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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Oldberg
Kenshin Katana.
3
|
Posted - 2013.10.30 08:03:00 -
[2341] - Quote
I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores?? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
917
|
Posted - 2013.10.30 11:03:00 -
[2342] - Quote
Sgt Ocker wrote:Alvatore DiMarco wrote:Sgt Ocker wrote: I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..
50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players. Hmm sounds ok, not sure about the capacity though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time? A link would have saved many questions.
There isn't any link, this is all information from SiSi. There will of course be a Dev Blog at some point closer to Rubicon but for now all we have is hands-on testing data.
They don't actually anchor - this is important to remember. When they are reinforced you (the owner) can empty them and scoop them but you cannot put anything into them nor can you use the fitting service. The point of the reinforcement timer is to allow for picking up the depot before it is destroyed (they don't really have much EHP). |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
19
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Posted - 2013.10.30 11:23:00 -
[2343] - Quote
Oldberg wrote:I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores??
this is my guessing
u would find them in the lp store of any soe station
Prices will probably be non FW Faction prices, also i hope its pirate prices ^^ |

Naszar
Zone 7
2
|
Posted - 2013.10.30 14:43:00 -
[2344] - Quote
Way to go CCP Douc... Rise! 
Why so quick to nerf best part of new expansion (well maybe 2nd or 3rd best, but my favorite)?! Whats next, are you going to take away Christmas? 
Since these ships are designed for long term exploration runs I would ask you to please consider reverting back on drone changes and maybe cutting from other combat capabilities.
Thank you! |

elitatwo
Congregatio
132
|
Posted - 2013.10.30 16:18:00 -
[2345] - Quote
Can we poke someone to let us take a look at the SOE boats maybe before they come?
They don't need to look cool yet, they just need to fly in space and explode, like the other boats.
This antissipation is killing me..
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
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Posted - 2013.10.30 17:37:00 -
[2346] - Quote
If you get on sisi you can bring them up and look at them, they look pretty nice. Soon hopefully they will be on sisi so people can test them and CCp can adjust as needed. |

Oldberg
Kenshin Katana.
3
|
Posted - 2013.10.30 22:09:00 -
[2347] - Quote
Jeanne-Luise Argenau wrote:Oldberg wrote:I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores?? this is my guessing u would find them in the lp store of any soe station Prices will probably be non FW Faction prices, also i hope its pirate prices ^^
I've been checking periodically on sisi for them to actually seed the ships which hasnt happened yet afaik. would be nice to know if their going to be null restricted like ore ships or if their going to be available in empire. |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.10.30 22:49:00 -
[2348] - Quote
Alvatore DiMarco wrote:Sgt Ocker wrote:Alvatore DiMarco wrote:Sgt Ocker wrote: I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..
50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players. Hmm sounds ok, not sure about the capacity though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time? A link would have saved many questions. There isn't any link, this is all information from SiSi. There will of course be a Dev Blog at some point closer to Rubicon but for now all we have is hands-on testing data. They don't actually anchor - this is important to remember. When they are reinforced you (the owner) can empty them and scoop them but you cannot put anything into them nor can you use the fitting service. The point of the reinforcement timer is to allow for picking up the depot before it is destroyed (they don't really have much EHP). Where did you find them on sisi, I looked they aren't under deployable equipment. Surely if you have done hands on testing (don't know how) you took note of how much EHP they have? Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.
A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date. CCP hasn't really thought rubicon through, everything so far seems rushed and half done.
|

Doed
Tyrfing Industries Viro Mors Non Est
54
|
Posted - 2013.10.30 22:58:00 -
[2349] - Quote
Naszar wrote:Way to go CCP Douc... Rise!  Why so quick to nerf best part of new expansion (well maybe 2nd or 3rd best, but my favorite)?! Whats next, are you going to take away Christmas?  Since these ships are designed for long term exploration runs I would ask you to please consider reverting back on drone changes and maybe cutting from other combat capabilities. Thank you!
You are bad at this game, please go be bad elsewhere. |

AstraPardus
Earthside Mixlabs Defiance Enterprises
281
|
Posted - 2013.10.30 23:19:00 -
[2350] - Quote
...logi SoE Cruiser...? <3 Every time I post is Pardy time! :3 |
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Iudicium Vastus
Federal Navy Academy Gallente Federation
134
|
Posted - 2013.10.30 23:43:00 -
[2351] - Quote
Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
77
|
Posted - 2013.10.31 04:27:00 -
[2352] - Quote
Iudicium Vastus wrote:Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D Well when it was still on Singularity, the Nestor's description mentioned it- I think we can have some hope for it! "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Zane Ziebold
Mom 'n' Pop Ammo Shoppe R.E.P.O.
21
|
Posted - 2013.10.31 05:36:00 -
[2353] - Quote
i think the the Astero should be 3/3/4 i want to at least use 2 guns maybe. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 08:46:00 -
[2354] - Quote
I want a sisters of eve dreadnaught!!!!!
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
110
|
Posted - 2013.10.31 09:02:00 -
[2355] - Quote
Kagura Nikon wrote:I want a sisters of eve dreadnaught!!!!!
Pfft.
Faction Carriers. Now that would be something.
Something completely broken that is, but still. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 09:08:00 -
[2356] - Quote
Godfrey Silvarna wrote:Kagura Nikon wrote:I want a sisters of eve dreadnaught!!!!!
Pfft. Faction Carriers. Now that would be something. Something completely broken that is, but still.
more broken than a dread that can warp cloaked and have ressit bonuses? Hardly..... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
919
|
Posted - 2013.10.31 09:31:00 -
[2357] - Quote
Sgt Ocker wrote: Where did you find them on sisi, I looked they aren't under deployable equipment. Surely if you have done hands on testing (don't know how) you took note of how much EHP they have? Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.
A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date. CCP hasn't really thought rubicon through, everything so far seems rushed and half done.
- They aren't in the market listing yet - You can find the info by doing an item link on the word "Depot". The "Mobile Depot" is the one we're getting. The "Yurt" and "Wetu" variants are presumably not done yet and may not ship until after Rubicon does.
- There were plenty of them provided during the mass test. I happened to get a couple for my own uses. Also, Fozzie hands them out like candy if you ask.
- 5000 shields, 5000 armor, 7500 structure. The reinforcement happens after the shield is gone. They have a 50m signature radius.
- Reinforcement prevents the owner from using the refitting service. If you're in a fight and the target tries to put down a depot to refit mid-fight (which you can), you can lock the structure up during its 45-sec onlining timer and put it in reinforced mode before he has a chance to do much with it.
- Being able to have them here or there with mods for refitting is kind of the point behind them. They can be probed down and they aren't that hard to kill. I don't know how long the reinforcement lasts, but shooting them only gets you suspect flagged.
Honestly, please try to be a little bit less skeptical toward someone who's manually looking up all this information for you... |

erg cz
Sliperer
28
|
Posted - 2013.10.31 10:13:00 -
[2358] - Quote
Iudicium Vastus wrote:Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D
37.5% increase Scan Prob Strength, 5/5/5 layout + quite large cargo seems to me like the same patters as Gnosis. And Gnosis has no covert cloak capabilities. So I expect BS to have 7/7/7 layout, exploration bonus maybe cargo capacity over 1000 m3, but no covert cloak capabilities whatsoever... |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
920
|
Posted - 2013.10.31 10:15:00 -
[2359] - Quote
erg cz wrote:Iudicium Vastus wrote:Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D 37.5% increase Scan Prob Strength, 5/5/5 layout + quite large cargo seems to me like the same patters as Gnosis. And Gnosis has no covert cloak capabilities. So I expect BS to have 7/7/7 layout, exploration bonus maybe cargo capacity over 1000 m3, but no covert cloak capabilities whatsoever...
I'm willing to bet the battleship does get covert cloak ability but pays for it pretty noticeably. |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.10.31 11:31:00 -
[2360] - Quote
Alvatore DiMarco wrote:Sgt Ocker wrote: Where did you find them on sisi, I looked they aren't under deployable equipment. Surely if you have done hands on testing (don't know how) you took note of how much EHP they have? Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.
A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date. CCP hasn't really thought rubicon through, everything so far seems rushed and half done.
- They aren't in the market listing yet - You can find the info by doing an item link on the word "Depot". The "Mobile Depot" is the one we're getting. The "Yurt" and "Wetu" variants are presumably not done yet and may not ship until after Rubicon does.
- There were plenty of them provided during the mass test. I happened to get a couple for my own uses. Also, Fozzie hands them out like candy if you ask.
- 5000 shields, 5000 armor, 7500 structure. The reinforcement happens after the shield is gone. They have a 50m signature radius.
- Reinforcement prevents the owner from using the refitting service. If you're in a fight and the target tries to put down a depot to refit mid-fight (which you can), you can lock the structure up during its 45-sec onlining timer and put it in reinforced mode before he has a chance to do much with it.
- Being able to have them here or there with mods for refitting is kind of the point behind them. They can be probed down and they aren't that hard to kill. I don't know how long the reinforcement lasts, but shooting them only gets you suspect flagged.
Honestly, please try to be a little bit less indignant toward someone who's manually looking up all this information for you, when you should know how to do it yourself... Item search results, Nothing found with "Depot" in its name.. I tried this several times before your most recent post and again after. Same result each time. I do know how and tried hence my questions. If you don't want to be asked questions Don't reply in the 1st place. It really is easy.
After getting up at 3am for a previous mass test only to find by the time I managed to get logged in (SISI kept crashing or freezing during load sequence from the stupid launcher) the test was over. I don't bother getting up any more.
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Scott Webb
Scott Webb Corp
6
|
Posted - 2013.10.31 11:52:00 -
[2361] - Quote
Nerfing the ships to the point all excitement has gone, a new low even for CCP. |

Volstruis
Caldari Provisions Caldari State
41
|
Posted - 2013.10.31 13:02:00 -
[2362] - Quote
Scott Webb wrote:Nerfing the ships to the point all excitement has gone, a new low even for CCP.
Yeah. Bittervet EFT warrioring ruins another promising line of ships. I'll bet you not one of them intend using this ship for exploration as intended either.  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1608
|
Posted - 2013.10.31 13:04:00 -
[2363] - Quote
Volstruis wrote:Scott Webb wrote:Nerfing the ships to the point all excitement has gone, a new low even for CCP. Yeah. Bittervet EFT warrioring ruins another promising line of ships. 
Bad players get excited about overpowered things from thinking about how cool flying them will we
Good players get mad about overpowered things from thinking about how awful they will be for everything else. BYDI recruitment closed-ish |

Galphii
Oberon Incorporated RAZOR Alliance
186
|
Posted - 2013.10.31 13:07:00 -
[2364] - Quote
You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones  X |

Volstruis
Caldari Provisions Caldari State
41
|
Posted - 2013.10.31 13:14:00 -
[2365] - Quote
Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones 
I really like this suggestion.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 13:27:00 -
[2366] - Quote
Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones 
you mean an almost useles bonus, Because sentries and heavy droen already have as much HP as a small cruiser. These bonus is useful for smaller drones, but almost irrelevant for the larger, already sturdy ones. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Volstruis
Caldari Provisions Caldari State
41
|
Posted - 2013.10.31 13:31:00 -
[2367] - Quote
Kagura Nikon wrote:Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones  you mean an almost useles bonus, Because sentries and heavy droen already have as much HP as a small cruiser. These bonus is useful for smaller drones, but almost irrelevant for the larger, already sturdy ones.
Then make it a mwd speed bonus or a tracking one. Pref the latter.
Full flight of drones please!
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 15:07:00 -
[2368] - Quote
Volstruis wrote:Kagura Nikon wrote:Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones  you mean an almost useles bonus, Because sentries and heavy droen already have as much HP as a small cruiser. These bonus is useful for smaller drones, but almost irrelevant for the larger, already sturdy ones. Then make it a mwd speed bonus or a tracking one. Pref the latter. Full flight of drones please!
track bonus could be acceptable, and interesting. Speed and tracking combined.
But why? A 100m witth the current bonus is as strong as your full flight of heavy drones.. in fact is MORE powerful when you are smart and use 3 heavy and 2 mediums "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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CCP Rise
C C P C C P Alliance
3090

|
Posted - 2013.10.31 15:38:00 -
[2369] - Quote
Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints
Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
428
|
Posted - 2013.10.31 16:03:00 -
[2370] - Quote
CCP Rise wrote:Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%.
50 bandwidth and double damage bonus pls. |
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