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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Samara Anninen
School of Applied Knowledge Caldari State
3
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Posted - 2013.10.02 22:27:00 -
[271] - Quote
Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan.
Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps.
The point is to make these ships and CovOps much like Combat/Force Recons in terms of gank/stealthiness |
Alticus C Bear
University of Caille Gallente Federation
177
|
Posted - 2013.10.02 22:29:00 -
[272] - Quote
Wow love the ships.
As a keen Tristan, Vexor class pilot I love the ships, they are probably overpowered.
The frigate with four lows and a resist bonus will tank like an Incursus/punisher but deal damage like the Tristan. SAAR and plate or dual rep is going to be very strong and being combined with the cloak is going to be a fearsome ambush brawler.
Be cautious about allowing this in novice FW complexes. The probable cost and power level does not make there feel like entry level ships, have you thought about making these technically tech 2 a bit like the tourney ships but with the covops recon skills.
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Xequecal
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.10.02 22:33:00 -
[273] - Quote
Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness
......which also does nothing, as the recalibration timer will expire while they're warping. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
487
|
Posted - 2013.10.02 22:34:00 -
[274] - Quote
Kane Fenris wrote:CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
plz dont force us to use lasers.... as a pilot who has every race but amar skilled (ships and weapons) and enjoys exploration this sucks cause i have to train both cruisers 5 and med weapons 5 just to use those awesome ships... if i could use any turret weapon on them it would be way better
Who's forcing you to use lasers? There's no damage bonus to lasers. You could just as effectively use blasters or autocannons. |
Fayral
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.10.02 22:35:00 -
[275] - Quote
I feel like this ship needs to stay true to its roots as a covert ops all in one exploration boat. Similar to how people used the pilgrim in the same role, just much better. A more usable laser bonus would be nice, like an optimal bonus. Ship balance does need to be taken into consideration as its a pretty tight line to walk. If the Stratios becomes more of a cloaky hunter killer elite pvp ship than a really efficient exploration boat than i won't be a happy camper. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
487
|
Posted - 2013.10.02 22:36:00 -
[276] - Quote
What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. |
Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:37:00 -
[277] - Quote
Xequecal wrote:Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness ......which also does nothing, as the recalibration timer will expire while they're warping.
ok-ok, my fail :)
Anyway they are too OP, IMHO, and should be either nerfed or CovOps should be boosted with new abilities |
Gabriel Locke
Sabotage Incorporated Executive Outcomes
4
|
Posted - 2013.10.02 22:40:00 -
[278] - Quote
PotatoOverdose wrote:Xequecal wrote:
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space.
Well, isn't it lovely that auto cannons can switch their damage type, and are good everywhere? See the problem with lasers against tengus, for example, is that if you use Imperial Navy Multifreq, most tengus will have over 90% thermal resist with a single invuln alone, thus making you loose almost half your dps right there. You could switch to scorch, but then you loose 20% of your dps right off the bat. Also a tracking penalty from scorch, which may or may not hurt you against an AB fit tengu. Now, lasers aren't bad in this situation, but autocannons are better because you'll want to web him since 90% of tengus are ab fit anyway. And once you're in web range AC's win. Just to be clear: lasers aren't bad. It's just that for cloaky PvP, unbonused blasters and autocannons are FAR better than cap bonused lasers. Dehval's fit is a pretty good example of this.
You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly. |
Overdos
Fallen Soldiers of Perseverance From Ashes.
0
|
Posted - 2013.10.02 22:40:00 -
[279] - Quote
what needs to be added to the frigit is a mini doomsday or a mini siege mod. |
Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:41:00 -
[280] - Quote
Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage.
They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? |
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PotatoOverdose
SONS of LEGION RISE of LEGION
305
|
Posted - 2013.10.02 22:45:00 -
[281] - Quote
Gabriel Locke wrote:
You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly.
When they apply directly to one of the ships in question, yes. When a blaster fit was proposed that clearly works better at its role than the bonused laser fit, again yes.
Troll somewhere else. |
Xequecal
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.10.02 22:45:00 -
[282] - Quote
Gabriel Locke wrote:You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly.
The ships (well, at least the cruiser) will never go live in this state, they make Alliance Tournament ships look weak. Discussing these stats is actually kind of pointless. |
M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 22:49:00 -
[283] - Quote
PotatoOverdose wrote:Xequecal wrote:
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space.
Well, isn't it lovely that auto cannons can switch their damage type, and are good everywhere? See the problem with lasers against tengus, for example, is that if you use Imperial Navy Multifreq, most tengus will have over 90% thermal resist with a single invuln alone, thus making you loose almost half your dps right there. You could switch to scorch, but then you loose 20% of your dps right off the bat. Also a tracking penalty from scorch, which may or may not hurt you against an AB fit tengu. Now, lasers aren't bad in this situation, but autocannons are better because you'll want to web him since 90% of tengus are ab fit anyway. And once you're in web range AC's win. Just to be clear: lasers aren't bad. It's just that for cloaky PvP, unbonused blasters and autocannons are FAR better than cap bonused lasers. Dehval's fit is a pretty good example of this.
Shooting Sansha/Blood Raider ratters with lasers.
Projectiles > Lasers for cloaky hulls. How much herp could a herp derp derp if a herp derp could herp derp. |
M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 22:57:00 -
[284] - Quote
Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships.
CovOps are better than the SOE ships, more scan strength and bigger role bonus to virus strength. How much herp could a herp derp derp if a herp derp could herp derp. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
492
|
Posted - 2013.10.02 22:57:00 -
[285] - Quote
Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships.
Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time.
Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily. |
Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 22:59:00 -
[286] - Quote
I think that limiting the ship to laser use only is a good thing (by bonuses to lasers or simple restriction).
It's not a generalist type ship like the Gnosis. It specifically represents two factions and must have their respective weapon systems a.k.a. Drones and Lazors. For the ones bitching about "it's unfair" - train the skills needed or pick another ship that suits your skill set better.
1. Needs ANY bonus to lasers 2. Another high slot would be extremely useful. As long as the intent is for this to be long deployment type/explorer craft with emphasis on drones, another high is a must. Yes,w e have the big drone bay, but repairing the drones on the go is very important as well. (Ice) Miner for life. |
PotatoOverdose
SONS of LEGION RISE of LEGION
305
|
Posted - 2013.10.02 23:04:00 -
[287] - Quote
Eko Fromtv wrote:repairing the drones on the go is very important as well. Keep a single light armor repair drone in your bay, same thing you do in a pilgrim. |
Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 23:05:00 -
[288] - Quote
Nyancat Audeles wrote:Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships. Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time. Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily.
But all current pirate ships are just "updated" t1 ships by both skill prerequisites and bonuses. These ones are basically "updated" t2 (by bonuses - CovOps) but with usual pirate prerequisites (racial t1 skills). |
Jaz Antollare
Deadly Loneliness
27
|
Posted - 2013.10.02 23:05:00 -
[289] - Quote
Make that scan bonus better than t1 and worse than t2, it would be fair imo.
But the viruses +10 hell-no. OOOOR just give them those damn +10 and give the t2 scan frigates +15!:3 |
Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 23:06:00 -
[290] - Quote
PotatoOverdose wrote:Eko Fromtv wrote:repairing the drones on the go is very important as well. Keep a single light armor repair drone in your bay, same thing you do in a pilgrim.
Useful after a fight. I'd rather keep my dps at 100% and rep it on the go. (Ice) Miner for life. |
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Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:08:00 -
[291] - Quote
After seeing the 1000dps blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.
If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that.
Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo.
Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there.
The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried?
Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home. |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
493
|
Posted - 2013.10.02 23:11:00 -
[292] - Quote
Vincent Ageon wrote:After seeing the 1000dps blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.
Have fun with that lock time delay and lack of tank. |
PotatoOverdose
SONS of LEGION RISE of LEGION
307
|
Posted - 2013.10.02 23:12:00 -
[293] - Quote
Vincent Ageon wrote:Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home. That's kinda why people are saying it needs a proper laser bonus.
But hell, If it releases like this I'll use it as a cloaky blaster boat like everyone else. |
Rek Seven
Probe Patrol Polarized.
995
|
Posted - 2013.10.02 23:13:00 -
[294] - Quote
CCP Rise wrote:A small change in the original post - The Astero has 20% drone hp per level, not 10% drone hp/tracking. This was actually just a mistake I made when copying the post over by grabbing an older version of the bonuses. Sorry about that.
In general there's a lot of good feedback coming in already of course and I'm already imagining and beginning to discuss version two with the CSM and Fozzie etc. (looking closely at the drone bandwidth/bay, CPU situation and hacking capability of the cruiser especially) but I want to give plenty of time for us to think it through and let you guys discuss in detail before any changes are made.
In the mean time keep the feedback coming and we'll give you updates as they come.
That frigate will be really great to use!
You should make the cruiser the bigger brother to the Astero. Drop the lazer capacitor bonus and give it 20% to drone damage/ehp in addition, to a revised slot layout of: H/4, M/5, L/5, T/3. This would basically give you a tougher Astero with two utility highs to fit a salvager, tractor beam, remote rep or a drone link augmenter.
I hope that a battle ship version in being considered, to complete the set but if so, i expect is to come after black ops ships get rebalanced. +1 |
Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:13:00 -
[295] - Quote
Vincent Ageon wrote:Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home. Most dont give 2-***** about a turret bonus, they just dont want a laser bonus on the ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:14:00 -
[296] - Quote
Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. Have fun with that lock time delay and lack of tank.
"Roll Bonus: Can fit Covert Ops Cloak" <--- |
Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 23:14:00 -
[297] - Quote
Vincent Ageon wrote:After seeing the 1000dps blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.
Yes, keep nerfing it and expect it to deliver on promises. It needs the big drone bay if it is to fulfill it's goal.
So restricting it to lasers will be an excellent choice. You won't have to worry about that blaster DPS anymore :)
Giving it a hybrid bonus would strengthen the Gallente side too much. It already has drone bonuses. (Ice) Miner for life. |
Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:15:00 -
[298] - Quote
Vincent Ageon wrote:Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. Have fun with that lock time delay and lack of tank. "Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:17:00 -
[299] - Quote
Eko Fromtv wrote:Vincent Ageon wrote:After seeing the 1000dps blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home. Yes, keep nerfing it and expect it to deliver on promises. It needs the big drone bay if it is to fulfill it's goal. So restricting it to lasers will be an excellent choice. You won't have to worry about that blaster DPS anymore :) Giving it a hybrid bonus would strengthen the Gallente side too much. It already has drone bonuses. Amarr uses drones also, so it is a shared trait. If it gets lasers it is pushed too much to the Amarr side. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 23:17:00 -
[300] - Quote
Eko Fromtv wrote:PotatoOverdose wrote:Eko Fromtv wrote:repairing the drones on the go is very important as well. Keep a single light armor repair drone in your bay, same thing you do in a pilgrim. Useful after a fight. I'd rather keep my dps at 100% and rep it on the go.
The massive drone bay on SOE ships means you can have every flight of drones you want AND rep drones. How much herp could a herp derp derp if a herp derp could herp derp. |
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