which also achieve a goal well enough, instead of using much more time to rework the current system with similar results. That time can be used to either fix something else or work on the new system already (fingers crossed!). I do agree though that it shouldn't be possible to anchor and online a tower in mid-combat, apart from that the change seems just fine though
Agreed, looking forward to the full revamp |
darius mclever
4
|
Posted - 2011.11.07 16:58:00 -
[179] - Quote
Grace Murray wrote:Wow, thanks for yet another w-space nerf in the winter patch. Now, not only is PI going to cost us a lot more, but instead of fueling our tower mostly on PI goods from in our system, and only needing to haul in ice goo for fuel, we either need to buy it ALL, or haul everything out, find a nearby factory, buy ice goo, and haul it all back in again.
CCP, PLEASE stop only considering the "big alliance in nullsec" case when you design these things. That's not your entire player base, and homogenizing your game takes out a lot of what makes it cool in the first place.
just an idea... haul in an array to build fuel pellets in the w-space system. keep hauling in ice as usual and build the blocks on your POS. maybe something to think about. |
Metis Laxon
Zero Point Group
16
|
Posted - 2011.11.07 16:59:00 -
[180] - Quote
Jack Dant wrote:For people worrying about the cost of the blocks on market.
Each 4-block batch would cost around 500k isk to build right now. A large tower consumes 530k isk worth of fuel every hour (caldari fuel).
Selling the blocks at 132k/unit (530k for 4, the same price POS owners are paying now), would net the builder 4.3 mil/day per production line, or 43 mil/day per industry char.
This is pretty damn good for T1 production, so you can be sure lots and lots of people will do it, and unavoidably drive the prices down.
A very good point. I think a great deal of people here missed the point that these blocks themselves are now a commodity, thus enabling you to not need to do PI, or get ice or manufacture them yourselves. You can just buy ONE FUEL TYPE at a station for around the same equivalent price. And be done with it.
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