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1. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
ISD Cura Ursus wrote: Removed one post that went over the line for civilized discourse. (I will be reading more on this thread to make sure it does not go there again.) Many many many of the posts seem to be attacking the person rather than th...
- by Volstruis - at 2013.11.13 06:35:00
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2. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sorry for upsetting you CCP RIse. You'll find that when you blatantly ignore people and make bad decisions they tend to push back. I can't help but wonder what the heck is going on here. The player base is saying as a collective we are losing pat...
- by Volstruis - at 2013.11.12 14:09:00
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3. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I said basically, and you'd have to check bonuses. I'm too lazy to do the maths.
- by Volstruis - at 2013.11.11 13:51:00
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4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Volstruis wrote: Super interesting point (with special thanks to Wolf Crendraven for pointing this out) If you split them into 2 groups, and fire one until complete, then fire the others til complete, it basically wo...
- by Volstruis - at 2013.11.11 13:28:00
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5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Super interesting point (with special thanks to Wolf Crendraven for pointing this out) If you split them into 2 groups, and fire one until complete, then fire the others til complete, it basically works out exactly the same as it is now.
- by Volstruis - at 2013.11.11 13:22:00
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6. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Alvatore DiMarco wrote: By the way, Rise, I saw that little trick you did there using Fury-type T2 kinetic missiles on kinetic-bonused hulls to artificially inflate the DPS numbers. How about some numbers with T1 thermal missil...
- by Volstruis - at 2013.11.08 13:26:00
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7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
They were too good for solo and gudfites. They really really were. Now no solo pilot in his right mind will fit them. It really is all or nothing at the moment with CCP. Including those sisters cruisers that went from all to nothing in the space ...
- by Volstruis - at 2013.11.08 12:16:00
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8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sad and happy at the same time. Rise is officially the anti-solo.
- by Volstruis - at 2013.11.08 12:09:00
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9. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Kalissis wrote: Tested the Cruiser and must say, it is only at best a third or even fourth choise at things it is designed for in terms of efficiancy and probably cost too, since 120K LP will bring the cost way up. Four heavy or sentry drones ...
- by Volstruis - at 2013.11.04 12:03:00
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10. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Galphii wrote: You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could...
- by Volstruis - at 2013.10.31 13:31:00
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11. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Galphii wrote: You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwid...
- by Volstruis - at 2013.10.31 13:14:00
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12. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Scott Webb wrote: Nerfing the ships to the point all excitement has gone, a new low even for CCP. Yeah. Bittervet EFT warrioring ruins another promising line of ships. I'll bet you not one of them intend using this ship for exploration as in...
- by Volstruis - at 2013.10.31 13:02:00
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13. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Maybe this has been covered, or maybe it hasn't, I'm not trolling the thread for it. Why does Taranis only have the 1 frigate skill bonus?
- by Volstruis - at 2013.10.29 10:19:00
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14. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
I gave Fozzie a hard time earlier in this thread, so let me say this a great step forward. Limiting the boats to one launcher and sound launcher functional changes allow much more control from the devs side and those changes are great IMO. Only f...
- by Volstruis - at 2013.10.29 06:59:00
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15. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Fozzie did you do this balance pass one random morning on the toilet because you had nothing better to do? Doesn't look or feel to me like any real thought or testing has gone into this iteration. Did you even consider things like, adapting fitti...
- by Volstruis - at 2013.10.21 09:31:00
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16. Salvage drone rigs and teck two salvage drones - in Player Features and Ideas Discussion [original thread]
Tabris Katz wrote: Nevyn Auscent wrote: You do know Salvage drones can already do everything except Medium & Large advanced sleeper wrecks right? Actually they can't do large basic sleeper wrecks (and I assume large itermediate sleepe...
- by Volstruis - at 2013.10.04 08:42:00
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17. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Volstruis wrote: Karak Bol wrote: You do not need a salvager for exploration anymore. Ok, so after I clear a wormhole site I must just leave the wrecks there? That makes sense. Those nano-ribbons aren't worth the ...
- by Volstruis - at 2013.10.04 08:07:00
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18. Petition to remove the hacking minigame from Eve - in Player Features and Ideas Discussion [original thread]
Lair Osen wrote: Volstruis wrote: a loot analyzer Is this supposed to be a cargo scanner? Yeah that's the one.
- by Volstruis - at 2013.10.04 08:01:00
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19. Petition to remove the hacking minigame from Eve - in Player Features and Ideas Discussion [original thread]
Fair points. Keep em coming. I have both skills at 5 and grab only the valuable cans. I also know you can spot which cans to hack with a loot analyzer in the mids so you know which ones to grab.
- by Volstruis - at 2013.10.04 07:50:00
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20. Petition to remove the hacking minigame from Eve - in Player Features and Ideas Discussion [original thread]
Thanks for the replies. I'm glad that a number of you like it. I don't. I made a thread.
- by Volstruis - at 2013.10.04 07:32:00
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