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1. Idea: Titans û weakest capitals in the EvE (Boost) - in Player Features and Ideas Discussion [original thread]
Originally by: Suoh Amshar if CCP isnt gonna fix them, they may as well take em out of the game. But honestly id rather see em fixed, right now theyre just a massive waste of isk. If CCP puts some thought into making them useful, id love t...
- by VoYvod - at 2008.01.17 23:04:00
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2. Controlling Multiple Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Judaris Delinnea Well, from a storyline/RP perspective, drones and fighters are remotely controlled, but all other ships are manned by different individuals. If this were to work from that viewpoint, then it would probably n...
- by VoYvod - at 2008.01.17 22:46:00
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3. Warp Scram Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Saris Dadra I'm not if I would support scarm-drones or not, but here is a suggestion on how they could work: Light Scram Drone: 5 m3 5 Mbit/s 750 m/s 1 km range 1/2 pt scram 125 m signature Medium Scram Drone: 10 m3 10 Mbi...
- by VoYvod - at 2008.01.17 22:38:00
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4. Why is the focused warp disruption an "unlimited" point? - in Player Features and Ideas Discussion [original thread]
Originally by: Veng3ance And lastly, BLOCKADE RUNNER im pretty sure the a blockade is not one guy sitting there with a HIC In this case it is the blockcade. Blockade: the isolating, closing off, or surrounding of a place, as ...
- by VoYvod - at 2008.01.17 22:33:00
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5. Why is the focused warp disruption an "unlimited" point? - in Player Features and Ideas Discussion [original thread]
Originally by: Jesnen Oh noes!!! You mean there are people actually killing people in a video game? Apparently you don't remember how lowsec was before warp to zero, t2 ammo nerfs, hp buffs, and invention driving loot prices down. If you a...
- by VoYvod - at 2008.01.17 22:20:00
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6. insta redock - in Player Features and Ideas Discussion [original thread]
Originally by: Yussef Originally by: The Amarrien Originally by: xttz Sure, if you add a way to look outside the window before undocking. It's only common sense. sure if you use that logic you should be able to see what...
- by VoYvod - at 2008.01.17 22:13:00
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7. insta redock - in Player Features and Ideas Discussion [original thread]
actually when you bump somebody 100km or so away from the undocking spot, and they still dock because they're still in range of the station is complete BS! and cyno fields right next to stations shouldnt be allowed *cyno, insta dock* undock - in...
- by VoYvod - at 2008.01.17 22:12:00
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8. This stuff is just.. broken - in Player Features and Ideas Discussion [original thread]
tbh its not just local that is killing the 0.0 roaming , its the combination of the things listed above
- by VoYvod - at 2007.12.28 22:09:00
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9. "Unfit High Slots Button" Needed - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek I've suggested this some time ago, but it can't hurt to bring it up again. There should be three buttons: Strip <HIGH> <MED> <LOW> slots The ammo unfit feature could be solved by a rightclic...
- by VoYvod - at 2007.12.26 06:17:00
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10. This stuff is just.. broken - in Player Features and Ideas Discussion [original thread]
/signed this should be fixed
- by VoYvod - at 2007.12.25 13:01:00
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11. Amarr Damage Types - in Player Features and Ideas Discussion [original thread]
If anything should be considered is the Crystals themselves , Multifrequency Should do mostly thermal , standards half thermal half EM , ETC. lasers should be doing lots of heat damage anyway i mean they are beams of light...
- by VoYvod - at 2007.12.25 12:47:00
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12. Defensive Dictors? A possible new idea - in Player Features and Ideas Discussion [original thread]
smartbombs work wonders on dictor probes , but those 70km warp bubbles are annoying :)but expensive so it balances it out
- by VoYvod - at 2007.09.01 10:33:00
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13. Defensive Dictors? A possible new idea - in Player Features and Ideas Discussion [original thread]
if somebody dropped a dictor bubble on the people then a defensive shield came up would it make the warp disrupting bubble void? they sorta have something like this already , the mothership's ecm burst and titans DDD i sorta like the idea but...
- by VoYvod - at 2007.09.01 10:29:00
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14. Proposed E-war Changes or - in Player Features and Ideas Discussion [original thread]
nice write up , but the 'solutions' aren't reasonable , if they did these changes everybody will be using tracking disruptors target painters are useful as they are now if used correctly tracking disrutpros should get to be able to effect fallo...
- by VoYvod - at 2007.09.01 10:21:00
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15. Tech II Destroyer: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
lets say they do bring this into the game , when somebody wants to siege pos's or kill some capitals , what do you think you would see there? a fleet of stealth bombers which are relativley cheap and easier to train for and dont have to sit there ...
- by VoYvod - at 2007.09.01 10:09:00
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16. Tech II Destroyer: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
there is no point , you need a siege module for it to benefit otherwise it would just tickle them and a t2 destroyer with siege mode would just be quite ******** :)
- by VoYvod - at 2007.08.31 10:15:00
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17. interdictor bubbles - in Player Features and Ideas Discussion [original thread]
Edited by: VoYvod on 31/08/2007 07:50:10 it says it pulls people out of warp in the description but it doesn't do it correctly this is how it works now for example person A jumps into the system - clicks warp to gate right away person B de...
- by VoYvod - at 2007.08.31 07:38:00
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18. jump frieghters please**idea inside** - in Player Features and Ideas Discussion [original thread]
Originally by: Captian Internet I will not support Jump portal hauling until a tier two interdictor is put in place that can redirect cynosural fields. /signed "zomg i'm at a hostile pos!" on a serious note , if something like that...
- by VoYvod - at 2007.08.31 07:15:00
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19. visual effects options - in Player Features and Ideas Discussion [original thread]
everytime i pvp with a dictor/anchorable bubble on the grid my lag increases dramaticly i have a 256mb ati radeon 9600 pro - and 1gb of ram / 2 ghz processor - it's not the best but it should be able to handle a few ships and some other things ...
- by VoYvod - at 2007.08.31 06:56:00
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20. LOG OFF TACTIC THAT MAKES ME SICK SOMETHING MOST CHANGE - in Player Features and Ideas Discussion [original thread]
i think some of yous are missing the point, if you probe them out - scram them - start shooting them , they sometimes dissapear, they just vanish if you don't kill it fast enough (got like 30 seconds to kill them) , happens to me all the time and ...
- by VoYvod - at 2007.02.28 00:14:00
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