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1. Is CCP planing something about AFK Cloak ? - in Player Features and Ideas Discussion [original thread]
Someone who's AFK can't harm you B)
- by Viribus - at 2016.06.18 22:25:05
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2. UI Scaling - in Player Features and Ideas Discussion [original thread]
please god yes It's borderline unplayable. My eyesight's good enough to read the expression on a flea's face but holy christ I have to put my face up against the screen like a grandpa just to click the right thing on the overview. Makes doing any...
- by Viribus - at 2016.06.18 15:29:42
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3. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Deacon Abox wrote: Viribus wrote: [ Honestly more than anything I don't think missiles need any more help being completely irrelevant in PVP (with the sole exception of light missiles) MIssiles are already so universally terrible the only r...
- by Viribus - at 2015.06.20 00:55:59
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4. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Deacon Abox wrote: Viribus wrote: Besides, at the fleet level they already have a really effective counter in the form of firewall. Which appears to be getting various module and ammo treatments to dissuade the use of it. Watch the o7 sho...
- by Viribus - at 2015.06.19 21:59:14
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5. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Viribus wrote: Hanazava Karyna wrote: Now we need only some effective EWAR that works on missiles. Missiles already have inherent disadvantages to guns, like destructibility and travel time, doesn't it make sense for th...
- by Viribus - at 2015.06.19 21:56:20
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6. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Hey CCP could you give some rationale for torps having the exact same range as HAMs despite supposedly being a larger weapon system? Every missile and turret in the game gets increased range as it goes up in scale, with the sole exception of torps...
- by Viribus - at 2015.06.19 21:55:35
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7. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Hanazava Karyna wrote: Now we need only some effective EWAR that works on missiles. Missiles already have inherent disadvantages to guns, like destructibility and travel time, doesn't it make sense for them to have inherent advantages as wel...
- by Viribus - at 2015.06.19 21:19:29
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8. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: The ones that were not were choosing to compare it to gun ships and cut back all the stats until they matced the other gun HAC's, so I was poking fun at the observation that if you want to cut it back to exact gun HAC stats, the...
- by Viribus - at 2014.12.16 03:17:38
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9. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
i killed a hurricane a month or two ago. he was cyno bait but didn't bring enough ozone. that's all the hurricane is good for.
- by Viribus - at 2014.12.11 11:10:46
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10. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Capqu wrote: These things need changes, and I think most of the community knows it. I'm tired of **** posting in all the meaningless "balance" threads with irrelevant changes and just want to see some actual meaningful cha...
- by Viribus - at 2014.12.10 08:15:51
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11. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
only on eve-o will you find people who think it's perfectly okay for an interceptor to do 1000+ DPS with the incredible risk of a carrier 500m outside a forcefield (lol)
- by Viribus - at 2014.12.06 09:56:59
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12. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
you need 3 nanos to break 1500 and using half your lows for nanos is just... a level of badness i didn't think possible
- by Viribus - at 2014.12.02 07:22:37
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13. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Case in point. I even had to tell you to use nanos on a ship you called a nano brutix. 1350 is with a nano, genius pvp master of GSF right here
- by Viribus - at 2014.12.02 07:01:54
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14. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: The problem here is we have people who never fit ships for themselves and thus, have no idea how things work. This whole thread is an example of why CCP ignores most posts around here, these people simply don't know how to use th...
- by Viribus - at 2014.12.02 06:51:59
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15. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: 1500m/s from a med gun, 830 dps BC is now apparently slow. A nano brutix does like 1350, unless you're shifting goalposts again and assuming links Quote: Deimos has the bonus to the mwd is what I was getting at. People don...
- by Viribus - at 2014.12.02 06:17:55
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16. Railguns - in Player Features and Ideas Discussion [original thread]
Brigadine Ferathine wrote: Viribus wrote: Brigadine Ferathine wrote: Railguns arnt affected by target painters. i've never seen someone more wrong and i saw someone say that HMLs were good and ishtars were balanced Dude a higher ta...
- by Viribus - at 2014.12.02 06:01:46
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17. Railguns - in Player Features and Ideas Discussion [original thread]
Brigadine Ferathine wrote: Railguns arnt affected by target painters. i've never seen someone more wrong and i saw someone say that HMLs were good and ishtars were balanced
- by Viribus - at 2014.12.02 05:57:17
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18. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: [No, it doesn't desperately need a mwd. Hell, most brutix's don't even bother using an armour rep, they just slap on a shield buffer and go with a gang of tackle frigs as heavy and very mobile DPS. i think we have wildly diff...
- by Viribus - at 2014.12.02 05:52:07
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19. Railguns - in Player Features and Ideas Discussion [original thread]
Brigadine Ferathine wrote: Viribus wrote: i can't say i have much faith in the ideas of someone who doesn't know that target painters help turrets They don't help all turrets. Hence why tracking computers and links are so important. Read t...
- by Viribus - at 2014.12.02 05:48:05
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20. Railguns - in Player Features and Ideas Discussion [original thread]
i can't say i have much faith in the ideas of someone who doesn't know that target painters help turrets
- by Viribus - at 2014.12.02 05:40:35
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