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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
kanlance
Zero Core Labs United Abominations
0
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Posted - 2011.12.09 13:57:00 -
[1141] - Quote
Icarus Helia wrote:Spank mehard wrote:I haven't read all 57 pages but do we have a date for changeover yet? no, and damnit - we should, or at least a clue - throw us a bone, CCP!
If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December.
Quote:The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch. The changes to fuel consumption on the towers will be rolled out a couple of weeks later. The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime. |
Scrapyard Bob
EVE University Ivy League
744
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Posted - 2011.12.09 15:11:00 -
[1142] - Quote
kanlance wrote:Icarus Helia wrote:Spank mehard wrote:I haven't read all 57 pages but do we have a date for changeover yet? no, and damnit - we should, or at least a clue - throw us a bone, CCP! If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December. Quote:The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch. The changes to fuel consumption on the towers will be rolled out a couple of weeks later. The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime.
24th of January. https://forums.eveonline.com/default.aspx?g=posts&m=492083#post49208
Quote:Starbase structures begin consuming fuel blocks exclusively on January 24th. Hopefully this timeline will allow you to build up a sizable stock of blocks, without ruining your Christmas. IGÇÖm sure your family will appreciate you not bringing your laptop to the Christmas dinner to start production jobs. Please keep in mind that on the day of the switch, POSs will ONLY consume fuel blocks and all the old items will no longer keep the starbase going. |
Xander Hunt
31
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Posted - 2011.12.13 08:16:00 -
[1143] - Quote
I can't be bothered to read through the 56 pages;
Are charters going to still be required to keep the POS going or are they going out the window? |
Jarnis McPieksu
364
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Posted - 2011.12.13 11:02:00 -
[1144] - Quote
Xander Hunt wrote:I can't be bothered to read through the 56 pages;
Are charters going to still be required to keep the POS going or are they going out the window?
In empire space, yes.
So Jan 24th towers will need
Blocks Strontium (not consumed unless tower is reinforced) Charters (if applicable) |
Icarus Helia
Fine Goods for Fine Gentlemen
40
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Posted - 2011.12.13 11:38:00 -
[1145] - Quote
kanlance wrote:Icarus Helia wrote:Spank mehard wrote:I haven't read all 57 pages but do we have a date for changeover yet? no, and damnit - we should, or at least a clue - throw us a bone, CCP! If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December. Quote:The way we're going to roll this out is that the blocks, their blueprints and the changes to tower capacities will be introduced in the main patch. The changes to fuel consumption on the towers will be rolled out a couple of weeks later. The starbase system doesn't allow for multiple simultaneous fuel types, so we have to switch from one to the other during downtime.
wow. just...wow.
that is not a date, and is the reason so many people making bets on it are in trouble right now, since it was changed to the 24th of january. (a specific date now) An idea I had to promote small gang, and solo PVP - Targeted Cyno-Jamming Modules.
https://forums.eveonline.com/default.aspx?g=posts&t=45683&find=unread |
Spank mehard
Tasman Universal Industries
2
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Posted - 2011.12.17 21:37:00 -
[1146] - Quote
kanlance wrote:Spank mehard wrote:I haven't read all 57 pages but do we have a date for changeover yet? If you bother to keep up with front page news, it two weeks from the release of 11-30-2011 so the 14th of December.
Remind me to buy you a Crystal Ball for Christmas |
Hinoshi
ARK-CORP Cascade Imminent
0
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Posted - 2011.12.19 08:21:00 -
[1147] - Quote
Devilmonkey wrote:can we get cyno generator arrays to work on standings and not by alliance?
just an idea
Raven Kahn wrote:can you make the cyno generators work the same as the jump bridges please.
Thanks, RK
Circumstantial Evidence wrote:......
But if you are going back to the art department, I've expanded on my redesign idea, from page 45.
How about distinctive shapes? ......
GùÅ Minmatar: These blocks are hexagonal, pitted, and rusting. Defying logic, they work anyway. ...
that's good
Seeing as there are 50+ pages here hard to believe any one else cares, however.. i agree with RK, and Devilmonkey.. now that standing have been applied to jump bridges.. Why would standing NOT be applied to cyno generator arrays?
though seeing as this was passed up multiple time with absolutely no response, I doubt anyone cares, but at least I have said my peace. |
Spank mehard
Tasman Universal Industries
2
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Posted - 2012.01.18 10:22:00 -
[1148] - Quote
Righto CCP It's getting pretty close to the 24th........ Is this still green for go? |
Neo Agricola
BLACK-MARK
203
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Posted - 2012.01.18 11:07:00 -
[1149] - Quote
Hinoshi wrote:Devilmonkey wrote:can we get cyno generator arrays to work on standings and not by alliance?
just an idea
Raven Kahn wrote:can you make the cyno generators work the same as the jump bridges please.
Thanks, RK Circumstantial Evidence wrote:......
But if you are going back to the art department, I've expanded on my redesign idea, from page 45.
How about distinctive shapes? ......
GùÅ Minmatar: These blocks are hexagonal, pitted, and rusting. Defying logic, they work anyway. ...
that's good Seeing as there are 50+ pages here hard to believe any one else cares, however.. i agree with RK, and Devilmonkey.. now that standing have been applied to jump bridges.. Why would standing NOT be applied to cyno generator arrays? though seeing as this was passed up multiple time with absolutely no response, I doubt anyone cares, but at least I have said my peace.
I do like that idea.... please make Cyno gens also work with Standing!
And CCP: PLEASE give us a confirmation on the 24th.
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
G'Shad
Weatherlight Fleetworks
0
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Posted - 2012.01.24 00:14:00 -
[1150] - Quote
http://wiki.eveonline.com/en/wiki/Starbase#Fuel
Specificly: The one downside of the Fuel Blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). The devs talked to some large-scale starbase operators about this, and they were told that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, they've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" faction towers.
Are we really back to this again? I had thought the information of a bit ago and the change of how many fuel blocks are produced/used fixed this issue.
(edited) Sorry, looks like I was a bit early to judge. Seems just the wiki is not up to date.
http://www.eveonline.com/updates/patchnotes.asp |
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