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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Thanatos Marathon
Black Fox Marauders
36
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Posted - 2013.10.03 16:49:00 -
[571] - Quote
The frig just needs to drop a low for a high slot to be sweet.
The cruiser is just plain nuts. I want a stack of em for murdering squids in plexes. |
Lisa Sophie d'Elancourt
Empusa.
0
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Posted - 2013.10.03 16:50:00 -
[572] - Quote
Stratios looks very nice. I like its bonuses - they make sense in Amarr-Gallente exploration ship. 50% reduction in Energy Turret capacitor need should stay, despite of some people propose chage it to dmg bonus for example. No dmg, no rof etc. bonuses, it's not a dedicated combat ship. The only exeption here is role bonus: +5 Virus strength for Relic and Data Analyzers, which seems to me too weak. I wouldn't touch slot layout as well. 5/5/5 fits perfectly to exploration ship. Some people suggest to change it, but I'm sure according to their private fitting preferences. Undoubtedly this will be expensive ship, so its drone power and bandwith are reasonable. But I would cut a bit currently huge drone bay capacity to 350 m - it's still a lot of, but not such a vast. Definitely I would enlarge cargo bay instead of - 500 m is really nothing special. I think 750-900 m is much more suitable for long travel exploration ship. |
epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
25
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Posted - 2013.10.03 16:52:00 -
[573] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote: It has not been made clear, but i believe these ships will not require the covert ops skill.this leads me to believe that they are trying to increase the accessability of these vessels. You will need to train up the cloaking skill and the prerequise skills to fit the cloak anyway. I do not believe, but i could be wrong, that the intention is to make a ship less powerful than the current covert ops ships, and there is nothing to stop them adding features to those to increase the desireability. Have they been through their review yet?
The point is that if the virus strength remains at 5% there is absolutely no reason to fly them apart from pew pew. A covert ops does the exploring side better.
I don't think you understand my point, The +10 virus strength for covert ops ships makes them very powerful in one role. the SOE ships are supposed to be all in one ships capable of pew pew and hacking. by rights it should not be able to do a specialized role better than a t2 ship, but be able to perform its role better than all other ships. The 35 virus strength that the ship will have is good enough to do null sec sites, but a covert ops will do it better still. the difference is if a covert ops ship is caught in the site it will die, these ships have a fighting chance. I can only assume that when the +5 virus strength was chosen T2 relic and data analyzers were in mind and not T1 relic and data analyzers. No i get your point it is a difference in interpretation. This is an exploration ship so in my opinion that is what it should be best at, it has to uncloak and needs to fefend itself. the covert ops is a covert ops ship and although it can be used for exploration should really never uncloak. The exploration ship should have as good or better hacking abilities. The covert ops ship should never need to use a weapon as it should never need to be seen, in fact it toes not strictly even need to fit analysers.
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Brian VNF
ACME-INC
3
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Posted - 2013.10.03 16:58:00 -
[574] - Quote
Can we also know the calibration(for rigs) on these things? |
Omnathious Deninard
Novis Initiis
1622
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Posted - 2013.10.03 16:59:00 -
[575] - Quote
Brian VNF wrote:Can we also know the calibration(for rigs) on these things? 350 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Sane Mei
Thou shalt not kill
0
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Posted - 2013.10.03 17:09:00 -
[576] - Quote
I am not sure if anyone posted it before because this thread has 29 pages, but I think you guys should totally change desing of those SoE ships because of that:
Vulcan's star trek ship
It's just my curiosity; Why you guys used same design as in Star Trek, it was pure mistake I meant you didn't know this or you did it specially because it's look good for example? |
Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
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Posted - 2013.10.03 17:09:00 -
[577] - Quote
if we already wann do them abit op why not make them more along the proph means 4 turret and 4 missile hardpoints
Sane Mei wrote:I am not sure if anyone posted it before because this thread has 29 pages, but I think you guys should totally change desing of those SoE ships because of that: Vulcan's star trek ship
sry to say but u know there are other ship designs which are stolen +ñhem sry inspired from stolen from scifi classics. Catalyst and fenrir for Star Wars. Then u have the hurrican which strongly reminds me of X-¦ and surely some others which i cant remember right now. |
Quinn Corvez
Probe Patrol Polarized.
91
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Posted - 2013.10.03 17:12:00 -
[578] - Quote
As these ships are specifically designed for exploration, I think they should have an equal or greater bonuse to virus strength than the covert ops scan frigate.
This wouldn't be encroaching on the role of the T2 covert ops frigate because their speciality is probing not hacking. |
Gorgoth24
Sickology Dead Terrorists
47
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Posted - 2013.10.03 17:18:00 -
[579] - Quote
This combined with the space yurt will be awesome
+10 |
Samara Anninen
School of Applied Knowledge Caldari State
3
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Posted - 2013.10.03 17:19:00 -
[580] - Quote
Kagura Nikon wrote:Samara Anninen wrote:Nyancat Audeles wrote:Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships. Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time. Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily. But all current pirate ships are just "updated" t1 ships by both skill prerequisites and bonuses. These ones are basically "updated" t2 (by bonuses - CovOps) but with usual pirate prerequisites (racial t1 skills). This makes me want to born Amarr/Gallente :3 Anyway, its not a good way to design games by adding something which benefits some races over others like in this case - basically new class of ships without counterparts from other two races. So, maybe they should be simply delayed till this counterparts are developed. Tell taht to the vigilant. It has very pwoerful bonus not find elsewhere and overdamage anything on realistic scenarios (no damage cahrts based on Ogre II are not realistic because you will deal fulld amage to battleships only and some fat BC, but you will be MURDERED if you try to fight an Assault frigate
And what of these should I tell to vigilant? :) "Updated" doesn't mean "always better than t1/t2" - just a different combination of bonuses for different (other than t1/t2) tactics. These new SoE ships are overlapping with some t2 ship classes' roles and in the same time are violating "gank/stealthiness, take only one" rule.
Anyway, I'm pretty sure they will be either nerfed before release or in Rubicon 1.1 :3 |
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
34
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Posted - 2013.10.03 17:19:00 -
[581] - Quote
CCP please post any updates to these ship. I can't wait to see more and any adjustments that might have been done. |
Eko Fromtv
Center for Advanced Studies Gallente Federation
14
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Posted - 2013.10.03 17:33:00 -
[582] - Quote
Sane Mei wrote:I am not sure if anyone posted it before because this thread has 29 pages, but I think you guys should totally change desing of those SoE ships because of that: Vulcan's star trek shipIt's just my curiosity; Why you guys used same design as in Star Trek, it was pure mistake I meant you didn't know this or you did it specially because it's look good for example?
Please go and never return.
Surely different artist can come up with similar designs?
Surely it can be an intentional homage?
Surely a stick with a ring on one end is not the most unique design on this planet?
It's a great design. It's a beautiful design. I tip my hat to whoever came up with and then made it happen in game.
Some people will whine about anything. (Ice) Miner for life. |
Kaz Mafaele
CTRL-Q Iron Oxide.
7
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Posted - 2013.10.03 17:38:00 -
[583] - Quote
These things look like absolute beasts here is my two cents.
1. Some more virus strength could be nice because it really does help with me advanced sites. 2. I think that people are really under estimating how powerful a frigate with a full set of light drones really is when they are complaining about lack of turrets. That being said could it get any kind of damage bonus too those drones or even the tristan's tracking bonus? |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
511
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Posted - 2013.10.03 17:43:00 -
[584] - Quote
The frigate could use a damage bonus to push it past 99 DPS with Hobgoblins. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
511
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Posted - 2013.10.03 17:48:00 -
[585] - Quote
This is pretty awesome! Thought I was going to get dragged into some boring lore, which seems really just like filler. But upon further inspection, CCP has put a LOT more effort into the lore than the game lets through... |
Trii Seo
Sabotage Incorporated Executive Outcomes
175
|
Posted - 2013.10.03 18:03:00 -
[586] - Quote
There already are a few frigates that can drop a full set of light drones:
- Tristan (bonus to hybrid tracking + drone tracking/HP) - Worm (Bonus to rocket/lm range + shield resists) - Ishkur (Assault ship, but still worth a mention - if only because of the size: Hybrid damage bonus + hybrid optimal damage bonus + drone hitpoint bonus)
Other ships without a full flight include the Comet, the Imicus etc.
Keep in mind, those ships (one of them being a T1 frigate, Tristan - 2 guns + utility + 5 drones) can already dish out some damage with drones and guns. Yes, the Astero's drones are tougher and he has a bigger bay but... honestly, what does a drone bay matter when you're blown to smithereens by combined gun/drone fire.
That's why it deserves at least 2 pew pew lasers (like it's T1 cousin, Tristan - 2 turrets, 1 utility slot.) Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
W Sherman Elric
New Eden Order Sev3rance
0
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Posted - 2013.10.03 18:08:00 -
[587] - Quote
ok I get the trade off's for the frig, love the cruiser. But lets be honest a 5th mid for the frig would be perfect (prop, cargo scanner, pinpoint mod, range mod, Data analyzer, relic analyzer) and if we go that far a 6th slot for the cruiser would be aweseom (prob, pinpoint, range, data, relic, X mod) |
Dehval
Risk Breakers Fidelas Constans
19
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Posted - 2013.10.03 18:16:00 -
[588] - Quote
Gotta realize though. Those frigates don't have the option to cloak.
The Astero really should not be able to go toe to toe with most combat focused frigates and I personally feel it is in a good place right now. It is just strong enough that it can muscle any scanning ship out of its relic/data sites as well as complete 3/10s and below. And with skilled piloting it does have the ability to take down the slower frigate varieties from long range.
The Astero could possibly do with a slightly larger cargo hold (Around 300), but other than that I don't feel it needs any significant changes. I'd say give it enough CPU to fit a combat scanner, but we do want to make sure the other covops frigates are relevant still. Maybe a third high so you could, technically, use 2 turrets + cloak if you really wanted to. |
M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 18:23:00 -
[589] - Quote
Kagura Nikon wrote:Bouh Revetoile wrote:Kagura Nikon wrote:The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. And what power should it have ? It's already plain weaker than any HAC or pirate cruiser (except maybe the Phantasm). All combat navy cruiser will make very tough fight, and all attack cruiser, navy or not, are way faster that the Stratios. In fact, the ship is barely better than T1 cruisers : a Maller have the same armor bonus and almost as many armor ; and Ogre theoretical dps is clearly not actual dps on anything moving. So what will you gank with that ? Not to mention that all fit show the dps with ogres, which won't apply without hard tackle (scram+web) which mean you will commit a 300Misk ship to gank a T1 cruiser or a pve ship. Its is ALMOST as strong as a pirate cruiser but can use COVERT CLOAK! THat is the issue!!! Covert cloak is maybe the most powerful module in game!
You seem to have forgotten about Cynos. How much herp could a herp derp derp if a herp derp could herp derp. |
Wiu Ming
Dracos Dozen
56
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Posted - 2013.10.03 18:28:00 -
[590] - Quote
Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused.
you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game. |
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Trii Seo
Sabotage Incorporated Executive Outcomes
175
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Posted - 2013.10.03 18:29:00 -
[591] - Quote
Didn't CCP state, during the stream, that they want them better than the T1 frig but worse than an actual pirate combat boat? I mean, if they're not going to stand up to anything but an Imicus with a protocloak and 2 warp stabs that'll be half-dead before it even gets a lock, might as well ditch the turret slots at all.
As I said: trade a mid or low for a high slot. You'd still be able to grab relic/data stuff if you're into that or ditch it for point/web or maybe point/td setup. You'd keep the usefulness of having 2 turret slots (I will mention this again: if you have 2 high slots and one of them is not a cloaking device, why are you flying an Astero? A lot of ships will do the job of cloakless combat boat better. Dramiel is this way ->), keep the firepower limited and nicely split between drones and guns. The options for fitting an explorer's suite (Cloak/Launcher + warp stabs in lows of course, yes we know how ya roll...) as well as some utility slot shenanigans (cloak/launcher/nos + DDA lows with shield tank, anyone?) remain open. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Kagura Nikon
Mentally Assured Destruction
540
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Posted - 2013.10.03 18:36:00 -
[592] - Quote
Wiu Ming wrote:Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game.
Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type.
AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships. |
Omnathious Deninard
Novis Initiis
1625
|
Posted - 2013.10.03 18:38:00 -
[593] - Quote
Kagura Nikon wrote:Wiu Ming wrote:Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game. Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type. AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships. which is why I believe these ships should have only around 1k shield hp Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Meldorn Vaash
State War Academy Caldari State
74
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Posted - 2013.10.03 18:51:00 -
[594] - Quote
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
My thoughts for changes:
Remove: Role Bonus: 50% reduction in Energy Turret capacitor need Add: 25% Rate of Fire Remove: 1 Turret
Change: 37.5% increase Scan Prob Strength to 50%
Remove: 750 Shield HP Add: 750 Armor HP
Remove: 125m3 of Drone Bay Add: 250m3 of Cargo Bay
Reduce Sig Radius to 125 "Irony can be pretty ironic sometimes." |
M1k3y Koontz
Thorn Project Surely You're Joking
335
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Posted - 2013.10.03 19:07:00 -
[595] - Quote
Samara Anninen wrote:they really need covops/recon ships skills as prerequisites.
1) Faction ships never have T2 ship skills prereqs unless they are an AT prize ship, which these are not and
2) Post with your main if you wish to be taken seriously! *Rabble rabble* How much herp could a herp derp derp if a herp derp could herp derp. |
M1k3y Koontz
Thorn Project Surely You're Joking
335
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Posted - 2013.10.03 19:09:00 -
[596] - Quote
Nyancat Audeles wrote:The frigate could use a damage bonus to push it past 99 DPS with Hobgoblins.
Rather pitiful for a faction frigate, especially one that is supposed to be able to defend itself. How much herp could a herp derp derp if a herp derp could herp derp. |
M1k3y Koontz
Thorn Project Surely You're Joking
335
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Posted - 2013.10.03 19:12:00 -
[597] - Quote
Kagura Nikon wrote:Wiu Ming wrote:Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game. Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type. AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships.
Which is why everyone flies Smarr ships these days. Oh wait... How much herp could a herp derp derp if a herp derp could herp derp. |
Gabriel Locke
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.10.03 19:43:00 -
[598] - Quote
Asteros:
10 Virus strength
+1 High slot
Stratios:
10 Virus strength
Keep the Lazer cap use bonus
+5% Lazer damage per level
-25 Mbs drone bandwidth |
Tyberius Franklin
Federal Navy Academy Gallente Federation
757
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Posted - 2013.10.03 19:45:00 -
[599] - Quote
Meldorn Vaash wrote:...Remove: 125m3 of Drone Bay... I'm still not sure why people see the need for this. What is it that you are trying to accomplish keeping the goals of the design in mind? |
Isalean
Hedion University Amarr Empire
3
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Posted - 2013.10.03 19:46:00 -
[600] - Quote
Really nice ships, but will we get some more highsec SoE agents too?
There aren't many of those, especially the security ones, only one for lvl 3 and 4 missions.
Otherwise it will take very long for most people to actually get these ships. |
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