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21. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I still stand by what I said earlier though; the Brutix's neut is going to, at best, make life VERY difficult for the Deimos and, at worst, **** it up. The Deimos NEEDS to pull range quickly or it will just be ground down. ...
- by Viribus - at 2014.12.02 05:33:18
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22. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Deimos has less raw armor. 90% resistance is meaningless oh my god no way there's someone this dumb i feel like i'm taking crazy pills you realize we're talking about active tanks, right? and a deimos can tank a brut...
- by Viribus - at 2014.12.02 04:54:46
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23. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: *fits up a Brutix and Deimos with similar setups* *misses the 90% kinetic resists on a deimos*
- by Viribus - at 2014.12.02 04:45:10
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24. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Fit an afterburner to the brutix. No more fitting issues, no downgraded weapons, no cap issues and in web and scram range it will be moving faster than the now mwd-less deimos. why can't the deimos also fit an AB? I mean as l...
- by Viribus - at 2014.12.02 04:42:24
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25. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: You have more than enough grid for a med neut and at 5k the deimos is dictating nothing. Brutix makes use of its firepower advantage and neut to bring down the cap hungry deimos. i'm kind of impressed you can fit so many mis...
- by Viribus - at 2014.12.02 03:48:36
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26. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: A well fit brutix vs a well fit diemost will see the brutix win. Both will slug it out at the same range and both get a rep bonus but the brutix gets more firepower and meat to its tank. Then there is the myrm, a damn fine solo B...
- by Viribus - at 2014.12.02 01:10:31
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27. Off Grid Boosting - NO MORE - CCP, one more look - in Player Features and Ideas Discussion [original thread]
the only problem with making links on-grid-only is then they'd only be viable for decently-sized fleets and gatecamps; the kind of gangs that can actually accommodate a big, slow command ship to follow them everywhere. Fwar plex 1v1s might benefi...
- by Viribus - at 2014.12.01 22:57:36
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28. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: It was only a half serious proposal anyway, poking fun at the part where 80% of this thread seems to be insisting Ishtars be nerfed to equal or lower DPS while retaining all of the downsides of having your primary weapon systems ...
- by Viribus - at 2014.12.01 22:45:35
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29. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Brutix puts out more firepower than a diemost. less than one gun more, actually, since the two 5% bonuses the Deimos gets stack with each other, making it a little better than the brutix's 10% bonus. Works out to something li...
- by Viribus - at 2014.12.01 13:17:35
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30. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: Capqu wrote: Honestly they should just remove 25MB. Would anyone stop flying Ishtars if they were 80% as powerful as they are now? Probably not, but at least it would bring them more in line numbers wise. I see this sug...
- by Viribus - at 2014.12.01 12:52:24
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31. CCP...rebalance in next patch? - in Player Features and Ideas Discussion [original thread]
the problem isn't so much tengus as it is medium rails, and tengus are the best medium rail platform. The Tengu hull isn't really any better than the other T3s (except Lokis, but everything's better than Lokis)
- by Viribus - at 2014.12.01 10:27:10
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32. time to "fix" the ishtar - in Player Features and Ideas Discussion [original thread]
"guys ishtars are fine, just kill 70k EHP of sentries"
- by Viribus - at 2014.11.29 21:34:32
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33. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Zavand Crendraven wrote: i dunno cruise missiles seems quite ok and sansha ship seems to kinda work but yea else cant say i disagree. though i think raven and phoon might be tied to torps being quite literal **** well they suck for kiting i...
- by Viribus - at 2014.11.29 12:23:22
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34. time to "fix" the ishtar - in Player Features and Ideas Discussion [original thread]
i honestly didn't think that even the EVE-O forums would be dumb enough to think Ishtars are balanced life is full of surprises
- by Viribus - at 2014.11.29 06:40:46
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35. time to "fix" the ishtar - in Player Features and Ideas Discussion [original thread]
Presidente Gallente wrote: I would recommend to boost those lazy people without a proper overview and they should start to kill the Ishtar's drones. FIXED. you DO realize that a fight of sentries from an Ishtar has a total of ~23k ehp right?...
- by Viribus - at 2014.11.29 06:39:29
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36. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
esteemed video game publication Kotaku's front-page headline 2 weeks from now: rhea: biggest disappointment of 21st century??
- by Viribus - at 2014.11.29 04:53:12
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37. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
St'oto wrote: blah blah blah i've spent a decade in a scrub-filled echochamber i take it you've never heard of the "firewall" before well gather 'round and i'll spin you a yarn of long ago, when people actually flew missile doctrines it us...
- by Viribus - at 2014.11.28 00:14:46
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38. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: corax's, highthawks,dragoons and prophecies whats up with them? .. the rest i get corax is an inferior talwar, there's really no reason for it to be in the game nighthawk has a bizzare slot layout, horrible fitting, and ...
- by Viribus - at 2014.11.27 23:52:04
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39. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
can i just point out that scorch is literally the only thing keeping pulses relevant in this game they're by far the worst turret for brawling, with fixed damagetype, bad cap usage, bad tracking, bad fitting, and mediocre damage. If not for Sco...
- by Viribus - at 2014.11.27 22:43:23
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40. 250mm Railguns. Ishtars. Heavy Missiles - in Player Features and Ideas Discussion [original thread]
anyway while we're living in a fantasy world where CCP actually takes an interest in the balance of their game, i've compiled an abridged list of things that are a complete joke in PVP for the highly-competent balance wizards of Crowd Control Prod...
- by Viribus - at 2014.11.27 22:33:41
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