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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Rise
C C P C C P Alliance
2788

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Posted - 2013.10.02 15:04:00 -
[1] - Quote
HERE THEY ARE
I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine!
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy).
Thanks!
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 10% bonus to Drone hitpoints and tracking speed
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 |
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Ekserevnitis
Tribal Liberation Force Minmatar Republic
3
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Posted - 2013.10.02 15:08:00 -
[2] - Quote
1st!!! |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4438
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Posted - 2013.10.02 15:11:00 -
[3] - Quote
Sold! I'll take 3 of each.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
0
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Posted - 2013.10.02 15:12:00 -
[4] - Quote
Please consider an option to increase virus strength, these need to be able to be used throughout the eve universe, and higher strength is essential in null (don't know about wh space) At least make it comparable to covert ops ships, makes no sense for a group that is known for it's exploration to be second rate in that role. |

James Akachi
Perkone Caldari State
9
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Posted - 2013.10.02 15:12:00 -
[5] - Quote
Where can I get Scan Probs and Cover Ops cloaks? ;) |

Scatha
Sniggerdly Pandemic Legion
3
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Posted - 2013.10.02 15:12:00 -
[6] - Quote
Nice. I'll take two.
 |

Kaeda Maxwell
Calamitous-Intent
202
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Posted - 2013.10.02 15:15:00 -
[7] - Quote
CCP Rise can you post us some cargo capacity numbers for these? |

Rees Noturana
Red Rock Mining Company
253
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Posted - 2013.10.02 15:15:00 -
[8] - Quote
Sexy, but I'd still love to see at least one utility high on the frigate. As a drone pilot it'll be fine but if you are aiming for awesome then give me two turrets plus cloak and probe launcher. -á |

BadAssMcKill
Love Squad
377
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Posted - 2013.10.02 15:15:00 -
[9] - Quote
Congrats on doing something right the first time around http://i.imgur.com/6j6cIZE.gif-á |

Capqu
Love Squad
246
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Posted - 2013.10.02 15:16:00 -
[10] - Quote
should the cruiser also have the cpu requirement reduction on cloak? or is it supposed to only have 300 effective cpu?
frigate needs another high, can't fit covops cyno, cloak and probes http://pizza.eve-kill.net |
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CCP Rise
C C P C C P Alliance
2792

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Posted - 2013.10.02 15:16:00 -
[11] - Quote
Kaeda Maxwell wrote:CCP Rise can you post us some cargo capacity numbers for these?
Yes! sorry for missing that.
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Aethlyn
EVE University Ivy League
235
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Posted - 2013.10.02 15:16:00 -
[12] - Quote
A bit sad about them being drone ships, but might be a reason to finally improve those a bit...
Either way: This thread definitely needs some more pictures! :) Looking for more thoughts? Follow me on Twitter. |

Omnathious Deninard
Novis Initiis
1598
|
Posted - 2013.10.02 15:17:00 -
[13] - Quote
My numbers were not by much. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Aethlyn
EVE University Ivy League
235
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Posted - 2013.10.02 15:17:00 -
[14] - Quote
Capqu wrote:should the cruiser also have the cpu requirement reduction on cloak? or is it supposed to only have 300 effective cpu?
frigate needs another high, can't fit covops cyno, cloak and probes You're probably supposed to make sacrifices. You can't fit cloak, salvager, and a probe launcher at the same time as well. Looking for more thoughts? Follow me on Twitter. |

Mirina Avalhar
Strategic Fighters Association
3
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Posted - 2013.10.02 15:18:00 -
[15] - Quote
Only 2 High slots on the Astero?? So, if you have a cloak and a probe launcher, you get no turrets at all, just drones...
I like the setup on the Stratios though. |

Ali Aras
Valkyries of Night Of Sound Mind
407
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Posted - 2013.10.02 15:18:00 -
[16] - Quote
I support this product and/or service.
Seriously. This plus a space yurt is gonna have me roaming around killing derps and making fat stacks of exploration cash.
I should really look into how good of a plex you can do in these-- what I want is to have a ship I can refit to do combat exploration plexes, but that might still be a t3, depending on how much I can tank the cruiser. Looking forward to EFT files. http://warp-to-sun.tumblr.com -- my blog |

Omnathious Deninard
Novis Initiis
1598
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Posted - 2013.10.02 15:18:00 -
[17] - Quote
Have you considered the cruiser getting 4/5/6 slot layout? Also no CPU bonus or the covert ops cloak on the cruiser? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Liberty Innocentius
Domus Dei
0
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Posted - 2013.10.02 15:19:00 -
[18] - Quote
that stratios looks quite delicious, ishtar with cov ops cloak and 4% armor resistances, could we also get some etana bpo:s ?;) |

Capqu
Love Squad
246
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Posted - 2013.10.02 15:19:00 -
[19] - Quote
Aethlyn wrote:Capqu wrote:should the cruiser also have the cpu requirement reduction on cloak? or is it supposed to only have 300 effective cpu?
frigate needs another high, can't fit covops cyno, cloak and probes You're probably supposed to make sacrifices. You can't fit cloak, salvager, and a probe launcher at the same time as well.
sorry but there is a reason the imicus is complete **** compared to the other covops frigates / bombers http://pizza.eve-kill.net |

Hatsumi Kobayashi
Origin. Black Legion.
274
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Posted - 2013.10.02 15:19:00 -
[20] - Quote
Stratios missing cloak CPU reduction STANDING ON THE VERGE OF PROLAPSE |
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Destoya
Sniggerdly Pandemic Legion
161
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Posted - 2013.10.02 15:20:00 -
[21] - Quote
What are the LP prices for these? |

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
45
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Posted - 2013.10.02 15:21:00 -
[22] - Quote
FIRST. |

GeeShizzle MacCloud
364
|
Posted - 2013.10.02 15:22:00 -
[23] - Quote
Would be awesome if the Astero could get a scan probe launcher cpu reduction bonus, maybe rolled into the cloak bonus.
It's a Sisters of Eve ship after all!
=) |

Naomi Anthar
118
|
Posted - 2013.10.02 15:22:00 -
[24] - Quote
resist profile for those ? Same as gallente or amarr. Or completly diffrent ?
I guess those ships are not overpowered. Look cool and all. Dunno why there is no energy bonus on frig for dem lasers as on cruiser tho. |

Bolur Freir
Rubella Solaris Test Alliance Please Ignore
0
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Posted - 2013.10.02 15:23:00 -
[25] - Quote
These look nice though the frig could use another high slot.
Can these use covert cynos? |
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CCP Rise
C C P C C P Alliance
2792

|
Posted - 2013.10.02 15:23:00 -
[26] - Quote
The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it. |
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Turelus
Caldari Independent Navy Reserve The Fourth District
529
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Posted - 2013.10.02 15:23:00 -
[27] - Quote
I do question the armor resistance bonus only on the fact you (CCP) have said how you really dislike the passive resistance bonuses. Is it wise to be introducing more ships with these into the game?
Otherwise they seem mostly fine in that their roles don't overshadow the ships already in the game as CovOps still hold stronger hacking bonus. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Grath Telkin
Sniggerdly Pandemic Legion
1768
|
Posted - 2013.10.02 15:23:00 -
[28] - Quote
What skills will we need to fly these? |
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CCP Rise
C C P C C P Alliance
2792

|
Posted - 2013.10.02 15:23:00 -
[29] - Quote
Naomi Anthar wrote:resist profile for those ? Same as gallente or amarr. Or completly diffrent ?
I guess those ships are not overpowered. Look cool and all. Dunno why there is no energy bonus on frig for dem lasers as on cruiser tho.
Gallente resist profile |
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CCP Rise
C C P C C P Alliance
2792

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Posted - 2013.10.02 15:24:00 -
[30] - Quote
Escobar Slim III wrote:FIRST.
Can I join your corp. |
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Joffy Aulx-Gao
Stay Frosty.
0
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Posted - 2013.10.02 15:25:00 -
[31] - Quote
I don't think it would be good that Stratios gets larger drone bay than Navy Dominix and Rattlesnake. |

Titus Balls
Stay Frosty.
8
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Posted - 2013.10.02 15:27:00 -
[32] - Quote
Mirina Avalhar wrote:Only 2 High slots on the Astero?? So, if you have a cloak and a probe launcher, you get no turrets at all, just drones...
I like the setup on the Stratios though.
I thought this too - but then it's a frigate and even with three high slots one turret or launcher is pretty useless anyway if you go covops/probes. Maybe an slight increase in drone bandwidth or 2/4/5 so you can fit an extra stab (and RUN AWAY)? |

Caroline Grace
Almost Approved
356
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Posted - 2013.10.02 15:28:00 -
[33] - Quote
Everything is wonderful and tasteful, however 550 cargo capacity for the cruiser doesn't seem as a "large cargo" to me... It's roughly big as a Stabber for example and from my experience I can load stuff into my Stabber from just one "scavenger trip" (looting wrecks on gates, sites loot etc), so I would go for 1000 when comes to SOE. |

Radh'Uku
jest33
0
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Posted - 2013.10.02 15:28:00 -
[34] - Quote
no soe battleship?  |

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
45
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Posted - 2013.10.02 15:29:00 -
[35] - Quote
CCP Rise wrote:Escobar Slim III wrote:FIRST. Can I join your corp.
OF COURSE. YOU HAVE MORE SWAG THAN I CAN SHAKE AN ICE CREAM CONE AT. ~
GÖÑ
/ME SWOONS.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
371
|
Posted - 2013.10.02 15:30:00 -
[36] - Quote
Drop the cloak, drop the carebear bit, drop the laser bonus.
0/10. |

Grarr Dexx
Snuff Box
262
|
Posted - 2013.10.02 15:32:00 -
[37] - Quote
More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. |

Edward Olmops
Sirius Fleet
102
|
Posted - 2013.10.02 15:34:00 -
[38] - Quote
AWESOME! <3
But... I am missing the most important thing: where can I haz this??!
Ok, I am not sure if you guys are willing to share this information at this point... I figure that at least one way to acquire the ships will be SoE LP stores. But unlike other pirate factions, there are no kill missions or plexes vs. SoE where these could possibly drop, am I right? And the price tag in the LP store will be rather steep. So please do seriously consider (if you have not done already) adding these beauties to the loot tables of Data and/or Relic sites somewhere. I think this would nicely fit with the exploration theme of these ships. (even though it's not PERFECTLY clear why a SoE BPC should drop in a Local Guristas Mainframe - but maybe in one of these Relic ship graveyards, that would be more appropriate) |
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CCP Rise
C C P C C P Alliance
2792

|
Posted - 2013.10.02 15:34:00 -
[39] - Quote
Quote:I do question the armor resistance bonus only on the fact you (CCP) have said how you really dislike the passive resistance bonuses. Is it wise to be introducing more ships with these into the game?
We felt the ships needed a defensive bonus of some kind to help them run sites, but we didn't want to use the Gal side of the bonus for active armor rep (especially since people don't love active armor rep bonuses generally). |
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epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
0
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Posted - 2013.10.02 15:35:00 -
[40] - Quote
Please,if you can't increase the virus strength to match covert ops, let the covert ops skill add the other 5% i would hate not to be able to use this and forced to use covert ops instead. This is sisters of eve! They are meant to be good at scanning and exploration! |
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FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
147
|
Posted - 2013.10.02 15:35:00 -
[41] - Quote
Can you jumps these via covert jump portals? Don't care about cyno. |

Capqu
Love Squad
246
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Posted - 2013.10.02 15:40:00 -
[42] - Quote
just noticed the lack of expanded probe launcher cpu bonus
is this intentional? considering these are faction exploration ships i would have thought combat probing was at the forefront of their pvp usages
overall they seem a bit on the weak side when it comes to being covert in a pvp scenario. no cyno on the frigate, no combat probes on either. the cruiser certainly has respectable damage with any of the turret weapon systems, but will have trouble fitting reasonable tank although after skills i guess it actually has better than 300 cpu after all
the best thing about the frigate is it's the first ship in the game that can bridge for reasonable fuel cost and actually fight other frigates - something bomber fleets traditionally have a lot of trouble with http://pizza.eve-kill.net |

Capqu
Love Squad
246
|
Posted - 2013.10.02 15:40:00 -
[43] - Quote
FlinchingNinja Kishunuba wrote:Can you jumps these via covert jump portals? Don't care about cyno.
of course, anything that has the ability to fit a covert cloak can take a covert bridge http://pizza.eve-kill.net |

Alphax45v2
Hall Of The Dead
0
|
Posted - 2013.10.02 15:41:00 -
[44] - Quote
:( @ the 2/4/4 on the frig; needs more highs for pew pew and cloak/probe. 4/4/4 would be great! |

Omnathious Deninard
Novis Initiis
1599
|
Posted - 2013.10.02 15:41:00 -
[45] - Quote
The laser cap bonus is kind of an arbitrary bonus, without a damage or tracking bonus it will be neglected for what ever the pilots favored weapon will be. Usually autocannons.
The 37.5% scan bonus is a perfect fit as is the +5 to virus strength.
I'm not liking the 5/5/5 slot layout, a 4/5/6 would optimize the ship for exploration. Or better a 5/4/6. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

l0rd carlos
Friends Of Harassment
569
|
Posted - 2013.10.02 15:44:00 -
[46] - Quote
5 Sentry drones? Awesome!
FlinchingNinja Kishunuba wrote:Can you jumps these via covert jump portals? Don't care about cyno.
I also want to know that. I guess it should work? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Naomi Anthar
118
|
Posted - 2013.10.02 15:45:00 -
[47] - Quote
epicurus ataraxia wrote:Please,if you can't increase the virus strength to match covert ops, let the covert ops skill add the other 5% i would hate not to be able to use this and forced to use covert ops instead. This is sisters of eve! They are meant to be good at scanning and exploration!
I second that ... faction ship may have bigger bonus than standard t1 even if it is not T2. (just to mention 25% bonus energy turret on augoror/slicer etc) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
371
|
Posted - 2013.10.02 15:47:00 -
[48] - Quote
Alphax45v2 wrote::( @ the 2/4/4 on the frig; needs more highs for pew pew and cloak/probe. 4/4/4 would be great!
All the bad frigates have utility highslots. Mids and lows are far better. |

Kagura Nikon
Mentally Assured Destruction
531
|
Posted - 2013.10.02 15:47:00 -
[49] - Quote
Omnathious Deninard wrote:The laser cap bonus is kind of an arbitrary bonus, without a damage or tracking bonus it will be neglected for what ever the pilots favored weapon will be. Usually autocannons.
The 37.5% scan bonus is a perfect fit as is the +5 to virus strength.
I'm not liking the 5/5/5 slot layout, a 4/5/6 would optimize the ship for exploration. Or better a 5/4/6.
not if you are smart and do not need to select damage types. Pulses have far better damage projection than AC, specially with scorch.
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Satori Sartori
X-Type Prospectors
0
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Posted - 2013.10.02 15:47:00 -
[50] - Quote
Correct me if I'm wrong, but I think most people would fit another weapon system over lasers, due to the low number of slots and the lack of a damage/tracking bonus. The capacitor bonus by itself basically says 'if this wasn't here, no one would consider lasers, but since it's there, the thought might pass through your mind and then you'll dismiss it and fit *fotm weapon system*/neuts' and I feel it isn't enough to warrant laser usage. I think it's a handy bonus to have on a laser-using ship, but first you have to actually make the Stratios an attractive laser platform. A range or a small damage bonus might be interesting, either in addition to the capacitor use bonus or in a different combination. |
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Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 15:50:00 -
[51] - Quote
Can you confirm that these both have t1 resistance profiles? |

Hosedna
FumbleFamily Corp
85
|
Posted - 2013.10.02 15:52:00 -
[52] - Quote
Funny, I was expecting something more faction neutral, like the Gnosis, where you can choose pretty much what weapons system you want. Could've been interesting. And since there is no role bonus anyway on dmg or projection, most people will end up fitting autocannons ! So ... What about either removing the laser capa bonus, and replacing it either by a bonus for each weapon system (and add 2 missiles points), or replacing it by another exploration bonus, and letting us choose our weapons ? |

Naomi Anthar
119
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Posted - 2013.10.02 15:52:00 -
[53] - Quote
Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way.
You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. |
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CCP Rise
C C P C C P Alliance
2799

|
Posted - 2013.10.02 15:54:00 -
[54] - Quote
Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though. |
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Mole Guy
Xoth Inc
398
|
Posted - 2013.10.02 15:54:00 -
[55] - Quote
woot!!!
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CCP Rise
C C P C C P Alliance
2799

|
Posted - 2013.10.02 15:54:00 -
[56] - Quote
Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila.
Confirming new Gila will be different and hopefully very cool.
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CCP Rise
C C P C C P Alliance
2799

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Posted - 2013.10.02 15:55:00 -
[57] - Quote
And yes, you can use covert portals. |
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epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
3
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Posted - 2013.10.02 15:56:00 -
[58] - Quote
Naomi Anthar wrote:epicurus ataraxia wrote:Please,if you can't increase the virus strength to match covert ops, let the covert ops skill add the other 5% i would hate not to be able to use this and forced to use covert ops instead. This is sisters of eve! They are meant to be good at scanning and exploration! I second that ... faction ship may have bigger bonus than standard t1 even if it is not T2. (just to mention 25% bonus energy turret on augoror/slicer etc)
Thank you, well put, this is so much more than just another T1 Frigate, after all S.O.E pirate faction are explorers! With teeth in the cruiser, I so want to fly that ship. |

Omnathious Deninard
Novis Initiis
1601
|
Posted - 2013.10.02 15:57:00 -
[59] - Quote
CCP Rise wrote:Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though. I think you should change it to a 50% cloak CPU reduction. Without a bonus it leaves the ship with 300 CPU and that is T1 cruiser levels. The lowest CPU a pirate faction cruiser has is 350. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kagura Nikon
Mentally Assured Destruction
532
|
Posted - 2013.10.02 15:57:00 -
[60] - Quote
Hosedna wrote:Funny, I was expecting something more faction neutral, like the Gnosis, where you can choose pretty much what weapons system you want. Could've been interesting. And since there is no role bonus anyway on dmg or projection, most people will end up fitting autocannons ! So ... What about removing the laser capa bonus, and replacing it either by a bonus for each weapon system (and add 2 missiles points), or replacing it by another exploration bonus, and letting us choose our weapons ?
always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. |
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Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 15:58:00 -
[61] - Quote
On the cpu issue: I think the ship is so cpu limited, that people will be forced into fitting autocannons instead of lasers, particularly if you want to hunt ratters in it (cloak + combat probes is already most of your cpu) |

Satori Sartori
X-Type Prospectors
0
|
Posted - 2013.10.02 15:58:00 -
[62] - Quote
CCP Rise wrote:Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though.
Good point on the DPS issue. An optimal bonus probably wouldn't make the damage of unbonused turrets overpowering, and it would work in harmony with drone usage (sniping in tandem with sentries and so on). |

Kagura Nikon
Mentally Assured Destruction
532
|
Posted - 2013.10.02 15:58:00 -
[63] - Quote
CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool.
Can I ask somethign...? you intend to visit the recons before or after the pirate ships? |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
32
|
Posted - 2013.10.02 15:59:00 -
[64] - Quote
The cruiser is really attractive. The guns are just not even necessary as you can use 5x bonus sentry drones and enough bay to have several sets / damage types and some salvage / lights / mediums. All you need is a single gun to pull with and let your sentry drones do the work. Plenty of mids and highs for utility. I would like 6 lows, but that is probably asking too much and pushes on the faction / t1 / t2 drone cruisers too much. Really great design.
I will say the Gila needs a little love after this to look attractive next to this.
Fully combat fit this thing is going to have some serious bite as well, throw 4x AC and 5x garde II.... |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
877
|
Posted - 2013.10.02 16:01:00 -
[65] - Quote
CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool.
Tease! 
Are pirate ship tweaks coming this winter, or afterwards?  |

Drodecas
Black Flag Operations The Kadeshi
0
|
Posted - 2013.10.02 16:01:00 -
[66] - Quote
Do you have the Warp speed stats for the two? as it will become quite important.
And cap bonuses on a weapon system... didn't we all agree that we dislike those? can't you give it something that makes you actualy fit lasers instead of projectiles...
|

Kagura Nikon
Mentally Assured Destruction
532
|
Posted - 2013.10.02 16:05:00 -
[67] - Quote
Drodecas wrote:Do you have the Warp speed stats for the two? as it will become quite important.
And cap bonuses on a weapon system... didn't we all agree that we dislike those? can't you give it something that makes you actualy fit lasers instead of projectiles...
Bahhh check the dps of both options at 20 km. AC is 75 dps (with no damage mods) and Pulse lasers is 166 dps |

Kasutra
Tailor Company
223
|
Posted - 2013.10.02 16:06:00 -
[68] - Quote
As someone with Amarr and Gallente cruiser 5 and SoE LP, TY CCP. 
Not seeing the cruiser's highs being used for lasers. Usefulness of a cap use bonus aside, this is a ship that near-demands a cloak and a probe launcher, and really likes DLAs too. With the lack of excess lows for heatsinks... yeah. That bonus isn't going to turn it into a laser platform. |

Hatsumi Kobayashi
Origin. Black Legion.
274
|
Posted - 2013.10.02 16:07:00 -
[69] - Quote
Michael Harari wrote:On the cpu issue: I think the ship is so cpu limited, that people will be forced into fitting autocannons instead of lasers, particularly if you want to hunt ratters in it (cloak + combat probes is already most of your cpu)
Exactly this.
This ship has 500CPU with fitting skills, you need 364 for cloak, probe launcher and long point if you t2 fit the thing, leaving you with a measly 136 to fill 12 slots with a tank, weapons, utility. For a faction cruiser hull, that's KINDA garbage.
It either needs a fitting bonus to probe launchers or to the cloak, unless you simply don't want it to fulfill a hunter/killer pvp role without resorting to major fitting compromises in which case you should plainly state it. STANDING ON THE VERGE OF PROLAPSE |
|

CCP Rise
C C P C C P Alliance
2804

|
Posted - 2013.10.02 16:09:00 -
[70] - Quote
Quote:Can I ask somethign...? you intend to visit the recons before or after the pirate ships?
Not sure yet on order, but both sooner than later I think. |
|
|

Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 16:11:00 -
[71] - Quote
In case it got missed, can you confirm the resist profiles for the ships? They are normal t1 gallente resists, not t2 hac or something silly? |

Kari Juptris
Hoover Inc. Black Legion.
153
|
Posted - 2013.10.02 16:11:00 -
[72] - Quote
From a pure data/relic exploration perspective the racial covops frigates still look to have a significant leg up. Anyone planning on just doing data/relic may want to just stick to their favorite covops.
Covops frigs enjoy an extra +10% flight speed per level, +5 extra virus strength, and better potential + probe scan strength (+10% per level vs static 37.5%). The virus strength bonus is marginal right up until it's amazing when you're hacking one of those darn restoration + virus strength weakening containers. The flight time is a nice bonus just to speed things up. Scan strength you can take or leave depending on your skills.
My Cheetah and I will keep fighting the good fight.
But then again these are general purpose ships so vov |

Omnathious Deninard
Novis Initiis
1602
|
Posted - 2013.10.02 16:12:00 -
[73] - Quote
Michael Harari wrote:In case it got missed, can you confirm the resist profiles for the ships? They are normal t1 gallente resists, not t2 hac or something silly? Ask yourself this, what pirate ship has any kind of advanced resistances? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

CCP Rise
C C P C C P Alliance
2804

|
Posted - 2013.10.02 16:12:00 -
[74] - Quote
Yes, normal t1 resists.
We'll talk about the CPU thing. We've talked about it some already of course, but we'll spend some more time and make sure we're happy with it. |
|

Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 16:14:00 -
[75] - Quote
Omnathious Deninard wrote:Michael Harari wrote:In case it got missed, can you confirm the resist profiles for the ships? They are normal t1 gallente resists, not t2 hac or something silly? Ask yourself this, what pirate ship has any kind of advanced resistances?
What ship has a 500 m^3 drone bay?
What covops ship has 800 dps?
These are new ships, and Rise and Fozzie are not slaves to tradition.
|

Omnathious Deninard
Novis Initiis
1602
|
Posted - 2013.10.02 16:16:00 -
[76] - Quote
CCP Rise wrote:Yes, normal t1 resists.
We'll talk about the CPU thing. We've talked about it some already of course, but we'll spend some more time and make sure we're happy with it. Please reconsider laser bonuses. The ship is a nice drone platform. Unbonused turrets allows for the variety that players like. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Domanique Altares
Rifterlings Point Blank Alliance
1700
|
Posted - 2013.10.02 16:18:00 -
[77] - Quote
Kari Juptris wrote:From a pure data/relic exploration perspective the racial covops frigates still look to have a significant leg up. Anyone planning on just doing data/relic may want to just stick to their favorite covops.
Covops frigs enjoy an extra +10% flight speed per level, +5 extra virus strength, and better potential + probe scan strength (+10% per level vs static 37.5%). The virus strength bonus is marginal right up until it's amazing when you're hacking one of those darn restoration + virus strength weakening containers. The flight time is a nice bonus just to speed things up. Scan strength you can take or leave depending on your skills.
My Cheetah and I will keep fighting the good fight.
But then again these are general purpose ships so vov
Considering what these are going to cost at the outset, the frigate won't be replacing my covops for pure exploration any time soon. The cruiser is lovely, though. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Archare
Sleepless Escorts
97
|
Posted - 2013.10.02 16:18:00 -
[78] - Quote
Are these going to be a standard LP store offering? or some wierd exploration BPC drop? |

Azrael Rahl
Nightwing Transit Inc. Obsidian Triangle Alliance
0
|
Posted - 2013.10.02 16:19:00 -
[79] - Quote
These ships look great!
Some things I noticed right off. -I do not see rig slots will these have 2 or 3 rig slots? -Can I confirm that the Amarr and Gallente bonus are per level.( I know this is probably a given but it doesn't say.)
Astero -would like another high or two on , so we can have a turret or two. - the CPU is low so that means no expanded probe launchers for looking for hunting ships which would be helpful for a frigate of this class in WH sapce.
I put this fit together so far
Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
1MN Afterburner II Data Analyzer II Relic Analyzer II Cargo Scanner II
Covert Ops Cloaking Device II Sisters Core Probe Launcher, Core Scanner Probe I
[empty rig slot] [empty rig slot]
3k EHP, CPU is at 170 I would use something similar to this fit. for, maybe some smaller combat sites, and data and arch sites. A good replacement for my buzzard.
Stratios I like this ship a lot, and have some ideas for fits
I put this together
Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Armor EM Hardener II Armor Thermic Hardener II
10MN Afterburner II Data Analyzer II Relic Analyzer II Cargo Scanner II [empty med slot]
Sisters Core Probe Launcher, Core Scanner Probe I Covert Ops Cloaking Device II Focused Medium Pulse Laser II Focused Medium Pulse Laser II
Sits at 395.5 CPU
these fits i through together in a bit of a hurry... I am also still a beginner with fits. But I think the CPU will end up being a little low overall for these ships. Its manageable but would like to see more. Could always use overclocking rig as well.
let me know what everyone thinks.
Also will there be a battleship?
|

Omnathious Deninard
Novis Initiis
1602
|
Posted - 2013.10.02 16:19:00 -
[80] - Quote
Kagura Nikon wrote:Hosedna wrote:Funny, I was expecting something more faction neutral, like the Gnosis, where you can choose pretty much what weapons system you want. Could've been interesting. And since there is no role bonus anyway on dmg or projection, most people will end up fitting autocannons ! So ... What about removing the laser capa bonus, and replacing it either by a bonus for each weapon system (and add 2 missiles points), or replacing it by another exploration bonus, and letting us choose our weapons ? always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. It is because autocannons don't use any cap. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
4
|
Posted - 2013.10.02 16:19:00 -
[81] - Quote
Kari Juptris wrote:From a pure data/relic exploration perspective the racial covops frigates still look to have a significant leg up. Anyone planning on just doing data/relic may want to just stick to their favorite covops.
Covops frigs enjoy an extra +10% flight speed per level, +5 extra virus strength, and better potential + probe scan strength (+10% per level vs static 37.5%). The virus strength bonus is marginal right up until it's amazing when you're hacking one of those darn restoration + virus strength weakening containers. The flight time is a nice bonus just to speed things up. Scan strength you can take or leave depending on your skills.
My Cheetah and I will keep fighting the good fight.
But then again these are general purpose ships so vov
But are they just general purpose ships? that's not the idea about pirate faction ships, is it? From the lore description they are all round exploration ships,able to scan down and get the goodies in a hostle environment, why gimp down its advantage by giving it T1 frigate virus strength, if it was only meant to do easystuff in hisec why bother at all? Please CCP make it what it is meant to be, use covert ops skills if you must, but let it shine at exploring! The cruiser too! |

Syrias Bizniz
The Scope Gallente Federation
219
|
Posted - 2013.10.02 16:20:00 -
[82] - Quote
Hello CCP Rise,
Thank you for this AWESOME line of ships. However, there are some minor things that seem to ... not play out as you hope to. For example, you state that they will support
CCP Rise wrote:
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Which is pretty cool imo, since this isn't the Ammarrian approach on drones (If we have drones, we either have missiles or don't use any other weapon system at all). However, the bonuses you worked out don't favor the use of lasers. For example the Astero. You're giving it 2 Hardpoints, while at the same time, only 2 highslots. So if people decide to fly it into combat, they most likely would use the cov ops cloak, too, leaving the ship with one turret to use - which then isn't even bonused to use lasers. For the Stratios you grant a Role Bonus for a 50% reduction in capacitor use, but that's it again, there's no other bonus for lasers. So why would anyone use lasers here over, let's say Blasters since they're going to be able to sneak up close, or autocannons so they can choose the damage they want do deal?
If i were to emphasize their use onto lasers and drones, i would probably reduce the hardpoints, like Sansha and Bloodraider have, while giving them a similar rolebonus on their damage. This forces them into lasers, while granting a cap-bonus the same time.
Next up, the damage potential of an Astero. You'll have 5 drones + 1, maybe 2 unbonused turrets - if you give up on the cloak. This leaves you with ~100 dps from a flight of hobgoblins + 1/2 unbonused turrets, so i think people will be able to top out at ~200 dps in a ganky setup. Which is pretty, ... let's say, average. Because for this you sacrifice a lot of the ship's role. A Firetail, a navy frig (which can't covops cloak to be fair), can do some 160-170 dps in a relative tanky setup. Keep in mind that the Comet and Slicer can top this with relative ease, and maybe you start, like me, feeling that it might pack SOME more punch.
I would for example suggest a reduced bandwidth with a rolebonus on drone damage. The Maulus or Crucifier for example have 4 respecitvely 3 drones. For the Asteros i would suggest a rolebonus of 100% towards Drone damage, Repair amount and E-War strength (maybe not for ECM) (and maybe some Access Difficulty Bonus for salvage drones?), while giving it 15 Mbit bandwidth and 60m-¦ bay. This would allow it to run with 6 effective drones while giving it a good bay to support a huge variety of drones. It would also improve the ship's performance with very rarely used (cause ineffective) drones like Stasis Webbers.
I would also consider moving it from 2/4/4 to 3/3/4, but then again this would cripple a lot of the exploration stuff this ship is also meant to do.
And just running some experiments with the Stratios right now:
The CPU is Enough. There is no need to buff it. I'm currently having something like the following:
[Stratios, Test test] Damage Control II Energized Adaptive Nano Membrane II Medium Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Warp Scrambler II Stasis Webifier II Stasis Webifier II Medium Capacitor Booster II, Navy Cap Booster 800
425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M Covert Ops Cloaking Device II
Medium Nanobot Accelerator I Medium Nanobot Accelerator I Medium Anti-Explosive Pump I
Ogre II x5
Raw Armor: 3000 Resistance Profile (EM/Therm/Kin/Exp): 74,5 / 66,8 / 61,7 / 70,2 Active Tank: ~ 180 dps Damage Output: 850 DPS CPU Used: 475/500 Powergrid used: 993,54 / 1150
If i go with heavy neutrons i end up with 499/500 CPU and still ~100 free Powergrid and 900 raw dps.
Let's be honest: Remove the lousy 'Capuse Bonus' and give it 100% reduced locking delay after decloaking 
|

Michael Harari
Genos Occidere HYDRA RELOADED
653
|
Posted - 2013.10.02 16:20:00 -
[83] - Quote
Also rise, the forum function to search for dev posts is currently broken. I dont even know who or where to file a report about this, but it makes it very hard to find new balance posts from you guys. |

Kagura Nikon
Mentally Assured Destruction
533
|
Posted - 2013.10.02 16:24:00 -
[84] - Quote
Syrias Bizniz wrote:Hello CCP Rise, Thank you for this AWESOME line of ships. However, there are some minor things that seem to ... not play out as you hope to. For example, you state that they will support CCP Rise wrote:
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Which is pretty cool imo, since this isn't the Ammarrian approach on drones (If we have drones, we either have missiles or don't use any other weapon system at all). However, the bonuses you worked out don't favor the use of lasers. For example the Astero. You're giving it 2 Hardpoints, while at the same time, only 2 highslots. So if people decide to fly it into combat, they most likely would use the cov ops cloak, too, leaving the ship with one turret to use - which then isn't even bonused to use lasers. For the Stratios you grant a Role Bonus for a 50% reduction in capacitor use, but that's it again, there's no other bonus for lasers. So why would anyone use lasers here over, let's say Blasters since they're going to be able to sneak up close, or autocannons so they can choose the damage they want do deal? If i were to emphasize their use onto lasers and drones, i would probably reduce the hardpoints, like Sansha and Bloodraider have, while giving them a similar rolebonus on their damage. This forces them into lasers, while granting a cap-bonus the same time. Next up, the damage potential of an Astero. You'll have 5 drones + 1, maybe 2 unbonused turrets - if you give up on the cloak. This leaves you with ~100 dps from a flight of hobgoblins + 1/2 unbonused turrets, so i think people will be able to top out at ~200 dps in a ganky setup. Which is pretty, ... let's say, average. Because for this you sacrifice a lot of the ship's role. A Firetail, a navy frig (which can't covops cloak to be fair), can do some 160-170 dps in a relative tanky setup. Keep in mind that the Comet and Slicer can top this with relative ease, and maybe you start, like me, feeling that it might pack SOME more punch. I would for example suggest a reduced bandwidth with a rolebonus on drone damage. The Maulus or Crucifier for example have 4 respecitvely 3 drones. For the Asteros i would suggest a rolebonus of 100% towards Drone damage, Repair amount and E-War strength (maybe not for ECM) (and maybe some Access Difficulty Bonus for salvage drones?), while giving it 15 Mbit bandwidth and 60m-¦ bay. This would allow it to run with 6 effective drones while giving it a good bay to support a huge variety of drones. It would also improve the ship's performance with very rarely used (cause ineffective) drones like Stasis Webbers. I would also consider moving it from 2/4/4 to 3/3/4, but then again this would cripple a lot of the exploration stuff this ship is also meant to do. And just running some experiments with the Stratios right now: The CPU is Enough. There is no need to buff it. I'm currently having something like the following: [Stratios, Test test] Damage Control II Energized Adaptive Nano Membrane II Medium Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Warp Scrambler II Stasis Webifier II Stasis Webifier II Medium Capacitor Booster II, Navy Cap Booster 800 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M Covert Ops Cloaking Device II Medium Nanobot Accelerator I Medium Nanobot Accelerator I Medium Anti-Explosive Pump I Ogre II x5 Raw Armor: 3000 Resistance Profile (EM/Therm/Kin/Exp): 74,5 / 66,8 / 61,7 / 70,2 Active Tank: ~ 180 dps Damage Output: 850 DPS CPU Used: 475/500 Powergrid used: 993,54 / 1150 If i go with heavy neutrons i end up with 499/500 CPU and still ~100 free Powergrid and 900 raw dps. Let's be honest: Remove the lousy 'Capuse Bonus' and give it 100% reduced locking delay after decloaking 
Funnya s you testes AC and blasters and ignored the LASER. Specially at a REASONABLE range. Only the most innocent look at raw DPS numbers and think they mean something. Check damage on each 3 weapon systems at 20 km ( near edge of tackle range)
|

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 16:26:00 -
[85] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:Hosedna wrote:Funny, I was expecting something more faction neutral, like the Gnosis, where you can choose pretty much what weapons system you want. Could've been interesting. And since there is no role bonus anyway on dmg or projection, most people will end up fitting autocannons ! So ... What about removing the laser capa bonus, and replacing it either by a bonus for each weapon system (and add 2 missiles points), or replacing it by another exploration bonus, and letting us choose our weapons ? always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. It is because autocannons don't use any cap.
And that becomes relevenat only if your ship will get short on cap. With cap usage bonus lasers are not that hungry capwise, so that if this ship has good capacitor bank the non cap usage become moot. I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules)
This ship with cap usage bonus will end up using 6 cap per second with MF.. if your fight extends more because of lousy dps and you need to cycle your MWD one more time then you end up using MORE cap on the AC boat ( unbonused) |

Gizznitt Malikite
Agony Unleashed Agony Empire
2663
|
Posted - 2013.10.02 16:26:00 -
[86] - Quote
I'm comparing the Stratios to a N.Vexor
Quote:Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
Quote:Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195)
Both have 10% drone HP and Damage Both have same base resist profile.
Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high.
NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity.
TBH, doesn't this new ship pretty much obsolete the Navy Vexor? |

SKINE DMZ
Stay Frosty.
202
|
Posted - 2013.10.02 16:28:00 -
[87] - Quote
Would like to see increased virus strength, has been mentioned a few times in this thread yet developers keep ignoring it, take some time to answer it please. I disagree |

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 16:29:00 -
[88] - Quote
Gizznitt Malikite wrote:I'm comparing the Stratios to a N.Vexor Quote:Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 Quote:Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195) Both have 10% drone HP and Damage Both have same base resist profile. Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high. NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity. TBH, doesn't this new ship pretty much obsolete the Navy Vexor?
navy vexor will stil be faster in MWD, although not by 25%.
I wil answer you with aht. THis cruiser will sell for at LEAST 600M isk |

Darenthul
SUPERIOR RESOURCES
372
|
Posted - 2013.10.02 16:31:00 -
[89] - Quote
Damn was kinda hoping these ships would have two internal tractor beams so you could nab two canisters at once while popping relics/data. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |

Dinsdale Pirannha
Pirannha Corp
1276
|
Posted - 2013.10.02 16:32:00 -
[90] - Quote
So you geniuses at CCP who just wiped out T3's going into 3/10's and 4/10's, now have created the ship that will fill that role precisely. The highly skilled players, the same ones that used the T3's, will just switch over to this.
Guess you realized how badly you screwed up when you wrecked the T3's by limiting their exploration capabilities. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Eko Fromtv
Center for Advanced Studies Gallente Federation
8
|
Posted - 2013.10.02 16:32:00 -
[91] - Quote
Thank you CCP \o/
I forgive any and all of your previous mistakes. Stratios is the ship I have been waiting for.
Maybe add some lazor damage bonuses :)
Please keep the colour scheme as is.
WTB: Stratios 400mil (Ice) Miner for life. |

WInter Borne
Cold Station 12 Surely You're Joking
88
|
Posted - 2013.10.02 16:33:00 -
[92] - Quote
Sexy |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 16:34:00 -
[93] - Quote
Gizznitt Malikite wrote:I'm comparing the Stratios to a N.Vexor Quote:Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 Quote:Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195) Both have 10% drone HP and Damage Both have same base resist profile. Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high. NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity. TBH, doesn't this new ship pretty much obsolete the Navy Vexor?
The only source of this ship will be LP from null sec missions. You can't get bpcs for them from exploration or plexes. SoE agents will be hell camped to an absurd degree by gankers, this ship is going to be absurdly expensive. Seriously, 5 bonuses heavies and 5 guns on a covops cruiser? It's more DPS than a covops blaster Proteus and it doesn't need to be at point blank range.
I'm guessing 500m price tag for the hull minimum.
|

Bagehi
Sniggerdly Pandemic Legion
219
|
Posted - 2013.10.02 16:34:00 -
[94] - Quote
What is this madness? Tanked, cloaky, drone boats? SOE don't have enough agents to handle the demand for these ships. |

Kahega Amielden
Rifterlings Point Blank Alliance
961
|
Posted - 2013.10.02 16:35:00 -
[95] - Quote
I'm legitimately impressed; these ships appear to have a multitude of uses without stepping on the role of more specialized ships (ie not probing better than a covert ops frigate).
+1 |

Two step
Aperture Harmonics K162
4210
|
Posted - 2013.10.02 16:35:00 -
[96] - Quote
Capacitor recharge time? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Marcel Devereux
Aideron Robotics
289
|
Posted - 2013.10.02 16:36:00 -
[97] - Quote
Can we get the cap role bonus on the Stratios changed to a targeting delay reduction? It is a pretty useless role bonus. |

Michael Harari
Genos Occidere HYDRA RELOADED
655
|
Posted - 2013.10.02 16:36:00 -
[98] - Quote
Xequecal wrote: The only source of this ship will be LP from null sec missions.
There are SoE agents in highsec
|

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1219
|
Posted - 2013.10.02 16:37:00 -
[99] - Quote
Destoya wrote:What are the LP prices for these? Logic would say same like for other "pirate" ships  |

Syrias Bizniz
The Scope Gallente Federation
219
|
Posted - 2013.10.02 16:37:00 -
[100] - Quote
Kagura Nikon wrote:Syrias Bizniz wrote:blablabla
Funnya s you testes AC and blasters and ignored the LASER. Specially at a REASONABLE range. Only the most innocent look at raw DPS numbers and think they mean something. Check damage on each 3 weapon systems at 20 km ( near edge of tackle range)
Let's be honest: A 250mm Railgun has the same powergrid need as a heavy pulse lasers, while requiring more CPU, and will outdps it at scorch range while loading STANDARD ANTIMATTER, and will Outdps at IMPERIAL NAVY Multifreq Range (i know, same range as t1, but just for using faction ammo here) while using javelin. And with the Capacitor Rolebonus, both weapon systems will need the same cap/s.
If i decide to go for Beam lasers now, ... the Railgun is roughly equal in dps and range, with worse tracking.
You're either far enough out so that tracking isn't an issue, or up close enough to use webs. And if you decide to go up close with the ship, why go for lasers? Autocannons provide better tracking, choosable damagetypes and don't cost cap.
THAT'S why i used autocannons and blasters in my setup. Because without a dmg bonus, lasers suck. |
|

Delois Lunar
B0rthole
1
|
Posted - 2013.10.02 16:37:00 -
[101] - Quote
Since they can fit cov op cloaks, any chance they will be able to fit cov op cynos? |

Eternal Curiousity
Pator Tech School Minmatar Republic
0
|
Posted - 2013.10.02 16:38:00 -
[102] - Quote
So...Ammar/Gallente skills? No love for Minmatar or Caldari?  |

Domanique Altares
Rifterlings Point Blank Alliance
1700
|
Posted - 2013.10.02 16:39:00 -
[103] - Quote
Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules)
Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Michael Harari
Genos Occidere HYDRA RELOADED
655
|
Posted - 2013.10.02 16:41:00 -
[104] - Quote
Domanique Altares wrote:Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules) Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them.
So you swap to berserkers.
Edit: Lets be honest - every rat hunter version of this ship will fit no turrets of any type. It will be cloak, probes, neuts, (cyno) |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1219
|
Posted - 2013.10.02 16:47:00 -
[105] - Quote
I like it  |

Anshu Zephyran
Zephyran INC StructureDamage
16
|
Posted - 2013.10.02 16:52:00 -
[106] - Quote
Adding my voice to the "virus bonus too small", "too few highs on the frigate", and "why a laser cap use bonus?" bandwagons. In the last case I'd prefer a scan probe launcher CPU reduction thing. |

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 16:53:00 -
[107] - Quote
Domanique Altares wrote:Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules) Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them.
Base resist of ARMOR .. Pulses do about same damage as AC with FUSION. And when firing against shields Pulse lasers are far more powerful than AC with EMP.
AC are only strogn when they have their ROF bonus. |

Syrias Bizniz
The Scope Gallente Federation
219
|
Posted - 2013.10.02 16:53:00 -
[108] - Quote
Michael Harari wrote:Domanique Altares wrote:Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules) Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them. So you swap to berserkers. Edit: Lets be honest - every rat hunter version of this ship will fit no turrets of any type. It will be cloak, probes, neuts, (cyno)
Like dis?
[Stratios, Ay Nal Probe] Medium Ancillary Armor Repairer, Nanite Repair Paste Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Sisters Expanded Probe Launcher, Core Scanner Probe I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
TDs are pretty much *whatever*, but definately handy when going up against any turret ship. Ogres will still punch 750 dps, the rep is for emergency and probably cycles once or twice, and i picked small neuts because mediums will use to much CPU... But there's probably still a lot of room for improvements in the highslots, the grid is there...
588/589.05 CPU used. |

Michael Harari
Genos Occidere HYDRA RELOADED
657
|
Posted - 2013.10.02 16:55:00 -
[109] - Quote
Id go with sebo and cap booster over the TDs, but yeah, something like that |

Arthur Aihaken
The.VOID
252
|
Posted - 2013.10.02 16:58:00 -
[110] - Quote
Is there a Battleship planned, or just the Frigate and Cruiser? (cool with the 2 ships, just curious) I am currently away, traveling through time and will be returning last week. |
|

Syrias Bizniz
The Scope Gallente Federation
220
|
Posted - 2013.10.02 16:58:00 -
[111] - Quote
Kagura Nikon wrote:Domanique Altares wrote:Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules) Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them. Base resist of ARMOR .. Pulses do about same damage as AC with FUSION. And when firing against shields Pulse lasers are far more powerful than AC with EMP. AC are only strogn when they have their ROF bonus.
before bonuses apply, a 425mm Autocannon with RF Fusion will deal 37,3 dps. While shooting explosive. Or em. Or therm. A Heavy Pulse laser with IN Multifreq will deal 41.6 dps. While being holed into EM / Therm.
So unless you're shooting ships that have a hole on EM / Therm, Projectiles are always better. and even then, they're maximum SLIGHTLY WORSE. It is true that it will be better at scorching ranges, but i already showed you earlier that this is basically where you want Railguns already.
|

Legion40k
ZOMBIEBEACHPARTYPATROL
28
|
Posted - 2013.10.02 16:59:00 -
[112] - Quote
So the frigate can do DPS with 5 Light Drones without a damage skill (tracking, really!?) Two highs so you can't probe and drop people, instead fly around and hope they're not in a site 
...
No-one is gonna fit lasers to the cruiser if they like to shoot immediately after bridging. It's like the Old Maller before it got a damage bonus, only, faction or something.
wonderful, im sold already.
Frigate needs +1 Highslot, 5-10% Drone Damage instead of track and its done! it cant kill a PvP Venture 1v1 Cruiser needs a reason to fit lasers over anything else, otherwise itll be some strange logi Sin miniature with Ogre II's
Where's the Battleship theory crafting stats? I want more disappointment |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3532
|
Posted - 2013.10.02 17:00:00 -
[113] - Quote
Quote:Slot layout: 5H, 5M, 5L
ooooo the Holy Grail <33333
also, dat drone bay 
I'll have 5 frigs and 10 of the cruisers, please ship directly to Nisuwa tyvm!
Notify-á-á You cannot do that while warping. |

Jon Joringer
Zero-K
35
|
Posted - 2013.10.02 17:00:00 -
[114] - Quote
Wondering a bit about the supposed 'large' cargo capacity on the cruiser. 550m3 is on the larger side for cruisers, but I was really expecting something more along the lines of the Gnosis -- that huge 900m3 cargo bay would really let this ship stay off the grid and out exploring for a really long time. |

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 17:03:00 -
[115] - Quote
Jon Joringer wrote:Wondering a bit about the supposed 'large' cargo capacity on the cruiser. 550m3 is on the larger side for cruisers, but I was really expecting something more along the lines of the Gnosis -- that huge 900m3 cargo bay would really let this ship stay off the grid and out exploring for a really long time.
That wouldn't make sense, the Gnosis was a battlecruiser. If there ever is a SOE-bs, it can have the gigantic cargo bay. Really, 550m-¦ for a cruiser is good enough. Especially in addition to the large drone bay.
And please don't remove the laser-bonus! Lasers are my favourite weapons and I'm suffering long enough for it already. |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 17:05:00 -
[116] - Quote
Syrias Bizniz wrote:Kagura Nikon wrote:Domanique Altares wrote:Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules) Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them. Base resist of ARMOR .. Pulses do about same damage as AC with FUSION. And when firing against shields Pulse lasers are far more powerful than AC with EMP. AC are only strogn when they have their ROF bonus. before bonuses apply, a 425mm Autocannon with RF Fusion will deal 37,3 dps. While shooting explosive. Or em. Or therm. A Heavy Pulse laser with IN Multifreq will deal 41.6 dps. While being holed into EM / Therm. So unless you're shooting ships that have a hole on EM / Therm, Projectiles are always better. and even then, they're maximum SLIGHTLY WORSE. It is true that it will be better at scorching ranges, but i already showed you earlier that this is basically where you want Railguns already. ACs never do full DPS you're always in falloff to some extent. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1447
|
Posted - 2013.10.02 17:08:00 -
[117] - Quote
Why did we need this?
Its just.. ugh..
At least the models look kinda nice.. BYDI recruitment closed-ish |

Edward Pierce
GoonWaffe Goonswarm Federation
120
|
Posted - 2013.10.02 17:13:00 -
[118] - Quote
CCP Rise wrote: Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 10% bonus to Drone hitpoints and tracking speed
Drones (bandwidth / bay): 25 / 75
Do light drones really need a tracking bonus? For drone on drone combat perhaps? |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1220
|
Posted - 2013.10.02 17:13:00 -
[119] - Quote
Arthur Aihaken wrote:Is there a Battleship planned, or just the Frigate and Cruiser? (cool with the 2 ships, just curious) For the later date i would say... maby Summer ? |

MeBiatch
Republic University Minmatar Republic
1312
|
Posted - 2013.10.02 17:15:00 -
[120] - Quote
not sure if the ship needs that many high slots. i would get more use out of an extra low so i can fit more tank or more gank but no real need to split weapon focus here.
so this is what i would do
CCP Rise wrote: Stratios
Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 4H, 5M, 6L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Lance Stratos
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2013.10.02 17:16:00 -
[121] - Quote
Take out the i in Stratios and it will be 10% more awesome. BTW, i will buy the crusier for 1b when it comes out, please send me an ingame mail after the release. Youmust post a contract, none of that trade crap. |

MeBiatch
Republic University Minmatar Republic
1312
|
Posted - 2013.10.02 17:16:00 -
[122] - Quote
Akrasjel Lanate wrote:Arthur Aihaken wrote:Is there a Battleship planned, or just the Frigate and Cruiser? (cool with the 2 ships, just curious) For the later date i would say... maby Summer ?
i would wait for blops reblance first... perhaps 1.1?
my assumption is the ship will be simular in function. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
382
|
Posted - 2013.10.02 17:17:00 -
[123] - Quote
holy **** the stratos is a cloaky prophecy! O,o with Battleship DPS!
please contract me 15! |

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 17:19:00 -
[124] - Quote
MeBiatch wrote:not sure if the ship needs that many high slots. i would get more use out of an extra low so i can fit more tank or more gank but no real need to split weapon focus here.
No thanks, 5 HighSlots are ideal. Not too much, not too little. Well, a damage bonus for lasers would be even better, or at least a compromise, something like 25% cap usage bonus and 25% damage bonus for lasers.
Someone can dream, right?  |

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 17:19:00 -
[125] - Quote
Syrias Bizniz wrote:Kagura Nikon wrote:Domanique Altares wrote:Kagura Nikon wrote:I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules) Unbonused laser DPS is nice. Until you're shooting into their highest resist and doing nothing because you can't actually select the damage you're doing to them. Base resist of ARMOR .. Pulses do about same damage as AC with FUSION. And when firing against shields Pulse lasers are far more powerful than AC with EMP. AC are only strogn when they have their ROF bonus. before bonuses apply, a 425mm Autocannon with RF Fusion will deal 37,3 dps. While shooting explosive. Or em. Or therm. A Heavy Pulse laser with IN Multifreq will deal 41.6 dps. While being holed into EM / Therm. So unless you're shooting ships that have a hole on EM / Therm, Projectiles are always better. and even then, they're maximum SLIGHTLY WORSE. It is true that it will be better at scorching ranges, but i already showed you earlier that this is basically where you want Railguns already.
The point is at 20 km , a standard combat range AC are no where good. Base DPS of AC are illusive because they only exist at a range where you cannot track properly anymore.
That is why lasers are much stronger than people can see. Even at 10 km, lasers already own AC massively (when both unbonused).
Your annalysis based on POint blank DPS is irrelevant becuse that range no one in their sane mind woudl fight without a blaster boat. |

MeBiatch
Republic University Minmatar Republic
1312
|
Posted - 2013.10.02 17:23:00 -
[126] - Quote
CCP Rise wrote:Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though.
how about optimal/tracking for drones? as i am not even going to use the high slots for lazors.
chances are if you keep it 5 i would go
covert ops cloak expanded scanner drone range salvager/tractor beam There are no stupid Questions... just stupid people... Winter Expansion new ship request |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
5
|
Posted - 2013.10.02 17:24:00 -
[127] - Quote
People keep commenting on the low virus strength, why do we not get a response from CCP Devs? If these are not meant to be exploration ships please say so. I love everything i am hearing about the criuser it particuarly sounds like an awesome ship great for lower level plexes and anoms but useless at nullsec exploration with +5% virus strength. Please do not make us go everywhere with one of these and a covert ops in tow unless there are plans for a strong towrope :) |

Chris Winter
Zephyr Corp V.A.S.T.
233
|
Posted - 2013.10.02 17:25:00 -
[128] - Quote
5/4/6 slot layout would make more sense on the Stratios. The 6/6/6 of the Gnosis was awesome since you could tank it however you wanted, but the Stratios is armor bonused. It could make much better use of an extra low than a fifth mid.
For exploration you only need two mids, four gives you plenty of scan bonuses if you want it.
For combat it's armor tanked and a sixth low for more tank or gank would serve you a lot better than an extra utility mid.
Also, add me to the list of people who would prefer a more useful bonus than the laser cap use. |

Trii Seo
Sabotage Incorporated Executive Outcomes
161
|
Posted - 2013.10.02 17:28:00 -
[129] - Quote
Lookin' mighty shiney!
One thing though, really, really drone bonus? Can't we get, I don't know, blasters? Or lasers. Or both. For the sole reason the only faction ships with lasers are Blood Raider and Amarr Navy, and there isn't really a good cloaky laser boat...
...okay, really, it sounds like a game of drones lately. Sentry drone boats here, cloaky drone boats there... literally bees. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

MeBiatch
Republic University Minmatar Republic
1312
|
Posted - 2013.10.02 17:31:00 -
[130] - Quote
Owen Levanth wrote:MeBiatch wrote:not sure if the ship needs that many high slots. i would get more use out of an extra low so i can fit more tank or more gank but no real need to split weapon focus here.
No thanks, 5 HighSlots are ideal. Not too much, not too little. Well, a damage bonus for lasers would be even better, or at least a compromise, something like 25% cap usage bonus and 25% damage bonus for lasers. Someone can dream, right? 
honestly i thought split weapon system was a thing of the past.... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

PavlikX
You are in da lock
80
|
Posted - 2013.10.02 17:32:00 -
[131] - Quote
No BS? Sad... |

Tenaris Zeratul
The Scope Gallente Federation
2
|
Posted - 2013.10.02 17:33:00 -
[132] - Quote
CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 10% bonus to Drone hitpoints and tracking speed Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet)
The cruiser is literally a straight upgrade to the Ishtar. It does everything better. I don't like that. |

Mjolnir Gost
Tempest Legion Best Korea Alliance
15
|
Posted - 2013.10.02 17:36:00 -
[133] - Quote
Any word on how these are to be seeded? http://kraken.eve-kill.net/ |

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 17:37:00 -
[134] - Quote
MeBiatch wrote:Owen Levanth wrote:MeBiatch wrote:not sure if the ship needs that many high slots. i would get more use out of an extra low so i can fit more tank or more gank but no real need to split weapon focus here.
No thanks, 5 HighSlots are ideal. Not too much, not too little. Well, a damage bonus for lasers would be even better, or at least a compromise, something like 25% cap usage bonus and 25% damage bonus for lasers. Someone can dream, right?  honestly i thought split weapon system was a thing of the past....
I don't see it that way. Drones are not a primary weapon system for me, I use them more for utility (ECM, anti-frigate / anti-drone) then as an actual weapon. Even my Pilgrim has two heavy beam lasers I somehow forced in between probe launcher and cov-ops cloak! |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1221
|
Posted - 2013.10.02 17:38:00 -
[135] - Quote
MeBiatch wrote:Akrasjel Lanate wrote:Arthur Aihaken wrote:Is there a Battleship planned, or just the Frigate and Cruiser? (cool with the 2 ships, just curious) For the later date i would say... maby Summer ? i would wait for blops reblance first... perhaps 1.1? my assumption is the ship will be simular in function. Oh yea thats possible
But it will be a BS with a cloak, it won't have a blops jump/bridge as an option |

Goldensaver
Personal Defense LtD.
242
|
Posted - 2013.10.02 17:39:00 -
[136] - Quote
Kagura Nikon wrote:Hosedna wrote:Funny, I was expecting something more faction neutral, like the Gnosis, where you can choose pretty much what weapons system you want. Could've been interesting. And since there is no role bonus anyway on dmg or projection, most people will end up fitting autocannons ! So ... What about removing the laser capa bonus, and replacing it either by a bonus for each weapon system (and add 2 missiles points), or replacing it by another exploration bonus, and letting us choose our weapons ? always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. They don't use cap, have average tracking, have extremely low fitting costs (and the guns are unbonused, so they aren't a primary weapon. You don't want to throw away a ton of fitting on secondary weapons) have average range thanks to the extremely high falloff, and still add a decent amount of DPS. Huh, I wonder why people use them? |

Kari Juptris
Hoover Inc. Black Legion.
153
|
Posted - 2013.10.02 17:40:00 -
[137] - Quote
epicurus ataraxia wrote:Kari Juptris wrote:From a pure data/relic exploration perspective the racial covops frigates still look to have a significant leg up. Anyone planning on just doing data/relic may want to just stick to their favorite covops.
Covops frigs enjoy an extra +10% flight speed per level, +5 extra virus strength, and better potential + probe scan strength (+10% per level vs static 37.5%). The virus strength bonus is marginal right up until it's amazing when you're hacking one of those darn restoration + virus strength weakening containers. The flight time is a nice bonus just to speed things up. Scan strength you can take or leave depending on your skills.
My Cheetah and I will keep fighting the good fight.
But then again these are general purpose ships so vov But are they just general purpose ships? that's not the idea about pirate faction ships, is it? From the lore description they are all round exploration ships,able to scan down and get the goodies in a hostle environment, why gimp down its advantage by giving it T1 frigate virus strength, if it was only meant to do easystuff in hisec why bother at all? Please CCP make it what it is meant to be, use covert ops skills if you must, but let it shine at exploring! The cruiser too!
One upside I can see to the SoE ships is that they can attack and scare off/kill any explorers already doing a site and finish it up.
|

MeBiatch
Republic University Minmatar Republic
1312
|
Posted - 2013.10.02 17:41:00 -
[138] - Quote
Owen Levanth wrote:I don't see it that way. Drones are not a primary weapon system for me, I use them more for utility (ECM, anti-frigate / anti-drone) then as an actual weapon. Even my Pilgrim has two heavy beam lasers I somehow forced in between probe launcher and cov-ops cloak!
i would not remove the ability to fit lasors... just see no use in having a cap reduction bonus when its not the primary damage weapons system... if the ship had a lasor bonus instead of a drone damage bonus i would be with you on the utility argument...
but ccp likes options... and if enough people are happy with it i am fine with the majority rules. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
5
|
Posted - 2013.10.02 17:43:00 -
[139] - Quote
Any way of making the stratios have a resistance to sleeper drone targeting, some drone sleeper ecm bonus perhaps ? Being primarily drone based is a weak point which doesn't bode well for wormholing, apart from that in wormhole exploration it would be awesome (ps dont forget to increase virus strength) *bump* :) |

Arya Regnar
Pator Tech School Minmatar Republic
277
|
Posted - 2013.10.02 17:43:00 -
[140] - Quote
Whoa... Stratios is going to be brutal.
Me likey.
EvE-Mail me if you need anything.
|
|

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 17:44:00 -
[141] - Quote
On the Astero, it does not get a drone damage bonus. Hypothetically speaking if it did get a bonus are the following DPS values too much for a frigate? Using Hobgoblin IIs 1 DDA 182.6 DPS 2 DDA 219.17 DPS 3 DDA 247.93 DPS (lol Shield Tanked) 4 DDA 264.06 DPS (Trolol Shield Tanked) Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
376
|
Posted - 2013.10.02 17:48:00 -
[142] - Quote
Omnathious Deninard wrote:On the Astero, it does not get a drone damage bonus. Hypothetically speaking if it did get a bonus are the following DPS values too much for a frigate? Using Hobgoblin IIs 1 DDA 182.6 DPS 2 DDA 219.17 DPS 3 DDA 247.93 DPS (lol Shield Tanked) 4 DDA 264.06 DPS (Trolol Shield Tanked)
No, because drone damage is a lie, and you get like 1/3 of your paper dps because drones are terrible. |

Syrias Bizniz
The Scope Gallente Federation
221
|
Posted - 2013.10.02 17:48:00 -
[143] - Quote
Tenaris Zeratul wrote:
The cruiser is literally a straight upgrade to the Ishtar. It does everything better. I don't like that.
No it doesn't.
The Ishtar is by far better in terms of damage application.
The Stratios can probe and cloak in exchange.
|

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 17:49:00 -
[144] - Quote
MeBiatch wrote:Owen Levanth wrote:I don't see it that way. Drones are not a primary weapon system for me, I use them more for utility (ECM, anti-frigate / anti-drone) then as an actual weapon. Even my Pilgrim has two heavy beam lasers I somehow forced in between probe launcher and cov-ops cloak! i would not remove the ability to fit lasors... just see no use in having a cap reduction bonus when its not the primary damage weapons system... if the ship had a lasor bonus instead of a drone damage bonus i would be with you on the utility argument... but ccp likes options... and if enough people are happy with it i am fine with the majority rules.
Yeah, as long as the new cruiser allows me to slaughter my fellow explorers if I happen to find them, I'm content as well. 
|

Degnar Oskold
Justified Chaos
32
|
Posted - 2013.10.02 17:51:00 -
[145] - Quote
Astero will be the killer of stabbed cloaked plex farmers who d ick around in FW novice plexes. Unless they are closely watching dscan they will miss it uncloak for a few seconds on the warp in.
[Astero, Hunter of Stabbed Cloaked Farmers]
Damage Control II 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Adaptive Nano Plating II
J5b Phased Prototype Warp Scrambler I J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator Limited 1MN Afterburner I
Covert Ops Cloaking Device II Light Neutron Blaster II, Null S
Small Targeting System Subcontroller I Small Targeting Systems Stabilizer I Small Targeting System Subcontroller I
Hobgoblin II x 5
|

crazy0146
The Federation of assorted candy
17
|
Posted - 2013.10.02 17:52:00 -
[146] - Quote
These ships look amazing.
The only question i have is why is there no battleship version? I mean who doesn't want another badass looking soe ship? |

Jedediah Arndtz
Warner Bros.
16
|
Posted - 2013.10.02 17:52:00 -
[147] - Quote
So... this will bring us to three pirate cruisers with lasers, two with decent (at best) drones, and 0.5 missile boats. Four gallente pirate ships, and two Caldari. I'm feelin the love. |

GeeShizzle MacCloud
364
|
Posted - 2013.10.02 17:53:00 -
[148] - Quote
Is it possible to get a happy medium for reduction in 'cloak CPU reduction' and 'probe launcher CPU reduction' so that you can fit either an Expanded probe launcher or a covert ops cloak but not necessarily both?
<3 |

Scatim Helicon
GoonWaffe Goonswarm Federation
2386
|
Posted - 2013.10.02 17:55:00 -
[149] - Quote
I ask out of morbid curiosity: do you have the stats for the 'enhanced' version of the cruiser that was issued as Somer Blink prizes? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Periapsis Retrograde Burn
Hedion University Amarr Empire
3
|
Posted - 2013.10.02 17:57:00 -
[150] - Quote
The energy weapon bonus on the cruiser looks rather senseless, it has this distinct old!Maller vibe. |
|

Valterra Craven
115
|
Posted - 2013.10.02 18:00:00 -
[151] - Quote
Couple things.
First it seems silly the explo ships designed for explo aren't very good at explo....
Right now the sisters explo probes are second best(RSS probes are slightly better) and probe launchers are the best in game. Doesn't it seem weird that they have really good launchers and probes but third rate ship bonuses? Shouldn't they at least match t2 bonuses or maybe even exceed them alittle? (on a side note, I also think the gnosis should get a full scan/virus strength bonus as well)
If I need to explo in a frig, I'm just gonna get a buzzard and be done with it. It will likely cost less than the faction ship... While it may not have the defense or the damage of the SOA frig, it is at least good at explo... even though thats not what the buzzard was really designed for in the beginning.
If I want an explo cruiser I'm going to get a t3... again better bonuses, way better defense, and likely same amount of offense, though probably more expensive than the SOE cruisers. |

Bob FromMarketing
ElitistOps Pandemic Legion
52
|
Posted - 2013.10.02 18:01:00 -
[152] - Quote
Question, why aren't they able to fit Covert Cynos, if the reasoning behind giving T3's Covert Cynos was that they can cloak and take a blops bridge, surely that applies to this? |

Periapsis Retrograde Burn
Hedion University Amarr Empire
3
|
Posted - 2013.10.02 18:02:00 -
[153] - Quote
Valterra Craven wrote:Couple things.
First it seems silly the explo ships designed for explo aren't very good at explo....
If I need to explo in a frig, I'm just gonna get a buzzard and be done with it. It will likely cost less than the faction ship... While it may not have the defense or the damage of the SOA frig, it is at least good at explo... even though thats not what the buzzard was really designed for in the beginning.
If I want an explo cruiser I'm going to get a t3... again better bonuses, way better defense, and likely same amount of offense, though probably more expensive than the SOE cruisers.
I would like to point out one more thing though. Right now the sisters explo probes are second best(RSS probes are slightly better) and probe launchers are the best in game. Doesn't it seem weird that they have really good launchers and probes but third rate ship bonuses? Shouldn't they at least match t2 bonuses or maybe even exceed them alittle?
The problem with SoE ships is that they follow the skill-split of pirateships, but cannot be as strong as pirate ships as their supply will be way, way higher (you can thank Osmon for that). |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
5
|
Posted - 2013.10.02 18:02:00 -
[154] - Quote
Valterra Craven wrote:Couple things.
First it seems silly the explo ships designed for explo aren't very good at explo....
Right now the sisters explo probes are second best(RSS probes are slightly better) and probe launchers are the best in game. Doesn't it seem weird that they have really good launchers and probes but third rate ship bonuses? Shouldn't they at least match t2 bonuses or maybe even exceed them alittle?
If I need to explo in a frig, I'm just gonna get a buzzard and be done with it. It will likely cost less than the faction ship... While it may not have the defense or the damage of the SOA frig, it is at least good at explo... even though thats not what the buzzard was really designed for in the beginning. .
+1 |

WoAz
Dark Mason Society WHY so Seri0Us
0
|
Posted - 2013.10.02 18:05:00 -
[155] - Quote
Is a SoE battleship in the works? |

Valterra Craven
115
|
Posted - 2013.10.02 18:06:00 -
[156] - Quote
Periapsis Retrograde Burn wrote:
The problem with SoE ships is that they follow the skill-split of pirateships, but cannot be as strong as pirate ships as their supply will be way, way higher (you can thank Osmon for that).
Not really. The pirate skill split bonuses are to defense and offense (armor resists and drone damage)
What I'm referring to are role bonuses, which aren't affected by skills. |

Igor Nappi
Federal Defense Union Gallente Federation
7
|
Posted - 2013.10.02 18:07:00 -
[157] - Quote
CCP Rise wrote: '*snip*
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
*snip*
I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus. |

Gimble Revo
G I A N T EoN.
13
|
Posted - 2013.10.02 18:08:00 -
[158] - Quote
Does the bonus to energy turret cap on the cruiser apply to small turrets too? |

Barry Kring
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.10.02 18:08:00 -
[159] - Quote
Or you could just call them Pilgrim & Curse.  |

MeBiatch
Republic University Minmatar Republic
1312
|
Posted - 2013.10.02 18:13:00 -
[160] - Quote
Barry Kring wrote:Or you could just call them Pilgrim & Curse. 
Oh cool they can use 5 heavies now! There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

William Darkk
GoonWaffe Goonswarm Federation
14
|
Posted - 2013.10.02 18:13:00 -
[161] - Quote
I'd really like to see a battleship in that style.
It's not like the SoE don't need a large ship for... carrying lots of medical supplies, honest!  |

Maximus Andendare
Future Corps Sleeper Social Club
613
|
Posted - 2013.10.02 18:16:00 -
[162] - Quote
Wow! 125 mb/s for the cruiser! That is gonna be a monster. Love the looks of both of these ships. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Quinn Corvez
Probe Patrol Polarized.
81
|
Posted - 2013.10.02 18:16:00 -
[163] - Quote
Feedback: both ships need more utility high slots to fit things like salvagers and remote reps (to repair drones). As they are armour tanked ships, they should have an 1 or 2 extra low slots so they can have a tank and fit a damage mod.
In addition, I hope a battle ship is in the works. It should have similar bonuses the the frig and cruiser (including the covert cloak) but it should have a battle cruiser size mass to make it viable in W-space. |

Dehval
Risk Breakers Fidelas Constans
6
|
Posted - 2013.10.02 18:16:00 -
[164] - Quote
Really should move that 50% cap bonus to a 100% Laser damage bonus and then reduce the hardpoints. Right now it seems like people are only going to look at using lasers "just cause" when, for the most part, the other weapon systems will probably be more used and come out slightly ahead in practice.
Also, if I had my way, I would switch the bonuses away from the Drone damage and more towards the Lasers.
- Replace 50% cap role bonus with 100% medium laser bonus damage.
- Reduce turret hardpoints to 2.
- Replace 50% drone damage and health with 7.5% bonus to armor reps.
- Replace 4% passive resist bonus to 5% medium laser rate of fire.
- Keep the drone bay/bandwidth the same.
Would top out at 614 dps with Scorch (as opposed to the ridiculous 900 or so) assuming 2HS + DDA. More in line with what I think a Covert Cruiser should do in terms of damage. Right now the current platform sort of steps on the toes of the Ishtar/Vexor/Gila and doesn't really accomplish your goal of a laser/drone explorer. It's more of a covert drone explorer and the 50% cap bonus to lasers might as well be non-existent. I guess that would reduce its viability in doing all combat sites with more of the damage pushed towards the unchangeable lasers, but that is the price you pay for using that weapon system.
But, you know, that's me. I figured that Lasers were the only weapon system yet to be found on a Covert class ship. This trend would likely continue with the current stats. |

Imiarr Timshae
Funny Men In Funny Hats
80
|
Posted - 2013.10.02 18:19:00 -
[165] - Quote
CCP Rise wrote: Confirming new Gila will be different and hopefully very cool.
Now I thought pirate ships had their balance pass - some years ago sure.
So basically the Gilas I have been using for years are being replaced by the SOE Gila.
Is the rattlesnake getting a replacement or significant nerf? (and by nerf I mean changed in any way) 
Imiarr's Services: The Standing Correction Agency : https://forums.eveonline.com/default.aspx?g=posts&t=41506 Imiarr Timshae's FREE 3rd Party and Collateral Holding Service : https://forums.eveonline.com/default.aspx?g=posts&m=3297432&#post3297432 |

Zurrdok
Critical Mass ltd.
4
|
Posted - 2013.10.02 18:19:00 -
[166] - Quote
For Exploration Cargo minimum frigate 325 Cruiser 700 + hacking 5 is not enough |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
6
|
Posted - 2013.10.02 18:22:00 -
[167] - Quote
Zurrdok wrote:For Exploration Cargo minimum frigate 325 Cruiser 700 + hacking 5 is not enough
All good points +1
|

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 18:25:00 -
[168] - Quote
Igor Nappi wrote:CCP Rise wrote: '*snip*
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
*snip*
I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus.
Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage.
I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic.
|

Thor Noatun
University of Caille Gallente Federation
0
|
Posted - 2013.10.02 18:25:00 -
[169] - Quote
I love the look. What about adding a bay for those new deployables. Like being able to carry a mobile depot to allow you to refit far away from home.
Fits with the "home away from home" idea |

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 18:25:00 -
[170] - Quote
The best slot layout would have to be 4/5/6. The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier. The laser bonus I suspect will go mostly unused. But could be wrong. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 18:28:00 -
[171] - Quote
Kagura Nikon wrote:Igor Nappi wrote:CCP Rise wrote: '*snip*
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
*snip*
I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus. Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage. I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic. Without any kind of damage bonus players will use whatever weapon they like best. The specifics of damage application or weapon effectiveness wont matter.
for example despite the laser bonus I will end up using hybrids. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
6
|
Posted - 2013.10.02 18:33:00 -
[172] - Quote
Thor Noatun wrote:I love the look. What about adding a bay for those new deployables. Like being able to carry a mobile depot to allow you to refit far away from home.
Fits with the "home away from home" idea That's a great idea any way of making the cargo hold able to hold one of these plus a few supplies?
|

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 18:34:00 -
[173] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:Igor Nappi wrote:CCP Rise wrote: '*snip*
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
*snip*
I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus. Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage. I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic. Without any kind of damage bonus will use whatever weapon they like best. The specifics of damage application or weapon effectiveness wont matter. for example despite the laser bonus I will end up using hybrids.
Hybrids are less bad than AC on an unbonused ship. But lasers have higher base damage and higher range than other turrets and with the cap usage bonus they use LESS capacitor than hybrids.
|

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 18:39:00 -
[174] - Quote
Omnathious Deninard wrote:The best slot layout would have to be 4/5/6. The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier. The laser bonus I suspect will go mostly unused. But could be wrong.
I disagree. 5/5/5 is good, there is no reason to change things around. Especially since you can just lug your mobile depot around to refit on the fly in a safe spot. Besides be honest, you only think 4/5/6 is better because you use it for you favourite fit or something. |

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 18:41:00 -
[175] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote: Without any kind of damage bonus will use whatever weapon they like best. The specifics of damage application or weapon effectiveness wont matter.
for example despite the laser bonus I will end up using hybrids.
Hybrids are less bad than AC on an unbonused ship. But lasers have higher base damage and higher range than other turrets and with the cap usage bonus they use LESS capacitor than hybrids. Almost but not quite, a heavy pulse laser ii will use just a smidge more cap per cycle than a 250mm railgun ii. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 18:52:00 -
[176] - Quote
Going for exploration as the main theme behind the new ships, it seems thats what the primary function as to ship bonuses should be. A few points/ideas/thoughts
1) The ship bonuses themselves, do they have to be the blanket bonuses were used to seeing already? Why not an added tractor when pulling in items from a data sight to make that go by faster and more efficient or a longer data/analyzer range so you don't need to be right on top of what your hacking? Perhaps these can be roll bonuses?
2) The roll bonuses, why is it necessary that the roll bonuses be completely static? Adding the skill up requirment like "covops". Yes it would increase the skill requirements for the ship itself, sure but as it seems the bonuses thus far are laid out for the ships to be awesome anyways, why not work hard for something awesome.
3)Harping on point 2. More so an idea; Spaceship Command > SOE Frigate/ SOE Cruiser Skill? For those roll specific bonuses.
4)The cruiser.... 500m3 drone bay? whaat? Ishtar, a TII dedicated DRONE boat doesn't even have that. As it stands the SOE cruiser has the 125mbit to launch the 5 heavies. CCP why not nerf this down a bit. In exchange, increase the cargo capacity to make room for spare drones and the new anchorable fitting mod that will be coming with Rubicon. Seems like that would be something a "long deployment cruiser" would want to take with them anyways, they can refit drones as they need and still make the Ishtar a viable choice for a large drone bay. As they would rival each other on raw drone dps the only leg up the Ishtar would have as a TII combat ship (note I didn't say exploration) is the ability to apply the damage with tracking and with better speed.
5)The frig bonuses to explo probably need to buffed a little to ensure it remains a viable choice compared to say, a cheetah for example when it comes to running sites. Like the second tractor idea stated in point 1. Obviously you wouldn't want to outrule the TII explo frigs but EVE has always been about specialization, where can the frig find its niche?
6)As far as reading many of these posts, I haven't seen many reminding/harping/ or even really noting the fact that these ships will have "high agility", and i'm assuming the purpose being quick align times when danger presents itself. I see a lot of posts saying "more pew pew for pvp" and while I agree all things should be broken and used I think the focus should remain its intended purpose for now. Regardless of how you tweak the specs it'll be used to kill things.
7)Laser cap reduction, I assume I'm in the same boat as everyone else as I seem to missing what the reduction in cap would actually be needed for and think most would assume its not and just end up using autocannons anyways. Was there something in the module setup that I missed? Why is the extra cap needed? 4% armor bonuses is awesome and true to the Amarr side of things. Armor rep would be more on the Gallante side but that would make "save as much cap" viable. Perhaps instead of a reduced cap bonus the cruiser can use a nuet bonus instead to shut off warp scrams and the like. That makes the reduced cap need for the lasers viable, uses up a high slot so its not so DPS heavy, allows the ship better survivability if it might escape, and gives it an interesting application in versatility to pvp fleets as everyone loves. The bonus would be small, sure and would definitely not match that of a cruiser designed for the role of neutering in pvp but idk. worth some thought.
Anyways, these are my thoughts so far. Mostly would like to see something unique as a small tweak like added tractor or reduced tractor time for data sites or say a 20 km hack range. Just idea. Shoot em down, pick em apart. Vince out. |

Stjaerna Ramundson
45
|
Posted - 2013.10.02 18:53:00 -
[177] - Quote
CCP Rise wrote: Stratios
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Drones (bandwidth / bay): 125 / 500
500 m-¦ Drone Bay..
I hope you will review about this cargo... Also thinking again about 125 mbit/s.
Thats real heavy, it is like a smash into the face of a BS ship (lower m-¦ cargo (all BS) hope, same mbit, same dmg mods as boni)
edit: was a smash into face enough, that a cruiser have the same cargo like my BS :-/ (with same focus) 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 18:57:00 -
[178] - Quote
Owen Levanth wrote:Omnathious Deninard wrote:The best slot layout would have to be 4/5/6. The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier. The laser bonus I suspect will go mostly unused. But could be wrong. I disagree. 5/5/5 is good, there is no reason to change things around. Especially since you can just lug your mobile depot around to refit on the fly in a safe spot. Besides be honest, you only think 4/5/6 is better because you use it for you favourite fit or something. 5/5/5 and shield tanked will get you nearly 1k dps and decent tank still while being able to fly around cloaked (needs a cpu implant and some meta modules). by moving a high to a low, it cuts a decent amount of damage off or prohibits you from being able to warp around cloaked. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Twisted Chick
11
|
Posted - 2013.10.02 18:58:00 -
[179] - Quote
I WIL buy 6 of these. Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Igor Nappi
Federal Defense Union Gallente Federation
7
|
Posted - 2013.10.02 18:59:00 -
[180] - Quote
Kagura Nikon wrote:Igor Nappi wrote:CCP Rise wrote: '*snip*
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
*snip*
I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus. Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage. I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic.
I think this cruiser will most often be fighting withing scram range and thus the damage projection of lasers will be overshadowed by the problems with tracking. Kiting at the edge of point range with drones being your primary damage is kinda painful. Then again, I think most people will just fit some combination of cloak, probe launcher, NOSes and neuts in the highs so the bonus will be irrelevant.
|
|

Kismeteer
GoonWaffe Goonswarm Federation
439
|
Posted - 2013.10.02 19:00:00 -
[181] - Quote
Guess it's a good day to have SOE LP ready. |

Dehval
Risk Breakers Fidelas Constans
7
|
Posted - 2013.10.02 19:00:00 -
[182] - Quote
Vincent Ageon wrote: 7)Laser cap reduction, I assume I'm in the same boat as everyone else as I seem to missing what the reduction in cap would actually be needed for and think most would assume its not and just end up using autocannons anyways. Was there something in the module setup that I missed? Why is the extra cap needed? 4% armor bonuses is awesome and true to the Amarr side of things. Armor rep would be more on the Gallante side but that would make "save as much cap" viable. Perhaps instead of a reduced cap bonus the cruiser can use a nuet bonus instead to shut off warp scrams and the like. That makes the reduced cap need for the lasers viable, uses up a high slot so its not so DPS heavy, allows the ship better survivability if it might escape, and gives it an interesting application in versatility to pvp fleets as everyone loves. The bonus would be small, sure and would definitely not match that of a cruiser designed for the role of neutering in pvp but idk. worth some thought.
Can't really give neut bonuses or you would basically have an (almost) all around better version of the Pilgrim. We really don't need ships stepping on each other's toes as is. I more or less agree with everything else. |

PVDNS77
Red Federation RvB - RED Federation
27
|
Posted - 2013.10.02 19:00:00 -
[183] - Quote
Quote:Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Can fit Cover Ops Cloaking devices
needs 1 more high slot imho |

Darth Felin
Monkey Attack Squad Goonswarm Federation
13
|
Posted - 2013.10.02 19:03:00 -
[184] - Quote
4 medium slot are enough for armor tanker even if you will add scanning/hacking modules but 5 lows are not enough for any meaningful tank + damage mods. 6 low will greatly improve this ship.
P.S. But even in current iteration this ship is overpowered above any reasons, and you called Angel ships "too good". IMHO 5 medium bonused drones + bonused highslots (change cap bonus for damage one please) will be more than enough. |

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 19:04:00 -
[185] - Quote
Omnathious Deninard wrote:Owen Levanth wrote:Omnathious Deninard wrote:The best slot layout would have to be 4/5/6. The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier. The laser bonus I suspect will go mostly unused. But could be wrong. I disagree. 5/5/5 is good, there is no reason to change things around. Especially since you can just lug your mobile depot around to refit on the fly in a safe spot. Besides be honest, you only think 4/5/6 is better because you use it for you favourite fit or something. 5/5/5 and shield tanked will get you nearly 1k dps and decent tank still while being able to fly around cloaked (needs a cpu implant and some meta modules). by moving a high to a low, it cuts a decent amount of damage off or prohibits you from being able to warp around cloaked.
But the main purpose of those new cruisers is exploration, so they need the additional HighSlot to stay viable. Besides, if you move one HighSlot down to Low, it still doesn't change anything DPS-wise. People will simply start using a good-looking laser ship like a drone boat. In which case you could cut down HighSlots to two and it wouldn't change the drone dps one bit. |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 19:05:00 -
[186] - Quote
Dehval wrote:Vincent Ageon wrote: 7)Laser cap reduction, I assume I'm in the same boat as everyone else as I seem to missing what the reduction in cap would actually be needed for and think most would assume its not and just end up using autocannons anyways. Was there something in the module setup that I missed? Why is the extra cap needed? 4% armor bonuses is awesome and true to the Amarr side of things. Armor rep would be more on the Gallante side but that would make "save as much cap" viable. Perhaps instead of a reduced cap bonus the cruiser can use a nuet bonus instead to shut off warp scrams and the like. That makes the reduced cap need for the lasers viable, uses up a high slot so its not so DPS heavy, allows the ship better survivability if it might escape, and gives it an interesting application in versatility to pvp fleets as everyone loves. The bonus would be small, sure and would definitely not match that of a cruiser designed for the role of neutering in pvp but idk. worth some thought.
Can't really give neut bonuses or you would basically have an (almost) all around better version of the Pilgrim. We really don't need ships stepping on each other's toes as is. I more or less agree with everything else.
It wouldnt be a heavy bonus. Maybe a static roll role bonus or the removal of an actual hard point. The idea behind it would be that for a ship designed for the role that a curse or a pilgrim fit already, they would stay the viable choice. But not suggesting folks fit something cap heavy (in regards to the reduced cap bonus for laser) doesn't even make lasers a sensible option when you can just load up the obvious winning choice o turrets. |

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 19:06:00 -
[187] - Quote
Darth Felin wrote: 4 medium slot are enough for armor tanker even if you will add scanning/hacking modules but 5 lows are not enough for any meaningful tank + damage mods. 6 low will greatly improve this ship.
P.S. But even in current iteration this ship is overpowered above any reasons, and you called Angel ships "too good". IMHO 5 medium bonused drones + bonused highslots (change cap bonus for damage one please) will be more than enough.
The ship is too overpowered for your taste, and you want to fit a stronger tank? Can I have the drugs you are on? 
|

Liam Inkuras
Chaotic Tranquility Casoff
461
|
Posted - 2013.10.02 19:06:00 -
[188] - Quote
Shut up and take my money I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

ConranAntoni
Empyrean Warriors Insidious Empire
87
|
Posted - 2013.10.02 19:06:00 -
[189] - Quote
+5 Hacking isn't enough to make it shine in it's chosen area. I get what your thinking but honestly, i'd consider raising it if you want to see them used for any extended length of time rather than that occasional collectors piece you take out as your bored. |

Luka 583
Sleeper Cell Syndicate
0
|
Posted - 2013.10.02 19:08:00 -
[190] - Quote
I am also wondering if we can expect a SoE BS hull?
IMO as an explorer, Lasers are great merely because they require zero ammunition.. just the virtually massless crystals. On long deployments ammo restocking can get tricky. |
|

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 19:09:00 -
[191] - Quote
Owen Levanth wrote:Omnathious Deninard wrote:Owen Levanth wrote:Omnathious Deninard wrote:The best slot layout would have to be 4/5/6. The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier. The laser bonus I suspect will go mostly unused. But could be wrong. I disagree. 5/5/5 is good, there is no reason to change things around. Especially since you can just lug your mobile depot around to refit on the fly in a safe spot. Besides be honest, you only think 4/5/6 is better because you use it for you favourite fit or something. 5/5/5 and shield tanked will get you nearly 1k dps and decent tank still while being able to fly around cloaked (needs a cpu implant and some meta modules). by moving a high to a low, it cuts a decent amount of damage off or prohibits you from being able to warp around cloaked. But the main purpose of those new cruisers is exploration, so they need the additional HighSlot to stay viable. As an exploration ship it needs mids, not highs. as a drone ship it doesn't need highs. As an armor ship it needs lows.
But people can and will use this ship for what ever they want to use it for. it will be a real sweet low sec mission ship because of its ability to fly around cloaked and still have good dps. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
6
|
Posted - 2013.10.02 19:10:00 -
[192] - Quote
ConranAntoni wrote:+5 Hacking isn't enough to make it shine in it's chosen area. I get what your thinking but honestly, i'd consider raising it if you want to see them used for any extended length of time rather than that occasional collectors piece you take out as your bored.
+1
|

Abdul Secheh
Hoover Inc. Black Legion.
34
|
Posted - 2013.10.02 19:11:00 -
[193] - Quote
plz no drones, plz... there's enough of droneboats atm. lazers plz |
|

CCP Rise
C C P C C P Alliance
2827

|
Posted - 2013.10.02 19:13:00 -
[194] - Quote
A small change in the original post - The Astero has 20% drone hp per level, not 10% drone hp/tracking. This was actually just a mistake I made when copying the post over by grabbing an older version of the bonuses. Sorry about that.
In general there's a lot of good feedback coming in already of course and I'm already imagining and beginning to discuss version two with the CSM and Fozzie etc. (looking closely at the drone bandwidth/bay, CPU situation and hacking capability of the cruiser especially) but I want to give plenty of time for us to think it through and let you guys discuss in detail before any changes are made.
In the mean time keep the feedback coming and we'll give you updates as they come. |
|

Freako X
Doom Inc
104
|
Posted - 2013.10.02 19:14:00 -
[195] - Quote
I love them to be honest.
I'd tweak a couple of things:
Frigate: 1 more high slot and possibly allow for launchers? Amarr drone boats tend to have launchers. Cruiser: swap out cap usage for something else. I'm still fond of a logisitc theme considering the SOE mission for humanitarian activities. Optimal could work too as people could use with default racial preferences. I think the armor resist and sensor str type is enough to call it 'amarr'. |

Owen Levanth
Federated Deep Space Explorations
8
|
Posted - 2013.10.02 19:15:00 -
[196] - Quote
Omnathious Deninard wrote:Owen Levanth wrote:Omnathious Deninard wrote:Owen Levanth wrote:Omnathious Deninard wrote:The best slot layout would have to be 4/5/6. The +5 virus strength is plenty, for null one would usually be better off with a T3 due to the interdiction nullifier. The laser bonus I suspect will go mostly unused. But could be wrong. I disagree. 5/5/5 is good, there is no reason to change things around. Especially since you can just lug your mobile depot around to refit on the fly in a safe spot. Besides be honest, you only think 4/5/6 is better because you use it for you favourite fit or something. 5/5/5 and shield tanked will get you nearly 1k dps and decent tank still while being able to fly around cloaked (needs a cpu implant and some meta modules). by moving a high to a low, it cuts a decent amount of damage off or prohibits you from being able to warp around cloaked. But the main purpose of those new cruisers is exploration, so they need the additional HighSlot to stay viable. As an exploration ship it needs mids, not highs. as a drone ship it doesn't need highs. As an armor ship it needs lows. But people can and will use this ship for what ever they want to use it for. it will be a real sweet low sec mission ship because of its ability to fly around cloaked and still have good dps.
And as a lazor-ship it needs Highs for maximum face-melting power. 
I agree with the second part, though.
|

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 19:16:00 -
[197] - Quote
CCP Rise wrote:A small change in the original post - The Astero has 20% drone hp per level, not 10% drone hp/tracking. This was actually just a mistake I made when copying the post over by grabbing an older version of the bonuses. Sorry about that.
20% drone HP, that's nuts. I like it, it makes up for the no damage bonus. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

sXyphos
The Scope Gallente Federation
6
|
Posted - 2013.10.02 19:29:00 -
[198] - Quote
The ships look very good overall, the only thing i don't like is the laser bonus on the cruiser, perhaps replace it with something else? i generally like versatility in exploration ships, and since it's main dmg comes from drones i don't really need another weapon system bonus. I suppose a drone control range bonus is wishful thinking, but really give it anything except a specific weapon bonus, 100m cargo/level idk, virus/data str bonus, whatever just don't "force" me to put lasers on it just to not lose a bonus.Our dmg comes primarily from drones, the rest should be irrelevant.  |

Goldensaver
Personal Defense LtD.
242
|
Posted - 2013.10.02 19:31:00 -
[199] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Kagura Nikon wrote:Igor Nappi wrote:CCP Rise wrote: '*snip*
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
*snip*
I think you meant drone and projectile (or hybrid for mad EFT deeps) weapons systems. Nobody used lasers on eg. Mallers before the tiericide gave it a damage bonus. Only the people with brain use leasers you mean. Stop looking at raw dps numbers and check the real projection of damage. I woudl love the current bonus exaclty because so many clueles people would fit AC on them makign them utter pathetic. Without any kind of damage bonus will use whatever weapon they like best. The specifics of damage application or weapon effectiveness wont matter. for example despite the laser bonus I will end up using hybrids. Hybrids are less bad than AC on an unbonused ship. But lasers have higher base damage and higher range than other turrets and with the cap usage bonus they use LESS capacitor than hybrids. So far I've seen nobody agree with you and several people disagree with you. Please give up your crusade now, it's obviously not something anybody else cares about.
AC's are good because of selectable damage type, low fitting requirements, average tracking, average range, no cap usage, and still are a contribution to damage. No weapons are bonused, so clearly the turrets are secondary to the bonused drones and immense bay and bandwidth (cap use bonus doesn't count. Still takes more cap to shoot lasers than hybrids and obviously ACs). This means I'm going to spend as little fitting on the guns as possible (ACs) or get the most damage at my preferred range as possible (blasters for close, ACs for up to 10km due to the previously listed reasons, or rails for anything more). Plain and simple, they're merely secondary to the drones on the ship.
There. Simple. |

Arthur Aihaken
The.VOID
253
|
Posted - 2013.10.02 19:33:00 -
[200] - Quote
CCP Rise wrote:In the mean time keep the feedback coming and we'll give you updates as they come. Is there a SoE battleship planned? I am currently away, traveling through time and will be returning last week. |
|

Twisted Chick
11
|
Posted - 2013.10.02 19:35:00 -
[201] - Quote
CCP Rise wrote:A small change in the original post - The Astero has 20% drone hp per level, not 10% drone hp/tracking. This was actually just a mistake I made when copying the post over by grabbing an older version of the bonuses. Sorry about that.
In general there's a lot of good feedback coming in already of course and I'm already imagining and beginning to discuss version two with the CSM and Fozzie etc. (looking closely at the drone bandwidth/bay, CPU situation and hacking capability of the cruiser especially) but I want to give plenty of time for us to think it through and let you guys discuss in detail before any changes are made.
In the mean time keep the feedback coming and we'll give you updates as they come.
Thank You for the update \o/ Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
7
|
Posted - 2013.10.02 19:38:00 -
[202] - Quote
Keep all the drone bonuses,drone bay, drop all weapons slots apart from something to draw aggro. Make it drone weapons plus sleeper drone aggro resist. Amarr armor bonuses good,
Think ninja rather than samuri.
Come from nowhere and you WILL take notice lol
Great you are taking account of exploring virus levels.
This will not make it. Just another pew pew ship. Those that want that have more than enough choices.
This will set it well apart in a class of it's own. A true exploration force.
|

PotatoOverdose
SONS of LEGION RISE of LEGION
299
|
Posted - 2013.10.02 19:38:00 -
[203] - Quote
Laser cap usage is one of the most useless bonuses in the game. How many people fly a cloaky laser legion? Zero. Because all it has is the cap bonus.
Replace it with something else please. Damage bonus, tracking bonus, literally ANYTHING would be better than a cap bonus. Put another way, if I fit it with auto cannons/artillery I have just as many effective bonuses as if I fit it with lasers.
The frigate looks good. Could probably use another high (See: the least used covops is the helios).
For Exploration, no one will use these as a +10 bonus is significantly better than a +5 bonus. That's just a simple fact. They'll be decent for pvp though. |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
55
|
Posted - 2013.10.02 19:39:00 -
[204] - Quote
One thing i dont understand is why the frig gets only two highs, pigeon-holing it i to fitting cloak+probe launcher. It should be like the cruiser where you can still fit cov cloak+probe+ 3 turrets. Maybe the frig should get 4 highs ,with 3 turrets to follow the same scheme as the cruiser. But i also like the rest of the slot layout, so il not sure how to go from here.
Also no cpu reduction for either cloak or probe launcher. Wich means we'll never see a good armor fit with both cloak and expanded probe launcher on neither frig nor cruiser. IMMA FIRING MA LAZAR!!! |

Zhilia Mann
Tide Way Out Productions
1599
|
Posted - 2013.10.02 19:40:00 -
[205] - Quote
Azrael Rahl wrote: I put this fit together so far
Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
1MN Afterburner II Data Analyzer II Relic Analyzer II Cargo Scanner II
Covert Ops Cloaking Device II Sisters Core Probe Launcher, Core Scanner Probe I
[empty rig slot] [empty rig slot]
3k EHP, CPU is at 170 I would use something similar to this fit. for, maybe some smaller combat sites, and data and arch sites. A good replacement for my buzzard.
Stratios I like this ship a lot, and have some ideas for fits
I put this together
Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Armor EM Hardener II Armor Thermic Hardener II
10MN Afterburner II Data Analyzer II Relic Analyzer II Cargo Scanner II [empty med slot]
Sisters Core Probe Launcher, Core Scanner Probe I Covert Ops Cloaking Device II Focused Medium Pulse Laser II Focused Medium Pulse Laser II
Sits at 395.5 CPU
these fits i through together in a bit of a hurry... I am also still a beginner with fits. But I think the CPU will end up being a little low overall for these ships. Its manageable but would like to see more. Could always use overclocking rig as well.
let me know what everyone thinks.
I think you probably want a way to repair damage on PvE ships. |

Maximus Andendare
Future Corps Sleeper Social Club
614
|
Posted - 2013.10.02 19:41:00 -
[206] - Quote
CCP Rise wrote:HERE THEY ARE Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
The frig doesn't get the bonus to drone tracking anymore?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Omnathious Deninard
Novis Initiis
1604
|
Posted - 2013.10.02 19:43:00 -
[207] - Quote
Maximus Andendare wrote:CCP Rise wrote:HERE THEY ARE Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
The frig doesn't get the bonus to drone tracking anymore? lets be honest with ourselves, how many problems do light drones have tracking there target? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1605
|
Posted - 2013.10.02 19:51:00 -
[208] - Quote
Some food for thought regarding the laser bonus.
The ship has 2 racial qualities and a pirate faction theme.
Amarr qualities Large Drone Bay, Armor Resistance Bonus.
Gallente qualities High Drone Bandwidth, Drone Damage Bonus.
Sister of Eve theme Exploration Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
7
|
Posted - 2013.10.02 19:55:00 -
[209] - Quote
Omnathious Deninard wrote:Some food for thought regarding the laser bonus.
The ship has 2 racial qualities and a pirate faction theme.
Amarr qualities Large Drone Bay, Armor Resistance Bonus.
Gallente qualities High Drone Bandwidth, Drone Damage Bonus.
Sister of Eve theme Exploration +100
|

Lukas Rox
Aideron Technologies
33
|
Posted - 2013.10.02 19:58:00 -
[210] - Quote
Hi Rise, could you please post the cap recharge time for these?
They look (both stats and models) great! Worth every LP they cost... Wait, they will be in SoE LP stores, right? All those pilots in Gicodel can't be wrong? :-) Blogging about EVE on http://pozniak.pl/ |
|

Vladimir Norkoff
Income Redistribution Service
269
|
Posted - 2013.10.02 19:59:00 -
[211] - Quote
CCP Rise wrote: Stratios
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Drones (bandwidth / bay): 125 / 500
Ok, let me first say that I will definitely be flying this ship. Back when I was noobier than I am now, I had wanted a ship like this. But I gotta say, this crap is broken. Maybe that makes me a hypocrite, but w/e.
I have been liking what you guys have been doing with the ship rebalancing, but this is terrible. It is power creep in it's most obnoxious and obvious form. This is a cruiser. Which can fit a Cov Ops Cloak (granted it is rough on fitting). But it has a bandwidth higher than any BC. It's dronebay is larger than any other cruiser (T1/T2/T3/faction/pirate). Larger than any other BC. Larger than any other battleship! And it has a drone damage bonus. On top of that, it has what you have admitted is one of the most powerful bonuses in the game - resist bonuses. And a huge cargo bay to fill with cap boosters to keep a tank running.
How can you look at this and not see that it is completely overpowered? We don't need more FOTM faction cruisers. I am disappointed with you guys. Fix this!
|

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 19:59:00 -
[212] - Quote
PotatoOverdose wrote:Laser cap usage is one of the most useless bonuses in the game. How many people fly a cloaky laser legion? Zero. Because all it has is the cap bonus.
Replace it with something else please. Damage bonus, tracking bonus, literally ANYTHING would be better than a cap bonus. Put another way, if I fit it with auto cannons/artillery I have just as many effective bonuses as if I fit it with lasers.
The frigate looks good. Could probably use another high (See: the least used covops is the helios).
For Exploration, no one will use these as a +10 bonus is significantly better than a +5 bonus. That's just a simple fact. They'll be decent for pvp though.
This is absurd, you get the bonus for free. Half-cap lasers are better than ACS, all else being equal.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
749
|
Posted - 2013.10.02 19:59:00 -
[213] - Quote
Omnathious Deninard wrote:Some food for thought regarding the laser bonus.
The ship has 2 racial qualities and a pirate faction theme.
Amarr qualities Large Drone Bay, Armor Resistance Bonus.
Gallente qualities High Drone Bandwidth, Drone Damage Bonus.
Sister of Eve theme Exploration Since both races have a line of drone focused ships with damage bonuses it feels like the Gallente side only comes out with one exclusive bonus in the drone bandwidth. Not that it's really a problem, just a thought I had. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
4
|
Posted - 2013.10.02 20:00:00 -
[214] - Quote
Battleship DPS and a cov-ops cloak? Anybody that can actually afford one of these will be terrorising everyone else to tears.
I better start saving. 
Also, the terrible cap use bonus is totally fine. I don't want to use Lazers.
The sub-par relic and data bonuses are fine too. I wasn't going to use it for exploration.
Keep up the good work, gents. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
4
|
Posted - 2013.10.02 20:06:00 -
[215] - Quote
Someone raised the question of weather or not they will be able to fit covert cynos. Can you confirm this either way? With the covops cloak it seems like they should be able to... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
749
|
Posted - 2013.10.02 20:07:00 -
[216] - Quote
Vladimir Norkoff wrote:CCP Rise wrote: Stratios
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Drones (bandwidth / bay): 125 / 500
Ok, let me first say that I will definitely be flying this ship. Back when I was noobier than I am now, I had wanted a ship like this. But I gotta say, this crap is broken. Maybe that makes me a hypocrite, but w/e. I have been liking what you guys have been doing with the ship rebalancing, but this is terrible. It is power creep in it's most obnoxious and obvious form. This is a cruiser. Which can fit a Cov Ops Cloak (granted it is rough on fitting). But it has a bandwidth higher than any BC. It's dronebay is larger than any other cruiser (T1/T2/T3/faction/pirate). Larger than any other BC. Larger than any other battleship! And it has a drone damage bonus. On top of that, it has what you have admitted is one of the most powerful bonuses in the game - resist bonuses. And a huge cargo bay to fill with cap boosters to keep a tank running. How can you look at this and not see that it is completely overpowered? We don't need more FOTM faction cruisers. I am disappointed with you guys. Fix this! Part of the goal was to create a somewhat self sufficient ship in these designs so large bays were somewhat of a given. I'm not sure how that makes this ship terribly OP in that respect. We already have 3 125mbit cruisers so comparisons to BC bandwidth are irrelevant unless you are suggesting that the Ishtar, NVexor and Gilla are OP as is. They all have drone damage bonuses as well. Granted the combination of a covert cloak on top on the other advantages has not been done before, you've already pointed out that fitting somewhat tapers this advantage. |

Endo Saissore
The Scope Gallente Federation
9
|
Posted - 2013.10.02 20:10:00 -
[217] - Quote
First off I love these ships. These are perfect for my wormhole playstyle. I understand that you want to encourage lasers on this boat so I have a suggestion for the cruiser. Reduce the turret hardpoints to 2 and replace the cap bonus with a %100 damage bonus to lasers. Only being able to fit two lasers is essentially the cap usage bonus. This also frees up the highs for a cov ops, a probe launcher, and a utility high. Reducing turrets down to two will also help with the CPU problems that people are concerned with. You maintain the same dps as before, people will have to fit lasers or take a massive damage reduction, and I can fit a cloak and probe launcher without sacrificing a turret. You could move the 5th high slot to the low for amarrian tanking style but 5/5/5 works as well. |

Trii Seo
Sabotage Incorporated Executive Outcomes
161
|
Posted - 2013.10.02 20:12:00 -
[218] - Quote
We could use a clarification: will those ships get a reduction in recalibration delay like bombers do?
Some other feedback:
Astero
It looks fun, although I'm not entirely convinced by the 2 high slot thing. If I were to suggest anything, being bad and all, it would be going for 3 high slots and 2 turret slots - give the pilot more flexibility damage-wise. Go cloak/probes/utility setup or cloak + 2 guns for pure pew pew goodness.
You may say: well don't fit a cloak and fit guns only, same thing. My answer is - why fly an Astero then? For raw exploration, it'll be outclassed by a covert ops. For combat, it'll be outclassed by anything dedicated to combat.
Mids/lows is a fun set though, coupled with the resist bonuses. Looking forward to tanking/damage options here along with midslot shenanigans (Gratitous use of TD, anyone? Or maybe dual scram Astero for those pesky stabbed explorers...).
Stratios
This is exactly what I was talking about with the Astero: You have an option of going with utility/weapon mix or a full rack of hurt with a cloak. The rest seems to be looking good but it's not a ship till you brainstormed a pile of fits so...
Both
The T1 probe bonus looks like a nice compromise for the combat capacity. A fully skille dup Covert Ops frigate gains a 50% bonus and it's a specialized scanning ship that requires investing time into a specific skill to be good - it's also mostly harmless. With better combat capability than a covops at the cost of a bit of scanning skill and virus bonuses, this looks fairly balanced.
Edit:
Yes, I do believe it's good to have a choice between weapons and utility mods such as the probe launcher. As things currently stand, this is not really a thing with the Astero which looks like it's tailored for "one true highslot setup". Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Kogh Ayon
SUNDERING Goonswarm Federation
125
|
Posted - 2013.10.02 20:15:00 -
[219] - Quote
CCP Rise wrote: Astero
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers
2 turret hardpoints with only 2 high? Looks you are expecting people to fly a factional exploration frigate for a dog fight. Better to drop a low for the 3rd high-slot |

Trii Seo
Sabotage Incorporated Executive Outcomes
161
|
Posted - 2013.10.02 20:17:00 -
[220] - Quote
Whaargabl, I'm bad at poasting and forgot to ask the most important question.
WILL THOSE BABIES BE ABLE TO LIGHT COVERT CYNOS?!
There, asked. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
9
|
Posted - 2013.10.02 20:20:00 -
[221] - Quote
Whatever you design someone will try to make it a pew pew ship. If you focus on the exploration side and give it enough ability to make it capable of guerilla warfare that will fit very nicely into the soe theme, I love the cruiser, with the drone based damage. With the navy vexor rebalance you took away turret slots to make it balanced. It is a lovely ship. The stealth ability does give it a force multiplier which you could balance by making it have only 1 turret. This can be anything from a single light weapon to take aggro or a slow firing high alpha single heavy weapon. This would again fit the theme. Don't cross the SOE!
Please remember it is first and foremost an expedition and exploration ship, it will find a home in the wild reaches of eve, and though no one sees it, if they cross paths they will regret the encounter, this is not your Grandmothers ship!
The nuns will wag more than a stern finger.
If you really want to go over the top make it warp stable and unbubbleable. But that would be awesome and people would then scream overpowered from their gatecamps. |

AstraPardus
THE INSURGENCY The Unthinkables
276
|
Posted - 2013.10.02 20:20:00 -
[222] - Quote
CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet)
I think it would be really chill and SoE relevant to make the frigate an escort ship and the cruiser a logistics platform. Anyone agree? :3 Every time I post is Pardy time! :3 |

Unsuccessful At Everything
The Troll Bridge
6111
|
Posted - 2013.10.02 20:22:00 -
[223] - Quote
Stratios......Cov Ops cloak....drone and armor resist bonus....full flight of sentries....
These fleets will blot out the sun.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Jezs
Brutor Tribe Minmatar Republic
44
|
Posted - 2013.10.02 20:23:00 -
[224] - Quote
At least you didn't copy the models directly from sword of the stars. |

Syrinx Arktemis
Krannon of Sherwood Carthage Empires
0
|
Posted - 2013.10.02 20:34:00 -
[225] - Quote
Why not add:
Recon Ships Skill Bonus: 20% reduction in CPU need for cloaking devices per level.
to the cruisers as a 'bonus?' IE if you had the Recon Ships skill, you cloaks would be easier to fit, but it wouldn't be a requirement to fly the ship? |

Trii Seo
Sabotage Incorporated Executive Outcomes
162
|
Posted - 2013.10.02 20:39:00 -
[226] - Quote
epicurus ataraxia wrote:Whatever you design someone will try to make it a pew pew ship.
EVE is a PvP game. The tools of peace you give unto us shall be reforged for the tools of war. Science to empower man shall be used to destroy him.
Let's commonly say no to ships dedicated to PvE and consider this thing's ability to dish out some pain. I wouldn't say go for a damage bonus for turrets too, no - just expand fitting options. You're still free to fit cloak/probes/single gun, but your enemy has the option to fit cloak + guns only. Options, options - it's all about the options.
Perhaps, if lasers are being encouraged - give it a bonus to laser cap usage like the cruiser has, to have some benefit out of mounting them?
In any case, a covert ops cloak is an essential module. Having to sacrifice turret slots to install a cloak on a cloaky ship sort of prompts the question: why are you flying a cloaky ship? The only viable answer, I guess, is that you're troll fit and are baiting Dramiels and other combat nonsense with a Dramkiller fit. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

PotatoOverdose
SONS of LEGION RISE of LEGION
299
|
Posted - 2013.10.02 20:39:00 -
[227] - Quote
Xequecal wrote:PotatoOverdose wrote:Laser cap usage is one of the most useless bonuses in the game. How many people fly a cloaky laser legion? Zero. Because all it has is the cap bonus.
Replace it with something else please. Damage bonus, tracking bonus, literally ANYTHING would be better than a cap bonus. Put another way, if I fit it with auto cannons/artillery I have just as many effective bonuses as if I fit it with lasers.
The frigate looks good. Could probably use another high (See: the least used covops is the helios).
For Exploration, no one will use these as a +10 bonus is significantly better than a +5 bonus. That's just a simple fact. They'll be decent for pvp though. This is absurd, you get the bonus for free. Half-cap lasers are better than ACS, all else being equal. But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are gar superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings.
Like I said, you never see cloaky laser legions for many, many reasons. |

Vladimir Norkoff
Income Redistribution Service
269
|
Posted - 2013.10.02 20:45:00 -
[228] - Quote
Tyberius Franklin wrote: Part of the goal was to create a somewhat self sufficient ship in these designs so large bays were somewhat of a given. I'm not sure how that makes this ship terribly OP in that respect. We already have 3 125mbit cruisers so comparisons to BC bandwidth are irrelevant unless you are suggesting that the Ishtar, NVexor and Gilla are OP as is. They all have drone damage bonuses as well. Granted the combination of a covert cloak on top on the other advantages has not been done before, you've already pointed out that fitting somewhat tapers this advantage. Oh forgot one more thing, this monstrosity has more guns than any other 125mbit cruiser. Seriously mate, if you don't see how all of those singular attributes combine to make a grossly overpowered battleboat, then there isn't really much more I can say. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
22
|
Posted - 2013.10.02 20:48:00 -
[229] - Quote
CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
I see where the purpose here was, because you can fit the Covert Ops Cloak for a travel fit, and bring along the Mobile Deployable Depot, to refit for combat once you get out to deep space. If you're going to use it in hotdrop fleets and use the Covert Ops cloak constantly, then you trade off your damage potential, but I'm not sure how useful it will be with the CPU restrictions... I guess that'll take some fitting tests.
I'm just hoping the 550m3 cargo will be enough to carry your combat fitting modules to swap out, the depot (and strontium I expect), and all of your loot from an extended trip. I guess the question is - what is an extended trip? A couple of days? Personally I don't think it will be enough space, and you'll be forced to bring out a Blockade Runner as well to haul everything out:
- I can fill up a covert ops frigate (150m3) currently after running only one or two Data/Relic sites, if you pick up the items out of the materials containers (very bulky). Normally you have to leave those and only collect salvage, datacores, blueprints, and decryptors.
- If you're running combat sites or anomalies and salvaging, and picking up Meta4 items, you'll run out of space again very quickly, so you have to pick and choose which items to take.
- If you also want to bring along a few of the new siphon modules, and then bring back some stolen moon minerals, those are also pretty bulky.
|

Trii Seo
Sabotage Incorporated Executive Outcomes
163
|
Posted - 2013.10.02 20:48:00 -
[230] - Quote
PotatoOverdose wrote:Xequecal wrote:PotatoOverdose wrote:Laser cap usage is one of the most useless bonuses in the game. How many people fly a cloaky laser legion? Zero. Because all it has is the cap bonus.
Replace it with something else please. Damage bonus, tracking bonus, literally ANYTHING would be better than a cap bonus. Put another way, if I fit it with auto cannons/artillery I have just as many effective bonuses as if I fit it with lasers.
The frigate looks good. Could probably use another high (See: the least used covops is the helios).
For Exploration, no one will use these as a +10 bonus is significantly better than a +5 bonus. That's just a simple fact. They'll be decent for pvp though. This is absurd, you get the bonus for free. Half-cap lasers are better than ACS, all else being equal. But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are gar superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings. Like I said, you never see cloaky laser legions for many, many reasons.
I think the main reason those ships aren't getting a damage bonus is the fact they're covert. CCP deliberately stated that they don't want them being equal to actual combat-focused ships - and covert cloaks are quite powerful tools on their own, if used right. They let you avoid unwanted fights and, as you pointed out, pick the initial engagement range.
That said, the cap bonus isn't exactly great, I'd love to see a damage (maybe raw damage, not RoF...) one here and finally a viable laser covert boat. Because hey, lasers pew pew. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
749
|
Posted - 2013.10.02 20:52:00 -
[231] - Quote
Vladimir Norkoff wrote:Tyberius Franklin wrote: Part of the goal was to create a somewhat self sufficient ship in these designs so large bays were somewhat of a given. I'm not sure how that makes this ship terribly OP in that respect. We already have 3 125mbit cruisers so comparisons to BC bandwidth are irrelevant unless you are suggesting that the Ishtar, NVexor and Gilla are OP as is. They all have drone damage bonuses as well. Granted the combination of a covert cloak on top on the other advantages has not been done before, you've already pointed out that fitting somewhat tapers this advantage. Oh forgot one more thing, this monstrosity has more guns than any other 125mbit cruiser. Seriously mate, if you don't see how all of those singular attributes combine to make a grossly overpowered battleboat, then there isn't really much more I can say. It has the same number of turret points as the Ishtar, and the Gilla has equal missiles to turrets of both. The guns similarly are not damage bonused. again, I conceed the covert cloak may be pushing it, but the bays only increase the length of combat viability at best. The combat capacity still remains the same. |

The Sinister
Sebiestor Tribe Minmatar Republic
14
|
Posted - 2013.10.02 20:52:00 -
[232] - Quote
No ofense CCP:
1. The Frigate really needs a 3rd Hi slot.
2. The cruiser needs that Cloak CPU bonus ( The freaking thing uses 100 CPU)
( the cruiser witout the Cloak CPU bonus will be a nightmare to fit and the Frigate without a 3rd Hi Slot will have ***** DPS)
JUST SAYING!
|

Dehval
Risk Breakers Fidelas Constans
7
|
Posted - 2013.10.02 20:53:00 -
[233] - Quote
Did some basic EFT warrioring for this ship using basic math.
Blaster Fit Gank Machine Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN Afterburner II Faint Epsilon Warp Scrambler I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II
Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Needs a +3% CPU implant to fit.
Ogre II x5
Highlights Dps with Following*
- Void - 1127, 3.4+3.1km
- CN Antimatter - 1098, 2.3+6.3km
- Null - 1032, 6.3+8.8km
*Subtract 148dps if switching to Berserker II's.
EHP = ~35k give or take. 12k shield HP.
Speed = ~500m/s with AB. I am bad at mobility maths.
Given we weren't given regen stats on the capacitor, eyeballing it says it will be cap stable with everything running (It has more base cap than most Amarr cruisers).
Regardless, I think that is a bit ridiculous for a Cruiser sized hull. Even if the application range is horrible the fact that it is a cloaky means it gets to pick its fights. And this thing can probably beat out most battleships.
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
9
|
Posted - 2013.10.02 20:56:00 -
[234] - Quote
Trii Seo wrote:epicurus ataraxia wrote:Whatever you design someone will try to make it a pew pew ship. EVE is a PvP game. The tools of peace you give unto us shall be reforged for the tools of war. Science to empower man shall be used to destroy him. Let's commonly say no to ships dedicated to PvE and consider this thing's ability to dish out some pain. I wouldn't say go for a damage bonus for turrets too, no - just expand fitting options. You're still free to fit cloak/probes/single gun, but your enemy has the option to fit cloak + guns only. Options, options - it's all about the options. Perhaps, if lasers are being encouraged - give it a bonus to laser cap usage like the cruiser has, to have some benefit out of mounting them? In any case, a covert ops cloak is an essential module. Having to sacrifice turret slots to install a cloak on a cloaky ship sort of prompts the question: why are you flying a cloaky ship? The only viable answer, I guess, is that you're troll fit and are baiting Dramiels and other combat nonsense with a Dramkiller fit.
With one turret where you could fit battleship class weapons if you choose, you might have to gimp everything else to make it fit, but it would certainly make your target wake up,before the drones arrive,however you have become a glass canon to do this, so you can pew pew but now theres a risk....... |

ConranAntoni
Empyrean Warriors Insidious Empire
88
|
Posted - 2013.10.02 20:58:00 -
[235] - Quote
Hm, possible but most likely unpopular suggestion;
Regarding the hacking bonus, why not make it 2% per a level bonus per one of the racials. Lets be honest here, with it being only 5%, most people will ignore it unless their desperate or as mentioned earlier, collection piece. I know this is ignoring the circle jerk over it's current other "attributes" but figured I'd put it out there.
As, y'now, it is an exploration vessel with some teeth. |

PotatoOverdose
SONS of LEGION RISE of LEGION
301
|
Posted - 2013.10.02 21:00:00 -
[236] - Quote
Dehval wrote:Did some basic EFT warrioring for this ship using basic math. Ship Bonuses be damned. Blaster Fit Gank MachineDrone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 10MN Afterburner II Faint Epsilon Warp Scrambler I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Needs a +3% CPU implant to fit. Ogre II x5 Highlights Dps with Following*
- Void - 1127, 3.4+3.1km
- CN Antimatter - 1098, 2.3+6.3km
- Null - 1032, 6.3+8.8km
*Subtract 148dps if switching to Berserker II's. EHP = ~35k give or take. 12k shield HP. Speed = ~500m/s with AB. I am bad at mobility maths. Given we weren't given regen stats on the capacitor, eyeballing it says it will be cap stable with everything running (It has more base cap than most Amarr cruisers). Regardless, I think that is a bit ridiculous for a Cruiser sized hull. Even if the application range is horrible the fact that it is a cloaky means it gets to pick its fights. And this thing can probably beat out most battleships.
If it comes out like that, **** my cloaky proteus, Blaster Stratios FTW. BTW, this is why it needs a proper laser bonus if you want it used as a laser boat. |

Barrogh Habalu
Imperial Shipment Amarr Empire
527
|
Posted - 2013.10.02 21:07:00 -
[237] - Quote
PotatoOverdose wrote:But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings.
Like I said, you never see cloaky laser legions for many, many reasons. Laser bonus is there on this thing only for them to be useable at all if you want a ship that uses no ammo (although with how new explo plexes work I doubt people would want that).
If you want to pew with it, use other guns. You are very welcome to do so with a ship that has no important bonuses for specific weapon system.
That said, Stratios looks rather sick. I bet I'll be seeing nightmares after having a glimpse on what SoE battleship will be like. If it will be made ofc... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
9
|
Posted - 2013.10.02 21:07:00 -
[238] - Quote
ConranAntoni wrote:Hm, possible but most likely unpopular suggestion;
Regarding the hacking bonus, why not make it 2% per a level bonus per one of the racials. Lets be honest here, with it being only 5%, most people will ignore it unless their desperate or as mentioned earlier, collection piece. I know this is ignoring the circle jerk over it's current other "attributes" but figured I'd put it out there.
As, y'now, it is an exploration vessel with some teeth.
I like the bonus per level idea but should start at 5% and add 2% per level of covert ops. Otherwise covert ops skill becomes redundant.
My idea is that if you want the high alpha of a stealth bomber in a turret, you should suffer the same risks. Apart from that it is a drone boat and use the single turret choice according to your resources and what slots you are going to give up to make that choice. That turret could recieve amarr bonuses.creating a ship with a rack of turrets and a mass of drones is truly a split weapons system and either overpowered or good at neither job. |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 21:09:00 -
[239] - Quote
PotatoOverdose wrote:But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings.
Like I said, you never see cloaky laser legions for many, many reasons.
Edit: fixed typos from phone
You don't see cloaky Legions because they have no damage bonus at all. If the Loki had its covops damage bonus replaced with a tracking bonus nobody would use them either. It's not because ACs are better than lasers. This ship has its full complement of bonuses, the laser one is just a free extra one.
Also, ACs deal less damage than lasers even close up, they track better which might make them apply DPS better depending on the target but if you're shooting a BC or higher the lasers will always do more DPS. |

Trii Seo
Sabotage Incorporated Executive Outcomes
164
|
Posted - 2013.10.02 21:12:00 -
[240] - Quote
Dehval wrote:Did some basic EFT warrioring for this ship using basic math. Ship Bonuses be damned. Blaster Fit Gank MachineDrone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 10MN Afterburner II Faint Epsilon Warp Scrambler I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Needs a +3% CPU implant to fit. Ogre II x5 Highlights Dps with Following*
- Void - 1127, 3.4+3.1km
- CN Antimatter - 1098, 2.3+6.3km
- Null - 1032, 6.3+8.8km
*Subtract 148dps if switching to Berserker II's. EHP = ~35k give or take. 12k shield HP. Speed = ~500m/s with AB. I am bad at mobility maths. Given we weren't given regen stats on the capacitor, eyeballing it says it will be cap stable with everything running (It has more base cap than most Amarr cruisers). Regardless, I think that is a bit ridiculous for a Cruiser sized hull. Even if the application range is horrible the fact that it is a cloaky means it gets to pick its fights. And this thing can probably beat out most battleships. If you want to go Armor + EWAR, I don't feel like posting the fits but you can get about 45k EHP, room for a web, TD, and free midslot for whatever. No CPU implant needed. Only about 850 dps top end however.
Shag me sideways, this thing's rocking some serious claws, fangs and brass balls to boot. Agreed this is why it needs a laser damage bonus.
...and this is a stark reminder as to why you don't put shieldtank-level amounts of midslots on armor boats... THEM LOW SLOTS!
Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
301
|
Posted - 2013.10.02 21:14:00 -
[241] - Quote
Xequecal wrote:PotatoOverdose wrote:But all things are not equal, you have a covops cloak meaning you dictate initial engagement range. In that situation acs are superior with higher dps up close, better tracking, damage type selection, cap independance, and easier fittings.
Like I said, you never see cloaky laser legions for many, many reasons.
Edit: fixed typos from phone You don't see cloaky Legions because they have no damage bonus at all. If the Loki had its covops damage bonus replaced with a tracking bonus nobody would use them either. It's not because ACs are better than lasers. This ship has its full complement of bonuses, the laser one is just a free extra one. Also, ACs deal less damage than lasers even close up, they track better which might make them apply DPS better depending on the target but if you're shooting a BC or higher the lasers will always do more DPS. Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
484
|
Posted - 2013.10.02 21:16:00 -
[242] - Quote
I am sort of disappointed no damage bonuses of any kind!? No one will use lasers.
CCP WE ALL KNOW that capacitor usage reductions on lasers are POINTLESS. It's a JOKE. People will just use blasters or autocannons... at least give a range bonus or something?
Still buying them! |

Elfi Wolfe
University of Caille Gallente Federation
9
|
Posted - 2013.10.02 21:16:00 -
[243] - Quote
drools. "Please point to the place on the doll where the carebear touched you." |

Matias Otero
Brave Newbies Inc. Brave Collective
14
|
Posted - 2013.10.02 21:17:00 -
[244] - Quote
I have to say the +5 hacking and analysing bonuses are lackluster. If you want to make money hacking, you use a ship with proper bonuses to hacking like the covops frigates have, at +10 per skill level I get +40 hacking strength from the ship alone. Hacking strength is vital to making money as an archaeologist/hacker. Accessing cans fast in hostile space and not losing valuable salvage from failed hacking attempts is important to staying competitive with other income sources.
Add to that the fact that a covops vessel will cost you a fraction of an SEO ship, and these ships will not be used for exploration at all, other than maybe running combat sites. It is still a great combat ship and a powerful cloaked ambusher, but these are not the scientific exploration vessels we were promised.
TL;DR Either drop the hacking strength bonus or make it meaningful. |

Matias Otero
Brave Newbies Inc. Brave Collective
14
|
Posted - 2013.10.02 21:18:00 -
[245] - Quote
double post |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 21:24:00 -
[246] - Quote
PotatoOverdose wrote:Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line.
Yeah, if I was planning to decloak 3km away and try to gank that way, I'd definitely fit blasters. But it's just as viable to decloak 24km out with TDs and pew pew with lasers. ACs are mediocre at both roles so I don't see them being used much. |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
55
|
Posted - 2013.10.02 21:27:00 -
[247] - Quote
nobody uses a cloaky legion because lazers are its ONLY weapon choice, doesnt even have 25 m3 dronebay. This ship has a huge dronebay, bandwidth and damage bonus.
if i ever buy this , ill be sure to use lazors for their long optimal. if it cant track , ill just use my drones
EDIT: Holy Jamyl! This dronebay is unkillable!! IMMA FIRING MA LAZAR!!! |

Tarn Kugisa
Imperial Guardians Spaceship Samurai
502
|
Posted - 2013.10.02 21:31:00 -
[248] - Quote
covert ops with actual ability to kill stuff other than black ops/bombers? I'll buy 100
I want to test these as SOON as they get onto sisi Be polite. Be efficient. Have a plan to troll everyone you meet --áKuroVolt |

Trii Seo
Sabotage Incorporated Executive Outcomes
164
|
Posted - 2013.10.02 21:32:00 -
[249] - Quote
Fact 1: It is perfectly viable to decloak literally in someone's face. Fact 2: With Null this baby is still rocking some serious damage while not being in someone's face. And don't forget a chunk of the damage comes from drones. Fact 3: You only need 3-4 mids for an exploration ship.
Suggestions then:
Reduce the number of midslots to 3, 4 tops. 3 is enough to fit a prop mod + exploration modules. 3 is also "enough" to fit the basic armor tanker pvp deal of prop/point/web.
Give it a laser damage bonus. To make it truly a proud covert lasers pew pew ship. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

PotatoOverdose
SONS of LEGION RISE of LEGION
301
|
Posted - 2013.10.02 21:35:00 -
[250] - Quote
Xequecal wrote:PotatoOverdose wrote:Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line. Yeah, if I was planning to decloak 3km away and try to gank that way, I'd definitely fit blasters. But it's just as viable to decloak 24km out with TDs and pew pew with lasers. ACs are mediocre at both roles so I don't see them being used much.
Yeah, you clearly don't do the whole cloaky ganking thing. After the NPC AI changes, every single hostile in the mission/anom/plex will shoot you instead of the other guy the moment you use your tracking disruptors on anything. Your 35k ehp Stratios will die a quick death to NPCs alone, before your target even decides to shoot back.
You could of course wait till your target kills all the rats, but I'd much rather apply my 1000+ dps alongside the 600+ dps from rats without triggering their aggro, killing my target in less than 20 seconds.
But you have fun plinking away at your target from 24 km while he gets his 30 friends from next door to kill your shiny ship.  |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
484
|
Posted - 2013.10.02 21:36:00 -
[251] - Quote
Trii Seo wrote:Fact 1: It is perfectly viable to decloak literally in someone's face. Fact 2: With Null this baby is still rocking some serious damage while not being in someone's face. And don't forget a chunk of the damage comes from drones. Fact 3: You only need 3-4 mids for an exploration ship.
Suggestions then:
Reduce the number of midslots to 3, 4 tops. 3 is enough to fit a prop mod + exploration modules. 3 is also "enough" to fit the basic armor tanker pvp deal of prop/point/web.
Give it a laser damage bonus. To make it truly a proud covert lasers pew pew ship. No, please no... not the anemic lowslots of all other Amarr ships...
I'd rather have a gimped damage-less cruiser than one with virtually no midslots for the people that actually want to explore and do DED sites. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
4
|
Posted - 2013.10.02 21:37:00 -
[252] - Quote
Drop the drone bandwidth to 100m3 so people have to think about what they're doing and the DPS isn't completely insane? |

La'Krul
Havoc Violence and Chaos
50
|
Posted - 2013.10.02 21:43:00 -
[253] - Quote
CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it.
I can run 8/10s in an Ishtar without breaking sweat. I hope the Stratios is as capable.
These ships look awesome. Personally, I think they should be very expensive or you should lose skillpoints if one pops. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
749
|
Posted - 2013.10.02 21:48:00 -
[254] - Quote
La'Krul wrote:CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it. I can run 8/10s in an Ishtar without breaking sweat. I hope the Stratios is as capable. These ships look awesome. Personally, I think they should be very expensive or you should lose skillpoints if one pops. Why should one lose SP for these? |

Xequecal
GoonWaffe Goonswarm Federation
78
|
Posted - 2013.10.02 21:52:00 -
[255] - Quote
PotatoOverdose wrote:Xequecal wrote:PotatoOverdose wrote:Read dehval's post. If autocannon's won't be used, blasters will. Either way, lasers won't be the first choice. Not when you can get 1000+ dps off of a covops hull with blasters.
Also, the "full complement of bonuses" argument is batshit stupid. That's like saying the Cynabal's "25% bonus to Medium Projectile Turret rate of fire" is "just a free extra one." A bonus is a bonus, end of line. Yeah, if I was planning to decloak 3km away and try to gank that way, I'd definitely fit blasters. But it's just as viable to decloak 24km out with TDs and pew pew with lasers. ACs are mediocre at both roles so I don't see them being used much. Yeah, you clearly don't do the whole cloaky ganking thing. After the NPC AI changes, every single hostile in the mission/anom/plex will shoot you instead of the other guy the moment you use your tracking disruptors on anything. Your 35k ehp Stratios will die a quick death to NPCs alone, before your target even decides to shoot back. And it will die even faster when he decides to shoot back. You could of course wait till your target kills all the rats, but I'd much rather apply my 1000+ blaster dps alongside the 600+ dps from rats without triggering their aggro, killing my target in less than 20 seconds. But you have fun plinking away at your target from 24 km while he gets his 30 friends from next door to kill your shiny ship. 
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 21:55:00 -
[256] - Quote
Will not these ships' purpose overlap too much with covops' ones and be too OP in general? At the moment they are basically "covops with guns" - new class of ships, not just an upgraded version of t1 ships like other faction ships. They will have lower entry barrier than covops and the only thing which can drive pilots away from them - price (they will be expensive, I'm sure). They will also create some sort of amarr/gallente favoritism because of their absolutely unique features - universal damage dealing and exploring ship with covops cloak - most of current covops are not damage dealers at all (they are focused on EWAR) except stealth bombers but they are rather specialised and t3 which are not very good at damage dealing in cloaky configuration. Unlike covops they will have both exploring bonuses and still will be able to drive off/kill other pilots in occupied anomalies.
So, to make them overlap less with covops: - remove CovertOps cloak fitting ability - add several role bonuses to Improved Cloak which will neutralise all penalties of Improved Cloak (speed and scanres penalties, recalibration/reactivation delays) to make it behave just like CovOps cloak but with one important (IMHO) exception - no warping in cloak allowed.
What's the purpose? -CovOPS still will be #1 choice for active stealth reconnaissance since SoE ships will be still visible on d-scan while warping and in overview when landing. -In the same time SoE ships will be able to move around safely - they will be able to pass gatecamps just like as with cloak+mwd trick except mwd wouldn't be necessary (since speed will not be penalised with cloak on) -They will still be able to avoid bubble camps in the same manner as covops |

M1k3y Koontz
Thorn Project Surely You're Joking
329
|
Posted - 2013.10.02 21:56:00 -
[257] - Quote
Those models, wow, give the art guys a raise 
The frigate seems a bit weak, shouldn't the drone bonus on the frigate and cruiser be the same, with a damage and HP bonus? I can see why the frig has just the HP bonus in relation to being able to use 5 light drones, 99 DPS with hobgoblins, plus maybe one turret if the probe bonus is forsaken.
Basicly, its DPS is quite week for a faction frig. It needs either a drone damage bonus or the ability to fit two guns to compensate imho.
The cruiser looks good, but what about cloak CPU? Will it have a -100% CPU usage as well? I ask because it doesn't say so in the role bonuses. I'll have to get one of those, it looks awesome. And get decent sentry drone skills :/
Make heavy drones faster CCP; ffs there's a reason people only use lights and sentries! How much herp could a herp derp derp if a herp derp could herp derp. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
486
|
Posted - 2013.10.02 21:56:00 -
[258] - Quote
Gabriel Locke wrote:Drop the drone bandwidth to 100m3 so people have to think about what they're doing and the DPS isn't completely insane?
I can't believe some people can be so shortsighted.
100? Really?
The ship has no turret damage bonus, no drone damage bonus, and now you want to take away 20% of it's potential damage? Can't tell if trolling...
The ship is rather gimped as it is because of no damage bonuses. I can't believe some people want to nerf it. It's like they've never been to nullsec. |

La'Krul
Havoc Violence and Chaos
51
|
Posted - 2013.10.02 21:57:00 -
[259] - Quote
Tyberius Franklin wrote:Why should one lose SP for these?
Just an idea, as they are so good. Mind you, as they will also be used as an offensive ship maybe it would be a bad idea.
I just don't want to see everyone flying them. Maybe it could requires SoE standings to fly or something or the skill requirement should be really extensive.
Personally, I'd make the prerequisites all Cruisers to V, Astrometrics V and Cloaking V, for a start. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
749
|
Posted - 2013.10.02 21:59:00 -
[260] - Quote
Nyancat Audeles wrote:Gabriel Locke wrote:Drop the drone bandwidth to 100m3 so people have to think about what they're doing and the DPS isn't completely insane? I can't believe some people can be so shortsighted. 100? Really? The ship has no turret damage bonus, no drone damage bonus, and now you want to take away 20% of it's potential damage? Can't tell if trolling... The ship is rather gimped as it is because of no damage bonuses. I can't believe some people want to nerf it. It's like they've never been to nullsec. It has the standard 10% per level drone damage bonus (cruiser) |
|

La'Krul
Havoc Violence and Chaos
51
|
Posted - 2013.10.02 22:01:00 -
[261] - Quote
Samara Anninen wrote:- remove CovertOps cloak fitting ability - add several role bonuses to Improved Cloak which will neutralise all penalties of Improved Cloak (speed and scanres penalties, recalibration/reactivation delays) to make it behave just like CovOps cloak but with one important (IMHO) exception - no warping in cloak allowed.
When you're exploring in null you're jumping into hostile system after hostile system, any of which could have a bubble camp. The cov ops cloak is essential for encouraging people to venture out into the depths of space without wondering if they are going to survive the trip or how the hell they are going to get their phat loot all the way home. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
749
|
Posted - 2013.10.02 22:01:00 -
[262] - Quote
La'Krul wrote:Tyberius Franklin wrote:Why should one lose SP for these? Just an idea, as they are so good. Mind you, as they will also be used as an offensive ship maybe it would be a bad idea. I just don't want to see everyone flying them. Maybe it could requires SoE standings to fly or something or the skill requirement should be really extensive. Personally, I'd make the prerequisites all Cruisers to V, Astrometrics V and Cloaking V, for a start. No doubt it's very strong, but I'd prefer it'd be balanced than unfairly penalized. Even after seeing the justification I wonder still if the resist bonus makes it to durable for a cov ops ship. |

PotatoOverdose
SONS of LEGION RISE of LEGION
304
|
Posted - 2013.10.02 22:07:00 -
[263] - Quote
Xequecal wrote:
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space.
Well, isn't it lovely that auto cannons can switch their damage type, and are good everywhere? See the problem with lasers against tengus, for example, is that if you use Imperial Navy Multifreq, most tengus will have over 90% thermal resist with a single invuln alone, thus making you loose almost half your dps right there.
You could switch to scorch, but then you loose 20% of your dps right off the bat. Also a tracking penalty from scorch, which may or may not hurt you against an AB fit tengu. Now, lasers aren't bad in this situation, but autocannons are better because you'll want to web him since 90% of tengus are ab fit anyway. And once you're in web range AC's win.
Just to be clear: lasers aren't bad.
It's just that for cloaky PvP, unbonused blasters and autocannons are FAR better than cap bonused lasers. Dehval's fit is a pretty good example of this. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:12:00 -
[264] - Quote
La'Krul wrote:Samara Anninen wrote:- remove CovertOps cloak fitting ability - add several role bonuses to Improved Cloak which will neutralise all penalties of Improved Cloak (speed and scanres penalties, recalibration/reactivation delays) to make it behave just like CovOps cloak but with one important (IMHO) exception - no warping in cloak allowed. When you're exploring in null you're jumping into hostile system after hostile system, any of which could have a bubble camp. The cov ops cloak is essential for encouraging people to venture out into the depths of space without wondering if they are going to survive the trip or how the hell they are going to get their phat loot all the way home.
I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
487
|
Posted - 2013.10.02 22:13:00 -
[265] - Quote
Cap recharge time stats, please? |

Eko Fromtv
Center for Advanced Studies Gallente Federation
8
|
Posted - 2013.10.02 22:13:00 -
[266] - Quote
Any bonus to lasers will be appreciated - ROF, DPS, tracking, you name it. (Ice) Miner for life. |

Xequecal
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.10.02 22:17:00 -
[267] - Quote
Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back?
There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1248
|
Posted - 2013.10.02 22:17:00 -
[268] - Quote
Cool stuff is cool. More ships it's always good specially with older getting balanced and fun (welp marauders....grrrr) *removed inappropriate ASCII art signature* - CCP Eterne |

Joelleaveek
Center for Advanced Studies Gallente Federation
255
|
Posted - 2013.10.02 22:22:00 -
[269] - Quote
What type of sensors do these have? |

Kane Fenris
NWP
78
|
Posted - 2013.10.02 22:24:00 -
[270] - Quote
CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
plz dont force us to use lasers.... as a pilot who has every race but amar skilled (ships and weapons) and enjoys exploration this sucks cause i have to train both cruisers 5 and med weapons 5 just to use those awesome ships... if i could use any turret weapon on them it would be way better |
|

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:27:00 -
[271] - Quote
Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan.
Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps.
The point is to make these ships and CovOps much like Combat/Force Recons in terms of gank/stealthiness |

Alticus C Bear
University of Caille Gallente Federation
177
|
Posted - 2013.10.02 22:29:00 -
[272] - Quote
Wow love the ships.
As a keen Tristan, Vexor class pilot I love the ships, they are probably overpowered.
The frigate with four lows and a resist bonus will tank like an Incursus/punisher but deal damage like the Tristan. SAAR and plate or dual rep is going to be very strong and being combined with the cloak is going to be a fearsome ambush brawler.
Be cautious about allowing this in novice FW complexes. The probable cost and power level does not make there feel like entry level ships, have you thought about making these technically tech 2 a bit like the tourney ships but with the covops recon skills.
|

Xequecal
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.10.02 22:33:00 -
[273] - Quote
Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness
......which also does nothing, as the recalibration timer will expire while they're warping. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
487
|
Posted - 2013.10.02 22:34:00 -
[274] - Quote
Kane Fenris wrote:CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
plz dont force us to use lasers.... as a pilot who has every race but amar skilled (ships and weapons) and enjoys exploration this sucks cause i have to train both cruisers 5 and med weapons 5 just to use those awesome ships... if i could use any turret weapon on them it would be way better
Who's forcing you to use lasers? There's no damage bonus to lasers. You could just as effectively use blasters or autocannons. |

Fayral
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.10.02 22:35:00 -
[275] - Quote
I feel like this ship needs to stay true to its roots as a covert ops all in one exploration boat. Similar to how people used the pilgrim in the same role, just much better. A more usable laser bonus would be nice, like an optimal bonus. Ship balance does need to be taken into consideration as its a pretty tight line to walk. If the Stratios becomes more of a cloaky hunter killer elite pvp ship than a really efficient exploration boat than i won't be a happy camper. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
487
|
Posted - 2013.10.02 22:36:00 -
[276] - Quote
What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:37:00 -
[277] - Quote
Xequecal wrote:Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness ......which also does nothing, as the recalibration timer will expire while they're warping.
ok-ok, my fail :)
Anyway they are too OP, IMHO, and should be either nerfed or CovOps should be boosted with new abilities |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
4
|
Posted - 2013.10.02 22:40:00 -
[278] - Quote
PotatoOverdose wrote:Xequecal wrote:
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space.
Well, isn't it lovely that auto cannons can switch their damage type, and are good everywhere? See the problem with lasers against tengus, for example, is that if you use Imperial Navy Multifreq, most tengus will have over 90% thermal resist with a single invuln alone, thus making you loose almost half your dps right there. You could switch to scorch, but then you loose 20% of your dps right off the bat. Also a tracking penalty from scorch, which may or may not hurt you against an AB fit tengu. Now, lasers aren't bad in this situation, but autocannons are better because you'll want to web him since 90% of tengus are ab fit anyway. And once you're in web range AC's win. Just to be clear: lasers aren't bad. It's just that for cloaky PvP, unbonused blasters and autocannons are FAR better than cap bonused lasers. Dehval's fit is a pretty good example of this.
You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly. |

Overdos
Fallen Soldiers of Perseverance From Ashes.
0
|
Posted - 2013.10.02 22:40:00 -
[279] - Quote
what needs to be added to the frigit is a mini doomsday or a mini siege mod. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 22:41:00 -
[280] - Quote
Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage.
They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
305
|
Posted - 2013.10.02 22:45:00 -
[281] - Quote
Gabriel Locke wrote:
You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly.
When they apply directly to one of the ships in question, yes. When a blaster fit was proposed that clearly works better at its role than the bonused laser fit, again yes.
Troll somewhere else. |

Xequecal
GoonWaffe Goonswarm Federation
79
|
Posted - 2013.10.02 22:45:00 -
[282] - Quote
Gabriel Locke wrote:You guys are right, this thread is definately the best place to discuss whether lazers are better than projectiles, in general, endlessly.
The ships (well, at least the cruiser) will never go live in this state, they make Alliance Tournament ships look weak. Discussing these stats is actually kind of pointless. |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 22:49:00 -
[283] - Quote
PotatoOverdose wrote:Xequecal wrote:
Eh, when ganking ratters it's going to come down to which ratters you're ganking. You definitely don't want blasters when you're hunting afktars and Tengus in Gurista/Serpentis/Angel space, just like you don't want lasers in Bloodraider/Sansha space.
Well, isn't it lovely that auto cannons can switch their damage type, and are good everywhere? See the problem with lasers against tengus, for example, is that if you use Imperial Navy Multifreq, most tengus will have over 90% thermal resist with a single invuln alone, thus making you loose almost half your dps right there. You could switch to scorch, but then you loose 20% of your dps right off the bat. Also a tracking penalty from scorch, which may or may not hurt you against an AB fit tengu. Now, lasers aren't bad in this situation, but autocannons are better because you'll want to web him since 90% of tengus are ab fit anyway. And once you're in web range AC's win. Just to be clear: lasers aren't bad. It's just that for cloaky PvP, unbonused blasters and autocannons are FAR better than cap bonused lasers. Dehval's fit is a pretty good example of this.
Shooting Sansha/Blood Raider ratters with lasers.
Projectiles > Lasers for cloaky hulls. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 22:57:00 -
[284] - Quote
Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships.
CovOps are better than the SOE ships, more scan strength and bigger role bonus to virus strength. How much herp could a herp derp derp if a herp derp could herp derp. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
492
|
Posted - 2013.10.02 22:57:00 -
[285] - Quote
Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships.
Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time.
Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 22:59:00 -
[286] - Quote
I think that limiting the ship to laser use only is a good thing (by bonuses to lasers or simple restriction).
It's not a generalist type ship like the Gnosis. It specifically represents two factions and must have their respective weapon systems a.k.a. Drones and Lazors. For the ones bitching about "it's unfair" - train the skills needed or pick another ship that suits your skill set better.
1. Needs ANY bonus to lasers 2. Another high slot would be extremely useful. As long as the intent is for this to be long deployment type/explorer craft with emphasis on drones, another high is a must. Yes,w e have the big drone bay, but repairing the drones on the go is very important as well. (Ice) Miner for life. |

PotatoOverdose
SONS of LEGION RISE of LEGION
305
|
Posted - 2013.10.02 23:04:00 -
[287] - Quote
Eko Fromtv wrote:repairing the drones on the go is very important as well. Keep a single light armor repair drone in your bay, same thing you do in a pilgrim. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 23:05:00 -
[288] - Quote
Nyancat Audeles wrote:Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships. Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time. Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily.
But all current pirate ships are just "updated" t1 ships by both skill prerequisites and bonuses. These ones are basically "updated" t2 (by bonuses - CovOps) but with usual pirate prerequisites (racial t1 skills). |

Jaz Antollare
Deadly Loneliness
27
|
Posted - 2013.10.02 23:05:00 -
[289] - Quote
Make that scan bonus better than t1 and worse than t2, it would be fair imo.
But the viruses +10 hell-no. OOOOR just give them those damn +10 and give the t2 scan frigates +15!:3 |

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 23:06:00 -
[290] - Quote
PotatoOverdose wrote:Eko Fromtv wrote:repairing the drones on the go is very important as well. Keep a single light armor repair drone in your bay, same thing you do in a pilgrim.
Useful after a fight. I'd rather keep my dps at 100% and rep it on the go. (Ice) Miner for life. |
|

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:08:00 -
[291] - Quote
After seeing the 1000dps blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.
If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that.
Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo.
Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there.
The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried?
Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
493
|
Posted - 2013.10.02 23:11:00 -
[292] - Quote
Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. 
Have fun with that lock time delay and lack of tank. |

PotatoOverdose
SONS of LEGION RISE of LEGION
307
|
Posted - 2013.10.02 23:12:00 -
[293] - Quote
Vincent Ageon wrote:Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  That's kinda why people are saying it needs a proper laser bonus. 
But hell, If it releases like this I'll use it as a cloaky blaster boat like everyone else. |

Rek Seven
Probe Patrol Polarized.
995
|
Posted - 2013.10.02 23:13:00 -
[294] - Quote
CCP Rise wrote:A small change in the original post - The Astero has 20% drone hp per level, not 10% drone hp/tracking. This was actually just a mistake I made when copying the post over by grabbing an older version of the bonuses. Sorry about that.
In general there's a lot of good feedback coming in already of course and I'm already imagining and beginning to discuss version two with the CSM and Fozzie etc. (looking closely at the drone bandwidth/bay, CPU situation and hacking capability of the cruiser especially) but I want to give plenty of time for us to think it through and let you guys discuss in detail before any changes are made.
In the mean time keep the feedback coming and we'll give you updates as they come.
That frigate will be really great to use! 
You should make the cruiser the bigger brother to the Astero. Drop the lazer capacitor bonus and give it 20% to drone damage/ehp in addition, to a revised slot layout of: H/4, M/5, L/5, T/3. This would basically give you a tougher Astero with two utility highs to fit a salvager, tractor beam, remote rep or a drone link augmenter.
I hope that a battle ship version in being considered, to complete the set but if so, i expect is to come after black ops ships get rebalanced. +1 |

Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:13:00 -
[295] - Quote
Vincent Ageon wrote:Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  Most dont give 2-***** about a turret bonus, they just dont want a laser bonus on the ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:14:00 -
[296] - Quote
Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.  Have fun with that lock time delay and lack of tank.
"Roll Bonus: Can fit Covert Ops Cloak" <--- |

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 23:14:00 -
[297] - Quote
Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home. 
Yes, keep nerfing it and expect it to deliver on promises. It needs the big drone bay if it is to fulfill it's goal.
So restricting it to lasers will be an excellent choice. You won't have to worry about that blaster DPS anymore :)
Giving it a hybrid bonus would strengthen the Gallente side too much. It already has drone bonuses. (Ice) Miner for life. |

Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:15:00 -
[298] - Quote
Vincent Ageon wrote:Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.  Have fun with that lock time delay and lack of tank. "Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:17:00 -
[299] - Quote
Eko Fromtv wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  Yes, keep nerfing it and expect it to deliver on promises. It needs the big drone bay if it is to fulfill it's goal. So restricting it to lasers will be an excellent choice. You won't have to worry about that blaster DPS anymore :) Giving it a hybrid bonus would strengthen the Gallente side too much. It already has drone bonuses. Amarr uses drones also, so it is a shared trait. If it gets lasers it is pushed too much to the Amarr side. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 23:17:00 -
[300] - Quote
Eko Fromtv wrote:PotatoOverdose wrote:Eko Fromtv wrote:repairing the drones on the go is very important as well. Keep a single light armor repair drone in your bay, same thing you do in a pilgrim. Useful after a fight. I'd rather keep my dps at 100% and rep it on the go.
The massive drone bay on SOE ships means you can have every flight of drones you want AND rep drones. How much herp could a herp derp derp if a herp derp could herp derp. |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
308
|
Posted - 2013.10.02 23:18:00 -
[301] - Quote
Omnathious Deninard wrote:Vincent Ageon wrote:Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.  Have fun with that lock time delay and lack of tank. "Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
494
|
Posted - 2013.10.02 23:19:00 -
[302] - Quote
Vincent Ageon wrote:Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.  Have fun with that lock time delay and lack of tank. "Roll Bonus: Can fit Covert Ops Cloak" <---
Covops ships still have a lock time delay with a covops cloak, unless they have a -100% lock time delay... and it's a rather long delay.
As I said, have fun with that delay and lack of tank!  |

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 23:20:00 -
[303] - Quote
Omnathious Deninard wrote: Amarr uses drones also, so it is a shared trait. If it gets lasers it is pushed too much to the Amarr side.
Perfect. It will be balanced by the armour rep bonuses which are mostly a Gallente trait in this comparison.
It balances out perfectly. (Ice) Miner for life. |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:20:00 -
[304] - Quote
Omnathious Deninard wrote:Vincent Ageon wrote:Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.  Have fun with that lock time delay and lack of tank. "Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay.
It didnt. But last time I checked Covops cloaking devices dont give you scan resolution penalty. The "target delay" would be what your normal targetting would be without a cloak given the ship and your skill levels. |

Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:22:00 -
[305] - Quote
Vincent Ageon wrote:Omnathious Deninard wrote:Vincent Ageon wrote:Nyancat Audeles wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void.  Have fun with that lock time delay and lack of tank. "Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. It didnt. But last time I checked Covops cloaking devices dont give you scan resolution penalty. The "target delay" would be what your normal targetting would be without a cloak given the ship and your skill levels. Covert Ops Cloaking devices come with a 5 second targeting delay on top of the need to lock your target. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.02 23:22:00 -
[306] - Quote
Xequecal wrote:Samara Anninen wrote:Xequecal wrote:Samara Anninen wrote:I see no problem with this. You just have to be visible when you are warping. You still can leave bubble fast being cloaked. Anyway... guns are not absolutely necessary to survive anywhere in new eden - just use covops if you want to be fully invisible. Otherwise - why will you ever use covops for exploration if you have enough isks to buy this OP ship with both cloak and ability to fight back? There is very little difference. When a covops cloaker decloaks he has to wait 6 seconds (noone trains Cloaking V) before he can lock you. Your imp cloaker is visible in warp, but he can lock immediately after landing on grid. You don't get much more warning against the latter, even if you spam dscan. Well... OK. It's true, but actually I have said that it should duplicate CovOps cloak in any way except cloak warping so recalibration delay can be simply not totally removed but reduced to the same 6 seconds as for CovOps. The point is to make these ships much like Combat/Force Recons in terms of gank/stealthiness ......which also does nothing, as the recalibration timer will expire while they're warping.
Just thought about it... I have said "ok" too early :)
What's the problem with recalibration delay on CovOps if you can simply decloak 5-6 seconds BEFORE landing on grid. You can, I'm sure, it's just a matter of timing. |

Omnathious Deninard
Novis Initiis
1611
|
Posted - 2013.10.02 23:22:00 -
[307] - Quote
Eko Fromtv wrote:Omnathious Deninard wrote: Amarr uses drones also, so it is a shared trait. If it gets lasers it is pushed too much to the Amarr side.
Perfect. It will be balanced by the armour rep bonuses which are mostly a Gallente trait in this comparison. It balances out perfectly. It dosent get an armor rep bonus, it gets an armor resistance bonus which is an amarr trait. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.02 23:25:00 -
[308] - Quote
Omnathious Deninard wrote:Eko Fromtv wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  Yes, keep nerfing it and expect it to deliver on promises. It needs the big drone bay if it is to fulfill it's goal. So restricting it to lasers will be an excellent choice. You won't have to worry about that blaster DPS anymore :) Giving it a hybrid bonus would strengthen the Gallente side too much. It already has drone bonuses. Amarr uses drones also, so it is a shared trait. If it gets lasers it is pushed too much to the Amarr side.
Especially with the armor resistance bonus. How much herp could a herp derp derp if a herp derp could herp derp. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.02 23:27:00 -
[309] - Quote
Omnathious Deninard wrote:Eko Fromtv wrote:Omnathious Deninard wrote: Amarr uses drones also, so it is a shared trait. If it gets lasers it is pushed too much to the Amarr side.
Perfect. It will be balanced by the armour rep bonuses which are mostly a Gallente trait in this comparison. It balances out perfectly. It dosent get an armor rep bonus, it gets an armor resistance bonus which is an amarr trait.
Correct, of course. My bad. (Ice) Miner for life. |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:27:00 -
[310] - Quote
"Roll Bonus: Can fit Covert Ops Cloak" <---[/quote] When did it get 100% reduction to cloaking device targeting delay.[/quote] When did that ever stop the cloaky loki, proteus, or pilgrim?[/quote]
Last line says it perfectly. And count the number of kills those ships have raked in collectively.
My point in all that was, the ship is going to be used in PvP regardless. I just think there is to much focus at the moment at making it better at PvP than it already seems when the intended purpose behind it was, as stated, long deployment exploration.
Its coming in the Rubicon expansion. Same with some new toys as well. Those new toys need to also be taken into account. Like the mobile fitting array. Why in the world would you not take one of these on a long deployment? Cargo space? Seems thats the ONLY restriction. Drones are a shared trait. I like drones. I use drones. But a cloaky Ishar is all it seems to me. Fleet of SOE ships that can quickly swap from Sentries to Orgres cuz there already loaded, set to assist and STILL be able to self rep seems any other use like explo would be pointless. |
|

Xindi Kraid
The Night Wardens Viro Mors Non Est
609
|
Posted - 2013.10.02 23:31:00 -
[311] - Quote
You need some more utility highs. These are supposed to be cloaked probers according to the role bonuses, and that takes 2 highs which leaves the firgate with no weapons besides drones; the cruiser only loses a single weapon, so it's not as bad off, but being able to still fit a full rack would be nice. It's also nice to be able to fit a neut for combat or a salvager for ratting when not running stealth which again screws the frigate.
Also, shouldn't that be a 99% decrease in the fitting cost of cloaking devices? As far as I am aware, no ships can fit a cloak for free.
Thems some big bays. |

Harvey James
Deep Core Mining Inc. Caldari State
523
|
Posted - 2013.10.02 23:33:00 -
[312] - Quote
a little confusing ... initial post had drone tracking on the frig and now has 20% drone HP??
odd laser cap bonus but no damage so hardly forcing you too use lasers a very liberal mid slot layout but no real armour low slot layout .. it all seems a bit mixed sending mixed messages and able to do many different things despite it's bonuses ..
also for an armour tanker it seems to have plenty of shields and structure .. its not really clear its an armour ship despite the armour resist bonus. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.02 23:35:00 -
[313] - Quote
Vincent Ageon wrote:"Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim?
Last line says it perfectly. And count the number of kills those ships have raked in collectively. Just as an example, it will take this ship about 9 seconds to target a rupture. Based upon the information I can get at work at least. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

PotatoOverdose
SONS of LEGION RISE of LEGION
309
|
Posted - 2013.10.02 23:38:00 -
[314] - Quote
Omnathious Deninard wrote:Vincent Ageon wrote:"Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim?
Last line says it perfectly. And count the number of kills those ships have raked in collectively. Just as an example, it will take this ship about 9 seconds to target a rupture. Based upon the information I can get at work at least. With decent skills it reduces to 5 or 6 seconds.
Decloak on top of them -> burn prop mod -> bump -> lock -> point ->dead.
Even at 9 seconds, the bump will knock them off alignment for long enough. |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.02 23:43:00 -
[315] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote:Vincent Ageon wrote:"Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim?
Last line says it perfectly. And count the number of kills those ships have raked in collectively. Just as an example, it will take this ship about 9 seconds to target a rupture. Based upon the information I can get at work at least. With decent skills it reduces to 5 or 6 seconds. Decloak on top of them -> burn prop mod -> bump -> lock -> point ->dead. Even at 9 seconds, the bump will knock them off alignment for long enough. That is with Signature Analsys to level 5 and Cloaking 5. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:46:00 -
[316] - Quote
Omnathious Deninard wrote:PotatoOverdose wrote:Omnathious Deninard wrote:Vincent Ageon wrote:"Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim?
Last line says it perfectly. And count the number of kills those ships have raked in collectively. Just as an example, it will take this ship about 9 seconds to target a rupture. Based upon the information I can get at work at least. With decent skills it reduces to 5 or 6 seconds. Decloak on top of them -> burn prop mod -> bump -> lock -> point ->dead. Even at 9 seconds, the bump will knock them off alignment for long enough. That is with Signature Analysis to level 5 and Cloaking 5.
Need cloaking to at least 4 and why would you not have sig analysis to 5 is you were going to be decloaking, locking and killing with speed? Even if it gave a reduction to delay of lock time, you would STILL want to have sig 5 and its not a long skill to train so thats hardly an excuse. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
496
|
Posted - 2013.10.02 23:47:00 -
[317] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote:Vincent Ageon wrote:"Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim?
Last line says it perfectly. And count the number of kills those ships have raked in collectively. Just as an example, it will take this ship about 9 seconds to target a rupture. Based upon the information I can get at work at least. With decent skills it reduces to 5 or 6 seconds. Decloak on top of them -> burn prop mod -> bump -> lock -> point ->dead. Even at 9 seconds, the bump will knock them off alignment for long enough.
And congratulations, you just killed a ship that had around 2% the value of your own. |

Goldensaver
Personal Defense LtD.
245
|
Posted - 2013.10.02 23:47:00 -
[318] - Quote
Kane Fenris wrote:CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
plz dont force us to use lasers.... as a pilot who has every race but amar skilled (ships and weapons) and enjoys exploration this sucks cause i have to train both cruisers 5 and med weapons 5 just to use those awesome ships... if i could use any turret weapon on them it would be way better I see nothing forcing the use of lasers, despite my personal thought that perhaps they should force it. The cap use bonus simply permits you to better choose which kind of gun you would prefer to use based of the merits of each gun, rather than outright dismissing lasers because of their immense cap drain.
Of course, personally I do believe there should be a huge incentive to use lasers, such as 2 turret hardpoints and a 100% damage bonus to lasers. This is an Amarr/Gallente pirate faction ship, and if you can't be bothered to train for that, I don't see why you should get to complain you can't fly the ship.
Of course in fairness to the Gallente side since drones are a weapon system for both races, perhaps it should have 2 role bonuses, one being 100% bonus to Laser damage, 100% bonus to Hybrid damage, 2 turret hardpoints. But I'm biased, so I just want a laser bonus. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.02 23:50:00 -
[319] - Quote
Omnathious Deninard wrote: That is with Signature Analsys to level 5 and Cloaking 5.
Could be you're right, but 9 seconds won't make a difference if you're getting bumped off alignment. As evident by all of the kills attributed to the cloaky loki, proetus, and pilgrim.
Look, I'm not saying I don't like the ship, it helps one of my favorite play styles immensely.
But we're talking over 1000 dps on a covops hull. With a huge drone bay for utillity drones (e.g. ecm drones) on top of that. It has attack battle cruiser dps combined with significant utility and improved tank (over most attack battle cruisers).
It's gonna **** people up the ass. Which is cool... but...maybe its a bit OP. Maybe.
Nyancat Audeles wrote:
And congratulations, you just killed a ship that had around 2% the value of your own.
Tell that to the tengus on my killboard. |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.02 23:53:00 -
[320] - Quote
Nyancat Audeles wrote:PotatoOverdose wrote:Omnathious Deninard wrote:Vincent Ageon wrote:"Roll Bonus: Can fit Covert Ops Cloak" <--- When did it get 100% reduction to cloaking device targeting delay. When did that ever stop the cloaky loki, proteus, or pilgrim?
Last line says it perfectly. And count the number of kills those ships have raked in collectively. Just as an example, it will take this ship about 9 seconds to target a rupture. Based upon the information I can get at work at least. With decent skills it reduces to 5 or 6 seconds. Decloak on top of them -> burn prop mod -> bump -> lock -> point ->dead. Even at 9 seconds, the bump will knock them off alignment for long enough. And congratulations, you just killed a ship that had around 2% the value of your own.
Pretty sure someone mentioned something about a Proteus and a Loki. So congrats to them since those ships are even more expensive? Regardless, both points seem moot since its not (as of right now) intended as a hunt em down blow em up pvp boat. People will do that on their own without trying to make the bonuses more pvp oriented. |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
496
|
Posted - 2013.10.02 23:55:00 -
[321] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote: That is with Signature Analsys to level 5 and Cloaking 5.
Could be you're right, but 9 seconds won't make a difference if you're getting bumped off alignment. As evident by all of the kills attributed to the cloaky loki, proetus, and pilgrim. Look, I'm not saying I don't like the ship, it helps one of my favorite play styles immensely. But we're talking over 1000 dps on a covops hull.  With a huge drone bay for utillity drones (e.g. ecm drones) on top of that. It has attack battle cruiser dps combined with significant utility and improved tank (over most attack battle cruisers). It's gonna **** people up the ass. Which is cool... but...maybe its a bit OP. Maybe.
Improved tank with 1000 dps? If you gank-fit this (most people won't, because ISK) then you'll have virtually no tank. If you want ECM drones you'll need to pray that your opponent has no EWAR so your blasters can do the job (and even then, their drones can chew through your Gallente resist holes). This ship is rather squishy - the resist bonuses are not THAT much when you consider how many damage mods you'll need to get ~1000 DPS out of this.
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
EDIT: All of that said, this ship is intended for EXPLORATION purposes. Of COURSE the ship will need to have tank and at least a bit of gank to do DED complexes.
If you want to do covops cloaky combat PvP, a Pilgrim would be a far better choice for you. |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.02 23:55:00 -
[322] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote: That is with Signature Analsys to level 5 and Cloaking 5.
Could be you're right, but 9 seconds won't make a difference if you're getting bumped off alignment. As evident by all of the kills attributed to the cloaky loki, proetus, and pilgrim. Look, I'm not saying I don't like the ship, it helps one of my favorite play styles immensely. But we're talking over 1000 dps on a covops hull.  With a huge drone bay for utillity drones (e.g. ecm drones) on top of that. It has attack battle cruiser dps combined with significant utility and improved tank (over most attack battle cruisers). It's gonna **** people up the ass. Which is cool... but...maybe its a bit OP. Maybe. That is also assuming the rupture is going to try to flee.
That aside yes the ship needs to be looked at as the cloaky shield gank setup is jus stupid. I personally believe it needs a high dropped down to a low. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

ConranAntoni
Empyrean Warriors Insidious Empire
88
|
Posted - 2013.10.02 23:57:00 -
[323] - Quote
I love the way people mention the DPS on this like it's a huge revelation.
"Sup when I fit blasters to this IT DOES OVER 9000 DPS CCP WTF"
"125mb for drones AND a whole 3 gun hardpoints, the **** CCP, NERF"
"BLASTERS OP I CAN DO 1.1k DPS (long as it doesn't move and i'm 3000 metres from the target)"
And while people cry over that they completely miss almost any other drone ship with 125mb bandwidth.
Features and Ideas Discussion forum, as people need to be stupid publicly somewhere. |

Goldensaver
Personal Defense LtD.
245
|
Posted - 2013.10.03 00:00:00 -
[324] - Quote
Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  I'm seeing it good for long deployments, minus the low cargohold. It can have 500m3 of drones, meaning a full set of damage drones, a backup set of damage drones, 2 sets of medium drones, 2 sets of light drones, a set of ECM lights, a set of ECM mediums and a set of salvage drones. Just for example. And it has more than enough cargohold for 3 sets of 4 laser crystals at least.
On top of this, if you fit it with a single rep it is able to repair itself between engagements/rats. It seems pretty good for staying out for quite extended periods. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 00:03:00 -
[325] - Quote
Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps (Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank.
Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak.
It's an awesome ship, I want to use it....but I can't reasonably say its balanced. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
496
|
Posted - 2013.10.03 00:04:00 -
[326] - Quote
Goldensaver wrote: I'm seeing it good for long deployments, minus the low cargohold. It can have 500m3 of drones, meaning a full set of damage drones, a backup set of damage drones, 2 sets of medium drones, 2 sets of light drones, a set of ECM lights, a set of ECM mediums and a set of salvage drones. Just for example. And it has more than enough cargohold for 3 sets of 4 laser crystals at least.
On top of this, if you fit it with a single rep it is able to repair itself between engagements/rats. It seems pretty good for staying out for quite extended periods.
Exactly. This ship is a LONG DEPLOYMENT exploration ship. Use it in PvP if you want, but I think that the posted stats are perfect for it's purpose. |

Cage Man
267
|
Posted - 2013.10.03 00:04:00 -
[327] - Quote
CCP Rise wrote:Kaeda Maxwell wrote:CCP Rise can you post us some cargo capacity numbers for these? Yes! sorry for missing that.
Can you now increase them? They very small for a long trip exploration vessel. As they can use covert bridges, will they be able to light covert cyno's Also the frig needs another high so you can fit a salvager. yes drones can do the job.. but it is nice to be able to do both at the same time. The thick plottens... CCP, When can my crane get its black paint job back?? |

Goldensaver
Personal Defense LtD.
245
|
Posted - 2013.10.03 00:06:00 -
[328] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps ( Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank. Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak. It's an awesome ship, I want to use it....but I can't reasonably say its balanced.
Here's a direct link to the post.
I would also like to note that at no point in that post did he indicate heat status, so it could be assumed that that is with heat. Most people will compare DPS numbers with heat. After all, in a cloaky ship with 1.1k DPS (under perfect situations) you can heat your guns right up, because the only things you'll engage are things that will go down in a short time.
Also worth noting is the lack of web on that fit, and the lack of briefcase. If I were to fly it I'd probably cram those two on in exchange for a bit of tank and a bit of damage. But to each their own. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
496
|
Posted - 2013.10.03 00:07:00 -
[329] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps ( Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank. Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak. It's an awesome ship, I want to use it....but I can't reasonably say its balanced. And you realize that a fraction of that DPS is "effective" DPS? This ship has few damage bonuses. It might have high DPS on paper, but you'll need to be always within the (tiny) optimal, and the drones won't be doing full on-paper damage because, drones.
EDIT: And that fit you posted? 12k EHP in shields (virtually nothing). It's AB fit, which means no catching anything with an MWD. It has no web, so good luck on holding something within your optimal. Also, it does a measly 500 m/s.
If you've ever taken part in small gang PvP you'll know that those are bad stats. Especially in nullsec.
Also, when you consider it, there are a lot of ships that could effectively counter this. Curse, Pilgrim, Cynabal, Vigilant, Prophecy, Ferox, etc... there are quite a few counters to this (and as it's a juicy target, there WILL be a lot of counters and people trying to gang up on it). |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.03 00:14:00 -
[330] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps ( Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank. Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak. It's an awesome ship, I want to use it....but I can't reasonably say its balanced. A vexor fit in a similar fashion will get 943 DPS and about 26k EHP 9k in shields. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 00:14:00 -
[331] - Quote
Nyancat Audeles wrote:
If you want to do covops cloaky combat PvP, a Pilgrim would be a far better choice for you.[/b][/i]
As someone that's flown a pilgrim for years, with many expensive kills, this comment is full of ****.
Due to the npc AI changes, the moment a pilgrim uses any of its ewar, all of the npc's in a mission/plex/anom will primary.
Typical Pilgrims have 25-35k ehp and ~300-350 dps with ewar support. Ewar support that gets you killed these days.
Overtanked Pilgrims (think double plate) have 55-65k ehp with ~200-300 dps. Extremely slow, but has awesome staying power. I flew one of these for a very long time, and have many a tengu kill with it. It has ewar support, which gets you killed with the new npc changes.
Blaster Pilgrims: The most popular current pilgrim fit. 500 dps. 25-30k ehp. Reasonably quick, no ewar (to avoid deaths by npc). Really just a cheaper proteus.
The new cruiser gets 1100 dps max with 35k ehp. Don't bullshit me on cloaky gank ships. This thing has way more offensive power than any other covops hull, and may be a tad op.
|

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.03 00:15:00 -
[332] - Quote
Goldensaver wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  I'm seeing it good for long deployments, minus the low cargohold. It can have 500m3 of drones, meaning a full set of damage drones, a backup set of damage drones, 2 sets of medium drones, 2 sets of light drones, a set of ECM lights, a set of ECM mediums and a set of salvage drones. Just for example. And it has more than enough cargohold for 3 sets of 4 laser crystals at least. On top of this, if you fit it with a single rep it is able to repair itself between engagements/rats. It seems pretty good for staying out for quite extended periods.
While I agree, a large drone bay does allow it be on long term deployments as things are but the 10% drone bonus combined with the 125mbit put its up there with other dedicated drone combat ships and youve whatever tool needed at your disposal already loaded for a pvp engagement. The mobile fitting array I feel is going to be a major game changer on roams and other long deployments. If those extra drones were moved to the (larger) cargo bay (to compensate) you can still have those tools at your disposal but it forces you to be more selective. Not addressing the mbit just means roaming with 5 heavies and using the cargo for cap boosters. Is the ship itself OP? As it stands, its awesome, yes but perhaps not OP. As an exploration ship? Yes. OP as hell. |

Mathias Orsen
Sacred Templars Fatal Ascension
22
|
Posted - 2013.10.03 00:17:00 -
[333] - Quote
The part that really gets me is that the ship is well made for scanning out sites then running them and then they are made to be drone boats. With Drones, excluding sentry, being next to useless against NPC's these days, It would only make sense to avoid making any PVE/exploration ship depend on drones.
Does this mean that we get medium micro jump drives to fit on the cruiser to make sentry drones more of an option? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
496
|
Posted - 2013.10.03 00:17:00 -
[334] - Quote
Vincent Ageon wrote:Goldensaver wrote:Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home.  I'm seeing it good for long deployments, minus the low cargohold. It can have 500m3 of drones, meaning a full set of damage drones, a backup set of damage drones, 2 sets of medium drones, 2 sets of light drones, a set of ECM lights, a set of ECM mediums and a set of salvage drones. Just for example. And it has more than enough cargohold for 3 sets of 4 laser crystals at least. On top of this, if you fit it with a single rep it is able to repair itself between engagements/rats. It seems pretty good for staying out for quite extended periods. While I agree, a large drone bay does allow it be on long term deployments as things are but the 10% drone bonus combined with the 125mbit put its up there with other dedicated drone combat ships and youve whatever tool needed at your disposal already loaded for a pvp engagement. The mobile fitting array I feel is going to be a major game changer on roams and other long deployments. If those extra drones were moved to the (larger) cargo bay (to compensate) you can still have those tools at your disposal but it forces you to be more selective. Not addressing the mbit just means roaming with 5 heavies and using the cargo for cap boosters. Is the ship itself OP? As it stands, its awesome, yes but perhaps not OP. As an exploration ship? Yes. OP as hell.
How is this OP for exploration? It was intended to be able to run 6/10s effectively without massively blinging it out. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
751
|
Posted - 2013.10.03 00:18:00 -
[335] - Quote
Vincent Ageon wrote:...Is the ship itself OP? As it stands, its awesome, yes but perhaps not OP. As an exploration ship? Yes. OP as hell. It's intended as an exploration combat ship. It's also unique in that specialization. If it's not OP in that niche wouldn't that mean it has failed in design? |

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.03 00:19:00 -
[336] - Quote
Nyancat Audeles wrote:Goldensaver wrote: I'm seeing it good for long deployments, minus the low cargohold. It can have 500m3 of drones, meaning a full set of damage drones, a backup set of damage drones, 2 sets of medium drones, 2 sets of light drones, a set of ECM lights, a set of ECM mediums and a set of salvage drones. Just for example. And it has more than enough cargohold for 3 sets of 4 laser crystals at least.
On top of this, if you fit it with a single rep it is able to repair itself between engagements/rats. It seems pretty good for staying out for quite extended periods.
Exactly. This ship is a LONG DEPLOYMENT exploration ship. Use it in PvP if you want, but I think that the posted stats are perfect for it's purpose.
Exploration includes exploring space to find peopel to BLOW UP! |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.03 00:21:00 -
[337] - Quote
Mathias Orsen wrote:The part that really gets me is that the ship is well made for scanning out sites then running them and then they are made to be drone boats. With Drones, excluding sentry, being next to useless against NPC's these days, It would only make sense to avoid making any PVE/exploration ship depend on drones. Please go have a nice talk with my Hammerhead IIs and Hobgoblin IIs, my Ogre IIs will listen in on the conversation as well. They have run a great number of complexes and came back alive. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
496
|
Posted - 2013.10.03 00:21:00 -
[338] - Quote
Tyberius Franklin wrote:Vincent Ageon wrote:...Is the ship itself OP? As it stands, its awesome, yes but perhaps not OP. As an exploration ship? Yes. OP as hell. It's intended as an exploration combat ship. It's also unique in that specialization. If it's not OP in that niche wouldn't that mean it has failed in design? This, too! It makes an okay PvP ship but the nice thing about this is that it performs well in exploration (it's intended role). |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.03 00:22:00 -
[339] - Quote
Kagura Nikon wrote:Nyancat Audeles wrote:Goldensaver wrote: I'm seeing it good for long deployments, minus the low cargohold. It can have 500m3 of drones, meaning a full set of damage drones, a backup set of damage drones, 2 sets of medium drones, 2 sets of light drones, a set of ECM lights, a set of ECM mediums and a set of salvage drones. Just for example. And it has more than enough cargohold for 3 sets of 4 laser crystals at least.
On top of this, if you fit it with a single rep it is able to repair itself between engagements/rats. It seems pretty good for staying out for quite extended periods.
Exactly. This ship is a LONG DEPLOYMENT exploration ship. Use it in PvP if you want, but I think that the posted stats are perfect for it's purpose. Exploration includes exploring space to find peopel to BLOW UP! Neither were intended to be able to use a Expanded Probe Launcher, T3s will fill that role better. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.03 00:22:00 -
[340] - Quote
Samara Anninen wrote:Nyancat Audeles wrote:Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships. Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time. Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily. But all current pirate ships are just "updated" t1 ships by both skill prerequisites and bonuses. These ones are basically "updated" t2 (by bonuses - CovOps) but with usual pirate prerequisites (racial t1 skills). This makes me want to born Amarr/Gallente :3 Anyway, its not a good way to design games by adding something which benefits some races over others like in this case - basically new class of ships without counterparts from other two races. So, maybe they should be simply delayed till this counterparts are developed.
Tell taht to the vigilant. It has very pwoerful bonus not find elsewhere and overdamage anything on realistic scenarios (no damage cahrts based on Ogre II are not realistic because you will deal fulld amage to battleships only and some fat BC, but you will be MURDERED if you try to fight an Assault frigate
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Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 00:23:00 -
[341] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:Nyancat Audeles wrote:Goldensaver wrote: I'm seeing it good for long deployments, minus the low cargohold. It can have 500m3 of drones, meaning a full set of damage drones, a backup set of damage drones, 2 sets of medium drones, 2 sets of light drones, a set of ECM lights, a set of ECM mediums and a set of salvage drones. Just for example. And it has more than enough cargohold for 3 sets of 4 laser crystals at least.
On top of this, if you fit it with a single rep it is able to repair itself between engagements/rats. It seems pretty good for staying out for quite extended periods.
Exactly. This ship is a LONG DEPLOYMENT exploration ship. Use it in PvP if you want, but I think that the posted stats are perfect for it's purpose. Exploration includes exploring space to find peopel to BLOW UP! Neither were intended to be able to use a Expanded Probe Launcher, T3s will fill that role better.
You dont need!! You just need to find the sites that people are running.. and follow them. Expande dprobe laucnhers are only needed when huntign safes.
|

Ravasta Helugo
Republic University Minmatar Republic
265
|
Posted - 2013.10.03 00:24:00 -
[342] - Quote
Nyancat Audeles wrote:PotatoOverdose wrote:Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps ( Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank. Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak. It's an awesome ship, I want to use it....but I can't reasonably say its balanced. And you realize that a fraction of that DPS is "effective" DPS? This ship has few damage bonuses. It might have high DPS on paper, but you'll need to be always within the (tiny) optimal, and the drones won't be doing full on-paper damage because, drones. EDIT: And that fit you posted? 12k EHP in shields (virtually nothing). It's AB fit, which means no catching anything with an MWD. It has no web, so good luck on holding something within your optimal. Also, it does a measly 500 m/s.
If you've ever taken part in small gang PvP you'll know that those are bad stats. Especially in nullsec.
Also, when you consider it, there are a lot of ships that could effectively counter this. Curse, Pilgrim, Cynabal, Vigilant, Prophecy, Ferox, etc... there are quite a few counters to this (and as it's a juicy target, there WILL be a lot of counters and people trying to gang up on it). But can a counter be effective if the SoE ship is always the aggressor, and avoids the counter? I mean, you could always lay out some tasty bait ship I guess... |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 00:26:00 -
[343] - Quote
Nyancat Audeles wrote:
EDIT: And that fit you posted? 12k EHP in shields (virtually nothing). It's AB fit, which means no catching anything with an MWD. It has no web, so good luck on holding something within your optimal. Also, it does a measly 500 m/s.
If you've ever taken part in small gang PvP you'll know that those are bad stats. Especially in nullsec.
Learn to read. It's not my fit. It has 12k RAW hp before resists, not EHP. It has 35k EHP.
It has a scram which turns of MWD's. You decloak on top of them, scram, done. Typical Pilgrim is AB+scram fit. Works like a charm. Buit evidently, you don't know jack about that.
Also, don't talk to me about pvp experience. You don't have a single solo pvp kill on your killboard in the last 9 months, and all you fly in pvp is T1 cruisers and frigates. You don't know jack about cloaky pvp.
Nice try. |

Eternal Curiousity
Pator Tech School Minmatar Republic
0
|
Posted - 2013.10.03 00:28:00 -
[344] - Quote
Jedediah Arndtz wrote:So... this will bring us to three pirate cruisers with lasers, two with decent (at best) drones, and 0.5 missile boats. Four gallente pirate ships, and two Caldari. I'm feelin the love.
Yeah..Where are our decent minmatar ships :( |

ConranAntoni
Empyrean Warriors Insidious Empire
88
|
Posted - 2013.10.03 00:29:00 -
[345] - Quote
Love how theres so much shock that fitting blasters to any ship can cause dramatic DPS increases and hilarious levels of shitposting. |

Joe Risalo
State War Academy Caldari State
529
|
Posted - 2013.10.03 00:31:00 -
[346] - Quote
CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet)
Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.03 00:31:00 -
[347] - Quote
Tyberius Franklin wrote:Vincent Ageon wrote:...Is the ship itself OP? As it stands, its awesome, yes but perhaps not OP. As an exploration ship? Yes. OP as hell. It's intended as an exploration combat ship. It's also unique in that specialization. If it's not OP in that niche wouldn't that mean it has failed in design?
As a cruiser sized hull that would do this much better than most BC hulls? Sure. Id take the smaller ship any day over something much more bulky and potentially more skill intensive to get the same results. This isnt the next Cynabal, Gila, or Vigilant. As pirate faction ships those should still shine, as they do as awesome ships but long term deployment exploration is something THOSE ships weren't exactly meant for. Covops is already a powerful tool. The concept as it stands is great but in application there is serious doubt thats what the majority of users will be using it for. If the bonuses stand as is, id look of for these as hunters. In lore as well, Sisters of EVE methods have at times been questionable or rumored to be so, bu never out right pirat like. If anything there explorers with strong defensive/evasive capabilities. Little bit of teeth? Sure, when fighting is forced, but the Cruiser hull will be the one forcing fights if its not looked at what players will most likely do with it verses the reason for why the ship is being introduced to begin with. If CCP was looking to give us another combat focused ship, Id want say a serpentis version of the Brutix (since the serp vexor skin was already used as a torni prize). |

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 00:32:00 -
[348] - Quote
Joe Risalo wrote:CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? one will hit market for 50m .. other for 600-700m
|

Joe Risalo
State War Academy Caldari State
529
|
Posted - 2013.10.03 00:33:00 -
[349] - Quote
Kagura Nikon wrote:Joe Risalo wrote:CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? one will hit market for 50m .. other for 600-700m
once they really dig in, I really don't think the cruiser will be that much.. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
751
|
Posted - 2013.10.03 00:33:00 -
[350] - Quote
Joe Risalo wrote:CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? Not trying to be rude, but that is kinda like asking why use a tristan when the vexor exists, or any pairing of frigate and cruiser with similar focuses. |
|

Dehval
Risk Breakers Fidelas Constans
12
|
Posted - 2013.10.03 00:34:00 -
[351] - Quote
Goldensaver wrote:PotatoOverdose wrote:Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps ( Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank. Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak. It's an awesome ship, I want to use it....but I can't reasonably say its balanced. Here's a direct link to the post.I would also like to note that at no point in that post did he indicate heat status, so it could be assumed that that is with heat. Most people will compare DPS numbers with heat. After all, in a cloaky ship with 1.1k DPS (under perfect situations) you can heat your guns right up, because the only things you'll engage are things that will go down in a short time. Also worth noting is the lack of web on that fit, and the lack of briefcase. If I were to fly it I'd probably cram those two on in exchange for a bit of tank and a bit of damage. But to each their own. Guy who posted the fit here.
It is without heat. I am not at my home computer so I can't give the exact number if you include overheating. Probably around 1.2k or so. And to the guy who is saying its 12K EHP in shields. I am sorry I didn't make that clear, it is 12k hit points in the shield, guesstimate 28k EHP in the shields. There is a difference between EHP and HP.
Regardless, its a shield gank fit. You have a list of targets you can engage. If you armor tank it you get a whole new list of targets, but you may find you are lacking in damage to kill others before help arrives. Armor tank gives you Web/Scram/Prop/Cap Booster/UItility for your mids and variable 25-45k ehp depending on if you want to local rep it. Still, if you don't find the target you want to kill you don't have to because it is a covert ops ship. These "counters" people mention? It is your prerogative to choose to engage them, but only if you are truly stupid or bold. That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Finally, I don't understand why anyone thinks this thing is going to be that much more expensive than a standard pirate cruiser. It is (likely) going to be obtained from a faction LP store. A faction LP store that is (likely) located in the highsec SoE hubs. I do not foresee this costing any more than those already on the market past the first week or so.
|

Cage Man
267
|
Posted - 2013.10.03 00:35:00 -
[352] - Quote
Joe Risalo wrote:
Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more?
whats the point of any frig then?
The thick plottens... CCP, When can my crane get its black paint job back?? |

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.03 00:36:00 -
[353] - Quote
The price tag will be equal to the capabilities. (Ice) Miner for life. |

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 00:37:00 -
[354] - Quote
Dehval wrote:Goldensaver wrote:PotatoOverdose wrote:Nyancat Audeles wrote:
And all of that considered, a Vexor can easily get in that DPS range. A Vexor could probably kill this relatively easily, too.
Look a the fit provided on this page. 35k EHP, 1127 dps ( Before overheat!!!), with bay for utillity drones and covops cloak. Gank Talos's and Nado's have comparable dps and way less tank. Show me an 1127 dps vexor with 35k ehp. Go ahead, I'll wait. And that's without a covops cloak. It's an awesome ship, I want to use it....but I can't reasonably say its balanced. Here's a direct link to the post.I would also like to note that at no point in that post did he indicate heat status, so it could be assumed that that is with heat. Most people will compare DPS numbers with heat. After all, in a cloaky ship with 1.1k DPS (under perfect situations) you can heat your guns right up, because the only things you'll engage are things that will go down in a short time. Also worth noting is the lack of web on that fit, and the lack of briefcase. If I were to fly it I'd probably cram those two on in exchange for a bit of tank and a bit of damage. But to each their own. Guy who posted the fit here. It is without heat. I am not at my home computer so I can't give the exact number if you include overheating. Probably around 1.2k or so. And to the guy who is saying its 12K EHP in shields. I am sorry I didn't make that clear, it is 12k hit points in the shield, guesstimate 28k EHP in the shields. There is a difference between EHP and HP. Regardless, its a shield gank fit. You have a list of targets you can engage. If you armor tank it you get a whole new list of targets, but you may find you are lacking in damage to kill others before help arrives. Armor tank gives you Web/Scram/Prop/Cap Booster/UItility for your mids and variable 25-45k ehp depending on if you want to local rep it. Still, if you don't find the target you want to kill you don't have to because it is a covert ops ship. These "counters" people mention? It is your prerogative to choose to engage them, but only if you are truly stupid or bold. That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability. Finally, I don't understand why anyone thinks this thing is going to be that much more expensive than a standard pirate cruiser. It is (likely) going to be obtained from a faction LP store. A faction LP store that is (likely) located in the highsec SoE hubs. I do not foresee this costing any more than those already on the market past the first week or so.
Because there are dozens of thousands of each other pirate BC in amrket. WHile these wil ahve a HUGE demand taht can only the fulfilled after at elast 1 year.
|

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 00:37:00 -
[355] - Quote
Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. |

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 00:39:00 -
[356] - Quote
Joe Risalo wrote:
once they really dig in, I really don't think the cruiser will be that much..
When Cyanabals were really the most powerful pirate ships (now they are contested by the vigilant) they costed 550M isk. THis willbe in same status (psicologaically wise ) for a long time.
Also the cynabal will be nerfed and I woudl bet vigilant as well.. that woudl make this be even more interesting.
|

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 00:40:00 -
[357] - Quote
PotatoOverdose wrote:Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself.
I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones.
REduce drone bay to 200 meters and the problem is solved |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.03 00:43:00 -
[358] - Quote
Tyberius Franklin wrote:Vincent Ageon wrote:...Is the ship itself OP? As it stands, its awesome, yes but perhaps not OP. As an exploration ship? Yes. OP as hell. It's intended as an exploration combat ship. It's also unique in that specialization. If it's not OP in that niche wouldn't that mean it has failed in design?
I wouldn't say its outright OP, the frigate isn't straight up better than other CovOps. The cruiser is unique, there are no other cruiser sized hulls with bonuses like it, and in that regard I suppose it could be considered OP, but just because a ship is unique doesn't mean that it is OP.
I think the frigate could use a bit more DPS, but the cruiser is fine where it is. The model is totally OP though props to the art model guys. How much herp could a herp derp derp if a herp derp could herp derp. |

Ravasta Helugo
Republic University Minmatar Republic
265
|
Posted - 2013.10.03 00:43:00 -
[359] - Quote
Kagura Nikon wrote:PotatoOverdose wrote:Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones. REduce drone bay to 200 meters and the problem is solved I think the drone bay makes sense, actually.
They just combined the two drone-weapon races for the first time. The drone bay should be incredible. |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.03 00:43:00 -
[360] - Quote
Kagura Nikon wrote:PotatoOverdose wrote:Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones. REduce drone bay to 200 meters and the problem is solved The problem with a 200 meter drone bay, is if you lose a drone or two it is back to the station to regroup and then head out again. kinda makes the extended engagement a little shorter than extended. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
752
|
Posted - 2013.10.03 00:50:00 -
[361] - Quote
Vincent Ageon wrote:Tyberius Franklin wrote:Vincent Ageon wrote:...Is the ship itself OP? As it stands, its awesome, yes but perhaps not OP. As an exploration ship? Yes. OP as hell. It's intended as an exploration combat ship. It's also unique in that specialization. If it's not OP in that niche wouldn't that mean it has failed in design? As a cruiser sized hull that would do this much better than most BC hulls? Sure. Id take the smaller ship any day over something much more bulky and potentially more skill intensive to get the same results. This isnt the next Cynabal, Gila, or Vigilant. As pirate faction ships those should still shine, as they do as awesome ships but long term deployment exploration is something THOSE ships weren't exactly meant for. Covops is already a powerful tool. The concept as it stands is great but in application there is serious doubt thats what the majority of users will be using it for. If the bonuses stand as is, id look of for these as hunters. In lore as well, Sisters of EVE methods have at times been questionable or rumored to be so, bu never out right pirat like. If anything there explorers with strong defensive/evasive capabilities. Little bit of teeth? Sure, when fighting is forced, but the Cruiser hull will be the one forcing fights if its not looked at what players will most likely do with it verses the reason for why the ship is being introduced to begin with. If CCP was looking to give us another combat focused ship, Id want say a serpentis version of the Brutix (since the serp vexor skin was already used as a torni prize). Opinions regarding what we'd like to see added regarding ships isn't really the best feedback here, but that aside, part of what is desired from a combat PvE ship, which is where the cruiser is aimed vs it's frigate counterpart for non-combat sites, is damage output and application. If the ship becomes anemic in DPS or falls significantly below it's counterparts, even the non cloaky ones, it will not find use. Of course this means it will be used in other ways, but honestly that is a non issue to me as this is a combat ship. It will be used for PvP so long as it has any real capability there. And it will if it's any good in its intended role. |

Dehval
Risk Breakers Fidelas Constans
12
|
Posted - 2013.10.03 00:51:00 -
[362] - Quote
Ravasta Helugo wrote:Kagura Nikon wrote:PotatoOverdose wrote:Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones. REduce drone bay to 200 meters and the problem is solved I think the drone bay makes sense, actually. They just combined the two drone-weapon races for the first time. The drone bay should be incredible. Honestly? If I had my way I would lower the drone damage bonus to 5% per level, but give it a 5% Laser damage bonus per Amarr cruiser level as well. Switch the cap usage to 100% bonus damage, drop down to 2 (maybe 3) hardpoints. It is now more focused towards lasers (the original intent) and the Blaster Gank fit is no longer viable. The overall dps of the ship suffers a little now that you can't just stack DDAs to get over 900, but at least it isn't in Hyperion/Talos levels of bullshit damage for a covert class cruiser. |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.03 00:54:00 -
[363] - Quote
200m3 Drone bay 900m3 Cargo 5/5/5 4TH
40% Scan bonus 7.5% Virus Strength 15% Ship Tractor speed (not tractor beam) 25% Hacking/Analyzer module range
(stats not mentioned proposed to remain the same)
Thoughts?
This would make it more marketable as a explo anom runner, still give it offensive ability but not to match other ships specialized FOR that role, addresses the drone bay and cargo issue, keeps the High for utility but drops a turret to push for it. Thoughts? |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.03 00:54:00 -
[364] - Quote
Kagura Nikon wrote: REduce drone bay to 200 meters and the problem is solved
The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role. How much herp could a herp derp derp if a herp derp could herp derp. |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.03 00:57:00 -
[365] - Quote
Dehval wrote:Ravasta Helugo wrote:Kagura Nikon wrote:PotatoOverdose wrote:Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones. REduce drone bay to 200 meters and the problem is solved I think the drone bay makes sense, actually. They just combined the two drone-weapon races for the first time. The drone bay should be incredible. Honestly? If I had my way I would lower the drone damage bonus to 5% per level, but give it a 5% Laser damage bonus per Amarr cruiser level as well. Switch the cap usage to 100% bonus damage, drop down to 2 (maybe 3) hardpoints. It is now more focused towards lasers (the original intent) and the Blaster Gank fit is no longer viable. The overall dps of the ship suffers a little now that you can't just stack DDAs to get over 900, but at least it isn't in Hyperion/Talos levels of bullshit damage for a covert class cruiser. that will only change the lol shield gank fit to, 950 DPS before heat and t2 mods. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
496
|
Posted - 2013.10.03 00:59:00 -
[366] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:PotatoOverdose wrote:Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones. REduce drone bay to 200 meters and the problem is solved The problem with a 200 meter drone bay, is if you lose a drone or two it is back to the station to regroup and then head out again. kinda makes the extended engagement a little shorter than extended.
THIS.
It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.
EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.
But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
752
|
Posted - 2013.10.03 01:01:00 -
[367] - Quote
Vincent Ageon wrote:200m3 Drone bay 900m3 Cargo 5/5/5 4TH
40% Scan bonus 7.5% Virus Strength 15% Ship Tractor speed (not tractor beam) 25% Hacking/Analyzer module range
(stats not mentioned proposed to remain the same)
Thoughts?
(perhaps dropping drone damage to 5% per level and add laser dmg per level as someone stated above?)
This would make it more marketable as a explo anom runner, still give it offensive ability but not to match other ships specialized FOR that role, addresses the drone bay and cargo issue, keeps the High for utility but drops a turret to push for it. Thoughts? "15% Ship Tractor speed (not tractor beam)" > I'm not understanding here "200m3 Drone bay" > Why are we nerfing the intended use (prolonged deployment) but not the cloaky gank fit? |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.03 01:01:00 -
[368] - Quote
M1k3y Koontz wrote:Kagura Nikon wrote: REduce drone bay to 200 meters and the problem is solved
The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role.
Carry a mobile fitting array and you wont ever need to have a large drone bay unless you were PvPing and didnt know what you were engaging. |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.03 01:03:00 -
[369] - Quote
Tyberius Franklin wrote:Vincent Ageon wrote:200m3 Drone bay 900m3 Cargo 5/5/5 4TH
40% Scan bonus 7.5% Virus Strength 15% Ship Tractor speed (not tractor beam) 25% Hacking/Analyzer module range
(stats not mentioned proposed to remain the same)
Thoughts?
(perhaps dropping drone damage to 5% per level and add laser dmg per level as someone stated above?)
This would make it more marketable as a explo anom runner, still give it offensive ability but not to match other ships specialized FOR that role, addresses the drone bay and cargo issue, keeps the High for utility but drops a turret to push for it. Thoughts? "15% Ship Tractor speed (not tractor beam)" > I'm not understanding here "200m3 Drone bay" > Why are we nerfing the intended use (prolonged deployment) but not the cloaky gank fit?
When you run a data site, your trying to grab all these little cargo containers. Your ship has a standard tractor and you can grab one container at a time. This often leads to a loss of several containers as theres just not time to grab all of them. And with Rubicon were getting a mobile fitting array so the drones you'd want would just sit in your cargo until you needed them. |

Sven Viko VIkolander
Stay Frosty.
88
|
Posted - 2013.10.03 01:08:00 -
[370] - Quote
POWER CREEP.
Enough said. |
|

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.03 01:10:00 -
[371] - Quote
Vincent Ageon wrote:M1k3y Koontz wrote:Kagura Nikon wrote: REduce drone bay to 200 meters and the problem is solved
The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role. Carry a mobile fitting array and you wont ever need to have a large drone bay unless you were PvPing and didnt know what you were engaging.
The depot that you carry will surely be packaged. (Ice) Miner for life. |

Unezka Turigahl
Det Som Engang Var
131
|
Posted - 2013.10.03 01:13:00 -
[372] - Quote
If Stratios gets 500 drone bay then Ishtar wants 500 drone bay too. Hrmph! 
Or at least 400, like the Gila.  |

Omnathious Deninard
Novis Initiis
1612
|
Posted - 2013.10.03 01:15:00 -
[373] - Quote
Unezka Turigahl wrote:If Stratios gets 500 drone bay then Ishtar wants 500 drone bay too. Hrmph!  Or at least 400, like the Gila.  If the Ishtar gets 500 drone bay then Stratios gets t2 resists. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kai Ho
true carebear club
1
|
Posted - 2013.10.03 01:15:00 -
[374] - Quote
CCP Rise wrote:HERE THEY ARE Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
Useless bonus. Pilots will fit some Projectile in this ship, which dont use capacitor . Give them some damage or tracing bonus, if you want user Energy Turret. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 01:21:00 -
[375] - Quote
Nyancat Audeles wrote:
THIS.
It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.
EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.
But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.
"I don't care what anything was designed to do, I care about what it can do. " ~Apollo 13
And it isn't in a shield gank role, it's in a cloaky gank role which puts it in a fundamentally different category. The ship, in its current form, can fit that role regardless of what else it was designed to do. It's up to CCP to decide if it doe cloaky ganking too well, well enough, or not well enough.
There are two types of people in this thread, those that see what this ship will be used for in pvp, and those that want to run 6/10's without using a scout alt to check the gate if its clear to jump in the next system. |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.03 01:21:00 -
[376] - Quote
Vincent Ageon wrote:M1k3y Koontz wrote:Kagura Nikon wrote: REduce drone bay to 200 meters and the problem is solved
The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role. Carry a mobile fitting array and you wont ever need to have a large drone bay unless you were PvPing and didnt know what you were engaging.
We don't know how big the depots will be, and nerfing the drone bay hurts long term exploration more so than PVP. Decreasing drone bay won't hurt cloaky ganker fits as much as it will long term exploration fits. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
331
|
Posted - 2013.10.03 01:21:00 -
[377] - Quote
Tyberius Franklin wrote: "15% Ship Tractor speed (not tractor beam)" > I'm not understanding here
When the cans in Data/Relic sites spew their stupid cans (not a good mechanic CCP, the minigame is good, but the cans are stupid) there is a tractor beam that pulls in the spewcan, which gives you your item when it finally reaches your ship.
Increasing the Ship Tractor beam would reel them in faster.
How much herp could a herp derp derp if a herp derp could herp derp. |

Joe Risalo
State War Academy Caldari State
529
|
Posted - 2013.10.03 01:23:00 -
[378] - Quote
Cage Man wrote:Joe Risalo wrote:
Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more?
whats the point of any frig then?
That's a no brainer though.. Frigs provide things like tackle and so on... They don't necessarily provide all the same things that a cruiser can provide.
However, in this case, the cruiser is just a bigger better version than the frig..
I mean, does anyone see the point in using the frig over the cruiser?
You're faster... That's about it...
|

M1k3y Koontz
Thorn Project Surely You're Joking
332
|
Posted - 2013.10.03 01:26:00 -
[379] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:
THIS.
It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.
EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.
But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.
"I don't care what anything was designed to do, I care about what it can do. " ~Apollo 13 And it isn't in a shield gank role, it's in a cloaky gank role which puts it in a fundamentally different category. The ship, in its current form, can fit that role regardless of what else it was designed to do. It's up to CCP to decide if it does cloaky ganking too well, well enough, or not well enough. There are two types of people in this thread, those that see what this ship will be used for in pvp, and those that want to run 6/10's without using a scout alt to check the gate if its clear to jump in the next system.
Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.
Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus. How much herp could a herp derp derp if a herp derp could herp derp. |

Tibalt Avalon
SVER Bloodpack Insidious Empire
21
|
Posted - 2013.10.03 01:26:00 -
[380] - Quote
CCP Rise wrote: Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Great but....how come 20% Drone Hitpoints...that is one of the most useful bonuses to me that that could have really...Why can't you add in 10% Drone Damage 10% Drone Tracking or Drone Speed? that would make the ship much more awesome for PVP & PVE 
That thing doesn't even have bonus to anything related to damage...pleeeeeeease add some in 
|
|

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.03 01:27:00 -
[381] - Quote
i just checked the stats and my first feeling on it is over the top. The Frigate is a damn Light Cruiser in some ways and that cruiser looks to me more like a battlecruiser. but if it is the intent i wont say no. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
24
|
Posted - 2013.10.03 01:27:00 -
[382] - Quote
Where is the SOE battleship?
All other faction races have battleships.
Come on!
Also let's get some Thukker faction ships with Caldari/Min! |

The Sinister
Sebiestor Tribe Minmatar Republic
14
|
Posted - 2013.10.03 01:29:00 -
[383] - Quote
Joe Risalo wrote:Cage Man wrote:Joe Risalo wrote:
Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more?
whats the point of any frig then? That's a no brainer though.. Frigs provide things like tackle and so on... They don't necessarily provide all the same things that a cruiser can provide. However, in this case, the cruiser is just a bigger better version than the frig.. I mean, does anyone see the point in using the frig over the cruiser? You're faster... That's about it... The point of the frig is not exploration LOL I thought u all knew that by now. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
268
|
Posted - 2013.10.03 01:30:00 -
[384] - Quote
I wanna BLOPS people with that cruiser so hard! No honestly, 125mbit doesn't go well with a cloak I fear. Fleets of that thing (as it is a sentry heavy droneboat with a covert cloak and armorresistboni) will be all over w-space, pls do not introduce a covops-ishtar! https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
752
|
Posted - 2013.10.03 01:31:00 -
[385] - Quote
Vincent Ageon wrote:M1k3y Koontz wrote:Kagura Nikon wrote: REduce drone bay to 200 meters and the problem is solved
The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role. Carry a mobile fitting array and you wont ever need to have a large drone bay unless you were PvPing and didnt know what you were engaging. Too many unknowns there. At first thought we don't know how easy those will be to transport, fuel or otherwise supply. They also will provide what you don't want, which is a beacon for a good spot to lay a trap. Being glued to one spot or a structure is again the antithesis of the design intent. |

Endo Saissore
The Scope Gallente Federation
14
|
Posted - 2013.10.03 01:31:00 -
[386] - Quote
Reducing the drone bay is pointless. It will only effect how long you can explore null/wormhole space (which is the purpose of the SoE cruiser. Long deployment exploration that can bite back). It doesn't address CPU issues, how to entice people to fit lasers on it, or its damage output. Lets please move on. |

M1k3y Koontz
Thorn Project Surely You're Joking
332
|
Posted - 2013.10.03 01:33:00 -
[387] - Quote
Endo Saissore wrote:Reducing the drone bay is pointless. It will only effect how long you can explore null/wormhole space (which is the purpose of the SoE cruiser. Long deployment exploration that can bite back). It doesn't address CPU issues, how to entice people to fit lasers on it, or its damage output. Lets please move on.
I have to second this, the issue here is more about drones than about the SoE cruiser itself. How much herp could a herp derp derp if a herp derp could herp derp. |

Endo Saissore
The Scope Gallente Federation
14
|
Posted - 2013.10.03 01:34:00 -
[388] - Quote
Lloyd Roses wrote:I wanna BLOPS people with that cruiser so hard! No honestly, 125mbit doesn't go well with a cloak I fear. Fleets of that thing (as it is a sentry heavy droneboat with a covert cloak and armorresistboni) will be all over w-space, pls do not introduce a covops-ishtar! This is not a cov-ops Ishtar. Without a tracking bonus Sentries aren't able to project damage to anything above a battle cruiser. Ishtar wins with drone damage application. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
24
|
Posted - 2013.10.03 01:35:00 -
[389] - Quote
I do agree the CPU needs to be looked more into. I do think the frigate should have 3 high slots, just to give it more options all in all. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 01:40:00 -
[390] - Quote
M1k3y Koontz wrote:
Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.
Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
My problem is it does 1127 dps before heat. That's twice as much as a cloaky proteus, and 3 times as much as a typical cloaky loki.
In a typical nullsec site (the one's that people run solo anyway) you'll get about 400-600 incoming dps from the npc's, and then that cruiser uncloaks on top of you and...boom. As a ganker, I think it's a little over the top.
I'll use the ship to gank along with everyone else, but there's a point where it stops being reasonable. You're getting Talos levels of dps on a cruiser with a covops cloak. And the Talos uses blasters, and the Talos gank fit only has 29k ehp, and that had to be nerfed in one of the recent patches.
IDK, it just seems a bit much for a covops cruiser. But I'll happily retire my Cloaky Proteus when it comes out, I guess... |
|

Constans Macob
EVE University Ivy League
0
|
Posted - 2013.10.03 01:43:00 -
[391] - Quote
I'd like to see the following changes to the Stratios
Replace the cap need bonus with a 100% Medium energy turret damage Reduce the turret hardpoints to 2 Reduce the high slots to 4 Increase the low slots to 6 |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
25
|
Posted - 2013.10.03 01:44:00 -
[392] - Quote
Can we see how it is fitted t o do 1127 DPS please. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 01:45:00 -
[393] - Quote
Thaddeus Eggeras wrote:Can we see how it is fitted t o do 1127 DPS please. Read the dam thread, it's been linked four or five times. |

M1k3y Koontz
Thorn Project Surely You're Joking
332
|
Posted - 2013.10.03 01:49:00 -
[394] - Quote
PotatoOverdose wrote:M1k3y Koontz wrote:
Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.
Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
My problem is it does 1127 dps before heat. That's twice as much as a cloaky proteus, and 3 times as much as a typical cloaky loki. In a typical nullsec site (the one's that people run solo anyway) you'll get about 400-600 incoming dps from the npc's, and then that cruiser uncloaks on top of you and...boom. As a ganker, I think it's a little over the top. I'll use the ship to gank along with everyone else, but there's a point where it stops being reasonable. You're getting Talos levels of dps on a cruiser with a covops cloak. And the Talos uses blasters, and the Talos gank fit only has 29k ehp, and that had to be nerfed in one of the recent patches. IDK, it just seems a bit much for a covops cruiser. But I'll happily retire my Cloaky Proteus when it comes out, I guess...
Put your fit where your mouth is. Put your fit here on the forums, that way we can see ALL the stats, including the ugly ones that blow your cries of "OP!!!" out of the water.
Edit:
PotatoOverdose wrote:Thaddeus Eggeras wrote:Can we see how it is fitted t o do 1127 DPS please. Read the dam thread, it's been linked four or five times. Edit : For the Lazy.
Can't hurt to trot it out again. Your specific version that got you 1127 DPS, thank you. How much herp could a herp derp derp if a herp derp could herp derp. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 01:52:00 -
[395] - Quote
Check the post directly above yours. Le sigh.
M1k3y Koontz wrote:
Put your fit where your mouth is. Put your fit here on the forums, that way we can see ALL the stats, including the ugly ones that blow your cries of "OP!!!" out of the water.
When a boat with 1127 dps uncloaks on top of you in a site where the rats are already doing 400-600 dps to you... |

Endo Saissore
The Scope Gallente Federation
15
|
Posted - 2013.10.03 01:55:00 -
[396] - Quote
PotatoOverdose wrote:M1k3y Koontz wrote:
Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k.
Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
My problem is it does 1127 dps before heat. That's twice as much as a cloaky proteus, and 3 times as much as a typical cloaky loki. In a typical nullsec site (the one's that people run solo anyway) you'll get about 400-600 incoming dps from the npc's, and then that cruiser uncloaks on top of you and...boom. As a ganker, I think it's a little over the top. I'll use the ship to gank along with everyone else, but there's a point where it stops being reasonable. You're getting Talos levels of dps on a cruiser with a covops cloak. And the Talos uses blasters, and the Talos gank fit only has 29k ehp, and that had to be nerfed in one of the recent patches. IDK, it just seems a bit much for a covops cruiser. But I'll happily retire my Cloaky Proteus when it comes out, I guess...
You may have a cov-ops cruiser doing a Talo's damage, but you'll also be paying 5X as much to get it. Thats like complaining that a Navy Brutix does too much damage compared to a standard Brutix. You have to account for the price of the hull my friend.
Also you can't compare it to a tech 3 cruiser. Tech3 cruisers are very generalized, so they aren't the best at anything, just really good at everything. |

M1k3y Koontz
Thorn Project Surely You're Joking
332
|
Posted - 2013.10.03 01:56:00 -
[397] - Quote
I'm HIGHLY skeptical about the EHP of this 1100 DPS fit. Without a damage control, and on a shield tanked ship with an armor bonus 35k EHP seems absurdly high. The fact that only an AB fits is also telling, you're pushing your ship to the limit of its fitting ability, and if you want to fit an MWD like any other PVP ship, you'd need an ancillary rig or smaller guns.
Basicly, you're trotting out the SOE cruiser version of the 1 million EHP Proteus. It can be fit up that way, but nobody does.
As for rat DPS, that DPS is on the ship when a cloaky Prot or cloaky Loki decloaks on it as well, so that means nothing. How much herp could a herp derp derp if a herp derp could herp derp. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2013.10.03 01:56:00 -
[398] - Quote
Guys, seriously, stop with asking about the SOE Battleship. They already said it'll be on the way long term, but it's not gonna be here for the winter.. so it being asked once a page is getting really old.
I understand the change/edit to the Drone HP vs DPS.. But I still would like to see something added to the drones.. I've had enough of the tracking speed bonus that we've seen lately, not that it's bad, just has been done.
My idea would be to make the second half of the drone bonus the drone mwd speed, like the Algos has. So.. 20% Bonus to Drone Hitpoints and MWD Speed.
Leave the Drone bay alone.. I like the extra room, even more needed for one that is running sites for Salvage drones, and a good mix of Light/Medium/Heavy/Sentries.. And with no dps bonus to the hull at all, the added room for selection is nice.
Only other comment that I really agree with is on the frig, it needs an extra high slot to be useful. It really does.. Cloak and 2 guns, or cloak and probes, or whatever. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 02:03:00 -
[399] - Quote
M1k3y Koontz wrote:I'm HIGHLY skeptical about the EHP of this 1100 DPS fit. Without a damage control, and on a shield tanked ship with an armor bonus 35k EHP seems absurdly high. The fact that only an AB fits is also telling, you're pushing your ship to the limit of its fitting ability, and if you want to fit an MWD like any other PVP ship, you'd need an ancillary rig or smaller guns.
Basicly, you're trotting out the SOE cruiser version of the 1 million EHP Proteus. It can be fit up that way, but nobody does.
As for rat DPS, that DPS is on the ship when a cloaky Prot or cloaky Loki decloaks on it as well, so that means nothing. Well, it has two LSE's and an Invuln so it's not exactly untanked.
Also, look up just about any pilgrim fit. Almost all of them (with the exception of the double plated ones) have 20-30k ehp. And pilgrims were at one point one of the most feared solo ships in eve. Also, as I've said before, typical pilgrim fit is/was ab+scram and it worked.
You're absolutely right about rats being there for proteus/loki as well, but the Difference between taking 500 rat dps + 500 proteus dps and taking 500 rat dps +1127 SOE cruiser DPS is absolutely massive. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
498
|
Posted - 2013.10.03 02:04:00 -
[400] - Quote
M1k3y Koontz wrote:PotatoOverdose wrote:Nyancat Audeles wrote:
THIS.
It's an exploration ship. Stop focusing on PvP. EFT DPS is NOT EFFECTIVE DPS.
EDIT: Shield gank fit anything, and that's exactly what it will be: Shield gank with high dps.
But nerfing a ship based on how it performs in a shield gank role is plain stupid. Because then for the actual purpose of the ship - long deployment exploration - it will be absolutely useless.
"I don't care what anything was designed to do, I care about what it can do. " ~Apollo 13 And it isn't in a shield gank role, it's in a cloaky gank role which puts it in a fundamentally different category. The ship, in its current form, can fit that role regardless of what else it was designed to do. It's up to CCP to decide if it does cloaky ganking too well, well enough, or not well enough. There are two types of people in this thread, those that see what this ship will be used for in pvp, and those that want to run 6/10's without using a scout alt to check the gate if its clear to jump in the next system. Not to mention that 900 DPS comes at the cost of a poor tank, less than 30k. Nothing is perfect at everything, and the cruiser-whos-name-I-haven't-yet-learned is not an exception. The gank comes at the cost of tank, and ignoring an armor resist bonus.
This too. The cruiser really sucks when shield gank fit.
|
|

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 02:05:00 -
[401] - Quote
The new cruiser looks amazing. No reason for me to use a cloaky recon anymore :) -áwww.promsrage.com |

Endo Saissore
The Scope Gallente Federation
21
|
Posted - 2013.10.03 02:06:00 -
[402] - Quote
I had posted this earlier but I'll restate the idea.
Everything about this ship is good except for the Role Bonus of Capacitor Usage for Lasers. I'm sorry but no one will fit lasers.
For PVE/Exploration in wormholes I'm going to have a Cov-ops, Probe-Launcher, Salvager, and two autocannons in my highs (Because they don't use cap and I'll be active tanked)
For PvP I'll have a Cov-ops, Probe Launcher, and 3 Neutron blasters to make up for the lost turret. I'll have dual webs in the mids to apply the damage. Why oh why would I fit lasers?
There is a quick and easy fix for this. Have only 2 turret hardpoints. Role Bonus: 100% damage to laser turrets.
Now in PvP fits I can have my Cov-Ops cloak, Probe Launcher, Utility High, and I HAVE to fit lasers to get the most out of it. And this will quiet those who fear Cloaky Blaster Ganks. No one is ganking anyone with two unbonused blasters.
*Edit: This also clears up CPU problems because there are two less turrets. And since you are using half of the laser turrets the cap bonus is built in  |

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 02:07:00 -
[403] - Quote
PotatoOverdose wrote: You're absolutely right about rats being there for proteus/loki as well, but the Difference between taking 500 rat dps + 500 proteus dps and taking 500 rat dps +1127 SOE cruiser DPS is absolutely massive.
The pilgrim also had a web, active tank, and tracking disruptor.
My point about the rats is that they're irrelevant. Nobody counts them when comparing CLokis and Cloaky Prots, so why drag them up now? The only reason to demagogue the SOE cruiser into some terror. CCP's approach so far has been "Lets try this and see what happens" and if its OP they'll nerf it.
Fact of the matter is that the 1100 DPS fit isn't practical, and when it goes live that fit will be used in an underwhelming minority of cases as people favor MWD fits with ions (lost DPS) and probably more tank (DCU) so they can get a good bump on their target and survive longer. How much herp could a herp derp derp if a herp derp could herp derp. |

King Rothgar
Path of the Fallen
363
|
Posted - 2013.10.03 02:07:00 -
[404] - Quote
CCP Rise wrote: Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Good base at first glance but I'd alter the bonuses some. As others have noted, it should have the a higher virus strength to make it the go to ship for exploration. I also suggest dropping the 20% drone HP bonus for a more traditional 10% damage and HP bonus. Realistically, I see this ship being a 4 slot armor tank with this slot layout. Basic fit should be this:
Highs: Sisters expanded probe launcher, cov ops cloak Mids: MWD, both analyzer types, probing or drone upgrade Lows: Rep, DCII, 2x ANP's Rigs: Probing or analyzing upgrades
Obviously with only a single non-cloak high slot, it has basically no pvp use beyond probing.
CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
I think I speak for every single player in this game when I say the 50% energy turret capacitor usage bonus should be banished from every single ship in the game. It is the most useless bonus ever as you might as well just use autocannons instead. Get rid of it please (also on all other ships with it). If a damage bonus is too much, give it a range bonus. That would be useful, match the ships design and not be overpowering. Alternatively, a cap recharge bonus would be useful for pve.
Beyond that, it looks fine though once again it should have a higher virus bonus. As with the frigate, I see this revolving around a 4 slot tank with the 5th being a drone damage upgrade. Most practical drone loadout is sentries of course with a pair of drone tracking upgrades. This has some potential pvp use as well using a 1600mm plate instead of a rep. Not sure about the PG though and I don't see it being useful with only an 800mm plate.
Concept art on both is very nicel. The Troll is trolling. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
31
|
Posted - 2013.10.03 02:07:00 -
[405] - Quote
To fit the OP issue with the cruiser just take one or two of the turret slots out and give it a real laser bonus like to optimal or damage. Leave everything else the same and those 2 things should fix the OP issue. The issue has nothing to do with the drones, other cruisers have the same and aren't OP. Also 1127DPS is nice, but with Orge IIs aren't ganking much, they are too slow and too easy to kill. Sentries is where there might be an OP isssues.
The frigate needs another high slot, just take a slot from med or low.
And there needs to be a BS version like ALL the other faction races ships. |

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 02:09:00 -
[406] - Quote
Prometheus Exenthal wrote:The new cruiser looks amazing. No reason for me to use a cloaky recon anymore :)
Other than, ya know, EWAR bonuses...
The model beats the hell out of all of EWar bonuses who am I kidding  How much herp could a herp derp derp if a herp derp could herp derp. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
501
|
Posted - 2013.10.03 02:11:00 -
[407] - Quote
Has anyone noticed it's the same 3 or 4 people reposting and saying the ship is OP?
The ship is fine, as I said before. No one will realistically shield gank fit this. It's too expensive. It's like fitting a hull-tanked Cynabal or single-LSE Vigilant and then calling it overpowered. And if cost isn't an issue, it has too little HP.
It sounds like some people here want the ship to be good at NOTHING, because it gives solo and small gangs some guerrilla power over big blob alliances. It also prevents them from getting easy kills in low/null sites. |

PotatoOverdose
SONS of LEGION RISE of LEGION
310
|
Posted - 2013.10.03 02:13:00 -
[408] - Quote
Nyancat Audeles wrote:Has anyone noticed it's the same 3 or 4 people reposting
You're one to talk.  |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.10.03 02:22:00 -
[409] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:Has anyone noticed it's the same 3 or 4 people reposting
You're one to talk.  Sort of trying to balance out the discussion and inject some sense into it. |

Omnathious Deninard
Novis Initiis
1615
|
Posted - 2013.10.03 02:31:00 -
[410] - Quote
CCP Rise wrote: Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
I like it, it could use a drone damage bonus, it will get only about 120 DPS with 1 DDA. The triditional 10% drone dmage and HP bonus would put it up to 180 DPS with a single DDA.
CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
Here is the "fun" one, it can get reduculous paper DPS and that, rightfully so, scares many people simply due to the fact that is can be actually be applied some of the time.
The 50% cap usage reduction for lasers is silly. It would be nice to see it changed to something more drone or ship oriented. Like a CPU reduction for the covert ops cloaking device or a 25% drone MWD velocity.
Also ditching 2 turret hardpoints will cut back on some of the shield gank paper DPS. And remove about 700 shield HP that is just too much for an armor ship, one that has a resistance bonus at that, maybe split that 700 HP between armor and hull 40-60. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Pavel Lemmont
Makanen Industries
1
|
Posted - 2013.10.03 02:34:00 -
[411] - Quote
the frigate has the same problem with all the so called "exploration" frigates, unless you take away the necessity of a module for scanning probes you need to understand that exploration requires MORE high slots if you want to do some profit of it and also understand that the nature of exploration itself makes that almost any pilot that practice it its a solo runner so please remember that when you design these exploration vessels . |

Freako X
Doom Inc
104
|
Posted - 2013.10.03 02:39:00 -
[412] - Quote
Joe Risalo wrote:Kagura Nikon wrote:Joe Risalo wrote:CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? one will hit market for 50m .. other for 600-700m once they really dig in, I really don't think the cruiser will be that much..
I'm going to agree that there needs to be a difference between the Frigate and Cruiser.
Cruiser update to .....
Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: 100% bonus to Logistic Drone repair amount. Role Bonus: 1000% bonus to range of remote armor repair and energy transfer systems.
I've mentioned it before, but I think that while less sexy, logistics in a covert fleet would be huge. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
752
|
Posted - 2013.10.03 02:42:00 -
[413] - Quote
Freako X wrote:Joe Risalo wrote:Kagura Nikon wrote:Joe Risalo wrote:CCP Rise wrote:HERE THEY ARE I think we will have a lot of discussion here, these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions. That's fine! What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) Uhh, i'm just kinda wondering... what's that point in the frig, if the cruiser has everything the frig does, and more? one will hit market for 50m .. other for 600-700m once they really dig in, I really don't think the cruiser will be that much.. I'm going to agree that there needs to be a difference between the Frigate and Cruiser. Cruiser update to ..... Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: 100% bonus to Logistic Drone repair amount. Role Bonus: 1000% bonus to range of remote armor repair and energy transfer systems. I've mentioned it before, but I think that while less sexy, logistics in a covert fleet would be huge. Not saying that idea is or isn't good, but why would we transform an exploration cruiser into that? Also why would SOE be the ones to develop it? |

Freako X
Doom Inc
104
|
Posted - 2013.10.03 02:43:00 -
[414] - Quote
^^^
Fits the SOE humanitarian theme. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
752
|
Posted - 2013.10.03 02:46:00 -
[415] - Quote
Freako X wrote:^^^
Fits the SOE humanitarian theme. considering that logi's are typically used as accessories to people blowing each other up, not so much really. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 02:53:00 -
[416] - Quote
I would love to see the laser bonus dropped in preference for logistics bonuses.
I get nice DPS out of my Gila, so I figure sacrificing something from the Gila to get a covert cloak and ability to use black ops portals and a bonus to logistics? I would give up one sentry drone. So 100Mbps drone bandwidth plus energy and armour range/cap/CPU bonus would be awesome.
Encourage multi-player cooperation by shifting away from resist bonus to remote tank bonus!
I am keen to see what you do with the SOE battleship to prevent it out-competing the Sin ;)
Day 0 advice for new players: Day 0 Advice for New Players |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
31
|
Posted - 2013.10.03 02:57:00 -
[417] - Quote
They don't need to be different, no other faction race frigate, cruiser and bs are really different on their bonuses, so why would these be? They are exploring ships, that are able to defend themselve. The fits are pretty sound, just a could things need to be tweaked and good to go. And a damn BS one too haha!
I like the 2 lasers with 100% to damage, that will keep it lasers. But really I would have rather seem hybrids with shields, they just look like shield boats, too bad :^ ( |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 02:58:00 -
[418] - Quote
Tyberius Franklin wrote:Freako X wrote:^^^
Fits the SOE humanitarian theme. considering that logi's are typically used as accessories to people blowing each other up, not so much really. Edit: Also not understanding the logic behind the 2 being vastly different in purpose to begin with, considering the current pirate lines.
As opposed to lasers and combat drones? Logistics is a pacifist profession in comparison to pew pew laser boats. Day 0 advice for new players: Day 0 Advice for New Players |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
502
|
Posted - 2013.10.03 02:59:00 -
[419] - Quote
Mara Rinn wrote:I would love to see the laser bonus dropped in preference for logistics bonuses.
I get nice DPS out of my Gila, so I figure sacrificing something from the Gila to get a covert cloak and ability to use black ops portals and a bonus to logistics? I would give up one sentry drone. So 100Mbps drone bandwidth plus cap and armour transfer range/cap/CPU bonus would be awesome. Not as powerful as an Etana/Augoror/Exequror
Encourage multi-player cooperation by shifting away from resist bonus to remote tank bonus!
I am keen to see what you do with the SOE battleship to prevent it out-competing the Sin ;)
No no no! This ship was designed to be a solo exploration ship. For the lone mission runner / DED complex runner. Sacrificing it's DPS for logi capabilities would make it less effective at the purpose it was designed for, and would become useless for its intended audience.
Next thing, big blob alliances would buy large clusters of these and all of nullsec will be faced with covert logistics. That would be bad.
Also, these can't use covops jump portals. They aren't T2. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 03:00:00 -
[420] - Quote
Thaddeus Eggeras wrote:They don't need to be different, no other faction race frigate, cruiser and bs are really different on their bonuses, so why would these be? They are exploring ships, that are able to defend themselve. The fits are pretty sound, just a could things need to be tweaked and good to go. And a damn BS one too haha!
I like the 2 lasers with 100% to damage, that will keep it lasers. But really I would have rather seem hybrids with shields, they just look like shield boats, too bad :^ (
Sure, dropping the logistics ideas these boats look nice: you have to make compromises to fit them which is IMHO something many ships are missing.
I can't wait! Day 0 advice for new players: Day 0 Advice for New Players |
|

Freako X
Doom Inc
105
|
Posted - 2013.10.03 03:04:00 -
[421] - Quote
Tyberius Franklin wrote:Freako X wrote:^^^
Fits the SOE humanitarian theme. considering that logi's are typically used as accessories to people blowing each other up, not so much really. Edit: Also not understanding the logic behind the 2 being vastly different in purpose to begin with, considering the current pirate lines.
I guess the humanitarian 'healer' logistic idea could depend on your perception. But it fits more than a turret based bonus. I don't see SOE actively shooting people. Healing and repairing ships? More inline ... even if those ships turn around and try to blow somebody else up. Logistics for a covert fleet is a missing niche in the game.
The cruiser doesn't really need a virus bonus as most people will use it to run DED sites and not hack. That makes it a somewhat useless bonus.
On a different topic, I'd also like to see the frigate have 3H, 4M, 4L slots so it can equip 2x turrets with covert ops and/or scanner, covert ops, and one turret/utility. It's been mentioned before but the most unused covert ops ship is the Gallente one with only 2H slots.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
754
|
Posted - 2013.10.03 03:06:00 -
[422] - Quote
Mara Rinn wrote:Tyberius Franklin wrote:Freako X wrote:^^^
Fits the SOE humanitarian theme. considering that logi's are typically used as accessories to people blowing each other up, not so much really. Edit: Also not understanding the logic behind the 2 being vastly different in purpose to begin with, considering the current pirate lines. As opposed to lasers and combat drones? Logistics is a pacifist profession in comparison to pew pew laser boats. I'm not the one who stated they would create a humanitarian ship, so your looking at the wrong person for that reasoning. The SOE I've worked for has no qualms about telling me to kill NPC's and even gives me shiny exploration goods for it (which are frequently used to find more NPC's or players to kill). For THAT SOE these ships fit quite well. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 03:10:00 -
[423] - Quote
CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool.
So GǪ drone + ECM, dropping the missile bonus? Day 0 advice for new players: Day 0 Advice for New Players |

Omnathious Deninard
Novis Initiis
1616
|
Posted - 2013.10.03 03:14:00 -
[424] - Quote
Nyancat Audeles wrote:Also, these can't use covops jump portals. They aren't T2.
CCP Rise wrote:And yes, you can use covert portals.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Freako X
Doom Inc
105
|
Posted - 2013.10.03 03:24:00 -
[425] - Quote
Tyberius Franklin wrote:Mara Rinn wrote:Tyberius Franklin wrote:Freako X wrote:^^^
Fits the SOE humanitarian theme. considering that logi's are typically used as accessories to people blowing each other up, not so much really. Edit: Also not understanding the logic behind the 2 being vastly different in purpose to begin with, considering the current pirate lines. As opposed to lasers and combat drones? Logistics is a pacifist profession in comparison to pew pew laser boats. I'm not the one who stated they would create a humanitarian ship, so your looking at the wrong person for that reasoning. The SOE I've worked for has no qualms about telling me to kill NPC's and even gives me shiny exploration goods for it (which are frequently used to find more NPC's or players to kill). For THAT SOE these ships fit quite well.
I hear ya ... the missions are like any other security agent from an NPC faction.
I would reference this to highlight the humanitarian theme for SoE.
|

Aglais
Deep Core Mining Inc. Caldari State
398
|
Posted - 2013.10.03 03:42:00 -
[426] - Quote
Mara Rinn wrote:CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool. So GǪ drone + ECM, dropping the missile bonus?
drones 
ECMs 
We need a missile pirate faction ship, and Guristas becoming very tough missile brawlers would help distance them from the SOE ships as well. |

Omnathious Deninard
Novis Initiis
1616
|
Posted - 2013.10.03 03:44:00 -
[427] - Quote
Aglais wrote:Mara Rinn wrote:CCP Rise wrote:Confirming new Gila will be different and hopefully very cool.
So GǪ drone + ECM, dropping the missile bonus? drones  ECMs  We need a missile pirate faction ship, and Guristas becoming very tough missile brawlers would help distance them from the SOE ships as well. I have to agree, I was glad to hear that "Pirate" faction drone ships were going to be passed to SOE. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

ichi bin
As Far As The eYe can see Chained Reactions
0
|
Posted - 2013.10.03 03:45:00 -
[428] - Quote
Some changes to the stats a bit that fit more to the covert ops tree inline with the other covert ops ships.
Astero
Role Bonus: +5000 km to scout drone control range <-Added role bonus
Covert Ops Skill Bonus: <-Changes from fixed stats to skill based 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level +2 Virus strength for Relic and Data analyzers per level
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 10% bonus to drone hitpoints and speed <-Changed drone bonus to hitpoints/speed
Slot layout: 2H, 4M, 4L; 2 turrets, 2 launchers <-Added 2 launcher slots Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret or Hybrid Turret capacitor need
Covert Ops Skill Bonus: <-Changes from fixed stats to skill based 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level +2 Virus strength for Relic and Data analyzers per level
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 4M, 6L; 4 turrets, 4 launchers <-Changes from 5H 5M 5L and 4 and 0 Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
754
|
Posted - 2013.10.03 03:49:00 -
[429] - Quote
ichi bin wrote:Some changes to the stats a bit that fit more to the covert ops tree inline with the other covert ops ships.
Astero
Role Bonus: +5000 km to scout drone control range <-Added role bonus
Covert Ops Skill Bonus: <-Changes from fixed stats to skill based 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level +2 Virus strength for Relic and Data analyzers per level
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 10% bonus to drone hitpoints and speed <-Changed drone bonus to hitpoints/speed
Slot layout: 2H, 4M, 4L; 2 turrets, 2 launchers <-Added 2 launcher slots Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret or Hybrid Turret capacitor need
Covert Ops Skill Bonus: <-Changes from fixed stats to skill based 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level +2 Virus strength for Relic and Data analyzers per level
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 4M, 6L; 4 turrets, 4 launchers <-Changes from 5H 5M 5L and 4 and 0 Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 These are not T2 ships, and so far as I know there are no shared race t2 ships, so this isn't "in line" with anything really. Especially since there are no T2 exploration cruisers and the Stratios doesn't have ewar bonuses and isn't a frigate like the covert ops. |

Jada Maroo
Native Freshfood Minmatar Republic
1234
|
Posted - 2013.10.03 03:55:00 -
[430] - Quote
I wish there was a sig radius decrease on drones to help them avoid lucky shot instapops. |
|

Chocolatier
Scrumptious Chocolate Emporium
1
|
Posted - 2013.10.03 04:45:00 -
[431] - Quote
When the loudest echo in the thread is "I'll take 10 of the cruiser" voiced from both PvP and PvE players, I think you have to question if the ship is balanced.
As it stands, the cruiser with its 125mb, just absolutely absurd 500m3 drone bay, drone damage bonus' and ability to cloak is just lunacy. There are people in the thread asking for even more damage and CPU to be fit. Someone posted that they wanted a bonus that gave them 0 seconds of targeting delay coming out of cloak. Maybe just add an instakill button on it instead?
I feel that some individuals think that they will be the only people able to access this ship. I've seen numerous fits where the dps with a cloak fitted is 850+ unheated.
The cruiser needs to re-tuned for more exploration and less gank/damage potential. This ship is outclassing ships that are dedicated to drones, while having a CovCloak.
Take the bandwidth/bay down, or we'll just be playing Eve: Stratios |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4151
|
Posted - 2013.10.03 05:11:00 -
[432] - Quote
Chocolatier wrote:This ship is outclassing ships that are dedicated to drones, while having a CovCloak.
The nearest comparison right now is the Gila. The SOE cruiser has more DPS than a Gila, and can fit a cloak. I agree with your sentiment. A compromise could be the removal of rig slots, reduction of calibration to prevent the use of sentry drone rigs, and the removal of weapon hardpoints.
Replacing 25Mbps of drone control with a logistics bonus would be really nice, IMHO. Why does a new ship have to have DPS as its primary characteristic?
Day 0 advice for new players: Day 0 Advice for New Players |

Fayral
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.10.03 05:15:00 -
[433] - Quote
Chocolatier wrote:When the loudest echo in the thread is "I'll take 10 of the cruiser" voiced from both PvP and PvE players, I think you have to question if the ship is balanced.
As it stands, the cruiser with its 125mb, just absolutely absurd 500m3 drone bay, drone damage bonus' and ability to cloak is just lunacy. There are people in the thread asking for even more damage and CPU to be fit. Someone posted that they wanted a bonus that gave them 0 seconds of targeting delay coming out of cloak. Maybe just add an instakill button on it instead?
I feel that some individuals think that they will be the only people able to access this ship. I've seen numerous fits where the dps with a cloak fitted is 850+ unheated.
The cruiser needs to re-tuned for more exploration and less gank/damage potential. This ship is outclassing ships that are dedicated to drones, while having a CovCloak.
Take the bandwidth/bay down, or we'll just be playing Eve: Stratios
I think we need to backup here a second. People will always go to extremes when things like this come up. Everyone wants an i win button and of course people are going to try and shoehorn the ship into a pvp gank special. Its upto the devs to ensure its not too powerful in that respect. Nerfing the drone bay way down is counter intuitive to what the stated goals of the ship are. Long deployments of solo exploration and taking out targets of opportunity. |

Maya VonNeumann
Eldorado Exploration Expedition
0
|
Posted - 2013.10.03 05:15:00 -
[434] - Quote
Please don't skimp on CPU, Power and or Capacitors. I hate wasting good slots on augments. If it's going to be a multi role ship it should have decent stats in those areas. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2013.10.03 05:15:00 -
[435] - Quote
Gotta say, since I had suggested a logi Roll for this in another thread, I would like that over the Laser Energy Use bonus..
Why? SOE are as was said humanitarian.. Having that bonus would fit in well. As for why fit it on an exploration ship? It's not anything yet, it still remains to see what it will be at the end.. Though I have no issues at all with probe bonus and logi bonus.. Also a covops Logi.. you'd make so many people in Null love/hate you :p
Not to say that this isn't great..
I do agree that the Laser cap usage bonus is useless though.. I for one would just fit Arty or something and free up cap. If you want to give it an actual bonus to lasers, my personal pref would be tracking speed. Though honestly I'd just rather another bonus for drones, logi, something else, cause I don't care for lasers lol. |

Dehval
Risk Breakers Fidelas Constans
15
|
Posted - 2013.10.03 05:19:00 -
[436] - Quote
Since I have nothing better to do than make psuedo fits for this ship since I don't have an EFT file for it. Have an Armor fit. Results of the tank were used via simulation off a Maller hull, which has the same bonuses but 100 less base armor. So roughly the same. We went with lasers since people were bitching at how "impractical" blasters are on a CLOAKY SHIP THAT CAN DICTATE INITIAL ENGAGEMENT RANGE.
[SoE Cruiser Armor] 1600mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Energized Adaptive Nano Membrane II
10MN Microwarpdrive II Stasis Webifier II Faint Epsilon Warp Scrambler I 10mn Afterburner II Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Covert Ops Cloaking Device II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x5
1177/1184.5 PG (3% implant needed) 498/500 CPU
Note - I dual propped it because it is possible and some people are into that sort of thing. You can drop the AB and no longer need a 3% PG implant or throw on a 1600mm II (which is about 2k more ehp). You will need a CPU implant for most other mid slot EWAR effects that go above 27 cpu. Another Balmer TD will require a 1% CPU for example.
Highlights. DPS with the following: Overheats in () Conflag - 862(886), 6.8+3.8km Imp. Navy - 845(867), 6.8+3.8km Scorch - 816(833), 20+3.8km
EHP (Maller Base) 40,508. Likely about 42k with that extra 100 base. For added fun use Slaves and get 99k EHP (102k with T2 plate). Since this will likely see most of its use in low-sec I don't see why not to use slaves.
Speed - I am again just ballparking, it has less mass than a Nomen, but rather poor base speed. So probably, 1600m/s MWD speed give or take, 400-450m/s AB. Doubtful its cap stable with everything running, but with a Scram and a Web you can shut off the MWD when you get close and not give a damn.
===============================================
And another! Because people are going to want to fly this at max disruption range for some reason. It is painful to fly a drone boat like this, especially one that would rely on heavies, but here have a fit.
[SoE Cruiser Maximum Doritos Edition] Medium Ancillary Armor Repairer Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Energized Adaptive Nano Membrane II
10MN Microwarpdrive II Drone Navigation Computer II Faint Warp Disruptor I Medium Capacitor Booster II, Navy Cap Booster 800 Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Covert Ops Cloaking Device II
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Anti-Explosive Pump I
Berserker II x5 512/515 CPU (Needs 3%) 892/1150 PG (We got lots of space)
Dps = 684(702) w/ Scorch at 20km+3.8. Tank, Again Maller base = 16,359 EHP, 352 omnitank with AAR. Almost definitely cap stable with the booster running, cap probably lasts ~3 minutes without it. Ballpark guesses without the regen stats. Speed = Take previous speed, add about 200m/s with the removal of the plate.
Berserkers will be flying around at 2048 m/s which is enough to catch most cruisers. Otherwise drop down to Hammerheads and do 465 dps.
==============================
Finally, I figured that this could make for a rather funny Sentry Sniper Boat...
[SoE Cruiser, Dew the Dew Edition] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Damage Control II
Experimental 10MN Microwarpdrive I Omnidirectional Tracking Link II Large F-S9 Regolith Shield Induction Sensor Booster II, Targeting Range Script Large F-S9 Regolith Shield Induction
Drone Link Augmentor II Drone Link Augmentor II [empty high slot] [empty high slot] Covert Ops Cloaking Device II
Medium Core Defense Field Extender I Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I
Bouncer II x5
Dps is 657 with Bouncers (60+42km). 573 with Wardens (75+30km). Lock Range goes out past 100 or so. EHP is 24k. Enough to survive the Alpha of 2-3 sniper fit ships. Zoom zoom around at ~2500m/s. Laugh at your sub 3 second align time.
I tried to get a fit that used turrets, but to do so would mean dropping the Nanofiber for a Co-Pro and dropping the link augs, forcing you under 60km least you use Drone Control range rigs. The loss of mobility/range for only about 150dps gain is not worth it. I guess you could drop the shield extenders for tracking computers to regain that range, but I figured noone would want to fly such an expensive ship while only having 9k ehp. Although I'll probably use a variation of this fit at some point because the style of play seems fun.
=====
I really have nothing better to do than sit here and make stupid fits for a stupid ship that really should not go live in its current state. |

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 05:27:00 -
[437] - Quote
M1k3y Koontz wrote:Prometheus Exenthal wrote:The new cruiser looks amazing. No reason for me to use a cloaky recon anymore :) Other than, ya know, EWAR bonuses... The model beats the hell out of all of EWar bonuses who am I kidding 
Who needs ewar when you've got a crapload of damage and a pretty decent tank. People already roam around in max-gank Falcons & Arazus. This thing is far stronger  -áwww.promsrage.com |

Von Reichenbach
Maraque Enterprises
2
|
Posted - 2013.10.03 05:36:00 -
[438] - Quote
Reading everything in the thread, I have to laugh at the people pushing for higher/faster gank...
The cruiser is PERFECT for its role. Travel fit out, drop a "space yurt" to work out of, Cloaky scan some DED sights for bookmark, Refit for PEW and enjoy backpacking over New Eden. Will this power be used in other forms? Possibly... but Carriers soloing 10/10 and Lvl5 missions was never the original plan either.
"Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers"
The Frigate, on the other hand, needs another +5-15 virus strength and has ZERO need for the Scan probe strength. IMHO, If you can't pull down Relic or Data sites with a Sister's set and skills alone... you shouldn't be flying this ship. Also, a 5 second re-cloak would fit well... but not terribly important.
Lastly, It was mentioned earlier and I feel it bears repeating... Create a Special bay just for the Anchorable Depot so you can pack it back in on your way home and make the Anchorable looting module able to tractor in the loot spew from sites. Would be a solo explorer's dream!
"... leave only footprints!" or "Leave no trace!"
Who knew Eve was going ECO friendly???
Von |

Omnathious Deninard
Novis Initiis
1616
|
Posted - 2013.10.03 05:41:00 -
[439] - Quote
Dehval wrote:I really have nothing better to do than sit here and make stupid fits for a stupid ship that really should not go live in its current state. Did you miss the part where these are supposed to be all in one, solo, exploration ships that can solo a 6/10 complex?
They have to be this powerful to accomplish that.
Also, see what numbers you can get when you fit it for all in one exploitation, complete with probe launcher, cloak, data and relic analyzers. Since you have nothing better to do. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Chocolatier
Scrumptious Chocolate Emporium
1
|
Posted - 2013.10.03 05:41:00 -
[440] - Quote
Mara Rinn wrote: The nearest comparison right now is the Gila. The SOE cruiser has more DPS than a Gila, and can fit a cloak. I agree with your sentiment. A compromise could be the removal of rig slots, reduction of calibration to prevent the use of sentry drone rigs, and the removal of weapon hardpoints.
Replacing 25Mbps of drone control with a logistics bonus would be really nice, IMHO. Why does a new ship have to have DPS as its primary characteristic?
I agree that a different utility bonus would work well, especially since the stated goal of the ship and faction is exploration, not gank 2.0. The problem is that it's also stated to be a solo exploration ship - so supporting bonuses wouldn't fit with that theme; although it would make sense with the faction it comes from.
Fayral wrote: I think we need to backup here a second. People will always go to extremes when things like this come up. Everyone wants an i win button and of course people are going to try and shoehorn the ship into a pvp gank special. Its upto the devs to ensure its not too powerful in that respect. Nerfing the drone bay way down is counter intuitive to what the stated goals of the ship are. Long deployments of solo exploration and taking out targets of opportunity.
Right; I'm voicing my concern in a topic created by the developers in an effort to have my opinion heard. I do not agree with your argument that nerfing the drone bay is counter-intuitive. If the goal is "Long deployments of solo exploration", then perhaps the ship could have an ability to resupply the drone bay from the cargo bay after a period of 10 minutes of being PvP inactive - while increasing the overall cargo hold of the ship. Then you are looking at say a 100mb/100m3 drones, with an ability to swap a different set from your cargo bay out of combat, actually increasing your extended drone bay to whatever your cargo capacity can hold, while decreasing the absurd 500m3 in combat bay. |
|

Crellion
Parental Control
56
|
Posted - 2013.10.03 05:46:00 -
[441] - Quote
THE GOOD: I am waiting for it and drooling. That much dps from a cov op cloaky ship with tank and with agility... WOOHOO
THE BAD: Current iteration is over powered, clearly. But... please please keep it as is :D We can paly with it for a month or so and you can nerf it afterwards :D :D :D
THE UGLY: You do realise this will chew into the role of cloaky proteus etc (not necessarily a bad thing tbh) and the Blops (this is bad indeed).
|

Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
6
|
Posted - 2013.10.03 05:59:00 -
[442] - Quote
+2 (one for each)
I especially love the new design direction- sleek & symmetrical, and it has a visible drone bay for a drone ship. The skin preview is also nice, although I'm sure the color may change before release. You must be THIS tall to use the "I WIN" button. |

Fayral
Adhocracy Incorporated Adhocracy
0
|
Posted - 2013.10.03 06:04:00 -
[443] - Quote
Chocolatier wrote:
Right; I'm voicing my concern in a topic created by the developers in an effort to have my opinion heard. I do not agree with your argument that nerfing the drone bay is counter-intuitive. If the goal is "Long deployments of solo exploration", then perhaps the ship could have an ability to resupply the drone bay from the cargo bay after a period of 10 minutes of being PvP inactive - while increasing the overall cargo hold of the ship. Then you are looking at say a 100mb/100m3 drones, with an ability to swap a different set from your cargo bay out of combat, actually increasing your extended drone bay to whatever your cargo capacity can hold, while decreasing the absurd 500m3 in combat bay.
You do not agree its counter intuitive yet you provide an alternative to the problem i stated. Sounds like you agree with me on that.
The 500m3 bay is a bit absurd, but if its going to be a drone focused cruiser it should have 125 m3 bandwidth. just like the Gila, Ishtar and Navy Vexor.
You need at least some room for drone losses. Think about it. Some new mechanic with restricted timers is NOT the answer. |

Dehval
Risk Breakers Fidelas Constans
15
|
Posted - 2013.10.03 06:11:00 -
[444] - Quote
Omnathious Deninard wrote:Dehval wrote:I really have nothing better to do than sit here and make stupid fits for a stupid ship that really should not go live in its current state. Did you miss the part where these are supposed to be all in one, solo, exploration ships that can solo a 6/10 complex? They have to be this powerful to accomplish that. Also, see what numbers you can get when you fit it for all in one exploitation, complete with probe launcher, cloak, data and relic analyzers. Since you have nothing better to do. Aight. Done. I figured any DED runner worth a damn will use at least a B-type MAR since the ship is rather expensive.
SoE Cruiser Armor vs Dirty Sanshee] Corelum B-Type Medium Armor Repairer Drone Damage Amplifier II Drone Damage Amplifier II Armor Thermic Hardener II Armor EM Hardener II
10MN Afterburner II Relic Analyzer I Data Analyzer I Cap Recharger II Cap Recharger II
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Sisters Core Probe Launcher, Sisters Core Scanner Probe I Covert Ops Cloaking Device II
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Capacitor Control Circuit II (only 30mill)
Ogre II x5 Praetor II x5 Garde II x5
Dem Sanshee won't see you comin. Tanks 312 dps vs Sansha damage profile, more than enough since you are an AB cruiser. 801 with Ogres, 603 with Praetors (lol), 764 with Gardes. Assumed cap stable as a Maller base is (1650 cap vs 1700 of the SoE). Can drop a DDA for an EANM to up the tank. Can drop the Lasers for Autocannons to drop a cap recharger and free up a med slot for a cargo scanner (for the relic/data sites). Alternatively you can just forego guns as 3 unbonused turrets barely add 90 dps and put some Energy Vampires there as they do work on rats and they will allow you to drop all the cap regen mods/rigs for Drone tracking/speed/nanobot accelerator rig. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
8
|
Posted - 2013.10.03 06:34:00 -
[445] - Quote
interesting but ...
Do you believe somebody put laser on this ship. Can you explain why because they are not bonus on damage or something (only use capacitor on energy turret).
|

Malcolm Malicious
Malware Detected Brave Collective
2
|
Posted - 2013.10.03 07:01:00 -
[446] - Quote
Tell me there's a SoE battleship planned before launch. |

Liafcipe9000
Frankenmouse Inc Frankenmouse
11112
|
Posted - 2013.10.03 07:03:00 -
[447] - Quote
due to earlier posts about the Astero high slot problem, I suggest giving it a drone damage bonus. it doesn't make sense not enabling it to use turrets when doing its job AND not giving it a drone damage bonus of at least 15% per level.
and a utility high on both the frig and cruiser. why enable 4 turrets when you can only use 3?! You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
512
|
Posted - 2013.10.03 07:11:00 -
[448] - Quote
SEXY.
The only changes I would like to see are pvp oriented. I want an expanded probe launcher on the cruiser and to lose the post cloak lock time penalty on both.
Other than that they are fanfuckintastic! |

Quinn Corvez
Probe Patrol Polarized.
84
|
Posted - 2013.10.03 07:15:00 -
[449] - Quote
Liafcipe9000 wrote:due to earlier posts about the Astero high slot problem, I suggest giving it a drone damage bonus. it doesn't make sense not enabling it to use turrets when doing its job AND not giving it a drone damage bonus of at least 15% per level.
and a utility high on both the frig and cruiser. why enable 4 turrets when you can only use 3?!
The frigate already gets a big drone damage bonuse, It doesn't need guns.
The cruiser has 4 turret slots because you don't have to fit a probe launcher. You could fit a cloak and 4 guns.
|

Malcolm Malicious
Malware Detected Brave Collective
2
|
Posted - 2013.10.03 07:18:00 -
[450] - Quote
Quinn Corvez wrote:Liafcipe9000 wrote:due to earlier posts about the Astero high slot problem, I suggest giving it a drone damage bonus. it doesn't make sense not enabling it to use turrets when doing its job AND not giving it a drone damage bonus of at least 15% per level.
and a utility high on both the frig and cruiser. why enable 4 turrets when you can only use 3?! The frigate already gets a big drone damage bonuse, It doesn't need guns. The cruiser has 4 turret slots because you don't have to fit a probe launcher. You could fit a cloak and 4 guns.
20% per level to drone durability, not damage. |
|

Quinn Corvez
Probe Patrol Polarized.
84
|
Posted - 2013.10.03 07:25:00 -
[451] - Quote
As everyone else has already said, drop the lazer bonuse. Either give it a better drone bonus or a more specialised bonuse e.g. Can fit 1 bomb launcher. |

PotatoOverdose
SONS of LEGION RISE of LEGION
311
|
Posted - 2013.10.03 07:29:00 -
[452] - Quote
Dehval wrote:Since I have nothing better to do than make psuedo fits for this ship since I don't have an EFT file for it. Have an Armor fit. Results of the tank were used via simulation off a Maller hull, which has the same bonuses but 100 less base armor. So roughly the same. We went with lasers since people were bitching at how "impractical" blasters are on a CLOAKY SHIP THAT CAN DICTATE INITIAL ENGAGEMENT RANGE.
[SoE Cruiser Armor] 1600mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Energized Adaptive Nano Membrane II
10MN Microwarpdrive II Stasis Webifier II Faint Epsilon Warp Scrambler I 10mn Afterburner II Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Covert Ops Cloaking Device II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x5
1177/1184.5 PG (3% implant needed) 498/500 CPU
Note - I dual propped it because it is possible and some people are into that sort of thing. You can drop the AB and no longer need a 3% PG implant or throw on a 1600mm II (which is about 2k more ehp). You will need a CPU implant for most other mid slot EWAR effects that go above 27 cpu. Another Balmer TD will require a 1% CPU for example.
Highlights. DPS with the following: Overheats in () Conflag - 862(886), 6.8+3.8km Imp. Navy - 845(867), 6.8+3.8km Scorch - 816(833), 20+3.8km
EHP (Maller Base) 40,508. Likely about 42k with that extra 100 base. For added fun use Slaves and get 99k EHP (102k with T2 plate). Since this will likely see most of its use in low-sec I don't see why not to use slaves.
Speed - I am again just ballparking, it has less mass than a Nomen, but rather poor base speed. So probably, 1600m/s MWD speed give or take, 400-450m/s AB. Doubtful its cap stable with everything running, but with a Scram and a Web you can shut off the MWD when you get close and not give a damn.
[snip]
=====
I really have nothing better to do than sit here and make stupid fits for a stupid ship that really should not go live in its current state. Yay! I've always wanted a tracking disruptor, dual prop, full tackle, cloaky cruiser with 800+ dps at 20km. And it comes with ecm drones and the works. And it has 40k ehp, how nice.
Boy oh boy, this is gonna be a fun ship. |

Altrue
Exploration Frontier inc
583
|
Posted - 2013.10.03 07:31:00 -
[453] - Quote
Why not giving them another bonus than a armor tanking bonus ? So that we can shield tank them and feel optimized. G££ <= Me |

LakeEnd
FinFleet Northern Coalition.
49
|
Posted - 2013.10.03 07:42:00 -
[454] - Quote
I know its kinda big chance, but I think the cruiser could do with one more low slow and one less mid slot. Anyway looks cool enough and the models with white paintjob are quite refreshingly different. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4152
|
Posted - 2013.10.03 07:48:00 -
[455] - Quote
So what hull do we have to surrender to get the Astero and Stratios? Imicus and Vexor? Crucifier and Arbitrator?
Not that I'm planning on stockpiling these hulls at all. Day 0 advice for new players: Day 0 Advice for New Players |

Sentinel Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2013.10.03 08:03:00 -
[456] - Quote
Mara Rinn wrote:So what hull do we have to surrender to get the Astero and Stratios? Imicus and Vexor? Crucifier and Arbitrator?
Not that I'm planning on stockpiling these hulls at all. You don't surrender any hull. It's not a Navy Ship.. it's a "Pirate" ship. So stockup on either lots of minerals and a little LP, or just lots of LP :p
Also people stop trying to take away Mids. The reason I love drone boats is they actually have mid slots, allowing them to, you know, DO STUFF. It's also why I loth Amarr ships, cause they never have enough mids to anything special. |

Quinn Corvez
Probe Patrol Polarized.
84
|
Posted - 2013.10.03 08:20:00 -
[457] - Quote
^ the cruiser would be better with 4 mids and 6 lows. You could get a prop mod, point and a couple drone tracking mods if you wanted. The extra low slot would enable you to use the ship as intended (armour tank) by allowing you to fit a good tank and damage mods. |

Inggroth
Fremen Sietch DarkSide.
30
|
Posted - 2013.10.03 08:35:00 -
[458] - Quote
Couple of days after Rubicon hits:
3-4 Stratios, cloaky Sabre, Falcon and 1-2 tacklers on EVERY frequented gate in eve.
:sigh: Rise, Fozzie i thought you guys knew better... |

Bob FromMarketing
ElitistOps Pandemic Legion
54
|
Posted - 2013.10.03 08:44:00 -
[459] - Quote
have they given it a covert cyno yet |

GREYBOBSASS
Science and Trade Institute Caldari State
2
|
Posted - 2013.10.03 09:02:00 -
[460] - Quote
6 HI 5 TURRETS OR GTFO |
|

Altrue
Exploration Frontier inc
583
|
Posted - 2013.10.03 09:07:00 -
[461] - Quote
After running some calculations...
They are CLEARLY over powered. BRACE YOURSELVES ! WOW POWER CREEP IS COMING TO EVE.
Edit : And it's tiring to see armor only drone boats. G££ <= Me |

Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
47
|
Posted - 2013.10.03 09:09:00 -
[462] - Quote
I would have expected the cruiser to have reduction to cov-ops cpu usage, without it, there is no way in the world it will be able to fit the cloak.
Also I would have expected a 2nd bonus towards drones for both frigate and cruiser, much in line with Gallente ships. However, if tracking and speed is concidering to overpowered.
Maybe they could get survivability such as 5% reduction is drone signature and increased speed. - since 2003, bitches |

XvXTeacherVxV
S.E.N.T.I.N.E.L.
27
|
Posted - 2013.10.03 09:09:00 -
[463] - Quote
CCP Rise wrote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
If the frigate should be able to probe, salvage and cloak without refitting, it needs 3 high slots.
Also, that cruiser is overpowered. Should only have a bandwidth of 75, 100 tops. |

ConranAntoni
Empyrean Warriors Insidious Empire
88
|
Posted - 2013.10.03 09:11:00 -
[464] - Quote
So much damn stupid in this thread. |

Laner Irondoll
Breathe.
0
|
Posted - 2013.10.03 09:12:00 -
[465] - Quote
Good ships but IMO there is no valid reasons to fit lasers on them and if you envision them armor tanked more low and less mid slots would be better. |

Urkhan Law
Black Rebel Rifter Club The Devil's Tattoo
16
|
Posted - 2013.10.03 09:16:00 -
[466] - Quote
XvXTeacherVxV wrote: If the frigate should be able to probe, salvage and cloak without refitting, it needs 3 high slots.
Salvage drones?
Different design, they look good, but they also look very very overpowered, usually ships able to fit cov ps cloak never had that kind of tank/gank for a reason. Maybe the uncloaked mobility will cripple them but since the ship can dictate range right from the star I doubt it.
|

Naomi Anthar
128
|
Posted - 2013.10.03 09:19:00 -
[467] - Quote
Altrue wrote:After running some calculations...
They are CLEARLY over powered. BRACE YOURSELVES ! WOW POWER CREEP IS COMING TO EVE.
Edit : And it's tiring to see armor only drone boats.
You clearly miss part where you can shield tank tristan, vexor, algos, vexor navy issue, dominix - hell even myrmidon.
Oh you also miss worm, gila and rattlesnake... |

Pellit1
Vitai Lampada Sicarius Draconis
1
|
Posted - 2013.10.03 09:20:00 -
[468] - Quote
Syrias Bizniz wrote:Let's be honest: Remove the lousy 'Capuse Bonus' and give it 100% reduced locking delay after decloaking 
ALL OF THIS!
Seriously though, they look amazing, although I do agree that I feel the Frigate should be able to use both turret hardpoints or even a salvager along with the probe launcher and covops cloak
Altrue wrote:After running some calculations...
They are CLEARLY over powered. BRACE YOURSELVES ! WOW POWER CREEP IS COMING TO EVE.
Overreation much  |

Quinn Corvez
Probe Patrol Polarized.
84
|
Posted - 2013.10.03 09:37:00 -
[469] - Quote
Malcolm Malicious wrote:Quinn Corvez wrote:Liafcipe9000 wrote:due to earlier posts about the Astero high slot problem, I suggest giving it a drone damage bonus. it doesn't make sense not enabling it to use turrets when doing its job AND not giving it a drone damage bonus of at least 15% per level.
and a utility high on both the frig and cruiser. why enable 4 turrets when you can only use 3?! The frigate already gets a big drone damage bonuse, It doesn't need guns. The cruiser has 4 turret slots because you don't have to fit a probe launcher. You could fit a cloak and 4 guns. 20% per level to drone durability, not damage.
Oh... I that case is don't like that frigate anymore :(
It should have a bonuse to drone hit points AND damage! |

Silenciel
French Kiss Singularity Astromechanica Federatis
5
|
Posted - 2013.10.03 09:39:00 -
[470] - Quote
Any idea of how LP we need to get them ? |
|

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 09:44:00 -
[471] - Quote
Alghara wrote:interesting but ...
Do you believe somebody put laser on this ship. Can you explain why because they are not bonus on damage or something (only use capacitor on energy turret).
BECAUSE WIthout damage bonus Pulses OUTDAMAGE AC at point blank and in real engagement ranges they do more than 2 TIEMS the dps of AC. On those same ranges they do about 30% more damage than unbonused blasters.
That is why SMART people would fit lasers in the proposed configuration (specially for huntign shansha as he states). |

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 09:45:00 -
[472] - Quote
Maya VonNeumann wrote:Please don't skimp on CPU, Power and or Capacitors. I hate wasting good slots on augments. If it's going to be a multi role ship it should have decent stats in those areas.
But that is the whoel balance point. THey know that if they make too easy to fit, those ships will be overpowered. |

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 09:47:00 -
[473] - Quote
Nyancat Audeles wrote:Has anyone noticed it's the same 3 or 4 people reposting and saying the ship is OP?
The ship is fine, as I said before. No one will realistically shield gank fit this. It's too expensive. It's like fitting a hull-tanked Cynabal or single-LSE Vigilant and then calling it overpowered. And if cost isn't an issue, it has too little HP.
It sounds like some people here want the ship to be good at NOTHING, because it gives solo and small gangs some guerrilla power over big blob alliances. It also prevents them from getting easy kills in low/null sites.
Nope those peopel have a poitn> The ship is BORDERLINE OP. Specially since we know the current standard for pirate ships is goign to be nerfed. This ship must have the same power level as the vigilant, and Cynabal, not more. |

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 09:50:00 -
[474] - Quote
M1k3y Koontz wrote:Kagura Nikon wrote: REduce drone bay to 200 meters and the problem is solved
The drone bay is fine as is. Given the role of extended deployment/exploration a large drone bay is necessary. If you can't replace lost drones while deployed deep in nullsec then the ship is useless. That's why the drone bay and cargo are so large, its a necessity of the role.
200 is already enough to have a healthy replacement.
If you cannto avoid loosing 375m of drones every time you go explore.. then you are the useless. |

Kagura Nikon
Mentally Assured Destruction
535
|
Posted - 2013.10.03 09:52:00 -
[475] - Quote
Dehval wrote:Ravasta Helugo wrote:Kagura Nikon wrote:PotatoOverdose wrote:Dehval wrote:That fact that you can choose your targets is what makes the 1.1k dps so extreme. No other ship with that kind of damage output has that ability.
Couldn't have said it better myself. I think the problem is not that huge dps is that it can field the ogres whiel having PLENETY space for backup drones. REduce drone bay to 200 meters and the problem is solved I think the drone bay makes sense, actually. They just combined the two drone-weapon races for the first time. The drone bay should be incredible. Honestly? If I had my way I would lower the drone damage bonus to 5% per level, but give it a 5% Laser damage bonus per Amarr cruiser level as well. Switch the cap usage to 100% bonus damage, drop down to 2 (maybe 3) hardpoints. It is now more focused towards lasers (the original intent) and the Blaster Gank fit is no longer viable. The overall dps of the ship suffers a little now that you can't just stack DDAs to get over 900, but at least it isn't in Hyperion/Talos levels of bullshit damage for a covert class cruiser.
That is reasonable.
Makes harder to min max the ship. It would be a strong combat vessel, but would not be a vigilant... with cloak :/ |

Harvey James
Deep Core Mining Inc. Caldari State
525
|
Posted - 2013.10.03 10:01:00 -
[476] - Quote
i do like the large dronebay makes you wonder why drone boats in general don't get bigger dronebays... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1459
|
Posted - 2013.10.03 10:04:00 -
[477] - Quote
Altrue wrote:After running some calculations...
They are CLEARLY over powered. BRACE YOURSELVES ! WOW POWER CREEP IS COMING TO EVE.
Edit : And it's tiring to see armor only drone boats.
Worm, Gila, Rattler. BYDI recruitment closed-ish |

Bloody2k
DER AUFSTAND
9
|
Posted - 2013.10.03 10:07:00 -
[478] - Quote
I support a concept, which wont support generally scan strenght.
SOE Frigate: + combat scanner probe strenght SOE Cruiser: + core scanner probe strenght
|

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1222
|
Posted - 2013.10.03 10:23:00 -
[479] - Quote
Silenciel wrote:Any idea of how LP we need to get them ?
Frigate 80,000 LP same as other "pirate" factions + ISK or whatever it takes Cruiser 240,000 LP same as other "pirate" factions + ISK or whatever it takes
But that is my gues only |

Trax Chasmwalker
Monkey Attack Squad Goonswarm Federation
10
|
Posted - 2013.10.03 10:42:00 -
[480] - Quote
What about virus strenght? Covert Ops frigates have +10 and it's ok if you have all 5 hacking skills (in 0 space). Maybe +5 role bonus is too small? |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
19
|
Posted - 2013.10.03 10:49:00 -
[481] - Quote
bringing things back to earth, let's disregard the Eft warriors fitting this out with non surviveable gank fits. And everyone else screaming overpowered! In reaction.If someone wants to single use/lose a highly expensive ship,they can do it with anything. These ships are designed with a role in mind, so let's focus on that and give CCP some useful feedback.
Re Stratios. The ship is pretty cool as they designed it,
Suggestions from the postings that make sense. 1 ship is great but little fine tuning needed. 2 use covert ops skills to add covert ops bonuses 3 some reworking of damage,hitpoints,tracking etc to make drones survive sleepers better. 4 ability to maximise use of space yurt. 5 10% base virus strength possibly small additional with each level of covert ops. 10% base is essential however if it is to be an explorer. 6 laser bonuses, possibly only 1 turret but X2 or X3 bonus? Simpler to keep things focused 7 Explorers a long-way from home on extended missions need plenty of utility slots and mids for analysers, prop mods,scan booster etc. 8 not mentioned before but a good bonus would be the ability to fit analyser II for relic and data with L3 or L4 hacking and relic skills. More powerful ship needs mid level skills rather than max? For a basic tool?
Not sure what to say about frigate, looks great, but..... Seems to lack focus, is it a reskinned helios with more drones? Or an easily accessible low skill covert ops? If the latter use the covert ops skill to turn it from an imicus clone to a helios clone in abilities.like a soe training ship you can grow into.
That's about it. Love what you are doing with these new ships and units. On another note if you can improve or remove the loot spew it would be really really really good! Epic
|

Eko Fromtv
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.10.03 11:02:00 -
[482] - Quote
Exactly. Too much EFT warrior-ing going on. You really want to risk your 300mil ship ganking some newbie in an Imicus? Be my guest, meanwhile I want my exploration boat with big ass drone bay as it is designed atm.
I like the idea of somehow linking this ship with the depot we will get. Maybe a special bay for them? Seems reasonable. (Ice) Miner for life. |

Volstruis
Do Not Ride The Bomb
24
|
Posted - 2013.10.03 11:06:00 -
[483] - Quote
Probably suggested already, but I really think the Frig needs a drone damage bonus. Even 5% will help. As it stands I don't see any reason to choose it over a Tristan for the same work.
Before somebody says to me it can cloak, who cares. It won't get past 4/10's anyway and warpable cloak ability is moot anywhere but nul.
I absolutely HATE the new minigame. It has killed explo for me in every way. Explo is now only about plexes for me.
These ships look like great options for plex running and pvp work, and if that is the intention, that little guy needs a touch more dps for me anyway. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.10.03 11:11:00 -
[484] - Quote
Volstruis wrote: I absolutely HATE the new minigame. It has killed explo for me in every way. Explo is now only about plexes for me.
I thought I was the only one.
Stratios is a combat exploration ship. Up to 6/10 DEDs, plexes, anoms, w/e. (Ice) Miner for life. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.10.03 11:12:00 -
[485] - Quote
Inggroth wrote:Couple of days after Rubicon hits:
3-4 Stratios, cloaky Sabre, Falcon and 1-2 tacklers on EVERY frequented gate in eve. Also T3s completely obsolete for carebear hunting.
:sigh: Rise, Fozzie i thought you knew better...
These ships are an interesting idea, but you guys have to make sure they do not completely wreck small/medscale ship balance that you're working so hard on.
...
(remember what the pre-nerf Dramiel did to frigate PvP?)
This. |

Hairpins Blueprint
Paragraph 22 Aureus Alae
13
|
Posted - 2013.10.03 11:21:00 -
[486] - Quote
I approve :) give it allready :>
it sounds bit op, maybe it's time to boost some other faction cruisers :P? like "Phantasm" kinda need some love tooo.
any way i like it a loot. it it can fit covert cyno i would be very happy : O |

Koban Agalder
Future Corps Sleeper Social Club
6
|
Posted - 2013.10.03 11:46:00 -
[487] - Quote
I really fear the situation where CCP (Fozzie, Rise) will make fun of us making those ships only obtainable by BPC drop from data/complex/missions....
Trolling all the missions runners.... James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Bouh Revetoile
TIPIAKS
356
|
Posted - 2013.10.03 11:59:00 -
[488] - Quote
Gabriel Locke wrote:Inggroth wrote:Couple of days after Rubicon hits:
3-4 Stratios, cloaky Sabre, Falcon and 1-2 tacklers on EVERY frequented gate in eve. Also T3s completely obsolete for carebear hunting.
:sigh: Rise, Fozzie i thought you knew better...
These ships are an interesting idea, but you guys have to make sure they do not completely wreck small/medscale ship balance that you're working so hard on.
...
(remember what the pre-nerf Dramiel did to frigate PvP?) This. In fact, Gila and Ishtar are still a lot more resilient and have more firepower than the Stratios. And the cloaky T3 have way more resilience and the same or more firepower. That's perfect infact IMO, just behind combat cruisers but with cloak and exploration capabilities.
As for the Astero, it have less resilience and firepower than both the Worm and the Ishkur ; and the +5 bonus to viruses keep the covops ahead for data/relic sites. IMO, the ship is perfect, just between exploration ships and combat pirate frigates.
And finaly, the SoE are not carebears despite their humanitarian missions. In fact, the lvl1 epic arc and the security missions clearly show that they won't think twice before taking care of any threat to this mission ; and they do are explorers as the probes and probe launchers can attest. So, IMO, the combat/exploration ships are way more relevant than a logistic ship could ever be. |

Rendiff
Funk Soul Brothers High Rollers
30
|
Posted - 2013.10.03 12:07:00 -
[489] - Quote
These look awesome! |

Trii Seo
Sabotage Incorporated Executive Outcomes
174
|
Posted - 2013.10.03 12:39:00 -
[490] - Quote
Bouh Revetoile wrote:Gabriel Locke wrote:Inggroth wrote:Couple of days after Rubicon hits:
3-4 Stratios, cloaky Sabre, Falcon and 1-2 tacklers on EVERY frequented gate in eve. Also T3s completely obsolete for carebear hunting.
:sigh: Rise, Fozzie i thought you knew better...
These ships are an interesting idea, but you guys have to make sure they do not completely wreck small/medscale ship balance that you're working so hard on.
...
(remember what the pre-nerf Dramiel did to frigate PvP?) This. In fact, Gila and Ishtar are still a lot more resilient and have more firepower than the Stratios. And the cloaky T3 have way more resilience and the same or more firepower. That's perfect infact IMO, just behind combat cruisers but with cloak and exploration capabilities. As for the Astero, it have less resilience and firepower than both the Worm and the Ishkur ; and the +5 bonus to viruses keep the covops ahead for data/relic sites. IMO, the ship is perfect, just between exploration ships and combat pirate frigates. And finaly, the SoE are not carebears despite their humanitarian missions. In fact, the lvl1 epic arc and the security missions clearly show that they won't think twice before taking care of any threat to this mission ; and they do are explorers as the probes and probe launchers can attest. So, IMO, the combat/exploration ships are way more relevant than a logistic ship could ever be.
Wat what. What cloaky T3 are you flying with THAT sorta firepower.
Last I checked, all of them lacked drones. Their DPS/Tank choice was pretty tough and the proteus, even as blaster boat, wasn't exactly stellar damage-wise.
The saving grace of cloaky T3s is the nullifier. Else they're just overly expensive snowflake recons.
I'd say Astero should lose a low slot and gain a high. That leaves us with 3/4/3 setup and DPS dictated by your choice of lows.
Stratios seems just a merry-go-round worth of murder mayhem and destruction though. Even if we take the EFT Warriored numbers down a notch (not using Ogres due to not fighting battleships on every occasion, for instance) it's still a beast of a cruiser. That can cloak.
I do like its choice between shield/armor tank, even though the resist bonus dictates armor - but that's way too many loose mids. Rise, for the love of all that is balanced, never forget the rule of the box. Whatever box you design a ship to fit into will be utterly ignored by players that are well known for existing so out of the box they don't know where, or what said box is.
I'd still say: -2 mids (5/3/5) + laser turret bonus (I guess tracking/optimal wouldn't exactly be a bad idea given the last thing we'd like it to become a major DPS thing.)
As much as I'd love to have a cloaky murdermobile that works like a woodchipper for anything it tackles (ship comes in, minmatar ship components go out) the end result would be 3/4 low/null in Stratioses (Stratii?) cloakily sneaking around each other and not picking fights. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

Raging Beaver
Wildly Inappropriate Goonswarm Federation
36
|
Posted - 2013.10.03 12:51:00 -
[491] - Quote
CCP Rise wrote:Anyways you guys can toy around with these specs and let me know what we missed
You missed the battleship... |

Vincent Ageon
Phoenix Administration
0
|
Posted - 2013.10.03 12:53:00 -
[492] - Quote
I do agree with the general notion an explo ship needs its utility highs and as a cloaky theres one slot gone already. a 3rd slot on the frig would be nice that I agree with as well. Seems to be a number of people who are in support of that.
As for the cruiser, the bonuses to explo related stuff could pumped JUST a tad. The drone bay as many cry out, it friggen massive. Were getting a mobile fitting array, CCP how large will this thing be? If we can carry it to a mid point in a mission im assuming not all THAT big. 200m3 drone bay is more than enough to get an an engagement done unless you plan to launch heavy after heavy and lose a crop load of em. Carrying a MFA adds your cargo to the drone bay cap so nerfing that down doesn't really hinder it at all. That being said an increase in cargo size to carry more crap to include the MFA and spare drones would be nice. It do just enough to solve the whole massive DPS in a quick gank fight as if it loses a drone, you might not be ready to simply launch another in the same engagement which would in turn, for the pounced upon pilot make shooting the drones obsolete anyways as they have a butt load more at the ready. Just gotta let that heavy drone **** happen and hope for the best.
Giving a dmg bonus to the laser seems to be a common cry. but with everything else as is, your just adding to its pvp application. Drop a hard point and give it the bonus, it solves both issues. Makes using lasers viable but not OP and a Blaster gank fit would have as much gank.
If this was a faction battle cruiser id say leave it as is and increase the PG CPU and some other MINOR things. Pirate or no, its still a cruiser of a humanitarian faction at that. reducing 1 turret slot and adding a dmg bonus to compensate opens up a utility for those explo nuts too so theres another issues solved.
Personally I would lean more towards the 100mbit drone bandwidth, as mediums still pump out a good bit of DPS for a cruise and with that it can still launch 4 heavies. drops your dps and prolongs your drone bay being used up in one go. If I remember right there isn't many ships with 125mbits and all those are drone boats purposed for really nothing else but combat and even fewer are cruisers. If it lands with 125mbit, sure ill be happy about it. More is always better for me, but in the spirit of keeping it balanced, not stepping on other ships toes, pushing it towards its intended rolls and still making it viable (folks will still pew pew with 100mbit and a drone bay smaller than 500) I would still fly these happily. |

Major Killz
La Fraternite
239
|
Posted - 2013.10.03 12:56:00 -
[493] - Quote
Going to start running level 1 missions today. - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

Freako X
Doom Inc
105
|
Posted - 2013.10.03 13:01:00 -
[494] - Quote
A lot of people keep saying the cruiser is OP. Compared to ....?
Why is it that most folks currently use T1 cruisers vs. T2? They were revamped and made more powerful.
You have to take into consideration that pirate ships have NOT been revamped. It is not fair to compare SOE ships to ships that have not been updated. Consider the recommendations a glimpse into what will occur in the future for other ships. Power is relative to the current status. If that status is evolving, then you can't make an accurate comparison. |

Rek Seven
Probe Patrol Polarized.
997
|
Posted - 2013.10.03 13:05:00 -
[495] - Quote
Freako X wrote:A lot of people keep saying the cruiser is OP. Compared to ....?
The current cruiser build will do more dps than any other covert ship if fitted correctly. +1 |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
22
|
Posted - 2013.10.03 13:09:00 -
[496] - Quote
Vincent Ageon wrote:I do agree with the general notion an explo ship needs its utility highs and as a cloaky theres one slot gone already. a 3rd slot on the frig would be nice that I agree with as well. Seems to be a number of people who are in support of that.
As for the cruiser, the bonuses to explo related stuff could pumped JUST a tad. The drone bay as many cry out, it friggen massive. Were getting a mobile fitting array, CCP how large will this thing be? If we can carry it to a mid point in a mission im assuming not all THAT big. 200m3 drone bay is more than enough to get an an engagement done unless you plan to launch heavy after heavy and lose a crop load of em. Carrying a MFA adds your cargo to the drone bay cap so nerfing that down doesn't really hinder it at all. That being said an increase in cargo size to carry more crap to include the MFA and spare drones would be nice. It do just enough to solve the whole massive DPS in a quick gank fight as if it loses a drone, you might not be ready to simply launch another in the same engagement which would in turn, for the pounced upon pilot make shooting the drones obsolete anyways as they have a butt load more at the ready. Just gotta let that heavy drone **** happen and hope for the best.
Giving a dmg bonus to the laser seems to be a common cry. but with everything else as is, your just adding to its pvp application. Drop a hard point and give it the bonus, it solves both issues. Makes using lasers viable but not OP and a Blaster gank fit would have as much gank.
If this was a faction battle cruiser id say leave it as is and increase the PG CPU and some other MINOR things. Pirate or no, its still a cruiser of a humanitarian faction at that. reducing 1 turret slot and adding a dmg bonus to compensate opens up a utility for those explo nuts too so theres another issues solved.
Personally I would lean more towards the 100mbit drone bandwidth, as mediums still pump out a good bit of DPS for a cruise and with that it can still launch 4 heavies. drops your dps and prolongs your drone bay being used up in one go. If I remember right there isn't many ships with 125mbits and all those are drone boats purposed for really nothing else but combat and even fewer are cruisers. If it lands with 125mbit, sure ill be happy about it. More is always better for me, but in the spirit of keeping it balanced, not stepping on other ships toes, pushing it towards its intended rolls and still making it viable (folks will still pew pew with 100mbit and a drone bay smaller than 500) I would still fly these happily.
Ships like the navy vexor can also launch 5 heavies but on the navy they are bonused with tracking speed etc, even if you fitted the stratos for combat it would be less destructive than this. It has 2 turret slots so if the stratos also had 2 or 1 with a 2X bonused for laser turret it would not be overpowered.this is the closest combat ship in it's specification i can see. The large drone bay means it is NOT essential to carry the yurt when exploring deep null. And remember the yurt can be scanned down losing everything, it is not a mini POS.And sleepers murder drones in large quantities. 100% agree need to increase virus strength to 10/15% |

Koban Agalder
Future Corps Sleeper Social Club
6
|
Posted - 2013.10.03 13:10:00 -
[497] - Quote
Rek Seven wrote:Freako X wrote:A lot of people keep saying the cruiser is OP. Compared to ....? The current cruiser build will do more dps than any other covert ship if fitted correctly. Keep in mind that no old cloaky ship got it's rebalance pass. James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Freako X
Doom Inc
105
|
Posted - 2013.10.03 13:12:00 -
[498] - Quote
Rek Seven wrote:Freako X wrote:A lot of people keep saying the cruiser is OP. Compared to ....? The current cruiser build will do more dps than any other covert ship if fitted correctly.
I agree. But those same ships have not been updated. We should not cry foul when we don't know what the other updates to covert ops, recon and black ops are going to be. They could listen to the nerf cries in this thread, and then update the other ships ... leaving this one to squander around as unused for years until it is updated to get it inline with the other ships.
I'm simply saying that until we know the changes to recon and even black ops ships, we can't make a true comparison.
Imagine if they had only updated ONE T1 cruiser or frigate and posted the stats. People would have said, 'NO."
The best comparison we can make is to look at the SOE frigate vs current T1 frigates. It is 'slightly' more powerful and that seems to be inline with pirate faction ship trending. I imagine when CCP updates those 'other' frigates, they will be similarly powerful. Why not make the assumption that CCP is putting a fitting/spec forward that is inline with future cruiser updates? Seems to make sense to me. |

Mjolnir Gost
Tempest Legion Best Korea Alliance
15
|
Posted - 2013.10.03 13:15:00 -
[499] - Quote
Vincent Ageon wrote:After seeing the 1000dps  blaster fit shield cruiser, I'm inclined to JUST use this ship in PvP. Cloak, approach, 0, and kill. Ogres (either a second set to say F* you. If they kill one, woopty friggen do) and Blaster II with void. If this was meant as an exploration cruiser for long deployments, I'm not seeing it. Going by everyones suggestions and the bonuses as is, I see drone version of the Vigilant that can cloak on top of that. Thought the idea was exploration with some teeth? I see lots of teeth with a little bit of explo. Increase cargo bay, by quite a bit, drop the drone bay size to say.. 200? an decrease the bandwidth to 100. Its a CRUISER. Not a battle cruiser. Not a battle ship. Its a long deployment explo cruiser. Even if you strictly focused on that people are going to break it for Pvp so theres no worries there. The mobile fitting array will take care of any needs regarding swapping out drones. This will be an essential NEED for "long deployments" so why not focus around the fact that one is going to be carried? Keep hearing people cry "no laser bonuses? wtf? Needs more pew pew." I saw, wheres my hybrid turret bonus? I could use more dps on top that 1000. Go home. 
+1
When the community is reveling in the stats before the ship even hits shelves, and have already broken the intended use before the ship is even on SiSi... ahem. Everyone gets found out for what they really are eventually.-á |

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 13:18:00 -
[500] - Quote
XvXTeacherVxV wrote:CCP Rise wrote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
If the frigate should be able to probe, salvage and cloak without refitting, it needs 3 high slots. Also, that cruiser is overpowered. Should only have a bandwidth of 75, 100 tops.
100 mb of bandwith would be a good compromise, but the drone bay would need to remain large to maintain the role of extended deployments, 400 m3 with 100 bandwith would work. How much herp could a herp derp derp if a herp derp could herp derp. |
|

Freako X
Doom Inc
105
|
Posted - 2013.10.03 13:19:00 -
[501] - Quote
epicurus ataraxia wrote:Vincent Ageon wrote:I do agree with the general notion an explo ship needs its utility highs and as a cloaky theres one slot gone already. a 3rd slot on the frig would be nice that I agree with as well. Seems to be a number of people who are in support of that.
As for the cruiser, the bonuses to explo related stuff could pumped JUST a tad. The drone bay as many cry out, it friggen massive. Were getting a mobile fitting array, CCP how large will this thing be? If we can carry it to a mid point in a mission im assuming not all THAT big. 200m3 drone bay is more than enough to get an an engagement done unless you plan to launch heavy after heavy and lose a crop load of em. Carrying a MFA adds your cargo to the drone bay cap so nerfing that down doesn't really hinder it at all. That being said an increase in cargo size to carry more crap to include the MFA and spare drones would be nice. It do just enough to solve the whole massive DPS in a quick gank fight as if it loses a drone, you might not be ready to simply launch another in the same engagement which would in turn, for the pounced upon pilot make shooting the drones obsolete anyways as they have a butt load more at the ready. Just gotta let that heavy drone **** happen and hope for the best.
Giving a dmg bonus to the laser seems to be a common cry. but with everything else as is, your just adding to its pvp application. Drop a hard point and give it the bonus, it solves both issues. Makes using lasers viable but not OP and a Blaster gank fit would have as much gank.
If this was a faction battle cruiser id say leave it as is and increase the PG CPU and some other MINOR things. Pirate or no, its still a cruiser of a humanitarian faction at that. reducing 1 turret slot and adding a dmg bonus to compensate opens up a utility for those explo nuts too so theres another issues solved.
Personally I would lean more towards the 100mbit drone bandwidth, as mediums still pump out a good bit of DPS for a cruise and with that it can still launch 4 heavies. drops your dps and prolongs your drone bay being used up in one go. If I remember right there isn't many ships with 125mbits and all those are drone boats purposed for really nothing else but combat and even fewer are cruisers. If it lands with 125mbit, sure ill be happy about it. More is always better for me, but in the spirit of keeping it balanced, not stepping on other ships toes, pushing it towards its intended rolls and still making it viable (folks will still pew pew with 100mbit and a drone bay smaller than 500) I would still fly these happily. Ships like the navy vexor can also launch 5 heavies but on the navy they are bonused with tracking speed etc, even if you fitted the stratos for combat it would be less destructive than this. It has 2 turret slots so if the stratos also had 2 or 1 with a 2X bonused for laser turret it would not be overpowered.this is the closest combat ship in it's specification i can see. The large drone bay means it is NOT essential to carry the yurt when exploring deep null. And remember the yurt can be scanned down losing everything, it is not a mini POS.And sleepers murder drones in large quantities. 100% agree need to increase virus strength to 10/15%
Because I enjoy beating a dead horse .....
If you got rid of virus and cap bonuses and substituted them for logistic bonuses, you could see something like:
Cover Ops Cloak Scanner Remote Armor Rep Remote Energy Transfer Turret/Utility
Players tend to min/max ships. If you give it a logistics bonus that is useful (armor/energy) then it will be used. By not including cap reduction bonuses for logistics, you help ensure they are not as powerful as true logistic cruisers and can only provide emergency support.
Again, logistics is in line with a humanitarian theme.
I also know that logistics is not sexy and people want pew. We have TONS of pew and not enough support in the game.
|

Ronin Adrastos
Toils of the Nomad
0
|
Posted - 2013.10.03 13:22:00 -
[502] - Quote
Michael Harari wrote:For the CPU issue: How about dropping the laser cap use bonus for a double damage laser bonus, halving the turrets to 2, and taking off a high slot? This gives the same number of effective turrets, but for half the cpu and cap use, as well as a utility high for probes.
This is an idea that's been mentioned several times but not many people are commenting on it. It would keep the ship from being as op as a gank boat and would force people to use lasers as apposed to going with whatever weapon system they prefer, and being able to fit probes and cloak with a full rack of guns would be amazing for pve and pvp.
I think this is a great idea that needs some more attension. |

Kagura Nikon
Mentally Assured Destruction
536
|
Posted - 2013.10.03 13:22:00 -
[503] - Quote
Rek Seven wrote:Freako X wrote:A lot of people keep saying the cruiser is OP. Compared to ....? The current cruiser build will do more dps than any other covert ship if fitted correctly.
The problem is not doing more dps.. its doing a LOT more DPS.. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
22
|
Posted - 2013.10.03 13:25:00 -
[504] - Quote
What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
|

Warde Guildencrantz
TunDraGon
907
|
Posted - 2013.10.03 13:27:00 -
[505] - Quote
what of the caldari/minmatar mix? you guys want to look at it in the future? |

Omnathious Deninard
Novis Initiis
1618
|
Posted - 2013.10.03 13:28:00 -
[506] - Quote
M1k3y Koontz wrote:XvXTeacherVxV wrote:CCP Rise wrote:
What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
If the frigate should be able to probe, salvage and cloak without refitting, it needs 3 high slots. Also, that cruiser is overpowered. Should only have a bandwidth of 75, 100 tops. 100 mb of bandwith would be a good compromise, but the drone bay would need to remain large to maintain the role of extended deployments, 400 m3 with 100 bandwith would work. Losing 1 Ogre, with a 2 DDA setup, is 140 DPS reduction. With a 1 DDA setup it is a 120 DPS decrease. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kagura Nikon
Mentally Assured Destruction
536
|
Posted - 2013.10.03 13:30:00 -
[507] - Quote
epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. |

Kagura Nikon
Mentally Assured Destruction
536
|
Posted - 2013.10.03 13:31:00 -
[508] - Quote
Warde Guildencrantz wrote:what of the caldari/minmatar mix? you guys want to look at it in the future?
Not much in the lore left to create such faction. |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4444
|
Posted - 2013.10.03 13:36:00 -
[509] - Quote
You're not going to arbitrarily decide that since the cruiser is a drone boat with drone damage bonuses that it needs to lose a fitting slot sometime in the balancing future are you?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Trii Seo
Sabotage Incorporated Executive Outcomes
174
|
Posted - 2013.10.03 13:36:00 -
[510] - Quote
Koban Agalder wrote:Rek Seven wrote:Freako X wrote:A lot of people keep saying the cruiser is OP. Compared to ....? The current cruiser build will do more dps than any other covert ship if fitted correctly. Keep in mind that no old cloaky ship got it's rebalance pass.
Even if they do get their rebalance passes, I doubt we'll see something of this magnitude.
Let's look at the recons, shall we? Their primary role is to support damage dealing ships - a job they perform in an excellent way. I'd argue those things don't even need a rebalance pass - they're comparatively weak as solo combat vessels but act as excellent force multipliers.
A Rapier is able to web the target, making applying torpedo/battleship gun damage easier. An Arazu can lock down MWDs over longer range and keep the target tackled for extended period of time. Falcon locks down targets and acts as an external "tank" of its covert fleet.
The only odd one is the Pilgrim, which has some merit as a solo ratter-killer (...not much, admittely, since the rat AI changes make its TD bonuses actually do more harm than good.) and on special occasions - bridgeable neuting ship (killing cap-reliant PvE boats that just refuse to die.)
The most they should really see, (bar the pilgrim which could use a good look at the bonuses it has) is looking at fititng options - but ever since Covert Cloak requirements have been changed it's not that much of an issue anymore.
The thought behind this cruiser was to have a combat-capable covert ship that stands between the cvert utility of its Recon T2 brethren and raw combat abilities of pirate cruisers, such as the Cynabal or Vigilant. As it stands, its slot layout - coupled with the ability to fly cloaked, makes it flat out just as good of a choice in combat.
Covert Ops cloak is a weapon on its own for those who know how to use it. It's not just for those who choose to run away and hide - it allows the attacker to pick a fight as he wishes, on his terms. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
22
|
Posted - 2013.10.03 13:39:00 -
[511] - Quote
Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.
Why
Navy vexor with advanced cloak vs stratos navy vexor massively bonused drones vs not so much
Well under 100m vs hell of a lot more
Who the hell is going to use ogres or sentrys under 20km against soft targets like frigs.
So much better cheaper ships to pew pew at close range.
If concerned only nerf is less than 5 turret slots but you would be insane to use it as a blaster boat or very very wasteful.
If you want a jump in and massacre ship any battleship with a MJD would do that.
There are advantages with a covert ops cloak but you still have to lock weapons and if you have given up your health to gank fit you are likely dead before you can. |

Omnathious Deninard
Novis Initiis
1619
|
Posted - 2013.10.03 13:40:00 -
[512] - Quote
Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kagura Nikon
Mentally Assured Destruction
537
|
Posted - 2013.10.03 13:50:00 -
[513] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak.
And that is enough reason to not do it!
Exploration doe snot even need a covert ops cloak. So this ship is disguised as an exploration ship, but anyoen can see its real intent is being a solo pvp ship. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
22
|
Posted - 2013.10.03 13:54:00 -
[514] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak. And that is enough reason to not do it! Exploration doe snot even need a covert ops cloak. So this ship is disguised as an exploration ship, but anyoen can see its real intent is being a solo pvp ship.
Please tell me how a covert ops cloak is not required in null, wormhole space and travelling in dangerous space in an exploration ship, or are you thinking of exploration as something that only happens within 2 jumps of Jita? |

Trii Seo
Sabotage Incorporated Executive Outcomes
174
|
Posted - 2013.10.03 13:54:00 -
[515] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak.
That is understandable - covert Lokis, Proteuses, even Tengus already exist (Legions being used very rarely, sadly). A choice between one of them and say, a Cynabal isn't an obvious one though - ability to cloak, even dodge bubbles is balanced out by significant loss in damage, tank, speed. In the end you must pick a right tool for the job.
I can't believe I'm saying this, but I think CCP should look at covert T3 configurations for the "ballpark" of what that ship should be able to do damage-wise. Perhaps a bit more since it won't be dodging bubbles but it's just way too good as it is now. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Darling Hassasin
Imperial Academy Amarr Empire
21
|
Posted - 2013.10.03 14:01:00 -
[516] - Quote
epicurus ataraxia wrote:Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. Why BECAUSE IT WILL BE THE DEFAULT GANK SHIP FOR ALL COV OP WORK Navy vexor with advanced cloak vs stratos navy vexor massively bonused drones vs not so much ADVANCED CLOAK HAS ABOUT 5% OF THE UTILITY OF COV OPS CLOAK, BEING GENEROUS TO IT. Well under 100m vs hell of a lot more ACTUALLY ONCE THINGS CALM DOWN THEY WILL COST THE SAME MORE OR LESS. HOWEVER YOU SHOULD LEAVE PRICE OUT WHEN DISCUSSING PVP BALANCE. THANK YOU. Who the hell is going to use ogres or sentrys under 20km against soft targets like frigs. IT WILL NOT BE USED AGAINST FRIGS BUT AGAINST JUICY STUFF. IF IT NEEDS TO POP THE OCCASIONAL FRIG IT WILL POP OUT WARRIORS OR HOBOS. WHAT IS IT YOU DONT UNDERSTAND? So much better cheaper ships to pew pew at close range. UMM ACTUALLY NO. EVEN IF YOU MEAN AGAINST FRIGS ONLY (FOR SOME WEIRD REASON YOU ALONE UNDERSTAND) STILL NO. 5 LIGHT DRONES + HULL BONUS + ALMOST DEFAULT DDAs = THE BEST COV OP SHIP FOR CLOSE RANGE FRIG KILLING ALSO. DONT SWEAT IT MUCH ... IT WILL BE THE BEST COV OP SHIP FOR TANK AND GANK IN ALL IMAGINABLE SITUATIONS. IT WILL EVEN GOBBLE SOME TURF FROM BLACK OPS. If concerned only nerf is less than 5 turret slots but you would be insane to use it as a blaster boat or very very wasteful. HMMM YES BLASTERS WOULD BE WRONG ON THIS SHIP FOR PVP (UNLESS IF USED FOR SOLO WORK) FOR MOST USES M PULSES WITH SCORCH AND M RAILS WITH CN ANTIMATTER WILL BE THE FIRST CHOICE. STILL OP WITH THOSE. If you want a jump in and massacre ship any battleship with a MJD would do that. UMMM I WONT EVEN COMMENT HERE. There are advantages with a covert ops cloak but you still have to lock weapons and if you have given up your health to gank fit you are likely dead before you can. YOU WONT GIVE UP YOUR HEALTH. IT WILL EASILY REACH 100K EHP WITH SLAVES EVEN WITH A COUPLE OF DDAIIs WHICH MAKES IT HIGHLY UNLIKELY THAT IT WILL POP BEFORE LOCKING WEAPONS.
My replies inserted in bloack capitals for ease of reference. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.10.03 14:02:00 -
[517] - Quote
The stated purpose was for exploration and long deployments, right?
For running data/relic sites a cheap covert ops frig will be better than both of these ships and at much lower cost, making their +5 virus basically irrelevant, as nobody will use them for that.
For running combat sites the Asteros will be pretty useless except for maybe some low level sites. Why would anyone run low level sites when they can run tougher ones in the Stratios for more isk/hour?
If the Stratios does 2-3 times more damage than other covert ships it'll be a PvP boat 9 times out of ten... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 14:04:00 -
[518] - Quote
 I am coming to the interesting conclusion, that those who think this ship is overpowered, are those who are EFT warriors and those who hate the idea that those nice soft targets, that were such a source of tears and good loot are now a really really bad idea to prey on.
They wouldn't jump a t3 and wouldn't jump on this.
And they are not sure if when jumping into a relic site if they are going to have a juicy soft helios uncloak or...... A stratios.
|

Darling Hassasin
Imperial Academy Amarr Empire
21
|
Posted - 2013.10.03 14:05:00 -
[519] - Quote
Trii Seo wrote: I can't believe I'm saying this, but I think CCP should look at covert T3 configurations for the "ballpark" of what that ship should be able to do damage-wise. Perhaps a bit more since it won't be dodging bubbles but it's just way too good as it is now.
QFT, the aim should be around 550 dps with 2 damage mods (liek 10-20% more than a comparable Proteus - and this will be a lot cheaper than said Proteus) and I am saying this with a tear in my because if the current iteration survives I fully intend to abuse the crap out of it... |

NinjaStyle
hirr RAZOR Alliance
31
|
Posted - 2013.10.03 14:05:00 -
[520] - Quote
CCP Rise wrote:Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though.
25% less cap usage and 25% Optimal range? having no cap to fire weapons sucks with Energy turrets and range is important for medium size stuff. |
|

Darling Hassasin
Imperial Academy Amarr Empire
22
|
Posted - 2013.10.03 14:07:00 -
[521] - Quote
epicurus ataraxia wrote: I am coming to the interesting conclusion, that those who think this ship is overpowered, are those who are EFT warriors and those who hate the idea that those nice soft targets, that were such a source of tears and good loot are now a really really bad idea to prey on. They wouldn't jump a t3 and wouldn't jump on this. And they are not sure if when jumping into a relic site if they are going to have a juicy soft helios uncloak or...... A stratios.
You are not in touch with reality. We would be all over a t3 like bitches in heat and we will do the same to these if they are ever used for pve. Its the pvp uses in our hands, not yours that I am worried about. If you knew whats good for you, you would be A LOT more worried than I am. |

Bouh Revetoile
TIPIAKS
357
|
Posted - 2013.10.03 14:08:00 -
[522] - Quote
Kagura Nikon wrote:The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. And what power should it have ? It's already plain weaker than any HAC or pirate cruiser (except maybe the Phantasm). All combat navy cruiser will make very tough fight, and all attack cruiser, navy or not, are way faster that the Stratios. In fact, the ship is barely better than T1 cruisers : a Maller have the same armor bonus and almost as many armor ; and Ogre theoretical dps is clearly not actual dps on anything moving. So what will you gank with that ?
|

Darling Hassasin
Imperial Academy Amarr Empire
22
|
Posted - 2013.10.03 14:12:00 -
[523] - Quote
Bouh Revetoile wrote:Kagura Nikon wrote:The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. And what power should it have ? It's already plain weaker than any HAC or pirate cruiser (except maybe the Phantasm). All combat navy cruiser will make very tough fight, and all attack cruiser, navy or not, are way faster that the Stratios. In fact, the ship is barely better than T1 cruisers : a Maller have the same armor bonus and almost as many armor ; and Ogre theoretical dps is clearly not actual dps on anything moving. So what will you gank with that ?
Every imaginable class ship in the sub cap catgory. Unless if there are more people online in which case... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 14:13:00 -
[524] - Quote
Darling Hassasin wrote:epicurus ataraxia wrote:Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. Why BECAUSE IT WILL BE THE DEFAULT GANK SHIP FOR ALL COV OP WORK Navy vexor with advanced cloak vs stratos navy vexor massively bonused drones vs not so much ADVANCED CLOAK HAS ABOUT 5% OF THE UTILITY OF COV OPS CLOAK, BEING GENEROUS TO IT. Well under 100m vs hell of a lot more ACTUALLY ONCE THINGS CALM DOWN THEY WILL COST THE SAME MORE OR LESS. HOWEVER YOU SHOULD LEAVE PRICE OUT WHEN DISCUSSING PVP BALANCE. THANK YOU. Who the hell is going to use ogres or sentrys under 20km against soft targets like frigs. IT WILL NOT BE USED AGAINST FRIGS BUT AGAINST JUICY STUFF. IF IT NEEDS TO POP THE OCCASIONAL FRIG IT WILL POP OUT WARRIORS OR HOBOS. WHAT IS IT YOU DONT UNDERSTAND? So much better cheaper ships to pew pew at close range. UMM ACTUALLY NO. EVEN IF YOU MEAN AGAINST FRIGS ONLY (FOR SOME WEIRD REASON YOU ALONE UNDERSTAND) STILL NO. 5 LIGHT DRONES + HULL BONUS + ALMOST DEFAULT DDAs = THE BEST COV OP SHIP FOR CLOSE RANGE FRIG KILLING ALSO. DONT SWEAT IT MUCH ... IT WILL BE THE BEST COV OP SHIP FOR TANK AND GANK IN ALL IMAGINABLE SITUATIONS. IT WILL EVEN GOBBLE SOME TURF FROM BLACK OPS. If concerned only nerf is less than 5 turret slots but you would be insane to use it as a blaster boat or very very wasteful. HMMM YES BLASTERS WOULD BE WRONG ON THIS SHIP FOR PVP (UNLESS IF USED FOR SOLO WORK) FOR MOST USES M PULSES WITH SCORCH AND M RAILS WITH CN ANTIMATTER WILL BE THE FIRST CHOICE. STILL OP WITH THOSE. If you want a jump in and massacre ship any battleship with a MJD would do that. UMMM I WONT EVEN COMMENT HERE. There are advantages with a covert ops cloak but you still have to lock weapons and if you have given up your health to gank fit you are likely dead before you can. YOU WONT GIVE UP YOUR HEALTH. IT WILL EASILY REACH 100K EHP WITH SLAVES EVEN WITH A COUPLE OF DDAIIs WHICH MAKES IT HIGHLY UNLIKELY THAT IT WILL POP BEFORE LOCKING WEAPONS. My replies inserted in bloack capitals for ease of reference.
Ok what exact part of the fit makes it overpowered in your opinion? Ccp wish for constuctive improvements? Is it the fact that you wish all ships with covert ops cloak to have no destructive power? Or do you have any suggestions as to which particular feature makes it overpowered. If you fit any covert ops drone boat with DDA's Implants omnidirectionals drone nav drone navigation equipment it will have damage ability and choice of damage type? Are you saying a drone covert ops is overpowered? Is it there are too many weapons slots? Please give your opinion as to where and how it is overpowered.
|

Kaarous Aldurald
ROC Academy The ROC
1064
|
Posted - 2013.10.03 14:13:00 -
[525] - Quote
The first and quickest point is that the frigate needs at least one more highslot. It's utterly worthless even in comparison to a T1 exploration frigate without one. It also needs a total rebalance, because it's bonuses are that of a ship that doesn't know what it want to be.
If it's going to do DEDs, then merely being able to fly a full flight of lights is sufficient for 1/10s and 2/10s. But if that isn't what it is for(data and relic sites, for instance), then combat bonuses are pointless, and it's still markedly inferior to a T2 exploration frigate due to a lack of +10 virus strength. Basically, imo the frigate is worthless, and lack of a third highslot just makes it more apparent.
Now, on to the cruiser.
More or less, I like it. Totally called how useful it will be for ganking, by the way, although I underestimated the amount of drone bandwidth they would give it, and had figured on more turret slots. Six of one... However, the laser bonus is completely worthless. (I get why, because T1 laser crystals do not use ammo so you can hang around in deep space without needing to buy more ammo all you want, blah blah blah)
But lasers in general are utterly useless on a cloaky ship. On a cloaky, you can dictate range, and will typically be engaging from between 0-2k. That means, whether they like or not, blasters. It also means that the primary benefit of lasers, being able to dictate range, is completely wasted.
Drop the cap bonus. Give it literally anything else.
For possible uses, I can see blitzing highsec DEDs with this like I used to do with my T3. Apparently the devs said it can do 6/10s.
But aside from doing complexes, it's not much of an exploration ship. +5 Virus isn't enough to make it viable for anything but combat sites outside of highsec in comparison to the ships that already do relic and data sites(once you hit lowsec without pretty good skills +10 virus or gtfo). Maybe if they added rats back to data and relic sites, the combat capabilities of the ship wouldn't be wasted. But that then completely invalidates T2 exploration frigates. So right now one or the other is a wasted bonus.
So yeah, it's for ganking. Few drone augs, DC2, EANM 2, couple of scrams. Just drop cloak to bump them with a MWD and the targeting delay is no problem. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1619
|
Posted - 2013.10.03 14:23:00 -
[526] - Quote
Trii Seo wrote:Omnathious Deninard wrote:Kagura Nikon wrote: The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way.
That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak. I can't believe I'm saying this, but I think CCP should look at covert T3 configurations for the "ballpark" of what that ship should be able to do damage-wise. Perhaps a bit more since it won't be dodging bubbles but it's just way too good as it is now. A Cloaky Nullified Proteus can do 600 DPS, with prop mod, scram, web, and have a 475 EHP/s burst tank. It can go 1200m/s out of cloak, and will cost about 430mill. This is all T2 fit, with no heat BTW. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.10.03 14:26:00 -
[527] - Quote
Kaarous Aldurald wrote:The first and quickest point is that the frigate needs at least one more highslot. It's utterly worthless even in comparison to a T1 exploration frigate without one. It also needs a total rebalance, because it's bonuses are that of a ship that doesn't know what it want to be.
If it's going to do DEDs, then merely being able to fly a full flight of lights is sufficient for 1/10s and 2/10s. But if that isn't what it is for(data and relic sites, for instance), then combat bonuses are pointless, and it's still markedly inferior to a T2 exploration frigate due to a lack of +10 virus strength. Basically, imo the frigate is worthless, and lack of a third highslot just makes it more apparent.
Now, on to the cruiser.
More or less, I like it. Totally called how useful it will be for ganking, by the way, although I underestimated the amount of drone bandwidth they would give it, and had figured on more turret slots. Six of one... However, the laser bonus is completely worthless. (I get why, because T1 laser crystals do not use ammo so you can hang around in deep space without needing to buy more ammo all you want, blah blah blah)
But lasers in general are utterly useless on a cloaky ship. On a cloaky, you can dictate range, and will typically be engaging from between 0-2k. That means, whether they like or not, blasters. It also means that the primary benefit of lasers, being able to dictate range, is completely wasted.
Drop the cap bonus. Give it literally anything else.
For possible uses, I can see blitzing highsec DEDs with this like I used to do with my T3. Apparently the devs said it can do 6/10s.
But aside from doing complexes, it's not much of an exploration ship. +5 Virus isn't enough to make it viable for anything but combat sites outside of highsec in comparison to the ships that already do relic and data sites(once you hit lowsec without pretty good skills +10 virus or gtfo). Maybe if they added rats back to data and relic sites, the combat capabilities of the ship wouldn't be wasted. But that then completely invalidates T2 exploration frigates. So right now one or the other is a wasted bonus.
So yeah, it's for ganking. Few drone augs, DC2, EANM 2, couple of scrams. Just drop cloak to bump them with a MWD and the targeting delay is no problem.
Spot on. +1 |

Kagura Nikon
Mentally Assured Destruction
537
|
Posted - 2013.10.03 14:31:00 -
[528] - Quote
Kaarous Aldurald wrote:The first and quickest point is that the frigate needs at least one more highslot. It's utterly worthless even in comparison to a T1 exploration frigate without one. It also needs a total rebalance, because it's bonuses are that of a ship that doesn't know what it want to be.
If it's going to do DEDs, then merely being able to fly a full flight of lights is sufficient for 1/10s and 2/10s. But if that isn't what it is for(data and relic sites, for instance), then combat bonuses are pointless, and it's still markedly inferior to a T2 exploration frigate due to a lack of +10 virus strength. Basically, imo the frigate is worthless, and lack of a third highslot just makes it more apparent.
Now, on to the cruiser.
More or less, I like it. Totally called how useful it will be for ganking, by the way, although I underestimated the amount of drone bandwidth they would give it, and had figured on more turret slots. Six of one... However, the laser bonus is completely worthless. (I get why, because T1 laser crystals do not use ammo so you can hang around in deep space without needing to buy more ammo all you want, blah blah blah)
But lasers in general are utterly useless on a cloaky ship. On a cloaky, you can dictate range, and will typically be engaging from between 0-2k. That means, whether they like or not, blasters. It also means that the primary benefit of lasers, being able to dictate range, is completely wasted.
Drop the cap bonus. Give it literally anything else.
For possible uses, I can see blitzing highsec DEDs with this like I used to do with my T3. Apparently the devs said it can do 6/10s.
But aside from doing complexes, it's not much of an exploration ship. +5 Virus isn't enough to make it viable for anything but combat sites outside of highsec in comparison to the ships that already do relic and data sites(once you hit lowsec without pretty good skills +10 virus or gtfo). Maybe if they added rats back to data and relic sites, the combat capabilities of the ship wouldn't be wasted. But that then completely invalidates T2 exploration frigates. So right now one or the other is a wasted bonus.
So yeah, it's for ganking. Few drone augs, DC2, EANM 2, couple of scrams. Just drop cloak to bump them with a MWD and the targeting delay is no problem.
Are you NUTS? because you can dicatate range is exaclty why long range weapons RULE. Alongside your DRONEs that have a good range.
This ship will ikely be used alongside Rapiers and Arazus, meaning the more range the better. |

Kagura Nikon
Mentally Assured Destruction
537
|
Posted - 2013.10.03 14:33:00 -
[529] - Quote
Bouh Revetoile wrote:Kagura Nikon wrote:The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. And what power should it have ? It's already plain weaker than any HAC or pirate cruiser (except maybe the Phantasm). All combat navy cruiser will make very tough fight, and all attack cruiser, navy or not, are way faster that the Stratios. In fact, the ship is barely better than T1 cruisers : a Maller have the same armor bonus and almost as many armor ; and Ogre theoretical dps is clearly not actual dps on anything moving. So what will you gank with that ? Not to mention that all fit show the dps with ogres, which won't apply without hard tackle (scram+web) which mean you will commit a 300Misk ship to gank a T1 cruiser or a pve ship.
Its is ALMOST as strong as a pirate cruiser but can use COVERT CLOAK! THat is the issue!!! Covert cloak is maybe the most powerful module in game! |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 14:33:00 -
[530] - Quote
Things are settling into 3 camps here, and actually we both seem to want the same thing. Explorers love some things about it, we love the idea that we are no longer sitting ducks when we uncloak to do the sites, it's bad enough in null we are exposed for long periods of time while we do the mini-game and loot spew. We love we can do combat sites up to l5 and 6. And we love to combine this with travel where we can have some input into our chance of survival surviving bubbles and gate-camps not always but enough to give us some sense of achievement when we get by. We do not want over powered gank ships. There are those that do want the biggest gank that can be achieved. understandable,but I think no one believes that this is a deliberate goal of CCP. If they get it, they know it will be nerfed, so they spend money for only a short use. there are those who think it is overpowered,as it stands it can be made so.
So what do we do? Ccp want constructive input, so lets all give them that.
Full drones plus full weapons turrets looks terrifying, reducing the weapons slots will balance that. Not a proper exploration ship? Can be solved with good virus strength and scanning boost. Combat scanner probe launcher? Not with weapons, limit the cpu. Boost drone resilience not damage, makes them kill over a longer period but survive better against sleepers and rats rather than players.
Any other thoughts these are just ideas? If you think it is overpowered think how to limit without killing it's declared role |
|

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
32
|
Posted - 2013.10.03 14:33:00 -
[531] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak. And that is enough reason to not do it! Exploration doe snot even need a covert ops cloak. So this ship is disguised as an exploration ship, but anyoen can see its real intent is being a solo pvp ship.
I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe.
If you compare it to a Navy Vexor, you get 2 unbonused turrets more damage on the Stratios, while the Navy Vexor's drones will track much better out of the box for comparable applied dps. This is really not out of line for how the rest of the pirate ships compare to the navy ships. The overall utility is what makes this ship shine over the Navy Vexor, which is ok as it is one of the design goals. The armor fit is sort of a wash, as the Stratios has a free EANM which makes the Navy Vexor's extra low sort of moot unless you full gank it. You can ignore the armor bonus and shield fit easier on the Stratios, as it has an extra mid. The drone bay is huge on the Stratios, which just gives the Stratios more staying power. The covert ops cloak is the game changer on the ship compared to the Navy Vexor to pick and choose engagements.
My thought on balance: -25 mb bandwith -100 drone capacity +1 high + a little cpu
THEN add a SEO Battleship with a 6/5/7 slot layout (4 turrets), similar bonus to the cruiser with 125 mb bandwidth and 500 drone capacity.
|

Kagura Nikon
Mentally Assured Destruction
537
|
Posted - 2013.10.03 14:34:00 -
[532] - Quote
epicurus ataraxia wrote: I am coming to the interesting conclusion, that those who think this ship is overpowered, are those who are EFT warriors and those who hate the idea that those nice soft targets, that were such a source of tears and good loot are now a really really bad idea to prey on. They wouldn't jump a t3 and wouldn't jump on this. And they are not sure if when jumping into a relic site if they are going to have a juicy soft helios uncloak or...... A stratios.
No I think its OP because I woul duse it most of the time to hunt people in high sec , borderline of reachign boredom . |

Kaarous Aldurald
ROC Academy The ROC
1065
|
Posted - 2013.10.03 14:35:00 -
[533] - Quote
Quote:Are you NUTS? because you can dicatate range is exaclty why long range weapons RULE. Alongside your DRONEs that have a good range.
This ship will ikely be used alongside Rapiers and Arazus, meaning the more range the better.
The majority of my skillpoints are in Amarr. Believe you me, I know the merits of range dictation.
I also know it doesn't matter in the circumstance where a cloak lets you dictate range to such a significant degree. Yes, I also can see it being used alongside an Arazu, but I highly doubt 3-4 unbonused lasers are the tipping point that will lead people to use it instead of a Pilgrim.
The real reason to use it in a cov ops gang is the full flight of Ogres/Sentries, which will chew through damn near anything that gets stuck with Rapier bonused webs. Not posting on my main, and loving it.-á Because free speech.-á |

Kagura Nikon
Mentally Assured Destruction
537
|
Posted - 2013.10.03 14:36:00 -
[534] - Quote
epicurus ataraxia wrote:Kagura Nikon wrote:Omnathious Deninard wrote:Kagura Nikon wrote:epicurus ataraxia wrote:What?.. Why on earth kill the sole reason for it's existence! Unable to do relic and data sites anywhere else but hisec? Logistics, a cloaky logistics to support big fleets! How is this exploration. Sorry if you want a different ship please do not try to cripple this one to make it into your dream ship for incursions.
CCP PLEASE keep this an explorer and not let them talk you into making this something else entirely.
The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. That will be said under all circumstances in which it can do any meaningful DPS and be able to use a covert ops cloak. And that is enough reason to not do it! Exploration doe snot even need a covert ops cloak. So this ship is disguised as an exploration ship, but anyoen can see its real intent is being a solo pvp ship. Please tell me how a covert ops cloak is not required in null, wormhole space and travelling in dangerous space in an exploration ship, or are you thinking of exploration as something that only happens within 2 jumps of Jita?
Yet is not required to explore. Under your argument ALL ships shoudl have covert lcoak.
How can you say covert cloak is not useful on a battleship in null sec? Or in a freighter even!!!
|

Teddyboom
Confrerie de Kaedri Echoes of Nowhere
0
|
Posted - 2013.10.03 14:39:00 -
[535] - Quote
CCP Rise wrote:And yes, you can use covert portals.
Can we use a covert cyno too ?
CCP Rise wrote:Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often Astero got 2 high slo. How am i supose to use my turret when i got a cloak and a prob launcher ? The Astero role bonnus (100% reduc & 37.5scan) is not in phase with the 2 turret hardpoint. Add 1 high slot so i could use prob+2 turrets or 1 prob+1 turret+ cloak
Astero should be a step stone between T1 and T2 exploration fregate. something like 40% scan strengh and 7.5 virus strengh
As it is now, the astero is a nice ship to spin in the hangar if you see what i meen  A cov ops will be better at any point in 0.0/wh exploration because without the +10 virus you"re good as dead in the hardest analysing site and a T1 freg would be cheaper for the same result in highsec / lowsec.
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 14:47:00 -
[536] - Quote
Yet is not required to explore. Under your argument ALL ships shoudl have covert lcoak.
How can you say covert cloak is not useful on a battleship in null sec? Or in a freighter even!!! [/quote]
Different missions, you do not solo roam under the noses of extremely hostile players in null in a battleship, and blockade runners have a covert ops cloak already.Exploration needs exactly this ability. |

Kaarous Aldurald
ROC Academy The ROC
1065
|
Posted - 2013.10.03 14:49:00 -
[537] - Quote
Quote:I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe.
Pretty sure 4 unbonused lasers aren't the reason this thing can supposedly pull off 6/10s. Not posting on my main, and loving it.-á Because free speech.-á |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 14:57:00 -
[538] - Quote
Teddyboom wrote:CCP Rise wrote:And yes, you can use covert portals. Can we use a covert cyno too ? CCP Rise wrote:Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often Astero got 2 high slo. How am i supose to use my turret when i got a cloak and a prob launcher ? The Astero role bonnus (100% reduc & 37.5scan) is not in phase with the 2 turret hardpoint. Add 1 high slot so i could use prob+2 turrets or 1 prob+1 turret+ cloak Astero should be a step stone between T1 and T2 exploration fregate. something like 40% scan strengh and 7.5 virus strengh As it is now, the astero is a nice ship to spin in the hangar if you see what i meen  A cov ops will be better at any point in 0.0/wh exploration because without the +10 virus you"re good as dead in the hardest analysing site and a T1 freg would be cheaper for the same result in highsec / lowsec. Regarding the virus strength i totally agree with 5% being too low it needs a minimum of 10% it makes the ship unfit for purpose at the moment., regarding the turret, drones i think are the main damage source, but it would be useful to get aggression of your drones, but then again, maybe a frigate would rather not get the aggression? Boost to scan strength too a good idea, and the ability to fit a combat probe launcher on this would be a good idea, not sure about the stratios, might expand it's role too much. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
32
|
Posted - 2013.10.03 15:00:00 -
[539] - Quote
Kaarous Aldurald wrote:Quote:I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe. Pretty sure 4 unbonused lasers aren't the reason this thing can supposedly pull off 6/10s.
I don't think it is either, it is the 5x bonused sentry drones of multiple types and ranges you can deploy + the armor resists. This is probably a good reason to give the faction a battleship with 125mb bandwidth and the cruiser with 100mb.
|

Trii Seo
Sabotage Incorporated Executive Outcomes
175
|
Posted - 2013.10.03 15:01:00 -
[540] - Quote
Optimal range/tracking sounds good, very good indeed. I'm glad we all can agree on the fact that it shouldn't have massive dps - I'd say a bit higher than the covert proteus, or similar - all in all, a covert 'teus sports a nullifier and a point bonus (depending on subs but never not longscram. It's like Arazu on horse viagra.).
And yes, it's a good point to explain we're not worried that someone else would use this imbalanced ship against us. It's the fact that we would certainly abuse this ship beyond reason. Everything gankable in it would get ganked and in the end, we'd all end up flying those damn things, saying "HTFU" to things that got exploded. You know, "nano it or die in it" etc.
...and everything would literally become like a game of Chaos Theory where all the players are Third Echelon. Outninja the ninjas!
Also, frig still needs its third high slot. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 15:05:00 -
[541] - Quote
 I am putting a suggestion out for comment. Please do not shoot me down on it, try to keep it constructive. Lots of thoughts on the ship being overpowered in certain conditions.
If the stratios had one light turret for getting aggression and no other turret slot and totally dependent on drones, would it solve the over powered issue or do you feel it would cripple an otherwise good ship?
If you think it is now underpowered what would you add back?
Please comment.....
|

Ashente
Garoun Investment Bank Gallente Federation
2
|
Posted - 2013.10.03 15:05:00 -
[542] - Quote
These ships will be amazing. Will we be getting them from the SOE LP store? |

Omnathious Deninard
Novis Initiis
1620
|
Posted - 2013.10.03 15:06:00 -
[543] - Quote
TheFace Asano wrote:Kaarous Aldurald wrote:Quote:I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe. Pretty sure 4 unbonused lasers aren't the reason this thing can supposedly pull off 6/10s. I don't think it is either, it is the 5x bonused sentry drones of multiple types and ranges you can deploy + the armor resists. This is probably a good reason to give the faction a battleship with 125mb bandwidth and the cruiser with 100mb. And what makes you think that a Cloaky BS will be any more accepted than this? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1620
|
Posted - 2013.10.03 15:07:00 -
[544] - Quote
epicurus ataraxia wrote: I am putting a suggestion out for comment. Please do not shoot me down on it, try to keep it constructive. Lots of thoughts on the ship being overpowered in certain conditions. If the stratios had one light turret for getting aggression and no other turret slot and totally dependent on drones, would it solve the over powered issue or do you feel it would cripple an otherwise good ship? If you think it is now underpowered what would you add back? Please comment..... It honestly can do with just 2 unbonused turrets and perform just fine. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 15:08:00 -
[545] - Quote
Omnathious Deninard wrote:TheFace Asano wrote:Kaarous Aldurald wrote:Quote:I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe. Pretty sure 4 unbonused lasers aren't the reason this thing can supposedly pull off 6/10s. I don't think it is either, it is the 5x bonused sentry drones of multiple types and ranges you can deploy + the armor resists. This is probably a good reason to give the faction a battleship with 125mb bandwidth and the cruiser with 100mb. And what makes you think that a Cloaky BS will be any more accepted than this?
OMG covert cloaked battleship. Now you really are NOT talking exploration unless the exploration is of other peoples wreckage.
|

Dehval
Risk Breakers Fidelas Constans
19
|
Posted - 2013.10.03 15:10:00 -
[546] - Quote
epicurus ataraxia wrote: I am putting a suggestion out for comment. Please do not shoot me down on it, try to keep it constructive. Lots of thoughts on the ship being overpowered in certain conditions. If the stratios had one light turret for getting aggression and no other turret slot and totally dependent on drones, would it solve the over powered issue or do you feel it would cripple an otherwise good ship? If you think it is now underpowered what would you add back? Please comment..... They could remove the damage bonus on the drones and just give a speed/tracking/hp bonus. 5 heavies/sentries on their own do quite a chunk of damage even before the 10% per level. Give the Amarr a second bonus, 5% damage to lasers, and you have a slightly more balanced ship that is still capable of doing 6/10s with little trouble.
|

Omnathious Deninard
Novis Initiis
1620
|
Posted - 2013.10.03 15:12:00 -
[547] - Quote
Dehval wrote:epicurus ataraxia wrote: I am putting a suggestion out for comment. Please do not shoot me down on it, try to keep it constructive. Lots of thoughts on the ship being overpowered in certain conditions. If the stratios had one light turret for getting aggression and no other turret slot and totally dependent on drones, would it solve the over powered issue or do you feel it would cripple an otherwise good ship? If you think it is now underpowered what would you add back? Please comment..... They could remove the damage bonus on the drones and just give a speed/tracking/hp bonus. 5 heavies/sentries on their own do quite a chunk of damage even before the 10% per level. Give the Amarr a second bonus, 5% damage to lasers, and you have a slightly more balanced ship that is still capable of doing 6/10s with little trouble. Seeing as the Guristas lineup is most likely having its drone focus removed, these are the new drone ships. And it seems they are supposed to be as much a laser ships as the Guristas ships are missile ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 15:13:00 -
[548] - Quote
Good suggestions keep them coming so CCP can see what we want |

Jenn aSide
STK Scientific Initiative Mercenaries
2965
|
Posted - 2013.10.03 15:14:00 -
[549] - Quote
Omnathious Deninard wrote: Seeing as the Guristas lineup is most likely having its drone focus removed, these are the new drone ships.
Did ccp say something like this somewhere? Link if you got one, I'd be all for the Rattlesnake being a real missile ship. |

Trii Seo
Sabotage Incorporated Executive Outcomes
175
|
Posted - 2013.10.03 15:14:00 -
[550] - Quote
Dehval wrote:epicurus ataraxia wrote: I am putting a suggestion out for comment. Please do not shoot me down on it, try to keep it constructive. Lots of thoughts on the ship being overpowered in certain conditions. If the stratios had one light turret for getting aggression and no other turret slot and totally dependent on drones, would it solve the over powered issue or do you feel it would cripple an otherwise good ship? If you think it is now underpowered what would you add back? Please comment..... They could remove the damage bonus on the drones and just give a speed/tracking/hp bonus. 5 heavies/sentries on their own do quite a chunk of damage even before the 10% per level. Give the Amarr a second bonus, 5% damage to lasers, and you have a slightly more balanced ship that is still capable of doing 6/10s with little trouble.
+1
Been thinking about suggesting losing the drone bonus for a laser one but seems everyone's in love with the bloody things lately.
There already is a dedicated covert drone cruiser too - the Pilgrim. For all that's worth It's easier to balance it basing on weapon bonuses too, damage-wise.
As for exploring and people's wrecks... we're all looking for something - some are looking for a trinket in a can, others for the one who found it. In hopes of hearing him scream before he dies and claiming the spoils of his hard work, all in a brief display of violence in a tribute to forsaken gods of war. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 15:16:00 -
[551] - Quote

Trii Seo wrote:Dehval wrote:epicurus ataraxia wrote: I am putting a suggestion out for comment. Please do not shoot me down on it, try to keep it constructive. Lots of thoughts on the ship being overpowered in certain conditions. If the stratios had one light turret for getting aggression and no other turret slot and totally dependent on drones, would it solve the over powered issue or do you feel it would cripple an otherwise good ship? If you think it is now underpowered what would you add back? Please comment..... They could remove the damage bonus on the drones and just give a speed/tracking/hp bonus. 5 heavies/sentries on their own do quite a chunk of damage even before the 10% per level. Give the Amarr a second bonus, 5% damage to lasers, and you have a slightly more balanced ship that is still capable of doing 6/10s with little trouble. +1 Been thinking about suggesting losing the drone bonus for a laser one but seems everyone's in love with the bloody things lately. There already is a dedicated covert drone cruiser too - the Pilgrim. For all that's worth  It's easier to balance it basing on weapon bonuses too, damage-wise. As for exploring and people's wrecks... we're all looking for something - some are looking for a trinket in a can, others for the one who found it. In hopes of hearing him scream before he dies and claiming the spoils of his hard work, all in a brief display of violence in a tribute to forsaken gods of war.
Got to laugh
 |

Kaarous Aldurald
ROC Academy The ROC
1065
|
Posted - 2013.10.03 15:17:00 -
[552] - Quote
TheFace Asano wrote:Kaarous Aldurald wrote:Quote:I think the actual intent is a solo pve ship that can have great combat capabilities for pvp if set up for it. If they pull any dps from the cruiser, it will not run sites as designed to. A re-adjustment to push people into lasers would be appropriate. I really like the idea of a 100% damage bonus to 2 laser turrets, and pull a high slot in exchange maybe. Pretty sure 4 unbonused lasers aren't the reason this thing can supposedly pull off 6/10s. I don't think it is either, it is the 5x bonused sentry drones of multiple types and ranges you can deploy + the armor resists. This is probably a good reason to give the faction a battleship with 125mb bandwidth and the cruiser with 100mb.
Negative. The entire selling point of this thing is it's supposed ability to perform long range, deep space self reliant exploration.
Even if you took away 25mb of bandwidth, giving it that theoretical dps back in the form of turrets would be worthless to everyone but the people who just want it to gank.
Range matters to the people who want to use it for PvE. But for us gankers, all I care about is how much output I can throw at you from about 2500m away.
And will people quit talking about the purely theoretical battleship? For Christ's sake, let's balance the ship we actually have in front of us before the expac hits. There's probably a different thread for wishlisting, while this thread is about the ship balance of the frigate and the cruiser.
[Edit: Oh, and can we get some damned launcher hardpoints on this thing? I know that can't possibly be too much to ask. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1620
|
Posted - 2013.10.03 15:19:00 -
[553] - Quote
Jenn aSide wrote:Omnathious Deninard wrote: Seeing as the Guristas lineup is most likely having its drone focus removed, these are the new drone ships.
Did ccp say something like this somewhere? Link if you got one, I'd be all for the Rattlesnake being a real missile ship.
CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 15:30:00 -
[554] - Quote
Ok, have I got this right, Balance suggestions for CCP 10% virus strength Bigger scanning bonus Drone bonus affects hit points signature and tracking.plus reduced damage bonus. 2 bonused laser turrets only? Bigger cargo hold.
This would feel a good compromise for everyone?
Please comment
|

Kaarous Aldurald
ROC Academy The ROC
1065
|
Posted - 2013.10.03 15:32:00 -
[555] - Quote
epicurus ataraxia wrote:Ok, have I got this right, Balance suggestions for CCP 10% virus strength Bigger scanning bonus Drone bonus affects hit points signature and tracking.plus reduced damage bonus. 2 bonused laser turrets only? Bigger cargo hold.
This would feel a good compromise for everyone?
Please comment
No to all but the cargo hold. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1620
|
Posted - 2013.10.03 15:36:00 -
[556] - Quote
epicurus ataraxia wrote:Ok, have I got this right, Balance suggestions for CCP 10% virus strength Bigger scanning bonus Drone bonus affects hit points signature and tracking.plus reduced damage bonus. 2 bonused laser turrets only? Bigger cargo hold.
This would feel a good compromise for everyone?
Please comment
The +5 virus strength is fine, especially if you use T2 analyzers. Even the scanning bonus is fine. I regularly scan down everything but 2.5% sigs with an unbonused ship, sisters core scanner probes,a T1 probe launcher, no impants, and no scanning mods. Without the drone damage bonus, you are looking at a base 316 DPS form Ogre IIs. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
23
|
Posted - 2013.10.03 15:43:00 -
[557] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Ok, have I got this right, Balance suggestions for CCP 10% virus strength Bigger scanning bonus Drone bonus affects hit points signature and tracking.plus reduced damage bonus. 2 bonused laser turrets only? Bigger cargo hold.
This would feel a good compromise for everyone?
Please comment
The +5 virus strength is fine, especially if you use T2 analyzers. Even the scanning bonus is fine. I regularly scan down everything but 2.5% sigs with an unbonused ship, sisters core scanner probes,a T1 probe launcher, no impants, and no scanning mods. Without the drone damage bonus, you are looking at a base 316 DPS form Ogre IIs.
Is that in nullsec? Most seem to need that 10%virus strength in null I know I do. Reducing the drone damage mifgt be a bit much in my opinion, but seeking suggestions to limit any overpower issues.
|

Omnathious Deninard
Novis Initiis
1621
|
Posted - 2013.10.03 15:47:00 -
[558] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Ok, have I got this right, Balance suggestions for CCP 10% virus strength Bigger scanning bonus Drone bonus affects hit points signature and tracking.plus reduced damage bonus. 2 bonused laser turrets only? Bigger cargo hold.
This would feel a good compromise for everyone?
Please comment
The +5 virus strength is fine, especially if you use T2 analyzers. Even the scanning bonus is fine. I regularly scan down everything but 2.5% sigs with an unbonused ship, sisters core scanner probes,a T1 probe launcher, no impants, and no scanning mods. Without the drone damage bonus, you are looking at a base 316 DPS form Ogre IIs. Is that in nullsec? Most seem to need that 10%virus strength in null I know I do. Reducing the drone damage mifgt be a bit much in my opinion, but seeking suggestions to limit any overpower issues. I was successfully doing null sites with a t1 analyzer in my Proteus, which gives it a total strength of 30. With a T2 analyzer you would have a strength of 35 in this ship. So yes null sec sites are fine with a strength of 35. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
25
|
Posted - 2013.10.03 15:58:00 -
[559] - Quote
Is that in nullsec? Most seem to need that 10%virus strength in null I know I do. Reducing the drone damage mifgt be a bit much in my opinion, but seeking suggestions to limit any overpower issues. [/quote] I was successfully doing null sites with a t1 analyzer in my Proteus, which gives it a total strength of 30. With a T2 analyzer you would have a strength of 35 in this ship. So yes null sec sites are fine with a strength of 35.[/quote]
Ah that explains it, in my helios I have 10% ship bonus and 20 for t1 that works. Doesn't work with imicus and t1 25% So unless Ccp only expect us to use t2 analysers with this ship it will need 10% like the helios.
|

Rhavas
Future Corps Sleeper Social Club
178
|
Posted - 2013.10.03 16:00:00 -
[560] - Quote
On a side note, I did some research, analysis and speculation into the names chosen for these two boats.
Here's the EVE Fiction forum thread
Here's my analysis: It May Not Make Sense At First Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |
|

Bouh Revetoile
TIPIAKS
357
|
Posted - 2013.10.03 16:05:00 -
[561] - Quote
epicurus ataraxia wrote:Ah that explains it, in my helios I have 10% ship bonus and 20 for t1 that works. Doesn't work with imicus and t1 25% So unless Ccp only expect us to use t2 analysers with this ship it will need 10% like the helios.
You look like not willing to train skills for these T2 analyzers...
And what will be left to covops if the Astero is better than them for their job AND better at pew pew at the same time ? |

Kel hound
Lycosa Syndicate Surely You're Joking
53
|
Posted - 2013.10.03 16:05:00 -
[562] - Quote
To the people lamenting that the Astrero does not have room for turrets with a standard explorer fit, can I just point out that no other exploration frigate can field 3 sets of 5 light drones? This ship does not NEED any turrets and if it had them then it would be poorer for it. I was more tempted to ask for an extra mid, so I could fit mine with prop, tackle, cargo scanner and hacking mods - but that would be greedy. I am very happy with this ship as it is and plan to make it my frigate alts new ship of choice.
The Stratios is awesome too, I love the fitting choices your forcing with the lack of cloak bonus, plus I have a reason to fit the more expensive smoke screen cloak. Im blown away by the 5 large drone bay, I was not expecting that at all. Im going to have to train up T2 sentries and heavys now, this ship demands it.
Overall I am very excited for these ships, combined with the Depot I might just go full nomad and vanish into the depths of lowsec :D |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
508
|
Posted - 2013.10.03 16:09:00 -
[563] - Quote
These ships are amazing, CCP!
But they could do with a better laser bonus. Cap reduction? Really? ROF/Optimal/etc might be better.
Or, a 50% reduction in blaster cap usage / 7.5 or 5% (per level) bonus to optimal laser range.
EDIT: The drone bonus is nice! 125mb is great for a cruiser that doesn't have a turret DPS bonus! |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
508
|
Posted - 2013.10.03 16:14:00 -
[564] - Quote
CCP Rise wrote:Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though.
This is a good idea. It would make the ship more versatile for exploration sites, especially if we don't have all racial drones trained up!
Otherwise, everything on this ship seems perfect for the explorer! I can't wait to get my hands on one of these. Will be great for long exploration runs away from home. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
25
|
Posted - 2013.10.03 16:15:00 -
[565] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:Ah that explains it, in my helios I have 10% ship bonus and 20 for t1 that works. Doesn't work with imicus and t1 25% So unless Ccp only expect us to use t2 analysers with this ship it will need 10% like the helios.
You look like not willing to train skills for these T2 analyzers... And what will be left to covops if the Astero is better than them for their job AND better at pew pew at the same time ?
No you misunderstand, I am training those to 5 currently, and that will be there before launch, the question is what is CCP's expectation for these.If they demand lv skills for it then fine If not then they have missed the target. |

Omnathious Deninard
Novis Initiis
1621
|
Posted - 2013.10.03 16:25:00 -
[566] - Quote
epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Ah that explains it, in my helios I have 10% ship bonus and 20 for t1 that works. Doesn't work with imicus and t1 25% So unless Ccp only expect us to use t2 analysers with this ship it will need 10% like the helios.
You look like not willing to train skills for these T2 analyzers... And what will be left to covops if the Astero is better than them for their job AND better at pew pew at the same time ? No you misunderstand, I am training those to 5 currently, and that will be there before launch, the question is what is CCP's expectation for these.If they demand lv skills for it then fine If not then they have missed the target. Ships are balanced around t2 modules, not t1. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
25
|
Posted - 2013.10.03 16:37:00 -
[567] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Ah that explains it, in my helios I have 10% ship bonus and 20 for t1 that works. Doesn't work with imicus and t1 25% So unless Ccp only expect us to use t2 analysers with this ship it will need 10% like the helios.
You look like not willing to train skills for these T2 analyzers... And what will be left to covops if the Astero is better than them for their job AND better at pew pew at the same time ? No you misunderstand, I am training those to 5 currently, and that will be there before launch, the question is what is CCP's expectation for these.If they demand lv skills for it then fine If not then they have missed the target. Ships are balanced around t2 modules, not t1.
It has not been made clear, but i believe these ships will not require the covert ops skill.this leads me to believe that they are trying to increase the accessability of these vessels. You will need to train up the cloaking skill and the prerequise skills to fit the cloak anyway. I do not believe, but i could be wrong, that the intention is to make a ship less powerful than the current covert ops ships, and there is nothing to stop them adding features to those to increase the desireability. Have they been through their review yet?
The point is that if the virus strength remains at 5% there is absolutely no reason to fly them apart from pew pew. A covert ops does the exploring side better. |

Kenpo
61st Angry Angels
14
|
Posted - 2013.10.03 16:38:00 -
[568] - Quote
Well done Rhavas, good read, I enjoyed the revelation of the layers of this onion called EvE. Caution, rubber gloves and faceshield required when handling this equipment. |

Piraal
Noir. Noir. Mercenary Group
3
|
Posted - 2013.10.03 16:39:00 -
[569] - Quote
Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused.
It can't be that hard to understand......... Fitting requirements are much lower on 425mm AC, then they are on Heavy pulse, and on a ship that many are saying is going to be very tight, this is kinda a big deal. The cap usage, and the ability to pick damage types are the main reasons why people pick AC, over pulse normally. |

Omnathious Deninard
Novis Initiis
1621
|
Posted - 2013.10.03 16:44:00 -
[570] - Quote
epicurus ataraxia wrote: It has not been made clear, but i believe these ships will not require the covert ops skill.this leads me to believe that they are trying to increase the accessability of these vessels. You will need to train up the cloaking skill and the prerequise skills to fit the cloak anyway. I do not believe, but i could be wrong, that the intention is to make a ship less powerful than the current covert ops ships, and there is nothing to stop them adding features to those to increase the desireability. Have they been through their review yet?
The point is that if the virus strength remains at 5% there is absolutely no reason to fly them apart from pew pew. A covert ops does the exploring side better.
I don't think you understand my point, The +10 virus strength for covert ops ships makes them very powerful in one role. the SOE ships are supposed to be all in one ships capable of pew pew and hacking. by rights it should not be able to do a specialized role better than a t2 ship, but be able to perform its role better than all other ships.
The 35 virus strength that the ship will have is good enough to do null sec sites, but a covert ops will do it better still. the difference is if a covert ops ship is caught in the site it will die, these ships have a fighting chance.
I can only assume that when the +5 virus strength was chosen T2 relic and data analyzers were in mind and not T1 relic and data analyzers. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Thanatos Marathon
Black Fox Marauders
36
|
Posted - 2013.10.03 16:49:00 -
[571] - Quote
The frig just needs to drop a low for a high slot to be sweet.
The cruiser is just plain nuts. I want a stack of em for murdering squids in plexes. |

Lisa Sophie d'Elancourt
Empusa.
0
|
Posted - 2013.10.03 16:50:00 -
[572] - Quote
Stratios looks very nice. I like its bonuses - they make sense in Amarr-Gallente exploration ship. 50% reduction in Energy Turret capacitor need should stay, despite of some people propose chage it to dmg bonus for example. No dmg, no rof etc. bonuses, it's not a dedicated combat ship. The only exeption here is role bonus: +5 Virus strength for Relic and Data Analyzers, which seems to me too weak. I wouldn't touch slot layout as well. 5/5/5 fits perfectly to exploration ship. Some people suggest to change it, but I'm sure according to their private fitting preferences. Undoubtedly this will be expensive ship, so its drone power and bandwith are reasonable. But I would cut a bit currently huge drone bay capacity to 350 m - it's still a lot of, but not such a vast. Definitely I would enlarge cargo bay instead of - 500 m is really nothing special. I think 750-900 m is much more suitable for long travel exploration ship. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
25
|
Posted - 2013.10.03 16:52:00 -
[573] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote: It has not been made clear, but i believe these ships will not require the covert ops skill.this leads me to believe that they are trying to increase the accessability of these vessels. You will need to train up the cloaking skill and the prerequise skills to fit the cloak anyway. I do not believe, but i could be wrong, that the intention is to make a ship less powerful than the current covert ops ships, and there is nothing to stop them adding features to those to increase the desireability. Have they been through their review yet?
The point is that if the virus strength remains at 5% there is absolutely no reason to fly them apart from pew pew. A covert ops does the exploring side better.
I don't think you understand my point, The +10 virus strength for covert ops ships makes them very powerful in one role. the SOE ships are supposed to be all in one ships capable of pew pew and hacking. by rights it should not be able to do a specialized role better than a t2 ship, but be able to perform its role better than all other ships. The 35 virus strength that the ship will have is good enough to do null sec sites, but a covert ops will do it better still. the difference is if a covert ops ship is caught in the site it will die, these ships have a fighting chance. I can only assume that when the +5 virus strength was chosen T2 relic and data analyzers were in mind and not T1 relic and data analyzers. No i get your point it is a difference in interpretation. This is an exploration ship so in my opinion that is what it should be best at, it has to uncloak and needs to fefend itself. the covert ops is a covert ops ship and although it can be used for exploration should really never uncloak. The exploration ship should have as good or better hacking abilities. The covert ops ship should never need to use a weapon as it should never need to be seen, in fact it toes not strictly even need to fit analysers.
|

Brian VNF
ACME-INC
3
|
Posted - 2013.10.03 16:58:00 -
[574] - Quote
Can we also know the calibration(for rigs) on these things? |

Omnathious Deninard
Novis Initiis
1622
|
Posted - 2013.10.03 16:59:00 -
[575] - Quote
Brian VNF wrote:Can we also know the calibration(for rigs) on these things? 350 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sane Mei
Thou shalt not kill
0
|
Posted - 2013.10.03 17:09:00 -
[576] - Quote
I am not sure if anyone posted it before because this thread has 29 pages, but I think you guys should totally change desing of those SoE ships because of that:
Vulcan's star trek ship
It's just my curiosity; Why you guys used same design as in Star Trek, it was pure mistake I meant you didn't know this or you did it specially because it's look good for example? |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.03 17:09:00 -
[577] - Quote
if we already wann do them abit op why not make them more along the proph means 4 turret and 4 missile hardpoints
Sane Mei wrote:I am not sure if anyone posted it before because this thread has 29 pages, but I think you guys should totally change desing of those SoE ships because of that: Vulcan's star trek ship
sry to say but u know there are other ship designs which are stolen +ñhem sry inspired from stolen from scifi classics. Catalyst and fenrir for Star Wars. Then u have the hurrican which strongly reminds me of X-¦ and surely some others which i cant remember right now. |

Quinn Corvez
Probe Patrol Polarized.
91
|
Posted - 2013.10.03 17:12:00 -
[578] - Quote
As these ships are specifically designed for exploration, I think they should have an equal or greater bonuse to virus strength than the covert ops scan frigate.
This wouldn't be encroaching on the role of the T2 covert ops frigate because their speciality is probing not hacking. |

Gorgoth24
Sickology Dead Terrorists
47
|
Posted - 2013.10.03 17:18:00 -
[579] - Quote
This combined with the space yurt will be awesome
+10 |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.03 17:19:00 -
[580] - Quote
Kagura Nikon wrote:Samara Anninen wrote:Nyancat Audeles wrote:Samara Anninen wrote:Nyancat Audeles wrote:What's really disappointing is that the community is stuck in some old mindset that "anything different = overpowered" or that anything expensive is suddenly overpowered.
This is NOT overpowered. If anything, the frigate needs a buff in damage. They are different, they don't have analogs (why one should train gallente/amarr skills to use the only ones cloaky exploration damage dealers?) and they overlap with CovOps - why would you ever need one with these beasts? So, they don't belong to one of the currently existing ship classes which makes them what is called "a fifth wheel of the cart" because they are somewhere between CovOps and usual damage dealing ships. Pirate ships ARE supposed to be a bit better than T2 ships. Analogues will come, give it time. Just because a ship class is new does not make it overpowered. Plenty of things can defeat these easily. But all current pirate ships are just "updated" t1 ships by both skill prerequisites and bonuses. These ones are basically "updated" t2 (by bonuses - CovOps) but with usual pirate prerequisites (racial t1 skills). This makes me want to born Amarr/Gallente :3 Anyway, its not a good way to design games by adding something which benefits some races over others like in this case - basically new class of ships without counterparts from other two races. So, maybe they should be simply delayed till this counterparts are developed. Tell taht to the vigilant. It has very pwoerful bonus not find elsewhere and overdamage anything on realistic scenarios (no damage cahrts based on Ogre II are not realistic because you will deal fulld amage to battleships only and some fat BC, but you will be MURDERED if you try to fight an Assault frigate
And what of these should I tell to vigilant? :) "Updated" doesn't mean "always better than t1/t2" - just a different combination of bonuses for different (other than t1/t2) tactics. These new SoE ships are overlapping with some t2 ship classes' roles and in the same time are violating "gank/stealthiness, take only one" rule.
Anyway, I'm pretty sure they will be either nerfed before release or in Rubicon 1.1 :3 |
|

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
34
|
Posted - 2013.10.03 17:19:00 -
[581] - Quote
CCP please post any updates to these ship. I can't wait to see more and any adjustments that might have been done. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.10.03 17:33:00 -
[582] - Quote
Sane Mei wrote:I am not sure if anyone posted it before because this thread has 29 pages, but I think you guys should totally change desing of those SoE ships because of that: Vulcan's star trek shipIt's just my curiosity; Why you guys used same design as in Star Trek, it was pure mistake I meant you didn't know this or you did it specially because it's look good for example?
Please go and never return.
Surely different artist can come up with similar designs?
Surely it can be an intentional homage?
Surely a stick with a ring on one end is not the most unique design on this planet?
It's a great design. It's a beautiful design. I tip my hat to whoever came up with and then made it happen in game.
Some people will whine about anything. (Ice) Miner for life. |

Kaz Mafaele
CTRL-Q Iron Oxide.
7
|
Posted - 2013.10.03 17:38:00 -
[583] - Quote
These things look like absolute beasts here is my two cents.
1. Some more virus strength could be nice because it really does help with me advanced sites. 2. I think that people are really under estimating how powerful a frigate with a full set of light drones really is when they are complaining about lack of turrets. That being said could it get any kind of damage bonus too those drones or even the tristan's tracking bonus? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
511
|
Posted - 2013.10.03 17:43:00 -
[584] - Quote
The frigate could use a damage bonus to push it past 99 DPS with Hobgoblins. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
511
|
Posted - 2013.10.03 17:48:00 -
[585] - Quote
This is pretty awesome! Thought I was going to get dragged into some boring lore, which seems really just like filler. But upon further inspection, CCP has put a LOT more effort into the lore than the game lets through... |

Trii Seo
Sabotage Incorporated Executive Outcomes
175
|
Posted - 2013.10.03 18:03:00 -
[586] - Quote
There already are a few frigates that can drop a full set of light drones:
- Tristan (bonus to hybrid tracking + drone tracking/HP) - Worm (Bonus to rocket/lm range + shield resists) - Ishkur (Assault ship, but still worth a mention - if only because of the size: Hybrid damage bonus + hybrid optimal damage bonus + drone hitpoint bonus)
Other ships without a full flight include the Comet, the Imicus etc.
Keep in mind, those ships (one of them being a T1 frigate, Tristan - 2 guns + utility + 5 drones) can already dish out some damage with drones and guns. Yes, the Astero's drones are tougher and he has a bigger bay but... honestly, what does a drone bay matter when you're blown to smithereens by combined gun/drone fire.
That's why it deserves at least 2 pew pew lasers (like it's T1 cousin, Tristan - 2 turrets, 1 utility slot.) Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

W Sherman Elric
New Eden Order Sev3rance
0
|
Posted - 2013.10.03 18:08:00 -
[587] - Quote
ok I get the trade off's for the frig, love the cruiser. But lets be honest a 5th mid for the frig would be perfect (prop, cargo scanner, pinpoint mod, range mod, Data analyzer, relic analyzer) and if we go that far a 6th slot for the cruiser would be aweseom (prob, pinpoint, range, data, relic, X mod) |

Dehval
Risk Breakers Fidelas Constans
19
|
Posted - 2013.10.03 18:16:00 -
[588] - Quote
Gotta realize though. Those frigates don't have the option to cloak.
The Astero really should not be able to go toe to toe with most combat focused frigates and I personally feel it is in a good place right now. It is just strong enough that it can muscle any scanning ship out of its relic/data sites as well as complete 3/10s and below. And with skilled piloting it does have the ability to take down the slower frigate varieties from long range.
The Astero could possibly do with a slightly larger cargo hold (Around 300), but other than that I don't feel it needs any significant changes. I'd say give it enough CPU to fit a combat scanner, but we do want to make sure the other covops frigates are relevant still. Maybe a third high so you could, technically, use 2 turrets + cloak if you really wanted to. |

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 18:23:00 -
[589] - Quote
Kagura Nikon wrote:Bouh Revetoile wrote:Kagura Nikon wrote:The problem is that it will be used 10 times more for solo PVP as an overpowered solo PVP ship if kept this way. And what power should it have ? It's already plain weaker than any HAC or pirate cruiser (except maybe the Phantasm). All combat navy cruiser will make very tough fight, and all attack cruiser, navy or not, are way faster that the Stratios. In fact, the ship is barely better than T1 cruisers : a Maller have the same armor bonus and almost as many armor ; and Ogre theoretical dps is clearly not actual dps on anything moving. So what will you gank with that ? Not to mention that all fit show the dps with ogres, which won't apply without hard tackle (scram+web) which mean you will commit a 300Misk ship to gank a T1 cruiser or a pve ship. Its is ALMOST as strong as a pirate cruiser but can use COVERT CLOAK! THat is the issue!!! Covert cloak is maybe the most powerful module in game!
You seem to have forgotten about Cynos. How much herp could a herp derp derp if a herp derp could herp derp. |

Wiu Ming
Dracos Dozen
56
|
Posted - 2013.10.03 18:28:00 -
[590] - Quote
Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused.
you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game. |
|

Trii Seo
Sabotage Incorporated Executive Outcomes
175
|
Posted - 2013.10.03 18:29:00 -
[591] - Quote
Didn't CCP state, during the stream, that they want them better than the T1 frig but worse than an actual pirate combat boat? I mean, if they're not going to stand up to anything but an Imicus with a protocloak and 2 warp stabs that'll be half-dead before it even gets a lock, might as well ditch the turret slots at all.
As I said: trade a mid or low for a high slot. You'd still be able to grab relic/data stuff if you're into that or ditch it for point/web or maybe point/td setup. You'd keep the usefulness of having 2 turret slots (I will mention this again: if you have 2 high slots and one of them is not a cloaking device, why are you flying an Astero? A lot of ships will do the job of cloakless combat boat better. Dramiel is this way ->), keep the firepower limited and nicely split between drones and guns. The options for fitting an explorer's suite (Cloak/Launcher + warp stabs in lows of course, yes we know how ya roll...) as well as some utility slot shenanigans (cloak/launcher/nos + DDA lows with shield tank, anyone?) remain open. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Kagura Nikon
Mentally Assured Destruction
540
|
Posted - 2013.10.03 18:36:00 -
[592] - Quote
Wiu Ming wrote:Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game.
Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type.
AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships. |

Omnathious Deninard
Novis Initiis
1625
|
Posted - 2013.10.03 18:38:00 -
[593] - Quote
Kagura Nikon wrote:Wiu Ming wrote:Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game. Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type. AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships. which is why I believe these ships should have only around 1k shield hp Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Meldorn Vaash
State War Academy Caldari State
74
|
Posted - 2013.10.03 18:51:00 -
[594] - Quote
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
My thoughts for changes:
Remove: Role Bonus: 50% reduction in Energy Turret capacitor need Add: 25% Rate of Fire Remove: 1 Turret
Change: 37.5% increase Scan Prob Strength to 50%
Remove: 750 Shield HP Add: 750 Armor HP
Remove: 125m3 of Drone Bay Add: 250m3 of Cargo Bay
Reduce Sig Radius to 125 "Irony can be pretty ironic sometimes." |

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 19:07:00 -
[595] - Quote
Samara Anninen wrote:they really need covops/recon ships skills as prerequisites.
1) Faction ships never have T2 ship skills prereqs unless they are an AT prize ship, which these are not and
2) Post with your main if you wish to be taken seriously! *Rabble rabble* How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 19:09:00 -
[596] - Quote
Nyancat Audeles wrote:The frigate could use a damage bonus to push it past 99 DPS with Hobgoblins.
Rather pitiful for a faction frigate, especially one that is supposed to be able to defend itself. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 19:12:00 -
[597] - Quote
Kagura Nikon wrote:Wiu Ming wrote:Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game. Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type. AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships.
Which is why everyone flies Smarr ships these days. Oh wait... How much herp could a herp derp derp if a herp derp could herp derp. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
6
|
Posted - 2013.10.03 19:43:00 -
[598] - Quote
Asteros:
10 Virus strength
+1 High slot
Stratios:
10 Virus strength
Keep the Lazer cap use bonus
+5% Lazer damage per level
-25 Mbs drone bandwidth |

Tyberius Franklin
Federal Navy Academy Gallente Federation
757
|
Posted - 2013.10.03 19:45:00 -
[599] - Quote
Meldorn Vaash wrote:...Remove: 125m3 of Drone Bay... I'm still not sure why people see the need for this. What is it that you are trying to accomplish keeping the goals of the design in mind? |

Isalean
Hedion University Amarr Empire
3
|
Posted - 2013.10.03 19:46:00 -
[600] - Quote
Really nice ships, but will we get some more highsec SoE agents too?
There aren't many of those, especially the security ones, only one for lvl 3 and 4 missions.
Otherwise it will take very long for most people to actually get these ships. |
|

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 19:49:00 -
[601] - Quote
Tyberius Franklin wrote:Meldorn Vaash wrote:...Remove: 125m3 of Drone Bay... I'm still not sure why people see the need for this. What is it that you are trying to accomplish keeping the goals of the design in mind?
I think people are counting on the space yurt to move drones from cargo to drone bay, which is a bit forward since we don't know the stats of it yet. How much herp could a herp derp derp if a herp derp could herp derp. |

Fayral
Adhocracy Incorporated Adhocracy
2
|
Posted - 2013.10.03 20:10:00 -
[602] - Quote
M1k3y Koontz wrote:Tyberius Franklin wrote:Meldorn Vaash wrote:...Remove: 125m3 of Drone Bay... I'm still not sure why people see the need for this. What is it that you are trying to accomplish keeping the goals of the design in mind? I think people are counting on the space yurt to move drones from cargo to drone bay, which is a bit forward since we don't know the stats of it yet.
Exactly. If the space yurt itself is of decent size your cargobay would need to be pretty darn large to bring what you require. |

Amakish
EVE University Ivy League
4
|
Posted - 2013.10.03 20:10:00 -
[603] - Quote
Isalean wrote:Really nice ships, but will we get some more highsec SoE agents too?
There aren't many of those, especially the security ones, only one for lvl 3 and 4 missions.
Otherwise it will take very long for most people to actually get these ships.
ever heard of concord LP?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
758
|
Posted - 2013.10.03 20:14:00 -
[604] - Quote
Amakish wrote:Isalean wrote:Really nice ships, but will we get some more highsec SoE agents too?
There aren't many of those, especially the security ones, only one for lvl 3 and 4 missions.
Otherwise it will take very long for most people to actually get these ships. ever heard of concord LP? At a 60% loss? Not sure many would want to go that route, but yeah, it's doable. |

hmskrecik
TransMine Group German Information Network Alliance
114
|
Posted - 2013.10.03 20:16:00 -
[605] - Quote
CCP Rise,
Ships are nice but aren't you afraid the Stratios will replace Tengu as an OP FOTM for running hisec combat sites?
I mean, it looks like it's going to be de facto requirement for running sites in highly contested regions. |

Tragedy
The Creepshow
80
|
Posted - 2013.10.03 20:18:00 -
[606] - Quote
I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
758
|
Posted - 2013.10.03 20:20:00 -
[607] - Quote
Tragedy wrote:I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right? What are these repercussions you foresee? How are the ships in concept a detriment to the game. |

Amakish
EVE University Ivy League
4
|
Posted - 2013.10.03 20:21:00 -
[608] - Quote
the SOE cruiser might take over hi sec exploration but thats fine... i mean an exploration cruiser to do exploration is fine by me.... right now im using a HAC to do hi sec explo....
removing the t3 from hi sec explo was a dumb patchwerrk solution anyways....
overall however im not impressed with the cruiser layout
it needs 1 more high slot for cloak + probe launcher
and it needs less focus on drones and a little more on the laser...
that should fix most of the problem people have with it |

Kagura Nikon
Mentally Assured Destruction
540
|
Posted - 2013.10.03 20:26:00 -
[609] - Quote
M1k3y Koontz wrote:Kagura Nikon wrote:Wiu Ming wrote:Kagura Nikon wrote:always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. you're thinking dps = dps, when in reality dps = dps +/- consideration for tracking, range and applied damage type. with no damage bonus and everything else being equal, it's why autocannons were - and despite recent buffs, may still be - arguably the pound-for-pound best weapons platform in the game. Withotu damage bonus Lasers win on effective tracking and range (because you will fight at logner range) and not losing DPS due to falloff. And since most ships are SHIELD tanked nowadays the lasers do not have a bad damage type. AC are powerful when they get their standard ROF bonus that is farmore powerful than the bonuses of other ships. Which is why everyone flies Amarr ships these days. Oh wait... Edit:Honestly, unless the Statios gets a reasonable laser bonus it will be fit with blasters/autos.
Are you unable to READ? AC are great when they have their ROF bonus, but i do not see that ROF bonus on the SOE ships.. do you?
Lasers when unbonused are more powerful than UNBONUSED AC.
Want to test? Fit a Thorax with pulses and other with AC , both 1 web 1 long point, MWD and cap injector. Put 2 experienced pilots startign the fight at 24 km ( point range).... 9 in 10 times the pulse laser one will win! |

Amakish
EVE University Ivy League
4
|
Posted - 2013.10.03 20:28:00 -
[610] - Quote
AC fit could work since it will save you alot of cap which can be used for an active tank.... |
|

Roseline Penshar
Illusory Superiority Standing United.
18
|
Posted - 2013.10.03 20:38:00 -
[611] - Quote
add minmatar and caldari bonus as well |

Lord Lojak
C U R S E
9
|
Posted - 2013.10.03 20:40:00 -
[612] - Quote
i rather love the look of the ship its self and its stats from what im seeing but i do think 1 thing is rather out of place.
and thats the drone bandwidth of 125. don't get me wrong i like it but a T1 (albeit a faction) fielding 5 heavies? seems a bit over powered to me. if it wasnt for the bullet nobody would fear the the gun |

Veyer Erastus
Red-dormice
23
|
Posted - 2013.10.03 20:44:00 -
[613] - Quote
Lord Lojak wrote:i rather love the look of the ship its self and its stats from what im seeing but i do think 1 thing is rather out of place.
and thats the drone bandwidth of 125. don't get me wrong i like it but a T1 (albeit a faction) fielding 5 heavies? seems a bit over powered to me.
Vexor Navy can do the same. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
761
|
Posted - 2013.10.03 20:48:00 -
[614] - Quote
Veyer Erastus wrote:Lord Lojak wrote:i rather love the look of the ship its self and its stats from what im seeing but i do think 1 thing is rather out of place.
and thats the drone bandwidth of 125. don't get me wrong i like it but a T1 (albeit a faction) fielding 5 heavies? seems a bit over powered to me. Vexor Navy can do the same. As can the Gila |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
512
|
Posted - 2013.10.03 20:49:00 -
[615] - Quote
In response to the people complaining about the effectiveness of a shield gank cruiser, CCP should cut the shield EHP in half instead of nerfing damage, tank, bandwidth, etc...
Lowering the tank would make this ship useless for DED sites below 5/10. Lowering the damage would give it an impractical ISK/hr ratio. Lowering the drone bay would make the ship impractical for "long haul" scenarios.
>> The frigate could use a drone damage bonus >> The cruiser could use a laser optimal bonus
|

M1k3y Koontz
Thorn Project Surely You're Joking
335
|
Posted - 2013.10.03 20:52:00 -
[616] - Quote
Tragedy wrote:I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right?
Can't be nearly as damaging at ABCs were. How much herp could a herp derp derp if a herp derp could herp derp. |

Syrias Bizniz
TUPOLEV High Sekuriti Polis Fors
225
|
Posted - 2013.10.03 20:55:00 -
[617] - Quote
Kagura Nikon wrote:Bla bla bla bla
Okay boy, listen up. It's all fine how you keep on arguing, that at 20km and so, Lasers are sooooo strong. I tell you what.
IT DOESN'T MATTER.
If you can give me one, just ONE good reason why i would start a fight at 20 kilometeres with this ship, THEN you might have a point.
I'll tell you why you would never, ever want to start at that range.
First, it isn't fast as other cruisers. It's pretty ... slow with it's base speed. It has some nice mass, but that won't make up for it. Second, it is an armor ship. Either you active tank it to maintain the speed, then capacitor becomes an issue and you wouldn't want to use lasers, or it's buffer fit, which would make it even slower. So you'd be even easier to catch. Third, IT'S A COV OPS SHIP!!11 it will be able to get under people's guns WITHOUT THEM EVEN FVCKING NOTICING! Why would you go for RANGE?! Fourth, it will most likely use Heavy Drones, with which you want to stay close so you can do some drone micro management!
Without a Damagebonus to lasers, every weapon system is better than lasers on it. Autocannons, Arties, Rails, Blasters, smartbombs, neuts, nos, drone ling augmenters, ANYTHING is better than lasers on it. |

PotatoOverdose
SONS of LEGION RISE of LEGION
312
|
Posted - 2013.10.03 21:03:00 -
[618] - Quote
Nyancat Audeles wrote:In response to the people complaining about the effectiveness of a shield gank cruiser, CCP should cut the shield EHP in half instead of nerfing damage, tank, bandwidth, etc...
Lowering the tank would make this ship useless for DED sites below 5/10. Lowering the damage would give it an impractical ISK/hr ratio. Lowering the drone bay would make the ship impractical for "long haul" scenarios.
>> The frigate could use a drone damage bonus >> The cruiser could use a laser optimal bonus
Well now whose spamming this thread? 
And no one's even talking about shield gank fits anymore, look at what this armor laser fit can do. And that's using the ships bonuses exactly as they were meant to be used.
800+ dps at 20km, dual prop, full tackle, tracking disruptor, 40k ehp, and 500m3 drone bay. Oh and a covops cloak. It only does EVERYTHING.
Tyberius Franklin wrote: As can the Gila
When a COVOPS ship (which dictates everything about its engagement) is compared to the Gila and the Vexor Navy Issue, you know something is out of whack. |

Tragedy
The Creepshow
80
|
Posted - 2013.10.03 21:09:00 -
[619] - Quote
Tyberius Franklin wrote:Tragedy wrote:I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right? What are these repercussions you foresee? How are the ships in concept a detriment to the game. These make covert ops scanning ships obsolete for one. Right now you have to put some thought into what you want use to go exploring in null, low, or day tripping in whs in. Once these are released its "all exploration should be done in a soe cruiser for max results"
Why would I take another ship over one of these for exploration ever? Its just like when they released ABCs, now they struggle to find roles for things like HACs. These are cool and all, but I just think why do we need them? The whole point of this massive ship re-balancing they're doing is to make unused ships useful. Releasing a ship that makes tons of others pointless right after balancing just seems to me like they're trying to throw the dog a bone to shut it up without thinking about the consequences. |

Frunje Elbris
Bovine Ltd.
2
|
Posted - 2013.10.03 21:12:00 -
[620] - Quote
Hi, armor resist bonus seems to be off, based on the stated purpose of the ships. I perceive resist bonuses as fleet-focused ones, and as such not very useful for guerrilla warfare/individual operations. More in line with the concept seems to be [for me at least ;)] armor HP bonus. That means - yes, it helps you to survive the fight, but forces you to fall back to slowly lick your wounds, instead of proud tanking of enemy fire. Too lazy to do the math so no other fitting feedback from me :) |
|

Tragedy
The Creepshow
80
|
Posted - 2013.10.03 21:12:00 -
[621] - Quote
M1k3y Koontz wrote:Tragedy wrote:I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right? Can't be nearly as damaging at ABCs were. Yeah thats true. Still though, these are a little ridiculous. I cant see myself ever flying an ishtar Nexor or gila over that soe ship. Mind you the gilas not rebalanced yet but you get my drift. |

Khellan Charante
SUNDERING Goonswarm Federation
1
|
Posted - 2013.10.03 21:13:00 -
[622] - Quote
I love these ships, and agree almost completely with them. However, as others have already stated, these are exploration ships, supposedly the best in the galaxy. The cruiser not having a virus strength bonus does not support this. I also think they should be able to compete with tech 2 ships in this regard, following the example of the already first rate sisters probe launchers and probes. Along these lines, you should consider sisters faction probing modules, but I digress.
The frigate, I feel, needs another hi slot. This would at least allow the use of a cloak with the two guns. Since these are supposed to be laser and drone boats, a bonus to laser tracking, something like the Tristan, would make it very enticing for people to actually mount lasers on it. So, I think a layout of 3/3/4 would be better. If this was coupled with a better probing bonus, you would now have a ship that can choose to be exploration focused or covert action focused.
For the cruiser, it needs more CPU. Not an absurd amount more, but enought to make lasers actually viable on it. I think that a 5/4/6 layout, 3 turrets, and a 50% role bonus to laser damage would make this very, very good, as pilots would then have to choose between more damage, ie heavy pulse lasers, or exploration, since the cloak and the probe launcher will eat quite a bit of CPU. I think pushing the CPU to 450 would not be OP, but instead allow this ship to truly stand out on its own. Or, conversely, give it the 50% reduction to cloak CPU and drop the CPU to 375. Also, a cargo bay of 600 would be more in line with the stated goal of a long range ship with lots of force projection capability.
Lastly, are there any plans for a battlecruiser? Because that would be absolutely amazing. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
513
|
Posted - 2013.10.03 21:17:00 -
[623] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:In response to the people complaining about the effectiveness of a shield gank cruiser, CCP should cut the shield EHP in half instead of nerfing damage, tank, bandwidth, etc...
Lowering the tank would make this ship useless for DED sites below 5/10. Lowering the damage would give it an impractical ISK/hr ratio. Lowering the drone bay would make the ship impractical for "long haul" scenarios.
>> The frigate could use a drone damage bonus >> The cruiser could use a laser optimal bonus
Well now whose spamming this thread?  And no one's even talking about shield gank fits anymore, look at what this armor laser fit can do. And that's using the ships bonuses exactly as they were meant to be used. 800+ dps at 20km, dual prop, full tackle, tracking disruptor, 40k ehp, and 500m3 drone bay. Oh and a covops cloak. It only does EVERYTHING.Tyberius Franklin wrote: As can the Gila
When a COVOPS ship (which dictates everything about its engagement) is compared to the Gila and the Vexor Navy Issue, you know something is out of whack.
800 DPS at 20km? Yeah. With Ogres.
By the time your Ogres reach the target, you will be dead. Those lasers do virtually no damage. If your target has the slightest ability to move, or even kite, you will be dead easily. The AAR fit outputs a pathetic 350 DPS tank at the maximum.
Have fun with that tracking, by the way.
Again, EFT DPS IS NOT ACTUAL, EFFECTIVE DPS.
There's nothing wrong with the drone bay for the purpose this ship was made. Quite a few T1 cruisers could make short work of this thing (Stabber comes to mind).
When you drop down to Hammerheads it only gets about ~460 DPS - which is actually reasonable.
Some people here don't want this ship to have ANY combat capabilities - that's weird, because this ship's intended role IS combat exploration.
And when you see the price of this in the market being ~500M ISK+, without fittings, tell me how much people are going to be using this in PvP. |

Omnathious Deninard
Novis Initiis
1627
|
Posted - 2013.10.03 21:18:00 -
[624] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:In response to the people complaining about the effectiveness of a shield gank cruiser, CCP should cut the shield EHP in half instead of nerfing damage, tank, bandwidth, etc...
Lowering the tank would make this ship useless for DED sites below 5/10. Lowering the damage would give it an impractical ISK/hr ratio. Lowering the drone bay would make the ship impractical for "long haul" scenarios.
>> The frigate could use a drone damage bonus >> The cruiser could use a laser optimal bonus
Well now whose spamming this thread?  And no one's even talking about shield gank fits anymore, look at what this armor laser fit can do. And that's using the ships bonuses exactly as they were meant to be used. 800+ dps at 20km, dual prop, full tackle, tracking disruptor, 40k ehp, and 500m3 drone bay. Oh and a covops cloak. It only does EVERYTHING.Tyberius Franklin wrote: As can the Gila
When a COVOPS ship (which dictates everything about its engagement) is compared to the Gila and the Vexor Navy Issue, you know something is out of whack. Which is why I have been saying that it needs to lose 2 turret hardpoints. That will bring down the DPS to around 725~750 with 2 damage mods. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
513
|
Posted - 2013.10.03 21:20:00 -
[625] - Quote
Frunje Elbris wrote:Hi, armor resist bonus seems to be off, based on the stated purpose of the ships. I perceive resist bonuses as fleet-focused ones, and as such not very useful for guerrilla warfare/individual operations. More in line with the concept seems to be [for me at least ;)] armor HP bonus. That means - yes, it helps you to survive the fight, but forces you to fall back to slowly lick your wounds, instead of proud tanking of enemy fire. Too lazy to do the math so no other fitting feedback from me :)
This is not a fleet PvP ship. It's an exploration ship, and therefore, it needs to be able to resist tank through reps or whatever.
Armor HP bonus would make little sense from an exploration ship's point of view. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
762
|
Posted - 2013.10.03 21:26:00 -
[626] - Quote
Tragedy wrote:Tyberius Franklin wrote:Tragedy wrote:I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right? What are these repercussions you foresee? How are the ships in concept a detriment to the game. These make covert ops scanning ships obsolete for one. Right now you have to put some thought into what you want use to go exploring in null, low, or day tripping in whs in. Once these are released its "all exploration should be done in a soe cruiser for max results" For noncombat sites now there isn't much thought. Grab any scan frig and your set. also drone dependent ships in WH's still won't outstrip T3's likely with their lower scan bonuses and less weapon destructibility.
Tragedy wrote:Why would I take another ship over one of these for exploration ever? Its just like when they released ABCs, now they struggle to find roles for things like HACs. These are cool and all, but I just think why do we need them? The whole point of this massive ship re-balancing they're doing is to make unused ships useful. Releasing a ship that makes tons of others pointless right after balancing just seems to me like they're trying to throw the dog a bone to shut it up without thinking about the consequences. I don't think a lack of an absolute need is a good reason to avoid adding ships. Especially since that would at this point practically mandate that no ships could really be added to the game. There aren't really any purposes that something we currently have can't be arranged to serve. To be honest these don't even come across as the best overall things for the actual exploration job. Sites will be scanned faster by full 50% bonused ships witch include T3's and the T2 scan frigates. The T1's will be the cost conscious choice for non-combat sites in highsec, and depending on the details the Cov-ops could well cost less than these to make them attractive for the same sites in lowsec. T3's without covert cloaks will scan sites faster and do them just as well without the drawbacks of drone usage and these lack any option for interdiction nullification.
I'm not saying these don't need adjusted or trimmed back, but conceptually I don't see the issue you are making here. |

PotatoOverdose
SONS of LEGION RISE of LEGION
312
|
Posted - 2013.10.03 21:27:00 -
[627] - Quote
Nyancat Audeles wrote:
800 DPS at 20km? Yeah. With Ogres.
By the time your Ogres reach the target, you will be dead. Those lasers do virtually no damage. If your target has the slightest ability to move, or even kite, you will be dead easily. The AAR fit outputs a pathetic 350 DPS tank at the maximum.
Have fun with that tracking, by the way.
Again, EFT DPS IS NOT ACTUAL, EFFECTIVE DPS.
There's nothing wrong with the drone bay for the purpose this ship was made. Quite a few T1 cruisers could make short work of this thing (Stabber comes to mind).
When you drop down to Hammerheads it only gets about ~460 DPS - which is actually reasonable.
Some people here don't want this ship to have ANY combat capabilities - that's weird, because this ship's intended role IS combat exploration.
And when you see the price of this in the market being ~500M ISK+, without fittings, tell me how much people are going to be using this in PvP.
Wonderful then that the exact fit I linked has a scram and a web. With a cloak to get in range to use it. Target ain't moving anymore. And yes, a stabber will have a great time fighting a dual propped 40k ehp cruiser that packs a tracking disruptor. 
You're either a noob or a troll and I can't decide which tbh. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
513
|
Posted - 2013.10.03 21:35:00 -
[628] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:
800 DPS at 20km? Yeah. With Ogres.
By the time your Ogres reach the target, you will be dead. Those lasers do virtually no damage. If your target has the slightest ability to move, or even kite, you will be dead easily. The AAR fit outputs a pathetic 350 DPS tank at the maximum.
Have fun with that tracking, by the way.
Again, EFT DPS IS NOT ACTUAL, EFFECTIVE DPS.
There's nothing wrong with the drone bay for the purpose this ship was made. Quite a few T1 cruisers could make short work of this thing (Stabber comes to mind).
When you drop down to Hammerheads it only gets about ~460 DPS - which is actually reasonable.
Some people here don't want this ship to have ANY combat capabilities - that's weird, because this ship's intended role IS combat exploration.
And when you see the price of this in the market being ~500M ISK+, without fittings, tell me how much people are going to be using this in PvP.
Wonderful then that the exact fit I linked has a scram and a web. With a cloak to get in range to use it.  Target ain't moving anymore. And yes, a stabber will have a great time fighting a dual propped 40k ehp cruiser that packs a tracking disruptor.  You're either a noob or a troll and I can't decide which tbh.
And by the time the lock time delay timer is over from decloaking, the Stabber will be well out of range. |

Syrias Bizniz
TUPOLEV High Sekuriti Polis Fors
225
|
Posted - 2013.10.03 21:36:00 -
[629] - Quote
PotatoOverdose wrote:Nyancat Audeles wrote:
800 DPS at 20km? Yeah. With Ogres.
By the time your Ogres reach the target, you will be dead. Those lasers do virtually no damage. If your target has the slightest ability to move, or even kite, you will be dead easily. The AAR fit outputs a pathetic 350 DPS tank at the maximum.
Have fun with that tracking, by the way.
Again, EFT DPS IS NOT ACTUAL, EFFECTIVE DPS.
There's nothing wrong with the drone bay for the purpose this ship was made. Quite a few T1 cruisers could make short work of this thing (Stabber comes to mind).
When you drop down to Hammerheads it only gets about ~460 DPS - which is actually reasonable.
Some people here don't want this ship to have ANY combat capabilities - that's weird, because this ship's intended role IS combat exploration.
And when you see the price of this in the market being ~500M ISK+, without fittings, tell me how much people are going to be using this in PvP.
Wonderful then that the exact fit I linked has a scram and a web. With a cloak to get in range to use it.  Target ain't moving anymore. And yes, a stabber will have a great time fighting a dual propped 40k ehp cruiser that packs a tracking disruptor.  You're either a noob or a troll and I can't decide which tbh.
Yeah, but if you're going to fight up close anyway (no longpoint), why lasers? Autocannons work just fine here and give you selectable damage types, while Blasters pack more punch for ~ the same capuse
|

M1k3y Koontz
Thorn Project Surely You're Joking
337
|
Posted - 2013.10.03 21:42:00 -
[630] - Quote
Tragedy wrote:M1k3y Koontz wrote:Tragedy wrote:I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right? Can't be nearly as damaging at ABCs were. Yeah thats true. Still though, these are a little ridiculous. I cant see myself ever flying an ishtar Nexor or gila over that soe ship. Mind you the gilas not rebalanced yet but you get my drift.
Well, a Nexor will be cheaper and you won't always need a cov ops cloak. How much herp could a herp derp derp if a herp derp could herp derp. |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
313
|
Posted - 2013.10.03 21:46:00 -
[631] - Quote
Nyancat Audeles wrote: And by the time the lock time delay timer is over from decloaking, the Stabber will be well out of range.
Also, why compare this to ships from lower classes and then call it OP?
I can see this losing to a Cynabal and Vigilant rather easily, if not also Ashimmu and Gila.
You were the one to compare it to a stabber, not me. Even if the stabber isn't tackled, with TD+dual prop, stabber won't do **** to this cruiser either way. The ship will never loose to a cynabal because of the dual prop (allowing for AB during actual combat) utillity mids (see tracking disruptor) + 500m3 of drones. The drones will never stop coming. Also, Cynabal's kite. Scorch Pulse lasers hit Cynabals perfectly at kiting range.
The Ashimmu: Lol. It needs to be within 10k to use its bonuses and it has **** tank. Even if one only of these facts was true, it would still be dead.
You might be right that a Gila would beat this ship, but that's exactly the whole point. It takes a GILA to surpass a Covops ship in raw combat power. The fact that the comparison can even be made proves the ship needs adjustment.
Syrias Bizniz wrote:
Yeah, but if you're going to fight up close anyway (no longpoint), why lasers? Autocannons work just fine here and give you selectable damage types, while Blasters pack more punch for ~ the same capuse
Agreed, but these people insist on using lasers, and even then the ship is still ridiculous. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
515
|
Posted - 2013.10.03 21:48:00 -
[632] - Quote
M1k3y Koontz wrote:Tragedy wrote:M1k3y Koontz wrote:Tragedy wrote:I really wish ccp would put more thought into this kind of thing. This game doesnt need this kind of ship. Of course all eceryonr does is scream "new and shiny yay!" **** repercussions right? Can't be nearly as damaging at ABCs were. Yeah thats true. Still though, these are a little ridiculous. I cant see myself ever flying an ishtar Nexor or gila over that soe ship. Mind you the gilas not rebalanced yet but you get my drift. Well, a Nexor will be cheaper and you won't always need a cov ops cloak. This. Also, as I said earlier, why are people comparing ships across tiers?
It's like complaining that a Machariel or Vindicator outdoes a Megathron.
If you compare this ship to it's counterparts - other pirate ships - you'll quickly realize it's really not overpowered at all. A Cynabal or Vigilant would make quick work of this.
In other words, it's more capable than non-pirate T1 ships, and almost as capable as T2 ships, but with less specialization - in line with CCP's philosophy about how Pirate ships should be. It seems perfect for exploration - not underpowered to run a 6/10, but not overpowered to be able to take on similar class ships without great difficulty. |

PotatoOverdose
SONS of LEGION RISE of LEGION
313
|
Posted - 2013.10.03 21:50:00 -
[633] - Quote
Nyancat Audeles wrote: This. Also, as I said earlier, why are people comparing ships across tiers?
Good question.
Nyancat Audeles wrote:
There's nothing wrong with the drone bay for the purpose this ship was made. Quite a few T1 cruisers could make short work of this thing (Stabber comes to mind).
Well Nyancat, can you answer Nyancat's excellent question?
Also: see the post directly above yours. |

Anika Ataru
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.10.03 21:53:00 -
[634] - Quote
Sane Mei wrote:I am not sure if anyone posted it before because this thread has 29 pages, but I think you guys should totally change desing of those SoE ships because of that: Vulcan's star trek shipIt's just my curiosity; Why you guys used same design as in Star Trek, it was pure mistake I meant you didn't know this or you did it specially because it's look good for example? Guess why Star Trek artist designed that ship with such ring? Here is the hint for you. |

Kel hound
Lycosa Syndicate Surely You're Joking
53
|
Posted - 2013.10.03 22:01:00 -
[635] - Quote
Trii Seo wrote:There already are a few frigates that can drop a full set of light drones:
- Tristan (bonus to hybrid tracking + drone tracking/HP) - Worm (Bonus to rocket/lm range + shield resists) - Ishkur (Assault ship, but still worth a mention - if only because of the size: Hybrid damage bonus + hybrid optimal damage bonus + drone hitpoint bonus)
Other ships without a full flight include the Comet, the Imicus etc.
Keep in mind, those ships (one of them being a T1 frigate, Tristan - 2 guns + utility + 5 drones) can already dish out some damage with drones and guns. Yes, the Astero's drones are tougher and he has a bigger bay but... honestly, what does a drone bay matter when you're blown to smithereens by combined gun/drone fire.
That's why it deserves at least 2 pew pew lasers (like it's T1 cousin, Tristan - 2 turrets, 1 utility slot.)
So your complaint here is that a general purpose exploration ship is not as good in combat as a dedicated combat ship?
O_o are you wearing your pants on your head today or something? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
763
|
Posted - 2013.10.03 22:04:00 -
[636] - Quote
So how would it be with a 2 hardpoint/4 highslot setup with no damage bonus? Seems it's a slot up from the gila anyways, unless the gila is going to get another in the near future as well. |

Dehval
Risk Breakers Fidelas Constans
21
|
Posted - 2013.10.03 22:06:00 -
[637] - Quote
PotatoOverdose wrote:[snip] And no one's even talking about shield gank fits anymore, look at what this armor laser fit can do. And that's using the ships bonuses exactly as they were meant to be used. 800+ dps at 20km, dual prop, full tackle, tracking disruptor, 40k ehp, and 500m3 drone bay. Oh and a covops cloak. It only does EVERYTHING. It actually gets 46,320 EHP. Unless I am bad at making custom ships in EVEHQ. And I guess if you really hate Ogres you can use Berserkers and still get 700 dps, but with drones fast enough to catch ABing cruisers.
But, we could continue to focus on the fact that I used Ogres on a fitting that has all the tools to make their theoretical dps into effective dps yet still claim it is just "EFT numbers". |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
7
|
Posted - 2013.10.03 22:12:00 -
[638] - Quote
My god this forum is awful.
Also, stop suggesting the Astero drops to 3 midslots (you all know who you are, and at least one of you should know better).
You need 4 midslots minimum for a proper exploration setup. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
516
|
Posted - 2013.10.03 22:23:00 -
[639] - Quote
Tyberius Franklin wrote:So how would it be with a 2 hardpoint/4 highslot setup with no damage bonus? Seems it's a slot up from the gila anyways, unless the gila is going to get another in the near future as well.
Also, Since Cov-ops and resist bonuses are both acknowledged as being rather powerful, should they both be on the same hull?
As it's an exploration ship, and not a PvP ship, the resist bonuses are needed for PvE.
There might be some good in reducing to 2 hardpoints, but not until CCP adds a laser bonus (eg. optimal). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
763
|
Posted - 2013.10.03 22:26:00 -
[640] - Quote
Nyancat Audeles wrote:Tyberius Franklin wrote:So how would it be with a 2 hardpoint/4 highslot setup with no damage bonus? Seems it's a slot up from the gila anyways, unless the gila is going to get another in the near future as well.
Also, Since Cov-ops and resist bonuses are both acknowledged as being rather powerful, should they both be on the same hull? As it's an exploration ship, and not a PvP ship, the resist bonuses are needed for PvE. There might be some good in reducing to 2 hardpoints, but not until CCP adds a laser bonus (eg. optimal). No, the resists bonuses are NOT NEEDED for PvE. A rep bonus would work just fine. In PvE repair capacity > EHP. |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
516
|
Posted - 2013.10.03 22:29:00 -
[641] - Quote
Tyberius Franklin wrote:Nyancat Audeles wrote:Tyberius Franklin wrote:So how would it be with a 2 hardpoint/4 highslot setup with no damage bonus? Seems it's a slot up from the gila anyways, unless the gila is going to get another in the near future as well.
Also, Since Cov-ops and resist bonuses are both acknowledged as being rather powerful, should they both be on the same hull? As it's an exploration ship, and not a PvP ship, the resist bonuses are needed for PvE. There might be some good in reducing to 2 hardpoints, but not until CCP adds a laser bonus (eg. optimal). No, the resists bonuses are NOT NEEDED for PvE. A rep bonus would work just fine. In PvE repair capacity > EHP. Yup, but CCP said they didn't want to put the rep bonus on this (I forget why, but they were adamant about it).
I would prefer a rep bonus, but I'd take a resist bonus over no tank bonus at all for PvE. No tank bonus would make this useless. |

PotatoOverdose
SONS of LEGION RISE of LEGION
313
|
Posted - 2013.10.03 22:29:00 -
[642] - Quote
Nyancat Audeles wrote:Tyberius Franklin wrote:So how would it be with a 2 hardpoint/4 highslot setup with no damage bonus? Seems it's a slot up from the gila anyways, unless the gila is going to get another in the near future as well.
Also, Since Cov-ops and resist bonuses are both acknowledged as being rather powerful, should they both be on the same hull? As it's an exploration ship, and not a PvP ship, the resist bonuses are needed for PvE. There might be some good in reducing to 2 hardpoints, but not until CCP adds a laser bonus (eg. optimal). How exactly do you plan on stopping this or any other ship from PvPing? ALL ships in eve are pvp ships.
Agree with reducing hardpoints/adding optimal bonus though. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
763
|
Posted - 2013.10.03 22:32:00 -
[643] - Quote
Nyancat Audeles wrote:Tyberius Franklin wrote:Nyancat Audeles wrote:Tyberius Franklin wrote:So how would it be with a 2 hardpoint/4 highslot setup with no damage bonus? Seems it's a slot up from the gila anyways, unless the gila is going to get another in the near future as well.
Also, Since Cov-ops and resist bonuses are both acknowledged as being rather powerful, should they both be on the same hull? As it's an exploration ship, and not a PvP ship, the resist bonuses are needed for PvE. There might be some good in reducing to 2 hardpoints, but not until CCP adds a laser bonus (eg. optimal). No, the resists bonuses are NOT NEEDED for PvE. A rep bonus would work just fine. In PvE repair capacity > EHP. Yup, but CCP said they didn't want to put the rep bonus on this (I forget why, but they were adamant about it). I would prefer a rep bonus, but I'd take a resist bonus over no tank bonus at all for PvE. No tank bonus would make this useless. They were, but I'd question the reasoning. I agree that it's a bonus that people don't like as much, but where balance requires it, balance should win. That said I'm just throwing things out there to reign this in a bit rather than wreck it. I think the turret reduction may need to happen though. And with the optimal bonus. |

Large Collidable Object
morons.
2294
|
Posted - 2013.10.03 22:33:00 -
[644] - Quote
Talking about the cruiser here, because the frig is DOA.
The ship isn't overpowered at all.
People look at paper DPS of some ridiculous glass-cannon fits with void and conclude it's overpowered, whereas my Ishtar does way more DPS and actually is able to apply said DPS far better than this ship.
However, if you really want to make this ship use lasers (feeling like shooting my own foot here, having fitted blasters on Pilgrims since five years ago because blasters are the obvious choice for a cov ops cloaked cruiser hull), you should reduce turret hardpoints to two and give it a 100% laser damage bonus.
The ship will have fitting issues with the current stats, pulses are the most demanding short range turret type considering fitting requirements and track the worst of all SR-turrets.
Now given a typical PvP use scenario, I will approach the victim cloaked and let myself get decloaked by a well-placed bump, forcing the target out of alignment if it has any. This alone leaves the range of engageable targets rather limited.
This is utterly needed as the ships lacks the targeting delay bonus, so although I have sig analysis and cloaking V on both characters probably flying this ship, I'll need that initial bump to sucessfully scram and gank, which leaves me in perfect range for Blasters or ACs once I engage. Both track better than pulses and have their respective advantages regardless of that (better tracking, higher DPS, lower fitting requirements, less cap use/being capless, selectable damage types etc...etc...).
If you want to force lasers on this ship, 2 hardpoints and a 100% damage bonus is the way to go (and even then, I'd still use blasters/ACs or most likely neuts instead of lasers). You know... morons. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
516
|
Posted - 2013.10.03 22:43:00 -
[645] - Quote
Well, there's something we can agree on.
It seems SoE ships always have the same #/ # / # layout so this ship will remain 5/5/5. With that in mind, here's what we CAN do:
>> 2 (or 3?) Turret Hardpoints / 5 High slots + Laser optimal range bonus >> Change 4% armor resist bonus to 7.5% repair bonus
If it has an armor rep bonus it might need to retain the laser cap usage bonus.
So it would be like this:
Stratios
Role Bonus: 50% bonus to laser optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
4% bonus to Armor Resists 7.5% bonus to Armor Repair repair amount per level 10% bonus to Drone hitpoints and damage per level
Slot layout: 5H, 5M, 5L; 2 (-2) turrets, 0 launchers Fittings: 920 PWG, 400 CPU (add CPU?) Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 |

Gwendolyn Ingolfsson
Republic Military School Minmatar Republic
3
|
Posted - 2013.10.03 22:43:00 -
[646] - Quote
Navy Vexor, then Ishtar, now SOE cruiser. This feels like power creep to me.
Maybe it's time to consider introducing Medium Sentry Drones, and then reducing the bandwidth on cruiser sized drone boats? |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.03 22:50:00 -
[647] - Quote
Nyancat Audeles wrote:Well, there's something we can agree on.
It seems SoE ships always have the same #/ # / # layout so this ship will remain 5/5/5. With that in mind, here's what we CAN do:
>> 2 (or 3?) Turret Hardpoints / 5 High slots + Laser optimal range bonus >> Change 4% armor resist bonus to 7.5% repair bonus
If it has an armor rep bonus it might need to retain the laser cap usage bonus.
This should make the ship more exploration oriented and less PvP oriented.
So it would be like this:
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 100% bonus to laser damage (prevents from OP blaster ships - or switch to 50% range) Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
4% bonus to Armor Resists 7.5% bonus to Armor Repair repair amount per level 7.5% bonus to heavy laser optimal range 10% bonus to Drone hitpoints and damage per level
Slot layout: 5H, 5M, 5L; 2 (-2) turrets, 0 launchers Fittings: 920 PWG, 475 (+75) CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
I like the active rep idea, but it might be tough convincing CCP to change the resistance to that.
Edit: the Astro has a 2/4/4 setup so the slot layout point is slightly invalid. it would be better as a 4/5/6 layout or to prevent lol shield gank setups 5/4/6. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

PotatoOverdose
SONS of LEGION RISE of LEGION
313
|
Posted - 2013.10.03 22:52:00 -
[648] - Quote
Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
763
|
Posted - 2013.10.03 22:55:00 -
[649] - Quote
PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). to be fair, last update the CPU was still under review. We may see that corrected by the next update. time will tell. |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.03 22:57:00 -
[650] - Quote
PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). 15% reduced CPU would work quite well. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
516
|
Posted - 2013.10.03 23:03:00 -
[651] - Quote
Omnathious Deninard wrote: Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
I like the active rep idea, but it might be tough convincing CCP to change the resistance to that.
Edit: the Astro has a 2/4/4 setup so the slot layout point is slightly invalid. it would be better as a 4/5/6 layout or to prevent lol shield gank setups 5/4/6.
Maybe a 50% turret bonus would be better? Either way, much of the point for 2 turrets / DPS bonus was to make it so Neutron gank fits would be ineffective.
Good point about the slot layout... I thought Astero was 4/4/4. Didn't notice... now the Astero seems underpowered, lol  |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
9
|
Posted - 2013.10.03 23:03:00 -
[652] - Quote
Omnathious Deninard wrote:PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). 15% reduced CPU would work quite well.
Surely that'll just make fitting it annoying for both PvP and PvE?
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
516
|
Posted - 2013.10.03 23:06:00 -
[653] - Quote
PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). A ~10% CPU reduction makes some sense. But a laser optimal bonus would still be needed, to make people not use blasters. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
31
|
Posted - 2013.10.03 23:06:00 -
[654] - Quote
Khellan Charante wrote:I love these ships, and agree almost completely with them. However, as others have already stated, these are exploration ships, supposedly the best in the galaxy. The cruiser not having a virus strength bonus does not support this. I also think they should be able to compete with tech 2 ships in this regard, following the example of the already first rate sisters probe launchers and probes. Along these lines, you should consider sisters faction probing modules, but I digress.
The frigate, I feel, needs another hi slot. This would at least allow the use of a cloak with the two guns. Since these are supposed to be laser and drone boats, a bonus to laser tracking, something like the Tristan, would make it very enticing for people to actually mount lasers on it. So, I think a layout of 3/3/4 would be better. If this was coupled with a better probing bonus, you would now have a ship that can choose to be exploration focused or covert action focused.
For the cruiser, it needs more CPU. Not an absurd amount more, but enought to make lasers actually viable on it. I think that a 5/4/6 layout, 3 turrets, and a 50% role bonus to laser damage would make this very, very good, as pilots would then have to choose between more damage, ie heavy pulse lasers, or exploration, since the cloak and the probe launcher will eat quite a bit of CPU. I think pushing the CPU to 450 would not be OP, but instead allow this ship to truly stand out on its own. Or, conversely, give it the 50% reduction to cloak CPU and drop the CPU to 375. Also, a cargo bay of 600 would be more in line with the stated goal of a long range ship with lots of force projection capability.
Lastly, are there any plans for a battlecruiser? Because that would be absolutely amazing.
Please frigate needs 4 mids slots for efficient exploring cargo scanner relic data mwd some of those sites are huge in null.
|

Dehval
Risk Breakers Fidelas Constans
22
|
Posted - 2013.10.03 23:07:00 -
[655] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:Well, there's something we can agree on.
It seems SoE ships always have the same #/ # / # layout so this ship will remain 5/5/5. With that in mind, here's what we CAN do:
>> 2 (or 3?) Turret Hardpoints / 5 High slots + Laser optimal range bonus >> Change 4% armor resist bonus to 7.5% repair bonus
If it has an armor rep bonus it might need to retain the laser cap usage bonus.
This should make the ship more exploration oriented and less PvP oriented.
So it would be like this:
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 100% bonus to laser damage (prevents from OP blaster ships - or switch to 50% range) Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
4% bonus to Armor Resists 7.5% bonus to Armor Repair repair amount per level 7.5% bonus to heavy laser optimal range 10% bonus to Drone hitpoints and damage per level
Slot layout: 5H, 5M, 5L; 2 (-2) turrets, 0 launchers Fittings: 920 PWG, 475 (+75) CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS. I like the active rep idea, but it might be tough convincing CCP to change the resistance to that. Edit: the Astro has a 2/4/4 setup so the slot layout point is slightly invalid. it would be better as a 4/5/6 layout or to prevent lol shield gank setups 5/4/6. Or, or, or... We get rid of the drone damage bonus. Now, I know what you are thinking, crazy right? So lets give it a 10% bonus to HP, Tracking, and Speed. Heavy Drones and Sentries on their own do a lot of damage before bonuses and have some trouble applying. Now they don't.
Now remove one turret hardpoint, for a total of three, and give it the 100% laser damage bonus for 6 effective turrets (Same as Ashimmu). The outcome will be about 600 dps split 370/230 between drones and lasers. More than enough for 6/10s. More than enough for a Covert Ship to PvP with if they are smart about targets. Not enough to make them rival Ishtars/Gilas/Nvexors/Domis in damage output.
No real input on the tanking bonus from me. I'd prefer the 4% all resist, but that is just because it is an Amarrian bonus being given out by the Amarr cruiser skill. 7.5% armor rep is a Gallente bonus and it would just irk me to see that under the Amarr skill.
And after playing with the fitting on this ship all day yesterday, the numbers they have are right where they should be imo, regarding fitting of course. If you go to extremes you run into either CPU or PG issues that require 3% implants like all good ships should. If you fly it as a generic explorer you are miles away from running into either of the fitting caps. If you really did need to mess with the CPU. A small amount of 15 cpu to the base would be sufficient enough to allow you to fit a basic T2 armor loadout without an implant. |

PotatoOverdose
SONS of LEGION RISE of LEGION
314
|
Posted - 2013.10.03 23:08:00 -
[656] - Quote
Gabriel Locke wrote:Omnathious Deninard wrote:PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). 15% reduced CPU would work quite well. Surely that'll just make fitting it annoying for both PvP and PvE? Tradeoffs are important, and something you see in many ships. Removing a slot or a hardpoint takes those slots away from EVERYONE and all play styles.
Reducing fitting would force players that want to maximize gank or isk/hr into making choices. Do I want to use a rig slot to fit a cpu rig, a low slot for a co-processor, or downsize my guns?
This way each individual player chooses which tradeoff to make for their own individual needs. It promotes both balance and variety. |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.03 23:22:00 -
[657] - Quote
Dehval wrote:Or, or, or... We get rid of the drone damage bonus. Now, I know what you are thinking, crazy right? . This ship is as much a laser ship as the gila is a missile ship. CCP Rise suggested that the Gila (and I am assuming by association all Guristas ships) are no longer going to be drone ships.
There is a laser pirate ship, there is a projectile pirate ship, there is a hybrid pirate ship, maybe the new Guristas ships will be missile pirate ships, that leaves a drone pirate ship which low and behold SOE is a drone focused ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
9
|
Posted - 2013.10.03 23:24:00 -
[658] - Quote
PotatoOverdose wrote:Gabriel Locke wrote:Omnathious Deninard wrote:PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). 15% reduced CPU would work quite well. Surely that'll just make fitting it annoying for both PvP and PvE? Tradeoffs are important, and something you see in many ships. Removing a slot or a hardpoint takes those slots away from EVERYONE and all play styles. Reducing fitting would force players that want to maximize gank or isk/hr into making choices. Do I want to use a rig slot to fit a cpu rig, a low slot for a co-processor, or downsize my guns? This way each individual player chooses which tradeoff to make for their own individual needs. It promotes both balance and variety.
Sure, but if you drop the CPU too much you force "EVERYONE and all play styles" to make the choice between an okay fit or a good fit with a co-processor II. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
31
|
Posted - 2013.10.03 23:25:00 -
[659] - Quote
Please do not forget +10% virus strength on these, otherwise it is all academic as almost no one will use them for exploration outside of hisec. |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.03 23:27:00 -
[660] - Quote
Gabriel Locke wrote:PotatoOverdose wrote:Gabriel Locke wrote:Omnathious Deninard wrote:PotatoOverdose wrote:Tbh, the way I would fix it would be to reduce CPU by about 10-15%. Keep everything else, slot layout, whatever the same. CCP had the right idea about not giving it a cloak CPU bonus, they just didn't go far enough.
That way you have to choose between damage mods and utillity mods (e.g. going dual prop scram/web + td with all damage and tank in lows would no longer be an option, you would need fitting mods), or maybe you choose to downsize the guns, etc.
Tradeoffs, so we wouldn't get a "wtf solo pwnmobiles" (I forgot which CCP dev said this, but that's the reason there are no covops cloak battleships). 15% reduced CPU would work quite well. Surely that'll just make fitting it annoying for both PvP and PvE? Tradeoffs are important, and something you see in many ships. Removing a slot or a hardpoint takes those slots away from EVERYONE and all play styles. Reducing fitting would force players that want to maximize gank or isk/hr into making choices. Do I want to use a rig slot to fit a cpu rig, a low slot for a co-processor, or downsize my guns? This way each individual player chooses which tradeoff to make for their own individual needs. It promotes both balance and variety. Sure, but if you drop the CPU too much you force "EVERYONE and all play styles" to make the choice between an okay fit or a good fit with a co-processor II. For PvE it is not that bad with 15% reduced CPU Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
314
|
Posted - 2013.10.03 23:27:00 -
[661] - Quote
Gabriel Locke wrote:
Sure, but if you drop the CPU too much you force "EVERYONE and all play styles" to make the choice between an okay fit or a good fit with a co-processor II.
Tbh, I might downsize the guns first before I fit a co-pro on a drone boat. And that's the point. Choices. Trade offs. |

Bendak Silf
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.10.03 23:28:00 -
[662] - Quote
really do wish that they would just make each type of ship faction have their own skill set, instead of just the four basic, kind of like they did for the ORE ships |

Large Collidable Object
morons.
2295
|
Posted - 2013.10.03 23:30:00 -
[663] - Quote
Omnathious Deninard wrote: Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
It probably is the only way to force lasers on this hull. With four turrets worth of damage, it would compensate for pulses higher fitting requirements, their high cap use and their bad tracking at the short ranges this hull would be suited for, giben its slow speed and huge sig radius).
I'm fine with keeping more hardpoints and some irrelevant laser bonus - I'll just fit Blasters or ACs and be happy with that.
If they want to force the ship to match its description it needs to specialize in lasers in a way that overcomes all their shortcomings on a hull that would typically start to engage at 2000 m or less. You know... morons. |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.03 23:35:00 -
[664] - Quote
Large Collidable Object wrote:Omnathious Deninard wrote: Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
It probably is the only way to force lasers on this hull. With four turrets worth of damage, it would compensate for pulses higher fitting requirements, their high cap use and their bad tracking at the short ranges this hull would be suited for, giben its slow speed and huge sig radius). I'm fine with keeping more hardpoints and some irrelevant laser bonus - I'll just fit Blasters or ACs and be happy with that. If they want to force the ship to match its description it needs to specialize in lasers in a way that overcomes all their shortcomings on a hull that would typically start to engage at 2000 m or less. That is true, but to give it 100% laser damage bonus to force it to use lasers also gives it 1-2 utility highs and that can make it even more deadly.
4 lasers worth of damage, 2 neuts and a covert ops cloak, along with full drone DPS. I would rather face off with the lol shield gank fit. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Dehval
Risk Breakers Fidelas Constans
23
|
Posted - 2013.10.03 23:36:00 -
[665] - Quote
Omnathious Deninard wrote:Dehval wrote:Or, or, or... We get rid of the drone damage bonus. Now, I know what you are thinking, crazy right? . This ship is as much a laser ship as the gila is a missile ship. CCP Rise suggested that the Gila (and I am assuming by association all Guristas ships) are no longer going to be drone ships. There is a laser pirate ship, there is a projectile pirate ship, there is a hybrid pirate ship, maybe the new Guristas ships will be missile pirate ships, that leaves a drone pirate ship which low and behold SOE is a drone focused ship.
CCP Rise wrote: We're supporting that model with things like: Covert cloaks Exploration role bonuses Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often Extremely high ship agility
I see nothing wrong in removing the Drone damage bonus, but giving it a tracking/hp/speed bonus to bring its damage more in line with what a cruiser hull should sit at. Currently they have a Drone weapon system with lasers that might as well not exist given the current bonuses. I doubt even an Optimal bonus would make someone want to use Lasers over another weapon type just because of the hoops you need to jump through to make them worthwhile. They clearly want a drone/laser boat and one that does 90% of its damage through drones can not in any way be called anything but a pure drone boat. I could throw Lasers on a Domi, but that would not make it a mixed weapon ship.
So, by shifting the damage away from the Drones (while still giving them bonuses) and towards Lasers will accomplish this goal. What I am seeing on a lot of these suggestions are things that make me think people don't actually want what CCP is trying to sell them. They want a Cloaky Ishtar. I can respect wanting a cloaky Ishtar, but unless CCP comes out and says "Yeah, we are just going to make it a covert drone boat" I will continue assuming that suggestions should be aimed at making it a viable dual-weapon system ship.
I mean dear god, it would still output 600ish dps with only two damage mods (1 DDA, 1HS). Its not like removing the drone damage bonus will make this thing suddenly obsolete. |

Corvald Tyrska
Dha'Vargar
11
|
Posted - 2013.10.03 23:40:00 -
[666] - Quote
If you drop the CPU down as suggested above it could get a role bonus along the lines of 25% reduction to CPU of all "Scanning Equipment". This category covers all of the probe launchers, analyzers and scanning upgrades. It emphasizes the exploration role whilst making other fits possible with sufficient sacrifices. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
31
|
Posted - 2013.10.03 23:45:00 -
[667] - Quote
Interesting thought, following on from that why not build the scanning probe launcher into the ship? Non removeable and cpu and power accordingly, Absolutely prevents it suffering from being turned into a gank fit?
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
517
|
Posted - 2013.10.03 23:46:00 -
[668] - Quote
Large Collidable Object wrote:Omnathious Deninard wrote: Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
It probably is the only way to force lasers on this hull. With four turrets worth of damage, it would compensate for pulses higher fitting requirements, their high cap use and their bad tracking at the short ranges this hull would be suited for, given its slow speed and huge sig radius. I'm fine with keeping more hardpoints and some irrelevant laser bonus - I'll just fit Blasters or ACs and be happy with that. If they want to force the ship to match its description it needs to specialize in lasers in a way that overcomes all their shortcomings on a hull that would typically start to engage at 2000 m or less. Considering the optimal range bonus - that doesn't make any sense at all - lasers wont be unviable on this ship for their optimal range. It's nonsensically high without any bonus at all - if anything this ship needs a laser tracking bonus that lets conflag pulses outperform blasters at 2000 m in terms of damage application, fitting requirements, cap use and damage types.
I think this would be the best possible change. Remove 2 hardpoints, add a 100% laser damage bonus.
What this does: >> Removes OP neutron fits >> Gears ship more towards exploration rather than PvP >> Makes using longer-range drones viable >> Makes speed tanking / kiting more viable |

Large Collidable Object
morons.
2296
|
Posted - 2013.10.03 23:54:00 -
[669] - Quote
Omnathious Deninard wrote: That is true, but to give it 100% laser damage bonus to force it to use lasers also gives it 1-2 utility highs and that can make it even more deadly.
4 lasers worth of damage, 2 neuts and a covert ops cloak, along with full drone DPS. I would rather face off with the lol shield gank fit.
Well - then have them remove high slots - there is no other way to force lasers on this ship but the 100% bonus/limited hardpoint approach as there is not a single more counter-intuitive cruiser-sized weapon system than lasers for this hull (except heavy missiles, probably). You know... morons. |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.03 23:56:00 -
[670] - Quote
Nyancat Audeles wrote:Large Collidable Object wrote:Omnathious Deninard wrote: Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
It probably is the only way to force lasers on this hull. With four turrets worth of damage, it would compensate for pulses higher fitting requirements, their high cap use and their bad tracking at the short ranges this hull would be suited for, given its slow speed and huge sig radius. I'm fine with keeping more hardpoints and some irrelevant laser bonus - I'll just fit Blasters or ACs and be happy with that. If they want to force the ship to match its description it needs to specialize in lasers in a way that overcomes all their shortcomings on a hull that would typically start to engage at 2000 m or less. Considering the optimal range bonus - that doesn't make any sense at all - lasers wont be unviable on this ship for their optimal range. It's nonsensically high without any bonus at all - if anything this ship needs a laser tracking bonus that lets conflag pulses outperform blasters at 2000 m in terms of damage application, fitting requirements, cap use and damage types. I think this would be the best possible change. Remove 2 hardpoints, add a 100% laser damage bonus. What this does: >> Removes OP neutron fits >> Gears ship more towards exploration rather than PvP >> Makes using longer-range drones viable >> Makes speed tanking / kiting more viable
Thanks for the utility high slots
[Stratios, Test] Needs 3% CPU implant 1x Covert Ops Cloaking Device 2x Medium Unstable Power Fluctuator I 2x Heavy Pulse Laser II (Conflagration M)
10MN Afterburner II 2x Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Capacitor Booster II
Medium Armor Repairer II 2x Energized Adaptive Nano Membrane II 2x Drone Damage Amplifier II
Medium Anti-Explosive Pump I Medium Processor Overclocking Unit I Medium Auxiliary Nano Pump I
5x Garde II 5x Ogre II
849 DPS with neuts, webs, scrams. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Dehval
Risk Breakers Fidelas Constans
23
|
Posted - 2013.10.04 00:01:00 -
[671] - Quote
Omnathious Deninard wrote:[snip]
5x Garde II 5x Ogre II
849 DPS with neuts, webs, scrams. "B-but you used Ogres... It's only theoretical dps." - Naysayers.
|

Gabriel Locke
Sabotage Incorporated Executive Outcomes
10
|
Posted - 2013.10.04 00:03:00 -
[672] - Quote
Dehval wrote:Since I have nothing better to do than make psuedo fits for this ship since I don't have an EFT file for it. Have an Armor fit. Results of the tank were used via simulation off a Maller hull, which has the same bonuses but 100 less base armor. So roughly the same. We went with lasers since people were bitching at how "impractical" blasters are on a CLOAKY SHIP THAT CAN DICTATE INITIAL ENGAGEMENT RANGE.
[SoE Cruiser Armor] 1600mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Energized Adaptive Nano Membrane II
10MN Microwarpdrive II Stasis Webifier II Faint Epsilon Warp Scrambler I 10mn Afterburner II Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Covert Ops Cloaking Device II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x5
1177/1184.5 PG (3% implant needed) 498/500 CPU
Note - I dual propped it because it is possible and some people are into that sort of thing. You can drop the AB and no longer need a 3% PG implant or throw on a 1600mm II (which is about 2k more ehp). You will need a CPU implant for most other mid slot EWAR effects that go above 27 cpu. Another Balmer TD will require a 1% CPU for example.
Highlights. DPS with the following: Overheats in () Conflag - 862(886), 6.8+3.8km Imp. Navy - 845(867), 6.8+3.8km Scorch - 816(833), 20+3.8km
EHP (Maller Base) 40,508. Likely about 42k with that extra 100 base. For added fun use Slaves and get 99k EHP (102k with T2 plate). Since this will likely see most of its use in low-sec I don't see why not to use slaves.
Speed - I am again just ballparking, it has less mass than a Nomen, but rather poor base speed. So probably, 1600m/s MWD speed give or take, 400-450m/s AB. Doubtful its cap stable with everything running, but with a Scram and a Web you can shut off the MWD when you get close and not give a damn.
===============================================
And another! Because people are going to want to fly this at max disruption range for some reason. It is painful to fly a drone boat like this, especially one that would rely on heavies, but here have a fit.
[SoE Cruiser Maximum Doritos Edition] Medium Ancillary Armor Repairer Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Energized Adaptive Nano Membrane II
10MN Microwarpdrive II Drone Navigation Computer II Faint Warp Disruptor I Medium Capacitor Booster II, Navy Cap Booster 800 Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Focused Medium Pulse Laser II, Imperial Navy Multifrequency M Covert Ops Cloaking Device II
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Anti-Explosive Pump I
Berserker II x5 512/515 CPU (Needs 3%) 892/1150 PG (We got lots of space)
Dps = 684(702) w/ Scorch at 20km+3.8. Tank, Again Maller base = 16,359 EHP, 352 omnitank with AAR. Almost definitely cap stable with the booster running, cap probably lasts ~3 minutes without it. Ballpark guesses without the regen stats. Speed = Take previous speed, add about 200m/s with the removal of the plate.
Berserkers will be flying around at 2048 m/s which is enough to catch most cruisers. Otherwise drop down to Hammerheads and do 465 dps.
==============================
Finally, I figured that this could make for a rather funny Sentry Sniper Boat...
[SoE Cruiser, Dew the Dew Edition] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Damage Control II
Experimental 10MN Microwarpdrive I Omnidirectional Tracking Link II Large F-S9 Regolith Shield Induction Sensor Booster II, Targeting Range Script Large F-S9 Regolith Shield Induction
Drone Link Augmentor II Drone Link Augmentor II [empty high slot] [empty high slot] Covert Ops Cloaking Device II
Medium Core Defense Field Extender I Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I
Bouncer II x5
Dps is 657 with Bouncers (60+42km). 573 with Wardens (75+30km). Lock Range goes out past 100 or so. EHP is 24k. Enough to survive the Alpha of 2-3 sniper fit ships. Zoom zoom around at ~2500m/s. Laugh at your sub 3 second align time.
I tried to get a fit that used turrets, but to do so would mean dropping the Nanofiber for a Co-Pro and dropping the link augs, forcing you under 60km least you use Drone Control range rigs. The loss of mobility/range for only about 150dps gain is not worth it. I guess you could drop the shield extenders for tracking computers to regain that range, but I figured noone would want to fly such an expensive ship while only having 9k ehp. Although I'll probably use a variation of this fit at some point because the style of play seems fun.
=====
I really have nothing better to do than sit here and make stupid fits for a stupid ship that really should not go live in its current state.
These fittings you've been throwing around have 500 CPU. The actual CPU is 400.
This thread would be a lot less painful if you all learned to read. Especially Nyancat. |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.04 00:05:00 -
[673] - Quote
Dehval wrote:Omnathious Deninard wrote:[snip]
5x Garde II 5x Ogre II
849 DPS with neuts, webs, scrams. "B-but you used Ogres... It's only theoretical dps." - Naysayers. not when you have 2 webs and a warp scrambler to pin down your opponent. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Dehval
Risk Breakers Fidelas Constans
23
|
Posted - 2013.10.04 00:06:00 -
[674] - Quote
Gabriel Locke wrote:
These fittings you've been throwing around have 500 CPU. The actual CPU is 400.
This thread would be a lot less painful if you all learned to read. Especially Nyancat.
They always post ships with the base stats before skills. 400 CPU becomes 500 CPU after Electronics V. How to test this theory? Go check out the HAC threads from 1.1 then compare them to the ingame numbers. They are the same. I think the only area where they did apply skills was for... alignment? |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.04 00:06:00 -
[675] - Quote
Gabriel Locke wrote: These fittings you've been throwing around have 500 CPU. The actual CPU is 400.
This thread would be a lot less painful if you all learned to read. Especially Nyancat.
I am sorry to put it this way, but you need to learn to math. These still get there 25% from what ever the new skill name for Electronics is. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
518
|
Posted - 2013.10.04 00:09:00 -
[676] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:Large Collidable Object wrote:Omnathious Deninard wrote: Giving the ship 100% laser bonus completely defeats the reason to remove 2 turret hardpoints, with 4 turrets worth of damage it gets too high of DPS.
It probably is the only way to force lasers on this hull. With four turrets worth of damage, it would compensate for pulses higher fitting requirements, their high cap use and their bad tracking at the short ranges this hull would be suited for, given its slow speed and huge sig radius. I'm fine with keeping more hardpoints and some irrelevant laser bonus - I'll just fit Blasters or ACs and be happy with that. If they want to force the ship to match its description it needs to specialize in lasers in a way that overcomes all their shortcomings on a hull that would typically start to engage at 2000 m or less. Considering the optimal range bonus - that doesn't make any sense at all - lasers wont be unviable on this ship for their optimal range. It's nonsensically high without any bonus at all - if anything this ship needs a laser tracking bonus that lets conflag pulses outperform blasters at 2000 m in terms of damage application, fitting requirements, cap use and damage types. I think this would be the best possible change. Remove 2 hardpoints, add a 100% laser damage bonus. What this does: >> Removes OP neutron fits >> Gears ship more towards exploration rather than PvP >> Makes using longer-range drones viable >> Makes speed tanking / kiting more viable Thanks for the utility high slots [Stratios, Test] Needs 3% CPU implant 1x Covert Ops Cloaking Device 2x Medium Unstable Power Fluctuator I 2x Heavy Pulse Laser II (Conflagration M) 10MN Afterburner II 2x Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Capacitor Booster II Medium Armor Repairer II 2x Energized Adaptive Nano Membrane II 2x Drone Damage Amplifier II Medium Anti-Explosive Pump I Medium Processor Overclocking Unit I Medium Auxiliary Nano Pump I 5x Garde II 5x Ogre II 849 DPS with neuts, webs, scrams.
Seems like a glass cannon. What happens if you try to put some tank on it? How much EHP does it have? Speed?
849 DPS does seem like a bit much, I agree. But the fit itself is bad - it would die relatively easily to any kiting cruiser.
That said, a 5% per level optimal and damage bonus seems much better on 2 turrets.
|

PotatoOverdose
SONS of LEGION RISE of LEGION
314
|
Posted - 2013.10.04 00:09:00 -
[677] - Quote
Gabriel Locke wrote:
These fittings you've been throwing around have 500 CPU. The actual CPU is 400.
This thread would be a lot less painful if you all learned to read. Especially Nyancat.
Train up your electronics skill man... |

PotatoOverdose
SONS of LEGION RISE of LEGION
314
|
Posted - 2013.10.04 00:12:00 -
[678] - Quote
Nyancat Audeles wrote:
Seems like a glass cannon. What happens if you try to put some tank on it? How much EHP does it have? Speed?
849 DPS does seem like a bit much, I agree. But the fit itself is bad - it would die relatively easily to any kiting cruiser.
That said, a 5% per level optimal and damage bonus seems much better on 2 turrets.
They're not going to let the Stratios keep two utility highs for neuts regardless of anything else. That's not even remotely worth debating. |

Omnathious Deninard
Novis Initiis
1630
|
Posted - 2013.10.04 00:12:00 -
[679] - Quote
Nyancat Audeles wrote:Omnathious Deninard wrote:
Thanks for the utility high slots
[Stratios, Test] Needs 3% CPU implant 1x Covert Ops Cloaking Device 2x Medium Unstable Power Fluctuator I 2x Heavy Pulse Laser II (Conflagration M)
10MN Afterburner II 2x Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Capacitor Booster II
Medium Armor Repairer II 2x Energized Adaptive Nano Membrane II 2x Drone Damage Amplifier II
Medium Anti-Explosive Pump I Medium Processor Overclocking Unit I Medium Auxiliary Nano Pump I
5x Garde II 5x Ogre II
849 DPS with neuts, webs, scrams.
Seems like a glass cannon. What happens if you try to put some tank on it? How much EHP does it have? Speed? 849 DPS does seem like a bit much, I agree. But the fit itself is bad - it would die relatively easily to any kiting cruiser. That said, a 5% per level optimal and damage bonus seems much better on 2 turrets. Did you forget this is a covert ship that can chose its range, begin the engagement within web and scram range? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Dehval
Risk Breakers Fidelas Constans
23
|
Posted - 2013.10.04 00:12:00 -
[680] - Quote
Nyancat Audeles wrote:
Seems like a glass cannon. What happens if you try to put some tank on it? How much EHP does it have? Speed?
849 DPS does seem like a bit much, I agree. But the fit itself is bad - it would die relatively easily to any kiting cruiser.
That said, a 5% per level optimal and damage bonus seems much better on 2 turrets.
16,564 EHP with that Fit. 597.36m/s, 787.97 OH. But, why engage a kiting cruiser without the advantage? You have a cloak and I assume any pilot worth a damn would use it.
I'd use a DC over a second ENAM though, even with it being local rep. The ship is built like a Tanaris and nearly half of its EHP is in the hull. (3000 armor vs 3063 Hull at all V). Gets 21k with a DC. |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
518
|
Posted - 2013.10.04 00:18:00 -
[681] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:Omnathious Deninard wrote:
Thanks for the utility high slots
[Stratios, Test] Needs 3% CPU implant 1x Covert Ops Cloaking Device 2x Medium Unstable Power Fluctuator I 2x Heavy Pulse Laser II (Conflagration M)
10MN Afterburner II 2x Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Capacitor Booster II
Medium Armor Repairer II 2x Energized Adaptive Nano Membrane II 2x Drone Damage Amplifier II
Medium Anti-Explosive Pump I Medium Processor Overclocking Unit I Medium Auxiliary Nano Pump I
5x Garde II 5x Ogre II
849 DPS with neuts, webs, scrams.
Seems like a glass cannon. What happens if you try to put some tank on it? How much EHP does it have? Speed? 849 DPS does seem like a bit much, I agree. But the fit itself is bad - it would die relatively easily to any kiting cruiser. That said, a 5% per level optimal and damage bonus seems much better on 2 turrets. Did you forget this is a covert ship that can chose its range, begin the engagement within web and scram range?
The reason I prefer an optimal bonus is because it makes the ship more useful for DED sites and PvE. It saves a lot of time rather than having to burn around a 150km area to shoot a few targets.
The ship should be angled more towards exploration and PvE - the bonuses should reflect that. An optimal range bonus / damage bonus would do just this.
Also, a 5% damage bonus + optimal per level on 2 turrets is not bad at ALL. At the most you will have 2.5 effective turrets (down from 4) with 25% more range - if that sounds overpowered we might as well just remove the ship from the game.
|

Large Collidable Object
morons.
2296
|
Posted - 2013.10.04 00:23:00 -
[682] - Quote
Dehval wrote:
But you used Ogres... It's only theoretical dps.
True - your point being? You know... morons. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
518
|
Posted - 2013.10.04 00:25:00 -
[683] - Quote
Dehval wrote:Nyancat Audeles wrote:
Seems like a glass cannon. What happens if you try to put some tank on it? How much EHP does it have? Speed?
849 DPS does seem like a bit much, I agree. But the fit itself is bad - it would die relatively easily to any kiting cruiser.
That said, a 5% per level optimal and damage bonus seems much better on 2 turrets.
16,564 EHP with that Fit. 597.36m/s, 787.97 OH. But, why engage a kiting cruiser without the advantage? You have a cloak and I assume any pilot worth a damn would use it. I'd use a DC over a second ENAM though, even with it being local rep. The ship is built like a Tanaris and nearly half of its EHP is in the hull. (3000 armor vs 3063 Hull at all V). Gets 21k with a DC.
Flying a ship that would cost 300M to 400M with just about twice the tank of an Assault Frigate and a third of the speed - not sure how many people would want to do that.
Sure, you could, but there's not much you could effectively engage. Which is sort of the point to restricting to the fit I posted - these won't be the solopwnmobiles with a max-gank fit. Cut the shield buffer in half, and you're pretty much set. |

Ragehaven
Son's of Plunder
0
|
Posted - 2013.10.04 00:27:00 -
[684] - Quote
love the look of these ships but really seem they should have 2 utility slots for a probe launcher and a cloaky as well as the gun slots. Other then that great :) |

Kaarous Aldurald
ROC Academy The ROC
1067
|
Posted - 2013.10.04 00:32:00 -
[685] - Quote
Quote:I think this would be the best possible change. Remove 2 hardpoints, add a 100% laser damage bonus.
What this does: >> Removes OP neutron fits >> Gears ship more towards exploration rather than PvP >> Makes using longer-range drones viable >> Makes speed tanking / kiting more viable
Well, first you would need to demonstrate why any of those things are a problem. Aside from "I don't want it to be a pvp ship", you really have no argument.
Every ship in EVE is a PvP ship, as far as principle is concerned. So if it ends up being useful for PvP, it's TS for you guys (not to mention everyone I meet after this hits live).
I said it before, but I am pretty sure the reason the devs claim it can do 6/10s doesn't have anything to do with the turrets on this ship. Every last bit of that is from being able to field 5 bonused Sentry Drones. 4 turrets worth of unbonused lasers at 20km or so is almost not even contributing as far as doing DED sites.
So, let's deal with your points one at a time.
"OP neutron fits". First of all, they aren't OP. It's about the DPS you would expect given it's bandwidth and fittings. It does what it's designed to do, melt stuff at very short range. If it weren't a cloak ship, it wouldn't be in consideration of being overpowered any more than the Thorax or the Myrmidon are.
"Exploration, not PvP". Yeah, gotta call TS on you for this. It works the way it works, and honestly aside from the OP using the word "laser" in the post, it wouldn't even have been in consideration. Lasers do nothing for either version of the cruiser being designed for "exploration". Adding a greater focus on lasers doesn't help it do data or relic sites any better, and it only makes doing DED sites harder. It does nothing, and there is no reason for it whatsoever.
"Longer range drones viable" They already were. It has enough bandwidth to drop 5 sentries. Doesn't get more long range than that.
"Speed tanking/kiting" Not even remotely possibly in this ship, lasers or otherwise. This thing is slower than hell.
So none of your rationale for adding greater focus on lasers is really valid. Not only do I sincerely hope they won't listen to you, I don't find it likely either.
(Hint, they won't change turrets this late in the process, as it looks like the model is already made. Once the art department makes up their minds, it's done) Not posting on my main, and loving it.-á Because free speech.-á |

Eko Fromtv
Center for Advanced Studies Gallente Federation
19
|
Posted - 2013.10.04 00:33:00 -
[686] - Quote
35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus. (Ice) Miner for life. |

Dehval
Risk Breakers Fidelas Constans
23
|
Posted - 2013.10.04 00:36:00 -
[687] - Quote
Large Collidable Object wrote:Dehval wrote:
But you used Ogres... It's only theoretical dps.
True - your point being? The joke was that the fit he posted had two webs and a scram. The ogres would be able to shred anything he caught because it wouldn't be moving.
People would still point out that its only theoretical dps because the Ogres "wouldn't" be able to catch/track the ship moving at sub 100m/s. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
518
|
Posted - 2013.10.04 00:39:00 -
[688] - Quote
Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus. Finally, some sense! |

Tragedy
The Creepshow
80
|
Posted - 2013.10.04 00:41:00 -
[689] - Quote
Tyberius Franklin wrote:stuff. Again. Just like ABCs made most other sniping ships obsolete, these ships are stepping on the toes of a hell of a lot of other ships. You seriously dont see anything wrong with a 5/5/5 slot layout cruiser able to use a covert cloak and put out a shitload of heay drone dps? Heavy drones are brutal if you can get on top of someone with them. This ship wont have troubles doing that.
Why do we need this in game?
Why not tweak existing ships to fit exploration roles better? They still have ton of rebalancing to do.
These things just arent needed. |

Kaarous Aldurald
ROC Academy The ROC
1069
|
Posted - 2013.10.04 00:43:00 -
[690] - Quote
Nyancat Audeles wrote:Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus. Finally, some sense!
No, not really. Just typical carebear wishful thinking. And I quote:
CCP Rise wrote:What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
Emphasis mine. Not posting on my main, and loving it.-á Because free speech.-á |
|

Tragedy
The Creepshow
81
|
Posted - 2013.10.04 00:47:00 -
[691] - Quote
Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus. You obviously dont understand how eve players are. Any slight advantage, anything that can be exploited to give someone anedge, will be taken. Price is not a consideration for balance. Why would people NOT use this for pvp? Covert cloak, 800+ drone dps which WILL be applied. Screw eft numbers. Look at the damn slot layout and use your imagination. You'll be able to shut people down with this thing.
People have used haulers to pvp in before. They suck. This ship will be abused hard. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
19
|
Posted - 2013.10.04 00:49:00 -
[692] - Quote
Kaarous Aldurald wrote:Nyancat Audeles wrote:Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus. Finally, some sense! No, not really. Just typical carebear wishful thinking. And I quote: CCP Rise wrote:What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. Emphasis mine.
Yeah, pick one out of eight. Good job on being objective! (Ice) Miner for life. |

Xequecal
GoonWaffe Goonswarm Federation
81
|
Posted - 2013.10.04 00:53:00 -
[693] - Quote
Quote:
Flying a ship that would cost 300M to 400M with just about twice the tank of an Assault Frigate and a third of the speed - not sure how many people would want to do that.
Sure, you could, but there's not much you could effectively engage. Which is sort of the point to restricting to the fit I posted - these won't be the solopwnmobiles with a max-gank fit. Cut the shield buffer in half, and you're pretty much set.
Oh, it's definitely a solopwnmobile, just don't put guns on it.
1600mm Steel Plates II 2x EANM II 2x DDA II
AB II Warp Scrambler Fleeting Web Fleeting Web/Balmer TD Small Capacitor Booster II, Navy Cap Booster 400
4x Medium Unstable Power Fluctuator Covops Cloak
ACR II 2x Trimark II
Fits easily on CPU, 1343/1322.5 PG so you need Genolution implants or a PG implant. It's cap stable (while you have charges, obv) with Genolution CA-1 and CA-2 and strong mindflood, none of mindflood's drawbacks apply to you at all. If you want to use slaves use a RT plate and you don't need fitting implants.
700 DPS and 53.33 cap/sec neuting. A Maller has 44k EHP with this fit, Stratios will be very close to that. Why does the Pilgrim exist again, exactly? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
518
|
Posted - 2013.10.04 00:55:00 -
[694] - Quote
Xequecal wrote: Oh, it's definitely a solopwnmobile, just don't put guns on it.
1600mm Steel Plates II 2x EANM II 2x DDA II
AB II Warp Scrambler Fleeting Web Fleeting Web/Balmer TD Small Capacitor Booster II, Navy Cap Booster 400
4x Medium Unstable Power Fluctuator Covops Cloak
ACR II 2x Trimark II
Fits easily on CPU, 1343/1322.5 PG so you need Genolution implants or a PG implant. It's cap stable (while you have charges, obv) with Genolution CA-1 and CA-2 and strong mindflood, none of mindflood's drawbacks apply to you at all. If you want to use slaves use a RT plate and you don't need fitting implants.
700 DPS and 53.33 cap/sec neuting. A Maller has 44k EHP with this fit, Stratios will be very close to that. Why does the Pilgrim exist again, exactly?
700 DPS is just fine, it's common for any droneboat (Vexor? Vexor Navy? Ishtar?).
Keep in mind, a lot of other buffs are coming along the way too - along with recon cruiser rebalances. |

Kaarous Aldurald
ROC Academy The ROC
1071
|
Posted - 2013.10.04 00:58:00 -
[695] - Quote
Quote:Yeah, pick one out of eight. Good job on being objective!
You presume I was trying to be. From the outset of the announcement of this ship, I have predicted it's use for ganking, and stated my intentions for using it thusly.
And I'd question your objectivity as well, given your semi obvious attempt to try and crowd out the fact that this ship is actually intended to do something besides hack cans and shoot at red crosses.
Quote:It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
Which is an outright falsehood. So, either you were deliberately lying, or in some way you failed to properly read through the announcement. Neither reflects well upon you.
It's a pvp ship. At least, the way I intend to use it certainly is. Interestingly enough, as far as quite a few types of exploration are concerned, it's more of a pvp ship than it is otherwise. The mere +5 virus strength pretty much invalidates it's use in nullsec (and lowsec unless you have pretty good skills for it).
So, whatever else the devs might say, it's good at 2 things: Doing DED sites with drones, and ganking people. I plan to use it for one of those. You and yours, on the other hand, want to stomp your proverbial feet, kick up a fuss, and try to take that toy from other people. You don't see me advocating to have it's ability to do DED sites nerfed, have you?
Live and let live, as far as playstyles go. Not posting on my main, and loving it.-á Because free speech.-á |

Dehval
Risk Breakers Fidelas Constans
24
|
Posted - 2013.10.04 00:59:00 -
[696] - Quote
Xequecal wrote:Quote:
Flying a ship that would cost 300M to 400M with just about twice the tank of an Assault Frigate and a third of the speed - not sure how many people would want to do that.
Sure, you could, but there's not much you could effectively engage. Which is sort of the point to restricting to the fit I posted - these won't be the solopwnmobiles with a max-gank fit. Cut the shield buffer in half, and you're pretty much set.
Oh, it's definitely a solopwnmobile, just don't put guns on it. 1600mm Steel Plates II 2x EANM II 2x DDA II AB II Warp Scrambler Fleeting Web Fleeting Web/Balmer TD Small Capacitor Booster II, Navy Cap Booster 400 4x Medium Unstable Power Fluctuator Covops Cloak ACR II 2x Trimark II Fits easily on CPU, 1343/1322.5 PG so you need Genolution implants or a PG implant. It's cap stable (while you have charges, obv) with Genolution CA-1 and CA-2 and strong mindflood, none of mindflood's drawbacks apply to you at all. If you want to use slaves use a RT plate and you don't need fitting implants. 700 DPS and 53.33 cap/sec neuting. A Maller has 44k EHP with this fit, Stratios will be very close to that. Why does the Pilgrim exist again, exactly? Pretty sure this thing caps out at 1150 PG with skills (920*1.25 = 1150). You'd need to downsize two of those neuts to get it to fit.
Gets 46,651 EHP with that fit, (A DC over EANM would up that to 49.5k).
|

Eko Fromtv
Center for Advanced Studies Gallente Federation
20
|
Posted - 2013.10.04 01:04:00 -
[697] - Quote
Kaarous Aldurald wrote:Quote:Yeah, pick one out of eight. Good job on being objective! You presume I was trying to be.
Well, yes I did, since that's how people should approach a subject under debate.
Quote:It's a pvp ship. At least, the way I intend to use it certainly is. Interestingly enough, as far as quite a few types of exploration are concerned, it's more of a pvp ship than it is otherwise. The mere +5 virus strength pretty much invalidates it's use in nullsec (and lowsec unless you have pretty good skills for it).
So, whatever else the devs might say, it's good at 2 things: Doing DED sites with drones, and ganking people. I plan to use it for one of those. You and yours, on the other hand, want to stomp your proverbial feet, kick up a fuss, and try to take that toy from other people. You don't see me advocating to have it's ability to do DED sites nerfed, have you?
Live and let live, as far as playstyles go.
It is not a pvp ship. The CCP statement you cited clearly shows that. You might want it to be and you may use it any way you wish, that's your right, but don't try to change the facts.
NOT a pvp ship. (Ice) Miner for life. |

Xequecal
GoonWaffe Goonswarm Federation
81
|
Posted - 2013.10.04 01:04:00 -
[698] - Quote
Dehval wrote:]Pretty sure this thing caps out at 1150 PG with skills (920*1.25 = 1150). You'd need to downsize two of those neuts to get it to fit.
Gets 46,651 EHP with that fit, (A DC over EANM would up that to 49.5k).
That's what the ACR II is for. 1150 * 1.15 = 1322.5.
Quote:700 DPS is just fine, it's common for any droneboat (Vexor? Vexor Navy? Ishtar?).
Keep in mind, a lot of other buffs are coming along the way too - along with recon cruiser rebalances.
Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm*
|

Tragedy
The Creepshow
81
|
Posted - 2013.10.04 01:06:00 -
[699] - Quote
Nyancat Audeles wrote:Xequecal wrote: Oh, it's definitely a solopwnmobile, just don't put guns on it.
1600mm Steel Plates II 2x EANM II 2x DDA II
AB II Warp Scrambler Fleeting Web Fleeting Web/Balmer TD Small Capacitor Booster II, Navy Cap Booster 400
4x Medium Unstable Power Fluctuator Covops Cloak
ACR II 2x Trimark II
Fits easily on CPU, 1343/1322.5 PG so you need Genolution implants or a PG implant. It's cap stable (while you have charges, obv) with Genolution CA-1 and CA-2 and strong mindflood, none of mindflood's drawbacks apply to you at all. If you want to use slaves use a RT plate and you don't need fitting implants.
700 DPS and 53.33 cap/sec neuting. A Maller has 44k EHP with this fit, Stratios will be very close to that. Why does the Pilgrim exist again, exactly?
700 DPS is just fine, it's common for any droneboat (Vexor? Vexor Navy? Ishtar?). Keep in mind, a lot of other buffs are coming along the way too - along with recon cruiser rebalances. None of those ships can use a covert cloak and land on top of their target to drop their heavies.
|

Kaarous Aldurald
ROC Academy The ROC
1072
|
Posted - 2013.10.04 01:07:00 -
[700] - Quote
Quote:It is not a pvp ship. The CCP statement you cited clearly shows that. You might want it to be and you may use it any way you wish, that's your right, but don't try to change the facts.
NOT a pvp ship.
So, the part about "killing anom runners" was... what, precisely? A joke?
Or unless Rise was just blowing smoke, he meant that it has pvp applications. Which is how I intend to use it. PvP ship. Not posting on my main, and loving it.-á Because free speech.-á |
|

Tragedy
The Creepshow
81
|
Posted - 2013.10.04 01:08:00 -
[701] - Quote
Eko Fromtv wrote:Kaarous Aldurald wrote:Quote:Yeah, pick one out of eight. Good job on being objective! You presume I was trying to be. Well, yes I did, since that's how people should approach a subject under debate. Quote:It's a pvp ship. At least, the way I intend to use it certainly is. Interestingly enough, as far as quite a few types of exploration are concerned, it's more of a pvp ship than it is otherwise. The mere +5 virus strength pretty much invalidates it's use in nullsec (and lowsec unless you have pretty good skills for it).
So, whatever else the devs might say, it's good at 2 things: Doing DED sites with drones, and ganking people. I plan to use it for one of those. You and yours, on the other hand, want to stomp your proverbial feet, kick up a fuss, and try to take that toy from other people. You don't see me advocating to have it's ability to do DED sites nerfed, have you?
Live and let live, as far as playstyles go. It is not a pvp ship. The CCP statement you cited clearly shows that. You might want it to be and you may use it any way you wish, that's your right, but don't try to change the facts. NOT a pvp ship. Its whatever I want it to be. And yeah, rise saying to use it to gank anom runners? Hes saying that too. This is like saying stealth bombers are pure pve ships because people use them to run missions for fw. |

Large Collidable Object
morons.
2298
|
Posted - 2013.10.04 01:09:00 -
[702] - Quote
Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus.
I absolutely agree except for the part where it 'needs a buff to lasers' .
CCP Obamas approach obviously aims at giving ships counter-intuitive bonuses. Only ignoring the bonuses will render the ships somewhat viable.
Now let's assume I'm a SOE engineer:
- I construct a ship with poor grid and CPU, able to sneak up to other ships really closely thanks to a cov ops cloak. - I decide to give it a really useless bonus to the absolutely worst turret class for the desired engagement. - The ship ends up usable for people who learned that ignoring its bonus is the only way to make them remotely viable. ??? - Smoke some more crack and win.
You know... morons. |

Dehval
Risk Breakers Fidelas Constans
24
|
Posted - 2013.10.04 01:10:00 -
[703] - Quote
Xequecal wrote:That's what the ACR II is for. 1150 * 1.15 = 1322.5.
Yeah, sorry. Completely skipped over rigs, my bad.
|

Eko Fromtv
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.10.04 01:11:00 -
[704] - Quote
Xequecal wrote:Dehval wrote:]Pretty sure this thing caps out at 1150 PG with skills (920*1.25 = 1150). You'd need to downsize two of those neuts to get it to fit.
Gets 46,651 EHP with that fit, (A DC over EANM would up that to 49.5k).
That's what the ACR II is for. 1150 * 1.15 = 1322.5. Quote:700 DPS is just fine, it's common for any droneboat (Vexor? Vexor Navy? Ishtar?).
Keep in mind, a lot of other buffs are coming along the way too - along with recon cruiser rebalances. Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm*
Tragedy wrote:None of those ships can use a covert cloak and land on top of their target to drop their heavies.
Vexor is a t1 ship not special in any way (still love you Vex) unlike the faction Stratios. Ishtar has other things going for it (hint, resists among others).
Also, they have different roles. Why can't you see that? (Ice) Miner for life. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.10.04 01:13:00 -
[705] - Quote
Kaarous Aldurald wrote:Quote:It is not a pvp ship. The CCP statement you cited clearly shows that. You might want it to be and you may use it any way you wish, that's your right, but don't try to change the facts.
NOT a pvp ship. So, the part about "killing anom runners" was... what, precisely? A joke? Or unless Rise was just blowing smoke, he meant that it has pvp applications. Which is how I intend to use it. PvP ship.
How about that selective reading? He mentions half a dozen pve activities and one pvp.... but suddenly the ship is pvp oriented! C'mon now. (Ice) Miner for life. |

Omnathious Deninard
Novis Initiis
1632
|
Posted - 2013.10.04 01:14:00 -
[706] - Quote
Large Collidable Object wrote:Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus. I absolutely agree except for the part where it 'needs a buff to lasers' . CCP Obamas approach obviously aims at giving ships counter-intuitive bonuses. Only ignoring the bonuses will render the ships somewhat viable. Now let's assume I'm a SOE engineer: - I construct a ship with poor grid and CPU, able to sneak up to other ships really closely thanks to a cov ops cloak. - I decide to give it a really useless bonus to the absolutely worst turret class for the desired engagement. - The ship ends up usable for people who learned that ignoring its bonus is the only way to make them remotely viable. ??? - Smoke some more crack and win. Not crack this stuff. http://youtu.be/vWG5E5rS-_Q Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
522
|
Posted - 2013.10.04 01:15:00 -
[707] - Quote
Eko Fromtv wrote:Xequecal wrote:Dehval wrote:]Pretty sure this thing caps out at 1150 PG with skills (920*1.25 = 1150). You'd need to downsize two of those neuts to get it to fit.
Gets 46,651 EHP with that fit, (A DC over EANM would up that to 49.5k).
That's what the ACR II is for. 1150 * 1.15 = 1322.5. Quote:700 DPS is just fine, it's common for any droneboat (Vexor? Vexor Navy? Ishtar?).
Keep in mind, a lot of other buffs are coming along the way too - along with recon cruiser rebalances. Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm* Tragedy wrote:None of those ships can use a covert cloak and land on top of their target to drop their heavies.
Vexor is a t1 ship not special in any way (still love you Vex) unlike the faction Stratios. Ishtar has other things going for it (hint, resists among others). Also, they have different roles. Why can't you see that?
This. The Stratios is a NEW, DIFFERENT role. People seem to be blind to that idea. Stop trying to fit a round peg in a square hole and move on. |

Kaarous Aldurald
ROC Academy The ROC
1072
|
Posted - 2013.10.04 01:19:00 -
[708] - Quote
Eko Fromtv wrote:Kaarous Aldurald wrote:Quote:It is not a pvp ship. The CCP statement you cited clearly shows that. You might want it to be and you may use it any way you wish, that's your right, but don't try to change the facts.
NOT a pvp ship. So, the part about "killing anom runners" was... what, precisely? A joke? Or unless Rise was just blowing smoke, he meant that it has pvp applications. Which is how I intend to use it. PvP ship. How about that selective reading? He mentions half a dozen pve activities and one pvp.... but suddenly the ship is pvp oriented! C'mon now.
Aaaand we can't read between the lines, I see.
It's an inherently inferior ship in most of the aspects in which it might be used to pve. Of all of them, it arguably is only useful at running DED sites in comparison to any other exploration bonused ship.
It can't run relic or data sites as well as a T2 cov ops frigate(which costs about 10% of what this thing does). So it might as well not have those bonuses. It can do DED sites much better than any other ship with a probe bonus though.
And that's all that exploration is. Combat sites, and non combat sites. It sucks at the non combat sites, ergo it's primarily for combat sites. Which is why it has such a nice combat fitting loadout, and such nice drones.
So. It's good at combat, and it has a cov ops cloak...
And this doesn't scream "Gank people with me!" to you? If that's the case, you are incredibly dense. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
763
|
Posted - 2013.10.04 01:19:00 -
[709] - Quote
Large Collidable Object wrote:Eko Fromtv wrote:35 pages of baseless and senseless arguing.
It is NOT a pvp boat, forget the EFT capital turret fits with 10k dps. It is a combat exploration ship, emphasis on pve not pvp.
"but people will use it for pvp" - So let them! Even more tears for you to harvest when they lose a 400mil ship...
If anything, it needs a buff to lasers. Any kind, CCP Rise's idea of optimal is excellent. It will just support CCP's idea for "drones and lazors". Motivate us to use the lasers, add a laser bonus. I absolutely agree except for the part where it 'needs a buff to lasers' . CCP Obamas approach obviously aims at giving ships counter-intuitive bonuses. Only ignoring the bonuses will render the ships somewhat viable. Now let's assume I'm a SOE engineer: - I construct a ship with poor grid and CPU, able to sneak up to other ships really closely thanks to a cov ops cloak. - I decide to give it a really useless bonus to the absolutely worst turret class for the desired engagement. - The ship ends up usable for people who learned that ignoring its bonus is the only way to make them remotely viable. ??? - Smoke some more crack and win. Well, to be realistic the design is to use weapons which will last the longest on an extended trip without having to resupply. Mission accomplished. But of course since it has a covert cloak people are going to use it as you stated, but that wasn't the SOE engineers goal. Of course he realizes this, but doesn't give a flip what YOUR intent is and stuck with lasers. |

Dehval
Risk Breakers Fidelas Constans
24
|
Posted - 2013.10.04 01:21:00 -
[710] - Quote
Nyancat Audeles wrote:This. The Stratios is a NEW, DIFFERENT role. People seem to be blind to that idea. Stop trying to fit a round peg in a square hole and move on. I give up. I'd probably have an easier time teaching a fish to talk than to get you to understand why this ship cannot go live in anything remotely resembling its current state.
New roles be damned. CCP should create a new ship role where it exists solely to remote DD through cynos like Titans of old. You'd probably defend that one too because its NEW and DIFFERENT since there is nothing recent to compare it to. |
|

Xequecal
GoonWaffe Goonswarm Federation
84
|
Posted - 2013.10.04 01:22:00 -
[711] - Quote
Eko Fromtv wrote:Vexor is a t1 ship not special in any way (still love you Vex) unlike the faction Stratios. Ishtar has other things going for it (hint, resists among others).
Also, they have different roles. Why can't you see that?
Covops cloak is a way bigger deal than "resists." Also I don't care what "role" anyone thinks it should have, this is a stupid cloaky solopwnmobile that kills basically anything that's not aligned and up to speed when you uncloak on them. This does substantially more DPS than a covops Proteus, has 53.33 cap/sec neuting that the Proteus doesn't have, and doesn't have to be within 3km to deal its damage.
Also, good luck getting 4 medium neuts, a 1600mm plate, and an AB on an Ishtar. I think you need 3 grid mods for that? On a ship that has two less slots than the Stratios to begin with? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
763
|
Posted - 2013.10.04 01:24:00 -
[712] - Quote
Dehval wrote:Nyancat Audeles wrote:This. The Stratios is a NEW, DIFFERENT role. People seem to be blind to that idea. Stop trying to fit a round peg in a square hole and move on. I give up. I'd probably have an easier time teaching a fish to talk than to get you to understand why this ship cannot go live in anything remotely resembling its current state. New roles be damned. CCP should create a new ship role where it exists solely to remote DD through cynos like Titans of old. You'd probably defend that one too because its NEW and DIFFERENT since there is nothing recent to compare it to. Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state." |

Alt Of Halcyon
State War Academy Caldari State
0
|
Posted - 2013.10.04 01:27:00 -
[713] - Quote
My take on the
Stratios
Role Bonus: 100% bonus to Energy Turret damage Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 5% bonus to Drone hitpoints, optimal, tracking and damage
Slot layout: 4H, 4M, 6L; 2 turrets, 0 launchers (5/5/5 to 4/4/6) Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 400(-100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.04 01:28:00 -
[714] - Quote
Tyberius Franklin wrote:Dehval wrote:Nyancat Audeles wrote:This. The Stratios is a NEW, DIFFERENT role. People seem to be blind to that idea. Stop trying to fit a round peg in a square hole and move on. I give up. I'd probably have an easier time teaching a fish to talk than to get you to understand why this ship cannot go live in anything remotely resembling its current state. New roles be damned. CCP should create a new ship role where it exists solely to remote DD through cynos like Titans of old. You'd probably defend that one too because its NEW and DIFFERENT since there is nothing recent to compare it to. Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state."
The fit I posted has 60 CPU to spare, and I could easily swap the two EANMs for an IFFA and a cheapo faction adaptive nano plating to save another 50 CPU with a minimal loss in EHP. A CPU nerf isn't going to balance this. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
24
|
Posted - 2013.10.04 01:28:00 -
[715] - Quote
Kaarous Aldurald wrote:Eko Fromtv wrote:Kaarous Aldurald wrote:Quote:It is not a pvp ship. The CCP statement you cited clearly shows that. You might want it to be and you may use it any way you wish, that's your right, but don't try to change the facts.
NOT a pvp ship. So, the part about "killing anom runners" was... what, precisely? A joke? Or unless Rise was just blowing smoke, he meant that it has pvp applications. Which is how I intend to use it. PvP ship. How about that selective reading? He mentions half a dozen pve activities and one pvp.... but suddenly the ship is pvp oriented! C'mon now. Aaaand we can't read between the lines, I see. It's an inherently inferior ship in most of the aspects in which it might be used to pve. Of all of them, it arguably is only useful at running DED sites in comparison to any other exploration bonused ship. It can't run relic or data sites as well as a T2 cov ops frigate(which costs about 10% of what this thing does). So it might as well not have those bonuses. It can do DED sites much better than any other ship with a probe bonus though. And that's all that exploration is. Combat sites, and non combat sites. It sucks at the non combat sites, ergo it's primarily for combat sites. Which is why it has such a nice combat fitting loadout, and such nice drones. So. It's good at combat, and it has a cov ops cloak... And this doesn't scream "Gank people with me!" to you?
1. Covops frigs have specific bonuses for relic and data, but cannot fight. It makes sense that the Stratios will have lower explo stats since it has so much pve combat potential. Otherwise it would have been overpowered and taken on the covop frig role as well. This has been covered at least 7 times so far in the thread, please pay attention.
2. Your implication that it sucks at the non combat parts of exploration was debunked in point 1. I am glad you agree it excells at combat epxloration which was my point all along.
3. You see the things you want to see in the presented information. Selective reading. If I were you I would have said "well the covops is there, so that explorer would move between sites freely and generally be able to move free around low/null". Which, unlike you, I am not saying since it would be twisting the facts. The cloak can be used for both pve and pvp, but since the intended purpose of the ship is for pve combat exploration that doesn't tip the scales at all.
It's good at pve combat and can be used for pvp, but it is bonused for exploration, so pve is its main objective. Twist it as much as you like, it won't change the ship stats :)
Quote: If that's the case, you are incredibly dense.
Oh yeah? Joke's on you, Dense Veldpsar has 10% more ore than regular Veldspar. (Ice) Miner for life. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
525
|
Posted - 2013.10.04 01:31:00 -
[716] - Quote
BOO HOO, A COVOPS SHIP THAT CAN DEAL MORE DAMAGE THAN A FRIGATE!
THE WORLD'S COMING TO AN END, I TELL YOU! |

Large Collidable Object
morons.
2299
|
Posted - 2013.10.04 01:34:00 -
[717] - Quote
Xequecal wrote: Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm*
Reapers don't have Doomsdays and an Ishtar will eat the SOE cruiser alive if it dares to decloak in the same system.
I know that this Revelation must be shocking to you, but maybe *headdesking* and *facepalming* for a few more years will kill enough of the stupidocytes in your head to leave enough space allowing eventual growth of something akin to an actual brain. You know... morons. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
525
|
Posted - 2013.10.04 01:35:00 -
[718] - Quote
Large Collidable Object wrote:Xequecal wrote: Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm*
Reapers don't have Doomsdays and an Ishtar will eat the SOE cruiser alive if it dares to decloak in the same system. I know that this Revelation must be shocking to you, but maybe *headdesking* and *facepalming* for a few more years will kill enough of the stupidocytes in your head to leave enough space allowing eventual growth of something akin to an actual brain. Plus one to you, sir! |

Kaarous Aldurald
ROC Academy The ROC
1072
|
Posted - 2013.10.04 01:36:00 -
[719] - Quote
Quote:1. Covops frigs have specific bonuses for relic and data, but cannot fight. It makes sense that the Stratios will have lower explo stats since it has so much pve combat potential. Otherwise it would have been overpowered and taken on the covop frig role as well. This has been covered at least 7 times so far in the thread, please pay attention.
2. Your implication that it sucks at the non combat parts of exploration was debunked in point 1. I am glad you agree it excells at combat epxloration which was my point all along.
3. You see the things you want to see in the presented information. Selective reading. If I were you I would have said "well the covops is there, so that explorer would move between sites freely and generally be able to move free around low/null". Which, unlike you, I am not saying since it would be twisting the facts. The can be used for both pve and pvp, but since the intended purpose of the ship is for pve combat exploration that doesn't tip the scales at all.
It's good at pve combat and can be used for pvp, but it is bonused for exploration, so pve is its main objective. Twist it as much as you like, it won't change the ship stats :)
#1. Cov ops frigs do not need to fight. They removed rats for data and relic sites everywhere but wormholes. As a result, if you are going to do those sites, you need that +10 virus strength. This ship doesn't have it, so unless you are going to blow the price of a faction ship on highsec hacking sites, it may as well not even have the bonus in the first place. +10 is the gold standard, have it or go home.
#2, uh, what? It does suck at non combat exploration, unequivocally. Again, unless you think highsec hacking sites actually count, this point cannot be disputed, and certainly not by sticking your fingers in your ears and humming so you can't hear me.
#3 No, I saw the use I want out of it. I want to use it to sneak up on people and kill them. That's what a cov ops cloak is for. Defense is obtained by actually checking D-scan for other people's probes. Cov ops cloak is an offensively minded module.
You can blather on about "bonused for exploration so you aren't allowed to call it a pvp ship" as much as you want, you're still wrong.
Of all the bonuses it can actually use, it's bonused for probes, armor resists, and drones. Like I said, the +5 virus might as well not be there.
Nothing about armor, drones and probes screams "pve ship". Especially not when it has a cloak. Not posting on my main, and loving it.-á Because free speech.-á |

Dehval
Risk Breakers Fidelas Constans
25
|
Posted - 2013.10.04 01:37:00 -
[720] - Quote
Tyberius Franklin wrote:Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state." I'll admit I was exaggerating. But, trying to hold a constructive argument with Nyan (and that Eko guy?) frustrating on its own and it got to me, ya know?
What I really see that is the problem with this ship is the drones. Most everyone is ***** footing around that one particular aspect of the ship and not touching it, rather looking at trying to change the other bonuses on the ship or its fitting layout. Too much of its strength is compressed into that one singular area and you will never get a balanced ship until you change it. Or nerf every other aspect to the ground to compensate which would likely destroy this as an all purpose explorer. The excessive bay is fine, it fits the idea of a long deployment ship with lots of spares. The damage bonus/bandwidth combo is not fine for a covert ship because the cloak is such an amazing force multiplier that not balancing the ship around it is inane.
|
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
526
|
Posted - 2013.10.04 01:41:00 -
[721] - Quote
Dehval wrote:Tyberius Franklin wrote:Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state." I'll admit I was exaggerating. But, trying to hold a constructive argument with Nyan (and that Eko guy?) frustrating on its own and it got to me, ya know? What I really see that is the problem with this ship is the drones. Most everyone is ***** footing around that one particular aspect of the ship and not touching it, rather looking at trying to change the other bonuses on the ship or its fitting layout. Too much of its strength is compressed into that one singular area and you will never get a balanced ship until you change it. Or nerf every other aspect to the ground to compensate which would likely destroy this as an all purpose explorer. The excessive bay is fine, it fits the idea of a long deployment ship with lots of spares. The damage bonus/bandwidth combo is not fine for a covert ship because the cloak is such an amazing force multiplier that not balancing the ship around it is inane.
You realize the only reason this can effectively run 6 of 10s is 5 bonused sentry drones?
The whole point of this ship is DRONES. Ishtar is drones, Vexor and Vexor Navy are drones, and those deal much more DPS than this. I don't see the problem here.
|

Eko Fromtv
Center for Advanced Studies Gallente Federation
24
|
Posted - 2013.10.04 01:41:00 -
[722] - Quote
Kaarous Aldurald wrote:Quote:1. Covops frigs have specific bonuses for relic and data, but cannot fight. It makes sense that the Stratios will have lower explo stats since it has so much pve combat potential. Otherwise it would have been overpowered and taken on the covop frig role as well. This has been covered at least 7 times so far in the thread, please pay attention.
2. Your implication that it sucks at the non combat parts of exploration was debunked in point 1. I am glad you agree it excells at combat epxloration which was my point all along.
3. You see the things you want to see in the presented information. Selective reading. If I were you I would have said "well the covops is there, so that explorer would move between sites freely and generally be able to move free around low/null". Which, unlike you, I am not saying since it would be twisting the facts. The can be used for both pve and pvp, but since the intended purpose of the ship is for pve combat exploration that doesn't tip the scales at all.
It's good at pve combat and can be used for pvp, but it is bonused for exploration, so pve is its main objective. Twist it as much as you like, it won't change the ship stats :) #1. Cov ops frigs do not need to fight. They removed rats for data and relic sites everywhere but wormholes. As a result, if you are going to do those sites, you need that +10 virus strength. This ship doesn't have it, so unless you are going to blow the price of a faction ship on highsec hacking sites, it may as well not even have the bonus in the first place. +10 is the gold standard, have it or go home. #2, uh, what? It does suck at non combat exploration, unequivocally. Again, unless you think highsec hacking sites actually count, this point cannot be disputed, and certainly not by sticking your fingers in your ears and humming so you can't hear me. #3 No, I saw the use I want out of it. I want to use it to sneak up on people and kill them. That's what a cov ops cloak is for. Defense is obtained by actually checking D-scan for other people's probes. Cov ops cloak is an offensively minded module. You can blather on about "bonused for exploration so you aren't allowed to call it a pvp ship" as much as you want, you're still wrong. (further, I can call it what I want. What you want does not matter to me in any sense of the word) Of all the bonuses it can actually use, it's bonused for probes, armor resists, and drones. Like I said, the +5 virus might as well not be there. Nothing about armor, drones and probes screams "pve ship". Especially not when it has a cloak.
So basically you have an idea that doesn't correspond to what CCP is offering and you ***** about it, stomping your leg like a child. "No! I want the cartoon to continue!!!"
You have no facts, no logic and cannot respond to even one of my points.
Good day sir o7 (Ice) Miner for life. |

Tragedy
The Creepshow
81
|
Posted - 2013.10.04 01:42:00 -
[723] - Quote
Eko Fromtv wrote:Xequecal wrote:Dehval wrote:]Pretty sure this thing caps out at 1150 PG with skills (920*1.25 = 1150). You'd need to downsize two of those neuts to get it to fit.
Gets 46,651 EHP with that fit, (A DC over EANM would up that to 49.5k).
That's what the ACR II is for. 1150 * 1.15 = 1322.5. Quote:700 DPS is just fine, it's common for any droneboat (Vexor? Vexor Navy? Ishtar?).
Keep in mind, a lot of other buffs are coming along the way too - along with recon cruiser rebalances. Vexor and Ishtar don't have covops cloaks *headdesk* *facepalm* Tragedy wrote:None of those ships can use a covert cloak and land on top of their target to drop their heavies.
Vexor is a t1 ship not special in any way (still love you Vex) unlike the faction Stratios. Ishtar has other things going for it (hint, resists among others). Also, they have different roles. Why can't you see that? Why cant you see theres more to this game than pve? This is Everyone Vs Everyone. EVE. If theres a way to use something for pvp, then its for pvp. Theres no such thing as roles. For years people used the ishtar and domi as neut ships with drones. Neuts werent their role, thats just what worked best with those ships. This ship will be used as a cloaky gank ship. Thats what it will be best at, and it'll be DAMN good at that. Too good.
You can call it a pve ship all you want. I'll start calling megathrons pve ships. Obviously everyones gonna stop using them in fleet doctrines because hey... they're a pve ship. |

Kaarous Aldurald
ROC Academy The ROC
1072
|
Posted - 2013.10.04 01:42:00 -
[724] - Quote
Dehval wrote:Tyberius Franklin wrote:Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state." I'll admit I was exaggerating. But, trying to hold a constructive argument with Nyan (and that Eko guy?) frustrating on its own and it got to me, ya know? What I really see that is the problem with this ship is the drones. Most everyone is ***** footing around that one particular aspect of the ship and not touching it, rather looking at trying to change the other bonuses on the ship or its fitting layout. Too much of its strength is compressed into that one singular area and you will never get a balanced ship until you change it. Or nerf every other aspect to the ground to compensate which would likely destroy this as an all purpose explorer. The excessive bay is fine, it fits the idea of a long deployment ship with lots of spares. The damage bonus/bandwidth combo is not fine for a covert ship because the cloak is such an amazing force multiplier that not balancing the ship around it is inane.
You were trying to hold a constructive argument. They weren't. Nyan is endlessly reposting and upvoting anyone who agrees, and Eko is arguing a contradiction in terms.
I do agree that the drones are the problem. Perhaps cut their bonus to 5%, and spread the other 5% to tracking and flight speed? Still keep it a drone ship, but with a bit less overwhelming outright dps. Thoughts? I cannot say that I want to have the bandwidth nerfed, it would be nice to fly a full set of heavies or sentries in a ship that isn't a bulbous, unwieldy battleship. Not posting on my main, and loving it.-á Because free speech.-á |

Dehval
Risk Breakers Fidelas Constans
25
|
Posted - 2013.10.04 01:43:00 -
[725] - Quote
Nyancat Audeles wrote:Dehval wrote:Tyberius Franklin wrote:Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state." I'll admit I was exaggerating. But, trying to hold a constructive argument with Nyan (and that Eko guy?) frustrating on its own and it got to me, ya know? What I really see that is the problem with this ship is the drones. Most everyone is ***** footing around that one particular aspect of the ship and not touching it, rather looking at trying to change the other bonuses on the ship or its fitting layout. Too much of its strength is compressed into that one singular area and you will never get a balanced ship until you change it. Or nerf every other aspect to the ground to compensate which would likely destroy this as an all purpose explorer. The excessive bay is fine, it fits the idea of a long deployment ship with lots of spares. The damage bonus/bandwidth combo is not fine for a covert ship because the cloak is such an amazing force multiplier that not balancing the ship around it is inane. You realize the only reason this can effectively run 6 of 10s is 5 bonused sentry drones? The whole point of this ship is DRONES. Ishtar is drones, Vexor and Vexor Navy are drones, and those deal much more DPS than this. I don't see the problem here. And you don't need 900 dps to run a 6/10. You can complete almost all of them with sub 400 dps. Why do we have to keep defending this ship keeping its insanely high dps? |

Kaarous Aldurald
ROC Academy The ROC
1072
|
Posted - 2013.10.04 01:45:00 -
[726] - Quote
Quote:So basically you have an idea that doesn't correspond to what CCP is offering and you ***** about it, stomping your leg like a child. "No! I want the cartoon to continue!!!"
You have no facts, no logic and cannot respond to even one of my points.
Good day sir o7
Lol.
CCP is offering a ship that, and I quote, can be used for "killing anom runners". Which is precisely what I want to do with it.
Aside from you being butthurt about pvp players, what's wrong with that?
(oh, and I handily refuted all of your points, which is why you resorted to such an obvious diversion and dismissal tactic. It's a fair bet that the first person to do this is the overall loser of the argument. As such, I accept your surrender, being the gracious person that I am.) Not posting on my main, and loving it.-á Because free speech.-á |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
530
|
Posted - 2013.10.04 01:46:00 -
[727] - Quote
Dehval wrote:Nyancat Audeles wrote:Dehval wrote:Tyberius Franklin wrote:Most agree with you that it's somewhat OP, though it appears that we don't all agree to what degree. Even some people citing your posted fits just think it needs a CPU nerf. So I wouldn't say it's quite so obvious that it can't go live in "anything remotely resembling its current state." I'll admit I was exaggerating. But, trying to hold a constructive argument with Nyan (and that Eko guy?) frustrating on its own and it got to me, ya know? What I really see that is the problem with this ship is the drones. Most everyone is ***** footing around that one particular aspect of the ship and not touching it, rather looking at trying to change the other bonuses on the ship or its fitting layout. Too much of its strength is compressed into that one singular area and you will never get a balanced ship until you change it. Or nerf every other aspect to the ground to compensate which would likely destroy this as an all purpose explorer. The excessive bay is fine, it fits the idea of a long deployment ship with lots of spares. The damage bonus/bandwidth combo is not fine for a covert ship because the cloak is such an amazing force multiplier that not balancing the ship around it is inane. You realize the only reason this can effectively run 6 of 10s is 5 bonused sentry drones? The whole point of this ship is DRONES. Ishtar is drones, Vexor and Vexor Navy are drones, and those deal much more DPS than this. I don't see the problem here. And you don't need 900 dps to run a 6/10. You can complete almost all of them with sub 400 dps. Why do we have to keep defending this ship keeping its insanely high dps?
And no one in their right mind will fit this for PvE with a 16k EHP tank to get that 900 DPS you mention.
EVERYONE here is putting out max gank fits and then assuming that EVERYONE will suddenly fit all of their 400+ million ISK SoE cruisers with a max gank, 900 DPS fit with less EHP than 2 Punishers.
The reality will be far from it. The people that try to do that will learn quickly; others will be far more reasonable with their fits. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.10.04 01:51:00 -
[728] - Quote
Tragedy wrote:Why cant you see theres more to this game than pve? This is Everyone Vs Everyone. EVE. If theres a way to use something for pvp, then its for pvp. Theres no such thing as roles. For years people used the ishtar and domi as neut ships with drones. Neuts werent their role, thats just what worked best with those ships. This ship will be used as a cloaky gank ship. Thats what it will be best at, and it'll be DAMN good at that. Too good.
You can call it a pve ship all you want. I'll start calling megathrons pve ships. Obviously everyones gonna stop using them in fleet doctrines because hey... they're a pve ship.
So by your logic if it does pve it is a pve ship? S ee what I did there. No one looks at this objectively. Both Pvpers and PvErs are sitting on their side of the fence and defending their sides.
As I said several times: it's a combat exploration pve ship, just as it was intended to be by CCP, but if people want to use it for pvp then great! Let them lose 400mil ships left and right. A small minority will use it for pvp, most will use it for exsploration and DeDs. I don;t have a problem with nay of this.
(Ice) Miner for life. |

Dehval
Risk Breakers Fidelas Constans
25
|
Posted - 2013.10.04 01:55:00 -
[729] - Quote
Nyancat Audeles wrote:And no one in their right mind will fit this for PvE with a 16k EHP tank to get that 900 DPS you mention.
EVERYONE here is putting out max gank fits and then assuming that EVERYONE will suddenly fit all of their 400+ million ISK SoE cruisers with a max gank, 900 DPS fit with less EHP than 2 Punishers.
The reality will be far from it. The people that try to do that will learn quickly; others will be far more reasonable with their fits. Max gank is somewhere in area of 1100 dps.
800 dps can be easily obtained with 4 unbonused pulse lasers and 2 DDAs, 900 if you use Blasters in Null. Here, I even made a fit last night.
It's pretty good. If you want to drop the analyzers you can fit more cap rechargers and throw on a nanobot accelerator to up the tank even more.
The ship does not have to try hard at all to get these ridiculous numbers. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
25
|
Posted - 2013.10.04 01:55:00 -
[730] - Quote
Dehval wrote: And you don't need 900 dps to run a 6/10. You can complete almost all of them with sub 400 dps. Why do we have to keep defending this ship keeping its insanely high dps?
Why do you have to keep posting imaginary EFT fits that no one will use? It's an expensive ship, people will be careful with it and think tank first.
Kaarous Aldurald wrote:Quote:So basically you have an idea that doesn't correspond to what CCP is offering and you ***** about it, stomping your leg like a child. "No! I want the cartoon to continue!!!"
You have no facts, no logic and cannot respond to even one of my points.
Good day sir o7 Lol. CCP is offering a ship that, and I quote, can be used for "killing anom runners". Which is precisely what I want to do with it. Aside from you being butthurt about pvp players, what's wrong with that? (oh, and I handily refuted all of your points, which is why you resorted to such an obvious diversion and dismissal tactic. It's a fair bet that the first person to do this is the overall loser of the argument. As such, I accept your surrender, being the gracious person that I am.)
Go a couple pages back, you did it first. Concession accepted :)
(Ice) Miner for life. |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
534
|
Posted - 2013.10.04 02:01:00 -
[731] - Quote
Dehval wrote:Nyancat Audeles wrote:And no one in their right mind will fit this for PvE with a 16k EHP tank to get that 900 DPS you mention.
EVERYONE here is putting out max gank fits and then assuming that EVERYONE will suddenly fit all of their 400+ million ISK SoE cruisers with a max gank, 900 DPS fit with less EHP than 2 Punishers.
The reality will be far from it. The people that try to do that will learn quickly; others will be far more reasonable with their fits. Max gank is somewhere in area of 1100 dps. 800 dps can be easily obtained with 4 unbonused pulse lasers and 2 DDAs, 900 if you use Blasters in Null. Here, I even made a fit last night.
It's pretty good. If you want to drop the analyzers you can fit more cap rechargers and throw on a nanobot accelerator to up the tank even more. The ship does not have to try hard at all to get these ridiculous numbers. Noone gives a damn about EHP in PvE. If you care about EHP in PvE you are playing the wrong game.
The fit you posted is what CCP intends the ship to be like (nice fit, btw!)
Those DPS numbers are difficult to get for any pilot that does not have max drone skills. It might not be difficult for the ship to get those numbers, but it will sure as hell be for the pilot.
CCP seems to have intended this ship as an entry-level Pirate faction cruiser - an entry point into lowsec and nullsec. Without perfect skills, it performs decently - in the 600 DPS range for the fit above. The ship does, however, reward perfect skills with good output and versatility.
I think this is what CCP is going for, and I agree with them on this. Higher SP should be rewarded instead of lower SP pilots getting shafted. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
765
|
Posted - 2013.10.04 02:03:00 -
[732] - Quote
Dehval wrote:Nyancat Audeles wrote:And no one in their right mind will fit this for PvE with a 16k EHP tank to get that 900 DPS you mention.
EVERYONE here is putting out max gank fits and then assuming that EVERYONE will suddenly fit all of their 400+ million ISK SoE cruisers with a max gank, 900 DPS fit with less EHP than 2 Punishers.
The reality will be far from it. The people that try to do that will learn quickly; others will be far more reasonable with their fits. Max gank is somewhere in area of 1100 dps. 800 dps can be easily obtained with 4 unbonused pulse lasers and 2 DDAs, 900 if you use Blasters in Null. Here, I even made a fit last night.
It's pretty good. If you want to drop the analyzers you can fit more cap rechargers and throw on a nanobot accelerator to up the tank even more. The ship does not have to try hard at all to get these ridiculous numbers. Noone gives a damn about EHP in PvE. If you care about EHP in PvE you are playing the wrong game. I'll be honest, for the intended role that doesn't seem that excessive. A loss of only about 100DPS at most should theoretically be all you really need. |

Dehval
Risk Breakers Fidelas Constans
26
|
Posted - 2013.10.04 02:03:00 -
[733] - Quote
Eko Fromtv wrote: Why do you have to keep posting imaginary EFT fits that no one will use? It's an expensive ship, people will be careful with it and think tank first.
Why would you care about tank when you have the greatest substitute for tank in the game? Why would you not focus on gank when trying to kill other players before their buddies show up? Unless you are sure you are going to get 1v1 honorable combat (HAH!) then trying to focus on outlasting your opponents borderline suicidal in this ship.
PvE? sure, I posted a fit. There is a link to it right above your post. It has more than enough tank for 6/10s. It could probably do a 7/10 with a little piloting skill. If you aren't minimizing tank in PvE then you aren't maximizing your profits, as that is what PvE is about, no? |

Omnathious Deninard
Novis Initiis
1632
|
Posted - 2013.10.04 02:05:00 -
[734] - Quote
Nyancat Audeles wrote:CCP seems to have intended this ship as an entry-level Pirate faction cruiser.
 What? there is no such thing as an entry-level pirate faction cruiser. They are intended to be high SP ships Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1632
|
Posted - 2013.10.04 02:07:00 -
[735] - Quote
Dehval wrote:Nyancat Audeles wrote:And no one in their right mind will fit this for PvE with a 16k EHP tank to get that 900 DPS you mention.
EVERYONE here is putting out max gank fits and then assuming that EVERYONE will suddenly fit all of their 400+ million ISK SoE cruisers with a max gank, 900 DPS fit with less EHP than 2 Punishers.
The reality will be far from it. The people that try to do that will learn quickly; others will be far more reasonable with their fits. Max gank is somewhere in area of 1100 dps. 800 dps can be easily obtained with 4 unbonused pulse lasers and 2 DDAs, 900 if you use Blasters in Null. Here, I even made a fit last night.
It's pretty good. If you want to drop the analyzers you can fit more cap rechargers and throw on a nanobot accelerator to up the tank even more. The ship does not have to try hard at all to get these ridiculous numbers. Noone gives a damn about EHP in PvE. If you care about EHP in PvE you are playing the wrong game. My only distain with that fit is if you get caught by a rupture or a tengu, you are totally screwed. Then again I don't like any kind of rat specific tanking. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Dehval
Risk Breakers Fidelas Constans
27
|
Posted - 2013.10.04 02:10:00 -
[736] - Quote
Omnathious Deninard wrote: My only distain with that fit is if you get caught by a rupture or a tengu, you are totally screwed. Then again I don't like any kind of rat specific tanking.
Yeah, you kinda have to deal with that.
But! The odds of getting caught are slim to none. The ship has an insanely fast align speed to counterbalance its abysmal velocity. Catching it will be almost as hard as catching a frigate if the pilot is even slightly cognizant. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
537
|
Posted - 2013.10.04 02:11:00 -
[737] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:CCP seems to have intended this ship as an entry-level Pirate faction cruiser.  What? there is no such thing as an entry-level pirate faction cruiser. They are intended to be high SP ships
Well, by entry level, I mean requiring less SP than other comparable ships to use even remotely effectively.
The ship is fine, really, with exception of the laser bonus. People are overreacting to how this will be used.
It's a great ship, TBH, and props to CCP for making something that caters to different types of players. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
31
|
Posted - 2013.10.04 02:14:00 -
[738] - Quote
Dehval wrote:Eko Fromtv wrote: Why do you have to keep posting imaginary EFT fits that no one will use? It's an expensive ship, people will be careful with it and think tank first.
Why would you care about tank when you have the greatest substitute for tank in the game? Why would you not focus on gank when trying to kill other players before their buddies show up? Unless you are sure you are going to get 1v1 honorable combat (HAH!) then trying to focus on outlasting your opponents borderline suicidal in this ship. PvE? sure, I posted a fit. There is a link to it right above your post. It has more than enough tank for 6/10s. It could probably do a 7/10 with a little piloting skill. If you aren't minimizing tank in PvE then you aren't maximizing your profits, as that is what PvE is about, no?
Well I'd out fun somewhere in there along with profits, but I get your point.
Yes, it can be used to very successfully gank with very high dps and not much tank, I am not disputing that, but those are extreme fits and the target group are not those players.
You have to understand the mindset of the players this is geared towards. People bent on exploration, some newbies, others not, but all of them getting kind of tired from all those relic sites and craving some combat/ability to do it in one ship without switching. Here's an upgrade for their covops frigs! Naturally they will want to protect the ship and take care of it. None of them will break the 600-ish dps barrier with pve fits.
If someone decided to use this for ganks they will be a minority and a minority that will soon find itself lacking isk after a couple of losses. Just like most pve player will try to keep the ship safe, pvpers will risk it, but having in mind the price.. which group do you think will be more successful in their endeavours?
There won't be an endless swarm of blaster fit Stratioses descending over low/null. It might be one guy here and there and one he loses it a couple of times he will go back to cheaper ships. (Ice) Miner for life. |

M1k3y Koontz
Thorn Project Surely You're Joking
340
|
Posted - 2013.10.04 02:16:00 -
[739] - Quote
Kaarous Aldurald wrote:Quote:So basically you have an idea that doesn't correspond to what CCP is offering and you ***** about it, stomping your leg like a child. "No! I want the cartoon to continue!!!"
You have no facts, no logic and cannot respond to even one of my points.
Good day sir o7 Lol. CCP is offering a ship that, and I quote, can be used for "killing anom runners". Which is precisely what I want to do with it. Aside from you being butthurt about pvp players, what's wrong with that? (oh, and I handily refuted all of your points, which is why you resorted to such an obvious diversion and dismissal tactic. It's a fair bet that the first person to do this is the overall loser of the argument. As such, I accept your surrender, being the gracious person that I am.)
Whats wrong is that you're trying to get a ship nerfed on an absurd fit that will never be used by anyone but you, and will result in guaranteed 400m lossmails.
Dehval wrote: And you don't need 900 dps to run a 6/10. You can complete almost all of them with sub 400 dps. Why do we have to keep defending this ship keeping its insanely high dps?
You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses. How much herp could a herp derp derp if a herp derp could herp derp. |

Sturmwolke
458
|
Posted - 2013.10.04 02:34:00 -
[740] - Quote
Add in-space refit option for swapping high slot utility modules. Exception to this is weapons. For example, you can swap covops cloak with a remote hull/armor/shield repper (for adhoc drones repair) in the field .... or any other utility mods.
|
|

Tragedy
The Creepshow
81
|
Posted - 2013.10.04 02:36:00 -
[741] - Quote
Eko Fromtv wrote:Dehval wrote:Eko Fromtv wrote: Why do you have to keep posting imaginary EFT fits that no one will use? It's an expensive ship, people will be careful with it and think tank first.
Why would you care about tank when you have the greatest substitute for tank in the game? Why would you not focus on gank when trying to kill other players before their buddies show up? Unless you are sure you are going to get 1v1 honorable combat (HAH!) then trying to focus on outlasting your opponents borderline suicidal in this ship. PvE? sure, I posted a fit. There is a link to it right above your post. It has more than enough tank for 6/10s. It could probably do a 7/10 with a little piloting skill. If you aren't minimizing tank in PvE then you aren't maximizing your profits, as that is what PvE is about, no? Well I'd out fun somewhere in there along with profits, but I get your point. Yes, it can be used to very successfully gank with very high dps and not much tank, I am not disputing that, but those are extreme fits and the target group are not those players. You have to understand the mindset of the players this is geared towards. People bent on exploration, some newbies, others not, but all of them getting kind of tired from all those relic sites and craving some combat/ability to do it in one ship without switching. Here's an upgrade for their covops frigs! Naturally they will want to protect the ship and take care of it. None of them will break the 600-ish dps barrier with pve fits. If someone decided to use this for ganks they will be a minority and a minority that will soon find itself lacking isk after a couple of losses. Just like most pve player will try to keep the ship safe, pvpers will risk it, but having in mind the price.. which group do you think will be more successful in their endeavours? There won't be an endless swarm of blaster fit Stratioses descending over low/null. It might be one guy here and there and one he loses it a couple of times he will go back to cheaper ships. Its like talking to a coconut. Blaster proteus are one of if not the most popular stealth gank ship right now. They're more expensive, hurt more if you lose one, and wont be as effective as this ship. Tons of people fly them. The only thing the proteus has going for it is more ehp and the nullifier sub. Which you dont fit to most gank fits.
What makes you think there would be a minority of people using this for pvp? Thats ridiculous.
If its good for something people will use it for that. You can say its meant for one thing till you're blue in the face. Ships in this game dont have giant flags saying PVE on them or restrictions saying " YOU CAN ONLY SHOOT RED CROSSES WITH THIS!"
Look outside of your little box and try and think of what effects a ship like this would have on the game. Stop saying its for pve. Its for whatever people wanna use it for. |

Soko Lsi
SASART Corporation
11
|
Posted - 2013.10.04 02:38:00 -
[742] - Quote
CCP please don't nerf this to hell!!!
You have made a perfect ship, it is not overpowered despite what the EFT warriors come up with. Who would use it like that?
Add some kind of laser bonus to the hull and leave the rest as is. A piece of art. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
546
|
Posted - 2013.10.04 02:38:00 -
[743] - Quote
Eko Fromtv wrote:Dehval wrote:Eko Fromtv wrote: Why do you have to keep posting imaginary EFT fits that no one will use? It's an expensive ship, people will be careful with it and think tank first.
Why would you care about tank when you have the greatest substitute for tank in the game? Why would you not focus on gank when trying to kill other players before their buddies show up? Unless you are sure you are going to get 1v1 honorable combat (HAH!) then trying to focus on outlasting your opponents borderline suicidal in this ship. PvE? sure, I posted a fit. There is a link to it right above your post. It has more than enough tank for 6/10s. It could probably do a 7/10 with a little piloting skill. If you aren't minimizing tank in PvE then you aren't maximizing your profits, as that is what PvE is about, no? Well I'd out fun somewhere in there along with profits, but I get your point. Yes, it can be used to very successfully gank with very high dps and not much tank, I am not disputing that, but those are extreme fits and the target group are not those players. You have to understand the mindset of the players this is geared towards. People bent on exploration, some newbies, others not, but all of them getting kind of tired from all those relic sites and craving some combat/ability to do it in one ship without switching. Here's an upgrade for their covops frigs! Naturally they will want to protect the ship and take care of it. None of them will break the 600-ish dps barrier with pve fits. If someone decided to use this for ganks they will be a minority and a minority that will soon find itself lacking isk after a couple of losses. Just like most pve player will try to keep the ship safe, pvpers will risk it, but having in mind the price.. which group do you think will be more successful in their endeavours? There won't be an endless swarm of blaster fit Stratioses descending over low/null. It might be one guy here and there and one he loses it a couple of times he will go back to cheaper ships.
This, pretty much, is what I was going for. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
546
|
Posted - 2013.10.04 02:41:00 -
[744] - Quote
Tragedy wrote: Its like talking to a coconut. Blaster proteus are one of if not the most popular stealth gank ship right now. They're more expensive, hurt more if you lose one, and wont be as effective as this ship. Tons of people fly them. The only thing the proteus has going for it is more ehp and the nullifier sub. Which you dont fit to most gank fits.
What makes you think there would be a minority of people using this for pvp? Thats ridiculous.
If its good for something people will use it for that. You can say its meant for one thing till you're blue in the face. Ships in this game dont have giant flags saying PVE on them or restrictions saying " YOU CAN ONLY SHOOT RED CROSSES WITH THIS!"
Look outside of your little box and try and think of what effects a ship like this would have on the game. Stop saying its for pve. Its for whatever people wanna use it for.
Blaster Proteuses will have far better damage application than this could ever hope to have. Have fun ganking with that cloak timer delay. In the 10 seconds it will take you to lock that target, you'll already be in half armor.
Blaster Protii have FAR FAR FAR more EHP than this could ever hope to have, either. |

Soko Lsi
SASART Corporation
11
|
Posted - 2013.10.04 02:41:00 -
[745] - Quote
M1k3y Koontz wrote:Kaarous Aldurald wrote:Quote:So basically you have an idea that doesn't correspond to what CCP is offering and you ***** about it, stomping your leg like a child. "No! I want the cartoon to continue!!!"
You have no facts, no logic and cannot respond to even one of my points.
Good day sir o7 Lol. CCP is offering a ship that, and I quote, can be used for "killing anom runners". Which is precisely what I want to do with it. Aside from you being butthurt about pvp players, what's wrong with that? (oh, and I handily refuted all of your points, which is why you resorted to such an obvious diversion and dismissal tactic. It's a fair bet that the first person to do this is the overall loser of the argument. As such, I accept your surrender, being the gracious person that I am.) Whats wrong is that you're trying to get a ship nerfed on an absurd fit that will never be used by anyone but you, and will result in guaranteed 400m lossmails. Dehval wrote: And you don't need 900 dps to run a 6/10. You can complete almost all of them with sub 400 dps. Why do we have to keep defending this ship keeping its insanely high dps?
You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses.
Quoted for truth! |

Dehval
Risk Breakers Fidelas Constans
27
|
Posted - 2013.10.04 02:42:00 -
[746] - Quote
M1k3y Koontz wrote:You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses. I'm sorry, should I use Gardes?
We are still rocking 800 dps at range using Pulses with scorch + Gardes. I guess you could argue that ships will be farther away than 30km? Well, lets switch it out. Let's use Beams and hit out to 47km with Curators. I guess now we are running into balanced territory with 627 dps. We are still massively over the dps requirement to complete a 6/10 with a reasonable amount of time.
Of course, I also mentioned you could just cheat and not use the analyzers, you are in low-sec and there are bound to be stations everywhere. Give your drones some Navigation computers. The once sub 1k m/s drones are now going at a respectable 1.8k m/s to 2k m/s depending on type. Or if you are a sentry man, you can give your Gardes two omnis and shoot to 45km + 12km, more range than any pre-nullsec combat site will need you to shoot out to, still 800 dps.
This 800-900 range is a real number that can be hit very easily for a standard DED running fit in this ship's current state. It is not something reserved for only hypothetical fits. Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits. |

Endo Saissore
The Scope Gallente Federation
24
|
Posted - 2013.10.04 02:43:00 -
[747] - Quote
Alt Of Halcyon wrote:My take on the
Stratios
Role Bonus: 100% bonus to Energy Turret damage Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 5% bonus to Drone hitpoints, optimal, tracking and damage
Slot layout: 4H, 4M, 6L; 2 turrets, 0 launchers (5/5/5 to 4/4/6) Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 400(-100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
This is well thought out. I like this idea but have a few comments.
Splitting the 10% drone damage to 5% across the board will quell most of the complaints about dps and allow one to actually use Sentry drones (good)
Taking a high slot and moving it to the low slot and reducing turret hardpoints to 2 with a bonus to Laser damage will assure this ship sticks to the "Laser with drones" vision CCP had (good)
Removing the 5th midslot reducing its ability to be used for exploration (bad)
Reducing the drone bay fixes none of the complaints and reduces the time this ship can stay out exploring (bad)
So lets go with your plan, but keep the 5th mid slot and 500 drone bay.
This is the kind of posts that help move discussions forward. Good on ya!
|

Soko Lsi
SASART Corporation
11
|
Posted - 2013.10.04 02:46:00 -
[748] - Quote
Dehval wrote: Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits.
I doubt anyone will switch from DED carebear to a ganker and yell "my life has changed" in such a way that you imply.
Having high sp character get better performance sounds absolutely normal (and those people are usually set in their way and won;t suddenly switch to being pirates). The calcs you show are impossible for new players. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
38
|
Posted - 2013.10.04 02:51:00 -
[749] - Quote
Tragedy wrote:Eko Fromtv wrote:Dehval wrote:Eko Fromtv wrote: Why do you have to keep posting imaginary EFT fits that no one will use? It's an expensive ship, people will be careful with it and think tank first.
Why would you care about tank when you have the greatest substitute for tank in the game? Why would you not focus on gank when trying to kill other players before their buddies show up? Unless you are sure you are going to get 1v1 honorable combat (HAH!) then trying to focus on outlasting your opponents borderline suicidal in this ship. PvE? sure, I posted a fit. There is a link to it right above your post. It has more than enough tank for 6/10s. It could probably do a 7/10 with a little piloting skill. If you aren't minimizing tank in PvE then you aren't maximizing your profits, as that is what PvE is about, no? Well I'd out fun somewhere in there along with profits, but I get your point. Yes, it can be used to very successfully gank with very high dps and not much tank, I am not disputing that, but those are extreme fits and the target group are not those players. You have to understand the mindset of the players this is geared towards. People bent on exploration, some newbies, others not, but all of them getting kind of tired from all those relic sites and craving some combat/ability to do it in one ship without switching. Here's an upgrade for their covops frigs! Naturally they will want to protect the ship and take care of it. None of them will break the 600-ish dps barrier with pve fits. If someone decided to use this for ganks they will be a minority and a minority that will soon find itself lacking isk after a couple of losses. Just like most pve player will try to keep the ship safe, pvpers will risk it, but having in mind the price.. which group do you think will be more successful in their endeavours? There won't be an endless swarm of blaster fit Stratioses descending over low/null. It might be one guy here and there and one he loses it a couple of times he will go back to cheaper ships. Its like talking to a coconut. Blaster proteus are one of if not the most popular stealth gank ship right now. They're more expensive, hurt more if you lose one, and wont be as effective as this ship. Tons of people fly them. The only thing the proteus has going for it is more ehp and the nullifier sub. Which you dont fit to most gank fits. What makes you think there would be a minority of people using this for pvp? Thats ridiculous. If its good for something people will use it for that. You can say its meant for one thing till you're blue in the face. Ships in this game dont have giant flags saying PVE on them or restrictions saying " YOU CAN ONLY SHOOT RED CROSSES WITH THIS!" Look outside of your little box and try and think of what effects a ship like this would have on the game. Stop saying its for pve. Its for whatever people wanna use it for.
Because DPS on paper just works, right? The application of DPS between a Proteus and Stratios cannot be compared. They are waaaay too different. Please stop with the fear mongering.
(Ice) Miner for life. |

Dehval
Risk Breakers Fidelas Constans
27
|
Posted - 2013.10.04 02:55:00 -
[750] - Quote
Soko Lsi wrote:Dehval wrote: Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits. I doubt anyone will switch from DED carebear to a ganker and yell "my life has changed" in such a way that you imply. Having high sp character get better performance sounds absolutely normal (and those people are usually set in their way and won;t suddenly switch to being pirates). The calcs you show are impossible for new players. But, you need to balance ships around max or near max skills.
You cannot balance ships around low SP players because it would inevitably cause them to become imbalanced as their skills improved. The vast majority of EVE players have near perfect skills and to not balance around that would cause a massive negative shift away from "Everything is pretty viable" to "You need to fly X ship to even compete". Yes, some thought and consideration should go into lower SP players, but this is not a ship for lower SP players. It is a 'pirate' ship that is designed for players who have a significant investment of skills in two racial ship lines and weapons.
If I had a graph with X being strength and Y being SP, you would want all the lines to converge near the end, not expand. As nice as it would be it is not possible to balance everything perfectly from 55k sp to 150m sp due to the sheer complexity of the game.
|
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
549
|
Posted - 2013.10.04 02:55:00 -
[751] - Quote
Dehval wrote:M1k3y Koontz wrote:You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses. I'm sorry, should I use Gardes? We are still rocking 800 dps at range using Pulses with scorch + Gardes. I guess you could argue that ships will be farther away than 30km? Well, lets switch it out. Let's use Beams and hit out to 47km with Curators. I guess now we are running into balanced territory with 627 dps. We are still massively over the dps requirement to complete a 6/10 with a reasonable amount of time. Of course, I also mentioned you could just cheat and not use the analyzers, you are in low-sec and there are bound to be stations everywhere. Give your drones some Navigation computers. The once sub 1k m/s drones are now going at a respectable 1.8k m/s to 2k m/s depending on type. Or if you are a sentry man, you can give your Gardes two omnis and shoot to 45km + 12km, more range than any pre-nullsec combat site will need you to shoot out to, still 800 dps. This 800-900 range is a real number that can be hit very easily for a standard DED running fit in this ship's current state. It is not something reserved for only hypothetical fits. Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits.
My point that there's nothing wrong with effectively doing 600-800 DPS WITH PERFECT SKILLS. If you spend half a year training drones, of course drones are going to be amazing for you! |

Endo Saissore
The Scope Gallente Federation
28
|
Posted - 2013.10.04 02:57:00 -
[752] - Quote
Dehval wrote:M1k3y Koontz wrote:You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses. I'm sorry, should I use Gardes? We are still rocking 800 dps at range using Pulses with scorch + Gardes. I guess you could argue that ships will be farther away than 30km? Well, lets switch it out. Let's use Beams and hit out to 47km with Curators. I guess now we are running into balanced territory with 627 dps. We are still massively over the dps requirement to complete a 6/10 with a reasonable amount of time. Of course, I also mentioned you could just cheat and not use the analyzers, you are in low-sec and there are bound to be stations everywhere. Give your drones some Navigation computers. The once sub 1k m/s drones are now going at a respectable 1.8k m/s to 2k m/s depending on type. Or if you are a sentry man, you can give your Gardes two omnis and shoot to 45km + 12km, more range than any pre-nullsec combat site will need you to shoot out to, still 800 dps. This 800-900 range is a real number that can be hit very easily for a standard DED running fit in this ship's current state. It is not something reserved for only hypothetical fits. Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits.
I can get into that DPS range with a shield fit Myrm at 1/5th of the cost. Why aren't you calling out for a nerf to all shield fit Myrmidons? Are Shield Myrms OP for running DeD sites?
Or better yet lets simulate a Stratios with a Cov Ops Cloak in PvP. Go into Low Sec with a Navy Vexor in the fit you posted (the damage bonuses are the same and you get an extra low slot for tank/damage) and sit in a Medium Outpost. If a ship approaches that you don't want to attack then warp away. If one does approach that you're willing to engage then count to 8 (to simulate decloaking), and then start locking your target. Thats a terrible idea right???
Just because it works in EFT doesn't mean it works in game |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
551
|
Posted - 2013.10.04 02:58:00 -
[753] - Quote
Endo Saissore wrote:Dehval wrote:M1k3y Koontz wrote:You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses. I'm sorry, should I use Gardes? We are still rocking 800 dps at range using Pulses with scorch + Gardes. I guess you could argue that ships will be farther away than 30km? Well, lets switch it out. Let's use Beams and hit out to 47km with Curators. I guess now we are running into balanced territory with 627 dps. We are still massively over the dps requirement to complete a 6/10 with a reasonable amount of time. Of course, I also mentioned you could just cheat and not use the analyzers, you are in low-sec and there are bound to be stations everywhere. Give your drones some Navigation computers. The once sub 1k m/s drones are now going at a respectable 1.8k m/s to 2k m/s depending on type. Or if you are a sentry man, you can give your Gardes two omnis and shoot to 45km + 12km, more range than any pre-nullsec combat site will need you to shoot out to, still 800 dps. This 800-900 range is a real number that can be hit very easily for a standard DED running fit in this ship's current state. It is not something reserved for only hypothetical fits. Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits. I can get into that DPS range with a shield fit Myrm. Why aren't you calling out for a nerf to all shield fit Myrmidons? Are Shield Myrms OP for running DeD sites? Or better yet lets simulate a Stratios with a Cov Ops Cloak in PvP. Go into Low Sec with a Navy Vexor in the fit you posted (the damage bonuses are the same and you get an extra low slot for tank/damage) and sit in a Medium Outpost. If a ship approaches that you don't want to attack then warp away. If one does approach that you're willing to engage then count to 8 (to simulate decloaking), and then start locking your target. Thats a terrible idea right??? Just because it works in EFT doesn't mean it works in game
This, just this.
|

Noroswen
Argentum Aquilae
8
|
Posted - 2013.10.04 02:59:00 -
[754] - Quote
So will these ships be capable of using covert jump bridges? |

Corvald Tyrska
Dha'Vargar
12
|
Posted - 2013.10.04 02:59:00 -
[755] - Quote
Whether the ship is designed for PVE or PVP is completely irrelevant. If they gave us a BC sized mining barge (as PVE as it gets in this game) with 7 turrets and covops cloak for null mining it would be used across the galaxy for ganking far more than mining. What they categorize it as is completely irrelevant to whether or not it is balanced in the meta of the game.
All that being said the issue here is that in order to fulfill its role as an exploration ship in hostile space it need the cloak and it needs high DPS to do the DED sites and such. The problem highlighted by a lot of the fits posted is the surprise gank potential.
So, what if the hull has a penalty to drone launch time after the covops cloak disengages? Say around 10 - 15 seconds. If you are doing PVE this shouldn't affect you as you just need to decloak before engaging. Or possibly it has double to triple the target delay of the covops cloak (i.e. 10 to 15 secs). This stops the surprise tackle and engage maneuvers. It could almost be worth slapping the extra delay directly onto the covops cloak. The stealth bombers ignore it anyway. Recons may or may not need to be able to ignore it (I haven't used them enough to make a call myself). While this would nerf the covops Proteus there is a small group of people who would think that a bad thing. |

Soko Lsi
SASART Corporation
18
|
Posted - 2013.10.04 03:02:00 -
[756] - Quote
Dehval wrote:Soko Lsi wrote:Dehval wrote: Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits. I doubt anyone will switch from DED carebear to a ganker and yell "my life has changed" in such a way that you imply. Having high sp character get better performance sounds absolutely normal (and those people are usually set in their way and won;t suddenly switch to being pirates). The calcs you show are impossible for new players. But, you need to balance ships around max or near max skills. You cannot balance ships around low SP players because it would inevitably cause them to become imbalanced as their skills improved. The vast majority of EVE players have near perfect skills and to not balance around that would cause a massive negative shift away from "Everything is pretty viable" to "You need to fly X ship to even compete". Yes, some thought and consideration should go into lower SP players, but this is not a ship for lower SP players. It is a 'pirate' ship that is designed for players who have a significant investment of skills in two racial ship lines and weapons. If I had a graph with X being strength and Y being SP, you would want all the lines to converge near the end, not expand. As nice as it would be it is not possible to balance everything perfectly from 55k sp to 150m sp due to the sheer complexity of the game.
Hey if you spend years training, you need to get better performance otherwise what's the point? As I see it none of the things you are worried about will be viable in game, as shown by the fella above me and his Navy Vex comparison. |

Dehval
Risk Breakers Fidelas Constans
27
|
Posted - 2013.10.04 03:43:00 -
[757] - Quote
Endo Saissore wrote:I can get into that DPS range with a shield fit Myrm. Why aren't you calling out for a nerf to all shield fit Myrmidons? Are Shield Myrms OP for running DeD sites?
Or better yet lets simulate a Stratios with a Cov Ops Cloak in PvP. Go into Low Sec with a Navy Vexor in the fit you posted (the damage bonuses are the same and you get an extra low slot for tank/damage) and sit in a Medium Outpost. If a ship approaches that you don't want to attack then warp away. If one does approach that you're willing to engage then count to 8 (to simulate decloaking), and then start locking your target. Thats a terrible idea right???
Just because it works in EFT doesn't mean it works in game Can a Myrm cloak? Why nerf it, people know its coming and can appropriately get out of the way. It also doesn't get the option to not-engage a target should the other party choose to engage it. The dps alone is not the issue, the dps on a covert ship is the problem. I swear you people would defend a cloaky Talos only because it has low EHP.
The ship entering the Medium Outpost knows what I am flying, unless I fit a non-covert cloak and tank my scan res. Assuming that they were too stupid to hit dscan then I would only need to count to 5 (covert cloak only has a 10 second targeting delay, you did train cloaking past 2 right?). Granted that I could decide to fight them while they are mid flight I could "decloak" myself 5 seconds before he even appears on grid and be ready to lock the moment he lands (The opposite is true to an extent if I were the one flying to engage them assuming I knew I was going to land at zero). Unless he has a full off-grid boosting Loki (or Claymores now, I guess), he would not be able to get away as I know of no cruisers that can go faster than 600m/s without a propmod.
Of course, I would never go into combat without first understanding the likelyhood that he is anything but MWD fit. An AB fit ship would most definitely fly faster than me and I would not choose to fight him. But, why would I use the shield gank fit for actual pvp? That is stupid. It is delegated to Ratter ganking, where slow PvE ships will easily be caught and high dps/no EWAR is the name of the game when dealing with rat AI. I'd use the 900 dps Armor fit to kill an ABing cruiser, because 2 webs will most assuredly keep him pinned down. Barring a Dual XL-ASB Tengu entering the field the list of possible targets is long with some more easy than others. So does it accurately simulate the effects of flying a Stratios? To an extent. Can you fly around enemy space almost uninhibited? No. Can you patiently wait until your target makes a mistake? No. While in combat this ship will perform as well (or slightly less) than a Navy Vexor in combat. Out of combat all the way to the point where you press that decloak button this ship is unbeatable.
It all comes down to the ship can choose who it wants to kill. No other ship in its damage range has that luxury. I am going to repeat this again. No other ship in this damage range has the luxury to choose when and when not to fight a target. This is the factor that makes its dps so extreme. I cannot hammer this point enough and it is the singular driving reason why I cannot in any sense of the word call this cruiser balanced. Please stop bringing up non-cloaking ships as if them doing similar dps changes how imbalanced having such high dps + cloak is. CCP has clearly designed ships so that you do not have an amazing solowtfpwnboat that can move around nearly uninhibited with free range target selection. This is the reason they have not, and likely will never, make a true covert ops battleship (Although I could be proven wrong if the 'SoE BS' becomes a thing). Not to say I don't think that it is an interesting niche to fill, but it is not one that needs to be filled so strongly. Even having half of its current dps would still have it remain a strong contender. Heck, if we dropped it to only 2/3 of its current dps it would be in upper end of the "balanced" zone.
I am not sure how I can make this any clearer. It needs to shift back to the "jack of all trades" and less towards "jack of all trades but it does this one thing masterfully". |

Omnathious Deninard
Novis Initiis
1633
|
Posted - 2013.10.04 04:01:00 -
[758] - Quote
A little off topic, but does this mean we might see SOE drone mods? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Aglais
Deep Core Mining Inc. Caldari State
400
|
Posted - 2013.10.04 04:30:00 -
[759] - Quote
Soko Lsi wrote:CCP please don't nerf this to hell!!!
You have made a perfect ship, it is not overpowered despite what the EFT warriors come up with. Who would use it like that?
Add some kind of laser bonus to the hull and leave the rest as is. A piece of art.
Everyone always tries to EFT warrior the most battle unready "BUT LOOK WHAT IT CAN DO" fits to try and get CCP to not make things good. I've seen it done all over the tiericide initiative, one of the most flagrant cases being an utterly useless in terms of combat utility Moa that had high-end BC tank, but very, very little else going for it. |

Endo Saissore
The Scope Gallente Federation
28
|
Posted - 2013.10.04 04:33:00 -
[760] - Quote
Dehval wrote:Endo Saissore wrote:I can get into that DPS range with a shield fit Myrm. Why aren't you calling out for a nerf to all shield fit Myrmidons? Are Shield Myrms OP for running DeD sites?
Or better yet lets simulate a Stratios with a Cov Ops Cloak in PvP. Go into Low Sec with a Navy Vexor in the fit you posted (the damage bonuses are the same and you get an extra low slot for tank/damage) and sit in a Medium Outpost. If a ship approaches that you don't want to attack then warp away. If one does approach that you're willing to engage then count to 8 (to simulate decloaking), and then start locking your target. Thats a terrible idea right???
Just because it works in EFT doesn't mean it works in game Can a Myrm cloak? Why nerf it, people know its coming and can appropriately get out of the way. It also doesn't get the option to not-engage a target should the other party choose to engage it. The dps alone is not the issue, the dps on a covert ship is the problem. I swear you people would defend a cloaky Talos only because it has low EHP. The ship entering the Medium Outpost knows what I am flying, unless I fit a non-covert cloak and tank my scan res. Assuming that they were too stupid to hit dscan then I would only need to count to 5 (covert cloak only has a 10 second targeting delay, you did train cloaking past 2 right?). Granted that I could decide to fight them while they are mid flight I could "decloak" myself 5 seconds before he even appears on grid and be ready to lock the moment he lands (The opposite is true to an extent if I were the one flying to engage them assuming I knew I was going to land at zero). Unless he has a full off-grid boosting Loki (or Claymores now, I guess), he would not be able to get away as I know of no cruisers that can go faster than 600m/s without a propmod. Of course, I would never go into combat without first understanding the likelyhood that he is anything but MWD fit. An AB fit ship would most definitely fly faster than me and I would not choose to fight him. But, why would I use the shield gank fit for actual pvp? That is stupid. It is delegated to Ratter ganking, where slow PvE ships will easily be caught and high dps/no EWAR is the name of the game when dealing with rat AI. I'd use the 900 dps Armor fit to kill an ABing cruiser, because 2 webs will most assuredly keep him pinned down. Barring a Dual XL-ASB Tengu entering the field the list of possible targets is long with some more easy than others. So does it accurately simulate the effects of flying a Stratios? To an extent. Can you fly around enemy space almost uninhibited? No. Can you patiently wait until your target makes a mistake? No. While in combat this ship will perform as well (or slightly less) than a Navy Vexor in combat. Out of combat all the way to the point where you press that decloak button this ship is unbeatable. It all comes down to the ship can choose who it wants to kill. No other ship in its damage range has that luxury. I am going to repeat this again. No other ship in this damage range has the luxury to choose when and when not to fight a target. This is the factor that makes its dps so extreme. I cannot hammer this point enough and it is the singular driving reason why I cannot in any sense of the word call this cruiser balanced. Please stop bringing up non-cloaking ships as if them doing similar dps changes how imbalanced having such high dps + cloak is. CCP has clearly designed ships so that you do not have an amazing solowtfpwnboat that can move around nearly uninhibited with free range target selection. This is the reason they have not, and likely will never, make a true covert ops battleship (Although I could be proven wrong if the 'SoE BS' becomes a thing). Not to say I don't think that it is an interesting niche to fill, but it is not one that needs to be filled so strongly. Even having half of its current dps would still have it remain a strong contender. Heck, if we dropped it to only 2/3 of its current dps it would be in upper end of the "balanced" zone. I am not sure how I can make this any clearer. It needs to shift back to the "jack of all trades" and less towards "jack of all trades but it does this one thing masterfully".
The Myrm comment was to counter your complaint that 800-900 DPS was too high to run DeD sites. That is all.
I understand that you have a fear that such a high DPS with a cov-ops cloak is over-powered. But you are forgetting a lot of ships in the game.
Stealth Bombers and Black Ops Battleships have the luxury of deciding what to engage and what not to engage. And when they do engage they hit really hard. The Stratios is a step up from a Stealth Bomber, and a step below a Black Ops Battleship. Its a stepping stone between the two ships. So now if you want to specialize in Cov-Ops you don't have to sit in a SB for a year.
To get BattleCruiser-Battleship DPS the Stratios will have low-average tank with a Cov-Ops Cloak. A Proteus has a BattleShips Tank with low-average DPS and a Cov-Ops cloak. Its the inverse but relative. Sure you can't gank as quickly, but then again ganking is a very specific style of gameplay. Would you try and gank a Dominix running anoms in a Stratios? Probably not. I would only target Cruisers and lower. Maybe a battlecruiser, but not every battlecruiser will be gankable. And I would hope if I'm spending 400mill on hull, plus faction gear like your fit, that I could blow certain ships away.
Does the Stratios blow all tech 1 cruisers out of the water? Yes. Does the Stratios have an upper hand against Navy Cruisers? Yes.
Does the Dramiel blow all tech 1 frigates out of the water? Yes. Does the Dramiel have an upper hand against Navy Frigates? Yes.
This isn't a cheap ship designed for everyone to fly. Its a great ship for a great price. Risk = Reward. |
|

Omnathious Deninard
Novis Initiis
1633
|
Posted - 2013.10.04 04:36:00 -
[761] - Quote
Aglais wrote:Soko Lsi wrote:CCP please don't nerf this to hell!!!
You have made a perfect ship, it is not overpowered despite what the EFT warriors come up with. Who would use it like that?
Add some kind of laser bonus to the hull and leave the rest as is. A piece of art. Everyone always tries to EFT warrior the most battle unready "BUT LOOK WHAT IT CAN DO" fits to try and get CCP to not make things good. I've seen it done all over the tiericide initiative, one of the most flagrant cases being an utterly useless in terms of combat utility Moa that had high-end BC tank, but very, very little else going for it. Yeah, it has happened since the first frigate balance pass, and has continued all throughout. But every now and then someone manages to create a OP setup within the realms of the ships intended purpose. As a Covert, Solo, Exploitation Drone ship it ok. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Endo Saissore
The Scope Gallente Federation
28
|
Posted - 2013.10.04 04:41:00 -
[762] - Quote
Dehval you also misunderstood my purpose of counting to 8 or 5 or whichever. While you are waiting to for your decloak to wear off in the Cov-Ops ship, your enemy can be trying to warp out or start locking you to apply damage. Its a small window, but with low EHP in your gank fit it is something to consider. |

Dehval
Risk Breakers Fidelas Constans
28
|
Posted - 2013.10.04 04:54:00 -
[763] - Quote
Endo Saissore wrote:Dehval you also misunderstood my purpose of counting to 8 or 5 or whichever. While you are waiting to for your decloak to wear off in the Cov-Ops ship, your enemy can be trying to warp out or start locking you to apply damage. Its a small window, but with low EHP in your gank fit it is something to consider. Understandable.
I'm taking into account the fact that EVE works on 1 second ticks and that player reactions vary. The 5 second cloaking delay, while hindering, wouldn't have too much of an impact against catching most cruisers and above. Them locking you to apply dps is a problem though, but risking combat against someone that can actually hit you through a TD would be unwise unless you are confident in your skill level.
|

Batelle
RisingSuns
168
|
Posted - 2013.10.04 04:56:00 -
[764] - Quote
I love the idea of the Stratios, but I have two conerns.
Potential to unbalance PvP - with its slots, lasers, and 5 fully-bonused heavy/sentry drones, this thing has insane gank potential. It looks far scarier than any covert blaster proteus or ganking pilgrim. Its potential is even higher if you forgo the probe launcher. I know a lot of people that get all *bittervet* about the proliferation of cloaks, and I think I'm judging rightly to say that CCP does NOT want this ship to be the new top-tier ambush ship. To this end, I think it would be prudent to give the Stratios (or both ships) a 100%-200% penalty to sensor re calibration time. This fits with the SoE origin of the ship, an organization that has need of combat ability (they live in pure blind, after all), has need of reconnaissance and exploration ability, but does NOT have need of first-strike, offensive capabilities brought by the likes of a covert recon or bomber.
CPU - For a drone ship complex runner, CPU is at an absolute premium. You fit your drone mods, your tank, and your essentials, and once all that is done, you take stock of how much CPU is left and then you think about what to put in your hislots. And more often than not you put in a civillian gatling railgun, and a bunch of offline utility modules. Armor ships are good for this though, since you have a decent cap recharge rate. I expect what will happen is once a complex is identified and you're in system, you'll make some safespots, offline the cloak, and online a DLA and a few other mods, then run the plex. I'm actually fine with this, and in light of this, the ship's 400 base CPU seems quite generous.
Lasers are going to be useless against most rats anyway, so while I like the 50% laser cap bonus (its versatile and optional), I don't expect it to be used much, rather expect to see DLAs and remote reps or some other utility stuff up there, and yes, plenty of autocannons. Fighting is Magic |

Tzar Sinak
Mythic Heights
42
|
Posted - 2013.10.04 05:50:00 -
[765] - Quote
It has been an interesting read thus far. CCP has proposed two ships for exploration. Of all the fits suggested only one is an exploration fit; ie has hacking mods. DED sites are combat PvE. This is fine but almost every fit listed involves points and webs. Don't really need those to run DED sites.
CCP suggested having these ships for long trips away from home. I can only take this to mean that you can go a long time without docking to unload the lootz. Is this why these ships are lasar ships? Crystals take less cargo space? If this is not the rational then why not include missiles? Amaar use missiles.
It is true, every ship in EVE can and will be subject to PvP. This is a good thing but if CCP really wants exploration ships then please remember the posts of the past that begged for dedicated exploration ships. Emphasis on exploration and less on combat.
In fact lets end the debate now. Remove all weapons except drones from these ships and replace with utility highs. The massive drone bay to be used to replace destroyed drones and the CPU to assist with the remote armour reppers. For those concerned with lore you now have a quasi logistics humanitarian ship befitting of SoE, focused on exploration (but not as good as covops/T3s) but could be used for PvP (but not as good as many many others).
|

Meyr
SiN Corp
50
|
Posted - 2013.10.04 06:27:00 -
[766] - Quote
I like both, although an extra mid-slot would be appreciated (I'm thinking MWD, two hacking modules, and a target painter will be standard, at minimum).
That these ships are drone glass cannons is fine, as I don't believe that they're meant to be PVP powerhouses - there exists a plethora of other hulls that do that job just fine, thank you very much. The goal here is sustainability over time, the ability to operate independently, to navigate potentially hostile environments successfully, and bring back samples/examples of what you find/recover.
Fozzie -job well done, Sir. |

Keith Planck
Sky Fighters
564
|
Posted - 2013.10.04 06:34:00 -
[767] - Quote
Cov Ops
730 DPS
50k EHP
5 Mid Slots
Why use any other ship in eve? |

Volstruis
Do Not Ride The Bomb
27
|
Posted - 2013.10.04 06:59:00 -
[768] - Quote
I didn't spot it previously but 2 highs on the frigate is made of complete and utter fail. Pre-Odyssey Helios anybody remember?
Needs 3. Without doubt. Cloak, Probe, Salvager.
Without those in the highs you simply cannot declare it multi-purpose exploration boat. The end. |

Karak Bol
GAZNOROCK Inc. GANOR INC.
111
|
Posted - 2013.10.04 07:05:00 -
[769] - Quote
You do not need a salvager for exploration anymore. |

Rivr Luzade
Coreli Corporation Ineluctable.
47
|
Posted - 2013.10.04 07:10:00 -
[770] - Quote
Keith Planck wrote:Cov Ops
730 DPS
50k EHP
5 Mid Slots
Why use any other ship in eve?
It lacks interdiction nullification.
|
|

Alvatore DiMarco
Capricious Endeavours Ltd
643
|
Posted - 2013.10.04 07:17:00 -
[771] - Quote
Karak Bol wrote:You do not need a salvager for exploration anymore.
Besides which, a flight of salvage drones will fit in the frigate's bay just fine.
Rivr Luzade wrote:Keith Planck wrote:Cov Ops
730 DPS
50k EHP
5 Mid Slots
Why use any other ship in eve? It lacks interdiction nullification.
It's also going to cost significantly more than most other ships in EVE. While I don't mean to suggest that cost should be a balancing point, it should certainly be a point of consideration in choosing what ship to use for your purpose. |

Argus Sorn
Star Frontiers Dirt Nap Squad.
145
|
Posted - 2013.10.04 07:22:00 -
[772] - Quote
So basically it's a Gila that can warp cloaked and jump through a blops bridge?
Does this strike anyone else as possibly a little bit OP? |

Volstruis
Do Not Ride The Bomb
27
|
Posted - 2013.10.04 07:23:00 -
[773] - Quote
Karak Bol wrote:You do not need a salvager for exploration anymore.
Ok, so after I clear a c1 site I must just leave the wrecks there? That makes sense. Those nano-ribbons aren't worth the time. |

Shamus en Divalone
Dip Dip Potatoe Chip
3
|
Posted - 2013.10.04 07:27:00 -
[774] - Quote
Do we yet know a cargo capacity for either or the LP cost of these ships? |

Darling Hassasin
Imperial Academy Amarr Empire
24
|
Posted - 2013.10.04 07:36:00 -
[775] - Quote
LP cost shouldTM be the same as all other faction frigs and cruisers.
Market price shouldTM be ten times that like for 12 hours after the patch and slowly come back down to about 50%-150% more than normal faction frigs and cruisers (if the current OP iteration makes it on TQ), same as the OP pirate ships always were. |

Dorotabo
Republic Military School Minmatar Republic
0
|
Posted - 2013.10.04 07:39:00 -
[776] - Quote
I Really think it should not be able to be Blops briged at the very least |

Barrogh Habalu
Imperial Shipment Amarr Empire
527
|
Posted - 2013.10.04 08:04:00 -
[777] - Quote
Volstruis wrote:Karak Bol wrote:You do not need a salvager for exploration anymore. Ok, so after I clear a wormhole site I must just leave the wrecks there? That makes sense. Those nano-ribbons aren't worth the time. Or is probing out and clearing wormholes no longer considered exploration? And unless things have changed, salvage drones don't hack sleeper wrecks. Not enough strength. I think it's considered more in line with mining these days  Seriously though, I don't think that Astero thing is something someone would fly for WH exploration.
Besides, you've ignored that you can use salvager drones for anything that frig can kill in WH space just fine. |

Volstruis
Do Not Ride The Bomb
27
|
Posted - 2013.10.04 08:07:00 -
[778] - Quote
Barrogh Habalu wrote:Volstruis wrote:Karak Bol wrote:You do not need a salvager for exploration anymore. Ok, so after I clear a wormhole site I must just leave the wrecks there? That makes sense. Those nano-ribbons aren't worth the time. Or is probing out and clearing wormholes no longer considered exploration? And unless things have changed, salvage drones don't hack sleeper wrecks. Not enough strength. I think it's considered more in line with mining these days  Seriously though, I don't think that Astero thing is something someone would fly for WH exploration. Besides, you've ignored that you can use salvager drones for anything that frig can kill in WH space just fine.
I'm sure it could kill C2 battleships ... Maybe I'm wrong but you'll get 150dps on a decent fit and that should be enough (with time) to clear C2 sites?
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
32
|
Posted - 2013.10.04 08:16:00 -
[779] - Quote
1. Covops frigs have specific bonuses for relic and data, but cannot fight. It makes sense that the Stratios will have lower explo stats since it has so much pve combat potential. Otherwise it would have been overpowered and taken on the covop frig role as well. This has been covered at least 7 times so far in the thread, please pay attention.
2. Your implication that it sucks at the non combat parts of exploration was debunked in point 1. I am glad you agree it excells at combat epxloration which was my point all along.
3. You see the things you want to see in the presented information. Selective reading. If I were you I would have said "well the covops is there, so that explorer would move between sites freely and generally be able to move free around low/null". Which, unlike you, I am not saying since it would be twisting the facts. The cloak can be used for both pve and pvp, but since the intended purpose of the ship is for pve combat exploration that doesn't tip the scales at all.
It's good at pve combat and can be used for pvp, but it is bonused for exploration, so pve is its main objective. Twist it as much as you like, it won't change the ship stats :)
Quote: If that's the case, you are incredibly dense. 1. Yes and when you say it has been covered 7 times how on earth can you draw this conclusion? Covert ops is designed so that it does wait for it.......... Covert ops. In it's role it should never have to uncloak, it combat scans it spies,it gives intel. It has a really neccessary bonus to virus strength which is great because it gives the pilots an income when they are not doing their real job! An explorationnships role is wait for it...... Exploration combat and relic/data sites how can doing it's primary job be overpowered! Give it thhe 10% virus strengh it needs.
|

Argus Sorn
Star Frontiers Dirt Nap Squad.
146
|
Posted - 2013.10.04 08:18:00 -
[780] - Quote
Dorotabo wrote:I Really think it should not be able to be Blops briged at the very least
These would then be the only covops cloak capable ships that cannot be bridged. Not impossible to implement of course, but far from elegant.
The problem lies in the current meta and the use of assisting drones to bypass the need for individual pilots to lock and command drones to attack a target. This allows the mechanic that is already in place to balance out the ability to warp cloaked, etc. to be bypassed. Anyway, it is not my intent to derail this into a discussion of the assist mechanic; that discussion can take place elsewhere. However, once we start adding a serious drone presence to the blops/covops armamentarium that discussion becomes all that more important to have. |
|

Trii Seo
Sabotage Incorporated Executive Outcomes
179
|
Posted - 2013.10.04 09:22:00 -
[781] - Quote
Wow, this thread is truly going places. And sadly, a lot of people poasting should get a pair of training wheels with each covert cloak they order.
"But covert ops are meant to scout/explore! They're not meant to fight!"
Every clandestine operations corporation will laugh at you for saying that. A humble covert ops, fitted correctly, can not only kill someone but also light a cynosural field for black ops attacks.
"But Astero/Stratios aren't meant for PvP! They're meant for running DED sites and hacking!"
The Astero is outclassed in hacking. Period. It scans worse than a covert ops, it hacks worse than a covert ops. The only thing it can do in a decent way is try to fight back but even a T1 frigate will melt its nuts off, not bothering with killing the super-tough drones.
The Stratios is fine for lowend DEDs, but if it's appropriately overpowered in PvP... why not use it for PvP? It's not like there's a Bushido code and we swear not to use those ships to kill others.
"But they'll be expensive! Faction!"
Bullshit. Dramiel, Cynabal and other faction ships are expensive because they need to be exported out of low/null. Their LP can be gained by grinding missions in dangerous space. SoE have hisec agents, meaning carebears in 40b ISK golems can get in on the profit and flood the market. Due to popularity (low skill requirements compared to recon/covops frigate + a lot of people thinking they can fly one just because they have Amarr Cruiser/Gallente Cruiser trained to 1, covert cloaks etc.) their price won't be low but it won't go Cynabal level. I'd say between pirate and navy boats after the first few weeks.
Sure, SoE LP/ISK exchange rate was high until now - running their missions wasn't so popular, and the chief things to export were SoE probe launchers and probes. It's going to change a bit.
ISK never stopped people either. A good day of ratting in 0.0 earns you a deadspace-fit Cynabal, easy. Balancing things around absolute cost is how Titans happened.
"But a T3..."
Speaking of cost, usually said T3 will cost more than a Stratios. Training up to fly it will take longer. Losing it will cost you SP.
Relative cost is something we should look at, because Stratios will outclass T3s in combat and push them into raw utility.
The last part of it is the most brutal though. With the drone damage those things are able to put out, fleets of blackops bridgeable sentry-Stratii (Stratioses?) could pop up. If you think noone has the resources for that, look at the CFC which burned down a region using stealth bomber fleets. Now think again about them blopsdropping sentry cruisers even into cynojammed systems.
So I'd still say... go with a laser bonus (tracking, maybe DPS too instead of drone damage) for the Stratios. Reduce its mids to push the tanking in favor of armor. It doesn't need 5 mids, it doesn't need to have both exploration and PvP mods. We have space yurts, we can refit. Don't let people both have their cake and eat it.
Give the Astero a third high slot. As I mentioned before - it's a cloaky ship. If you're flying it without a covert cloak, you're either using a troll fit and are baiting or shouldn't be flying an Astero. In combat, a Dramiel will do everything better - so just spend some more spacebucks and get a Dramiel. Or a navy boat. Having a cloaky without an utility high that's used by the Covops Cloak module is just bad. Two pew pew lasers and a cloak would be fine for ambushing things that pop up - maybe give it a bonus to laser optimal/tracking since it's a speedy ship and if it doesn't have one people will just stuff ac's or blasters on it. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
22
|
Posted - 2013.10.04 10:09:00 -
[782] - Quote
Trii Seo wrote: lots of words..
Give the Astero a third high slot. As I mentioned before - it's a cloaky ship. If you're flying it without a covert cloak, you're either using a troll fit and are baiting or shouldn't be flying an Astero. In combat, a Dramiel will do everything better - so just spend some more spacebucks and get a Dramiel. Or a navy boat. Having a cloaky without an utility high that's used by the Covops Cloak module is just bad. Two pew pew lasers and a cloak would be fine for ambushing things that pop up - maybe give it a bonus to laser optimal/tracking since it's a speedy ship and if it doesn't have one people will just stuff ac's or blasters on it.
Just use drones as a primary weapon system, tank/damage mods in lows, web/scram/pop mod/cap booster in mid and a cloak+neut or cloak + probe in the highs and you're done. I assume they did this on purpose so you cant have the best of all worlds in 1 frigate. |

Kagura Nikon
Mentally Assured Destruction
543
|
Posted - 2013.10.04 10:15:00 -
[783] - Quote
Soko Lsi wrote:CCP please don't nerf this to hell!!!
You have made a perfect ship, it is not overpowered despite what the EFT warriors come up with. Who would use it like that?
Add some kind of laser bonus to the hull and leave the rest as is. A piece of art.
Wake up dammit stubborn people. When peoipel say OP they are NOT referign to DED or ANY PVE. No one cares how overpowered a ship can be in PVE sicne PVE is INCREDBLY easy in this game.
THey are complainign that it will be an EXTREMELY OVERPOWERED PVP SHIP!!
Wake up... no one cares.. o at least no one worth listening to cares for PVE balance! |

Kagura Nikon
Mentally Assured Destruction
543
|
Posted - 2013.10.04 10:16:00 -
[784] - Quote
Dehval wrote:Nyancat Audeles wrote:And no one in their right mind will fit this for PvE with a 16k EHP tank to get that 900 DPS you mention.
EVERYONE here is putting out max gank fits and then assuming that EVERYONE will suddenly fit all of their 400+ million ISK SoE cruisers with a max gank, 900 DPS fit with less EHP than 2 Punishers.
The reality will be far from it. The people that try to do that will learn quickly; others will be far more reasonable with their fits. Max gank is somewhere in area of 1100 dps. 800 dps can be easily obtained with 4 unbonused pulse lasers and 2 DDAs, 900 if you use Blasters in Null. Here, I even made a fit last night.
It's pretty good. If you want to drop the analyzers you can fit more cap rechargers and throw on a nanobot accelerator to up the tank even more. The ship does not have to try hard at all to get these ridiculous numbers. Noone gives a damn about EHP in PvE. If you care about EHP in PvE you are playing the wrong game.
Exaclty and that is the ship that is already OP. It needs to reduce bandwidth to 100. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
17
|
Posted - 2013.10.04 10:22:00 -
[785] - Quote
Electrique Wizard wrote:Trii Seo wrote: lots of words..
Give the Astero a third high slot. As I mentioned before - it's a cloaky ship. If you're flying it without a covert cloak, you're either using a troll fit and are baiting or shouldn't be flying an Astero. In combat, a Dramiel will do everything better - so just spend some more spacebucks and get a Dramiel. Or a navy boat. Having a cloaky without an utility high that's used by the Covops Cloak module is just bad. Two pew pew lasers and a cloak would be fine for ambushing things that pop up - maybe give it a bonus to laser optimal/tracking since it's a speedy ship and if it doesn't have one people will just stuff ac's or blasters on it. Just use drones as a primary weapon system, tank/damage mods in lows, web/scram/pop mod/cap booster in mid and a cloak+neut or cloak + probe in the highs and you're done. I assume they did this on purpose so you cant have the best of all worlds in 1 frigate.
Even with max skills the Astero's dps is totally anemic.
To put this in perspective, the Astero will be easily beaten by an average T1 frigate.
The Stratios will easily beat any T1 cruiser and could reasonably take on most battlecruisers and faction cruisers. |

Trii Seo
Sabotage Incorporated Executive Outcomes
180
|
Posted - 2013.10.04 10:30:00 -
[786] - Quote
Gabriel Locke wrote:Electrique Wizard wrote:Trii Seo wrote: lots of words..
Give the Astero a third high slot. As I mentioned before - it's a cloaky ship. If you're flying it without a covert cloak, you're either using a troll fit and are baiting or shouldn't be flying an Astero. In combat, a Dramiel will do everything better - so just spend some more spacebucks and get a Dramiel. Or a navy boat. Having a cloaky without an utility high that's used by the Covops Cloak module is just bad. Two pew pew lasers and a cloak would be fine for ambushing things that pop up - maybe give it a bonus to laser optimal/tracking since it's a speedy ship and if it doesn't have one people will just stuff ac's or blasters on it. Just use drones as a primary weapon system, tank/damage mods in lows, web/scram/pop mod/cap booster in mid and a cloak+neut or cloak + probe in the highs and you're done. I assume they did this on purpose so you cant have the best of all worlds in 1 frigate. Even with max skills the Astero's dps is totally anemic. To put this in perspective, the Astero will be easily beaten by an average T1 frigate. The Stratios will easily beat any T1 cruiser and could reasonably take on most battlecruisers and faction cruisers.
^ Beat me to it ^
The closest thing to the Astero is I do believe Tristan. Even Tristan gets 2 Blasters to go with its drones.
Yes, the drone durability bit is marvellous, (for PvE anyway...) but why bother shooting drones when fighting an Astero - just blast the damn ship itself and call it a day.
Raw numbers aside, the only thing I'd say this thing has on people is being rather fast. Range control + drones, kite and let the bees do their job. But then the neut/nos high is redundant too and the ship is blatantly stuck with a "LOL PROBE/CLOAK" in highs mindset. The box, the box! Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Sachial
Chaotic Tranquility Casoff
3
|
Posted - 2013.10.04 10:39:00 -
[787] - Quote
As a PvPer and sometime combat site runner, I'm pretty excited about that there cruiser. I think I'll have a lot of fun in it.
One concern however, that I'm hearing from explorers I know, is that they don't think these ships will be able to do nullsec hacking sites. They feel that the bonus to virus strength is insufficient to allow them to succeed.
While overlap and the making redundant of more specialised ships is always a concern, it seems to me that the exploration of deep nullsec is what these ships have at their core. They should be able to run nullsec sites.
Thanks for your work. I really am looking forward to U-boating in my Stratios. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
17
|
Posted - 2013.10.04 10:39:00 -
[788] - Quote
To put it another way, you could stick a covert ops cloak on a Vigilant and it wouldn't be as much of a monster as this thing.
As per my previous suggestion:
Gabriel Locke wrote:Asteros:
10 Virus strength
+1 High slot
Stratios:
10 Virus strength
Keep the Lazer cap use bonus
+5% Lazer damage per level
-25 Mbs drone bandwidth
If you added a Lazer optimal bonus as well you could make a four sentry, ranged kiting fit that could run 6/10s without much trouble.
|

Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
190
|
Posted - 2013.10.04 10:48:00 -
[789] - Quote
Considering the awsome that is stratios, i hope you put 2 additional highs on the astero for a cloak and probe launcher. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
17
|
Posted - 2013.10.04 10:51:00 -
[790] - Quote
Or you could just release the Stratios as it is, but rename it "Cthulu". |
|

M1k3y Koontz
Thorn Project Surely You're Joking
342
|
Posted - 2013.10.04 10:51:00 -
[791] - Quote
Dehval wrote:M1k3y Koontz wrote:You won't GET 900 DPS in a 6/10, because that requires you to be within 3 km using Void and Ogre IIs, which move at the speed of molasses. I'm sorry, should I use Gardes? We are still rocking 800 dps at range using Pulses with scorch + Gardes. I guess you could argue that ships will be farther away than 30km? Well, lets switch it out. Let's use Beams and hit out to 47km with Curators. I guess now we are running into balanced territory with 627 dps. We are still massively over the dps requirement to complete a 6/10 with a reasonable amount of time. Of course, I also mentioned you could just cheat and not use the analyzers, you are in low-sec and there are bound to be stations everywhere. Give your drones some Navigation computers. The once sub 1k m/s drones are now going at a respectable 1.8k m/s to 2k m/s depending on type. Or if you are a sentry man, you can give your Gardes two omnis and shoot to 45km + 12km, more range than any pre-nullsec combat site will need you to shoot out to, still 800 dps. This 800-900 range is a real number that can be hit very easily for a standard DED running fit in this ship's current state. It is not something reserved for only hypothetical fits. Most will probably over tank the thing when they first get it out of fear of losing it. I give that mentality about two weeks before people realize it doesn't take much to get by in a 6/10 and they switch to the gank oriented fits.
Gardes wouldn't work because rats would shoot them and you wouldn't be able to pick them up, since you're applying 900 mythical DPS with blaster and void at 3km remember? How much herp could a herp derp derp if a herp derp could herp derp. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1462
|
Posted - 2013.10.04 10:58:00 -
[792] - Quote
CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool.
Please don't ruin my sweet sweet gila =< BYDI recruitment closed-ish |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:01:00 -
[793] - Quote
M1k3y Koontz wrote:Samara Anninen wrote:they really need covops/recon ships skills as prerequisites. 1) Faction ships never have T2 ship skills prereqs unless they are an AT prize ship, which these are not and 2) Post with your main if you wish to be taken seriously! *Rabble rabble*
1) In the same time faction ships obviously never had covops cloak before - distinctive feature of t2 ships. So I see no reason why they don't have such prerequisites - it's OP - why would you ever need to train CovOps and, as some people say, even recons with these?
2) :3 |

Fey Ivory
Center for Advanced Studies Gallente Federation
103
|
Posted - 2013.10.04 11:02:00 -
[794] - Quote
Personally, id like to see the SoE ships, set up for hybrid fitting, missiles, hybrids, lazors, drones or armour, shield fit... shouldent matter, set the ship bonus for exploration covert ops, and mobility... and tweak them towards survivability... i think that also reflect more of what SoE is, on neither side, employing all "sides" tech, but probably hard to balance out |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
792
|
Posted - 2013.10.04 11:07:00 -
[795] - Quote
Sisters of Eve
Sanctuary (Chronicle) wrote:...As has been chronicled elsewhere, the SoE is a philanthropic organization dedicated to bettering the life of New Eden's denizens. After their performance in the Caldari-Gallente war and the Minmatar secession from Amarr, they gained the grudging respect not only of the four major empires but of various other factions as well. The SoE are the only party which can freely enter war zones irrespective of which forces are locked in combat, and they are renowned - or notorious - for assisting pirate factions in rescue operations, often following capsuleer attacks. While the SoE never choose sides in any fight, it has to be said that as a rule they do not think highly of capsuleers and their unfettered indulgence of bloodshed and mayhem; and, in fact, much of their information and even some of their equipment tends to come from faction pirates as thanks for having saved the lives of those who the capsuleers left for dead. How does that correlate to covert cloaking full tackle and tank with eWar and near T2 damage? Where is the "Hippy" in the proposed ships .. you want to hang all the lore on the probing?
Frigate is good, not too much but not too little either. Will make CovOps largely obsolete but that's a different story and can be sorted when they get tiericided.
Cruiser is practically a covert cloaky Ishtar with godlike slots .. it is so juiced up that L.Armstrong would be proud. - Laser cap bonus. What the hell is that doing there in the first place, unbonused lasers are craptastic to say the least and with drones the cap-less PvE is amply covered. - Drone HP bonus, +25 or 50m3. It needs to be hippie themed, sure they have teeth but the damn things are brittle as only hemp chewing tea drinkers teeth can be. Still allows PvP but without stomping on every damn HAC foot within 200 parsecs, what you should be aiming for is a VW Kombi/Minibus and not a HumVee. + RR efficiency bonus with hull repairer included. HIPPIES! Love all around, in PvE to cuddle the flimsy drones in between orgies and in PvP to kiss the weary warriors and make it all better .. replace the laser cap bonus with this and all is well. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:20:00 -
[796] - Quote
Veshta Yoshida wrote:Sisters of Eve Sanctuary (Chronicle) wrote:...As has been chronicled elsewhere, the SoE is a philanthropic organization dedicated to bettering the life of New Eden's denizens. After their performance in the Caldari-Gallente war and the Minmatar secession from Amarr, they gained the grudging respect not only of the four major empires but of various other factions as well. The SoE are the only party which can freely enter war zones irrespective of which forces are locked in combat, and they are renowned - or notorious - for assisting pirate factions in rescue operations, often following capsuleer attacks. While the SoE never choose sides in any fight, it has to be said that as a rule they do not think highly of capsuleers and their unfettered indulgence of bloodshed and mayhem; and, in fact, much of their information and even some of their equipment tends to come from faction pirates as thanks for having saved the lives of those who the capsuleers left for dead. How does that correlate to covert cloaking full tackle and tank with eWar and near T2 damage? Where is the "Hippy" in the proposed ships .. you want to hang all the lore on the probing? Frigate is good, not too much but not too little either. Will make CovOps largely obsolete but that's a different story and can be sorted when they get tiericided. Cruiser is practically a covert cloaky Ishtar with godlike slots .. it is so juiced up that L.Armstrong would be proud. - Laser cap bonus. What the hell is that doing there in the first place, unbonused lasers are craptastic to say the least and with drones the cap-less PvE is amply covered. - Drone HP bonus, +25 or 50m3. It needs to be hippie themed, sure they have teeth but the damn things are brittle as only hemp chewing tea drinkers teeth can be. Still allows PvP but without stomping on every damn HAC foot within 200 parsecs, what you should be aiming for is a VW Kombi/Minibus and not a HumVee. + RR efficiency bonus with hull repairer included. HIPPIES! Love all around, in PvE to cuddle the flimsy drones in between orgies and in PvP to kiss the weary warriors and make it all better .. replace the laser cap bonus with this and all is well.
Etana, but it's AT ship... Cloaky logi from SoE sounds interesting and good from lore side, so +1 |

Kagura Nikon
Mentally Assured Destruction
544
|
Posted - 2013.10.04 11:24:00 -
[797] - Quote
Fey Ivory wrote:Personally, id like to see the SoE ships, set up for hybrid fitting, missiles, hybrids, lazors, drones or armour, shield fit... shouldent matter, set the ship bonus for exploration covert ops, and mobility... and tweak them towards survivability... i think that also reflect more of what SoE is, on neither side, employing all "sides" tech, but probably hard to balance out
Would be nonsense bcause all pirate factions have 1 bonus from each of their races.
Imagine if the machariel had also Droen damage bonus... would be exact same thing. In fact sicne the machariel is a jove design that the angels salgaved, maybe it should have adoomsday device as well..  |

Kaarous Aldurald
ROC Academy The ROC
1076
|
Posted - 2013.10.04 11:26:00 -
[798] - Quote
If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists. Not posting on my main, and loving it.-á Because free speech.-á |

Luscius Uta
Unleashed' Fury Forsaken Federation
54
|
Posted - 2013.10.04 11:28:00 -
[799] - Quote
The frigate I like. It could work better with 3/3/4 slot layout, but the lack of high slots is well compensated by the fact that most of its damage will be done with drones. Four midslots on an armour-tanked frigate will guarantee some interesting (as well as stupid) fits. Sadly it cannot (realistically) fit an Expanded Probe Launcher, so I expect it to be much more popular for doing lowsec Radar/Data sites than for PvP.
The cruiser I have more issues with though. First, it's the slot layout - five lows isn't enough for an armour tanked T1 drone cruiser since you'll need a DDA or two. Again, considering the fact that it's a drone boat, I would not remove a midslot but a highslot to compensate for addition of 6th lowslot. But that's only if you insist of keeping the Armour resistance bonus typical to Amarr ships, because the existing slot layout would be fine if you would replace the resist bonus with something which would allow more flexibility when it comes to fitting, such as capacitor recharge bonus (or even reduction in capacitor use for all active modules - if that would be even be possible without rewriting a whole bunch of code). Role Bonus of 50% reduction in Energy Turret capacitor need I also don't like since it further limits the ship's flexibility - we have 3 laser-using factions (Amarr, Sansha, Blood Raiders) so I don't think we need another one. Another drone bonus would suit better here (my recommendation: 50% bonus to drone control range). And the drone bay deserves a nerf (or at least the bandwidth could be reduced to 100m^3), as it is unparralled by anything else but carriers. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:32:00 -
[800] - Quote
Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.
It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones because it would be totally different from current design. |
|

Kaarous Aldurald
ROC Academy The ROC
1076
|
Posted - 2013.10.04 11:39:00 -
[801] - Quote
Samara Anninen wrote:Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists. It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones.
Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon.
It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship. Not posting on my main, and loving it.-á Because free speech.-á |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
17
|
Posted - 2013.10.04 11:40:00 -
[802] - Quote
Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists.
If you want to make that dream awox come true, you can actually make very effective cloaky logis with heavy armour resists using T3's.  |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
32
|
Posted - 2013.10.04 11:45:00 -
[803] - Quote
For the love of God people, will you please stop suggesting 5% virus with 3 mid slots on tour PvP fits for the asteros. CCP might listen to you! Then this would be as much use as a chocolate teapot for exploration.Smothered at birth.
CCP Rise, You know that 10% virus and 4 mid slots are needed for exploration, + 10 virus for everything harder than hisec and 4 mids for relic cargo probe data and prop mod.
Do not let them mission creep this one into uselessness.
|

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:45:00 -
[804] - Quote
Kaarous Aldurald wrote:Samara Anninen wrote:Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists. It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones. Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon. It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship.
Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
32
|
Posted - 2013.10.04 11:49:00 -
[805] - Quote
Samara Anninen wrote:Kaarous Aldurald wrote:Samara Anninen wrote:Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists. It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones. Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon. It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship. Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread.
Regarding overlap if the asteros could only have a core probe launcher and not combat launcher if using a cloak then that would go a long way to creating a significant difference. And with only 2 highs cyno becomes harder without making choices. |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 11:58:00 -
[806] - Quote
epicurus ataraxia wrote:Samara Anninen wrote:Kaarous Aldurald wrote:Samara Anninen wrote:Kaarous Aldurald wrote:If you think for a little while about the prospects of "cloaked logi" and you don't realize that there is almost nothing that could be worse for the game, then you are outright nuts.
Think about how much fun it would be to awox with a cloaked neutral logi with heavy armor resists. It's just an idea - of course, if CCP will be interested in it they will have to basically scrap current bonuses and come up with new ones. Just judging from the announcement, they've pretty much drawn their line as to the role of the ship. Especially as it is thoroughly in keeping with what they were trying to push in Odyssey and what they are pushing in Rubicon. It's pretty much a solo player oriented ship. Logi is by definition a group style gameplay ship. Till It doesn't appear on TQ they can do whatever they want with them :) Also as I think only cruiser should be "cloaky logi" while frigate might stay as it is - exploration ship with some combat capabilities - even though there still will be a question about roles overlapping with CovOps which I was talking about since my first post in this thread. Regarding overlap if the asteros could only have a core probe launcher and not combat launcher if using a cloak then that would go a long way to creating a significant difference. And with only 2 highs cyno becomes harder without making choices.
Nice idea, but SoE has faction combat probe launchers. This incompatibility will look strange :3 But why not? |

Samara Anninen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.04 12:03:00 -
[807] - Quote
epicurus ataraxia wrote:And with only 2 highs cyno becomes harder without making choices. Helios (Gallente CovOps), AFAIR, has only two highs too, so it's still out of luck (except combat probe launcher, as you propose) |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 12:14:00 -
[808] - Quote
Samara Anninen wrote:epicurus ataraxia wrote:And with only 2 highs cyno becomes harder without making choices. Helios (Gallente CovOps), AFAIR, has only two highs too, so it's still out of luck (except combat probe launcher, as you propose)
You are correct, Possibly we should not be using the covert ops ships as a reason to cripple the new asteros, If i remember correctly these are still to have their rebalance, and individuality and upgrades if required can be added then. The only real reason covert ops ships are used for relic and data sites is: there is nothing else out there that does the job of the asteros and an additional isk making ability to give it a bit more than (a highly effective) specialist role. |

Inggroth
Fremen Sietch DarkSide.
34
|
Posted - 2013.10.04 12:18:00 -
[809] - Quote
I cba reading 40 pages, but i just had a closer look at the Stratios.
So basically its an Ishtar with CovOps cloak, bonus to scanning, and more drone bay.
[Stratios, why fly anything else?] Nanofiber Internal Structure II Nanofiber Internal Structure II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Shadow Serpentis Warp Disruptor Federation Navy Stasis Webifier Large Shield Extender II Large Shield Extender II
Covert Ops Cloaking Device II [empty high slot] [empty high slot] [empty high slot]
Medium Anti-EM Screen Reinforcer II Medium Core Defense Field Extender I
Garde II x5 Bouncer II x5 Curatot II x5 Warrior II x10 Hammerhead II x5 Hornet EC-300 x5
(utility slots and drones to taste)
wow, thats pretty bad 
If this goes live, i'll obviously jump on the FoTM train, but its not how proper balancing looks like. |

Omnathious Deninard
Novis Initiis
1634
|
Posted - 2013.10.04 12:18:00 -
[810] - Quote
epicurus ataraxia wrote:Samara Anninen wrote:epicurus ataraxia wrote:And with only 2 highs cyno becomes harder without making choices. Helios (Gallente CovOps), AFAIR, has only two highs too, so it's still out of luck (except combat probe launcher, as you propose) You are correct, Possibly we should not be using the covert ops ships as a reason to cripple the new asteros, If i remember correctly these are still to have their rebalance, and individuality and upgrades if required can be added then. The only real reason covert ops ships are used for relic and data sites is: there is nothing else out there that does the job of the asteros and an additional isk making ability to give it a bit more than (a highly effective) specialist role. I don't think either of these ships should be able to fit a Covert Cyno. Just saying. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Kane Fenris
NWP
78
|
Posted - 2013.10.04 12:19:00 -
[811] - Quote
Goldensaver wrote:Kane Fenris wrote:CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need
plz dont force us to use lasers.... as a pilot who has every race but amar skilled (ships and weapons) and enjoys exploration this sucks cause i have to train both cruisers 5 and med weapons 5 just to use those awesome ships... if i could use any turret weapon on them it would be way better I see nothing forcing the use of lasers, despite my personal thought that perhaps they should force it. The cap use bonus simply permits you to better choose which kind of gun you would prefer to use based of the merits of each gun, rather than outright dismissing lasers because of their immense cap drain. Of course, personally I do believe there should be a huge incentive to use lasers, such as 2 turret hardpoints and a 100% damage bonus to lasers. This is an Amarr/Gallente pirate faction ship, and if you can't be bothered to train for that, I don't see why you should get to complain you can't fly the ship. Of course in fairness to the Gallente side since drones are a weapon system for both races, perhaps it should have 2 role bonuses, one being 100% bonus to Laser damage, 100% bonus to Hybrid damage, 2 turret hardpoints. But I'm biased, so I just want a laser bonus.
if it was truely a galente amarr hybrid faction i would see it the same way but its a factio desingend to do stuff that all people enjoy so it should be open to pilots of all factions thus id even would like to see it that you can use say :
amar/caldari skill for the 4% resistances and galente/minmatar skill for drone bonuses
cause i belive good exploration ships shouldnt be naturally better avalible to new pilots that already have skilled amarr or galente
this is why i see the bonus on energy weapons as some kind of unatural bonus cause fixing a drawback on lasers makes em more desirable on a ship which has no launcher slots cause in most long range pve cases beams will now be the weapon of choice |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 12:26:00 -
[812] - Quote
Inggroth wrote:I cba reading 40 pages, but i just had a closer look at the Stratios.
So basically its an Ishtar with CovOps cloak, bonus to scanning, and more drone bay.
[Stratios, why fly anything else?] Nanofiber Internal Structure II Nanofiber Internal Structure II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Shadow Serpentis Warp Disruptor Federation Navy Stasis Webifier Large Shield Extender II Large Shield Extender II
Covert Ops Cloaking Device II [empty high slot] [empty high slot] [empty high slot]
Medium Anti-EM Screen Reinforcer II Medium Core Defense Field Extender I
Garde II x5 Bouncer II x5 Curatot II x5 Warrior II x10 Hammerhead II x5 Hornet EC-300 x5
(utility slots and drones to taste)
If this goes live, i'll obviously jump on the FoTM train, but its not how proper balancing looks like.
..?? I believe the bonuses and resistances and specification of the ishtar might also have more than a marginal effect? The stratios is More like a mid point/hybrid of the vexor and navy vexor? Big drone bay is more of an exploration feature, sure you could fill it with drones, but as for sending wave after wave out, abandoning damaged drones,it can get somewhat expensive and good luck doing that in combat with the current interface.drone bay size should really not unbalance things. |

Igor Nappi
Federal Defense Union Gallente Federation
7
|
Posted - 2013.10.04 12:30:00 -
[813] - Quote
I spent few minutes in EFT with the ships and I think they are looking good. The EWAR options provided with the good amount of midslots is what I especially like. I tried to keep the pimp reasonable and cost effective, plenty of room for moar shiny stuff. Stats all V.
[Astero, Cookie lowsec] Damage Control II Energized Adaptive Nano Membrane II Centii A-Type Small Armor Repairer Drone Damage Amplifier II
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Covert Ops Cloaking Device II Small Diminishing Power System Drain I
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I Small Anti-Explosive Pump I
Hobgoblin II x5 Warrior II x5 Hornet EC-300 x5
122 (Hobs) / 99 (Warriors) DPS 5315 EHP, 98/124 DPS repped (omnidamage) 1006 m/s, 2,6 sec propless align
SAAR or SAAR + 200mm plate could be options for the tank. Lowish DPS but should still have a fairly good engagement profile for a frig.
[Stratios, Cookie] Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Sisters Core Probe Launcher, Sisters Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Diminishing Power System Drain I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
584 (Ogres) / 475 (Berserkers) DPS 61832 uniform EHP (68686 with T2 rigs) 1298 / 497 m/s, 5,3 sec propless align 1m54s cap life, with everything except MWD on (without nosferatu)
Not a DPS monster (lol at the webless shield, neutron + oh Void fits in the thread), but has dual med neuts, small NOS (medium is doable with a bit of implant love), dual prop, covops cloak, probe launcher (for ganking sig runners). close to unlimited drone bay, and 3 med slots and spare CPU (this config 469/500) for whatever EWAR you like. Not bad at all. Should work solo or as a scout for a small gang.
Honestly, who cares about PVE fits. PVP is what these will (and IMO should) be used for. Also, any laser bonus on the Stratios will be rather useless (both for PVE and PVP), please consider substituting it for something else. |

Endo Saissore
The Scope Gallente Federation
35
|
Posted - 2013.10.04 12:44:00 -
[814] - Quote
Inggroth wrote:I cba reading 40 pages, but i just had a closer look at the Stratios. Dont know if anyone noticed, but the Ishtar is rather strong currently. And the Stratios is basically an Ishtar with CovOps cloak, bonus to scanning, and more drone bay. [Stratios, why fly anything else?] Nanofiber Internal Structure II Nanofiber Internal Structure II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Experimental 10MN Microwarpdrive I Shadow Serpentis Warp Disruptor Federation Navy Stasis Webifier Large Shield Extender II Large Shield Extender II Covert Ops Cloaking Device II [empty high slot] [empty high slot] [empty high slot] Medium Anti-EM Screen Reinforcer II Medium Core Defense Field Extender I Garde II x5 Bouncer II x5 Curatot II x5 Warrior II x10 Hammerhead II x5 Hornet EC-300 x5 (utility slots and drones to taste) wow, thats pretty bad  If this goes live, i'll obviously jump on the FoTM train, but its not how proper balancing looks like.
This is a bad fit and should not be considered. First off you have very low ehp for a faction cruiser. If someone has a scram, which most do, you'll have no protection against damage.
Secondly the Stratios gets no bonuses towards drone tracking. The only reason Dominix and Ishtars have become popular recently is because they received a buff towards tracking. Without that bonus its very hard to actually apply heavy drone DPS. Without dual webs you can't use sentries. |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
24
|
Posted - 2013.10.04 12:45:00 -
[815] - Quote
I like the new ships. However, I have some questions in my mind.
1- After these ships are released, because of their multi-role hulls, won't t1/t2 scout ships become obsolete? I will gladly switch my cheetah to one of these, because of their better firepower, probe support, tanking ability and "extremely high agility" Let's not forget that if you get busted by a regular frig during an hacking attempt within a t1/t2 scout ship, you're 90% dead.
2- Since "extreme high agility" is a concern of the design, why it is an armor tanked ship? I don't say that everyone will throw 1600/800/400mm plates on it, but hey, if you can max out ehp, these will become also a nice bait ships. Moreover, people will fit tank on these ships in order to prevent immediate destruction when running exploration sites, so "agility" part of this ship will be crippled.
3- I forgot this when I was writing second :s |

Omnathious Deninard
Novis Initiis
1634
|
Posted - 2013.10.04 12:46:00 -
[816] - Quote
After sleeping on it again, and trying some more fits. The conclusion that I believe will be best for PvE and being able to defend your self and sneak attack PvP is to still go down to 4 high slots, reduce the turret hardpoints to 2, remove 25 bandwidth. this puts a good armor tank in a decent spot still DPS wise and keeps the lol shield gank setups to a reasonable DPS as well.
So the Stratios highlights would look like
4/5/6 2 turret hardopints +10% drone damage and hp bonus per level +4% armor resistance bonus per level +37.5% scanner probe bonus +5 Virus strength 100mpbs 500m3 drone bay Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 12:51:00 -
[817] - Quote
Omnathious Deninard wrote:After sleeping on it again, and trying some more fits. The conclusion that I believe will be best for PvE and being able to defend your self and sneak attack PvP is to still go down to 4 high slots, reduce the turret hardpoints to 2, remove 25 bandwidth. this puts a good armor tank in a decent spot still DPS wise and keeps the lol shield gank setups to a reasonable DPS as well.
So the Stratios highlights would look like
4/5/6 2 turret hardopints +10% drone damage and hp bonus per level +4% armor resistance bonus per level +37.5% scanner probe bonus +5 Virus strength 100mpbs 500m3 drone bay
Why are people mindlessly copying +5 virus strength???? It needs + 10 please think about more than dps when posting. you will kill these ships before they are even born. ONLY EXPLORERS WITH ALL SKILLS IN EXPLORING WILL TAKE THESE OUT OF HISEC WITH 5% |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 12:52:00 -
[818] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:After sleeping on it again, and trying some more fits. The conclusion that I believe will be best for PvE and being able to defend your self and sneak attack PvP is to still go down to 4 high slots, reduce the turret hardpoints to 2, remove 25 bandwidth. this puts a good armor tank in a decent spot still DPS wise and keeps the lol shield gank setups to a reasonable DPS as well.
So the Stratios highlights would look like
4/5/6 2 turret hardopints +10% drone damage and hp bonus per level +4% armor resistance bonus per level +37.5% scanner probe bonus +5 Virus strength 100mpbs 500m3 drone bay Why are people mindlessly copying +5 virus strength???? It needs + 10 please think about more than dps when posting. you will kill these ships before they are even born. ONLY EXPLORERS WITH ALL SKILLS AT V IN EXPLORING AND T2 ANALYSERS WILL TAKE THESE OUT OF HISEC WITH 5%
|

Endo Saissore
The Scope Gallente Federation
36
|
Posted - 2013.10.04 12:54:00 -
[819] - Quote
Igor Nappi wrote:I spent few minutes in EFT with the ships and I think they are looking good. The EWAR options provided with the good amount of midslots is what I especially like. I tried to keep the pimp reasonable and cost effective, plenty of room for moar shiny stuff. Stats all V, based on Namamai's files. .
[Astero, Cookie lowsec] Damage Control II Energized Adaptive Nano Membrane II Centii A-Type Small Armor Repairer Drone Damage Amplifier II
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Covert Ops Cloaking Device II Small Diminishing Power System Drain I
Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I Small Anti-Explosive Pump I
Hobgoblin II x5 Warrior II x5 Hornet EC-300 x5
122 (Hobs) / 99 (Warriors) DPS 5315 EHP, 98/124 DPS repped (omnidamage) 1006 m/s, 2,6 sec propless align
SAAR or SAAR + 200mm plate could be options for the tank. Lowish DPS but should still have a fairly good engagement profile for a frig.
[Stratios, Cookie] Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Sisters Core Probe Launcher, Sisters Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Diminishing Power System Drain I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
584 (Ogres) / 475 (Berserkers) DPS 61832 uniform EHP (68686 with T2 rigs) 1298 / 497 m/s, 5,3 sec propless align
Not a DPS monster (lol at the webless shield, neutron + oh Void fits in the thread), but has dual med neuts, small NOS (medium is doable with a bit of implant love), dual prop, covops cloak, probe launcher (for ganking sig runners). close to unlimited drone bay, and 3 med slots and spare CPU (this config 469/500) for whatever EWAR you like. Not bad at all. Should work solo or as a scout for a small gang.
Honestly, who cares about PVE fits. PVP is what these will (and IMO should) be used for. Also, any laser bonus on the Stratios will be rather useless (both for PVE and PVP), please consider substituting it for something else.
This is a real world applicable fit. Webs to apply damage, respectable tank. Personally I'd rather guns in the highs but that's a personally choice. Even with blasters in the highs I'd hit 650 DPS tops?
Please stop posting gank fits. Its not realistic. The catalyst can easily hit 500-600 dps with the right implants. Yet you rarely see them unless they're ganking miners |

Bouh Revetoile
TIPIAKS
358
|
Posted - 2013.10.04 12:55:00 -
[820] - Quote
About the Stratios : 850dps look good on paper, but any blaster or drone navy cruiser and above does this. Navy Vexor, Navy Exequror, Ishtar and I guess the Deimos too ; not to mention pirate cruisers and combat BC which will eat it for breakfast. And all of these ships will have at least a comparable tank than the Stratios, if not better.
So the only things the Stratios will gank will be *lone* T1 cruisers... I'm fine with that. On top of that, the godly 850 dps fit of doom is a brawler fit, which mean that you are very vulnerable ennemy renforcement. Compare it even to a Talos would you ? A Talos is faster, and have comparable but *applyable* dps, tested on field, and considering Ogres, it also have more range than a Stratios. It have less buffer, but it's a real kiting ship at least. Plate it, and you'll have same tank, more speed and still the same dps, but you'll have easier time applying it... And yet, the Talos cost a fraction of the price of this Stratios.
Mens, this is 2013 : Tiericide came by and the ships are not in their 2011 state anymore. All navy cruisers are powerhouse for example and all the Stratios have over them is its cloak, and it will cost you a fair price.
So the only problem is the mostly psychological factor of the cloak. Why only psychological ? Because you wont gank anything more than with a cloaky T3 or even a recon cruiser, because the ship only traded tank for dps compared to them. And for nullsec, the ship is way too fragile to be cost effective.
The only place it might shine in is with covert cyno gang, otherwise it's not anywhere close to be cost effective.
So yes, the lone pvper will be able to pick its fights : T1 cruisers. Brawlers need to be avoided and kiters should be able to flee before you tackle them (5s timer + lock time, most cruiser can flee in this time). You'll be able to gank pve bears not paying attention (again, 5s timer). And that's it.
For me it's cool, and we reached the limit a cloaky cruiser can have, but all things condsidered, it's not more powerful than any other pirate ship (damn, a Machariel is faster, and for this price, you can have a navy hurricane with the same speed) |
|

Sir Mattsimus
Chaotic Tranquility Casoff
3
|
Posted - 2013.10.04 12:56:00 -
[821] - Quote
I truly hope a CCP dev sees this post.
There are two things I love to do in Eve more than anything else. Probe down sites to hack/analyze and probe down ships so that I or my alliance mates might try to destroy them. I like probing and exploring very very much and recent changes to launching and arranging probes along with the changes to the hacking/archeology sites have improved my experience immensely.
I prefer to explore in nullsec because it is the most exciting/dangerous frontier, yields the best loot and there are so many nullsec systems to see. The only reason I would explore in lowsec is to find gas sites and the only reason I ever explored in highsec were because my skills weren't yet maxed and I was still timid about the dangers of leaving highsec space. But even with maxed hacking/archeology skills, using a covert ops frigate fit with memetic algorithm bank and emission scope analyzer rigs and with tech 2 analyzer and hacking modules the hacking minigames in nullsec sites can be viciously difficult.
+5 virus strength?
I will never use these ships for exploration.
Without probe launcher fitting bonuses, using an expanded probe launcher seems barely viable on the Stratios. So I don't think I will use the Stratios for helping my gang find people either. Especially when the covert ops frigate is so much less expensive and has a higher scanning strength.
When I saw that SOE ships were going to be introduced I was overjoyed. As someone who spends most of his time in New Eden launching probes and finding what is hidden, to hear that the faction that makes the best probes, probe launchers and probing implants were getting their very own ships made me so very excited and hopeful. I had hoped to perhaps find a cruiser that was a middle ground between the covert ops frigate and strategic cruiser with emergent locus analyzer and covert reconfiguration subsystems.
Seeing these probe and hacking specs leaves me so very very disappointed.
GÇ£What we're shooting for is ships that are themed around exploration...GÇ¥
If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels. I consider myself to be an avid explorer but I will never buy these ships. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 12:59:00 -
[822] - Quote
Sir Mattsimus wrote:I truly hope a CCP dev sees this post.
There are two things I love to do in Eve more than anything else. Probe down sites to hack/analyze and probe down ships so that I or my alliance mates might try to destroy them. I like probing and exploring very very much and recent changes to launching and arranging probes along with the changes to the hacking/archeology sites have improved my experience immensely.
I prefer to explore in nullsec because it is the most exciting/dangerous frontier, yields the best loot and there are so many nullsec systems to see. The only reason I would explore in lowsec is to find gas sites and the only reason I ever explored in highsec were because my skills weren't yet maxed and I was still timid about the dangers of leaving highsec space. But even with maxed hacking/archeology skills, using a covert ops frigate fit with memetic algorithm bank and emission scope analyzer rigs and with tech 2 analyzer and hacking modules the hacking minigames in nullsec sites can be viciously difficult.
+5 virus strength?
I will never use these ships for exploration.
Without probe launcher fitting bonuses, using an expanded probe launcher seems barely viable on the Stratios. So I don't think I will use the Stratios for helping my gang find people either. Especially when the covert ops frigate is so much less expensive and has a higher scanning strength.
When I saw that SOE ships were going to be introduced I was overjoyed. As someone who spends most of his time in New Eden launching probes and finding what is hidden, to hear that the faction that makes the best probes, probe launchers and probing implants were getting their very own ships made me so very excited and hopeful. I had hoped to perhaps find a cruiser that was a middle ground between the covert ops frigate and strategic cruiser with emergent locus analyzer and covert reconfiguration subsystems.
Seeing these probe and hacking specs leaves me so very very disappointed.
GÇ£What we're shooting for is ships that are themed around exploration...GÇ¥
If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels. I consider myself to be an avid explorer but I will never buy these ships.
Thank you! 100% true, please CCP RISE listen to this man! |

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 13:03:00 -
[823] - Quote
I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Bouh Revetoile
TIPIAKS
358
|
Posted - 2013.10.04 13:04:00 -
[824] - Quote
epicurus ataraxia wrote:Sir Mattsimus wrote:If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels. I consider myself to be an avid explorer but I will never buy these ships. Thank you! 100% true, please CCP RISE listen to this man!
The ship is not supposed to make covops completely obsolete... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 13:05:00 -
[825] - Quote
Omnathious Deninard wrote:I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence. An exploration ship with 5% virus strength is as much use in lowsec as a combat battleship with no turret and 10mb drone bandwidth. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 13:06:00 -
[826] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:Sir Mattsimus wrote:If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels. I consider myself to be an avid explorer but I will never buy these ships. Thank you! 100% true, please CCP RISE listen to this man! The ship is not supposed to make covops completely obsolete...
Why not? They have not had their rebance yet.
|

Sir Mattsimus
Chaotic Tranquility Casoff
6
|
Posted - 2013.10.04 13:07:00 -
[827] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:Sir Mattsimus wrote:If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels. I consider myself to be an avid explorer but I will never buy these ships. Thank you! 100% true, please CCP RISE listen to this man! The ship is not supposed to make covops completely obsolete...
But what ARE they meant to do? Because I'm an explorer and I won't be exploring in them. |

Shamus Pollard
Frankenmouse Inc Frankenmouse
0
|
Posted - 2013.10.04 13:14:00 -
[828] - Quote
These new ships are pretty awesome for exploration im really excited about the cruiser for the ability to run low sites, although it is a bit odd the way there are no launcher slots I'd be good to have at least two because most covert ops pilots (who'd be using them the most) are trained in launchers but only about a quarter of them trained for energy turrets if that. And it would expand the options for fits cause its a non faction ship that has few high slot fits which is slightly boring. |

Bouh Revetoile
TIPIAKS
358
|
Posted - 2013.10.04 13:17:00 -
[829] - Quote
Sir Mattsimus wrote:But what ARE they meant to do? Because I'm an explorer and I won't be exploring in them. Combat sites.
The virus bonus is here in case you want to fill your cargo with a juicy data/relic site you could encounter.
Or to clear the site you stole from someone you just killed.
And CCP said this feature (hacking) might be extended in the future beyond exploration.
And as an all-in-one ship, you are supposed not be as effective as specialized ships. It would be OP to be the best explration ship AND be the mightest of them all at the same time. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
33
|
Posted - 2013.10.04 13:31:00 -
[830] - Quote
Sir Mattsimus wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Sir Mattsimus wrote:If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels. I consider myself to be an avid explorer but I will never buy these ships. Thank you! 100% true, please CCP RISE listen to this man! The ship is not supposed to make covops completely obsolete... But what ARE they meant to do? Because I'm an explorer and I won't be exploring in them.
I too was extremely excited, at last SOE Ships, but no just another disappointment. When the gnosis came out it was described as exactly what we needed, but instead it was totally useless for it's role no virus bonus? What was that about, apart from combat or comedy fits they stay in hisec or in bubblewrap in someones hangar.
We explorers are not shouty, we get drowned out by the combat and gank fit pilots and those who do not want to see change, covert ops ships can just about do an exploration role but it was just tacked on as an afterthought, these ships have the potential to be great! But........ If they do not have real exploration bonuses, we will see more ships in eve just as unloved as the prettyest ship in existance, but absolutely useless.
We need virus strength, not in hisec but in the wild dangerous reaches of eve, in nullsec far from bases, in wormholes, and in places where people fear to tread unless in a fleet.
Give us our 10% at least in virus strength no hell give us 20 because for those who do not do the difficuilt places it is really really hard!
We believe you do mean it when you talk about exploration CCP Rise, but we get drowned out by all the noise.
If we step on covert ops toes, so be it, useless exploration ship anyway, buff it to do it's primary role of being a covert ops ship if need be you do not make your second child ugly because the first will be jealous. |
|

thoth rothschild
Aliastra Gallente Federation
75
|
Posted - 2013.10.04 13:43:00 -
[831] - Quote
You are aware that the Stratios is replacing the ishtar entirely and make some other gallente drone boats look mediocre. |

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 13:45:00 -
[832] - Quote
thoth rothschild wrote:You are aware that the Stratios is replacing the ishtar entirely and make some other gallente drone boats look mediocre. Nexor is a better sentry sniper than this ship It only replaces the Ishtar as a exploration fit ship, not really a loss there. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
35
|
Posted - 2013.10.04 13:45:00 -
[833] - Quote
thoth rothschild wrote:You are aware that the Stratios is replacing the ishtar entirely and make some other gallente drone boats look mediocre. No it isn't
Look up the specs, bonuses, resists on the ishtar.
Ishtar would massacre this. This would massacre a vexor. Wheres your issue. |

thoth rothschild
Aliastra Gallente Federation
75
|
Posted - 2013.10.04 13:50:00 -
[834] - Quote
My issue is cloak + armor resists with drone bonus and double armor / hull/shield than ishtar |

Trii Seo
Sabotage Incorporated Executive Outcomes
180
|
Posted - 2013.10.04 13:51:00 -
[835] - Quote
The main thing about gank fits (Lol void shield) is the fact that they wouldn't be useful in a real-world scenario...
...unless the gankfit itself was a cloaky ship capable of sneaking up on you, decloaking right up in your business and unloading its overheated void into your grill.
Oh wait. It is said ship.
I agree that putting Ogres on it is laughable since they won't really hit anything but a Battleship and just project paper DPS. That said I bet a flight of hammers with neutrons up won't be too shabby either.
But I digress. The Stratios is 100% fine! I'm sure noone sane in this world will try a shield tanked, nano dda/magstab neutron Stratios. I'm sure that person will give its prey time to run away before melting it down with blasters. I'm also sure piles of victims won't clog the forums crying for a nerf.
The scary thing is that the people saying "nerf" in this thread are the same people who'd break the hell out of that ship if it were to be released in its current form.
We're not saying Stratios, on its own, is imbalanced. It's perfectly okay to have a cruiser of this firepower on the board. It's the fact that it's a covert one that gives it insane potential for imbalance. It's the fact that on the go you're likely to dictate the engagement range and sometimes have the advantage of surprising your opponent.
Of course, it won't dictate range well vs say, a Vagabond. Or a Cynabal, that will kite it out of blaster range and pepper with ACs to death. That's why said pilot will not engage a boat like this - due to the fact that the ship has a covert cloak it can avoid a fight it doesn't want to pick. Never underestimate the power of a cloaking device. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

thoth rothschild
Aliastra Gallente Federation
75
|
Posted - 2013.10.04 13:54:00 -
[836] - Quote
what makes me scared is the part of black ops + stratios roaming gang :) |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
562
|
Posted - 2013.10.04 13:59:00 -
[837] - Quote
Bouh Revetoile wrote:About the Stratios : 850dps look good on paper, but any blaster or drone navy cruiser and above does this. Navy Vexor, Navy Exequror, Ishtar and I guess the Deimos too ; not to mention pirate cruisers and combat BC which will eat it for breakfast. And all of these ships will have at least a comparable tank than the Stratios, if not better.
So the only things the Stratios will gank will be *lone* T1 cruisers... I'm fine with that. On top of that, the godly 850 dps fit of doom is a brawler fit, which mean that you are very vulnerable ennemy renforcement. Compare it even to a Talos would you ? A Talos is faster, and have comparable but *applyable* dps, tested on field, and considering Ogres, it also have more range than a Stratios. It have less buffer, but it's a real kiting ship at least. Plate it, and you'll have same tank, more speed and still the same dps, but you'll have easier time applying it... And yet, the Talos cost a fraction of the price of this Stratios.
Mens, this is 2013 : Tiericide came by and the ships are not in their 2011 state anymore. All navy cruisers are powerhouse for example and all the Stratios have over them is its cloak, and it will cost you a fair price.
So the only problem is the mostly psychological factor of the cloak. Why only psychological ? Because you wont gank anything more than with a cloaky T3 or even a recon cruiser, because the ship only traded tank for dps compared to them. And for nullsec, the ship is way too fragile to be cost effective.
The only place it might shine in is with covert cyno gang, otherwise it's not anywhere close to be cost effective.
So yes, the lone pvper will be able to pick its fights : T1 cruisers. Brawlers need to be avoided and kiters should be able to flee before you tackle them (5s timer + lock time, most cruiser can flee in this time). You'll be able to gank pve bears not paying attention (again, 5s timer). And that's it.
For me it's cool, and we reached the limit a cloaky cruiser can have, but all things condsidered, it's not more powerful than any other pirate ship (damn, a Machariel is faster, and for this price, you can have a navy hurricane with the same speed) this.
|

Bouh Revetoile
TIPIAKS
361
|
Posted - 2013.10.04 14:00:00 -
[838] - Quote
Trii Seo wrote:We're not saying Stratios, on its own, is imbalanced. It's perfectly okay to have a cruiser of this firepower on the board. It's the fact that it's a covert one that gives it insane potential for imbalance. It's the fact that on the go you're likely to dictate the engagement range and sometimes have the advantage of surprising your opponent.
Of course, it won't dictate range well vs say, a Vagabond. Or a Cynabal, that will kite it out of blaster range and pepper with ACs to death. That's why said pilot will not engage a boat like this - due to the fact that the ship has a covert cloak it can avoid a fight it doesn't want to pick. Never underestimate the power of a cloaking device. The cloak have a targeting delay. 5 seconds don't look that much, but it is in fact : your ennemy will either have the speed to flee, or worse to get in its own range or he will probably be able to fight back and you certainly don't want that.
The only ship you can reliably fight are T1 cruisers, and even them can be dangerous if you're not cautious enough. Problem is, most of them will be able to warp out before you can lock them. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
37
|
Posted - 2013.10.04 14:01:00 -
[839] - Quote
I have absolutely no problem with balancing the firepower on these ships to prevent them being overpowered. I have a massive issue where explorers are getting drowned out by all the noise when the elephant in the room is that these are being nerfed out of existance as explorers.
For those who say lol 5% virus strength is enough, hey 50 dps is enough in the starter missions.try either in null.really actually try it they ain't even nearly the same. With that you would die outside of hisec and I would not bother exploring there as most of the cans would blow up in my face..
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
562
|
Posted - 2013.10.04 14:03:00 -
[840] - Quote
Without Ogres, the ship gets mediocre DPS with Hammerheads. The whole point of the ship IS to be able to sneak up and bank. A 400 DPS cruiser with a cloak is fine with me, and 800 DPS with Ogres is just fine too, as that damage can only be applied to stationary ships in reality. The ship is fine. EFT DPS is not real DPS, and the people that nano shield tank, expecting their blasters and Ogres to kill the hostile before the 10 second lock delay is up, will be very disappointed.
|
|

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 14:03:00 -
[841] - Quote
The biggest, and I don't use that term lightly, the BIGGEST problem people have with this ship it the covert ops cloaking device. But most of the time that amounts to any ship that can cloak. before this people cried about cloaky T3 were OP, not because they of the DPS or Tank, but the cloak. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sir Mattsimus
Chaotic Tranquility Casoff
6
|
Posted - 2013.10.04 14:03:00 -
[842] - Quote
Bouh Revetoile wrote:Sir Mattsimus wrote:But what ARE they meant to do? Because I'm an explorer and I won't be exploring in them. Combat sites. The virus bonus is here in case you want to fill your cargo with a juicy data/relic site you could encounter. Or to clear the site you stole from someone you just killed. And CCP said this feature (hacking) might be extended in the future beyond exploration. And as an all-in-one ship, you are supposed not be as effective as specialized ships. It would be OP to be the best explration ship AND be the mightest of them all at the same time.
Combat sites? And hacking/archeology in lowsec GÇ£just in caseGÇ¥? That's all?
Disappointing.
Very disappointing.
The best compromise that I can think of for not rendering the covert ops frigate completely obsolete is this: Give the Astero +10 virus strength. Give the Stratios probe launcher fitting bonuses.
In this way the Astero will be optimal at running hacking/archeology sites and the Stratios will be optimal for using combat probes. But only the covert ops frigate will be optimal for both, not mention it's superior scanning strength. And so it will still have a place.
But if these ships are to be released as they are... Then I will continue to probe and explore. With my SOE probe launcher. And my SOE probes. And MAYBE EVEN my SOE low grade Virtue implants.
But you will NEVER see me in an SOE ship.
Does that seem right to any of you? It seems terribly wrong to me. |

Trii Seo
Sabotage Incorporated Executive Outcomes
180
|
Posted - 2013.10.04 14:07:00 -
[843] - Quote
It's actually 6 seconds delay without cloaking 5 and it's actually often still enough to catch people. Even frigs, yes.
Truth is, most people panic when they see something decloak up in their grill. Server counts mercilessly in 1s ticks and escape isn't that certain - you need to pick a spot to warp to, click buttons and have 6-8s to do it before you're his.
Or to burst your MWD and try to pull range, but it is going to follow at least for a short few seconds before your advantage fully kicks in.
Of course, some are prepared for what's coming and are able to pick a warp-to, align out and go into warp before your combined delay + lock + scram delay (up to 1s depending on ticks) hits.
The 5s delay is crippling in every theory, yet many still die to cynoing recons and cloaky T3s, which share the same penalty.... Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Quinn Corvez
Probe Patrol Polarized.
95
|
Posted - 2013.10.04 14:08:00 -
[844] - Quote
Omnathious Deninard wrote:I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence.
I don't think people are "freaking out" but a lot of people reasonably conclude that an exploration ship should be good at exploring... |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
562
|
Posted - 2013.10.04 14:09:00 -
[845] - Quote
Omnathious Deninard wrote:The biggest, and I don't use that term lightly, the BIGGEST problem people have with this ship it the covert ops cloaking device. But most of the time that amounts to any ship that can cloak. before this people cried about cloaky T3 were OP, not because they of the DPS or Tank, but the cloak. Its mainly from the gate camping nullbears that think skilled PvP is surrounding a small gang with a blob of 120 ships. This lowers the effectiveness of the nullbears and enables the potential for guerilla attacks in their DED-farming sov systems so now these scared bears are speaking out against a ship that has potential to actually put them in risk. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
37
|
Posted - 2013.10.04 14:09:00 -
[846] - Quote
Sir Mattsimus wrote:Bouh Revetoile wrote:Sir Mattsimus wrote:But what ARE they meant to do? Because I'm an explorer and I won't be exploring in them. Combat sites. The virus bonus is here in case you want to fill your cargo with a juicy data/relic site you could encounter. Or to clear the site you stole from someone you just killed. And CCP said this feature (hacking) might be extended in the future beyond exploration. And as an all-in-one ship, you are supposed not be as effective as specialized ships. It would be OP to be the best explration ship AND be the mightest of them all at the same time. Combat sites? And hacking/archeology in lowsec GÇ£just in caseGÇ¥? That's all? Disappointing.Very disappointing.The best compromise that I can think of for not rendering the covert ops frigate completely obsolete is this: Give the Astero +10 virus strength. Give the Stratios probe launcher fitting bonuses. In this way the Astero will be optimal at running hacking/archeology sites and the Stratios will be optimal for using combat probes. But only the covert ops frigate will be optimal for both, not mention it's superior scanning strength. And so it will still have a place. But if these ships are to be released as they are... Then I will continue to probe and explore. With my SOE probe launcher. And my SOE probes. And MAYBE EVEN my SOE low grade Virtue implants. But you will NEVER see me in an SOE ship.Does that seem right to any of you? It seems terribly wrong to me. Totally agree with your sentiments but the stratios should not be crippled just to make the covert ops owners happy, these are due their rebalancing, and they can gain whatever is needed then. The stratios can excell in wormhole sites, does it seem right that it cannot open the cans?
Let the people who are concerned have the dps balance, we can gain extra drone damage resistance, so we can still do the pve. Truly neither of these ships should carry combat probe launchers.that is not an exploration role. |

Bouh Revetoile
TIPIAKS
361
|
Posted - 2013.10.04 14:12:00 -
[847] - Quote
Trii Seo wrote:It's actually 6 seconds delay without cloaking 5 and it's actually often still enough to catch people. Even frigs, yes.
Truth is, most people panic when they see something decloak up in their grill. Server counts mercilessly in 1s ticks and escape isn't that certain - you need to pick a spot to warp to, click buttons and have 6-8s to do it before you're his.
Or to burst your MWD and try to pull range, but it is going to follow at least for a short few seconds before your advantage fully kicks in.
Of course, some are prepared for what's coming and are able to pick a warp-to, align out and go into warp before your combined delay + lock + scram delay (up to 1s depending on ticks) hits.
The 5s delay is crippling in every theory, yet many still die to cynoing recons and cloaky T3s, which share the same penalty.... People die to velators, yet velators are hardly OP...
Stupidity and badness should never ever be balancing factors. |

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 14:14:00 -
[848] - Quote
Quinn Corvez wrote:Omnathious Deninard wrote:I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence. I don't think people are "freaking out" but a lot of people reasonably conclude that an exploration ship should be good at exploring... So many are complaining that the ship is worthless at hacking without a +10 bonus, and it is not.
Also, exploration includes combat sites that are scanned down as well, so in reality this ship is the epitome of exploration. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Trii Seo
Sabotage Incorporated Executive Outcomes
180
|
Posted - 2013.10.04 14:15:00 -
[849] - Quote
Nyancat Audeles wrote:Omnathious Deninard wrote:The biggest, and I don't use that term lightly, the BIGGEST problem people have with this ship it the covert ops cloaking device. But most of the time that amounts to any ship that can cloak. before this people cried about cloaky T3 were OP, not because they of the DPS or Tank, but the cloak. Its mainly from the gate camping nullbears that think skilled PvP is surrounding a small gang with a blob of 120 ships. This lowers the effectiveness of the nullbears and enables the potential for guerilla attacks in their DED-farming sov systems so now these scared bears are speaking out against a ship that has potential to actually put them in risk.
What would be a day without glorious mudslinging and calling people nullbears. Heheh, gotta love EVE-O. Those ships actually exist, are called Covert/Nullified T3s and they've been recently buffed to use covert cynos. Before that it was recons, and overall it's blops gangs.
And I don't really see any hisec scrubs conducting guerilla attacks on anom-rich DED systems. It's mostly done by other null groups.
All in all, judging from a lack of Dev input those things may just hit TQ more or less unaltered. And then there will be a torrent of "remove Stratios from the premises" threads all over the forums.
As for fearing Stratios/Asteros blackops gangs? That would not exactly be an unjustified fear...
...to put it mildly. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
37
|
Posted - 2013.10.04 14:16:00 -
[850] - Quote
Omnathious Deninard wrote:Quinn Corvez wrote:Omnathious Deninard wrote:I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence. I don't think people are "freaking out" but a lot of people reasonably conclude that an exploration ship should be good at exploring... So many are complaining that the ship is worthless at hacking without a +10 bonus, and it is not. Also, exploration includes combat sites that are scanned down as well, so in reality this ship is the epitome of exploration. We explorers disagree. |
|

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 14:21:00 -
[851] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:Quinn Corvez wrote:Omnathious Deninard wrote:I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence. I don't think people are "freaking out" but a lot of people reasonably conclude that an exploration ship should be good at exploring... So many are complaining that the ship is worthless at hacking without a +10 bonus, and it is not. Also, exploration includes combat sites that are scanned down as well, so in reality this ship is the epitome of exploration. We explorers disagree. I am an explorer, I have used everything form a covert ops frigate to a t3, battle cruisers fit for exploration, cruisers fit for exploration.
My favorite ships to explore in don't have any kind of virus or scanning bonus to them at all, no rigs or implants either and I seem to do just fine.
My T3 only is used for the cloak and interdiction nullifier, I like the emergent locus analyzer for the probe bonus, but the virus strength is just a side effect because I used it long before the virus strength was even a thing. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Trii Seo
Sabotage Incorporated Executive Outcomes
180
|
Posted - 2013.10.04 14:28:00 -
[852] - Quote
There's some merit to a +10 bonus. However, +5 is fine with relevant skills to 5 and T2 modules.
Some minigame boards in 0.0, especially "reds" are an absolute and utter ****. Hey let's stack 3 restoration nodes in a row and buff it up with two dampers for kciks because why not. If you work it out - you most of the time can go through and the core without problems, but there's always those times where you just run into a **** setup.
That said, +10 would be just all-out better than the covops. It's meant to be better than the T1 frigs and it is - it, in theory can defend itself. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
38
|
Posted - 2013.10.04 14:29:00 -
[853] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:Quinn Corvez wrote:Omnathious Deninard wrote:I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence. I don't think people are "freaking out" but a lot of people reasonably conclude that an exploration ship should be good at exploring... So many are complaining that the ship is worthless at hacking without a +10 bonus, and it is not. Also, exploration includes combat sites that are scanned down as well, so in reality this ship is the epitome of exploration. We explorers disagree. I am an explorer, I have used everything form a covert ops frigate to a t3, battle cruisers fit for exploration, cruisers fit for exploration. My favorite ships to explore in don't have any kind of virus or scanning bonus to them at all, no rigs or implants either and I seem to do just fine. My T3 only is used for the cloak and interdiction nullifier, I like the emergent locus analyzer for the probe bonus, but the virus strength is just a side effect because I used it long before the virus strength was even a thing. Ok you are highly experience, highly skilled, and lots of exploration experience,would you bother buying either of these ships for relic and data sites? No thought not, if you wouldn't who else would. How much are you running data and relic sites? Do you bother? Do you care? Or do you have better things to do now with your skills and time. we others are trying to make the best of the exploration theme as it exists, we are having to contend with the issues of the minigame and loot spew whilst trying to stay alive. For the first time there are ships that could do the job they were meant to, why begrudge us that? Do you gain from us not being able to have them?
I am pleased for you that having played for such a long time you have a vast number of things to do. We do not. You will say get over it skill up. Sure Why bother with the soe ships then. |

Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:29:00 -
[854] - Quote
epicurus ataraxia wrote:I have absolutely no problem with balancing the firepower on these ships to prevent them being overpowered. I have a massive issue where explorers are getting drowned out by all the noise when the elephant in the room is that these are being nerfed out of existance as explorers.
For those who say lol 5% virus strength is enough, hey 50 dps is enough in the starter missions.try either in null.really actually try it they ain't even nearly the same. With that you would die outside of hisec and I would not bother exploring there as most of the cans would blow up in my face..
Fact is, PVP is vastly more present and central to even than exploration, therefore you cannot make somethign that breaks PVP completely, specially since broken in PVP usually means much larger disaster than broken in PVE. |

Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:31:00 -
[855] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:I love all the people freaking out over the +5 virus strength, it is plenty enough for most all but the hardest sites in null sec and WH. But why should they spend 12 days to use T2 Analyzers when covert ops gives that to them as a hull bonus, therefore this ship should as well.
Maybe introduce SOE Analyzers for a considerable markup that mimic T2 but only require the appropriate skills to level 1, that way they can ***** they don't have enough coherence. An exploration ship with 5% virus strength is as much use in lowsec as a combat battleship with no turret and 10mb drone bandwidth.
Like for example a raven that already lost his drones? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
38
|
Posted - 2013.10.04 14:31:00 -
[856] - Quote
Kagura Nikon wrote:epicurus ataraxia wrote:I have absolutely no problem with balancing the firepower on these ships to prevent them being overpowered. I have a massive issue where explorers are getting drowned out by all the noise when the elephant in the room is that these are being nerfed out of existance as explorers.
For those who say lol 5% virus strength is enough, hey 50 dps is enough in the starter missions.try either in null.really actually try it they ain't even nearly the same. With that you would die outside of hisec and I would not bother exploring there as most of the cans would blow up in my face..
Fact is, PVP is vastly more present and central to even than exploration, therefore you cannot make somethign that breaks PVP completely, specially since broken in PVP usually means much larger disaster than broken in PVE.
I do not disagree. Please also consider the explorers concerns.
|

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 14:35:00 -
[857] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote: We explorers disagree.
I am an explorer, I have used everything form a covert ops frigate to a t3, battle cruisers fit for exploration, cruisers fit for exploration. My favorite ships to explore in don't have any kind of virus or scanning bonus to them at all, no rigs or implants either and I seem to do just fine. My T3 only is used for the cloak and interdiction nullifier, I like the emergent locus analyzer for the probe bonus, but the virus strength is just a side effect because I used it long before the virus strength was even a thing. Ok you are highly experience, highly skilled, and lots of exploration experience,would you bother buying either of these ships for relic and data sites? No thought not, if you wouldn't who else would. How much are you running data and relic sites? Do you bother? Do you care? Or do you have better things to do now with your skills and time. we others are trying to make the best of the exploration theme as it exists, we are having to contend with the issues of the minigame and loot spew whilst trying to stay alive. For the first time there are ships that could do the job they were meant to, why begrudge us that? Do you gain from us not being able to have them? I am pleased for you that having played for such a long time you have a vast number of things to do. We do not. You will say get over it skill up. Sure Why bother with the soe ships then. I explore on a daily basis, it is what I do in eve. I will love flying this ship, it will be the best in what it does.
Yes I will say to skill up and use t2 analyzers if you want to be able to do the hardest sites, that is just common sense. You wouldn't expect to be able to do harder DED sites with t1 guns and a t1 tank would you? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
38
|
Posted - 2013.10.04 14:41:00 -
[858] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote: We explorers disagree.
I am an explorer, I have used everything form a covert ops frigate to a t3, battle cruisers fit for exploration, cruisers fit for exploration. My favorite ships to explore in don't have any kind of virus or scanning bonus to them at all, no rigs or implants either and I seem to do just fine. My T3 only is used for the cloak and interdiction nullifier, I like the emergent locus analyzer for the probe bonus, but the virus strength is just a side effect because I used it long before the virus strength was even a thing. Ok you are highly experience, highly skilled, and lots of exploration experience,would you bother buying either of these ships for relic and data sites? No thought not, if you wouldn't who else would. How much are you running data and relic sites? Do you bother? Do you care? Or do you have better things to do now with your skills and time. we others are trying to make the best of the exploration theme as it exists, we are having to contend with the issues of the minigame and loot spew whilst trying to stay alive. For the first time there are ships that could do the job they were meant to, why begrudge us that? Do you gain from us not being able to have them? I am pleased for you that having played for such a long time you have a vast number of things to do. We do not. You will say get over it skill up. Sure Why bother with the soe ships then. I explore on a daily basis, it is what I do in eve. I will love flying this ship, it will be the best in what it does. Yes I will say to skill up and use t2 analyzers if you want to be able to do the hardest sites, that is just common sense. You wouldn't expect to be able to do harder DED sites with t1 guns and a t1 tank would you?
We are not looking for a press button win scenario, you know how hard these are, and you know that + 10 virus strength is not going to make all that much difference, t2 analysers and the extra coherence in the last level of training are a greater help.
We want it so it is at least sometimes possible, with +5 it is never possible without great luck. Surely you agree that sometimes possible encourages people to persist and grow?
|

Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:42:00 -
[859] - Quote
epicurus ataraxia wrote:Kagura Nikon wrote:epicurus ataraxia wrote:I have absolutely no problem with balancing the firepower on these ships to prevent them being overpowered. I have a massive issue where explorers are getting drowned out by all the noise when the elephant in the room is that these are being nerfed out of existance as explorers.
For those who say lol 5% virus strength is enough, hey 50 dps is enough in the starter missions.try either in null.really actually try it they ain't even nearly the same. With that you would die outside of hisec and I would not bother exploring there as most of the cans would blow up in my face..
Fact is, PVP is vastly more present and central to even than exploration, therefore you cannot make somethign that breaks PVP completely, specially since broken in PVP usually means much larger disaster than broken in PVE. I do not disagree. Please also consider the explorers concerns.
maybe some drawback that matters more in PVP. Something like weaker Sensor strenght? Or a low scan resolution (making easier to scape from these? ) |

Trii Seo
Sabotage Incorporated Executive Outcomes
180
|
Posted - 2013.10.04 14:43:00 -
[860] - Quote
Things used to be easier with gun exploring. You'd need some firepower and tank to go after those sites and nobody complained, it was a no-brainer: there's rats, need firepower for goods.
Now rats are one and everyone who can get his hump in an Imicus or Heron thinks he's an explorer with warp stabs in lows. Eh, miss the days when Decryptors sold for ten-twenty times today's price.
Now, onto the ships again:
What's supposed to be said was said, I guess and is now up to CCP to consider. +1 high slot for the Astero for the sake of fitting variability and viability and another look at the bonuses/layout for the Stratios. Maybe they'll brainstorm up something more than us a bunch of stubborn burros each tugging the cart his own way can cook up. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 14:47:00 -
[861] - Quote
Kagura Nikon wrote:epicurus ataraxia wrote:Kagura Nikon wrote:epicurus ataraxia wrote:I have absolutely no problem with balancing the firepower on these ships to prevent them being overpowered. I have a massive issue where explorers are getting drowned out by all the noise when the elephant in the room is that these are being nerfed out of existance as explorers.
For those who say lol 5% virus strength is enough, hey 50 dps is enough in the starter missions.try either in null.really actually try it they ain't even nearly the same. With that you would die outside of hisec and I would not bother exploring there as most of the cans would blow up in my face..
Fact is, PVP is vastly more present and central to even than exploration, therefore you cannot make somethign that breaks PVP completely, specially since broken in PVP usually means much larger disaster than broken in PVE. I do not disagree. Please also consider the explorers concerns. maybe some drawback that matters more in PVP. Something like weaker Sensor strenght? Or a low scan resolution (making easier to scape from these? ) Give them the Marauder treatment? That is not a bad idea. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 14:52:00 -
[862] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:epicurus ataraxia wrote:Kagura Nikon wrote:epicurus ataraxia wrote:I have absolutely no problem with balancing the firepower on these ships to prevent them being overpowered. I have a massive issue where explorers are getting drowned out by all the noise when the elephant in the room is that these are being nerfed out of existance as explorers.
For those who say lol 5% virus strength is enough, hey 50 dps is enough in the starter missions.try either in null.really actually try it they ain't even nearly the same. With that you would die outside of hisec and I would not bother exploring there as most of the cans would blow up in my face..
Fact is, PVP is vastly more present and central to even than exploration, therefore you cannot make somethign that breaks PVP completely, specially since broken in PVP usually means much larger disaster than broken in PVE. I do not disagree. Please also consider the explorers concerns. maybe some drawback that matters more in PVP. Something like weaker Sensor strenght? Or a low scan resolution (making easier to scape from these? ) Give them the Marauder treatment? That is not a bad idea.
Does not need to be severe. Just noticeable. Make them lock at the rate that BC do instead of cruisers?
|

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 14:54:00 -
[863] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Kagura Nikon wrote: maybe some drawback that matters more in PVP. Something like weaker Sensor strenght? Or a low scan resolution (making easier to scape from these? )
Give them the Marauder treatment? That is not a bad idea. Does not need to be severe. Just noticeable. Make them lock at the rate that BC do instead of cruisers? BC lock rate would be good. sensor strength maybe around 14? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
38
|
Posted - 2013.10.04 14:54:00 -
[864] - Quote
Trii Seo wrote:Things used to be easier with gun exploring. You'd need some firepower and tank to go after those sites and nobody complained, it was a no-brainer: there's rats, need firepower for goods. Now rats are one and everyone who can get his hump in an Imicus or Heron thinks he's an explorer  with warp stabs in lows. Eh, miss the days when Decryptors sold for ten-twenty times today's price. Now, onto the ships again: What's supposed to be said was said, I guess and is now up to CCP to consider. +1 high slot for the Astero for the sake of fitting variability and viability and another look at the bonuses/layout for the Stratios. Maybe they'll brainstorm up something more than us a bunch of stubborn burros each tugging the cart his own way can cook up.
You make a lot of sense, todays imicus drivers in lowsec are tomorrows explorers, they will have to skill up to use the covert ops cloak etc anyway.maybe these ships need the covert ops skill?
I agree it is so noisy, hard to find the balance in all this. Points to go forward. There are many who believe the stratios has the potential to be overpowered, CCPplease look at this to ensure it is balanced.
There are those who believe the ships fail at being SOE exploration ships due to low virus strength and possibly scanning bonus. Please CCP look at this to ensure it is balanced.
There are those who disagree with everything ............ |

Quinn Corvez
Probe Patrol Polarized.
95
|
Posted - 2013.10.04 15:32:00 -
[865] - Quote
All this back and forth is pointless. Update the thread already CCP! |

vidax
Incompertus INC Fatal Ascension
9
|
Posted - 2013.10.04 15:32:00 -
[866] - Quote
Not sure if its been asked or not, but will these ships be able to take black ops jump bridges? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
38
|
Posted - 2013.10.04 15:47:00 -
[867] - Quote
I believe ccp rise said yes but you might want to look at his posting to confirm..
Ccp rise, time to look at the thread, all has been said, quite clear concerns, some possible fixes, time to wade through it and give your decision. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
563
|
Posted - 2013.10.04 15:49:00 -
[868] - Quote
This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. |

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 16:01:00 -
[869] - Quote
Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. The reason it is considered OP right now is it is to good of a hunter ship, its intent is a PvE based ship that can defend its self from hunters, a slower lock time would make that possible.
If it took about 12~15 total seconds to lock a cruiser it would be less than optimal for a hunter style ship, but if you are already in your site and a ship warps in you can begin to lock it in a reasonable amount of time giving you the advantage. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Evunn
Boob Heads
0
|
Posted - 2013.10.04 16:02:00 -
[870] - Quote
These totally look like the ship from Last Starfighter...which is a good thing +1
|
|

Ashente
Garoun Investment Bank Gallente Federation
2
|
Posted - 2013.10.04 16:11:00 -
[871] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. The reason it is considered OP right now is it is to good of a hunter ship, its intent is a PvE based ship that can defend its self from hunters, a slower lock time would make that possible. If it took about 12~15 total seconds to lock a cruiser it would be less than optimal for a hunter style ship, but if you are already in your site and a ship warps in you can begin to lock it in a reasonable amount of time giving you the advantage.
CCP Rise does say a ship themed around exploration but he also says, "killing anom runners, spying on people, looking super sexy and generally being kind of awesome."
|

Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 16:11:00 -
[872] - Quote
Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships.
The glass cannon one is NOT the overpowered one! The one with pulse lasers armor buffer and 2 drone damage mods IS! |

Omnathious Deninard
Novis Initiis
1635
|
Posted - 2013.10.04 16:16:00 -
[873] - Quote
Ashente wrote:Omnathious Deninard wrote:Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. The reason it is considered OP right now is it is to good of a hunter ship, its intent is a PvE based ship that can defend its self from hunters, a slower lock time would make that possible. If it took about 12~15 total seconds to lock a cruiser it would be less than optimal for a hunter style ship, but if you are already in your site and a ship warps in you can begin to lock it in a reasonable amount of time giving you the advantage. CCP Rise does say a ship themed around exploration but he also says, "killing anom runners, spying on people." Which is still possible with a lowered scan resolution, it just wont become "decloak pure PWNAGE" Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tragedy
The Creepshow
81
|
Posted - 2013.10.04 16:40:00 -
[874] - Quote
Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. You can get 40k ehp on this and still be doing 800+ dps. Have you used ogres lately, or ever? With a dual web fit on this ship they'll hit frigates perfectly. If you can successfully catch a target with the t3s lock time delay you can do it with this ship. This ship is overpwered.
As people have suggested a simple increase to lock time would solve the issue. |

vassarh
Z-13
0
|
Posted - 2013.10.04 16:55:00 -
[875] - Quote
I think adding a secure science cargo container to the ship would make things interesting. It would allow for the contense to survive a ship destruction, event. Maybe make it like a pod for the loot from data sites that takes off to a safe location like a pos, or safe spot in space. |

Sieonigh
United Brothers Of Eve Seventh Sanctum.
12
|
Posted - 2013.10.04 17:23:00 -
[876] - Quote
The Stratios looks like a copy of the human ships in Swords Of The Stars
http://25.media.tumblr.com/0c64da33eac14bd5f78ee274ac3205af/tumblr_mu5mwr6nFP1sp6rhco1_1280.jpg |

MeBiatch
Republic University Minmatar Republic
1314
|
Posted - 2013.10.04 17:30:00 -
[877] - Quote
Quinn Corvez wrote:All this back and forth is pointless. Update the thread already CCP! Yes its pointless no they will not update till after Monday when sisi gets Rubicon features. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Tenkene
Washi International Shinra Banshoo
2
|
Posted - 2013.10.04 17:33:00 -
[878] - Quote
waaait. . just 2 of them? Rather than making a PROPER faction with all kind of ships and even an interesting looking supercarrier . . .they are giving us just . .2 of them ? huh. . . what a buzzkill. . . . Thats one of the only good ideas in the last 3 expansions, a very very different looking one (i like how ship style isnt much like other races) but. . you guys couldnt even finish it properly? wow |

MeBiatch
Republic University Minmatar Republic
1314
|
Posted - 2013.10.04 17:33:00 -
[879] - Quote
Tragedy wrote:Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. You can get 40k ehp on this and still be doing 800+ dps. Have you used ogres lately, or ever? With a dual web fit on this ship they'll hit frigates perfectly. If you can successfully catch a target with the t3s lock time delay you can do it with this ship. This ship is overpwered. As people have suggested a simple increase to lock time would solve the issue.
Thats a mighty big if there bro. Most frigs will kite the ship... As the soe ship has great ability but lackluster top speed. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Trii Seo
Sabotage Incorporated Executive Outcomes
182
|
Posted - 2013.10.04 17:34:00 -
[880] - Quote
epicurus ataraxia wrote:Trii Seo wrote:Things used to be easier with gun exploring. You'd need some firepower and tank to go after those sites and nobody complained, it was a no-brainer: there's rats, need firepower for goods. Now rats are one and everyone who can get his hump in an Imicus or Heron thinks he's an explorer  with warp stabs in lows. Eh, miss the days when Decryptors sold for ten-twenty times today's price. Now, onto the ships again: What's supposed to be said was said, I guess and is now up to CCP to consider. +1 high slot for the Astero for the sake of fitting variability and viability and another look at the bonuses/layout for the Stratios. Maybe they'll brainstorm up something more than us a bunch of stubborn burros each tugging the cart his own way can cook up. You make a lot of sense, todays imicus drivers in lowsec are tomorrows explorers, they will have to skill up to use the covert ops cloak etc anyway.maybe these ships need the covert ops skill? I agree it is so noisy, hard to find the balance in all this. Points to go forward. There are many who believe the stratios has the potential to be overpowered, CCPplease look at this to ensure it is balanced. There are those who believe the ships fail at being SOE exploration ships due to low virus strength and possibly scanning bonus. Please CCP look at this to ensure it is balanced. There are those who disagree with everything ............
And I'm one of them. But hey - I will complain complain complain. Scanres nerf is far from viable really, if anything it'll turn the tide towards "you have x more seconds to run but you still can't fight it."
Can't fight it means less ships exploded. Less ships exploded means our sacrifice to the depths of Anoikis will be worth much less. The gods demand blood and molten steel! ;)
I like the idea of less sensor power though. It'll make jamming them easier, although it still won't fix anything. At worst force fitting an ECCM.
I don't think they're raw exploration ships. I mean, sure - they're labeled as such and all but if SoE were to design a true covert explorer it would've been the next Cheetah, Buzzard, Anathema or Helios. There's likely to be more behind the decision for armed Sisters vessels, and since nothing in EVE's lore ever came without a cost - I sincerely doubt the reasons behind this grand ship giveaway are purely beneficial ;)
Off the lore subject, onto the ship one. While me saying this won't work and will be drowned by 2 more pages in less than an hour, we should just hold our horses 'till Rise speaks. The proposed changes are getting more and more terribad with each post and half of the thread devolved into mudslinging - so let's ceasefire in the name of having balanced ships before ISD decides to break out the emergency hammers. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

MeBiatch
Republic University Minmatar Republic
1314
|
Posted - 2013.10.04 17:35:00 -
[881] - Quote
Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op There are no stupid Questions... just stupid people... Winter Expansion new ship request |

XvXTeacherVxV
S.E.N.T.I.N.E.L.
28
|
Posted - 2013.10.04 17:41:00 -
[882] - Quote
MeBiatch wrote:Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op
It doesn't yet so it'll behave more like a force recon than a bomber in this respect. I don't think it should either, that would make ganking things way too easy with these as tackle, not unless they could only use non-covert cloaks. |

Kaarous Aldurald
ROC Academy The ROC
1080
|
Posted - 2013.10.04 17:46:00 -
[883] - Quote
Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships.
And you're ignoring the whole "decloak and MWD bump" trick to get past the lock time delay. Even frigates, there are not too many that will be able to align and warp before I can web and scram them after a friendly bump.
As for damage application, it has 5 mids. It's too easy to slap a web or a painter on there, and then you're getting chewed up. I don't care what you think you might be able to do, I can pick my targets, and attack with surprise 95% of the time. Not posting on my main, and loving it.-á Because free speech.-á |

Dehval
Risk Breakers Fidelas Constans
30
|
Posted - 2013.10.04 17:58:00 -
[884] - Quote
MeBiatch wrote:Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op 6(5) second delay in cloaking isn't that significant. It is certainly not enough time (including lock) to escape if you are in anything but a nano cruiser due to bumping.
A 100% penalty to targeting delay would be enough to appease me. That would give it an average time to lock a cruiser to about 16 seconds. Unlike a scanres nerf it wouldn't adversely affect its PvE potential while nerfing the surprise PvP potential (taking half a minute to lock frigate rats is not an enjoyable experience).
And, we could always reduce the damage, but people are adamant against that idea apparently. I think it is the easiest path to follow and it doesn't involve putting 7-10 different "bonuses" on the ship just to make it work. |

Kaarous Aldurald
ROC Academy The ROC
1080
|
Posted - 2013.10.04 18:00:00 -
[885] - Quote
Dehval wrote:MeBiatch wrote:Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op 6(5) second delay in cloaking isn't that significant. It is certainly not enough time (including lock) to escape if you are in anything but a nano cruiser due to bumping. A 100% penalty to targeting delay would be enough to appease me. That would give it an average time to lock a cruiser to about 16 seconds. That way it wouldn't adversely affect its PvE potential while nerfing the surprise PvP potential. And, we could always reduce the damage, but people are adamant against that idea apparently. I think it is the easiest path to follow and it doesn't involve putting 7-10 different "bonuses" on the ship just to make it work.
My suggestion was to roll the 10% into being 5% for drone damage, flight speed, hitpoints, and tracking. Haven't run the numbers yet, however. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1636
|
Posted - 2013.10.04 18:06:00 -
[886] - Quote
Kaarous Aldurald wrote:Dehval wrote:MeBiatch wrote:Correct me if I am wrong but does the soe ship have a targeting delay after decloaking? If it does then I dont see the ship as op 6(5) second delay in cloaking isn't that significant. It is certainly not enough time (including lock) to escape if you are in anything but a nano cruiser due to bumping. A 100% penalty to targeting delay would be enough to appease me. That would give it an average time to lock a cruiser to about 16 seconds. That way it wouldn't adversely affect its PvE potential while nerfing the surprise PvP potential. And, we could always reduce the damage, but people are adamant against that idea apparently. I think it is the easiest path to follow and it doesn't involve putting 7-10 different "bonuses" on the ship just to make it work. My suggestion was to roll the 10% into being 5% for drone damage, flight speed, hitpoints, and tracking. Haven't run the numbers yet, however. You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.
Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kaarous Aldurald
ROC Academy The ROC
1080
|
Posted - 2013.10.04 18:11:00 -
[887] - Quote
Omnathious Deninard wrote: You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.
Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.
Applied dps in general does, yes. But think about it as far as fitting goes.
I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is.
I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage.
I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1636
|
Posted - 2013.10.04 18:16:00 -
[888] - Quote
Kaarous Aldurald wrote:Omnathious Deninard wrote: You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.
Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.
Applied dps in general does, yes. But think about it as far as fitting goes. I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is. I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage. I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale. where will the tank on that ship be, you have 3 of 5 lows for damage mods, 2 of 5 mids for web and painter, you will need a point so that makes 3 of 5 add in a prop mod and there is 4 of 5 mids and 3 of 5 lows and no where for a tank. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kaarous Aldurald
ROC Academy The ROC
1080
|
Posted - 2013.10.04 18:17:00 -
[889] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Omnathious Deninard wrote: You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.
Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.
Applied dps in general does, yes. But think about it as far as fitting goes. I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is. I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage. I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale. where will the tank on that ship be, you have 3 of 5 lows for damage mods, 2 of 5 mids for web and painter, you will need a point so that makes 3 of 5 add in a prop mod and there is 4 of 5 mids and 3 of 5 lows and no where for a tank.
It's a gank ship. EANM, DC II. That's about enough for my taste. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1636
|
Posted - 2013.10.04 18:21:00 -
[890] - Quote
Kaarous Aldurald wrote:Omnathious Deninard wrote:Kaarous Aldurald wrote:Omnathious Deninard wrote: You do realize that applied DPS>raw DPS. Giving the drones tracking, velocity in addition to damage will make the ship more deadly than it already is.
Increasing the targeting delay would work, but I think I am still in favor of reducing the scan resolution.
Applied dps in general does, yes. But think about it as far as fitting goes. I will already have 3 lowslots dedicated to drone damage. I can't really push that a whole lot farther than it already is. I can, however, use the ship's plentiful midslots to improve application of damage. By the time I double web (or single web+paint) you, it doesn't matter if I am using Heavy, Medium, or Small drones, they will hit you, they will deliver damage. I can't get much more benefit from application already. If application improves, the extra midslot this saves me won't be able to be used for damage. That's my rationale. where will the tank on that ship be, you have 3 of 5 lows for damage mods, 2 of 5 mids for web and painter, you will need a point so that makes 3 of 5 add in a prop mod and there is 4 of 5 mids and 3 of 5 lows and no where for a tank. It's a gank ship. EANM, DC II. That's about enough for my taste. gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Kaarous Aldurald
ROC Academy The ROC
1080
|
Posted - 2013.10.04 18:24:00 -
[891] - Quote
Omnathious Deninard wrote: gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule.
O...k?
Then why did you ask me what my tank would be?
Also, I really doubt it will be the exception. This ship screams gank, and since +5 virus strength makes it useless for relic or data sites, it will be combat fit anyway, and with a cov ops cloak, one particular form of combat leaps to mind... Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1637
|
Posted - 2013.10.04 18:28:00 -
[892] - Quote
Kaarous Aldurald wrote:Omnathious Deninard wrote: gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule.
O...k? Then why did you ask me what my tank would be? Also, I really doubt it will be the exception. This ship screams gank, and since +5 virus strength makes it useless for relic or data sites, it will be combat fit anyway, and with a cov ops cloak, one particular form of combat leaps to mind... +5 is plenty fine for relic and data sites.
My point was, your setup is a glass cannon and those uber gank setups have been being posted since the start. in this entire thread there has been 1 maybe 2 exploration setups.
If the ship is balanced around a glass cannon setup it will be worthless in every other situation. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kaarous Aldurald
ROC Academy The ROC
1080
|
Posted - 2013.10.04 18:32:00 -
[893] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Omnathious Deninard wrote: gank setups will happen no matter what, and while needing to be considered they are an exception but not the rule.
O...k? Then why did you ask me what my tank would be? Also, I really doubt it will be the exception. This ship screams gank, and since +5 virus strength makes it useless for relic or data sites, it will be combat fit anyway, and with a cov ops cloak, one particular form of combat leaps to mind... +5 is plenty fine for relic and data sites. My point was, your setup is a glass cannon and those uber gank setups have been being posted since the start. in this entire thread there has been 1 maybe 2 exploration setups. If the ship is balanced around a glass cannon setup it will be worthless in every other situation.
Yeah, my point entirely. I honestly don't care what else it's balanced around, however.
But no, +5 is not enough. T2 cov ops gives +10, and since data and relic sites no longer have rats, the improved combat ability of the SoE cruiser adds nothing except it's huge pricetag to people who want to do those sites.
This ship is for DED sites. And ganking. That's about it, as far as exploration goes, unless they add rats back to relic and data sites in low/nullsec.
So yeah, there aren't many exploration fits. So? It's objectively and obviously inferior in every way possible compared to a cov ops frigate. So people won't use it for that. What point are you trying to make, anyway? Not posting on my main, and loving it.-á Because free speech.-á |

Soko Lsi
SASART Corporation
21
|
Posted - 2013.10.04 18:33:00 -
[894] - Quote
"Gank setups are the exception not he rule"
THANK YOU
With the decloak targeting delay and the value of the ship... this whole ganking debate is pointless. Can we move to what type of laser bonus it should have? I vote rate of fire. |

Freako X
Doom Inc
108
|
Posted - 2013.10.04 18:36:00 -
[895] - Quote
I've said this once before and I'll say it again. I love these ships.
As a gaming community, we tend to focus on the pew in the game. After reading this thread and mulling over the ideas listed by players and CCP I've come to a few conclusions:
1. Exploration for all sites should be the focus. Covert Ops allows for high/low sec players to experiment with worm holes and null. Those players will not have the luxury to swap out ships. So I agree with the explorers (I am not one) and think it will be important for these ships to be viable for all exploration tasks. That means scanning AND pew sites.
2. I don't like lasers. But that's the theme. I think the two turret points on the cruiser with a 100% dmg mod will strongly encourage that theme. I think the 5H slots are needed. Salvager/Covert Ops/Improved Scanner/2x Turrets. 5/5/5 works.
3. The Frigate desperately needs 3 high slots. The same 100% laser bonus would work with one turret hard point as well.
Would I like to support a humanitarian theme? Heck yes. But not at the expense of exploration as that career needs more love. The pew/pew should come into play for the DED sites. Add a covert to target delay larger than most un-bonused ships to discourage them for pvp. |

Kaarous Aldurald
ROC Academy The ROC
1082
|
Posted - 2013.10.04 18:38:00 -
[896] - Quote
Soko Lsi wrote:"Gank setups are the exception not he rule"
THANK YOU
With the decloak targeting delay and the value of the ship... this whole ganking debate is pointless. Can we move to what type of laser bonus it should have? I vote rate of fire.
Unfamiliar with the Proteus, I see. Oh, and bump tackling. It's not like a targeting delay actually stops people from ganking in any way, shape or form. Burying your head in the sand, will not help you ignore the hurricane.
It needs the laser bonus completely removed, to be honest, and another bonus slapped on. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1637
|
Posted - 2013.10.04 18:40:00 -
[897] - Quote
Kaarous Aldurald wrote: But no, +5 is not enough. T2 cov ops gives +10, and since data and relic sites no longer have rats, the improved combat ability of the SoE cruiser adds nothing except it's huge pricetag to people who want to do those sites.
Covert ops are specialized ships intended for one role they should be better at what they do than all else.
Kaarous Aldurald wrote: This ship is for DED sites. And ganking. That's about it, as far as exploration goes, unless they add rats back to relic and data sites in low/nullsec.
They are for all around exploration not just DED sites, it they were there would be no need for a scanner probe strength bonus and a virus strength bonus.
Kaarous Aldurald wrote: So yeah, there aren't many exploration fits. So? It's objectively and obviously inferior in every way possible compared to a cov ops frigate. So people won't use it for that. What point are you trying to make, anyway?
Players are focusing on exactly ONE aspect of these ships and disregarding all other aspects. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Soko Lsi
SASART Corporation
21
|
Posted - 2013.10.04 18:41:00 -
[898] - Quote
Freako X wrote:I've said this once before and I'll say it again. I love these ships.
As a gaming community, we tend to focus on the pew in the game. After reading this thread and mulling over the ideas listed by players and CCP I've come to a few conclusions:
1. Exploration for all sites should be the focus. Covert Ops allows for high/low sec players to experiment with worm holes and null. Those players will not have the luxury to swap out ships. So I agree with the explorers (I am not one) and think it will be important for these ships to be viable for all exploration tasks. That means scanning AND pew sites.
2. I don't like lasers. But that's the theme. I think the two turret points on the cruiser with a 100% dmg mod will strongly encourage that theme. I think the 5H slots are needed. Salvager/Covert Ops/Improved Scanner/2x Turrets. 5/5/5 works.
3. The Frigate desperately needs 3 high slots. The same 100% laser bonus would work with one turret hard point as well.
Would I like to support a humanitarian theme? Heck yes. But not at the expense of exploration as that career needs more love. The pew/pew should come into play for the DED sites. Add a covert to target delay larger than most un-bonused ships to discourage them for pvp.
Thank you for the unbiased analysis.
Kaarous Aldurald wrote:Soko Lsi wrote:"Gank setups are the exception not he rule"
THANK YOU
With the decloak targeting delay and the value of the ship... this whole ganking debate is pointless. Can we move to what type of laser bonus it should have? I vote rate of fire. Unfamiliar with the Proteus, I see. Oh, and bump tackling. It's not like a targeting delay actually stops people from ganking in any way, shape or form. Burying your head in the sand, will not help you ignore the hurricane. It needs the laser bonus completely removed, to be honest, and another bonus slapped on.
It's the theme of the ships in this expansion -part Amarr and Amarr = lasers. It's illogical to replace them with something else. |

Kaarous Aldurald
ROC Academy The ROC
1082
|
Posted - 2013.10.04 18:47:00 -
[899] - Quote
Omnathious Deninard wrote: Covert ops are specialized ships intended for one role they should be better at what they do than all else.
Yep, which means they totally invalidate any other ship competing with them for that aspect. Because in relic and data sites, now that there are no rats, there are absolutely no other concerns besides how fast you can get the site done. Since T2 cov ops is the best at that, everything else may as well not apply, especially in null/lowsec.
Quote:They are for all around exploration not just DED sites, it they were there would be no need for a scanner probe strength bonus and a virus strength bonus.
Except that they are worse at relic and data sites, and VASTLY better at DED sites than exploration ships. Clearly, their use is for DED sites. And probe strength benefits DED site running, and ganking, equally well.
Quote:Players are focusing on exactly ONE aspect of these ships and disregarding all other aspects.
Mostly because all the other aspects of the ship are really half assed. Not posting on my main, and loving it.-á Because free speech.-á |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
39
|
Posted - 2013.10.04 18:54:00 -
[900] - Quote
+5 is plenty fine for relic and data sites.
You keep stating this time after time as a fact. It isn't It is your opinion, and in my opinion and everyone i have talked to and seen on the forum it is not correct. The difference between the imicus and helios is not an insignificant one, the numbers seem small, the reality is one works the other is totally and i mean totally useless. Why should an explorer ship be crippled into uselessness, why bother,give up, don't release new ships.
I refuse to make this an ad hominem post. You may have your reasons for not seeing this ship succeed, i cannot imagine what they are but please for the sake of reason why make an explorer ship crippled like a newbie frigate at exploring?
|
|

Lephia DeGrande
Luxembourg Space Union
147
|
Posted - 2013.10.04 19:00:00 -
[901] - Quote
Amarr Gallente Awesome! |

Lunkwill Khashour
Red Federation RvB - RED Federation
146
|
Posted - 2013.10.04 19:10:00 -
[902] - Quote
Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
Stratios remarks: - The cap-use bonus is useless. No one will equip lasers is ac's, blasters or rails do the job better. - It sorta obsoletes the Gila and the Navy Vexor. - For PVE there's nothing quite like it so that may be a good thing. - For PVP this is wildly OP compared to every other cloaky ship.
My suggestions: - drop 1 mid slot on Stratios - do other stuff - profit
|

Kaarous Aldurald
ROC Academy The ROC
1082
|
Posted - 2013.10.04 19:13:00 -
[903] - Quote
Lunkwill Khashour wrote:Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
The major problem with that, as I see it, is the total seesaw in regards to virus strength, everywhere but highsec.
It's either +10 or go home. That's the problem here, all or nothing. Not posting on my main, and loving it.-á Because free speech.-á |

Soko Lsi
SASART Corporation
21
|
Posted - 2013.10.04 19:16:00 -
[904] - Quote
Kaarous Aldurald wrote:Lunkwill Khashour wrote:Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
The major problem with that, as I see it, is the total seesaw in regards to virus strength, everywhere but highsec. It's either +10 or go home. That's the problem here, all or nothing.
It's not a problem at all. I think other people have pointed that 10 would encroach on the frigs space. 5 is perfect. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
39
|
Posted - 2013.10.04 19:18:00 -
[905] - Quote
Kaarous Aldurald wrote:Lunkwill Khashour wrote:Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
The major problem with that, as I see it, is the total seesaw in regards to virus strength, everywhere but highsec. It's either +10 or go home. That's the problem here, all or nothing. Totally correct.
|

Kaarous Aldurald
ROC Academy The ROC
1083
|
Posted - 2013.10.04 19:21:00 -
[906] - Quote
Soko Lsi wrote:Kaarous Aldurald wrote:Lunkwill Khashour wrote:Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
The major problem with that, as I see it, is the total seesaw in regards to virus strength, everywhere but highsec. It's either +10 or go home. That's the problem here, all or nothing. It's not a problem at all. I think other people have pointed that 10 would encroach on the frigs space. 5 is perfect.
Yeesh, I am so sick of this "but X steps on the toes of Y" nonsense. Stop defending your own little bagwa and see the big picture.
10 would encroach on the frigates space, yes. But 5 is worthless due to the nature of data and relic sites not having rats anymore. The ONLY consideration is how fast you can do them. That means virus strength. And seeing as a T2 cov ops frigate runs pretty damn cheap, if this cruiser cannot compete, it may as well not even try.
Thanks to the way the minigame works, and the lack of any other consideration in relic and data sites, it's +10 or it might as well be 0. Not posting on my main, and loving it.-á Because free speech.-á |

Sieonigh
United Brothers Of Eve Seventh Sanctum.
12
|
Posted - 2013.10.04 19:22:00 -
[907] - Quote
Kaarous Aldurald wrote:Lunkwill Khashour wrote:Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
The major problem with that, as I see it, is the total seesaw in regards to virus strength, everywhere but highsec. It's either +10 or go home. That's the problem here, all or nothing.
why not 7.5?
or does it have to be whole numbers? in which case 8 |

Soko Lsi
SASART Corporation
21
|
Posted - 2013.10.04 19:24:00 -
[908] - Quote
Kaarous Aldurald wrote:
Yeesh, I am so sick of this "but X steps on the toes of Y" nonsense. Stop defending your own little bagwa and see the big picture.
Yes, lets throw away the big CCP plan for tiericide in the bin. Lets not consider relations between classes. |

Kaarous Aldurald
ROC Academy The ROC
1083
|
Posted - 2013.10.04 19:25:00 -
[909] - Quote
Sieonigh wrote:Kaarous Aldurald wrote:Lunkwill Khashour wrote:Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
The major problem with that, as I see it, is the total seesaw in regards to virus strength, everywhere but highsec. It's either +10 or go home. That's the problem here, all or nothing. why not 7.5? or does it have to be whole numbers? in which case 8
The minigame is in multiples of 5. Any number above 5 is functionally 10. Not posting on my main, and loving it.-á Because free speech.-á |

Quinn Corvez
Probe Patrol Polarized.
95
|
Posted - 2013.10.04 19:27:00 -
[910] - Quote
The scan frigates speciality is probing not hacking. There is nothing wrong with giving soe ships more virus strength, it just makes them better for their intended role.
Ps. For those who don't know their ship, every pirate faction can equal or out perform their t2/t2 counterpart in some way. |
|

Kaarous Aldurald
ROC Academy The ROC
1083
|
Posted - 2013.10.04 19:27:00 -
[911] - Quote
Soko Lsi wrote:Kaarous Aldurald wrote:
Yeesh, I am so sick of this "but X steps on the toes of Y" nonsense. Stop defending your own little bagwa and see the big picture.
Yes, lets throw away the big CCP plan for tiericide in the bin. Lets not consider relations between classes.
Because you totally actually have a clue what any of that is, right? I mean, it certainly cannot be the case that no information whatsoever has been released about the eventual place that T2 cov ops frigates will hold. Goodness knows you aren't just talking out your ass when you say that, right?
Look at reality once in a while, it's refreshing. The nature of the minigame is very binary now that rats are gone from the sites, and it's possible to destroy the loot inside if you fail. +10 or go home. Not posting on my main, and loving it.-á Because free speech.-á |

Soko Lsi
SASART Corporation
22
|
Posted - 2013.10.04 19:31:00 -
[912] - Quote
Kaarous Aldurald wrote:Soko Lsi wrote:Kaarous Aldurald wrote:
Yeesh, I am so sick of this "but X steps on the toes of Y" nonsense. Stop defending your own little bagwa and see the big picture.
Yes, lets throw away the big CCP plan for tiericide in the bin. Lets not consider relations between classes. Because you totally actually have a clue what any of that is, right? I mean, it certainly cannot be the case that no information whatsoever has been released about the eventual place that T2 cov ops frigates will hold. Goodness knows you aren't just talking out your ass when you say that, right? Look at reality once in a while, it's refreshing. The nature of the minigame is very binary now that rats are gone from the sites, and it's possible to destroy the loot inside if you fail. +10 or go home.
You are quite obnoxious... and yes we do know the stats of the CURRENT ships. I doubt they will turn them into command ships or titans when tiericide reaches them. Don't be an ass. |

Kaarous Aldurald
ROC Academy The ROC
1083
|
Posted - 2013.10.04 19:35:00 -
[913] - Quote
Soko Lsi wrote:Kaarous Aldurald wrote:Soko Lsi wrote:Kaarous Aldurald wrote:
Yeesh, I am so sick of this "but X steps on the toes of Y" nonsense. Stop defending your own little bagwa and see the big picture.
Yes, lets throw away the big CCP plan for tiericide in the bin. Lets not consider relations between classes. Because you totally actually have a clue what any of that is, right? I mean, it certainly cannot be the case that no information whatsoever has been released about the eventual place that T2 cov ops frigates will hold. Goodness knows you aren't just talking out your ass when you say that, right? Look at reality once in a while, it's refreshing. The nature of the minigame is very binary now that rats are gone from the sites, and it's possible to destroy the loot inside if you fail. +10 or go home. You are quite obnoxious... and yes we do know the stats of the CURRENT ships. I doubt they will turn them into command ships or titans when tiericide reaches them. Don't be an ass.
Why talk tiericide, and then jabber on about the current stats? That makes no sense at all, now you are just backpedaling. When I tell people to quit whining about the cruiser "steps on the toes" of the Ishtar/cov ops, all they can muster is to spout the word "tiericide" at me? Rather sad, if you ask me. Not posting on my main, and loving it.-á Because free speech.-á |

Sieonigh
United Brothers Of Eve Seventh Sanctum.
13
|
Posted - 2013.10.04 19:41:00 -
[914] - Quote
Kaarous Aldurald wrote:Sieonigh wrote:Kaarous Aldurald wrote:Lunkwill Khashour wrote:Astero remarks: IMHO giving the Astero 10 virus strength will obsolete the cov-ops for exploration. If want to do something very specific, like only run data sites, you need a very specialized ship => T2. Pirate ships should be more general than T2, hence worse for very very specific stuff.
The major problem with that, as I see it, is the total seesaw in regards to virus strength, everywhere but highsec. It's either +10 or go home. That's the problem here, all or nothing. why not 7.5? or does it have to be whole numbers? in which case 8 The minigame is in multiples of 5. Any number above 5 is functionally 10.
ah i see then that would not work, oh well never mind |

M1k3y Koontz
Thorn Project Surely You're Joking
342
|
Posted - 2013.10.04 19:47:00 -
[915] - Quote
Lunkwill Khashour wrote: - For PVP this is wildly OP compared to every other cloaky ship.
Other cloaky ships have yet to be rebalanced, so we don't know what direction CCP will be taking Recons and BLOPs.
Trii Seo wrote: The 5s delay is crippling in every theory, yet many still die to cynoing recons and cloaky T3s, which share the same penalty....
Cloaky T3s have 4x the EHP, cloaky recons have ~2-3x the EHP. The difference is the fact that the Stratios has little tank in this crackpot shield fit, and can dish it out but not take it.
How much herp could a herp derp derp if a herp derp could herp derp. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
41
|
Posted - 2013.10.04 19:58:00 -
[916] - Quote
The only valid reason for forceing a 5% virus strength on these exploration ships is that they are not meant to be exploration ships. 5% is a car with 2 wheels or a boat without a floor. The covert ops ship is more than just a ship for relic and data sites, the ability was grafted on to make them more useful, it does not mean they should be the only ships that function outside of hisec.
They have not had their rebalancing yet. So crippling these with that as an excuse is just plain wrong unless you are the owner of a covert ops BPO and then i can see your point.
Without a minimum of 10% virus strength CCP should just give up and make them a normal pirate ship and give up on the whole SOE thing.
Is that what you want? |

Bouh Revetoile
TIPIAKS
363
|
Posted - 2013.10.04 19:58:00 -
[917] - Quote
First, about the cloak delay : you can, in fact, gank people with no cloak at all. There is full killboards of such ganks. Yet ganking with a cloak is obviously easier. Therefor ganking with a cloak allow you to kill a lot of things. But the problem is more related to people not being at the command of their ship, or just being awfully bad, than because of OP cloak -- otherwise *nobody* would be ganked without cloak. That's the point in fact : a cloak cannot be OP just because you can do the same thing without it.
So, now, let's take care of the power thing with some OP fits.
[Exequror Navy Issue, OP Nexeq]
800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II 10MN Afterburner II
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Hobgoblin II x5
750 dps (cold)/850 dps oh (a lot more applyable than ogre dps, and you can't overheat drones) 698m/s AB 1824m/s MWD 32kehp 4,5s align time ########################## [Vexor Navy Issue, OP NVexor]
1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Microwarpdrive II 10MN Afterburner II Warp Scrambler II Stasis Webifier II
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M [Empty High slot] [Empty High slot]
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x5
824 dps oh (808 cold), and these drones are better than those of the Stratios 577m/s AB 1482m/s MWD 50,5kehp 5,5s align time ######################### I won't offend the EFT warriors here by shooting fits for every navy cruiser, you got the point : *exactly* as I said, any non T1 cruiser can either kill the Stratios or gtfo.
So, your "OP" 500Misk Stratios will gank afk frigates and T1 cruisers.
Wow, I'm so scared I wet my pants...
And the killing blow, a very, very bad Proteus fit : [Proteus, cloaky-probe-gank]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Expanded Probe Launcher II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Ancillary Current Router I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Emergent Locus Analyzer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
Hobgoblin II x5
542 dps cold/608 oh 469m/s AB 1190m/s MWD 95kehp And yes, cloak+probes, and the dps will be far more real than the ogres dps.
This oddity can take on a lot more ennemies than the Stratios can (simple dps/ehp ratio here, but we're talking brawlers, that's how they work), and have the same perks (or more, in fact, because with the new warp mecanic, this thing will warp faster :D). And yet, I haven't seen EVE turned into Proteus Online. And of course, this fit is so bad I'm pretty sure someone already have a way better fit for the job than this comedy fit. |

Omnathious Deninard
Novis Initiis
1638
|
Posted - 2013.10.04 20:04:00 -
[918] - Quote
Doing an experiment on Sisi, will post results with pictures when I get home.
I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.
I have successfully scanned down a relic site.
I will post progress pictures when I can get back home. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
41
|
Posted - 2013.10.04 20:06:00 -
[919] - Quote
Omnathious Deninard wrote:Doing an experiment on Sisi, will post results with pictures when I get home.
I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.
I have successfully scanned down a relic site.
I will post progress pictures when I can get back home. Scanning them down is easy The mini game is not
|

Bouh Revetoile
TIPIAKS
364
|
Posted - 2013.10.04 20:13:00 -
[920] - Quote
Oh, sorry, I forgot about the "obsoloeted" Gila : [Gila, OPGila]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Internal Force Field Array I
Large Shield Extender II 10MN Microwarpdrive II Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II EM Ward Field II Warp Scrambler II
Drone Link Augmentor I Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile Upgraded 'Malkuth' Light Missile Launcher, Caldari Navy Scourge Light Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Ogre II x5
829dps (cold) 1521m/s MWD 50kehp 5,9s align time
No AB but oops, I killed your Stratios... |
|

M1k3y Koontz
Thorn Project Surely You're Joking
343
|
Posted - 2013.10.04 20:16:00 -
[921] - Quote
Bouh Revetoile wrote:
~Lots of fits~
And the killing blow, a very, very bad Proteus fit : [Proteus, cloaky-probe-gank]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Expanded Probe Launcher II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Ancillary Current Router I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Emergent Locus Analyzer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
Hobgoblin II x5
542 dps cold/608 oh 469m/s AB 1190m/s MWD 95kehp And yes, cloak+probes, and the dps will be far more real than the ogres dps.
This oddity can take on a lot more ennemies than the Stratios can (simple dps/ehp ratio here, but we're talking brawlers, that's how they work), and have the same perks (or more, in fact, because with the new warp mecanic, this thing will warp faster :D). And yet, I haven't seen EVE turned into Proteus Online. And of course, this fit is so bad I'm pretty sure someone already have a way better fit for the job than this comedy fit.
Cloaky Prot with only 4 guns??? Blasphemy! With 5 guns you're looking at 675 DPS cold, assuming my math is right.
3-4x the EHP of a Stratios, 70% of the supposed DPS, and a similar cost (we'll see how much it ends up costing). The Stratios is clearly not as OP as the EFT warriors seem to believe. How much herp could a herp derp derp if a herp derp could herp derp. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
565
|
Posted - 2013.10.04 20:19:00 -
[922] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. The reason it is considered OP right now is it is to good of a hunter ship
That's really the point of this. To be good at hunting down and killing stuff.
And I'm pretty sure - at least, I hope CCP ignores the idiots throwing around Ogre DPS numbers saying :it gets 800 DPS" when in reality probably only half of that is effective DPS. And even that's with a glass cannon fit. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
565
|
Posted - 2013.10.04 20:21:00 -
[923] - Quote
M1k3y Koontz wrote:Bouh Revetoile wrote:
[Proteus, cloaky-probe-gank]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Expanded Probe Launcher II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Ancillary Current Router I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Emergent Locus Analyzer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
Hobgoblin II x5
542 dps cold/608 oh 469m/s AB 1190m/s MWD 95kehp And yes, cloak+probes, and the dps will be far more real than the ogres dps.
This oddity can take on a lot more ennemies than the Stratios can (simple dps/ehp ratio here, but we're talking brawlers, that's how they work), and have the same perks (or more, in fact, because with the new warp mecanic, this thing will warp faster :D). And yet, I haven't seen EVE turned into Proteus Online. And of course, this fit is so bad I'm pretty sure someone already have a way better fit for the job than this comedy fit. Cloaky Prot with only 4 guns??? Blasphemy! With 5 guns you're looking at 675 DPS cold, assuming my math is right. 3-4x the EHP of a Stratios, 70% of the supposed DPS, and a similar cost (we'll see how much it ends up costing). The Stratios is clearly not as OP as the EFT warriors seem to believe.
This.
It's funny people compare the Stratios to a gank Proteus when the Proteus is leagues above a Stratios in terms of tank and ACTUAL, EFFECTIVE DPS.
|

M1k3y Koontz
Thorn Project Surely You're Joking
343
|
Posted - 2013.10.04 20:26:00 -
[924] - Quote
Nyancat Audeles wrote:M1k3y Koontz wrote:Bouh Revetoile wrote:
[Proteus, cloaky-probe-gank]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Expanded Probe Launcher II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Ancillary Current Router I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Emergent Locus Analyzer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
Hobgoblin II x5
542 dps cold/608 oh 469m/s AB 1190m/s MWD 95kehp And yes, cloak+probes, and the dps will be far more real than the ogres dps.
This oddity can take on a lot more ennemies than the Stratios can (simple dps/ehp ratio here, but we're talking brawlers, that's how they work), and have the same perks (or more, in fact, because with the new warp mecanic, this thing will warp faster :D). And yet, I haven't seen EVE turned into Proteus Online. And of course, this fit is so bad I'm pretty sure someone already have a way better fit for the job than this comedy fit. Cloaky Prot with only 4 guns??? Blasphemy! With 5 guns you're looking at 675 DPS cold, assuming my math is right. 3-4x the EHP of a Stratios, 70% of the supposed DPS, and a similar cost (we'll see how much it ends up costing). The Stratios is clearly not as OP as the EFT warriors seem to believe. This. It's funny people compare the Stratios to a gank Proteus when the Proteus is leagues above a Stratios in terms of tank and ACTUAL, EFFECTIVE DPS.
Heck of a lot easier to blast stuff with guns than drones.
While a Stratios is cool, and I want one, but a Cloaky Prot/Loki will outclass it in all ways but DPS on paper, and possibly cost (we'll see how much it costs a month after it hits TQ). Especially given the option of bubble immunity on T3s.
How much herp could a herp derp derp if a herp derp could herp derp. |

Kaarous Aldurald
ROC Academy The ROC
1088
|
Posted - 2013.10.04 20:27:00 -
[925] - Quote
And if you lose a Proteus, the loss is way more painful.
Hence, people are leaping for joy about this bad boy. Simpler to skill into, same cov ops cloak, same cov ops gank. Not posting on my main, and loving it.-á Because free speech.-á |

Dehval
Risk Breakers Fidelas Constans
30
|
Posted - 2013.10.04 20:28:00 -
[926] - Quote
How does this look as a compromise? Parentheses denote old values.
===============
Stratios
Role Bonus: 100% bonus to Medium Energy Turret damage. Role Bonus: 25%(37.5) increase in Scan Prob Strength. Role Bonus: +10(5) Virus strength for Relic and Data Analyzers.
Can fit Covert Ops Cloaking devices. 100% increase in targeting delay after decloaking.
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 7.5%(10) bonus to Drone hitpoints, tracking, and velocity per level.
Slot layout: 5H, 5M, 5L; 3(4) turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1850(1950) / 2450(2400) / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 16(20) Signature radius: 150 Cargo Capacity: 550
====== Reasoning
100% bonus to Energy turrets Obvious reasoning. Makes you want to use lasers which was a design goal. An 100% bonused pulse laser will do more dps in Scorch than a Neutron Blaster in Void. This comes with a reduced 3 Hardpoints* and gives it an effective 6 turrets. 5 highs is enough space for the 3 turrets, 1 scanner, 1 cloak. Gives players a choice in slightly (60 or so) less dps vs having a salvager as well. Choices are good when you can make them.
*3 Hardpoints would still look nice on the ship's design guessing from the concept art, which cheats and has 6 total hardpoint pairs.
25% Scan strength and 10 virus strength. We don't want this to be all around better than a scanning frigate or subsystem. But, it really needs to have 10 virus strength to make doing Null-sec relic/data sites reasonable without immense luck. 25% is more than enough of a scan bonus to find every site in the game, but doesn't doesn't start to overtake other scanning platforms in scan speed. These bonuses should also be applied to the frigate.
100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
7.5% bonus to Drone hitpoints, tracking, and velocity per level. 125m3 of bandwidth is a lot of drone firepower. Sentries and Heavies do a lot of damage on their own before damage bonuses and this ship does not particularly need that damage. However, a normal PvE fit will be likely using cap rechargers and analyzers so it would not have the mids to give its drones adequate application. This bonus gives the drones that much needed boost and now their theoretical dps will be very close to their applied dps. I chose not to include a 7.5% optimal to keep it both from competing with Ishtars/Domis as well as slightly restrict the strength of Sentries in a gang setting. Drone assist is a *****, and we don't need 100km Gardes coming out of a stealth ship.
Shield Reduction, Armor increase, and Sensor reduction Shield Gank fit too good for killing battleships. Kill it with fire. 100 base shield removed should be about 1k-1.5k EHP top end I think. 50 armor increase won't do much to a shield gank (lacking the extenders), but supplies armor fits with a little bit more buffer to work with. The Lower sensor strength so it can get jammed out easier. Guristas rats ignore sensor strength for the purposes of jamming so it won't affect PvE at all.
A MAX GANK fit like this will only reach 935 dps with Gleam. Now, that is still a lot mind you, but it is nowhere near the deadly 1127 of the former and it is significantly harder to fit for. An average ratting fit would see you in the range of 450-680 depending on drone selection. Enough dps to down 6/10s, maybe a 7/10, and still enough to defend itself in PvP especially with the Drone damage application bonuses. Damage split is about 60/40 Drones to Lasers, so the majority of the damage can still pick its type.
=====
Thoughts? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
568
|
Posted - 2013.10.04 20:33:00 -
[927] - Quote
Quinn Corvez wrote: Ps. For those who don't know their ship, every pirate faction can equal or out perform their t2/t2 counterpart in some way.
The ignorance of people regarding this fact is also astounding for a community that prides itself on intelligence and understanding.
"OMG STRATIOS CAN KILL MY RUPTURE! STRATIOS OP!11!" is a common battle-cry I keep on hearing. Well this ship would be absolutely useless if it couldn't do that. The ship is supposed to be able to catch people like that, and before you start throwing about Ogre DPS numbers, the ship is perfectly balanced.
What Stratios pilot in the right mind would engage a Myrmidon? Hurricane? Harbinger? Or even lets drop down a hull - Zealot? Ishtar? Gila? Vigilant? Those would easily shred this apart. Combine the 10 second lock time after decloak and the ineffectiveness of Ogres on any moving target, and you have yourself a dead Stratios. Even if you do manage to scram and tackle, your paper tank will be no match for the buffer tank and respectable DPS output of all of those ships above.
You get the picture. CCP did something right here, mostly. There could be a laser optimal buff for the Stratios and turret capabilities for the Astero (maybe virus strength buff?) but otherwise it's just fine.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
568
|
Posted - 2013.10.04 20:35:00 -
[928] - Quote
Dehval wrote:
100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
This IS a suprise gank ship. Did you read CCP Rise? He intends this to be able to catch people unsuspecting.
Also, tell me how much DPS that "max gank" fit can deal with Hammerhead II's. Then look at the DPS:EHP ratio. |

Kaarous Aldurald
ROC Academy The ROC
1088
|
Posted - 2013.10.04 20:36:00 -
[929] - Quote
Quote:100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
Funnily enough, what you propose is actually a ludicrous buff to it's ganking ability.
Sorry to tell you this, but anything with a cov ops cloak, is a ganking ship. Whether you like it or not, that's what it will be used for. You think I can't manage a good enough bump by dropping cloak while approaching, then hitting an MWD to get ten seconds of stopping you from warping? Because I am pretty sure I can.
Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you? Not posting on my main, and loving it.-á Because free speech.-á |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
573
|
Posted - 2013.10.04 20:38:00 -
[930] - Quote
Kaarous Aldurald wrote:Quote:100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you? (emphasis mine)
Nullbears, that is all. People afraid of challenges or threats to their EVE way of life, which involves ISK grinding, and smoking noobs in order to call oneself a "pro". |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
43
|
Posted - 2013.10.04 20:41:00 -
[931] - Quote
Dehval wrote:How does this look as a compromise? Parentheses denote old values.
===============
Stratios
Role Bonus: 100% bonus to Medium Energy Turret damage. Role Bonus: 25%(37.5) increase in Scan Prob Strength. Role Bonus: +10(5) Virus strength for Relic and Data Analyzers.
Can fit Covert Ops Cloaking devices. 100% increase in targeting delay after decloaking.
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 7.5%(10) bonus to Drone hitpoints, tracking, and velocity per level.
Slot layout: 5H, 5M, 5L; 3(4) turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1850(1950) / 2450(2400) / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 16(20) Signature radius: 150 Cargo Capacity: 550
====== Reasoning
100% bonus to Energy turrets Obvious reasoning. Makes you want to use lasers which was a design goal. An 100% bonused pulse laser will do more dps in Scorch than a Neutron Blaster in Void. This comes with a reduced 3 Hardpoints* and gives it an effective 6 turrets. 5 highs is enough space for the 3 turrets, 1 scanner, 1 cloak. Gives players a choice in slightly (60 or so) less dps vs having a salvager as well. Choices are good when you can make them.
*3 Hardpoints would still look nice on the ship's design guessing from the concept art, which cheats and has 6 total hardpoint pairs.
25% Scan strength and 10 virus strength. We don't want this to be all around better than a scanning frigate or subsystem. But, it really needs to have 10 virus strength to make doing Null-sec relic/data sites reasonable without immense luck. 25% is more than enough of a scan bonus to find every site in the game, but doesn't doesn't start to overtake other scanning platforms in scan speed. These bonuses should also be applied to the frigate.
100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
7.5% bonus to Drone hitpoints, tracking, and velocity per level. 125m3 of bandwidth is a lot of drone firepower. Sentries and Heavies do a lot of damage on their own before damage bonuses and this ship does not particularly need that damage. However, a normal PvE fit will be likely using cap rechargers and analyzers so it would not have the mids to give its drones adequate application. This bonus gives the drones that much needed boost and now their theoretical dps will be very close to their applied dps. I chose not to include a 7.5% optimal to keep it both from competing with Ishtars/Domis as well as slightly restrict the strength of Sentries in a gang setting. Drone assist is a *****, and we don't need 100km Gardes coming out of a stealth ship.
Shield Reduction, Armor increase, and Sensor reduction Shield Gank fit too good for killing battleships. Kill it with fire. 100 base shield removed should be about 1k-1.5k EHP top end I think. 50 armor increase won't do much to a shield gank (lacking the extenders), but supplies armor fits with a little bit more buffer to work with. The Lower sensor strength so it can get jammed out easier. Guristas rats ignore sensor strength for the purposes of jamming so it won't affect PvE at all.
A MAX GANK fit like this will only reach 935 dps with Gleam. Now, that is still a lot mind you, but it is nowhere near the deadly 1127 of the former and it is significantly harder to fit for. An average ratting fit would see you in the range of 450-680 depending on drone selection. Enough dps to down 6/10s, maybe a 7/10, and still enough to defend itself in PvP especially with the Drone damage application bonuses. Damage split is about 60/40 Drones to Lasers, so the majority of the damage can still pick its type.
=====
Thoughts? thanks for the hacking relic bonus, that's good but thats much lower than the standard frigate on scan strength when frigate trained. Ccp rise used the imicus etc as the baseline for scan strength. And the covert ops can be way better. Damage etc, i'll let others discuss but i personally not sure nerfing the drones is required.bonused lasers? Honestly don't know
|

Kaarous Aldurald
ROC Academy The ROC
1088
|
Posted - 2013.10.04 20:46:00 -
[932] - Quote
Nyancat Audeles wrote:Kaarous Aldurald wrote:Quote:100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you? (emphasis mine) Nullbears, that is all. People afraid of challenges or threats to their EVE way of life, which involves ISK grinding, and smoking noobs in order to call oneself a "pro".
Somehow... I doubt this. Much of my lifestyle consists of smoking noobs, and I happy as **** to see this ship come up.
From the responses in this forum, it's mostly a "It's MY BALL, you don't get to touch it!" kind of vibe from some of the more hardcore carebear sentiment group. As though somehow if it's an exploration ship you aren't allowed to use it to pvp. Not posting on my main, and loving it.-á Because free speech.-á |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
574
|
Posted - 2013.10.04 20:51:00 -
[933] - Quote
Kaarous Aldurald wrote:Nyancat Audeles wrote:Kaarous Aldurald wrote:Quote:100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you? (emphasis mine) Nullbears, that is all. People afraid of challenges or threats to their EVE way of life, which involves ISK grinding, and smoking noobs in order to call oneself a "pro". Somehow... I doubt this. Much of my lifestyle consists of smoking noobs, and I am happy as **** to see this ship come up. From the responses in this forum, it's mostly a "It's MY BALL, you don't get to touch it!" kind of vibe from some of the more hardcore carebear sentiment group. As though somehow if it's an exploration ship you aren't allowed to use it to pvp. I guess what I meant to say is people who are too afraid to face a challenging fight ruin the fun for everyone. |

M1k3y Koontz
Thorn Project Surely You're Joking
345
|
Posted - 2013.10.04 21:02:00 -
[934] - Quote
Kaarous Aldurald wrote:And if you lose a Proteus, the loss is way more painful.
Hence, people are leaping for joy about this bad boy. Simpler to skill into, same cov ops cloak, same cov ops gank.
"Easier to get into"
If someone has poor skills they won't be anywhere near capable of fitting and competently flying the 1100 DPS gank fit you're so scared of. Most of the skills required for a T3's subsystem skills are practically required to fly a ship with any level of competence.
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
345
|
Posted - 2013.10.04 21:03:00 -
[935] - Quote
Kaarous Aldurald wrote:Quote:100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
Funnily enough, what you propose is actually a ludicrous buff to it's ganking ability. Sorry to tell you this, but anything with a cov ops cloak, is a ganking ship. Whether you like it or not, that's what it will be used for. You think I can't manage a good enough bump by dropping cloak while approaching, then hitting an MWD to get ten seconds of stopping you from warping? Because I am pretty sure I can. Aside from that one little point, you have incredibly overbuffed the ship. Seemingly, only because you hate the idea of it being used to gank. What's wrong with using it to gank, that so offends you?
Given how hard you're fighting for a nerf of it, I have to ask you the same question... How much herp could a herp derp derp if a herp derp could herp derp. |

Kaarous Aldurald
ROC Academy The ROC
1089
|
Posted - 2013.10.04 21:08:00 -
[936] - Quote
M1k3y Koontz wrote:Kaarous Aldurald wrote:And if you lose a Proteus, the loss is way more painful.
Hence, people are leaping for joy about this bad boy. Simpler to skill into, same cov ops cloak, same cov ops gank. "Easier to get into" If someone has poor skills they won't be anywhere near capable of fitting and competently flying the 1100 DPS gank fit you're so scared of. Most of the skills required for a T3's subsystem skills are practically required to fly a ship with any level of competence.
Quote:Given how hard you're fighting for a nerf of it, I have to ask you the same question...
Wha? You might have me confused with someone else. I am slavering at the thought of taking this thing out, I don't want it nerfed, and I'm not "scared" of anything to do with it. I am arguing that +5 virus strength is pointless, and that I hate the laser cap bonus, but that's about it. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 21:13:00 -
[937] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:Doing an experiment on Sisi, will post results with pictures when I get home.
I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.
I have successfully scanned down a relic site.
I will post progress pictures when I can get back home. Scanning them down is easy The mini game is not And i seem to remember your skills are all at 5? My Ship and Implants First Container First Completed 2nd Container 2nd Completed 3rd Completed 4th Container 4th Completed 5th Container 5th Failed 5th Second Try 5th Second Try Completed 6th Container 6th Completed
So, the morale of this is, the +5 is well enough to do even null sec sites. Edit: I even had enough CPU left to put a cloak on that ship. 2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kaarous Aldurald
ROC Academy The ROC
1089
|
Posted - 2013.10.04 21:22:00 -
[938] - Quote
Omnathious Deninard wrote:
Looking at those... you either got REALLY lucky with some of those cans, or SiSi is missing on the sadism levels of the typical Serpentis/Blood Raider nullsec site that I've ever seen.
Unless I didn't look closely enough, I didn't even see any supressors or restoration nodes. Not posting on my main, and loving it.-á Because free speech.-á |

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 21:23:00 -
[939] - Quote
This is how the ship should look:
Stratios
Role Bonus: 100% bonus to medium energy turrets Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +10 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices (assumed 100% cup reduction)
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 4H, 4M, 6L; 2 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 50/ 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
....................................................................................
This ship would do around 570 dps using 2 damage mods.
There is no reason for this ship to be able to use 5 heavy drones hence the drone bandwidth reduction.
The loss of 1 mid and the addition of 1 high encourages it to be used as an armour tanked ship and provides the option of fitting a better tank, more dps or better cap regeneration, etc.
More virus strength means its as good as a t2 at hacking but worse at probing.
end +1 |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
44
|
Posted - 2013.10.04 21:24:00 -
[940] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:Doing an experiment on Sisi, will post results with pictures when I get home.
I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.
I have successfully scanned down a relic site.
I will post progress pictures when I can get back home. Scanning them down is easy The mini game is not And i seem to remember your skills are all at 5? My Ship and Implants First Container First Completed 2nd Container 2nd Completed 3rd Completed 4th Container 4th Completed 5th Container 5th Failed 5th Second Try 5th Second Try Completed 6th Container 6th CompletedSo, the morale of this is, the +5 is well enough to do even null sec sites. And as for my skills being at level 5, not once did my coherence drop below 10, except for when I failed the hack, so the extra 10 coherence form level 5 was not needed. Edit: I even had enough CPU left to put a cloak on that ship. 2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher. I am truly impressed, you are amazingly lucky to get such easy minigames, and you must have great ability to get round without having to attack something that is stronger than you, genuinely well done. However. Are you suggesting that the stratios and asteros do not get 10% bonuses? Just like the gnosis the most popular and effective exploration ship of all time that everyone uses for exploration? No wait......... |
|

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 21:26:00 -
[941] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:Doing an experiment on Sisi, will post results with pictures when I get home.
I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.
I have successfully scanned down a relic site.
I will post progress pictures when I can get back home. Scanning them down is easy The mini game is not And i seem to remember your skills are all at 5? My Ship and Implants First Container First Completed 2nd Container 2nd Completed 3rd Completed 4th Container 4th Completed 5th Container 5th Failed 5th Second Try 5th Second Try Completed 6th Container 6th CompletedSo, the morale of this is, the +5 is well enough to do even null sec sites. And as for my skills being at level 5, not once did my coherence drop below 10, except for when I failed the hack, so the extra 10 coherence form level 5 was not needed. Edit: I even had enough CPU left to put a cloak on that ship. 2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher. I am truly impressed, you are amazingly lucky to get such easy minigames, and you must have great ability to get round without having to attack something that is stronger than you, genuinely well done. However. Are you suggesting that the stratios and asteros do not get 10% bonuses? Just like the gnosis the most popular and effective exploration ship of all time that everyone uses for exploration? No wait......... NO I am suggesting that the +5 in plenty good enough. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kaarous Aldurald
ROC Academy The ROC
1090
|
Posted - 2013.10.04 21:31:00 -
[942] - Quote
So, basically, you want it to not be able to do any of the stuff they said it could?
It's supposed to, as they mentioned in the OP, be able to solo DED 6/10s. It's not going to be able to do that with 50mb bandwidth. That's a savage, brutal nerf.
Why? Not posting on my main, and loving it.-á Because free speech.-á |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
577
|
Posted - 2013.10.04 21:36:00 -
[943] - Quote
Kaarous Aldurald wrote:So, basically, you want it to not be able to do any of the stuff they said it could? It's supposed to, as they mentioned in the OP, be able to solo DED 6/10s. It's not going to be able to do that with 50mb bandwidth. That's a savage, brutal nerf. Why? This. Wish people could learn to read. |

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 21:36:00 -
[944] - Quote
Kaarous Aldurald wrote:So, basically, you want it to not be able to do any of the stuff they said it could? It's supposed to, as they mentioned in the OP, be able to solo DED 6/10s. It's not going to be able to do that with 50mb bandwidth. That's a savage, brutal nerf. Why?
it does all of the stuff they intended it for or isn't 570 dps good enough to run 6/10's? +1 |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
44
|
Posted - 2013.10.04 21:37:00 -
[945] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:Doing an experiment on Sisi, will post results with pictures when I get home.
I am in null sec with a rookie ship fitted with a T1 probe launcher, Standard scanner probes, a T1 relic and data analyzer.
I have successfully scanned down a relic site.
I will post progress pictures when I can get back home. Scanning them down is easy The mini game is not And i seem to remember your skills are all at 5? My Ship and Implants First Container First Completed 2nd Container 2nd Completed 3rd Completed 4th Container 4th Completed 5th Container 5th Failed 5th Second Try 5th Second Try Completed 6th Container 6th CompletedSo, the morale of this is, the +5 is well enough to do even null sec sites. And as for my skills being at level 5, not once did my coherence drop below 10, except for when I failed the hack, so the extra 10 coherence form level 5 was not needed. Edit: I even had enough CPU left to put a cloak on that ship. 2nd Edit: The 37.5% to Scan Probe Strength is more than generous being as that was done with only a single 10% implant. What you get from a sisters probe launcher. I am truly impressed, you are amazingly lucky to get such easy minigames, and you must have great ability to get round without having to attack something that is stronger than you, genuinely well done. However. Are you suggesting that the stratios and asteros do not get 10% bonuses? Just like the gnosis the most popular and effective exploration ship of all time that everyone uses for exploration? No wait......... NO I am suggesting that the +5 in plenty good enough. I do want to thank you for taking the time to do this, i honestly wish that my experience of sites in null match yours,if it did, i would have no concerns, unfortunately my experience is they are the very devil, i would dream of having minigames as easy as the ones you show, if i had one on twenty this easy i would jump for joy. This is genuinely said,I am not knocking what you have done, thank you for taking the time. I do not know whether different areas have different weighting,or there is some other metric at play but i assure you, you can just get a sensible number in a covert ops and virtually none in a 5% bonused frigate, i think i have had 1 site in weeks where i had a clear run at the core. But clearly you are having a massively different result, i wonder what the difference is.
|

SFM Hobb3s
Vanguard Frontiers Black Legion.
22
|
Posted - 2013.10.04 21:38:00 -
[946] - Quote
Hedging my bets to see who leads the first successful hotdrop with a huge fleet of these....and who burns a whole fleet of these.
And I'm betting on BLACK |

M1k3y Koontz
Thorn Project Surely You're Joking
346
|
Posted - 2013.10.04 21:38:00 -
[947] - Quote
Kaarous Aldurald wrote:[quote=M1k3y Koontz] Quote:Given how hard you're fighting for a nerf of it, I have to ask you the same question... Wha? You might have me confused with someone else. I am slavering at the thought of taking this thing out, I don't want it nerfed, and I'm not "scared" of anything to do with it. I am arguing that +5 virus strength is pointless, and that I hate the laser cap bonus, but that's about it.
Entirely possible, too many similar names and portraits... How much herp could a herp derp derp if a herp derp could herp derp. |

Kaarous Aldurald
ROC Academy The ROC
1091
|
Posted - 2013.10.04 21:41:00 -
[948] - Quote
Rek Seven wrote:Kaarous Aldurald wrote:So, basically, you want it to not be able to do any of the stuff they said it could? It's supposed to, as they mentioned in the OP, be able to solo DED 6/10s. It's not going to be able to do that with 50mb bandwidth. That's a savage, brutal nerf. Why? it does all of the stuff they intended it for or isn't 570 dps good enough to run 6/10's?
With the sub par tank and speed on this boat? No. You'd get cooked. It's clearly designed to do it with a full flight of sentry drones.
Oh, and I dispute your dps numbers, to boot. You have 2 turrets with a 100% bonus, 4 effective turrets. Not one chance in hell does that push 570, effective or on paper (seeing as you have no tracking, or optimal range bonuses either). Even if you add the laughable flight of medium drones. It doesn't push the kind of range to deliver it, either. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 21:47:00 -
[949] - Quote
epicurus ataraxia wrote: I do want to thank you for taking the time to do this, i honestly wish that my experience of sites in null match yours,if it did, i would have no concerns, unfortunately my experience is they are the very devil, i would dream of having minigames as easy as the ones you show, if i had one on twenty this easy i would jump for joy. This is genuinely said,I am not knocking what you have done, thank you for taking the time. I do not know whether different areas have different weighting,or there is some other metric at play but i assure you, you can just get a sensible number in a covert ops and virtually none in a 5% bonused frigate, i think i have had 1 site in weeks where i had a clear run at the core. But clearly you are having a massively different result, i wonder what the difference is.
The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required.
To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 21:47:00 -
[950] - Quote
Kaarous Aldurald wrote: With the sub par tank and speed on this boat? No. You'd get cooked. It's clearly designed to do it with a full flight of sentry drones.
Oh, and I dispute your dps numbers, to boot. You have 2 turrets with a 100% bonus, 4 effective turrets. Not one chance in hell does that push 570, effective or on paper (seeing as you have no tracking, or optimal range bonuses either). Even if you add the laughable flight of medium drones. It doesn't push the kind of range to deliver it, either.
Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers?
The numbers where based on paper dps figures. if it had an extra gun, it would do 688. +1 |
|

M1k3y Koontz
Thorn Project Surely You're Joking
346
|
Posted - 2013.10.04 21:49:00 -
[951] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote: I do want to thank you for taking the time to do this, i honestly wish that my experience of sites in null match yours,if it did, i would have no concerns, unfortunately my experience is they are the very devil, i would dream of having minigames as easy as the ones you show, if i had one on twenty this easy i would jump for joy. This is genuinely said,I am not knocking what you have done, thank you for taking the time. I do not know whether different areas have different weighting,or there is some other metric at play but i assure you, you can just get a sensible number in a covert ops and virtually none in a 5% bonused frigate, i think i have had 1 site in weeks where i had a clear run at the core. But clearly you are having a massively different result, i wonder what the difference is.
The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required. To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site.
More like luck dependance, a fair bit of nullsec sites is sheer luck, not finding 5 restoration nodes or the world's cruelest invention, the suppressors. How much herp could a herp derp derp if a herp derp could herp derp. |

Kaarous Aldurald
ROC Academy The ROC
1093
|
Posted - 2013.10.04 21:50:00 -
[952] - Quote
Omnathious Deninard wrote: The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required.
To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site.
The part I bolded is what makes me think SiSi might not have the same build for it as TQ does. And if it does, then you got uber lucky. With max skills and a +10 virus ship, it's still possible to just run right into a wall with some of the nullsec cans. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
767
|
Posted - 2013.10.04 21:51:00 -
[953] - Quote
Rek Seven wrote:Kaarous Aldurald wrote: it does all of the stuff they intended it for or isn't 570 dps good enough to run 6/10's?
With the sub par tank and speed on this boat? No. You'd get cooked. It's clearly designed to do it with a full flight of sentry drones. Oh, and I dispute your dps numbers, to boot. You have 2 turrets with a 100% bonus, 4 effective turrets. Not one chance in hell does that push 570, effective or on paper (seeing as you have no tracking, or optimal range bonuses either). Even if you add the laughable flight of medium drones. It doesn't push the kind of range to deliver it, either.
Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers?[/quote] By that logic the Gila is a missile boat. |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 21:51:00 -
[954] - Quote
M1k3y Koontz wrote:Omnathious Deninard wrote:epicurus ataraxia wrote: I do want to thank you for taking the time to do this, i honestly wish that my experience of sites in null match yours,if it did, i would have no concerns, unfortunately my experience is they are the very devil, i would dream of having minigames as easy as the ones you show, if i had one on twenty this easy i would jump for joy. This is genuinely said,I am not knocking what you have done, thank you for taking the time. I do not know whether different areas have different weighting,or there is some other metric at play but i assure you, you can just get a sensible number in a covert ops and virtually none in a 5% bonused frigate, i think i have had 1 site in weeks where i had a clear run at the core. But clearly you are having a massively different result, i wonder what the difference is.
The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required. To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site. More like luck dependance, a fair bit of nullsec sites is sheer luck, not finding 5 restoration nodes or the world's cruelest invention, the suppressors. Had I tried to brute force my way through every node that I encountered I would have failed every time. Experience has taught me how to hack the sites, what kind of path to take when hacking and when and what nodes to attack. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kaarous Aldurald
ROC Academy The ROC
1093
|
Posted - 2013.10.04 21:52:00 -
[955] - Quote
Quote:Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers?
That's just my point. No, there is no reason to have lasers on this ship, or a laser bonus. Regardless of whatever someone chooses to do with it, none of those scenarios involve the use of laser turrets. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 21:53:00 -
[956] - Quote
Kaarous Aldurald wrote:Omnathious Deninard wrote: The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required.
To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site.
The part I bolded is what makes me think SiSi might not have the same build for it as TQ does. And if it does, then you got uber lucky. With max skills and a +10 virus ship, it's still possible to just run right into a wall with some of the nullsec cans. and that happened, and I lost, it will happen. but that is still the exception and not the rule. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Eko Fromtv
Center for Advanced Studies Gallente Federation
39
|
Posted - 2013.10.04 21:55:00 -
[957] - Quote
Kaarous Aldurald wrote:Quote:Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers? That's just my point. No, there is no reason to have lasers on this ship, or a laser bonus. Regardless of whatever someone chooses to do with it, none of those scenarios involve the use of laser turrets.
The ship is half Amarr for the Epress' sake. Do you really need more reasons? (Ice) Miner for life. |

Kaarous Aldurald
ROC Academy The ROC
1093
|
Posted - 2013.10.04 21:56:00 -
[958] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Omnathious Deninard wrote: The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required.
To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site.
The part I bolded is what makes me think SiSi might not have the same build for it as TQ does. And if it does, then you got uber lucky. With max skills and a +10 virus ship, it's still possible to just run right into a wall with some of the nullsec cans. and that happened, and I lost, it will happen. but that is still the exception and not the rule.
Interestingly, I have found things like supressors, resto nodes, and other sadistic stuff to be the rule. Cans like you showed us? To me, those are the exception.
And I run the side walls just like you do, what is more. So yeah, your results baffle me. I would suggest doing more research to get a better sample size. But either way, those results do not sit right with me. I honestly think they are the anomaly. Not posting on my main, and loving it.-á Because free speech.-á |

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 21:57:00 -
[959] - Quote
Kaarous Aldurald wrote:Quote:Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers? That's just my point. No, there is no reason to have lasers on this ship, or a laser bonus. Regardless of whatever someone chooses to do with it, none of those scenarios involve the use of laser turrets.
I agree with the first part but the second part makes no sense. lasers aren't useful in any scenario? +1 |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 21:58:00 -
[960] - Quote
Eko Fromtv wrote:Kaarous Aldurald wrote:Quote:Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers? That's just my point. No, there is no reason to have lasers on this ship, or a laser bonus. Regardless of whatever someone chooses to do with it, none of those scenarios involve the use of laser turrets. The ship is half Amarr for the Epress' sake. Do you really need more reasons? yup and Amarr are half drones and it gets a resistance bonus. so it fulfills it Amarr side quire well Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 21:59:00 -
[961] - Quote
Kaarous Aldurald wrote:Omnathious Deninard wrote:Kaarous Aldurald wrote:Omnathious Deninard wrote: The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required.
To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site.
The part I bolded is what makes me think SiSi might not have the same build for it as TQ does. And if it does, then you got uber lucky. With max skills and a +10 virus ship, it's still possible to just run right into a wall with some of the nullsec cans. and that happened, and I lost, it will happen. but that is still the exception and not the rule. Interestingly, I have found things like supressors, resto nodes, and other sadistic stuff to be the rule. Cans like you showed us? To me, those are the exception. And I run the side walls just like you do, what is more. So yeah, your results baffle me. I would suggest doing more research to get a better sample size. But either way, those results do not sit right with me. I honestly think they are the anomaly. I took care of any restoration and virus suppressor node as soon as they popped up, yes they are murder I found tools along the way which helped also. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
44
|
Posted - 2013.10.04 22:00:00 -
[962] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Omnathious Deninard wrote: The hacking mini-game that was introduced in Odyssey requires was intended to move the profession from Skill point dependence to Player skill dependence. The ship bonuses were to make it easier, but are not required.
To be fair this is the first time I have ever gotten a run straight to the core, outside of the initial testing before odyssey, let alone 2 in the same site.
The part I bolded is what makes me think SiSi might not have the same build for it as TQ does. And if it does, then you got uber lucky. With max skills and a +10 virus ship, it's still possible to just run right into a wall with some of the nullsec cans. and that happened, and I lost, it will happen. but that is still the exception and not the rule. Unfortuneately my experience is Ii almost never have the possibility of avoiding that option.i am not careless inexperienced or stupid, I maximize the utilities and on a normal firewall i never just blast through if there is any option. And restoration nodes are quite common in my experience, they have to be dealt with together with the virus weakening nodes even if i could skirt them i would not have the strength to kill the core. Player skill counts for nothing if too weak to kill the core.
|

Tzar Sinak
Mythic Heights
44
|
Posted - 2013.10.04 22:01:00 -
[963] - Quote
Sir Mattsimus wrote:I truly hope a CCP dev sees this post.
There are two things I love to do in Eve more than anything else. Probe down sites to hack/analyze and probe down ships so that I or my alliance mates might try to destroy them. I like probing and exploring very very much and recent changes to launching and arranging probes along with the changes to the hacking/archeology sites have improved my experience immensely.
I prefer to explore in nullsec because it is the most exciting/dangerous frontier, yields the best loot and there are so many nullsec systems to see. The only reason I would explore in lowsec is to find gas sites and the only reason I ever explored in highsec were because my skills weren't yet maxed and I was still timid about the dangers of leaving highsec space. But even with maxed hacking/archeology skills, using a covert ops frigate fit with memetic algorithm bank and emission scope analyzer rigs and with tech 2 analyzer and hacking modules the hacking minigames in nullsec sites can be viciously difficult.
+5 virus strength?
I will never use these ships for exploration.
Without probe launcher fitting bonuses, using an expanded probe launcher seems barely viable on the Stratios. So I don't think I will use the Stratios for helping my gang find people either. Especially when the covert ops frigate is so much less expensive and has a higher scanning strength.
When I saw that SOE ships were going to be introduced I was overjoyed. As someone who spends most of his time in New Eden launching probes and finding what is hidden, to hear that the faction that makes the best probes, probe launchers and probing implants were getting their very own ships made me so very excited and hopeful. I had hoped to perhaps find a cruiser that was a middle ground between the covert ops frigate and strategic cruiser with emergent locus analyzer and covert reconfiguration subsystems.
Seeing these probe and hacking specs leaves me so very very disappointed.
GÇ£What we're shooting for is ships that are themed around exploration...GÇ¥
If you are going to introduce these ships as they are, it seems wrong to market them as exploration themed vessels. I consider myself to be an avid explorer but I will never buy these ships.
+1 |

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 22:03:00 -
[964] - Quote
question: how do you guys run 6/10 with sentry drones in a ship that can't tank the site? +1 |

Kaarous Aldurald
ROC Academy The ROC
1093
|
Posted - 2013.10.04 22:04:00 -
[965] - Quote
Rek Seven wrote:Kaarous Aldurald wrote:Quote:Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers? That's just my point. No, there is no reason to have lasers on this ship, or a laser bonus. Regardless of whatever someone chooses to do with it, none of those scenarios involve the use of laser turrets. I agree with the first part but the second part makes no sense. lasers aren't useful in any scenario?
Ok, look.
This thing has probe bonuses, right? So it's used for exploration.
Relic and data sites have no rats. So the only consideration for relic and data sites is in how fast you can do them. Under most circumstances except for the crazy-lucky guy who posted above, +10 virus strength is the most important factor in doing that so that you spend the least amount of time possible not cloaked up. Lasers don't help with that.
The Stratios does not help with any of those thing in comparison to a T2 cov ops frigate. If you are intending to do those sites, you should use a cov ops frigate instead. (that, and they are much cheaper)
But, if you want to do DED sites, you will want to use sentry drones. Sentry drones have a RIDICULOUS range. Well beyond what you can do with unbonused lasers. Those will be able to reach out about half the distance that your drones can hit at. Heck, the damn rats can probably outrange unbonused medium lasers.
So the lasers are useless in that situation as well.
They don't help a single thing that this boat is supposed to do.
Rek Seven wrote:question: how do you guys run 6/10 with sentry drones in a ship that can't tank the site?
The sentries outrange them significantly. They can't hurt you if they can't get close enough to hit you. Not posting on my main, and loving it.-á Because free speech.-á |

Eko Fromtv
Center for Advanced Studies Gallente Federation
39
|
Posted - 2013.10.04 22:09:00 -
[966] - Quote
Omnathious Deninard wrote:Eko Fromtv wrote:Kaarous Aldurald wrote:Quote:Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers? That's just my point. No, there is no reason to have lasers on this ship, or a laser bonus. Regardless of whatever someone chooses to do with it, none of those scenarios involve the use of laser turrets. The ship is half Amarr for the Epress' sake. Do you really need more reasons? yup and Amarr are half drones and it gets a resistance bonus. so it fulfills it Amarr side quire well
Yeah and drones are a Gallente weapon even more. resists are not weapons. he ship needs to be identified as half and half and that means lasers and drones. You know this, don't be THAT guy. No one like that guy. (Ice) Miner for life. |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 22:10:00 -
[967] - Quote
Nyancat Audeles wrote:Omnathious Deninard wrote:Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. The reason it is considered OP right now is it is to good of a hunter ship That's really the point of this. To be good at hunting down and killing stuff. And I'm pretty sure - at least, I hope CCP ignores the idiots throwing around Ogre DPS numbers saying :it gets 800 DPS" when in reality probably only half of that is effective DPS. And even that's with a glass cannon fit. But right now it is to good, it tramples over all other hunter class ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 22:11:00 -
[968] - Quote
Eko Fromtv wrote: Yeah and drones are a Gallente weapon even more. resists are not weapons. he ship needs to be identified as half and half and that means lasers and drones. You know this, don't be THAT guy. No one like that guy.
Yeah just like how the vigilant gets a bonus to projectile weapons and drones... oh wait. +1 |

Kaarous Aldurald
ROC Academy The ROC
1095
|
Posted - 2013.10.04 22:12:00 -
[969] - Quote
Eko Fromtv wrote:
Yeah and drones are a Gallente weapon even more. resists are not weapons. he ship needs to be identified as half and half and that means lasers and drones. You know this, don't be THAT guy. No one like that guy.
It has two bonuses, one for each racial skill.
One is armor resists. That is an Amarr racial bonus.
One is drones. That is a Gallente racial bonus.
They are 50/50. So take away the cap bonus, and put some launchers on this damn thing. Not posting on my main, and loving it.-á Because free speech.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
767
|
Posted - 2013.10.04 22:13:00 -
[970] - Quote
Rek Seven wrote:Eko Fromtv wrote: Yeah and drones are a Gallente weapon even more. resists are not weapons. he ship needs to be identified as half and half and that means lasers and drones. You know this, don't be THAT guy. No one like that guy.
Yeah just like how the vigilant gets a bonus to projectile weapons and drones... oh wait. Cause web bonuses are never seen on Minmatar hulls. |
|

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 22:17:00 -
[971] - Quote
Tyberius Franklin wrote:Rek Seven wrote:Eko Fromtv wrote: Yeah and drones are a Gallente weapon even more. resists are not weapons. he ship needs to be identified as half and half and that means lasers and drones. You know this, don't be THAT guy. No one like that guy.
Yeah just like how the vigilant gets a bonus to projectile weapons and drones... oh wait. Cause web bonuses are never seen on Minmatar hulls.
He said only weapons count, stupid.  +1 |

Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 22:18:00 -
[972] - Quote
Kaarous Aldurald wrote: So take away the cap bonus, and put some launchers on this damn thing.
That might work... a range bonus to heavy assault maybe (e.g. velocity)? +1 |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 22:19:00 -
[973] - Quote
Eko Fromtv wrote:Omnathious Deninard wrote:Eko Fromtv wrote:Kaarous Aldurald wrote:Quote:Okay then my mistake. I'm no null sec carebear so i don't know anything about running these sites but if this ship needs sentry drones to run there sites, is there any point in equipping it with lasers? That's just my point. No, there is no reason to have lasers on this ship, or a laser bonus. Regardless of whatever someone chooses to do with it, none of those scenarios involve the use of laser turrets. The ship is half Amarr for the Epress' sake. Do you really need more reasons? yup and Amarr are half drones and it gets a resistance bonus. so it fulfills it Amarr side quire well Yeah and drones are a Gallente weapon even more. resists are not weapons. he ship needs to be identified as half and half and that means lasers and drones. You know this, don't be THAT guy. No one like that guy. The guristas ships have a resistance bonus and a drone bonus, and a role bonus to missiles. Blood raiders ships get neuts and webs and a role bonus to lasers, only one weapon bonus there. Angel ships get get 3 bonuses to projectiles and yet gallente has nothing to do with projectiles. The nightmare gets 3 laser bonuses and is half caldari. Serpentis get bonuses to hybrids and webs but not 2 weapons. Why should these get 2 weapon bonuses when all others get 1 weapon and 1 utility for the most part.
The guristas ships are due for an confirmed overhaul so I can't count those so much. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
767
|
Posted - 2013.10.04 22:19:00 -
[974] - Quote
Rek Seven wrote:Tyberius Franklin wrote:Rek Seven wrote:Eko Fromtv wrote: Yeah and drones are a Gallente weapon even more. resists are not weapons. he ship needs to be identified as half and half and that means lasers and drones. You know this, don't be THAT guy. No one like that guy.
Yeah just like how the vigilant gets a bonus to projectile weapons and drones... oh wait. Cause web bonuses are never seen on Minmatar hulls. He said only weapons count, stupid.  He's not terribly familiar with pirate faction ships as a whole then. |

Kaarous Aldurald
ROC Academy The ROC
1095
|
Posted - 2013.10.04 22:20:00 -
[975] - Quote
Rek Seven wrote:Kaarous Aldurald wrote: So take away the cap bonus, and put some launchers on this damn thing. That might work... a range bonus to heavy assault maybe?
Not even bonuses, I just want to fit some RLMs on this boat. After that, nothing can touch me, which is probably why it doesn't have launcher hardpoints. Not posting on my main, and loving it.-á Because free speech.-á |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
339
|
Posted - 2013.10.04 22:20:00 -
[976] - Quote
Not getting some of the hate - sure you have to think outside the box a little in some cases but quite liking the potential with these ships as is.
Think some people are seriously under-estimating the Stratios - throw some implants at it and you can make something a bit scary. (EDIT: Don't want to give anything away but with blasters and setup for close range its possible to do something pretty nasty with it and have the damage application for the dps and enough tank to not be totally outside of gank cloaky prot league).
However I can't see anyone fitting lasers to the Stratios ever and the bonus to cap use certainly won't encourage that. |

M1k3y Koontz
Thorn Project Surely You're Joking
346
|
Posted - 2013.10.04 22:25:00 -
[977] - Quote
Omnathious Deninard wrote: But right now it is to good, it tramples over all other hunter class ships.
How so? T3s are still tankier, recons still have better ewar, Cov-ops will are better at exploration. How much herp could a herp derp derp if a herp derp could herp derp. |

Dehval
Risk Breakers Fidelas Constans
30
|
Posted - 2013.10.04 22:28:00 -
[978] - Quote
Rroff wrote:(EDIT: Don't want to give anything away but with blasters and setup for close range its possible to do something pretty nasty with it and have the damage application for the dps and enough tank to not be totally outside of gank cloaky prot league). People in this thread would tell you otherwise because apparently heavies are horrible against a double webbed and scrammed target. Even Berserkers which are fast enough to catch most ABing cruiser and some MWDing ones.
These are not Capital Sized guns we are talking about. They have the tracking speed of an average cruiser weapon, they are going to hit whatever you catch. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
339
|
Posted - 2013.10.04 22:36:00 -
[979] - Quote
Dehval wrote: People in this thread would tell you otherwise because apparently heavies are horrible against a double webbed and scrammed target. Even Berserkers which are fast enough to catch most ABing cruiser and some MWDing ones.
These are not Capital Sized guns we are talking about. They have the tracking speed of an average cruiser weapon, they are going to hit whatever you catch.
Yeah well base Ogre damage application isn't amazing but this ship has plenty of ways to go about applying that damage to stuff they'd otherwise struggle to hit if your a little creative - even scram + double web would work fairly well and is fairly standard fitting.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
577
|
Posted - 2013.10.04 22:40:00 -
[980] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:Omnathious Deninard wrote:Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. The reason it is considered OP right now is it is to good of a hunter ship That's really the point of this. To be good at hunting down and killing stuff. And I'm pretty sure - at least, I hope CCP ignores the idiots throwing around Ogre DPS numbers saying :it gets 800 DPS" when in reality probably only half of that is effective DPS. And even that's with a glass cannon fit. But right now it is to good, it tramples over all other hunter class ships.
How is it too good? Mind pointing out? All I've seen is 16k EHP fits that do 400 DPS (800, but when you use Hammerheads because you realize the Ogres are useless, it goes to 400). It's a very balanced ship. Before throwing fits out of EFT that no one will use, why don't you try fitting one yourself, consider the lack of optimal or tracking bonus on both drones and turrets, and consider the lock time delay.
You'll quickly find that you are wrong. |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
577
|
Posted - 2013.10.04 22:41:00 -
[981] - Quote
M1k3y Koontz wrote:Omnathious Deninard wrote: But right now it is to good, it tramples over all other hunter class ships.
How so? T3s are still tankier, recons still have better ewar, Cov-ops will are better at exploration. This, too. |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.04 22:43:00 -
[982] - Quote
Dehval wrote:Rroff wrote:(EDIT: Don't want to give anything away but with blasters and setup for close range its possible to do something pretty nasty with it and have the damage application for the dps and enough tank to not be totally outside of gank cloaky prot league). People in this thread would tell you otherwise because apparently heavies are horrible against a double webbed and scrammed target. Even Berserkers which are fast enough to catch most ABing cruiser and some MWDing ones. These are not Capital Sized guns we are talking about. They have the tracking speed of an average cruiser weapon, they are going to hit whatever you catch. Above all, people in this thread love to talk out of their ass without backing up any of their assertion with anything daring to look like an argument.
But in real EVE, the Stratios is a worse Navy Vexor with a cloak and T3 cruisers can already do more than anything a Stratios can do.
But I'm really eager to see those swarm of Ogre drones suddenly becoming a weapon of devastation, and I wonder why BS don't fill their drone bay with these already. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
340
|
Posted - 2013.10.04 22:46:00 -
[983] - Quote
Bouh Revetoile wrote: Above all, people in this thread love to talk out of their ass without backing up any of their assertion with anything daring to look like an argument.
But in real EVE, the Stratios is a worse Navy Vexor with a cloak and T3 cruisers can already do more than anything a Stratios can do.
But I'm really eager to see those swarm of Ogre drones suddenly becoming a weapon of devastation, and I wonder why BS don't fill their drone bay with these already.
Unless the stats in the modified EFT I'm using are wrong (and I'm not talking about damage application in EFT) its pretty trivial to get a close range cloaky hunter out of this that can sport a 80+K EHP tank, decent speed, decent locktime and the ability to do around 665dps on paper and about 600dps applied effectively on a t1 armor tanked cruiser hull. |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 22:49:00 -
[984] - Quote
Nyancat Audeles wrote:Omnathious Deninard wrote:Nyancat Audeles wrote:Omnathious Deninard wrote:Nyancat Audeles wrote:This thing is not overpowered. Very few people will realistically fly the 16k EHP glass cannon fit. The few who do will learn the problem with it quickly. I love how people ignore the lock time delay and the lack of damage application to anything below Battleship-class ships. The reason it is considered OP right now is it is to good of a hunter ship That's really the point of this. To be good at hunting down and killing stuff. And I'm pretty sure - at least, I hope CCP ignores the idiots throwing around Ogre DPS numbers saying :it gets 800 DPS" when in reality probably only half of that is effective DPS. And even that's with a glass cannon fit. But right now it is to good, it tramples over all other hunter class ships. How is it too good? Mind pointing out? All I've seen is 16k EHP fits that do 400 DPS (800, but when you use Hammerheads because you realize the Ogres are useless, it goes to 400). It's a very balanced ship. Before throwing fits out of EFT that no one will use, why don't you try fitting one yourself, consider the lack of optimal or tracking bonus on both drones and turrets, and consider the lock time delay. You'll quickly find that you are wrong. [Stratios] Requires a 3% CPU Implant
Covert Ops Cloaking Device 4x Heavy Neutron Blaster II (Void M)
2x Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Experimental 10MN Microwarpdrive I Faint Warp Disruptor I
800mm Reinforced Steel Plates II 2x Energized Adaptive Nano Membrane II 2x Drone Damage Amplifier II
3x Medium Trimark Armor Pump I
5x Ogre II
Effective HP: 35,211 (Eve: 27,089) Tank Ability: 8.97 DPS Shield Resists - EM: 0.00%, Ex: 50.00%, Ki: 40.00%, Th: 20.00% Armor Resists - EM: 76.52%, Ex: 57.73%, Ki: 69.47%, Th: 69.47%
Capacitor (Lasts 1m 50s)
Volley Damage: 3,664.45 DPS: 928.61
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
340
|
Posted - 2013.10.04 22:52:00 -
[985] - Quote
Omnathious Deninard wrote: [Stratios] Requires a 3% CPU Implant
Covert Ops Cloaking Device 4x Heavy Neutron Blaster II (Void M)
2x Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Experimental 10MN Microwarpdrive I Faint Warp Disruptor I
800mm Reinforced Steel Plates II 2x Energized Adaptive Nano Membrane II 2x Drone Damage Amplifier II
3x Medium Trimark Armor Pump I
5x Ogre II
Effective HP: 35,211 (Eve: 27,089) Tank Ability: 8.97 DPS Shield Resists - EM: 0.00%, Ex: 50.00%, Ki: 40.00%, Th: 20.00% Armor Resists - EM: 76.52%, Ex: 57.73%, Ki: 69.47%, Th: 69.47%
Capacitor (Lasts 1m 50s)
Volley Damage: 3,664.45 DPS: 928.61
Think a bit more outside the box and throw some more implants (nothing too expensive) as it and you can scale the tank and other capabilities up a lot while the paper dps drops off a bit the applied damage goes up a ton to.
A cloaky ship that works in close range with blasters and only 30K EHP isn't terrible useful in general. |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 23:02:00 -
[986] - Quote
Rroff wrote:Omnathious Deninard wrote: [Stratios] Requires a 3% CPU Implant
Covert Ops Cloaking Device 4x Heavy Neutron Blaster II (Void M)
2x Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Experimental 10MN Microwarpdrive I Faint Warp Disruptor I
800mm Reinforced Steel Plates II 2x Energized Adaptive Nano Membrane II 2x Drone Damage Amplifier II
3x Medium Trimark Armor Pump I
5x Ogre II
Effective HP: 35,211 (Eve: 27,089) Tank Ability: 8.97 DPS Shield Resists - EM: 0.00%, Ex: 50.00%, Ki: 40.00%, Th: 20.00% Armor Resists - EM: 76.52%, Ex: 57.73%, Ki: 69.47%, Th: 69.47%
Capacitor (Lasts 1m 50s)
Volley Damage: 3,664.45 DPS: 928.61
Think a bit more outside the box and throw some more implants (nothing too expensive) as it and you can scale the tank and other capabilities up a lot while the paper dps drops off a bit the applied damage goes up a ton to. A cloaky ship that works in close range with blasters and only 30K EHP isn't terrible useful in general. With Implants it can get to
[Statistics]
Effective HP: 44,647 (Eve: 34,166) Tank Ability: 8.97 DPS Shield Resists - EM: 0.00%, Ex: 50.00%, Ki: 40.00%, Th: 20.00% Armor Resists - EM: 76.52%, Ex: 57.73%, Ki: 69.47%, Th: 69.47%
Capacitor (Lasts 1m 50s)
Volley Damage: 3,752.51 DPS: 951.91
[Implants - Cloaky hunter]
Slot 1: Low-grade Slave Alpha Slot 2: Low-grade Slave Beta Slot 3: Low-grade Slave Gamma Slot 4: Low-grade Slave Delta Slot 5: Low-grade Slave Epsilon Slot 6: Zainou 'Gypsy' Electronics EE-603 Slot 7: Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 Slot 8: Zainou 'Deadeye' Medium Hybrid Turret MH-805 Slot 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rek Seven
Probe Patrol Polarized.
1000
|
Posted - 2013.10.04 23:03:00 -
[987] - Quote
I don't think people should be encouraged to use blaster since it has drone bonuses already. giving it missile hard points instead of turrets would be better.
+1 |

Omnathious Deninard
Novis Initiis
1639
|
Posted - 2013.10.04 23:04:00 -
[988] - Quote
Rek Seven wrote:I don't think people should be encouraged to use blaster since it has drone bonuses already. giving it missile hard points instead of turrets would be better.
I don't disagree with that. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

M1k3y Koontz
Thorn Project Surely You're Joking
347
|
Posted - 2013.10.04 23:20:00 -
[989] - Quote
Rroff wrote:Dehval wrote: People in this thread would tell you otherwise because apparently heavies are horrible against a double webbed and scrammed target. Even Berserkers which are fast enough to catch most ABing cruiser and some MWDing ones.
These are not Capital Sized guns we are talking about. They have the tracking speed of an average cruiser weapon, they are going to hit whatever you catch.
Yeah well base Ogre damage application isn't amazing but this ship has plenty of ways to go about applying that damage to stuff they'd otherwise struggle to hit if your a little creative - even scram + double web would work fairly well and is fairly standard fitting.
To scram/dual web you'd have to armor fit, and therefore lose the mythical 1100 DPS.
You could get about 700, but that's hardly overpowered given the ~50k EHP How much herp could a herp derp derp if a herp derp could herp derp. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
41
|
Posted - 2013.10.04 23:20:00 -
[990] - Quote
50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity. (Ice) Miner for life. |
|

Dehval
Risk Breakers Fidelas Constans
30
|
Posted - 2013.10.04 23:22:00 -
[991] - Quote
Bouh Revetoile wrote:But I'm really eager to see those swarm of Ogre drones suddenly becoming a weapon of devastation, and I wonder why BS don't fill their drone bay with these already. Because 90% of battleships will never see small scale combat, 5% are kiting fits or lack decent drone bays, and that final 5% would use Heavies.
On a Hyperion, it is very common to fit Ogres. You have blasters and webs for close range. Ogres love webs for close range. Before the Domi changes, Ogres were a popular choice for the close range blaster fits. A Vindicator would use Heavies because of their 90% webbing power. I've yet to see Ogres used on the new Geddon, but that is mostly because it is used as a cheap Bhaalgorn and all its mid slots are taken up by cap boosters and its better to just use Mediums at that point.
Dropping down to battlecruiser because they are almost in the same category... Prophecies and Myrmidons often use heavies, Prophecy because you need 2 for an optimal damage output for 75 bandwidth and Myrmidon because it is a blaster drone boat that would likely use at least one web. The Eos now uses heavies almost exclusively as well.
I could use Gardes in the fits and people wouldn't bat an eye. Its only 80 dps less with 4 DDA. but no, once you start using a Heavy drone people go insane like its the worst thing since Fidel Castro. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
44
|
Posted - 2013.10.04 23:36:00 -
[992] - Quote
Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity.
Forgetting explorers again lol + 10% virus strengh please |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
340
|
Posted - 2013.10.04 23:41:00 -
[993] - Quote
Omnathious Deninard wrote:
Slot 1: Low-grade Slave Alpha Slot 2: Low-grade Slave Beta Slot 3: Low-grade Slave Gamma Slot 4: Low-grade Slave Delta Slot 5: Low-grade Slave Epsilon Slot 6: Zainou 'Gypsy' Electronics EE-603 Slot 7: Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 Slot 8: Zainou 'Deadeye' Medium Hybrid Turret MH-805 Slot 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005
Wasn't really thinking slaves though I guess thats one way to do it, using other implants to approach it another way via having more fitting, etc. produces some other useful results.
M1k3y Koontz wrote:
To scram/dual web you'd have to armor fit, and therefore lose the mythical 1100 DPS.
You could get about 700, but that's hardly overpowered given the ~50k EHP
Not really looked at shield fits yet, theres a few fits that are similiar to the cloaky prot style that are doable with a bit of creativity and while won't put out 1k dps still put out a pretty decent amount of damage for a cloaky while having good tank, tackle, etc.
|

Omnathious Deninard
Novis Initiis
1640
|
Posted - 2013.10.05 00:06:00 -
[994] - Quote
epicurus ataraxia wrote:Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity. Forgetting explorers again lol + 10% virus strengh please FFS, now you are being dense. It was shown that null sites can be done with no bonus at all. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
44
|
Posted - 2013.10.05 00:10:00 -
[995] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity. Forgetting explorers again lol + 10% virus strengh please FFS, now you are being dense. It was shown that null sites can be done with no bonus at all. Nope just thought you were lucky, can't replicate your experience sorry. Still requesting plus ten virus strength, can't rely on being lucky all the time |

Kyzer Artevis
Imperial Academy Amarr Empire
0
|
Posted - 2013.10.05 00:22:00 -
[996] - Quote
Shouldnt these ships be compatible with all different races? I mean they are made by SOE. I personally like to see them like the Gnosis, with equal weapon bonus for all 4 different weapon systems, but of course in order to use them one has to have trained the required skills for each race, eg Caldari cruiser for missile damage bonus and Amarr cruiser for Lazors damage bonus... What do you think? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
44
|
Posted - 2013.10.05 00:25:00 -
[997] - Quote
Kyzer Artevis wrote:Shouldnt these ships be compatible with all different races? I mean they are made by SOE. I personally like to see them like the Gnosis, with equal weapon bonus for all 4 different weapon systems, but of course in order to use them one has to have trained the required skills for each race, eg Caldari cruiser for missile damage bonus and Amarr cruiser for Lazors damage bonus... What do you think? Honestly the Gnosis suffered from excelling at nothing, beautiful ship, useless for exploration with no virus bonus, and lives mainly in hangars and hisec.
|

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
38
|
Posted - 2013.10.05 00:25:00 -
[998] - Quote
CCP I can't wait to see these boats in Nov. They look amazing, and will be great exploring ships, with a bite. I hope we get a surprise with a battleship version too.
I hope we see Cald/Min faction ships coming in a near expansion too. (Thukker) haha
Thank's for all you do, and most of all thanks for listening to us players, even if we get out of hand sometimes! |

Omnathious Deninard
Novis Initiis
1640
|
Posted - 2013.10.05 00:45:00 -
[999] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity. Forgetting explorers again lol + 10% virus strengh please FFS, now you are being dense. It was shown that null sites can be done with no bonus at all. Nope just thought you were lucky, can't replicate your experience sorry. Still requesting plus ten virus strength, can't rely on being lucky all the time I can do that too.
I can't replicate you results either, so I will just say you have bad luck. And they can't obsolete an entire line of ships because someone is unlucky. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
46
|
Posted - 2013.10.05 01:01:00 -
[1000] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity. Forgetting explorers again lol + 10% virus strengh please FFS, now you are being dense. It was shown that null sites can be done with no bonus at all. Nope just thought you were lucky, can't replicate your experience sorry. Still requesting plus ten virus strength, can't rely on being lucky all the time I can do that too. I can't replicate you results either, so I will just say you have bad luck. And they can't obsolete an entire line of ships because someone is unlucky. I am not just trying to be difficuilt,no one i know is seeing this sort of behavour, in tranquility, and people here were seriously suprised that you had better minigames than you would see in hisec. There are 3 conclusions, you were either crazy lucky or the test server does not replicate the server on tranquility, i do not know how the difficuilty metric is influenced by number of attemps/ successes but they clearly are NOT the same.There is a difference in behaviour.there is no third conclusion. Try it on tranquility and i am confident you will be enlightened. |
|

Omnathious Deninard
Novis Initiis
1640
|
Posted - 2013.10.05 01:11:00 -
[1001] - Quote
Do you think the only place I hack is on Sisi? I have done plenty on TQ. The only surprise I had was the 2 direct path mini games. Putting those aside, 7 hacking attempts were done 2 were givemes so I will discount those, 1 failed attempt, so 4 of 7 hacks were successful. That seems right for a Unbonused ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
46
|
Posted - 2013.10.05 01:15:00 -
[1002] - Quote
I can't replicate you results either, so I will just say you have bad luck. And they can't obsolete an entire line of ships because someone is unlucky.[/quote] I am not just trying to be difficuilt,no one i know is seeing this sort of behavour, in tranquility, and people here were seriously suprised that you had better minigames than you would see in hisec. There are 3 conclusions, you were either crazy lucky or the test server does not replicate the server on tranquility, i do not know how the difficuilty metric is influenced by number of attemps/ successes but they clearly are NOT the same.There is a difference in behaviour.there is no third conclusion. Try it on tranquility and i am confident you will be enlightened.[/quote] Lets also address your last point you contend that if the exploring frigate and cruiser are able to explore as well as the covert ops then the covert ops is dead. Why? More than 1 ship has a bonus to drones, more than 1 ship has a bonus to armor, more than ....etc does a new ship with any of these bonuses obsolete all the others? No If the covert ops is so poor that no one wants it anymore then the issue is with that ship and it needs to be looked at in it's review Please cease trying to destroy the chance of these new ships being useful and used. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
46
|
Posted - 2013.10.05 01:17:00 -
[1003] - Quote
Omnathious Deninard wrote:Do you think the only place I hack is on Sisi? I have done plenty on TQ. The only surprise I had was the 2 direct path mini games. Putting those aside, 7 hacking attempts were done 2 were givemes so I will discount those, 1 failed attempt, so 4 of 7 hacks were successful. That seems right for a Unbonused ship. 1 failed in 7 very realistic. You have your position for whatever reason and the reality of other peoples experiences is not going to change that. We are still requesting 10% virus strength. You do not need it.see the hopeful post below, this is what these ships are about! |

Cselle
Brave Newbies Inc. Brave Collective
1
|
Posted - 2013.10.05 01:20:00 -
[1004] - Quote
I am ecstatic! I've always enjoyed exploring more than missioning, long before the new scanning and anomaly changes. I always thought a cruiser sized equivalent exploration/scanning ships was something the game greatly needed.
For decent combat sites and previously dangerous radar sites, the exploration and covert ops frigs really couldnt do anything, they can barely help their fleet-mates clear the sites.
While the only other alternative was T3 cruisers, which get prohibitively expensive, and can be tricky to balance dps / tank / cloak / scanning / speed. I KNOW... T3 is supposed to have broad skills, and master of none, but if your ship costs THAT much and you are running sites outside of highsec you really want all of those!
With the new updates and addition of the Gnosis, I had some hope that it'd fill the role of a larger exploration ship competent enough to scan and run combat sites or wormholes. Unfortunately, the cost and rarity of limited promo ships really detracts from their use.
NOW FINALLY with the SOE exploration cruiser I have hope again! (as long as it doesnt cost more than a tengu and can be fit moderately well) |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
578
|
Posted - 2013.10.05 01:43:00 -
[1005] - Quote
Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity.
This is pretty accurate.
The frigate, on the other hand, could use either a drone damage bonus or 1 extra high and 2 total turret hardpoints. |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.05 01:51:00 -
[1006] - Quote
M1k3y Koontz wrote:Rroff wrote:Dehval wrote: People in this thread would tell you otherwise because apparently heavies are horrible against a double webbed and scrammed target. Even Berserkers which are fast enough to catch most ABing cruiser and some MWDing ones.
These are not Capital Sized guns we are talking about. They have the tracking speed of an average cruiser weapon, they are going to hit whatever you catch.
Yeah well base Ogre damage application isn't amazing but this ship has plenty of ways to go about applying that damage to stuff they'd otherwise struggle to hit if your a little creative - even scram + double web would work fairly well and is fairly standard fitting. To scram/dual web you'd have to armor fit, and therefore lose the mythical 1100 DPS. You could get about 700, but that's hardly overpowered given the ~50k EHP
[New Setup 1] Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II 1600mm Reinforced Steel Plates II
10MN Afterburner II Balmer Series Tracking Disruptor I,Tracking Speed Disruption Script Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II
Medium Ancillary Current Router II Medium Trimark Armor Pump II Medium Trimark Armor Pump II Drones_Active=Ogre II,5
That's 930 DPS and 50k EHP, I'm not sure why you think it's limited to 700.
You can also take the neutrons off and put neuts on, then swap the tracking disruptor for a small capacitor booster to get 700 DPS and 53.33 cap/sec of neuting. That fit is honestly probably better than this one but you don't need a paper thin tank to get high DPS. Ogres will have no problems hitting any kind of double-webbed ship. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
46
|
Posted - 2013.10.05 01:55:00 -
[1007] - Quote
Nyancat Audeles wrote:Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity. This is pretty accurate. The frigate, on the other hand, could use either a drone damage bonus or 1 extra high and 2 total turret hardpoints. I will be delighted to see both of these ships, possibly a bit more power to the frigate makes sense,a third high slot could have value for a weapon or utility, We mustn't lose sight of the fact that they still need to explore well, and need appropriate bonuses there.I know i've gone on about it but people who value exploring highly, have been a bit quiet and retiring in the past and get shouted over and disregarded.
|

Dehval
Risk Breakers Fidelas Constans
30
|
Posted - 2013.10.05 02:19:00 -
[1008] - Quote
Xequecal wrote:[snip]
That's 930 DPS and 50k EHP, I'm not sure why you think it's limited to 700.
You can also take the neutrons off and put neuts on, then swap the tracking disruptor for a small capacitor booster to get 700 DPS and 53.33 cap/sec of neuting. That fit is honestly probably better than this one but you don't need a paper thin tank to get high DPS. Ogres will have no problems hitting any kind of double-webbed ship. Just stop trying. I've given up.
I'll just enjoy what we get come release. If it keeps the dps I'll have a nice ship to go hunting in wormholes with. Although I hope they keep the ship true to its design and give us a compelling reason to put lasers in the high slots vs blasters/neuts. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
341
|
Posted - 2013.10.05 03:09:00 -
[1009] - Quote
Dehval wrote:Xequecal wrote:[snip]
That's 930 DPS and 50k EHP, I'm not sure why you think it's limited to 700.
You can also take the neutrons off and put neuts on, then swap the tracking disruptor for a small capacitor booster to get 700 DPS and 53.33 cap/sec of neuting. That fit is honestly probably better than this one but you don't need a paper thin tank to get high DPS. Ogres will have no problems hitting any kind of double-webbed ship. Just stop trying. I've given up. I'll just enjoy what we get come release. If it keeps the dps I'll have a nice ship to go hunting in wormholes with. Although I hope they keep the ship true to its design and give us a compelling reason to put lasers in the high slots vs blasters/neuts.
Definitely needs a compelling reason to use lasers, only setup I've looked at where I'd even consider them was maybe some kind of shield kiting setup and pulse with scorch. (Even thats a tentative option). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
768
|
Posted - 2013.10.05 03:24:00 -
[1010] - Quote
How does 4/5/5, 2 turret hardpoints with a 50% damage role bonus sound alongside the 7.5% + application bonus instead of 10/lvl drone damage Dehval proposed for reigning in the DPS potential a bit. Still leaves just over 500dps for gardes plus up to ~100dps in laser complement. |
|

Omnathious Deninard
Novis Initiis
1640
|
Posted - 2013.10.05 03:33:00 -
[1011] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:Do you think the only place I hack is on Sisi? I have done plenty on TQ. The only surprise I had was the 2 direct path mini games. Putting those aside, 7 hacking attempts were done 2 were givemes so I will discount those, 1 failed attempt, so 4 of 7 hacks were successful. That seems right for a Unbonused ship. 1 failed in 7 very realistic. You have your position for whatever reason and the reality of other peoples experiences is not going to change that. We are still requesting 10% virus strength. You do not need it.see the hopeful post below, this is what these ships are about! How about you cough up your evidence this time, you claim that things are harder than I posted and have no proof. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Vrash Bone
Kingfisher Industries The Gentlemen's Club of EVE
6
|
Posted - 2013.10.05 03:59:00 -
[1012] - Quote
/me can't help but wonder if perhaps there wouldn't actually be a need for the introduction of "new" multi-purpose hulls if CCP hadn't gone off the rails a couple of expansions ago and decided to eff-up the ships we've been flying for years and years and years |

Omnathious Deninard
Novis Initiis
1640
|
Posted - 2013.10.05 04:06:00 -
[1013] - Quote
It does seem, with the lack of any kind of feedback from the CCP Rise, that these ships will be hitting Sisi as is. This will give us the chance to see if these glass cannon fits are real and if the stats are good to go. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Dehval
Risk Breakers Fidelas Constans
30
|
Posted - 2013.10.05 04:18:00 -
[1014] - Quote
Omnathious Deninard wrote:It does seem, with the lack of any kind of feedback from the CCP Rise, that these ships will be hitting Sisi as is. This will give us the chance to see if these glass cannon fits are real and if the stats are good to go. There is only one glass cannon fit in the thread.
I mean unless you count that stupid gate camping sentry one I made 30 pages back. That wasn't supposed to be a serious fit. |

Raamah
Red Horse mining and Salvage Universal Consortium
0
|
Posted - 2013.10.05 05:03:00 -
[1015] - Quote
From what I'm seeing I would still choose a prophecy or legion if I were going dive into a c1 or 2... looks like it would be harder to get the ehp up to manageable levels (>50k) on the stratios. hope i'm wrong, a by-design scan/run/salvager that can solo some sleepers would be great. also I too would like more laser bonus. drones can be a real pain to manage against sleepers |

Draiyman
The One Track Mind
6
|
Posted - 2013.10.05 06:35:00 -
[1016] - Quote
It would seem that there is a fair bit of premature "OP" cry-out in this thread.
If the Machariel had never been introduced into this game and was announced in this expansion, I feel that the its "OP" crowd in here would be outraged if it was described with its current stats as it stands in TQ. I mean a BS hull that is as fast as most cruisers in this game and puts out a ridiculous amount of DPS with either shield or armor fits must be OP. Interestingly enough there aren't 256 man fleets flying around in Mach's raping everything in sight.
Perhaps actually waiting to see how it (SOE Cruiser) functions in the game as it was announced and then judging it would be better. If it turns out to be way overpowered then something can be done to rebalance it. |

Sir Mattsimus
Chaotic Tranquility Casoff
9
|
Posted - 2013.10.05 07:09:00 -
[1017] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Eko Fromtv wrote:50 pages in here's a t;dr: for any newcomers:
The cruiser is fine, either roll it out as is or put a laser bonus for maximum amarr/gallente authenticity. Forgetting explorers again lol + 10% virus strengh please FFS, now you are being dense. It was shown that null sites can be done with no bonus at all. Nope just thought you were lucky, can't replicate your experience sorry. Still requesting plus ten virus strength, can't rely on being lucky all the time I can do that too. I can't replicate you results either, so I will just say you have bad luck. And they can't obsolete an entire line of ships because someone is unlucky.
"And they can't obsolete an entire line of ships..."
I can't recall the last time I used a tech 1 exploration frigate for relic or data sites. Not since I skilled into a covert ops ship, especially now with the new virus mechanics. |

Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
365
|
Posted - 2013.10.05 07:28:00 -
[1018] - Quote
Just a minor detail question, what flavor of sensors do these have? Radar or Magnetometric? I have one trained, just wondering if I should put the other in queue. |

Omnathious Deninard
Novis Initiis
1641
|
Posted - 2013.10.05 07:42:00 -
[1019] - Quote
Sir Mattsimus wrote: "And they can't obsolete an entire line of ships..."
I can't recall the last time I used a tech 1 exploration frigate for relic or data sites. Not since I skilled into a covert ops ship, especially now with the new virus mechanics.
If they get a +10 virus strength, like some players are asking for, they will obsolete t2 exploration frigates.
Compairing Covert Ops Frigates to the Astero
Cost: Astero will be about 4x the cost Spaceship command Skill: The Astero is much easier to get into. Survivability: Both can use covert ops cloaking devices, but the Astero will align in about half the time of a Cheetah. Combat ability: Covert ops frigates can only do minimal damage, the Astero will be able to do close to 100 DPS before damage mods are taken into consideration. The only thing covert ops frigates will have in superority to the Astero is there virus strength and cost. If the Astero gets a +10 virus strength why would anyone use a covert ops frigate. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Amakish
EVE University Ivy League
4
|
Posted - 2013.10.05 08:01:00 -
[1020] - Quote
Dehval wrote:How does this look as a compromise? Parentheses denote old values.
===============
Stratios
Role Bonus: 100% bonus to Medium Energy Turret damage. Role Bonus: 25%(37.5) increase in Scan Prob Strength. Role Bonus: +10(5) Virus strength for Relic and Data Analyzers.
Can fit Covert Ops Cloaking devices. 100% increase in targeting delay after decloaking.
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 7.5%(10) bonus to Drone hitpoints, tracking, and velocity per level.
Slot layout: 5H, 5M, 5L; 3(4) turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1850(1950) / 2450(2400) / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 16(20) Signature radius: 150 Cargo Capacity: 550
====== Reasoning
100% bonus to Energy turrets Obvious reasoning. Makes you want to use lasers which was a design goal. An 100% bonused pulse laser will do more dps in Scorch than a Neutron Blaster in Void. This comes with a reduced 3 Hardpoints* and gives it an effective 6 turrets. 5 highs is enough space for the 3 turrets, 1 scanner, 1 cloak. Gives players a choice in slightly (60 or so) less dps vs having a salvager as well. Choices are good when you can make them.
*3 Hardpoints would still look nice on the ship's design guessing from the concept art, which cheats and has 6 total hardpoint pairs.
25% Scan strength and 10 virus strength. We don't want this to be all around better than a scanning frigate or subsystem. But, it really needs to have 10 virus strength to make doing Null-sec relic/data sites reasonable without immense luck. 25% is more than enough of a scan bonus to find every site in the game, but doesn't doesn't start to overtake other scanning platforms in scan speed. These bonuses should also be applied to the frigate.
100% increase in targeting delay after decloaking. This is not a surprise gank ship. It should not be a surprise gank ship. This penalty would harm decloak and smoke play style while not affecting PvE much at all.
7.5% bonus to Drone hitpoints, tracking, and velocity per level. 125m3 of bandwidth is a lot of drone firepower. Sentries and Heavies do a lot of damage on their own before damage bonuses and this ship does not particularly need that damage. However, a normal PvE fit will be likely using cap rechargers and analyzers so it would not have the mids to give its drones adequate application. This bonus gives the drones that much needed boost and now their theoretical dps will be very close to their applied dps. I chose not to include a 7.5% optimal to keep it both from competing with Ishtars/Domis as well as slightly restrict the strength of Sentries in a gang setting. Drone assist is a *****, and we don't need 100km Gardes coming out of a stealth ship.
Shield Reduction, Armor increase, and Sensor reduction Shield Gank fit too good for killing battleships. Kill it with fire. 100 base shield removed should be about 1k-1.5k EHP top end I think. 50 armor increase won't do much to a shield gank (lacking the extenders), but supplies armor fits with a little bit more buffer to work with. The Lower sensor strength so it can get jammed out easier. Guristas rats ignore sensor strength for the purposes of jamming so it won't affect PvE at all.
A MAX GANK fit like this will only reach 935 dps with Gleam. Now, that is still a lot mind you, but it is nowhere near the deadly 1127 of the former and it is significantly harder to fit for. An average ratting fit would see you in the range of 450-680 depending on drone selection. Enough dps to down 6/10s, maybe a 7/10, and still enough to defend itself in PvP especially with the Drone damage application bonuses. Damage split is about 60/40 Drones to Lasers, so the majority of the damage can still pick its type.
=====
Thoughts?
see people this is how you discuss stuff in a rational manner....
this makes alot of sense to me |
|

Sir Mattsimus
Chaotic Tranquility Casoff
9
|
Posted - 2013.10.05 08:08:00 -
[1021] - Quote
Omnathious Deninard wrote:Sir Mattsimus wrote: "And they can't obsolete an entire line of ships..."
I can't recall the last time I used a tech 1 exploration frigate for relic or data sites. Not since I skilled into a covert ops ship, especially now with the new virus mechanics.
If they get a +10 virus strength, like some players are asking for, they will obsolete t2 exploration frigates. Compairing Covert Ops Frigates to the Astero Cost: Astero will be about 4x the cost Spaceship command Skill: The Astero is much easier to get into. Tank: The Astero has better raw HP than covert ops frigates and it gets a resistance bonus. so it wins hands down. Evasion: Both can use covert ops cloaking devices, but the Astero will align in about half the time of a Cheetah. Combat ability: Covert ops frigates can only do minimal damage, the Astero will be able to do close to 100 DPS before damage mods are taken into consideration. Scanning: The Covert ops firgates do scan better, but that has more of an effect on ship scanning and less of signature scanning. The only thing covert ops frigates will have in superority to the Astero is there virus strength, scanning, and cost. If the Astero gets a +10 virus strength why would anyone use a covert ops frigate.
The best answer I can offer you is that the covert ops ship has superior scanning strength and as you stated is -+ the cost so there's loss mitigation if the ship is destroyed.
I understand that rendering the covert ops frigate obsolete is a concern. But here is where I stand looking at these specs.
You said after your investigation on Sisi GÇ£So, the morale of this is, the +5 is well enough to do even null sec sites.GÇ¥ Even if that is true...
Well enough? Well enough?!
If I'm going to spend 4x the ISK on a factions ship, an GÇ£exploration themedGÇ¥ Sisters of Eve faction ship, I don't expect it to perform GÇ£well enoughGÇ¥ in data and relic sites. I expect it to be awesome. And do you know how it looks right now?
Very disappointing.
Something has to change, either the new factions ships, the covert ops frigates or both. Because if these ships are released as they are now I will not be exploring in them. They will be all but GÇ£obsoleteGÇ¥ to me the moment they hit the market. |

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.05 08:08:00 -
[1022] - Quote
Draiyman wrote:It would seem that there is a fair bit of premature "OP" cry-out in this thread.
If the Machariel had never been introduced into this game and was announced in this expansion, I feel that the its "OP" crowd in here would be outraged if it was described with its current stats as it stands in TQ. I mean a BS hull that is as fast as most cruisers in this game and puts out a ridiculous amount of DPS with either shield or armor fits must be OP. Interestingly enough there aren't 256 man fleets flying around in Mach's raping everything in sight.
Perhaps actually waiting to see how it (SOE Cruiser) functions in the game as it was announced and then judging it would be better. If it turns out to be way overpowered then something can be done to rebalance it.
Machariel doesn't come from highsec agents, this does. If people can do fleet doctrines based on navy battleships, they can afford these.
Quote:The best answer I can offer you is that the covert ops ship has superior scanning strength and as you stated is -+ the cost so there's loss mitigation if the ship is destroyed.
Covops frigs warp at 9 AU/sec, and will be even faster after the Rubicon patch. That's a huge advantage and is plenty to differentiate it from this cruiser. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
49
|
Posted - 2013.10.05 09:30:00 -
[1023] - Quote
No to this Role Bonus: 25%(37.5) increase in Scan Prob Strength. T1 explorer frigate has more than this. 37.5% is T1 skilled level 2 is 10% per level so over 50% 25% would be a murderous nerf and for absolutely no reason. (Why do people want to kill these ships) You seem to be trying to come up wth some reasonable middle ground, the problem is when others have made such extreme suggestions it makes it hard to be in the middle.
Lets hope Ccp rise steps in now, Explorers want an exploration frigate and cruiser let us have it. If other ships are overshadowed by them so be it. People still use an imicus for exploration and aspire to a covert ops, for example. Now they can have a covert ops and aspire to a asteros, or stay with the covert ops if it suits their needs. There is no need to make the ships useless because. .... Nope still can't see the logic unless I had a big stock of covert ops ships or owned a BPO then i would try very hard to get them nerfed back into uselessness..
So ccp rise please make them awesome explorers. Give them the bonuses they need to explore and scan better than a T2 with a CORE probe launcher (do not give bonus to combat probes if that helps) let them access relic and data sites better than a t2 let them have drone resists against sleepers and be able to solo c3 sites with skill, (lots and lots and lots of skill in the asteros) let them have a big cargo hold to last days away from a base and to carry 2 or 3 space yurts and syphons. Put special loot and goodies far far away deep into null to encourage explorers to really travel far from home. Put ancient sleeper stargates there that need explorer skills to open new areas, that no one has ever seen, etc etc.
Exploration if done well can be a whole new exciting addition to Eve that will appeal to those who do not want a carebear life but want more than just shallow pvp. These ships can be the first actual step where up to now it's been marketing. Let them be great, let them shine! Be awesome.
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
49
|
Posted - 2013.10.05 09:37:00 -
[1024] - Quote
If I'm going to spend 4x the ISK on a factions ship, an GÇ£exploration themedGÇ¥ Sisters of Eve faction ship, I don't expect it to perform GÇ£well enoughGÇ¥ in data and relic sites. I expect it to be awesome. And do you know how it looks right now?
Very disappointing.
Something has to change, either the new factions ships, the covert ops frigates or both. Because if these ships are released as they are now I will not be exploring in them. They will be all but GÇ£obsoleteGÇ¥ to me the moment they hit the market.[/quote]
Well put,
+1 |

Rek Seven
Probe Patrol Polarized.
1000
|
Posted - 2013.10.05 09:41:00 -
[1025] - Quote
Rek Seven wrote:This is how i would like the cruiser to look:
Stratios
Role Bonus: 50% bonus to heavy and heavy assault misile launchers Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +10 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices (assumed 100% cup reduction)
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout:54H, 5M, 5L; 0 turrets, 3 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1900 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125/ 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
....................................................................................
The missile bonus matches one of those given to the sacrilege. Turret slots have be removed.
More virus strength means its as good as a t2 at hacking but worse at probing.
end
Fixed +1 |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
49
|
Posted - 2013.10.05 09:47:00 -
[1026] - Quote
Rek Seven wrote:Rek Seven wrote:This is how i would like the cruiser to look:
Stratios
Role Bonus: 50% bonus to heavy and heavy assault misile launchers Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +15 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices (assumed 100% cup reduction)
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage, 15% reduction to drone signature
Slot layout: 5H, 5M, 5L; 0 turrets, 3 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1900 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125/ 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 700
....................................................................................
The missile bonus matches one of those given to the sacrilege. Turret slots have be removed.
More virus strength means its as good as a t2 at hacking but worse at probing.
end Fixed Break open the champagne and launch these ships. |

Rek Seven
Probe Patrol Polarized.
1000
|
Posted - 2013.10.05 09:51:00 -
[1027] - Quote
i missed out the velocity part of the missile bonus. It's fixed now.
According to eft, this role bonus should allow it to do 197 dps with rage missiles at 25km. +1 |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.05 09:54:00 -
[1028] - Quote
Xequecal wrote:Machariel doesn't come from highsec agents, this does. If people can do fleet doctrines based on navy battleships, they can afford these.
I'm pretty sure no FC would engage a fleet of 400Misk ship with 45kehp of survivability.
And for those shocked by numbers, I'll quote myself and add that these ships too can get amazing numbers with some bling :
Bouh Revetoile wrote:First, about the cloak delay : you can, in fact, gank people with no cloak at all. There is full killboards of such ganks. Yet ganking with a cloak is obviously easier. Therefor ganking with a cloak allow you to kill a lot of things. But the problem is more related to people not being at the command of their ship, or just being awfully bad, than because of OP cloak -- otherwise *nobody* would be ganked without cloak. That's the point in fact : a cloak cannot be OP just because you can do the same thing without it.
So, now, let's take care of the power thing with some OP fits.
[Exequror Navy Issue, OP Nexeq]
800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Warp Scrambler II Stasis Webifier II 10MN Afterburner II
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Hobgoblin II x5
750 dps (cold)/850 dps oh (a lot more applyable than ogre dps, and you can't overheat drones) 698m/s AB 1824m/s MWD 32kehp 4,5s align time ########################## [Vexor Navy Issue, OP NVexor]
1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Microwarpdrive II 10MN Afterburner II Warp Scrambler II Stasis Webifier II
Heavy Ion Blaster II, Void M Heavy Ion Blaster II, Void M [Empty High slot] [Empty High slot]
Medium Anti-Explosive Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Ogre II x5
824 dps oh (808 cold), and these drones are better than those of the Stratios 577m/s AB 1482m/s MWD 50,5kehp 5,5s align time ######################### I won't offend the EFT warriors here by shooting fits for every navy cruiser, you got the point : *exactly* as I said, any non T1 cruiser can either kill the Stratios or gtfo.
So, your "OP" 500Misk Stratios will gank afk frigates and T1 cruisers.
Wow, I'm so scared I wet my pants...
And the killing blow, a very, very bad Proteus fit : [Proteus, cloaky-probe-gank]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Expanded Probe Launcher II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Ancillary Current Router I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Emergent Locus Analyzer Proteus Engineering - Augmented Capacitor Reservoir Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
Hobgoblin II x5
542 dps cold/608 oh 469m/s AB 1190m/s MWD 95kehp And yes, cloak+probes, and the dps will be far more real than the ogres dps.
This oddity can take on a lot more ennemies than the Stratios can (simple dps/ehp ratio here, but we're talking brawlers, that's how they work), and have the same perks (or more, in fact, because with the new warp mecanic, this thing will warp faster :D). And yet, I haven't seen EVE turned into Proteus Online. And of course, this fit is so bad I'm pretty sure someone already have a way better fit for the job than this comedy fit.
|

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.05 10:02:00 -
[1029] - Quote
epicurus ataraxia wrote:
If I'm going to spend 4x the ISK on a factions ship, an GÇ£exploration themedGÇ¥ Sisters of Eve faction ship, I don't expect it to perform GÇ£well enoughGÇ¥ in data and relic sites. I expect it to be awesome. And do you know how it looks right now?
Very disappointing.
Something has to change, either the new factions ships, the covert ops frigates or both. Because if these ships are released as they are now I will not be exploring in them. They will be all but GÇ£obsoleteGÇ¥ to me the moment they hit the market.
Well put,
+1[/quote] And you really are stubborn : these ships are not only exploration ships, because they have combat capabilities. If you want to do only relic/data site exploration, the covops are better, and that's because this ship can ALSO do combat sites.
You're not supposed to do everything in the same ship. Why would you deserve a ship better than covops at exploring AND as capable for combat site than a BC ? THAT would not be balanced, as opposed to what it is now despite frightening all the eft warriors here who don't have any clue about the capabilities of other ships.
BTW, you are free not to fly these ships if you are not good enough to explore with a +5 bonus to virus, but badness never have been a reason to buff a ship. Not to mention that people expected the Dominix to be utterly useless after its balancing pass, and they couldn't have been more wrong. So players expectation vs actual testing.... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
49
|
Posted - 2013.10.05 10:09:00 -
[1030] - Quote
Unless it comes with a tow rope and a ship hanger in the space yurt, yes the explorer is meant to be capable of exploring and doing combat sites,
So i am 50 jumps from the nearest station, ooh a nice site just let me jump 50 jumps to go and get my PvE ship and 50 jumps back then swap again after.
Stubborn? Hell yes! |
|

Omnathious Deninard
Novis Initiis
1642
|
Posted - 2013.10.05 10:14:00 -
[1031] - Quote
You sacrifice functionality for versatility. It can do 3/10-6/10s, relic and data sites without the need to reship. A T3 can do 10/10 but not relic and data sites also, a covert ops frigate will excel at doing relic ad data sites but cannot touch combat sites. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
342
|
Posted - 2013.10.05 10:22:00 -
[1032] - Quote
Ersahi Kir wrote:Just a minor detail question, what flavor of sensors do these have? Radar or Magnetometric? I have one trained, just wondering if I should put the other in queue.
All the other mixed race ones go by their main weapon type so being drones I guess gal/mag though its a bit less clear on this one which it should be. |

Rek Seven
Probe Patrol Polarized.
1000
|
Posted - 2013.10.05 10:23:00 -
[1033] - Quote
Omnathious Deninard wrote:You sacrifice functionality for versatility.
I think the ship is supposed to be functional and versatile.
Epicurus is right. If the cruiser can fit the yurt in its cargo, it will be able to fill it's exploration role perfectly... Probably the reason for the large cargo bay. +1 |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.05 10:40:00 -
[1034] - Quote
Rek Seven wrote:Omnathious Deninard wrote:You sacrifice functionality for versatility. I think the ship is supposed to be functional and versatile. Epicurus is right. If the cruiser can fit the yurt in its cargo, it will be able to fill its exploration role perfectly... Probably the reason for the large cargo bay. I'm glad you're not game designer... |

Omnathious Deninard
Novis Initiis
1642
|
Posted - 2013.10.05 10:49:00 -
[1035] - Quote
Putting ship stats and ETF builds aside for a few minutes I statred thinking about where the Stratios was designed to be used. It happens to be low-sec. It was designed to do 6/10 complexes which are the hardest that low sec can get.(according to eve wiki that is) The +5 Virus strength (while functional in null) is plenty for low sec. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
49
|
Posted - 2013.10.05 11:00:00 -
[1036] - Quote
Omnathious Deninard wrote:You sacrifice functionality for versatility. It can do 3/10-6/10s, relic and data sites without the need to reship. A T3 can do 10/10 but not relic and data sites also, a covert ops frigate will excel at doing relic ad data sites but cannot touch combat sites. You seem to be the leading member of the covert ops protection society, I am sure you will correct me if i am wrong but the covert ops ship has a role in hotdrops, spying,safepoint marking, and generally scouting. The hacking and relic bonus was grafted on to give it some additional use as players got bored waiting for their time to get called and something to do to make a bit of isk. It is as natural a fit as wheels on a fish. The covert ops role is not really enough to justify the purchase price for some players, so it was given a shiny.
This does not give users of them an entitlement to be the only one with a bonus. Combining comments, exploration is not wandering around a little ribbon between hi sec and nullsec, that is a boy scouts day trip in comparison to exploration
You clearly do not want explorers to have these ships in a useable form. We want them. There is nothing else to say. |

Omnathious Deninard
Novis Initiis
1642
|
Posted - 2013.10.05 11:30:00 -
[1037] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:You sacrifice functionality for versatility. It can do 3/10-6/10s, relic and data sites without the need to reship. A T3 can do 10/10 but not relic and data sites also, a covert ops frigate will excel at doing relic ad data sites but cannot touch combat sites. You seem to be the leading member of the covert ops protection society, I am sure you will correct me if i am wrong but the covert ops ship has a role in hotdrops, spying,safepoint marking, and generally scouting. The hacking and relic bonus was grafted on to give it some additional use as players got bored waiting for their time to get called and something to do to make a bit of isk. It is as natural a fit as wheels on a fish. The covert ops role is not really enough to justify the purchase price for some players, so it was given a shiny. This does not give users of them an entitlement to be the only one with a bonus. Combining comments, exploration is not wandering around a little ribbon between hi sec and nullsec, that is a boy scouts day trip in comparison to exploration You clearly do not want explorers to have these ships in a useable form. We want them. Others want to blow the hell out of your covert ops in an exploration site. There is nothing else to say. ISD will delete my post if i say what I want to say so I will say this. Good luck with EvE. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sir Mattsimus
Chaotic Tranquility Casoff
10
|
Posted - 2013.10.05 11:39:00 -
[1038] - Quote
Bouh Revetoile wrote: BTW, you are free not to fly these ships if you are not good enough to explore with a +5 bonus to virus, but badness never have been a reason to buff a ship. Not to mention that people expected the Dominix to be utterly useless after its balancing pass, and they couldn't have been more wrong. So players expectation vs actual testing....
+5 virus strength is not good enough for null. And yes I saw Omnathious Deninard's post of his experiment on Sisi. One site is hardly conclusive evidence and judging by the number of unexplored nodes in some of his screenshots it's seems to me that he got very lucky straight line solutions. Nullsec relic and data sites are brutal, +5 virus strength is not good enough.
Bouh Revetoile wrote: You're not supposed to do everything in the same ship. Why would you deserve a ship better than covops at exploring AND as capable for combat site than a BC ?
Then what am I paying faction ship prices for?
CCP Rise wrote: ...ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking...
I thought that's what I was paying extra for.
Omnathious Deninard wrote: Putting ship stats and ETF builds aside for a few minutes I statred thinking about where the Stratios was designed to be used. It happens to be low-sec. It was designed to do 6/10 complexes which are the hardest that low sec can get.(according to eve wiki that is) The +5 Virus strength (while functional in null) is plenty for low sec.
If this is all the ships are designed for than it's very disappointing and I won't be using them. I run relic and data sites whilst saving the locations of combat sites. After I have saved the locations of a few or find a particularly good one I notify my corpmates and return home and reship into something that best suits those sites. If my corpmates are interested we form a gang to blitz them one after the other. I find doing these sites solo to be far less efficient, less profitable and far more dangerous.
GÇ£ships that are themed around explorationGÇ¥ that are only GÇ£well enoughGÇ¥ for null relic and data sites seems wrong. |

Omnathious Deninard
Novis Initiis
1642
|
Posted - 2013.10.05 12:03:00 -
[1039] - Quote
Sir Mattsimus wrote:+5 virus strength is not good enough for null. And yes I saw Omnathious Deninard's post of his experiment on Sisi. One site is hardly conclusive evidence and judging by the number of unexplored nodes in some of his screenshots it's seems to me that he got very lucky straight line solutions. Nullsec relic and data sites are brutal, +5 virus strength is not good enough. If you dont think that i had to attack nodes you are gravely mistaken. There is a patten that all those sites conform to and once you learn it they are quite easy. Yes i know the placement and type on nodes are random but there is still a system to where the data core will be.
Sir Mattsimus wrote: If this is all the ships are designed for than it's very disappointing and I won't be using them. I run relic and data sites whilst saving the locations of combat sites. After I have saved the locations of a few or find a particularly good one I notify my corpmates and return home and reship into something that best suits those sites. If my corpmates are interested we form a gang to blitz them one after the other. I find doing these sites solo to be far less efficient, less profitable and far more dangerous.
And here is the problem, these are SOLO ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

m0jo
STEEL CITY. Ex Cinere Scriptor
7
|
Posted - 2013.10.05 12:12:00 -
[1040] - Quote
Hey CCP Rise, awesome ships!!
However is there anyway you can give the frigate same offensive bonus as the cruiser? It would be better imo. 20% drone hp is just blah without a bit of dps. |
|

Kaarous Aldurald
ROC Academy The ROC
1097
|
Posted - 2013.10.05 12:19:00 -
[1041] - Quote
m0jo wrote:Hey CCP Rise, awesome ships!!
However is there anyway you can give the frigate same offensive bonus as the cruiser? It would be better imo. 20% drone hp is just blah without a bit of dps.
I can imagine that they are a bit hesitant about this. At present, no frigate exists that is capable of flying a full flight of drones AND using a cov ops cloak simultaneously. The precedent is more or less set for cruisers already, but the Stratios has more, and look what a fuss that is causing.
I'd just like to see a third highslot and another turret hardpoint. Not posting on my main, and loving it.-á Because free speech.-á |

Ralph King-Griffin
Var Foundation inc.
103
|
Posted - 2013.10.05 12:20:00 -
[1042] - Quote
Kaarous Aldurald wrote:m0jo wrote:Hey CCP Rise, awesome ships!!
However is there anyway you can give the frigate same offensive bonus as the cruiser? It would be better imo. 20% drone hp is just blah without a bit of dps. I can imagine that they are a bit hesitant about this. At present, no frigate exists that is capable of flying a full flight of drones AND using a cov ops cloak simultaneously. The precedent is more or less set for cruisers already, but the Stratios has more, and look what a fuss that is causing. I'd just like to see a third highslot and another turret hardpoint. Same If in doubt...do...excessively. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
49
|
Posted - 2013.10.05 12:34:00 -
[1043] - Quote
From YOUR Post on the amazing soe ships thread Deleted to prevent unnecessary problems. |

Fr00b Snap
Sessrumnir's Chosen
17
|
Posted - 2013.10.05 13:29:00 -
[1044] - Quote
Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. |

Primo Theron
Violent Ambitions
1
|
Posted - 2013.10.05 13:36:00 -
[1045] - Quote
I would like to have them similar to the Gnosis when it comes to tanking..which means it would be great if i could decide to armor -or shield-tank them other than having a armor bonus. |

Rek Seven
Probe Patrol Polarized.
1000
|
Posted - 2013.10.05 14:23:00 -
[1046] - Quote
Omnathious Deninard wrote:Putting ship stats and ETF builds aside for a few minutes I statred thinking about where the Stratios was designed to be used. It happens to be low-sec. It was designed to do 6/10 complexes which are the hardest that low sec can get.(according to eve wiki that is) The +5 Virus strength (while functional in null) is plenty for low sec.
Now you're just making stuff up. Go back and read the first couple of paragraphs of the original post. The ship is designed to fill multiple roles, namely exploration and combat and recon. +1 |

Thoregon Aubaris
Yard Industries
0
|
Posted - 2013.10.05 16:36:00 -
[1047] - Quote
The cruiser looks like the ships from vulcan in star trek:enterprise. 900+ dps is really nice for a cloaked cruiser, will buy 2 of them. |

Feffri
Death By Design
33
|
Posted - 2013.10.05 16:41:00 -
[1048] - Quote
the frig should get drone damage bonus I don't understand the design idea of only 20% to drone hit points. If someone shoots them in fight you have 10 more lights. I would personally love to see at least the standard 10 hit points 10 damage. Or even better 20% to damage. |

Komodo Askold
Legion of Darkwind
42
|
Posted - 2013.10.05 16:46:00 -
[1049] - Quote
Awesome :) I've always missed SoE ships, as well as more dedicated exploration ones. These are just beautiful (that paintjob is quite unique!), and are meant for my two favourite weapon systems, drones and lasers! =3
Damn you CCP, now time passes more slowly! |

The Sinister
sebiestor tribe Minmatar Republic
22
|
Posted - 2013.10.05 16:55:00 -
[1050] - Quote
Sorry to ask but do we know how much LP will be required to get these ships?
Sorry if someone asked already Didnt go thru the 52 pages of the thread to check that Out! |
|

Xequecal
GoonWaffe Goonswarm Federation
85
|
Posted - 2013.10.05 17:00:00 -
[1051] - Quote
Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.
While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks.
I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
39
|
Posted - 2013.10.05 17:01:00 -
[1052] - Quote
The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.
SOE frigate just needs either one med or one low removed and another high slots added.
SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.
SOE battleship need one haha
And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
342
|
Posted - 2013.10.05 17:21:00 -
[1053] - Quote
Thaddeus Eggeras wrote: The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.
SOE frigate just needs either one med or one low removed and another high slots added.
SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.
SOE battleship need one haha
And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha)
These are gal/amarr ships hence the slot layout.
Only change really I'd want to see made to the frig is maybe give it a static 50% bonus to amarr drone damage - it wouldn't be over powered but gives it a little more teeth and a little more flavor as people would maybe use hobs and warriors a little less with it. |

Udonor
Native Freshfood Minmatar Republic
38
|
Posted - 2013.10.05 17:41:00 -
[1054] - Quote
Naw! make the probe launcher an integral part of ship...automatic Sisters Expanded launcher that draws directly from cargo or probe ammo bay.
Same for covert cloak make it integral with special Sisters specs.
Just use attached pseudo modules to provide the buttons.
Insures ship gets used as intended by the SOE and makes fitting simpler and CLEAN. Its the sort of design restrictions a religious order would make. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
50
|
Posted - 2013.10.05 17:53:00 -
[1055] - Quote
Udonor wrote:Naw! make the probe launcher an integral part of ship...automatic Sisters Expanded launcher that draws directly from cargo or probe ammo bay.
Same for covert cloak make it integral with special Sisters specs.
Just use attached pseudo modules to provide the buttons.
Insures ship gets used as intended by the SOE and makes fitting simpler and CLEAN. Its the sort of design restrictions a religious order would make.
I actually do like that idea, I mentioned something similar earlier but no one else has picked up it yet, certainly would resolve many peoples concerns. And is not going to take anything away from using it as an exploration ship
+1 |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
58
|
Posted - 2013.10.05 17:59:00 -
[1056] - Quote
to be honest after having fun with EFT , it seems to me theres isnt so much cpu problems with the cov ops cloak cpu use , but you will never ever fit an expanded probe launcher + cov ops cloak + any useful dps/tank fit because of cpu issues
you be swell if this ship recieved a -75% cpu use of probe launchers cpu use , wich would result fitting an expanded probe launcher with ~55 cpu IMMA FIRING MA LAZAR!!! |

Tzar Sinak
Mythic Heights
45
|
Posted - 2013.10.05 18:16:00 -
[1057] - Quote
In an earlier post I suggested that previous ideas for exploration ships be considered. I did a search and found that between January 2012 and now there have been 10 dedicated posts about exploration ships. Imagine how many there are for the past ten years. All are worth a look to give an idea of what a exploration vessel could look like.
Exploration ships need a divergence Create a new line of exploration ships [Winter] Exploration Frigate Rebalance All in one Exploration Ship New Utility Ship T2 BC Proposal T2 Noctis (Exploration Ship) Dedicated nomadic/exploration ship Crusier Re-balance LOST : Mini-Professions Expansion Oddessy Update, possible Cancel
Now that CCP is going to create SoE exploration ships please consider the ideas presented over the years. Explorers want to visit the stars and not necessarily blow them all up!
BTW, there are some really good ideas in the [Winter] Exploration Frigate Rebalance thread. It would be a pity to waste them. |

Reth Alithes
State War Academy Caldari State
0
|
Posted - 2013.10.05 18:34:00 -
[1058] - Quote
Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites.
You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
342
|
Posted - 2013.10.05 18:48:00 -
[1059] - Quote
Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.
Out of interest roughly how much tank is required to do the harder DED sites? I've only ever done the easy ones. Can fairly easily get 500+ dps tank on the Stratios and more if tanking specific damage types. |

Ganthrithor
GoonWaffe Goonswarm Federation
663
|
Posted - 2013.10.05 18:50:00 -
[1060] - Quote
Man, I thought this was the beginning of October, not April...
Let me get this straight; you are:
- making a largely PvE-focused ship reliant on drones for DPS, after changing rat AI to habitually shoot down drones - totally ignoring the tradeoff between cloaky goodness and DPS output that has existed since time immemorial in EVE Online: A Bad Spaceship Game - putting a laser cap use reduction bonus on a ship (bad enough in and of itself), and in particular on a ship with no damage bonus to lasers - giving an armor resist bonus to a "PvE" ship instead of a rep amount bonus (guess what, resists will be vastly superior for PvP, on a ship that's already shaping up to be way better for PvP than PvE)
How much hakarl did you guys smoke before concocting this idea? |
|

Fr00b Snap
Sessrumnir's Chosen
17
|
Posted - 2013.10.05 18:53:00 -
[1061] - Quote
Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters.
If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. |

Reth Alithes
State War Academy Caldari State
0
|
Posted - 2013.10.05 19:42:00 -
[1062] - Quote
Fr00b Snap wrote:Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters. If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. Reducing turret hardpoints wouldn't do anything but shift the design focus of the ship away from the intended "Lasers and Drones". Beyond the fact that 4 unbonused turrets do pathetic dps, they would also make it that much harder to be cap stable and I wouldn't be surprised if many fits just forgo turrets.
When 95% of this ships dps is tied up in drones you can't really reduce the turret hardpoints and say to yourself "Yeah, we made a significant impact on its damage."
And I really wouldn't say that nerfing the drone dps would make people not want to use it over the ishtar. The Stratios easier to get into, it has a scanning bonus, it has a hacking bonus, and it doesn't have to rely on a MWD + Improved cloak trip to safely get past gatecamps, and to top it off more agile and can bail out in under 5 seconds if someone appears on grid. The 20% resists across the board also give it better tanking options against non-guristas/serpentis that the Ishtar just doesn't have. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
51
|
Posted - 2013.10.05 20:09:00 -
[1063] - Quote
Oh CCP Rise, can you make it so the salvage drones on the cruiser are bonused to enable the salvage of the more difficult ships? Not going to be easily dock to swap for a salvage module or call up a noctis when away from home.it will save salvage drones chewing endlessly on a ship they can never salvage no matter how high the salvage drone skill is. |

Omnathious Deninard
Novis Initiis
1645
|
Posted - 2013.10.05 20:12:00 -
[1064] - Quote
Reth Alithes wrote:Fr00b Snap wrote:Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters. If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. Reducing turret hardpoints wouldn't do anything but shift the design focus of the ship away from the intended "Lasers and Drones". Beyond the fact that 4 unbonused turrets do pathetic dps, they would also make it that much harder to be cap stable and I wouldn't be surprised if many fits just forgo turrets. 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
The whole "Lasers and Drones" were because laser charges are small and last a long time, the ships main DPS is its drones and will be considered a drone ship. Nerfing the ships main DPS usually makes players unhappy.
The ships should be more like the Astero and pull its DPS from drones but just have some utility high slots and no turret hardpoints at all.
4 Heavy Pulse Lasers with Scorch do 132 DPS, Neutron Blasters will get 162 with Null, and 200 with Navy antimatter. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Amarr Priest
Compendium Research Company
1
|
Posted - 2013.10.05 21:21:00 -
[1065] - Quote
To me for the cruiser version to really be effective at running DED sites, it needs to have enough DPS to run a 6 of 10 solo otherwise all you have is another high sec explorer ship with a useless cloak. For pvp it is actually not too bad for its role but it needs to be able to use a covert cyno. Also the turrets need a 5% per level damage bonus that would give it the damage to kill an overseer in a 6 of 10. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 21:23:00 -
[1066] - Quote
Do you guys even know how EVE works?
The 700-800 DPS numbers with Ogres are POINTLESS and STUPID. It's called EFFECTIVE DAMAGE APPLICATION.
Believe it or not, the number DPS you see in EFT will NOT be the actual damage applied by your Ogres - try using Hammerheads to see how much DPS will actually be applied. |

Reth Alithes
State War Academy Caldari State
0
|
Posted - 2013.10.05 21:24:00 -
[1067] - Quote
Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800.
4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554
All of these before guns. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 21:27:00 -
[1068] - Quote
Reth Alithes wrote:Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800. 4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554 All of these before guns. And those numbers are pointless.
Before your Ogres even reach the cruiser you're trying to agress, you'll be dead. Even if they do, they'll miss half the time. Actual DPS is around 400 for 3 DDAs, which really isn't that bad. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 21:33:00 -
[1069] - Quote
Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s.
This is true. Drone DPS is difficult to apply to many things; this would just make running DED sites inefficient and useless. |

Fr00b Snap
Sessrumnir's Chosen
17
|
Posted - 2013.10.05 21:45:00 -
[1070] - Quote
Reth Alithes wrote:Fr00b Snap wrote:Reth Alithes wrote:Xequecal wrote:Fr00b Snap wrote:Nerfing drone DPS in any way will make Stratios useless for lowsec DED`s. While I'm concerned about it being overpowered in PvP, this is absolutely true, unfortunately. You need fairly high DPS to be able to break overseer tanks. I think the best solution is a 6/3/6 slot layout, that lets you fit a prop mod and relic/data analyzer for exploration mode, allows 4 guns + cloak and probe launcher, and balances heavy drone DPS in PvP by not allowing a dual-web fit, and therefore reducing the applied DPS of heavy drones. You don't actually need that much dps to break an overseer's tank. Only about 400 of their weakest resist to kill most of them. And this ship doesn't have the tank to be able to do any of the harder (8/10 +) DED sites. You can reduce the drone dps of this ship without stopping its ability to finish DED sites because it can't tank the DED sites where the drone dps actually matters. If you reduce drone dps not a single person will use it for lowsec deds, everyone will just continue using Ishtar. If dps needs to be reduced for whatever reason, then it should be done in some other way, removing or reducing turrets hardpoints comes to mind. Reducing turret hardpoints wouldn't do anything but shift the design focus of the ship away from the intended "Lasers and Drones". Beyond the fact that 4 unbonused turrets do pathetic dps, they would also make it that much harder to be cap stable and I wouldn't be surprised if many fits just forgo turrets. When 95% of this ships dps is tied up in drones you can't really reduce the turret hardpoints and say to yourself "Yeah, we made a significant impact on its damage." And I really wouldn't say that nerfing the drone dps would make people not want to use it over the ishtar. The Stratios easier to get into, it has a scanning bonus, it has a hacking bonus, and it doesn't have to rely on a MWD + Improved cloak trip to safely get past gatecamps, and to top it off more agile and can bail out in under 5 seconds if someone appears on grid. The 20% resists across the board also give it better tanking options against non-guristas/serpentis that the Ishtar just doesn't have.
Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/anoms Superior to everything in looking sexy
|
|

Omnathious Deninard
Novis Initiis
1645
|
Posted - 2013.10.05 22:02:00 -
[1071] - Quote
Reth Alithes wrote:Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800. 4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554 All of these before guns. And this is why you shouldn't try to math immediately after waking up from a nap.
But my point stands, guns are not needed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
580
|
Posted - 2013.10.05 22:17:00 -
[1072] - Quote
Omnathious Deninard wrote:Reth Alithes wrote:Omnathious Deninard wrote: 4 DDAs push the ships DPS up to 772 with Ogre IIs and 731 with Garde IIs
845 and 800. 4DDA = 845 & 800 3DDA = 793 & 751 2DDA = 701 & 663 1DDA = 584 & 554 All of these before guns. And this is why you shouldn't try to math immediately after waking up from a nap. But my point stands, guns are not needed. Good thing no one is making you fit guns on it.
Have fun tanking with 3 DDAs. Especially PvE. |

Omnathious Deninard
Novis Initiis
1645
|
Posted - 2013.10.05 22:26:00 -
[1073] - Quote
We will see what happens with these once they hit Sisi on Monday. Till then further argument about paper DPS and speculated functionality is pointless. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
797
|
Posted - 2013.10.05 22:35:00 -
[1074] - Quote
Fr00b Snap wrote:Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/anoms Superior to everything in looking sexy Or one could do the same while taking into account its T1 status, even if it is faction: Superior to everything probing related sans dedicated probers at probing. Superior to most everything dps related sans dedicated dps boats (no need to single out the Ishtar). Almost equal to all other pirate hulls in versatility/power, except the "WTF!" Phantasm. Inferior to T3 in just about everything because T3 have been broken as hell for years. Superior to everything in looking sexy (unless its made hippie rainbow coloured or something ).
DPS is fine at 'close to OP' as long as it has some drawback, personally suggested taking off the drone EHP bonus as it focuses it onto the PvE side of things without killing it if PvP is ones poison.
|

ConranAntoni
Empyrean Warriors Insidious Empire
93
|
Posted - 2013.10.05 22:43:00 -
[1075] - Quote
Nyancat Audeles wrote:Do you guys even know how EVE works?
The 700-800 DPS numbers with Ogres are POINTLESS and STUPID. It's called EFFECTIVE DAMAGE APPLICATION.
Believe it or not, the number DPS you see in EFT will NOT be the actual damage applied by your Ogres - try using Hammerheads to see how much DPS will actually be applied.
QFT as thread is so full of stupid I want to punch a cow. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
581
|
Posted - 2013.10.05 22:44:00 -
[1076] - Quote
Veshta Yoshida wrote:Fr00b Snap wrote:Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/anoms Superior to everything in looking sexy Or one could do the same while taking into account its T1 status, even if it is faction.
This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
581
|
Posted - 2013.10.05 23:01:00 -
[1077] - Quote
ConranAntoni wrote: QFT as thread is so full of stupid I want to punch a cow.
I agree, so many people throwing around glass cannon numbers for these things on 15k EHP fits that no one in their right mind would actually use (3-4 DDA's? yeah right). Most people will be brought to their senses after they lose one or two of these things because they thought it was a solopwnmobile, and everyone else will point and laugh.
Can't wait until this comes out on SiSi. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
797
|
Posted - 2013.10.05 23:04:00 -
[1078] - Quote
Nyancat Audeles wrote:This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships. Better than T2 true, but not everything at the same time and about par with navy at the single focused navy aspect whichever it may be. The thing that betrays the SoE Cruiser is the slot layout, it simply has way too many ways to about its business so either it is focused somewhat or something else has to give .. closest comparative hull is the Cynabal but with its damage being gun focused even that powerful ship has only some of the versatility afforded by a 5/5/5 drone platform.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
581
|
Posted - 2013.10.05 23:09:00 -
[1079] - Quote
Veshta Yoshida wrote:Nyancat Audeles wrote:This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships. Better than T2 true, but not everything at the same time and about par with navy at the single focused navy aspect whichever it may be. The thing that betrays the SoE Cruiser is the slot layout, it simply has way too many ways to about its business so either it is focused somewhat or something else has to give .. closest comparative hull is the Cynabal but with its damage being gun focused even that powerful ship has only some of the versatility afforded by a 5/5/5 drone platform.
But the thing is, it is not superior to T2 ships.
Proteus is better at cloak & gank.
Anathemas are better at exploration.
Normal pirate cruisers have more DPS.
Recon ships have undeniably better EWAR. |

Soko Lsi
SASART Corporation
23
|
Posted - 2013.10.05 23:38:00 -
[1080] - Quote
Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits.
Finally, a well thought out post. I agree with the Stratios part 100%, don't really care about the frig, but it looks better as well. CCP Rise please note this, it is what we want :)
|
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Omnathious Deninard
Novis Initiis
1645
|
Posted - 2013.10.05 23:42:00 -
[1081] - Quote
I will reserve all further thought until I have a chance to test them. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
|
Posted - 2013.10.06 00:02:00 -
[1082] - Quote
One would think with the release of new pirate ships re-balancing the old ones at the same time would be a good idea.
Cynabals are everywhere and I'd really like to fly the Phantasm without getting laughed at. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
51
|
Posted - 2013.10.06 00:02:00 -
[1083] - Quote
Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +10(5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits. Very well thought out it Looks good, I think you forgot to put the + 10 virus strength on the straatios too, need it just the same as they both will probably explore the same areas. Hopefully on the new server image it will accurately reflect tq so we can try it out |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
342
|
Posted - 2013.10.06 00:29:00 -
[1084] - Quote
Not a fan personally of per level drone bay bonuses would rather they were rolled into the hull (which CCP seems to be doing with them now) and getting a more useful bonus in their place.
Slot layout is due to the racial origins even if it isn't to everyone's tastes.
"Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range" is one I would support but still don't really feel its going to overly encourage laser use but its a step in the right direction.
Still kind of rooting for them both to get a static 50% bonus to amarr drone damage (might be a tiny little too much on the stratios) just so we see some variation in drones used and gives them a little more of an edge without being too overly powerful. |

Cselle
Brave Newbies Inc. Brave Collective
4
|
Posted - 2013.10.06 00:52:00 -
[1085] - Quote
If people are worried the new SOE ships will render obsolete Cov Ops frigs, remember they are for "Covert Operations" not explorations. Meaning scouting, cloaking, scanning down enemy ships, etc. Inversely the SOE ships are for exploring anomaly sites and WH's and not stealthy tactics.
I would personally say to nerf the exploration virus strengths on the Cov Ops ships, or remove them completely. In return, boost their ability to use expanded probe launchers and combat scan probes.
Whereas for the SOE frigate, sure I'd love cloak on them, but in the interest of balancing I could do without covert ops cloaking, and buff their role for hacking sites.
For the SOE Cruiser, I see their primary role as to run combat sites or possibly lower level wormholes.
Perhaps the SOE ships could have a velocity or CPU bonus for the improved cloaking, but not the Covert Ops cloak, something similar to what the Black Ops ships have.
This would help to maintain the Cov Ops frigates use in it's role as stealthy scouts. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2013.10.06 01:37:00 -
[1086] - Quote
Why are there suggestions nerfing drone Hitpoints.. that's not damage, that's just how tanky the drones are.. And why was there talk of an Armor Rep bonus ? No.. Just No.. Armor Rep bonuses suck for PVE and PVP. Resist bonus wins every time. Better your resists, the less damage you take, the less you need to rep. The same resist bonus that makes them ideal for use with Logi's makes them ideal for Solo.
Lastly, all ships in eve that you can fit are PVP ships. Just look at how many people die to Ventures a week. If you can fit it, you can PVP in it.
With all that said, remember the paper DPS are not applied. Drones take time to launch, and travel to the target.. or in sentries case, sit still for you to evade or target.
Without another bonus, you are gonna be waiting a while after you decloak before you can do anything to a target.. time for most ships to warp off, or at least get their DPS and EWAR/Scram/etc applied first.
This ship is slow, it's not gonna outrun much, so once you start moving most ships will be able to outrun, even with webs applied to you (and yours to them).
It's gonna be expensive, this isn't a disposable T1 hull, not even a T2 hull, it's gonna cost 2-6 times more than most other ships it's gonna face. You are gonna feel it each time you lose one more than the others do.
In short I think it's not bad. I made my own suggestions earlier for minor changes.. Still think it would be even better to make this a Logi.. I've always through of the SoE as more Search and Rescue, rather than fighting it out.. but alas.. So leave it alone for the most part, don't listen to all the people saying it's OP, and put it on the test server.. Lets see what it does in practice. |

Asa Shahni
TunDraGon
1
|
Posted - 2013.10.06 01:40:00 -
[1087] - Quote
The slot layout is wrong for what they are supposed to do ....need 2 more high slot on the frig to fit full rack of guns + cloak and probe launcher (cant imagine what it would take to fin an extended and normal pvp fit on that lol) and a 6th high slot on the cruiser for the same reason ...the cruor and ashimmu have them for the neuts so i dont see why you couldnt fit all the mod you have bonus for ....that just silly |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1466
|
Posted - 2013.10.06 01:50:00 -
[1088] - Quote
Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits.
You want to make the ship that already outclasses all recons in combat capabilities better at being a total ****? sigh.
BYDI recruitment closed-ish |

Eko Fromtv
Center for Advanced Studies Gallente Federation
46
|
Posted - 2013.10.06 01:58:00 -
[1089] - Quote
Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits.
Quoted for truth
(Ice) Miner for life. |

BloodBird
Duty. The Cursed Few
226
|
Posted - 2013.10.06 05:53:00 -
[1090] - Quote
Omnathious Deninard wrote:The laser cap bonus is kind of an arbitrary bonus, without a damage or tracking bonus it will be neglected for what ever the pilots favored weapon will be. Usually autocannons.
The 37.5% scan bonus is a perfect fit as is the +5 to virus strength.
I'm not liking the 5/5/5 slot layout, a 4/5/6 would optimize the ship for exploration. Or better a 5/4/6.
The laser cap bonus is likely intentional. The drones (really 5 heavies out of a Cruiser? Is this the ship intended to kill the Ishtar now?) do most of the heavy hitting, and with a cap bonus but not a damage bonus you can freely chose what guns you want - you get no DPS bonus anyway. This way however lasers are actually possible to fit as you get a cap bonus to their use, as opposed to not getting any bonus to cap and only really having projectiles or hybrids as your options.
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Sentinel Smith
Center for Advanced Studies Gallente Federation
138
|
Posted - 2013.10.06 06:41:00 -
[1091] - Quote
BloodBird wrote:The laser cap bonus is likely intentional. The drones (really 5 heavies out of a Cruiser? Is this the ship intended to kill the Ishtar now?) do most of the heavy hitting, and with a cap bonus but not a damage bonus you can freely chose what guns you want - you get no DPS bonus anyway. This way however lasers are actually possible to fit as you get a cap bonus to their use, as opposed to not getting any bonus to cap and only really having projectiles or hybrids as your options.
Gila has not only 5 Heavies/Sentries, but also a damage BONUS to them, which this doesn't. so I don't get the issues.
|

Emmerik
NED-Clan Goonswarm Federation
24
|
Posted - 2013.10.06 07:35:00 -
[1092] - Quote
I think a 'Role Bonus: 50% reduction in Energy Turret capacitor need' is not very usefull on the cruiser. Having only 5 High slots, people wont really use turrets I gues... 1 covert cloak, 1 probe launcher, leaves room for maybe 3 turrets, but who is gonna fit 3 medium turrets without a dmg or trakcing bonus?, your better of with drones range or neuts/nos in that case
I'd say give it a 50% reduction in CPU need for Cloak maybe? |

Sariton Xavian
Mercado Mercator Partners and Associates
2
|
Posted - 2013.10.06 07:50:00 -
[1093] - Quote
Nyancat Audeles wrote:
This is a PIRATE ship. Not just a faction ship. Pirate ships are supposed to be far more superior than T1 ships, much better than navy faction ships, and better than T2 ships.
I'm wondering on what basis a Sister's ship is a Pirate ship.
From an RP perspective they clearly aren't pirates, and from a gameplay perspective I would say the requirement to run missions outside empire space would define pirate faction status. You can run L4's for SoE in hisec, so to me that makes these non-pirate faction ships. |

Quinn Corvez
Probe Patrol Polarized.
99
|
Posted - 2013.10.06 08:29:00 -
[1094] - Quote
^ simply because you need to train two races ships skills to use it. |

Sariton Xavian
Mercado Mercator Partners and Associates
2
|
Posted - 2013.10.06 08:37:00 -
[1095] - Quote
Fair enough, thanks. |

Quinn Corvez
Probe Patrol Polarized.
99
|
Posted - 2013.10.06 08:37:00 -
[1096] - Quote
Question: how does the Stratios fit a covert ops cloak without a CPU reduction bonus? |

Emmerik
NED-Clan Goonswarm Federation
24
|
Posted - 2013.10.06 08:52:00 -
[1097] - Quote
answer: Open your fitting window and drag to cloak to a free high slot?
https://wiki.eveonline.com/en/wiki/Covert_Ops_Cloaking_Device_II 100CPU and 1PW it will cost you |

Tampopo Field
Blue Republic RvB - BLUE Republic
33
|
Posted - 2013.10.06 09:00:00 -
[1098] - Quote
I'm assuming someone came up with these ships after the ATXI reward ships had their stats announced. Unlike the previous rewards of AFs and HACs on steroids, the new reward ships Chremoas and Moracha are completely unique in their function. With the exception of tech-3 no ship can do what they can. Would explain the lack of a SOE battleship as well.
Personally I was expection pirate faction destroyers based on the new(er) destroyer models. I'm glad I was wrong. These new ships have alot more potential for new intresting roles then beefed up destroyers. And they look great as well. They do have a few things that might need some adjustiong though.
CCP Rise wrote:Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Since they are "pirate" faction ships, I think that they should have an improved performance over tech-1 when scanning and doing data/relic sites. A Virus strength and Scan Probe strength on par with the tech-2 however would serve to marginalize the Covert Ops class. Also the fact that you get the full bonus to Scan Probe strength regardless of ship skill Might not be the best of ideas. So I'd recommend the following:
Role Bonus: +8 Virus strength for Relic and Data Analyzers
Gallente Frigate/Cruiser bonus: +8% increase Scan Prob Strength per level
A middleground between the Covert Ops and the tech-1 exploration frigates. Also the Astero's Covert Ops cloak CPU reduction and the Straitos' reduction to energy turret capacitor need tould be attached to the Amarr ship bonuses:
Amarr Frigate bonus: 20% reduction in CPU requiement for cloaks per level
Amarr Cruiser bonus: 10% reduction in Energy Turret capacitor need per level
The only problem outside the bonuses that I can see from a cursory examination is this:
CCP Rise wrote:Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Drones (bandwidth / bay): 125 / 500
The Straitos might have a bit too mutch punch. The DPS that a full set of sentry drones or heavy drones can dish out with a 50% damage bonus is, in my opinion, too mutch for a cruiser that has a covert ops cloak capacity. Also this might cause a slight overlap with the Gila hull, though the latter can be made far more durable. And the prate faction cruisers have not rebalanced jet, so the problem of overlaping might go away through that rout later on.
So what to do? Maybe reducing the bandwidth from 125 to 100 might be called for. Other then that, the only thing I have to say is that these things are really gorgeous.
Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |

Fr00b Snap
Sessrumnir's Chosen
18
|
Posted - 2013.10.06 09:02:00 -
[1099] - Quote
Veshta Yoshida wrote:Fr00b Snap wrote:Ok, then lets sum up Stratios abilities in case if drone dps is nerfed. Inferior to cov ops in scanning and hacking/analyzing Inferior to Ishtar in running lowsec deds Inferior to Proteus in ganking people running signatures/anoms Superior to everything in looking sexy Or one could do the same while taking into account its T1 status, even if it is faction: Superior to everything probing related sans dedicated probers at probing. Superior to most everything dps related sans dedicated dps boats (no need to single out the Ishtar). Almost equal to all other pirate hulls in versatility/power, except the "WTF!" Phantasm. Inferior to T3 in just about everything because T3 have been broken as hell for years. Superior to everything in looking sexy (unless its made hippie rainbow coloured or something  ). DPS is fine at 'close to OP' as long as it has some drawback, personally suggested taking off the drone EHP bonus as it focuses it onto the PvE side of things without killing it if PvP is ones poison.
Stratios is supposed to be speacialised in exploration, why would anyone fly it if there is better option available for everything that it`s supposed to be speacialised in? And you can`t remove drone hp bonus because lately npcs tend to switch to drones rather fast, without 50% hp bonus they wouldn`t last long. |

Quinn Corvez
Probe Patrol Polarized.
100
|
Posted - 2013.10.06 09:10:00 -
[1100] - Quote
Oh, I alway thought a covert cloak required something like 1000 CPU... So yeah, draging it to a high slot would work  |
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Emmerik
NED-Clan Goonswarm Federation
24
|
Posted - 2013.10.06 09:14:00 -
[1101] - Quote
Yeah, a while back that was the case, got changed. now you can only fit covert cloaks on specific ships |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
798
|
Posted - 2013.10.06 09:38:00 -
[1102] - Quote
Fr00b Snap wrote:Stratios is supposed to be speacialised in exploration, why would anyone fly it if there is better option available for everything that it`s supposed to be speacialised in? And you can`t remove drone hp bonus because lately npcs tend to switch to drones rather fast, without 50% hp bonus they wouldn`t last long. What other hull hits like a HAC, tanks like either shield or armour cruiser and probes like a probing frigate .... all at the same time? What better option do you know of when it comes to exploration? Sure you can use the specialised ships (T2) for the various tasks at which they are better, but that means you have to reship constantly, a hassle you can sidestep by using the SoE hull.
It is much the same as the Marauders; There are ships that do more damage, tanks harder and are better at grabbing the stuff but there is no other ship that does it all at once.
As for drones being whacked by overzealous NPCs, 'tis but a matter of tweakage and common sense. Point of lobbying for the HP removal is that with it the SoE cruiser is far too strong in PvP thus completely negating any arguments (such as yours) about its ability when being used for exploration as it will be a niche for it rather than the bread-and-butter it ought to be. |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 10:00:00 -
[1103] - Quote
Holy **** how should I say it for you to understand ?! This Stratios is inferior in combat capabilities than any navy cruiser and larger !! And the T3 cruisers are already plain better at the ganky thing and EVE galaxy still haven't collapsed for God's sake !
Any ******* navy crusier can kill the Stratios already !!! And a Proteus is about twice as powerful as this PIRATE ship while having even MORE perks !!
Any navy or T2 drone cruiser have 125MBps of bandwidth, and they all have more tank than the Stratios despite its armor resist bonus ! Even some T1 cruiser can kill this ship ! And any BC will make short work of it and is as fast as it is. The cloak will indeed allow you to stay invisible and never deactivate it because you'll die most of the time if you do it with something on grid.
What you get for the pricetag of this ship over NAVY cruisers (not even HAC) is a cloak, a mid slot and less tank... A T3 might not even cost a lot more and have way more everything ! Not to mention the ship is VERY fragile for its price. God a fuckin Moa (!!!) have more tank and 75% of the dps of this thing, yet it's GUN dps ! Even the force recon are way more survivable than it because of their EWAR
And one should not forget this ship is a BRAWLER : it will COMMIT to fights and will never ever apply its heavy drone dps outside of scramrange ! A Cynabal is infinitely more OP than this ship because of this ! Just because it's a fragile brawler the Stratios will die a lot, period. Nerf it, and it's not a combat ship anymore. |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 10:09:00 -
[1104] - Quote
This whole debate is insane : T3 cruisers exist for years with better capabilities than this Stratios. Yes they are largely OP, but ironicaly, NONE of the OPness complaint against T3 EVER aimed at the cloaky-gank fit... That should tell you something... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 10:28:00 -
[1105] - Quote
I believe that due to the mechanics of hacking and the relative strength of the various defences that only increments of 5 are relevant. 5 8 and 10 actually are only 2 levels. 8 is meaningless.
Please give these ships plus 10 virus strength, yes in non survivable fits they can be very destructive, but so are some other ships. Basically IN MY OPINION THAT YOU MAY OR MAY NOT SHARE CCP Rise was pretty close to right in the beginning.
So. MY belief is as follows over original.
Virus strength + 10 both ships Scanning to match covert ops but only on core probes. Combat probes as trained T1 Note: Covert ops is first and foremost a Combat utility ship. A Combat scanner! Larger hold to support 3 yurts or syphons on cruiser 1 yurt on frigate. On top of original Drones to gain sleeper resistance/ survival through hit-points resistances or signature CCP decides method. Plus 5 seconds on minispew or just save everyone and dump it already.
I an not going to discuss damage armor and resistances, as that will open a great load of hurt.
These are explorer fits MY interest in these ships is from an explorers point of view. If your interest is in maintaining the status quo you will violently disagree because they will change the way explorers behave and benefit from exploring.This WILL benefit mid range explorers and reduce the advantage that explorers from the old regime had.Until they adapt. |

Quinn Corvez
Probe Patrol Polarized.
100
|
Posted - 2013.10.06 10:29:00 -
[1106] - Quote
Bouh you're sounding more and more like a ranting lunatic. Your not a game designer and you don't even sound like you know what you're talking about when it come to cloaky combat.
The beauty of a cloak it that it allows you to pick your targets. I'm fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 10:35:00 -
[1107] - Quote
Quinn Corvez wrote:Bouh you're sounding more and more like a ranting lunatic. Your not a game designer and you don't even sound like you know what you're talking about when it come to cloaky combat.
The beauty of a cloak it that it allows you to pick your targets. I'm fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly. ..... I specifically said i was not going to comment on combat, i was only ONLY discussing the exploration side. |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 10:40:00 -
[1108] - Quote
Quinn Corvez wrote:Bouh your sounding more and more like a ranting lunatic. You not a game designer and you don't even sound like you know what you're talking about when it come to cloaky combat.
The beauty of a cloak it that it allows you to pick your targets. I fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly. Yes, that mean it's a rather good ship.
A cloaky proteus can have 80% of the dps and twice the tank, the same cloak, a combat probe launcher and fast warp speed to top it off.
Yet EVE haven't turned into Proteus Online...
Yes 700dps is good, but in current mid 2013 EVE, any drone or blaster ship can do it. That can seem high, but a Talos, when you calculate with overheat and drones, can do 900 GUN dps with 40kehp. That's more than this Stratios, and that don't rely on heavy drones. A Navy Exequror will put 850 overheated dps with medium blasters ; a Navy Vexor will put the same 850dps than the Stratios, but the heavy drones will have enhanced speed and tracking and the ship more tank. ALL BC will put the same kind of dps when you factor overheat and drones, yet they will have far more tank, or better speed and projection for ABC.
In the end, the Stratios is only a navy cruiser with cloak. Yes that's powerful, but that's all the 300M overprice will give you.
@epicurus ataraxia : Can't you just use a T3 cruiser and leave this thread alone ? They are better in every possible way and have this +10 virus bonus you so direly need. And they were aimed to be the highend explorer ship. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 10:43:00 -
[1109] - Quote
Bouh Revetoile wrote:Quinn Corvez wrote:Bouh your sounding more and more like a ranting lunatic. You not a game designer and you don't even sound like you know what you're talking about when it come to cloaky combat.
The beauty of a cloak it that it allows you to pick your targets. I fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly. Yes, that mean it's a rather good ship. A cloaky proteus can have 80% of the dps and twice the tank, the same cloak, a combat probe launcher and fast warp speed to top it off. Yet EVE haven't turned into Proteus Online... Yes 700dps is good, but in current mid 2013 EVE, any drone or blaster ship can do it. That can seem high, but a Talos, when you calculate with overheat and drones, can do 900 GUN dps with 40kehp. That's more than this Stratios, and that don't rely on heavy drones. A Navy Exequror will put 850 overheated dps with medium blasters ; a Navy Vexor will put the same 850dps than the Stratios, but the heavy drones will have enhanced speed and tracking and the ship more tank. ALL BC will put the same kind of dps when you factor overheat and drones, yet they will have far more tank, or better speed and projection for ABC. In the end, the Stratios is only a navy cruiser with cloak. Yes that's powerful, but that's all the 300M overprice will give you. @epicurus ataraxia : Can't you just use a T3 cruiser and leave this thread alone ? They are better in every possible way and have this +10 virus bonus you so direly need. And they were aimed to be the highend explorer ship.
So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm
|

Fr00b Snap
Sessrumnir's Chosen
18
|
Posted - 2013.10.06 10:45:00 -
[1110] - Quote
Quinn Corvez wrote: I'm fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly.
Cloaky Proteus can do 600+ dps with much better tank. |
|

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 10:45:00 -
[1111] - Quote
In fact, the Stratios bring strictly nothing new compared to T3 cruisers, yet people scream in fear because of heavy drones on one hand and because of features&ideas discussion on the other.
IMO, when T3 will meet the nerfbat, the Stratios will then take the place of the top cloaky gank ship, replacing the T3 which will be a bit lower.
That ship is not even close to a revolution. |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 10:49:00 -
[1112] - Quote
epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO. |

Vaju Enki
Secular Wisdom
935
|
Posted - 2013.10.06 10:50:00 -
[1113] - Quote
I don't like the ship models, doesn't feel like EvE. The Tears Must Flow |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 10:54:00 -
[1114] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO. Ah proof Is that the same person who in 2 different threads has plus 1 archeology and tech 2 relic analysers at the same time? , the same proof where he had a direct line to the core and no nastys? In null really i called bs then and i call bs now. |

Omnathious Deninard
Novis Initiis
1647
|
Posted - 2013.10.06 10:56:00 -
[1115] - Quote
epicurus ataraxia wrote:Virus strength + 10 This is a T2 Pirate ship, notice the +10 virus strength.
CCP Fozzie wrote: Chremoas: Minmatar Frigate skill bonus: 10% bonus to Small Projectile Turret optimal range and falloff Gallente Frigate skill bonus: 15% bonus to Small Projectile Turret tracking speed Covert Ops skill bonuses: 10% bonus to scan strength of probes 20% reduction in CPU need for cloaking devices Special Abilities: 200% bonus to Small Projectile Turret damage +10 Virus Strength to Relic and Data Analyzers -100% targeting delay after decloaking Notes: Can fit Covert Ops cloaks and Covert Cynosural field generators. Cloak reactivation delay reduced to 5 seconds. Slot layout: 3 H, 5 M, 3 L, 2 turrets, 1 Launcher 2 Rig Slots, 400 Calibration Fittings: 45 PWG, 275 CPU Defense (shields / armor / hull) : 500 / 450 / 450 Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10 Capacitor (amount / recharge rate / average cap per second): 365 / 250s / 1.46 Mobility (max velocity / agility / mass / align time): 440 / 3.12 / 930000 / 4.02s Drones (bandwidth / bay): 15 / 30 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 750 / 7 Sensor strength: 21 Ladar Signature radius: 30 Cargo capacity: 190
Covert Ops ships are T2 ships, note they also get a +10 Virus strength. T3, while not T2 are on the same post as T2 begin advanced ships and they get the +10 virus strength. Exploration frigates are T1 ships and get a +5 virus strength.
These ships while being pirate ships are still T1 ships there Meta level is 8 which is where there powe comes from but they are still T1 ships and therefore only get a +5 virus strength like all T1 ships. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1647
|
Posted - 2013.10.06 11:00:00 -
[1116] - Quote
epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO. Ah proof Is that the same person who in 2 different threads has plus 1 archeology and tech 2 relic analysers at the same time? neat thing about the test server, if you participate in mass testing you get free SP to test out things. One of the things i put free SP into was archeology and Hacking. On TQ i only had hacking 1 at the time.
epicurus ataraxia wrote: , the same proof where he had a direct line to the core and no nastys? In null really i called bs then and i call bs now. Yes i do know how to use forum search.
it can happen, accept the facts, go test if your self.... nm that might be too hard for you, Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 11:06:00 -
[1117] - Quote
How about letting CCP decide as to what their intentions are? I am certainly not the only person wanting + 10 strength. 53 people so far have voted the request up "liked" it in the last 24 hours. You have your opinion which i totally disagree with. You totally disagree with mine. Ccp will listen to our requests and accept or deny them. Your reasons for wishing to cripple this ship are still unclear as to how they benefit the game apart from maintaining the status quo. You contend it does not match existing this and that. If it had 10 why does that matter so much to you, is there something to defend that would be so badly broken by it?
|

Omnathious Deninard
Novis Initiis
1647
|
Posted - 2013.10.06 11:07:00 -
[1118] - Quote
epicurus ataraxia wrote:If it had 10 why does that matter so much to you, is there something to defend that would be so badly broken by it?
Yes it is called Balance. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 11:10:00 -
[1119] - Quote
epicurus ataraxia wrote:How about letting CCP decide as to what their intentions are? I am certainly not the only person wanting + 10 strength. 53 people so far have voted the request up "liked" it in the last 24 hours. You have your opinion which i totally disagree with. You totally disagree with mine. Ccp will listen to our requests and accept or deny them. Your reasons for wishing to cripple this ship are still unclear as to how they benefit the game apart from maintaining the status quo. You contend it does not match existing this and that. If it had 10 why does that matter so much to you, is there something to defend that would be so badly broken by it?
Ccp will decide balance. |

Rek Seven
Probe Patrol Polarized.
1005
|
Posted - 2013.10.06 11:11:00 -
[1120] - Quote
Bouh Revetoile wrote: In the end, the Stratios is only a navy cruiser with cloak. Yes that's powerful, but that's all the 300M overprice will give you.
then don't buy one. Plenty of people will. +1 |
|

Quinn Corvez
Probe Patrol Polarized.
100
|
Posted - 2013.10.06 11:15:00 -
[1121] - Quote
Fr00b Snap wrote:Quinn Corvez wrote: I'm fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly. Cloaky Proteus can do 600+ dps with much better tank.
Your not telling me anything I don't already know... What is your point? That the stratios should be better than a t3?  |

Fr00b Snap
Sessrumnir's Chosen
18
|
Posted - 2013.10.06 11:22:00 -
[1122] - Quote
Quinn Corvez wrote:Fr00b Snap wrote:Quinn Corvez wrote: I'm fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly. Cloaky Proteus can do 600+ dps with much better tank. Your not telling me anything I don't already know... What is your point? That the stratios should be better than a t3? 
I`m telling you that it is tradeoff dps for tank and i do think that Stratios should be better than Proteus in terms of cloaky ganking. Because T3`s were supposed to be able to everything that specialised ships do, but less efficiently. Stratios is in fact specialised ship according to OP to cloaky gank people. |

Rek Seven
Probe Patrol Polarized.
1005
|
Posted - 2013.10.06 11:33:00 -
[1123] - Quote
Omnathious Deninard wrote: Covert Ops ships are T2 ships, note they also get a +10 Virus strength. T3, while not T2 are on the same post as T2 begin advanced ships and they get the +10 virus strength. Exploration frigates are T1 ships and get a +5 virus strength.
These ships while being pirate ships are still T1 ships there Meta level is 8 which is where there powe comes from but they are still T1 ships and therefore only get a +5 virus strength like all T1 ships.
Your poor logic doesn't help your weak arguments.
The stratios is an exploration ship regardless of it being t2 or t1 so there is no reason for it not to be one of the best hacking ships in the game. As far as i know, there are no npc in data and relic sites so even if the soe had +10 virus strength, people will still use the t2 cover ops frigates because it is better at scanning down sites, amongst other things.
ps. T3 ships don't get any virus bonuses FYI +1 |

Rek Seven
Probe Patrol Polarized.
1005
|
Posted - 2013.10.06 11:37:00 -
[1124] - Quote
Fr00b Snap wrote:Quinn Corvez wrote:Fr00b Snap wrote:Quinn Corvez wrote: I'm fairly confident that the cruiser hull can achieve a good passive tank with a 1600mm plate, and if it can do 700+ dps I will take out its target pretty quickly. Cloaky Proteus can do 600+ dps with much better tank. Your not telling me anything I don't already know... What is your point? That the stratios should be better than a t3?  I`m telling you that it is tradeoff dps for tank and i do think that Stratios should be better than Proteus in terms of cloaky ganking. Because T3`s were supposed to be able to everything that specialised ships do, but less efficiently. Stratios is in fact specialised ship according to OP to cloaky gank people.
And where does it say that T3 is not meant to be as good/better that t2? That's just something people have made up, proven by the fact T3 ships are the way they are.
I agree that is it okay for the soe cruiser to have more dps than a cloaky proteus because a pro has double the tank. +1 |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 11:38:00 -
[1125] - Quote
epicurus ataraxia wrote:Ah proof Is that the same person who in 2 different threads has plus 1 archeology and tech 2 relic analysers at the same time? , the same proof where he had a direct line to the core and no nastys? In null really i called bs then and i call bs now. Yes i do know how to use forum search. There's the system on the screenshot as well as the initial hacking state and the final one. Hence that *prove* you *can* do it.
So yes, statisticaly you can have a bad luck and have 10 sites in a row with 3 nasty nodes juste in front of your spawn, but you will need to go in a long test sequence to retrieve the statistical balance of things, whereas the ability to do a site with no bonus is easy to test.
Now, the problem we have for "reliable ability to complete sites" testing is that you can discard the tests you don't like to build the conclusion you want whereas the the simple "ability to complete site" only need some good tests to prove itself.
But have fun if you want to go this road. |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 11:42:00 -
[1126] - Quote
Rek Seven wrote:Bouh Revetoile wrote: In the end, the Stratios is only a navy cruiser with cloak. Yes that's powerful, but that's all the 300M overprice will give you.
then don't buy one. Plenty of people will. I'm not complaining. I'm actually saying the Stratios is fine and a nerf would make it underpowered for all jobs it's designed to do.
Well actually I am complaining, but it's about the whiners here who fear the "power" of this ship when it actually have nothing exceptional but the cloak, and the cloak won't save when engage in a brawl in scram range. |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 11:49:00 -
[1127] - Quote
Rek Seven wrote:ps. T3 ships don't get any virus bonuses FYI Pyfa tells me the opposite : emergent locus subsystem have +10 virus bonus.
And in the grand scheme of things, pirate ships are better T1 ships, but T2 ships are more specialized. In this regards, the Stratios is very versatile with cloak and firepower, but would take on T2 exploration ships properties with more bonus to probe or virus. |

Omnathious Deninard
Novis Initiis
1647
|
Posted - 2013.10.06 11:52:00 -
[1128] - Quote
Rek Seven wrote:Omnathious Deninard wrote: Covert Ops ships are T2 ships, note they also get a +10 Virus strength. T3, while not T2 are on the same post as T2 begin advanced ships and they get the +10 virus strength. Exploration frigates are T1 ships and get a +5 virus strength.
These ships while being pirate ships are still T1 ships there Meta level is 8 which is where there powe comes from but they are still T1 ships and therefore only get a +5 virus strength like all T1 ships.
ps. T3 ships don't get any virus bonuses FYI Yes they do. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rek Seven
Probe Patrol Polarized.
1005
|
Posted - 2013.10.06 11:53:00 -
[1129] - Quote
Oh yeah you are right. My mistake. +1 |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:10:00 -
[1130] - Quote
Now, the problem we have for "reliable ability to complete sites" testing is that you can discard the tests you don't like to build the conclusion you want whereas the the simple "ability to complete site" only need some good tests to prove itself.
But have fun if you want to go this road.[/quote]
No but although quite possible, i. Do not want to consider that, assuming all genuinely done,it still in no way represents the reality of null in tranquility. It is posssible that the op always has amazing luck and all the others who have horrible minigames are unlucky, we believe that +5 is great for hisec, marginaly helpful for lowsec and just not good enough with the current algorithm for assigning difficuilty and deathspawns. As they say your mileage may vary. If it stays at +5 I see no reason for this exploration ship. I actually have a helios, so no I am not actually complaining because I cannot do them as some have assumed and attacked on that basis, I am complaining because there will be no reason to use these beautiful new "exploration" ships because they won' t be. They will be PvE or PvP ships not explorers. Why should I take a nerfed useless ship into relic sites? I'll just use my helios. So another Gnosis then. So in conclusion I request CCP rise raises the virus strength to ten, BECAUSE I DAMN WELL WANT TO REQUEST IT. |
|

Kane Fenris
NWP
85
|
Posted - 2013.10.06 12:15:00 -
[1131] - Quote
stop compareing the ships to t3.....cause in t3 balance you will compare t3 to sisters of eve and hac's and if you balance sisters of eve now at t3 benchmark youll just turn in circles at t3 rebalance
balance the ships at what they schould be capable of and what not. for example: they should kill a t1frigate that tries to gank em  they should run every XYZ lvl ded  they should be able to gank missioning battleships in low easy  NO! ........
|

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 12:20:00 -
[1132] - Quote
epicurus ataraxia wrote: No but although quite possible, i. Do not want to consider that, assuming all genuinely done,it still in no way represents the reality of null in tranquility. It is posssible that the op always has amazing luck and all the others who have horrible minigames are unlucky, we believe that +5 is great for hisec, marginaly helpful for lowsec and just not good enough with the current algorithm for assigning difficuilty and death-spawns in null. As they say your mileage may vary. If it stays at +5 I see no reason for this exploration ship. I actually have a helios, so no I am not actually complaining because I cannot do them as some have assumed and attacked on that basis, I am complaining because there will be no reason to use these beautiful new "exploration" ships because they won' t be. They will be PvE or PvP ships not explorers. Why should I take a nerfed useless ship into relic sites? I'll just use my helios. So another Gnosis then. So in conclusion I request CCP rise raises the virus strength to ten, BECAUSE I DAMN WELL WANT TO REQUEST IT. The ship will be *perfect* for lowsec.
I've done all sites with an Imicus, and the Stratios will be able to do all combat sites of lowsec.
And yes, there is absolutely no reason to use these ships only for relic/data sites. They are not supposed to replace covops in this matter. The whole point of these ships is to be able to do relic/data sites ON TOP of being able to fight ! So YES, covops SHOULD BE better for relic/data sites only, but the covops will never do combat sites, and that's what these ships are supposed to be better than covops at. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:20:00 -
[1133] - Quote
Kane Fenris wrote:stop compareing the ships to t3.....cause in t3 balance you will compare t3 to sisters of eve and hac's and if you balance sisters of eve now at t3 benchmark youll just turn in circles at t3 rebalance balance the ships at what they schould be capable of and what not. for example: they should kill a t1frigate that tries to gank em  they should run every XYZ lvl ded  they should be able to gank missioning battleships in low easy   NO! ........ Thank the heavens common sense the rarest commodity in EvE. |

Omnathious Deninard
Novis Initiis
1648
|
Posted - 2013.10.06 12:24:00 -
[1134] - Quote
CCP Rise, remember the Dominix. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:26:00 -
[1135] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote: No but although quite possible, i. Do not want to consider that, assuming all genuinely done,it still in no way represents the reality of null in tranquility. It is posssible that the op always has amazing luck and all the others who have horrible minigames are unlucky, we believe that +5 is great for hisec, marginaly helpful for lowsec and just not good enough with the current algorithm for assigning difficuilty and death-spawns in null. As they say your mileage may vary. If it stays at +5 I see no reason for this exploration ship. I actually have a helios, so no I am not actually complaining because I cannot do them as some have assumed and attacked on that basis, I am complaining because there will be no reason to use these beautiful new "exploration" ships because they won' t be. They will be PvE or PvP ships not explorers. Why should I take a nerfed useless ship into relic sites? I'll just use my helios. So another Gnosis then. So in conclusion I request CCP rise raises the virus strength to ten, BECAUSE I DAMN WELL WANT TO REQUEST IT. The ship will be *perfect* for lowsec. I've done all sites with an Imicus, and the Stratios will be able to do all combat sites of lowsec. And yes, there is absolutely no reason to use these ships only for relic/data sites. They are not supposed to replace covops in this matter. The whole point of these ships is to be able to do relic/data sites ON TOP of being able to fight ! So YES, covops SHOULD BE better for relic/data sites only, but the covops will never do combat sites, and that's what these ships are supposed to be better than covops at. .....??? So combat support/espoinage ship with relic and data analysers bolted on should be the definitive exploration ship? And it has not had it's rebalance yet. So... No These ships are not just for doing combat sites, where did that idea come from certainly not from ccp, they specified very clearly what they expected and that was certainly not what they see it as. Relic and data sites 40 jumps from a base would be exploring would it not? Stratios with +10 just right helios not so much. |

Kane Fenris
NWP
86
|
Posted - 2013.10.06 12:28:00 -
[1136] - Quote
Omnathious Deninard wrote:CCP Rise, remember the Dominix.
allthough i understand you and sympathize with you this is no valid argument ...
you could say Rise remember the tempest? (ppl said they'll suck and they do so)
(this is also no argument, players are sometimes right and somtimes wrong but which, that can only be proven by facts) |

Bouh Revetoile
TIPIAKS
365
|
Posted - 2013.10.06 12:28:00 -
[1137] - Quote
Kane Fenris wrote:stop compareing the ships to t3.....cause in t3 balance you will compare t3 to sisters of eve and hac's and if you balance sisters of eve now at t3 benchmark youll just turn in circles at t3 rebalance balance the ships at what they schould be capable of and what not. for example: they should kill a t1frigate that tries to gank em  they should run every XYZ lvl ded  they should be able to gank missioning battleships in low easy   NO! ........ The point of comparing it to T3 is not to make it as OP as T3 are. It is to show that the role the Stratios will take (stealth gank ship) is already filled by T3 and that nobody ever complained about that for them despite their OPness. The OPness of T3 come from their ehp, their ability to bypass bubles, their ability to be better at link than command ships, and their ability to be better than battleships in combat fit ; all this in one hull.
But I've never ever heard about cloaky gank fit being a problem (except in carebears tears of course).
From this we can assess that the power of cloaky T3 is not too big (because several years of field testing would have shown it already).
Hence, a cloaky ship worse than a cloaky T3 should not cause any damage to the game.
PS : you don't need a cloaky T3 to gank a pve BS in lowsec... |

Omnathious Deninard
Novis Initiis
1648
|
Posted - 2013.10.06 12:29:00 -
[1138] - Quote
epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote: No but although quite possible, i. Do not want to consider that, assuming all genuinely done,it still in no way represents the reality of null in tranquility. It is posssible that the op always has amazing luck and all the others who have horrible minigames are unlucky, we believe that +5 is great for hisec, marginaly helpful for lowsec and just not good enough with the current algorithm for assigning difficuilty and death-spawns in null. As they say your mileage may vary. If it stays at +5 I see no reason for this exploration ship. I actually have a helios, so no I am not actually complaining because I cannot do them as some have assumed and attacked on that basis, I am complaining because there will be no reason to use these beautiful new "exploration" ships because they won' t be. They will be PvE or PvP ships not explorers. Why should I take a nerfed useless ship into relic sites? I'll just use my helios. So another Gnosis then. So in conclusion I request CCP rise raises the virus strength to ten, BECAUSE I DAMN WELL WANT TO REQUEST IT. The ship will be *perfect* for lowsec. I've done all sites with an Imicus, and the Stratios will be able to do all combat sites of lowsec. And yes, there is absolutely no reason to use these ships only for relic/data sites. They are not supposed to replace covops in this matter. The whole point of these ships is to be able to do relic/data sites ON TOP of being able to fight ! So YES, covops SHOULD BE better for relic/data sites only, but the covops will never do combat sites, and that's what these ships are supposed to be better than covops at. .....??? So combat support/espoinage ship with relic and data analysers bolted on should be the definitive exploration ship? And it has not had it's rebalance yet. So... No These ships are not just for doing combat sites, where did that idea come from certainly not from ccp, they specified very clearly what they expected and that was certainly not what they see it as. Relic and data sites 40 jumps from a base would be exploring would it not? Stratios with +10 just right helios not so much. Exploration encompasses anything cosmic signature you scan down, gravimetric sites were even lumped into that a while ago, but now exploration is combat, relic, data sites and wormholes. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:34:00 -
[1139] - Quote
I agree ALL OF THOSE. So being able to explore would be rather nice, and please stop quoting your test,you will never convince us that your test replicates the experience we see every day, you may not believe us, but we would not be so persistant if we did not believe our own eyes. |

Bouh Revetoile
TIPIAKS
367
|
Posted - 2013.10.06 12:35:00 -
[1140] - Quote
epicurus ataraxia wrote:.....??? So combat support/espoinage ship with relic and data analysers bolted on should be the definitive exploration ship? And it has not had it's rebalance yet. So... No These ships are not just for doing combat sites, where did that idea come from certainly not from ccp, they specified very clearly what they expected and that was certainly not what they see it as. Relic and data sites 40 jumps from a base would be exploring would it not? Stratios with +10 just right helios not so much. Hell, I'll explain more slowly :
A ship with +5 virus bonus can do sites in lowsec.
The Stratios can do combat sites in lowsec.
The Stratios ALSO have +5 virus bonus, so the Stratios can ALSO do relic/data sites in lowsec.
Hence, the Stratios is able to do ALL sites of lowsec.
No other ship but T3 share this abilities.
Hence Stratios AND T3 are the BEST ship to do exploration as a whole in lowsec.
If you don't care about combat sites, you don't need combat ability.
Hence Half the Stratios is USELESS.
Hence a covops will be better for relic/data sites only.
If you want to do everything in nullsec, you have the T3 which can do everything, from combat to relic/data with +10 virus bonus. Look :
Stratios will not be ideal for real nullsec combat sites (not enough tank).
So if Stratios get +10 virus bonus, it will only do relic/data sites in nullsec.
So its combat cabilities will be USELESS.
Hence the Stratios is not ideal for nullsec, but nevermind, T3 already fill the gap. |
|

Bouh Revetoile
TIPIAKS
367
|
Posted - 2013.10.06 12:38:00 -
[1141] - Quote
epicurus ataraxia wrote:I agree ALL OF THOSE. So being able to explore would be rather nice, and please stop quoting your test,you will never convince us that your test replicates the experience we see every day, you may not believe us, but we would not be so persistant if we did not believe our own eyes. If you don't believe screenshots, there's nothing we can do for you, and you contribute nothing to the discussion as you refuse facts. There would be then no reason we even read you, because you would only be a stubborn idiot it's impossible to discuss with. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:42:00 -
[1142] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:.....??? So combat support/espoinage ship with relic and data analysers bolted on should be the definitive exploration ship? And it has not had it's rebalance yet. So... No These ships are not just for doing combat sites, where did that idea come from certainly not from ccp, they specified very clearly what they expected and that was certainly not what they see it as. Relic and data sites 40 jumps from a base would be exploring would it not? Stratios with +10 just right helios not so much. Hell, I'll explain more slowly : A ship with +5 virus bonus can do sites in lowsec. The Stratios can do combat sites in lowsec. The Stratios ALSO have +5 virus bonus, so the Stratios can ALSO do relic/data sites in lowsec. Hence, the Stratios is able to do ALL sites of lowsec. No other ship but T3 share this abilities. Hence Stratios AND T3 are the BEST ship to do exploration as a whole in lowsec. If you don't care about combat sites, you don't need combat ability. Hence Half the Stratios is USELESS. Hence a covops will be better for relic/data sites only. If you want to do everything in nullsec, you have the T3 which can do everything, from combat to relic/data with +10 virus bonus. Look : Stratios will not be ideal for real nullsec combat sites (not enough tank). So if Stratios get +10 virus bonus, it will only do relic/data sites in nullsec. So its combat cabilities will be USELESS. Hence the Stratios is not ideal for nullsec, but nevermind, T3 already fill the gap. You are making assumptions based on what, of course i will use it, in wormholes in combat sites to defend myself and yes PvP where appropriate. And NO in my experience it will not do relic and data sites worth a damn in null with +5 waste of time why bother sitting there like a victim wasting my time and effort for nothing but a burst can .hell I would gank me. I have not focused on the combat side, there are enough people screaming at the top of their voice about that, just because i have stayed out of that you assume. I am a carebear? Great. This is meant to be an all round exploring ship. I want it to be so Where's the problem? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:47:00 -
[1143] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:I agree ALL OF THOSE. So being able to explore would be rather nice, and please stop quoting your test,you will never convince us that your test replicates the experience we see every day, you may not believe us, but we would not be so persistant if we did not believe our own eyes. If you don't believe screenshots, there's nothing we can do for you, and you contribute nothing to the discussion as you refuse facts. There would be then no reason we even read you, because you would only be a stubborn idiot it's impossible to discuss with.
Ps your alt is showing I think you meant to use your other account mmmm? |

Bouh Revetoile
TIPIAKS
367
|
Posted - 2013.10.06 12:47:00 -
[1144] - Quote
epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:51:00 -
[1145] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? Because it is The exploration ship we have been promised and waited for. I refuse to get into a discussion where you use two accounts to try to drown out other people. Every reply i recieve from you will be replied to as simply suspected alt posting please ignore.
|

Kaarous Aldurald
ROC Academy The ROC
1110
|
Posted - 2013.10.06 12:53:00 -
[1146] - Quote
TL;DR:
People still haven't realized that Bouh is a complete idiot, who has no clue of what he's talking about.
Moving on.
I see we still have no dev response to the thread as of yet, although I attribute that to the weekend. So, to sum up this whole thing:
Some people want +10 virus strength. Their opponents mostly consist of "But what about cov ops frigates?" and "+5 is just fine", frequently the same people.
Some people want bandwidth lowered. Their opponents point out that the ship's main role, doing DED sites, would be crippled if you lowered the bandwidth.
Some people want more highslots/turrets on the frigate. Haven't really seen much opposition to this.
Some people want the laser bonus removed, some people want lasers more prominent on the cruiser's makeup. It has been pointed out that the cap bonus, and lasers on this ship in general, do not help it with any of the things it is supposed to do; that being data/relic sites, DED sites (because they need longer range than a turret can give) and ganking (because you can engage at 2k with the cloak).
And that's about what I have seen covered on here. That sum it up pretty well? Not posting on my main, and loving it.-á Because free speech.-á |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 12:54:00 -
[1147] - Quote
Kaarous Aldurald wrote:TL;DR:
People still haven't realized that Bouh is a complete idiot, who has no clue of what he's talking about.
Moving on.
I see we still have no dev response to the thread as of yet, although I attribute that to the weekend. So, to sum up this whole thing:
Some people want +10 virus strength. Their opponents mostly consist of "But what about cov ops frigates?" and "+5 is just fine", frequently the same people.
Some people want bandwidth lowered. Their opponents point out that the ship's main role, doing DED sites, would be crippled if you lowered the bandwidth.
Some people want more highslots/turrets on the frigate. Haven't really seen much opposition to this.
Some people want the laser bonus removed, some people want lasers more prominent on the cruiser's makeup. It has been pointed out that the cap bonus, and lasers on this ship in general, do not help it with any of the things it is supposed to do; that being data/relic sites, DED sites (because they need longer range than a turret can give) and ganking (because you can engage at 2k with the cloak).
And that's about what I have seen covered on here. That sum it up pretty well?
Sums it up very well
|

Omnathious Deninard
Novis Initiis
1650
|
Posted - 2013.10.06 13:28:00 -
[1148] - Quote
epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? Because it is The exploration ship we have been promised and waited for. I refuse to get into a discussion where you use two accounts to try to drown out other people. Every reply i recieve from you will be replied to as simply suspected alt posting please ignore. Or it could you know be 2 different people who genuinely disagree with what you have to say. My characters all have something in common btw and they all also have positive sec status. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1650
|
Posted - 2013.10.06 13:32:00 -
[1149] - Quote
Kane Fenris wrote:Omnathious Deninard wrote:CCP Rise, remember the Dominix. allthough i understand you and sympathize with you this is no valid argument ... you could say Rise remember the tempest? (ppl said they'll suck and they do so) (this is also no argument, players are sometimes right and somtimes wrong but which, that can only be proven by facts) The reason I used the Dominix was it was speculated to be overshadowed by other ships and it turned out to not be. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
592
|
Posted - 2013.10.06 13:36:00 -
[1150] - Quote
epicurus ataraxia wrote:Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +10(5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits. Very well thought out it Looks good, I think you forgot to put the + 10 virus strength on the straatios too, need it just the same as they both will probably explore the same areas. Hopefully on the new server image it will accurately reflect tq so we can try it out
Not sure about the +10 virus strength. It seems to be more of a combat ship, rather than exploration (like the Astero), which is why I gave the Astero +10 and left this with +5. It's really up to CCP though.
|
|

Kaarous Aldurald
ROC Academy The ROC
1112
|
Posted - 2013.10.06 13:43:00 -
[1151] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? Because it is The exploration ship we have been promised and waited for. I refuse to get into a discussion where you use two accounts to try to drown out other people. Every reply i recieve from you will be replied to as simply suspected alt posting please ignore. Or it could you know be 2 different people who genuinely disagree with what you have to say. My characters all have something in common btw and they all also have positive sec status.
Nope. Your grammar and punctuation structure are exactly the same. I also had identified you as a Bouh alt. It's not an unwise decision though, given how Bouh has an overall reputation as a total moron in F&I. Not posting on my main, and loving it.-á Because free speech.-á |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 13:45:00 -
[1152] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? Because it is The exploration ship we have been promised and waited for. I refuse to get into a discussion where you use two accounts to try to drown out other people. Every reply i recieve from you will be replied to as simply suspected alt posting please ignore. Or it could you know be 2 different people who genuinely disagree with what you have to say. My characters all have something in common btw and they all also have positive sec status.
Whats the phrase from Shakespeare, Hamlet i recall, methinks thou doth protest too much, I never said it was you whose alt it was? Thank you for the confirmation.
Isn't this now forbidden by Ccp's new terms and conditions? People really should not be using multiple accounts to influence devs decisions.
Anyway thank you for the confirmation we all know now to ignore both of you. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 13:47:00 -
[1153] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? Because it is The exploration ship we have been promised and waited for. I refuse to get into a discussion where you use two accounts to try to drown out other people. Every reply i recieve from you will be replied to as simply suspected alt posting please ignore. Or it could you know be 2 different people who genuinely disagree with what you have to say. My characters all have something in common btw and they all also have positive sec status. Whats the phrase from Shakespeare, Hamlet i recall, methinks thou doth protest too much, I never said it was you whose alt it was? Thank you for the confirmation. Isn't this now forbidden by Ccp's new terms and conditions? People really should not be using multiple accounts to influence devs decisions. Anyway thank you for the confirmation we all know now to ignore both of you.
You better biomass both of these accounts now youv'e been caught red handed. No one will take any account of anything either of your alts say.And if you don't I'm pretty sure CCP will, they don't like being taken for fools. |

Omnathious Deninard
Novis Initiis
1650
|
Posted - 2013.10.06 13:56:00 -
[1154] - Quote
Kaarous Aldurald wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? Because it is The exploration ship we have been promised and waited for. I refuse to get into a discussion where you use two accounts to try to drown out other people. Every reply i recieve from you will be replied to as simply suspected alt posting please ignore. Or it could you know be 2 different people who genuinely disagree with what you have to say. My characters all have something in common btw and they all also have positive sec status. Nope. Your grammar and punctuation structure are exactly the same. I also had identified you as a Bouh alt. It's not an unwise decision though, given how Bouh has an overall reputation as a total moron in F&I. Wow so knowing proper sentence structure automatically makes you someone's alt huh? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Bouh Revetoile
TIPIAKS
367
|
Posted - 2013.10.06 13:58:00 -
[1155] - Quote
Kaarous Aldurald wrote:Nope. Your grammar and punctuation structure are exactly the same. I also had identified you as a Bouh alt. It's not an unwise decision though, given how Bouh has an overall reputation as a total moron in F&I. Haha ! That's absolutely epic !
I guess you never imagin english could simply not be our native language, no we must be the same person.
I'm glad though I've been able to personify your total inability to argue with someone without falling back to insulting him. |

Omnathious Deninard
Novis Initiis
1650
|
Posted - 2013.10.06 13:59:00 -
[1156] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:Where's the problem? The problem is that there are other ships too who want to be flown, and there are already ships to do what you want. So why do you want, in fact, THIS speific ship to do something you already have plenty of ship to do it ? Because it is The exploration ship we have been promised and waited for. I refuse to get into a discussion where you use two accounts to try to drown out other people. Every reply i recieve from you will be replied to as simply suspected alt posting please ignore. Or it could you know be 2 different people who genuinely disagree with what you have to say. My characters all have something in common btw and they all also have positive sec status. Whats the phrase from Shakespeare, Hamlet i recall, methinks thou doth protest too much, I never said it was you whose alt it was? Thank you for the confirmation. Isn't this now forbidden by Ccp's new terms and conditions? People really should not be using multiple accounts to influence devs decisions. Anyway thank you for the confirmation we all know now to ignore both of you. You are a ******* idiot. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Bouh Revetoile
TIPIAKS
367
|
Posted - 2013.10.06 14:00:00 -
[1157] - Quote
epicurus ataraxia wrote:You better biomass both of these accounts now youv'e been caught red handed. No one will take any account of anything either of your alts say.And if you don't I'm pretty sure CCP will, they don't like being taken for fools. Ps now that unpleasantness is out of the way, may we have our +10 virus strength please  You are even worse than a 5 years old child crying for its christmass gift... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 14:01:00 -
[1158] - Quote
Nope. Your grammar and punctuation structure are exactly the same. I also had identified you as a Bouh alt. It's not an unwise decision though, given how Bouh has an overall reputation as a total moron in F&I.[/quote] Wow so knowing proper sentence structure automatically makes you someone's alt huh?[/quote]
Give up already, you are blown, you also make the mistake of posting the replies to the wrong account. You are so obvious it is painful. And you have also unwittingly confirmed it yourself, and if you cannot understand that wait for the banhammer.
|

Bouh Revetoile
TIPIAKS
367
|
Posted - 2013.10.06 14:12:00 -
[1159] - Quote
epicurus ataraxia wrote:Give up already, you are blown, you also make the mistake of posting replies to the wrong account. You are so obvious it is painful. And you have also unwittingly confirmed it yourself, and if you cannot understand that wait for the banhammer.
Any future replies will be marked Ccp attempted use of multiple accounts to influence developers please investigate and ban Your ability to build a fantasy and live in it is absolutely wonderful !
But please report me to CCP ! They will be very pleased to lose their time because of a child completely inapt to accept arguments he's not ready to believe in. :-) |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 14:13:00 -
[1160] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:Give up already, you are blown, you also make the mistake of posting replies to the wrong account. You are so obvious it is painful. And you have also unwittingly confirmed it yourself, and if you cannot understand that wait for the banhammer.
Any future replies will be marked Ccp attempted use of multiple accounts to influence developers please investigate and ban Your ability to build a fantasy and live in it is absolutely wonderful ! But please report me to CCP ! They will be very pleased to lose their time because of a child completely inapt to accept arguments he's not ready to believe in. :-)
Ccp attempted use of multiple accounts to influence developers please investigate and ban
|
|

Kaarous Aldurald
ROC Academy The ROC
1112
|
Posted - 2013.10.06 14:44:00 -
[1161] - Quote
The almost instantaneous time between both of their responses blew it for him.
Methinks he doth protest too fast. Not posting on my main, and loving it.-á Because free speech.-á |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 14:48:00 -
[1162] - Quote
Kaarous Aldurald wrote:The almost instantaneous time between both of their responses blew it for him.
Methinks he doth protest too fast.
For me the first big clue was when he replied as omnathious on bouhs account lol. Oooppps. Ah well in Ccps hands now Ip addresses will confirm. We can at last filter out all that noise, Nasty to impersonate multiple people to get your own way. Ah well that's done now, we can get the ships we need rather than having things forced on us.
Can we explorers have our +10 Virus strength please.  |

Jessica Danikov
Perkone Caldari State
119
|
Posted - 2013.10.06 16:02:00 -
[1163] - Quote
The most important question is does the circular bit on the cruiser spin? It's not the same if it doesn't spin... |

Xequecal
GoonWaffe Goonswarm Federation
86
|
Posted - 2013.10.06 16:05:00 -
[1164] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO.
Define "enough." If you have access to T2 exploration modules it probably won't hurt you too much, as blowing 1 can in 100 instead of 1 can in 200 is an incredibly minor ISK/hour loss, even if it is double the cans blown. However, if you only have T1 modules, it's an immense nerf and makes the ship completely non-viable. 30 virus strength can actually kill a mainframe virus suppressor, 25 virus strength is completely unable to even starting from full HP. 30 VS also kills firewalls, restoration nodes, and system cores in three attacks instead of four, resulting in 33% less damage taken.
You will probably lose one mainframe in three with only 25 VS, 30 VS is probably like one in ten. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 16:10:00 -
[1165] - Quote
Xequecal wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO. Define "enough." If you have access to T2 exploration modules it probably won't hurt you too much, as blowing 1 can in 100 instead of 1 can in 200 is an incredibly minor ISK/hour loss, even if it is double the cans blown. However, if you only have T1 modules, it's an immense nerf and makes the ship completely non-viable. 30 virus strength can actually kill a mainframe virus suppressor, 25 virus strength is completely unable to even starting from full HP. 30 VS also kills firewalls, restoration nodes, and system cores in three attacks instead of four, resulting in 33% less damage taken. You will probably lose one mainframe in three with only 25 VS, 30 VS is probably like one in ten.
The user you are replying to has been reported for using multiple identities to spam his views on the thread, all the explorers seem to agree with you.the consensus is that plus 10 is the recommendation and the spammers views that 5 is enough is being disregarded by everyone. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1474
|
Posted - 2013.10.06 16:42:00 -
[1166] - Quote
Why is this allowed?
[Stratios, Webs are token EWAR] 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Reactive Armor Hardener Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Ogre II x5
A cloaky ship with 760 dps, 3 ewar slots and 55k ehp BEFORE res shift?
Seriously? what the ****? BYDI recruitment closed-ish |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
53
|
Posted - 2013.10.06 16:53:00 -
[1167] - Quote
Garviel Tarrant wrote:Why is this allowed?
[Stratios, Webs are token EWAR] 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Reactive Armor Hardener Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Ogre II x5
A cloaky ship with 760 dps, 3 ewar slots and 55k ehp BEFORE res shift?
Seriously? what the ****?
There are lots of good suggestions in the thread that would help keep this more focused on the role as an exploration ship,that balance it's power as a pve fit whilst avoiding the more extreme PvP fits, if you have any good ideas that would assist in this balancing, I am sure that tomorrow being Monday Ccp Rise will take them into account too.
There are some extreme posts spammed in the thread,but those I feel confident may be cleaned off by the morning . |

Cselle
Brave Newbies Inc. Brave Collective
6
|
Posted - 2013.10.06 17:16:00 -
[1168] - Quote
Vaju Enki wrote:I don't like the ship models, doesn't feel like EvE. yeah maybe it does a bit like vulcan ship meets jedi ship. But this is EVE, each race has radically different ship designs (some of which bear vague similarities to ships in fictional universes) and the Sisters of Eve are going to have ships that look different than the existing ones. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.06 17:23:00 -
[1169] - Quote
Cselle wrote:Vaju Enki wrote:I don't like the ship models, doesn't feel like EvE. yeah maybe it does a bit like vulcan ship meets jedi ship. But this is EVE, each race has radically different ship designs (some of which bear vague similarities to ships in fictional universes) and the Sisters of Eve are going to have ships that look different than the existing ones. Personally, I love the Cruiser, and the frigate,is nicely different, I am really looking forward to hopefully exploring everywhere with these.This may be the best expansion yet. |

Commander A9
The Scope Gallente Federation
491
|
Posted - 2013.10.06 17:31:00 -
[1170] - Quote
Sisters of EVE are an international humanitarian science-and-religion organization, according to their info panel.
I like the idea of exploration bonuses, but is there any plan to incorporate some kind of remote boosting or repair feature in some capacity? Like a bonus to repair modules or drones or support activity? Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1474
|
Posted - 2013.10.06 17:37:00 -
[1171] - Quote
epicurus ataraxia wrote:Garviel Tarrant wrote:Why is this allowed?
[Stratios, Webs are token EWAR] 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Reactive Armor Hardener Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Ogre II x5
A cloaky ship with 760 dps, 3 ewar slots and 55k ehp BEFORE res shift?
Seriously? what the ****? There are lots of good suggestions in the thread that would help keep this more focused on the role as an exploration ship,that balance it's power as a pve fit whilst avoiding the more extreme PvP fits, if you have any good ideas that would assist in this balancing, I am sure that tomorrow being Monday Ccp Rise will take them into account too. There are some extreme posts spammed in the thread,but those I feel confident may be cleaned off by the morning .
Remove the ******* stupid covert ops thing from these ships and make them some other than a group of overpowered twatmobiles.
The Stratios could hold his own in a fight against ANY other pirate cruiser.. (Decimating most in fact) AND it has a cloak? I don't understand the logic behind giving a supposedly more rounded pirate ship the specialization bonus of a recon, its really weird.
BYDI recruitment closed-ish |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.06 17:39:00 -
[1172] - Quote
Commander A9 wrote:Sisters of EVE are an international humanitarian science-and-religion organization, according to their info panel.
I like the idea of exploration bonuses, but is there any plan to incorporate some kind of remote boosting or repair feature in some capacity? Like a bonus to repair modules or drones or support activity?
I think they are being more focused on single player mode rather than fleet,but I am really not sure, I think people are a bit scared of mission creep, but so much noise in this thread i lost touch with what real peoples opinion was on this, Something was mentioned about clouds of cloaky reppers, but not sure if that was a real person or one of the spammers. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1474
|
Posted - 2013.10.06 17:55:00 -
[1173] - Quote
epicurus ataraxia wrote:Commander A9 wrote:Sisters of EVE are an international humanitarian science-and-religion organization, according to their info panel.
I like the idea of exploration bonuses, but is there any plan to incorporate some kind of remote boosting or repair feature in some capacity? Like a bonus to repair modules or drones or support activity? I think they are being more focused on single player mode rather than fleet,but I am really not sure, I think people are a bit scared of mission creep, but so much noise in this thread i lost touch with what real peoples opinion was on this, Something was mentioned about clouds of cloaky reppers, but not sure if that was a real person or one of the spammers.
Why would you use a cloaky ship for missions? =/
Also there is plenty of broken PVE in this game, these ships are not going to significantly break it to be even worth talking about.
IMO, ships should be balance around pvp, and PVE should be balanced around that. But thats just me.
I'm most concerned by the addition of a high tank, high dps cloaky ship with a metric fuckton of ewar.. BYDI recruitment closed-ish |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.06 18:01:00 -
[1174] - Quote
Xequecal wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO. Define "enough." If you have access to T2 exploration modules it probably won't hurt you too much, as blowing 1 can in 100 instead of 1 can in 200 is an incredibly minor ISK/hour loss, even if it is double the cans blown. However, if you only have T1 modules, it's an immense nerf and makes the ship completely non-viable. 30 virus strength can actually kill a mainframe virus suppressor, 25 virus strength is completely unable to even starting from full HP. 25 VS is also completely unable to kill a system core while virus suppressed, 30 VS can. 30 VS also kills firewalls, restoration nodes, and system cores in three attacks instead of four, resulting in 33% less damage taken. You will probably lose one mainframe in three with only 25 VS, 30 VS is probably like one in ten. 25 VS means revealing a single suppressor is pretty much an automatic failure unless you find a kernel rot or attack vector to get rid of it. You are saying that you want to do high end exploration without skills to do it. And you want CCP to help you on top of that ? Come on...
That's ridiculous... |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.06 18:06:00 -
[1175] - Quote
Garviel Tarrant wrote:Why is this allowed?
[Stratios, Webs are token EWAR] 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Reactive Armor Hardener Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Ogre II x5
A cloaky ship with 760 dps, 3 ewar slots and 55k ehp BEFORE res shift?
Seriously? what the ****? As I already said, you only have one more mid slot than a Navy Vexor or Ishtar. The Ishtar also have a lot more tank and firepower., and the Navy Vexor have better heavy drones, and I haven't saw you so scared when navy cruisers were rebalanced.
I guess it's the cloak thing who scare the **** out of everyone ; yet cloaky T3 exist for years and they are even less common than 100MN AB ones... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.06 18:22:00 -
[1176] - Quote
Ccp rise, Tl;DR version. There is concern amongst some that the fact this can be fitted in such a way that a large amount of damage can be projected at extremely close range, and that range can be achieved by creeping up under cloak and then ripping loose. When you look at the balancing can you see if the damage is more able to be projected at PvE ranges, without removing reasonable PvP abilities? Explorers are very very excited by this ship,and now the spammer issue has been addressed, (A user implemented a determined spamming effort with multiple identities to cripple the ship for this role, and has been identified and reported for action) very very strong concencus is for + 10 virus strength, Interest in scanning is focused around core probe scanning, no one seems overly concerned with the levels you are suggesting,this depends of course on whether you are planning to introduce sites that are more difficuilt to scan down.Higher levels are more appropriate to combat scanning and expanded probe launcher so seem of less concern to the explorers. There is a desire for a further high slot on the frigate and no one seems to object much. No one much cares for laser cap bonuses and no one seems believe that they work much as a weapons system for this ships role. Some concern about an exploration ship up against sleepers and the new drone AI so possible an amendment to drone hit points or drone signature. Cargo bay is seen as a little restricted, particuarly if the cruiser is to carry a few space yurts and possibly syphons for a long duration mission.We don't know of course how big they will be and whether they are assembled in space or launched whole.
That is about it, we are all looking forward to your thoughts, and looking forward to What Rubicon brings.
|

Mr Doctor
Los Polos Hermanos. Happy Cartel
66
|
Posted - 2013.10.06 18:25:00 -
[1177] - Quote
Bouh Revetoile wrote:I guess it's the cloak thing who scare the **** out of everyone ; yet cloaky T3 exist for years and they are even less common than 100MN AB ones... Cloaky T3s dont do 700+ DPS, not even the Prot (maxes at around 500ish with proper fit and next to no range on that damage). |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.06 18:26:00 -
[1178] - Quote
Bouh Revetoile wrote:Xequecal wrote:Bouh Revetoile wrote:epicurus ataraxia wrote:So what is this then! I am commenting on the exploration ship in the exploration ship thread. Mmmm Others are commenting about combat in the exploration ship thread, this is a combat explorer .is it conceivably possible that we are both posting in the right place? You are asking for a christmas gift. The only reason you gave for the +10 virus bonus is because it's an exploration ship. Yet people already demonstrated that +5 was enough even for nullsec. So we have your wishes and questionable allegations versus proven facts. There's nothing more to say IMO. Define "enough." If you have access to T2 exploration modules it probably won't hurt you too much, as blowing 1 can in 100 instead of 1 can in 200 is an incredibly minor ISK/hour loss, even if it is double the cans blown. However, if you only have T1 modules, it's an immense nerf and makes the ship completely non-viable. 30 virus strength can actually kill a mainframe virus suppressor, 25 virus strength is completely unable to even starting from full HP. 25 VS is also completely unable to kill a system core while virus suppressed, 30 VS can. 30 VS also kills firewalls, restoration nodes, and system cores in three attacks instead of four, resulting in 33% less damage taken. You will probably lose one mainframe in three with only 25 VS, 30 VS is probably like one in ten. 25 VS means revealing a single suppressor is pretty much an automatic failure unless you find a kernel rot or attack vector to get rid of it. You are saying that you want to do high end exploration without skills to do it. And you want CCP to help you on top of that ? Come on... That's ridiculous... This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action.
|

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.06 18:31:00 -
[1179] - Quote
epicurus ataraxia wrote:very very strong concencus is for + 10 virus strength, A concencus between you and all who agree with you. All others are malign spammers.
:D You are simply epic ! |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.06 18:34:00 -
[1180] - Quote
Mr Doctor wrote:Bouh Revetoile wrote:I guess it's the cloak thing who scare the **** out of everyone ; yet cloaky T3 exist for years and they are even less common than 100MN AB ones... Cloaky T3s dont do 700+ DPS, not even the Prot (maxes at around 500ish with proper fit and next to no range on that damage). Not true.
If you calculate the dps the same way people calculated it for the Stratios (overheat all guns and drones), then you have 630 dps with the Proteus.
And the Stratios don't have any more range than blasters. We are talking Ogre dps. And T3 have twice the tank of this Stratios BTW. |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.06 18:34:00 -
[1181] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:very very strong concencus is for + 10 virus strength, A concencus between you and all who agree with you. All others are malign spammers. :D You are simply epic !
This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1474
|
Posted - 2013.10.06 18:37:00 -
[1182] - Quote
Bouh Revetoile wrote:Garviel Tarrant wrote:Why is this allowed?
[Stratios, Webs are token EWAR] 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Reactive Armor Hardener Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Anti-Explosive Pump I
Ogre II x5
A cloaky ship with 760 dps, 3 ewar slots and 55k ehp BEFORE res shift?
Seriously? what the ****? As I already said, you only have one more mid slot than a Navy Vexor or Ishtar. The Ishtar also have a lot more tank and firepower., and the Navy Vexor have better heavy drones, and I haven't saw you so scared when navy cruisers were rebalanced. I guess it's the cloak thing who scare the **** out of everyone ; yet cloaky T3 exist for years and they are even less common than 100MN AB ones...
Cloaky t3's are way more expensive and i'm pretty damn sure that the Stratios beats them hands down in combat capabilities.
Also "Just one more" midslot is kind of a big deal. BYDI recruitment closed-ish |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.06 19:03:00 -
[1183] - Quote
There is one odd thing with the Stratios in fact : it have the same number of slots than other pirate ships, which is odd considering drone boats all have one less slots ; except for the Gila. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
343
|
Posted - 2013.10.06 19:08:00 -
[1184] - Quote
Garviel Tarrant wrote:
Cloaky t3's are way more expensive and i'm pretty damn sure that the Stratios beats them hands down in combat capabilities.
Also "Just one more" midslot is kind of a big deal.
In terms of combat abilities (ignoring tank) it does better than all but the prot.
|

Omnathious Deninard
Novis Initiis
1651
|
Posted - 2013.10.06 19:26:00 -
[1185] - Quote
Bouh Revetoile wrote:There is one odd thing with the Stratios in fact : it have the same number of slots than other pirate ships, which is odd considering drone boats all have one less slots ; except for the Gila. Yes could do with -1 slot. But traditionally the lost slot is a high slot for drone boats, at least that is what the Ishtar lost, and te Myrmidon lost, the Eos has one less high slot also. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.06 19:31:00 -
[1186] - Quote
Omnathious Deninard wrote:Bouh Revetoile wrote:There is one odd thing with the Stratios in fact : it have the same number of slots than other pirate ships, which is odd considering drone boats all have one less slots ; except for the Gila. Yes could do with -1 slot. But traditionally the lost slot is a high slot for drone boats, at least that is what the Ishtar lost, and te Myrmidon lost, the Eos has one less high slot also.
These uses have been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action. He is supporting his own position.
|

Wolfcyra
Radical Technologies
0
|
Posted - 2013.10.06 19:44:00 -
[1187] - Quote
Didn't read every post in here, but i got a question that comes with the new ships ... are there plans to bring out new sisters of eve items like for example a sisters of eve analyzer and or other items? .... just as a idea tho :) |

Omnathious Deninard
Novis Initiis
1651
|
Posted - 2013.10.06 19:45:00 -
[1188] - Quote
Garviel Tarrant wrote:
Remove the ******* stupid covert ops thing from these ships and make them some other than a group of overpowered twatmobiles.
The Stratios could hold his own in a fight against ANY other pirate cruiser.. (Decimating most in fact) AND it has a cloak? I don't understand the logic behind giving a supposedly more rounded pirate ship the specialization bonus of a recon, its really weird.
The cloak is an integral part of exploration, but was suggested to give them the marauder treatment as to nerf there PVP a bit while not ruining there PVE side. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.06 19:46:00 -
[1189] - Quote
Bouh Revetoile wrote:Mr Doctor wrote:Bouh Revetoile wrote:I guess it's the cloak thing who scare the **** out of everyone ; yet cloaky T3 exist for years and they are even less common than 100MN AB ones... Cloaky T3s dont do 700+ DPS, not even the Prot (maxes at around 500ish with proper fit and next to no range on that damage). Not true. If you calculate the dps the same way people calculated it for the Stratios (overheat all guns and drones), then you have 630 dps with the Proteus. And the Stratios don't have any more range than blasters. We are talking Ogre dps. And T3 have twice the tank of this Stratios BTW.
15km overheated web range to max Ogre damage application is far greater than 3km void range. |

Kenpo
61st Angry Angels
16
|
Posted - 2013.10.06 19:50:00 -
[1190] - Quote
Wolfcyra wrote:Didn't read every post in here, but i got a question that comes with the new ships ... are there plans to bring out new sisters of eve items like for example a sisters of eve analyzer and or other items? .... just as a idea tho :)
Excellent question, unfortunetly I do not have an answer, however, I wouldn't put it past CCP to have something planned that they haven't shared as of yet. Caution, rubber gloves and faceshield required when handling this equipment. |
|

Reth Alithes
State War Academy Caldari State
1
|
Posted - 2013.10.06 20:21:00 -
[1191] - Quote
Wolfcyra wrote:Didn't read every post in here, but i got a question that comes with the new ships ... are there plans to bring out new sisters of eve items like for example a sisters of eve analyzer and or other items? .... just as a idea tho :) I'd love to see a Sister's Analyzer. Slightly better than T1 (25 strength vs 20, T2 has 30). Catch is that it can do both data and relic sites so you can save yourself a midslot at the cost of efficiency when hacking.
Also faction Drone mods outside of the Omnilink like the navigation computer or damage amp. But, those would be more likely to come from the Gallente Fed. corporations before they hit the shelves with another. |

Omnathious Deninard
Novis Initiis
1651
|
Posted - 2013.10.06 20:24:00 -
[1192] - Quote
Reth Alithes wrote:Wolfcyra wrote:Didn't read every post in here, but i got a question that comes with the new ships ... are there plans to bring out new sisters of eve items like for example a sisters of eve analyzer and or other items? .... just as a idea tho :) I'd love to see a Sister's Analyzer. Slightly better than T1 (25 strength vs 20, T2 has 30). Catch is that it can do both data and relic sites so you can save yourself a midslot at the cost of efficiency. I think being able to do both would be extremely OP, especially if it was better than a T1 at that point. It would have to either be like other faction mods and have easier fitting and same stats as T2 or heaver fitting and better than T2.
For one to do both it would need to be worse at it than a T1 module. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Reth Alithes
State War Academy Caldari State
1
|
Posted - 2013.10.06 20:26:00 -
[1193] - Quote
Omnathious Deninard wrote:Reth Alithes wrote:Wolfcyra wrote:Didn't read every post in here, but i got a question that comes with the new ships ... are there plans to bring out new sisters of eve items like for example a sisters of eve analyzer and or other items? .... just as a idea tho :) I'd love to see a Sister's Analyzer. Slightly better than T1 (25 strength vs 20, T2 has 30). Catch is that it can do both data and relic sites so you can save yourself a midslot at the cost of efficiency. I think being able to do both would be extremely OP, especially if it was better than a T1 at that point. It would have to either be like other faction mods and have easier fitting and same stats as T2 or heaver fitting and better than T2. For one to do both it would need to be worse at it than a T1 module. A man can dream, can't he? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
343
|
Posted - 2013.10.06 20:37:00 -
[1194] - Quote
Mr Doctor wrote:Bouh Revetoile wrote:I guess it's the cloak thing who scare the **** out of everyone ; yet cloaky T3 exist for years and they are even less common than 100MN AB ones... Cloaky T3s dont do 700+ DPS, not even the Prot (maxes at around 500ish with proper fit and next to no range on that damage).
Cloaky prot can do ~700dps non-heated with cloak + probes fit and upto ~850dps heated in 5 gun cloak but no probes fit. (These are proper fits with battleship sized tanks not 30K EHP max gank fail fits).
EDIT: Infact its possible to get 722dps non-heated out of a cloak + probes fit and still ~110K EHP - the fit I used to use was missing a low slot due to being nullified. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.06 20:53:00 -
[1195] - Quote
Xequecal wrote:Bouh Revetoile wrote:Not true.
If you calculate the dps the same way people calculated it for the Stratios (overheat all guns and drones), then you have 630 dps with the Proteus.
And the Stratios don't have any more range than blasters. We are talking Ogre dps. And T3 have twice the tank of this Stratios BTW. 15km overheated web range to max Ogre damage application is far greater than 3km void range. Indeed, but if we go for details like this, we should stop these ridiculous numbers considering oh dps with blasters/void in the Stratios too and start talking about more rational things.
What remain is Ogre dps (4 unbonused guns do marginal dps compared to them). And then, well, it's ogres. If they were so blatantly overpowered, we would know it I think and drone boat wouldn't bother carrying anything else with them would they ?
It's just common sense here : the dps figures of the Stratios come almost only from the Ogres, yet Ogres were more often laugh at than feared and suddenly, because a ship with a cloak have them, they become completely overpowered.
Just a reminder : the last time we saw OP drones was because of tracking bonused Gardes. But hey, if Ogres already were OP, why nobody bothered to abuse them before ?
That leave the cloak, but as I showed, T3 can already do everything people here fear the Stratios to do, but have a largely bigger ehp*dps ratio (what matter in a brawl, and a ship using Ogres is a brawler) than the Stratios and most cruisers, so it's way more dangerous in fact than the Stratios can be ; yet we still haven't seen any cloaky Proteus roaming New Eden in a trail of unavoidable death. Of course T3 will cost more, but the largely higher ehp make them a lot more survivable and people never lacked isks to try such things ; yet Machariels seems to be more commons than these supposedly OP ships.
Because there also this direct relation : if the Stratios is OP, cloaky T3 are also OP. Yet I never heard of these kind of T3 being OP per se. 100MN and other combat variant, yes a lot ; T3 link too ; but cloaky ? I never really heard about them outside of carebears tears despite their huge power.
So did I miss something about cloaky T3 ? Because I think they are more related to nightmares of EFT warriors than anything else ; and I'd explain it with the cloak delay which prevent them to catch that many people. |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.06 21:10:00 -
[1196] - Quote
Bouh Revetoile wrote: Indeed, but if we go for details like this, we should stop these ridiculous numbers considering oh dps with blasters/void in the Stratios too and start talking about more rational things.
The Proteus does almost no DPS at 15km. The Stratios does 75% of its DPS at 15km. Also no one requires that you fit blasters. You can use lasers or ACs.
Quote:What remain is Ogre dps (4 unbonused guns do marginal dps compared to them). And then, well, it's ogres. If they were so blatantly overpowered, we would know it I think and drone boat wouldn't bother carrying anything else with them would they ?
How many 125m3 bandwidth drone boats have covops cloaks and thus can guarantee applying their webs via decloaking 2000m away? That's right, none of them
Quote:It's just common sense here : the dps figures of the Stratios come almost only from the Ogres, yet Ogres were more often laugh at than feared and suddenly, because a ship with a cloak have them, they become completely overpowered.
Pretty much, yeah. You can dodge being webbed against ships without cloaks.
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.06 21:29:00 -
[1197] - Quote
Garviel Tarrant wrote:epicurus ataraxia wrote:Commander A9 wrote:Sisters of EVE are an international humanitarian science-and-religion organization, according to their info panel.
I like the idea of exploration bonuses, but is there any plan to incorporate some kind of remote boosting or repair feature in some capacity? Like a bonus to repair modules or drones or support activity? I think they are being more focused on single player mode rather than fleet,but I am really not sure, I think people are a bit scared of mission creep, but so much noise in this thread i lost touch with what real peoples opinion was on this, Something was mentioned about clouds of cloaky reppers, but not sure if that was a real person or one of the spammers. Why would you use a cloaky ship for missions? =/ Also there is plenty of broken PVE in this game, these ships are not going to significantly break it to be even worth talking about. IMO, ships should be balance around pvp, and PVE should be balanced around that. But thats just me. I'm most concerned by the addition of a high tank, high dps cloaky ship with a metric fuckton of ewar..
Sorry british phrase, mission creep means having a plan for something and so much gets added on it loses the point of it's existance. Not "missions" sorry |

Fr00b Snap
Sessrumnir's Chosen
18
|
Posted - 2013.10.06 21:37:00 -
[1198] - Quote
Xequecal wrote:Bouh Revetoile wrote: Indeed, but if we go for details like this, we should stop these ridiculous numbers considering oh dps with blasters/void in the Stratios too and start talking about more rational things.
The Proteus does almost no DPS at 15km. The Stratios does 75% of its DPS at 15km. Also no one requires that you fit blasters. You can use lasers or ACs.
Why would Proteus decloak at 15km? |

Omnathious Deninard
Novis Initiis
1651
|
Posted - 2013.10.06 22:10:00 -
[1199] - Quote
I can't wait to try these on the test server. After that proper feedback can be posted. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
343
|
Posted - 2013.10.06 22:13:00 -
[1200] - Quote
Fr00b Snap wrote: Why would Proteus decloak at 15km?
Added to which prot gets a point range bonus with appropriate sub-system which makes it a bit easier to keep stuff inside damage range. |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1474
|
Posted - 2013.10.06 22:52:00 -
[1201] - Quote
Omnathious Deninard wrote:Garviel Tarrant wrote:
Remove the ******* stupid covert ops thing from these ships and make them some other than a group of overpowered twatmobiles.
The Stratios could hold his own in a fight against ANY other pirate cruiser.. (Decimating most in fact) AND it has a cloak? I don't understand the logic behind giving a supposedly more rounded pirate ship the specialization bonus of a recon, its really weird.
The cloak is an integral part of exploration, but was suggested to give them the marauder treatment as to nerf there PVP a bit while not ruining there PVE side.
Well i don't run around using ECM so that won't help me much when i get blobbed by cloaky pirate cruisers in a plex >_<
Also i just hate all things that can warp while cloaked, to many thing immune to pvp in this game. BYDI recruitment closed-ish |

Sentinel Smith
Center for Advanced Studies Gallente Federation
138
|
Posted - 2013.10.06 22:53:00 -
[1202] - Quote
So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol. |

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.06 23:11:00 -
[1203] - Quote
Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol.
No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use.
Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint.
Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond. |

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
2
|
Posted - 2013.10.06 23:52:00 -
[1204] - Quote
Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
6 seconds with covops trained to IV, or 5s at lev V.
Or zero, if you decloak and drop drones, and assist them to someone else..... |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 00:11:00 -
[1205] - Quote
MonkeyMagic Thiesant wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
6 seconds with covops trained to IV, or 5s at lev V. Or zero, if you decloak and drop drones, and assist them to someone else.....
Oooh yes tanky bait and warp in cloaked, like it. |

Reth Alithes
State War Academy Caldari State
1
|
Posted - 2013.10.07 00:55:00 -
[1206] - Quote
epicurus ataraxia wrote:MonkeyMagic Thiesant wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
6 seconds with covops trained to IV, or 5s at lev V. Or zero, if you decloak and drop drones, and assist them to someone else..... Good tip If these ships don't cost an insane amount of money (and if the current number of missioners in Osmon is any indication, they won't) I could very easily see some fleets of these ships. Full (or mostly full) tank in the lows, 2 omnis, 2 sensor damps, 1 mwd for mids, drone control range/RRs in the highs. Cloaky sentry gangs that can turn on a dime and spidertank if need be. One Sebo'd Cloaky Loki to do the target pewing. |

Freako X
Doom Inc
111
|
Posted - 2013.10.07 01:27:00 -
[1207] - Quote
Commander A9 wrote:Sisters of EVE are an international humanitarian science-and-religion organization, according to their info panel.
I like the idea of exploration bonuses, but is there any plan to incorporate some kind of remote boosting or repair feature in some capacity? Like a bonus to repair modules or drones or support activity?
I mentioned some bonus replacements to support the SoE humanitarian theme ... but it was not well received: On this page.
|

Batelle
RisingSuns
171
|
Posted - 2013.10.07 01:40:00 -
[1208] - Quote
reducing it to 100mbit bandwidth will be a slap in the face. The ship will need 125mbit to complete high-end complexes in reasonable amounts of time.
It also needs its covops cloak to be a reasonable choice for the true-solo explorer.
CCP has avoided giving cloaky-warpers huge dps to avoid breaking the game, but this ship NEEDS both of those attributes. If potential dps needs to be toned down, it should be taken from the turrets rather than removing bandwidth. If the DPS it does have is too much to be balanced on a covops cruiser, then it should absolutely get a large role-penalty to recalibration delay, making it worthless as an ambush craft. Fighting is Magic |

Omnathious Deninard
Novis Initiis
1652
|
Posted - 2013.10.07 01:43:00 -
[1209] - Quote
Garviel Tarrant wrote:Omnathious Deninard wrote:Garviel Tarrant wrote:
Remove the ******* stupid covert ops thing from these ships and make them some other than a group of overpowered twatmobiles.
The Stratios could hold his own in a fight against ANY other pirate cruiser.. (Decimating most in fact) AND it has a cloak? I don't understand the logic behind giving a supposedly more rounded pirate ship the specialization bonus of a recon, its really weird.
The cloak is an integral part of exploration, but was suggested to give them the marauder treatment as to nerf there PVP a bit while not ruining there PVE side. Well i don't run around using ECM so that won't help me much when i get blobbed by cloaky pirate cruisers in a plex >_< Also i just hate all things that can warp while cloaked, to many thing immune to pvp in this game. The only things that are "immune" to PVP are cloaky nullified T3s or ships that are docked in station. and even then cloaky nullified T3 ships get blown up a lot still too. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sentinel Smith
Center for Advanced Studies Gallente Federation
138
|
Posted - 2013.10.07 04:30:00 -
[1210] - Quote
Xequecal wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol. No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use. Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint. Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond/Proteus. It doesn't have the same bonus.. Read the info.
It has a bonus to drone Hitpoints (HP) not damage. Gila has both. |
|

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.07 06:41:00 -
[1211] - Quote
Sentinel Smith wrote:Xequecal wrote:Sentinel Smith wrote:So many people forget.. Having a CovOps cloak does not mean you can just deloak and lock. T2 Covops have a bonus for locktime.. This ship does no.. When you decloak you are looking at 10 + actual locktime before you can do anything. Half the ships it will face can warp or speed off before that time is up, the other half have 10 seconds or so to apply their own damage instantly.
If your views were accurate, this ship would be op.. but it's not, this ship can't just decloak and blap anything.
And that's before the simple idea that a smartbomb renders this ship DPSless.. And that drones aren't instant applied DPS like turrets.
Someone said earlier this would take on any current Pirate cruiser ? HA.. It's not gonna break a Gila. Vigilant will destroy it without a sweat. It won't be able to keep up to a Cynabal.. and who cares about an Ashimmu lol. No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use. Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint. Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond/Proteus. It doesn't have the same bonus.. Read the info. It has a bonus to drone Hitpoints (HP) not damage. Gila has both.
The cruiser has a damage bonus to drones. Seriously, did you not bother to read any of the thread or did you just decide every other poster claiming 900+ DPS was hallucinating? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 06:51:00 -
[1212] - Quote
I notice on the picture posted by CCP rescue deployable units.? What role do you think these can have, definitely humanitarian. Possibly instawarp tractor with projectable shield for rescuing pods during a battle before they can be podded? Or can they eject your pod if destroyed in a secure protection device?.
If the former Could make one of these in a fleet really helpful?
|

Reaver Glitterstim
Dromedaworks inc Forsak3n.
610
|
Posted - 2013.10.07 07:13:00 -
[1213] - Quote
5 bonused large drones and 4 unbonused turrets on the Stratios is basically the same damage output as the Ishtar, but the Stratios has nearly 50% more HP and the resists aren't much lower if you have Amarr Cruiser trained to 5. The Stratios also has much higher agility than the Ishtar, a bigger drone bay, and other stats a close match with the Ishtar, and with the same slot layout. Powergrid and CPU are higher on the Stratios, though that can be for fitting lasers and cloaking devices/expanded probe launchers.
All in all, it looks like the Stratios if left unchanged may usurp the Ishtar and become a superior Heavy Assault Ship for both hit-and-run tactics as well as toe-to-toe action. I would consider reducing the Stratios' drone bandwidth to 50mbit/sec. That's plenty of bandwidth for blowing up anom rats, especially with the turrets you may also have fit. It also leaves a lot more room for alternate drone types when a pilot doesn't feel obligated to put large drones in. But with a bit lower damage output than other cruisers, it will be decent in combat but not something you'd normally use as an ambush craft.
Food for thought. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 07:32:00 -
[1214] - Quote
Reaver Glitterstim wrote:5 bonused large drones and 4 unbonused turrets on the Stratios is basically the same damage output as the Ishtar, but the Stratios has nearly 50% more HP and the resists aren't much lower if you have Amarr Cruiser trained to 5. The Stratios also has much higher agility than the Ishtar, a bigger drone bay, and other stats a close match with the Ishtar, and with the same slot layout. Powergrid and CPU are higher on the Stratios, though that can be for fitting lasers and cloaking devices/expanded probe launchers.
All in all, it looks like the Stratios if left unchanged may usurp the Ishtar and become a superior Heavy Assault Ship for both hit-and-run tactics as well as toe-to-toe action. I would consider reducing the Stratios' drone bandwidth to 50mbit/sec. That's plenty of bandwidth for blowing up anom rats, especially with the turrets you may also have fit. It also leaves a lot more room for alternate drone types when a pilot doesn't feel obligated to put large drones in. But with a bit lower damage output than other cruisers, it will be decent in combat but not something you'd normally use as an ambush craft.
Food for thought. I will leave this for the fitting specialists to discuss the merits of the ishtar vs stratios numbers but.. 50 mb bandwidth is absurd. If you are talking belt rats in hisec sure but you would be a smoking wreck in anything of note.l would hate to see how many seconds it would last in a wormhole, wouldn't last long enough to clear any site other than possibly, only possibly a C1. Unless you can quickly reduce the damage you are receiving by blowing them up you will not last long even in a battleship. This ship would be nerfed out of existance. Just 2 sentries..... Not a good idea. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 07:34:00 -
[1215] - Quote
Xequecal wrote:No they don't. Covops cloak recalibration is 10 seconds, -1 second per rank in Cloaking. So 6 seconds. It's the same for every ship that fits a covops cloak, including this one. What this ship doesn't have is a reduction in covops cloak CPU use.
Gila? You own the **** out of a Gila. Your ship has the same bonuses they do except you have 300 more base PG, 50 more base CPU, and an extra hardpoint.
Also fit a tracking disruptor and you will easily own the **** out of any Cynabal/Vigilant/Vagabond/Proteus. You forgot base hp. Gila have 50% more base hp the the Stratios ; same goes for all other pirate ships, and that actually matter. The Stratios have the base hp of a T1 cruiser, and their resist.
The Proteus can also have a longer scram range which is a lot more useful to get in range. The heavy drones will also take forever to go to anywhere past 10km. The effective range of Ogres is no more than 5km in actual EVE.
As for the targeting delay, this is not irrelevant either : considering the speed of the Stratios, and moreover with a 1600mm plate, almost all cruisers will be faster than it. The only things you will catch are things which want to be caught or afk people. In fact, this recalibration time work completely against you : unless the target panic in fear she will use this time to tackle you and get in range. In almost all situations, you discard the initiative because of this delay ; and if you don't use the cloak, you're less than any drone cruiser but the Vexor (T1 one) and Arbitrator.
And finaly, if you are more than one, sentries should be better...
What puzzle me is that in any other circumstances anyone daring to say heavy drones are OP would never have been taken seriously. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 07:43:00 -
[1216] - Quote
Reaver Glitterstim wrote:5 bonused large drones and 4 unbonused turrets on the Stratios is basically the same damage output as the Ishtar, but the Stratios has nearly 50% more HP and the resists aren't much lower if you have Amarr Cruiser trained to 5. The Stratios also has much higher agility than the Ishtar, a bigger drone bay, and other stats a close match with the Ishtar, and with the same slot layout. Powergrid and CPU are higher on the Stratios, though that can be for fitting lasers and cloaking devices/expanded probe launchers.
All in all, it looks like the Stratios if left unchanged may usurp the Ishtar and become a superior Heavy Assault Ship for both hit-and-run tactics as well as toe-to-toe action. I would consider reducing the Stratios' drone bandwidth to 50mbit/sec. That's plenty of bandwidth for blowing up anom rats, especially with the turrets you may also have fit. It also leaves a lot more room for alternate drone types when a pilot doesn't feel obligated to put large drones in. But with a bit lower damage output than other cruisers, it will be decent in combat but not something you'd normally use as an ambush craft.
Food for thought. Man, have you EVER fit an Ishtar before saying such insanity ?!! The Ishtar have more bonus to drones, the same utility, and the resist make for a VERY HUGE difference for tanking. An Ishtar would eat this Stratios without breaking a sweat. |

HiddenPorpoise
BG-1 The Craniac
85
|
Posted - 2013.10.07 07:44:00 -
[1217] - Quote
Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 07:45:00 -
[1218] - Quote
HiddenPorpoise wrote:Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. Like a Maller you mean ? |

HiddenPorpoise
BG-1 The Craniac
85
|
Posted - 2013.10.07 07:49:00 -
[1219] - Quote
Bouh Revetoile wrote:HiddenPorpoise wrote:Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. Like a Maller you mean ? You're not helping your point by saying that. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 08:00:00 -
[1220] - Quote
HiddenPorpoise wrote:Bouh Revetoile wrote:HiddenPorpoise wrote:Bouh Revetoile wrote:The Stratios have the base hp of a T1 cruiser, and their resist. If you ignore the resist bonus, sure. Like a Maller you mean ? You're not helping your point by saying that. T2 resist are largely stronger than 4% resist bonus. People on the marauder thread at least know that. |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 08:27:00 -
[1221] - Quote
Come on people, please lets make reasonable suggestions, be careful what you wish for you might get it, There is so much scaremongering on this thread we will be lucky to get even the frigate, unless Ccp rise can somehow cut through the noise. In itself it is a beautiful explorer ship with a great pve ability and an effective combat ability, if you choose you can give up loads of utility and survivability and make it a death machine, is it reasonable to do so? No is it cost effective to do so? No. A request was made to ccp rise to see if he could ensure the excesses could be dealt with.What more needs to be said on that. If you have a reasonable suggestion based on considered thought please put forward your suggestions, it is possible it had not been thought of before and will lead to a better ship we can all enjoy. If it is either OMG!! Kill death spawn machine nurf nurf nerf. Or waah my ship not good now nerf nerf nerf. Keep your thoughts to yourself. You help no one.it just fills the thread with dross. People also can have bad ideas they believe in , a simple "bad idea" and a reason is sufficient, we don't need 10 pages of personal you stupid me not.
Hopefully ccp rise can find something helpful in this mega thread. |

Onictus
Silver Snake Enterprise Fatal Ascension
532
|
Posted - 2013.10.07 08:46:00 -
[1222] - Quote
Every one forgets that the cruiser lacks the range bonus.
That means at best 50 km gardes, and the omnis. Not to mention dlas and ddas to bring them up to full power.
Not likely there aren't the slots.
So realistically you are going to be restricted to a much shorter range unless you want to give up 4 or 5 slots to drone support.
Factoring in coal delays they will be nasty, but far from invisible death machines |

Juniper Weatherwax
Industrial Waste Removal Services
7
|
Posted - 2013.10.07 09:16:00 -
[1223] - Quote
Ekserevnitis wrote:1st!!!
It is time I guess, for these useless comments of 'first' and 'this' to be removed from threads, they provide no content and are of no value. It is beyond childish, it is sub moronoc, and it is indeed the example of a mouth with nothing to say and even less to add to the discussion.
Wake Up CCP, Police your threads and remove these unwanted time wasting thread comments. |
|

CCP Rise
C C P C C P Alliance
2935

|
Posted - 2013.10.07 09:50:00 -
[1224] - Quote
Hiiiiii
I'm very sorry you guys had to wait 60 pages for us to comment here. If you didn't know (we tried to be kind of quiet about it) we had a company trip out of the country this weekend and weren't anywhere near the forums for several days.
I can't say anything yet on the ships because I have to catch up quite a bit of reading first and then probably chat with the balance team. Thanks a lot for all the feedback and I promise to be back shortly with some comments.
|
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 09:51:00 -
[1225] - Quote
epicurus ataraxia wrote:I notice on the picture posted by CCP rescue deployable units.? What role do you think these can have, definitely humanitarian. Possibly instawarp tractor with projectable shield for rescuing pods during a battle before they can be podded? Or can they eject your pod if destroyed in a secure protection device?.
If the former Could make one of these in a fleet really helpful?
Looking closer I now also see sisters safety units,
If this is actually meant to be something and not just the artworks departments placeholders how would this be for a role Sisters ship warps close into a battlefield .. Big blob fight going on.. Launches sisters safety units .. Captures all pods as the parents ships are destroyed brings them in = pods to protect and ransom! Cant kill it, you will kill your own fleets pods! Or..... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
388
|
Posted - 2013.10.07 10:33:00 -
[1226] - Quote
CCP Rise wrote:Hiiiiii
I'm very sorry you guys had to wait 60 pages for us to comment here. If you didn't know (we tried to be kind of quiet about it) we had a company trip out of the country this weekend and weren't anywhere near the forums for several days.
I can't say anything yet on the ships because I have to catch up quite a bit of reading first and then probably chat with the balance team. Thanks a lot for all the feedback and I promise to be back shortly with some comments.
If you aren't removing the covops cloak, I hate you. |

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 10:56:00 -
[1227] - Quote
TrouserDeagle wrote:If you aren't removing the covops cloak, I hate you. The cloak is the whole point of the ship. It would be yet another drone cruiser without it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
388
|
Posted - 2013.10.07 11:04:00 -
[1228] - Quote
Bouh Revetoile wrote:TrouserDeagle wrote:If you aren't removing the covops cloak, I hate you. The cloak is the whole point of the ship. It would be yet another drone cruiser without it.
|

Bouh Revetoile
TIPIAKS
369
|
Posted - 2013.10.07 11:17:00 -
[1229] - Quote
TrouserDeagle wrote:So make it better or more interesting instead. There is no level of badness you can give this ship that will compensate for it having a covops cloak. Cloaky T3 already are better, and what harm have they done already ? I'm really curious. |

Debora Tsung
The Investment Bankers Guild
506
|
Posted - 2013.10.07 11:45:00 -
[1230] - Quote
Bouh Revetoile wrote:TrouserDeagle wrote:So make it better or more interesting instead. There is no level of badness you can give this ship that will compensate for it having a covops cloak. Cloaky T3 already are better, and what harm have they done already ? I'm really curious. It's the magical afk cloaky camper... The boogey man of all miners.
He could hide in any closet and you would never know.
Btw. my signature itches everytime someone says "remove AFK cloking" it's horrible, really. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |
|

Omnathious Deninard
Novis Initiis
1657
|
Posted - 2013.10.07 12:08:00 -
[1231] - Quote
CCP Rise wrote:Hiiiiii
I'm very sorry you guys had to wait 60 pages for us to comment here. If you didn't know (we tried to be kind of quiet about it) we had a company trip out of the country this weekend and weren't anywhere near the forums for several days.
I can't say anything yet on the ships because I have to catch up quite a bit of reading first and then probably chat with the balance team. Thanks a lot for all the feedback and I promise to be back shortly with some comments.
Hope you had a great trip.
I say let them hit Sisi before making any changes. This is kind of a unique ship and deserves testing before making changes. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rek Seven
Probe Patrol Polarized.
1006
|
Posted - 2013.10.07 12:18:00 -
[1232] - Quote
CCP Rise wrote: I can't say anything yet on the ships because I have to catch up quite a bit of reading first and then probably chat with the balance team. Thanks a lot for all the feedback and I promise to be back shortly with some comments.
I'm looking forward to you replacing the turrets on the Stratios with velocity bonused missiles  +1 |

Alexhandr Shkarov
The Pleiadians
0
|
Posted - 2013.10.07 12:32:00 -
[1233] - Quote
I am missing a high slot. For me this ship would lack enough firepower (as drones are shot quite easily). You can fit two turrets but then you won't have nos/neut for PVP. |

Rengerel en Distel
1994
|
Posted - 2013.10.07 12:59:00 -
[1234] - Quote
CCP Rise wrote:Hiiiiii
I'm very sorry you guys had to wait 60 pages for us to comment here. If you didn't know (we tried to be kind of quiet about it) we had a company trip out of the country this weekend and weren't anywhere near the forums for several days.
I can't say anything yet on the ships because I have to catch up quite a bit of reading first and then probably chat with the balance team. Thanks a lot for all the feedback and I promise to be back shortly with some comments.
Where did Somer send you guys? Hope it was nice, with fluffy pillows.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Tepalica
ACME-CORP
25
|
Posted - 2013.10.07 13:31:00 -
[1235] - Quote
These SoE ships are interesting to say the least, but these ships have serious issues competing with their natural exploration rivals, and the issue of being "pushed" to use a weapon system that is a killer on ship capacitor.
Quote:What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
We're supporting that model with things like: Covert cloaks Exploration role bonuses Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often Extremely high ship agility And more!
Keeping all that in mind, here are a few thoughts on these ships:
Astero, as it is right now, is a seriously lacking frigate in more ways than one:
First, having a cloaky (exploration) ship with only 2 high slots will just make it as hated as the Helios, not to mention you gave it 2 turret hardpoints already so it would only be logical that it can fit at least both turrets AND a cloak.
The second issue with Astero are the exploration bonuses. I understand these are T1 bonuses, but Astero is directly competing with covert ops frigates in this exploration role, and while I don't see the 37.5% bonus to probe strength as a problem opposed to the 50% that covert ops frigates have, the virus strength difference is a pain in the ass. When it comes to opening Data/Relic sites containers, the virus strength is the most important thing you need, so keeping that in mind, and the fact that the Astero will be at least 3 times more expensive than a covert ops frigate, why would anyone use it over a covert ops frigate for exploration??? (and please don't say something silly as training requirements)
The third issue here is CPU - the ship has no special bonuses to the probe launcher cpu use which means that we won't be able to fit an expanded probe launcher and as a result, won't be able to use combat probes (we might be able to fit it with some creative thinking, but that would simply massacre the ship fit completely) - was this intentional?
Stratios seems very interesting, but it too has some issues:
First, just like the Astero, it's exploration role is being overshadowed by other, namely, Tech3 ships. Again, the slightly lesser bonus to probe strength is no big deal, but even though Tech 3 ships are more expensive, they justify their price completely with the interdiction nullifier subsystem which makes it the best ship for nullsec exploration in the game. Add to that the difference in the virus strength bonus, bigger scan strength bonus for probes and the 99% cpu reduction for probe launchers, you soon realize there is no reason to use the Stratios over an exploration fitted T3 ship of any kind and training in this case is never an issue because 99% of EvE players are training or have already trained up for at least one type of T3 ships.
Next is the obvious problem with your idea of a drone carrier WITH lasers. The laser cap reduction usage bonus and the decent damage application of laser turrets in general, is just not enough to make people want to fit laser turrets (most of them anyway) because they are a huge drain on the ship's capacitor, even with the bonus. Removing the cap usage bonus and replacing it with with an optimal range bonus or a tracking bonus would do very little because then the guns would be even more cap hungry - and I seriously doubt you would just add a damage application bonus while keeping the energy turret cap usage bonus aswell... A solution here that I would propose is to adopt the Armageddon's neut range bonus as a flat 100% role bonus or special ability while having 4 turret AND 4 launcher hardpoints at our disposal aswell. This would allow players to fit whatever turrets or launchers they feel like fitting to max the dps output of the ship while allowing them to replace those guns/launchers with neuts/vamps for some extra PvP utility while it wouldn't be overpowered in my opinion (the ship would seem more like a bigger, nastier version of the Dragoon destroyer, rather than a direct rival to the Curse) I know this proposition would not make players want to fit lasers any more than they would anyway - as a comparison, Armageddon fits, if not used as dedicated neuting platforms, never involve lasers anyway, it's always missiles or projectiles - and I believe that SoE technology should not be tied to lasers anyway because they already have the armor resistance bonus as an Amarr trait in their design.
All that being said, I am still extremely disappointed with you (devs) for not making an effort to make a SoE battleship!!!
I am well aware you don't want to give covops cloaks to battleship hulls, but that wouldn't be necessary here at all. With the traits of SoE ships you mentioned above, you could just adopt the cloaked speed bonus and no locking delay after decloaking from the black ops ships without any of their fancy jump/bridge capabilities (the extreme SoE ship agility you mentioned would work perfectly with this) and combine that with exploration bonuses, neut/vamp range bonus and the regular drone carrier/armor resist SoE profile and you would basically get a ship that would be better than the Armageddon in every way (being a faction ship, I don't see an issue with this), but would still not overshadow the Bhaalgorn due to the sheer amount of neuting a Bhaalgorn can achieve and other things it can bring to a fight.
I know many haters of that cloaked speed bonus from black ops ships will moan at this idea, but those people who actually fly black ops ships, know full well how useful that bonus would be if such a ship would be forced to use gates rather than just jumping to cyno's. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
54
|
Posted - 2013.10.07 13:45:00 -
[1236] - Quote
+1 to increased virus strength. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
593
|
Posted - 2013.10.07 14:11:00 -
[1237] - Quote
Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits.
Requoting this because it got very positive feedback. |

Omnathious Deninard
Novis Initiis
1657
|
Posted - 2013.10.07 14:12:00 -
[1238] - Quote
The test server is being loaded right now. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 14:17:00 -
[1239] - Quote
Nyancat Audeles wrote:Nyancat Audeles wrote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits. Requoting this because it got very positive feedback. Yes it did get very positive feedback. I would ask Ccp rise to look at + 10 virus strength on this one too, depending on how Ccp wish to see the ship used, I would personally make this my go to exploration ship and use it for all the roles discussed.I would hate to come back a LONG way to have to swap ships. Personally I think it would be unfortunately limited if it did not. But overall this users post was very helpful and well thought out.
|

Omnathious Deninard
Novis Initiis
1657
|
Posted - 2013.10.07 14:25:00 -
[1240] - Quote
Nyancat Audeles wrote:Quote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits. Requoting this because it got very positive feedback. The Frigates does not need +10 either. A covert ops frigate cant solo a 3/10 complex. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Dav Varan
Spiritus Draconis Sicarius Draconis
63
|
Posted - 2013.10.07 14:26:00 -
[1241] - Quote
Astero
Do something a bit different here. 4high + 2 2 med - 2 4 low
weeken the pvp combat ability by neutering the mids but give it better expo by enabling turrets / cloak / probe
same with thte cruiser
+1 high for -1 mid
|

Kamaria Ray Kashuken
Science and Trade Institute Caldari State
0
|
Posted - 2013.10.07 14:30:00 -
[1242] - Quote
Tepalica wrote: A solution here that I would propose is to adopt the Armageddon's neut range bonus as a flat 100% role bonus or special ability as a replacement to the laser cap usage bonus, while having 4 turret AND 4 launcher hardpoints at our disposal aswell. This would allow players to fit whatever turrets or launchers they feel like fitting to max the dps output of the ship while allowing them to replace those guns/launchers with neuts/vamps for some extra PvP utility while it wouldn't be overpowered in my opinion (the ship would seem more like a bigger, nastier version of the Dragoon destroyer, rather than a direct rival to the Curse) I know this proposition would not make players want to fit lasers any more than they would anyway - as a comparison, Armageddon fits, if not used as dedicated neuting platforms, never involve lasers anyway, it's always missiles or projectiles - and I believe that SoE technology should not be tied to lasers anyway because they already have the armor resistance bonus as an Amarr trait in their design.
I think you're missing the point, here. All PVP potential aside, these ships are PVE exploration ships. They're designed with durability and longevity in mind; huge drone and cargo capacities, and a minor inclination to use Lasers (t1 crystals never break, and crystals last longer than other types of ammo per m^3).
Neut bonuses have no business being on these ships, because of that. Missile bonuses also have no business being on a Amarr/Gallente hybrid.
Not disagreeing that the bonus doesn't make lasers as appealing as other systems, though. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 14:35:00 -
[1243] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:Quote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits. Requoting this because it got very positive feedback. The Frigates does not need +10 either. A covert ops frigate cant solo a 3/10 complex.
You have previously been caught spamming with multiple identities on this very issue. Only your identities think this.Will you stop trying to trick CCP RISE INTO BELIEVING THIS IS A WIDELY HELD POSITION. This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action.
|

Bouh Revetoile
TIPIAKS
374
|
Posted - 2013.10.07 14:38:00 -
[1244] - Quote
epicurus ataraxia wrote:You have previously been caught spamming with multiple identities on this very issue. Only your identities think this.Will you stop trying to trick CCP RISE INTO BELIEVING THIS IS A WIDELY HELD POSITION. This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action. You are becoming boring... |

Omnathious Deninard
Novis Initiis
1657
|
Posted - 2013.10.07 14:39:00 -
[1245] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:You have previously been caught spamming with multiple identities on this very issue. Only your identities think this.Will you stop trying to trick CCP RISE INTO BELIEVING THIS IS A WIDELY HELD POSITION. This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action. You are becoming boring... I blocked him a while back, unless some one quotes him, I have no idea what he says. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 14:39:00 -
[1246] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:You have previously been caught spamming with multiple identities on this very issue. Only your identities think this.Will you stop trying to trick CCP RISE INTO BELIEVING THIS IS A WIDELY HELD POSITION. This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action. You are becoming boring... Please note this is the other identified spamming account,
Scamming deception and trickery are accepted in game, this however is a real world forum, misrepresentation is a serious issue, and trying to deceptively influence a CCP developer is unacceptable.
This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action. |

Tepalica
ACME-CORP
25
|
Posted - 2013.10.07 15:47:00 -
[1247] - Quote
Quote:I think you're missing the point, here. All PVP potential aside, these ships are PVE exploration ships. They're designed with durability and longevity in mind; huge drone and cargo capacities, and a minor inclination to use Lasers (t1 crystals never break, and crystals last longer than other types of ammo per m^3).
Neut bonuses have no business being on these ships, because of that. Missile bonuses also have no business being on a Amarr/Gallente hybrid.
Actually, the Stratios is more of a PvP ship than an exploration one - it's tough, it has significant dps and utility via drones and most importantly, the ability to be bridged by black ops ships - Stratios will be widely used for black ops hotdrops and plenty of other PvP situations due to it's combat capabilities. The exploration part of it's bonuses, in my opinion, hardly make it a primarily PvE platform, especially since there are much much better choices for that out there.
As far as missiles are concerned, it seems you just skimmed my post, I never said anything about missile bonuses - my idea was just to change the ship in a way that would not force us to fit lasers as they are just unbonused fitting nightmares at the moment on the Stratios hull, and allow players to choose if they want more "dakka" on their ship or more utility in the form of range bonused neuts/vamps, and these neuts/vamps would do quite well in the event if you, as an exploration ship, get attacked which was actually what CCP people were saying about them, being exploration ships with "teeth".
So yes, missiles don't really have much place on amarr/gallente ships, but missiles would not be the focus of these changes I proposed, they would just be an option just like they are on Arbitrator, Prophecy, Armageddon, Celestis hulls aswell as anywhere else where there are missile hardpoints but without missile bonuses on the hull. |

Onictus
Silver Snake Enterprise Fatal Ascension
532
|
Posted - 2013.10.07 16:31:00 -
[1248] - Quote
Kamaria Ray Kashuken wrote:
I think you're missing the point, here. All PVP potential aside, these ships are PVE exploration ships. They're designed with durability and longevity in mind; huge drone and cargo capacities, and a minor inclination to use Lasers (t1 crystals never break, and crystals last longer than other types of ammo per m^3). .
Speak for yourself, I can fly cov-ops a lot cheaper and they are currently better at the role for exploration. I don't know what people's idea of a high end plex is but there is no way in hell you are running one of these over a 4/10 site. I guess you could use the cruiser on gas professional sites, it would be good for that. But if you think that cruiser isn't a PvP **** I have some oceanfront property in Arizona to sell you. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 17:02:00 -
[1249] - Quote
Onictus wrote:Kamaria Ray Kashuken wrote:
I think you're missing the point, here. All PVP potential aside, these ships are PVE exploration ships. They're designed with durability and longevity in mind; huge drone and cargo capacities, and a minor inclination to use Lasers (t1 crystals never break, and crystals last longer than other types of ammo per m^3). .
Speak for yourself, I can fly cov-ops a lot cheaper and they are currently better at the role for exploration. I don't know what people's idea of a high end plex is but there is no way in hell you are running one of these over a 4/10 site. I guess you could use the cruiser on gas professional sites, it would be good for that. But if you think that cruiser isn't a PvP **** I have some oceanfront property in Arizona to sell you.
I think both of you are absolutely correct, as it stands the ships are crippled as exploration ships, no one in their right mind Would pick either of these ships over a covert ops for exploration,even though there are many good features, that is why there is such strong support for matching virus strength +10 ,there has been a spammer using multiple accounts to undermine this for whatever reason.but the concencus is it is currently incapable of performing an exploration role. If fixed it will be an awesome exploration ship. As for PvP it has excelient capabilities, there are some requests to focus the abilities more to PvE than PvP but still leaving it a capable ship. Ccp rise wishes the cruiser to be capable and has been tested on DED 6 sites. Seems a good level if balancing retains that and possibly higher levels in a group. There are lots of good ideas around these points and I look forward to him looking at the ship. It can be an awesome exploration ship and a lot more. |

Omnathious Deninard
Novis Initiis
1658
|
Posted - 2013.10.07 17:04:00 -
[1250] - Quote
Onictus wrote:Kamaria Ray Kashuken wrote:
I think you're missing the point, here. All PVP potential aside, these ships are PVE exploration ships. They're designed with durability and longevity in mind; huge drone and cargo capacities, and a minor inclination to use Lasers (t1 crystals never break, and crystals last longer than other types of ammo per m^3). .
Speak for yourself, I can fly cov-ops a lot cheaper and they are currently better at the role for exploration. I don't know what people's idea of a high end plex is but there is no way in hell you are running one of these over a 4/10 site. I guess you could use the cruiser on gas professional sites, it would be good for that. But if you think that cruiser isn't a PvP **** I have some oceanfront property in Arizona to sell you. The Frigate will handle all DED sites up to 3/10 with no problems and the Cruiser is supposed to be able to handle up to 6/10 complexes.
I will never think of using a covert ops frigate for exploration again. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Praxis Ginimic
Dark Knight Legion The Hydra Confederacy
515
|
Posted - 2013.10.07 17:07:00 -
[1251] - Quote
Onictus wrote:Kamaria Ray Kashuken wrote:
I think you're missing the point, here. All PVP potential aside, these ships are PVE exploration ships. They're designed with durability and longevity in mind; huge drone and cargo capacities, and a minor inclination to use Lasers (t1 crystals never break, and crystals last longer than other types of ammo per m^3). .
Speak for yourself, I can fly cov-ops a lot cheaper and they are currently better at the role for exploration. I don't know what people's idea of a high end plex is but there is no way in hell you are running one of these over a 4/10 site. I guess you could use the cruiser on gas professional sites, it would be good for that. But if you think that cruiser isn't a PvP **** I have some oceanfront property in Arizona to sell you.
Actually, CCP Rise said in his initial post that he was running 6/10's with the cruiser. That thing is a sneaky Nexor on...steroids...with a better model. Although you are right about its pvp ability. Blops with sentry support ftw |

Ginger Barbarella
Caldari Provisions Caldari State
1509
|
Posted - 2013.10.07 17:14:00 -
[1252] - Quote
CovOps Ishtar. Nuff said.  "Blow it all on Quafe and strippers." --- Sorlac |

ApolloF117 HUN
x-universum reunion
9
|
Posted - 2013.10.07 17:38:00 -
[1253] - Quote
and whats is this Nestor? 1. http://kepfeltoltes.hu/131007/2013.10.07.17.24.30_www.kepfeltoltes.hu_.png 2. http://kepfeltoltes.hu/131007/2013.10.07.17.24.13_www.kepfeltoltes.hu_.png 3. http://kepfeltoltes.hu/131007/2013.10.07.17.24.34_www.kepfeltoltes.hu_.png |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 17:53:00 -
[1254] - Quote
Interesting, looks like a placeholder for the stratios, however the text is really interesting, I posted this earlier when I noticed some text on the stratios drawing, I'll post it again as it was probably before many came on, and may have been missed in this massive thread #1227Posted: 2013.10.07 09:51 | Report | Edited by: epicurus ataraxia epicurus ataraxia wrote: I notice on the picture posted by CCP rescue deployable units.? What role do you think these can have, definitely humanitarian. Possibly instawarp tractor with projectable shield for rescuing pods during a battle before they can be podded? Or can they eject your pod if destroyed in a secure protection device?.
If the former Could make one of these in a fleet really helpful?
Looking closer I now also see sisters safety units,
If this is actually meant to be something and not just the artworks departments placeholders how would this be for a role Sisters ship warps close into a battlefield .. Big blob fight going on.. Launches sisters safety units .. Captures all pods as the parents ships are destroyed brings them in = pods to protect and ransom! No agression timer you are doing a good deed... sort of.....Cant kill it, you will kill your own fleets pods! Or.....recycle the pods if they dont pay for implants / implant components.Or if you are in hisec drop them in the nearest wormhole to rot ... For the lutz imagine the tears, fury, when they try and try and call for help and fail to get out and have to decide to kill themselves to get home.The desperate search through wh space for your colleague/friend It could take them days or weeks to get that desperate.Or the feeling of success when they do escape.
Now that's emergent gameplay.
SOE Humanitarian..... When it suits us!
ps just to be nasty you dropped off the sisters safety unit in the middle of a classV sleeper spawn |

Hungry Eyes
Imperial Academy Amarr Empire
445
|
Posted - 2013.10.07 18:26:00 -
[1255] - Quote
can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. renders my Ishtar obsolete. u guys think it will be very expensive? hopefully not more than 200mill. |

Omnathious Deninard
Novis Initiis
1661
|
Posted - 2013.10.07 18:27:00 -
[1256] - Quote
Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. may be nice alternative to Ishtar. The frigate can run combat sites, your Helios cannot. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Hungry Eyes
Imperial Academy Amarr Empire
445
|
Posted - 2013.10.07 18:28:00 -
[1257] - Quote
Omnathious Deninard wrote:Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. may be nice alternative to Ishtar. The frigate can run combat sites, your Helios cannot.
and kill what? there's no drone damage bonus. |

Omnathious Deninard
Novis Initiis
1661
|
Posted - 2013.10.07 18:29:00 -
[1258] - Quote
Hungry Eyes wrote:Omnathious Deninard wrote:Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. may be nice alternative to Ishtar. The frigate can run combat sites, your Helios cannot. and kill what? there's no drone damage bonus. a turret-less Tristan can clear sites just fine. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 18:33:00 -
[1259] - Quote
Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. renders my Ishtar obsolete. u guys think it will be very expensive? hopefully not more than 200mill.
A request has been made to increase the Virus strength on the exploration vessels to + 10 CCP RISE saId in an earlier reply that he would look at it and discuss it with the balance team.
As it stands the ships make no sense as exploration vessels.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
344
|
Posted - 2013.10.07 18:33:00 -
[1260] - Quote
Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. renders my Ishtar obsolete. u guys think it will be very expensive? hopefully not more than 200mill.
Going by current stats - 3 flights of light drones, a LOT faster aligning which is always useful in unfriendly space, Will depend a bit on what you do though as the decrease in probing ability especially in regards to combat probes is a pretty big downside.
|
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1254
|
Posted - 2013.10.07 18:41:00 -
[1261] - Quote
Rroff wrote:Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. renders my Ishtar obsolete. u guys think it will be very expensive? hopefully not more than 200mill. Going by current stats - 3 flights of light drones, a LOT faster aligning which is always useful in unfriendly space, Will depend a bit on what you do though as the decrease in probing ability especially in regards to combat probes is a pretty big downside.
You don't need to probe the ship, probe the sites and /cloak wait for them to come, receive them with fire while they're hacking.
The fact these ships get some teeth is good, if these ships can be turned in to full better pvp ships than those specialized for then it's not good. *removed inappropriate ASCII art signature* - CCP Eterne |

Hungry Eyes
Imperial Academy Amarr Empire
445
|
Posted - 2013.10.07 18:47:00 -
[1262] - Quote
Gizznitt Malikite wrote:
Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high.
NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity.
TBH, doesn't this new ship pretty much obsolete the Navy Vexor?
stratios will probably be a lot more expensive. will be fun to fly it as a cloaky sentry sniper. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 18:52:00 -
[1263] - Quote
Hungry Eyes wrote:Gizznitt Malikite wrote:
Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high.
NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity.
TBH, doesn't this new ship pretty much obsolete the Navy Vexor?
stratios will probably be a lot more expensive. will be fun to fly it as a cloaky sentry sniper.
Different ships different roles really, both are capable in their own way. |

Hungry Eyes
Imperial Academy Amarr Empire
445
|
Posted - 2013.10.07 18:56:00 -
[1264] - Quote
Reaver Glitterstim wrote:5 bonused large drones and 4 unbonused turrets on the Stratios is basically the same damage output as the Ishtar, but the Stratios has nearly 50% more HP and the resists aren't much lower if you have Amarr Cruiser trained to 5. The Stratios also has much higher agility than the Ishtar, a bigger drone bay, and other stats a close match with the Ishtar, and with the same slot layout. Powergrid and CPU are higher on the Stratios, though that can be for fitting lasers and cloaking devices/expanded probe launchers.
All in all, it looks like the Stratios if left unchanged may usurp the Ishtar and become a superior Heavy Assault Ship for both hit-and-run tactics as well as toe-to-toe action. I would consider reducing the Stratios' drone bandwidth to 50mbit/sec. That's plenty of bandwidth for blowing up anom rats, especially with the turrets you may also have fit. It also leaves a lot more room for alternate drone types when a pilot doesn't feel obligated to put large drones in. But with a bit lower damage output than other cruisers, it will be decent in combat but not something you'd normally use as an ambush craft.
Food for thought.
some more food for you. Ishtar can run 8/10's, while this thing cant. t2 resists >>> resist bonus on t1. Ishtar can lock and snipe targets from like 90km no problem.
i do like that the stratios will not have to rely on mwd + cloak trick with its cov ops cloak, which is always hella risky in nullsec. i dunno, i think both ships will have their strengths and weaknesses. while strat wont be able to run harder combat plexes, it'll be able to do other exploration sites while being stealthier. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 19:00:00 -
[1265] - Quote
some more food for you. Ishtar can run 8/10's, while this thing cant. t2 resists >>> resist bonus on t1. Ishtar can lock and snipe targets from like 90km no problem.
i do like that the stratios will not have to rely on mwd + cloak trick with its cov ops cloak, which is always hella risky in nullsec. i dunno, i think both ships will have their strengths and weaknesses. while strat wont be able to run harder combat plexes, it'll be able to do other exploration sites while being stealthier. [/quote]
+1 |

Onictus
Silver Snake Enterprise Fatal Ascension
532
|
Posted - 2013.10.07 19:32:00 -
[1266] - Quote
Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. renders my Ishtar obsolete. u guys think it will be very expensive? hopefully not more than 200mill.
In now way does it make Ishtar obsolete.
Stratios doesn't have the range bonuses
Ishtar
Quote: Gallente Cruiser skill bonus per level: 7.5% Heavy Drone max velocity and tracking speed 10% Drone hitpoints and damage
Heavy Assault Cruisers skill bonus per level: 5km Drone operation range 7.5% Sentry Drone optimal range and tracking speed
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
That is kind of important.
Not to mention lock ranges 55km to Ishtar's 80km....and oddly all of these "OP fits" are lacking SeBos. |

Omnathious Deninard
Novis Initiis
1661
|
Posted - 2013.10.07 19:37:00 -
[1267] - Quote
Onictus wrote:Hungry Eyes wrote:can anyone explain to me why i should be flying that frigate instead of my Helios?
cruiser looks fun. renders my Ishtar obsolete. u guys think it will be very expensive? hopefully not more than 200mill. In now way does it make Ishtar obsolete. Stratios doesn't have the range bonuses Ishtar Quote: Gallente Cruiser skill bonus per level: 7.5% Heavy Drone max velocity and tracking speed 10% Drone hitpoints and damage
Heavy Assault Cruisers skill bonus per level: 5km Drone operation range 7.5% Sentry Drone optimal range and tracking speed
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
That is kind of important. Not to mention lock ranges 55km to Ishtar's 80km....and oddly all of these "OP fits" are lacking SeBos. What do you need SeBos for when you have the microwarp bump out of align trick Good points. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
593
|
Posted - 2013.10.07 19:45:00 -
[1268] - Quote
Omnathious Deninard wrote: The Frigates does not need +10 either.
You do make a point here, but I included the +10 to satisfy the more exploration-centric audience, as the frigate is angled more towards exploration and less towards combat than the cruiser.
I would like the frigate, however, to be able to blitz Level 1 and 2 missions and low level complexes in low or null space - it would fit in with SoE being explorers and humanitarians. |

Omnathious Deninard
Novis Initiis
1661
|
Posted - 2013.10.07 20:00:00 -
[1269] - Quote
Nyancat Audeles wrote:Omnathious Deninard wrote: The Frigates does not need +10 either.
You do make a point here, but I included the +10 to satisfy the more exploration-centric audience, as the frigate is angled more towards exploration and less towards combat than the cruiser. I would like the frigate, however, to be able to blitz Level 1 and 2 missions and low level complexes in low or null space - it would fit in with SoE being explorers and humanitarians. You already know if you give 1 a +10 people will cry for the other to have it also. There is no doubt in my mind that these will be able to blitz level 1-2 missions and low end rated and unrated complexes. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 20:30:00 -
[1270] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:Omnathious Deninard wrote: The Frigates does not need +10 either.
You do make a point here, but I included the +10 to satisfy the more exploration-centric audience, as the frigate is angled more towards exploration and less towards combat than the cruiser. I would like the frigate, however, to be able to blitz Level 1 and 2 missions and low level complexes in low or null space - it would fit in with SoE being explorers and humanitarians. You already know if you give 1 a +10 people will cry for the other to have it also. There is no doubt in my mind that these will be able to blitz level 1-2 missions and low end rated and unrated complexes.
You have already been reported for using multiple identities to try to force your views through on this issue, I thought having been found out, you would have realised your credibility in this matter was zero.
This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action.
|
|

Omnathious Deninard
Novis Initiis
1661
|
Posted - 2013.10.07 21:19:00 -
[1271] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:Nyancat Audeles wrote:Omnathious Deninard wrote: The Frigates does not need +10 either.
You do make a point here, but I included the +10 to satisfy the more exploration-centric audience, as the frigate is angled more towards exploration and less towards combat than the cruiser. I would like the frigate, however, to be able to blitz Level 1 and 2 missions and low level complexes in low or null space - it would fit in with SoE being explorers and humanitarians. You already know if you give 1 a +10 people will cry for the other to have it also. There is no doubt in my mind that these will be able to blitz level 1-2 missions and low end rated and unrated complexes. You still persist in your campaign to make the new exploration ships unsuitable for exploration. You have already been reported for using multiple identities to try to force your views through on this issue, and to manipulate the decision. I thought having been found out, you would have realised your credibility in this matter was zero. This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action. Ccp please ensure these Exploration ships are capable of doing relic and data sites in all areas, high,low, and null including wormholes. Please provide them with a ship bonus of at least +10 Virus strength. If your accusation was true it would have been dealt with be now, ISS had been through threads, which means they have read the reports. I have not been ban from the forums and neither has Beau(?). Quit posting those false accusations or I will and have the right to report you for harassment.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 21:29:00 -
[1272] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:Nyancat Audeles wrote:Omnathious Deninard wrote: The Frigates does not need +10 either.
You do make a point here, but I included the +10 to satisfy the more exploration-centric audience, as the frigate is angled more towards exploration and less towards combat than the cruiser. I would like the frigate, however, to be able to blitz Level 1 and 2 missions and low level complexes in low or null space - it would fit in with SoE being explorers and humanitarians. You already know if you give 1 a +10 people will cry for the other to have it also. There is no doubt in my mind that these will be able to blitz level 1-2 missions and low end rated and unrated complexes. You still persist in your campaign to make the new exploration ships unsuitable for exploration. You have already been reported for using multiple identities to try to force your views through on this issue, and to manipulate the decision. I thought having been found out, you would have realised your credibility in this matter was zero. This user has been reported for using multiple identities to spam this thread. The accounts have posted repeatedly with the intention of giving the impression that a number of people hold a similar view.This has been passed to CCP for action. Ccp please ensure these Exploration ships are capable of doing relic and data sites in all areas, high,low, and null including wormholes. Please provide them with a ship bonus of at least +10 Virus strength. If your accusation was true it would have been dealt with be now, ISS had been through threads, which means they have read the reports. I have not been ban from the forums and neither has Beau(?). Quit posting those false accusations or I will and have the right to report you for harassment.
Very well, when you stop using multiple identities, to manipulate the forum and it will not be necessary.I have been pleased to see that you have used one account more than the others today,obviously it has at least made you a little more cautious. Iss have not made Any comments whatsoever on this forum yet,I have awaited their response with great interest. Thank you for reminding me I have not had a response from them yet. i imagine it takes time to check the IP address logs as such a significant issue deserves careful consideration.
|

Xequecal
GoonWaffe Goonswarm Federation
88
|
Posted - 2013.10.07 21:40:00 -
[1273] - Quote
Omnathious Deninard wrote:The Frigates does not need +10 either. A covert ops frigate cant solo a 3/10 complex.
I've explained this before, +5 virus strength means nullsec exploration is impossible without V skills. 80 coherence/25 strength is not capable of hacking mainframes unless you get absurdly lucky. You can't even bash down one firewall and the system core. If you nerf all the frigates down to +5 strength the vast majority of eve can no longer explore in nullsec at all. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 21:47:00 -
[1274] - Quote
Xequecal wrote:Omnathious Deninard wrote:The Frigates does not need +10 either. A covert ops frigate cant solo a 3/10 complex. I've explained this before, +5 virus strength means nullsec exploration is impossible without V skills. 80 coherence/25 strength is not capable of hacking mainframes unless you get absurdly lucky. You can't even bash down one firewall and the system core. If you nerf all the frigates down to +5 strength the vast majority of eve can no longer explore in nullsec at all. I know i know, it is so painful having to explain the same thing again and again. Tiring isn't it, same posts same person/identities time after time trying to kill these ships for exploration.
I would love to dump these people in null in a imicus with 5 proteuses hunting them down,and tell them they can't leave until they can get 50% of the cans in a site.
But hey they will have everything to v analysers II and a T3 so what do they care about anyone else.They want to protect their income and be special little snowflakes ..... Or they may have other reasons...... Couldn't say,
CCP Make these ships Exploration ships, +10 Virus strength please. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.07 22:15:00 -
[1275] - Quote
Xequecal wrote:Omnathious Deninard wrote:The Frigates does not need +10 either. A covert ops frigate cant solo a 3/10 complex. I've explained this before, +5 virus strength means nullsec exploration is impossible without V skills. 80 coherence/25 strength is not capable of hacking mainframes unless you get absurdly lucky. You can't even bash down one firewall and the system core. If you nerf all the frigates down to +5 strength the vast majority of eve can no longer explore in nullsec at all. Why do you feel you should be able to do higher end sites without T2 equipment? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
414
|
Posted - 2013.10.07 22:18:00 -
[1276] - Quote
Reading a lot of the concerns over drone DPS I have to say I share some of them. However as has been pointed out, the DPS is needed for 6/10's in low sec. And to be able to PvP effectively also.
So.... If 5 Heavy/Sentry drones are an issue due to drone assist mechanics meaning a ship with a bonus to decloaking lock times can be used with drone assist. Then reduce drone DPS but increase gun DPS significantly. That way the Stratios has to apply it's own DPS. Not assist it out. Meaning 6 seconds delay before it can start locking stays mostly intact. And 2-3 seconds lock time then occurs also.
So a rough 10 seconds before meaningful gun DPS can be applied is going to be a fairly true statement generally. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 22:18:00 -
[1277] - Quote
Re explorer ships being able to explore, Basically, .........nope trolling, i'm not biting. |

Xequecal
GoonWaffe Goonswarm Federation
90
|
Posted - 2013.10.07 22:20:00 -
[1278] - Quote
Also, the covert ops frigates' vastly improved warp speed over the Stratios is more than enough of an advantage. T3s suck ass for exploration for the same reason, you waste way too much time warping around. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 22:25:00 -
[1279] - Quote
Xequecal wrote:Also, the covert ops frigates' vastly improved warp speed over the Stratios is more than enough of an advantage. T3s suck ass for exploration for the same reason, you waste way too much time warping around. Relic/data bonuses were bolted onto the covert ops anyway IIRC to give them something else to do to make them a bit more useful, never designed as exploration ships,still due their rebalance too. The new warp changes will make them even faster... Zoom Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.07 22:35:00 -
[1280] - Quote
I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 22:37:00 -
[1281] - Quote
Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment?
Explorers, oops still trolling. Sorry i started to answer for the hundredth time.
Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.07 22:39:00 -
[1282] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? Explorers, oops still trolling. Sorry i started to answer for the hundredth time. Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. No troll, if you can convince my why I will yield the fight. But "because it's a pirate ship" is not a good enough answer. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 22:43:00 -
[1283] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? Explorers, oops still trolling. Sorry i started to answer for the hundredth time. Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. No troll, if you can convince my why I will yield the fight. But "because it's a pirate ship" is not a good enough answer.
I refer the honorable gentleman to the responses given in the previous 65 pages.
Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.07 22:45:00 -
[1284] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? Explorers, oops still trolling. Sorry i started to answer for the hundredth time. Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. No troll, if you can convince my why I will yield the fight. But "because it's a pirate ship" is not a good enough answer. I refer the honorable gentleman to the responses given in the previous 65 pages. Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. Everyone has said give us plus 10, but not one person has said why they should not have to use t2 equipment. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 22:46:00 -
[1285] - Quote
Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:epicurus ataraxia wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? Explorers, oops still trolling. Sorry i started to answer for the hundredth time. Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. No troll, if you can convince my why I will yield the fight. But "because it's a pirate ship" is not a good enough answer. I refer the honorable gentleman to the responses given in the previous 65 pages. Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. Everyone has said give us plus 10, but not one person has said why they should not have to use t2 equipment.
Read again, I refer the honorable gentleman to the responses given in the previous 65 pages.
Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.07 22:49:00 -
[1286] - Quote
As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 22:54:00 -
[1287] - Quote
Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. I am very impressed with how the honorable gentleman was able to read 65 pages with such despatch.
There is no desire to condense the entire forum thread, for you, into easy reading, for you to ignore what was said ..again.
Asteros and stratios CCP Make these ships Exploration ships, +10 Virus strength please. |

Meyr
SiN Corp
51
|
Posted - 2013.10.08 00:29:00 -
[1288] - Quote
Having been doing exploration since there was an Exploration chat channel, and it was very easy to get to know the people there, when you had to prevent probes from overlapping, and had multiple probes for each type of scanning and site, I'm ok with these ships having a Virus strength of only 5.
There should be some reward for putting in the time to train Hacking V and Archaeology V. The ability to truly put these awesome ships through their paces in nullsec could be considered that way. There are many ships that are useful at skill level IV, but truly shine only at level V. Look at these as another of those.
If you haven't put in the time, and, thus, are unable to go exploring in one of these, I guess you'll have a new goal for your training queue. Use a Cov Ops in the meantime. They work just fine.
Fit it for exploration and Hacking, with the proper rigs, train up Cov Ops IV, or, better still, V, and exercise some patience. Train up your Exploration skills, train up your Drone skills, practice working in a Cov Ops at avoiding gate camps and bubbles.
Once you've done all that, maybe you'll be ready to fly one of these.
That said, hey, it's your ISK. |

Nevyn Auscent
Broke Sauce
415
|
Posted - 2013.10.08 01:45:00 -
[1289] - Quote
Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. You will still need to train to T2 Modules. +10 Virus strength is required along side T2 Modules to do null sec relic/data sites.
Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. It does give a choice on how you use the ship, but +10 virus strength still makes you make that choice, just as much as +5 does. So +10 does not remove the choice of how you fit your ship. It simply enables you to use these ships in Null Sec relic/data sites. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.08 01:46:00 -
[1290] - Quote
epicurus ataraxia wrote:Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. I am very impressed with how the honorable gentleman was able to read 65 pages with such despatch. There is no desire to condense the entire forum thread, for you, into easy reading, for you to ignore what was said ..again. However in the interests of fairness I refer the honourable gentleman to post 13 of this forum where he himself suggested +10 virus strength .Possibly before he considered how it would effect his own interests? You may very well think that but I couldn't possibly comment. Fellow capsuleers may wish to verify this for themselves before it is edited? You insult me, you think I have so little self respect that I would edit a post just because it is contrary to what I feel is the best path now?
That was a theory crafted idea, and I even stated in the post in the original thread it was a crap shoot. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.08 02:00:00 -
[1291] - Quote
Nevyn Auscent wrote:Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. I am sure someone will find flaws with this also, but here goes anyway.
When I do high sec exploration, I fit my Navy Vexor for both and it only has 4 mids. It easily does 4/10 most all unrated complexes and all Data and Relic sites I come across.
How capable this will be as an all in one is yet to be seen. I personally plan to do some serous testing for an all in one fit once they are ready on Sisi. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
415
|
Posted - 2013.10.08 02:04:00 -
[1292] - Quote
Omnathious Deninard wrote:Nevyn Auscent wrote:Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. I am sure someone will find flaws with this also, but here goes anyway. When I do high sec exploration, I fit my Navy Vexor for both and it only has 4 mids. It easily does 4/10 most all unrated complexes and all Data and Relic sites I come across. How capable this will be as an all in one is yet to be seen. I personally plan to do some serous testing for an all in one fit once they are ready on Sisi. A navy cruiser in a 4/10 with good skills is a cake walk.
Now go look at a 6/10. See if you can do that short changing yourself 2 mid slots in your navy Vexor. As the Vexor is a fairly equivalent ship Now take a T1 Exploration Frigate into Null sec. Without any exploration rigs at all. You can use T2 Mods & Sisters probes. Now see how well you do Null sec Data/Relic sites.
You aren't comparing situations at all. Just showing how you are overkilling high sec sites with Navy ships. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.08 02:07:00 -
[1293] - Quote
Nevyn Auscent wrote:Omnathious Deninard wrote:Nevyn Auscent wrote:Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. I am sure someone will find flaws with this also, but here goes anyway. When I do high sec exploration, I fit my Navy Vexor for both and it only has 4 mids. It easily does 4/10 most all unrated complexes and all Data and Relic sites I come across. How capable this will be as an all in one is yet to be seen. I personally plan to do some serous testing for an all in one fit once they are ready on Sisi. A navy cruiser in a 4/10 with good skills is a cake walk. Now go look at a 6/10. See if you can do that short changing yourself 2 mid slots in your navy Vexor. As the Vexor is a fairly equivalent ship Now take a T1 Exploration Frigate into Null sec. Without any exploration rigs at all. You can use T2 Mods & Sisters probes. Now see how well you do Null sec Data/Relic sites. You aren't comparing situations at all. Just showing how you are overkilling high sec sites with Navy ships. I took a rookie ship into null sec with T1 modules an successfully hacked the entire site, some claim I falsified my results. I will find a 6/10 and do just that when I get home from work.
If you wish to see my results look at this post. https://forums.eveonline.com/default.aspx?g=posts&m=3695893#post3695893 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
416
|
Posted - 2013.10.08 02:18:00 -
[1294] - Quote
Now do it again, and FRAPS it this time, with 4-5 sites. |

Omnathious Deninard
Novis Initiis
1662
|
Posted - 2013.10.08 02:27:00 -
[1295] - Quote
Nevyn Auscent wrote:Now do it again, and FRAPS it this time, with 4-5 sites. Tell you what, u find 4-5 sites in null on the test server let me know and i will do them. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Reth Alithes
State War Academy Caldari State
1
|
Posted - 2013.10.08 03:19:00 -
[1296] - Quote
Nevyn Auscent wrote:Now do it again, and FRAPS it this time, with 4-5 sites. Contrary to popular opinion, 6/10s are not hard. |

Coyote Laughing
0
|
Posted - 2013.10.08 03:50:00 -
[1297] - Quote
Dislike.
Sorry, but nothing there for Minmatar and Caldari - no launcher slots for instance.
Giving them Cov Ops has implications, such as jumping with BLOPS fleets.
If it was a cloaked velocity bonus while cloaked, I wouldn't have such a problem.
Give us something related to actual wormhole exploration, such as the Zephyr ability to avoid detection by sleepers.
Obviously, having a ship that can shoot at sleepers without being detected is unbalanced - but that can be addressed.
Training for a cov ops hull is difficult - this has the smell of Pay to Win and the incense of Amarr loving scum all over it. l8r \o/ |

Darling Hassasin
Imperial Academy Amarr Empire
26
|
Posted - 2013.10.08 07:37:00 -
[1298] - Quote
epicurus ataraxia wrote:some more food for you. Ishtar can run 8/10's, while this thing cant. t2 resists >>> resist bonus on t1. Ishtar can lock and snipe targets from like 90km no problem.
i do like that the stratios will not have to rely on mwd + cloak trick with its cov ops cloak, which is always hella risky in nullsec. i dunno, i think both ships will have their strengths and weaknesses. while strat wont be able to run harder combat plexes, it'll be able to do other exploration sites while being stealthier.
I see you are still trying to argue pve issues on the balance of this supremely combat able vessel. No one is that stupid 346245166576735 posts later so I assume you have a few million SoE LPs to burn. Good luck with your lobbying but your arguments are drivel. |

Nicholas Vierra
Tactical Creations Armory Fleet
1
|
Posted - 2013.10.08 08:07:00 -
[1299] - Quote
CCP Rise wrote:HERE THEY ARE What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. We're supporting that model with things like: Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy). Thanks! AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet)
Edit: It seems the forums don't want to let me post anything today, sigh, lets try this again
Personally, I like how both these ships turned out, they offer a good platform for creative fits, I really like the Idea of a Laser based exploration fleet, no need to run out and find ammo.
The thing I see about these ships is that they don't seem to be perfect for any one particular task, they are wild card ships, meant to do what ever it is you fit them to do, and do it well, but perhaps not as well as a Specialised ship (Like Cov opps ships). I also see them as small fleet ships. Do you want to run null data/ relic sites? bring a Helios or a buzzard then, use one of these to provide cover while it hacks. the new scan sites spew the loot everywhere anyway, why not have someone there to assist you? it makes it so much easier with two or three people. You don't need to be solo for everything in EVE after all. Nice work CCP DEV team, I look forward to playing with these on release day!
These would also be good "Behind enemy lines" ships. I am considering a few Long deployment fits, perhaps with local reps for armour and hull (Hey, it might work) but, we'll see. again, not as good as a strat cruiser but again, worth a try all the same. |

Dato Koppla
Veni Vidi Evassi
312
|
Posted - 2013.10.08 08:24:00 -
[1300] - Quote
I'm sure someone has said it, but 1k dps cloaky .....O_O |
|

Onictus
Silver Snake Enterprise Fatal Ascension
532
|
Posted - 2013.10.08 09:09:00 -
[1301] - Quote
Nevyn Auscent wrote:Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. You will still need to train to T2 Modules. +10 Virus strength is required along side T2 Modules to do null sec relic/data sites. Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. It does give a choice on how you use the ship, but +10 virus strength still makes you make that choice, just as much as +5 does. So +10 does not remove the choice of how you fit your ship. It simply enables you to use these ships in Null Sec relic/data sites.
Not true, I could run null sites easily before a had t2 analyzers.
Hell, I can run them with a Herron on t1 analyzers, but I'll lose 2-3 out of 6. I had cov op, but only about level 2 when they changed the scanning sites.....And made quite a bit of isk in null.
It isn't impossible, your loss rate goes up slightly.
|

Onictus
Silver Snake Enterprise Fatal Ascension
532
|
Posted - 2013.10.08 09:10:00 -
[1302] - Quote
Dato Koppla wrote:I'm sure someone has said it, but 1k dps cloaky .....O_O
I would love to see a 1k dps build...... |

Barrogh Habalu
Imperial Shipment Amarr Empire
529
|
Posted - 2013.10.08 09:47:00 -
[1303] - Quote
Onictus wrote:Dato Koppla wrote:I'm sure someone has said it, but 1k dps cloaky .....O_O I would love to see a 1k dps build...... Like 30 first pages of this thread are full of discussion on those gank (lol)fits. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
277
|
Posted - 2013.10.08 09:49:00 -
[1304] - Quote
Actually just from looking at it there is no inentive to actually armortank those ships, they just do so much better with a shieldfit. Get like 800dps, 4 medium neuts and 38k EHP. RR-Tengus fit onto the same bridge. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385
- 15% more tank since the 1.1-patch. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 09:56:00 -
[1305] - Quote
Omnathious Deninard wrote:Nevyn Auscent wrote:Omnathious Deninard wrote:Nevyn Auscent wrote:Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. I am sure someone will find flaws with this also, but here goes anyway. When I do high sec exploration, I fit my Navy Vexor for both and it only has 4 mids. It easily does 4/10 most all unrated complexes and all Data and Relic sites I come across. How capable this will be as an all in one is yet to be seen. I personally plan to do some serous testing for an all in one fit once they are ready on Sisi. A navy cruiser in a 4/10 with good skills is a cake walk. Now go look at a 6/10. See if you can do that short changing yourself 2 mid slots in your navy Vexor. As the Vexor is a fairly equivalent ship Now take a T1 Exploration Frigate into Null sec. Without any exploration rigs at all. You can use T2 Mods & Sisters probes. Now see how well you do Null sec Data/Relic sites. You aren't comparing situations at all. Just showing how you are overkilling high sec sites with Navy ships. I took a rookie ship into null sec with T1 modules an successfully hacked the entire site, some claim I falsified my results. I will find a 6/10 and do just that when I get home from work. If you wish to see my results look at this post. https://forums.eveonline.com/default.aspx?g=posts&m=3695893#post3695893
While it appears the confidence level of those tests is rather low, and while some may think you selected only for results that supported your position, I never accused you of that. What i did say and others said is that your results do not reflect the experience of others on Tranquility. Balance is an interesting choice of word, I contend that it is not reasonable that without t2 accessories and data and hacking to V this ship, which is designed as an exploration ship. is confined to Hisec. It is not reasonable that when under the the threat of attack while dealing with the expectation of the dreadful loot spew.After having negotiated warp bubbles, gate camps roaming gangs etc to get to a null site, if I am lucky, lucky i point out If I am good,really good I might just might get 2 out of 10,because the ship was crippled before birth. T2 analysers should give you an advantage, and they will, even if as we ask the ship is given virus strength +10 We do not wish you not to have an advantage, we just wish the ship to do it's job, we cannot carry multiple ships around when we explore, we wish to be in the wilds far far away from you for so many reasons.......... We require a ship that can do it all, not all the best, you can fit your T2 and officers bits for that if you wish bling them out and make them shiny,we don't care we want functional not crippled.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Sir Mattsimus
Chaotic Tranquility Casoff
10
|
Posted - 2013.10.08 10:20:00 -
[1306] - Quote
Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment?
My wanting the +10 virus strength has nothing to do with expecting to be able to complete high end sites without T2 equipment. My wanting the +10 virus strength is because I want to explore in these GÇ£exploration themedGÇ¥ ships.
When I saw the stream announcing these ships I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships for me to explore in!GÇ¥
Then when I read the specs announced in this post I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships that I'm totally not going to explore in.GÇ¥
Because why would I pay more to explore in a ship that is less potent at analysis and hacking?
Just so I can solo some lowsec combat sites? What a frightful waste and a terrible disappointment. |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
3
|
Posted - 2013.10.08 10:21:00 -
[1307] - Quote
Perfect i have been waiting for this for ages ! i have plenty of posts lol ! can not wait,..... lasers on the cruiser nice suprise :-) |

Onictus
Silver Snake Enterprise Fatal Ascension
532
|
Posted - 2013.10.08 10:23:00 -
[1308] - Quote
Sir Mattsimus wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? My wanting the +10 virus strength has nothing to do with expecting to be able to complete high end sites without T2 equipment. My wanting the +10 virus strength is because I want to explore in these GÇ£exploration themedGÇ¥ ships. When I saw the stream announcing these ships I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships for me to explore in!GÇ¥ Then when I read the specs announced in this post I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships that I'm totally not going to explore in.GÇ¥ Because why would I pay more to explore in a ship that is less potent at analysis and hacking? Just so I can solo some lowsec combat sites? What a frightful waste and a terrible disappointment.
You guys are totally exaggerating, I would have no issue doing null sites with +5 virus strength and T2 gear.
None whatsoever.
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 10:29:00 -
[1309] - Quote
Onictus wrote:Sir Mattsimus wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? My wanting the +10 virus strength has nothing to do with expecting to be able to complete high end sites without T2 equipment. My wanting the +10 virus strength is because I want to explore in these GÇ£exploration themedGÇ¥ ships. When I saw the stream announcing these ships I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships for me to explore in!GÇ¥ Then when I read the specs announced in this post I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships that I'm totally not going to explore in.GÇ¥ Because why would I pay more to explore in a ship that is less potent at analysis and hacking? Just so I can solo some lowsec combat sites? What a frightful waste and a terrible disappointment. You guys are totally exaggerating, I would have no issue doing null sites with +5 virus strength and T2 gear. None whatsoever. I do not think anyone is saying that. What they are saying is either,it is not reasonable that a ship has to have all skills maxed out and all fittings maxed out to do it's BASIC function. Or why buy a multi hundred million isk ship where a 300k frigate does exactly the same job. Would it be reasonable to have all gunnery skills to V and T2 guns to have more functionality than a civilian laser? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 10:34:00 -
[1310] - Quote
epicurus ataraxia wrote:While it appears the confidence level of those tests is rather low, and while some may think you selected only for results that supported your position, I never accused you of that.I am sure that even more will come to their own conclusion now. What i did say and others said is that your results do not reflect the experience of others on Tranquility.Note CURRENT USERS IN NULL ON TRANQUILITY,!!!
Balance is an interesting choice of word, I contend that it is not reasonable that without t2 accessories and data and hacking to V this ship, which is designed as an exploration ship. is confined to Hisec and possibly areas of losec.
It is not reasonable that when under the the threat of attack while dealing with the expectation of the dreadful loot spew.After having negotiated warp bubbles, gate camps roaming gangs wannabe Pirates etc to get to a null relic or Data site, if I am lucky, lucky i point out If I am good,really good I might just might get 2 out of 10, not quite possibly 0 because the ship was crippled before birth. It would very simply not be worth using this ship for exploration.
T2 analysers should give you an advantage, and they will, even if as we ask the ship is given virus strength +10 We do not wish you not to have an advantage, we just wish the ship to do it's job, we cannot carry multiple ships around when we explore, we wish to be in the wilds far far away from you ..... for so many reasons.......... We require a ship that can do it all, not all the best, you can fit your T2 and officers bits for that if you wish bling them out make it easy and make them shiny,we don't care, we want functional not crippled.
Explorers want a ship to explore not an SUV.
we wish to go far from the maddening crowd, away from civilisation, away from stations.
We do not want to explore the wall mart car park where we can pick up another vehicle to make the job possible. Firstly, exlporers already have 8 ships specialized in exploration : covops and T3. And I won't speak about all the other ships able to do it.
secondly, ship functionnality is assessed based on ALL V skills and T2 gear (T2 is not bling), and it appear that all you want is to do high end nullsec sites without this T2 gear doesn't it ?
Thirdly, these new ships are not only exploring ships, they are also combat ship. Giving them both good combat ability and top end exploring ability would make a lot of ships completely useless and would remove the principal of choice of the game by making any other choice a bad one. For additionnal informations, see the T3 problem and how they managed the T3 vs CS link problem.
Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too. Your personnal feeling and assertions don't prove anything as they are subject to psychological bias (bad things are more easily remembered than good ones) as well as interest conflict (you don't have any interest to show results which discard to your theory and you showed that your not interested in doing this anyway).
Therefor, you only showed that you don't care about balance in itself but only want to tune this new beautiful ship for your personnal usage. |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 10:46:00 -
[1311] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:While it appears the confidence level of those tests is rather low, and while some may think you selected only for results that supported your position, I never accused you of that.I am sure that even more will come to their own conclusion now. What i did say and others said is that your results do not reflect the experience of others on Tranquility.Note CURRENT USERS IN NULL ON TRANQUILITY,!!!
Balance is an interesting choice of word, I contend that it is not reasonable that without t2 accessories and data and hacking to V this ship, which is designed as an exploration ship. is confined to Hisec and possibly areas of losec.
It is not reasonable that when under the the threat of attack while dealing with the expectation of the dreadful loot spew.After having negotiated warp bubbles, gate camps roaming gangs wannabe Pirates etc to get to a null relic or Data site, if I am lucky, lucky i point out If I am good,really good I might just might get 2 out of 10, not quite possibly 0 because the ship was crippled before birth. It would very simply not be worth using this ship for exploration.
T2 analysers should give you an advantage, and they will, even if as we ask the ship is given virus strength +10 We do not wish you not to have an advantage, we just wish the ship to do it's job, we cannot carry multiple ships around when we explore, we wish to be in the wilds far far away from you ..... for so many reasons.......... We require a ship that can do it all, not all the best, you can fit your T2 and officers bits for that if you wish bling them out make it easy and make them shiny,we don't care, we want functional not crippled.
Explorers want a ship to explore not an SUV.
we wish to go far from the maddening crowd, away from civilisation, away from stations.
We do not want to explore the wall mart car park where we can pick up another vehicle to make the job possible. Firstly, exlporers already have 8 ships specialized in exploration : covops and T3. And I won't speak about all the other ships able to do it. secondly, ship functionnality is assessed based on ALL V skills and T2 gear (T2 is not bling), and it appear that all you want is to do high end nullsec sites without this T2 gear doesn't it ? Thirdly, these new ships are not only exploring ships, they are also combat ship. Giving them both good combat ability and top end exploring ability would make a lot of ships completely useless and would remove the principal of choice of the game by making any other choice a bad one. For additionnal informations, see the T3 problem and how they managed the T3 vs CS link problem. Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too. Your personnal feeling and assertions don't prove anything as they are subject to psychological bias (bad things are more easily remembered than good ones) as well as interest conflict (you don't have any interest to show results which discard to your theory and you showed that your not interested in doing this anyway). Therefor, you only showed that you don't care about balance in itself but only want to tune this new beautiful ship for your personnal usage. You have been advised that you have reported for using multiple accounts to spam this thread, please confine your use to one account, your arguments will stand or fall by their own merits,It is not necessary to do this. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Sir Mattsimus
Chaotic Tranquility Casoff
11
|
Posted - 2013.10.08 10:56:00 -
[1312] - Quote
Bouh Revetoile wrote: Firstly, exlporers already have 8 ships specialized in exploration : covops and T3...
And what is the price gap between those two classes of ships? There's no middle ground for risk and reward there. You either pay very little for a ship that can't fight or you pay much for a ship that can. These news ships could fill a void there and that is what I had hoped they would do.
Bouh Revetoile wrote: Giving them both good combat ability and top end exploring ability would make a lot of ships completely useless...
But doesn't the T3 have good combat ability and top end exploring ability?
Bouh Revetoile wrote:Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too.... I don't want to be just GÇ£allowedGÇ¥ to hack and analyze in nullsec. I want to explore the nullsec frontier in earnest. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 10:58:00 -
[1313] - Quote
Sir Mattsimus wrote:Bouh Revetoile wrote: Firstly, exlporers already have 8 ships specialized in exploration : covops and T3...
And what is the price gap between those two classes of ships? There's no middle ground for risk and reward there. You either pay very little for a ship that can't fight or you pay much for a ship that can. These news ships could fill a void there and that is what I had hoped they would do. Bouh Revetoile wrote: Giving them both good combat ability and top end exploring ability would make a lot of ships completely useless...
But doesn't the T3 have good combat ability and top end exploring ability? Bouh Revetoile wrote:Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too.... I don't want to be just GÇ£allowedGÇ¥ to hack and analyze in nullsec. I want to explore the nullsec frontier in earnest. Thank you for putting it so clearly, + 1000 Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 11:07:00 -
[1314] - Quote
Posted in error Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 11:09:00 -
[1315] - Quote
Sir Mattsimus wrote:Bouh Revetoile wrote: Firstly, exlporers already have 8 ships specialized in exploration : covops and T3...
And what is the price gap between those two classes of ships? There's no middle ground for risk and reward there. You either pay very little for a ship that can't fight or you pay much for a ship that can. These news ships could fill a void there and that is what I had hoped they would do. Bouh Revetoile wrote: Giving them both good combat ability and top end exploring ability would make a lot of ships completely useless...
But doesn't the T3 have good combat ability and top end exploring ability? Bouh Revetoile wrote:Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too.... I don't want to be just GÇ£allowedGÇ¥ to hack and analyze in nullsec. I want to explore the nullsec frontier in earnest. Then pay the price of it with the T3 and skill up.
The Stratios will be a steping stone between covops and T3, king of lowsec ; but IMO T3 is OP and difficulty to do top end data/relic sites for combat ship seems to be intended.
And on top of that, +5 virus bonus seem to be enough to do nullsec sites according to some people ; and from my point of view, they are more trustworthy the those who disagree because there are some screenshot to back the claims of the firsts and the seconds seem too lazy to skill up for T2 gear.
BTW, I don't remember exploration to be a guaranted payout activity ; failure was always a possible issue. Anyway, market will balance things out. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 11:10:00 -
[1316] - Quote
Bouh Revetoile wrote:Sir Mattsimus wrote:Bouh Revetoile wrote: Firstly, exlporers already have 8 ships specialized in exploration : covops and T3...
And what is the price gap between those two classes of ships? There's no middle ground for risk and reward there. You either pay very little for a ship that can't fight or you pay much for a ship that can. These news ships could fill a void there and that is what I had hoped they would do. Bouh Revetoile wrote: Giving them both good combat ability and top end exploring ability would make a lot of ships completely useless...
But doesn't the T3 have good combat ability and top end exploring ability? Bouh Revetoile wrote:Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too.... I don't want to be just GÇ£allowedGÇ¥ to hack and analyze in nullsec. I want to explore the nullsec frontier in earnest. Then pay the price of it with the T3 and skill up. The Stratios will be a steping stone between covops and T3, king of lowsec ; but IMO T3 is OP and difficulty to do top end data/relic sites for combat ship seems to be intended. And on top of that, +5 virus bonus seem to be enough to do nullsec sites according to some people ; and from my point of view, they are more trustworthy the those who disagree because there are some screenshot to back the claims of the firsts and the seconds seem too lazy to skill up for T2 gear. BTW, I don't remember exploration to be a guaranted payout activity ; failure was always a possible issue. Anyway, market will balance things out.
Reported
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 11:13:00 -
[1317] - Quote
Sorry, i'm confused, which is the attack dog identity and which is the reasonable one, they keep getting mixed up, this is getting so tiresome. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 11:14:00 -
[1318] - Quote
epicurus ataraxia wrote:Reported When reality is not to your taste, just denying it won't make it unreal. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 11:22:00 -
[1319] - Quote
I am sorry, i am only going to reply to one identity, it is too tiring trying to keep on top of this.
@ Omnathious Deninard/Bouh Revetoile] I am eternally grateful that The CCP designers do not require your permission, and that you have neither the capability or authority to decide ship design. I look forward to their decision and reasoned consideration of the opinions of a large number of genuine posters on this forum.
CCP Please make a decision, It is so tiring trying to keep up the challenge of standing up to those who would spam this thread to make things as they/he wants, and drown everyone else out, everything has been said, possibly a good time to lock this thread until your decision? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 11:41:00 -
[1320] - Quote
Sir Mattsimus wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? My wanting the +10 virus strength has nothing to do with expecting to be able to complete high end sites without T2 equipment. My wanting the +10 virus strength is because I want to explore in these GÇ£exploration themedGÇ¥ ships. When I saw the stream announcing these ships I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships for me to explore in!GÇ¥ Then when I read the specs announced in this post I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships that I'm totally not going to explore in.GÇ¥ Because why would I pay more to explore in a ship that is less potent at analysis and hacking? Just so I can solo some lowsec combat sites? What a frightful waste and a terrible disappointment. Exploration encompasses more than just data and relic sites, combat sites are included in the "Exploration" category as well. If your main co seen is just relic and data sites there are much more specialized ships for you. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 11:43:00 -
[1321] - Quote
Bouh Revetoile wrote:Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too.... I don't want to be just GÇ£allowedGÇ¥ to hack and analyze in nullsec. I want to explore the nullsec frontier in earnest.[/quote] Many players by this point have started to realize these ships are aimed at low sec. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 11:46:00 -
[1322] - Quote
Omnathious Deninard wrote:Sir Mattsimus wrote:Omnathious Deninard wrote:I will ask again for those who want the +10, why do you feel you should be able to do high end sites without T2 equipment? My wanting the +10 virus strength has nothing to do with expecting to be able to complete high end sites without T2 equipment. My wanting the +10 virus strength is because I want to explore in these GÇ£exploration themedGÇ¥ ships. When I saw the stream announcing these ships I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships for me to explore in!GÇ¥ Then when I read the specs announced in this post I thought: GÇ£Oh wow! Shiny, expensive new Sisters of Eve faction ships that I'm totally not going to explore in.GÇ¥ Because why would I pay more to explore in a ship that is less potent at analysis and hacking? Just so I can solo some lowsec combat sites? What a frightful waste and a terrible disappointment. Exploration encompasses more than just data and relic sites, combat sites are included in the "Exploration" category as well. If your main co seen is just relic and data sites there are much more specialized ships for you.
Sarcasm on
* Join the covert ops preservation society, vote to make all other ships incapable of this role * If your income depends on exploration, do not allow new people in, post now to kill exploration ships, we do not need more!
Sarcasm off Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 11:52:00 -
[1323] - Quote
Omnathious Deninard wrote:Bouh Revetoile wrote:Fourthly, +5 virus bonus is enough for lowsec, and as some people showed, allow for nullsec site gathering too.... I don't want to be just GÇ£allowedGÇ¥ to hack and analyze in nullsec. I want to explore the nullsec frontier in earnest. Many players by this point have started to realize these ships are aimed at low sec.[/quote] Sorrry your copy and pasting is a bit confusing,which one of your identities is proposing these ships are for losec only? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 11:53:00 -
[1324] - Quote
epicurus ataraxia wrote:Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. In fact, you sgnature says it all : you think the ships are beautiful, so you want to use them, so you ask CCP to adapt them for your playstyle...
You are a child asking for christmas gift and not happy about it. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 11:58:00 -
[1325] - Quote
Bouh Revetoile wrote:epicurus ataraxia wrote:Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. In fact, you sgnature says it all : you think the ships are beautiful, so you want to use them, so you ask CCP to adapt them for your playstyle... You are a child asking for christmas gift and not happy about it.
@ Omnathious Deninard/Bouh Revetoile]
Very good, 2 out of three.
I look forward to the reasoned and intelligent decision of the CCP developers in time for Christmas. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Sir Mattsimus
Chaotic Tranquility Casoff
11
|
Posted - 2013.10.08 12:44:00 -
[1326] - Quote
Bouh Revetoile wrote: The Stratios will be a steping stone between covops and T3, king of lowsec...
You want the new faction ship to be a stepping stone? I don't.
Bouh Revetoile wrote: I don't remember exploration to be a guaranted payout activity...
It's not. When I explore in null I typically use a covert ops frigate with memetic algorithm bank and scope emission sharpener and a can blew up on me recently. It doesn't happen all the time with that fitting, but it does happen. Hence I want +10 virus strength.
Omnathious Deninard wrote: Exploration encompasses more than just data and relic sites, combat sites are included in the "Exploration" category as well.
And I'm not asking for an ore bay or gas harvester bonuses for the gas I find as well. I just want +10 virus strength.
Omnathious Deninard wrote: Many players by this point have started to realize these ships are aimed at low sec.
Who are you to presume what the many realize? So far as I'm aware there is no statement from CCP Rise indicating that these ships are GÇ£aimed at low secGÇ¥. Which is why I'd like an update on this thread (please).
Because it's clear to me that you, Omnathious, have your idea of what you think this ship should be based upon the specs given and I have my notions on what a Sisters of Eve exploration ship should be.
The idea that Sisters of Eve ships be relegated to a GÇ£stepping stoneGÇ¥ is a travesty. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
151
|
Posted - 2013.10.08 12:52:00 -
[1327] - Quote
Who gives a crap if someone might be posting stuff from multiple different accounts. As if one person pretending to be 2 people is really going to swing CCPs thoughts on how they should balance the ships. CCP will balance it based on sensible thought out feedback that is put into constructive comments. End of.
As to the ships, I've not looked at the frigate closely, but I'm looking forward to the cruiser a lot. Got a few fun ideas for that. Plus they look awesome! :D |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 13:00:00 -
[1328] - Quote
Sir Mattsimus wrote:
The idea that Sisters of Eve ships be relegated to a GÇ£stepping stoneGÇ¥ is a travesty.
They have there own role as an all in one exploration ship capable of doing both combat sites and relic and data sites. A T3 can get close but lacks the mid slots to keep the analyzers fit. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 13:02:00 -
[1329] - Quote
Sir Mattsimus wrote:The idea that Sisters of Eve ships be relegated to a GÇ£stepping stoneGÇ¥ is a travesty. Read what I wrote about T3.
And to sum up, you want a combat cruiser to replace your covops in a non combat activity ? In fact, you have exactly the same problem than epicurus ataraxia .
Sorry, but this ship is not designed as a pure data/relic site exploration ship. It has combat capabilities too which should hint you about its intended purpose. |

Onictus
Silver Snake Enterprise Fatal Ascension
533
|
Posted - 2013.10.08 13:11:00 -
[1330] - Quote
epicurus ataraxia wrote: We are not asking for a win button, we are asking for these ships to be capable of being reasonably used, and can be improved if you wish to do this role efficiently.
You are missing it completely.
Stratios in particular would be able to do the gas professions sites as well as gas sites. Something you don't dare with a cov-ops, or don't bother because it has not the hold.
It can scan adequately, and remianing potent in combat. You are still being given a gift without the drawbacks and expense of a T3. i.e. the inability to refit in hostile territory,
Stratios won't need it. |
|

Sir Mattsimus
Chaotic Tranquility Casoff
11
|
Posted - 2013.10.08 13:14:00 -
[1331] - Quote
Mr Floydy wrote:Who gives a crap if someone might be posting stuff from multiple different accounts. As if one person pretending to be 2 people is really going to swing CCPs thoughts on how they should balance the ships. CCP will balance it based on sensible thought out feedback that is put into constructive comments.
I must agree.
Bouh Revetoile wrote: Sorry, but this ship is not designed as a pure data/relic site exploration ship. It has combat capabilities too which should hint you about its intended purpose.
Then why do they even have the +5 virus strength bonus? |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 13:16:00 -
[1332] - Quote
Sir Mattsimus wrote:Bouh Revetoile wrote: Sorry, but this ship is not designed as a pure data/relic site exploration ship. It has combat capabilities too which should hint you about its intended purpose.
Then why do they even have the +5 virus strength bonus? So the can do a wide verity of sites and not just combat or data/relic sites. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

RTSAvalanche
The Imperial Fedaykin Amarrian Commandos
33
|
Posted - 2013.10.08 13:18:00 -
[1333] - Quote
looks good,
Will they cost around the same as other pirate ships? more/less? |

Kaarous Aldurald
ROC Academy The ROC
1117
|
Posted - 2013.10.08 13:24:00 -
[1334] - Quote
RTSAvalanche wrote:looks good,
Will they cost around the same as other pirate ships? more/less?
No clue. Depends on how the Sisters LP stabilizes.
Personally, I hope that highsec Sisters LP isn't allowed to buy these, and that they introduce a Sisters Expedition faction in lowsec you have to do missions for to get it. That way the price of Sisters probes plummets because people have been farming the LP in Osmon like crazy since these were announced. Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
533
|
Posted - 2013.10.08 13:24:00 -
[1335] - Quote
RTSAvalanche wrote:looks good,
Will they cost around the same as other pirate ships? more/less?
One would assume, if they follow the prices of the other pirate ships on the LP market they will be close. Other thing being that they are going to be relatively easy to get, so expect the price to crater pretty much a day after the patch hits. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 13:25:00 -
[1336] - Quote
Sir Mattsimus wrote:Mr Floydy wrote:Who gives a crap if someone might be posting stuff from multiple different accounts. As if one person pretending to be 2 people is really going to swing CCPs thoughts on how they should balance the ships. CCP will balance it based on sensible thought out feedback that is put into constructive comments. I must agree. Bouh Revetoile wrote: Sorry, but this ship is not designed as a pure data/relic site exploration ship. It has combat capabilities too which should hint you about its intended purpose.
Then why do they even have the +5 virus strength bonus?
I also agree, it is very very tiring responding to the flood of attacks on a reasoned position when you are having to respond to multiple spammed identities, each coming at you from a different direction, it's like fending of a swarm of snapping dogs Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 13:33:00 -
[1337] - Quote
Sir Mattsimus wrote:Then why do they even have the +5 virus strength bonus? I said it plenty of times already : so that you can do the data/relic sites of lowsec ; lowsec where are the combat sites the Stratios will be able to go too.
How should I write it ? This ship is optimized for LOWSEC exploration. It won't do everything in nullsec. It might do the first combat sites there, and the +5 virus bonus will allow it to do the entry level nullsec data/relic sites, but that's all.
You want to end exploration ? SPECIALIZE or use an OP T3 ship. |

Fr00b Snap
Sessrumnir's Chosen
18
|
Posted - 2013.10.08 13:34:00 -
[1338] - Quote
Omnathious Deninard wrote:Sir Mattsimus wrote:
The idea that Sisters of Eve ships be relegated to a GÇ£stepping stoneGÇ¥ is a travesty.
They have there own role as an all in one exploration ship capable of doing both combat sites and relic and data sites. A T3 can get close but lacks the mid slots to keep the analyzers fit.
People will not use Stratios as all in one exploration, simply because you will need mid slots for omnis and probably sebo, because ship lacks drone tracking and range bonuses. It will not use high slots for guns because it will need to fit drone link augmentors. I don`t see people using any of these 2 for only relic and data sites, because covops have better virus strength, is cheaper and prof sites don`t have any npcs in them, rendering any combat abilities useless for prof sites, even if you say that combat abilities are needed to fend off other players, then no one will uncloak on top of you unless they are sure that they have upper hand or have friends waiting to login,undock or jump in to system. In current state these ships are just expensive killmails if used for PVE side of exploration, because there are other better options for every single thing these specialised exploration ships are suposed to do.
On the other hand Stratios seems to be good for PVP side of exploration, removing turret hardpoints will stop people screaming about cloaky 1111!!! DPS, but then CCP could give it neut, nos bonus rename it to Father Pilgrim and be done with it. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 13:36:00 -
[1339] - Quote
Bouh Revetoile wrote:Sir Mattsimus wrote:Then why do they even have the +5 virus strength bonus? I said it plenty of times already : so that you can do the data/relic sites of lowsec ; lowsec where are the combat sites the Stratios will be able to go too. How should I write it ? This ship is optimized for LOWSEC exploration. It won't do everything in nullsec. It might do the first combat sites there, and the +5 virus bonus will allow it to do the entry level nullsec data/relic sites, but that's all. You want to end exploration ? SPECIALIZE or use an OP T3 ship.
Thank you for advising us of CCP's official position CCP Bouh. Oh no wait.... Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Sir Mattsimus
Chaotic Tranquility Casoff
11
|
Posted - 2013.10.08 13:42:00 -
[1340] - Quote
Omnathious Deninard wrote: So the can do a wide verity of sites and not just combat or data/relic sites.
CCP Rise wrote: ...these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions...
I'm for tugging these ships in the direction of being good for nullsec hacking and analysis. I had imagined probing the hostile expanse of nullsec with my SOE probes and SOE launcher bolted to an SOE Ship. But if the specs remain as they are that will never happen. And it seems such a terrible waste. |
|

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 13:44:00 -
[1341] - Quote
epicurus ataraxia wrote:Thank you for advising us of CCP's official position CCP Bouh. Oh no wait.... Or you could use your brain, read the balancing chart and make some conclusions about where the balancing is going.
It's a balancing thread, not a christmas wishlist.
Now CCP will do whatever they want, and we both have stated our opinions about it with as many arguments as we could so we will be able to make their choice, or just ignore us completely. Whatever, we are here to discuss and that's what I do. :-) |

Bouh Revetoile
TIPIAKS
384
|
Posted - 2013.10.08 13:45:00 -
[1342] - Quote
Sir Mattsimus wrote:I'm for tugging these ships in the direction of being good for nullsec hacking and analysis. I had imagined probing the hostile expanse of nullsec with my SOE probes and SOE launcher bolted to an SOE Ship. But if the specs remain as they are that will never happen. And it seems such a terrible waste. Don't worry, such a ship will have a wide variety of use outside of your niche. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 13:47:00 -
[1343] - Quote
Sir Mattsimus wrote:Omnathious Deninard wrote: So the can do a wide verity of sites and not just combat or data/relic sites.
CCP Rise wrote: ...these ships will be great for a lot of different things meaning people will be trying to tug them in a few different directions...
I'm for tugging these ships in the direction of being good for nullsec hacking and analysis. I had imagined probing the hostile expanse of nullsec with my SOE probes and SOE launcher bolted to an SOE Ship. But if the specs remain as they are that will never happen. And it seems such a terrible waste.
+1 totally agree, ccp can allow explorers or can make it eve rubicon same as eve odyssey same as eve retribution same as ......... Good change is good. Such a shame some hate anything good if it's change. These ships if properly done will open exploration into exploration in the fullest meaning of the word. Not exploration of the next block or next city real exploration. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |
|

CCP Rise
C C P C C P Alliance
2963

|
Posted - 2013.10.08 14:20:00 -
[1344] - Quote
Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion! |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1492
|
Posted - 2013.10.08 14:24:00 -
[1345] - Quote
CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion!
Should the ability to use a covops cloak mean that it should not be as powerful as the other pirate cruisers in a straight out fight.
Because honestly to me it seems to be on par/stronger than most of them. BYDI recruitment closed-ish |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 14:25:00 -
[1346] - Quote
CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion! If at all possible, it would be nice if we could get this iteration on Sisi for some field testing before you decide to make some changes. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 14:26:00 -
[1347] - Quote
CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion!
Thank you for advising us, and your careful consideration we look forward to your response. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Altrue
Exploration Frontier inc
619
|
Posted - 2013.10.08 14:33:00 -
[1348] - Quote
CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion!
I'm sure you'll take the right decision in the end, whatever the right decision is.
That being said... from what I had the opportunity to read, paper DPS of this ship exceeds not only other cov ops but even some other pirate ships. So, again, be careful about power creep ! G££ <= Me |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 14:36:00 -
[1349] - Quote
Altrue wrote:CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion! I'm sure you'll take the right decision in the end, whatever the right decision is. That being said... from what I had the opportunity to read, paper DPS of this ship exceeds not only other cov ops but even some other pirate ships. So, again, be careful about power creep ! But that is all it is, paper DPS without some kind of application bonus it can be rather hard to apply it. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 14:36:00 -
[1350] - Quote
Bouh Revetoile wrote:Sir Mattsimus wrote:I'm for tugging these ships in the direction of being good for nullsec hacking and analysis. I had imagined probing the hostile expanse of nullsec with my SOE probes and SOE launcher bolted to an SOE Ship. But if the specs remain as they are that will never happen. And it seems such a terrible waste. Don't worry, such a ship will have a wide variety of use outside of your niche.
Interesting take on the stated intention to discuss. I think it translates as me right you stupid?or you may have some finer subtle argument hidden in your reply? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |
|

Michael Harari
Genos Occidere HYDRA RELOADED
682
|
Posted - 2013.10.08 14:36:00 -
[1351] - Quote
CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
It can be bridged into cyno jammed systems, ishtars cannot |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
402
|
Posted - 2013.10.08 14:41:00 -
[1352] - Quote
CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion!
I don't see anything in your post about removing the covops cloaks. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 14:50:00 -
[1353] - Quote
CCP Rise wrote:(for instance if it lost any damage output it would seem very sensible to increase the virus strength).
This makes no sense, CCP Rise. Why should reducing its DPS warrant stomping on other ships' role? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Miasmos
Aliastra Gallente Federation
0
|
Posted - 2013.10.08 15:00:00 -
[1354] - Quote
How this ship is used:
1) Warp gang cloaked to 100-200km sniper range. 200km sniping utilizes curators buffed with glitched, non stacking penalized drone scope rigs along with the omnidirs and drone links. 2) Tackler or target caller engages / decloaks. Use a ship that won't die to anything except doomsday for this role (ultra fast long range interceptor, keres with long point and damps). 3) Decloak gang, assign drones, 3-4 seconds from decloaking sentry blap happens. The gang is situated outside of any danger perimeter. 4) Warp gang away at first sign of distant possibility of getting locked. You can have warpstabs to nullify any tackle attempt since you don't need to target from the Stratios.
Target selection for this gang: anything that can't reach the sniper range. Can harass with no punity in enemy capital systems. I think the concept is a bit too easymode for the guerrilla tactics it enables. BURN EDEN and similiar outfits who ran guerrilla tactics in hostile environment were at least out of covert cloak for the power level the Stratios has. I don't necessarily see it as a big deal but I think it's the only ship capable of fighting risk free to this extent. It should be considered carefully.
THE FIX TO DRONE ASSIST FROM CLOAK AND IN GENERAL
The fix would be for example to make drone assign require lock on the ship you assign drones to. This would have beneficial effects on the ever broken drone assign mechanic as well: no free cloak on drone ships, no free warpstabs on drone ships, disrupting droneboat lock by ewar or killing drone bunnies fast enables shutting down a portion of dronefleet dps. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 15:06:00 -
[1355] - Quote
Miasmos wrote: The fix would be for example to make drone assign require lock on the ship you assign drones to. This would have beneficial effects on the ever broken drone assign mechanic as well: no free cloak on drone ships, no free warpstabs on drone ships, disrupting droneboat lock by ewar or killing drone bunnies fast enables shutting down a portion of dronefleet dps.
I would just rather drone assist be removed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1267
|
Posted - 2013.10.08 15:06:00 -
[1356] - Quote
Michael Harari wrote:CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least. It can be bridged into cyno jammed systems, ishtars cannot
This is the part I was liking, specially since drone mechanics made it so you don't need as owner to give any further orders than assist the FC or whatever guy you were previously told to and watch listed. In this particular case fleets of these ships can be way to overpowered which is different from their first intended purpose and way better at this specific combat situation than specialized combat ships. I've already listed in my little book some ways to profit from this mechanic to exploit the crap out of it, or should I say, take advantage because it's more Eve'ish? *removed inappropriate ASCII art signature* - CCP Eterne |

Alvatore DiMarco
Capricious Endeavours Ltd
674
|
Posted - 2013.10.08 15:09:00 -
[1357] - Quote
Warning: Wall of text. No TL;DR. Read it or don't.
I suppose it's reasonable to leave a post here and address a few things that I've been reading. I'm not going to use quotes and hopefully you're not going to get all confused as to what I'm talking about. Let's begin, shall we?
"This ship is meant for lowsec": If I recall correctly, the general rule of thumb is that 1-3/10s are found basically in highsec, 4-6/10s are basically in lowsec and 7-10/10s are reserved exclusively for nullsec. There is a bit of deviation from this, as 1-3s can be found occasionally in lowsec and are peppered here and there in nullsec and the same for 4-6 in lowsec. However, deviations aside, this is the standard reference to go by. Also, I can say from personal experience that the Data/Relic sites in lowsec are.. ..well.. they're just not very hard. At all. Given these bits of data, it's not entirely unreasonable to arrive at the conclusion that this ship is meant primarily to cruise around lowsec and take the occasional trip into null rather than to operate in deep null forever and ever.
Virus strength: Lowsec Data/Relic sites are.. didn't I just say this? They're not that difficult and they really do not require perfect skills at all. +5 Virus strength is plenty for lowsec sites, it's not even something worth trying to question. We have people coming forward now saying that with their perfect skills and T2 gear they can also do nullsec sites with a +5 bonus. I've done some nullsec sites myself with less-than-perfect skills and only T1 equipment while flying a T1 Probe. The hardest sites were admittedly out of my reach, but not by much. I'll stand in the "+5 strength is sufficient" camp and tell the rest of you to stop being bad and/or sloppy in your attempts to hack. Stop wildly clicking on nodes, get T2 gear, finish your skills to V. Whatever it takes.
Skill requirements: The SoE ships are Pirate Ships. Pirate Ships. They are not intended for newbies or those who are under-trained. If you want to fly around with skills trained to III, you've got T1 or Navy. If you think you can pass muster with your skills at IV, there's always T2, whose +10 strength will coddle you like a newborn and wrap your delicate space-dreams in soft fluffy wool.
Pirate Ships take Vs. They're expensive. They're borderline broken, but not quite. They're horribly annoying to acquire compared to other, lesser ships. They are incredibly more demanding in terms of trained skills than T2 or even Swiss-Army T3. This is how it should be. Let me repeat the main theme again in case anyone's forgotten:
PIRATE SHIPS TAKE Vs.
"Certainly," you will say, "this cannot be true, for you can pilot a Pirate Ship with far less than Vs trained. Unfortunately, you would indeed be correct. You may pilot a Pirate Ship at less than V, but you will not rightly be able to claim you are flying it any more than a 2-week-old with a Megathron can claim to be flying their ship. Pirate Ships take Vs.
If you're too lazy to bother training your skills to V, then you aren't good enough for a pirate ship.
If you feel you shouldn't have to train your skills to V, you do not deserve to unlock its full potential.
Go back to your covops and leave these gems for those of us who are willing to put in the dedication and training to fly them with the skills to actually use them. This is the way they deserve to be flown.
Saying that you want +10 strength, claiming they cannot do their job without it and then demanding that you shouldn't have to have Vs in order to capture the richest treasures of deep null? I simply do not know what to say to you.
This next bit may veer a bit off-topic, but it's something that I simply cannot keep quiet about after seeing it jarringly pushed forward again and again and again.
Forum police: I don't see anyone here with a "Forum Police" tag over their portrait. I see "DEV" and I believe I saw a "CSM" or two but I didn't see "FORUM POLICE". In fact, I have never seen a tag that says "FORUM POLICE". Maybe "GM" or "ISD" count but I haven't seen any of those in this thread at all. With this in mind, certain elements among us may possibly wish to get over themselves, get over their unhealthy obsession with the forum rules and get on with productive discussion instead of reminding everyone in virtually every post that someone has taken to a method you disagree with regarding a topic you feel unusually strongly about. Do you even have proof to back up your allegations? Please refrain from further slander, which I do believe is also against forum rules. |

Onictus
Silver Snake Enterprise Fatal Ascension
533
|
Posted - 2013.10.08 15:18:00 -
[1358] - Quote
CCP Rise wrote:
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion!
That is a bit worrisome from a group that can't run a relic site without T2 analyzers and +10 virus.
Altrue wrote:
That being said... from what I had the opportunity to read, paper DPS of this ship exceeds not only other cov ops but even some other pirate ships. So, again, be careful about power creep !
The paper DPS numbers quoted are no going to make it to point range. Unbonused scortch only makes it 20km or so and with out OMNI's (if you want a tank) gardes only have a 24km optimal, wardens and boncers give a fair amount of damage for the range they yield, and DLAs take high slots that you need for cloaks. You could attempt to fit beams, but you are going to have fitting issues, in addition to the tracking and applied DPS fit.
Lets try to be real here. |

Alvatore DiMarco
Capricious Endeavours Ltd
675
|
Posted - 2013.10.08 15:18:00 -
[1359] - Quote
Omnathious Deninard wrote:CCP Rise wrote:(for instance if it lost any damage output it would seem very sensible to increase the virus strength).
This makes no sense, CCP Rise. Why should reducing its DPS warrant stomping on other ships' role?
It's pretty simple and I'm surprised you don't see it. Ignoring all the PvP nonsense that clouds the issue, this ship was designed with two core roles: Combat Sites and Data/Relic Sites. It has DPS to perform the one and Virus Strength to perform the other.
The sense of Rise's statement is this: If the DPS is lowered, that hampers its ability to perform one of its roles. Therefore, the only suitable way to balance this out and compensate for that loss is to increase its ability to perform the other role. It's balancing that is done irrespective of other, cheaper, significantly more easily obtained ships. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 15:21:00 -
[1360] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:CCP Rise wrote:(for instance if it lost any damage output it would seem very sensible to increase the virus strength).
This makes no sense, CCP Rise. Why should reducing its DPS warrant stomping on other ships' role? It's pretty simple and I'm surprised you don't see it. Ignoring all the PvP nonsense that clouds the issue, this ship was designed with two core roles: Combat Sites and Data/Relic Sites. It has DPS to perform the one and Virus Strength to perform the other. The sense of Rise's statement is this: If the DPS is lowered, that hampers its ability to perform one of its roles. Therefore, the only suitable way to balance this out and compensate for that loss is to increase its ability to perform the other role. It's balancing that is done irrespective of other, cheaper, significantly more easily obtained ships. That is true depending on how much the DPS is reduced. IMO I would need to be a pretty hard DPS nerf to make it no longer perform its combat role well. If it lost the 10% drone damage it would warrant it. If it lost 25mbps bandwidth, it is arguable weather or not it would be a fair compensation. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1493
|
Posted - 2013.10.08 15:22:00 -
[1361] - Quote
Omnathious Deninard wrote:Altrue wrote:CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion! I'm sure you'll take the right decision in the end, whatever the right decision is. That being said... from what I had the opportunity to read, paper DPS of this ship exceeds not only other cov ops but even some other pirate ships. So, again, be careful about power creep ! But that is all it is, paper DPS without some kind of application bonus it can be rather hard to apply it.
It has five midslots, thats all the application bonus it needs. BYDI recruitment closed-ish |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 15:25:00 -
[1362] - Quote
Garviel Tarrant wrote:Omnathious Deninard wrote:Altrue wrote: That being said... from what I had the opportunity to read, paper DPS of this ship exceeds not only other cov ops but even some other pirate ships. So, again, be careful about power creep !
But that is all it is, paper DPS without some kind of application bonus it can be rather hard to apply it. It has five midslots, thats all the application bonus it needs. That could be said even if it only had 3 mid slots, 2x web and a scram + covert ops cloaking device will stop any sub-cap from moving. Even 1 prop mod, 1 web and a scram can cause all but the fastest frigates to be caught. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Onictus
Silver Snake Enterprise Fatal Ascension
533
|
Posted - 2013.10.08 15:26:00 -
[1363] - Quote
Omnathious Deninard wrote:Garviel Tarrant wrote:Omnathious Deninard wrote:Altrue wrote: That being said... from what I had the opportunity to read, paper DPS of this ship exceeds not only other cov ops but even some other pirate ships. So, again, be careful about power creep !
But that is all it is, paper DPS without some kind of application bonus it can be rather hard to apply it. It has five midslots, thats all the application bonus it needs. That could be said even if it only had 3 mid slots, 2x web and a scram + covert ops cloaking device will stop any sub-cap from moving. Even 1 prop mod, 1 web and a scram can cause all but the fastest frigates to be caught.
With a 5 second lock delay....more commonly 6? |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 15:28:00 -
[1364] - Quote
Onictus wrote:Omnathious Deninard wrote:Garviel Tarrant wrote:Omnathious Deninard wrote:Altrue wrote: That being said... from what I had the opportunity to read, paper DPS of this ship exceeds not only other cov ops but even some other pirate ships. So, again, be careful about power creep !
But that is all it is, paper DPS without some kind of application bonus it can be rather hard to apply it. It has five midslots, thats all the application bonus it needs. That could be said even if it only had 3 mid slots, 2x web and a scram + covert ops cloaking device will stop any sub-cap from moving. Even 1 prop mod, 1 web and a scram can cause all but the fastest frigates to be caught. With a 5 second lock delay....more commonly 6? According to some. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 15:30:00 -
[1365] - Quote
Alvatore DiMarco wrote:Warning: Wall of text. No TL;DR. Read it or don't.I suppose it's reasonable to leave a post here and address a few things that I've been reading. I'm not going to use quotes and hopefully you're not going to get all confused as to what I'm talking about. Let's begin, shall we? "This ship is meant for lowsec": If I recall correctly, the general rule of thumb is that 1-3/10s are found basically in highsec, 4-6/10s are basically in lowsec and 7-10/10s are reserved exclusively for nullsec. There is a bit of deviation from this, as 1-3s can be found occasionally in lowsec and are peppered here and there in nullsec and the same for 4-6 in lowsec. However, deviations aside, this is the standard reference to go by. Also, I can say from personal experience that the Data/Relic sites in lowsec are.. ..well.. they're just not very hard. At all. Given these bits of data, it's not entirely unreasonable to arrive at the conclusion that this ship is meant primarily to cruise around lowsec and take the occasional trip into null rather than to operate in deep null forever and ever. Virus strength: Lowsec Data/Relic sites are.. didn't I just say this? They're not that difficult and they really do not require perfect skills at all. +5 Virus strength is plenty for lowsec sites, it's not even something worth trying to question. We have people coming forward now saying that with their perfect skills and T2 gear they can also do nullsec sites with a +5 bonus. I've done some nullsec sites myself with less-than-perfect skills and only T1 equipment while flying a T1 Probe. The hardest sites were admittedly out of my reach, but not by much. I'll stand in the "+5 strength is sufficient" camp and tell the rest of you to stop being bad and/or sloppy in your attempts to hack. Stop wildly clicking on nodes, get T2 gear, finish your skills to V. Whatever it takes. Skill requirements: The SoE ships are Pirate Ships. Pirate Ships. They are not intended for newbies or those who are under-trained. If you want to fly around with skills trained to III, you've got T1 or Navy. If you think you can pass muster with your skills at IV, there's always T2, whose +10 strength will coddle you like a newborn and wrap your delicate space-dreams in soft fluffy wool. Pirate Ships take Vs. They're expensive. They're borderline broken, but not quite. They're horribly annoying to acquire compared to other, lesser ships. They are incredibly more demanding in terms of trained skills than T2 or even Swiss-Army T3. This is how it should be. Let me repeat the main theme again in case anyone's forgotten: PIRATE SHIPS TAKE Vs. "Certainly," you will say, "this cannot be true, for you can pilot a Pirate Ship with far less than Vs trained. Unfortunately, you would indeed be correct. You may pilot a Pirate Ship at less than V, but you will not rightly be able to claim you are flying it any more than a 2-week-old with a Megathron can claim to be flying their ship. Pirate Ships take Vs.If you're too lazy to bother training your skills to V, then you aren't good enough for a pirate ship. If you feel you shouldn't have to train your skills to V, you do not deserve to unlock its full potential. Go back to your covops and leave these gems for those of us who are willing to put in the dedication and training to fly them with the skills to actually use them. This is the way they deserve to be flown. Saying that you want +10 strength, claiming they cannot do their job without it and then demanding that you shouldn't have to have Vs in order to capture the richest treasures of deep null? I simply do not know what to say to you. This next bit may veer a bit off-topic, but it's something that I simply cannot keep quiet about after seeing it jarringly pushed forward again and again and again.Forum police: I don't see anyone here with a "Forum Police" tag over their portrait. I see "DEV" and I believe I saw a "CSM" or two but I didn't see "FORUM POLICE". In fact, I have never seen a tag that says "FORUM POLICE". Maybe "GM" or "ISD" count but I haven't seen any of those in this thread at all. With this in mind, certain elements among us may possibly wish to get over themselves, get over their unhealthy obsession with the forum rules and get on with productive discussion instead of reminding everyone in virtually every post that someone has taken to a method you disagree with regarding a topic you feel unusually strongly about. Do you even have proof to back up your tinfoil? Please refrain from further slander, which I do believe is also against forum rules.
Interesting position,seem to have heard something similar before. I would not wish to invalidate your opinion.you are totally welcome to your views. That aside,not so interested in whether the forum rules are or are not being broken, more concerned with someone pretending to be giving an independent view when they are misleading others deliberately. Not hard to tell when someone is using multiple identities when they reply on the wrong identity,Careless. Anyway that is not important. What is important is the deliberate attempt to drown out other opinions, that is not right. I respect all other opinions, whether I agree with them or not. I am sure that Ccp will eventually identify all the offending accounts, apart from the original 2 but I am not permitted under forum rules to discuss the moderators behaviour.
What i do say is I trust that Ccp will deal with all matters from forum moderation to ship design fairly, professionally, and in a well thought out manner, I note your comments before digressing into an ad hominem attack, but unfortuneately find them relying on assumptions that are poorly thought out. In summation. I respectfully disagree. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Softcutter
Gentle Giants
0
|
Posted - 2013.10.08 15:41:00 -
[1366] - Quote
nothing was mentioned about the skill requierments
I will be very happy to be aware that:
1. skill requierments will be like any other covops ship in addition to the faction cruisers/frigates requierments.
2. covops skill will be affecting the probe scan strength like in normal covops from 10%-50%. it will make it a well balanced and worthwhile and not a total waste for other covops pilots.
and it is a very wierd fact that it is amarr affected while the sisters are usually pro gallente and minmatar or i might be mistaken
those ships can easily be classified a t2 or maybe keep those like they are and make another highend variant of them as the 1st t2 faction collaboration, that will be a blast =)
id be very happy to see a t2 icon in the upper left corner being green or with a faction icon addition!
thats it for now after i had a creativity attack!
you should hire me! I love this freaking game so much but i want it to demand more skills to get this kind of great ships. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 15:42:00 -
[1367] - Quote
Softcutter wrote:nothing was mentioned about the skill requierments
I will be very happy to be aware that:
1. skill requierments will be like any other covops ship in addition to the faction cruisers/frigates requierments.
2. covops skill will be affecting the probe scan strength like in normal covops from 10%-50%. it will make it a well balanced and worthwhile and not a total waste for other covops pilots.
and it is a very wierd fact that it is amarr affected while the sisters are usually pro gallente and minmatar or i might be mistaken
those ships can easily be classified a t2 or maybe keep those like they are and make another highend variant of them as the 1st t2 faction collaboration, that will be a blast =)
id be very happy to see a t2 icon in the upper left corner being green or with a faction icon addition!
thats it for now after i had a creativity attack!
you should hire me! I love this freaking game so much but i want it to demand more skills to get this kind of great ships. Skill Requirements are Gallente Frigate and Amarr Frigate for the Frigate and Gallente Cruiser and Amarr Cruiser for the Cruiser. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 15:58:00 -
[1368] - Quote
Softcutter wrote:nothing was mentioned about the skill requierments
I will be very happy to be aware that:
1. skill requierments will be like any other covops ship in addition to the faction cruisers/frigates requierments.
2. covops skill will be affecting the probe scan strength like in normal covops from 10%-50%. it will make it a well balanced and worthwhile and not a total waste for other covops pilots.
and it is a very wierd fact that it is amarr affected while the sisters are usually pro gallente and minmatar or i might be mistaken
those ships can easily be classified a t2 or maybe keep those like they are and make another highend variant of them as the 1st t2 faction collaboration, that will be a blast =)
id be very happy to see a t2 icon in the upper left corner being green or with a faction icon addition!
thats it for now after i had a creativity attack!
you should hire me! I love this freaking game so much but i want it to demand more skills to get this kind of great ships. Nice lateral thinking, there are also of course the requirements to fit the covert ops cloak. I also think that to get above 37.5 covert ops skills should apply your idea is good. And if covert ops skill is trained it makes sense to be able to scan as a covert ops and also access relic and data sites in the same way, Very good compromise.
In summation, covert ops not required to operate the craft, cloaking IV skill required to fit and operate the covert ops cloak (as present) Covert ops skill required to access enhanced scanning and improved data and relic site virus bonus to +10 no bonus without. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
39
|
Posted - 2013.10.08 16:06:00 -
[1369] - Quote
Like said before
The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.
SOE frigate just needs either one med or one low removed and another high slots added.
SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.
SOE battleship need one haha
And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha) |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
56
|
Posted - 2013.10.08 16:09:00 -
[1370] - Quote
Thaddeus Eggeras wrote:Like said before
The frigate will be a great PvP ship (if it gets another high slot) 20% to drone HP, take means 5 drones going at another frigate, that frigate will have one hell of a time killing the drones before they get him, and add the 2 lasers and I think the SOE friagte will be a mean ship. Remember these are to explore and while doing so to be able to defend themsselfs. we all will find ways of turning them into full pvp ships but, that isn't what their role is suppose to be.
SOE frigate just needs either one med or one low removed and another high slots added.
SOE cruiser just needs 2 or 3 gun slots with 100% to laser damage and all slots high, med and low same amount.
SOE battleship need one haha
And soon to come Cald/Min Thukker faction ships! (I'm a dreamer haha) Please note common explorer fitting, 4 mids. Relic analyser, prop mod,data analyser,cargo scanner. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |
|

Zaitsev Sabezan
Occupational Hazard Silent Infinity
1
|
Posted - 2013.10.08 16:50:00 -
[1371] - Quote
I'll leave the dps argument to the EFT warriors, but i do feel pretty strongly that the virus strength should be kept at 5. The current cov-ops ships would be completely replaced by these if they are given +10 virus strength.
Why would i fly a buzzard when i have a larger cargo bay, substantial combat ability and equal hacking abilities in the Astero? Yes the buzzard has a slightly stronger scan strength, but that is negligible at best, and negated if using a sisters launcher/probes.
I want to keep seeing buzzards and helioses flying around in space. As amazing as the new models are, i don't want to sacrifice an entire class of ships in an attempt to make the SOE ones desirable. They already are that and more. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
40
|
Posted - 2013.10.08 16:51:00 -
[1372] - Quote
For exploring you don't need a cargo scanner, just the other two. So 3 high, 3 med and 4 low is more then good enough |

Deviant X
Sky Boxers Northern Associates.
33
|
Posted - 2013.10.08 16:54:00 -
[1373] - Quote
Not to get too far off this heated debate of Virus strength and low vs. null sec utility ....
... but the dev blog stated 'full line of SoE ships' or something like that. Let's discuss an exploration BS please ... pretty please?!? Let's assume the Frigate is high-sec. Cruiser is low-sec. Then a BS could be null-sec?
Role Bonus: 50% bonus Energy Turret optimal range or tracking speed Role Bonus: 40% increase Scan Prob Strength Role Bonus: +10 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 15% bonus to Sentry and Heavy Drone hitpoints and damage
Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers Rigs: 3 with 400 calibration. Fittings: 13500 PWG, 600 CPU Defense (shields / armor / hull) : 6800 / 9500 / 8200 Capacitor (amount) : 6400 Mobility (max velocity / agility / mass / align time): 110 / .13 / 105200000 / 9.09s Drones (bandwidth / bay): 125 / 700 Targeting (max targeting range / Scan Resolution / Max Locked targets): 68km / 275 / 7 Sensor strength: 30 Signature radius: 450 Cargo Capacity: 800
Solves the virus strength issue.  Helps to provide a 'full fleet of SoE ships'. 
Emoticons were added to show how serious I am! ... no seriously, we would like to see a BS.
Although, I'm not going to lie ... I'd love to see them also add a Battle Cruiser to the mix as well. But I am a fan of ships smaller than BS's. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.08 16:55:00 -
[1374] - Quote
Thaddeus Eggeras wrote:For exploring you don't need a cargo scanner, just the other two. So 3 high, 3 med and 4 low is more then good enough
The cargo scanner is used to identify the can contents, to enable one to increase your knowledge to deal with the loot spew, otherwise it is just chance.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Electra Magnetic
Romex Inc. Dustm3n
11
|
Posted - 2013.10.08 17:00:00 -
[1375] - Quote
YES YES YES AND YES!   |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.08 17:01:00 -
[1376] - Quote
Zaitsev Sabezan wrote:I'll leave the dps argument to the EFT warriors, but i do feel pretty strongly that the virus strength should be kept at 5. The current cov-ops ships would be completely replaced by these if they are given +10 virus strength.
Why would i fly a buzzard when i have a larger cargo bay, substantial combat ability and equal hacking abilities in the Astero? Yes the buzzard has a slightly stronger scan strength, but that is negligible at best, and negated if using a sisters launcher/probes.
I want to keep seeing buzzards and helioses flying around in space. As amazing as the new models are, i don't want to sacrifice an entire class of ships in an attempt to make the SOE ones desirable. They already are that and more.
It is not unusual to see ships that fulfil more than one function, there of course is the argument that the covert ops will be much lower cost,
It has recently been suggested and i wholeheartedly agree with the suggestion, that the covert ops skill be a requirement to access these additional functions. This would remove the issue where they would become covert ops for those who lack the skill.
I embrace this change as This would preserve the covert ops ship totally. Only if you wish to spend far more and train in 2 races frigate skills you would have the choice of an alternative.
Choice is good if you are willing to train and spend the isk. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Sylver Maken
Science and Trade Institute Caldari State
0
|
Posted - 2013.10.08 17:20:00 -
[1377] - Quote
While the energy weapons bonuses make sense due to the SOE technological focus, I don't really get the armor resist vice shield resist bonuses. Seems to fit better that they would have passive shield resists instead, though maybe they are just trying to give the amarr line of weapons and tank training a little love since it is pretty weak right now. |

Alvatore DiMarco
Capricious Endeavours Ltd
677
|
Posted - 2013.10.08 17:23:00 -
[1378] - Quote
Zaitsev Sabezan wrote:I'll leave the dps argument to the EFT warriors, but i do feel pretty strongly that the virus strength should be kept at 5. The current cov-ops ships would be completely replaced by these if they are given +10 virus strength.
Why would i fly a buzzard when i have a larger cargo bay, substantial combat ability and equal hacking abilities in the Astero? Yes the buzzard has a slightly stronger scan strength, but that is negligible at best, and negated if using a sisters launcher/probes.
I want to keep seeing buzzards and helioses flying around in space. As amazing as the new models are, i don't want to sacrifice an entire class of ships in an attempt to make the SOE ones desirable. They already are that and more.
Spectacular. Absolutely spectacular. This post needs more likes.
Sylver Maken wrote:While the energy weapons bonuses make sense due to the SOE technological focus, I don't really get the armor resist vice shield resist bonuses. Seems to fit better that they would have passive shield resists instead, though maybe they are just trying to give the amarr line of weapons and tank training a little love since it is pretty weak right now.
As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons. |

Onictus
Silver Snake Enterprise Fatal Ascension
536
|
Posted - 2013.10.08 17:42:00 -
[1379] - Quote
Alvatore DiMarco wrote:Zaitsev Sabezan wrote:I'll leave the dps argument to the EFT warriors, but i do feel pretty strongly that the virus strength should be kept at 5. The current cov-ops ships would be completely replaced by these if they are given +10 virus strength.
Why would i fly a buzzard when i have a larger cargo bay, substantial combat ability and equal hacking abilities in the Astero? Yes the buzzard has a slightly stronger scan strength, but that is negligible at best, and negated if using a sisters launcher/probes.
I want to keep seeing buzzards and helioses flying around in space. As amazing as the new models are, i don't want to sacrifice an entire class of ships in an attempt to make the SOE ones desirable. They already are that and more. Spectacular. Absolutely spectacular. This post needs more likes. Sylver Maken wrote:While the energy weapons bonuses make sense due to the SOE technological focus, I don't really get the armor resist vice shield resist bonuses. Seems to fit better that they would have passive shield resists instead, though maybe they are just trying to give the amarr line of weapons and tank training a little love since it is pretty weak right now. As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons.
Finally someone makes sense. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.08 17:53:00 -
[1380] - Quote
epicurus ataraxia wrote:Softcutter wrote:nothing was mentioned about the skill requierments
I will be very happy to be aware that:
1. skill requierments will be like any other covops ship in addition to the faction cruisers/frigates requierments.
2. covops skill will be affecting the probe scan strength like in normal covops from 10%-50%. it will make it a well balanced and worthwhile and not a total waste for other covops pilots.
and it is a very wierd fact that it is amarr affected while the sisters are usually pro gallente and minmatar or i might be mistaken
those ships can easily be classified a t2 or maybe keep those like they are and make another highend variant of them as the 1st t2 faction collaboration, that will be a blast =)
id be very happy to see a t2 icon in the upper left corner being green or with a faction icon addition!
thats it for now after i had a creativity attack!
you should hire me! I love this freaking game so much but i want it to demand more skills to get this kind of great ships. Nice lateral thinking, there are also of course the requirements to fit the covert ops cloak. I also think that to get above 37.5 covert ops skills should apply your idea is good. And if covert ops skill is trained it makes sense to be able to scan as a covert ops and also access relic and data sites in the same way, Very good compromise. In summation, covert ops not required to operate the craft, cloaking IV skill required to fit and operate the covert ops cloak (as present) Covert ops skill required to access enhanced scanning and improved data and relic site virus bonus to +10 no bonus over standard frigate without.This ensures that advanced abilities do not bypass skill training and prevent the ships being low entry covert ops.thereby preserving the covert ops ships which would be still be available. For those that want them. These new ships can then function as explorers with the training in covert ops, without stepping on too many peoples toes? At the very least if people did not want to use all their advantages they could be used as a fifth (expensive) faction covert ops.or a combat vessel depending on their skills training path. Ideal compromise, no rational reason why this would not be acceptable. I substitute this proposal for my original viewpoint and recommend this improved suggestion wholeheartedly, I am pleased to be able to embrace a better idea from others,thank you for your insight.
I would welcome comments from explorers and those who have concerns that the covert ops would be destroyed by these ships on this proposal. Explorers would you be happy to spend the time skill training to be exactly as effective as the covert ops?and happy that until you did would have lesser capabilities? Others would you object in principle to explorers being able to train to get these abilities if they also had to pay a lot more and spend considerable time training?
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
|

Tzar Sinak
Mythic Heights
45
|
Posted - 2013.10.08 17:55:00 -
[1381] - Quote
Alvatore DiMarco wrote:
As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons.
If that is the case why can't missile launchers be fitted? Amarr use missiles. |

Arthur Aihaken
The.VOID
280
|
Posted - 2013.10.08 18:55:00 -
[1382] - Quote
Tzar Sinak wrote:Alvatore DiMarco wrote:
As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons.
If that is the case why can't missile launchers be fitted? Amarr use missiles. Just enjoy the new SoE ships. Lasers need love, too. I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Fatal Ascension
536
|
Posted - 2013.10.08 19:15:00 -
[1383] - Quote
Tzar Sinak wrote:Alvatore DiMarco wrote:
As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons.
If that is the case why can't missile launchers be fitted? Amarr use missiles.
near unbonused HAMs and heavies...pass. |

James Akachi
Perkone Caldari State
10
|
Posted - 2013.10.08 19:36:00 -
[1384] - Quote
Zaitsev Sabezan wrote:I'll leave the dps argument to the EFT warriors, but i do feel pretty strongly that the virus strength should be kept at 5. The current cov-ops ships would be completely replaced by these if they are given +10 virus strength.
Why would i fly a buzzard when i have a larger cargo bay, substantial combat ability and equal hacking abilities in the Astero? Yes the buzzard has a slightly stronger scan strength, but that is negligible at best, and negated if using a sisters launcher/probes.
I want to keep seeing buzzards and helioses flying around in space. As amazing as the new models are, i don't want to sacrifice an entire class of ships in an attempt to make the SOE ones desirable. They already are that and more. Because this frigate is not going to be 24M ISK in jita. |

Jenn aSide
STK Scientific Initiative Mercenaries
3006
|
Posted - 2013.10.08 19:40:00 -
[1385] - Quote
James Akachi wrote:Zaitsev Sabezan wrote:I'll leave the dps argument to the EFT warriors, but i do feel pretty strongly that the virus strength should be kept at 5. The current cov-ops ships would be completely replaced by these if they are given +10 virus strength.
Why would i fly a buzzard when i have a larger cargo bay, substantial combat ability and equal hacking abilities in the Astero? Yes the buzzard has a slightly stronger scan strength, but that is negligible at best, and negated if using a sisters launcher/probes.
I want to keep seeing buzzards and helioses flying around in space. As amazing as the new models are, i don't want to sacrifice an entire class of ships in an attempt to make the SOE ones desirable. They already are that and more. Because this frigate is not going to be 24M ISK in jita.
You sure?
http://evemaps.dotlan.net/system/Osmon
NPC Kills 6420 141770
That's a lotta Sisters LP being farmed up.
|

Onictus
Silver Snake Enterprise Fatal Ascension
536
|
Posted - 2013.10.08 19:42:00 -
[1386] - Quote
Damn right I have an alt there grinding a lot of the time. |

Arthur Aihaken
The.VOID
280
|
Posted - 2013.10.08 19:47:00 -
[1387] - Quote
James Akachi wrote:Because this frigate is not going to be 24M ISK in jita. It's probably going to be expensive... and worth it. I am currently away, traveling through time and will be returning last week. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 19:48:00 -
[1388] - Quote
Even then, if they follow the same pirate bpc cost 80,000lp +20mill isk for the cruiser assuming 1k isk per LP the minimum cost would be 100mill. The same rate for the frigate it would be minimum 30mill. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
594
|
Posted - 2013.10.08 19:50:00 -
[1389] - Quote
Quote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits.
Requoting this as it got quite a bit of positive feedback - of course, the virus strength is up to CCP.
I personally think the frigate should have +10 and the cruiser +5, as the frigate is more of an exploration role and the croiser more for DED sites and combat. |

Arthur Aihaken
The.VOID
280
|
Posted - 2013.10.08 19:50:00 -
[1390] - Quote
Omnathious Deninard wrote:Even then, if they follow the same pirate bpc cost 80,000lp +20mill isk for the cruiser assuming 1k isk per LP the minimum cost would be 100mill. The same rate for the frigate it would be minimum 30mill. Don't forget the battleship. I am currently away, traveling through time and will be returning last week. |
|

Hadon Radin
Dirty Old Bastards Nulli Secunda
0
|
Posted - 2013.10.08 19:50:00 -
[1391] - Quote
I think a lot of people are trying to get a ship that will excel at PVP. These are SoE ships, made by a benevolent group who want to foster exploration and safety in the univers. Building more deadly ships won't help that goal. Yes, they need to be able to defend themselves, but to be able to excel in attacking others is contrary to the goals of the faction.
So, I agree with the idea to add a high slot to the frig, and I agree the cruiser could lose a high slot (not that I would want it to, but it makes more sense considering the faction it is designed by). The higher exploration bonuses make sense too: better virus strength, maybe per level of covops skill, or keyed to some other skill like hacking; Tracking, or optimal range bonuses make sense, a little, but built in interdiction nullifier, or stabs would make more sense. The idea is to be able to explore, not to be able to hunt down other players, so I get why combat probe launchers don't fit.
Having the ability to use so many different drones and the size of the drone bays and bandwidth is awesome. This faction cruiser beats anything I can do with my T3 in that respect, and so it is more versatile, but still not a PVP ship, which is as it should be.
Of course, it should be able to cruise anywhere; null sec, WH space, as well as high sec, with some degree of impunity, assuming the pilot is not an idiot. For that, the ability to escape a scram or warp disruptor is more important than the ability to crash in on a pirate hunter. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
771
|
Posted - 2013.10.08 19:52:00 -
[1392] - Quote
Omnathious Deninard wrote:Even then, if they follow the same pirate bpc cost 80,000lp +20mill isk for the cruiser assuming 1k isk per LP the minimum cost would be 100mill. The same rate for the frigate it would be minimum 30mill. 1k isk per LP may be hard to maintain though with a highsec lvl 4 LP source. |

Streya Jormagdnir
Alexylva Paradox
207
|
Posted - 2013.10.08 20:08:00 -
[1393] - Quote
I'm a wspace pilot, and pretty much a dedicated scout (I'm training max scanning skills, and I consider scanning perfectly viable for a main rather than an alt). I am heavily invested in scanning and cloaking, so I hope I can offer some insight....
These ships look great! I'd like to go over some cons/pros though. I'll start with the cons:
There are some minor drawbacks as compared to T2/T3 covert capable ships. For one, neither ship will get the targeting delay reduction or reactivation delay for their covert cloaks. This will make them vulnerable if they are decloaked and will force any pilot trying to use them for offensive purposes to decloak six seconds in advance before attacking. This puts the Stratios in line with Recons, though it leaves the Asteros in an awkward position of being unlike any other covert frigate in the game.
Additionally, neither ship is getting a CPU reduction for probe launchers, so I really can't see these things being used as combat probers (which I find odd, given how Sisters LP can buy expanded probe launchers). I would rather have a CPU reduction for probe launchers than a Virus strength bonus; virus strength can be improved with rigs whereas CPU rigs will not really make it viable to fit expanded probe launchers. Then again, these are supposedly non-combat vessels used for humanitarian purposes.
Now on to the pros:
These ships will offer more tank and DPS than is usually expected from covert ships. While not as tanky as T3s, with their huge drone bays they will definitely be able to put out more DPS (covert sub T3s are not renowned for their damage output). I look forward to these aspects. I'm imagining they will also be cheaper to buy and fit out than a T3 (seriously, there are like 2k people in Osmon farming that single hisec L4 agent, supply will be high!), so I'm eager to see how they'll shake up the wspace/cloaky gang PvP meta.
tl;dr traditional covops/Recons/T3s will still be better for combat probing, but the Stratios will offer more damage and tank than Recons typically do and the Astero might be able to fend off the AC/rocket-fit SBs that often haunt lowsec exploration sites. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

Maenth
The Thirteen Provinces
2
|
Posted - 2013.10.08 20:21:00 -
[1394] - Quote
It seems strange to me that the cruiser's drone bonus is 1/2 of the frigate.
More than that, I'm a bit uncomfortable that a cruiser so easily has a much larger drone bay than Dominix ships... or, thinking that the Dominix will have a smaller drone bay than a cruiser. It just doesn't sound right.
Otherwise, they seem pretty nifty =) |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 20:25:00 -
[1395] - Quote
Tyberius Franklin wrote:Omnathious Deninard wrote:Even then, if they follow the same pirate bpc cost 80,000lp +20mill isk for the cruiser assuming 1k isk per LP the minimum cost would be 100mill. The same rate for the frigate it would be minimum 30mill. 1k isk per LP may be hard to maintain though with a highsec lvl 4 LP source. Yeah, they could use navy LP prices, 100k LP +20mill isk for a cruiser and 50k LP +10mill for the frigate. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.08 21:31:00 -
[1396] - Quote
Just for clarity the rigs increase virus coherence, virus strength comes from ship bonus and analysers. If strength could come from rigs and there were tech 1 and tech 2 rigs that had the calibration to fit them then it wouldn't be an issue.
Oh if cruiser was 100 mil and the frigate 30-35, would be very nice. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Tsukiko Mora
Federal Logistics Initiative Conglomerate United Interests
0
|
Posted - 2013.10.08 21:33:00 -
[1397] - Quote
(Possible) Random idea:
Remove the turret slots from all the SoE ship and increase ship tank and drone effectiveness instead.
I personally feel that places them better inline with the philosophy of the SoE as a whole. |

Streya Jormagdnir
Alexylva Paradox
207
|
Posted - 2013.10.08 21:47:00 -
[1398] - Quote
epicurus ataraxia wrote:Just for clarity the rigs increase virus coherence, virus strength comes from ship bonus and analysers.there are no rigs for strength. If strength could come from rigs and there were tech 1 and tech 2 rigs that had the calibration to fit them then it wouldn't be an issue. There is no way that these ships can currently be upgraded to match a covert ops. Oh if cruiser was 100 mil and the frigate 30-35, would be very nice.
Fair point. I'm mostly analyzing these ships from a PvP/combat scanning perspective. For site running in known space these look very solid, in any case. Keep in mind that for kspace relic/data sites the difficulty of the mini-game is much lower, barring some nullsec sites. But then, if you're taking one of these out to nullsec for hacking sites you'd probably be better off with an interdiction nullifier/emergent locus sub T3. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.08 21:59:00 -
[1399] - Quote
Streya Jormagdnir wrote:epicurus ataraxia wrote:Just for clarity the rigs increase virus coherence, virus strength comes from ship bonus and analysers.there are no rigs for strength. If strength could come from rigs and there were tech 1 and tech 2 rigs that had the calibration to fit them then it wouldn't be an issue. There is no way that these ships can currently be upgraded to match a covert ops. Oh if cruiser was 100 mil and the frigate 30-35, would be very nice. Fair point. I'm mostly analyzing these ships from a PvP/combat scanning perspective. For site running in known space these look very solid, in any case. Keep in mind that for kspace relic/data sites the difficulty of the mini-game is much lower, barring some nullsec sites. But then, if you're taking one of these out to nullsec for hacking sites you'd probably be better off with an interdiction nullifier/emergent locus sub T3. Thanks for your reply, you are of course correct interdiction nullifier would be a great advantage, Theres those of us who are very excited with the devs proposals, we are looking for something to explore throughout eve, not as capable as the best combat ship not as immune to bubbles etc but something that can let us go everywhere and explore.Not without some risk, we accept that trade off. We won't have the opportunity to swap ships so need to be able to do the core functionality. I put a proposal in post 1382 that should satisfy most without making it overpowered or overshadow other ships. Hope it satisfies everyone.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

DragonZer0
Omega Fallen Wrath
8
|
Posted - 2013.10.08 22:21:00 -
[1400] - Quote
Pve wise as in running sites and what not I don't see much of a use for the frig or cruiser. In that aspect I'm going to get a co-ops to run sites, As for Pve combat tengu ftw or another t3 cruiser.
Pvp wise that a whole new ball game there. Frig makes an excellent hunter that can put out good dps while having a decent tank to back it up in-case what you snag on a site is way out of your range to attack w/o back up getting to you in time.
The Cruiser on the other hand I could care less about the hacking bones, the cloaking + 125 drone bandwidth means i can bring something close to a stealth bomber dps and still have a large tank to back it up with out the targeting delay |
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AlmightyJoygasm
The Scope Gallente Federation
0
|
Posted - 2013.10.08 23:33:00 -
[1401] - Quote
IHMO the frigate could use the following.
Astero:
Needs longer targeting range, at least 40-45km (about avaerage for the cov ops) Non Static scan probe strenth, should be 10% per covert ops level (comparable to cov ops) + 10 virus strength (comparable to cov ops) A third Hi Slot (comparable to cov ops) + 2 warp strength (if only :-)) (proably the one real stand out stat to make this ship unique) Assuming at least 2 rigs Sub warp velocity of at least 375 m/s (Above average when compared to cov ops but still less than a cheetah)
Some covert ops still have better attributes than the above, so its not like this would be too far fetched (apart from the +2 warp strength mabey :-)
|

Xequecal
GoonWaffe Goonswarm Federation
92
|
Posted - 2013.10.09 00:04:00 -
[1402] - Quote
Onictus wrote:Tzar Sinak wrote:Alvatore DiMarco wrote:
As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons.
If that is the case why can't missile launchers be fitted? Amarr use missiles. near unbonused HAMs and heavies...pass.
RLMLs on it would be insane, even unbonused RLMs can still slaughter frigs and you've got heavy drones for everything else. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.09 00:11:00 -
[1403] - Quote
Xequecal wrote:Onictus wrote:Tzar Sinak wrote:Alvatore DiMarco wrote:
As the Gallente-Amarr hybrid ship, the main theme is armor and drones. The energy weapon bonus is meant to encourage laser use by partially nullifying their biggest drawback without making lasers feel compulsory as opposed to other weapons.
If that is the case why can't missile launchers be fitted? Amarr use missiles. near unbonused HAMs and heavies...pass. RLMLs on it would be insane, even unbonused RLMs can still slaughter frigs and you've got heavy drones for everything else. With 4 launchers you are looking at 97 DPS with fury light missiles, out to 30km. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Chris Winter
Zephyr Corp V.A.S.T.
243
|
Posted - 2013.10.09 00:14:00 -
[1404] - Quote
What kind of tank are people coming up with on the Stratios? I can't seem to get much more than ~50k EHP on it without going for a ton of bling, and with only 50k EHP this won't be replacing cloaky T3s for solo WH hunting anytime soon. As part of a logi-backed fleet, these things could definitely be brutal, but on their own it seems to me that they wouldn't be able to withstand the DPS of the average site runner before they fall over.
Seems to me that it needs to lose a mid and gain a low. What does an armor bonused ship need 5 mids for, anyway? |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.09 00:16:00 -
[1405] - Quote
Chris Winter wrote:What does an armor bonused ship need 5 mids for, anyway? In my opinion, Cargo Scanner II Relic Analyzer II Data Analyzer II 10mn Microwarpdrive II/10mn Afterburner II Medium Capacitor Booster II (Cap Booster 200) Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tarunik Raqalth'Qui
Anomalous Existence
130
|
Posted - 2013.10.09 00:34:00 -
[1406] - Quote
Chris Winter wrote:What kind of tank are people coming up with on the Stratios? I can't seem to get much more than ~50k EHP on it without going for a ton of bling, and with only 50k EHP this won't be replacing cloaky T3s for solo WH hunting anytime soon. As part of a logi-backed fleet, these things could definitely be brutal, but on their own it seems to me that they wouldn't be able to withstand the DPS of the average site runner before they fall over.
Seems to me that it needs to lose a mid and gain a low. What does an armor bonused ship need 5 mids for, anyway? Yes, the Stratios has a weak tank, but that isn't the biggest problem with these ships: they have horrific CPU issues. They need at least 100tf more CPU in order to be remotely comparable to a covops in actual functionality, especially the frigate. As it stands, good luck shoehorning an expanded probe launcher onto one! |

Elisk Skyforge
Touring New Eden
6
|
Posted - 2013.10.09 01:18:00 -
[1407] - Quote
These ships look a lot like Caldari/Minmatar ships, shouldnt they be shield tanked at least? I mean they dont have that bulky hull of the Gall/Amarr. I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |

Elfi Wolfe
University of Caille Gallente Federation
9
|
Posted - 2013.10.09 01:19:00 -
[1408] - Quote
Omnathious Deninard wrote:Chris Winter wrote:What does an armor bonused ship need 5 mids for, anyway? In my opinion, Cargo Scanner II Relic Analyzer II Data Analyzer II 10mn Microwarpdrive II/10mn Afterburner II Medium Capacitor Booster II (Cap Booster 200)
Carry a Depot with you and when you find a site. set up depot and refit ship, then put depot away. "Please point to the place on the doll where the carebear touched you." |

Omnathious Deninard
Novis Initiis
1666
|
Posted - 2013.10.09 01:21:00 -
[1409] - Quote
Elfi Wolfe wrote:Omnathious Deninard wrote:Chris Winter wrote:What does an armor bonused ship need 5 mids for, anyway? In my opinion, Cargo Scanner II Relic Analyzer II Data Analyzer II 10mn Microwarpdrive II/10mn Afterburner II Medium Capacitor Booster II (Cap Booster 200) Carry a Depot with you and when you find a site. set up depot and refit ship, then put depot away. That is not a possible conclusion to draw at this point as we know nothing about the Deopt. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
771
|
Posted - 2013.10.09 01:28:00 -
[1410] - Quote
Tarunik Raqalth'Qui wrote:Chris Winter wrote:What kind of tank are people coming up with on the Stratios? I can't seem to get much more than ~50k EHP on it without going for a ton of bling, and with only 50k EHP this won't be replacing cloaky T3s for solo WH hunting anytime soon. As part of a logi-backed fleet, these things could definitely be brutal, but on their own it seems to me that they wouldn't be able to withstand the DPS of the average site runner before they fall over.
Seems to me that it needs to lose a mid and gain a low. What does an armor bonused ship need 5 mids for, anyway? Yes, the Stratios has a weak tank, but that isn't the biggest problem with these ships: they have horrific CPU issues. They need at least 100tf more CPU in order to be remotely comparable to a covops in actual functionality, especially the frigate. As it stands, good luck shoehorning an expanded probe launcher onto one! They seem aimed at the PvE side of exploration, thus a core probe launcher is sufficient. |
|

Alvatore DiMarco
Capricious Endeavours Ltd
683
|
Posted - 2013.10.09 04:13:00 -
[1411] - Quote
epicurus ataraxia wrote: There is no way that these ships can currently be upgraded to match a covert ops.
You're quite correct. There is no way to upgrade these ships to completely obsolete a Covert Ops ship at its specialized role, nor should there be. These are neither CovOps ships nor T3s and they should not be equal to or better than them at what they do.
I don't know if you've been paying attention to any of the Tiericide threads or any of the T2 Rebalancing threads, but a common and core theme amongst them is that a ship should not step on the proverbial toes of any other ship unless it's absolutely necessary and in no cases should one ship ever completely obsolete any other ships, no matter what.
Please don't say "Pilgrim", as the ship hasn't been rebalanced yet and will likely see a redesign given the direction other ships have gone.
As they stand, these SoE ships are dangerously close to obsoleting Covops, Recons, AFs and HACs - and their do-it-all bonuses combined with no SP loss on ship destruction stands to make them capable of obsoleting T3s for exploration as well.
I'll lay it out for you very carefully:
T2 ships are given bonuses that specialize them to be powerful in their role and significantly less useful outside of it.
Covops ships are T2 - They have very powerful probing and analyzing bonuses but they cannot engage in any meaningful combat.
Recon ships are T2 - They have very powerful probing bonuses (some even have covert cloaks) as well as some bonuses to EWAR. Half of them have role bonuses toward cynos. They do not have analyzing bonuses and their combat bonuses are not as strong as a HAC.
AFs and HACs are both T2 - They have combat bonuses. They have tank bonuses. They have role bonuses towards mobility in battle. They pay for this by having no probing bonuses, no analyzing bonuses and no cloaks.
T3s - These are difficult to comment on, but not too difficult. When you bonus your T3 for exploration, you get a powerful bonus to probing and analyzing but your lock range, lock time and resistance to jamming are all worse than if you'd chosen a more combat-focused set of bonuses. When you choose a covops capability for your T3, you do so at the expense of damage output; covops subsystems have abysmal DPS compared to the others. The only thing a T3 has that other ships cannot match, the nullifier, comes at the cost of a lowslot. A covops-nullified T3 has extreme power but also extreme drawbacks.
This is the way it works and the way it should be.
Let's stop trying to return T2 ships to worthlessness after Fozzie, Rise and Ytterbium have been spending so much time to make them useful:
- No +10 strength that you don't even need in order to hack in null.
No stepping on every other ship's toes just because these are pirate ships. No creating obsolescence just because these new ships are likely going to be expensive.
These SoE ships are bonused for everything; they should pay for it by never being as good at any one thing as a corresponding T2 ship. No T2-level bonuses on a T1-level ship.
Period.
|

Visva Mitra
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.10.09 05:32:00 -
[1412] - Quote
This ship only for PVP , not for PVE, that see everyone who want see that ...
First: not compatibe tanking system. Pve need tanking longer time without logist, shield tanking possible passive tank, armor , not! shield have resharge rate , armor, not. For armor effective tanking need logist, for that reason can't be use as pve ship. In one post writed by CCP agent i see comment "armor repairing bonus not usable", not usable because, MOST armor tanked ships are for pvp not for pve. Why peaoples not like aktive tank armor? Not like because too problematic to do that ...
Second: Using drones. In one post writed by CCP agent i see comment "900DPS is more than enough", YES this dps more than enough, BUT, YOU CAN't lounch the large drones first time! smaller NPC's eliminate them fast, same is and with medium drones. Need start with smaller drones(that not working best too, HI/LOW and NULL sec-for WH system agro to drones crazy, and lost theys fast). If use sentry drones, that may possible, BUT movement go to 0m/s
NOW, for that reason need more tanking time, for this passive armor tank this is imposible! HOW you think repair the armor in not friendly system, without logist???
Why MOST players using the missile launching ships, In PVE??? Why MOST players using active or pasive shield tanking, In PVE???
If not to be fix these problems , this shis can be used by entuziasts and who like nice hull, and newbies for run data or relict sites in hi/low sec.Scouting or same.
But for PVP this choice is good, for solo hunting, or covert ops fleet
Sorry by poor Eng translate |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
3
|
Posted - 2013.10.09 06:40:00 -
[1413] - Quote
I like the fact that you can do several things in the one ship with the cov ops cloak that is great, i think its fair to make the pve side of the ship strong and the pvp side of it more defensive but still able deploy drones and weapons to be able to get involved in pvp if that is what your corp-mates are doing which i think is great as well, this game really does need a lower tier ship as the jump from frigate to tech 2, 3, was a very big jump in terms of training and cost, finally there is now a ship i can get into as i like stealth play a lot :-) |

Xequecal
GoonWaffe Goonswarm Federation
92
|
Posted - 2013.10.09 07:26:00 -
[1414] - Quote
Tarunik Raqalth'Qui wrote:Chris Winter wrote:What kind of tank are people coming up with on the Stratios? I can't seem to get much more than ~50k EHP on it without going for a ton of bling, and with only 50k EHP this won't be replacing cloaky T3s for solo WH hunting anytime soon. As part of a logi-backed fleet, these things could definitely be brutal, but on their own it seems to me that they wouldn't be able to withstand the DPS of the average site runner before they fall over.
Seems to me that it needs to lose a mid and gain a low. What does an armor bonused ship need 5 mids for, anyway? Yes, the Stratios has a weak tank, but that isn't the biggest problem with these ships: they have horrific CPU issues. They need at least 100tf more CPU in order to be remotely comparable to a covops in actual functionality, especially the frigate. As it stands, good luck shoehorning an expanded probe launcher onto one!
Eh, who do you need to scan down, really? This isn't really a ship for hunting mission runners. |

Behnid Arcani
24th Imperial Crusade Amarr Empire
2
|
Posted - 2013.10.09 08:11:00 -
[1415] - Quote
Thanks Rise.
These two ships have basically removed all my frustration wit solo exploration. Now I don't have to plant combat ready ships all over New Eden just to investigate combat anomalies.
Good job  |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 08:48:00 -
[1416] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote: There is no way that these ships can currently be upgraded to match a covert ops.
You're quite correct. There is no way to upgrade these ships to completely obsolete a Covert Ops ship at its specialized role, nor should there be. These are neither CovOps ships nor T3s and they should not be equal to or better than them at what they do. I don't know if you've been paying attention to any of the Tiericide threads or any of the T2 Rebalancing threads, but a common and core theme amongst them is that a ship should not step on the proverbial toes of any other ship unless it's absolutely necessary and in no cases should one ship ever completely obsolete any other ships, no matter what.Please don't say "Pilgrim", as the ship hasn't been rebalanced yet and will likely see a redesign given the direction other ships have gone.Period.
Please forgive me for not quoting your entire post, not because it wasn't valid or good, just would have made my reply a bit too long I understand your concerns, and the tiercide has tidied up things no end. Not sure I quite see that no ship should have the same capabilities as another ship With training and isk it is very often possible to match another ship, I see no reason why a cruiser should be crippled because a frigate has a capability, battleships outperform cruisers in a particular function, this is quite natural for example, and it is clear that the asteros if it was given the opportunity to skill up for +10 virus and scanning strength would be severely hampered to discourage the fitting of a combat probe (expanded) launcher without severe consequences. This is before the covert ops is rebalanced, we do not know what plans are in store for it.I really do not see why an exploration ship should never be able to explore as well as a combat support ship. Things are as they are due to the historical decision to bolt on an additional capability to the covert ops ship.there were reasons for at at that time, they will no doubt be adressed in the rebalance. Please read my post 1382 there are suggestions that may ease some of your concerns. Even if you do not believe these ships should exist, please see if you find that they reduce your worries,I accept that you may be concerned, I am trying to find and make suggestions that allow all of us to have an acceptable solution. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

HiddenPorpoise
BG-1 The Craniac
85
|
Posted - 2013.10.09 10:12:00 -
[1417] - Quote
Hungry Eyes wrote:cruiser looks fun. renders my Ishtar obsolete. An Ishtar's heavies track and move like mediums, your Ishtar isn't fighting for its role, but if you have one, your Proteus is. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1505
|
Posted - 2013.10.09 10:44:00 -
[1418] - Quote
HiddenPorpoise wrote:Hungry Eyes wrote:cruiser looks fun. renders my Ishtar obsolete. An Ishtar's heavies track and move like mediums, your Ishtar isn't fighting for its role, but if you have one, your Proteus is.
They really really don't :P
but alright. BYDI recruitment closed-ish |

Pheadra Aurilen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.09 11:06:00 -
[1419] - Quote
Alvatore DiMarco wrote:This is the way it works and the way it should be.Let's stop trying to return T2 ships to worthlessness after Fozzie, Rise and Ytterbium have been spending so much time to make them useful:
- No +10 strength that you don't even need in order to hack in null.
- No stepping on every other ship's toes just because these are pirate ships.
- No obsoleting cheaper ships just because they're cheaper.
These SoE ships are bonused for everything; they should pay for it by never being as good at any one thing as a corresponding T2 ship. No T2-level bonuses on a T1-level ship. Period.
I agree entirely. |

Barrogh Habalu
Imperial Shipment Amarr Empire
532
|
Posted - 2013.10.09 11:45:00 -
[1420] - Quote
AlmightyJoygasm wrote:IHMO the frigate could use the following.
Astero:
Needs longer targeting range, at least 40-45km (about avaerage for the cov ops) Non Static scan probe strenth, should be 10% per covert ops level (comparable to cov ops) + 10 virus strength (comparable to cov ops) A third Hi Slot (comparable to cov ops) + 2 warp strength (if only :-)) (proably the one real stand out stat to make this ship unique) Assuming at least 2 rigs Sub warp velocity of at least 375 m/s (Above average when compared to cov ops but still less than a cheetah)
Some covert ops still have better attributes than the above, so its not like this would be too far fetched (apart from the +2 warp strength mabey :-)
EDIT: Has anybody mentioned cloak re-activation delay yet? Assume this would be 5 seconds? "Better attributes". Heh. Name me a single reason to use Cov Ops for explo after your proposed changes, perhaps?
Alvatore DiMarco wrote:This is the way it works and the way it should be.Let's stop trying to return T2 ships to worthlessness after Fozzie, Rise and Ytterbium have been spending so much time to make them useful:
- No +10 strength that you don't even need in order to hack in null.
- No stepping on every other ship's toes just because these are pirate ships.
- No obsoleting cheaper ships just because they're cheaper.
These SoE ships are bonused for everything; they should pay for it by never being as good at any one thing as a corresponding T2 ship. No T2-level bonuses on a T1-level ship. Period. So much this. |
|

Zubriel
The Oasis Group TOG - The Older Gamers Alliance
0
|
Posted - 2013.10.09 12:12:00 -
[1421] - Quote
Will the cargo hold be able to hold a new Depot-deployable?
Edit: These look fantastic. and with the depots I really don't see the need for the "2/4/4 should be 4/4/4" etc... They should be expensive though. I mean since they contain secret SoE sleeper tech and such ;) |

Kaarous Aldurald
ROC Academy The ROC
1118
|
Posted - 2013.10.09 12:18:00 -
[1422] - Quote
Quote:This is the way it works and the way it should be.
Let's stop trying to return T2 ships to worthlessness after Fozzie, Rise and Ytterbium have been spending so much time to make them useful:
No +10 strength that you don't even need in order to hack in null. No stepping on every other ship's toes just because these are pirate ships. No obsoleting cheaper ships just because they're cheaper.
These SoE ships are bonused for everything; they should pay for it by never being as good at any one thing as a corresponding T2 ship. No T2-level bonuses on a T1-level ship.
Lol, someone is trying hard to defend his golden goose, as it were.
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
One will automatically invalidate the other regardless of which one it is. If the T2 cov ops remain the only ones with +10 virus strength, then they COMPLETELY obsolete every ship that doesn't have +10 for the role of hacking cans. Including the Strat.
Because when you're doing these null sites, the only damn thing that matters is that virus strength. It lets you do the sites faster, which means less time uncloaked, and with much reduced risk of losing a can, so they are outright more profitable. I don't care about whichever Lucky Larry says they can do nullsec relic sites in a noobship or a Imicus or whatever. That's not the norm, that is the exception. But for a ship like this, not having +10 pretty much relegates it to only doing combat sites. +10 or go home.
So, please tell me, which ship have their toes stepped on by the Stratios? Because I sure as hell know that it's not the Ishtar. This thing isn't half of what that ship is. You even said it, a ship bonused for a lot of different things pays for it. It doesn't have T2 resist profiles, it doesn't have application or range bonuses, and thus it is nowhere close to as useful in fleet actions.
So, is it the T2 cov ops frigates? Good. Those ships desperately need redesigned anyway, and so does the whole binary concept of virus strength. That entire mechanic needs to be thought over. This can be a good start to that.
Oh, and this is my favorite piece of non-logic thus far today, so I just had to quote it again.
Quote:No obsoleting cheaper ships just because they're cheaper.
Ok, so the cheaper ship is supposed to obsolete a ship 15 times it's cost, right? Because that makes sense?
That's the part you are conveniently omitting. It's binary. Either it has +10 virus and it can compete, or it doesn't and it might as well be zero. Not posting on my main, and loving it.-á Because free speech.-á |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 12:22:00 -
[1423] - Quote
Please please explain, how if the explorer ships require the same training as the covert ops, cost far more than the covert ops,are unable to fill the covert ops role of combat scanning without giving up their advantages, and generally are not designed for combat support and acting as a seeker for fleets like the covert ops ship should they make it redundant? There is no reason why this would happen.
Realistically these ships are coming. Combat ops ships will be rebalanced shortly. Explorers are doing their best to offer compromises to satisfy concerns, which unfortuneately are being completely ignored. Can we move on from the position of explorer ships bad and try to find a reasonable solution. Discussing a way forward does not mean you lose. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Rek Seven
Probe Patrol Polarized.
1007
|
Posted - 2013.10.09 12:27:00 -
[1424] - Quote
The same guys are still spamming this thread i see... You're just making the developers job harder. +1 |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 12:28:00 -
[1425] - Quote
Kaarous Aldurald wrote:
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
This line is complete unfettered crap, there is NO reason you can't complete a site outside of high sec with +5 strength, people run with Herons and such in null all of the time. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 12:37:00 -
[1426] - Quote
Onictus wrote:Kaarous Aldurald wrote:
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
This line is complete unfettered crap, there is NO reason you can't complete a site outside of high sec with +5 strength, people run with Herons and such in null all of the time.
My apologies for having an opinion, I personally would be a little more concerned about suiciding a 100mil ship for pointless failure than a heron.and apart from that really!!! The ONLY reasons one would use a heron in null are as bait, because you wanted a cheap ship you didn't mind losing, you didn't have the skills for anything else, or you were incapable of making an appropriate choice for the circumstances and are beyond help. So the solution is to make these ships as much use as a chocolate fireguard for exploration. Yeah right, great reasoning Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 12:40:00 -
[1427] - Quote
epicurus ataraxia wrote:Onictus wrote:Kaarous Aldurald wrote:
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
This line is complete unfettered crap, there is NO reason you can't complete a site outside of high sec with +5 strength, people run with Herons and such in null all of the time. My apologies for having an opinion, I personally would be a little more concerned about suiciding a 100mil ship for pointless failure than a heron.and apart from that really!!! The ONLY reasons one would use a heron in null are as bait, because you wanted a cheap ship you didn't mind losing, you didn't have the skills for anything else, or you were incapable of making an appropriate choice for the circumstances and are beyond help. So the solution is to make these ships as much use as a chocolate fireguard for exploration. Yeah right, great reasoning
No you are flat wrong it was months after the patch that I got around to training T2 mods, so I was running around with T1 analyzers with a cov-ops.
Guess what I completed null relic/data sites relatively easily. If can can't figure out how to do it without max skills and bonuses its not my issue its your whining, no more. I've also run relic sites out of boredum without and emergent locust on my proteus....i.e. NO virus bonues.
I could finish them that way as well. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 12:41:00 -
[1428] - Quote
Rek Seven wrote:The same guys are still spamming this thread i see... You're just making the developers job harder.
You are right, however is it the people who will not accept change and are unwilling to discuss a way forward, or the ones who are trying to open a reasonable discussion to find a common ground? Who are spamming? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Omnathious Deninard
Novis Initiis
1668
|
Posted - 2013.10.09 12:44:00 -
[1429] - Quote
Cost, training time, and accessibility are not balancing factors. See the old titans for reasons why. Cost is not a reason to obsolete an entire line of ships.
Also, they temporarily changed 2 agents for SOE to level 4 security agents, so I am now confident that these ships will come from a high sec LP store.
Just out of curiosity how does anyone feel about calling these ships "Coalition" ships rather than "pirate" ships? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 12:47:00 -
[1430] - Quote
Omnathious Deninard wrote:Cost, training time, and accessibility are not balancing factors. See the old titans for reasons why. Cost is not a reason to obsolete an entire line of ships.
Also, they temporarily changed 2 agents for SOE to level 4 security agents, so I am now confident that these ships will come from a high sec LP store.
Just out of curiosity how does anyone feel about calling these ships "Coalition" ships rather than "pirate" ships?
They were going to be coming out of Osmon anyway, you think people want to try to ninja jump frieghtors into fade? |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 12:47:00 -
[1431] - Quote
Onictus wrote:epicurus ataraxia wrote:Onictus wrote:Kaarous Aldurald wrote:
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
This line is complete unfettered crap, there is NO reason you can't complete a site outside of high sec with +5 strength, people run with Herons and such in null all of the time. My apologies for having an opinion, I personally would be a little more concerned about suiciding a 100mil ship for pointless failure than a heron.and apart from that really!!! The ONLY reasons one would use a heron in null are as bait, because you wanted a cheap ship you didn't mind losing, you didn't have the skills for anything else, or you were incapable of making an appropriate choice for the circumstances and are beyond help. So the solution is to make these ships as much use as a chocolate fireguard for exploration. Yeah right, great reasoning No you are flat wrong it was months after the patch that I got around to training T2 mods, so I was running around with T1 analyzers with a cov-ops. Guess what I completed null relic/data sites relatively easily. If can can't figure out how to do it without max skills and bonuses its not my issue its your whining, no more. I've also run relic sites out of boredum with and emergent locust on my proteus....i.e. NO virus bonues. I could finish them that way as well. Exactly nice to see you agree. T2 covert ops has standard 10% plus t1 analysers and it can do sites in null. The current stratios and asteros do not and as such can't do them effectively, we are Not asking for more than you just quoted. We want the option to train up to what you have as a basic.Nothing more, we do not want a free pass, we are willing to work for it. What we find unacceptable is we can NEVER train at the moment to that point. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 12:50:00 -
[1432] - Quote
epicurus ataraxia wrote: What we find unacceptable is we can NEVER train at the moment to that point.
You are making a mountain out of non-issue. |

Omnathious Deninard
Novis Initiis
1668
|
Posted - 2013.10.09 12:53:00 -
[1433] - Quote
Onictus wrote:Omnathious Deninard wrote:Cost, training time, and accessibility are not balancing factors. See the old titans for reasons why. Cost is not a reason to obsolete an entire line of ships.
Also, they temporarily changed 2 agents for SOE to level 4 security agents, so I am now confident that these ships will come from a high sec LP store.
Just out of curiosity how does anyone feel about calling these ships "Coalition" ships rather than "pirate" ships? They were going to be coming out of Osmon anyway, you think people want to try to ninja jump frieghtors into fade? Cloaky, nullified, nano, stabed t3 ships can get blueprints out of almost anywhere. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 12:54:00 -
[1434] - Quote
Onictus wrote:epicurus ataraxia wrote: What we find unacceptable is we can NEVER train at the moment to that point.
You are making a mountain out of non-issue. Unfortunately to explorers it is anything but a non issue, To people suffering in The developing world clean water is vital, to you it comes out of a tap, what is a non issue to you is of vital importance for others. is it unacceptable for us to request, no demand the ability for EXPLORERS to explore as well as a combat support ship, if willing to put the time, training, price, and effort into it?
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Kaarous Aldurald
ROC Academy The ROC
1118
|
Posted - 2013.10.09 12:55:00 -
[1435] - Quote
Onictus wrote:Kaarous Aldurald wrote:
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
This line is complete unfettered crap, there is NO reason you can't complete a site outside of high sec with +5 strength, people run with Herons and such in null all of the time.
Further down the part you quoted, I explained this further.
In null, the only serious factor effecting you is virus strength. There are no rats anymore, so the only real thing you need to think about is doing the hacking as fast as possible so you can scoop loot and cloak back up again. Higher virus strength minimizes the amount of time spent not cloaked, and increases the speed at which you can generate profit. Nevermind it's much less easy to outright lose a can with +10.
Nevermind some of the sheer, sadistic crap I have seen in some of those nullsec cans is pretty much the norm. If I don't pop two suppressors by the time I am done with a good can, then I count myself lucky. So idk what nullsec stuff you have been doing, but I've been in there since Odyssey hit, and +10 is what you need. Like I said, I pretty much discount whichever Lucky Larry comes by and spouts off about how you can do nullsec sites with a noobship. That's luck, and it's not the reality of doing it out there for significant periods of time.
If virus strength could be obtained anywhere else? It might not be +10 or go home. But that's the reality of it. Not posting on my main, and loving it.-á Because free speech.-á |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 13:02:00 -
[1436] - Quote
Kaarous Aldurald wrote:Onictus wrote:Kaarous Aldurald wrote:
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
This line is complete unfettered crap, there is NO reason you can't complete a site outside of high sec with +5 strength, people run with Herons and such in null all of the time. Further down the part you quoted, I explained this further. In null, the only serious factor effecting you is virus strength. There are no rats anymore, so the only real thing you need to think about is doing the hacking as fast as possible so you can scoop loot and cloak back up again. Higher virus strength minimizes the amount of time spent not cloaked, and increases the speed at which you can generate profit. Nevermind it's much less easy to outright lose a can with +10. Nevermind some of the sheer, sadistic crap I have seen in some of those nullsec cans is pretty much the norm. If I don't pop two suppressors by the time I am done with a good can, then I count myself lucky. So idk what nullsec stuff you have been doing, but I've been in there since Odyssey hit, and +10 is what you need. Like I said, I pretty much discount whichever Lucky Larry comes by and spouts off about how you can do nullsec sites with a noobship. That's luck, and it's not the reality of doing it out there for significant periods of time. If virus strength could be obtained anywhere else? It might not be +10 or go home. But that's the reality of it.
Jeee what null sec sites would I be doing? DO you see my alliance? I have like 9 regions worth of sites when I get on a scanning rampage. Without the +5 strength oh no, you have only 35 max attack....so what? A smart player keeps a bit of help around just for those virus suppressors....
I'd use the SOE frigate over a cov-ops just so I didn't have to RTB as often. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 13:08:00 -
[1437] - Quote
Onictus wrote:Kaarous Aldurald wrote:Onictus wrote:Kaarous Aldurald wrote:
Look here. The problem is the fact that, because it cannot be obtained any other way besides role bonus, virus strength is a very binary matter. Either you have +10 and thus are useful outside of highsec, or you are not.
This line is complete unfettered crap, there is NO reason you can't complete a site outside of high sec with +5 strength, people run with Herons and such in null all of the time. Further down the part you quoted, I explained this further. In null, the only serious factor effecting you is virus strength. There are no rats anymore, so the only real thing you need to think about is doing the hacking as fast as possible so you can scoop loot and cloak back up again. Higher virus strength minimizes the amount of time spent not cloaked, and increases the speed at which you can generate profit. Nevermind it's much less easy to outright lose a can with +10. Nevermind some of the sheer, sadistic crap I have seen in some of those nullsec cans is pretty much the norm. If I don't pop two suppressors by the time I am done with a good can, then I count myself lucky. So idk what nullsec stuff you have been doing, but I've been in there since Odyssey hit, and +10 is what you need. Like I said, I pretty much discount whichever Lucky Larry comes by and spouts off about how you can do nullsec sites with a noobship. That's luck, and it's not the reality of doing it out there for significant periods of time. If virus strength could be obtained anywhere else? It might not be +10 or go home. But that's the reality of it. Jeee what null sec sites would I be doing? DO you see my alliance? I have like 9 regions worth of sites when I get on a scanning rampage. Without the +5 strength oh no, you have only 35 max attack....so what? A smart player keeps a bit of help around just for those virus suppressors.... I'd use the SOE frigate over a cov-ops just so I didn't have to RTB as often.
Ah could this be the issue and explain why you cannot understand us, you don't have 35 attack at all on an unbonused ship. you have 20 with T1 analyser plus your ship bonus. There are no rigs, fittings, skills, accessories other than analysers that can raise this in any way, your're not confusing virus strength with coherence are you.
Or have you suddenly upgraded to T2 analysers without telling us? Sort of a whole new argument, just muddying the waters. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 13:16:00 -
[1438] - Quote
epicurus ataraxia wrote:
Or have you suddenly upgraded to T2 analysers without telling us?
I said I didn't get around to training T2s for months, not that I never trained T2s. Do try and keep up. Like I said as someone that LIVES in null sec we see a fair few T1 frigates ninjaing sites look through the killboards you will numerous well laden T1s.
......doubting they jumped 18 jumps of low sec and about 10 more null jumps to "explore" with a full hold. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 13:23:00 -
[1439] - Quote
Onictus wrote:epicurus ataraxia wrote:
Or have you suddenly upgraded to T2 analysers without telling us?
I said I didn't get around to training T2s for months, not that I never trained T2s. Do try and keep up. Like I said as someone that LIVES in null sec we see a fair few T1 frigates ninjaing sites look through the killboards you will numerous well laden T1s. ......doubting they jumped 18 jumps of low sec and about 10 more null jumps to "explore" with a full hold.
Sorry, i am replying to you. And I am reading what you say very carefully. I agree covert ops with T1 is capable of getting a reasonable amount of cans, that is all we want and are willing to train, spend the isk and time to do so. Nothing more, we are not seeking an advantage over that.
Regarding T1 in killmails, that rather proves my point, they are so vulnerable spending so long struggling with horrifically difficult minigames without ship bonus. And it is quite realistic that a proportion of their loot if not most came from losec. I have also seen plenty of combat frigates with full holds, doesn't mean they didn't kill and loot other players.Far more likely. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.09 13:44:00 -
[1440] - Quote
how about having some bonuses to the one/all of the new scanning modules for the ship ? (+25 to +50 efficiency with these modules ?). Sounds more like SOE to me. exploring is not necesseraly hacking, so +5 is enought. |
|

Deviant X
Sky Boxers Northern Associates.
34
|
Posted - 2013.10.09 13:47:00 -
[1441] - Quote
Sounds like the impact of virus strength on exploration needs to be tweaked to allow for a more linear progression. If anything, this thread helps underline issues with exploration.
Zero for high-sec +5 for low-sec +10 for null-sec.
or update it to be:
+5 for high-sec +10 for low sec +15 for null-sec.
That assumes the only limited factor in success is virus strength.
I'd say CCP would also need to adjust sites by skill level too.
level III for high-sec. level IV for low-sec. T2 and level V for null-sec.
Allow for progression. Even with the 'ideal' skill set, there should be a chance for failure. SoE probes and modules should also help improve success. Nothing should be 100%.
Agreement or disagreement, this conversation has acted like a mini-Pandora's box. It has let some exploration issues out of the bag for open discussion ... even under the guise of SoE ships. IMO of course. |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
96

|
Posted - 2013.10.09 13:49:00 -
[1442] - Quote
Greetings
Lets keep on topic and not turn this into a personal back and forth between a few parties. All constructive posts welcome.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
57
|
Posted - 2013.10.09 14:15:00 -
[1443] - Quote
Deviant X wrote:Sounds like the impact of virus strength on exploration needs to be tweaked to allow for a more linear progression. If anything, this thread helps underline issues with exploration.
Zero for high-sec +5 for low-sec +10 for null-sec.
or update it to be:
+5 for high-sec +10 for low sec +15 for null-sec.
That assumes the only limited factor in success is virus strength.
I'd say CCP would also need to adjust sites by skill level too.
level III for high-sec. level IV for low-sec. T2 and level V for null-sec.
Allow for progression. Even with the 'ideal' skill set, there should be a chance for failure. SoE probes and modules should also help improve success. Nothing should be 100%.
Agreement or disagreement, this conversation has acted like a mini-Pandora's box. It has let some exploration issues out of the bag for open discussion ... even under the guise of SoE ships. IMO of course. Good comment, the lack of a progression is the greatest problem, too low in the beginning and you can never make up for it, it is the kiss of death. An ability to progress, either through skills, upgrades,accessories,rigs, all would be a welcome solution.Forever being forced to be second best would be a disaster for an exploration ship, what is the point of exploring if when you discover something it is of no interest as the ship that can unlock it effectively is 40 jumps away. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Alvatore DiMarco
Capricious Endeavours Ltd
690
|
Posted - 2013.10.09 14:39:00 -
[1444] - Quote
People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have. |

DrHekki
Science and Trade Institute Caldari State
5
|
Posted - 2013.10.09 14:40:00 -
[1445] - Quote
Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome.
Difficult to play out this role; give us ships that mean's people don't see them in local for 5/10 minutes and i'll be over the moon with kill anom runners and spying on people.
Idea: Give us a module that needs to be fitted to a ship so that your name doesn't occur in local giving us chance to scan down the carebears. No I have no intention of playing in wormholes, this would be fantastic in regard to proper syping, recon and espyinanoge gaming, BLOPS |

Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 14:42:00 -
[1446] - Quote
Deviant X wrote:
+5 for high-sec +10 for low sec +15 for null-sec.
That assumes the only limited factor in success is virus strength.
I'd say CCP would also need to adjust sites by skill level too.
level III for high-sec. level IV for low-sec. T2 and level V for null-sec.
Allow for progression. Even with the 'ideal' skill set, there should be a chance for failure. SoE probes and modules should also help improve success. Nothing should be 100%.
Agreement or disagreement, this conversation has acted like a mini-Pandora's box. It has let some exploration issues out of the bag for open discussion ... even under the guise of SoE ships. IMO of course.
The problem with this is, in order to keep the (now limited) value of the exploration loot would plummet unless the difficulty of the sites were increased to compensate for the increased virus strength.
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 15:04:00 -
[1447] - Quote
Alvatore DiMarco wrote:People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have.
Oh look intelligence.
None of this "must be +10 or useless outside of high sec" when you waste so much time FINDING a site in high sec that exploration itself becomes useless. |

Onictus
Silver Snake Enterprise Fatal Ascension
537
|
Posted - 2013.10.09 15:08:00 -
[1448] - Quote
Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money.
The entire premise that you need +10 strength is false. Its totally not required. |

Sen Starfire
EVE University Ivy League
0
|
Posted - 2013.10.09 15:14:00 -
[1449] - Quote
I'd like to start by saying thank you for these beautiful and functional new ships. I have long waited for a cruiser to be able to explore in; the frigates are great, though they just lack the staying power for any sort of combat sites that might pop up. As, from what I have seen from the Sister's interests, they seem to be intrigued by both sleepers and Rogue drones, I was wondering if one possibility might be to work in a mechanic such as the one present in the Zephyr. Being able to explore in wormholes, and investigate the workings behind the Sleepers and the "thought" processes of rogue drones would be beneficial to both capsuleers and Sisters alike. I, for one, would love to delve further into what makes both tick, even just for fluff reasons, let alone salvage. |

Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 15:26:00 -
[1450] - Quote
Onictus wrote:Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money. The entire premise that you need +10 strength is false. Its totally not required. I understand the sites are not too difficult if you know what you are doing. My point was to artificially create boundaries for virus strength increases, the sites would need to be proportionally difficult which would create more problems than it would solve. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Anize Oramara
S T R A T C O M Critical-Mass
13
|
Posted - 2013.10.09 15:27:00 -
[1451] - Quote
Alvatore DiMarco wrote:People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have.
Dear epicurus ataraxia
I would like to hear your thoughts, as the resident (very)vocal minority, on this well thought out post as it neatly mirrors my own feelings on the matter. If you are unable to give me a more convincing argument than 'I don't want to train 10 days for hacking V' then I feel that I will (un)fortunately not be able to consider anything you say regarding this or indeed any future matters with any level of seriousness.
Kind Regards
CCP: I am quite literally moist (from spilling my cup of coffee) at not only how absolutely gorgeous these ships are but also how comparatively well balanced they seem to be right from the outset. These additions and the marauder changes in particular has proven to me that your initial instincts on ship balancing is very good (nothing is ever perfect the first time) and that you should absolutely not give in to knee jerk reactions by vocal parties on the forums as was clearly shown by the resulting outburst from the 2nd iteration of the marauders. Stick to your guns!
Please keep up the good work. I have a feeling these SOE ships as is now will be extremely popular if the isk price on them is right and will generate tons of interesting player generated content. I literally can't wait for the expansion!  |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
58
|
Posted - 2013.10.09 15:37:00 -
[1452] - Quote
Alvatore DiMarco wrote:People have frequently reported being able to hack null sites in a T2-bonused ship with a T1 analyzer. I can even do it myself. So let's... analyze... the situation:
A T2-bonused ship gives +10 strength. A T1 Analyzer gives +20 strength. This gives you a total of 30 strength.
Certain parties have said "this is all we are asking for" so we'll use it as the baseline goal, just theoretically.
A T1-bonused ship gives +5 strength. A T2 Analyzer gives +30 strength. This gives 35 strength, which is even higher than the asked-for 30 strength.
Remind me where the problem is, again?
Just for the record, I'm arguing in favor of +5 strength on the SoE ships as a Cheetah pilot who plans on switching to the SoE ships. Trading up for cargo space and actual weapons, yum yum.
...Unless the +5 turns into +10, which will require the weapons being blunted, which basically puts me flying a more expensive and larger-sig version of what I already have. I really do not want to keep repeating this,it has been specified and discussed 100 times now it feels, I have made suggestion after suggestion.the mods have asked that we do not keep going round and round, and if everything we write is ignored and arguments cherry picked there is no point going round and round. It is tiring and fills the tread. I have always said that there is no issue with any level of training, It is not an issue that these ships can be maxed out to perform in null. To precis the argument why on earth should i fly an exploration ship at high cost and high skill training requirements, when the cheap covert ops is in the hangar. I would just use that, IT WILL ALWAYS BE BETTER AT EXPLORING THAN AN EXPLORATION SHIP.and these ships are only worth using for PvP and Pve, forget exploring.
We are asking for + 10 virus strength and providing reasons and suggestions to help.you do not want us to have it, there are 73 pages of discussion and not just from me no argument or discussion will change your position. End Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
42
|
Posted - 2013.10.09 16:16:00 -
[1453] - Quote
J ust wanna know when these beauties are going to be on sisi, and what if any chances have been made? And where is my BS verison???? |

Onictus
Silver Snake Enterprise Fatal Ascension
539
|
Posted - 2013.10.09 16:20:00 -
[1454] - Quote
Omnathious Deninard wrote:Onictus wrote:Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money. The entire premise that you need +10 strength is false. Its totally not required. I understand the sites are not too difficult if you know what you are doing. My point was to artificially create boundaries for virus strength increases, the sites would need to be proportionally difficult which would create more problems than it would solve.
There are NO boundries, you can do the sites with a T1 ship and T1 gear. |

MiMozO
Sacred Inquisition
0
|
Posted - 2013.10.09 16:21:00 -
[1455] - Quote
"We decided to give some well rounded explorer ships to the community..." or how it was on the announce? Exploration ships from THE exploration faction, which are worse at exploration than T2 covert ops, and T3 strategic cruisers... That's a logic... T3 equivalent for poor? Frigate has terrible layout. Cruiser is better, but won't be used in exploration anyway. Coverts and T3 are plain better. |

Onictus
Silver Snake Enterprise Fatal Ascension
539
|
Posted - 2013.10.09 16:24:00 -
[1456] - Quote
epicurus ataraxia wrote: To precis the argument why on earth should i fly an exploration ship at high cost and high skill training requirements, when the cheap covert ops is in the hangar. I would just use that, IT WILL ALWAYS BE BETTER AT EXPLORING THAN AN EXPLORATION SHIP.and these ships are only worth using for PvP and Pve, No matter how an explorer skills, no matter what he fits, they are explorers in name only, just rename the covert ops to explorer paint it white and be done with the whole thing.
Again, false premise. The cargo bay alone makes it more worth while. More cargo=more money I live in null and the cargo hold is the big restriction.
Not the stupid virus stregth. |

Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 16:26:00 -
[1457] - Quote
Onictus wrote:Omnathious Deninard wrote:Onictus wrote:Omnathious Deninard wrote:
Two things would happen if the site difficulty were increased, it would put fledgling explorers in a position where they may get frustrated and stop exploring. Second it would put players who are wanting a increased virus strength in the same exact place as they are now, wanting greater virus strength due to the site difficulty needed to be increased.
Currently I know a guy that has never paid a sub, with a heron and T1 analyzers and NO CLOAK he did enough sites in null to plex out of his trial. Last time I talked to him he had at least gotten a buzzard and a cov-ops cloak and was complaining that he had too much money. The entire premise that you need +10 strength is false. Its totally not required. I understand the sites are not too difficult if you know what you are doing. My point was to artificially create boundaries for virus strength increases, the sites would need to be proportionally difficult which would create more problems than it would solve. There are NO boundries, you can do the sites with a T1 ship and T1 gear. I have done and will post a video of my recent null sec site being done with a rookie ship an a T1 analyzer. You do not need to convince me that the ship does not need a +10 bonus, hell I could get by with no bonus but for the sake of exploration a +5 suits the ship nicely. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
58
|
Posted - 2013.10.09 16:33:00 -
[1458] - Quote
MiMozO wrote:"We decided to give some well rounded explorer ships to the community..." or how it was on the announce? Exploration ships from THE exploration faction, which are worse at exploration than T2 covert ops, and T3 strategic cruisers... That's a logic... T3 equivalent for poor? Frigate has terrible layout. Cruiser is better, but won't be used in exploration anyway. Coverts and T3 are plain better. True but no point posting you will just get shouted out. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 16:35:00 -
[1459] - Quote
There are two versions of exploration. One is exploration hacking. The other is exploration combat.
Odyssey introduced and defined exploration hacking. Hacking is about avoiding combat and escaping PVP. You only care about opening cans, so virus strength and cohesion are all that matter - you'll never want something other than a T2 cov ops frigate.
But "can opener" exploration misses combat exploration. You cannot use a combat site you find with your hacking exploration ship. It has no weapons. These ships are clearly intended to let you do combat sites you find with exploration. That's why they have minimal can opening bonuses. They aren't can opening ships. They are combat site ships. That they have a bonus to virus strength at all is probably more to tip off players than actually empower can opening.
Will they beat T3 ships? No. T3s aren't intended to be comparable - a T3 is a specialized, "super" tool. It is end game content. It requires the highest investment in skills and isk. This is an entry point to doing combat sites without having to qualify for T3.
|

MiMozO
Sacred Inquisition
1
|
Posted - 2013.10.09 16:48:00 -
[1460] - Quote
I don't really care for numbers, I'm surprised with logic here. Sisters of EVE - charity/exploration/peacemaker organisation, which excels at scanning technology, has introduced a ship which is worse at scanning than some combat oriented ships, worse at hacking/archaeology than other ships, and has better fighting capabilities than some combat oriented ships. Is it me, or something is wrong here? How it is supposed to be explained form the lore, and simple logic point o view? |
|

Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 16:55:00 -
[1461] - Quote
Fa Xian wrote:There are two versions of exploration. One is exploration hacking. The other is exploration combat.
Both of these ships will perform well at general exploration, for specific types of exploration there are better ships out there. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Deviant X
Sky Boxers Northern Associates.
35
|
Posted - 2013.10.09 16:55:00 -
[1462] - Quote
Assuming the current T1 and T2 frigs are for non-combat. They can handle all non-combat sites: T1 = high/low. T2 = all.
Would it be fair to assume that the SoE are combat related and fall into specific roles?
Frigate = high sec. Some low sec with good skills. Cruiser = low-sec and some null-sec with good skills. BS = Null-sec and WH space?
I mention the BS because of the place holder people found in the data base. That would make it a 'full line' of exploration ships. How do you balance exploration for each of the target areas? I am thinking some behind the scenes updates to exploration would be needed to smooth out the roles for all these ships.
Very cool looking ships. I am now debating going into Amarr hulls to fly one of these. non-combat exploration has never interested me. Combat exploration? That is a different animal. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
58
|
Posted - 2013.10.09 16:55:00 -
[1463] - Quote
Fa Xian wrote:There are two versions of exploration. One is exploration hacking. The other is exploration combat.
Odyssey introduced and defined exploration hacking. Hacking is about avoiding combat and escaping PVP. You only care about opening cans, so virus strength and cohesion are all that matter - you'll never want something other than a T2 cov ops frigate.
But "can opener" exploration misses combat exploration. You cannot use a combat site you find with your hacking exploration ship. It has no weapons. These ships are clearly intended to let you do combat sites you find with exploration. That's why they have minimal can opening bonuses. They aren't can opening ships. They are combat site ships. That they have a bonus to virus strength at all is probably more to tip off players than actually empower can opening.
Will they beat T3 ships? No. T3s aren't intended to be comparable - a T3 is a specialized, "super" tool. It is end game content. It requires the highest investment in skills and isk. This is an entry point to doing combat sites without having to qualify for T3.
False premise 1 explorers only care about no risk hacking. False premise 2 players that explore for data and relic sites do not wish to do combat sites in these new ships too. False premise 3 the ships are only designed to do combat exploration sites. They are not meant to do data sites. False premise 4 the virus strength bonus is only to tip players off that there was good stuff but it just blew up sorry.... Premise 5 that if you want to do relic and data sites you will only use a covert ops frigate, unfortunately, it seems that you are completely correct.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.09 17:06:00 -
[1464] - Quote
Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP. |

Onictus
Silver Snake Enterprise Fatal Ascension
539
|
Posted - 2013.10.09 17:11:00 -
[1465] - Quote
MiMozO wrote:Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP.
If only the Sisters Epic arc wasn't called Bloodstained Stars....
...if we are getting all RP and **** now. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:14:00 -
[1466] - Quote
MiMozO wrote:Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP.
There's some good core ideas in this, self defence does not need to be passive though, It would suit the Sisters philosophy to give a bloody nose to anyone that dared interfere with their primary role of exploration NOTE PRIMARY ROLE. Pve is also a nice addition and hidden combat sites has the possibility to add to it, particularly if part of the result of a successful clearance opened up more than isk or loot. Possibly lore or an exploration themed escalation. Or a special data or relic site, assuming it is not prevented from doing that role.I agree more emphasis on self defence and less on PvP would be good, but the loudest on the forum would absolutely explode at you for daring to suggest such a thing....... Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Sen Starfire
EVE University Ivy League
0
|
Posted - 2013.10.09 17:14:00 -
[1467] - Quote
After having seen all the comments concerning exploration, I reiterate my previous point; what if, instead of having weapon bonuses, there was a mechanic in place like the Zephyr, so that Sleepers ignore the ship unless it engages them? That would be most useful in Wormhole exploration, which is currently the realm of either T3 cruisers or fleets. Maybe even, considering their humanitarian nature, a bonus to remote armor repair? Just a couple thoughts. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:16:00 -
[1468] - Quote
epicurus ataraxia wrote: False premise 1 explorers only care about no risk hacking. False premise 2 players that explore for data and relic sites do not wish to do combat sites in these new ships too. False premise 3 the ships are only designed to do combat exploration sites. They are not meant to do data sites. False premise 4 the virus strength bonus is only to tip players off that there was good stuff but it just blew up sorry.... Premise 5 that if you want to do relic and data sites you will only use a covert ops frigate, unfortunately, it seems that you are completely correct.
I can see that an atmosphere of highly confrontational, argumentative shouting that is the nature of this forum easily gets in the way of being clear.
I am observing that currently in the game CCP does not provide a solid, middle tier option for combat based exploration. These ships appear to me to be intended for that role. That is why they do not step on the hacking based exploration specialty by having a high bonus to virus strength or cohesion. If they have the same +10 my Helios has, why would I use the Helios? This isn't about players but rather CCP filling out all the play styles with options and variants without invalidating previous work.
1) Of course players want exploration combat ships, not just hacking. Thus, these ships to give them what they want. 2) Of course players want to do all kinds of sites. CCP does not appear to want you to have 1 ship that does all of exploration. That's not dissimilar to, say, mining. You have mining ships and hauling ships, not one ship that does both. 3) These ships aren't only for exploration combat. They specialize in that. It would invalidate the significance of other ships if they did all jobs better. They aren't better than a tricked out T3 at beating combat sites as is either. 4) What is an "exploration" ship? You could just put exploration modules (scanner, hacker) on a Battleship and go. CCP signals to the players a ship is an "exploration" ship by putting hacking game bonuses on it. 5) Yes... if you want to do hacking as your primary focus, you'll only need the things I mentioned to excel.
The real complaints here should be about wormhole data and relic sites and gas sites - which have both rats and hacking. That's the bit that you'll still need a T3 for, the highest end of exploration. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:17:00 -
[1469] - Quote
MiMozO wrote:Is it me, or something is wrong here?
I agree. I was personally expecting a T2 faction cruiser for exploration combat. It seems like this is just a midstep to T3... and I don't want to train Amarr and lasers. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:19:00 -
[1470] - Quote
Deviant X wrote:Assuming the current T1 and T2 frigs are for non-combat.
It's not much of an assumption. They can't punch their way out of a wet paper bag. They're frigs for goodness sake.
Quote:Would it be fair to assume that the SoE are combat related and fall into specific roles?
That would be my guess too.
|
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:21:00 -
[1471] - Quote
Sen Starfire wrote:After having seen all the comments concerning exploration, I reiterate my previous point; what if, instead of having weapon bonuses, there was a mechanic in place like the Zephyr, so that Sleepers ignore the ship unless it engages them? That would be most useful in Wormhole exploration, which is currently the realm of either T3 cruisers or fleets. Maybe even, considering their humanitarian nature, a bonus to remote armor repair? Just a couple thoughts. Sleeper idea is nice, but a middle ground making them hate drones less so drones have some utility and are not thrown at them like chaff Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:24:00 -
[1472] - Quote
Fa Xian wrote:epicurus ataraxia wrote: False premise 1 explorers only care about no risk hacking. False premise 2 players that explore for data and relic sites do not wish to do combat sites in these new ships too. False premise 3 the ships are only designed to do combat exploration sites. They are not meant to do data sites. False premise 4 the virus strength bonus is only to tip players off that there was good stuff but it just blew up sorry.... Premise 5 that if you want to do relic and data sites you will only use a covert ops frigate, unfortunately, it seems that you are completely correct.
I can see that an atmosphere of highly confrontational, argumentative shouting that is the nature of this forum easily gets in the way of being clear. I am observing that currently in the game CCP does not provide a solid, middle tier option for combat based exploration. These ships appear to me to be intended for that role. That is why they do not step on the hacking based exploration specialty by having a high bonus to virus strength or cohesion. If they have the same +10 my Helios has, why would I use the Helios? This isn't about players but rather CCP filling out all the play styles with options and variants without invalidating previous work. 1) Of course players want exploration combat ships, not just hacking. Thus, these ships to give them what they want. 2) Of course players want to do all kinds of sites. CCP does not appear to want you to have 1 ship that does all of exploration. That's not dissimilar to, say, mining. You have mining ships and hauling ships, not one ship that does both. 3) These ships aren't only for exploration combat. They specialize in that. It would invalidate the significance of other ships if they did all jobs better. They aren't better than a tricked out T3 at beating combat sites as is either. 4) What is an "exploration" ship? You could just put exploration modules (scanner, hacker) on a Battleship and go. CCP signals to the players a ship is an "exploration" ship by putting hacking game bonuses on it. 5) Yes... if you want to do hacking as your primary focus, you'll only need the things I mentioned to excel. The real complaints here should be about wormhole data and relic sites and gas sites - which have both rats and hacking. That's the bit that you'll still need a T3 for, the highest end of exploration. No really, the issue is that people assume CCP have assigned a fixed role and just posting it to the forum for a slugfest. They have asked for constructive ideas, not for people to assume that what they believe is what CCP Have decided. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:27:00 -
[1473] - Quote
MiMozO wrote:Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP.
Oh, I think they know exactly what it's for... it's just not in line with anything in the lore. Look, they struggled to define a Gallente/Amarr hybrid from a lore perspective. This is all a mechanical choice to empower a play style on CCP's part - it's not a lore thing, it's a game play thing.
SoE gives endless missions to kill pirates and villains. They are "good guys", but not against violence. These are White Hat ships - as opposed to Black Hat bad guy pirate ships (that's an analogy to Western films)...
I would have liked to see things like built in warp stabilizers and/or ewar abilities, personally. They don't need to excel at hacking; I'd prefer the tougher fighting version we have here. But I'd like to see them allow lone explorers to evade or escape PVP while in combat sites in low or null... as it is, you're just going to get your expensive faction ship blown up. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:30:00 -
[1474] - Quote
Fa Xian wrote:MiMozO wrote:Since Sisters are best at exploring, those ships MUST have the best exploring. And since Sisters do not like shooting people, those ships MUST NOT have primary combat capabilities. It was said that those ships are all about self-defense. Well give them the self-defense than. Give them ability to disable their pursuers in different ways, with electronics and speed. Defender missiles could be used here with some interesting mechanics, like attacking and disabling ships which attacking Sisters ship. But, I guess good old style: "Let's add a ship, I don't know what for, but let's add it" is the most liked by CCP. Oh, I think they know exactly what it's for... it's just not in line with anything in the lore. Look, they struggled to define a Gallente/Amarr hybrid from a lore perspective. This is all a mechanical choice to empower a play style on CCP's part - it's not a lore thing, it's a game play thing. SoE gives endless missions to kill pirates and villains. They are "good guys", but not against violence. These are White Hat ships - as opposed to Black Hat bad guy pirate ships (that's an analogy to Western films)... I would have liked to see things like built in warp stabilizers and/or ewar abilities, personally. They don't need to excel at hacking; I'd prefer the tougher fighting version we have here. But I'd like to see them allow lone explorers to evade or escape PVP while in combat sites in low or null... as it is, you're just going to get your expensive faction ship blown up. What you say here is very sensible, understandably I don't agree with you on the hacking side as i see it as an equally important part. But you make some very good points.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:33:00 -
[1475] - Quote
epicurus ataraxia wrote:No really, the issue is that people assume CCP have assigned a fixed role and just posting it to the forum for a slugfest. They have asked for constructive ideas, not for people to assume that what they believe is what CCP Have decided.After 75 pages and over 1500 posts of struggling peoples patience is a little frazzled
So why not suggest they double the shields, armor, and hull? Do you think CCP will listen to that?
It's silly to just ask for something without understanding what is going on in the first place. CCP is not going to give +10 because it would invalidate the exploration role of all other existing exploration ships. You can keep asking and asking, but you won't get it because it's not on the table for negotiation.
You have a valid point; +10 is what defines a good exploration ship for hacking. Guess what? These aren't for hacking. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 17:38:00 -
[1476] - Quote
Fa Xian wrote:You have a valid point; +10 is what defines a good exploration ship for hacking. Guess what? These aren't for hacking.
+5 base, with +1 virus strength per level of Cov Ops skill
That would be a reasonable compromise perhaps. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:40:00 -
[1477] - Quote
Fa Xian wrote:epicurus ataraxia wrote:No really, the issue is that people assume CCP have assigned a fixed role and just posting it to the forum for a slugfest. They have asked for constructive ideas, not for people to assume that what they believe is what CCP Have decided.After 75 pages and over 1500 posts of struggling peoples patience is a little frazzled So why not suggest they double the shields, armor, and hull? Do you think CCP will listen to that? It's silly to just ask for something without understanding what is going on in the first place. CCP is not going to give +10 because it would invalidate the exploration role of all other existing exploration ships. You can keep asking and asking, but you won't get it because it's not on the table for negotiation. You have a valid point; +10 is what defines a good exploration ship for hacking. Guess what? These aren't for hacking. You are right in so many ways with this, but please, consider, CCP have never said these are not meant to be well rounded exploration ships, they have in fact said the opposite. They have already said they will consider raising it. If as you suggest the PvP bonus side was made less powerful, it was even offered by them as a possibility.Defence is a great idea, it does not automatically mean power to attack. You may be new to this thread it is so very long it would take the patience of a saint to read it all but the only people who have said it is not possible are not employed by CCP they are posters on the forum. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:42:00 -
[1478] - Quote
Fa Xian wrote:Fa Xian wrote:You have a valid point; +10 is what defines a good exploration ship for hacking. Guess what? These aren't for hacking. +5 base, with +1 virus strength per level of Cov Ops skill That would be a reasonable compromise perhaps. Tying the virus strength to the covert ops skill would be an excellent idea please see post 1382 Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 17:43:00 -
[1479] - Quote
Fa Xian wrote:Fa Xian wrote:You have a valid point; +10 is what defines a good exploration ship for hacking. Guess what? These aren't for hacking. +5 base, with +1 virus strength per level of Cov Ops skill That would be a reasonable compromise perhaps. But they are not T2 ships and they should not be. +5 is fine for hacking. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sen Starfire
EVE University Ivy League
1
|
Posted - 2013.10.09 17:43:00 -
[1480] - Quote
epicurus ataraxia wrote:Sen Starfire wrote:After having seen all the comments concerning exploration, I reiterate my previous point; what if, instead of having weapon bonuses, there was a mechanic in place like the Zephyr, so that Sleepers ignore the ship unless it engages them? That would be most useful in Wormhole exploration, which is currently the realm of either T3 cruisers or fleets. Maybe even, considering their humanitarian nature, a bonus to remote armor repair? Just a couple thoughts. Sleeper idea is nice, but a middle ground making them hate drones less so drones have some utility and are not thrown at them like chaff
I agree; the point should be for these ships that they have a unique Sister-related mechanic, rather than just a different mix of standard mechanics. With the arguments going on concerning where they fit in the exploration world, better than frigs, worse than T3s and covops, though with different bonuses... That should not be the point. They should be unique, different than just a conglomeration of other race's specialties; or, at least, those features should not be the main aspect. |
|

Wyndeigo
Brutor Tribe Minmatar Republic
6
|
Posted - 2013.10.09 17:45:00 -
[1481] - Quote
The Astero, having only 2 high slots, should also have a drone damage bonus added along with the drone hp bonus. |

Alvatore DiMarco
Capricious Endeavours Ltd
695
|
Posted - 2013.10.09 17:54:00 -
[1482] - Quote
Sen Starfire wrote:I agree; the point should be for these ships that they have a unique Sister-related mechanic, rather than just a different mix of standard mechanics. With the arguments going on concerning where they fit in the exploration world, better than frigs, worse than T3s and covops, though with different bonuses... That should not be the point. They should be unique, different than just a conglomeration of other race's specialties; or, at least, those features should not be the main aspect. Your idea intrigues me and I am interested to hear further details on this matter. Do you have any examples you would like to suggest?
Wyndeigo wrote:The Astero, having only 2 high slots, should also have a drone damage bonus added along with the drone hp bonus. I believe the point of not having a drone damage bonus was to keep its drone DPS from overpowering other frigates. Except for the Tristan and the Ishkur, I can't actually think of any frigates that can field a full flight of light drones. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 17:55:00 -
[1483] - Quote
Sen Starfire wrote:epicurus ataraxia wrote:Sen Starfire wrote:After having seen all the comments concerning exploration, I reiterate my previous point; what if, instead of having weapon bonuses, there was a mechanic in place like the Zephyr, so that Sleepers ignore the ship unless it engages them? That would be most useful in Wormhole exploration, which is currently the realm of either T3 cruisers or fleets. Maybe even, considering their humanitarian nature, a bonus to remote armor repair? Just a couple thoughts. Sleeper idea is nice, but a middle ground making them hate drones less so drones have some utility and are not thrown at them like chaff I agree; the point should be for these ships that they have a unique Sister-related mechanic, rather than just a different mix of standard mechanics. With the arguments going on concerning where they fit in the exploration world, better than frigs, worse than T3s and covops, though with different bonuses... That should not be the point. They should be unique, different than just a conglomeration of other race's specialties; or, at least, those features should not be the main aspect. Nice to have fresh ideas.keep them coming. I like your idea where they can sneak past sleepers to do relic and data sites to get the goodies, not a free win though , they wake up when you grab it possibly, and you have to get out quick fighting as you go? Looting the wrecks while staying alive. Could Be fun. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Omnathious Deninard
Novis Initiis
1669
|
Posted - 2013.10.09 18:04:00 -
[1484] - Quote
The Capture quality is not the best, but it gets the job done. For all those who feel +10 is necessary to do null sec hacking sites. http://youtu.be/KvmKUw2wW10 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sen Starfire
EVE University Ivy League
2
|
Posted - 2013.10.09 18:17:00 -
[1485] - Quote
I was thinking something along these lines: Astero: Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 35% Increased Scan Probe strength Role Bonus: +10 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if fired upon Amarr Frigate Bonus: 4% bonus to Armor Resistances
Gallente Frigate Bonus: 10% bonus to Armor repair amount
Stratios:
Role Bonus: 45% increase Scan Probe Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if approached within 10km
Amarr Cruiser Bonus: 4% bonus to Armor Resistances 10% bonus to Remote Armor Repair amount
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and(?) damage 10% bonus to Drone Remote Armor Repair amount
This way, I was thinking them more of a shepherd an their flock; the smaller frigates would be responsible for going in, hacking sites, and the Cruiser would watch over them, and repair them as needed. This is just a thought. |

Anize Oramara
S T R A T C O M Critical-Mass
14
|
Posted - 2013.10.09 18:17:00 -
[1486] - Quote
Giving the SOE frigate 10+ virus strength no matter HOW you try and rationalize it will invalidate every other cov ops ship. That is bad for the gameplay and gameplay is always more important than lore. Dare to tell me differently. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 18:20:00 -
[1487] - Quote
Omnathious Deninard wrote:For all those who feel +10 is necessary to do null sec hacking sites.
It's not necessary. It's what defines "good" - a T2 module and +10 means a standard 80 cohesion blocking node is 2 clicks. At +5 it is 3 clicks. That's 2 cohesion hits instead of 1. Of course, you can luck your way through the hacking game sometimes with no blocking nodes And failing the game sometimes is intended even at the best strength and cohesion when doing the hardest content.
It's only natural for people to want +10 on an exploration ship. It isn't useful to show how you could possibly make do with less - people don't want to make do. They want to excel.
It is more useful to say "If I put +10 on this, why would anyone fly a T2 cov ops?" This has +5 to keep the +10 on the other ships relevant. +5 is the "T1" version of hacking abilities. These ships are T1 ships. So, they get the T1 bonus. If they get the T2 bonus, what will you give the T2 ships? If someone gets +15, will that require changes to the hacking game? If you change the hacking game, will you just be back here on the forums insisting that +10 is not good enough?
|

Omnathious Deninard
Novis Initiis
1670
|
Posted - 2013.10.09 18:26:00 -
[1488] - Quote
Fa Xian wrote:Omnathious Deninard wrote:For all those who feel +10 is necessary to do null sec hacking sites. It's not necessary. Several posts in this thread mention that +10 is required to do null hacking sites. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 18:29:00 -
[1489] - Quote
Sen Starfire wrote:I was thinking something along these lines: Astero: Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 35% Increased Scan Probe strength Role Bonus: +10 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if fired upon Amarr Frigate Bonus: 4% bonus to Armor Resistances
Gallente Frigate Bonus: 10% bonus to Armor repair amount
Stratios:
Role Bonus: 45% increase Scan Probe Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if approached within 10km
Amarr Cruiser Bonus: 4% bonus to Armor Resistances 10% bonus to Remote Armor Repair amount
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and(?) damage 10% bonus to Drone Remote Armor Repair amount
This way, I was thinking them more of a shepherd an their flock; the smaller frigates would be responsible for going in, hacking sites, and the Cruiser would watch over them, and repair them as needed. This is just a thought.
I don't want to be the bearer of bad news but no matter how good the idea, some one will immidiately post no good never put + 10 Don't want it bad idea,Covert ops wil diiiiiiie!!! Don't let the wolfpack stop you from coming up with fresh ideas though.
Edit ooops beaten to it :) Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Fa Xian
The Bene Gesserit Sanctuary Pact
22
|
Posted - 2013.10.09 18:35:00 -
[1490] - Quote
Omnathious Deninard wrote:Several posts in this thread mention that +10 is required to do null hacking sites.
What does "required" mean? It means "I will fail at it more than I am happy with if I don't have it". The only really required thing is an analyzer... and a ship to mount it on.
Understanding why people are asking for +10 helps engage the conversation in a productive manner. Or you could just keep shouting past one another to no point. |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 18:37:00 -
[1491] - Quote
Fa Xian wrote:Omnathious Deninard wrote:Several posts in this thread mention that +10 is required to do null hacking sites. What does "required" mean? It means "I will fail at it more than I am happy with if I don't have it". The only really required thing is an analyzer... and a ship to mount it on. Understanding why people are asking for +10 helps engage the conversation in a productive manner. Or you could just keep shouting past one another to no point.
Just get used to the wolf pack, nothing you can do about it try not to let it get you wound up. I just got too tired, CCP are the ones who will make the decision, the rest now is just noise i'm afraid, nothing we say is going to change anyones mind. Please don't let it stop you putting up good ideas, we all welcome them (well not all) with luck CCP may incorporate them. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Orion Wolff
Fukushima Industries Spartan Alliance
6
|
Posted - 2013.10.09 18:45:00 -
[1492] - Quote
This is a little off topic, but I really love these SoE designs and would like to see an SoE T3 similar to the racial T3s. I would like that a lot. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 18:48:00 -
[1493] - Quote
Orion Wolff wrote:This is a little off topic, but I really love these SoE designs and would like to see an SoE T3 similar to the racial T3s. I would like that a lot. Yes the art department has done an amazing job.Quite stunning, they are doing some great work. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Omnathious Deninard
Novis Initiis
1670
|
Posted - 2013.10.09 18:52:00 -
[1494] - Quote
Fa Xian wrote:Omnathious Deninard wrote:Several posts in this thread mention that +10 is required to do null hacking sites. What does "required" mean? It means "I will fail at it more than I am happy with if I don't have it". The only really required thing is an analyzer... and a ship to mount it on. Understanding why people are asking for +10 helps engage the conversation in a productive manner. Or you could just keep shouting past one another to no point. I was understanding 40+ pages ago, the same demand, as it would be, has been constantly made despite the reasons why it should remain at +5. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 18:55:00 -
[1495] - Quote
Omnathious Deninard wrote:Fa Xian wrote:Omnathious Deninard wrote:Several posts in this thread mention that +10 is required to do null hacking sites. What does "required" mean? It means "I will fail at it more than I am happy with if I don't have it". The only really required thing is an analyzer... and a ship to mount it on. Understanding why people are asking for +10 helps engage the conversation in a productive manner. Or you could just keep shouting past one another to no point. I was understanding 40+ pages ago, the same demand, as it would be, has been constantly made despite the reasons why it should remain at +5. Could it possible be that all these people do not agree with you? Nah couldn't possibly be they must be just deluded, i'll tell them some more. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Sen Starfire
EVE University Ivy League
3
|
Posted - 2013.10.09 18:57:00 -
[1496] - Quote
epicurus ataraxia wrote:Sen Starfire wrote:I was thinking something along these lines: Astero: Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 35% Increased Scan Probe strength Role Bonus: +10 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if fired upon Amarr Frigate Bonus: 4% bonus to Armor Resistances
Gallente Frigate Bonus: 10% bonus to Armor repair amount
Stratios:
Role Bonus: 45% increase Scan Probe Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if approached within 10km
Amarr Cruiser Bonus: 4% bonus to Armor Resistances 10% bonus to Remote Armor Repair amount
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and(?) damage 10% bonus to Drone Remote Armor Repair amount
This way, I was thinking them more of a shepherd an their flock; the smaller frigates would be responsible for going in, hacking sites, and the Cruiser would watch over them, and repair them as needed. This is just a thought. I don't want to be the bearer of bad news but no matter how good the idea, some one will immidiately post no good never put + 10 Don't want it bad idea,Covert ops will diiiiiiie!!! Don't let the wolfpack stop you from coming up with fresh ideas though. Edit ooops beaten to it :)
That's the exact reason I was quite hesitant about putting that in in the first place; one option would be to put it as 7.5, to give the covops just that much of an edge to it. Another bit of food for thought would be to think of it not as a replacement to the covops line, but an addition; to now have 5 different covops explorers, rather than just four. It is far from necessary to have a +10, most assuredly; again, that one fact should not be the defining factor of the entire ship. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 19:05:00 -
[1497] - Quote
Sen Starfire wrote:epicurus ataraxia wrote:Sen Starfire wrote:I was thinking something along these lines: Astero: Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 35% Increased Scan Probe strength Role Bonus: +10 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if fired upon Amarr Frigate Bonus: 4% bonus to Armor Resistances
Gallente Frigate Bonus: 10% bonus to Armor repair amount
Stratios:
Role Bonus: 45% increase Scan Probe Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers Role Bonus: Can fit Cover Ops Cloaking devices Role Bonus: Seekers and Rogue Drones will only engage if approached within 10km
Amarr Cruiser Bonus: 4% bonus to Armor Resistances 10% bonus to Remote Armor Repair amount
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and(?) damage 10% bonus to Drone Remote Armor Repair amount
This way, I was thinking them more of a shepherd an their flock; the smaller frigates would be responsible for going in, hacking sites, and the Cruiser would watch over them, and repair them as needed. This is just a thought. I don't want to be the bearer of bad news but no matter how good the idea, some one will immidiately post no good never put + 10 Don't want it bad idea,Covert ops will diiiiiiie!!! Don't let the wolfpack stop you from coming up with fresh ideas though. Edit ooops beaten to it :) That's the exact reason I was quite hesitant about putting that in in the first place; one option would be to put it as 7.5, to give the covops just that much of an edge to it. Another bit of food for thought would be to think of it not as a replacement to the covops line, but an addition; to now have 5 different covops explorers, rather than just four. It is far from necessary to have a +10, most assuredly; again, that one fact should not be the defining factor of the entire ship.
Unfortunately Owing to the nature of the mini game it works in bumps of 5 5,7,10 is actually 5 and 10. You have a nice way of looking at things freshly, this is good, Really it is probably best to stay away from the 5-10% virus strength argument, it is going nowhere and just derails a post that contains other good ideas,It gets pounced on and lost in the mahem. CCP will decide that anyway, and they have already promised to look at it so they have not cast things in stone no matter what some say.
Keep the ideas coming. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Sen Starfire
EVE University Ivy League
3
|
Posted - 2013.10.09 19:16:00 -
[1498] - Quote
epicurus ataraxia wrote: Unfortunately Owing to the nature of the mini game it works in bumps of 5 5,7,10 is actually 5 and 10. You have a nice way of looking at things freshly, this is good, Really it is probably best to stay away from the 5-10% virus strength argument, it is going nowhere and just derails a post that contains other good ideas,It gets pounced on and lost in the mahem. CCP will decide that anyway, and they have already promised to look at it so they have not cast things in stone no matter what some say.
Keep the ideas coming.
That is a very good point; thanks for letting me know. What about coming at hacking from an entirely different angle; what if, instead of having a +5 or a +10, it has neither; instead, every four completed nodes, you "regenerate" 5 virus coherency? That might fit a lot more in the lines of the Sister's ideologies, and hopefully quell the argument with the +5/+10 virus strength, as well as provide an entirely new, and hopefully interesting, mechanic.
One other option might be the ability for the cruiser to assist in hacking; if they lock on to the hacking ship and use the respective analyzer on it, the regen rate increases from once every 4 turns, to once every two turns? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 19:29:00 -
[1499] - Quote
Sen Starfire wrote:epicurus ataraxia wrote: Unfortunately Owing to the nature of the mini game it works in bumps of 5 5,7,10 is actually 5 and 10. You have a nice way of looking at things freshly, this is good, Really it is probably best to stay away from the 5-10% virus strength argument, it is going nowhere and just derails a post that contains other good ideas,It gets pounced on and lost in the mahem. CCP will decide that anyway, and they have already promised to look at it so they have not cast things in stone no matter what some say.
Keep the ideas coming.
That is a very good point; thanks for letting me know. What about coming at hacking from an entirely different angle; what if, instead of having a +5 or a +10, it has neither; instead, every four completed nodes, you "regenerate" 5 virus coherency? That might fit a lot more in the lines of the Sister's ideologies, and hopefully quell the argument with the +5/+10 virus strength, as well as provide an entirely new, and hopefully interesting, mechanic. One other option might be the ability for the cruiser to assist in hacking; if they lock on to the hacking ship and use the respective analyzer on it, the regen rate increases from once every 4 turns, to once every two turns?
Ok nothing wrong with the idea of both of those, god knows the minigame needs some love, I don't think Ccp ever intended it to be static and unimproved forever. Just to clarify the way the game works is that strength killes the node, coherency defends against their attack after a failed attack if they still live. So if for example the node has a 30 defence and 40 attack (to keep it simple) you attack it with 30 strength (10 from ship plus 20 from analyzer the node dies, you move on to hunt the core. If however you have 25 (5 from ship and 20 from analyser) You reduce it to 5 strength but you get hit with 40. So it's not just 5 it is live or die. Binary live or die it is that simple. Like nothing else in the game regarding a bonus. Just best to keep the ship side bonuses out of the equation and suggest it as an improvement to the minigame, Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Sen Starfire
EVE University Ivy League
3
|
Posted - 2013.10.09 19:53:00 -
[1500] - Quote
epicurus ataraxia wrote: Ok nothing wrong with the idea of both of those, god knows the minigame needs some love, I don't think Ccp ever intended it to be static and unimproved forever. Just to clarify the way the game works is that strength killes the node, coherency defends against their attack after a failed attack if they still live. So if for example the node has a 30 defence and 40 attack (to keep it simple) you attack it with 30 strength (10 from ship plus 20 from analyzer the node dies, you move on to hunt the core. If however you have 25 (5 from ship and 20 from analyser) You reduce it to 5 strength but you get hit with 40. So it's not just 5 it is live or die. Binary live or die it is that simple. Like nothing else in the game regarding a bonus. Just best to keep the ship side bonuses out of the equation and suggest it as an improvement to the minigame, Probably too late probably been pounced on by now the pack are probably tearing at their freshly blooded bunny rabbit.
My thoughts exactly; unlike adding strength, it would repair the coherency, much like the repair programs do currently when you uncover them on nodes. Just wanting to clarify how that idea might work, though it is far from perfect. Another possible idea would be some sort of way to have both ships work together, in the vein of the hacking support idea. It would be good to see a unique theme amongst such ships designed by the Sisterhood, aside from just aesthetics. |
|

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 20:06:00 -
[1501] - Quote
OK lets look at the numbers shall we? Numbers afterall, dont lie :)
I use a cheetah for nullsec exploration. I used to only have lv4 hacking with t1 module and a single analizer rig. I'd say I was missing around 1 or two out of every 30 MAINFRAMES (these are the nullsec cans). I've never missed a com tower (low sec can) or the highsec one, not even once. But that's neither here nor there. I don't make a living off of nullsec exploration, just do it as a hobby when our WH ends up somewhere nice and quiet.
Cheetah Minmi: 5% to projectile ROF and 10% OPTIMAL) (Dont have guns fitted) No second bonus
Astero (SOE Frig) Gallente: 20% bonus to drone hitpoints PER LEVEL ON A FULL FLIGHT OF DONES Amarr: 4% bonus to Armor Resists
Huh well we can see who wins here. That ship is legit pvp and pve combat ready. Bet you it can do 2/10s without breaking a sweat.
Cheetah Role bonus: +10 virus Covert ops skill: 20% reduced CPU need for Cloaking Devices per level Covert ops skill: 10% increase to scan strength of probes per level Covert ops skill: 10% reduction to survey probe flight time per level (irrelevant to this discussion)
Astero (SOE Frig) Role bonus: +5 virus (boo hiss) Role Bonus: 100% reduction in CPU requirement for cloaks Role bonus: 37.5% increase Scan Prob Strength
Ok so that's the 'role' bonus. Now, for having to train an entire extra skill (and having to train it to 4 at LEAST to beat Astero) I get 11.5% extra scan strength AT V! This can be made up by using cheap sister probes and a T2 launcher without having to train the skill to V (covops cloak requires IV) and is as a whole for decently skilled players irrelevant. Also the +5 virus strength that can be made up for if you are using T1s atm by training for T2s AND you get +5 extra that way. Cheetah edges out a slim victory here by virtue of it being it's T2 SPECIALITY.
Oh and I need cov ops 5 or the cloak nukes my cpu, haha :/
Cheetah Defense (shields/armor/hull): 281 / 387 / 528 Fittings: 15 PWG, 275 CPU Capacitor (amount) : 187.5 Targeting (range/Res/targets): 37km / 450 / 6 Drones (bandwidth / bay): 0 / 0 Mobility (velocity/agility/mass/align): 381 / 3.77 / 1 430 000 / ? Cargo Capacity: 200 Slot layout: 3H, 4M, 3L
Astero (SOE Frig) Defense (shields / armor / hull) : 540 / 600 / 600 Fittings: 32 PWG, 170 CPU Capacitor (amount) : 430 Targeting (range/Res/targets): 37km / 620 / 6 Drones (bandwidth / bay): 25 / 75 Mobility (velocity/agility/mass/align): 312 / 2.87 / 975 000 / 3.88s Cargo Capacity: 210 Slot layout: 2H, 4M, 4L
Right so, again better in nearly every single way that I can see. Cheetah has a bit more speed though it wont save it. Every single other stat the Astero is better at it.
Now, Tell me again how the ONLY advantage it has over the SOE ship should be removed? Or should cov ops ships be resigned to the same pile the Primatae should be in? Haven't heard of that ship? Neither did I until a corp mate 2 days ago bought one for PI. Joke is the new PI indy does it better.
I'm all ears buddy. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 20:06:00 -
[1502] - Quote
Sen Starfire wrote:epicurus ataraxia wrote: Ok nothing wrong with the idea of both of those, god knows the minigame needs some love, I don't think Ccp ever intended it to be static and unimproved forever. Just to clarify the way the game works is that strength killes the node, coherency defends against their attack after a failed attack if they still live. So if for example the node has a 30 defence and 40 attack (to keep it simple) you attack it with 30 strength (10 from ship plus 20 from analyzer the node dies, you move on to hunt the core. If however you have 25 (5 from ship and 20 from analyser) You reduce it to 5 strength but you get hit with 40. So it's not just 5 it is live or die. Binary live or die it is that simple. Like nothing else in the game regarding a bonus. Just best to keep the ship side bonuses out of the equation and suggest it as an improvement to the minigame, Probably too late probably been pounced on by now the pack are probably tearing at their freshly blooded bunny rabbit.
My thoughts exactly; unlike adding strength, it would repair the coherency, much like the repair programs do currently when you uncover them on nodes. Just wanting to clarify how that idea might work, though it is far from perfect. Another possible idea would be some sort of way to have both ships work together, in the vein of the hacking support idea. It would be good to see a unique theme amongst such ships designed by the Sisterhood, aside from just aesthetics. Working to broaden the lore, to make the game more immersive is a great goal,minigame definately needs a revisit, the whole binary strength thing is really distorting things, either or win lose, coherency while not irrelevant is of much much lesser importance than virus strength, and thats the one thing you cannot increase with rigs and modules. Going to full T2 is a massive help but no progression in virus strength with skills either.
CCP dropped the ball i think there,and now they are in the boat where if they try to correct it,they will get swamped by a vocal group who scream won't someone think of the covert ops, the covert ops will die!!! (Again) Far better to bite the bullet, rationalise ships into capable of hacking/not capable giving them ALL the same and then sort out the minigame and skills and only having the hysteria and screaming once. Rather than again and again whenever anything is even slightly changed or added to the game.. ( I think this may possibly be disagreed with but frankly........) Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 20:15:00 -
[1503] - Quote
Anize Oramara wrote:OK lets look at the numbers shall we? Numbers afterall, dont lie :)
I use a cheetah for nullsec exploration. I used to only have lv4 hacking with t1 module and a single analizer rig. I'd say I was missing around 1 or two out of every 30 MAINFRAMES (these are the nullsec cans). I've never missed a com tower (low sec can) or the highsec one, not even once. But that's neither here nor there. I don't make a living off of nullsec exploration, just do it as a hobby when our WH ends up somewhere nice and quiet.
Cheetah Minmi: 5% to projectile ROF and 10% OPTIMAL) (Dont have guns fitted) No second bonus
Astero (SOE Frig) Gallente: 20% bonus to drone hitpoints PER LEVEL ON A FULL FLIGHT OF DONES Amarr: 4% bonus to Armor Resists
Huh well we can see who wins here. That ship is legit pvp and pve combat ready. Bet you it can do 2/10s without breaking a sweat.
Cheetah Role bonus: +10 virus Covert ops skill: 20% reduced CPU need for Cloaking Devices per level Covert ops skill: 10% increase to scan strength of probes per level Covert ops skill: 10% reduction to survey probe flight time per level (irrelevant to this discussion)
Astero (SOE Frig) Role bonus: +5 virus (boo hiss) Role Bonus: 100% reduction in CPU requirement for cloaks Role bonus: 37.5% increase Scan Prob Strength
Ok so that's the 'role' bonus. Now, for having to train an entire extra skill (and having to train it to 4 at LEAST to beat Astero) I get 11.5% extra scan strength AT V! This can be made up by using cheap sister probes and a T2 launcher without having to train the skill to V (covops cloak requires IV) and is as a whole for decently skilled players irrelevant. Also the +5 virus strength that can be made up for if you are using T1s atm by training for T2s AND you get +5 extra that way. Cheetah edges out a slim victory here by virtue of it being it's T2 SPECIALITY.
Oh and I need cov ops 5 or the cloak nukes my cpu, haha :/
Cheetah Defense (shields/armor/hull): 281 / 387 / 528 Fittings: 15 PWG, 275 CPU Capacitor (amount) : 187.5 Targeting (range/Res/targets): 37km / 450 / 6 Drones (bandwidth / bay): 0 / 0 Mobility (velocity/agility/mass/align): 381 / 3.77 / 1 430 000 / ? Cargo Capacity: 200 Slot layout: 3H, 4M, 3L
Astero (SOE Frig) Defense (shields / armor / hull) : 540 / 600 / 600 Fittings: 32 PWG, 170 CPU Capacitor (amount) : 430 Targeting (range/Res/targets): 37km / 620 / 6 Drones (bandwidth / bay): 25 / 75 Mobility (velocity/agility/mass/align): 312 / 2.87 / 975 000 / 3.88s Cargo Capacity: 210 Slot layout: 2H, 4M, 4L
Right so, again better in nearly every single way that I can see. Cheetah has a bit more speed though it wont save it. Every single other stat the Astero is better at it.
Now, Tell me again how the ONLY advantage it has over the SOE ship should be removed? Or should cov ops ships be resigned to the same pile the Primatae should be in? Haven't heard of that ship? Neither did I until a corp mate 2 days ago bought one for PI. Joke is the new PI indy does it better.
I'm all ears buddy.
Combat scanning is certainly a role the covert ops is specialised in, I feel strongly that the expanded probe launcher should not be able to be fitted to the astero without massive compromises, so severe it would that simply be a very expensive covert ops if it attempted that role.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 20:19:00 -
[1504] - Quote
epicurus ataraxia wrote:Anize Oramara wrote:OK lets look at the numbers shall we? Numbers afterall, dont lie :)
I use a cheetah for nullsec exploration. I used to only have lv4 hacking with t1 module and a single analizer rig. I'd say I was missing around 1 or two out of every 30 MAINFRAMES (these are the nullsec cans). I've never missed a com tower (low sec can) or the highsec one, not even once. But that's neither here nor there. I don't make a living off of nullsec exploration, just do it as a hobby when our WH ends up somewhere nice and quiet.
Cheetah Minmi: 5% to projectile ROF and 10% OPTIMAL) (Dont have guns fitted) No second bonus
Astero (SOE Frig) Gallente: 20% bonus to drone hitpoints PER LEVEL ON A FULL FLIGHT OF DONES Amarr: 4% bonus to Armor Resists
Huh well we can see who wins here. That ship is legit pvp and pve combat ready. Bet you it can do 2/10s without breaking a sweat.
Cheetah Role bonus: +10 virus Covert ops skill: 20% reduced CPU need for Cloaking Devices per level Covert ops skill: 10% increase to scan strength of probes per level Covert ops skill: 10% reduction to survey probe flight time per level (irrelevant to this discussion)
Astero (SOE Frig) Role bonus: +5 virus (boo hiss) Role Bonus: 100% reduction in CPU requirement for cloaks Role bonus: 37.5% increase Scan Prob Strength
Ok so that's the 'role' bonus. Now, for having to train an entire extra skill (and having to train it to 4 at LEAST to beat Astero) I get 11.5% extra scan strength AT V! This can be made up by using cheap sister probes and a T2 launcher without having to train the skill to V (covops cloak requires IV) and is as a whole for decently skilled players irrelevant. Also the +5 virus strength that can be made up for if you are using T1s atm by training for T2s AND you get +5 extra that way. Cheetah edges out a slim victory here by virtue of it being it's T2 SPECIALITY.
Oh and I need cov ops 5 or the cloak nukes my cpu, haha :/
Cheetah Defense (shields/armor/hull): 281 / 387 / 528 Fittings: 15 PWG, 275 CPU Capacitor (amount) : 187.5 Targeting (range/Res/targets): 37km / 450 / 6 Drones (bandwidth / bay): 0 / 0 Mobility (velocity/agility/mass/align): 381 / 3.77 / 1 430 000 / ? Cargo Capacity: 200 Slot layout: 3H, 4M, 3L
Astero (SOE Frig) Defense (shields / armor / hull) : 540 / 600 / 600 Fittings: 32 PWG, 170 CPU Capacitor (amount) : 430 Targeting (range/Res/targets): 37km / 620 / 6 Drones (bandwidth / bay): 25 / 75 Mobility (velocity/agility/mass/align): 312 / 2.87 / 975 000 / 3.88s Cargo Capacity: 210 Slot layout: 2H, 4M, 4L
Right so, again better in nearly every single way that I can see. Cheetah has a bit more speed though it wont save it. Every single other stat the Astero is better at it.
Now, Tell me again how the ONLY advantage it has over the SOE ship should be removed? Or should cov ops ships be resigned to the same pile the Primatae should be in? Haven't heard of that ship? Neither did I until a corp mate 2 days ago bought one for PI. Joke is the new PI indy does it better.
I'm all ears buddy. Combat scanning is certainly a role the covert ops is specialised in, I feel strongly that the expanded probe launcher should not be able to be fitted to the astero without massive compromises, so severe that it would simply be a very expensive covert ops if it attempted that role. I also believe that to have the same data and relic abilities as the covert ops It should also require the covert ops skill trained to turn them on to prevent it becoming a low entry point low skill covert ops. that would certainly be unfair.
Without those skills it should not share the same abilities. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Sen Starfire
EVE University Ivy League
3
|
Posted - 2013.10.09 20:20:00 -
[1505] - Quote
epicurus ataraxia wrote: CCP dropped the ball i think there,and now they are in the boat where if they try to correct it,they will get swamped by a vocal group who scream won't someone think of the covert ops, the covert ops will die!!! (Again) Far better to bite the bullet, rationalise ships into capable of hacking/not capable giving them ALL the same and then sort out the minigame and skills and only having the hysteria and screaming once. Rather than again and again whenever anything is even slightly changed or added to the game.. ( I think this may possibly be disagreed with but frankly........)
I most wholeheartedly occur. I was attempting to keep my ideas coherent with the ideas of the fittings of the ships themselves, though a much easier (and probably better) way of enabling a thematic approach would be to broaden the exploration minigame. I most assuredly carefully balance what I can kill in one hit, and what would take two or more. Maybe supporting modules that function as the assisting node programs already in the hacking minigame? |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 20:20:00 -
[1506] - Quote
Combat scanning? You mean that thing a T3 can also do?
The base stats would STILL make the Astero a better combat scanning ship even without the bonus.
So how about the rest? You have no answer to everything else? Giving the Astero +10 virus scan will completely eradicate the only way to make money with cov ops as the Astero does it better in Every. Single. Way.
Hell looking at it as it is now I see no reason to fly a cov ops over an Astero. Though I really wouldn't mind having the Astero as is right now. It's going to be glorious and the +10 would just be plain overkill. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 20:30:00 -
[1507] - Quote
Anize Oramara wrote:Combat scanning? You mean that thing a T3 can also do?
The base stats would STILL make the Astero a better combat scanning ship even without the bonus.
So how about the rest? You have no answer to everything else? Giving the Astero +10 virus scan will completely eradicate the only way to make money with cov ops as the Astero does it better in Every. Single. Way.
Hell looking at it as it is now I see no reason to fly a cov ops over an Astero. Though I really wouldn't mind having the Astero as is right now. It's going to be glorious and the +10 would just be plain overkill. That is understandable, also from an explorers point of view it would be crazy to take an astero over a covert ops at the moment, paying more to take a ship that does it's core role less well would make no sense.I also understand why you would be reluctant to hope that the ship rebalancing the covert ops is due would give it new life, that has not always been the case.
This whole virus strength binary kill no kill business of the minigame creates just these issues, if it was something like 5 or 10 percent shield or armor repair or whatever, not a big issue but virus strength do or not do, win or not win, sucks. Out of all proportion. Problem is these would just become combat ships or hangar queens. Who in their right mind would use a subpar ship instead of the covert ops for exploring, and as for PvE a warping cloak does nothing for PvE. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 21:32:00 -
[1508] - Quote
All this just to justify +5 extra virus str when for the low low price of 10d you can train for T2 analyzer and BAM you got 10! extra virus.
This whole thing is really hilarious once you get down to the core of your shenanigans. You just don't want to train 10 days for T2 hacking. 60+ pages of, whatever this is just for that?
No, no I think the saying 'It's not about the destination, but about the journey' applies here.
It's not about the game...
It's about the forum  
Oh man, you totally got me hehe. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 21:39:00 -
[1509] - Quote
Anize Oramara wrote:All this just to justify +5 extra virus str when for the low low price of 10d you can train for T2 analyzer and BAM you got 10! extra virus. This whole thing is really hilarious once you get down to the core of your shenanigans. You just don't want to train 10 days for T2 hacking. 60+ pages of, whatever this is just for that? No, no I think the saying 'It's not about the destination, but about the journey' applies here. It's not about the game... It's about the forum   Oh man, you totally got me hehe. Dear God, let me put this in one short sentence. The expensive, pretty nice ships will never ever ever have the ability to be the ship of choice, no matter how fitted, with rigs t2 skills implants, the covert ops will always be the best ship always get it! Fit t2 to both covert ops, fit implants, covert ops ,train every skill on the planet, covert ops. Why would an explorer use these ships, covert ops does it better. If you do not wish to find a common ground, good luck, wait for the coin toss. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Kaarous Aldurald
ROC Academy The ROC
1119
|
Posted - 2013.10.09 21:42:00 -
[1510] - Quote
Quote:Now, Tell me again how the ONLY advantage it has over the SOE ship should be removed? Or should cov ops ships be resigned to the same pile the Primatae should be in? Haven't heard of that ship? Neither did I until a corp mate 2 days ago bought one for PI. Joke is the new PI indy does it better.
I'm all ears buddy.
Because the Cheetah, along with the rest of the cov ops frigates, is desperately in need of a rebalance, and the release of the Sisters ships is clear evidence of that?
Gimping the SoE ships for the sake of T2 frigates that are also gimped in their current state makes no sense. +10 for the SoE ships can lead the way to actually balancing these damn things.
Yes, the +10 virus strength is just about the only thing that a T2 cov ops has over the SoE ships. That's because the T2 cov ops frigs suck. And that's no reason to make the SoE ships worse. Not posting on my main, and loving it.-á Because free speech.-á |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 21:46:00 -
[1511] - Quote
Kaarous Aldurald wrote:Quote:Now, Tell me again how the ONLY advantage it has over the SOE ship should be removed? Or should cov ops ships be resigned to the same pile the Primatae should be in? Haven't heard of that ship? Neither did I until a corp mate 2 days ago bought one for PI. Joke is the new PI indy does it better.
I'm all ears buddy. Because the Cheetah, along with the rest of the cov ops frigates, is desperately in need of a rebalance, and the release of the Sisters ships is clear evidence of that? Gimping the SoE ships for the sake of T2 frigates that are also gimped in their current state makes no sense. +10 for the SoE ships can lead the way to actually balancing these damn things. Yes, the +10 virus strength is just about the only thing that a T2 cov ops has over the SoE ships. That's because the T2 cov ops frigs suck. And that's no reason to make the SoE ships worse. [Edit: Oh, and if you can't spell Primae correctly, don't use it as an example.
Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack technique?Is there a troll school somewhere? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Kaarous Aldurald
ROC Academy The ROC
1119
|
Posted - 2013.10.09 21:52:00 -
[1512] - Quote
epicurus ataraxia wrote: Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack tecnique?
Honestly, it's starting to feel like Deja Vu thanks to the fact that Bouh and his alts are here. Page after page of him arguing that the Abaddon, the Raven, and the Typhoon need to be nerfed because the Hyperion sucks. God that got old fast. Not posting on my main, and loving it.-á Because free speech.-á |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 21:58:00 -
[1513] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack tecnique?
Honestly, it's starting to feel like Deja Vu thanks to the fact that Bouh and his alts are here. Page after page of him arguing that the Abaddon, the Raven, and the Typhoon need to be nerfed because the Hyperion sucks. God that got old fast. They really should ban these type of posters not just from the forums either, message would get round real fast, how do you get a reasoned discussion about these ships through to Ccp? I feel so sorry for CCP Rise, he has to deal with this insanity all the time, you couldn't pay me enough.
CCP RISE you deserve a medal, a bottle of whiskey and a good night out with the Miss world touring group.
Make a good decision and they'll stay a week, and bring refills. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 22:01:00 -
[1514] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack tecnique?
Honestly, it's starting to feel like Deja Vu thanks to the fact that Bouh and his alts are here. Page after page of him arguing that the Abaddon, the Raven, and the Typhoon need to be nerfed because the Hyperion sucks. God that got old fast. Kaarous used Redirect!
It had no effect!

ps. I think CCP has heard that you want +10 virus str, it''s not really a big secret.
But then, maybe if you post it one more time they will change their minds? Worth a try maybe? |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 22:06:00 -
[1515] - Quote
Anize Oramara wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack tecnique?
Honestly, it's starting to feel like Deja Vu thanks to the fact that Bouh and his alts are here. Page after page of him arguing that the Abaddon, the Raven, and the Typhoon need to be nerfed because the Hyperion sucks. God that got old fast. Kaarous used Redirect! It had no effect!  ps. I think CCP has heard that you want +10 virus str, it''s not really a big secret. But then, maybe if you post it one more time they will change their minds? Worth a try maybe? Spam,spam,spam,spam,spam,spam,glorious spam,spam,spam... Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 22:10:00 -
[1516] - Quote
Kaarous Aldurald wrote:epicurus ataraxia wrote: Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack tecnique?
Honestly, it's starting to feel like Deja Vu thanks to the fact that Bouh and his alts are here. Page after page of him arguing that the Abaddon, the Raven, and the Typhoon need to be nerfed because the Hyperion sucks. God that got old fast. Looks like he gets a good kick out of trolling, now that i have confirmed is a bannable offence, Here goes wish me luck.Wonder how many alts they have found so far. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Kaarous Aldurald
ROC Academy The ROC
1119
|
Posted - 2013.10.09 22:11:00 -
[1517] - Quote
Anize Oramara wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack tecnique?
Honestly, it's starting to feel like Deja Vu thanks to the fact that Bouh and his alts are here. Page after page of him arguing that the Abaddon, the Raven, and the Typhoon need to be nerfed because the Hyperion sucks. God that got old fast. Kaarous used Redirect! It had no effect!  ps. I think CCP has heard that you want +10 virus str, it''s not really a big secret. But then, maybe if you post it one more time they will change their minds? Worth a try maybe?
Because your post is constructive and has substance, right? Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1670
|
Posted - 2013.10.09 22:11:00 -
[1518] - Quote
Kaarous Aldurald wrote:Quote:Now, Tell me again how the ONLY advantage it has over the SOE ship should be removed? Or should cov ops ships be resigned to the same pile the Primatae should be in? Haven't heard of that ship? Neither did I until a corp mate 2 days ago bought one for PI. Joke is the new PI indy does it better.
I'm all ears buddy. Because the Cheetah, along with the rest of the cov ops frigates, is desperately in need of a rebalance, and the release of the Sisters ships is clear evidence of that? Gimping the SoE ships for the sake of T2 frigates that are also gimped in their current state makes no sense. +10 for the SoE ships can lead the way to actually balancing these damn things. Yes, the +10 virus strength is just about the only thing that a T2 cov ops has over the SoE ships. That's because the T2 cov ops frigs suck. And that's no reason to make the SoE ships worse. [Edit: Oh, and if you can't spell Primae correctly, don't use it as an example. The SOE ships are not gimped, the do several roles quite well. Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can. Diminishing reutrns are a part of eve, paying a large amount for a samll gain is very common. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 22:14:00 -
[1519] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Quote:Now, Tell me again how the ONLY advantage it has over the SOE ship should be removed? Or should cov ops ships be resigned to the same pile the Primatae should be in? Haven't heard of that ship? Neither did I until a corp mate 2 days ago bought one for PI. Joke is the new PI indy does it better.
I'm all ears buddy. Because the Cheetah, along with the rest of the cov ops frigates, is desperately in need of a rebalance, and the release of the Sisters ships is clear evidence of that? Gimping the SoE ships for the sake of T2 frigates that are also gimped in their current state makes no sense. +10 for the SoE ships can lead the way to actually balancing these damn things. Yes, the +10 virus strength is just about the only thing that a T2 cov ops has over the SoE ships. That's because the T2 cov ops frigs suck. And that's no reason to make the SoE ships worse. [Edit: Oh, and if you can't spell Primae correctly, don't use it as an example. The SOE ships are not gimped, the do several roles quite well. Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can. Diminishing reutrns are a part of eve, paying a large amount for a samll gain is very common. Please bring all your alts out, why make it any harder for CCP than needed, you obviously feel immune from their actions, bring them all to the party and show off.Let me know how that works out for you? Ah if they ban you you can't can you. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Kaarous Aldurald
ROC Academy The ROC
1119
|
Posted - 2013.10.09 22:18:00 -
[1520] - Quote
Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can
First of all Bouh, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way.
Second of all:
Quote:Diminishing reutrns are a part of eve, paying a large amount for a samll gain is very common.
Within a ship class, yes. Outside of or between ship classes, no. That much is obvious from actually playing the game. Nevermind that T2 cov ops frigates and pirate frigates are not the same ship class. Not posting on my main, and loving it.-á Because free speech.-á |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
772
|
Posted - 2013.10.09 22:18:00 -
[1521] - Quote
epicurus ataraxia wrote:Please bring all your alts out, why make it any harder for CCP than needed, you obviously feel immune from their actions, bring them all to the party and show off.Let me know how that works out for you? Ah if they ban you you can't can you. Is the concept that more than one person disagrees so far fetched to you? |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 22:20:00 -
[1522] - Quote
Kaarous Aldurald wrote:Anize Oramara wrote:Kaarous Aldurald wrote:epicurus ataraxia wrote: Thank you for the voice of sanity, it was feeling like me against the forces of .....? Never mind lol Every time i get suckered in, start explaining trying to find a reasonable solution then bam same old same old. How on earth do they all have the same attack tecnique?
Honestly, it's starting to feel like Deja Vu thanks to the fact that Bouh and his alts are here. Page after page of him arguing that the Abaddon, the Raven, and the Typhoon need to be nerfed because the Hyperion sucks. God that got old fast. Kaarous used Redirect! It had no effect!  ps. I think CCP has heard that you want +10 virus str, it''s not really a big secret. But then, maybe if you post it one more time they will change their minds? Worth a try maybe? Because your post is constructive and has substance, right?
I was merely pointing out that unproven accusations and mentioning other threads and other events in an attempt to take the spotlight off of the valid points I was trying to make (while still trying to keep it lighthearted by making a pokemon reference) was not helping the discussion move forward.
I didn't think it would be seen as trolling but you are within your rights to report whatever posts you feel have overstepped the bounds as well as reporting me as an alt for whoever.
That said, saying 5 virus strength less is 'gimping' anything borders on the ludicrous. I can do the hardest hacking content in the game currently with a 95% success rate with T1 equipment and a lv4 skill in the covops. With T2 and lv5 skill I have EVEN BETTER CHANCES with the sisters exploration frigate and cruiser.
:) |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 22:22:00 -
[1523] - Quote
Kaarous Aldurald wrote:Nevermind that T2 cov ops frigates and pirate frigates are not the same ship class.
You are indeed correct! The pirate ship is a T1 hull while the cov ops is a T2 hull.
Thus the bonuses are different with the T2 getting higher ones. That is the way it is everywhere if I am not mistaken (correct me if I'm wrong)
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 22:24:00 -
[1524] - Quote
Anize Oramara wrote:Kaarous Aldurald wrote:Nevermind that T2 cov ops frigates and pirate frigates are not the same ship class. You are indeed correct! The pirate ship is a T1 hull while the cov ops is a T2 hull. Thus the bonuses are different with the T2 getting higher ones. That is the way it is everywhere if I am not mistaken (correct me if I'm wrong) Think theres a few more, keep them coming. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Kaarous Aldurald
ROC Academy The ROC
1122
|
Posted - 2013.10.09 22:27:00 -
[1525] - Quote
Anize Oramara wrote:Kaarous Aldurald wrote:Nevermind that T2 cov ops frigates and pirate frigates are not the same ship class. You are indeed correct! The pirate ship is a T1 hull while the cov ops is a T2 hull. Thus the bonuses are different with the T2 getting higher ones. That is the way it is everywhere if I am not mistaken (correct me if I'm wrong)
I just checked, and it turns out the Devoter has the exact same +4% to armor resists that the Maller has... which is very strange, I thought T2 got bigger bonuses just because? Wait, unless... maybe, just maybe, T2 and pirate vessels have MORE hull and role bonuses rather than bigger ones? Not posting on my main, and loving it.-á Because free speech.-á |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 22:30:00 -
[1526] - Quote
Kaarous Aldurald wrote:Anize Oramara wrote:Kaarous Aldurald wrote:Nevermind that T2 cov ops frigates and pirate frigates are not the same ship class. You are indeed correct! The pirate ship is a T1 hull while the cov ops is a T2 hull. Thus the bonuses are different with the T2 getting higher ones. That is the way it is everywhere if I am not mistaken (correct me if I'm wrong) I just checked, and it turns out the Devoter has the exact same +4% to armor resists that the Maller has... which is very strange, I thought T2 got bigger bonuses just because? Wait, unless... maybe, just maybe, T2 and pirate vessels have MORE hull and role bonuses rather than bigger ones? Well if you take into account the T2 resists then the total effect is more on the T2 ship. |

Omnathious Deninard
Novis Initiis
1670
|
Posted - 2013.10.09 22:30:00 -
[1527] - Quote
Kaarous Aldurald wrote:Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can First of all Omnathious, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Fixed that for you.
It has 4 low slots, the average armor tank for a frigate only uses 3, that gives you room for a DDA. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 22:34:00 -
[1528] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can First of all Omnathious, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Fixed that for you. It has 4 low slots, the average armor tank for a frigate only uses 3, that gives you room for a DDA. Nah put the whole list in there, you are immune, you think CCP Won't touch you and you can disrupt all the forums for as long as you want. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Kaarous Aldurald
ROC Academy The ROC
1122
|
Posted - 2013.10.09 22:34:00 -
[1529] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can First of all Omnathious, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Fixed that for you. It has 4 low slots, the average armor tank for a frigate only uses 3, that gives you room for a DDA.
I have a challenge for you then Bouh. Try that in a Probe. Like I said, you will die.
Anize Oramara wrote: Well if you take into account the T2 resists then the total effect is more on the T2 ship.
True, and you said bonuses. It's not like T2s get damage built into their hull stats either. The bonuses on a T2, funny enough, are precisely the same as their T1 counterpart, they just have more of them, and unlike most T1s they get a role bonus. Not posting on my main, and loving it.-á Because free speech.-á |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 22:36:00 -
[1530] - Quote
Omnathious Deninard wrote:Kaarous Aldurald wrote:Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can First of all Omnathious, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Fixed that for you. It has 4 low slots, the average armor tank for a frigate only uses 3, that gives you room for a DDA.
Also, with the high payouts usually assosiated with high sec exploration (guirista 3/10s and 4/10s) the pimp on those exploration ships tend to be quite high and it may well be capable of doing those combat sites.
However, 3/10 and 4/10s will be run by the SOE CRUISER that has damage bonused sentries. |
|

Kaarous Aldurald
ROC Academy The ROC
1123
|
Posted - 2013.10.09 22:40:00 -
[1531] - Quote
Anize Oramara wrote:
Also, with the high payouts usually assosiated with high sec exploration (guirista 3/10s and 4/10s) the pimp on those exploration ships tend to be quite high and it may well be capable of doing those combat sites.
However, 3/10 and 4/10s will be run by the SOE CRUISER that has damage bonused sentries.
Lol, no. The "pimp" on those ships is minimal, because it's still fairly easy to swat them out of the sky with a catalyst and scoop their loot.
And I will continue to do DED sites in highsec with my Navy Omen, since it actually has some speed on it to outrun ninja looters, while the SoE ship is very sluggish. Not posting on my main, and loving it.-á Because free speech.-á |

Omnathious Deninard
Novis Initiis
1670
|
Posted - 2013.10.09 22:43:00 -
[1532] - Quote
Kaarous Aldurald wrote: I have a challenge for you then Bouh. Try that in a Probe. Like I said, you will die.
best way to challenge him is to send him a PM, telling me wont get you anywhere. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
423
|
Posted - 2013.10.09 22:43:00 -
[1533] - Quote
Kaarous Aldurald wrote:Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can First of all Bouh, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Second of all: Quote:Diminishing reutrns are a part of eve, paying a large amount for a samll gain is very common. Within a ship class, yes. Outside of or between ship classes, no. That much is obvious from actually playing the game. Nevermind that T2 cov ops frigates and pirate frigates are not the same ship class. Why would I take a Frigate into a 3/10. That's a cruiser level site.... kinda like.... Oh, the stratios was made for. Also, 80 DPS doesn't crack the tank on those faction spawns? News to me. And why are you dodging fire from the rest of the rats, kill them first. You don't aim for the hardest to kill thing in the room, aim for the easiest and thin things out a bit so you can manage, then kill the hard one.
Now, in saying all that, I do feel the frigate is undergunned and could benefit from another high slot, so you can probe + 2 turrets. And the cruiser would fit it's flavour much better with less drone DPS & more gun DPS. Since currently it is barely tolerable using lasers as it's weapons. And needs more substantial DPS bonuses to make lasers actually solid on it. Which would require dropping the drone DPS to compensate. (Which also solves the decloak and assign drones instantly issue people have raised.) |

Omnathious Deninard
Novis Initiis
1670
|
Posted - 2013.10.09 22:44:00 -
[1534] - Quote
Anize Oramara wrote:Omnathious Deninard wrote:Kaarous Aldurald wrote:Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can First of all Omnathious, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Fixed that for you. It has 4 low slots, the average armor tank for a frigate only uses 3, that gives you room for a DDA. Also, with the high payouts usually assosiated with high sec exploration (guirista 3/10s and 4/10s) the pimp on those exploration ships tend to be quite high and it may well be capable of doing those combat sites. However, 3/10 and 4/10s will be run by the SOE CRUISER that has damage bonused sentries. I have some confidence that the frigate will be able to do 3/10 sites, but will have to confirm once they hit Sisi Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 22:45:00 -
[1535] - Quote
Kaarous Aldurald wrote:Anize Oramara wrote:
Also, with the high payouts usually assosiated with high sec exploration (guirista 3/10s and 4/10s) the pimp on those exploration ships tend to be quite high and it may well be capable of doing those combat sites.
However, 3/10 and 4/10s will be run by the SOE CRUISER that has damage bonused sentries.
Lol, no. The "pimp" on those ships is minimal, because it's still fairly easy to swat them out of the sky with a catalyst and scoop their loot. And I will continue to do DED sites in highsec with my Navy Omen, since it actually has some speed on it to outrun ninja looters, while the SoE ship is very sluggish.
Good luck getting a catalyst to catch any but the most noob of highsec carebears. The short range would mean it would probably get killed by rats before it could get to the frig orbiting who knows where while the drones sort out the rats.
That said I have been quite surprised at how cheap some of the dedspace armor tank stuff is these days and would be quite interested in seeing how that would effect the SOE ships' performance. |

Deviant X
Sky Boxers Northern Associates.
35
|
Posted - 2013.10.09 22:57:00 -
[1536] - Quote
This back and forth is driving me nuts. It's a pain to sift through the muck to read insightful ideas.
I think we need to wait and see if there is a BS in the works. All indicators say .... YES. Place holder bunk model? check. Place holder stats? Check.
I still feel CCP is trying to provide a linear improvement for combat sites:
Frigate: hi-sec. Cruiser: hi-sec and low-sec. Battle Ship: All the above plus null and WH.
It would be AWESOME if they did BC for null and BS for WH.... just saying. I know that's not going to happen as zero pirate factions have dedicated BC's. But one could hope.
Perhaps a comment from a dev on the goal, vision for each ship? |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.09 23:02:00 -
[1537] - Quote
Deviant X wrote:This back and forth is driving me nuts. It's a pain to sift through the muck to read insightful ideas.
I think we need to wait and see if there is a BS in the works. All indicators say .... YES. Place holder bunk model? check. Place holder stats? Check.
I still feel CCP is trying to provide a linear improvement for combat sites:
Frigate: hi-sec. Cruiser: hi-sec and low-sec. Battle Ship: All the above plus null and WH.
It would be AWESOME if they did BC for null and BS for WH.... just saying. I know that's not going to happen as zero pirate factions have dedicated BC's. But one could hope.
Perhaps a comment from a dev on the goal, vision for each ship? Well there is THIS comment from CCP Rise that might shed some light?
CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it.
The cruiser can do 6/10s, that's a low sec site. The frig can do 2/10s easily and maybe even 3/10s, those are securely high sec.
It's a thought. |

Alvatore DiMarco
Capricious Endeavours Ltd
702
|
Posted - 2013.10.09 23:11:00 -
[1538] - Quote
Here I was, happily reading the new replies and keeping to myself for once, and then I saw this. Let's begin.
epicurus ataraxia wrote: That is understandable, also from an explorers point of view it would be crazy to take an astero over a covert ops at the moment, paying more to take a ship that does it's core role less well would make no sense.I also understand why you would be reluctant to hope that the ship rebalancing the covert ops is due would give it new life, that has not always been the case. Currently though,The covert ops will still be able to do everything it did before and will benefit greatly from the new warp changes.the ship is losing none of it's capabilities.
I am an explorer. It is what I do. I travel 15, 30, 45 jumps from my home system to find interesting places whose names and scenery I have never seen before. Along the way, I scan. If I see something I like, I will investigate it. Wormholes, analyzer sites, combat sites, beacons, anything. From my point of view, it's crazy to take a Covops for this.
A Covops, while small and slick and fast, forces me to skip combat sites, ignore DED plexes, stay away from the Abandoned Shipyard or Decayed Pirate Ruins on my overview beckoning for further investigation. It also has a disturbingly small cargo hold, meaning I can't just jump from gate to gate and site to site. I have to stop and empty the damn thing because it keeps filling up. Sometimes this means abandoning useful loot like datacores or the new loot for making the new T2 scanning equipment. It's annoying and frustrating and it adds slowness, restriction and tedium to something that would otherwise be enjoyable.
The SoE ships will, if their combat ability is not blunted too much, set me free to explore the way I want to.
I will sell my Cheetah in less than one-tenth of a second and fly a Stratios, even with only +5 virus strength. I'd fly the Astero if I didn't think it looked terrible, and I'll probably give the finished aesthetics a chance on SiSi anyhow.
By the way, an exploration ship's so-called "core role" is not limited to hacking. An exploration ship must be capable of finding sites, be they combat or analysis, and then completing those sites. If anything, I'd argue that a covops ship cannot complete combat sites at all and thus performs its "core role" as an exploration ship less well than the proposed SoE ships.
Quote: Who in their right mind would use a subpar ship instead of the covert ops for exploring, and as for PvE a warping cloak does nothing for PvE. Personally i think the SOE ships should not be able to fit a combat scanner, they should require at least the same skills as the covert ops,or have the currently proposed limited scanning and hacking skills until the skills are gained,the astero should be at least twice as expensive as the covert ops.
Who in their right mind would go out exploring in a ship that forces them to abandon potential earnings because it cannot hope to even attempt combat? Speaking of combat, warping while cloaked does nothing for PvE? Have you ever been in hostile space even once?
As far as probe launchers go, if you look more closely, you'll find that these ships are already pre-nerfed to very heavily discourage the use of expanded launchers. Certainly you'll be able to fit one, but it's more along the lines of shoehorning than actually fitting. You'll pay a significant price in fittings for trying to fit a covops cloak and an expanded launcher to either ship, especially the Stratios which has no CPU bonus for covops cloaks.
One last thing - Cost is not a balancing factor. It doesn't even deserve to be mentioned in serious discussion.
Quote: T3's are a really different issue, I am not experienced in them but the general opinion is that they are currently broken anyway.I cannot see them losing the cloak and exploration abilities though either way, but again the price and skill differentiation still applies.
Your commentary on T3s probably should have stopped at the point where you admitted to not being experienced in them. As a Loki pilot, allow me to enlighten you a bit. Currently, highsec exploration as a whole is pointless in a T3; either the ships are denied entry at the acceleration gate or a smaller and faster ship is overwhelmingly better. Lowsec exploration is a little better for T3s, but not too much; you still see some gates that deny entry and the sites aren't particularly hard, meaning you don't really need that virus bonus. Furthermore, since it's lowsec, speed and agility are of the essence and a frigate always has more of these than any cruiser. The only place in lowsec where a T3 is truly useful are DED 5/10s and 6/10s. Lowsec is generally much more populated and thus much more dangerous than the vast majority of nullsec and so you'll find that a covops cloak is essential or possibly even required. The covops cloak, however, comes at the cost of significant DPS loss (in the case of the Legion it neuters your DPS into near-uselessness).
When you move into nullsec and WH exploration, you can start getting better usefulness out of your T3. The gates stop refusing to let you kill the rats beyond them and the sites are hard enough for that +10 strength to be something other than grossly overkill. If you add a nullifier onto that covops cloak because of bubbles, you suddenly find that you've slashed your T3's exploration ability - in some cases tremendously. Believe me, the parts of a T3 that people find to be broken are not the exploration-related ones. They're complaining about the nullifier, the command links, the tank a T3 can mount, the enormous DPS provided by the "popular" subsystems.
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 23:27:00 -
[1539] - Quote
Oh by the way, not a lot of point using your alts to try and goad me, I have informed CCP, Formally that the sheer amount of trolling with multiple identities, has made it completely pointless to attempt to use the forums for their intended purpose. I will no longer be attempting intelligent discussion as It is impossible to identify real identifies amongst the trolls and alts. Suckering someone along into trying to find solutions and agreement between seemingly irreconcilable differences then bam ha ha you fell for it is trolling,and I may return when CCP clears this garbage out and allows the forums to function. Good bye and thanks for all the crap.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
772
|
Posted - 2013.10.09 23:29:00 -
[1540] - Quote
epicurus ataraxia wrote:Oh by the way, not a lot of point using your alts to try and goad me, I have informed CCP, Formally that the sheer amount of trolling with multiple identities, has made it completely pointless to attempt to use the forums for their intended purpose. I will no longer be attempting intelligent discussion as It is impossible to identify real identifies amongst the trolls and alts. Suckering someone along into trying to find solutions and agreement between seemingly irreconcilable differences then bam ha ha you fell for it is trolling,and I may return when CCP clears this garbage out and allows the forums to function. Good bye and thanks for all the crap.
The irony here is incredible |
|

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.09 23:31:00 -
[1541] - Quote
Tyberius Franklin wrote:epicurus ataraxia wrote:Oh by the way, not a lot of point using your alts to try and goad me, I have informed CCP, Formally that the sheer amount of trolling with multiple identities, has made it completely pointless to attempt to use the forums for their intended purpose. I will no longer be attempting intelligent discussion as It is impossible to identify real identifies amongst the trolls and alts. Suckering someone along into trying to find solutions and agreement between seemingly irreconcilable differences then bam ha ha you fell for it is trolling,and I may return when CCP clears this garbage out and allows the forums to function. Good bye and thanks for all the crap.
The irony here is incredible Placeholder When I can consider a reply to you (insert list here) that does not break all forum rules, I will place it here. Enjoy your forum, you will not have a lot of fun when it is just your alts arguing with yourself. Placeholder place response such as is permitted from CCP here. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Anize Oramara
S T R A T C O M Critical-Mass
15
|
Posted - 2013.10.10 00:34:00 -
[1542] - Quote
Alvatore DiMarco wrote: <-snip-> Your commentary on T3s probably should have stopped at the point where you admitted to not being experienced in them. As a Loki pilot, allow me to enlighten you a bit. Currently, highsec exploration as a whole is pointless in a T3; either the ships are denied entry at the acceleration gate or a smaller and faster ship is overwhelmingly better. Lowsec exploration is a little better for T3s, but not too much; you still see some gates that deny entry and the sites aren't particularly hard, meaning you don't really need that virus bonus. Furthermore, since it's lowsec, speed and agility are of the essence and a frigate always has more of these than any cruiser. The only place in lowsec where a T3 is truly useful are DED 5/10s and 6/10s. Lowsec is generally much more populated and thus much more dangerous than the vast majority of nullsec and so you'll find that a covops cloak is essential or possibly even required. The covops cloak, however, comes at the cost of significant DPS loss (in the case of the Legion it neuters your DPS into near-uselessness).
When you move into nullsec and WH exploration, you can start getting better usefulness out of your T3. The gates stop refusing to let you kill the rats beyond them and the sites are hard enough for that +10 strength to be something other than grossly overkill. If you add a nullifier onto that covops cloak because of bubbles, you suddenly find that you've slashed your T3's exploration ability - in some cases tremendously. Believe me, the parts of a T3 that people find to be broken are not the exploration-related ones. They're complaining about the nullifier, the command links, the tank a T3 can mount, the enormous DPS provided by the "popular" subsystems.
I hate seeing replies like these as the last ones on the previous page because they are so good they sometimes get overlooked. That said I do actually have stuff to contribute regarding T3s.
I've been living in whs for the last 3 or 4 months and have been having an absolute blast. Before this the majority of my income came form high sec exploration. I'd hop in my T3 and do all kinds of high sec shinanigans before Oddesey hit. It hit exploration quite hard in some places and was the catalyst for me moving to WH space. I loved my loki, being able to do 3/10s and 4/10s while also being able to run data sites. Luckily lokis are quite useful in WH space but the cheetah has been far more useful when going to the null pockets we get. They are usually dead quiet and can grab so many data sites.
SO where does the SOE ships come in? For one they will be amazing for high sec as they are pretty much the new high sec T3s. The frigs will handily replace my cheetah in most situations unless I want to go pure data can hunting (will sell it and never buy another one if the SOE ship gets +10 virus) and the Cruiser will be just the thing I need for low sec systems when we get quiet ones behind gate camps.
Then theres the fact I can now hunt down and kill other people with the SOE ship, especially those pesky bombers and covops. I will be that little bit safer, at the cost of some virus str, when doing null/low sites.
Also, although I did manage to survive a bubble gate camp in my cheetah today, I would have felt a lot more safer with the SOE frig and a flight of ECM/Shield rep drones.
Speaking of, I wonder if The SOE cruiser can solo C3s? It will be AMAZING in C2-C1 with salvage drones to clean up and sentries to bring the pain. Might even be better than my Loki.
There is so much that these things will be able to do there just isn't a way to give them 10 virus strength without taking away some of these things I've mentioned (and it's only a small list)
To be clear, a dev I think mentioned that if they do increase the virus on them they will have to reduce the combat on them. Then we'd be back to square one. We need something to shake up exploration. if this ship was in odesey it wouldn't have been nearly as bad.
The reason why I'd try and use the SOE cruiser instead of a T3 to do lowsec or C1-3 instead of my loki is simply because the loki is so damn expensive. properly fit you're looking at around 500mill. The SOE might be closer to 200 fit (I hope)
Can't wait for the Sisi reports on them to start coming out. |

MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.10 01:56:00 -
[1543] - Quote
Ohhh, I really liked my idea of utilizing defenders. CCP could create different types of those and let sisters ships launch them at attacking ships. Missiles would provide some damage and disabling, like EM missiles would jam for a short duration on a good hit, kinetic would mess with sensor strength or tracking, heat with reactor, explosive with propulsion. Could be interesting and would bring some use to defenders. Aggressive defense. |

Omnathious Deninard
Novis Initiis
1672
|
Posted - 2013.10.10 03:48:00 -
[1544] - Quote
Sen Starfire wrote:That is a very good point; thanks for letting me know. What about coming at hacking from an entirely different angle; what if, instead of having a +5 or a +10, it has neither; instead, every four completed nodes, you "regenerate" 5 virus coherency? That might fit a lot more in the lines of the Sister's ideologies, and hopefully quell the argument with the +5/+10 virus strength, as well as provide an entirely new, and hopefully interesting, mechanic.
It is certainly an interesting mechanic, and without any kind of virus strength bonus it has potential. The only trouble I could see with it is a regeneration mechanic it could get to the point where one could not lose. All you would need to do is keep hitting empty nodes until you are maxed out on coherence (not sure if there is a max) and then do any other nodes you need to kill the datacore.
Unfortunately being so late into the expansion process it is likely to late for them to code such a feature.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd
705
|
Posted - 2013.10.10 04:02:00 -
[1545] - Quote
Omnathious Deninard wrote:Sen Starfire wrote:That is a very good point; thanks for letting me know. What about coming at hacking from an entirely different angle; what if, instead of having a +5 or a +10, it has neither; instead, every four completed nodes, you "regenerate" 5 virus coherency? That might fit a lot more in the lines of the Sister's ideologies, and hopefully quell the argument with the +5/+10 virus strength, as well as provide an entirely new, and hopefully interesting, mechanic.
It is certainly an interesting mechanic, and without any kind of virus strength bonus it has potential. The only trouble I could see with it is a regeneration mechanic it could get to the point where one could not lose. All you would need to do is keep hitting empty nodes until you are maxed out on coherence (not sure if there is a max) and then do any other nodes you need to kill the datacore. Unfortunately being so late into the expansion process it is likely to late for them to code such a feature.
I admit I like notion of gaining coherency every so often as a bonus. Another potential bonus I've had in mind although it would require significantly more iteration be done on the hacking game is that a ship grant a total of 4 or even 5 utility slots in the minigame instead of the usual 3. This would be more useful if we could take utility items between minigames, as it was once stated we may eventually be able to. |

Omnathious Deninard
Novis Initiis
1672
|
Posted - 2013.10.10 04:05:00 -
[1546] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:Sen Starfire wrote:That is a very good point; thanks for letting me know. What about coming at hacking from an entirely different angle; what if, instead of having a +5 or a +10, it has neither; instead, every four completed nodes, you "regenerate" 5 virus coherency? That might fit a lot more in the lines of the Sister's ideologies, and hopefully quell the argument with the +5/+10 virus strength, as well as provide an entirely new, and hopefully interesting, mechanic.
It is certainly an interesting mechanic, and without any kind of virus strength bonus it has potential. The only trouble I could see with it is a regeneration mechanic it could get to the point where one could not lose. All you would need to do is keep hitting empty nodes until you are maxed out on coherence (not sure if there is a max) and then do any other nodes you need to kill the datacore. Unfortunately being so late into the expansion process it is likely to late for them to code such a feature. I admit I like notion of gaining coherency every so often as a bonus. Another potential bonus I've had in mind although it would require significantly more iteration be done on the hacking game is that a ship grant a total of 4 or even 5 utility slots in the minigame instead of the usual 3. This would be more useful if we could take utility items between minigames, as it was once stated we may eventually be able to. I believe they (might) be working on the ability to keep any unused utility items you find and also sell them on the market.
Expanded utility slots would be a great addition for Covert Ops/Explotarion Frigates IMO Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Barrogh Habalu
Imperial Shipment Amarr Empire
537
|
Posted - 2013.10.10 05:08:00 -
[1547] - Quote
Tl;dr of the last 6 pages of this thread: People who call themselves "explorers" but who cba to train explorations skills to V complain about good ships that can do everything except substituting for aforementioned training. Ability to run some of lowsec DEDs while also being fully ready to pick up mini-profession sites anywhere without refitting (these ships are bonused for armor for a reason, aren't they?) and carry more stuff is ignored just because they don't care.
While "T3 does the job better" is a good argument, currently specialized T3s do almost anything better than their T1/2 "role counterparts", nothing to see here. |

Siobhan MacLeary
BRG Corp Ocularis Inferno
137
|
Posted - 2013.10.10 06:25:00 -
[1548] - Quote
Frankly, I'm more interested in these ships for their combat potential in Anoikis. The Astero as posted will be a nice light covops tackle, and the Stratios will be a great heavy tackle/DPS platform that's cheaper than a Tech3 cruiser. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.10 06:48:00 -
[1549] - Quote
Quote:I believe they (might) be working on the ability to keep any unused utility items you find and also sell them on the market.
Expanded utility slots would be a great addition for Covert Ops/Exploration Frigates IMO I think the difference in hacking between covert ops and Sisters, should be made not with virus strength bonus but rather a special ability of the last bunch. Like those additional utility slots, or gaining additional coherency for some events in mini game.
As for the combat side of the ship, my fantasies about aggressive defense went kinda wild, and it's all ended up with something strange, but interesting.
What if for a cruiser, for example we would have following bonuses and traits: Role bonus: _ +5(+10) virus strength (just to stop this holy war - pick the number you like more) _ +50% to scan probe strength (can be less, but I just don't see the Sisters ship, which loosing in scanning ability to something) _ ability to use defender missiles as a defending weapon (let's say Sisters ship can fire those missiles at any ships which have a lock on that Sisters ship. Those missiles do a bit of a damage, and can proc some short duration electronic disables sometimes, like short jam, capacitor recharge penalty, tracking/optimal range penalty/speed penalty etc.) _ can not fit Warp Scrambles or Warp Disruptors / OR can not use those modules on ships which have no lock (This will take away the "initiator" status from the ship. It can defend it self and screw it's attackers in various ways, but it can not be used to hunt somebody down. Pure self-defense) Gallente cruiser skill bonus: _ +10% to drone hitpoints, +10% to NON combat drone effectiveness and +10%(+15%) to drone damage DEALT to drones per level (this is very interesting one. 10% of non combat drone effectiveness will give it even more ability to protect it self with disables, and 10% on damage dealt to drones means it can not pack that much of a punch in PvP, BUT is can deal good enough versus Sleepers and Rogue drones=merit for exploring, PLUS it can protect it self against drone boats, DPS of which can not be altered much with range penalties, or jams) Amarr cruiser skill bonus: _ +4% to armor resistances per level (the ship do need a bit of a tank)
To make it somewhat useful in PvP, it can even have some T1 support cruiser bonuses for remote shield/armor pump modules. It would make a medium level support you don't want to mess with directly. Yeah that a lot of different bonuses, but they said it should be versatile.  |

MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.10 06:50:00 -
[1550] - Quote
Quote:Frankly, I'm more interested in these ships for their combat potential in Anoikis. The Astero as posted will be a nice light covops tackle, and the Stratios will be a great heavy tackle/DPS platform that's cheaper than a Tech3 cruiser. The problem is, those ships were designed to be versatile exploration ships, with self defense capabilities. Or, at least we were told so... |
|

Alvatore DiMarco
Capricious Endeavours Ltd
710
|
Posted - 2013.10.10 07:13:00 -
[1551] - Quote
MiMozO wrote:Quote:Frankly, I'm more interested in these ships for their combat potential in Anoikis. The Astero as posted will be a nice light covops tackle, and the Stratios will be a great heavy tackle/DPS platform that's cheaper than a Tech3 cruiser. The problem is, those ships were designed to be versatile exploration ships, with self defense capabilities. Or, at least we were told so...
It can potentially be argued that any kind of combat in W-space is effectively "self-defense", as you're defending your home from invaders.
On a more practical note, it's amazing the kind of armor tank you can field on a tackle ship when you don't have to bother yourself with silly things like worrying about DPS output. |

Anize Oramara
S T R A T C O M Critical-Mass
16
|
Posted - 2013.10.10 07:39:00 -
[1552] - Quote
Honestly the extra utiliity slot idea is so far the best one I have heard in this entire thread and one I can fully support especially if you can sell them later or if they are transferable from site to site. will make the minigame super easy though.
MiMozO wrote:Quote:I believe they (might) be working on the ability to keep any unused utility items you find and also sell them on the market.
Expanded utility slots would be a great addition for Covert Ops/Exploration Frigates IMO I think the difference in hacking between covert ops and Sisters, should be made not with virus strength bonus but rather a special ability of the last bunch. Like those additional utility slots, or gaining additional coherency for some events in mini game. As for the combat side of the ship, my fantasies about aggressive defense went kinda wild, and it's all ended up with something strange, but interesting. What if for a cruiser, for example we would have following bonuses and traits: Role bonus: _ +5(+10) virus strength (just to stop this holy war - pick the number you like more) _ +50% to scan probe strength (can be less, but I just don't see the Sisters ship, which loosing in scanning ability to something) _ ability to use defender missiles as a defending weapon (let's say Sisters ship can fire those missiles at any ships which have a lock on that Sisters ship. Those missiles do a bit of a damage, and can proc some short duration electronic disables sometimes, like short jam, capacitor recharge penalty, tracking/optimal range penalty/speed penalty etc.) _ can not fit Warp Scrambles or Warp Disruptors / OR can not use those modules on ships which have no lock (This will take away the "initiator" status from the ship. It can defend it self and screw it's attackers in various ways, but it can not be used to hunt somebody down. Pure self-defense) Gallente cruiser skill bonus: _ +10% to drone hitpoints, +10% to NON combat drone effectiveness and +10%(+15%) to drone damage DEALT to drones per level (this is very interesting one. 10% of non combat drone effectiveness will give it even more ability to protect it self with disables, and 10% on damage dealt to drones means it can not pack that much of a punch in PvP, BUT is can deal good enough versus Sleepers and Rogue drones=merit for exploring, PLUS it can protect it self against drone boats, DPS of which can not be altered much with range penalties, or jams) Amarr cruiser skill bonus: _ +4% to armor resistances per level (the ship do need a bit of a tank) To make it somewhat useful in PvP, it can even have some T1 support cruiser bonuses for remote shield/armor pump modules. It would make a medium level support you don't want to mess with directly. Yeah that a lot of different bonuses, but they said it should be versatile.  my only concern here is this would amount to artificially putting unique limitations on the ship and that is relatively rare as it stifles emergent game play and player generated content.
|

MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.10 07:52:00 -
[1553] - Quote
Quote:It can potentially be argued that any kind of combat in W-space is effectively "self-defense", as you're defending your home from invaders. With that way of thinking, you can put anything into that category. In nulls you are hunted by anyone, defend yourself by annihilating them before they defend themselves. )
Quote:my only concern here is this would amount to artificially putting unique limitations on the ship and that is relatively rare as it stifles emergent game play and player generated content. Well yes, those are artificial limitations, but a lot of ships have it at some extent. Not every ship can use disrupt probes for example. These ships are special, why not to give them some special abilities and limitation. Besides, it limits ships only it terms of some common ways of tackling and attacking people. If you know how to use combat UTILITY and electronic warfare drones you can actually punish your attackers quite enough. ) |

Anize Oramara
S T R A T C O M Critical-Mass
16
|
Posted - 2013.10.10 08:07:00 -
[1554] - Quote
MiMozO wrote:Quote:It can potentially be argued that any kind of combat in W-space is effectively "self-defense", as you're defending your home from invaders. With that way of thinking, you can put anything into that category. In nulls you are hunted by anyone, defend yourself by annihilating them before they defend themselves. ) Quote:my only concern here is this would amount to artificially putting unique limitations on the ship and that is relatively rare as it stifles emergent game play and player generated content. Well yes, those are artificial limitations, but a lot of ships have it at some extent. Not every ship can use disrupt probes for example. These ships are special, why not to give them some special abilities and limitation. Besides, it limits ships only it terms of some common ways of tackling and attacking people. If you know how to use combat UTILITY and electronic warfare drones you can actually punish your attackers quite enough. ) my point is its unnecessary. I am all for a complicated game but doing so just because you want something to be special and cant do it through existing features, abilities or bonuses means its a lack of creativity on your side. Adding new and unique limitations to the game will only lead to bloat and a lot has been done the last few years do specifically reduce that bloat.
see if you can add interesting game play without resorting to unique mechanocs that have to be added. that is the sign of a good design. its also partly why the minigame wasnt received so positively.
that said if a unique mechanic adds enough to a game then sure but just for a single ship? dont think so. |

MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.10 08:35:00 -
[1555] - Quote
Quote:see if you can add interesting game play without resorting to unique mechanocs that have to be added. that is the sign of a good design. its also partly why the minigame wasnt received so positively. While I do agree with you on many points, you should not forget that there are limitations on the game engine and game mechanics themselves. If we'll follow the rule of not adding anything new, we'll end up with game using limited possibilities in really weird ways to achieve something. I'm not implying that my mechanics is perfect. It has it's rough places, but you can't deny it look interesting, and very different from what we have. Should I stumble upon idea, how to create that "untouchable" flavor of the ship with existing methods I would suggest that one. And I want to stress, that I don't speak about brand new stuff. Defender missiles do exist in the game, but those are not very useful right now. This mechanic could give them new life.
Quote:that said if a unique mechanic adds enough to a game then sure but just for a single ship? dont think so. Why should those ships be the only? It's a base idea, and can be applied with different flavors in future. |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.10 09:10:00 -
[1556] - Quote
Kaarous Aldurald wrote:First of all Bouh, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Man, I already said I was honoured to incarnate your inability to discuss anything with arguments, but eventhough I share some of the ideas of Omnatious, he's not me in any possible way.
I'm mean, if I were to reason like you, I would have to accuse you of being an alt of the other mad spammer completely unable to accept any different opinion of its own, but the sad truth is that when anyone have an idea, even if its the worst idea ever, some people will find it great. Sorry to break your fantasy world were I'm the only vilain existing.
Back to the topick, there was many arguments from a lot of people backing up my thought, but there wasn't any IMO, whereas the only arguments to favour the +10 virus bonus are "I want to fly this ship instead of covops" and false assertion of inability of a ship without +10 virus bonus to do nullsec sites.
On the other hand, Astero power with a flight of drones is really great already, moreover with these +20% hp/lvl which render them nigh unkillable. And if you think a flight of non damage bonused drones is harmless to frigates, you clearly haven't deal with one for a long time. These things eat frigates. There's a reason why a frigate will often deal with them before dealing with the actual target. |

Anize Oramara
S T R A T C O M Critical-Mass
16
|
Posted - 2013.10.10 10:15:00 -
[1557] - Quote
MiMozO wrote:Quote:see if you can add interesting game play without resorting to unique mechanocs that have to be added. that is the sign of a good design. its also partly why the minigame wasnt received so positively. While I do agree with you on many points, you should not forget that there are limitations on the game engine and game mechanics themselves. If we'll follow the rule of not adding anything new, we'll end up with game using limited possibilities in really weird ways to achieve something. I'm not implying that my mechanics is perfect. It has it's rough places, but you can't deny it look interesting, and very different from what we have. Should I stumble upon idea, how to create that "untouchable" flavor of the ship with existing methods I would suggest that one. And I want to stress, that I don't speak about brand new stuff. Defender missiles do exist in the game, but those are not very useful right now. This mechanic could give them new life. Quote:that said if a unique mechanic adds enough to a game then sure but just for a single ship? dont think so. Why should those ships be the only? It's a base idea, and can be applied with different flavors in future. the problem is you are introducing multiple new game mechanics that would take months of coding just to make one ship a special snowflake. the gain to work ratio is not viable and the concentration of new mechanics players will need to learn just because of one ship is also not fair. you will need to justify applying these mechanics to other ships to make it viable.
your best is to take one single new mechanic and reason how that one mechanic can be applied to multiple ships while staying balanced. if you want to be taken seriously focusing on single or small changes will be better than random expansive flights of fancy where every suggestion is bigger and more special than the previous.
that isnt to say that your sugestions are bad in any way but you have to expect some degree of doubt as to the viability of being able to implement even a single one of your sugestions. maybe look at the suggestion forum if you are serious about the defender missle thing. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.10 11:48:00 -
[1558] - Quote
Bouh Revetoile wrote:Kaarous Aldurald wrote:First of all Bouh, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Man, I already said I was honoured to incarnate your inability to discuss anything with arguments, but eventhough I share some of the ideas of Omnatious, he's not me in any possible way. I'm mean, if I were to reason like you, I would have to accuse you of being an alt of the other mad spammer completely unable to accept any different opinion of its own, but the sad truth is that when anyone have an idea, even if its the worst idea ever, some people will find it great. Sorry to break your fantasy world were I'm the only vilain existing. Back to the topick, there was many arguments from a lot of people backing up my thought, but there wasn't any IMO, whereas the only arguments to favour the +10 virus bonus are "I want to fly this ship instead of covops" and false assertion of inability of a ship without +10 virus bonus to do nullsec sites. On the other hand, Astero power with a flight of drones is really great already, moreover with these +20% hp/lvl which render them nigh unkillable. And if you think a flight of non damage bonused drones is harmless to frigates, you clearly haven't deal with one for a long time. These things eat frigates. There's a reason why a frigate will often deal with them before dealing with the actual target. Kaarous I regret that it really seems that trying to discuss anything is wasting breath (figuratively) ,when he has his wolf pack of alts, arguing amongst himself to make it seem that everyone agrees with him , and anyone outside his self generated wolf pack who disagrees and persists gets torn to shreds and accused of being a mad spammer . I have advised CCP that the forum is currently irredeemably broken, and no longer fit for purpose. They of course will take whatever action they chose whenever they choose,and have the perfect right to do so.
Karrous this personal reply is for you, do not let them Get you stressed,even trying only gives him oxygen to play his forum PVP games wolfpack of alts stay out of it, this post is NOT for you
Hopefully the forum will be returned to functionality, and be of use again. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Ambassador Spock
Mindstar Technology Fatal Ascension
15
|
Posted - 2013.10.10 11:59:00 -
[1559] - Quote
I've been following this thread since day one and can I just say that when 90% of the past 20 pages are the same 3-4 people re-hashing the same idea over and over (and 50% of those are one guy...), maybe it is time for everyone to step back, shut up, and wait for CCP Rise to come back and give us some more info...
I love the ships as they stand now, but I don't think we can really have anymore reasonable discussion until CCP Rise comes back.
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
3
|
Posted - 2013.10.10 12:04:00 -
[1560] - Quote
CCP Rise wrote:Hey wanted to check in again.
We've been talking about these ships quite a lot the last day or two and still aren't settled on making any changes. I think we're in a relatively good spot, which is great. We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
We are also talking about the virus strength issue and there's good arguments on both sides. I think any change here will wait until we decide about the rest of the ship and be made in relation to those changes (for instance if it lost any damage output it would seem very sensible to increase the virus strength).
For now, I want to let this sit a bit longer while we think things over and see how the sisi feedback plays out.
Thanks for the discussion!
I do not see why it would lose damage output if it's bonus for drones is hitpoints, not sure about the damage with the lasers though but having them would be very fun to use, i would be happy with being able to kill a battleship rat in null sec and to be able to do the combat sites with the ship and i see the damage contribution in pvp as support rather then solo and i would be fine with that as i would scout with it myself, the issue of the+5 or +10 virus i would be happy with either way i am sure the dev team will be fair in that regards, i just hope this ship comes out as ive been waiting for this for ages. |
|

Tex Bloodhunter
DEFCON. The Initiative.
8
|
Posted - 2013.10.10 12:06:00 -
[1561] - Quote
Astero - Currently only has 2 high power slots, 2 turret hard points - Can only fit two guns, no cloak - alternatively cloak + probe launcher - There is no cloaky combat fit possible at the moment - needs 4 high slots: cloak, probe launcher, 2 guns - Does not have a probe launcher CPU bonus - can't fit expanded probe launcher - Does not have a laser weapon bonus - no one will fit lasers to this ship - Armor Resists on a cloaky frig (where defence = not being seen) seems unfitting
Also please mention if this ship can use black ops bridges and light covert cynos |

Tex Bloodhunter
DEFCON. The Initiative.
8
|
Posted - 2013.10.10 12:07:00 -
[1562] - Quote
Double post, delete plz |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.10 12:16:00 -
[1563] - Quote
Ambassador Spock wrote:I've been following this thread since day one and can I just say that when 90% of the past 20 pages are the same 3-4 people re-hashing the same idea over and over (and 50% of those are one guy...), maybe it is time for everyone to step back, shut up, and wait for CCP Rise to come back and give us some more info...
I love the ships as they stand now, but I don't think we can really have anymore reasonable discussion until CCP Rise comes back. CCP RISE, A quite different suggestion, I agree everyone should now wait for your decision,
Would it be possible to have a new piece of equipment, one which fits in with the concept and feel of EVE ?
May I suggest the. FORUM SMARTBOMB,
It would save so much stress. Thank you. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Omnathious Deninard
Novis Initiis
1672
|
Posted - 2013.10.10 12:22:00 -
[1564] - Quote
Omnathious Deninard wrote:Alvatore DiMarco wrote: Another potential bonus I've had in mind although it would require significantly more iteration be done on the hacking game is that a ship grant a total of 4 or even 5 utility slots in the minigame instead of the usual 3. This would be more useful if we could take utility items between minigames, as it was once stated we may eventually be able to. I believe they (might) be working on the ability to keep any unused utility items you find and also sell them on the market. Expanded utility slots would be a great addition for Covert Ops/Explotarion Frigates IMO
Quote:Honestly the extra utility slot idea is so far the best one I have heard in this entire thread and one I can fully support especially if you can sell them later or if they are transferable from site to site. will make the mini-game super easy though. It was during the testing phase of the mini-game for odyssey but I can no longer point you as to where it would be exactly. Now for what I was getting to, If I remember correctly they made mention that if/once the utility items you get from the mini-game were able to be kept and bought/sold on the market they would have to tweak the mini-game a bit to compensate. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

MiMozO
Sacred Inquisition
2
|
Posted - 2013.10.10 12:37:00 -
[1565] - Quote
Quote:the problem is you are introducing multiple new game mechanics that would take months of coding just to make one ship a special snowflake. the gain to work ratio is not viable and the concentration of new mechanics players will need to learn just because of one ship is also not fair. you will need to justify applying these mechanics to other ships to make it viable. your best is to take one single new mechanic and reason how that one mechanic can be applied to multiple ships while staying balanced. if you want to be taken seriously focusing on single or small changes will be better than random expansive flights of fancy where every suggestion is bigger and more special than the previous. I know that I brought up quite a big thing. I don't see multiple mechanics here though. The only thing which will need a lot of coding is a defender missiles overhaul. And that mechanics isn't bound to these ships only. You can easily introduce some new recons later using those defenders to protect their fleet, it would need a little tweak of course, but still. Besides, try to compare this mechanics to, say, heavy interdictors. Is it that bigger than bubble generating module mechanics? We didn't get new ships mechanics for quite a long time. It would be a good chance now, considering we are getting new faction ships, and not just new, but ships from a faction which never introduced any. Other things, like bonus damage to drones and bonus for EW drones should not be that much of a problem I think. It will be just a tweaked bonuses, which already exist. But I can't say for sure of course.
Quote: that isnt to say that your sugestions are bad in any way but you have to expect some degree of doubt as to the viability of being able to implement even a single one of your sugestions. maybe look at the suggestion forum if you are serious about the defender missle thing.
Well speaking frankly, I don't expect anything here. I've brought this idea, as a topic for discussion, and we are doing just that - talking. As for CCP paying any serious attention to this, I have no illusions. They have already decided with those stats and they won't be changing them anywhere in near future. Besides, I really don't believe in all those "suggestions forums", those are made for whistle blowing mostly. It's more like "Let's discuss our boldest dreams about this game, and go home." Devs, especially in such big companies as CCP, have no time to listen to peons' blubbering, they have their schedule build for years ahead already. And the only thing which can change it - is a margin decline. |

Anize Oramara
S T R A T C O M Critical-Mass
16
|
Posted - 2013.10.10 13:20:00 -
[1566] - Quote
Tex Bloodhunter wrote:Astero - Currently only has 2 high power slots, 2 turret hard points - Can only fit two guns, no cloak - alternatively cloak + probe launcher - There is no cloaky combat fit possible at the moment - needs 4 high slots: cloak, probe launcher, 2 guns - Does not have a probe launcher CPU bonus - can't fit expanded probe launcher - Does not have a laser weapon bonus - no one will fit lasers to this ship - Armor Resists on a cloaky frig (where defence = not being seen) seems unfitting
Also please mention if this ship can use black ops bridges and light covert cynos no cloaky combat fit? what in the hay are you smokig? a full flight of 5 double health t2 drones with drone space for 10 more and potentially a DDA in the low isnt combat? really?
the ship isnt designed to hunt down enemy players, its an exploration ship that cam defend itself from or kill players already running sites.
understand what the ship is designed for then perhaps you can try to not turn it into a cloaky AF. |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.10 13:38:00 -
[1567] - Quote
Anize Oramara wrote:no cloaky combat fit? what in the hay are you smokig? a full flight of 5 double health t2 drones with drone space for 10 more and potentially a DDA in the low isnt combat? really?
the ship isnt designed to hunt down enemy players, its an exploration ship that cam defend itself from or kill players already running sites.
understand what the ship is designed for then perhaps you can try to not turn it into a cloaky AF. Well, in fact you can easily use cloak + one gun in the high and have a very capable combat frigate, able to take on any frigate existing. In fact, you don't even need this gun in the high considering the hp of your drones.
Again, a flight of light drones is considered an anti frigate weapon for any ship larger than a destroyer, but it's not different for a frigate or destroyer. And with 4 mids and 4 lows, you have everything to be a king among frigate in pvp. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
59
|
Posted - 2013.10.10 13:46:00 -
[1568] - Quote
Quote from Arnaud Amalric Definitely had the right idea. No one ever expects the spanish inquisition.
Caedite eos. Novit enim Dominus qui sunt eius Seems appropriate. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

MiMozO
Sacred Inquisition
4
|
Posted - 2013.10.10 14:04:00 -
[1569] - Quote
Quote:no cloaky combat fit? what in the hay are you smokig? a full flight of 5 double health t2 drones with drone space for 10 more and potentially a DDA in the low isnt combat? really?
the ship isnt designed to hunt down enemy players, its an exploration ship that cam defend itself from or kill players already running sites.
understand what the ship is designed for then perhaps you can try to not turn it into a cloaky AF.
Well, two highs is a bit tight for exploration though. That means no salvaging. It's bearable, but reducing frig's value quite a bit. |

Omnathious Deninard
Novis Initiis
1672
|
Posted - 2013.10.10 14:08:00 -
[1570] - Quote
MiMozO wrote:Quote:no cloaky combat fit? what in the hay are you smokig? a full flight of 5 double health t2 drones with drone space for 10 more and potentially a DDA in the low isnt combat? really?
the ship isnt designed to hunt down enemy players, its an exploration ship that cam defend itself from or kill players already running sites.
understand what the ship is designed for then perhaps you can try to not turn it into a cloaky AF. Well, two highs is a bit tight for exploration though. That means no salvaging. It's bearable, but reducing frig's value quite a bit. You have a 75m3 drone bay, you can keep 2 flights of light combat drones and a flight of salvage drones. With the 20% drone HP bonus it is unlikely you will be losing drones very fast so only having 2 flights of lights will be ok. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Vulfen
Snuff Box
66
|
Posted - 2013.10.10 14:11:00 -
[1571] - Quote
@ CCP, i think what your doing with these ships is great and congratulate you on some fine work. However ive seen come people posting about another SOE ship called the Nestor - BS class ship. Is this a planned ships that might be released?
[url]http://imgur.com/a/3JSCn#2[/url] |

Syri Taneka
NOVA-CAINE
88
|
Posted - 2013.10.10 14:18:00 -
[1572] - Quote
CCP Rise wrote:Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Armor resists AND 4 lows? 2 weapon hardpoints, but only enough high slots for 1 with a cloak or probe launcher (0 with both)? Seems a little tetchy to me... I'd rather 3 lows and a 3rd high, possibly even a 4th high for cloak and probes. Complete lack of damage bonuses all-but-mandates using guns and drones for dps.
CCP Rise wrote: Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
Again, the resists and 5 lows seems like a bit of overkill, but at least this one has a utility/cloak high. Though again, two utility highs would be nice for cloak and probes. (This ship at least gets a drone damage bonus, so it doesn't badly need to fit guns on top of that; the frigate gets no damage bonuses, and badly needs its guns as well.) |

Kaarous Aldurald
ROC Academy The ROC
1130
|
Posted - 2013.10.10 14:18:00 -
[1573] - Quote
Quote:no cloaky combat fit? what in the hay are you smokig? a full flight of 5 double health t2 drones with drone space for 10 more and potentially a DDA in the low isnt combat? really?
Really. It has no output. Anything you can claim you could do in combat with an Astero, you can do better with a Tristan.
Yeah, the drones on it have double health... yay. All that means is that people know the second they see this ship to focus on cracking the tank instead of screwing around with the drones.
And you're wrong if you think you can kill somebody with this, either. It only has 4 mids. 2 hacking modules, one prop mod, and a cargo scanner are what you need for doing data and relic sites. That means no web to actually let your drones apply serious damage.
Like I said, the frigate suffers from extremely confused design that isn't made up for easily at the frigate level of fitting. Not posting on my main, and loving it.-á Because free speech.-á |

Feser One
Summa Logicae
0
|
Posted - 2013.10.10 14:20:00 -
[1574] - Quote
Make a SOE Battleship in this style.
Take my money. |

MiMozO
Sacred Inquisition
4
|
Posted - 2013.10.10 14:35:00 -
[1575] - Quote
Quote:You have a 75m3 drone bay, you can keep 2 flights of light combat drones and a flight of salvage drones. With the 20% drone HP bonus it is unlikely you will be losing drones very fast so only having 2 flights of lights will be ok. Fair enough. But I would still put another high. Two is kind of not very serious for a faction. Can be wrong though. |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.10 14:58:00 -
[1576] - Quote
Kaarous Aldurald wrote:And you're wrong if you think you can kill somebody with this, either. It only has 4 mids. 2 hacking modules, one prop mod, and a cargo scanner are what you need for doing data and relic sites. That means no web to actually let your drones apply serious damage.
Like I said, the frigate suffers from extremely confused design that isn't made up for easily at the frigate level of fitting. Asking for a data/relic site site explo frigate in exploration fit to kill combat frigate in combat fit... Don't you think you are asking too much ?
A cloak on top of combat capabilities is largely enough for people to not use it for exploration. This ship is the perfect cloaky combat frigate already but moving a low to a high might be too much. |

Alvatore DiMarco
Capricious Endeavours Ltd
712
|
Posted - 2013.10.10 15:22:00 -
[1577] - Quote
Vulfen wrote:@ CCP, i think what your doing with these ships is great and congratulate you on some fine work. However ive seen come people posting about another SOE ship called the Nestor - BS class ship. Is this a planned ships that might be released?
Everything stands to suggest that the Nestor is indeed planned, but I wager they're looking to see how the frigate and cruiser balance out before moving forward with it.
|

Kaarous Aldurald
ROC Academy The ROC
1131
|
Posted - 2013.10.10 15:32:00 -
[1578] - Quote
Bouh Revetoile wrote:Asking for a data/relic site site explo frigate in exploration fit to kill combat frigate in combat fit... Don't you think you are asking too much ?
I'm not asking for anything, numbskull. I'm telling people that if they think they have a good chance at beating even a T1 combat frigate with this piece of garbage that they're insane.
Quote: A cloak on top of combat capabilities is largely enough for people to not use it for exploration. This ship is the perfect cloaky combat frigate already but moving a low to a high might be too much.
It doesn't have combat capabilities. It can defend itself adequately against rats, that's all. It can put out, what, 75 dps (estimated, I am at work or I'd check) from it's unbonused drones?
That's the trick with this ship. If you want it to be able to explore, it can't fight for squat. If you want it to put out some deeps, it will have paper thin tank (and since it's kinda sluggish, that's a bad thing).
Since it cannot multi task, and it cannot really specialize, it's useless. If you are going to use it to explore, then a cov ops is much much better. If you are going to use it to fight, then there are handfuls of frigates that are better. And despite the hype, it can't do all of those things at once.
The Astero is a great big "why bother". Not posting on my main, and loving it.-á Because free speech.-á |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
346
|
Posted - 2013.10.10 15:42:00 -
[1579] - Quote
Kaarous Aldurald wrote: It doesn't have combat capabilities. It can defend itself adequately against rats, that's all. It can put out, what, 75 dps (estimated, I am at work or I'd check) from it's unbonused drones?
99dps with T2 Hobs - with DDAs can put it upto 146 in a semi sensbile fit so its got a fair bit of teeth.
Kind of like it as it is - though I'd like to see it get a bonus to amarr drone damage so we see a bit of flavor in drones used and also acolytes have fairly decent tank, speed and tracking but lack for damage so with a bonus (say a static 50% bonus to amarr drone damage) that brought them up very slightly above unbonused hobs it would give the astero some nice but not OP combat ability. |

Vulfen
Snuff Box
66
|
Posted - 2013.10.10 15:48:00 -
[1580] - Quote
Alvatore DiMarco wrote:Vulfen wrote:@ CCP, i think what your doing with these ships is great and congratulate you on some fine work. However ive seen come people posting about another SOE ship called the Nestor - BS class ship. Is this a planned ships that might be released?
Everything stands to suggest that the Nestor is indeed planned, but I wager they're looking to see how the frigate and cruiser balance out before moving forward with it.
Awww but I want my imperial star destroyer now..... |
|

Kaarous Aldurald
ROC Academy The ROC
1131
|
Posted - 2013.10.10 15:58:00 -
[1581] - Quote
Rroff wrote:Kaarous Aldurald wrote: It doesn't have combat capabilities. It can defend itself adequately against rats, that's all. It can put out, what, 75 dps (estimated, I am at work or I'd check) from it's unbonused drones?
99dps with T2 Hobs - with DDAs can put it upto 146 in a semi sensbile fit so its got a fair bit of teeth. Kind of like it as it is - though I'd like to see it get a bonus to amarr drone damage so we see a bit of flavor in drones used and also acolytes have fairly decent tank, speed and tracking but lack for damage so with a bonus (say a static 50% bonus to amarr drone damage) that brought them up very slightly above unbonused hobs it would give the astero some nice but not OP combat ability.
Ah, yes, T2 hobs. I was in the neighborhood at least. Not too shabby for a guy with a 101 fever lol.
Ok, so you can pump it up to about 145 in a "semi sensible" fit? Curious as to what this fit might be, and how much tank it has overall as well.
I agree with your second point, kinda. I would just prefer to see drones get reworked completely, from the ground up. They are the mechanic more than anything else in this game that shows it's age. That way, we can actually have a legitimate reason to use the other two race's drones, and maybe we can make the overall weapon system less of a cluster****. Not posting on my main, and loving it.-á Because free speech.-á |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
346
|
Posted - 2013.10.10 16:11:00 -
[1582] - Quote
Kaarous Aldurald wrote:Rroff wrote:Kaarous Aldurald wrote: It doesn't have combat capabilities. It can defend itself adequately against rats, that's all. It can put out, what, 75 dps (estimated, I am at work or I'd check) from it's unbonused drones?
99dps with T2 Hobs - with DDAs can put it upto 146 in a semi sensbile fit so its got a fair bit of teeth. Kind of like it as it is - though I'd like to see it get a bonus to amarr drone damage so we see a bit of flavor in drones used and also acolytes have fairly decent tank, speed and tracking but lack for damage so with a bonus (say a static 50% bonus to amarr drone damage) that brought them up very slightly above unbonused hobs it would give the astero some nice but not OP combat ability. Ah, yes, T2 hobs. I was in the neighborhood at least. Not too shabby for a guy with a 101 fever lol. Ok, so you can pump it up to about 145 in a "semi sensible" fit? Curious as to what this fit might be, and how much tank it has overall as well. I agree with your second point, kinda. I would just prefer to see drones get reworked completely, from the ground up. They are the mechanic more than anything else in this game that shows it's age. That way, we can actually have a legitimate reason to use the other two race's drones, and maybe we can make the overall weapon system less of a cluster****.
Was probably thinking some kind of shield tank with about ~7.5k EHP and dcu+nano (yeah I know - needs it for the speed though) + 2x dda. I'm not really a frig pilot though so I'm sure theres people a lot more experienced with those fits. |

Anize Oramara
S T R A T C O M Critical-Mass
19
|
Posted - 2013.10.10 16:48:00 -
[1583] - Quote
oops, someone already said this  |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.10 17:55:00 -
[1584] - Quote
Kaarous Aldurald wrote:Ah, yes, T2 hobs. I was in the neighborhood at least. Not too shabby for a guy with a 101 fever lol.
Ok, so you can pump it up to about 145 in a "semi sensible" fit? Curious as to what this fit might be, and how much tank it has overall as well.
I agree with your second point, kinda. I would just prefer to see drones get reworked completely, from the ground up. They are the mechanic more than anything else in this game that shows it's age. That way, we can actually have a legitimate reason to use the other two race's drones, and maybe we can make the overall weapon system less of a cluster****. You know nothing about frigate warfare do you ?
In a frigate duel, all that matter is damage projection and control. The Stratios have a full flight of drones (unbonused is the norm for frigate, because that would be OP otherwise). The 99dps of HobgobII, because they can be projected to scram range, put the Stratios to a high grade dps at this range (few frigates can project that much at scram range), and it largely have the place for a DDA to push it higher. Then you have the 4 mid slots to control whatever you want. And finaly, a huge armor tank to outlast the ennemy if it's needed.
That's not more OP than a Hookbill can be, but that definitely don't need anymore firepower.
For anything else, the 4/4 slot layout allow for a lot of versatility in fits, and the flights of drones allow for the flexibility of range. You can make almost anything of this frigate, and the cloak to it off.
I wouldn't say the Astero is OP, I don't think so, but it definitely don't need anything more. We just hit the place for a pirate frigate I think. |

Kaarous Aldurald
ROC Academy The ROC
1132
|
Posted - 2013.10.10 18:43:00 -
[1585] - Quote
Quote:In a frigate duel, all that matter is damage projection and control. The Stratios have a full flight of drones (unbonused is the norm for frigate, because that would be OP otherwise). The 99dps of HobgobII, because they can be projected to scram range, put the Stratios to a high grade dps at this range (few frigates can project that much at scram range), and it largely have the place for a DDA to push it higher. Then you have the 4 mid slots to control whatever you want. And finaly, a huge armor tank to outlast the ennemy if it's needed.
If ANY of that is true about drones then why is the Worm not a top tier frigate? They're damn near the same ship, after all, unbonused light drones and everything.
Not posting on my main, and loving it.-á Because free speech.-á |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.10 19:04:00 -
[1586] - Quote
Kaarous Aldurald wrote:If ANY of that is true about drones then why is the Worm not a top tier frigate? They're damn near the same ship, after all, unbonused light drones and everything.
Because the Worm have a shield resist bonus you'll lose if you armor tank, don't have any drone bonus but the obsolete drone bay one, and because the Tristan have close to the same performances. And finaly, the Worm don't have any special feature to justify its pirate frigate price. (And it's slow to top it off).
Yet it's not really bad, but not good enough for its price. |

Kaarous Aldurald
ROC Academy The ROC
1132
|
Posted - 2013.10.10 19:16:00 -
[1587] - Quote
Bouh Revetoile wrote:Kaarous Aldurald wrote:If ANY of that is true about drones then why is the Worm not a top tier frigate? They're damn near the same ship, after all, unbonused light drones and everything.
Because the Worm have a shield resist bonus you'll lose if you armor tank, don't have any drone bonus but the obsolete drone bay one, and because the Tristan have close to the same performances. And finaly, the Worm don't have any special feature to justify its pirate frigate price. (And it's slow to top it off). Yet it's not really bad, but not good enough for its price.
Ok, and that just goes to show that the Astero doesn't even measure up (which is the point I was trying to make in the first place). The Worm has, if anything, a better tanking bonus, while the Tristan has vastly better damage output. (in the whole school of thought of "kill them before they kill me" I'd rate the Tristan as the best out of the 3 frigates in question)
And neither of them are considered top tier frigates. Not posting on my main, and loving it.-á Because free speech.-á |

Deviant X
Sky Boxers Northern Associates.
35
|
Posted - 2013.10.10 19:23:00 -
[1588] - Quote
A rough estimated dps with drones: 162 dps with around 649 volley. Hob II's.
Drone interfacing V Gallente Specialization IV Combat Drone V.
If you took the frigate and put in 3 x Drone Damage Amp's II's you would have plenty of pg/cpu for a buffer shield tank/rigs. Lots of flexibility
I'd say that with some good drone skills, you will have some decent dps.
You can do very similar dps (more) with a Tristan. Tristan would lack explore skills and utility slots (of course).
Tristan will sacrifice tank or dps to get close. It has slightly more pg (a ton less cpu) and of course ... much much cheaper to buy and die in.
I mention the Fat-Man as a point of reference for combat ability. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
773
|
Posted - 2013.10.10 19:24:00 -
[1589] - Quote
Kaarous Aldurald wrote:Bouh Revetoile wrote:Kaarous Aldurald wrote:If ANY of that is true about drones then why is the Worm not a top tier frigate? They're damn near the same ship, after all, unbonused light drones and everything.
Because the Worm have a shield resist bonus you'll lose if you armor tank, don't have any drone bonus but the obsolete drone bay one, and because the Tristan have close to the same performances. And finaly, the Worm don't have any special feature to justify its pirate frigate price. (And it's slow to top it off). Yet it's not really bad, but not good enough for its price. Ok, and that just goes to show that the Astero doesn't even measure up (which is the point I was trying to make in the first place). The Worm has, if anything, a better tanking bonus, while the Tristan has vastly better damage output. (in the whole school of thought of "kill them before they kill me" I'd rate the Tristan as the best out of the 3 frigates in question) And neither of them are considered top tier frigates. If you fit the Astero like a tristan I'd think the damage output between the 2 would be rather similar, though I'm not sure the real DPS difference between 2 damage unbonused small blasters vs 2 unbonused small lasers. |

Bouh Revetoile
TIPIAKS
386
|
Posted - 2013.10.10 19:34:00 -
[1590] - Quote
Kaarous Aldurald wrote:Ok, and that just goes to show that the Astero doesn't even measure up (which is the point I was trying to make in the first place). The Worm has, if anything, a better tanking bonus, while the Tristan has vastly better damage output. (in the whole school of thought of "kill them before they kill me" I'd rate the Tristan as the best out of the 3 frigates in question)
And neither of them are considered top tier frigates. You understood nothing...
The biggest problem of the Tristan is that it only have 3/3 mid/low slot layout on top of no defense bonus. The problem of the Worm is that it have nothing more than a Hookbill but the price ; and it's barely more than a Tristan except for price where it's a lot more. To sum it up, the Worm doesn't worth its price and the Tristan is overshadowed because of slot layout.
Astero have none of these drawbacks. Its slot layout will be godlike. Its dps won't be really high, but that will be largely compensated by the cloak and the slot layout. And it will **** any Tristan because of tank and control. In fact, the Astero is probably already borderline OP and the not so high dps is the only thing which might keep it behind the line. |
|

Deviant X
Sky Boxers Northern Associates.
35
|
Posted - 2013.10.10 20:57:00 -
[1591] - Quote
Two unbonused projectiles will give around 45 dps. Chances are, if you maximize drone dps, then you won't have the pg to put arties/rails/beams on the boat.
I imagine you'd get more use out of a cloak and energy vamp/neut. |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
3
|
Posted - 2013.10.11 00:54:00 -
[1592] - Quote
I would like a chance to give some new ideas for the soe ship such as,
Being able to use a cargo scanner to mark lets say one item you see inside a hacking site so that when the can ejects it could have some sort of glow for a few seconds you would have to keep your eye on it.
* I think another good tactical use for the ship would be the introduction of a Cloaking field module to cloak other ships that are very close by... i know that is a totally different discussion but it might be an idea, later on.
* Another consideration is will the Stratios be able to fit the siphon mini-base in its cargo hold ? |

Xequecal
GoonWaffe Goonswarm Federation
93
|
Posted - 2013.10.11 01:32:00 -
[1593] - Quote
This ship currently runs C2/C3s better than T3s.
[New Setup 2] Corelum C-Type Medium Armor Repairer Medium Ancillary Armor Repairer,Nanite Repair Paste Centus B-Type Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Relic Analyzer II Cap Recharger II
Medium 'Solace' Remote Armor Repairer Small Tractor Beam II Salvager II Covert Ops Cloaking Device II Sisters Core Probe Launcher,Core Scanner Probe I
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Drones_Active=Ogre II,5
701 DPS, which is more than you get out of any T3 in a viable C3-running fit. You won't lose drones except for hobgoblins to sleepers if you know what you're doing, and you can carry tons and tons of spares. You can just run around Sansha/Blood nullsec with this, running any relic or combat sites you come across (data sites suck) and if you find a wormhole you can just duck in and run the sites in there. C3s with nullsec statics are almost always unoccupied so it's pretty safe too. |

Nevyn Auscent
Broke Sauce
424
|
Posted - 2013.10.11 02:24:00 -
[1594] - Quote
Xequecal wrote:This ship currently runs C2/C3s better than T3s.
[New Setup 2] Corelum C-Type Medium Armor Repairer Medium Ancillary Armor Repairer,Nanite Repair Paste Centus B-Type Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Relic Analyzer II Cap Recharger II
Medium 'Solace' Remote Armor Repairer Small Tractor Beam II Salvager II Covert Ops Cloaking Device II Sisters Core Probe Launcher,Core Scanner Probe I
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Drones_Active=Ogre II,5
701 DPS, which is more than you get out of any T3 in a viable C3-running fit. You won't lose drones except for hobgoblins to sleepers if you know what you're doing, and you can carry tons and tons of spares. You can just run around Sansha/Blood nullsec with this, running any relic or combat sites you come across (data sites suck) and if you find a wormhole you can just duck in and run the sites in there. C3s with nullsec statics are almost always unoccupied so it's pretty safe too. Good luck applying Ogre DPS effectively with that fit. |

Xequecal
GoonWaffe Goonswarm Federation
94
|
Posted - 2013.10.11 02:34:00 -
[1595] - Quote
Nevyn Auscent wrote:Xequecal wrote:This ship currently runs C2/C3s better than T3s.
[New Setup 2] Corelum C-Type Medium Armor Repairer Medium Ancillary Armor Repairer,Nanite Repair Paste Centus B-Type Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Relic Analyzer II Cap Recharger II
Medium 'Solace' Remote Armor Repairer Small Tractor Beam II Salvager II Covert Ops Cloaking Device II Sisters Core Probe Launcher,Core Scanner Probe I
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Drones_Active=Ogre II,5
701 DPS, which is more than you get out of any T3 in a viable C3-running fit. You won't lose drones except for hobgoblins to sleepers if you know what you're doing, and you can carry tons and tons of spares. You can just run around Sansha/Blood nullsec with this, running any relic or combat sites you come across (data sites suck) and if you find a wormhole you can just duck in and run the sites in there. C3s with nullsec statics are almost always unoccupied so it's pretty safe too. Good luck applying Ogre DPS effectively with that fit.
To sleeper battleships? You'll apply 100% just fine and the BSes are what take the vast majority of the site time to kill. It might be better to use hammerheads on cruisers but that's still not terrible.
|

Arthur Aihaken
Stay Frosty.
289
|
Posted - 2013.10.11 03:44:00 -
[1596] - Quote
Battleship specs yet? I am currently away, traveling through time and will be returning last week. |

Barrogh Habalu
Imperial Shipment Amarr Empire
538
|
Posted - 2013.10.11 04:46:00 -
[1597] - Quote
Arthur Aihaken wrote:Battleship specs yet? I don't think I've seen any clue that there will be one, at least for now. |

Nevyn Auscent
Broke Sauce
424
|
Posted - 2013.10.11 04:49:00 -
[1598] - Quote
Barrogh Habalu wrote:Arthur Aihaken wrote:Battleship specs yet? I don't think I've seen any clue that there will be one, at least for now. Nestor in the ship information tree under Guristia's on Sisi. Description on it is actually a SoE Battleship. However stats are all still a clone of the rattlesnake & graphic is a place-holder graphic used for any ship without a graphic from what I understand. |

Shamus en Divalone
Dip Dip Potatoe Chip
5
|
Posted - 2013.10.11 07:08:00 -
[1599] - Quote
In regards to the SoE BS, I had this sent to me yesterday 
http://i.imgur.com/Ol2fDPC.jpg |

Alvatore DiMarco
Capricious Endeavours Ltd
718
|
Posted - 2013.10.11 07:09:00 -
[1600] - Quote
Nevyn Auscent wrote:Barrogh Habalu wrote:Arthur Aihaken wrote:Battleship specs yet? I don't think I've seen any clue that there will be one, at least for now. Nestor in the ship information tree under Guristia's on Sisi. Description on it is actually a SoE Battleship. However stats are all still a clone of the rattlesnake & graphic is a place-holder graphic used for any ship without a graphic from what I understand.
They've not yet finished the Astero and the Stratios is just a completely untextured model. I think they're waiting to see how the frigate and cruiser play out before they go any further on the Nestor. |
|

Anize Oramara
S T R A T C O M Critical-Mass
19
|
Posted - 2013.10.11 07:32:00 -
[1601] - Quote
Xequecal wrote:Nevyn Auscent wrote:Xequecal wrote:This ship currently runs C2/C3s better than T3s.
[New Setup 2] Corelum C-Type Medium Armor Repairer Medium Ancillary Armor Repairer,Nanite Repair Paste Centus B-Type Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Relic Analyzer II Cap Recharger II
Medium 'Solace' Remote Armor Repairer Small Tractor Beam II Salvager II Covert Ops Cloaking Device II Sisters Core Probe Launcher,Core Scanner Probe I
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Drones_Active=Ogre II,5
701 DPS, which is more than you get out of any T3 in a viable C3-running fit. You won't lose drones except for hobgoblins to sleepers if you know what you're doing, and you can carry tons and tons of spares. You can just run around Sansha/Blood nullsec with this, running any relic or combat sites you come across (data sites suck) and if you find a wormhole you can just duck in and run the sites in there. C3s with nullsec statics are almost always unoccupied so it's pretty safe too. Good luck applying Ogre DPS effectively with that fit. To sleeper battleships? You'll apply 100% just fine and the BSes are what take the vast majority of the site time to kill. It might be better to use hammerheads on cruisers but that's still not terrible. what is the resistsvlike? if I can replace my loki for running c1-3 with this thing that would be amaziballs. |

Nevyn Auscent
Broke Sauce
428
|
Posted - 2013.10.11 07:58:00 -
[1602] - Quote
Anize Oramara wrote: what is the resistsvlike? if I can replace my loki for running c1-3 with this thing that would be amaziballs.
Fit a Maller with the same tank. It will have identical tank to the Maller. |

Barrogh Habalu
Imperial Shipment Amarr Empire
538
|
Posted - 2013.10.11 08:05:00 -
[1603] - Quote
Nevyn Auscent wrote:Nestor in the ship information tree under Guristia's on Sisi. Description on it is actually a SoE Battleship. However stats are all still a clone of the rattlesnake & graphic is a place-holder graphic used for any ship without a graphic from what I understand. Nice to know. Reminds me of that tinfoil-ridden blog that was stating expectations for Nestor-class BS. Although I understand why CCP delays its announce. If they are going to keep same SoE profile for BS (armor bonus, cloak, crapton of drones, cargohold) it's going to be something rather scary, give or take. |

Anize Oramara
S T R A T C O M Critical-Mass
19
|
Posted - 2013.10.11 09:05:00 -
[1604] - Quote
Nevyn Auscent wrote:Anize Oramara wrote: what is the resistsvlike? if I can replace my loki for running c1-3 with this thing that would be amaziballs.
Fit a Maller with the same tank. It will have identical tank to the Maller. we experimented with running c4s woth rr domis. depending on fitiing and stuff I wonder if rr stratios gang would work? looks pretty interesting. |

Uncle Gagarin
Caldari Provisions Caldari State
22
|
Posted - 2013.10.11 11:18:00 -
[1605] - Quote
Hi,
It looks to me that these two ship will totally f...k up FW.
1. Warp in cloaked with 4 friends 2. kill whats on site 3. if no one inside then cloak and camp 4. kill anything what comes through warpgate 5. repeat till bored
I think they are hugely overpowered right now by combining Covops cloak and dps capability they present now. so CovOps cloak ability should be removed from them. Especially now, when warp speed changes are on horizon.
BTW, they are T1 exploration ships, why they present better combat ability than T2 CovOps frigate. The cruiser present better combat ability than T3 cloaky cruiser or most of T2 Recon cruisers ? There is no cloaky T3 or Recon capable of over 1k dps.
Another question: what is the point of skilling CovOps T2 frigate or T2 Recon ? What makes them better than these ships requiring relatively low skill investment to get i.e. same probe bonus For SoE frigate its: amarr frig 3 + gallente frig 3 = 2 DAYS !!! For any CovOps scanner its: racial frig 5, electronics upgrades 5, covops 4 = 2 MONTHS !!!
If that is part of helping newbies to enter the game then I feel brutaly raped with my 25mil SP... Whey the hell I skilled CovOps ????? Harmless scanner requiring a lot of SP to fly it.
BR, Uncle |

Bouh Revetoile
TIPIAKS
388
|
Posted - 2013.10.11 12:24:00 -
[1606] - Quote
Uncle Gagarin wrote:Hi,
It looks to me that these two ship will totally f...k up FW.
1. Warp in cloaked with 4 friends 2. kill whats on site 3. if no one inside then cloak and camp 4. kill anything what comes through warpgate 5. repeat till bored
I think they are hugely overpowered right now by combining Covops cloak and dps capability they present now. so CovOps cloak ability should be removed from them. Especially now, when warp speed changes are on horizon.
BTW, they are T1 exploration ships, why they present better combat ability than T2 CovOps frigate. The cruiser present better combat ability than T3 cloaky cruiser or most of T2 Recon cruisers ? There is no cloaky T3 or Recon capable of over 1k dps.
Another question: what is the point of skilling CovOps T2 frigate or T2 Recon ? What makes them better than these ships requiring relatively low skill investment to get i.e. same probe bonus For SoE frigate its: amarr frig 3 + gallente frig 3 = 2 DAYS !!! For any CovOps scanner its: racial frig 5, electronics upgrades 5, covops 4 = 2 MONTHS !!!
If that is part of helping newbies to enter the game then I feel brutaly raped with my 25mil SP... Whey the hell I skilled CovOps ????? Harmless scanner requiring a lot of SP to fly it.
BR, Uncle Man have you already fought in a plex ?
What will happen is the following : 1. Warp in cloaked with 4 friends 1.5. Get decloak by the acceleration gate 2. Watch your ennemy warping out. 3. if no one inside then cloak and camp 4. flee the fleet coming to repel you. 5. repeat till bored
And you know, there's a window we call "local chat" which contain a lot of informations, like "hey, these guys are of the same corp".
As for the T3 cloaky cruisers, if they don't have the dps of the Stratios, they have 2 or 3 times the tank and the Proteus will get 75% of its dps. And again, most brawling cruisers have better ehp*dps ratio and kiting ones are so much faster you'll only catch those sleeping. And in a gang, you're not more threatening as a cloaky than a Falcon can be.
And finaly, if you don't know what you get from T2 covops or recon over these SoE ships, you just lack reading skills and should plan to put it in your skill plan. |

Uncle Gagarin
Caldari Provisions Caldari State
22
|
Posted - 2013.10.11 12:55:00 -
[1607] - Quote
Dude, please - less sarcasm more arguments, Thanks.
Bouh Revetoile wrote: Man have you already fought in a plex ?
What will happen is the following : 1. Warp in cloaked with 4 friends 1.5. Get decloak by the acceleration gate ...
Here you are partially right but if you have praktice then decloack is really short and there is a trick to make it extramally short. I did prank few times to my corpmates decloaking next to them in the plex and putting scram on their ship. In praktice you can easily sneak in to the plex with CovOps cloak. There is not so many ppl hiting scan every 3-5 seconds.
Bouh Revetoile wrote: And you know, there's a window we call "local chat" which contain a lot of informations, like "hey, these guys are of the same corp".
Well, most people think: if not on d-scan then not dangerous, right ?
Bouh Revetoile wrote: And finaly, if you don't know what you get from T2 covops or recon over these SoE ships, you just lack reading skills and should plan to put it in your skill plan.
That tells me that you too don't know the answer to that question ...
Cheers, Uncle
|

Bouh Revetoile
TIPIAKS
388
|
Posted - 2013.10.11 13:10:00 -
[1608] - Quote
Uncle Gagarin wrote:Dude, please - less sarcasm more arguments, Thanks.
Here you are partially right but if you have praktice then decloack is really short and there is a trick to make it extramally short. I did prank few times to my corpmates decloaking next to them in the plex and putting scram on their ship. In praktice you can easily sneak in to the plex with CovOps cloak. There is not so many ppl hiting scan every 3-5 seconds.
Well, most people think: if not on d-scan then not dangerous, right ?
That tells me that you too don't know the answer to that question ...
Cheers, Uncle
Oh, so you will recloak, so that will be : 1. Go cloaked in the plex. 2. Uncloak. 3. Watch your target warpout as he is either waiting for someone and ready to react and have 7 or 8 second to do so or a stabbed farmer.
But if you actually managed to kill some farmer, I'd consider it a good thing, though I doubt you'll catch anyone awaiting for a fight unless he want to fight.
And the thing with local is the local spike of 4 dudes of the same corp. If people don't pay attention, they deserve to die and that's not the fault of the ennemy ship.
As for the covops and recon thing : recon have EWAR capabilities, and that make them extremely useful ; and covops have better bonuses than the Astero for probe and exploration.
So yes these ships will bring new things, but I doubt they will break anything, because cloaky T3 would have already done it in a bloodier way.
PS : sorry for sarcasm, they tend to come naturally sometimes. :& :-) |

Deviant X
Sky Boxers Northern Associates.
35
|
Posted - 2013.10.11 14:15:00 -
[1609] - Quote
I think it has been discussed to death, but these are for exploration combat sites with some cross over into non-combat.
My take anyway..... |

Anize Oramara
S T R A T C O M Critical-Mass
19
|
Posted - 2013.10.11 18:16:00 -
[1610] - Quote
Deviant X wrote:I think it has been discussed to death, but these are for exploration combat sites with some cross over into non-combat.
My take anyway.....
You are correct, mostly 1/10 2/10 and their unrated counterparts and data and relic sites in high, low, null.
Cruiser is for 3/10 all the way up to 6/10 and data/relic sites in high, low and null. |
|

Anize Oramara
S T R A T C O M Critical-Mass
19
|
Posted - 2013.10.11 18:39:00 -
[1611] - Quote
Uncle Gagarin wrote: Another question: what is the point of skilling CovOps T2 frigate or T2 Recon ? What makes them better than these ships requiring relatively low skill investment to get i.e. same probe bonus For SoE frigate its: amarr frig 3 + gallente frig 3 = 2 DAYS !!! For any CovOps scanner its: racial frig 5, electronics upgrades 5, covops 4 = 2 MONTHS !!!
If that is part of helping newbies to enter the game then I feel brutaly raped with my 25mil SP... Whey the hell I skilled CovOps ????? Harmless scanner requiring a lot of SP to fly it.
BR, Uncle
Fail
You are comparing the SOE ship without covops cloak to the covops cloak with covops.
Try again :)
|

Xequecal
GoonWaffe Goonswarm Federation
98
|
Posted - 2013.10.11 21:09:00 -
[1612] - Quote
Uncle Gagarin wrote:Hi,
It looks to me that these two ship will totally f...k up FW.
1. Warp in cloaked with 4 friends 2. kill whats on site 3. if no one inside then cloak and camp 4. kill anything what comes through warpgate 5. repeat till bored
I think they are hugely overpowered right now by combining Covops cloak and dps capability they present now. so CovOps cloak ability should be removed from them. Especially now, when warp speed changes are on horizon.
BTW, they are T1 exploration ships, why they present better combat ability than T2 CovOps frigate. The cruiser present better combat ability than T3 cloaky cruiser or most of T2 Recon cruisers ? There is no cloaky T3 or Recon capable of over 1k dps.
Another question: what is the point of skilling CovOps T2 frigate or T2 Recon ? What makes them better than these ships requiring relatively low skill investment to get i.e. same probe bonus For SoE frigate its: amarr frig 3 + gallente frig 3 = 2 DAYS !!! For any CovOps scanner its: racial frig 5, electronics upgrades 5, covops 4 = 2 MONTHS !!!
If that is part of helping newbies to enter the game then I feel brutaly raped with my 25mil SP... Whey the hell I skilled CovOps ????? Harmless scanner requiring a lot of SP to fly it.
BR, Uncle
The Astero only has +5 virus strength. The +10 covops give you enables you to run nullsec exploration sites with T1 equipment, it's a complete waste of time with only 25 virus strength.
|

Ranger 1
Ranger Corp
4732
|
Posted - 2013.10.11 21:37:00 -
[1613] - Quote
Quote:BTW, they are T1 exploration ships, why they present better combat ability than T2 CovOps frigate. The cruiser present better combat ability than T3 cloaky cruiser or most of T2 Recon cruisers ? There is no cloaky T3 or Recon capable of over 1k dps.
Aside from what has already been pointed out, you need to remember that this is a "pirate" class vessel, meaning top of the heap, and that specifically includes general superiority over T2/T3.
T2 especially has some very specific advantages over it, however the pirate class vessels are supposed to be the most overall effective (and expensive) vessels in the game. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

visitante inferno
Brutor Tribe Minmatar Republic
11
|
Posted - 2013.10.12 00:19:00 -
[1614] - Quote
I feel like there are a lot of issues with these ships.
1. as a ship classified as "pirate" ship the bonus' dont reflect well against any other pirate ship in eve. might as well go get covert ops frigate for what I am assuming(for the current prices of pirate ships) will be in the billions for the first few days and then down to three times the value.
2. currently. you have a bonus that reflects a t1 cruiser. this is wrong. pirate class ships are supposed to be better then the rest. a covert ops frigate can attain a 100% scan probe strength at lvl 5.
3. energy turrets? as it stand pirate ships are already very unbalanced as it is. and secondly there are already 2 of the five that use energy weapons. I would rather have hybrids or missles for a hip like this.
4. not enough fire power or tank for a pirate ship. I understand the concept of a covert ops cloak on a t1 faction cruiser is out there. but. we have to look at the fact that these ships will be used as exploration ships and will be doing a lot of data/relic sites and as it stands the current minigame makes it pretty dificult to pay attention in the first place. not to mention a well fit tornado will alpha all of these.
IMO these new class of ships should be on the same level with t3 cruisers and the(not yet made) t3 frigate. just my thoughts though. |

Alvatore DiMarco
Capricious Endeavours Ltd
723
|
Posted - 2013.10.12 00:57:00 -
[1615] - Quote
I'm just gonna leave this here... |

Arthur Aihaken
The.VOID
292
|
Posted - 2013.10.12 01:13:00 -
[1616] - Quote
(cough) ... Battleship ... (cough) I am currently away, traveling through time and will be returning last week. |

MiMozO
Sacred Inquisition
5
|
Posted - 2013.10.12 01:58:00 -
[1617] - Quote
Don't see much of specialization for T2 CoverOps over T3 though.
Quote:Aside from what has already been pointed out, you need to remember that this is a "pirate" class vessel - ARRR, Sisters! We need moar rum and knitting! And somebody, bring me my wooden leg! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
777
|
Posted - 2013.10.12 02:38:00 -
[1618] - Quote
MiMozO wrote:Don't see much of specialization for T2 CoverOps over T3 though. Neither have been through the rebalance as of yet. |

David Kir
Tailender
278
|
Posted - 2013.10.12 02:49:00 -
[1619] - Quote
I really want to see the Pirate balancing pass, after this one.
The Gila just got stomped on, the Worm might as well not exist.
|

Arthur Aihaken
The.VOID
293
|
Posted - 2013.10.12 04:45:00 -
[1620] - Quote
David Kir wrote:I really want to see the Pirate balancing pass, after this one. The Gila just got stomped on, the Worm might as well not exist. I suspect they will. Poor Mach... I am currently away, traveling through time and will be returning last week. |
|

Gustav Mannfred
the bring back canflipping corp
77
|
Posted - 2013.10.12 13:33:00 -
[1621] - Quote
Arthur Aihaken wrote:David Kir wrote:I really want to see the Pirate balancing pass, after this one. The Gila just got stomped on, the Worm might as well not exist. I suspect they will. Poor Mach...
I dont think, that they will get rebalanced in rubicom, i think CCP will finish first all t2 ships, then capitals and finally, maybe in summer 2014 or winter 2014, they will rebalance them
back on toptic:
why do the ships need 2 spaceship command skills, and getting only ONE bonus per skill, they should get 2 bonuses per skill, like evry other ship.
possibile 2nd bonuses of the required skills:
- reduction to scantime of probes - dronetracking and range (for Stratos)
And what is theyr cap recharge time? i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

Alvatore DiMarco
Capricious Endeavours Ltd
725
|
Posted - 2013.10.12 14:24:00 -
[1622] - Quote
Gustav Mannfred wrote:I dont think, that they will get rebalanced in rubicom, i think CCP will finish first all t2 ships, then capitals and finally, maybe in summer 2014 or winter 2014, they will rebalance them
I would be very surprised if Pirate ships, including Pirate BS, weren't actually next on the list to be rebalanced. Especially considering the big effect they're having on The Marauder RebalanceGäó.
Quote:back on toptic:
why do the ships need 2 spaceship command skills, and getting only ONE bonus per skill, they should get 2 bonuses per skill, like evry other ship.
You don't play EVE very much, do you? All Pirate ships (SoE ships fall into this category) require two racial ship skills and give only one bonus per each skill.
Quote: possibile 2nd bonuses of the required skills:
- reduction to scantime of probes - dronetracking and range (for Stratios)
And what is theyr cap recharge time?
Your first proposed bonus doesn't just step on the toes of CovOps and T3s - it shaolin-kicks them in the face. Your second proposed bonus seeks to completely obsolete both the Navy Vexor and the Ishtar. So, no. |

Omnathious Deninard
Novis Initiis
1683
|
Posted - 2013.10.12 17:30:00 -
[1623] - Quote
I would like to whine about the mastery of the Stratios.
I am not liking the medium energy turrets mastery requirement for the ship . Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Onictus
Silver Snake Enterprise Fatal Ascension
560
|
Posted - 2013.10.12 17:50:00 -
[1624] - Quote
Omnathious Deninard wrote:I would like to whine about the mastery of the Stratios.
I am not liking the medium energy turrets mastery requirement for the ship .
have both cruiser Vs and T2 medium lasers.......its fine.
Plus if you don't want to use lasers, who cares about the mastery it does nothing performance at all. |

Tzar Sinak
Mythic Heights
46
|
Posted - 2013.10.12 20:25:00 -
[1625] - Quote
I like this post so much I thought I'd quote it.
|

Arec Bardwin
1154
|
Posted - 2013.10.12 21:24:00 -
[1626] - Quote
Are the lp store offers out on sisi yet? Would be nice to know the approximate price these ships will end up having. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
596
|
Posted - 2013.10.13 01:04:00 -
[1627] - Quote
Quote:How's this for better stats?
Astero
Role Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists OR +5m^3 drone bay per level
Gallente Frigate Bonus:
20% bonus to drone hitpoints 10% bonus to drone hitpoints and optimal range
Slot layout: 3H(+1), 4M, 3L(-1); 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 480(-80) / 660(+60) / 620(+20) Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210
Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Covert Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets (-1) , 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1450(-500) / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
What these changes accomplish:
ASTERO: The Astero is made a better frigate overall - with the loss of a lowslot, there is now potential for better drone application and better damage. It should be great for doing the lowest level complexes and blitzing L1s and L2 in hostile space - maybe even better performance in wormhole space! Since there's no gun bonus and not too much tank, it won't be overpowered when it comes to PvP. The +5 virus strength will be a welcome bonus to those of us who do sites in nullsec (this can be changed back if it overshadows other ships too much). The loss of shield HP makes it so this can not be turned into an OP PvP brawler because of 4 mid slots.
STRATIOS: The loss of a turret slot on the Stratios minimizes the potential for the neutron fits that some people think are OP (despite them being complete glass cannons)- yet damage application will be better for PvE'ers, making this ship more capable in PvE and less capable in PvP. The loss of shield HP prevents the efficiency of pure shield gank fits.
Quoting again as this got very positive feedback.
|

epicurus ataraxia
Black Ice Klan
61
|
Posted - 2013.10.13 07:07:00 -
[1628] - Quote
Yes it did, but absolutely no point to these ships whatsoever if they are not the best ships available to explore. + 10 virus strength and scanning bonused to match best with covert ops skill trained. If they overshadow other non explorer ships at exploring so be it. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Omnathious Deninard
Novis Initiis
1685
|
Posted - 2013.10.13 09:07:00 -
[1629] - Quote
Nyancat Audeles wrote:Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
This topic has been beaten to death, continuing to bring it up will only raise hairs.
Nyancat Audeles wrote: Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range
CCP Rise did mention that the lack of application bonuses were intentional.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
597
|
Posted - 2013.10.13 12:52:00 -
[1630] - Quote
Omnathious Deninard wrote:Nyancat Audeles wrote:Role Bonus: +10(+5) Virus strength for Relic and Data Analyzers
This topic has been beaten to death, continuing to bring it up will only raise hairs. Nyancat Audeles wrote: Role Bonus: 37.5% bonus to Energy Turret tracking and optimal range
CCP Rise did mention that the lack of application bonuses were intentional.
I want more discussion on the topic of virus strength. More perspective would be nice, instead of the same 2 people posting over and over. Personally, I think the Astero is more exploration oriented, and the virus strength bonus doesn't seem that bad, but if it really overshadows T2 frigates that much, it might not be the best of ideas.
Could you link to the post where Rise mentioned that the lack of bonuses were intentional? Last I read, he said he would consider it.
You raise good points here, but I would like some more reasoning other than "it will raise hairs" and "because CCP Rise said so".
What do you think about the other changes, besides the two you pointed out?
Also, here's to the people whining about how Pirate ships are better than Navy or more improved than T3's or T2's... (as posted by someone above) |
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1273
|
Posted - 2013.10.13 12:55:00 -
[1631] - Quote
Shamus en Divalone wrote:
I want it naw !! 
Some sort of organic lines looks interesting and makes me think about "wraiths" mother ships. This thing deserves some heavy laser/hybrid bonus, little drone support, cov ops cloak, jump drive and even fitting bay !!
Me wants it for Christmas CCP, DO IT ! *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1273
|
Posted - 2013.10.13 13:00:00 -
[1632] - Quote
David Kir wrote:The Gila just got stomped on, the Worm might as well not exist.
Got a worm once, sold it faster I could kill something worth with.
Got a Gila BPC, build it and tried to fit, I really mean I've tried several times and despite my elite core skills, some implants and whatnot crap couldn't make anything interesting, the thing gets its capacitor depleted too fast just moving around (highs empty !!) Lacks tank CPU PG, less highs more lows/mids and a bit of base speed.
I'm probably doing it wrong, tying to like drone boats but I just can't, specially this one.
I'll probably get that SOE cruiser, looks a bit better than Gila already. *removed inappropriate ASCII art signature* - CCP Eterne |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
346
|
Posted - 2013.10.13 14:26:00 -
[1633] - Quote
Sergeant Acht Scultz wrote: Got a worm once, sold it faster I could kill something worth with.
Got a Gila BPC, build it and tried to fit, I really mean I've tried several times and despite my elite core skills, some implants and whatnot crap couldn't make anything interesting, the thing gets its capacitor depleted too fast just moving around (highs empty !!) Lacks tank CPU PG, less highs more lows/mids and a bit of base speed.
I'm probably doing it wrong, tying to like drone boats but I just can't, specially this one.
I'll probably get that SOE cruiser, looks a bit better than Gila already.
Gila has quite a few useful fits though a little tight to fit you can do some pretty decent stuff without implants, it is relatively restricted to niche roles compared to other ships though.
Worm however... I just dunno what they were thinking.
I flew one on a null roam once just to say I'd flown one fit something like this:
[Worm, roam] Domination Nanofiber Structure Drone Damage Amplifier II Drone Damage Amplifier II
Republic Fleet Medium Shield Extender Shadow Serpentis 1MN Microwarpdrive Domination Warp Disruptor Dread Guristas Adaptive Invulnerability Field
[empty high slot] [empty high slot] [empty high slot]
Small Anti-EM Screen Reinforcer II Small Core Defense Field Extender II Small Core Defense Field Extender II
Hobgoblin II x5 Warrior II x5
Granted I suck at flying frigs but couldn't even put something useful in the highs - dropping nano for MAPC would have made it too slow, dropping a DDA would have reduced it to less than useful dps - just about everything seems to be wrong with the attributes on it - even its ability to fit a cruiser like tank is countered by not being able to actually do anything useful when fit like that i.e. has next to no damage.
And for those saying invuln should have been a web ;) it was in a roam with a dozen or so daredevils. (All but the bottom 2 kills here were from that roam http://eve-kill.net/?a=pilot_detail&plt_id=655284&m=9&y=2012&view=kills ). |

Dinsdale Pirannha
Pirannha Corp
1323
|
Posted - 2013.10.13 17:18:00 -
[1634] - Quote
Does the Stratios stats not just obsolete the Arazu as a close in covert tackler? I mean, it will outank it, out DPS it, and outscan it, while fitting the covert cloak. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 17:52:00 -
[1635] - Quote
Dinsdale Pirannha wrote:Does the Stratios stats not just obsolete the Arazu as a close in covert tackler? I mean, it will outank it, out DPS it, and outscan it, while fitting the covert cloak. But it has no tackle range bonus and no damp bonus.
I think the Stratios is insanely OP as it is now proposed, being able to easily fit 1044 DPS and a 31k EHP shield buffer tank pre links (scramweb). Its basically one of those ships you cant conter in its own ship size. Fit I used as reference:
[Stratios, maxdps]
Internal Force Field Array I Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Ogre II x5
Zainou 'Gypsy' Electronics EE-602
You could fit instead of the magstab a nano and push its aligntime below 4 seconds, sacrificing ~40 DPS and being able to fit a full t2 fit instead of the meta modules. |

Bouh Revetoile
TIPIAKS
392
|
Posted - 2013.10.13 18:03:00 -
[1636] - Quote
Baali Tekitsu wrote:Dinsdale Pirannha wrote:Does the Stratios stats not just obsolete the Arazu as a close in covert tackler? I mean, it will outank it, out DPS it, and outscan it, while fitting the covert cloak. But it has no tackle range bonus and no damp bonus. I think the Stratios is insanely OP as it is now proposed, being able to easily fit 1044 DPS and a 31k EHP shield buffer tank pre links (scramweb). Its basically one of those ships you cant conter in its own ship size. Fit I used as reference: [Stratios, maxdps] Internal Force Field Array I Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Ogre II x5 Zainou 'Gypsy' Electronics EE-602 You could fit instead of the magstab a nano and push its aligntime below 4 seconds, sacrificing ~40 DPS and being able to fit a full t2 fit instead of the meta modules. This "thing" will die to any cruiser or AF... |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 18:07:00 -
[1637] - Quote
Bouh Revetoile wrote:Baali Tekitsu wrote:Dinsdale Pirannha wrote:Does the Stratios stats not just obsolete the Arazu as a close in covert tackler? I mean, it will outank it, out DPS it, and outscan it, while fitting the covert cloak. But it has no tackle range bonus and no damp bonus. I think the Stratios is insanely OP as it is now proposed, being able to easily fit 1044 DPS and a 31k EHP shield buffer tank pre links (scramweb). Its basically one of those ships you cant conter in its own ship size. Fit I used as reference: [Stratios, maxdps] Internal Force Field Array I Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Ogre II x5 Zainou 'Gypsy' Electronics EE-602 You could fit instead of the magstab a nano and push its aligntime below 4 seconds, sacrificing ~40 DPS and being able to fit a full t2 fit instead of the meta modules. This "thing" will die to any cruiser or AF...
And what if I put more drones inside? Please elaborate. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
346
|
Posted - 2013.10.13 18:49:00 -
[1638] - Quote
Baali Tekitsu wrote: But it has no tackle range bonus and no damp bonus.
I think the Stratios is insanely OP as it is now proposed, being able to easily fit 1044 DPS and a 31k EHP shield buffer tank pre links (scramweb). Its basically one of those ships you cant conter in its own ship size. Fit I used as reference:
[Stratios, maxdps]
Internal Force Field Array I Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Ogre II x5
Zainou 'Gypsy' Electronics EE-602
You could fit instead of the magstab a nano and push its aligntime below 4 seconds, sacrificing ~40 DPS and being able to fit a full t2 fit instead of the meta modules.
A decently fit gila could brawl that toe to toe and win easily due to having more tank, being able to pump out pure thermal damage through drones and HAMs (somewhat EFT warrioring there) while you'd be hitting against a resist profile its not too weak too thermal/kin. |

Bouh Revetoile
TIPIAKS
392
|
Posted - 2013.10.13 19:13:00 -
[1639] - Quote
Baali Tekitsu wrote:And what if I put more drones inside? Please elaborate. Please, read the thread ?
Ogres in your fit account for something like 800 dps, which leave 250dps for neutron blasters (which won't apply if you are orbiting BTW). 5 bonused hammerheads with 3 DDAII do 400dps, which leave you with a 650dps cruiser with 32kehp.
A Vexor or a Moa can do that. And I'm not even talking about Navy cruisers or T2 ones which would eat this Stratios alive and can be fitted to achieve higer numbers. Nor do am I talking about the Proteus which is way better for brawl, even with a cloak, and haven't killed the game in several years.
And you have no resists BTW.
There's a reason why you don't see such gank fit in game. It's because they die horribly and ambarrassingly.
Basicaly people told the same kind of horror stories about a shield neutron thorax during the T1 cruiser rebalancing pass. |

Alvatore DiMarco
Capricious Endeavours Ltd
726
|
Posted - 2013.10.13 19:23:00 -
[1640] - Quote
People keep saying "this ship is OP" and posting unrealistic max-gank fits that even the New Order wouldn't undock in. |
|

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 19:33:00 -
[1641] - Quote
Bouh Revetoile wrote:Baali Tekitsu wrote:And what if I put more drones inside? Please elaborate. Please, read the thread ? Ogres in your fit account for something like 800 dps, which leave 250dps for neutron blasters (which won't apply if you are orbiting BTW). 5 bonused hammerheads with 3 DDAII do 400dps, which leave you with a 650dps cruiser with 32kehp. Why would I use Medium Drones against anything larger than a destroyer? The problem is this ship doesnt need to make any compromises, like the Cynabal or old Cane (largest guns, tank mods and full rack of damage modules? No problem!). Youre left with a 1k DPS Cruiser with 31k EHP (shield) or a 775 DPS Cruiser with 54k EHP (armor), not to mention the ability to fit a tripple rep tank without using any fitting mods, which is unique among all cruiser hulls. T3s should be rather counted as Battlecruisers or Battleships. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
346
|
Posted - 2013.10.13 19:39:00 -
[1642] - Quote
I'm not even sure I'd call it on that fit vs a cynabal brawling with hail. |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 19:49:00 -
[1643] - Quote
Alvatore DiMarco wrote:People keep saying "this ship is OP" and posting unrealistic max-gank fits that even the New Order wouldn't undock in. Fits that would explode in a ball of fiery death the second they're even targeted, let alone fired upon. Stop that.
Any ship can punch several levels above its weight class if you forget to bother with a tank.
Only that this ship does have quite some tank, if you fit a nano instead of the magstab you can fit one Invul lifting it to Cynabal level, just that it has either double the DPS close range (Heavies) or long range (Sentries). |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 20:01:00 -
[1644] - Quote
Also it was supposed to require
CCP Rise wrote: some interesting tradeoffs to fit the covops cloak, I didnt need to make any tradeoffs whatsoever. |

Bouh Revetoile
TIPIAKS
392
|
Posted - 2013.10.13 20:11:00 -
[1645] - Quote
Baali Tekitsu wrote:Why would I use Medium Drones against anything larger than a destroyer? The problem is this ship doesnt need to make any compromises, like the Cynabal or old Cane (largest guns, tank mods and full rack of damage modules? No problem!). Youre left with a 1k DPS Cruiser with 31k EHP (shield) or a 775 DPS Cruiser with 54k EHP (armor), not to mention the ability to fit a tripple rep tank without using any fitting mods, which is unique among all cruiser hulls. T3s should be rather counted as Battlecruisers or Battleships. You can do the same with any drone cruiser. Have you ever seen a Navy Vexor or Ishatr fited this way ? No, because they are not good except for very niche situations you never encounter.
The problem with these fits is that you add too weapon systems with very high dps numbers but absolutely crap damage application : blasters and heavy drones. They do wonders IF you can apply the dps. But applying this dps will be everything you'll be fighting for ; and each small second something doesn't go perfectly good, then your dps drop by a HUGE amount. |

Bouh Revetoile
TIPIAKS
392
|
Posted - 2013.10.13 20:15:00 -
[1646] - Quote
Baali Tekitsu wrote:Only that this ship does have quite some tank, if you fit a nano instead of the magstab you can fit one Invul lifting it to Cynabal level, just that it has either double the DPS close range (Heavies) or long range (Sentries). Look at the speed before talking about Cynabal.
And the Stratios is amount the slowest cruisers in game BTW. That's something to consider. This ship commit to any fight it pick, which mean a lot for survivability. |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 20:19:00 -
[1647] - Quote
Bouh Revetoile wrote:Baali Tekitsu wrote:Why would I use Medium Drones against anything larger than a destroyer? The problem is this ship doesnt need to make any compromises, like the Cynabal or old Cane (largest guns, tank mods and full rack of damage modules? No problem!). Youre left with a 1k DPS Cruiser with 31k EHP (shield) or a 775 DPS Cruiser with 54k EHP (armor), not to mention the ability to fit a tripple rep tank without using any fitting mods, which is unique among all cruiser hulls. T3s should be rather counted as Battlecruisers or Battleships. You can do the same with any drone cruiser. Have you ever seen a Navy Vexor or Ishatr fited this way ? No, because they are not good except for very niche situations you never encounter. The problem with these fits is that you add too weapon systems with very high dps numbers but absolutely crap damage application : blasters and heavy drones. They do wonders IF you can apply the dps. But applying this dps will be everything you'll be fighting for ; and each small second something doesn't go perfectly good, then your dps drop by a HUGE amount.
Thats why I fitted a Scram and a web instead of scram + invul in my initial fit. Neutron Blasters have ridiculous damage application tbh. I also wouldnt commit to a fight where I can get kited, but thats a different story. |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 20:21:00 -
[1648] - Quote
Bouh Revetoile wrote:Baali Tekitsu wrote:Only that this ship does have quite some tank, if you fit a nano instead of the magstab you can fit one Invul lifting it to Cynabal level, just that it has either double the DPS close range (Heavies) or long range (Sentries). Look at the speed before talking about Cynabal. And the Stratios is amount the slowest cruisers in game BTW. That's something to consider. This ship commit to any fight it pick, which mean a lot for survivability.
If the Cynabal tries to kite me I just drop Sentries. Thats another point: The Stratios has a far too large drone bay, not even the Dominix gets one this large. |

Bouh Revetoile
TIPIAKS
392
|
Posted - 2013.10.13 20:35:00 -
[1649] - Quote
Baali Tekitsu wrote:Thats why I fitted a Scram and a web instead of scram + invul in my initial fit. Neutron Blasters have ridiculous damage application tbh. I also wouldnt commit to a fight where I can get kited, but thats a different story. Neutron have the tracking of ion with void and that never was considered good ; unless you talk neutron/null at range but that don't seem to be the goal of your fit....
And commit to a brawl, and two times out of three you'll see backup coming and won't escape.
It doesn't take a cloak to gank, and a pirate ship is basicaly screaming "gank me" 20 jumps around. |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.13 20:51:00 -
[1650] - Quote
Bouh Revetoile wrote:Baali Tekitsu wrote:Thats why I fitted a Scram and a web instead of scram + invul in my initial fit. Neutron Blasters have ridiculous damage application tbh. I also wouldnt commit to a fight where I can get kited, but thats a different story. Neutron have the tracking of ion with void and that never was considered good ; unless you talk neutron/null at range but that don't seem to be the goal of your fit.... And commit to a brawl, and two times out of three you'll see backup coming and won't escape. It doesn't take a cloak to gank, and a pirate ship is basicaly screaming "gank me" 20 jumps around.
Thats the question of your playstyle not of the fit. I can assure you that inside of scramrange and scramwebbed neutrons can hit cruiser targets very well while smaller targets arent a problem because your drones finish them off fast enough. |
|

Bouh Revetoile
TIPIAKS
392
|
Posted - 2013.10.13 21:56:00 -
[1651] - Quote
Ok, so I will adress the problem in two times and start by the huge dps legend.
[Ishtar, gank]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Internal Force Field Array I Magnetic Field Stabilizer II
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction 10MN Microwarpdrive II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M [Empty High slot] [Empty High slot]
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I
Ogre II x5
Basically the same as your Stratios. But we have better for shield drone ship : [Gila, ogres]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Internal Force Field Array I
Large F-S9 Regolith Shield Induction 10MN Microwarpdrive II Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II EM Ward Field I Faint Epsilon Warp Scrambler I
[Empty High slot] Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Ogre II x5
901dps, 46,8kehp.
Is it OP ? I doubt it, or we would see more of them flying in space...
Then, the cloaky thing : [Proteus, cloaky-gank+]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Friction Extension Processor Proteus Engineering - Power Core Multiplier Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
107kehp, 637dps overloaded, cloak, extended scram range, double prop. 3 times the tank, 60% of the dps, and some goodies on top. I personaly never saw one flying. I heard they act as heavy tacklefor wormhole dwellers or blops fleets, but that's all. The cloaky combat T3 maybe the one people complain the least about.
So, to sum up : -High dps gank ship ? check, we have it ; -cloaky brawler of doom ? check, we have it. So what does the Stratios will bring we don't already have ? |

Anize Oramara
S T R A T C O M Critical-Mass
20
|
Posted - 2013.10.13 22:14:00 -
[1652] - Quote
Baali Tekitsu wrote:Dinsdale Pirannha wrote:Does the Stratios stats not just obsolete the Arazu as a close in covert tackler? I mean, it will outank it, out DPS it, and outscan it, while fitting the covert cloak. But it has no tackle range bonus and no damp bonus. I think the Stratios is insanely OP as it is now proposed, being able to easily fit 1044 DPS and a 31k EHP shield buffer tank pre links (scramweb). Its basically one of those ships you cant conter in its own ship size. Fit I used as reference: [Stratios, maxdps] Internal Force Field Array I Magnetic Field Stabilizer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler I X5 Prototype Engine Enervator Covert Ops Cloaking Device II Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Ogre II x5 Zainou 'Gypsy' Electronics EE-602 You could fit instead of the magstab a nano and push its aligntime below 4 seconds, sacrificing ~40 DPS and being able to fit a full t2 fit instead of the meta modules.
You can build the same thing but with better everything (T2 modules, more resists, faster, same dps) in an ishtar.
Also, the mwd sig bonus, heavy drone speed and tracking and sentry range and tracking AND drone range bonuses.
SO no, it wont be beating out the ishtar, a T2 ship. |

Mr Doctor
Los Polos Hermanos. Happy Cartel
74
|
Posted - 2013.10.13 22:17:00 -
[1653] - Quote
Ishtar cant cloak.... its kind of a big thing. |

Bouh Revetoile
TIPIAKS
392
|
Posted - 2013.10.13 22:20:00 -
[1654] - Quote
Mr Doctor wrote:Ishtar cant cloak.... So you are saying that the cloaky proteus have too many tank and not enough dps to be a threat ? |

Anize Oramara
S T R A T C O M Critical-Mass
20
|
Posted - 2013.10.13 22:23:00 -
[1655] - Quote
Bouh Revetoile wrote:Mr Doctor wrote:Ishtar cant cloak.... So you are saying that the cloaky proteus have too many tank and not enough dps to be a threat ? Proteus is used as a brick tank. Theres also the issue of the XP loss and although you shouldn't balance on cost it is also plenty more expensive. How much does an ishtar hull cost anyways compared to a pirate cruiser hull? |

Anize Oramara
S T R A T C O M Critical-Mass
20
|
Posted - 2013.10.13 22:26:00 -
[1656] - Quote
Mr Doctor wrote:Ishtar cant cloak.... its kind of a big thing. How does the cloak help when you are shooting at stuff? |

Xequecal
GoonWaffe Goonswarm Federation
100
|
Posted - 2013.10.13 22:45:00 -
[1657] - Quote
Shield tanking a Stratios, even a gank one, is the stupidest thing ever. A tracking disruptor and an afterburner is a better tank than any amount of shield extenders, especially when neut fit. If you're afterburnering in a cruiser and not webbed any missile larger than RLMs is going to hit for pitiful amounts of damage.
[New Setup 1] Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II 1600mm Reinforced Steel Plates II
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Balmer Series Tracking Disruptor I,Optimal Range Disruption Script Balmer Series Tracking Disruptor I,Optimal Range Disruption Script
Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Heavy Neutron Blaster II,Void M Covert Ops Cloaking Device II
950 DPS, 50k EHP, doesn't give a **** about your friend in the cynabal as they won't be doing anything to you. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
346
|
Posted - 2013.10.13 23:07:00 -
[1658] - Quote
Baali Tekitsu wrote: If the Cynabal tries to kite me I just drop Sentries. Thats another point: The Stratios has a far too large drone bay, not even the Dominix gets one this large.
Unbonused (tracking) sentries against a cynabal thats not in web range? your gonna lose atleast 2/3rds of your potential drone damage. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1522
|
Posted - 2013.10.13 23:15:00 -
[1659] - Quote
Bouh Revetoile wrote:Ok, so I will adress the problem in two times and start by the huge dps legend.
[Ishtar, gank]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Internal Force Field Array I Magnetic Field Stabilizer II
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction 10MN Microwarpdrive II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M Modal Electron Particle Accelerator I, Federation Navy Antimatter Charge M [Empty High slot] [Empty High slot]
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I
Ogre II x5
Basically the same as your Stratios. But we have better for shield drone ship : [Gila, ogres]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Internal Force Field Array I
Large F-S9 Regolith Shield Induction 10MN Microwarpdrive II Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II EM Ward Field I Faint Epsilon Warp Scrambler I
[Empty High slot] Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Ogre II x5
901dps, 46,8kehp.
Is it OP ? I doubt it, or we would see more of them flying in space...
Then, the cloaky thing : [Proteus, cloaky-gank+]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Friction Extension Processor Proteus Engineering - Power Core Multiplier Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
107kehp, 637dps overloaded, cloak, extended scram range, double prop. 3 times the tank, 60% of the dps, and some goodies on top. I personaly never saw one flying. I heard they act as heavy tacklefor wormhole dwellers or blops fleets, but that's all. The cloaky combat T3 maybe the one people complain the least about.
So, to sum up : -High dps gank ship ? check, we have it ; -cloaky brawler of doom ? check, we have it. So what does the Stratios will bring we don't already have ?
Because t3's are totally balanced...
BYDI recruitment closed-ish |

Dehval
Risk Breakers Fidelas Constans
31
|
Posted - 2013.10.13 23:34:00 -
[1660] - Quote
Anize Oramara wrote:Mr Doctor wrote:Ishtar cant cloak.... its kind of a big thing. How does the cloak help when you are shooting at stuff? It doesn't.
It helps you pick what you are going to shoot. The reason you never see full gank setups on PvP ships is because you often have to forgo your ability to engage targets on your own terms, which is pretty much the only situation where full gank works. The Stratios has a cloak which solves that problem, and the cloak doesn't exactly give it any fitting problems. To compare it to a similar, uncloaked, ship is criminal. The closest thing we can compare this to is a Cloaky Proteus which has more tank but less Gank. Although, when cloaky ganking, as the practice implies, gank is more important than tank as your cloak is the majority of your tank. I am even doubtful this ship will cost that much more than your average Navy cruiser based off the number of missioners participating in the SoE gold rush. Without a prohibitive cost I could easily see this becoming an increasingly common sight.
The ship is a low risk, high reward monster. It doesn't have to engage when it doesn't want to, and when it does it has so much dps that unless it is fighting against a ship specifically tanked against it the window of opportunity to catch it is very short. Give it more risk to balance its high reward potential.
Xequecal wrote:Shield tanking a Stratios, even a gank one, is the stupidest thing ever. It has its place. Killing ratters, who will commonly be found in slow battlecruisers and above where you do not need offensive modules to apply full dps and where your best tank is to kill them before help arrives. Also, any EWAR would immediately cause rats to aggro onto you and that is a nono.
Also, I would use two webs over dual prop/dual TD. It makes sure that nothing is faster than you, and more importantly nothing is faster than your drones. Of course you could also just not choose to engage something that has the potential to be AB fit which would make the above point obsolete. Because, you know, the Stratios can cloak. |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
600
|
Posted - 2013.10.14 00:10:00 -
[1661] - Quote
This thread is full of people who blob gang all the time and don't understand the importance of effective and applied DPS, so they churn out crazy EFT fits that no one will ever use and say that "it gets 1000 DPS!!111 omgz1! op too stronk stronk! narf narf narf nao!" while not realizing that the effective, applied DPS is probably a third to half of that (330 - 500). |

David Kir
Statement of Intent
281
|
Posted - 2013.10.14 00:46:00 -
[1662] - Quote
And there's the Gila and the Worm, crying in a corner... |

MiMozO
Sacred Inquisition
5
|
Posted - 2013.10.14 01:19:00 -
[1663] - Quote
Quote:I want more discussion on the topic of virus strength. More perspective would be nice, instead of the same 2 people posting over and over. Personally, I think the Astero is more exploration oriented, and the virus strength bonus doesn't seem that bad, but if it really overshadows T2 frigates that much, it might not be the best of ideas. Why combat covert ops frigates should have virus strength bonus in the first place. Well, back there we didn't have anything dedicated to exploration, but now we have. I think T2 covops should be reworked to be a bit more of a combat ship. I would swap virus strength bonuses between T2covops and sisters ships. Leave exploration to explorers, no? |

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.14 05:06:00 -
[1664] - Quote
Nyancat Audeles wrote:This thread is full of people who blob gang all the time and don't understand the importance of effective and applied DPS, so they churn out crazy EFT fits that no one will ever use and say that "it gets 1000 DPS!!111 omgz1! op too stronk stronk! narf narf narf nao!" while not realizing that the effective, applied DPS is probably a third to half of that (330 - 500).
I can assure you that I understand the importance of applied DPS very well and I can assure you that Heavy Drones are able to hit web scrammed targets very well. |

epicurus ataraxia
Black Ice Klan
63
|
Posted - 2013.10.14 06:55:00 -
[1665] - Quote
Why combat covert ops frigates should have virus strength bonus in the first place. Well, back there we didn't have anything dedicated to exploration, but now we have. I think T2 covops should be reworked to be a bit more of a combat ship. I would swap virus strength bonuses between T2covops and sisters ships. Leave exploration to explorers, no?[/quote] Thank you! At last someone else says that really shouldn't exploration ships be the ones to explore? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Arthur Aihaken
The.VOID
314
|
Posted - 2013.10.14 07:11:00 -
[1666] - Quote
Where's the SoE Battleship?! I am currently away, traveling through time and will be returning last week. |

Shamus en Divalone
Dip Dip Potatoe Chip
5
|
Posted - 2013.10.14 07:29:00 -
[1667] - Quote
Arthur Aihaken wrote:Where's the SoE Battleship?!
+1 yup yup  |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1233
|
Posted - 2013.10.14 07:32:00 -
[1668] - Quote
Shamus en Divalone wrote:Arthur Aihaken wrote:Where's the SoE Battleship?! +1 yup yup  Dont think it will be here for Rubicon. |

Cassius Invictus
Thou shalt not kill
58
|
Posted - 2013.10.14 07:59:00 -
[1669] - Quote
Akrasjel Lanate wrote:Shamus en Divalone wrote:Arthur Aihaken wrote:Where's the SoE Battleship?! +1 yup yup  Dont think it will be here for Rubicon.
Yey .But I don't want cloak on it. I want a laser based pirate BS that actually has a more dps than regular BS (Nightmare has tha same dps as Paladin and Adaddon)... |

Bouh Revetoile
TIPIAKS
393
|
Posted - 2013.10.14 08:44:00 -
[1670] - Quote
Garviel Tarrant wrote:Because t3's are totally balanced...
While T3 are broken, the cloaky ones don't focus the complaints whereas they should do so if they were as scary as this Stratios is said to become.
As they are already existing in game and offer *exactly* what the Stratios will offer, we can assess what the effects of the Stratios will be : there will be no effect at all and the changes to interceptors and warp speed are way more game changing than this ship will ever be.
People fly a lot more 100MN AB T3 than cloaky ones, so the price and skill difference argument is moot. If cloaky ganky ship were to be of any threat, we would know it for years and there would be a trail of tears and threadnought on the forum ; yet the complaints about them focus on their insane tank, the nullifier subsystem, and mostly their ability to be better at a job than a specialized ship.
The Stratios will be none of that.
As for the price, there could be hundreds of missioners gathering LPs, they wouldn't sell for less 500isk/LP unless I'm largely underestimating the stupidity of people, and that would put the price of the Stratios to the level of T2 ships. Moreover, people will soon choose to mission for a faction with more valuable LP and price will settle to the average level in some months.
Cloaky ships running away never were the most dangerous ones, except for ratters. |
|

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.14 11:04:00 -
[1671] - Quote
Bouh Revetoile wrote:Then, the cloaky thing : [Proteus, cloaky-gank+]
1600mm Reinforced Steel Plates II Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Proteus Defensive - Augmented Plating Proteus Electronics - Friction Extension Processor Proteus Engineering - Power Core Multiplier Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor
107kehp, 637dps overloaded, cloak, extended scram range, double prop. 3 times the tank, 60% of the dps, and some goodies on top. I personaly never saw one flying. I heard they act as heavy tacklefor wormhole dwellers or blops fleets, but that's all. The cloaky combat T3 maybe the one people complain the least about.
So, to sum up : -High dps gank ship ? check, we have it ; -cloaky brawler of doom ? check, we have it. So what does the Stratios will bring we don't already have ?
And that's where it stops working, it isn't about the buffer, it is about the damage. 637 DPS are nothing while overloaded, that's an overloading thorax. The Stratios is going to be able to finish off the heavy tackle and escape from the rest of the gang while this proteus is not. |

Yummy Chocolate
Brutor Tribe Minmatar Republic
1322
|
Posted - 2013.10.14 11:14:00 -
[1672] - Quote
David Kir wrote:And there's the Gila and the Worm, crying in a corner... +1 |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
433
|
Posted - 2013.10.14 11:24:00 -
[1673] - Quote
Cassius Invictus wrote:Nightmare has tha same dps as Paladin and Adaddon)
On paper, yes. In practice it'll beat both because of the tracking bonus. That's also why the Apocalypse can give Abaddon a run for its money, even though it lacks any kind of direct damage bonus. |

Bouh Revetoile
TIPIAKS
394
|
Posted - 2013.10.14 11:27:00 -
[1674] - Quote
Baali Tekitsu wrote:And that's where it stops working, it isn't about the buffer, it is about the damage. 637 DPS are nothing while overloaded, that's an overloading thorax. The Stratios is going to be able to finish off the heavy tackle and escape from the rest of the gang while this proteus is not. Yet I've never seen any gank Ishtar or Navy Vexor despite their ability to do the same and people roaming solo in cruiser without cloak. And being able to kill your target is still required if you manage to tackle it, which is more easily said than done considering the ehp*dps of the Stratios barely reaching the one of Navy cruisers.
BTW, 600dps was considered very huge some times ago ; that was a high battlecruiser dps and people were ganking just fine with that.
But whatever. As such numbers are already possible for drone cruisers and cloaky cruiser with very high brawling ability already exists, can you explain how combining both will turn two barely existing types of ships into more than a bogeyman eating lone and unwary childrens in space ? |

Cassius Invictus
Thou shalt not kill
58
|
Posted - 2013.10.14 12:43:00 -
[1675] - Quote
Caitlyn Tufy wrote:Cassius Invictus wrote:Nightmare has tha same dps as Paladin and Adaddon) On paper, yes. In practice it'll beat both because of the tracking bonus. That's also why the Apocalypse can give Abaddon a run for its money, even though it lacks any kind of direct damage bonus.
True, but still it's nowhere near the Machariel... |

Dyexz
Comrades in Construction
1
|
Posted - 2013.10.14 12:47:00 -
[1676] - Quote
I'm not sure if this have been brought up yet.
CCP Rise wrote:
We're supporting that model with things like:
Covert cloaks
Exploration role bonuses
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Extremely high ship agility
And more!
Anyways you guys can toy around with these specs and let me know what we missed or what you think would be better and I'll try to make everyone happy (which is usually easy).
Although I think these Ships look really great with nice visuals, I do think that the Cargohold capacity does not quite fit the statement of 'Large Cargo'-capacity.
Astero has 'only' 210 m-¦ Cargohold - not much more that the Amarr T2 Covert Ops ship (190 m-¦), less than the T1 Amarr Exploration frigate (400 m-¦).
Stratios has 550 m-¦ Cargohold - only lightly more than average on T1 Cruisers.
Ideas:
1st. Increase the SOE exploration ships cargo capacity to maybe around, frigate: 250-300m-¦ and Cruiser: 675-750m-¦.
2nd. reduce the volumes of some of the loot gained through Exploration, like: Carbon, Data Sheets, Eletronic Parts, Hydrogen Batteries, Eletronic Link, Spare Parts. these Items take up quite alot of space (1-2m-¦ pr/unit)
|

Baali Tekitsu
God Bless My Enemies
54
|
Posted - 2013.10.14 13:30:00 -
[1677] - Quote
Bouh Revetoile wrote: Yet I've never seen any gank Ishtar or Navy Vexor despite their ability to do the same and people roaming solo in cruiser without cloak. And being able to kill your target is still required if you manage to tackle it, which is more easily said than done considering the ehp*dps of the Stratios barely reaching the one of Navy cruisers.
I doubt you have seen many ships at all
Bouh Revetoile wrote: But whatever. As such numbers are already possible for drone cruisers and cloaky cruiser with very high brawling ability already exists, can you explain how combining both will turn two barely existing types of ships into more than a bogeyman eating lone and unwary childrens in space ?
1) No they dont, Stratios has 'til date the highest DPS possible without fitting fitting mods and sacrificing tank and by far the largest drone bay. Until now "cloaky brawling cruisers" were limited to one very expensive ship not suitable for solo because lol armor buffer. |

TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
40
|
Posted - 2013.10.14 15:09:00 -
[1678] - Quote
Any ETA on when these hit SiSi? |

Bouh Revetoile
TIPIAKS
394
|
Posted - 2013.10.14 15:21:00 -
[1679] - Quote
Baali Tekitsu wrote:Bouh Revetoile wrote: But whatever. As such numbers are already possible for drone cruisers and cloaky cruiser with very high brawling ability already exists, can you explain how combining both will turn two barely existing types of ships into more than a bogeyman eating lone and unwary childrens in space ?
1) No they dont, Stratios has 'til date the highest DPS possible without fitting fitting mods and sacrificing tank and by far the largest drone bay. Until now "cloaky brawling cruisers" were limited to one very expensive ship not suitable for solo because lol armor buffer. The Ishtar and Gila will do about the same dps, but I said it already. The Vigilant and Navy Exequror can have stupid dps too.
BTW, the "shield or GTFO" era is done now, and the Stratios is not faster than an armor ship anyway. |

Woeful Animation
AHHA Trading Company
33
|
Posted - 2013.10.14 15:24:00 -
[1680] - Quote
Comments: Astero -- The cargo bay should be on par with the T-1 versions or at least a more reasonable mid point. 210 cargo over the 170 of the helios means I can run maybe three more relic sites and possibly one more data site.
I can see the Astero being a real pain in the FW context.
I know -- I know, turn down the flames and listen.
1. It will become the premier LP farming platform. Four lows = four warp stabs. Cloaky for giggles and with full mobility. Put a shield extender and presto, little chance of an alpha strike. The only thing holding this back will be its price.
2. Assume you wanted to fight with this thing. (Play along.) It has sick range 39 km or so, which can be pushed out to almost 48 km with a sensor booster. The four lows gives the player the ability to increase the damage. The mid layout allows for one extra module that a player can get creative. (I'm thinking EWAR) The high slot in fighting mode, creates a slot for a vamp or drone auxiliary links, maybe even a weapon of some sort, while still retaining the cloak.
3. The idea of a plex is to hold the plex. The kill is a bonus and many times a necessity, but the kill isn't the ultimate goal. Holding the plex without having to warp off is the goal. This ship has the ability to either kill the stupid, or convince the other guy to seek life in another plex. Either way its a win. I could definitely see this as the pro Defensive Plexing go to ship. If this ship is in a plex on D-scan, most FW pilots will skip it, Its that good. |
|

XvXTeacherVxV
S.E.N.T.I.N.E.L.
30
|
Posted - 2013.10.14 17:34:00 -
[1681] - Quote
Woeful Animation wrote:
I can see the Astero being a real pain in the FW context.
I know -- I know, turn down the flames and listen.
1. It will become the premier LP farming platform. Four lows = four warp stabs. Cloaky for giggles and with full mobility. Put a shield extender and presto, little chance of an alpha strike. The only thing holding this back will be its price.
This a thousand times.
Possible ways around it:
- Ban these ships from novice FW plexes. At least then they're not doing anything a bomber can't. - Disable cloaking inside FW plexes. (even then, it has 4 stabs and the drones to kill FW rats)) - Add debris fields near the button to hinder cloaking while running the site. (might cause some lag though). |

Bouh Revetoile
TIPIAKS
394
|
Posted - 2013.10.14 17:41:00 -
[1682] - Quote
XvXTeacherVxV wrote:Woeful Animation wrote:
I can see the Astero being a real pain in the FW context.
I know -- I know, turn down the flames and listen.
1. It will become the premier LP farming platform. Four lows = four warp stabs. Cloaky for giggles and with full mobility. Put a shield extender and presto, little chance of an alpha strike. The only thing holding this back will be its price.
This a thousand times. Possible ways around it: - Ban these ships from novice FW plexes. At least then they're not doing anything a bomber can't. - Disable cloaking inside FW plexes. (even then, it has 4 stabs and the drones to kill FW rats)) - Add debris fields near the button to hinder cloaking while running the site. (might cause some lag though). This Astero is not better than a Hookbill... |

Quinn Corvez
Probe Patrol Polarized.
100
|
Posted - 2013.10.14 17:57:00 -
[1683] - Quote
Depends how you define better... |

XvXTeacherVxV
S.E.N.T.I.N.E.L.
30
|
Posted - 2013.10.14 18:08:00 -
[1684] - Quote
Bouh Revetoile wrote: This Astero is not better than a Hookbill...
That might be relevant if I was talking about combat, but I'm talking about how easy it is to avoid it with these ships. I think you're responding to a different poster.
You can already do pretty well with a t1 frig stabbed to hell with a regular cloak. Adding a covert cloak makes them just about impossible to catch and you don't even to decloak and accelerate to warp off if somebody comes in your plex and you cloak up to avoid detection. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
602
|
Posted - 2013.10.14 19:26:00 -
[1685] - Quote
Baali Tekitsu wrote:Nyancat Audeles wrote:This thread is full of people who blob gang all the time and don't understand the importance of effective and applied DPS, so they churn out crazy EFT fits that no one will ever use and say that "it gets 1000 DPS!!111 omgz1! op too stronk stronk! narf narf narf nao!" while not realizing that the effective, applied DPS is probably a third to half of that (330 - 500). I can assure you that I understand the importance of applied DPS very well and I can assure you that Heavy Drones are able to hit web scrammed targets very well.
Have fun getting a scram on the target in the first place. Especially with the targeting delay and upcoming warp changes. Anything smaller than a battlecruiser will warp away by the time you can lock; everything else will kill you. Also, good luck with that absolutely pathetic tank. |

Dehval
Risk Breakers Fidelas Constans
31
|
Posted - 2013.10.14 20:13:00 -
[1686] - Quote
Nyancat Audeles wrote:Baali Tekitsu wrote:Nyancat Audeles wrote:This thread is full of people who blob gang all the time and don't understand the importance of effective and applied DPS, so they churn out crazy EFT fits that no one will ever use and say that "it gets 1000 DPS!!111 omgz1! op too stronk stronk! narf narf narf nao!" while not realizing that the effective, applied DPS is probably a third to half of that (330 - 500). I can assure you that I understand the importance of applied DPS very well and I can assure you that Heavy Drones are able to hit web scrammed targets very well. Have fun getting a scram on the target in the first place. Especially with the targeting delay and upcoming warp changes. Anything smaller than a battlecruiser will warp away by the time you can lock; everything else will kill you. Also, good luck with that absolutely pathetic tank. I feel like you are vastly overrating the reaction speed of an average EVE player. While a 5 second Targeting delay is not insignificant, it also isn't as hindering as you would assume when you take into account the 1second EVE ticks, player reaction, and the ability to bump out of alignment.
50k ehp is not a pathetic tank. Its actually above average for most cruiser sized ships, T1 and T2. Thanks to that lovely 20% resist bonus. With the additional mids for TDs I would find it also unlikely for any gunbased ship (of which is the most common) to be able to kill the Stratios without extreme pilot error on the part of the Stratios pilot.
Finally, the new warp changes have no effect on this at all because that only applies after they have reached the 75% max velocity threshold and begin to warp off. At least read up on changes to use in your argument before start spouting them out like a crazed bible thumper, because not doing so is just lowering your credibility. |

Harvey James
Deep Core Mining Inc. Caldari State
542
|
Posted - 2013.10.14 20:24:00 -
[1687] - Quote
i would suggest removing 1 heavy its dps is quite high for a cloaky ship and there are so many drone boats its kind of devaluing gallente lore a little and overshadowing vexor, NVexor, even the prophecy.
I think gurista line should become more like vexors 4 heavies missile damage bonus instead of velocity .. gallente should be the dominant drone race and well there is no solid missile pirate line ... 2 birds with 1 stone comes to mind. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
777
|
Posted - 2013.10.14 21:25:00 -
[1688] - Quote
Harvey James wrote:i would suggest removing 1 heavy its dps is quite high for a cloaky ship and there are so many drone boats its kind of devaluing gallente lore a little and overshadowing vexor, NVexor, even the prophecy.
I think gurista line should become more like vexors 4 heavies missile damage bonus instead of velocity .. gallente should be the dominant drone race and well there is no solid missile pirate line ... 2 birds with 1 stone comes to mind. I'm anxious to see the new direction of the guristas hinted at by other comments, but the cruiser is a pirate vessel, thus overshadowing the Nvexor, and moreso even the vexor, is to be expected in the presented hierarchy. The should tend to the top of the heap and the shared strength of drones in both racial contributors should make it very competitive there specifically. |

Dalilus
Federal Navy Academy Gallente Federation
47
|
Posted - 2013.10.14 23:36:00 -
[1689] - Quote
For these new ships how about totally new weapons systems? I know it's too late to ask for but one can always dream....
 |

Arthur Aihaken
The.VOID
321
|
Posted - 2013.10.14 23:37:00 -
[1690] - Quote
Dalilus wrote:For these new ships how about totally new weapons systems? I know it's too late to ask for but one can always dream....  How about the battleship? I am currently away, traveling through time and will be returning last week. |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
373
|
Posted - 2013.10.15 00:57:00 -
[1691] - Quote
Nyancat Audeles wrote:Especially with the targeting delay and upcoming warp changes. Anything smaller than a battlecruiser will warp away by the time you can lock; everything else will kill you. Also, good luck with that absolutely pathetic tank. I wish people would stop saying this. It's just not accurate. Firstly, all ships keep the same align time after Rubicon as pre-rubicon. Warp speeds are irrelevant in this discussion.
Secondly, One word: BUMP. Getting tackle has never been an issue for a cloaky proteus, loki, or pilgrim. These ships are feared for a reason. Even with the targeting delay. It has always been this way and these ships have always been able to land the tackle.
I'm ignoring everything else in the discussion, simply because CCP probably won't do anything regarding balance changes until after these ships hit the test server, so discussion on that front is moot. So please, stop spreading disinformation regarding cloaky ships and tackle. Thousands of killmails prove the exact opposite of what you describe. |

Alvatore DiMarco
Capricious Endeavours Ltd
755
|
Posted - 2013.10.15 03:20:00 -
[1692] - Quote
The next person who says "reduce the cargo bay, it's overpowered" should have their fingers cut off.
Just my opinion.
Reducing the cargo bay to be on par with T1 defeats half of what this ship is even intended to do. |

Arthur Aihaken
The.VOID
322
|
Posted - 2013.10.15 03:48:00 -
[1693] - Quote
Can we reduce the cargo bay? It's overpowered... I am currently away, traveling through time and will be returning last week. |

Nevyn Auscent
Broke Sauce
445
|
Posted - 2013.10.15 04:18:00 -
[1694] - Quote
As has been said repeatedly.. If the Blaster/Drone combo is overpowered. Reduce the drone DPS and up the laser DPS. That ties it tighter to lasers which matches the stated design intent, as well as drops DPS a bit, since Laser DPS will be lower than the Blaster DPS, & tracking will be a bit worse at the blank point ranges people are talking to bump & drop heavy drone DPS instantly. Alternatively applied drone DPS will be lower since heavies will have to travel. Giving the target time to counter web and pull range through higher base speed (assuming same number of webs almost any other cruiser fitted for PvP will pull range on the Stratios, especially if you MWD fit the Stratios for bumping, if you AB fit you then struggle to bump.) as well as lock & engage the heavy drones or Stratios directly before drone DPS gets applied.
Of course, all these 'OP' fits don't have an extended probe launcher, & most of them don't even have a normal probe launcher. So you aren't finding most of these supposed targets to start with and having that much DPS anyway. Unless you find someone ratting in low sec I guess. Which has always been a dicey game anyway. |

Alticus C Bear
University of Caille Gallente Federation
178
|
Posted - 2013.10.15 04:53:00 -
[1695] - Quote
Bouh Revetoile wrote:XvXTeacherVxV wrote:Woeful Animation wrote:
I can see the Astero being a real pain in the FW context.
I know -- I know, turn down the flames and listen.
1. It will become the premier LP farming platform. Four lows = four warp stabs. Cloaky for giggles and with full mobility. Put a shield extender and presto, little chance of an alpha strike. The only thing holding this back will be its price.
This a thousand times. Possible ways around it: - Ban these ships from novice FW plexes. At least then they're not doing anything a bomber can't. - Disable cloaking inside FW plexes. (even then, it has 4 stabs and the drones to kill FW rats)) - Add debris fields near the button to hinder cloaking while running the site. (might cause some lag though). This Astero is not better than a Hookbill...
It probably is. Tight on fittings and a touch slow but it will out brawl a Hookbill. |

Anthony Dvorak
0
|
Posted - 2013.10.15 05:40:00 -
[1696] - Quote
The Servant Sisters of EVE are ostensibly considered enemies by the Amarr Empire. Why, then, have their ships using a combination of Gallente and Amarr skill bonuses? Perhaps Minmatar would be more appropriate?
Source: in game, Show Info on the Servant Sisters of EVE; select the Standings tab. They are considered enemies by Amarr and Caldari, allies by Gallente and Minmatar. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
433
|
Posted - 2013.10.15 06:07:00 -
[1697] - Quote
Anthony Dvorak wrote:The Servant Sisters of EVE are ostensibly considered enemies by the Amarr Empire. Why, then, have their ships using a combination of Gallente and Amarr skill bonuses? Perhaps Minmatar would be more appropriate?
Source: in game, Show Info on the Servant Sisters of EVE; select the Standings tab. They are considered enemies by Amarr and Caldari, allies by Gallente and Minmatar.
Guristas are the enemies of the Caldari. Why then do they use Caldari skills for their ships? |

Shamus en Divalone
Dip Dip Potatoe Chip
5
|
Posted - 2013.10.15 07:02:00 -
[1698] - Quote
Caitlyn Tufy wrote:Anthony Dvorak wrote:The Servant Sisters of EVE are ostensibly considered enemies by the Amarr Empire. Why, then, have their ships using a combination of Gallente and Amarr skill bonuses? Perhaps Minmatar would be more appropriate?
Source: in game, Show Info on the Servant Sisters of EVE; select the Standings tab. They are considered enemies by Amarr and Caldari, allies by Gallente and Minmatar. Guristas are the enemies of the Caldari. Why then do they use Caldari skills for their ships?
I guess they Keep what they Kill and make it better.
Any idea on how many LP's these puppies are gonna cost? |

Onictus
Silver Snake Enterprise Fatal Ascension
563
|
Posted - 2013.10.15 07:26:00 -
[1699] - Quote
Nevyn Auscent wrote:As has been said repeatedly.. If the Blaster/Drone combo is overpowered. Reduce the drone DPS and up the laser DPS. That ties it tighter to lasers which matches the stated design intent, as well as drops DPS a bit, since Laser DPS will be lower than the Blaster DPS, & tracking will be a bit worse at the blank point ranges people are talking to bump & drop heavy drone DPS instantly. Alternatively applied drone DPS will be lower since heavies will have to travel. Giving the target time to counter web and pull range through higher base speed (assuming same number of webs almost any other cruiser fitted for PvP will pull range on the Stratios, especially if you MWD fit the Stratios for bumping, if you AB fit you then struggle to bump.) as well as lock & engage the heavy drones or Stratios directly before drone DPS gets applied.
Of course, all these 'OP' fits don't have an extended probe launcher, & most of them don't even have a normal probe launcher. So you aren't finding most of these supposed targets to start with and having that much DPS anyway. Unless you find someone ratting in low sec I guess. Which has always been a dicey game anyway.
Blasters and Drones?
For maybe 5km, you are banking a lot on targets being asleep at the switch. You have to deal with lock delay, and if you have prop+point+ web where exactly are you going to put the tank?
Considering that in order to get those big numbers you need x3 DDAs and an omni or two so you big damage drones actually hit something. |

Bouh Revetoile
TIPIAKS
398
|
Posted - 2013.10.15 07:59:00 -
[1700] - Quote
PotatoOverdose wrote:I wish people would stop saying this. It's just not accurate. Firstly, all ships keep the same align time after Rubicon as pre-rubicon. Warp speeds are irrelevant in this discussion.
Secondly, One word: BUMP. Getting tackle has never been an issue for a cloaky proteus, loki, or pilgrim. These ships are feared for a reason. Even with the targeting delay. It has always been this way and these ships have always been able to land the tackle.
I'm ignoring everything else in the discussion, simply because CCP probably won't do anything regarding balance changes until after these ships hit the test server, so discussion on that front is moot. So please, stop spreading disinformation regarding cloaky ships and tackle. Thousands of killmails prove the exact opposite of what you describe. There's dozen of supercap kill mails ; there's even kill mail by velators. Relying on people stupidity or badness never proved anything.
You have 5, or most commonly 6 seconds of targeting delay, and then the targeting time, which is several seconds more. That leave you some time to react, and if your ship take that much time to warp out, you probably have enough staying power and firepower to give the Stratios a tough fight.
Unless you are an LP farmer or doing pve.
Blasters and heavy drones have high damage values. That's because they have very hard time applying them except for Baali Tekitsu who is a l33t pvper and always apply 100% of them to its targets. Any normal people have to deal with the tracking formula, and ogres have poor tracking and poor speed. |
|

Isinero
Perkone Caldari State
4
|
Posted - 2013.10.15 09:38:00 -
[1701] - Quote
I would like to see SOE battleship ... |

zerquse
Fallen Soldiers of Perseverance From Ashes.
5
|
Posted - 2013.10.15 12:50:00 -
[1702] - Quote
I love this, I really do. question. Instead of the galente resist profile. Would it be possible to get the gnosis resist profile ccp rise? that would be awesome. |

Sparkus Volundar
Applied Creations The Fendahlian Collective
71
|
Posted - 2013.10.15 14:17:00 -
[1703] - Quote
CCP Rise wrote: We do have some minor concerns about the power level that comes with a resist bonus and a full drone bandwidth allocation. That said, with no projection or application bonuses and larger sig there's still no way the Stratios can compete with the Ishtar at a fleet level so it's just a matter of figuring out if it's too much at a smaller scale, which is debatable to say the least.
I am not sure how it can be "debatable to say the least" for the Stratios.
Current fittings seem to allow a shield buffer fit with MWD, WD, about 42 k EHP and 990 DPS without heating HPLs. Stats that a BC would be very happy with, aside from the better speed, COCD etc. Even an armour COCD fit with a single DDA offers about 47k EHP, 745 DPS without heating FMPLs, alongside 5 mids (a lot for a T1 armour-focused cruiser).
It may not offer the same Sentry performance as a Ishtar but 5 mids and a full BW allocation lets it do it better than either the Vexor or Myrmadon. It also won't matter much in a Black Ops hotdrop if portals are opened in or near tackle range.
I would suggest limiting the introduction of new, very powerful COCD ships to AT prizes. For example, by toning down the power of the Stratios with something like a BW of 100. . |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
347
|
Posted - 2013.10.15 14:33:00 -
[1704] - Quote
I'm not convinced they will be that OP - to get the headline dps figures you have to sacrifice something else which usually means damage application resulting in much lower applied damage or you can fit to be able to actually tackle and apply the heavy drone damage in which case you get a much lower (though still fairly decent) dps figure. |

Robbin Sund
9
|
Posted - 2013.10.15 14:39:00 -
[1705] - Quote
CCP Rise wrote:Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Drones (bandwidth / bay): 125 / 500 Cargo Capacity: 550
All that made me wet my pants, besides the 4 turrets part, Wish it hadrocketbonus instead of lazers or something :( but thats not to important.
A covert ops drone ship that can explore and actually have a decent cargo! woop.
well, you honestly just got me at covert ops droneship.
Besides the giant rock, the Sin, that ship is to huge and slow. I will buy these, fly them even if I cant affordt them and probably make em explode a few times also. One way trip! Why dont you drive? |

7th Tactical
The Dark Space Initiative Scary Wormhole People
0
|
Posted - 2013.10.15 14:41:00 -
[1706] - Quote
CCP Rise wrote:Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though.
And yet its precisly what you did. Really after looking at this ship I was amazed, but now I feel like World of Warcraft for cassual players again... Srsly you had your fun, now please stop ruining ouer game. Not only is this capable of doing somewhat 1k paper dps but also has a cloack and a tank that you will not see on any other t1 cruiser, maybe apart from the maller. Seriously WTF??!! This ship will prolly cost something stupid like 100k LP while it should be at least 600k LP with the applications it is cappable of. This ship is a Covert Cyno ganks wet dream. Something able of this dmg combined with speed/signature tanking and damps.. Doeant any one see this problem? More dmg then a fully dps fited proteus, which is a t3 cruiser salvaged from ancient sleeper technology.. WTF again? Ccp can you please fire those morons before they drag this game into the.ground. Sorry for the language but I can allready see the approach you guyz are taking an it sucks donkey balls. |

Omnathious Deninard
Novis Initiis
1693
|
Posted - 2013.10.15 17:03:00 -
[1707] - Quote
Nevyn Auscent wrote:As has been said repeatedly.. If the Blaster/Drone combo is overpowered. Reduce the drone DPS and up the laser DPS. That ties it tighter to lasers which matches the stated design intent, as well as drops DPS a bit, since Laser DPS will be lower than the Blaster DPS, & tracking will be a bit worse at the blank point ranges people are talking to bump & drop heavy drone DPS instantly. Alternatively applied drone DPS will be lower since heavies will have to travel. Giving the target time to counter web and pull range through higher base speed (assuming same number of webs almost any other cruiser fitted for PvP will pull range on the Stratios, especially if you MWD fit the Stratios for bumping, if you AB fit you then struggle to bump.) as well as lock & engage the heavy drones or Stratios directly before drone DPS gets applied.
Of course, all these 'OP' fits don't have an extended probe launcher, & most of them don't even have a normal probe launcher. So you aren't finding most of these supposed targets to start with and having that much DPS anyway. Unless you find someone ratting in low sec I guess. Which has always been a dicey game anyway. One thing all these OP uber-gank fits have been relying on is that there opponent will be attempting to flee.
If the ship has to much DPS it needs to be set closer to normal drone ships stat wise. It needs -1 high slot, all drone ships have -1 slot and it usually is a high slot. Its turrets need to be reduced to 2, that will help with the LOL-gank setups. Its powergrid needs to be reduced accordingly, this will help limit dual prop mods, and huge shield buffers. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Owen Levanth
Federated Deep Space Explorations
21
|
Posted - 2013.10.15 17:37:00 -
[1708] - Quote
Omnathious Deninard wrote:Nevyn Auscent wrote:As has been said repeatedly.. If the Blaster/Drone combo is overpowered. Reduce the drone DPS and up the laser DPS. That ties it tighter to lasers which matches the stated design intent, as well as drops DPS a bit, since Laser DPS will be lower than the Blaster DPS, & tracking will be a bit worse at the blank point ranges people are talking to bump & drop heavy drone DPS instantly. Alternatively applied drone DPS will be lower since heavies will have to travel. Giving the target time to counter web and pull range through higher base speed (assuming same number of webs almost any other cruiser fitted for PvP will pull range on the Stratios, especially if you MWD fit the Stratios for bumping, if you AB fit you then struggle to bump.) as well as lock & engage the heavy drones or Stratios directly before drone DPS gets applied.
Of course, all these 'OP' fits don't have an extended probe launcher, & most of them don't even have a normal probe launcher. So you aren't finding most of these supposed targets to start with and having that much DPS anyway. Unless you find someone ratting in low sec I guess. Which has always been a dicey game anyway. One thing all these OP uber-gank fits have been relying on is that there opponent will be attempting to flee. If the ship has to much DPS it needs to be set closer to normal drone ships stat wise. It needs -1 high slot, all drone ships have -1 slot and it usually is a high slot. Its turrets need to be reduced to 2, that will help with the LOL-gank setups. Its powergrid needs to be reduced accordingly, this will help limit dual prop mods, and huge shield buffers.
It doesn't need to be a drone ship. Simply divide drone bay and bandwith by half, problem solved. If the nerf is too strong, simply add another utility HighSlot to compensate.
|

Harvey James
Deep Core Mining Inc. Caldari State
553
|
Posted - 2013.10.15 17:44:00 -
[1709] - Quote
mm... yes all drone ships have -1 slot so these should also lose a slot Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Owen Levanth
Federated Deep Space Explorations
21
|
Posted - 2013.10.15 18:07:00 -
[1710] - Quote
Harvey James wrote:mm... yes all drone ships have -1 slot so these should also lose a slot
But the cruiser isn't a drone ship, so it should lose (a lot) of it's drone bay instead. |
|

Omnathious Deninard
Novis Initiis
1693
|
Posted - 2013.10.15 18:09:00 -
[1711] - Quote
Owen Levanth wrote:Harvey James wrote:mm... yes all drone ships have -1 slot so these should also lose a slot But the cruiser isn't a drone ship, so it should lose (a lot) of it's drone bay instead. The cruiser is a drone ship, 125mbps of bandwidth, 500m3 drone bay, 10% drone damage and HP per level of gallente cruiser. These things make it a drone ship, a 50% reduction (which most amarr players hardly call a bonus) does not make a laser ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tzar Sinak
Mythic Heights
47
|
Posted - 2013.10.15 21:15:00 -
[1712] - Quote
Actually, it is suppose to be an exploration ship. Drones happen to be a primary weapons system. Also the premise of the ship is to be far from home for along time thus the ability to carry replacement drones.
It is meant to be an exploration ship. A pirate faction exploration ship. |

Owen Levanth
Federated Deep Space Explorations
21
|
Posted - 2013.10.15 21:25:00 -
[1713] - Quote
Omnathious Deninard wrote:Owen Levanth wrote:Harvey James wrote:mm... yes all drone ships have -1 slot so these should also lose a slot But the cruiser isn't a drone ship, so it should lose (a lot) of it's drone bay instead. The cruiser is a drone ship, 125mbps of bandwidth, 500m3 drone bay, 10% drone damage and HP per level of gallente cruiser. These things make it a drone ship, a 50% reduction (which most amarr players hardly call a bonus) does not make a laser ship.
Logically, if you reduce all this, it stops being a drone ship. Also, like the poster right above said, it's an exploration ship. Not a "drone ship". There already enough of those. |

Bouh Revetoile
TIPIAKS
398
|
Posted - 2013.10.15 21:34:00 -
[1714] - Quote
Owen Levanth wrote:Omnathious Deninard wrote:Owen Levanth wrote:Harvey James wrote:mm... yes all drone ships have -1 slot so these should also lose a slot But the cruiser isn't a drone ship, so it should lose (a lot) of it's drone bay instead. The cruiser is a drone ship, 125mbps of bandwidth, 500m3 drone bay, 10% drone damage and HP per level of gallente cruiser. These things make it a drone ship, a 50% reduction (which most amarr players hardly call a bonus) does not make a laser ship. Logically, if you reduce all this, it stops being a drone ship. Also, like the poster right above said, it's an exploration ship. Not a "drone ship". There already enough of those. That doesn't make any sense...
The ship primarily use drones, it's a drone ship, full stop.
There is an exception though : pirate drone ships don't have one less slot. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
779
|
Posted - 2013.10.15 22:14:00 -
[1715] - Quote
Owen Levanth wrote:Omnathious Deninard wrote:Owen Levanth wrote:Harvey James wrote:mm... yes all drone ships have -1 slot so these should also lose a slot But the cruiser isn't a drone ship, so it should lose (a lot) of it's drone bay instead. The cruiser is a drone ship, 125mbps of bandwidth, 500m3 drone bay, 10% drone damage and HP per level of gallente cruiser. These things make it a drone ship, a 50% reduction (which most amarr players hardly call a bonus) does not make a laser ship. Logically, if you reduce all this, it stops being a drone ship. Also, like the poster right above said, it's an exploration ship. Not a "drone ship". There already enough of those. There are no more drone ships than there are ships focused to any type of weapon, so if there are enough of drone ships there are enough of all of them thus having "enough" is a meaningless criteria. Aside from stating that if they changed it to be something other than a drone ship offensively it wouldn't be a drone ship you have not put forth a compelling reason for actually doing so. |

Anize Oramara
S T R A T C O M Critical-Mass
20
|
Posted - 2013.10.15 23:51:00 -
[1716] - Quote
CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it.
It's built like it is because it's supposed to eb a lows sec exploration ship. It needs the current drone stats to do 6/10s and the cloak to survive/move through low sec. the ship is designed this way for a reason. |

epicurus ataraxia
Black Ice Klan
65
|
Posted - 2013.10.16 01:08:00 -
[1717] - Quote
The more i consider these ships, the more i come to the conclusion, i was wrong to suggest compromises to help make them more acceptable to others. Some people assume they know what the developers have decided, unless they are in secret developers, they have no right to tell us they are only designed for hi sec or low sec.
I believe yes, in my opinion, and I am NOT A DEVELOPER,
That these ships are designed as true explorers,everywhere.
I would be happier to see them with a larger cargo hold, I would like to see them with full bonuses to scanning and relic and data, i want the best when i am far from home. Weapons are good enough,balance is fine for exploring. Extra high on asteros,I would like space for a salvager, some nice sleeper loot out there and salvage drones won't do it.
That is what I want on the explorers, as an explorer,
You might want something completely different,
But unless you are developer or CCP Representative , you have no right or special knowledge to tell us what we may or may not have, or what it has been designed for,
Ccp please continue and ,make these ships Full Fat Explorers. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Nevyn Auscent
Broke Sauce
450
|
Posted - 2013.10.16 04:17:00 -
[1718] - Quote
epicurus ataraxia wrote:Snip
But unless you are developer or CCP Representative , you have no right or special knowledge to tell us what we may or may not have, or what it has been designed for,
Ccp please continue and ,make these ships Full Fat Explorers.
You mean other than the bit where the rest of us read CCP's vision of these ships and that they were designing them around solo low sec exploration & PvP. Though obviously they can still function in other area's.
That said, it is still missing a couple of area's even for that. If this is intended to be a viable PvP scanner then it should have the extended probe launcher CPU bonus like a T3 does. And the concerns over the way the 125 drone bandwidth + cloak + drone assist can be used also seem valid, meaning dropping to 100 bandwidth and giving a laser DPS buff might be a good plan. And help with the character. |

Omnathious Deninard
Novis Initiis
1696
|
Posted - 2013.10.16 06:01:00 -
[1719] - Quote
Nevyn Auscent wrote: dropping to 100 bandwidth and giving a laser DPS buff
The shield gank setup using 4 drones and an assumed 25% laser damage which is probably the amount of damage bonus you would be looking for.
Quote: Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Heat Sink Stabilizer II Heat Sink Stabilizer II
10MN Afterburner II Faint Epsilon Warp Scrambler I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II
Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Covert Ops Cloaking Device II
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Needs a +4% CPU implant to fit.
Ogre II x4
This setup would still do 975 DPS, while down from the blaster ogre setup most would still say is way to high for a cloaky ship. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
450
|
Posted - 2013.10.16 06:08:00 -
[1720] - Quote
Omnathious Deninard wrote: This setup would still do 975 DPS, while down from the blaster ogre setup most would still say is way to high for a cloaky ship.
No web. Ogres don't apply DPS. No Probes. How did you find them in the first place. Though I agree it's still a paper high DPS. But by tying it into guns more, it means you can't do the bypasses on cloak targeting delays people were talking about. And also thematically ties it into lasers better. |
|

Omnathious Deninard
Novis Initiis
1696
|
Posted - 2013.10.16 06:10:00 -
[1721] - Quote
As is almost anyone (sorry Caldari pilots) can cross train into the Stratios with minimal SP investment as Minmatar ships have some armor tanks and a decent number have drone bays, Amarr is an armor race with a weapon of drones and Gallente is an armor race with a weapon system of drones, making all those races (relatively) quick to fly an armor drone pirate ship. Caldari being the only ones who are exclusively shield and operate with minimal drones would have a lot of SP to invest to pilot this ship.
If the ship becomes more laser focused it creates longer cross training times for non-Amarr pilots (and even longer for Caldari). Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
450
|
Posted - 2013.10.16 06:13:00 -
[1722] - Quote
Omnathious Deninard wrote:As is almost anyone (sorry Caldari pilots) can cross train into the Stratios with minimal SP investment as Minmatar ships have some armor tanks and a decent number have drone bays, Amarr is an armor race with a weapon of drones and Gallente is an armor race with a weapon system of drones, making all those races (relatively) quick to fly an armor drone pirate ship. Caldari being the only ones who are exclusively shield and operate with minimal drones would have a lot of SP to invest to pilot this ship.
If the ship becomes more laser focused it creates longer cross training times for non-Amarr pilots (and even longer for Caldari). Agreed. But the ship is meant to be laser focused as CCP announced their vision as well as drone focused. Yet currently you will most likely see non laser setups on it due to various reasons (Cap or DPS). If they want that laser focus on it, that's simply something people are going to have to accept. It's not like Amarr pilots can instantly fly Cynabals, or Gila's (Sounds like Gila's may become a missile boat made perfectly for Caldari missile skills after all) |

Alvatore DiMarco
Capricious Endeavours Ltd
769
|
Posted - 2013.10.16 06:20:00 -
[1723] - Quote
I must admit that I wouldn't mind seeing stronger laser bonuses on the Stratios.
The Astero simply doesn't have the highslots for fitting any turrets so it's not really an issue there. |

Vaju Enki
Secular Wisdom
986
|
Posted - 2013.10.16 10:43:00 -
[1724] - Quote
Overpowered and broken ships, please do not release them without some proper balance. The Tears Must Flow |

Sukur
Shimai of New Eden
17
|
Posted - 2013.10.16 11:27:00 -
[1725] - Quote
Can this ships decloak and target, or do they have a delay? |

Omnathious Deninard
Novis Initiis
1698
|
Posted - 2013.10.16 13:48:00 -
[1726] - Quote
Alvatore DiMarco wrote:I must admit that I wouldn't mind seeing stronger laser bonuses on the Stratios.
The Astero simply doesn't have the highslots for fitting any turrets so it's not really an issue there.
Go on and suggest a nerf to the bandwidth if it's coupled to stronger laser bonuses, but cut off your hands before you try to suggest nerfing drone bay or cargo hold. That wont actually change the paper DPS by much, it only shifts it from one weapon system to another and pushes the ship more to the Amarr side rather than being balanced between both races. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1698
|
Posted - 2013.10.16 13:50:00 -
[1727] - Quote
Nevyn Auscent wrote:Omnathious Deninard wrote:As is almost anyone (sorry Caldari pilots) can cross train into the Stratios with minimal SP investment as Minmatar ships have some armor tanks and a decent number have drone bays, Amarr is an armor race with a weapon of drones and Gallente is an armor race with a weapon system of drones, making all those races (relatively) quick to fly an armor drone pirate ship. Caldari being the only ones who are exclusively shield and operate with minimal drones would have a lot of SP to invest to pilot this ship.
If the ship becomes more laser focused it creates longer cross training times for non-Amarr pilots (and even longer for Caldari). It's not like Amarr pilots can instantly fly Cynabals, or Gila's (Sounds like Gila's may become a missile boat made perfectly for Caldari missile skills after all) No they can't but a drones are a general weapon system that many ships use, pushing the ship towards lasers will off set the ease of access to all explorers. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1698
|
Posted - 2013.10.16 13:54:00 -
[1728] - Quote
Nevyn Auscent wrote: But by tying it into guns more, it means you can't do the bypasses on cloak targeting delays people were talking about. And also thematically ties it into lasers better.
This only works if you have a second person that has the target locked and tackled. At that point a Vexor Navy issue will work just as well or better than the Stratios, because it has a drone tracking bonus, for bypassing the targeting delay. You can put a cloaking device on the Vexor Navy Issue keeping it off of D-Scan until a target has been found, once found and tackled it no longer matters if they see you coming. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tzar Sinak
Mythic Heights
48
|
Posted - 2013.10.16 22:35:00 -
[1729] - Quote
Hold up there folks.
I am a Caldari missile chucker with no SP in turrets. There are a lot of us out there and many of us are explorers. I envision using these ships for exploration. My primary weapon of choice will be drones. My high slots will be cloak, probe launcher, remote reps and possible a tractor/salvager/neut/vamp all depending on whether I think I will be ganked. hmmm, that said I'd probably put neuts and cycle them accordingly.
So, leave the drones bonuses alone and feel free to dump any turret weapon bonuses. Maybe keep/add a cap recharge bonus. Now I can run my neuts and you can still run your lasers. Now we all get something without penalizing one segment of the population with this exploration ship. |

ConranAntoni
Empyrean Warriors Insidious Empire
100
|
Posted - 2013.10.16 22:43:00 -
[1730] - Quote
Checked back into thread to see if people finally calmed down from being ******** and thinking paper dps is actual dps;
Leave disapointed.
Will wait till IQ rises above that of a potato. |
|

Nevyn Auscent
Broke Sauce
452
|
Posted - 2013.10.16 22:56:00 -
[1731] - Quote
Complaining that a pirate ship designed around Lasers & Drones (as officially announced by CCP) is too hard to train into for certain races.... Rubbish. Really, get some better arguments, exploration is not some magic thing that makes it different from any other ship. Nor is this the only ship capable of doing exploration. Every ship out there is harder to train into for someone.
I also fail to see how upping laser DPS to make it a 50/50 DPS split pushes it heavily into the Amarr camp The only Amarr thing it currently has going on is the armour resists from cruiser skill. Other than that you will not see Laser set ups on the present build. You will also not see Amarr drones except in very niche applications, you will see Gallente & Minmatar drones. So right now it is heavily on the Gallente side of things with some Minmatar influence for the projectile fits. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
779
|
Posted - 2013.10.16 23:02:00 -
[1732] - Quote
Nevyn Auscent wrote:Complaining that a pirate ship designed around Lasers & Drones (as officially announced by CCP) is too hard to train into for certain races.... Rubbish. Really, get some better arguments, exploration is not some magic thing that makes it different from any other ship. Nor is this the only ship capable of doing exploration. Every ship out there is harder to train into for someone.
I also fail to see how upping laser DPS to make it a 50/50 DPS split pushes it heavily into the Amarr camp The only Amarr thing it currently has going on is the armour resists from cruiser skill. Other than that you will not see Laser set ups on the present build. You will also not see Amarr drones except in very niche applications, you will see Gallente & Minmatar drones. So right now it is heavily on the Gallente side of things with some Minmatar influence for the projectile fits. The closer it gets to the 50/50% area the more marginalized damage mods become, which may not necessarily be bad, but it also penalizes fitting it for actual exploration as now devoting highs to mods that support it's task, such as a probe launcher, or rr to increase drone survivability are more penalized than those simply gank fitting it. |

Omnathious Deninard
Novis Initiis
1699
|
Posted - 2013.10.16 23:38:00 -
[1733] - Quote
Nevyn Auscent wrote: The only Amarr thing it currently has going on is the armour resists from cruiser skill. Other than that you will not see Laser set ups on the present build. You will also not see Amarr drones except in very niche applications, you will see Gallente & Minmatar drones. So right now it is heavily on the Gallente side of things with some Minmatar influence for the projectile fits. Did you forget that Amarr has a drone ships from destroyers on up now?
What makes the ship Gallente High Drone Bandwidth, Drone Damage Bonus, Armor Tank
What makes the Ship Amarr Large Drone Bay, Drone Damage Bonus, Armor Tank
Lasers seem to be chosed simply and only because of their charge size being 1m^3. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Eko Fromtv
Center for Advanced Studies Gallente Federation
56
|
Posted - 2013.10.17 00:05:00 -
[1734] - Quote
Yeah I see the eft warrior did not quit despite being proven wrong a thousand times.
Give the ship a laser bonus in line with its Amarrian heritage. "but armour!!!" yeah, yeah... check that to the Gallente side and stop whining,.
1. Add laser bonus to the hull 2. Don't touch anything else
Price and decloak delay make the paper thin eft fits from fairytale land USELESS in actual EVE gameplay. Ship is not overpowered, doesn't need a nerf. (Ice) Miner for life. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
779
|
Posted - 2013.10.17 00:11:00 -
[1735] - Quote
Eko Fromtv wrote:Yeah I see the eft warrior did not quit despite being proven wrong a thousand times.
Give the ship a laser bonus in line with its Amarrian heritage. "but armour!!!" yeah, yeah... check that to the Gallente side and stop whining I seem to be missing the large number of Gallente ships with resist bonuses. |

Omnathious Deninard
Novis Initiis
1699
|
Posted - 2013.10.17 00:22:00 -
[1736] - Quote
Eko Fromtv wrote:Yeah I see the eft warrior did not quit despite being proven wrong a thousand times. As soon as these can be tested of Sisi the ETF will stop, but until then.....
Eko Fromtv wrote: Give the ship a laser bonus in line with its Amarrian heritage. "but armour!!!" yeah, yeah... check that to the Gallente side and stop whining,.
Amarr is armor too, and they are drones too so is gallente. Both races have contributed to the effectiveness of the ship. The laser's only contributiing factor to the ship is its small charge size, and nothing else there are other weapons that preform better overall without tracking, damage, and projection bonuses. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Nevyn Auscent
Broke Sauce
455
|
Posted - 2013.10.17 02:43:00 -
[1737] - Quote
The point of a laser bonus is that CCP said they wanted these to be Laser/Drone ships.
Currently, they are not. |

Iudicium Vastus
Federal Navy Academy Gallente Federation
65
|
Posted - 2013.10.17 05:55:00 -
[1738] - Quote
I'm imagining afk cloaking will become just slightly more scary with these new covops moderate to high dps drone ships, being much quicker to get into than recons. Now maybe some supposed afk'ers will reach out and actually badtouch you. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
56
|
Posted - 2013.10.17 08:16:00 -
[1739] - Quote
Omnathious Deninard wrote: Amarr is armor too, and they are drones too so is gallente. Both races have contributed to the effectiveness of the ship. The laser's only contributiing factor to the ship is its small charge size, and nothing else there are other weapons that preform better overall without tracking, damage, and projection bonuses.
Best way to honour the Amarrian heritage - lasers \o/
(Ice) Miner for life. |

Vaju Enki
Secular Wisdom
989
|
Posted - 2013.10.17 08:24:00 -
[1740] - Quote
When you see so many themepark carebears happy with this ships, it's a indication that something is very wrong with them.
This ships are completely overpowered, the absence of power creep fenomenon is something that makes EvE a great sandbox mmo-rpg, please don't change that. The Tears Must Flow |
|

Nevyn Auscent
Broke Sauce
456
|
Posted - 2013.10.17 08:43:00 -
[1741] - Quote
Iudicium Vastus wrote:I'm imagining afk cloaking will become just slightly more scary with these new covops moderate to high dps drone ships, being much quicker to get into than recons. Now maybe some supposed afk'ers will reach out and actually badtouch you. Except for the part where all the EFT warrioring going on is assuming perfect V's in all drone skills..... Now go and actually look how long that takes. Then how long to get the perfect V's in all Gunnery skills for Medium Blasters to go with their EFT warrioring. And perfect V in 2 cruisers. Now look at how little time is needed for Recons relative to that training.
These are certainly not faster to train into than recons to kick those numbers out. |

Bouh Revetoile
TIPIAKS
401
|
Posted - 2013.10.17 08:52:00 -
[1742] - Quote
Nevyn Auscent wrote:Iudicium Vastus wrote:I'm imagining afk cloaking will become just slightly more scary with these new covops moderate to high dps drone ships, being much quicker to get into than recons. Now maybe some supposed afk'ers will reach out and actually badtouch you. Except for the part where all the EFT warrioring going on is assuming perfect V's in all drone skills..... Now go and actually look how long that takes. Then how long to get the perfect V's in all Gunnery skills for Medium Blasters to go with their EFT warrioring. And perfect V in 2 cruisers. Now look at how little time is needed for Recons relative to that training. These are certainly not faster to train into than recons to kick those numbers out. You are forgetting that for the ship to be overpowered they also need to shoot at a structure, otherwise the tracking formula might have some words against their pretty numbers : Ogre II tracking is only good against larger target ; for 125m sig radius targets, the dps drop to 55% *if she doesn't move*... |

Nevyn Auscent
Broke Sauce
459
|
Posted - 2013.10.17 09:08:00 -
[1743] - Quote
Bouh Revetoile wrote: You are forgetting that for the ship to be overpowered they also need to shoot at a structure, otherwise the tracking formula might have some words against their pretty numbers : Ogre II tracking is only good against larger target ; for 125m sig radius targets, the dps drop to 55% *if she doesn't move*...
Oh no, I'm not forgetting that part either. I'm just not bothering to argue it, I have at least that much faith in CCP that they have some clue about heavy drones damage application. |

Sparkus Volundar
Applied Creations The Fendahlian Collective
72
|
Posted - 2013.10.17 10:05:00 -
[1744] - Quote
ConranAntoni wrote:Checked back into thread to see if people finally calmed down from being ******** and thinking paper dps is actual dps;
Leave disapointed.
Will wait till IQ rises above that of a potato.
Rumour has it that ships can fly/drop groups with distributed ewar, and that armour fits have 5 mids. . |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
3
|
Posted - 2013.10.17 11:03:00 -
[1745] - Quote
Any idea of the LP cost yet ? :P |

Bouh Revetoile
TIPIAKS
402
|
Posted - 2013.10.17 11:22:00 -
[1746] - Quote
Sparkus Volundar wrote:ConranAntoni wrote:Checked back into thread to see if people finally calmed down from being ******** and thinking paper dps is actual dps;
Leave disapointed.
Will wait till IQ rises above that of a potato. Rumour has it that ships can fly/drop in groups with distributed ewar, and that armour fits have 5 mids. You mean exactly like an Ishtar, but with a cloak ?
How does the Deimos compare to the Vigilant which have a 90% web on top ? |

Xequecal
GoonWaffe Goonswarm Federation
102
|
Posted - 2013.10.17 11:27:00 -
[1747] - Quote
Nevyn Auscent wrote:Bouh Revetoile wrote: You are forgetting that for the ship to be overpowered they also need to shoot at a structure, otherwise the tracking formula might have some words against their pretty numbers : Ogre II tracking is only good against larger target ; for 125m sig radius targets, the dps drop to 55% *if she doesn't move*...
Oh no, I'm not forgetting that part either. I'm just not bothering to argue it, I have at least that much faith in CCP that they have some clue about heavy drones damage application.
Heavy drones do not do half damage to stationary cruisers. This is ridiculous. |

Bouh Revetoile
TIPIAKS
402
|
Posted - 2013.10.17 12:16:00 -
[1748] - Quote
Xequecal wrote:Nevyn Auscent wrote:Bouh Revetoile wrote: You are forgetting that for the ship to be overpowered they also need to shoot at a structure, otherwise the tracking formula might have some words against their pretty numbers : Ogre II tracking is only good against larger target ; for 125m sig radius targets, the dps drop to 55% *if she doesn't move*...
Oh no, I'm not forgetting that part either. I'm just not bothering to argue it, I have at least that much faith in CCP that they have some clue about heavy drones damage application. Heavy drones do not do half damage to stationary cruisers. This is ridiculous. The trackin formula don't care about what you believe... |

Sparkus Volundar
Applied Creations The Fendahlian Collective
72
|
Posted - 2013.10.17 12:49:00 -
[1749] - Quote
Bouh Revetoile wrote:Sparkus Volundar wrote:ConranAntoni wrote:Checked back into thread to see if people finally calmed down from being ******** and thinking paper dps is actual dps;
Leave disapointed.
Will wait till IQ rises above that of a potato. Rumour has it that ships can fly/drop in groups with distributed ewar, and that armour fits have 5 mids. You mean exactly like an Ishtar, but with a cloak ? How does the Deimos compare to the Vigilant which have a 90% web on top ?
"And then Sir Thomas More pointed out that a boy without a winkle is a girl, and everyone was really disappointed."
No, because you cannot BOBS portal an Ishtar.
Since neither the Deimos or Vigilant can fit a COCD, they don't really compare either. . |

Bouh Revetoile
TIPIAKS
402
|
Posted - 2013.10.17 13:11:00 -
[1750] - Quote
Sparkus Volundar wrote:"And then Sir Thomas More pointed out that a boy without a winkle is a girl, and everyone was really disappointed."
No, because you cannot BOBS portal an Ishtar.
Since neither the Deimos or Vigilant can fit a COCD, they don't really compare either. So it's definitely the cloak which scare the **** out of everybody here...
Maybe the kind of cloak BLOBS have would freak people out a little less ? |
|

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.17 15:07:00 -
[1751] - Quote
Bouh Revetoile wrote:Sparkus Volundar wrote:"And then Sir Thomas More pointed out that a boy without a winkle is a girl, and everyone was really disappointed."
No, because you cannot BOBS portal an Ishtar.
Since neither the Deimos or Vigilant can fit a COCD, they don't really compare either. So it's definitely the cloak which scare the **** out of everybody here... Maybe the kind of cloak BLOBS have would freak people out a little less ? But IMO the point of this cruiser is to "replace" T3 as main combat ship for black ops operations in the future. The fear of the cloak has never been questioned, and most who are afraid of it want the ship nerfed to hell and back simply because it can use a covert ops cloak. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
Deep Core Mining Inc. Caldari State
570
|
Posted - 2013.10.17 15:52:00 -
[1752] - Quote
Astero - this is more balanced i feel the -1 mid is for it being a drone boat as even faction droneboats lose 1 slot e.g. NVexor
Role Bonus: 100% reduction in CPU requirement for cloaks Role Bonus: 37.5% increase Scan Probe Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists per level
Gallente Frigate Bonus: 20% bonus to drone hit-points per level
Slot layout: 2H, 3M(-1), 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 )CPU Defense (shields / armor / hull) : 475 / 600 / 525 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 38 Cargo Capacity: 210 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
570
|
Posted - 2013.10.17 16:03:00 -
[1753] - Quote
Stratios
Role Bonus: 20% bonus to Energy Turret damage Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Probe Strength Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists per level
Gallente Cruiser Bonus: 20% bonus to Drone hit-points and 7.5% bonus to Drone damage per level
Slot layout: 5H, 4M(-1), 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1750 / 2400 / 2250 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 100 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

sarkenna
RIVVEN Inc
1
|
Posted - 2013.10.17 17:33:00 -
[1754] - Quote
Taking away drone bandwith for a laser bonus is doing the ship as an exploration vessel no favor. It only moves it towards buffertanked gankmobile which seems to be feared on this forum anyway (unrightfully so I believe). It also makes this ship way less balanced then in its current state even though it comes in the disguise of balancing effort here and there...
Why is that ?
Recognize firstly, that we explorers need our highslots for utility and scan. We can't make much use of the weapon bonus ..who can ? Right the pvp oriented roaming ganker, priate, gate camper or whoever..he would jump in cirlces for an absolutely ridiculous 20 % bonus on 4 turrets or something along the line.
Recognize secondly, that we explorers need sustained and therefore active tanking in our endeavors. Thus we seldom strain ourselves with energy hungry turrets if we do not need to....we need the drones and the drone bonus.
Lastly recognize, that drones are not, have never been and very likely never will be the DOOM and NIGHTMARE of pvp as it was made out by others in this thread. All those paper drafts with 900+ DPS by employing heavy drones need to really be reality checked by their creators. Who here has heard those glory stories of roaming heavy drone vexors and myrmidons in low sec being the bane of all pilots and totally overpowered...i haven't..you probably neither. Drones are AT BEST a support dps weapon system in all pvp and have ever been. That is why the gank ishtar always racked up as much blasters as it could get and it probably wouldn't attack anything but a BS with heavy drones anyway...instead it most likely will field mediums against most targets.
Again why the drone bonus nothing to be feared ? Because in all honesty a single smartbomb or emergency warpout ruins your day (or in a deep exploration territory like wormholes your whole weekend..). Can you loose your lasers ? Or blasters or missiles, by warping, cloaking, or other pilots ? Thus vastly reducing your dps without even having to fit any ewar or simply canceling it out completely ? i don't think so.
To be honest a decent pvp fit thorax can propably dismantle a statios just fine...
So can we please stop pretending that Heavy Drone Stratios with a price tag of 400 millions or whatever are going to wreck havoc in eve pvp... |

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.17 18:07:00 -
[1755] - Quote
sarkenna wrote:Taking away drone bandwith for a laser bonus is doing the ship as an exploration vessel no favor. It only moves it towards buffertanked gankmobile which seems to be feared on this forum anyway (unrightfully so I believe). It also makes this ship way less balanced than in its current state, even though it comes in the disguise of balancing effort here and there...
Why is that ?
Recognize firstly, that a dmg bonus of any decent kind would easily net increase pvp fit dmg output of that ship in the suggested form, especially apllied dmg output. Because this extra gun outshines a single heavy drone easily
Recognize secondly, that we explorers need our highslots for utility and scan. We can't make much use of the weapon bonus ..who can ? Right the pvp oriented roaming ganker, priate, gate camper or whoever..he would jump in cirlces for a 20 % bonus on 4 turrets or something along the line.
Recognize thirdly, that we explorers need sustained and therefore active tanking in our endeavors. Thus we seldom strain ourselves with energy hungry turrets if we do not need to....we need the drones and the drone bonus.
Lastly recognize, that drones are not, have never been and very likely never will be the DOOM and NIGHTMARE of pvp as it was made out by others in this thread. All those paper drafts with 900+ DPS by employing heavy drones need to really be reality checked by their creators. Who here has heard those glory stories of roaming heavy drone vexors and myrmidons in low sec being the bane of all pilots and totally overpowered...i haven't..you probably neither. Drones are AT BEST a support dps weapon system in all pvp and have ever been. That is why the gank ishtar always racked up as much blasters as it could get and it probably wouldn't attack anything but a BS with heavy drones anyway...instead it most likely will field mediums against most targets.
Again why is the drone bonus nothing to be feared ? Because in all honesty a single smartbomb or emergency warpout ruins your day (or in a deep exploration territory like wormholes your whole weekend..). Can you loose your lasers ? Or blasters or missiles, by warping, cloaking, or other pilots ? Thus vastly reducing your dps without even having to fit any ewar or simply canceling it out completely ? i don't think so.
To be honest a decent pvp fit thorax can propably dismantle a statios just fine...
So can we please stop pretending that Heavy Drone Stratios with a price tag of 400 millions or whatever are going to wreck havoc in eve pvp... Very well put.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.17 20:33:00 -
[1756] - Quote
Harvey James wrote:Astero - this is more balanced i feel the -1 mid is for it being a drone boat as even faction droneboats lose 1 slot e.g. NVexor This is a pirate faction boat such as the Gila, which is not a slot down from it's peers if i recall correctly. That said, we don't know what the balance changes will bring to the pirate cruisers. |

epicurus ataraxia
Black Ice Klan
66
|
Posted - 2013.10.17 20:33:00 -
[1757] - Quote
Taking away mid slots from the asteros kills it. Unable to explore efficiently. Standard fit relic and data analysers cargo scanner(forget it without) and prop mod.
Would be completely unused for exploration after your suggestion. Do NOT reduce mid slots from these ships. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Harvey James
Deep Core Mining Inc. Caldari State
571
|
Posted - 2013.10.17 21:07:00 -
[1758] - Quote
well they need to lose a slot from somewhere .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.17 21:21:00 -
[1759] - Quote
Harvey James wrote:well they need to lose a slot from somewhere .. Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
Deep Core Mining Inc. Caldari State
571
|
Posted - 2013.10.17 21:23:00 -
[1760] - Quote
Omnathious Deninard wrote:Harvey James wrote:well they need to lose a slot from somewhere .. Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss.
but navy aren't .. that makes no sense at all Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|

William Clarque
Free Traders
0
|
Posted - 2013.10.17 21:32:00 -
[1761] - Quote
Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:well they need to lose a slot from somewhere .. Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss. but navy aren't .. that makes no sense at all
It makes perfect sense. Pirate faction ships are meta 8. Navy faction ships are only meta 7. |

Harvey James
Deep Core Mining Inc. Caldari State
571
|
Posted - 2013.10.17 21:35:00 -
[1762] - Quote
William Clarque wrote:Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:well they need to lose a slot from somewhere .. Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss. but navy aren't .. that makes no sense at all It makes perfect sense. Pirate faction ships are meta 8. Navy faction ships are only meta 7.
mm.. im not buying it they should be treated equally Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

William Clarque
Free Traders
0
|
Posted - 2013.10.17 21:46:00 -
[1763] - Quote
Harvey James wrote:William Clarque wrote:Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:well they need to lose a slot from somewhere .. Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss. but navy aren't .. that makes no sense at all It makes perfect sense. Pirate faction ships are meta 8. Navy faction ships are only meta 7. mm.. im not buying it they should be treated equally
Whether you're buying it or not, it's simply the way the game is structured. Whether you're talking about ships or modules, higher meta level items are superior to lower meta level items. |

Reiisha
Evolution
380
|
Posted - 2013.10.17 21:54:00 -
[1764] - Quote
Tzar Sinak wrote:Actually, it is suppose to be an exploration ship. Drones happen to be a primary weapons system. Also the premise of the ship is to be far from home for along time thus the ability to carry replacement drones.
It is meant to be an exploration ship. A pirate faction exploration ship.
Quoting this since people seem to be forgetting about it. Lasers on it because they don't need ammo, at least nowhere near as much as other weapon systems. Drones because it doesnt get a weapon bonus. Large bay because it will be far from home for a long time.
I don't see the problem with this. The limiting factor will be availability - Despite the Cynabal being what it is i don't see gangs of 50 of them roaming lowsec all day long, or nullsec even, so there's no real problem. The ship is also meant to go solo, unlike most other ships, but it being a drone ship it's not exactly very useful in fleets.
The only people who might have a problem with this is people who solo in t1 frigates...
If you do things right, people won't be sure you've done anything at all... |

Harvey James
Deep Core Mining Inc. Caldari State
571
|
Posted - 2013.10.17 23:07:00 -
[1765] - Quote
Quote:well they need to lose a slot from somewhere Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss.
but navy aren't .. that makes no sense at all
It makes perfect sense. Pirate faction ships are meta 8. Navy faction ships are only meta 7.
mm.. im not buying it they should be treated equally
Whether you're buying it or not, it's simply the way the game is structured. Whether you're talking about ships or modules, higher meta level items are superior to lower meta level items.
well this is part of the problem its just promoting power creep like the OP officer/deadspace mods ... i thought CCP were taking a different direction toward role based system across the board .... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.17 23:14:00 -
[1766] - Quote
Harvey James wrote:Quote:well they need to lose a slot from somewhere Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss.
but navy aren't .. that makes no sense at all
It makes perfect sense. Pirate faction ships are meta 8. Navy faction ships are only meta 7.
mm.. im not buying it they should be treated equally
Whether you're buying it or not, it's simply the way the game is structured. Whether you're talking about ships or modules, higher meta level items are superior to lower meta level items.
well this is part of the problem its just promoting power creep like the OP officer/deadspace mods ... i thought CCP were taking a different direction toward role based system across the board .... The gila, worm, and rattlesnake all have a full slot layout. In terms of raw DPS they are about equal. The Guristas ships could tank forever, these get covert ops. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.17 23:26:00 -
[1767] - Quote
Harvey James wrote: well this is part of the problem its just promoting power creep like the OP officer/deadspace mods ... i thought CCP were taking a different direction toward role based system across the board ....
While true they were trying to avoid power creep, that doesn't mean all levels of an item become different but equal. Infact the often reposted image in this very thread has stated that there is an intentional power difference between certain ship types, including pirate being superior to navy faction. That in itself isn't the power creep they were avoiding anyways. Rather they have referenced the need to nerf mechanics that fell out of place compared to their peers, not because they weren't effectively equal in power at all levels. |

Weasel Leblanc
Center for Advanced Studies Gallente Federation
20
|
Posted - 2013.10.17 23:49:00 -
[1768] - Quote
CCP Rise wrote:AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) These are wonderful and sexy machines which I will gleefully pilot around... but since we don't know what racial resist baseline their armor uses, maybe you could add that to the first post? Little tidbits like that are useful for obsessive must-know-alls like myself and EFT warriors, if nothing else.
This post has been edited for clarification. And, yes, even T1 ships have minor variations in armor resists. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.17 23:57:00 -
[1769] - Quote
Weasel Leblanc wrote:CCP Rise wrote:AsteroRole Bonus: 100% reduction in CPU requiement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Frigate Bonus: 4% bonus to Armor Resists Gallente Frigate Bonus: 20% bonus to drone hitpoints Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers Fittings: 32 PWG, 170 CPU Defense (shields / armor / hull) : 540 / 600 / 600 Capacitor (amount) : 430 Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6 Sensor strength: 13 Signature radius: 35 Cargo Capacity: 210 StratiosRole Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 PICTURES (Sorry don't have in-client shots yet) These are wonderful and sexy machines which I will gleefully pilot around... but since we don't know what racial resist baseline their armor uses, maybe you could add that to the first post? Little tidbits like that are useful for obsessive must-know-alls like myself and EFT warriors, if nothing else. This post has been edited for clarification. And, yes, even T1 ships have minor variations in armor resists.
Gallente resist profile. |

Alvatore DiMarco
Capricious Endeavours Ltd
783
|
Posted - 2013.10.18 01:05:00 -
[1770] - Quote
Harvey James wrote:William Clarque wrote:Harvey James wrote:Omnathious Deninard wrote: Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss.
but navy aren't .. that makes no sense at all It makes perfect sense. Pirate faction ships are meta 8. Navy faction ships are only meta 7. mm.. im not buying it they should be treated equally
I have to post this again, don't I..
The above link should address your concerns regarding Navy/Pirate balance. |
|

Alticus C Bear
University of Caille Gallente Federation
178
|
Posted - 2013.10.18 10:53:00 -
[1771] - Quote
Alvatore DiMarco wrote:Harvey James wrote:William Clarque wrote:Harvey James wrote:Omnathious Deninard wrote: Well it has been brought up and the initial post does suggest that pirate ships are exempt from the slot loss.
but navy aren't .. that makes no sense at all It makes perfect sense. Pirate faction ships are meta 8. Navy faction ships are only meta 7. mm.. im not buying it they should be treated equally I have to post this again, don't I..The above link should address your concerns regarding Navy/Pirate balance.
Improvement on T2 yes but in what direction is key, if they are exploration ships should they be better at exploration then yes but should they be as strong as or stronger than Tech 2 specialised combat vessels then possibly no.
There is more to balancing than slots, maybe remove a slot but this may just cause a further stack up of role bonuses.
While I concur with some earlier posts that the cruiser is very strong and perhaps could be shifted more towards lasers, 100% damage and two turrets would enable a focus on lasers while allowing a fittings reduction than may limit some extreme fits and have the benefit of less ammo consumption. The cruiser is strong but the medium ship class field is quite competitive and there are plenty of cruiser/battlecruiser class ships that will give this a run for its money.
It is the frigate that concerns me, again as an exploration ship how strong should it be?
It is stronger combat wise than most navy faction/pirate frigates, anything short of an assault ship is going to struggle engaging this ship and even then that fight will be highly fitting dependant, plus with its drone bay and hitpoint bonus itGÇÖs drones swill be very difficult to counter.
DPS is a little low but this tanks a bit like a dual rep Incursus (282dps with OH) with added web. This is just an example but I can see shield fits hitting over 200dps with 7.5k ehp and dual web scram range kiter fits being very effective.
[Astero, PVP Dual Rep] Small Ancillary Armor Repairer, Nanite Repair Paste Energized Adaptive Nano Membrane II Small Armor Repairer II Damage Control II
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Small Capacitor Booster II, Navy Cap Booster 200
Dual Light Pulse Laser II, Scorch S Covert Ops Cloaking Device II
Small Anti-Explosive Pump I Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
Hobgoblin II x5 Warrior II x5 Hornet EC-300 x5
It may be worth considering moving a low to a high, dropping a turret or maybe adjusting the drone bandwidth. |

PopeUrban
El Expedicion
56
|
Posted - 2013.10.18 11:55:00 -
[1772] - Quote
I think the drone bonuses are really DPS friendly, but to be attractive at all as exploration platforms these are going to need better hack bonuses.
That laser cap bonus is kinda derpy already, and these boats have respectable drone damage output without the bonus... so how about swapping it for a more unique skill bonus, e.g.
Archaeology: +5 to relic analyzer strength Hacking: +5 to data analyzer strength
This would make it more skill intensive to get the same hacking output as its t1 brethren, and the t1s would still be superior scanners out of the box, while these ships would be better rounded due to combat bonuses, but less adept at scanning.
I feel like this would make it a lot more attractive as a general purpose exploration ship with some bite.
Keep the amarr armor bonus and gallente drone bonus, but leave off the turret weapon bonuses altogether. It's already strong in terms of damage with out it, and there's no funcional reason it should be limited when the forerunner SOE ship, the gnosis was so open ended.
I feel like weapon neutrality and drone bonuses should really remain the SOE "thing" while different ship models/classes might have ancillary bonuses from the non-weapon side of faction skills. After all isn't rubicon and beyond about moving AWAY from empire doctrines and limitations? |

Bouh Revetoile
TIPIAKS
405
|
Posted - 2013.10.18 12:42:00 -
[1773] - Quote
Alticus C Bear wrote:Improvement on T2 yes but in what direction is key, if they are exploration ships should they be better at exploration then yes but should they be as strong as or stronger than Tech 2 specialised combat vessels then possibly no.
There is more to balancing than slots, maybe remove a slot but this may just cause a further stack up of role bonuses.
While I concur with some earlier posts that the cruiser is very strong and perhaps could be shifted more towards lasers, 100% damage and two turrets would enable a focus on lasers while allowing a fittings reduction than may limit some extreme fits and have the benefit of less ammo consumption. The cruiser is strong but the medium ship class field is quite competitive and there are plenty of cruiser/battlecruiser class ships that will give this a run for its money.
It is the frigate that concerns me, again as an exploration ship how strong should it be?
It is stronger combat wise than most navy faction/pirate frigates, anything short of an assault ship is going to struggle engaging this ship and even then that fight will be highly fitting dependant, plus with its drone bay and hitpoint bonus itGÇÖs drones swill be very difficult to counter.
DPS is a little low but this tanks a bit like a dual rep Incursus (282dps with OH) with added web. This is just an example but I can see shield fits hitting over 200dps with 7.5k ehp and dual web scram range kiter fits being very effective.
[Astero, PVP Dual Rep] Small Ancillary Armor Repairer, Nanite Repair Paste Energized Adaptive Nano Membrane II Small Armor Repairer II Damage Control II
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Small Capacitor Booster II, Navy Cap Booster 200
Dual Light Pulse Laser II, Scorch S Covert Ops Cloaking Device II
Small Anti-Explosive Pump I Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
Hobgoblin II x5 Warrior II x5 Hornet EC-300 x5
It may be worth considering moving a low to a high, dropping a turret or maybe adjusting the drone bandwidth. Indeed it's strong, but any destroyer would take care of it fastly. As for T1 frigates, navy ones should make a tough fight for the Astero. Comet, Hookbill and Slicer all have the same or more damage at scram range and should be able to break its tank ; and I think pirate frigates would all make a short work of it (even the Worm in fact).
In fact, the frigate will be very good for duels because of good tank and very good control, but not so much otherwise and even vulnerable to renforcements because of the lack of dps. |

Coyote Laughing
1
|
Posted - 2013.10.18 13:14:00 -
[1774] - Quote
Coyote Laughing wrote:Dislike.
Training for a cov ops hull is difficult - this has the smell of Pay to Win and the incense of Amarr loving scum all over it.
Okay, so I was more than a little harsh - but at the time I wasn't sure if this was going to be a "limited" or special edition ship, not an LP store purchase.
In any case, could I suggest instead some kind of reduction in the severity of awakened sleepers, rather than an easy train cov ops hull ? l8r \o/ |

Markku Laaksonen
EVE University Ivy League
193
|
Posted - 2013.10.18 14:09:00 -
[1775] - Quote
(I'm super stoked for these ships)
Just for a technical clarification, will these ships be classified Navy ships or Pirate ships?
I would assume Pirate since they require two racial ship command skills to fly, but then SoE aren't necessarily a piratical group, are they? I ask because the general pattern is that Pirate ships outperform Navy ships in combat. |

Vaju Enki
Secular Wisdom
1011
|
Posted - 2013.10.18 15:00:00 -
[1776] - Quote
Power creep is bad, don't release this overpowered ships. The Tears Must Flow |

Markku Laaksonen
EVE University Ivy League
193
|
Posted - 2013.10.18 15:39:00 -
[1777] - Quote
The Tears Must Flow, release this overpowered ships for Vaju Enki's Tears. |

Vaju Enki
Secular Wisdom
1018
|
Posted - 2013.10.18 15:51:00 -
[1778] - Quote
Markku Laaksonen wrote:The Tears Must Flow, release this overpowered ships for Vaju Enki's Tears.
I don't think you understand, it's not my tears that will flow if this ships are released like this, i will only fly this two ships, no point in flying anything else.
Powercreep is bad in sandbox mmo-rpg games, this is not a themepark game. The Tears Must Flow |

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.18 16:01:00 -
[1779] - Quote
Vaju Enki wrote:Markku Laaksonen wrote:The Tears Must Flow, release this overpowered ships for Vaju Enki's Tears. I don't think you understand, it's not my tears that will flow if this ships are released like this, i will only fly this two ships, no point in flying anything else. Powercreep is bad in sandbox mmo-rpg games, this is not a themepark game. How about some details on how this ship is OP and then suggest some constructive solutions as to how to correct it. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Vaju Enki
Secular Wisdom
1020
|
Posted - 2013.10.18 16:07:00 -
[1780] - Quote
Omnathious Deninard wrote:Vaju Enki wrote:Markku Laaksonen wrote:The Tears Must Flow, release this overpowered ships for Vaju Enki's Tears. I don't think you understand, it's not my tears that will flow if this ships are released like this, i will only fly this two ships, no point in flying anything else. Powercreep is bad in sandbox mmo-rpg games, this is not a themepark game. How about some details on how this ship is OP and then suggest some constructive solutions as to how to correct it.
Why would anyone fly any other frigate/cruiser classe ship if you can fly this two powerfull combat ships that can also be cloaked ?
What's the downside of this overpowered ships? The price? The frigate costs 50b and 100b for the cruiser? You lose SP if you lose the ships? The Tears Must Flow |
|

Alvatore DiMarco
Capricious Endeavours Ltd
789
|
Posted - 2013.10.18 16:23:00 -
[1781] - Quote
Vaju Enki wrote:Omnathious Deninard wrote: How about some details on how this ship is OP and then suggest some constructive solutions as to how to correct it.
Why would anyone fly any other frigate/cruiser classe ship if you can fly this two powerfull combat ships that can also be cloaked ? What's the downside of this overpowered ships? The price? The frigate costs 50b and 100b for the cruiser? You lose SP if you lose the ships?
Merely re-stating your point does not answer his question at all. I, too, am curious for the requested information.
Please actually answer the question instead of merely ignoring or attempting to deflect it.
Additionally, the aforementioned "constructive solutions" are also missing from your reply. |

Alvatore DiMarco
Capricious Endeavours Ltd
790
|
Posted - 2013.10.18 16:27:00 -
[1782] - Quote
I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.
I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.
The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi. |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 00:57:00 -
[1783] - Quote
Alvatore DiMarco wrote:I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.
I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.
The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi. I don't fancy reading 90 pages of posts but am curious as to whether anyone else has noticed, that without T2 Overclocking Rig and every +5 CPU implant the Stratios has no where near enough CPU to use in the suggested roles and fit anything resembling a tank or weapons (aside from drones).
All 5's no implants or rigs, 500cpu All 5's, Zainou Gypsy Electronics EE 605 + T2 Medium Processor Overclocking, 575.4cpu
Covert ops cloak 100cpu Sisters expanded 210cpu
Now try to fit the rest of the ship (without gimping it to hell) _-_-_
Even the frigate is going to have fitting issues as in, you need to fit CPU upgrades (lots of them) to be able to fit it for pretty much anything. All 5's 212.5 cpu?? sisters launcher uses 210cpu, Expanded T2 launcher 242cpu.
I was actually looking forward to the cruiser, hoping it may fill the role the gnosis was proposed for but as with it the lack of cpu rules it out of any serious exploration. If CCP is serious about this cruiser being able to be used for exploration, Drop the 50% turret cap bonus for, 50% CPU reduction for probe launchers. You still have major trade offs in fitting but can at least fit more than a cloak and probe launcher
|

Musca Sklir
Los-Locos
5
|
Posted - 2013.10.19 01:18:00 -
[1784] - Quote
i can't help it, but the design of these new ships doesn't fit eve art. especially if compared to existing soe ships like the apotheosis or gnosis their style seems to be completly out of whack. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.19 01:37:00 -
[1785] - Quote
Musca Sklir wrote:i can't help it, but the design of these new ships doesn't fit eve art. especially if compared to existing soe ships like the apotheosis or gnosis their style seems to be completly out of whack. The apotheosis and Gnosis aren't exactly in tune with any of the races in a strong sense, especially the Min or Caldari. I'll grant you the ship doesn't seem like anything particularly Gallente or Amarr, much less a combination of the 2, but saying that they don't fit the game because of 2 Jove/SOTC ships which themselves don't fit strongly with other racial design philosophies (and rightly so) doesn't seem like sound reasoning. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.19 01:43:00 -
[1786] - Quote
Sgt Ocker wrote:Alvatore DiMarco wrote:I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.
I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.
The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi. I don't fancy reading 90 pages of posts but am curious as to whether anyone else has noticed, that without T2 Overclocking Rig and every +5 CPU implant the Stratios has no where near enough CPU to use in the suggested roles and fit anything resembling a tank or weapons (aside from drones). All 5's no implants or rigs, 500cpu All 5's, Zainou Gypsy Electronics EE 605 + T2 Medium Processor Overclocking, 575.4cpu Covert ops cloak 100cpu Sisters expanded 210cpu Now try to fit the rest of the ship (without gimping it to hell) _-_-_ Even the frigate is going to have fitting issues as in, you need to fit CPU upgrades (lots of them) to be able to fit it for pretty much anything. All 5's 212.5 cpu?? sisters launcher uses 210cpu, Expanded T2 launcher 242cpu. I was actually looking forward to the cruiser, hoping it may fill the role the gnosis was proposed for but as with it the lack of cpu rules it out of any serious exploration. If CCP is serious about this cruiser being able to be used for exploration, Drop the 50% turret cap bonus for, 50% CPU reduction for probe launchers. You still have major trade offs in fitting but can at least fit more than a cloak and probe launcher It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3464
|
Posted - 2013.10.19 02:31:00 -
[1787] - Quote
Musca Sklir wrote:i can't help it, but the design of these new ships doesn't fit eve art. especially if compared to existing soe ships like the apotheosis or gnosis their style seems to be completly out of whack. Those aren't Sisters of EVE ships... those are Society of Conscious Thought (SoCT) ships... a semi-faction that the SoE is somewhat at odds with. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 02:42:00 -
[1788] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote:Alvatore DiMarco wrote:I'm going to take the liberty of double-posting in order to say something completely unrelated to my previous post, as I've seen so many people do on these forums.
I think that really, there's no just cause for saying anything is overpowered or underpowered or adjacentpowered when all we have to go on is theorycraft, EFT-warrioring and hypothetical scenarios. In other cases we've been fighting over rebalances of existing ships, for which we have hard data and flight experience. These ships don't even exist yet and so the exact combination of stats may work out somewhat differently than they look.
The TL;DR of all this is that we really don't know anything until they appear for 100 ISK each on SiSi. I don't fancy reading 90 pages of posts but am curious as to whether anyone else has noticed, that without T2 Overclocking Rig and every +5 CPU implant the Stratios has no where near enough CPU to use in the suggested roles and fit anything resembling a tank or weapons (aside from drones). All 5's no implants or rigs, 500cpu All 5's, Zainou Gypsy Electronics EE 605 + T2 Medium Processor Overclocking, 575.4cpu Covert ops cloak 100cpu Sisters expanded 210cpu Now try to fit the rest of the ship (without gimping it to hell) _-_-_ Even the frigate is going to have fitting issues as in, you need to fit CPU upgrades (lots of them) to be able to fit it for pretty much anything. All 5's 212.5 cpu?? sisters launcher uses 210cpu, Expanded T2 launcher 242cpu. I was actually looking forward to the cruiser, hoping it may fill the role the gnosis was proposed for but as with it the lack of cpu rules it out of any serious exploration. If CCP is serious about this cruiser being able to be used for exploration, Drop the 50% turret cap bonus for, 50% CPU reduction for probe launchers. You still have major trade offs in fitting but can at least fit more than a cloak and probe launcher It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf. Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE.
Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome. They might just make it for running relic and data sites but thats about it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.19 02:56:00 -
[1789] - Quote
Sgt Ocker wrote:Tyberius Franklin wrote: It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE. Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome. They might just make it for running relic and data sites but thats about it. You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit.
Or are you saying that not having it fit with massive CPU to spare will somehow make you incapable? |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 03:35:00 -
[1790] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote:Tyberius Franklin wrote: It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE. Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome. They might just make it for running relic and data sites but thats about it. You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit. Aren't WH's and combat sites PVE?? And yes you can find people in anoms without combat probes and get close to them but then you'd use a recon or heavy dictor that has bonuses to that role. Compromise?? A ship that has bonuses to scanning should be able to be used for ALL scanning not simply pve.
Right now nothing but T3's in the cruiser line are able to be used for combat scanning, why not make this a truely unique ship and make it versatile without having to gimp the fit to the point of having empty slots. Damn, drop 3 of the highslots and give it another 100 cpu, 3 unbonused lasers isn't going to add that much dps but the extra CPU would open up a lot more fitting options and still have Drone dps.
|
|

Nevyn Auscent
Broke Sauce
463
|
Posted - 2013.10.19 03:37:00 -
[1791] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote:Tyberius Franklin wrote: It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE. Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome. They might just make it for running relic and data sites but thats about it. You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit. Or are you saying that not having it fit with massive CPU to spare will somehow make you incapable?
Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.19 03:46:00 -
[1792] - Quote
Sgt Ocker wrote:Tyberius Franklin wrote:Sgt Ocker wrote:Tyberius Franklin wrote: It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE. Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome. They might just make it for running relic and data sites but thats about it. You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit. Aren't WH's and combat sites PVE?? And yes you can find people in anoms without combat probes and get close to them but then you'd use a recon or heavy dictor that has bonuses to that role. Compromise?? A ship that has bonuses to scanning should be able to be used for ALL scanning not simply pve. Right now nothing but T3's in the cruiser line are able to be used for combat scanning, why not make this a truely unique ship and make it versatile without having to gimp the fit to the point of having empty slots. Damn, drop 3 of the highslots and give it another 100 cpu, 3 unbonused lasers isn't going to add that much dps but the extra CPU would open up a lot more fitting options and still have Drone dps. The bonus does apply for both probe launchers. Combat probing is still bonused, you may have to drop a DDA or downgrade from EAMN's to ANP's or other sacrifices but it can be done and for the added utility of bonused combat probing is something you'll have to decide is worth it or not. Also this ship is pretty unique in it's combination of potential damage output with a covert cloak before even considering the scan probe bonuses.
Your suggestion doesn't really help PvE or PvP capabilities of the ship as you've eliminated any utility potential or supplemental DPS for either application. Ironically, if that is the path you want to go you can just leave 3 highs unfitted while not penalizing the rest of the users of the ship. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.19 03:49:00 -
[1793] - Quote
Nevyn Auscent wrote:Tyberius Franklin wrote:Sgt Ocker wrote:Tyberius Franklin wrote: It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE. Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome. They might just make it for running relic and data sites but thats about it. You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit. Or are you saying that not having it fit with massive CPU to spare will somehow make you incapable? Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%. I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP? |

Nevyn Auscent
Broke Sauce
463
|
Posted - 2013.10.19 04:36:00 -
[1794] - Quote
Tyberius Franklin wrote:Nevyn wrote: Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.
I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP?
75% discount is 55 cpu. Still over 10% of the fittings of the ship. And it eats into gun dpi at the same time. If you note I also agree with a slight drop in drone dps (leave room for nestor to.shine at 125) for a raise in.laser gun dps. Meaning dropping one turret for probes will remove the 'op' paper dps to start with. Not a single 'op' fit thus far has even had a standard probe launcher let alone an expanded.
Still. If CCP really think that is too good, I'd accept barely a smaller bonus. But it should be capable of decent fits with expanded launchers even if you do have to reduce tank or dps a little for it. But it should only be a little. Not a 50% dps |

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.19 05:00:00 -
[1795] - Quote
Nevyn Auscent wrote:Tyberius Franklin wrote:Nevyn wrote: Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.
I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP? 75% discount is 55 cpu. Still over 10% of the fittings of the ship. And it eats into gun dpi at the same time. If you note I also agree with a slight drop in drone dps (leave room for nestor to.shine at 125) for a raise in.laser gun dps. Meaning dropping one turret for probes will remove the 'op' paper dps to start with. Not a single 'op' fit thus far has even had a standard probe launcher let alone an expanded. Still. If CCP really think that is too good, I'd accept barely a smaller bonus. But it should be capable of decent fits with expanded launchers even if you do have to reduce tank or dps a little for it. But it should only be a little. Not a 50% dps Leave combat probing to Covert Ops and T3 ships. There is no need for this ship to be able to fit an expanded probe launcher.
Droping drone DPS in favor of turret DPS is counter productive to an exploration ship. You need your high slots for cloaking device, probe launcher, salvagers, and tractor beams. For drones high slots are useful for DLAs, and RR to keep your drones alive. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd
795
|
Posted - 2013.10.19 05:26:00 -
[1796] - Quote
The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP. |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 05:37:00 -
[1797] - Quote
Omnathious Deninard wrote:Nevyn Auscent wrote:Tyberius Franklin wrote:Nevyn wrote: Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.
I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP? 75% discount is 55 cpu. Still over 10% of the fittings of the ship. And it eats into gun dpi at the same time. If you note I also agree with a slight drop in drone dps (leave room for nestor to.shine at 125) for a raise in.laser gun dps. Meaning dropping one turret for probes will remove the 'op' paper dps to start with. Not a single 'op' fit thus far has even had a standard probe launcher let alone an expanded. Still. If CCP really think that is too good, I'd accept barely a smaller bonus. But it should be capable of decent fits with expanded launchers even if you do have to reduce tank or dps a little for it. But it should only be a little. Not a 50% dps Leave combat probing to Covert Ops and T3 ships. There is no need for this ship to be able to fit an expanded probe launcher. Droping drone DPS in favor of turret DPS is counter productive to an exploration ship. You need your high slots for cloaking device, probe launcher, salvagers, and tractor beams. For drones high slots are useful for DLAs, and RR to keep your drones alive. So we just have another ship pigeon holed to PVE and a single PVE role at that.
Quote: looking super sexy and generally being kind of awesome. Kind of awesome, no.. Barely useful for anything other than relic and data sites. Leaving combat scanning to cov-ops and T3's?? Why not, our sandbox doesn't want too many options does it.
Give the cruiser a 50% CPU reduction role bonus for Expanded launchers. If you choose to fit an expanded launcher you lose the energy turret bonus. Still only 1 bonus and even with a 50% reduction to CPU still means you have very tight fittings.
Try fitting 1 with DLA, Salvager and Medium RR.. you quickly run out of CPU. Even with T2 overclocking rig you can't fit it, unless you fit 2 Adaptive nanos, losing nearly 1/3 of your tank (vs eanm's) |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 05:40:00 -
[1798] - Quote
Alvatore DiMarco wrote:The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP. How would it become OP?? All I'm asking for is a 50% reduction in fitting an expanded probe launcher, this would actually decrease DPS as it is 1 less turret fitted.
Yes the ship in its current guise is purely designed for pve and that is really really sad.
|

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.19 05:55:00 -
[1799] - Quote
Sgt Ocker wrote:Alvatore DiMarco wrote:The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP. How would it become OP?? All I'm asking for is a 50% reduction in fitting an expanded probe launcher, this would actually decrease DPS as it is 1 less turret fitted. Yes the ship in its current guise is purely designed for pve and that is really really sad.
CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it. If they won't give the ship a cloaking device CPU reduction why would they give it a probe launcher CPU reduction? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
781
|
Posted - 2013.10.19 06:08:00 -
[1800] - Quote
Sgt Ocker wrote:So we just have another ship pigeon holed to PVE and a single PVE role at that. Quote: looking super sexy and generally being kind of awesome. Kind of awesome, no.. Barely useful for anything other than relic and data sites. Or cloaky hunting, plex/anom runner hunting, WH fighting, black ops hot dropping, DED's and probably most other things you might expect a cruiser to reasonably do. You keep coming back to the same BS as if it were true just for lack of the ability to easily fit an expanded probe launcher. Oddly, by that criteria the game has very few PvP ships. |
|

Dinsdale Pirannha
Pirannha Corp
1357
|
Posted - 2013.10.19 07:30:00 -
[1801] - Quote
Omnathious Deninard wrote:Sgt Ocker wrote:Alvatore DiMarco wrote:The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP. How would it become OP?? All I'm asking for is a 50% reduction in fitting an expanded probe launcher, this would actually decrease DPS as it is 1 less turret fitted. Yes the ship in its current guise is purely designed for pve and that is really really sad. CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it. If they won't give the ship a cloaking device CPU reduction why would they give it a probe launcher CPU reduction?
Gotta love CCP's hypocrisy.
Maruader: No ship should be designed solely for PvE, so we are going to wreck it for PvE and change it for PvP (which it will fail at). SOE Cruiser: We don't want you running around with a combat probe launcher, because this ships is designed from the ground up as a PvE ship.
Where are all the fanboi's now screaming "Eve is a PvP game only!!!"? Yes, I see a few in this thread, but most are drooling at running solo 6/10's with ease.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Vaju Enki
Secular Wisdom
1022
|
Posted - 2013.10.19 07:43:00 -
[1802] - Quote
Dinsdale Pirannha wrote:Omnathious Deninard wrote:Sgt Ocker wrote:Alvatore DiMarco wrote:The point of having the ships be pretty much unable to shoehorn an expanded launcher and covops cloak is to strongly discourage PvP use. Everything about the ship is designed to strongly discourage PvP use without making it completely impossible. The kinds of bonuses you want would require other attributes be reduced or even removed entirely to keep it from becoming horribly OP. How would it become OP?? All I'm asking for is a 50% reduction in fitting an expanded probe launcher, this would actually decrease DPS as it is 1 less turret fitted. Yes the ship in its current guise is purely designed for pve and that is really really sad. CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it. If they won't give the ship a cloaking device CPU reduction why would they give it a probe launcher CPU reduction? Gotta love CCP's hypocrisy. Maruader: No ship should be designed solely for PvE, so we are going to wreck it for PvE and change it for PvP (which it will fail at). SOE Cruiser: We don't want you running around with a combat probe launcher, because this ships is designed from the ground up as a PvE ship. Where are all the fanboi's now screaming "Eve is a PvP game only!!!"? Yes, I see a few in this thread, but most are drooling at running solo 6/10's with ease.
Powercreep is bad on sandbox mmo-rpg's, and this two new ships are already overpowered, if you could fit a expanded probe launcher they would have to change the name of the game to SoE Online.
The Tears Must Flow |

Omnathious Deninard
Novis Initiis
1700
|
Posted - 2013.10.19 07:43:00 -
[1803] - Quote
Dinsdale Pirannha wrote: Gotta love CCP's hypocrisy.
Maruader: No ship should be designed solely for PvE, so we are going to wreck it for PvE and change it for PvP (which it will fail at). SOE Cruiser: We don't want you running around with a combat probe launcher, because this ships is designed from the ground up as a PvE ship.
Where are all the fanboi's now screaming "Eve is a PvP game only!!!"? Yes, I see a few in this thread, but most are drooling at running solo 6/10's with ease.
The SOE cruise will be PVP viable, simply because it can't fit an expanded probe launcher plus all its other modules does not mean it cant PVP. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd
796
|
Posted - 2013.10.19 08:07:00 -
[1804] - Quote
Dinsdale is just upset because his favorite toy got re-purposed and he's too cheap to buy a new toy with his billions of Incursion-farming ISK.
Don't mind him. |

Vaju Enki
Secular Wisdom
1022
|
Posted - 2013.10.19 08:12:00 -
[1805] - Quote
Alvatore DiMarco wrote:Dinsdale is just upset because his favorite toy got re-purposed and he's too cheap to buy a new toy with his billions of Incursion-farming ISK.
Don't mind him.
Is mad because is a themepark carebear, he's not interested in the sandbox health, just in is isk/hour. The Tears Must Flow |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 10:38:00 -
[1806] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote:So we just have another ship pigeon holed to PVE and a single PVE role at that. Quote: looking super sexy and generally being kind of awesome. Kind of awesome, no.. Barely useful for anything other than relic and data sites. Or cloaky hunting, plex/anom runner hunting, WH fighting, black ops hot dropping, DED's and probably most other things you might expect a cruiser to reasonably do. You keep coming back to the same BS as if it were true just for lack of the ability to easily fit an expanded probe launcher. Oddly, by that criteria the game has very few PvP ships. Try using EFT, it is not a matter of "easily" fitting the launcher. If you do fit an expanded launcher you are out of options for fitting anything else. Is it hard being so narrow minded as to not see others might want something a little different to the abundance of ships already out there? Every ship has a role, this one has a role as a PVE cruiser, with the abilty to do what many other ships already do in a limited pvp role, so nothing special about it except possibly its price
Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship.
**Is a shame it didn't appear on the test sever with the patch today** |

Vaju Enki
Secular Wisdom
1022
|
Posted - 2013.10.19 11:24:00 -
[1807] - Quote
Sgt Ocker wrote:Tyberius Franklin wrote:Sgt Ocker wrote:So we just have another ship pigeon holed to PVE and a single PVE role at that. Quote: looking super sexy and generally being kind of awesome. Kind of awesome, no.. Barely useful for anything other than relic and data sites. Or cloaky hunting, plex/anom runner hunting, WH fighting, black ops hot dropping, DED's and probably most other things you might expect a cruiser to reasonably do. You keep coming back to the same BS as if it were true just for lack of the ability to easily fit an expanded probe launcher. Oddly, by that criteria the game has very few PvP ships. Try using EFT, it is not a matter of "easily" fitting the launcher. If you do fit an expanded launcher you are out of options for fitting anything else. Is it hard being so narrow minded as to not see others might want something a little different to the abundance of ships already out there? Every ship has a role, this one has a role as a PVE cruiser, with the abilty to do what many other ships already do in a limited pvp role, so nothing special about it except possibly its price Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship. **Is a shame it didn't appear on the test sever with the patch today**
100-160 dps for a expanded launcher? lol do you also want a doomsday with it? The Tears Must Flow |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 12:21:00 -
[1808] - Quote
Vaju Enki wrote:Sgt Ocker wrote:Tyberius Franklin wrote:Sgt Ocker wrote:So we just have another ship pigeon holed to PVE and a single PVE role at that. Quote: looking super sexy and generally being kind of awesome. Kind of awesome, no.. Barely useful for anything other than relic and data sites. Or cloaky hunting, plex/anom runner hunting, WH fighting, black ops hot dropping, DED's and probably most other things you might expect a cruiser to reasonably do. You keep coming back to the same BS as if it were true just for lack of the ability to easily fit an expanded probe launcher. Oddly, by that criteria the game has very few PvP ships. Try using EFT, it is not a matter of "easily" fitting the launcher. If you do fit an expanded launcher you are out of options for fitting anything else. Is it hard being so narrow minded as to not see others might want something a little different to the abundance of ships already out there? Every ship has a role, this one has a role as a PVE cruiser, with the abilty to do what many other ships already do in a limited pvp role, so nothing special about it except possibly its price Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship. **Is a shame it didn't appear on the test sever with the patch today** 100-160 dps for a expanded launcher? lol do you also want a doomsday with it? Sorry i don't read jibberish real well. Would you mind explaining, what has losing 100 to 160 dps to fit an expanded launcher got to do with doomsdays?? I do believe eve has a new "champion of the idiots"
|

Vaju Enki
Secular Wisdom
1024
|
Posted - 2013.10.19 12:24:00 -
[1809] - Quote
Sgt Ocker wrote:Vaju Enki wrote:Sgt Ocker wrote:[quote=Tyberius Franklin] Try using EFT, it is not a matter of "easily" fitting the launcher. If you do fit an expanded launcher you are out of options for fitting anything else. Is it hard being so narrow minded as to not see others might want something a little different to the abundance of ships already out there? Every ship has a role, this one has a role as a PVE cruiser, with the abilty to do what many other ships already do in a limited pvp role, so nothing special about it except possibly its price
Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship.
**Is a shame it didn't appear on the test sever with the patch today** 100-160 dps for a expanded launcher? lol do you also want a doomsday with it? Sorry i don't read jibberish real well. Would you mind explaining, what has losing 100 to 160 dps to fit an expanded launcher got to do with doomsdays?? I do believe eve has a new "champion of the idiots"
Jibberish, do you have a slow brain? 100-160 dps for expanded launcher? You think that's a fair trade? You must be a member of the two digit IQ club... The Tears Must Flow |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 12:28:00 -
[1810] - Quote
Vaju Enki wrote:Sgt Ocker wrote:Vaju Enki wrote:Sgt Ocker wrote:[quote=Tyberius Franklin] Try using EFT, it is not a matter of "easily" fitting the launcher. If you do fit an expanded launcher you are out of options for fitting anything else. Is it hard being so narrow minded as to not see others might want something a little different to the abundance of ships already out there? Every ship has a role, this one has a role as a PVE cruiser, with the abilty to do what many other ships already do in a limited pvp role, so nothing special about it except possibly its price
Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship.
**Is a shame it didn't appear on the test sever with the patch today** 100-160 dps for a expanded launcher? lol do you also want a doomsday with it? Sorry i don't read jibberish real well. Would you mind explaining, what has losing 100 to 160 dps to fit an expanded launcher got to do with doomsdays?? I do believe eve has a new "champion of the idiots" Jibberish? 100-160 dps for expanded launcher? You think that's a fair trade? You must be a member of the two digit IQ club... Yeah I do.. To give the ship a unique role in pvp. 4 unbonused guns that have 160dps at 6.3k - 110dps at 20.4k? yeah get rid of them and fit 2 extra drone links, let your 600dps of drones reach out that bit further to do their job. |
|

Vaju Enki
Secular Wisdom
1024
|
Posted - 2013.10.19 12:47:00 -
[1811] - Quote
Sgt Ocker wrote:Vaju Enki wrote:Sgt Ocker wrote:Vaju Enki wrote:Sgt Ocker wrote: **Is a shame it didn't appear on the test sever with the patch today**
100-160 dps for a expanded launcher? lol do you also want a doomsday with it? Sorry i don't read jibberish real well. Would you mind explaining, what has losing 100 to 160 dps to fit an expanded launcher got to do with doomsdays?? I do believe eve has a new "champion of the idiots" Jibberish? 100-160 dps for expanded launcher? You think that's a fair trade? You must be a member of the two digit IQ club... Yeah I do.. To give the ship a unique role in pvp. 4 unbonused guns that have 160dps at 6.3k - 110dps at 20.4k? yeah get rid of them and fit 2 extra drone links, let your 600dps of drones reach out that bit further to do their job.
Thank god you don't work for CCP, the game would stink with all the powercreep. The Tears Must Flow |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 12:59:00 -
[1812] - Quote
Vaju Enki wrote:
Thank god you don't work for CCP, the game would stink with all the powercreep.
Sorry what power creep, how is taking potential dps away from a ship in any way power creep? The ship is capable of close to 600dps with drones + up to 160dps with guns. My suggestion removes the guns = lower dps. I really think you need to go to sleep and reread the thread once your brain can see what it says and not what you think it says. |

Barrogh Habalu
Imperial Shipment Amarr Empire
548
|
Posted - 2013.10.19 13:13:00 -
[1813] - Quote
I can't believe people ITT ask for buffs for these ships. |

Vaju Enki
Secular Wisdom
1024
|
Posted - 2013.10.19 13:27:00 -
[1814] - Quote
Sgt Ocker wrote:Vaju Enki wrote:
Thank god you don't work for CCP, the game would stink with all the powercreep.
Sorry what power creep, how is taking potential dps away from a ship in any way power creep? The ship is capable of close to 600dps with drones + up to 160dps with guns. My suggestion removes the guns = lower dps. I really think you need to go to sleep and reread the thread once your brain can see what it says and not what you think it says.
So your ideia for balance is give this already overpowered ship a expanded probe launcher, and then take away 160dps?
Jesus, theres alot of stupid people in this world... The Tears Must Flow |

Tyberius Franklin
Federal Navy Academy Gallente Federation
783
|
Posted - 2013.10.19 14:12:00 -
[1815] - Quote
Sgt Ocker wrote: Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship.
**Is a shame it didn't appear on the test sever with the patch today**
Then do so. Your suggestion can easily be accomplished on your own part by choosing not to fill the highslots. So again, why should everyone else be FORCED into your fit just so you can feel better about it since nothing is preventing you from it?
Also how did we go from 89 pages of the "it's too good for PvP" argument to this? |

Sgt Ocker
State War Academy Caldari State
10
|
Posted - 2013.10.19 15:10:00 -
[1816] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote: Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship.
**Is a shame it didn't appear on the test sever with the patch today**
Then do so. Your suggestion can easily be accomplished on your own part by choosing not to fill the highslots. So again, why should everyone else be FORCED into your fit just so you can feel better about it since nothing is preventing you from it? Also how did we go from 89 pages of the "it's too good for PvP" argument to this? Actually simply leaving the high slots empty does not accomplish my goal. The ships does not have enough CPU to fit an expanded probe + cloak + any sort of tank. Had you read the post you would see, I'm not forcing anyone to fit it only the way I would prefer. You would have what every ship in eve has, "options". But it is much easier to read 1 or 2 lines and say screw you that's wrong, than it is to read a whole thread.
As a pvp ship the gun dps is going to be of little value to you (except maybe to shoot any drones the guy your fighting may launch). As an exploration ship, your not going to get that gun dps because 1 slot is taken up by probe launcher, so your left with less dps from guns with your 3 unbonused lasers. As an anom runner well, I'd like to see the fit the OP was running 6/10's with.. Can be pretty sure it didn't have a cloak or a probe launcher or maybe it did, on the internal servers you don't have to worry about neuts so can take as long as you like to finish.
In the end it's all good, I'll use my LP to get a couple and simply sell them.. |

ConranAntoni
Empyrean Warriors Insidious Empire
103
|
Posted - 2013.10.19 15:12:00 -
[1817] - Quote
Nothing like a good repost for the hilarious spurious, feaces encrusted arguments from the clueless posters screaming OP and power creep. |

Harvey James
Deep Core Mining Inc. Caldari State
576
|
Posted - 2013.10.19 15:44:00 -
[1818] - Quote
I think what that picture tells you is Pirate is geared more towards specialisation than navy ships are rather than you're assumption of being plain improvement over navy. .... its a big difference to note and i hope Rise also notes the difference.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
783
|
Posted - 2013.10.19 16:46:00 -
[1819] - Quote
Sgt Ocker wrote:Tyberius Franklin wrote:Sgt Ocker wrote: Personally I would rather give up the 100 to 160 dps from the unbonused guns for the ability to fit and use an expanded launcher, giving the ship a role no other cruiser (bar T3's) can fill. I think nearly 600dps and 50k EHP with the ability to probe out targets would be a unique role for this ship.
**Is a shame it didn't appear on the test sever with the patch today**
Then do so. Your suggestion can easily be accomplished on your own part by choosing not to fill the highslots. So again, why should everyone else be FORCED into your fit just so you can feel better about it since nothing is preventing you from it? Also how did we go from 89 pages of the "it's too good for PvP" argument to this? Actually simply leaving the high slots empty does not accomplish my goal. The ships does not have enough CPU to fit an expanded probe + cloak + any sort of tank. Had you read the post you would see, I'm not forcing anyone to fit it only the way I would prefer. You would have what every ship in eve has, "options". But it is much easier to read 1 or 2 lines and say screw you that's wrong, than it is to read a whole thread. As a pvp ship the gun dps is going to be of little value to you (except maybe to shoot any drones the guy your fighting may launch). As an exploration ship, your not going to get that gun dps because 1 slot is taken up by probe launcher, so your left with less dps from guns with your 3 unbonused lasers. As an anom runner well, I'd like to see the fit the OP was running 6/10's with.. Can be pretty sure it didn't have a cloak or a probe launcher or maybe it did, on the internal servers you don't have to worry about neuts so can take as long as you like to finish. In the end it's all good, I'll use my LP to get a couple and simply sell them.. I don't see you being active as early as I in this thread so I'm not sure where the idea of me only reading 2 lines and nothing else in the thread came from. That aside the idea you proposed was to drop 3 highslots. If leaving those same 3 highs empty doesn't accomplish your goal why did you suggest it? If it does why for it on everyone? Also even if not using the slots for guns (which several posters in the thread I supposedly haven't run ARE posting fits with guns by the way, though usually not lasers) why take away any utility options as well?
Or did you step back from the -3 high slot idea in favor of something else?
On a related note, if armor tanking DS ANP's can still help provide a substantial buffer while not touching your CPU. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
783
|
Posted - 2013.10.19 16:53:00 -
[1820] - Quote
Harvey James wrote:I think what that picture tells you is Pirate is geared more towards specialisation than navy ships are rather than you're assumption of being plain improvement over navy. .... its a big difference to note and i hope Rise also notes the difference.. That interpretation ignores the vertical arrow labelled improvement. Considering the same image was referenced for the general theme of navy being thematically a direct upgrade from T1 I would think the view that pirate > navy is supported by that image. |
|

Xequecal
GoonWaffe Goonswarm Federation
104
|
Posted - 2013.10.19 17:13:00 -
[1821] - Quote
Vaju Enki wrote:So your ideia for balance is give this already overpowered ship a expanded probe launcher, and then take away 160dps?
Jesus, theres alot of stupid people in this world...
FYI: You can still do a pretty damn good gank fit with an expanded probe launcher.
[New Setup 3] 1600mm Reinforced Steel Plates II Imperial Navy Adaptive Nano Plating Imperial Navy Adaptive Nano Plating Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Processor Overclocking Unit II Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Drones_Active=Ogre II,5
That's still 700 DPS and a respectable 41k EHP, it fits with Genolution CA-1 and CA-2 |

Harvey James
Deep Core Mining Inc. Caldari State
576
|
Posted - 2013.10.19 21:37:00 -
[1822] - Quote
Tyberius Franklin wrote:Harvey James wrote:I think what that picture tells you is Pirate is geared more towards specialisation than navy ships are rather than you're assumption of being plain improvement over navy. .... its a big difference to note and i hope Rise also notes the difference.. That interpretation ignores the vertical arrow labelled improvement. Considering the same image was referenced for the general theme of navy being thematically a direct upgrade from T1 I would think the view that pirate > navy is supported by that image.
well unless they shrink the pair to put them next to each other than it is the only place they can put it but they don't have to put it off to the right at all.. plus the 1 higher meta means its bound to be above navy on the picture but doesn't that mean they need to be plain better than navy .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Nevyn Auscent
Broke Sauce
463
|
Posted - 2013.10.19 22:42:00 -
[1823] - Quote
Xequecal wrote: Drones_Active=Ogre II,5
That's still 700 DPS and a respectable 45k EHP, it fits with Genolution CA-1 and CA-2
& now your entire DPS is based on ogres. And you have no speed. Meaning that during that 8 seconds anything small with a MWD burns out of your web range, then laughs at your inability to hurt them. While anything large enough for you to catch during your 8 seconds locking time can handle 5 ogres.
Still. Dropping Drone DPS, raising gun DPS solves all this issue. Because then simply the sacrifice of fitting a high slot utility instead of a gun makes for a significant DPS drop. Rather than all your DPS being PG & CPU free. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
783
|
Posted - 2013.10.19 22:47:00 -
[1824] - Quote
Harvey James wrote:Tyberius Franklin wrote:Harvey James wrote:I think what that picture tells you is Pirate is geared more towards specialisation than navy ships are rather than you're assumption of being plain improvement over navy. .... its a big difference to note and i hope Rise also notes the difference.. That interpretation ignores the vertical arrow labelled improvement. Considering the same image was referenced for the general theme of navy being thematically a direct upgrade from T1 I would think the view that pirate > navy is supported by that image. well unless they shrink the pair to put them next to each other than it is the only place they can put it but they don't have to put it off to the right at all.. plus the 1 higher meta means its bound to be above navy on the picture but doesn't that mean they need to be plain better than navy .. That rationale suggests that CCP is incapable of producing a graphic that says what they want. It also ignores earlier versions which had pirate with no horizontal offset but directly above navy. Overall they are intended to be better. Though not always directly comparable. I'm more inclined to believe them not spacially incompetent and that the image intends what it says. I can't find the quote but I recall it even being directly stated that pirate was better but different. |

Omnathious Deninard
Novis Initiis
1704
|
Posted - 2013.10.19 22:49:00 -
[1825] - Quote
Nevyn Auscent wrote:Xequecal wrote: Drones_Active=Ogre II,5
That's still 700 DPS and a respectable 45k EHP, it fits with Genolution CA-1 and CA-2
& now your entire DPS is based on ogres. And you have no speed. Meaning that during that 8 seconds anything small with a MWD burns out of your web range, then laughs at your inability to hurt them. While anything large enough for you to catch during your 8 seconds locking time can handle 5 ogres. Still. Dropping Drone DPS, raising gun DPS solves all this issue. Because then simply the sacrifice of fitting a high slot utility instead of a gun makes for a significant DPS drop. Rather than all your DPS being PG & CPU free. Ignoring that fact that ship has double web and scrambler on it?
Moving drone DPS to laser DPS makes the ship less effective for exploration fits and only helps surprise PvP fits. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
783
|
Posted - 2013.10.19 22:54:00 -
[1826] - Quote
Nevyn Auscent wrote:Xequecal wrote: Drones_Active=Ogre II,5
That's still 700 DPS and a respectable 45k EHP, it fits with Genolution CA-1 and CA-2
& now your entire DPS is based on ogres. And you have no speed. Meaning that during that 8 seconds anything small with a MWD burns out of your web range, then laughs at your inability to hurt them. While anything large enough for you to catch during your 8 seconds locking time can handle 5 ogres. Still. Dropping Drone DPS, raising gun DPS solves all this issue. Because then simply the sacrifice of fitting a high slot utility instead of a gun makes for a significant DPS drop. Rather than all your DPS being PG & CPU free. That only applies to probe fits which means the cloak+full gank variant comes out intact while screwing explorers. |

Nevyn Auscent
Broke Sauce
463
|
Posted - 2013.10.19 23:17:00 -
[1827] - Quote
Omnathious Deninard wrote: Ignoring that fact that ship has double web and scrambler on it?
Moving drone DPS to laser DPS makes the ship less effective for exploration fits and only helps surprise PvP fits.
Double webs + scram have limited range. You have Cloak lock delay + lock time. You have slow cruiser initially, with only AB to try and close range. You can't start within 2500m or you decloak yourself anyway.
Sure you might catch the odd person. But even then you only have 700 DPS which still won't apply perfectly due to sig size unless you are shooting a BS, since even if it's under their tracking, if it's under sig size & moving even 1m/s sig size affects DPS & 45k EHP. And are entirely drone reliant. This is no more threatening that the cloaky T3's already are.
So what you are trying to tell me is that Cloaky T3's are OP & will break the game by being able to combat probe..... Oh wait. They haven't broken the game for years of existence already. From this I can only conclude that you are defending your T3 ships unique abilities in order to force everyone else to train T3's, rather than having viable options in the Pirate/T2 ship range to combat probe.
Yes, pushing DPS to guns won't drop the surprise gank fit DPS. Well, it actually will a bit since it will be a bonus to lasers, while the gank fits have been based on blasters. Nor does it need to drop the surprise gank fits anyway, since anyone flying in an anom should be expecting that kind of hot drop, given they only have 5 seconds from when someone hits local to warp out now before the interceptor lands on grid and tackles them possibly, if the interceptor guesses the right anom. After which the Battle cruisers follow fairly soon. So.... Gank DPS with very few targets is not a problem. |

Harvey James
Deep Core Mining Inc. Caldari State
576
|
Posted - 2013.10.19 23:23:00 -
[1828] - Quote
Tyberius Franklin wrote:Harvey James wrote:Tyberius Franklin wrote:Harvey James wrote:I think what that picture tells you is Pirate is geared more towards specialisation than navy ships are rather than you're assumption of being plain improvement over navy. .... its a big difference to note and i hope Rise also notes the difference.. That interpretation ignores the vertical arrow labelled improvement. Considering the same image was referenced for the general theme of navy being thematically a direct upgrade from T1 I would think the view that pirate > navy is supported by that image. well unless they shrink the pair to put them next to each other than it is the only place they can put it but they don't have to put it off to the right at all.. plus the 1 higher meta means its bound to be above navy on the picture but doesn't that mean they need to be plain better than navy .. That rationale suggests that CCP is incapable of producing a graphic that says what they want. It also ignores earlier versions which had pirate with no horizontal offset but directly above navy. Overall they are intended to be better. Though not always directly comparable. I'm more inclined to believe them not spacially incompetent and that the image intends what it says. I can't find the quote but I recall it even being directly stated that pirate was better but different.
have you seen the new golem?? there certainly not all there  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
783
|
Posted - 2013.10.19 23:33:00 -
[1829] - Quote
What do you have against the noble platypus? |

Omnathious Deninard
Novis Initiis
1704
|
Posted - 2013.10.19 23:35:00 -
[1830] - Quote
Nevyn Auscent wrote:Omnathious Deninard wrote: Ignoring that fact that ship has double web and scrambler on it?
Moving drone DPS to laser DPS makes the ship less effective for exploration fits and only helps surprise PvP fits.
Double webs + scram have limited range. You have Cloak lock delay + lock time. You have slow cruiser initially, with only AB to try and close range. You can't start within 2500m or you decloak yourself anyway. Sure you might catch the odd person. But even then you only have 700 DPS which still won't apply perfectly due to sig size unless you are shooting a BS, since even if it's under their tracking, if it's under sig size & moving even 1m/s sig size affects DPS & 45k EHP. And are entirely drone reliant. This is no more threatening that the cloaky T3's already are. So what you are trying to tell me is that Cloaky T3's are OP & will break the game by being able to combat probe..... Oh wait. They haven't broken the game for years of existence already. From this I can only conclude that you are defending your T3 ships unique abilities in order to force everyone else to train T3's, rather than having viable options in the Pirate/T2 ship range to combat probe. Yes, pushing DPS to guns won't drop the surprise gank fit DPS. Well, it actually will a bit since it will be a bonus to lasers, while the gank fits have been based on blasters. Nor does it need to drop the surprise gank fits anyway, since anyone flying in an anom should be expecting that kind of hot drop, given they only have 5 seconds from when someone hits local to warp out now before the interceptor lands on grid and tackles them possibly, if the interceptor guesses the right anom. After which the Battle cruisers follow fairly soon. So.... Gank DPS with very few targets is not a problem. That is a very large wall of text that actually avoids the fact that a. Cloaking delay has not ever affected cloaky t3 and there fore will not affect this ship very much either. B. pushing the ship toward lasers hurts it as an exploration ship, every high slot beyond a cloak would remove 12.5% of the ships DPS (assuming a 50/50 DPS split) Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Nevyn Auscent
Broke Sauce
463
|
Posted - 2013.10.19 23:53:00 -
[1831] - Quote
Omnathious Deninard wrote: That is a very large wall of text that actually avoids the fact that a. Cloaking delay has not ever affected cloaky t3 and there fore will not affect this ship very much either. B. pushing the ship toward lasers hurts it as an exploration ship, every high slot beyond a cloak would remove 12.5% of the ships DPS (assuming a 50/50 DPS split)
A: Cloaky T3 haven't broken the game for years & years. As I actually pointed out. And they have close to the same paper DPS, better applied DPS, and far more tank. As has been pointed out repeatedly through this thread. And B: Oh no! Choices! Sacrifices! How dare you have to make a choice. CCP have said, post 1 these are meant to be Laser/Drone ships. Currently they are not. Pushing them more towards laser DPS a bit also creates more fitting choices, and makes room for the Nestor to have 125 drone bay as a bonus above the cruiser (at 100 or 75), while removing the complaint of drone assist (which works with the other drone cruisers as well obviously) bypassing cloak targeting delay. |

Sgt Ocker
State War Academy Caldari State
12
|
Posted - 2013.10.20 00:07:00 -
[1832] - Quote
Tyberius Franklin wrote: I don't see you being active as early as I in this thread so I'm not sure where the idea of me only reading 2 lines and nothing else in the thread came from. That aside the idea you proposed was to drop 3 highslots. If leaving those same 3 highs empty doesn't accomplish your goal why did you suggest it? If it does why for it on everyone? Also even if not using the slots for guns (which several posters in the thread I supposedly haven't run ARE posting fits with guns by the way, though usually not lasers) why take away any utility options as well?
Or did you step back from the -3 high slot idea in favor of something else?
On a related note, if armor tanking DS ANP's can still help provide a substantial buffer while not touching your CPU.
I wasn't actively posting earlier as I was hoping they would arrive on SISI to be tested.
Reading back I must clarify, I never wanted the slots removed from the ship, I didn't want them tied to an all but useless bonus. I want-ed the pointless gun bonus either removed or for a dual bonus to be given. The ship as it is now has 1 usable role bonus (in a very specific role) and 1 that in rare situations may be useful, it seems most of the suggested fits are ignoring the gun bonus anyway so why not simply remove it for a bonus that opens the ship up for many more fitting options without making it any more OP than some seem to think it now is. If the 50% reduction in CPU for expanded probe launcher is wrong, how about 75% to cloak, it gives you extra cpu to play with without being too OP. Fitting trade offs are still very much needed but not going to completely nerf it.
People have said the ship would be too OP with an expanded probe launcher.. As someone else pointed out, it is in no way OP in this guise as all your dps is drones. What we could end up with would be a cruiser class ship capable of doing what now can only be done by T3's (cloak, probe) with the same damage application as an Ishtar but significantly less dps.
As for the ship being too versatile, what is wrong with a pirate class cruiser with the same abilities as a T3 (albeit less dps, less tank and significantly slower)
Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners, spying on people, looking super sexy and generally being kind of awesome. I see this as being achievable with a little thought and a couple of minor changes. Make it a really unique ship, let it become the T3 pirate ship (more or less) |

Harvey James
Deep Core Mining Inc. Caldari State
576
|
Posted - 2013.10.20 00:51:00 -
[1833] - Quote
Tyberius Franklin wrote:What do you have against the noble platypus?
Christ!! where to start .....   Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Alvatore DiMarco
Capricious Endeavours Ltd
810
|
Posted - 2013.10.20 00:57:00 -
[1834] - Quote
"It is in no way OP unless all your DPS is drones"
...you know very well that these ships will be fitted exclusively to take advantage of drone DPS. |

Xequecal
GoonWaffe Goonswarm Federation
104
|
Posted - 2013.10.20 01:26:00 -
[1835] - Quote
Nevyn Auscent wrote:Omnathious Deninard wrote: Ignoring that fact that ship has double web and scrambler on it?
Moving drone DPS to laser DPS makes the ship less effective for exploration fits and only helps surprise PvP fits.
Double webs + scram have limited range. You have Cloak lock delay + lock time. You have slow cruiser initially, with only AB to try and close range. You can't start within 2500m or you decloak yourself anyway. Sure you might catch the odd person. But even then you only have 700 DPS which still won't apply perfectly due to sig size unless you are shooting a BS, since even if it's under their tracking, if it's under sig size & moving even 1m/s sig size affects DPS & 45k EHP. And are entirely drone reliant. This is no more threatening that the cloaky T3's already are. So what you are trying to tell me is that Cloaky T3's are OP & will break the game by being able to combat probe..... Oh wait. They haven't broken the game for years of existence already. From this I can only conclude that you are defending your T3 ships unique abilities in order to force everyone else to train T3's, rather than having viable options in the Pirate/T2 ship range to combat probe. Yes, pushing DPS to guns won't drop the surprise gank fit DPS. Well, it actually will a bit since it will be a bonus to lasers, while the gank fits have been based on blasters. Nor does it need to drop the surprise gank fits anyway, since anyone flying in an anom should be expecting that kind of hot drop, given they only have 5 seconds from when someone hits local to warp out now before the interceptor lands on grid and tackles them possibly, if the interceptor guesses the right anom. After which the Battle cruisers follow fairly soon. So.... Gank DPS with very few targets is not a problem.
1. People do not react instantly to you decloaking. The only people you don't catch are the ones that are already aligned and up to speed, and this is very rare. You can bump to prevent a warpoff before you get a lock. Nothing bigger than a frigate will ever react fast enough to get out of overheated web range when you decloak 2km away. MWD blooms the sig and makes you lock almost instantly.
2. You're disregarding the neuts entirely. A cruiser that takes less Ogre DPS is completely ****** by the neuts and will be capped out in two cycles.
3. You can use sentry drones. You have the drone bay for it. 5 Gardes is 666 DPS and has 100% application to anything that's double webbed, regardless of what it is.
4. Cloaky Proteus tops out at 570 DPS. It has three midslots which means only one web max, which will definitely cause damage application problems with the blasters against anything smaller than a BS if you use Void. It's much better than a T3 cloaky. 700 DPS and 3 medium neuts is a lot more lethal than 570 DPS. |

Vaju Enki
Secular Wisdom
1027
|
Posted - 2013.10.20 09:17:00 -
[1836] - Quote
Xequecal wrote:Vaju Enki wrote:So your ideia for balance is give this already overpowered ship a expanded probe launcher, and then take away 160dps?
Jesus, theres alot of stupid people in this world... FYI: You can still do a pretty damn good gank fit with an expanded probe launcher. [New Setup 3] 1600mm Reinforced Steel Plates II Internal Force Field Array I Shadow Serpentis Co-Processor Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400 Sisters Expanded Probe Launcher,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II Drones_Active=Ogre II,5 That's still 700 DPS and a respectable 45k EHP, it fits with Genolution CA-1 and CA-2
Powercreep.......... this ship is a monster, 700dps/45Ehp with cloacking and expanded probe launchers? WTF!
I hope CCP come to their senses and don't release this ships, they have to nerf the dps to 250-350 range or make this ship cost 100b isk. The Tears Must Flow |

Sgt Ocker
State War Academy Caldari State
13
|
Posted - 2013.10.20 09:29:00 -
[1837] - Quote
Vaju Enki wrote:Xequecal wrote:Vaju Enki wrote:So your ideia for balance is give this already overpowered ship a expanded probe launcher, and then take away 160dps?
Jesus, theres alot of stupid people in this world... FYI: You can still do a pretty damn good gank fit with an expanded probe launcher. [New Setup 3] 1600mm Reinforced Steel Plates II Internal Force Field Array I Shadow Serpentis Co-Processor Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400 Sisters Expanded Probe Launcher,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II Drones_Active=Ogre II,5 That's still 700 DPS and a respectable 45k EHP, it fits with Genolution CA-1 and CA-2 Powercreep.......... this ship is a monster, 700dps/45Ehp with cloacking and expanded probe launchers? WTF! I hope CCP come to their senses and don't release this ships, they have to nerf the dps to 250-350 range or make this ship cost 100b isk. This ship is not going to be fit this way often (due to low EHP and CPU) In this guise yes it is OP but at a price. T2 rigs + faction CPU mod + ship cost. You want to hope it is OP. You can make pretty much any ship OP if you spend enough isk on it, don't cry simply because 1 person has no respect for his wallet and posted an OP fit. |

Xequecal
GoonWaffe Goonswarm Federation
105
|
Posted - 2013.10.20 12:08:00 -
[1838] - Quote
Sgt Ocker wrote:This ship is not going to be fit this way often (due to low EHP and CPU) In this guise yes it is OP but at a price. T2 rigs + faction CPU mod + ship cost. You want to hope it is OP. You can make pretty much any ship OP if you spend enough isk on it, don't cry simply because 1 person has no respect for his wallet and posted an OP fit.
If you want to save money you can use a cheap 3% CPU implant on top of the genos and that lets you downgrade the faction co-proc to an 8m dyad co-proc, as well as equip a regular Expanded Probe Launcher I instead of the SoE faction version. |

Azure Noko
CP129
0
|
Posted - 2013.10.20 12:59:00 -
[1839] - Quote
What about interdiction nullifier? I think it should be on both ships.
The second cruiser with this ability for less money - that's great.
I think that SOE is more about exploration than combat...
[dreams] Nestor - if it will have a covert ops cloak, interdiction nullifier, fast align and bonuses to scanning (sacrificing dps, ehp and all other stuff) - will be a really unique ship. [/dreams] |

Elisk Skyforge
Touring New Eden
6
|
Posted - 2013.10.20 13:28:00 -
[1840] - Quote
Do you guys think projectile weapons on the Stratios would be a good idea ? will the dps going to be near the lasers ? I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |
|

Meyr
SiN Corp
62
|
Posted - 2013.10.20 16:45:00 -
[1841] - Quote
If the purpose of a vessel is intended to be in one direction (lowsec and nullsec exploration, in this instance), and a few others gimp the fit in order to make it a glass cannon, who cares? That's been a part of Eve since the beginning. The fits posted that output such huge DPS numbers are absolutely nothing you couldn't do with a cloaky Gila, Ishtar, Dominix, or Rattlesnake - except those ships can't warp cloaked.
Big deal. You still have to deal with targeting delay, being unable to cloak while targeted, the probability of having to abandon drones, and all of the other limitations that accompany using drones as a primary source of DPS in PVP.
We're not talking assigning massed drones to an instalock frigate here; these will be used on a limited basis, and in limited numbers, often solo, or with other ships such as Recons for support, making them a drone-based version of a stealth bomber, in that regard - a powerful weapon system with cloaking ability, and built-in limitations.
If you want to see how this works in PRACTICE, instead of theory, get on the test server, and ambush a ratting Ishtar with one of these fitted for 700 DPS - tell us how many times you get your butt handed to you. |

Dehval
Risk Breakers Fidelas Constans
32
|
Posted - 2013.10.20 17:51:00 -
[1842] - Quote
Xequecal wrote:Sgt Ocker wrote:This ship is not going to be fit this way often (due to low EHP and CPU) In this guise yes it is OP but at a price. T2 rigs + faction CPU mod + ship cost. You want to hope it is OP. You can make pretty much any ship OP if you spend enough isk on it, don't cry simply because 1 person has no respect for his wallet and posted an OP fit. If you want to save money you can use a cheap 3% CPU implant on top of the genos and that lets you downgrade the faction co-proc to an 8m dyad co-proc, as well as equip a regular Expanded Probe Launcher I instead of the SoE faction version. I think the fit you posted before you edited the post was a better example of what the ship will likely be fitted towards. Slightly less EHP (only 4k), but much much cheaper, no? |

Xequecal
GoonWaffe Goonswarm Federation
105
|
Posted - 2013.10.20 19:06:00 -
[1843] - Quote
Dehval wrote:I think the fit you posted before you edited the post was a better example of what the ship will likely be fitted towards. Slightly less EHP (only 4k), but much much cheaper, no?
It was about 40m cheaper, yes. But if one wants to save money on a fit like this they can just fit a cheap 3% CPU implant and do this:
[New Setup 3] 1600mm Reinforced Steel Plates II Internal Force Field Array I 'Dyad' Co-Processor I Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400
Expanded Probe Launcher I,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II
45k EHP/700 DPS with no faction mods at all except for the Dyad co-proc which costs about 8m. |

Omnathious Deninard
Novis Initiis
1706
|
Posted - 2013.10.20 20:23:00 -
[1844] - Quote
Elisk Skyforge wrote:Do you guys think projectile weapons on the Stratios would be a good idea ? will the dps going to be near the lasers ? IMO, just fit the ship with what ever turrets you like the best. I prefer hybrids so I will use those . Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Vaju Enki
Secular Wisdom
1029
|
Posted - 2013.10.20 20:38:00 -
[1845] - Quote
Xequecal wrote:Dehval wrote:I think the fit you posted before you edited the post was a better example of what the ship will likely be fitted towards. Slightly less EHP (only 4k), but much much cheaper, no? It was about 40m cheaper, yes. But if one wants to save money on a fit like this they can just fit a cheap 3% CPU implant and do this: [New Setup 3] 1600mm Reinforced Steel Plates II Internal Force Field Array I 'Dyad' Co-Processor I Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400 Expanded Probe Launcher I,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II 45k EHP/700 DPS with no faction mods at all except for the Dyad co-proc which costs about 8m.
I hope CCP Rise and CCP Fozzie check this out. This is broken beyond belief. The Tears Must Flow |

Nevyn Auscent
Broke Sauce
465
|
Posted - 2013.10.20 22:47:00 -
[1846] - Quote
Vaju Enki wrote:
I hope CCP Rise and CCP Fozzie check this out. This is broken beyond belief.
Someone has never seen Cloaky Probe T3's ganking either... This is nothing that isn't in the game already, and has much worse DPS application than a cloaky T3 does, as well as significantly lower tank.
Really, yes, it's a dangerous cruiser when gank fit. IF you catch your target. Sure they might not see you uncloak instantly, but they aren't sitting still like a doorknob either. If they are then they are dying from their own stupidity. They will be burning in a direction probably much faster than you can move while cloaked, making it pure luck if you can catch them at all. Let alone if they see you after you decloak in time to react. And no, the neuts will not cap a cruiser out instantly, because they have a Cap booster. Unless they are PvE fit. In which case you could kill them in anything PvE fit so it doesn't matter. |

Sgt Ocker
State War Academy Caldari State
16
|
Posted - 2013.10.21 01:49:00 -
[1847] - Quote
Xequecal wrote:Dehval wrote:I think the fit you posted before you edited the post was a better example of what the ship will likely be fitted towards. Slightly less EHP (only 4k), but much much cheaper, no? It was about 40m cheaper, yes. But if one wants to save money on a fit like this they can just fit a cheap 3% CPU implant and do this: [New Setup 3] 1600mm Reinforced Steel Plates II Internal Force Field Array I 'Dyad' Co-Processor I Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II,Navy Cap Booster 400 Expanded Probe Launcher I,Core Scanner Probe I Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II 45k EHP/700 DPS with no faction mods at all except for the Dyad co-proc which costs about 8m. Looks good but still expensive ship + implants, easier and cheaper to fly a recon. |

To mare
Advanced Technology
268
|
Posted - 2013.10.21 02:57:00 -
[1848] - Quote
Elisk Skyforge wrote:Do you guys think projectile weapons on the Stratios would be a good idea ? will the dps going to be near the lasers ? projectile weapons already suck with ship bonus i dont see them working very well w/o plus the stratios have plenty of cap that you dont really need a capless weapon. if you could fit 4 HAM that would be another story |

Sgt Ocker
State War Academy Caldari State
16
|
Posted - 2013.10.21 03:24:00 -
[1849] - Quote
To mare wrote:Elisk Skyforge wrote:Do you guys think projectile weapons on the Stratios would be a good idea ? will the dps going to be near the lasers ? projectile weapons already suck with ship bonus i dont see them working very well w/o plus the stratios have plenty of cap that you dont really need a capless weapon. if you could fit 4 HAM that would be another story With MWD, scram, 2X webs. 220 autos faction EMP, 142dps 484 alpha, 12.5k, 5min 35sec cap Focused medium pulse IMP M, 144dps 419 alpha, 10.6, 2min 54sec cap
RLM would be awesome and give some range but won't happen. |

Seolfor
Caldari Provisions Caldari State
37
|
Posted - 2013.10.21 05:23:00 -
[1850] - Quote
Since common sense and logic seems to not be getting through to our devs about this borked cruiser.
Forget its probing ability. Forget its hacking ability.
As an out and out combat cruiser.
Lets compare it to an Ishtar. The so called king of drone cruisers (yes yes, its debatable, but need to take SOME baseline).
[Stratios, Cloaky Brick of Doom] Drone Damage Amplifier II Drone Damage Amplifier II Energized Adaptive Nano Membrane II Damage Control II 1600mm Reinforced Steel Plates II
Experimental 10MN Microwarpdrive I Warp Scrambler II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II, Navy Cap Booster 400
Covert Ops Cloaking Device II Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Small Unstable Power Fluctuator I Drone Link Augmentor II
Medium Anti-Explosive Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II
Curator II x5 Berserker II x5 Valkyrie II x5 Warrior II x5 Vespa EC-600 x5 Garde II x5
Fit the exact same mods on an Ishtar. Now you will see that the Stratios is [stats are with Loki links on both]:
Both have VERY decent speed 1600 v/s 1700 m/s, close to 2500 OHeated i.e. yes, trimarked and plated, they still MOVE
Both have about 600 dps with Heavy Drones/Sentries (more with Gallente, but for sake of realism and not just EFTing max numbers, assume youre using Curators or Berserkers)
Now, the Stratios:
- 67k EHP v/s 52k EHP and near double the armor HPs (with LG Slaves, this will further bloat in the Stratios favor) - 500m3 vs 375m3 drone bay, gives so many drone options and standbys that anyone dumb enough to blap your drones.. - 4.5 vs 5.8 align times, not that agility is needed on a double web, scram, dual Med Neut fit, but sure
And just for fun .. you know, a tiny itty bitty difference:
The Stratios has a CovOps cloak.
Really???? |
|

Seolfor
Caldari Provisions Caldari State
37
|
Posted - 2013.10.21 05:41:00 -
[1851] - Quote
Sgt Ocker wrote:Looks good but still expensive ship + implants, easier and cheaper to fly a recon.
Tool in the wild.
sub 300 dps on any such Recon with 45k EHP v/s 700 dps on this Stratios.
Please. Stop Posting. |

Vaju Enki
Secular Wisdom
1029
|
Posted - 2013.10.21 09:17:00 -
[1852] - Quote
Change the Stratios bonus:
Gallente Cruiser Bonus: 5% bonus to Drone hitpoints and damage The Tears Must Flow |

Andreus Ixiris
Duty. The Cursed Few
3519
|
Posted - 2013.10.21 09:37:00 -
[1853] - Quote
Why are these ships not on the test server yet? Given the amount of furore that's going on about balance and their place in the game's meta, you'd think the logical thing to do would be to let players have some hands-on experience with them. Mane 614
|

Bouh Revetoile
TIPIAKS
407
|
Posted - 2013.10.21 14:01:00 -
[1854] - Quote
Seolfor wrote:Sgt Ocker wrote:Looks good but still expensive ship + implants, easier and cheaper to fly a recon. Tool in the wild. sub 300 dps on any such Recon with 45k EHP v/s 700 dps on this Stratios. Please. Stop Posting. Oh nooo !! Heavy drones are gonna eat my ship !!
Ah yeah, I remember now, just flying a cruiser might be ok.
Oh, and on a side note, while it will have less ehp, a Pilgrim will do as much dps as a no gun Stratios on cruisers and below, but with really nasty ewar.
If any, the Stratios only have a bit too much fitting. |

Tzar Sinak
Mythic Heights
55
|
Posted - 2013.10.21 14:42:00 -
[1855] - Quote
As an independent null sec dweller that focuses on exploration and running DED sites, neither of the proposed ships makes me want to supplement my missile/shield tanking skills with armour/turret skills.
My PvP involves not getting found/tackled or punishing those explorers and PI haulers that do not arm or escort themselves. I run only one account for this activity.
These ships (as proposed) offer me nothing my covops or T3 can't already do better. With the introduction of siphoning/tractoring/mobile depot structures I am even less inclined to use SoE ships as proposed.
Its a real shame actually sense these are meant to be exploration based ships. |

Xequecal
GoonWaffe Goonswarm Federation
106
|
Posted - 2013.10.21 15:20:00 -
[1856] - Quote
Bouh Revetoile wrote:Seolfor wrote:Sgt Ocker wrote:Looks good but still expensive ship + implants, easier and cheaper to fly a recon. Tool in the wild. sub 300 dps on any such Recon with 45k EHP v/s 700 dps on this Stratios. Please. Stop Posting. Oh nooo !! Heavy drones are gonna eat my ship !! Ah yeah, I remember now, just flying a cruiser might be ok. Oh, and on a side note, while it will have less ehp, a Pilgrim will do as much dps as a no gun Stratios on cruisers and below, but with really nasty ewar. If any, the Stratios only have a bit too much fitting.
You can deploy sentry drones and do 670 DPS with perfect application since you have 2 webs.
As for the Pilgrim DPS comment, that's so mind-bogglingly stupid that I won't even bother to respond. |

Mr Doctor
Los Polos Hermanos. Happy Cartel
75
|
Posted - 2013.10.21 15:25:00 -
[1857] - Quote
Maybe after the recon rebalance  |

Alvatore DiMarco
Capricious Endeavours Ltd
823
|
Posted - 2013.10.21 15:36:00 -
[1858] - Quote
Andreus Ixiris wrote:Why are these ships not on the test server yet? Given the amount of furore that's going on about balance and their place in the game's meta, you'd think the logical thing to do would be to let players have some hands-on experience with them.
Probably because the ships aren't done yet. Last I saw of them, the Astero wasn't fully textured yet and the Stratios wasn't textured at all. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
49
|
Posted - 2013.10.21 18:11:00 -
[1859] - Quote
You all kill me. Change the 10% to drone HP and damage to 5%, ALL other drone cruisers and BSs have 10%, so that is just ridiculous. Also you are using the damage done by Heavy Drones, what on earth will you be attacking, a BS. Good luck with that, with or without a cloak. Anything else Heavy drones won't do enough DPS to matter, and sentries, well let's hope your target is slow enough or far enough out to have them hit hard enough. Only thing that the cruiser SOE needs change is the 50% to laser cap bonus, to either 100% to damage and have it only have 2 or 3 guns, or something to help with tracking or optimal range. And neuts really, you will loose your cap so fast that your 1600 plate will do nothing to help anymore, drones don't do enough damage right away to help you not die faster, unless you have logi a passive tank in PvP is dead fast. Go against any cruiser or higher with proj or missile that has a ASB or AAR and well again you loose pretty fast with or without neuts. That's it, NOTHING else needs fixed. Stop EFTing with heavy drones and sentries and go troll somewhere else. And stop with the cloaky logi and stuff, SOE do help those in need, but they also fight or pay us to fight those doing wrong and they explore too. A cloaky logi will just get blown to nothing the moment it uncloaked and started to logi. Let's get them on sis, and played with CCP will fix as needed from there. |

Alvatore DiMarco
Capricious Endeavours Ltd
829
|
Posted - 2013.10.21 19:16:00 -
[1860] - Quote
I'm going to say it again since everyone appears to be indicating that they've forgotten:
The whole point of the laser cap use bonus being on the Stratios in the first place is to make them viable on the hull compared to other weapons that use significantly less cap while still allowing you to basically fit any turret you want. The turrets aren't meant to be the primary source of DPS. Moreover, the Amarr side of the ship is its tank. Damage output bonuses are handled by the Gallente side. There aren't any missile slots because then all the highs would be filled with weapons and the DPS really would end up being too much.
I still strongly feel that CCP ought to develop a way to mark highslots as "utility-only" so that you can't put turrets or missile launchers into them even if you have hardpoints left. It might even serve to make balancing ships a bit easier. |
|

Bouh Revetoile
TIPIAKS
408
|
Posted - 2013.10.21 19:37:00 -
[1861] - Quote
Xequecal wrote:You can deploy sentry drones and do 670 DPS with perfect application since you have 2 webs.
As for the Pilgrim DPS comment, that's so mind-bogglingly stupid that I won't even bother to respond. This thread is a farce ! A mind boggling farce full of EFT warriors who don't understand anything about the tracking formula and drones.
In fact, I am imagining you saying that sentry drones should be used to gank something and trying not to lough to your own joke at the same time. Or loughing out loud behind your keyboard at the idea of someone possibly believing you are saying this seriously. |

Alvatore DiMarco
Capricious Endeavours Ltd
829
|
Posted - 2013.10.21 19:45:00 -
[1862] - Quote
After 94 pages, this is probably a good time for Rise to check in and say something.
I'll even settle for "I had pickled shark, cured sheep brains and Brennevin for lunch today". |

Omnathious Deninard
Novis Initiis
1713
|
Posted - 2013.10.21 19:48:00 -
[1863] - Quote
Alvatore DiMarco wrote:After 94 pages, this is probably a good time for Rise to check in and say something.
I'll even settle for "I had pickled shark, cured sheep brains and Brennevin for lunch today". What is there to say? Until these get on the test server it is just pointless banter between how people want to use them, how they think they will be used and how they want to try to break them. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd
829
|
Posted - 2013.10.21 19:50:00 -
[1864] - Quote
Omnathious Deninard wrote: What is there to say? Until these get on the test server it is just pointless banter between how people want to use them, how they think they will be used and how they want to try to break them.
While you make an excellent point, I will continue to stand by my statement. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
50
|
Posted - 2013.10.21 20:29:00 -
[1865] - Quote
Alvatore you make a good point about the cap bonus, but CCP also made lasers not so cap hungery as they use to be. All I am saying is if CCP wants to make sure lasers are used on them, then they need a different bonus, the cap one just makes it so hybrids or projs are a better option. Now about the highslots as "utility-only" I do like that, it makes since. I mean guns can't be put into missile slots and the other way around, why not have slots only able to be used for non weapons? But again CCP giving only so many turret or launcher hardpoints kinda does that already. I just would be happy with these ships getting a 100% to laser damage and having less gun hardpoints all together.
All in all I LOVE the idea of these ships, and I think they look amazing. I like how they don't look like any other ship in New Eden, as they shouldn't. I look forward to playing with them when they come out on sisi. All I really want is a BS version like they deserve. |

sarkenna
RIVVEN Inc
8
|
Posted - 2013.10.21 21:07:00 -
[1866] - Quote
This thread has become a mere farce and it sadens me. It's kinda a witch hunt by a few very upset individuals trying to post most ridiculous scenarios ever.
I don't really know what it is...
Is it that you didn't train amarr or gallente and now just don't want others to have a cookie? Are you afraid not to be able to gank the poor people that just want to do exploration anymore, because they finally have a ship that is hard to catch AND can run the sites without constantly having to go back through your gatecamps ? Or if they just generally want their version of "insert op pirate cruiser/frigate here" to be the top without any competition?
I mean really you can call out CCP members all day long but who is going to believe your crazy warped world, in which heavy drone gank setups ruin the game ? Really ? i mean...really ? Have you been playing the same game as me and others in the past 5 to 10 years ?
Pls just get real. Try it at least. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
614
|
Posted - 2013.10.21 22:34:00 -
[1867] - Quote
[Stratios, OP] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Unit W-634's Modified Drone Damage Amplifier Unit W-634's Modified Drone Damage Amplifier Damage Control II
Gistum A-Type 10MN Microwarpdrive Gistum A-Type 10MN Afterburner Federation Navy Stasis Webifier Federation Navy Stasis Webifier Republic Fleet Warp Disruptor
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Covert Ops Cloaking Device II
Medium Energy Burst Aerator I Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I
'Augmented' Ogre x5 'Augmented' Ogre x15
OMG GAIS! OMG! DIS SHIP IS OP! EFT SAID SO! |

Alvatore DiMarco
Capricious Endeavours Ltd
834
|
Posted - 2013.10.21 23:08:00 -
[1868] - Quote
An Ibis could kill that and you only wish I was joking. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
347
|
Posted - 2013.10.22 00:24:00 -
[1869] - Quote
Nyancat Audeles wrote:[Stratios, OP] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Unit W-634's Modified Drone Damage Amplifier Unit W-634's Modified Drone Damage Amplifier Damage Control II
Gistum A-Type 10MN Microwarpdrive Gistum A-Type 10MN Afterburner Federation Navy Stasis Webifier Federation Navy Stasis Webifier Republic Fleet Warp Disruptor
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Covert Ops Cloaking Device II
Medium Energy Burst Aerator I Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I
'Augmented' Ogre x5 'Augmented' Ogre x15
OMG GAIS! OMG! DIS SHIP IS OP! EFT SAID SO!
Hardly worth putting a burst aerator rig on that... and even less worth putting a Medium Energy Burst Aerator I rig on it :P
|

Elisk Skyforge
Touring New Eden
6
|
Posted - 2013.10.22 00:24:00 -
[1870] - Quote
PLEEEEASE CCP give the cruiser 4 launcher slots too, With all skills at lvl5 and 4 T2 HAM launchers with T2 Rage missiles and 3 T2 Ballistic controls the ship can out 279 dps...Interestingly under same above conditions without a damage bonused ship, all skills at lvl5 and using 4 T2 Heavy Pulse using T2 Conf M and 3 T2 Heat Sinks has an output of 307 dps, so having launchers is not going to be game breaking!
+
Textured SOE ships can be seen here http://www.twitch.tv/ccp/b/471606839 around 02:32:00 I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |
|

Alvatore DiMarco
Capricious Endeavours Ltd
838
|
Posted - 2013.10.22 00:37:00 -
[1871] - Quote
Elisk Skyforge wrote:PLEEEEASE CCP give the cruiser 4 launcher slots too, With all skills at lvl5 and 4 T2 HAM launchers with T2 Rage missiles and 3 T2 Ballistic controls the ship can out 279 dps...Interestingly under same above conditions without a damage bonused ship, all skills at lvl5 and using 4 T2 Heavy Pulse using T2 Conf M and 3 T2 Heat Sinks has an output of 307 dps, so having launchers is not going to be game breaking! + Textured SOE ships can be seen here http://www.twitch.tv/ccp/b/471606839 around 02:32:00 Now go back and calculate the DPS when the ship is fitted with both turrets and launchers. Plus drones. |

Elisk Skyforge
Touring New Eden
6
|
Posted - 2013.10.22 00:53:00 -
[1872] - Quote
Dont know why I should do that. Also drones are a separate topic, reducing their damage bonus to 2-5% per level might be a good idea to balance them. I think I broke your game CCP-->-áhttp://i.imgur.com/4pGZ5qJ.jpg?1 |

Omnathious Deninard
Novis Initiis
1714
|
Posted - 2013.10.22 01:01:00 -
[1873] - Quote
Elisk Skyforge wrote:Dont know why I should do that. Also drones are a separate topic, reducing their damage bonus to 2-5% per level might be a good idea to balance them. Because drones are the primary damage source of this ship and need to be taken in to account.
Reducing there DPS will only adversely affect the ship for exploration. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Xequecal
GoonWaffe Goonswarm Federation
106
|
Posted - 2013.10.22 01:22:00 -
[1874] - Quote
Bouh Revetoile wrote:Xequecal wrote:You can deploy sentry drones and do 670 DPS with perfect application since you have 2 webs.
As for the Pilgrim DPS comment, that's so mind-bogglingly stupid that I won't even bother to respond. This thread is a farce ! A mind boggling farce full of EFT warriors who don't understand anything about the tracking formula and drones. In fact, I am imagining you saying that sentry drones should be used to gank something and trying not to lough to your own joke at the same time. Or loughing out loud behind your keyboard at the idea of someone possibly believing you are saying this seriously.
I understand exactly how the tracking formula works. Frankly I'm not convinced damage from heavy drones is significantly reduced against a double webbed target but at least they orbit so it's possible that they ruin their own tracking. Sentry drones do not move and a target moving at 15% speed has no transversal. Even if they have an AB, you think BS guns can't hit a 90 m/sec cruiser at 5km? Because that's pretty much what gardes are in terms of tracking/signature. |

Alvatore DiMarco
Capricious Endeavours Ltd
838
|
Posted - 2013.10.22 01:29:00 -
[1875] - Quote
Elisk Skyforge wrote:Dont know why I should do that. Also drones are a separate topic, reducing their damage bonus to 2-5% per level might be a good idea to balance them. You should know very well by now that if the ship has turrets and launchers that every single high will be used for weapons. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
784
|
Posted - 2013.10.22 01:36:00 -
[1876] - Quote
Alvatore DiMarco wrote:Elisk Skyforge wrote:Dont know why I should do that. Also drones are a separate topic, reducing their damage bonus to 2-5% per level might be a good idea to balance them. You should know very well by now that if the ship has turrets and launchers that every single high will be used for weapons. Dunno, cloak seems a strong selling point and along side 4 turrets or launchers that's a full rack. |

Alvatore DiMarco
Capricious Endeavours Ltd
838
|
Posted - 2013.10.22 02:38:00 -
[1877] - Quote
Oh yes, it is a full rack isn't it. I seem to have forgotten just how many highs it has. Nevermind, then. |

Bouh Revetoile
TIPIAKS
410
|
Posted - 2013.10.22 07:37:00 -
[1878] - Quote
Xequecal wrote:I understand exactly how the tracking formula works. Frankly I'm not convinced damage from heavy drones is significantly reduced against a double webbed target but at least they orbit so it's possible that they ruin their own tracking. Sentry drones do not move and a target moving at 15% speed has no transversal. You think BS guns can't hit a 40 m/sec cruiser at 5-10km? Because that's pretty much what gardes are in terms of tracking/signature. My apologies. I forgot sentries were so OP they already obsoleted avery weapon system in game and drone ship are the ships to fly for years now because of them. So OP sentry ships... |

Kagura Nikon
Mentally Assured Destruction
590
|
Posted - 2013.10.22 11:00:00 -
[1879] - Quote
Bouh Revetoile wrote:Xequecal wrote:I understand exactly how the tracking formula works. Frankly I'm not convinced damage from heavy drones is significantly reduced against a double webbed target but at least they orbit so it's possible that they ruin their own tracking. Sentry drones do not move and a target moving at 15% speed has no transversal. You think BS guns can't hit a 40 m/sec cruiser at 5-10km? Because that's pretty much what gardes are in terms of tracking/signature. My apologies. I forgot sentries were so OP they already obsoleted avery weapon system in game and drone ship are the ships to fly for years now because of them. So OP sentry ships...
Sentries do nto need to fire at targets at extreme close range. When you are engaging targets that are 20 km from the sentries (not uncommon at all) they tend to hit everything larger than a Cruiser that is not AB running ( AB runnign ships are basically the only scenario where Ogres are better) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Seolfor
Caldari Provisions Caldari State
37
|
Posted - 2013.10.22 11:34:00 -
[1880] - Quote
Bouh Revetoile wrote: My apologies. I forgot sentries were so OP they already obsoleted avery weapon system in game and drone ship are the ships to fly for years now because of them. So OP sentry ships...
See, this is the reason you need to leave your french blob with Falcons and Pilgrims. You will never learn otherwise.
Please, list all the hundreds of cruisers that can deploy Sentries in EvE (HINT: You need enough drone bandwidth, so NO, the Pilgrim cant use Heavies/Sentries without gimping itself) lets start:
- Ishtar. And the ship rules. As a MWD/Shield kiter or a Plated/Neuting brawler - Vexor Navy Issue. There is a reason its one of the most expensive Navy Cruisers. No, the reason isnt that its superb for bearing. - Gila. Nuff Said.
Guess what the Stratios can do, that these 3 cant. (while doing the SAME potential dps as them).
C O V O P S C L O A K
|
|

Bouh Revetoile
TIPIAKS
410
|
Posted - 2013.10.22 12:18:00 -
[1881] - Quote
Seolfor wrote:Its that The Stratios can do the same WHILE ALSO sporting a Cov Ops cloak.
This is a problem. Read, Think, Post. Reading before posting, it's very interesting you say that, because you talking about something I already discuss a few pages ago : a cloaky proteus can have 100kehp and 600dps with covops cloak, and it *already* exists. Yet nobody ever complained about it. Why ? Why did the cloaky Proteus not have broke EVE yet if this Stratios is going to do so ?
The only complaints about T3 are the 100MN AB fit and more generaly fleet and combat fits ; and not so long ago there was the problem of the links better on them than on command ship on top of cloaky nullifier ; and of course the cloaky nullifier fits which are only good at making bubble camper to emorage because they can't catch them. The problem of T3 is generaly that they are better at some thing than specialized ships which is not what they should be. Yet cloaky gank fit is a niche they are the only ones to occupy, and this niche have never see serious complaints whereas the power of the current cloaky Proteus is a lot higher than the Stratios will ever be. |

Rek Seven
Probe Patrol Polarized.
1010
|
Posted - 2013.10.22 12:22:00 -
[1882] - Quote
Bouh Revetoile wrote: The problem of T3 is generaly that they are better at some thing than specialized ships which is not what they should be.
Actually i don't think that is true. All t2 cruisers can do things T3s can't. +1 |

Bouh Revetoile
TIPIAKS
410
|
Posted - 2013.10.22 12:57:00 -
[1883] - Quote
Rek Seven wrote:Bouh Revetoile wrote: The problem of T3 is generaly that they are better at some thing than specialized ships which is not what they should be. Actually i don't think that is true. All t2 cruisers can do things T3s can't. Well, yes indeed, but thing changed with rebalance of T2 ships. |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.22 17:35:00 -
[1884] - Quote
Bouh Revetoile wrote:Seolfor wrote:Its that The Stratios can do the same WHILE ALSO sporting a Cov Ops cloak.
This is a problem. Read, Think, Post. Reading before posting, it's very interesting you say that, because you talking about something I already discuss a few pages ago : a cloaky proteus can have 100kehp and 600dps with covops cloak, and it *already* exists. Yet nobody ever complained about it. Why ? Why did the cloaky Proteus not have broke EVE yet if this Stratios is going to do so ? The only complaints about T3 are the 100MN AB fit and more generaly fleet and combat fits ; and not so long ago there was the problem of the links better on them than on command ship on top of cloaky nullifier ; and of course the cloaky nullifier fits which are only good at making bubble camper to emorage because they can't catch them. The problem of T3 is generaly that they are better at some thing than specialized ships which is not what they should be. Yet cloaky gank fit is a niche they are the only ones to occupy, and this niche have never see serious complaints whereas the power of the current cloaky Proteus is a lot higher than the Stratios will ever be.
As I posted before, Proteus has 600 DPS with Void only AND it has only three midslots, which means one web. You make post after post about damage application and completely neglect it here. 3km optimal and a tracking penalty makes applying full dps pretty damn hard.
Second, the stratios doesn't just have 700 DPS, it has 700 DPS AND 3 or 4 neuts, depending on whether a probe launcher is fitted. Anything cruiser sized will be capped out in 20 seconds max, and then they can forget about guns or tank.
|

Sylvous
Bigger than Jesus
123
|
Posted - 2013.10.22 18:01:00 -
[1885] - Quote
I think that the cruiser looks great as it currently is, however I think the frigate is lacking one or both of the following.
Should have a 3rd high slot, and or should have no targeting delay much like current stealth bombers. If you are trying to surprise someone with this ship, the 15 or more seconds of not targeting is terribly detrimental to a frigate where fights typically last 60 seconds or less.
I would argue that the frig should have the target delay bonus and keep the 2 high slots as a tradeoff (instead of sporting 3 high slots). But that's just how I see it.
|

Kane Fenris
NWP
98
|
Posted - 2013.10.22 18:05:00 -
[1886] - Quote
cruiser is good but not game breaking.
the frigate seems a litle weak to me |

Seolfor
Caldari Provisions Caldari State
39
|
Posted - 2013.10.22 18:25:00 -
[1887] - Quote
Bouh Revetoile wrote: Reading before posting, it's very interesting you say that, because you talking about something I already discuss a few pages ago : a cloaky proteus can have 100kehp and 600dps with covops cloak, and it *already* exists. Yet nobody ever complained about it. Why ? Why did the cloaky Proteus not have broke EVE yet if this Stratios is going to do so ?
.
Where to begin ..
T3 price (to be fair, we dont know for sure where the Stratios price will settle. I doubt will be more than 250m given LPs farmed in highsec) T3 skill requirements of 5 subsystems v/s L5 of 2 Racial Cruisers Loss of SPs everytime you die 600 paper dps using VOID, gluck applying that with 1 web and derp tracking Blaster based dps - cap dependent - Neuts counter you Locked to Therm+Kin ie 600 is far less vs Gal/Cal T2/T3 ships (ie half the T2/T3 ships in all of EvE) Not that your tracking is superb, but a single TD will all frak you up further NO PROJECTION beyond scram range, even with Null.
So, the 'applied practical dps' of a NOMG 600 dps cloaky proteus is nowhere near what the Stratios will be, AND more importantly, its balanced by both - the fact that multiple things can counter it AND the price of ship/SP loss.
Cloaku Proteus 600 dps, yes, a very strong ship, but with above limitations, its far from gamebreaking Cloaky Loki 450 dps Cloaky Recons sub 300 dps
Cloaky Stratios 700+ DPS all applied on a scrammed, double webbed target being capped out by 3/4 Neuts.
Please stop being bad, fly a similar fit Vexor, Vexor Navy or Ishtar and realize how game breaking a CovOps cloak is when added to All of this capability.
Lolwut. |

Bouh Revetoile
TIPIAKS
410
|
Posted - 2013.10.22 20:35:00 -
[1888] - Quote
HAHA ! Now that's priceless ! Stating that sentry drones have more practical damage application than medium blasters !!
Well, I have nothing else to add. I mean, you greatly enumerate all drawbacks of blasters, very good. Now, please do the same with sentries, and then build a fantasy where the Stratios will always meet all conditions to use full sentry dps but not blaster dps.
Good luck. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1414
|
Posted - 2013.10.22 20:53:00 -
[1889] - Quote
Didn't CCP recently figure out after years of certain Amarr ships being fitted with autocannons almost exclusively that a cap bonus to a weapon doesn't make it worth fitting when there's an entire type of turret that uses no cap at ll. |

Kaddiska
O-NIWABAN
0
|
Posted - 2013.10.22 21:01:00 -
[1890] - Quote
evening all
although I-¦ve read this entire thread (and the maurauder one too.....yeah I had a few days), I can only say we are simply entertaining the (CCP) devil(s) here
speculation will get us only so far - we need these ships on SiSi now to get the real facts down
so (and I'm only quoting about a dozen posts here, en masse): Give us the ships on the test server, CCP, pretty please?
...I'm getting tired of re-reading re-hashed old arguments ad nauseum...
...but looking forward to testing the ships on SiSi, yessiree!
Let us stop the speculative arguments and join in hollering at CCP until they relent and make these new toys available for testing! |
|

Alvatore DiMarco
Capricious Endeavours Ltd
854
|
Posted - 2013.10.22 21:23:00 -
[1891] - Quote
Kaddiska wrote: so (and I'm only quoting about a dozen posts here, en masse): Give us the ships on the test server, CCP, pretty please? testing!
Rubicon will be returning to the test server (Bastion Marauders, SoE Ships and new deployables included) on the 23rd.
CCP Habakuk wrote: With dates (future dates are subject to change): Oct 21 - Current Sisi (let's call it DB A) is copied to DB B Oct 23 - Sisi is switched from DB A to DB B Oct 24 - Mass Test Oct 29 - Sisi is switched back to DB A
CCP Habakuk wrote:LtCol Laurentius wrote:Does this mean that the Rubicon features will be deployed back to Sisi only after this DB-test? No, the Rubicon features will probably be deployed back to Sisi within a few hours of the DB switch (or even at the same time).
Source: This Thread |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.23 06:53:00 -
[1892] - Quote
Bouh Revetoile wrote:HAHA ! Now that's priceless ! Stating that sentry drones have more practical damage application than medium blasters !!
Well, I have nothing else to add. I mean, you greatly enumerate all drawbacks of blasters, very good. Now, please do the same with sentries, and then build a fantasy where the Stratios will always meet all conditions to use full sentry dps but not blaster dps.
Good luck.
Two webs vs. one? I only posted it like 4 times. 15% speed requires 3/8ths the tracking to apply full DPS than 40% speed. |

Kagura Nikon
Mentally Assured Destruction
592
|
Posted - 2013.10.23 09:29:00 -
[1893] - Quote
Bouh Revetoile wrote:HAHA ! Now that's priceless ! Stating that sentry drones have more practical damage application than medium blasters !!
Well, I have nothing else to add. I mean, you greatly enumerate all drawbacks of blasters, very good. Now, please do the same with sentries, and then build a fantasy where the Stratios will always meet all conditions to use full sentry dps but not blaster dps.
Good luck.
like when kiting? The most effective way to fight when you are outnumbered... soemthign you will do a lot in a ship that can sneak in cloaked? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction
592
|
Posted - 2013.10.23 09:30:00 -
[1894] - Quote
Vimsy Vortis wrote:Didn't CCP recently figure out after years of certain Amarr ships being fitted with autocannons almost exclusively that a cap bonus to a weapon doesn't make it worth fitting when there's an entire type of turret that uses no cap at ll.
You mean after yers of idiots doing it? Because Pulse lasers completely overpower AC when the AC do not have bonuses on them. DO the math, and yes that includes firing on ARMOR resists!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Bouh Revetoile
TIPIAKS
413
|
Posted - 2013.10.23 09:37:00 -
[1895] - Quote
Xequecal wrote:Two webs vs. one? I only posted it like 4 times. 15% speed requires 3/8ths the tracking to apply full DPS than 40% speed. medium size LR weapon have 3 times the signature resolution and the same tracking than gardes ; and you are talking about using sentries in scram range perfectly fine ?
Also, sentries don't move. That is considered a real pain in the ass to use them in almost all pvp scenario except now than Heavy Drones are proven to be ineffective on cruisers EFT warriors here discover the OMFGBBQ stats of sentries and start the same insanities with them instead of ogres.
The truth is that blaster ships and medium blasters are a reality on TQ since forever, and a weapon of choice for ganks whereas heavy drones and sentries were always seen as impractical to use in almost any scenario. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1414
|
Posted - 2013.10.23 10:53:00 -
[1896] - Quote
Kagura Nikon wrote:You mean after yers of idiots doing it? Because Pulse lasers completely overpower AC when the AC do not have bonuses on them. DO the math, and yes that includes firing on ARMOR resists!!! Sorry to point this out, but higher paper DPS in EFT doesn't make unbonused lasers better than unbonused autocannons. |

Janna Windforce
EVE University Ivy League
18
|
Posted - 2013.10.23 12:26:00 -
[1897] - Quote
Can the cruiser have 4 launcher slots as well? As there are no damage bonuses (yet), why are missile users in disadvantage? |

Derath Ellecon
Washburne Holdings Situation: Normal
1603
|
Posted - 2013.10.23 13:48:00 -
[1898] - Quote
Bouh Revetoile wrote:HAHA ! Now that's priceless ! Stating that sentry drones have more practical damage application than medium blasters !!
Well, I have nothing else to add. I mean, you greatly enumerate all drawbacks of blasters, very good. Now, please do the same with sentries, and then build a fantasy where the Stratios will always meet all conditions to use full sentry dps but not blaster dps.
Good luck.
And this is the point, for those too thick headed to get it. The high DPS blaster fits of a covert ops proteus is balanced by its need to be dry humping the target to apply it.
It is also interesting to point out that while you can make a workable sentry proteus fit (albeit with only 4 sentries) you cannot do so and also use the covert ops subsystem. |

Bouh Revetoile
TIPIAKS
415
|
Posted - 2013.10.23 16:56:00 -
[1899] - Quote
Derath Ellecon wrote:And this is the point, for those too thick headed to get it. The high DPS blaster fits of a covert ops proteus is balanced by its need to be dry humping the target to apply it.
It is also interesting to point out that while you can make a workable sentry proteus fit (albeit with only 4 sentries) you cannot do so and also use the covert ops subsystem. The point is that blasters don't have any problem melting a ship in tiny pieces as long as it can go into scram range.
The second point is that heavy drones and sentries require the same tackling as blasters to apply any meaningful dps, and even then real dps might not be as high as paper dps.
A Stratios won't have any more actual dps than a cloaky Proteus. That is the point I'm making for pages on this thread. And yet, cloaky Proteus are a rarity mostly sticking to cloaky hot drop and wormholes. I bet the Stratios will not be more popular after the initial "new shiny" effect.
And price compared to a Proteus is irrelevant. People roam in combat T3 for years and never needed a cloak to do it. The Stratios will still cost more than any T1 ship and will be among the most expensive cruisers. At this level, price is not a balancing factor. |

Ideki
E.A.D Alliance Omega Vector
117
|
Posted - 2013.10.23 20:12:00 -
[1900] - Quote
Did they say anything about how to get them? From the fact they raised 2 agents to lvl4 I am guessing those are LP Store items. No ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
|

Kane Fenris
NWP
102
|
Posted - 2013.10.23 21:46:00 -
[1901] - Quote
Ideki wrote:Did they say anything about how to get them? From the fact they raised 2 agents to lvl4 I am guessing those are LP Store items. No ?
yes |

Derath Ellecon
Washburne Holdings Situation: Normal
1604
|
Posted - 2013.10.23 22:56:00 -
[1902] - Quote
Bouh Revetoile wrote:Derath Ellecon wrote:And this is the point, for those too thick headed to get it. The high DPS blaster fits of a covert ops proteus is balanced by its need to be dry humping the target to apply it.
It is also interesting to point out that while you can make a workable sentry proteus fit (albeit with only 4 sentries) you cannot do so and also use the covert ops subsystem. The point is that blasters don't have any problem melting a ship in tiny pieces as long as it can go into scram range. The second point is that heavy drones and sentries require the same tackling as blasters to apply any meaningful dps, and even then real dps might not be as high as paper dps. A Stratios won't have any more actual dps than a cloaky Proteus. That is the point I'm making for pages on this thread. And yet, cloaky Proteus are a rarity mostly sticking to cloaky hot drop and wormholes. I bet the Stratios will not be more popular after the initial "new shiny" effect. And price compared to a Proteus is irrelevant. People roam in combat T3 for years and never needed a cloak to do it. The Stratios will still cost more than any T1 ship and will be among the most expensive cruisers. At this level, price is not a balancing factor.
Wow,
I can see why you have talked for pages, its like trying to talk to a wall. Ok you win. |

Bouh Revetoile
TIPIAKS
415
|
Posted - 2013.10.24 09:23:00 -
[1903] - Quote
Derath Ellecon wrote:Wow,
I can see why you have talked for pages, its like trying to talk to a wall. Ok you win. I'm open to arguments, not fantasy and beliefs.
People talk here like if drones suddenly became the ultimate weapon of doom whereas though the paper numbers they show can be very high they have so huge drawbacks it's never that simple. And people here have a real phobia with cloaky gank ship whereas they existed for years without anyone noticing them ; it's a real hysteria. |

Komodo Askold
Legion of Darkwind
48
|
Posted - 2013.10.24 11:12:00 -
[1904] - Quote
Any new iterations of these ships? They seem to be oriented towards lasers and drones, but I don't see any laser bonuses... |

Liesje Allister
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.10.24 12:26:00 -
[1905] - Quote
Quote:Stratios Amarr Cruiser skill bonus per level: 4% bonus to armor resistances
Gallente Cruiser skill bonus per level: 10% bonus to drone damage and hitpoints
Role Bonus: 50% reduction in Medium Energy Turret capcitor need 37.5% increased strength for scan probes +5 virus strength for Relic and Data Analyzers from sisi
The cruiser has lost its cloak bonus, which is a good thing on my opinion. |

Omnathious Deninard
Novis Initiis
1723
|
Posted - 2013.10.24 12:31:00 -
[1906] - Quote
The laser "focus" seems to be a bit of a joke. The ships will be fine with any weapon system put on them, but lasers needed a 50% cap reduction to not kill the ships ability to use them.
The reason, as it would seem, that lasers were even chosen as a "focus" for the ship is exclusively due to there charge size. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Lilliana Stelles
917
|
Posted - 2013.10.24 12:42:00 -
[1907] - Quote
Liesje Allister wrote:Quote:Stratios Amarr Cruiser skill bonus per level: 4% bonus to armor resistances
Gallente Cruiser skill bonus per level: 10% bonus to drone damage and hitpoints
Role Bonus: 50% reduction in Medium Energy Turret capcitor need 37.5% increased strength for scan probes +5 virus strength for Relic and Data Analyzers from sisi The cruiser has lost its cloak bonus, which is a good thing on my opinion.
It can still fit the covops cloak, it just takes a full quarter of the ships CPU. Not a forum alt.-á |
|

CCP Rise
C C P C C P Alliance
3059

|
Posted - 2013.10.24 12:51:00 -
[1908] - Quote
Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks |
|

Omnathious Deninard
Novis Initiis
1723
|
Posted - 2013.10.24 12:53:00 -
[1909] - Quote
CCP Rise wrote: This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Thanks
This is a mistake. These already annihilate Covert Ops ships, this is just the final nail in the coffin. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 12:54:00 -
[1910] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
good changes but you are still missing a major one here that i would like addressed is why being droneboats do they not have the -1 slot that ALL other droneboats in the game get??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|
|

CCP Rise
C C P C C P Alliance
3059

|
Posted - 2013.10.24 12:56:00 -
[1911] - Quote
I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength. |
|

mynnna
GoonWaffe Goonswarm Federation
2005
|
Posted - 2013.10.24 12:56:00 -
[1912] - Quote
Harvey James wrote:
good changes but you are still missing a major one here that i would like addressed is why being droneboats do they not have the -1 slot that ALL other droneboats in the game get???
Because the Sisters are special.
Alternatively, because he's the game designer and can choose to ignore basic tenets of EVE ship design at will.
I think I like the first answer better, though. Member of the Goonswarm Economic Warfare Cabal |

Koban Agalder
Future Corps Sleeper Social Club
7
|
Posted - 2013.10.24 12:57:00 -
[1913] - Quote
CCP Rise wrote:
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
Thanks
Bye, bye Stratios ;( It's kinda funny that dedicated drone boat cannot deploy full flight of drones. James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

mynnna
GoonWaffe Goonswarm Federation
2005
|
Posted - 2013.10.24 12:58:00 -
[1914] - Quote
Koban Agalder wrote:CCP Rise wrote:
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
Thanks
Bye, bye Stratios ;(
If you're dim enough to think this makes it non-viable, that's fine. Means more of them to fly for me.
e: Four Ogre II, no damage mod, still matches anything but the covert blaster proteus for DPS output amongst cloaked cruisers. Go the shield tanked gank route and run lasers and you're pushing towards 800 DPS again. The thing is still really good. Member of the Goonswarm Economic Warfare Cabal |

Omnathious Deninard
Novis Initiis
1724
|
Posted - 2013.10.24 13:02:00 -
[1915] - Quote
mynnna wrote:Koban Agalder wrote:CCP Rise wrote:
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
Thanks
Bye, bye Stratios ;( If you're dim enough to think this makes it non-viable, that's fine. Means more of them to fly for me. Is it still viable to do its intended function as a solo 6/10 runner? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1724
|
Posted - 2013.10.24 13:04:00 -
[1916] - Quote
CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength. Well, I guess I will just have to go with it then. I don't think it was needed, but then again it would seem that I have a skewed ability to do the hacking mini game. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

mynnna
GoonWaffe Goonswarm Federation
2005
|
Posted - 2013.10.24 13:05:00 -
[1917] - Quote
Omnathious Deninard wrote:mynnna wrote:Koban Agalder wrote:CCP Rise wrote:
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
Thanks
Bye, bye Stratios ;( If you're dim enough to think this makes it non-viable, that's fine. Means more of them to fly for me. Is it still viable to do its intended function as a solo 6/10 runner?
I admit that I'm not familiar with the DPS requirements of a 6/10. I'd be surprised if this breaks the bank though. Member of the Goonswarm Economic Warfare Cabal |

Witchking Angmar
Perkele.
50
|
Posted - 2013.10.24 13:06:00 -
[1918] - Quote
Omnathious Deninard wrote:mynnna wrote:Koban Agalder wrote:CCP Rise wrote:
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
Thanks
Bye, bye Stratios ;( If you're dim enough to think this makes it non-viable, that's fine. Means more of them to fly for me. Is it still viable to do its intended function as a solo 6/10 runner?
With three sentries? Not really.
Give it back the 125 bandwidth and reduce the damage bonus instead. |

Omnathious Deninard
Novis Initiis
1724
|
Posted - 2013.10.24 13:08:00 -
[1919] - Quote
mynnna wrote:Omnathious Deninard wrote:mynnna wrote: If you're dim enough to think this makes it non-viable, that's fine. Means more of them to fly for me.
Is it still viable to do its intended function as a solo 6/10 runner? I admit that I'm not familiar with the DPS requirements of a 6/10. I'd be surprised if this breaks the bank though. On a 2 DDA setup, this will cause it to lose about 130 DPS ( 1 Garde II) Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Witchking Angmar
Perkele.
50
|
Posted - 2013.10.24 13:09:00 -
[1920] - Quote
CCP Rise wrote:To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3. Drone bandwidth is measured in Mb/s. |
|

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 13:11:00 -
[1921] - Quote
Witchking Angmar wrote:CCP Rise wrote:To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3. Drone bandwidth is measured in Mb/s.
true... Rise sort out all these typos ... there is far too many  Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

mynnna
GoonWaffe Goonswarm Federation
2005
|
Posted - 2013.10.24 13:17:00 -
[1922] - Quote
Witchking Angmar wrote:
With three sentries? Not really.
Give it back the 125 bandwidth and reduce the damage bonus instead.
100m3 is four sentries.
Omnathious Deninard wrote: On a 2 DDA setup, this will cause it to lose about 130 DPS ( 1 Garde II)
Yeah, but I don't know what the requirements are in the first place. ;) Member of the Goonswarm Economic Warfare Cabal |

Witchking Angmar
Perkele.
50
|
Posted - 2013.10.24 13:20:00 -
[1923] - Quote
I'm curious, is the Astero intended to be useful outside hacking sites at all? After all it is ridiculously outmatched in any kind of combat, PVP or PVE. It cannot combat probe. It cannot cyno. |

Tzar Sinak
Mythic Heights
57
|
Posted - 2013.10.24 13:21:00 -
[1924] - Quote
If I was to use this ship it would have been as a dedicated drone boat. You see, I am a missile chucker and having to train turrets for one ship is not practical. I appreciate the desire to further balance the ships but the bandwidth and drone bay reduction just made this ship impractical for me. Especially if it was meant to do 6/10s solo.
The only reason I would have to reconsider using these ships now is if existing covops and T3s become rebalanced making them less capable than the SoE ships as proposed. In other words, all missile chucking explorers will need to seriously consider retraining.
Please reconsider the drone changes. |

Witchking Angmar
Perkele.
50
|
Posted - 2013.10.24 13:23:00 -
[1925] - Quote
mynnna wrote:100m3 is four sentries. And leave your fifth drone unused? You make me sick. |

Koban Agalder
Future Corps Sleeper Social Club
7
|
Posted - 2013.10.24 13:26:00 -
[1926] - Quote
So mayby 125mb and 7.5% bonus instead of 10% bonus to drone dmg? James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

Altrue
Exploration Frontier inc
663
|
Posted - 2013.10.24 13:26:00 -
[1927] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100m3 and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
These are wise changes. Good job ;) G££ <= Me |

Witchking Angmar
Perkele.
50
|
Posted - 2013.10.24 13:29:00 -
[1928] - Quote
Koban Agalder wrote:So mayby 125mb and 7.5% bonus instead of 10% bonus to drone dmg?
8% would match the 20% reduction from 125 to 100. |

Omnathious Deninard
Novis Initiis
1724
|
Posted - 2013.10.24 13:30:00 -
[1929] - Quote
It seems to me there are better ways to keep the OP factor of the ship down without nerfing the drone DPS. You could have removed its ability to covert jump bridge. Lowered it scan resolution to make it lock slower. Lowered it sensor strength. or all 3 Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Trii Seo
Sabotage Incorporated Executive Outcomes
204
|
Posted - 2013.10.24 13:55:00 -
[1930] - Quote
What about giving the Astero a high slot? (or trading one low for one high)? Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
|

Maximus Andendare
Future Corps Sleeper Social Club
692
|
Posted - 2013.10.24 13:58:00 -
[1931] - Quote
Witchking Angmar wrote:I'm curious, is the Astero intended to be useful outside hacking sites at all? After all it is ridiculously outmatched in any kind of combat, PVP or PVE. It cannot combat probe. It cannot cyno. You do realize that these ships are for hacking sites and exploration? Being "ridiculously outmatched in any kind of combat, PVP or PVE" is just perfect. Imagine this: there are more specialized ships that do combat probing, cyno, pvp, etc. better.
What you should wrap your head around is that a ship specialized in exploration shouldn't be as or more effective at "any kind of combat, PVP or PVE." It should, however, be good at exploration, which is exactly the case here.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

mynnna
GoonWaffe Goonswarm Federation
2005
|
Posted - 2013.10.24 14:29:00 -
[1932] - Quote
Tzar Sinak wrote:If I was to use this ship it would have been as a dedicated drone boat. You see, I am a missile chucker and having to train turrets for one ship is not practical. I appreciate the desire to further balance the ships but the bandwidth and drone bay reduction just made this ship impractical for me. Especially if it was meant to do 6/10s solo. . So use missiles on it. There's no laser damage bonus, so you're not really losing anything by doing so. Member of the Goonswarm Economic Warfare Cabal |

Omnathious Deninard
Novis Initiis
1725
|
Posted - 2013.10.24 14:32:00 -
[1933] - Quote
mynnna wrote:Tzar Sinak wrote:If I was to use this ship it would have been as a dedicated drone boat. You see, I am a missile chucker and having to train turrets for one ship is not practical. I appreciate the desire to further balance the ships but the bandwidth and drone bay reduction just made this ship impractical for me. Especially if it was meant to do 6/10s solo. . So use missiles on it. There's no laser damage bonus, so you're not really losing anything by doing so. About that..... There is no launcher hard points. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Koban Agalder
Future Corps Sleeper Social Club
8
|
Posted - 2013.10.24 14:33:00 -
[1934] - Quote
If it is losing dps what about increasing it's fitting (as right now it's rather small) ? James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

mynnna
GoonWaffe Goonswarm Federation
2005
|
Posted - 2013.10.24 14:34:00 -
[1935] - Quote
Omnathious Deninard wrote:mynnna wrote:Tzar Sinak wrote:If I was to use this ship it would have been as a dedicated drone boat. You see, I am a missile chucker and having to train turrets for one ship is not practical. I appreciate the desire to further balance the ships but the bandwidth and drone bay reduction just made this ship impractical for me. Especially if it was meant to do 6/10s solo. . So use missiles on it. There's no laser damage bonus, so you're not really losing anything by doing so. About that..... There is no launcher hard points.
Oh right. I need to not post in the early morning.  Member of the Goonswarm Economic Warfare Cabal |

Omnathious Deninard
Novis Initiis
1725
|
Posted - 2013.10.24 14:36:00 -
[1936] - Quote
mynnna wrote:Omnathious Deninard wrote:mynnna wrote:Tzar Sinak wrote:If I was to use this ship it would have been as a dedicated drone boat. You see, I am a missile chucker and having to train turrets for one ship is not practical. I appreciate the desire to further balance the ships but the bandwidth and drone bay reduction just made this ship impractical for me. Especially if it was meant to do 6/10s solo. . So use missiles on it. There's no laser damage bonus, so you're not really losing anything by doing so. About that..... There is no launcher hard points. Oh right. I need to not post in the early morning.  It happens to us all. No worries. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
421
|
Posted - 2013.10.24 14:38:00 -
[1937] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
Can't we just have a good ship that doesn't have a cloak, instead of a bad one that does? I know it's extremely good currently, but I'm assuming you guys will nerf its combat abilities at some point. |

TheFace Asano
Yulai Guard Yulai Federation
43
|
Posted - 2013.10.24 14:40:00 -
[1938] - Quote
The only reason (outside of the cool look of the ship) that I want to use this ship at all is because of the 125mb/s bandwidth. Pull turrets from it, not nerf its main damage type. Look to the Vexor Navy with only 2 turret hardpoints. Probably wont bother with it now. |

Kellath Eladrel
Future Corps Sleeper Social Club
4
|
Posted - 2013.10.24 14:44:00 -
[1939] - Quote
I wouldn't be caught dead in a drone ship with 100 Mb/s of bandwidth. It's shameful.
There must be another way to nerf dps than creating an abomination. Five card stud, nothing wild, and the sky's the limit. |

epicurus ataraxia
Black Ice Klan
72
|
Posted - 2013.10.24 14:46:00 -
[1940] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks Yes! Thank you. Explorers love you!
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |
|

Grim Hood
Viziam Amarr Empire
1
|
Posted - 2013.10.24 14:49:00 -
[1941] - Quote
About the 2 highs on the frigate:
Probe launcher+Cloak+Salvage drones, duh!
If you need guns or a salvager bring along that handy-dandy space yurt/deployable depot(whatever it's called) to switch out your modules.
Giving a frigate that's specialized for exploration CovOps cloak, probes, lots of drones, and guns seems a bit OP to me. It's not a swiss army knife.
|

Alvatore DiMarco
Capricious Endeavours Ltd
871
|
Posted - 2013.10.24 14:56:00 -
[1942] - Quote
epicurus ataraxia wrote: Yes! Thank you. Explorers love you!
Are you trying to speak for all of us again? Stop that.
That said, the Stratios still looks like a good ship, even with one less heavy. Despite the outcry, it's sensible that the pinnacle of drone abilities should be left to the drone race. |
|

CCP Fozzie
C C P C C P Alliance
7867

|
Posted - 2013.10.24 15:02:00 -
[1943] - Quote
TrouserDeagle wrote: Can't we just have a good ship that doesn't have a cloak, instead of a bad one that does?
Ishtar Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Kellath Eladrel
Future Corps Sleeper Social Club
6
|
Posted - 2013.10.24 15:08:00 -
[1944] - Quote
The ishtar was already the better combat ship...but it can't be hot dropped. I would much rather they remove the ability to blops the SoE ships and buff them back to where they were. 4 unbonused lasers and 4 sentries is...weak.
The SoE proprietary warp designs are incompatible with covert cyno fields. Easy.
Edit: I will say the range bonus to lasers is a much nicer bonus for the role of exploration. But having a full flight of sentry dps is more important for some of the tougher overseers. Five card stud, nothing wild, and the sky's the limit. |

Rek Seven
Probe Patrol Polarized.
1010
|
Posted - 2013.10.24 15:11:00 -
[1945] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
On paper it sounds like a reasonable change but for me, you have just made me go from looking forward to flying a ship other than T3s to being completely uninterested in the SOE hulls...
You had the chance to mix things up in wormhole pvp a little with these new ships but this most recent change makes is utterly impractical. Most of the cloaky T3's will be able to out-dps this ship while having double the tank and stronger ew ability/defense.
You should have left the drones as they were and got rid of turret slots along with the stupid energy turret bonus... The only thing that justifies the stratios being such a boring, under-performing ship is if you plan to release a battle ship version. +1 |

Destoya
Sniggerdly Pandemic Legion
180
|
Posted - 2013.10.24 15:13:00 -
[1946] - Quote
Thanks for toning down the drones, it really needed it with all the other strength it brought to the table (I did like the 500m3 of drones though if only to break the old 400m3 paradigm for the ships yet to be balanced) |

Sparkus Volundar
Applied Creations The Fendahlian Collective
73
|
Posted - 2013.10.24 15:17:00 -
[1947] - Quote
Kellath Eladrel wrote:4 unbonused lasers and 4 sentries is...weak.
No, with shields this cruiser hull will still manage 800 DPS at 30 km (Scorch, plus 3 DDAs and Garde IIs) from a nano Cane-style tank alongside a covert ops cloak. Lower DPS with armour being offset by a solid tank and 5 mids. Its a strong ship and a sensible change.
Nice one, CCP Rise. . |

mynnna
GoonWaffe Goonswarm Federation
2006
|
Posted - 2013.10.24 15:23:00 -
[1948] - Quote
Rek Seven wrote: You had the chance to mix things up in wormhole pvp a little with these new ships but this most recent change makes is utterly impractical. Most of the cloaky T3's will be able to out-dps this ship while having double the tank and stronger ew ability/defense.
I hope that CCP nerfs T3s into the ground so people like you stop pretending "ridiculous tank for a cruiser combined with capabilities that match or exceed their Tech II counterparts" is a reasonable metric for balancing.
Also, four ogres alone match or exceed everything but a max DPS covert HAM tengu and the proteus, and it can easily exceed both, so you're wrong on the DPS factor anyway. Member of the Goonswarm Economic Warfare Cabal |

Deralictai Miromme
Genetic Overload
0
|
Posted - 2013.10.24 15:24:00 -
[1949] - Quote
Wow so the SoE ships (cruiser in particular) just went from awesome to mediocre in one fell swoop. If these are supposed to be cloaky drone based exploration ships why not keep the 125 bandwidth and remove some/all turret points? And if these are supposed to be laser based exploration ships why not just remove the drone bandwidth even more and give them better laser bonuses?
|

Matthias Vilmet
Parallax Shift The Periphery
25
|
Posted - 2013.10.24 15:25:00 -
[1950] - Quote
Perhaps you could make a ship with a role bonus of having 2-3 Loot grapplers instead of 1.
Or a role bonus that allows Tractor Beams to give this same bonus if installed on the ship. |
|

Phoenix Jones
Shockwave Innovations Surely You're Joking
193
|
Posted - 2013.10.24 15:36:00 -
[1951] - Quote
Thank you for toning it down a little, but I would suggest giving others who don't wield the mighty laser an option to use these ships.
I would change the optimal range to a tracking enhancement for all turrets, so now people can decide to use lasers, or go with another option.
But I get the reason why the laser direction. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Rek Seven
Probe Patrol Polarized.
1010
|
Posted - 2013.10.24 15:46:00 -
[1952] - Quote
mynnna wrote:Rek Seven wrote: You had the chance to mix things up in wormhole pvp a little with these new ships but this most recent change makes is utterly impractical. Most of the cloaky T3's will be able to out-dps this ship while having double the tank and stronger ew ability/defense.
I hope that CCP nerfs T3s into the ground so people like you stop pretending "ridiculous tank for a cruiser combined with capabilities that match or exceed their Tech II counterparts" is a reasonable metric for balancing. Also, four ogres alone match or exceed everything but a max DPS covert HAM tengu and the proteus, and it can easily exceed both, so you're wrong on the DPS factor anyway.
I don't think you know what you are talking about really. If CCP nerf t3s into the ground, it will destroy wormhole pvp or just turn it into a blob fest like in k-space.
My cloaky proteus can do 750 dps with a 70k tank while having the ability to web and scram a target. The Stration might be able to reach that damage by wrongly fitting it with a shield tank but it will still be a piece of shite that is only good for ganking and blobbing. If you fit it correctly with an armour tank and drone tracking mods, you will be lucky to get 500 applied dps out of it.
Personally, i think the standard Tech 3 fits are fine but if you don't agree, you are entitled to that opinion.
+1 |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
421
|
Posted - 2013.10.24 15:47:00 -
[1953] - Quote
CCP Fozzie wrote:TrouserDeagle wrote: Can't we just have a good ship that doesn't have a cloak, instead of a bad one that does?
Ishtar
One with actual lowslots and a tank. Also frigate-sized. |

Destoya
Sniggerdly Pandemic Legion
180
|
Posted - 2013.10.24 15:52:00 -
[1954] - Quote
Ishkur (this is easy) |

Kellath Eladrel
Future Corps Sleeper Social Club
6
|
Posted - 2013.10.24 15:53:00 -
[1955] - Quote
Sparkus Volundar wrote:Kellath Eladrel wrote:4 unbonused lasers and 4 sentries is...weak.
No, with shields this cruiser hull will still manage 800 DPS at 30 km (Scorch, plus 3 DDAs and Garde IIs) from a nano Cane-style tank alongside a covert ops cloak. Lower DPS with armour being offset by a solid tank and 5 mids. Its a strong ship and a sensible change. Nice one, CCP Rise.
No, 800 dps doesn't matter. I can get a Vexor Navy Issue to well over 800 dps if I fit it single-mindedly, and it will apply that dps much better due to tracking bonuses. The Ishtar is even farther ahead. As of the change, the Stratios falls between the Vexor and the NVexor, with its only redeeming quality being the covops cloak.
You also have to consider that the Stratios doesn't have the high slots to fit probes, cloak, and 4 turrets without using Space Yurts.
That in my opinion makes it a weak ship for exploration, especially when you fit it for exploration.
It's not about DPS at all, it's about the covops cloak and the worry that all of a sudden you can have a fleet of Stratios appear out of nowhere and apply cruiser-level dps. Even billion-isk T3s sacrifice a lot to be able to do that.
But T3 subs can be switched. I don't want the Stratios to have to sacrifice its effectiveness at exploration permanently and would rather they directly nerf the non-exploration effectiveness of the ship, by preventing it from jumping to covert cynos, increasing the sensor calibration time on the cloak, or something like that.
PS. Do you see how annoying it is to start forum posts with No. Five card stud, nothing wild, and the sky's the limit. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
421
|
Posted - 2013.10.24 15:55:00 -
[1956] - Quote
Destoya wrote:Ishkur (this is easy)
If I wanted to be as slow as a cruiser and cost 40m, I'd fly a cruiser. |

Maximus Andendare
Future Corps Sleeper Social Club
693
|
Posted - 2013.10.24 15:57:00 -
[1957] - Quote
Matthias Vilmet wrote:Perhaps you could make a ship with a role bonus of having 2-3 Loot grapplers instead of 1. Please no. The argument here should be to remove the idiotic scatter mechanic altogether. It's not fun and doesn't add anything to the hacking minigame. The game play in hacking is the minigame itself (what path to choose, which node to fight, etc.).
It doesn't make sense that when you "successfully" hack a container you are then penalized by having your earned loot fly off in every direction. If that wasn't bad enough, you're already highly penalized by failing a hack with the container explosion, resulting in zero loot. So, riddle me this Batman, if there is such a severe penalty on failing the hacking game play, when, then, am I doubly penalized when I succeed?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 16:02:00 -
[1958] - Quote
both ships need to lose a mid slot to be balanced and to be fair too other drone boats .. the whole -1 slot for a drone boat Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1728
|
Posted - 2013.10.24 16:04:00 -
[1959] - Quote
Harvey James wrote:both ships need to lose a mid slot to be balanced and to be fair too other drone boats .. the whole -1 slot for a drone boat Losing a mid slot would wreck them for exploration. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 16:07:00 -
[1960] - Quote
Omnathious Deninard wrote:Harvey James wrote:both ships need to lose a mid slot to be balanced and to be fair too other drone boats .. the whole -1 slot for a drone boat Losing a mid slot would wreck them for exploration.
hardly Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|

Maximus Andendare
Future Corps Sleeper Social Club
693
|
Posted - 2013.10.24 16:07:00 -
[1961] - Quote
Phoenix Jones wrote:Thank you for toning it down a little, but I would suggest giving others who don't wield the mighty laser an option to use these ships.
I would change the optimal range to a tracking enhancement for all turrets, so now people can decide to use lasers, or go with another option.
But I get the reason why the laser direction. It's a AMARR/Gallente Pirate faction. It's designed around being able to sustain itself on long-lasting expeditions. It makes sense that it'd use lasers, with their literally infinite ammo, in order to be able to have sustain power.
I do think that changing it to an optimal bonus, however, does hurt the ship. Here's why: It's a ship that's supposed to have sustain potential, BUT it is designed around a cap-hungry armor tank. An armor tank typically uses cap boosters for long-lasting sustain, which then creates a dwindling resource pool, which seems contrary to the "sustain itself over the long haul" design mentality.
While the laser cap use bonus is "meh" for some pilots, in this case it makes a ton of sense. It cuts down on very energy-hungry weapons' cap use, and this in turn helps the sustain potential of the armor tank. Additionally, pilots can just use Rise's new-and-improved beams if they want long-range damage application on this ship (and the mids have plenty of room for a tracking computer, if pilots want longer optimals). Further, with the introduction of the Depot, it's a trivial matter to swap weapons from close range pulse lasers to long range beams, depending on the pilot's taste or needs at the moment.
So, overall, the cap use bonus made more sense on this ship, given its design intent, it's many free midslots, and taking into account the recently updated (and improved) beam lasers.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Omnathious Deninard
Novis Initiis
1728
|
Posted - 2013.10.24 16:08:00 -
[1962] - Quote
Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:both ships need to lose a mid slot to be balanced and to be fair too other drone boats .. the whole -1 slot for a drone boat Losing a mid slot would wreck them for exploration. hardly Prop mod Data Analyzer Relic analyzer cargo scanner capacitor booster Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 16:11:00 -
[1963] - Quote
Omnathious Deninard wrote:Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:both ships need to lose a mid slot to be balanced and to be fair too other drone boats .. the whole -1 slot for a drone boat Losing a mid slot would wreck them for exploration. hardly Prop mod Data Analyzer Relic analyzer cargo scanner capacitor booster
why cap booster? cargo scanner is surely optional Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
1728
|
Posted - 2013.10.24 16:13:00 -
[1964] - Quote
Harvey James wrote:
why cap booster? cargo scanner is surely optional
Cap booster to deal with neutralizers, which come up in complexes and from pirates who want to kill you. A cargo scanner is needed due to the loot spew from relic and data sites. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1241
|
Posted - 2013.10.24 16:13:00 -
[1965] - Quote
I would like it to be 125 bandwidth insted the 100 
|

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 16:18:00 -
[1966] - Quote
Omnathious Deninard wrote:Harvey James wrote:
why cap booster? cargo scanner is surely optional
Cap booster to deal with neutralizers, which come up in complexes and from pirates who want to kill you. A cargo scanner is needed due to the loot spew from relic and data sites.
ive done sites and you hardly have enough time to catch the loot before it disappears and they are normally named as to what they are so you know what to go for anyway... and further more armour ships never have the same amount of mids and low slots. and ofc droneships are -1 slots Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

mynnna
GoonWaffe Goonswarm Federation
2008
|
Posted - 2013.10.24 16:19:00 -
[1967] - Quote
Rek Seven wrote:
My cloaky proteus can do 719 dps with a 78k tank while having the ability to web and scram a target.
The fact that you see nothing wrong with a faction fit, implanted cruiser that cloaks, does 720 DPS (albeit at point blank range only), has an 80k EHP tank and gets a bonus to scram range existing at all, much less being used as a baseline for what is balanced, only proves my point.
e: Incidentally, I can fit a Stratios to deal 722 DPS at ranges greater than "point blank" with 52k EHP and the ability to web and scram a target and fit ECCM. Member of the Goonswarm Economic Warfare Cabal |

Tzar Sinak
Mythic Heights
57
|
Posted - 2013.10.24 16:33:00 -
[1968] - Quote
Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:
why cap booster? cargo scanner is surely optional
Cap booster to deal with neutralizers, which come up in complexes and from pirates who want to kill you. A cargo scanner is needed due to the loot spew from relic and data sites. ive done sites and you hardly have enough time to catch the loot before it disappears and they are normally named as to what they are so you know what to go for anyway... and further more armour ships never have the same amount of mids and low slots. and ofc droneships are -1 slots
Interesting. Are pirate drone ships -1 slot? Is CCP Rise forced to -1 slot? Is there a rule somewhere about that?
Please return the 125 bandwidth. |

Vaju Enki
Secular Wisdom
1035
|
Posted - 2013.10.24 16:37:00 -
[1969] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
Good changes, thanks.
The Tears Must Flow |

Harvey James
The Sengoku Legacy
576
|
Posted - 2013.10.24 16:37:00 -
[1970] - Quote
Tzar Sinak wrote:Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:
why cap booster? cargo scanner is surely optional
Cap booster to deal with neutralizers, which come up in complexes and from pirates who want to kill you. A cargo scanner is needed due to the loot spew from relic and data sites. ive done sites and you hardly have enough time to catch the loot before it disappears and they are normally named as to what they are so you know what to go for anyway... and further more armour ships never have the same amount of mids and low slots. and ofc droneships are -1 slots Interesting. Are pirate drone ships -1 slot? Is CCP Rise forced to -1 slot? Is there a rule somewhere about that? Please return the 125 bandwidth.
well unless all pirate ships are going to get +1 slot over Navy ships then yes .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|

Vaju Enki
Secular Wisdom
1035
|
Posted - 2013.10.24 16:41:00 -
[1971] - Quote
Rek Seven wrote:mynnna wrote:Rek Seven wrote: You had the chance to mix things up in wormhole pvp a little with these new ships but this most recent change makes is utterly impractical. Most of the cloaky T3's will be able to out-dps this ship while having double the tank and stronger ew ability/defense.
I hope that CCP nerfs T3s into the ground so people like you stop pretending "ridiculous tank for a cruiser combined with capabilities that match or exceed their Tech II counterparts" is a reasonable metric for balancing. Also, four ogres alone match or exceed everything but a max DPS covert HAM tengu and the proteus, and it can easily exceed both, so you're wrong on the DPS factor anyway. I don't think you know what you are talking about really. If CCP nerf t3s into the ground, it will destroy wormhole pvp or just turn it into a blob fest like in k-space. My cloaky proteus can do 719 dps with a 78k tank while having the ability to web and scram a target. The Stration might be able to reach that damage by wrongly fitting it with a shield tank but it will still be a piece of shite that is only good for ganking and blobbing. If you fit it correctly with an armour tank and drone tracking mods, you will be lucky to get 500 applied dps out of it. For your information, no T3 can outperform a T2 ship in it's specialized role. Personally, i think the standard Tech 3 fits are fine but if you don't agree, you are entitled to that opinion.
Can't wait for the T3 rebalance, you are in for a major shock :) T3 are supposed to be swiss knifes, not Conan Swords. The Tears Must Flow |

Maximus Andendare
Future Corps Sleeper Social Club
695
|
Posted - 2013.10.24 16:42:00 -
[1972] - Quote
Harvey James wrote:and ofc droneships are -1 slots I'd still like a satisfactory answer as to why drone ships are -1 slot count. If its because of the tired argument that drones offer utility, then the obvious argument there is that ships that have primary weapon systems other than drones are afforded a tremendous amount more utility with their drones, because they don't have to sacrifice any damage potential in order to use utility drones. Yet, drone ships that use drones as their primary weapon system have to say "ok, I'm going to not do any damage and use EC drones instead." Why is it that a Drake, for example, can use all 6 launchers AND a flight of EC drones AND get +1 slot count over a similarly-classed drone ship?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Rek Seven
Probe Patrol Polarized.
1011
|
Posted - 2013.10.24 16:43:00 -
[1973] - Quote
mynnna wrote:Rek Seven wrote:
My cloaky proteus can do 719 dps with a 78k tank while having the ability to web and scram a target.
The fact that you see nothing wrong with a faction fit, implanted cruiser that cloaks, does 720 DPS (albeit at point blank range only), has an 80k EHP tank and gets a bonus to scram range existing at all, much less being used as a baseline for what is balanced, only proves my point. e: Incidentally, I can fit a Stratios to deal 722 DPS at ranges greater than "point blank" with 52k EHP and the ability to web and scram a target and fit ECCM.
No it doesn't prove anything apart from the fact that you have a different opinion than mine.
I fly in a part of space where t3s are used almost exclusively so i'm fully aware of their strengths and weaknesses, so i'm not about to get into an off topic argument with someone who probably doesn't have the the perspective of a wormholer.
+1 |

mynnna
GoonWaffe Goonswarm Federation
2012
|
Posted - 2013.10.24 16:44:00 -
[1974] - Quote
Rek Seven wrote:mynnna wrote:Rek Seven wrote:
My cloaky proteus can do 719 dps with a 78k tank while having the ability to web and scram a target.
The fact that you see nothing wrong with a faction fit, implanted cruiser that cloaks, does 720 DPS (albeit at point blank range only), has an 80k EHP tank and gets a bonus to scram range existing at all, much less being used as a baseline for what is balanced, only proves my point. e: Incidentally, I can fit a Stratios to deal 722 DPS at ranges greater than "point blank" with 52k EHP and the ability to web and scram a target and fit ECCM. No it doesn't prove anything apart from the fact that you have a different opinion than mine. I fly in a part of space where t3s are used almost exclusively so i'm fully aware of their strengths and weaknesses, so i'm not about to get into an off topic argument with someone who probably doesn't have the the perspective of a wormholer.
The ~wormhole perspective~ doesn't justify things being OP any more than anyone else's perspective does, sorry. Member of the Goonswarm Economic Warfare Cabal |

Tenaris Zeratul
The Scope Gallente Federation
28
|
Posted - 2013.10.24 16:46:00 -
[1975] - Quote
CCP Rise wrote:changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
So it's gone from a fairly racial neutral ship to basically being a Amarr force recon. Lame as hell. |

Vaju Enki
Secular Wisdom
1035
|
Posted - 2013.10.24 16:46:00 -
[1976] - Quote
Rek Seven wrote:mynnna wrote:Rek Seven wrote:
My cloaky proteus can do 719 dps with a 78k tank while having the ability to web and scram a target.
The fact that you see nothing wrong with a faction fit, implanted cruiser that cloaks, does 720 DPS (albeit at point blank range only), has an 80k EHP tank and gets a bonus to scram range existing at all, much less being used as a baseline for what is balanced, only proves my point. e: Incidentally, I can fit a Stratios to deal 722 DPS at ranges greater than "point blank" with 52k EHP and the ability to web and scram a target and fit ECCM. No it doesn't prove anything apart from the fact that you have a different opinion than mine, it just shows that you have a different definition of OP. I fly in a part of space where t3s are used almost exclusively so i'm fully aware of their strengths and weaknesses, so i'm not about to get into an off topic argument with someone who probably doesn't have the the perspective of a wormholer.
Good thing you are not in charge then, powercreep is bad in sandbox mmo-rpg's, and T3 are overpowered. T3 should be swiss knifes, not Conan Swords. The Tears Must Flow |

Rek Seven
Probe Patrol Polarized.
1011
|
Posted - 2013.10.24 16:47:00 -
[1977] - Quote
mynnna wrote: The ~wormhole perspective~ doesn't justify things being OP any more than anyone else's perspective does, sorry.
It being OP is a matter of opinion. From my experience they are not OP for multiple reasons... sorry? +1 |

Omnathious Deninard
Novis Initiis
1731
|
Posted - 2013.10.24 16:54:00 -
[1978] - Quote
Because these are still not on SISI I substituted it with a myrmidon. Its 6th low was a Nanofiber Internal structure.
I ran a Serpentis annex (not sure how they compare to a 6/10 TBH) When fit for all in one exploration with an onmi tank, did ok but had trouble when it got too much agro. When fit for combat and rat specific tanking, it did better but ultimately failed. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kellath Eladrel
Future Corps Sleeper Social Club
9
|
Posted - 2013.10.24 16:55:00 -
[1979] - Quote
That's why you have to vote for CSM who agree with your views. Otherwise you get a bunch of null bears who are like omg ccp t3 so op! Five card stud, nothing wild, and the sky's the limit. |

Rek Seven
Probe Patrol Polarized.
1011
|
Posted - 2013.10.24 16:59:00 -
[1980] - Quote
I voted for chitsa and james so hopefully they will explain how wrong the t3 hating CSM members are  +1 |
|

Deacon Abox
Justified Chaos
219
|
Posted - 2013.10.24 17:03:00 -
[1981] - Quote
Maximus Andendare wrote:Harvey James wrote:and ofc droneships are -1 slots I'd still like a satisfactory answer as to why drone ships are -1 slot count. If its because of the tired argument that drones offer utility, then the obvious argument there is that ships that have primary weapon systems other than drones are afforded a tremendous amount more utility with their drones, because they don't have to sacrifice any damage potential in order to use utility drones. Yet, drone ships that use drones as their primary weapon system have to say "ok, I'm going to not do any damage and use EC drones instead." Why is it that a Drake, for example, can use all 6 launchers AND a flight of EC drones AND get +1 slot count over a similarly-classed drone ship? It's because drones can't be killed and can be overheated to do stupidly op damage . . Seriously though the -1 slot on drone ships doesn't bother me as much as the squishy-ness of drones themselves. Even when you have a 10% per level hp bonus on them they die all too easily. Drones on a ship (like my comet :( ) that doesn't have a drone hp bonus melt in no time. Maybe the balancing team could increase the base hp stats for drones a little?
However, I agree with Fozzie's decision to drop the bandwidth to 100. Having a cov ops cloak and 125 bandwidth would basically obsolete the Ishtar. |

Omnathious Deninard
Novis Initiis
1733
|
Posted - 2013.10.24 17:03:00 -
[1982] - Quote
Coincidently enough, 4 unbonused lasers do about the same amount of DPS a the lost drone. Remove the Turret hardpoints and please give us back our drones. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Deacon Abox
Justified Chaos
220
|
Posted - 2013.10.24 17:08:00 -
[1983] - Quote
Omnathious Deninard wrote:Because these are still not on SISI I substituted it with a myrmidon. Its 6th low was a Nanofiber Internal structure.
I ran a Serpentis annex (not sure how they compare to a 6/10 TBH) When fit for all in one exploration with an onmi tank, did ok but had trouble when it got too much agro. When fit for combat and rat specific tanking, it did better but ultimately failed. Pretty creative to use a Myrm. But, this is where you failed to account for the power of a resist bonus I think. Regardless, yes, we really can't know until these things are available for testing.
edit - and for pvp they'll probably just be asb'd despite the armor resist bonus  |

Rek Seven
Probe Patrol Polarized.
1011
|
Posted - 2013.10.24 17:09:00 -
[1984] - Quote
Omnathious Deninard wrote:Coincidently enough, 4 unbonused lasers do about the same amount of DPS a the lost drone. Remove the Turret hardpoints and please give us back our drones.
Agreed. Why give it split weapon bonuses in the first place?
... Armour bonuses (amarr) and drone bonuses (gallente) along with the specialized ability to use a cover cloak was already enough to qualify it as a pirate faction cruiser. +1 |

Omnathious Deninard
Novis Initiis
1733
|
Posted - 2013.10.24 17:10:00 -
[1985] - Quote
Deacon Abox wrote:Omnathious Deninard wrote:Because these are still not on SISI I substituted it with a myrmidon. Its 6th low was a Nanofiber Internal structure.
I ran a Serpentis annex (not sure how they compare to a 6/10 TBH) When fit for all in one exploration with an onmi tank, did ok but had trouble when it got too much agro. When fit for combat and rat specific tanking, it did better but ultimately failed. Pretty creative to use a Myrm. But, this is where you failed to account for the power of a resist bonus I think.  Regardless, yes, we really can't know until these things are available for testing. to a certain degree, the 7.5% rep bonus per level equates to the same amount of EHP/s Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
421
|
Posted - 2013.10.24 17:13:00 -
[1986] - Quote
Rek Seven wrote:Omnathious Deninard wrote:Coincidently enough, 4 unbonused lasers do about the same amount of DPS a the lost drone. Remove the Turret hardpoints and please give us back our drones. Agreed. Why give it split weapon bonuses in the first place? ... Armour bonuses (amarr) and drone bonuses (gallente) along with the specialized ability to use a cover cloak was already enough to qualify it as a pirate faction cruiser.
as massively OP more like |

Omnathious Deninard
Novis Initiis
1733
|
Posted - 2013.10.24 17:32:00 -
[1987] - Quote
TrouserDeagle wrote:Rek Seven wrote:Omnathious Deninard wrote:Coincidently enough, 4 unbonused lasers do about the same amount of DPS a the lost drone. Remove the Turret hardpoints and please give us back our drones. Agreed. Why give it split weapon bonuses in the first place? ... Armour bonuses (amarr) and drone bonuses (gallente) along with the specialized ability to use a cover cloak was already enough to qualify it as a pirate faction cruiser. as massively OP more like if it would be OP with 5 drones and no turrets, how is it not with 4 drones and 4 turrets when the DPS is almost the same.
The premise behind the OP drone blaster setup will not change, because it relied on your target being double webbed and scrambled.
Removing the turrets wipes out the possibility to make OP blaster fits. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

luredivino
Dreddit Test Alliance Please Ignore
29
|
Posted - 2013.10.24 17:36:00 -
[1988] - Quote
Should have taken the turrets away. Running anything with 4 drones is terrible. It is why drone proteus doesn't work. You made this ship go from exciting to sitting in people's hanger.
On a side note. If you are going to make people lose skill points and pay 500 million isk for a cruiser. It better be overpowered. |

TehCloud
Mastercard.
173
|
Posted - 2013.10.24 17:36:00 -
[1989] - Quote
Give it back the 125mbit, make a bonus to Light medium and heavy drones, not bonusing sentries to prevent sentry abuse. Remove the Laser Bonus for Heavy Drone speed. Or a gun damage bonus at least. My Condor costs less than that module! |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
94
|
Posted - 2013.10.24 17:45:00 -
[1990] - Quote
Whether I am fine with the change partly depends on what the cost will be now. However, a better change, IMO, is to remove the laser bonus and one of the turret high slots and give back the 125ms drone bandwidth. This makes it more useful for exploration but less of an OP gank ship than it originally was.
However, even if it stays with the 100ms bandwidth it still has (when armor tanked) this advantage over a cloaky Proteus: 5 mids. This allows for a much great range of fitting options, such as dual-web versions that will be nice for solo, and a huge variety of E-war fittings. |
|

Unt0rten
Fweddit I Whip My Slaves Back and Forth
2
|
Posted - 2013.10.24 17:51:00 -
[1991] - Quote
So, no cloak bonus on cruiser? |

Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
32
|
Posted - 2013.10.24 18:00:00 -
[1992] - Quote
Dear CCP,
I'm very upset that you nerfed a ship that isn't in the game yet, it is TOTALLY UNVIABLE now. I'm also very upset that i have to train lasers and there are no missile slots. Please make this ship OP again so it makes sense to use it, balance sucks.
Yours,
Cry baby McMoanerson.
I'll be flying one if i can get enough ISK. Good work CCP. Cloak, scanning bonus and enough tank to hold down a few ships will make it a very nice C-probing scout that is a cheaper alternative to a T3. They will still be popular for dropping too, i imagine. |

PotatoOverdose
SONS of LEGION RISE of LEGION
430
|
Posted - 2013.10.24 18:00:00 -
[1993] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks Excellent changes. Couldn't have been done better. It's great to see you guys listening to feedback.
The original was a cloaky solowtfpwnmobile. This iteration, while quite powerful, isn't op. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
99
|
Posted - 2013.10.24 18:06:00 -
[1994] - Quote
I am not sure why you guys are so hung up on the whole "100 mbps drone bandwidth" thing. So what if it can only launch 4 sentries? How does this negatively affect anyone? I mean, I guess if you were to dedicate a character to exclusively flying this ship and had trained Drones 5, you might find some way to take some level of offense over having trained Drones 5 unnecessarily, but at rank 1 it's not exactly a whole boatload of training time at 256k SP.
This change was necessary and brings the ship more in line with competing options in the Sin and Ishtar. If you can't find a use for a covert cloaking cruiser with a myriad of effective gank and hotdrop fits doing 600-700 DPS across a wide berth of effective application ranges, I think you need to close the Proteus window on EFT and remove the whiteout on your monitor over the "weapon range" column and think a little more about it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Johan March
GoonWaffe Goonswarm Federation
64
|
Posted - 2013.10.24 18:08:00 -
[1995] - Quote
I, too, like the changes. |

Tzar Sinak
Mythic Heights
57
|
Posted - 2013.10.24 18:09:00 -
[1996] - Quote
Deacon Abox wrote:It's because drones can't be killed and can be overheated to do stupidly op damage . .  Seriously though the -1 slot on drone ships doesn't bother me as much as the squishy-ness of drones themselves. Even when you have a 10% per level hp bonus on them they die all too easily. Drones on a ship (like my comet :( ) that doesn't have a drone hp bonus melt in no time. Maybe the balancing team could increase the base hp stats for drones a little?  However, I agree with Fozzie's decision to drop the bandwidth to 100. Having a cov ops cloak and 125 bandwidth would basically obsolete the Ishtar.
Fair enough. Return the 125 bandwidth and drop the ability to cyno. |

PotatoOverdose
SONS of LEGION RISE of LEGION
430
|
Posted - 2013.10.24 18:11:00 -
[1997] - Quote
Querns wrote:I am not sure why you guys are so hung up on the whole "100 mbps drone bandwidth" thing. So what if it can only launch 4 sentries? How does this negatively affect anyone? I mean, I guess if you were to dedicate a character to exclusively flying this ship and had trained Drones 5, you might find some way to take some level of offense over having trained Drones 5 unnecessarily, but at rank 1 it's not exactly a whole boatload of training time at 256k SP.
This change was necessary and brings the ship more in line with competing options in the Sin and Ishtar. If you can't find a use for a covert cloaking cruiser with a myriad of effective gank and hotdrop fits doing 600-700 DPS across a wide berth of effective application ranges, I think you need to close the Proteus window on EFT and remove the whiteout on your monitor over the "weapon range" column and think a little more about it. Some people wanted to run 7/10's in a covops ishtar and make bank, completely ignoring the fact that doing so is pretty unbalanced. That's what many people got hung up on. |

Tzar Sinak
Mythic Heights
57
|
Posted - 2013.10.24 18:15:00 -
[1998] - Quote
PotatoOverdose wrote:Querns wrote:I am not sure why you guys are so hung up on the whole "100 mbps drone bandwidth" thing. So what if it can only launch 4 sentries? How does this negatively affect anyone? I mean, I guess if you were to dedicate a character to exclusively flying this ship and had trained Drones 5, you might find some way to take some level of offense over having trained Drones 5 unnecessarily, but at rank 1 it's not exactly a whole boatload of training time at 256k SP.
This change was necessary and brings the ship more in line with competing options in the Sin and Ishtar. If you can't find a use for a covert cloaking cruiser with a myriad of effective gank and hotdrop fits doing 600-700 DPS across a wide berth of effective application ranges, I think you need to close the Proteus window on EFT and remove the whiteout on your monitor over the "weapon range" column and think a little more about it. Some people wanted to run 7/10's in a covops ishtar and make bank, completely ignoring the fact that doing so is pretty unbalanced. That's what many people got hung up on.
Um, actually, 6/10s as suggested in the OP. |

Omnathious Deninard
Novis Initiis
1737
|
Posted - 2013.10.24 18:16:00 -
[1999] - Quote
PotatoOverdose wrote:Querns wrote:I am not sure why you guys are so hung up on the whole "100 mbps drone bandwidth" thing. So what if it can only launch 4 sentries? How does this negatively affect anyone? I mean, I guess if you were to dedicate a character to exclusively flying this ship and had trained Drones 5, you might find some way to take some level of offense over having trained Drones 5 unnecessarily, but at rank 1 it's not exactly a whole boatload of training time at 256k SP.
This change was necessary and brings the ship more in line with competing options in the Sin and Ishtar. If you can't find a use for a covert cloaking cruiser with a myriad of effective gank and hotdrop fits doing 600-700 DPS across a wide berth of effective application ranges, I think you need to close the Proteus window on EFT and remove the whiteout on your monitor over the "weapon range" column and think a little more about it. Some people wanted to run 7/10's in a covops ishtar and make bank, completely ignoring the fact that doing so is pretty unbalanced. That's what many people got hung up on. Let me know when they give the ship 7.5% per level to the tracking of heavy drone and sentries and 7.5% to the optimal range of sentries plus 7.5% to the MWD velocity of heavy drones plus T2 resistances.
until then I don't quite think this ship is Ishtar levels of performance. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Saeka Tyr
Sanctuary of Shadows Axiomatic Dominion
15
|
Posted - 2013.10.24 18:18:00 -
[2000] - Quote
Well that's an absolute shame. Why don't we try it with 125m^3 bandwidth as designed for a bit before nerfing it hugely? It hasn't even been SEEDED onto the test server yet! |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
431
|
Posted - 2013.10.24 18:19:00 -
[2001] - Quote
Tzar Sinak wrote: Um, actually, 6/10s as suggested in the OP.
The adjusted stratios has no issues running a 6/10. It won't be the fastest ship to run a 6/10, but it will run it just fine. Nor should a covops ship be better at blitzing 6/10's than dedicated non-cloaky combat ships.
Omnathious Deninard wrote: until then I don't quite think this ship is Ishtar levels of performance.
Good, It should never have been close. In it's current iteration the stratios runs 6/10's just fine. Working as intended. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.24 18:25:00 -
[2002] - Quote
PotatoOverdose wrote:Tzar Sinak wrote: Um, actually, 6/10s as suggested in the OP.
The adjusted stratios has no issues running a 6/10. It won't be the fastest ship to run a 6/10, but it will run it just fine. Nor should a covops ship be better at blitzing 6/10's than dedicated non-cloaky combat ships. Omnathious Deninard wrote: until then I don't quite think this ship is Ishtar levels of performance.
Good, It should never have been close. In it's current iteration the stratios runs 6/10's just fine. Working as intended. What 6/10s are you even talking about here? Like, a Drake can run a Guristas 6/10 no problem. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Baronash
Brutish Brigands
0
|
Posted - 2013.10.24 18:32:00 -
[2003] - Quote
Querns wrote:PotatoOverdose wrote:Tzar Sinak wrote: Um, actually, 6/10s as suggested in the OP.
The adjusted stratios has no issues running a 6/10. It won't be the fastest ship to run a 6/10, but it will run it just fine. Nor should a covops ship be better at blitzing 6/10's than dedicated non-cloaky combat ships. Omnathious Deninard wrote: until then I don't quite think this ship is Ishtar levels of performance.
Good, It should never have been close. In it's current iteration the stratios runs 6/10's just fine. Working as intended. What 6/10s are you even talking about here? Like, a Drake can run a Guristas 6/10 no problem.
A battlecruiser can run a site as well as a covops cruiser? Well, color me surprised. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2301
|
Posted - 2013.10.24 18:52:00 -
[2004] - Quote
THIS IS AL GOONS FALT THEY R ROONING TEH GAM 4 AL OF US CPP IS CONTROLED BY GOONS THIS IS AL STUPIDD
/trollrant
On a serious note? I've always felt weird launching less than five drones. On the one hand, I suppose there's nothing inherently wrong with it, but I'd prefer a lower bonus and using 5 drones. Having more drones out that do slightly less damage each is better imo because it will take longer to kill them all off in PvP. Having less drones doing more damage makes it easier for your DPS to be neutralized.
That said, I suppose the changes are alright, and I can certainly understand the concern and need for a nerf since these ships can use a covops cloak. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |

luredivino
Dreddit Test Alliance Please Ignore
29
|
Posted - 2013.10.24 18:57:00 -
[2005] - Quote
You should have let it go to singularity before you nefed it. |

Lunkwill Khashour
Red Federation RvB - RED Federation
159
|
Posted - 2013.10.24 19:00:00 -
[2006] - Quote
Kinda sad to see the virus strength bonus increased but rather that than an extra high.
Love all the proposed changes! |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
159
|
Posted - 2013.10.24 19:03:00 -
[2007] - Quote
Meh. Don't like the nerf to the Stratios... |

Luscius Uta
Unleashed' Fury Forsaken Federation
58
|
Posted - 2013.10.24 19:05:00 -
[2008] - Quote
I like the drone bay nerf on Stratios (it's silly that only carriers get larger drone bay), but the slot layout still blows (similar slot layout works well on Ishtar because of T2 resists) and the special ability is kinda meh (would prefer a bonus to drone control range there). |

Lady Oremond
Science and Trade Institute Caldari State
1
|
Posted - 2013.10.24 19:08:00 -
[2009] - Quote
Don't take away drones! Please do anything at all to lower dps besides lowering drone bandwidth.
Take away cyno, take away the laser bonus, take away a turret slot, even take away a high slot, just keep it with 5 heavys. |

luredivino
Dreddit Test Alliance Please Ignore
30
|
Posted - 2013.10.24 19:21:00 -
[2010] - Quote
Since ccp is most likely going to stick with its guns on the nerf. A 5/4/6 slot layout would be much better. At least allow us enough lows to stick damage mods on it. |
|

epicurus ataraxia
Black Ice Klan
73
|
Posted - 2013.10.24 19:27:00 -
[2011] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote: Yes! Thank you. Explorers love you!
Are you trying to speak for all of us again? Stop that. That said, the Stratios still looks like a good ship, even with one less heavy. Despite the outcry, it's sensible that the pinnacle of drone abilities should be left to the drone race. As an addendum i will point out i did not include the word all. Your decision not to be included in this note of thanks is noted. Better now? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

Witchking Angmar
Perkele.
51
|
Posted - 2013.10.24 19:27:00 -
[2012] - Quote
Harvey James wrote:Omnathious Deninard wrote:Harvey James wrote:both ships need to lose a mid slot to be balanced and to be fair too other drone boats .. the whole -1 slot for a drone boat Losing a mid slot would wreck them for exploration. hardly Losing a mid slot would further wreck the shield PVP fit i wanted to fly... QQ |

Zhilia Mann
Tide Way Out Productions
1672
|
Posted - 2013.10.24 19:32:00 -
[2013] - Quote
PotatoOverdose wrote:In it's current iteration the stratios runs 6/10's just fine. Working as intended.
Please let me know how it could possibly break Skomener Effotber's tank. Or even come close to the Serp 6. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.24 19:33:00 -
[2014] - Quote
Baronash wrote:Querns wrote:PotatoOverdose wrote:Tzar Sinak wrote: Um, actually, 6/10s as suggested in the OP.
The adjusted stratios has no issues running a 6/10. It won't be the fastest ship to run a 6/10, but it will run it just fine. Nor should a covops ship be better at blitzing 6/10's than dedicated non-cloaky combat ships. Omnathious Deninard wrote: until then I don't quite think this ship is Ishtar levels of performance.
Good, It should never have been close. In it's current iteration the stratios runs 6/10's just fine. Working as intended. What 6/10s are you even talking about here? Like, a Drake can run a Guristas 6/10 no problem. A battlecruiser can run a site as well as a covops cruiser? Well, color me surprised. I think we are talking about different things
when I see 6/10, I think Guristas Troop Reinvigoration Camp This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Witchking Angmar
Perkele.
51
|
Posted - 2013.10.24 19:39:00 -
[2015] - Quote
Black Canary Jnr wrote:Dear CCP,
I'm very upset that you nerfed a ship that isn't in the game yet, it is TOTALLY UNVIABLE now. I'm also very upset that i have to train lasers and there are no missile slots. Please make this ship OP again so it makes sense to use it, balance sucks.
Yours,
Cry baby McMoanerson.
I'll be flying one if i can get enough ISK. Good work CCP. Cloak, scanning bonus and enough tank to hold down a few ships will make it a very nice C-probing scout that is a cheaper alternative to a T3. They will still be popular for dropping too, i imagine. You'll end up with a pitiful fit if you try to put an expanded probe launcher on it. They take in the excess of 200 CPU you know. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
786
|
Posted - 2013.10.24 19:40:00 -
[2016] - Quote
What does it take DPS wise to run a 6/10? |

Witchking Angmar
Perkele.
51
|
Posted - 2013.10.24 19:41:00 -
[2017] - Quote
Saeka Tyr wrote:Well that's an absolute shame. Why don't we try it with 125m^3 bandwidth as designed for a bit before nerfing it hugely? It hasn't even been SEEDED onto the test server yet! So much this. |

Kellath Eladrel
Future Corps Sleeper Social Club
12
|
Posted - 2013.10.24 19:42:00 -
[2018] - Quote
Tyberius Franklin wrote:What does it take DPS wise to run a 6/10?
I know from experience there are some overseers that can tank a full rack of Garde IIs hitting perfectly with max skills. Some of them may stop repping themselves after like an hour, otherwise you need extra dps from something. Five card stud, nothing wild, and the sky's the limit. |

Witchking Angmar
Perkele.
51
|
Posted - 2013.10.24 19:42:00 -
[2019] - Quote
Querns wrote:PotatoOverdose wrote:Tzar Sinak wrote: Um, actually, 6/10s as suggested in the OP.
The adjusted stratios has no issues running a 6/10. It won't be the fastest ship to run a 6/10, but it will run it just fine. Nor should a covops ship be better at blitzing 6/10's than dedicated non-cloaky combat ships. Omnathious Deninard wrote: until then I don't quite think this ship is Ishtar levels of performance.
Good, It should never have been close. In it's current iteration the stratios runs 6/10's just fine. Working as intended. What 6/10s are you even talking about here? Like, a Drake can run a Guristas 6/10 no problem.
Max skilled ishtar with 5 sentries and high DPS PVP shield fit can barely break the overseer tank in a Sansha 6/10. |

MeBiatch
Republic University Minmatar Republic
1425
|
Posted - 2013.10.24 19:43:00 -
[2020] - Quote
would people be happy if they returend the 5th drone but reduced the drone bonus to 7.5% to hp/damage per level?
that way you are going from 6 effective drones to 6.875 drones. which is still less then the standard 7.5 effective drones.... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

MeBiatch
Republic University Minmatar Republic
1425
|
Posted - 2013.10.24 19:45:00 -
[2021] - Quote
Witchking Angmar wrote:Querns wrote:PotatoOverdose wrote:Tzar Sinak wrote: Um, actually, 6/10s as suggested in the OP.
The adjusted stratios has no issues running a 6/10. It won't be the fastest ship to run a 6/10, but it will run it just fine. Nor should a covops ship be better at blitzing 6/10's than dedicated non-cloaky combat ships. Omnathious Deninard wrote: until then I don't quite think this ship is Ishtar levels of performance.
Good, It should never have been close. In it's current iteration the stratios runs 6/10's just fine. Working as intended. What 6/10s are you even talking about here? Like, a Drake can run a Guristas 6/10 no problem. Max skilled ishtar with 5 sentries and high DPS PVP shield fit can barely break the overseer tank in a Sansha 6/10.
what about 5 orge II as they do more damage then sentries?
that with short range pulse ammo and you should be able to break it... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kellath Eladrel
Future Corps Sleeper Social Club
12
|
Posted - 2013.10.24 19:48:00 -
[2022] - Quote
MeBiatch wrote:what about 5 orge II as they do more damage then sentries?
that with short range pulse ammo and you should be able to break it...
The switch to Ogres requires a ton of drone bay space and they only add maybe 20 dps max. The short range turrets, overheated sometimes, are what can push you over. Five card stud, nothing wild, and the sky's the limit. |

Witchking Angmar
Perkele.
52
|
Posted - 2013.10.24 19:49:00 -
[2023] - Quote
Tyberius Franklin wrote:What does it take DPS wise to run a 6/10?
500 DPS pure EM perfectly applied.
Alternatively one of: - 1000 DPS pure thermal or kinetic perfectly applied. - 1500 DPS pure explosive perfectly applied. |

MeBiatch
Republic University Minmatar Republic
1425
|
Posted - 2013.10.24 19:49:00 -
[2024] - Quote
Kellath Eladrel wrote:MeBiatch wrote:what about 5 orge II as they do more damage then sentries?
that with short range pulse ammo and you should be able to break it... The switch to Ogres requires a ton of drone bay space and they only add maybe 20 dps max. The short range turrets, overheated sometimes, are what can push you over.
too bad you cant overheat drones eh?
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Witchking Angmar
Perkele.
52
|
Posted - 2013.10.24 19:53:00 -
[2025] - Quote
MeBiatch wrote:Witchking Angmar wrote:Max skilled ishtar with 5 sentries and high DPS PVP shield fit can barely break the overseer tank in a Sansha 6/10. what about 5 orge II as they do more damage then sentries? that with short range pulse ammo and you should be able to break it...
I was talking about Curators as they deal pure EM. The overseer has half the resist hole in thermal, so Ogres will do even less damage. Also to use Ogres you have to go up close, meaning armor tank, meaning in turn less DPS. |

scimichar
Republic Military School Minmatar Republic
28
|
Posted - 2013.10.24 19:54:00 -
[2026] - Quote
These paper stats are all great, but when are we going to be able to test it in Sisi? |

marVLs
460
|
Posted - 2013.10.24 19:58:00 -
[2027] - Quote
Well now im not interested, srly drone boat that cannot deploy full rack of them? lol Instead of changing something else like removing 2 turrets hardpoints You remove on drone boat a 5th drone...
Rubicon gets better and better... Im done, after marauders changes, those silly "transformations" and things like this im suspending my accounts, last few expansions gets worse and worse. |

luredivino
Dreddit Test Alliance Please Ignore
32
|
Posted - 2013.10.24 20:05:00 -
[2028] - Quote
MeBiatch wrote:would people be happy if they returend the 5th drone but reduced the drone bonus to 7.5% to hp/damage per level?
that way you are going from 6 effective drones to 6.875 drones. which is still less then the standard 7.5 effective drones....
Yes. 5 Drones and a 7.5% damage bonus would be better. |

Omnathious Deninard
Novis Initiis
1738
|
Posted - 2013.10.24 20:17:00 -
[2029] - Quote
Witchking Angmar wrote:Tyberius Franklin wrote:What does it take DPS wise to run a 6/10? 500 DPS pure EM perfectly applied. Alternatively one of: - 1000 DPS thermal/kinetic perfectly applied. - 1500 DPS pure explosive perfectly applied. And it will take almost 4 minutes to kill Overseer Skomener. That is with 4 drones and 3 laser turrets. But then again I forgot to take into consideration that lasers do thermal also. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
82
|
Posted - 2013.10.24 20:21:00 -
[2030] - Quote
Wow, the bandwidth was lowered on the Stratios? Congrats, it went from a questionable exploration ship to a confused step child that won't excell at anything.
Oh yeah, and it's price is likely going to be way higher than a navy vexor (and possibly ishtar) that can fill most of it's pve/pvp roles fine. I say this, because a covops cloak isn't powerful enough to justify it being that much weaker in combat to it's price comparisons. Also, its scanning bonuses are equivelent to a t1 scanning ship. Just tossing tons of sub-par tech 1 bonuses onto a pirate ship without giving it the means to perform any of it's intended roles is kind of useless. |
|

XvXTeacherVxV
Terra Incognita Insidious Empire
40
|
Posted - 2013.10.24 20:26:00 -
[2031] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
Thanks
I thought the dronebay was fine, but otherwise these changes are good. The 5 drone/7.5% bonus might be a good compromise for those OCD folks who can't launch drones without launching 5.
Do they get a drone mining yield bonus too?!!? Trololol... EVE Forums need a button right next to "like" that says "you need to calm your silly self down."Can you see the rapier??-áhttp://imgur.com/aFelCpv,GH6lqDE |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
82
|
Posted - 2013.10.24 20:31:00 -
[2032] - Quote
. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
786
|
Posted - 2013.10.24 20:36:00 -
[2033] - Quote
I wish I had EHQ here to make this easier.
So unless my math is off, which is likely considering it was all done by hand: 4x Grades w/ 2 DDA II's + 3x Heavy beams w/Gleam = 603 paper DPS Ogre II's with lvl V Galente drone spec can raise that to 650
284 DPS kin/therm tank with the following: Centum A-Type Medium Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
Medium Nanobot Accelerator I Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II
I tend to fly cheap fit BS's in highsec PvE, so I have no idea what to really expect as far as actual performance from a cruiser size hull, but that's what I came up with off the top of my head.
Note, this is before accounting for fitting and is low/null exploration targetted, thus cloak and probes are assumed. |

Omnathious Deninard
Novis Initiis
1738
|
Posted - 2013.10.24 20:41:00 -
[2034] - Quote
After looking at the DED 6/10 a bit closer, I am beginning to wonder if this ship was ever actually able to do a 6/10 without being deadspace fit to hell and back. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

MeBiatch
Republic University Minmatar Republic
1427
|
Posted - 2013.10.24 20:48:00 -
[2035] - Quote
Omnathious Deninard wrote:After looking at the DED 6/10 a bit closer, I am beginning to wonder if this ship was ever actually able to do a 6/10 without being deadspace fit to hell and back.
mulitibox the 6/10 with two of them i guess?
drones assist for the win? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1427
|
Posted - 2013.10.24 20:51:00 -
[2036] - Quote
luredivino wrote:MeBiatch wrote:would people be happy if they returend the 5th drone but reduced the drone bonus to 7.5% to hp/damage per level?
that way you are going from 6 effective drones to 6.875 drones. which is still less then the standard 7.5 effective drones.... Yes. 5 Drones and a 7.5% damage bonus would be better.
glad to here people like the idea...
now everyone ping fozz and rise on twitter to impliment it. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Gummy Worm
Lollipop Hot Drop
2
|
Posted - 2013.10.24 20:59:00 -
[2037] - Quote
MeBiatch wrote:Kellath Eladrel wrote:MeBiatch wrote:what about 5 orge II as they do more damage then sentries?
that with short range pulse ammo and you should be able to break it... The switch to Ogres requires a ton of drone bay space and they only add maybe 20 dps max. The short range turrets, overheated sometimes, are what can push you over. too bad you cant overheat drones eh?
That was me last night as a Drone noob running some missions, lol. Can I overheat these sumsbitches?
Staying on topic, the 7.5 plus 5 drones makes more sense. I agree. I'd even take 1 less turret slot. |

Vaju Enki
Secular Wisdom
1039
|
Posted - 2013.10.24 21:01:00 -
[2038] - Quote
Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep. The Tears Must Flow |

Nar Tha
Neural-Boost.com
162
|
Posted - 2013.10.24 21:23:00 -
[2039] - Quote
CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength. I think the concept is good. So T1 Scan Frigates will basically evolve into two different branches, one being Covert Ops Frigates which focus more on scanning itself, and the other one being SoE Faction Ships which focus more on exploration (as in the general PvE/Hacking content).
Maybe you should consider even removing the virus bonus from Covert Ops Frigates completely and replace it with something like Scan Deviation or Time or both - to make the difference between both roles even more distinct. |

Omnathious Deninard
Novis Initiis
1741
|
Posted - 2013.10.24 21:25:00 -
[2040] - Quote
Vaju Enki wrote:Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep. It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out.
But using the ship how it was described only makes us themeparkers huh? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

MeBiatch
Republic University Minmatar Republic
1429
|
Posted - 2013.10.24 21:41:00 -
[2041] - Quote
Witchking Angmar wrote:MeBiatch wrote:Witchking Angmar wrote:Max skilled ishtar with 5 sentries and high DPS PVP shield fit can barely break the overseer tank in a Sansha 6/10. what about 5 orge II as they do more damage then sentries? that with short range pulse ammo and you should be able to break it... I was talking about Curators as they deal pure EM. The overseer has half the resist hole in thermal, so Ogres will do even less damage. Also to use Ogres you have to go up close, meaning armor tank, meaning in turn less DPS.
now only if predators weren't crap... thats the name for em heavies right?
Personally I don't mind having to go close range to kill the bugger... just orbit at 500 m and his turrets cant hit ****
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

PotatoOverdose
SONS of LEGION RISE of LEGION
432
|
Posted - 2013.10.24 21:46:00 -
[2042] - Quote
Omnathious Deninard wrote:Vaju Enki wrote:Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep. It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out. But using the ship how it was described only makes us themeparkers huh? A whole 4 minutes? Oh the humanity! Think of the isk/hr, oh won't someone please think of the isk/hr!?
If you want the benefits that a covops cloak provides, there has to be a tradeoff. That's called balance. If you don't care about the cloak, use an ishtar, it will get a better isk/hr. |

Omnathious Deninard
Novis Initiis
1741
|
Posted - 2013.10.24 21:55:00 -
[2043] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote:Vaju Enki wrote:Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep. It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out. But using the ship how it was described only makes us themeparkers huh? A whole 4 minutes? Oh the humanity! Think of the isk/hr, oh won't someone please think of the isk/hr!? If you want the benefits that a covops cloak provides, there has to be a tradeoff. That's called balance. If you don't care about the cloak, use an ishtar, it will get better isk/hr. more looking at being uncloaked in a PVE fit ship for that long just to get through the ships armor. That is not any taking any other content for the site into consideration.
I am sure you know that covert ships are squishier than non covert ships, then you tack on rat specific tanking and suddenly any Pirate with half a brain will be able to take you out in seconds.
Also, I for one don't give 2 ***** about Isk/hr Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Tyberius Franklin
Federal Navy Academy Gallente Federation
786
|
Posted - 2013.10.24 22:01:00 -
[2044] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote:Vaju Enki wrote:Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep. It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out. But using the ship how it was described only makes us themeparkers huh? A whole 4 minutes? Oh the humanity! Think of the isk/hr, oh won't someone please think of the isk/hr!? If you want the benefits that a covops cloak provides, there has to be a tradeoff. That's called balance. If you don't care about the cloak, use an ishtar, it will get better isk/hr. Considering you probably want to minimize your time exposed, 4 min for 1 NPC can be pretty abysmal depending on the other circumstances surrounding it. Isk/hour is a nice accusation to throw around, but lets not be obtuse are realize that yes, if there are comparable tools which do the job significantly faster, this one need not exist as it won't perform well as intended, and as such won't be used for that job, and will still perform close to too well where not intended.
If we get to the point that it's better to be in an Ishtar for completion times allowing you to get in and get the job done, the covert ops cloak doesn't mean jack for explorers as they'd just have to deal with being vulnerable longer and as such rick getting nothing for being interrupted more often. |

PotatoOverdose
SONS of LEGION RISE of LEGION
432
|
Posted - 2013.10.24 22:04:00 -
[2045] - Quote
Omnathious Deninard wrote: more looking at being uncloaked in a PVE fit ship for that long just to get through the ships armor. That is not any taking any other content for the site into consideration.
I am sure you know that covert ships are squishier than non covert ships, then you tack on rat specific tanking and suddenly any Pirate with half a brain will be able to take you out in seconds.
Also, I for one don't give 2 ***** about Isk/hr
So you want a ship that can blitz 6/10's, fit a covops cloak, AND tank other players in PvP. Geee, you're not asking for a lot at all, are you? Just your average run of the mill solowtfpwnmobile. 
Also, cloaky cruisers never had a problem with tanking. Pilgrims can fit a beefy tank if they so choose. Cloaky Proteus's and Legions have a MONSTER tank. I've tanked 7/10's in a cloaky nullified tengu. It's cloaky dps that's always been the problem, not tank.
Like I said, balance. |

Ix Method
Misfit Strategic Contractors
49
|
Posted - 2013.10.24 22:06:00 -
[2046] - Quote
Its a bit of a shame, you could have made them unique just ditching any weapons slots all together and keeping the five drones. The laser bonus is just awkward as hell. Travelling at the speed of love. |

Omnathious Deninard
Novis Initiis
1741
|
Posted - 2013.10.24 22:08:00 -
[2047] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote: more looking at being uncloaked in a PVE fit ship for that long just to get through the ships armor. That is not any taking any other content for the site into consideration.
I am sure you know that covert ships are squishier than non covert ships, then you tack on rat specific tanking and suddenly any Pirate with half a brain will be able to take you out in seconds.
Also, I for one don't give 2 ***** about Isk/hr
So you want a ship that can blitz 6/10's, fit a covops cloak, AND tank other players in PvP. Geee, you're not asking for a lot at all, are you? Just your average run of the mill solowtfpwnmobile. 
Never said anything about wanting to blitz 6/10s not once.
PotatoOverdose wrote:I've tanked 7/10's in a cloaky nullified tengu. It's cloaky dps that's always been the problem, not tank. Like I said, balance. Talks about balance. compares up broken as hell tengu.
Edit: But it would seem that soloing a 6/10 was ether a stretch or was fit with faction and deadspace modules. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Rikard Nomm
The Lollipop Guild Brave Collective
1
|
Posted - 2013.10.24 22:10:00 -
[2048] - Quote
Gummy Worm wrote:
Staying on topic, the 7.5 plus 5 drones makes more sense. I agree. I'd even take 1 less turret slot.
this. for the love of Bob, please this.
the one thing i was overwhelmingly excited about for rubicon was going out into hostile Null space to solo sites has just been crushed. Give it a pvp locking timer, remove the covert ops bridge. make it 7.5% damage on drones. keep the old hacking strength. remove a turret slot.
just please, dont remove the 5th large drone.
were already going to have probes/cloak in highs so people flying this ship "as intended" wont even have the turret dps to supplement 4 drones...... the damage application without ship based tracking bonuses to drones is nowhere near what everybody is complaining about on paper.
might as well stick to my T2 cloak/mwd vexor navy or an ishtar if this really goes thru. there will be no good reason to switch to this ship. |

Nevyn Auscent
Broke Sauce
470
|
Posted - 2013.10.24 22:46:00 -
[2049] - Quote
While this iteration is 'better' Medium Lasers will still see minimal use on this ship because they are cap hungry hogs. Meaning it takes all your slots to run medium lasers without a cap bonus. Yet without a second laser bonus, they are no better than any other weapon even WITH the cap bonus. Without the cap bonus they are just horrible to try and use in any kind of sustained over 30 seconds environment Especially if you are trying to active tank at the same time as needed for PvE armour ships. Dropping to 3 turrets & adding a 33.3% (or 37.5 to match) DPS bonus to bring it back up to 4 would solve both of these issues. It could then also have a 37.5% Optimal bonus to be a little shorter range than the Omen, but still a solid bonus. And you would then see these ships actually fitted with lasers. Currently, most fits will not even with Optimal because there are just better options if you are fleeted, & solo you will use capless AC's, or facemelting blasters. |

Vladimir Norkoff
Income Redistribution Service
273
|
Posted - 2013.10.24 22:54:00 -
[2050] - Quote
Huh... So anything less than 125mb is worthless for a droneboat? So the Vexor and Myrm are bad? ummm... 'kay.
These changes are great and bring the Stratios somewhat into line (though personally I think it's still a bit much). And curious as to why people think that the purpose of the ship is to run the hardest of 6/10s solo. Did the Devs state that was their intended purpose? Or did they just say that they took the ship into a 6/10 and completed it? (hint - it was the second one)
|
|

MeBiatch
Republic University Minmatar Republic
1430
|
Posted - 2013.10.24 22:57:00 -
[2051] - Quote
Ix Method wrote:Its a bit of a shame, you could have made them unique just ditching any weapons slots all together and keeping the five drones. The laser bonus is just awkward as hell.
True that get rid of lazor bonud remove a high slot add a low.
Then give us s better drone bonus. ..
As it stands I only need 4 high slots anyways... one for probe one for drone link one for nuet one for rr armor rep
6 low slots lets you fit drone damage ii and a 4 slot tank There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Mikhail Sunstalker
Ursus Sirius
0
|
Posted - 2013.10.24 23:01:00 -
[2052] - Quote
Going to throw my support behind keeping 125mbs but reducing the ship damage bonus.
Other than that I think the changes are great. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
53
|
Posted - 2013.10.24 23:06:00 -
[2053] - Quote
CCP good job with the chances, I think they will even the ship out more and make it a great exploring boat, as well as still able to fight for those of us who will use it for PvP. Now about Cald/Min pirate faction ships? Do tell! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
787
|
Posted - 2013.10.24 23:07:00 -
[2054] - Quote
Vladimir Norkoff wrote:Huh... So anything less than 125mb is worthless for a droneboat? So the Vexor and Myrm are bad? ummm... 'kay.
These changes are great and bring the Stratios somewhat into line (though personally I think it's still a bit much). And curious as to why people think that the purpose of the ship is to run the hardest of 6/10s solo. Did the Devs state that was their intended purpose? Or did they just say that they took the ship into a 6/10 and completed it? (hint - it was the second one)
Worthless? No. Performing as advertised (doing 6/10's was advertized, though not elaborated)? Questionably, and for many from the sound of it, not acceptably considering alternatives. So really, it needs to be asked again, why have this ship if it's only going to be a good cloaky gank boat and mediocre explorer when you were trying to create a good explorer?
Also this ship lacks the tank of a myrm and the vexor isn't intended for any of what this ship is purposed for or will likely be used for.
That said I think the ship is far from dead, but won't be doing it's advertised peak outside of blinged fits. |

MeBiatch
Republic University Minmatar Republic
1430
|
Posted - 2013.10.24 23:12:00 -
[2055] - Quote
Thaddeus Eggeras wrote:CCP good job with the chances, I think they will even the ship out more and make it a great exploring boat, as well as still able to fight for those of us who will use it for PvP. Now about Cald/Min pirate faction ships? Do tell!
i would say
missile local shield repping pirate ships
role bonus: 37.5% bonus to shield rep
caldari bonus: 5% to missile rate of fire per level
minmatar bonus: 5% bonus to explosion velocity per level There are no stupid Questions... just stupid people... Winter Expansion new ship request |

epicurus ataraxia
Black Ice Klan
73
|
Posted - 2013.10.24 23:22:00 -
[2056] - Quote
Well when almost everyone focused on the damage levels this ship was going to be capable of, what did you really expect?
The phrase what you sow so shall you reap comes to mind.
Did CCP Rise really have a choice or the option to stand up for the original design regarding damage with the scaremongering and almost complete focus on damage and almost every OMG WE're all going to die post making it seem completely unacceptable?
Well, all we can expect now is it will roll out as finally stated by CCP rise, and wait until it has been fully tested on Sisi.
The ship is now significantly reduced in capability. I will still purchase it as it will do a wide range of jobs, and fits many of the roles I would use it for,but still disappointing to lose the fifth drone.
To the scaremongers and EFT Fitting specialists, congratulations! Now the ship as intended exists only in your imagination. And not for anyone to use.
Sarcasm on .. Good job... Sarcasm off Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength possible with covert ops skill please. |

PotatoOverdose
SONS of LEGION RISE of LEGION
434
|
Posted - 2013.10.24 23:23:00 -
[2057] - Quote
Omnathious Deninard wrote: Never said anything about wanting to blitz 6/10s not once.
Well then, since speed doesn't matter en you're cool with taking 4 minutes to kill the overseer. And now we've both established that it can do 6/10s. Excellent.
Omnathious Deninard wrote: Talks about balance. compares up broken as hell tengu.
Edit: But it would seem that soloing a 6/10 was ether a stretch or was fit with faction and deadspace modules.
No one in the history of this game (that wasn't a complete moron) has ever called the cloaky tengu op. Troll harder.
Also, c-type (and even some b-type) mods are relatively cheap, especially compared to the cost of the first faction covops cruiser available for mass consumption. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
53
|
Posted - 2013.10.24 23:25:00 -
[2058] - Quote
[:lol:Quote: i would say
missile local shield repping pirate ships
role bonus: 37.5% bonus to shield rep
caldari bonus: 5% to missile rate of fire per level
minmatar bonus: 5% bonus to explosion velocity per level
I like it! But I think a 7.5% shield boost bonus be better for Min and a 50% missile velocity to role. MeBiatch what do you think of them being Thukker ships? And WHY aren't there any true pirate missile ships???? You can say the Worm, Gila and RS are, but really those are all drone boats. I want a missile missile pirate boat! The Cald/Min better have missiles. I'd love to see new hull design for them. This is what I'd like to see for bonuses
Thukker role bonuses: 50% missile velocity
Caldari Bonus: 5% missiles rate of fire per level
Minmatar Bonus: 7.5% shield boost per level
With complete new Thukker hulls, and fast like a Navy Stabbber is. |

Ezekiel Jackson
Caldari Provisions Caldari State
0
|
Posted - 2013.10.24 23:29:00 -
[2059] - Quote
Wasn't it CCPs plan when they changed the rat agro in Retribution as to DED 6+ and other hard complexes would become a group activity? And now they are introducing a Cruiser to run them solo and everyone is crying that its not gonna run them fast enough.. |

PotatoOverdose
SONS of LEGION RISE of LEGION
434
|
Posted - 2013.10.24 23:30:00 -
[2060] - Quote
Tyberius Franklin wrote: If we get to the point that it's better to be in an Ishtar for completion times...
If all you care about is completion times, then covops ships should be your last choice. If that stops being the case, then there's a clear balance problem. |
|

Coyote Laughing
1
|
Posted - 2013.10.24 23:32:00 -
[2061] - Quote
The consensus amongst the people I have spoken to seems to be "Too shiny for wormholes" and the cruiser is too big for many hisec scan sites (those limited to frigates). l8r \o/ |

Phoenix Jones
Shockwave Innovations Surely You're Joking
194
|
Posted - 2013.10.24 23:38:00 -
[2062] - Quote
Maximus Andendare wrote:Harvey James wrote:and ofc droneships are -1 slots I'd still like a satisfactory answer as to why drone ships are -1 slot count. If its because of the tired argument that drones offer utility, then the obvious argument there is that ships that have primary weapon systems other than drones are afforded a tremendous amount more utility with their drones, because they don't have to sacrifice any damage potential in order to use utility drones. Yet, drone ships that use drones as their primary weapon system have to say "ok, I'm going to not do any damage and use EC drones instead." Why is it that a Drake, for example, can use all 6 launchers AND a flight of EC drones AND get +1 slot count over a similarly-classed drone ship?
I would love to know the answer to this too.
CCP should probably relook at all the droneboats and drones themselves. And I'm not sure what happened there mynnna, but expressing to burn down all t3's in a thread that has 0 to do with them....
It's just really not the place for it.
So much so, the sisters of eve ships should really not exist. There is no need for a combat capable cloak vessel, regardless of whether it's an "exploration" ship.
We have bombers, recons, t3, black ops, all of these are serving a specific duty.
Creating a general "to the public", ship would not only unbalance others, but would cause more chaos regarding the want for cloaking vessels that can dps.
Right now the only vessel that anybody really considers a danger is the proteus, and even if they tank it the things as agile as a bowling ball in a mud-pit. Creating more cloak capable ships is not the direction for balance in this game. Its hard enough to hunt around for people, but giving people the capability to explore the entire game in a combat vessel....
People scream about afk cloaking, cloaked t3's, crazy dps and huge cruiser tanks...
And CCP releases another one?
The frigate is fine.
The cruiser is not. I don't like where the chat is going, nor the ship direction and I like droneboats
Don't attack the community.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

MeBiatch
Republic University Minmatar Republic
1431
|
Posted - 2013.10.24 23:52:00 -
[2063] - Quote
Thaddeus Eggeras wrote:[:lol: Quote: i would say
missile local shield repping pirate ships
role bonus: 37.5% bonus to shield rep
caldari bonus: 5% to missile rate of fire per level
minmatar bonus: 5% bonus to explosion velocity per level I like it! But I think a 7.5% shield boost bonus be better for Min and a 50% missile velocity to role. MeBiatch what do you think of them being Thukker ships? And WHY aren't there any true pirate missile ships???? You can say the Worm, Gila and RS are, but really those are all drone boats. I want a missile missile pirate boat! The Cald/Min better have missiles. I'd love to see new hull design for them. This is what I'd like to see for bonuses Thukker role bonuses: 50% missile velocity Caldari Bonus: 5% missiles rate of fire per level Minmatar Bonus: 7.5% shield boost per level With complete new Thukker hulls, and fast like a Navy Stabbber is. 
AFAIK thukker are a tech II company for the minmatar.
if we are going to upgrade a minor npc to full pirate faction then i would go for:
mordu's legion
the lore would be something along the lines that the angel cartel approached the mordu to become the cartel enforcement in the caldari regions (much like was done with serpentis)
i would still go for an internal repair bonus as i picture these things be brawlers. and internal shield bonus adds to that this asb. its like a phoon and a mael had a baby.
not saying the velocity bonus is bad. i am just saying from what i would like to see it does not mesh with the design.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Gummy Worm
Lollipop Hot Drop
3
|
Posted - 2013.10.24 23:58:00 -
[2064] - Quote
Nar Tha wrote:CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength. I think the concept is good. So T1 Scan Frigates will basically evolve into two different branches, one being Covert Ops Frigates which focus more on scanning itself, and the other one being SoE Faction Ships which focus more on exploration (as in the general PvE/Hacking content). Maybe you should consider even removing the virus bonus from Covert Ops Frigates completely and replace it with something like Scan Deviation or Time or both - to make the difference between both roles even more distinct.
I like this idea. It makes the divide between the two classes less about subjective use and more about actual stat buffs. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
787
|
Posted - 2013.10.25 00:01:00 -
[2065] - Quote
PotatoOverdose wrote:Tyberius Franklin wrote: If we get to the point that it's better to be in an Ishtar for completion times...
If all you care about is completion times, then covops ships should be your last choice. If that stops being the case, then there's a clear balance problem. Completion times are and should be a concern. And if you practiced less selective quoting you'd see why. You would also show that it's not the only concern. I'll admit though, I misstated. My meaning wasn't that the ishtar should be slower in clearing, it should be faster, but if it's too much faster than the stratos fails in it's purpose as serious explorers will continue using ishtars since their advantages will outweigh the gains of the stratos. Debate will of course ensue passionately as to where that point is, as it already has, but acting like completion time is meaningless isn't doing this any favors. |

Alvatore DiMarco
Capricious Endeavours Ltd
875
|
Posted - 2013.10.25 00:04:00 -
[2066] - Quote
The Thukkers are indeeed a T2 manufacturer via Thukker Mix.
Mordu's Legion is primarily composed of Intaki Gallente who are mostly employed by the Caldari (although they'll work for anyone) and fly Caldari ships. Even if it means more work for CCP I would still favor seeing EoM raised to "full pirate faction" status. They make a sensible choice for a Caldari-Minmatar hybrid pirate faction with their active shielding (minmatar side) and their use of railguns (caldari side). The hulls don't have to make sense. |

Witchking Angmar
Perkele.
53
|
Posted - 2013.10.25 00:16:00 -
[2067] - Quote
Omnathious Deninard wrote:After looking at the DED 6/10 a bit closer, I am beginning to wonder if this ship was ever actually able to do a 6/10 without being deadspace fit to hell and back. In a shield nano PVP fit, sure. Oh the irony.  |

Gummy Worm
Lollipop Hot Drop
3
|
Posted - 2013.10.25 00:42:00 -
[2068] - Quote
I would suggest to Rise, that you don't shut the door on any further consideration of what people have to say. You guys have talked about it a lot behind your doors, along with 100s of other topics, here it's undiluted and fresh. A lot of great alternatives being thrown around to maintain the balance you're wanting to achieve and also give the majority of people who are really excited about the ship something to look forward to.
People want full fleet of drones/sentries?
Take away a high slot or a turret slot.
Decrease the drone capacity so they have to be much more conservative with launching them. 325 is fleets of every size, much less than current 400.
Increase the scan resolution so that it's significantly higher than the Ishtar (294)
You want to launch a ship that gets people moist, this is obviously that ship. When was the last time collectively the entire community was on its head for a ship? And in one fell swoop that excitement was sobered with the 100mb bandwidth. I think it'd be worth it to revisit balancing the ship once more with bringing 125 back and then maybe chopping a different leg since the response to this was pretty clear.
If I'm whispering in your PR guy's ear I'm telling him to encourage you all to rouse as much excitement as you can going INTO the update, and then nerfing afterwards once people have come back, newbies have picked up trials and GTC's have been purchased. |

Hungry Eyes
Imperial Academy Amarr Empire
460
|
Posted - 2013.10.25 00:56:00 -
[2069] - Quote
i still dont see why id be using the frig for anything whatsoever, over my helios which can do all the professions with one setup. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
54
|
Posted - 2013.10.25 00:57:00 -
[2070] - Quote
Quote:AFAIK thukker are a tech II company for the minmatar.
if we are going to upgrade a minor npc to full pirate faction then i would go for:
mordu's legion
the lore would be something along the lines that the angel cartel approached the mordu to become the cartel enforcement in the caldari regions (much like was done with serpentis) and deal with the growing threat of the guritas pirates as they are harassing the cartels assets. The caldari navy would be a silent broker as it suits thier interest to have a direct competitor to the hated guritas.
i would still go for an internal repair bonus as i picture these things be brawlers. and internal shield bonus adds to that think asb. its like a phoon and a mael had a baby.
not saying the velocity bonus is bad. i am just saying from what i would like to see it does not mesh with the design.
The Thukkers are still not part of the Minmatar, read below.
One of the seven tribes of the Minmatar, the Thukker declined to join the Republic in the wake of the Minmatar Rebellion, instead opting to retreat to the Great Wildlands and pursue a nomadic lifestyle there. While they still have ties to the Republic, these actions strained their relationship with the other Tribes, and some still do not trust them.
So even if they help with some designs for the Republic they probably would still have their know type of ships and such in The Great Wilderness. I stand by Thukker, The Mordu usually fly Caldari ships, so if it was them, no new ship designs
I honestly think with either the bonuses you say or the ones I say would work, I just wanna see them haha.
Quote:
The Thukkers are indeeed a T2 manufacturer via Thukker Mix.
Mordu's Legion is primarily composed of Intaki Gallente who are mostly employed by the Caldari (although they'll work for anyone) and fly Caldari ships. Even if it means more work for CCP I would still favor seeing EoM raised to "full pirate faction" status. They make a sensible choice for a Caldari-Minmatar hybrid pirate faction with their active shielding (minmatar side) and their use of railguns (caldari side). The hulls don't have to make sense, they're too sexy for that.
I agree I would LOVE to see EoM, but as their ships are Amarr ships that are blue/grey but use hybrids it seems those would either be Amarr/Gal or Amarr/Cald, not Caldari/Min. I would love to see those sometime though, I always thought they looked amazing, and if you did them Amarr/Cald they could be Amarrian looking ships with Hybrids and shields, ohhhh myyyyy! 
|
|

sarkenna
RIVVEN Inc
12
|
Posted - 2013.10.25 01:08:00 -
[2071] - Quote
Keep the 125mb drone bandwith and get rid of turrets or even a high slot for the matter.
To be honest the energy turrets are totally useless to the explorer and only interesting for pvp gank fits. As this seems to be your concern, just take the turrets away.
Why are they useless to the explorer ? Different reasons:
As told already we need sustained, thus active tanks for our operations...buffer pvp fits that had been spinned around don''t really help. In those scenarios is no place for cap hungry guns anyway. So i am gladly giving them up. You can have them all and cut a highslot if you give me my drones back and give me another low slot.
To be honest this ship right now is nearly useless to the explorer crowd, as exactly those scenarios where you want those ships to be of use (deep in unknown or enemy territory) it now fails the sites you encounter there. So this can by no means be the intention. |

MeBiatch
Republic University Minmatar Republic
1431
|
Posted - 2013.10.25 01:55:00 -
[2072] - Quote
Thaddeus Eggeras wrote:Quote:AFAIK thukker are a tech II company for the minmatar.
if we are going to upgrade a minor npc to full pirate faction then i would go for:
mordu's legion
the lore would be something along the lines that the angel cartel approached the mordu to become the cartel enforcement in the caldari regions (much like was done with serpentis) and deal with the growing threat of the guritas pirates as they are harassing the cartels assets. The caldari navy would be a silent broker as it suits thier interest to have a direct competitor to the hated guritas.
i would still go for an internal repair bonus as i picture these things be brawlers. and internal shield bonus adds to that think asb. its like a phoon and a mael had a baby.
not saying the velocity bonus is bad. i am just saying from what i would like to see it does not mesh with the design. The Thukkers are still not part of the Minmatar, read below. One of the seven tribes of the Minmatar, the Thukker declined to join the Republic in the wake of the Minmatar Rebellion, instead opting to retreat to the Great Wildlands and pursue a nomadic lifestyle there. While they still have ties to the Republic, these actions strained their relationship with the other Tribes, and some still do not trust them. So even if they help with some designs for the Republic they probably would still have their know type of ships and such in The Great Wilderness. I stand by Thukker, The Mordu usually fly Caldari ships, so if it was them, no new ship designs  I honestly think with either the bonuses you say or the ones I say would work, I just wanna see them haha.
that was true but we have updates
CCP Falcon wrote:
The Thukker, for the best part, were all living out in the Great Wildlands aboard huge space faring trade caravans. After the Elder Fleet invasion of the Amarr Empire in YC110, quite a few of them returned to the Republic, and now they have full representation on the Tribal Council.
so perhaps but it seems that ccp falcon has ruled out thukker not being full members of the republic now.
so really that just leaves mordu... or we would have to invent some new entitiy all together. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Zhilia Mann
Tide Way Out Productions
1675
|
Posted - 2013.10.25 03:37:00 -
[2073] - Quote
PotatoOverdose wrote:Omnathious Deninard wrote: Never said anything about wanting to blitz 6/10s not once.
Well then, since speed doesn't matter and you're cool with taking 4 minutes to kill the overseer, it seems we've both agreed that it can do 6/10s. Excellent.
Why do I get the sense that very few people in this thread have run a single 6/10, let alone a variety from different pirate factions?
Look, they're all actually quite different. This isn't 7/10s we're talking about, where if you've run one you've more or less run them all. And we're not talking about the old "grind down the overseer's structure" from 7/10s either.
There's a hierarchy to 6s for sure. In terms of difficulty, Guristas < Blood = Angels < Sansha < < < Serpentis. Before the bandwidth reduction a Stratios could break the Sansha overseer's tank with some choice overheating of guns. It wouldn't have a shot at the Serpentis 6. After the bandwidth reduction it's going to struggle in a Blood 6 but be able to finish with max skills. It won't have a shot at a Sansha 6 at all.
By the by, I'm kind of ok with this. Being able to warp cloaked and have the ability to run 5s with some careful piloting and low sec 4s -- which are kind of unused content right now -- is a niche. And if you're in Guristas space you might as well use one anyhow.
But there is a conflict here with the stated purpose. The Stratios cannot do 40% of the 6s out there and will struggle with another 40%. If the goal was to allow them to run those sites (solo) then the bandwidth cut doesn't make sense.
Edit: Eh. Re-ran the numbers. Max-skilled Curators will eventually break Skomener Effotber but it's a close thing. |

Alvatore DiMarco
Capricious Endeavours Ltd
877
|
Posted - 2013.10.25 03:44:00 -
[2074] - Quote
Zhilia Mann wrote: If the goal was to allow them to run those sites (solo) then the bandwidth cut doesn't make sense. Unfortunately, this is a case of the intended purpose for the ship having to take a back seat to the unintended uses (and abuses) that will come up. |

Davos Jovakko
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.10.25 03:53:00 -
[2075] - Quote
Alvatore DiMarco wrote:Zhilia Mann wrote: If the goal was to allow them to run those sites (solo) then the bandwidth cut doesn't make sense. Unfortunately, this is a case of the intended purpose for the ship having to take a back seat to the unintended uses (and abuses) that will come up.
But... now its mediocre at both the intended and unintended...?
Pretty much it will now be the new King of High-Sec Exploration, taking the place of the T3s in blitzing down 4/10s.
I guess a lot of people were calling for that? |

Zhilia Mann
Tide Way Out Productions
1675
|
Posted - 2013.10.25 03:57:00 -
[2076] - Quote
Alvatore DiMarco wrote:Zhilia Mann wrote: If the goal was to allow them to run those sites (solo) then the bandwidth cut doesn't make sense. Unfortunately, this is a case of the intended purpose for the ship having to take a back seat to the unintended uses (and abuses) that will come up.
Like I said, the bandwidth reduction doesn't actually bother me. They'll retain a niche. It just won't be the one they set out to fill. |

Kel hound
Lycosa Syndicate Surely You're Joking
58
|
Posted - 2013.10.25 05:23:00 -
[2077] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
These ships are not even seeded yet and you're already going to nerf them?
Drone bay changes, fine, less room for a **** ton of drones, but the bandwidth change is over the top. Now instead of a full flight of heavies were limited to 4 or a mixed bag? Im not gonna call it dead on arrival, but it certainly has been strangled in the womb and my interest in this cruiser is definitely now dead. You could have at least seeded the ships on sisi before caving. |

Xolve
Sniggerdly Pandemic Legion
2039
|
Posted - 2013.10.25 05:56:00 -
[2078] - Quote
My favorite part about this whole thread... with the new speed changes coming with this expansion- people are actually serious about using Ogres.
The Gallente Drone Cocktail wasn't a problem for the 7 years it was used (if for some reason you have some aversion to sentries, outside of you bads that think a rank 5 skill is the end of the world). From the brief time I tinkered with this ship in EFT it's quite capable of 6/10's without ridiculous fits, and also quite a terror in blitzkrieg styled covops warfare (even if blops bridging them is completely impractical).
Also- if you don't like it- don't fly it. The Phantasm has sucked for years, nobody is championing it's rebalance; people just don't buy them.  |

Sabriz Adoudel
Mission BLITZ
1035
|
Posted - 2013.10.25 06:09:00 -
[2079] - Quote
Seems strong as an agile, less tanky alternative to the Sin.
Why people are comparing it to the Ishtar is beyond me. Different ships, different roles. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |

Xolve
Sniggerdly Pandemic Legion
2039
|
Posted - 2013.10.25 06:18:00 -
[2080] - Quote
Sabriz Adoudel wrote:Seems strong as an agile, less tanky alternative to the Sin.
Why people are comparing it to the Ishtar is beyond me. Different ships, different roles.
Because people are asking for essentially an Ishtar (i.e. uncloaky drone bonused ship), this ship is very powerful in a number of situations- some people just don't realize it yet. |
|

Alyssa Haginen
State War Academy Caldari State
9
|
Posted - 2013.10.25 07:14:00 -
[2081] - Quote
Stratios.. Needs 125m3 of bandwith...take it from the bay but please don't ruin a good thing by limiting it to only four large drones.
125m3/375m3 bay is workable |

Kubiq
Dark-Rising
15
|
Posted - 2013.10.25 07:24:00 -
[2082] - Quote
Make it 125mb/s and 7.5% bonus as others stated, pls  |

McBorsk
Multispace Technologies Inc Yulai Federation
20
|
Posted - 2013.10.25 07:27:00 -
[2083] - Quote
Fix amarr recons. |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.25 07:28:00 -
[2084] - Quote
Nar Tha wrote:CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength. I think the concept is good. So T1 Scan Frigates will basically evolve into two different branches, one being Covert Ops Frigates which focus more on scanning itself, and the other one being SoE Faction Ships which focus more on exploration (as in the general PvE/Hacking content). Maybe you should consider even removing the virus bonus from Covert Ops Frigates completely and replace it with something like Scan Deviation or Time or both - to make the difference between both roles even more distinct.
I don't know how many times I have to post it, non-VS bonuses ships are not capable of exploration without V skills. You can't even reliably hack in low sec, and null sec is completely impossible. Firewalls and resto nodes are strength 80, 20/25 VS needs 4 attacks to kill. 30 does it in 3. 20/25 VS can't kill a single virus suppressor from full HP. 20 can't kill a single antivirus. Neither can kill a system core after a single firewall. Anything less than +10 makes exploring basically impossible without Arch/Hacking V. |

Nar Tha
Neural-Boost.com
163
|
Posted - 2013.10.25 07:32:00 -
[2085] - Quote
Xequecal wrote:Nar Tha wrote:CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength. I think the concept is good. So T1 Scan Frigates will basically evolve into two different branches, one being Covert Ops Frigates which focus more on scanning itself, and the other one being SoE Faction Ships which focus more on exploration (as in the general PvE/Hacking content). Maybe you should consider even removing the virus bonus from Covert Ops Frigates completely and replace it with something like Scan Deviation or Time or both - to make the difference between both roles even more distinct. I don't know how many times I have to post it, non-VS bonuses ships are not capable of exploration without V skills. You can't even reliably hack in low sec, and null sec is completely impossible. Firewalls and resto nodes are strength 80, 20/25 VS needs 4 attacks to kill. 30 does it in 3. 20/25 VS can't kill a single virus suppressor from full HP. 20 can't kill a single antivirus. Neither can kill a system core after a single firewall. Anything less than +10 makes exploring basically impossible without Arch/Hacking V. I know. I hack in null, too. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
|

Kubiq
Dark-Rising
15
|
Posted - 2013.10.25 07:36:00 -
[2086] - Quote
McBorsk wrote:Fix amarr recons.
What is wrong with them? |

Kibitt Kallinikov
Arma Purgatorium Templis Dragonaors
0
|
Posted - 2013.10.25 07:54:00 -
[2087] - Quote
While I understand that the Stratios is meant to have high cargo capacity, could you explain why the Cerberus has more cargo capacity at 650m3? I'm just saying that as far as having space goes, you can fit up a Cerberus with 100m3 of random ammo and still stay out a long time to do Combat Sites. I know this isn't exactly the place to talk about the Cerberus, but due to the concept nerf on the Stratios from 125mb/500m3 drones to 100mb/400m3, it seems more in line with a ratting Cerberus in the sense that fitting a probe on Cerb loses a launcher, just like the drones got nerfed on the concept.
Now, the Stratios isn't "inferior" to the Cerberus in this context - it has a bonus to probing and it can armor tank to fit modules to hack and whatnot, and SoE is a humanitarian group so it naturally is not meant to have the soul-crushing DPS of a Serpentis, Gurista, or Sansha's Nation vessel might have, but I'm just not sure how well it can complete combat sites.
It's nice that you're making SoE faction, but exploration (while just adjusted) does have a new issue - it had a higher entry bar before, but you've brought that crashing down without really expanding on the depth of activities that exploration provides past one single minigame. I dunno, it's just like I've suddenly got Bejeweled popping up in my space ship game (which is cool, variety is the spice of life) but then it gets to the point where I'm playing my space ship game... to play Bejeweled. Again, this isn't the place for that kind of talk, but if you could show me a different place to say these things, I'd gladly do it :p
As for any glaring parts on paper, I can't help but wonder why the Astero has low sig radius compared to the weapon system it fights, but the Stratios has 150, which is larger than its class of ship's gun signature resolution is (125?). Is that to try and prevent "orbit-tanking" on the hull or balance it out since it has a 5th mid? One thing to keep in mind is that agility usually matters more than speed when trying to orbit "sig tank" a turret boat. Either way, due to their high agility, in combat I can see them being used in similar style to the Pilgrim -minus strong neutralizers, plus better drones- with the agility bonus making up for the lack of a tracking disruption bonus. |

Baali Tekitsu
State Protectorate Caldari State
112
|
Posted - 2013.10.25 08:01:00 -
[2088] - Quote
Kubiq wrote:McBorsk wrote:Fix amarr recons. What is wrong with them? Nothing nothing *goes brawl in a Pilgrim |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
603
|
Posted - 2013.10.25 08:11:00 -
[2089] - Quote
Baali Tekitsu wrote:Kubiq wrote:McBorsk wrote:Fix amarr recons. What is wrong with them? Nothing nothing *goes brawl in a Pilgrim
Not 100$ true. I 've been doign it a bit. Altough certainly the pilgroim coudl use some extra help on the form of less mass so it can orbit better.
Also the huggin needs more love with its horrible layout and 3/3 weapon system. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kubiq
Dark-Rising
17
|
Posted - 2013.10.25 08:14:00 -
[2090] - Quote
Kagura Nikon wrote:Baali Tekitsu wrote:Kubiq wrote:McBorsk wrote:Fix amarr recons. What is wrong with them? Nothing nothing *goes brawl in a Pilgrim Not 100$ true. I 've been doign it a bit. Altough certainly the pilgroim coudl use some extra help on the form of less mass so it can orbit better. Also the huggin needs more love with its horrible layout and 3/3 weapon system.
I don't think you can compare huggin and pilgrim...combat recon/force recon. Recons are not brawlers, they are force multipliers. |
|

Quinn Corvez
Probe Patrol Polarized.
101
|
Posted - 2013.10.25 08:15:00 -
[2091] - Quote
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly |

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 08:41:00 -
[2092] - Quote
CCP Rise wrote:The cruiser missing the Cloak CPU bonus is intentional, the CPU is set with that in mind.
If you guys can show me fits that you feel SHOULD work with the cloak and don't because of missing the bonus please let me know, but we were able to run 6/10s with it set like this and it gives it some interesting tradeoffs when deciding what to do with it. Could you let us know how it performs in 6/10s now or has the reduction in bandwidth removed the ability to run them, with any expectation of completing them in a reasonable time
|

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 08:57:00 -
[2093] - Quote
Nar Tha wrote: I know. I hack in null, too. While I currently do it with T1 frigs and T1 analyzer modules (because lack of skills) I do agree with you that a dedicated exploration ship should have a +10 bonus because with less (i.e. what I am using at the moment) at least ~20% of the L3/4 containers will pop. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
I'm interested as to what role you have in mind for cov-ops if not scanning out and running data & relic sites. What would "more focused on scanning itself" be as a role. what exactly do you see them doing? If there is a better way to use my buzzard and possibly Astero if I get 1 other than running into nul to scan out valuable data and relic sites, I'd be very interested to know.
** It isn't actually 2 ship classes with duplicate roles, it is Tech 1 and Tech 2 versions of the same ships. |

ConranAntoni
Empyrean Warriors Insidious Empire
103
|
Posted - 2013.10.25 09:38:00 -
[2094] - Quote
Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly
Qft.
And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home.
Good game, good game. |

Igor Nappi
Perkone Caldari State
24
|
Posted - 2013.10.25 10:03:00 -
[2095] - Quote
Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly
Forums ate my post but this is in a nutshell what I think, too. Most people will probably stick to their Tengus and Ishtars. |

Nar Tha
Neural-Boost.com
163
|
Posted - 2013.10.25 10:04:00 -
[2096] - Quote
Sgt Ocker wrote:Nar Tha wrote: I know. I hack in null, too. While I currently do it with T1 frigs and T1 analyzer modules (because lack of skills) I do agree with you that a dedicated exploration ship should have a +10 bonus because with less (i.e. what I am using at the moment) at least ~20% of the L3/4 containers will pop. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
I'm interested as to what role you have in mind for cov-ops if not scanning out and running data & relic sites. What would "more focused on scanning itself" be as a role. what exactly do you see them doing? If there is a better way to use my buzzard and possibly Astero if I get 1 other than running into nul to scan out valuable data and relic sites, I'd be very interested to know. ** It isn't actually 2 ship classes with duplicate roles, it is Tech 1 and Tech 2 versions of the same ships. Well, Cov Ops would excel at scouting (enemy territory, daily check of signatures in wormhole, whatever). If they would get a scan time bonus instead of the virus strength they would also be extremely fast. However, it was just an idea. I understand that it's a bit illogical to the standard T1 -> T2 progression.
Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly I'd also like it much more that way. |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.25 10:23:00 -
[2097] - Quote
ConranAntoni wrote:Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly Qft. And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home. Good game, good game.
Four neuts on a 125mbit ship is still very overpowered.
|

Nar Tha
Neural-Boost.com
163
|
Posted - 2013.10.25 10:28:00 -
[2098] - Quote
Xequecal wrote:ConranAntoni wrote:Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly Qft. And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home. Good game, good game. Four neuts on a 125mbit ship is still very overpowered. Make it only 2 high slots. One for Cloak, one for probe launcher. Adjust CPU/Powergrid accordingly. |

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 10:35:00 -
[2099] - Quote
Nar Tha wrote:Sgt Ocker wrote:Nar Tha wrote: I know. I hack in null, too. While I currently do it with T1 frigs and T1 analyzer modules (because lack of skills) I do agree with you that a dedicated exploration ship should have a +10 bonus because with less (i.e. what I am using at the moment) at least ~20% of the L3/4 containers will pop. However the idea here is to move Cov Ops completely away from hacking and instead make them even more focused on scanning itself. Because, in my opinion we don't need two ship classes with hacking roles.
I'm interested as to what role you have in mind for cov-ops if not scanning out and running data & relic sites. What would "more focused on scanning itself" be as a role. what exactly do you see them doing? If there is a better way to use my buzzard and possibly Astero if I get 1 other than running into nul to scan out valuable data and relic sites, I'd be very interested to know. ** It isn't actually 2 ship classes with duplicate roles, it is Tech 1 and Tech 2 versions of the same ships. Well, Cov Ops would excel at scouting (enemy territory, wormhole life (daily check of signatures, looking for exit routes), or just basically in any situation you want to scan for signatures or PvP related stuff in a small, agile, fast, cov ops cloaked ship before bringing in your real ship/your fleet or before doing other stuff with the gathered information). If they would get a scan time bonus instead of the virus strength they would also be extremely fast. However, it was just an idea. I understand that it's a bit illogical to the standard T1 -> T2 progression. Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly I'd also like it much more that way. Yes Cov-ops ships do excel at scouting as you suggested and with the correct rigs do it quite fast but there is as stated T1 to T2 progression and switching ship roles in that progression makes absolutely no sense. More than that though, if you don't live in nulsec but like to indulge in scanning out and running the data and relic sites a cov-ops is by far the best option. Who wants to spend a day or 2 in nulsec running sites only to lose everything you hacked to a gate camp on the way home?
I do understand a relative new comer being a little off course here, so for Nar Tha, keep training buddy. Get your cov-ops with 10% virus bonus and watch you income, survivability and overall fun grow. It is the same ship you are flying now, only MUCH better.
|

Weird Earb
Raumpatrouille Roamers
0
|
Posted - 2013.10.25 10:37:00 -
[2100] - Quote
why is there never ever a ship with CALDARI bonus :/
|
|

Nar Tha
Neural-Boost.com
163
|
Posted - 2013.10.25 10:40:00 -
[2101] - Quote
Oops. Fail post. |

Cheng Musana
BetaMax Beta
9
|
Posted - 2013.10.25 10:58:00 -
[2102] - Quote
was looking forward to it to run 6/10 in null. Now im not bothereing with it due to the 100mb bandwith. And the frig doesnt seem appealing. Why should i pay more for it compared to a covert ops which does the same job? The cruiser is too big for hacking sites in null cause it will atrract alot of attention to the locals. Sure the dronebay was previously way to big but bandwith was fine. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
605
|
Posted - 2013.10.25 11:19:00 -
[2103] - Quote
Cheng Musana wrote:was looking forward to it to run 6/10 in null. Now im not bothereing with it due to the 100mb bandwith. And the frig doesnt seem appealing. Why should i pay more for it compared to a covert ops which does the same job? The cruiser is too big for hacking sites in null cause it will atrract alot of attention to the locals. Sure the dronebay was previously way to big but bandwith was fine.
do not pay it.
Gets cheaper for me, so I can use it where it will matter. PVP... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
605
|
Posted - 2013.10.25 11:19:00 -
[2104] - Quote
Kubiq wrote:Kagura Nikon wrote:Baali Tekitsu wrote:Kubiq wrote:McBorsk wrote:Fix amarr recons. What is wrong with them? Nothing nothing *goes brawl in a Pilgrim Not 100$ true. I 've been doign it a bit. Altough certainly the pilgroim coudl use some extra help on the form of less mass so it can orbit better. Also the huggin needs more love with its horrible layout and 3/3 weapon system. I don't think you can compare huggin and pilgrim...combat recon/force recon. Recons are not brawlers, they are force multipliers.
Just pointign that some recons need extra love, jsut that, not comparing them. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
605
|
Posted - 2013.10.25 11:21:00 -
[2105] - Quote
ConranAntoni wrote:Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly Qft. And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home. Good game, good game.
No one will use? LOOOOLL omg.. great the les spoeple buy it.. the better for peopel with some clue in eve.
This is still one of the most powerful cruiser sized hulls in game! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
605
|
Posted - 2013.10.25 11:24:00 -
[2106] - Quote
Thaddeus Eggeras wrote:[:lol: Quote: i would say
missile local shield repping pirate ships
role bonus: 37.5% bonus to shield rep
caldari bonus: 5% to missile rate of fire per level
minmatar bonus: 5% bonus to explosion velocity per level I like it! But I think a 7.5% shield boost bonus be better for Min and a 50% missile velocity to role. MeBiatch what do you think of them being Thukker ships? And WHY aren't there any true pirate missile ships???? You can say the Worm, Gila and RS are, but really those are all drone boats. I want a missile missile pirate boat! The Cald/Min better have missiles. I'd love to see new hull design for them. This is what I'd like to see for bonuses Thukker role bonuses: 50% missile velocity Caldari Bonus: 5% missiles rate of fire per level Minmatar Bonus: 7.5% shield boost per level With complete new Thukker hulls, and fast like a Navy Stabbber is. 
Why dont make it compeltely stupid?
Role bonus: 37.5% shield boost per level
CAldari bonus 4% shield resit per level
minmatar bonus: 5% speed per level..
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
4
|
Posted - 2013.10.25 11:41:00 -
[2107] - Quote
CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength.
I'll take it ! still a massive improvement over the stealth bomber on the lower end scale of options / choice in cov ops ships especially since it can tank and have flexibility in damage application unlike torpeado's, having the option is great :-) thank-you. |

Johan March
GoonWaffe Goonswarm Federation
65
|
Posted - 2013.10.25 12:00:00 -
[2108] - Quote
This thread has really brought out the themeparkers jonesing for their OP Winnebago. |

Omnathious Deninard
Novis Initiis
1748
|
Posted - 2013.10.25 12:10:00 -
[2109] - Quote
Xequecal wrote:ConranAntoni wrote:Quinn Corvez wrote:I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.
Will not fly Qft. And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home. Good game, good game. Four neuts on a 125mbit ship is still very overpowered. To remove all turrets, the ship would only need some where around 500 power grid. Even that might be too much still.
It would also be better served at that point with a 4/5/6 layout. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

erg cz
Sliperer
18
|
Posted - 2013.10.25 12:12:00 -
[2110] - Quote
Cheng Musana wrote:was looking forward to it to run 6/10 in null. Now im not bothereing with it due to the 100mb bandwith. And the frig doesnt seem appealing. Why should i pay more for it compared to a covert ops which does the same job? The cruiser is too big for hacking sites in null cause it will atrract alot of attention to the locals. Sure the dronebay was previously way to big but bandwith was fine.
Exactly. Helios with all skills at 5 will give you 50 % probe strength. Omen Navy Issue gives you same 50 % bonus to energy turret range, but is faster, smaller (2/3 of sig radius), has better scan resolution and more low slots to fit better tank. 125 mb bandwitdth of bonused drones did made a difference, but with this 100 mb reduction I doubt Stratios will become that popular. |
|

Crazy KSK
Tsunami Cartel Gank for Profit
52
|
Posted - 2013.10.25 12:18:00 -
[2111] - Quote
CCP Rise wrote:.... lower the drone bandwidth to 100mb/s .......
well there goes the single reason for me to fly this ship ever. could it not have lost its guns instead and 3 high slots? please!? Quote CCP Fozzie: ... The days of balance and forget are over.
|

Tepalica
ACME-CORP
30
|
Posted - 2013.10.25 12:29:00 -
[2112] - Quote
This 100Mbit/s nerf is one of the dumbest and worst cases of you (CCP) buckling under the pressure of whiners on the forums.
All you accomplished with this, is that no one will use this ship, much like no one uses that 100Mbit/s Proteus when you fit it fully as a drone carrier (not sure whose bright idea was to screw the Proteus like that in the first place...) |

erg cz
Sliperer
19
|
Posted - 2013.10.25 12:49:00 -
[2113] - Quote
Now it is like Gnosis - can everything, but nothing really good. One could focus on drones before and make it a really nice PvE ninja drone boat. Something special was in it. Nerf made it a common piece of "jack of all trades , king of none". |

Henk Brombir
Elemental Souls
18
|
Posted - 2013.10.25 12:59:00 -
[2114] - Quote
IMO the stration should be a drone boat. Increase the drone bandwirth with 25 and drop a gun slot or something |

Ambassador Spock
Mindstar Technology
18
|
Posted - 2013.10.25 13:12:00 -
[2115] - Quote
luredivino wrote:Should have taken the turrets away. Running anything with 4 drones is terrible. It is why drone proteus doesn't work. You made this ship go from exciting to sitting in people's hanger.
On a side note. If you are going to make people lose skill points and pay 500 million isk for a cruiser. It better be overpowered.
While I happen to disagree with you on your first point (I love my drone Proteus!), I agree that giving this ship 125 mb/sec + no turrets (maybe only 3 highs?) would have added a unique and interesting ship to the game. I've been doing a bit of missioning every now and then in one of the SoE systems in anticipation of getting my very own Stratios, but now I just can't be bothered...
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

erg cz
Sliperer
21
|
Posted - 2013.10.25 13:12:00 -
[2116] - Quote
Henk Brombir wrote:IMO the stration should be a drone boat. Increase the drone bandwirth with 25 and drop a gun slot or something
With cloak, probe launcher, drone link augmentor, remote repairer and salvager fitted, you do not have lasers fitted anyway. I can live without salvager or remote repairer, but I do need full flight of sentry drones for ninja WH exploration... |

epicurus ataraxia
Black Ice Klan
74
|
Posted - 2013.10.25 13:20:00 -
[2117] - Quote
erg cz wrote:Now it is like Gnosis - can everything, but nothing really good. One could focus on drones before and make it a really nice PvE ninja drone boat. Something special was in it. Nerf made it a common piece of "jack of all trades , king of none". Been afraid of this since the beginning, at least the exploration side is sorted, but strange choice of method to reduce risk of being overpowered, Just a suggestion that some mentioned, give the drones back but reduce turrets to 2 and give them whatever x laser bonus to damage to get the balance wanted? Would this prevent the realistic overpower of the ship (EFT warriors will always make any ship scary)
I realise the torrent of scaremongering and people just having to be right no matter what , has put CCP in a terrible position, they are trying really hard to balance everyones wishes, but that often leads to something bland. CCP regarding power, look at what YOU believe the right course of action is. You wanted this ship to do ded 6 you wanted it to explore you wanted it to be awesome.
Think on these comments,We trust you to make the right decision, listen to your inner voice,be awesome. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.10.25 13:20:00 -
[2118] - Quote
CCP Rise wrote:.... changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%... Nice but for that energy turrets to work properly we need 50% damage bonus. To compensate lower Gallente Cruiser Bonus from 10% to 5%, giving back 125Mbit. Now Amarr haters can't fly this ship at all and that's how it's supposed to be. |

Nam Dnilb
Universal Frog
88
|
Posted - 2013.10.25 13:24:00 -
[2119] - Quote
The first iteration was really badly OP, but this new one lacks focus IMO. Make it a pure drone boat and nerf the turret hardpoints and fitting, similar to a Navy Vexor, would be my suggestion. Might have to go down to one turret to keep things in line.
Or, since most people are concerned about a covert gank machine getting bridged around, just get rid of the covert cloak altogether and give the first iteration Stratios the option to fit a normal cloak with reduced or no penalties. |

epicurus ataraxia
Black Ice Klan
74
|
Posted - 2013.10.25 13:27:00 -
[2120] - Quote
Nam Dnilb wrote:The first iteration was really badly OP, but this new one lacks focus IMO. Make it a pure drone boat and nerf the turret hardpoints and fitting, similar to a Navy Vexor, would be my suggestion. Might have to go down to one turret to keep things in line.
Or, since most people are concerned about a covert gank machine getting bridged around, just get rid of the covert cloak altogether and give the first iteration Stratios the option to fit a normal cloak with reduced or no penalties. While your turret ideas have merit, Unfortunately removing the cloak removes any value as e new exploration ship, would have no reason to exist. Cutting off ones head to get rid of bad breath. Sorry if that sounds hard, but totally bad idea. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |
|

Nam Dnilb
Universal Frog
88
|
Posted - 2013.10.25 13:42:00 -
[2121] - Quote
epicurus ataraxia wrote:Unfortunately removing the cloak removes any value as e new exploration ship, would have no reason to exist. Cutting off ones head to get rid of bad breath. Sorry if that sounds hard, but totally bad idea.
The underlying idea is a cloaky Asteros scout and Stratios. I'd totally use that and love it to death.
That said, I do like your sig. +1 for more virus strength.
|

Maximus Andendare
Future Corps Sleeper Social Club
707
|
Posted - 2013.10.25 13:56:00 -
[2122] - Quote
I think everyone's going on about it only launching 4 drones, which is fine. If the argument is "it doesn't feel right" or "drone ships with less than 5 drones QQ," then that's not a fault of the ship. The ship is going to perform well given its kit. It's an exploration ship. It scans well and can do 6/10s. There's really not an issue here. Stop arguing for 5 drones because its cute. It'll be nice to have less drones to worry about being shot down.
Aside from the optimal range being a bit of a miss (over the laser cap usage reduction for more sustain in the armor tank), the ship is going to perform very well in many areas while being outclassed by more specialized covops for combat scanning or HACs, for example, for better/more capable/faster plexing or pvp.
Stratios is looking to be a very nice ship. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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MeBiatch
Republic University Minmatar Republic
1434
|
Posted - 2013.10.25 14:17:00 -
[2123] - Quote
Maximus Andendare wrote:I think everyone's going on about it only launching 4 drones, which is fine. If the argument is "it doesn't feel right" or "drone ships with less than 5 drones QQ," then that's not a fault of the ship. The ship is going to perform well given its kit. It's an exploration ship. It scans well and can do 6/10s. There's really not an issue here. Stop arguing for 5 drones because its cute. It'll be nice to have less drones to worry about being shot down.
Aside from the optimal range being a bit of a miss (over the laser cap usage reduction for more sustain in the armor tank), the ship is going to perform very well in many areas while being outclassed by more specialized covops for combat scanning or HACs, for example, for better/more capable/faster plexing or pvp.
Stratios is looking to be a very nice ship.
what is so wrong with removing one turret hard point and adding back the 5th drone and reducing the drone bonus to 7.5%
thats just a slight increase to overall dps... but 5 drones man!
i mean 5 is soo much better then 4... and i am ocd!!!
clap clap clap.
no but serious 5 do it...
make us happy beavers...
4 at 10% = 6 5 at 7.5% + 6.875
say it with me 5 at 7.5%!
it makes sense... and it feel right. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dehval
Risk Breakers Fidelas Constans
33
|
Posted - 2013.10.25 14:39:00 -
[2124] - Quote
MeBiatch wrote:Maximus Andendare wrote:I think everyone's going on about it only launching 4 drones, which is fine. If the argument is "it doesn't feel right" or "drone ships with less than 5 drones QQ," then that's not a fault of the ship. The ship is going to perform well given its kit. It's an exploration ship. It scans well and can do 6/10s. There's really not an issue here. Stop arguing for 5 drones because its cute. It'll be nice to have less drones to worry about being shot down.
Aside from the optimal range being a bit of a miss (over the laser cap usage reduction for more sustain in the armor tank), the ship is going to perform very well in many areas while being outclassed by more specialized covops for combat scanning or HACs, for example, for better/more capable/faster plexing or pvp.
Stratios is looking to be a very nice ship. what is so wrong with removing one turret hard point and adding back the 5th drone and reducing the drone bonus to 7.5% thats just a slight increase to overall dps... but 5 drones man! i mean 5 is soo much better then 4... and i am ocd!!! clap clap clap. no but serious 5 do it... make us happy beavers... 4 at 10% = 6 5 at 7.5% + 6.875 say it with me 5 at 7.5%! it makes sense... and it feel right. 5 at 5% would keep the dps close to what the nerfed version gets and would satisfy all the people who have clinically diagnosed themselves with "OCD". It I don't personally mind 4 drones. Bringing the drone bandwidth back up to 125 with the new reduced bay means you only get 150m3 to fill with spares (assuming two full flights of heavies/sentries) rather than 200m3 of spare drone space. Regardless;
5 at 5% = 6.25 = Sweet spot.
|

MeBiatch
Republic University Minmatar Republic
1434
|
Posted - 2013.10.25 14:46:00 -
[2125] - Quote
Dehval wrote:MeBiatch wrote:Maximus Andendare wrote:I think everyone's going on about it only launching 4 drones, which is fine. If the argument is "it doesn't feel right" or "drone ships with less than 5 drones QQ," then that's not a fault of the ship. The ship is going to perform well given its kit. It's an exploration ship. It scans well and can do 6/10s. There's really not an issue here. Stop arguing for 5 drones because its cute. It'll be nice to have less drones to worry about being shot down.
Aside from the optimal range being a bit of a miss (over the laser cap usage reduction for more sustain in the armor tank), the ship is going to perform very well in many areas while being outclassed by more specialized covops for combat scanning or HACs, for example, for better/more capable/faster plexing or pvp.
Stratios is looking to be a very nice ship. what is so wrong with removing one turret hard point and adding back the 5th drone and reducing the drone bonus to 7.5% thats just a slight increase to overall dps... but 5 drones man! i mean 5 is soo much better then 4... and i am ocd!!! clap clap clap. no but serious 5 do it... make us happy beavers... 4 at 10% = 6 5 at 7.5% + 6.875 say it with me 5 at 7.5%! it makes sense... and it feel right. 5 at 5% would keep the dps close to what the nerfed version gets and would satisfy all the people who have clinically diagnosed themselves with "OCD". It I don't personally mind 4 drones. Bringing the drone bandwidth back up to 125 with the new reduced bay means you only get 150m3 to fill with spares (assuming two full flights of heavies/sentries) rather than 200m3 of spare drone space. Regardless; 5 at 5% = 6.25 = Sweet spot.
or how about 10% for medium and lights and 5% for heavy and sentries?
as a reduction to 5% for medium and light drones would be a heavy handed nerf. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
608
|
Posted - 2013.10.25 14:48:00 -
[2126] - Quote
erg cz wrote:Henk Brombir wrote:IMO the stration should be a drone boat. Increase the drone bandwirth with 25 and drop a gun slot or something With cloak, probe launcher, drone link augmentor, remote repairer and salvager fitted, you do not have lasers fitted anyway. I can live without salvager or remote repairer, but I do need full flight of sentry drones for ninja WH exploration... Ambassador Spock wrote: giving this ship 125 mb/sec + no turrets (maybe only 3 highs?) would have added a unique and interesting ship to the game. 100500 times this. We need DIFFERENT ships, with dfferent gameplay. And that could be one. But not with the castrated bandwidth.
you just want an ishtar that can wark cloaked. Nope.. that is exaclty what they are tryign to avoid. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

MeBiatch
Republic University Minmatar Republic
1434
|
Posted - 2013.10.25 14:55:00 -
[2127] - Quote
Kagura Nikon wrote:erg cz wrote:Henk Brombir wrote:IMO the stration should be a drone boat. Increase the drone bandwirth with 25 and drop a gun slot or something With cloak, probe launcher, drone link augmentor, remote repairer and salvager fitted, you do not have lasers fitted anyway. I can live without salvager or remote repairer, but I do need full flight of sentry drones for ninja WH exploration... Ambassador Spock wrote: giving this ship 125 mb/sec + no turrets (maybe only 3 highs?) would have added a unique and interesting ship to the game. 100500 times this. We need DIFFERENT ships, with dfferent gameplay. And that could be one. But not with the castrated bandwidth. you just want an ishtar that can wark cloaked. Nope.. that is exaclty what they are tryign to avoid.
can you point out where they wanted tracking/speed/optimal range bonus for the ship?
just because total damage would be simular does not mean applied damage is. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dehval
Risk Breakers Fidelas Constans
33
|
Posted - 2013.10.25 15:03:00 -
[2128] - Quote
MeBiatch wrote:[snip] or how about 10% for medium and lights and 5% for heavy and sentries?
as a reduction to 5% for medium and light drones would be a heavy handed nerf. The problem is that it just starts to complicate things by adding more bonuses to compensate. 10% but only 100bandwidth is the easiest and most direct way to avoid this problem as it nerfs the problem region (Heavies/Sentries) without harming the lower drone classes. Nerfing the damage bonus in any way is going to hurt Lights and Mediums a lot more than it will hurt the others. Making them two separate bonuses will give the ship 6 total bonuses, 7 if you count the ability to use a covert cloak.
I believe people will just need to deal with only having 4 sentries least CCP bloats this ship with even more bonuses to balance everything. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
17
|
Posted - 2013.10.25 15:18:00 -
[2129] - Quote
CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength.
The Astero still needs an extra highslot. |

Henk Brombir
Elemental Souls
21
|
Posted - 2013.10.25 15:28:00 -
[2130] - Quote
Kagura Nikon wrote:erg cz wrote:Henk Brombir wrote:IMO the stration should be a drone boat. Increase the drone bandwirth with 25 and drop a gun slot or something With cloak, probe launcher, drone link augmentor, remote repairer and salvager fitted, you do not have lasers fitted anyway. I can live without salvager or remote repairer, but I do need full flight of sentry drones for ninja WH exploration... Ambassador Spock wrote: giving this ship 125 mb/sec + no turrets (maybe only 3 highs?) would have added a unique and interesting ship to the game. 100500 times this. We need DIFFERENT ships, with dfferent gameplay. And that could be one. But not with the castrated bandwidth. you just want an ishtar that can wark cloaked. Nope.. that is exaclty what they are tryign to avoid.
Yes, I think the majority wants a Ishtar that can warp cloaked. What's the big difference?
|
|

Ambassador Spock
Mindstar Technology
18
|
Posted - 2013.10.25 15:49:00 -
[2131] - Quote
Kagura Nikon wrote:you just want an ishtar that can wark cloaked. Nope.. that is exaclty what they are tryign to avoid.
How many midslots would I have to sacrifice to get the drone tracking/range/speed bonuses of the Ishtar? The Ishtar is still a better drone boat no matter how you look at it.
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.10.25 15:55:00 -
[2132] - Quote
Ambassador Spock wrote:Kagura Nikon wrote:you just want an ishtar that can wark cloaked. Nope.. that is exaclty what they are tryign to avoid. How many midslots would I have to sacrifice to get the drone tracking/range/speed bonuses of the Ishtar? The Ishtar is still a better drone boat no matter how you look at it. If Stratios is not just cloaked Ishtar it certainly requires laser turret damage bonus! |

Rikard Nomm
The Lollipop Guild Brave Collective
4
|
Posted - 2013.10.25 16:10:00 -
[2133] - Quote
Kagura Nikon wrote:
you just want an ishtar that can wark cloaked. Nope.. that is exaclty what they are tryign to avoid.
this is nowhere near a fair comparison.
the isthar has bonuses to heavy drone tracking, velocity sentry optimal, tracking all drone damage, control range
the stratios, even in its previous form could not hold a candle to the damage application or range of an ishtar.
i really feel that giving it back the 125 mb/s and reducing the damage bonus to 7.5% is a perfect balance to the situation here, if were going to listen to all of the EFT warrioring. but the reality is that its paper DPS is nowhere near as applicable as people claim it to be.
people flying the way this ship was intended (as indicated by the virus strength bonus) will be using at MOST 2 turret slots, many only 1 or none. taking away a 5th large drone is a massive blow to the ability run difficult sites. |

Sixx Spades
GoonWaffe Goonswarm Federation
154
|
Posted - 2013.10.25 16:18:00 -
[2134] - Quote
Boy, this is sure starting to look more like a cloaky Prophecy than the droneboat I was excited for. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 17:00:00 -
[2135] - Quote
Just as an FYI -- those of you who are so desperate to bargain your fifth drone back should realize that removing a single laser from the ship is in no way going to make up for the addition of a fifth drone. Given that there is no bonus to medium energy turret damage on this ship, the obvious fitting choice for increasing the Stratios' damage is the Drone Damage Amplifier. As such, adding one drone back and removing one turret adds WAY more damage to the ship than I think is desired. I could see arguments for removing the lasers entirely for the drone, but even then I'm not sure it would keep things in balance, and it would remove some of the "flavor" of the ship as being a Gallente / Amarr hybrid.
Frankly, I would just let it go. The only REAL argument for having the fifth drone is that it means it's not as difficult for people to shoot down your entire flight of drones, but with a 400 m^3 drone bay, I say "WAHHHH." Believe me, I like fives. We here at GBS LOGISTICS AND FIVES SUPPORT [MY 5S] support fives with all of our hearts and souls, but sometimes you just gotta realize that not everything is meant to be in fives. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 17:02:00 -
[2136] - Quote
Maximus Andendare wrote:I think everyone's going on about it only launching 4 drones, which is fine. If the argument is "it doesn't feel right" or "drone ships with less than 5 drones QQ," then that's not a fault of the ship. The ship is going to perform well given its kit. It's an exploration ship. It scans well and can do 6/10s. There's really not an issue here. Stop arguing for 5 drones because its cute. It'll be nice to have less drones to worry about being shot down.
Aside from the optimal range being a bit of a miss (over the laser cap usage reduction for more sustain in the armor tank), the ship is going to perform very well in many areas while being outclassed by more specialized covops for combat scanning or HACs, for example, for better/more capable/faster plexing or pvp.
Stratios is looking to be a very nice ship. I doubt you will see the new version able to run 6/10's. Its strong point for being able to run 6/10's was its ability to out-range npc's, with that ability lessened and more dps needing to be applied from limited dps turrets.
|

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 17:13:00 -
[2137] - Quote
Querns wrote:Just as an FYI -- those of you who are so desperate to bargain your fifth drone back should realize that removing a single laser from the ship is in no way going to make up for the addition of a fifth drone. Given that there is no bonus to medium energy turret damage on this ship, the obvious fitting choice for increasing the Stratios' damage is the Drone Damage Amplifier. As such, adding one drone back and removing one turret adds WAY more damage to the ship than I think is desired. I could see arguments for removing the lasers entirely for the drone, but even then I'm not sure it would keep things in balance, and it would remove some of the "flavor" of the ship as being a Gallente / Amarr hybrid.
Frankly, I would just let it go. The only REAL argument for having the fifth drone is that it means it's not as difficult for people to shoot down your entire flight of drones, but with a 400 m^3 drone bay, I say "WAHHHH." Believe me, I like fives. We here at GBS LOGISTICS AND FIVES SUPPORT [MY 5S] support fives with all of our hearts and souls, but sometimes you just gotta realize that not everything is meant to be in fives. If you setup for "exploration" (the role for which the ships was being designed) you only have 3 turrets so have essentially lost more dps. For a ship that was being touted as "versatile and awesome", it has become just a little mediocre ..
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 17:17:00 -
[2138] - Quote
Sgt Ocker wrote:Querns wrote:Just as an FYI -- those of you who are so desperate to bargain your fifth drone back should realize that removing a single laser from the ship is in no way going to make up for the addition of a fifth drone. Given that there is no bonus to medium energy turret damage on this ship, the obvious fitting choice for increasing the Stratios' damage is the Drone Damage Amplifier. As such, adding one drone back and removing one turret adds WAY more damage to the ship than I think is desired. I could see arguments for removing the lasers entirely for the drone, but even then I'm not sure it would keep things in balance, and it would remove some of the "flavor" of the ship as being a Gallente / Amarr hybrid.
Frankly, I would just let it go. The only REAL argument for having the fifth drone is that it means it's not as difficult for people to shoot down your entire flight of drones, but with a 400 m^3 drone bay, I say "WAHHHH." Believe me, I like fives. We here at GBS LOGISTICS AND FIVES SUPPORT [MY 5S] support fives with all of our hearts and souls, but sometimes you just gotta realize that not everything is meant to be in fives. If you setup for "exploration" (the role for which the ships was being designed) you only have 3 turrets so have essentially lost more dps. For a ship that was being touted as "versatile and awesome", it has become just a little mediocre .. That's kind of what a nerf is supposed to do. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 17:25:00 -
[2139] - Quote
I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Xolve
Sniggerdly Pandemic Legion
2040
|
Posted - 2013.10.25 17:28:00 -
[2140] - Quote
Look at all these bads still talking about using Ogres without a drone speed bonus... |
|

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 17:35:00 -
[2141] - Quote
Querns wrote:Sgt Ocker wrote:Querns wrote:Just as an FYI -- those of you who are so desperate to bargain your fifth drone back should realize that removing a single laser from the ship is in no way going to make up for the addition of a fifth drone. Given that there is no bonus to medium energy turret damage on this ship, the obvious fitting choice for increasing the Stratios' damage is the Drone Damage Amplifier. As such, adding one drone back and removing one turret adds WAY more damage to the ship than I think is desired. I could see arguments for removing the lasers entirely for the drone, but even then I'm not sure it would keep things in balance, and it would remove some of the "flavor" of the ship as being a Gallente / Amarr hybrid.
Frankly, I would just let it go. The only REAL argument for having the fifth drone is that it means it's not as difficult for people to shoot down your entire flight of drones, but with a 400 m^3 drone bay, I say "WAHHHH." Believe me, I like fives. We here at GBS LOGISTICS AND FIVES SUPPORT [MY 5S] support fives with all of our hearts and souls, but sometimes you just gotta realize that not everything is meant to be in fives. If you setup for "exploration" (the role for which the ships was being designed) you only have 3 turrets so have essentially lost more dps. For a ship that was being touted as "versatile and awesome", it has become just a little mediocre .. That's kind of what a nerf is supposed to do. But is nerfing the ship out of its intended role before it even gets to the test server really a good way to go?
|

MeBiatch
Republic University Minmatar Republic
1435
|
Posted - 2013.10.25 17:36:00 -
[2142] - Quote
Xolve wrote:Look at all these bads still talking about using Ogres without a drone speed bonus...
Even on my eos I only use heavies under 10km... for me it's not the speed bonus that makes orge good its the tracking bonus There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 17:38:00 -
[2143] - Quote
Xolve wrote:Look at all these bads still talking about using Ogres without a drone speed bonus... Or using heavy drones at all in lieu of sentries, at least in PvP. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Nam Dnilb
Universal Frog
88
|
Posted - 2013.10.25 17:43:00 -
[2144] - Quote
Sgt Ocker wrote: If you setup for "exploration" (the role for which the ships was being designed) you only have 3 turrets so have essentially lost more dps. For a ship that was being touted as "versatile and awesome", it has become just a little mediocre ..
Confirming an actual exploration ship will use it's mids for actual exploration gear so the shield-gank option does not really exist for that scenario. For the highs you want probes, possibly drone range and salvager. Having to deal with a split weapon system has curbed my enthusiam for this ship significantly. I mean, not every plex is a easy going as Guristas. I'd really like to give this thing a testdrive in a Blood mindflood site. Lot's of NPCs, almost all of them neuting bastards.
But, still nothing seeded to test on the test server. EFTing only gets you so far.
|

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.25 17:45:00 -
[2145] - Quote
Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. How would you apply this awesome damage in a covert dropable package? Heavies are too slow, sentries are ok as long as you are at a range where they are useful then forget about gun dps as your too far away for them to hit anything. Looking at a fit on EFT and putting that fit to use are 2 very different things, 600+ dps is great, as long as you can apply it.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 17:50:00 -
[2146] - Quote
Sgt Ocker wrote:Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. How would you apply this awesome damage in a covert dropable package? Heavies are too slow, sentries are ok as long as you are at a range where they are useful then forget about gun dps as your too far away for them to hit anything. Looking at a fit on EFT and putting that fit to use are 2 very different things, 600+ dps is great, as long as you can apply it. The average hotdrop occurs at ranges of about 20km. From there, gardes are tracking extremely well and applying their DDA augmented damage, and medium pulses, loaded with the finest Scorch M frequency crystals on the market, are tracking and applying a decent amount of damage too. I don't know if medium beams are an option on this ship due to the tight power grid, but if they are, they're going to be putting in a lot of work too. If the target somehow manages to waddle out of this range, switch your sentries to Bouncers and continue to enjoy good damage to the edge of your drone control range. This ship stands to completely replace the torpedo bomber in the average covert hotdrop gang. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Vendictus Prime
Mercurialis Inc. RAZOR Alliance
10
|
Posted - 2013.10.25 18:00:00 -
[2147] - Quote
I suggest that the horrible state of PVE ( I do not do any PVE content ) have something done to make is worth doing before designing awesome new ships targeted to that specific gameplay. The fact is that an extremely small percentage of players will ever use these ships for exploration so, the new bonus changes are irrelevant and useless. Changing ships that has been marketed as Drone ships to be unable to use a full flight of drones is bad design.
The exploration gameplay may have had some work done to it but the whole mini game feature is still horrible and after I experienced it a couple times , I found that mining was more entertaining. |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
17
|
Posted - 2013.10.25 18:04:00 -
[2148] - Quote
Querns wrote:Sgt Ocker wrote:Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. How would you apply this awesome damage in a covert dropable package? Heavies are too slow, sentries are ok as long as you are at a range where they are useful then forget about gun dps as your too far away for them to hit anything. Looking at a fit on EFT and putting that fit to use are 2 very different things, 600+ dps is great, as long as you can apply it. The average hotdrop occurs at ranges of about 20km. From there, gardes are tracking extremely well and applying their DDA augmented damage, and medium pulses, loaded with the finest Scorch M frequency crystals on the market, are tracking and applying a decent amount of damage too. I don't know if medium beams are an option on this ship due to the tight power grid, but if they are, they're going to be putting in a lot of work too. If the target somehow manages to waddle out of this range, switch your sentries to Bouncers and continue to enjoy good damage to the edge of your drone control range. This ship stands to completely replace the torpedo bomber in the average covert hotdrop gang.
I doubt they'll replace bombers as the staple of a hotdrop gang, but they'll provide much needed support in hitting small and medium targets, which hotrop gangs were previously vulnerable to due to torps not applying damage to targets with a small sig. With a few Omnidirectional Tracking Link II's and a target painter in the mids this thing will still apply great damage, even with only 4 sentries. |

Rikard Nomm
The Lollipop Guild Brave Collective
4
|
Posted - 2013.10.25 18:07:00 -
[2149] - Quote
Querns wrote:Sgt Ocker wrote:Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. How would you apply this awesome damage in a covert dropable package? Heavies are too slow, sentries are ok as long as you are at a range where they are useful then forget about gun dps as your too far away for them to hit anything. Looking at a fit on EFT and putting that fit to use are 2 very different things, 600+ dps is great, as long as you can apply it. The average hotdrop occurs at ranges of about 20km. From there, gardes are tracking extremely well and applying their DDA augmented damage, and medium pulses, loaded with the finest Scorch M frequency crystals on the market, are tracking and applying a decent amount of damage too. I don't know if medium beams are an option on this ship due to the tight power grid, but if they are, they're going to be putting in a lot of work too. If the target somehow manages to waddle out of this range, switch your sentries to Bouncers and continue to enjoy good damage to the edge of your drone control range. This ship stands to completely replace the torpedo bomber in the average covert hotdrop gang.
Youre comparing a t2 frigate ti a pirate faction cruiser. The bomber costs exponentially less.
If this ship was nerfed because of hot drop potential then just remove the cov ops bridging and be done with it. Its an exploration ship |

Harvey James
The Sengoku Legacy
577
|
Posted - 2013.10.25 18:10:00 -
[2150] - Quote
mm.. i would think a cyno would be odd for a exploration covert ship
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 18:11:00 -
[2151] - Quote
Rikard Nomm wrote: Youre comparing a t2 frigate ti a pirate faction cruiser. The bomber costs exponentially less.
If this ship was nerfed because of hot drop potential then just remove the cov ops bridging and be done with it. Its an exploration ship
Well, with the ridiculous, Forex-dwarfing amount of LP that is being generated in Osmon right now, I don't expect the difference to be too much. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
54
|
Posted - 2013.10.25 18:17:00 -
[2152] - Quote
Well I have found the SOE battleship that is still needed for these. Let me know what you think. I think with slight adjustments it be perfect! Wouldn't be hard to add the ring or rings onto it either.
http://fc03.deviantart.net/fs70/i/2010/253/c/0/soe_urania_by_novafox-d2yf3wf.jpg |

lllya Kuryaki
Rionnag Alba Triumvirate.
1
|
Posted - 2013.10.25 18:45:00 -
[2153] - Quote
right, ships for bears only : |

Cammi Kazi
Perkone Caldari State
0
|
Posted - 2013.10.25 19:39:00 -
[2154] - Quote
I havent tested the ship on the test server so my opinion is purely speculation based on how it looks, maybe it is easier to fit for what i have in mind, it depends how much the armour bonus helps tanking and if i could swap armour rigs for capacitor rigs but if you need armour rigs for tanking then i would change this.
High slots
If you fit a cloak and a probe launcher you are left with 3 turrets with no damage bonus. i would want to use a drone link augmenter as well so i'm left with 2 turrets without a damage bonus.
Mid slots.
If i am going to be doing combat sites i would need to use some kind of cap regen module and i would also need 2 omni tracking links for my drones and a prop mod so i can only use 1 hacking module at best and none if i need to use armour rigs
I would change:
Lose energy turret optimal and swap two highslots for an extra mid and give back the fifth drone this would give me the ability to run all exploration sites without having to refit. The optimal range bonus seems pointless.
Some of you probably have different ideas about how you would use the ship but for me this would be perfect :) |

Batelle
RisingSuns
232
|
Posted - 2013.10.25 19:41:00 -
[2155] - Quote
100mbit bandwidth Lasers Cap hungry armor tank, No cap reduction on lasers, lasers can't change damage types. Lasers are **** vs 3/5 pirate factions. No application bonus. Can't field 5 sentry drones Covops cloak costs 100 CPU, ship will be cpu hungry when fitting cloak and DLAs Can't field 5 sentry drones Armor tank and DDAs competing for slots Can't field 5 sentry drones
This ship suddenly looks worthless for actually doing nullsec plexes. I guess it'll still be completely viable for lowsec explo, but beyond that it looks like it'll be used for jumping plex runners more than actually doing plexes. Fighting is Magic |

Tyberius Franklin
Federal Navy Academy Gallente Federation
788
|
Posted - 2013.10.25 19:48:00 -
[2156] - Quote
Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 20:12:00 -
[2157] - Quote
Tyberius Franklin wrote:Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper. Considering that the design intention of higher level DED plexes is to do them in groups, then yes, I can't imagine that CCP is gonna lose any sleep because your projected solo ISK / hour drops in a handful of DED sites that 98% of Eve doesn't even run. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
788
|
Posted - 2013.10.25 20:14:00 -
[2158] - Quote
Querns wrote:Tyberius Franklin wrote:Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper. Considering that the design intention of higher level DED plexes is to do them in groups, then yes, I can't imagine that CCP is gonna lose any sleep because your projected solo ISK / hour drops in a handful of DED sites that 98% of Eve doesn't even run. Would you like to retry addressing my post rather than making up isk/hour arguments I never made to respond to? |

Batelle
RisingSuns
235
|
Posted - 2013.10.25 20:20:00 -
[2159] - Quote
Querns wrote:Tyberius Franklin wrote:So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper. Considering that the design intention of higher level DED plexes is to do them in groups, then yes, I can't imagine that CCP is gonna lose any sleep because your projected solo ISK / hour drops in a handful of DED sites that 98% of Eve doesn't even run.
Its not dropping, because we'll continue to solo them in other ships. Years and years later we have a lot more SP, and a lot more isk. They were designed to be group content way back when everyone sucked. Now only the hardest ones are group content. But you don't see CCP nerfing PVE ships or making the sites harder do you? Instead, the most popular ships for doing these sites got better, and we got stuff like drone damage amplifiers, RIGS, and t3s. Don't play the BS "group content" card. Fighting is Magic |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 20:20:00 -
[2160] - Quote
Tyberius Franklin wrote:Querns wrote:Tyberius Franklin wrote:So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper. Considering that the design intention of higher level DED plexes is to do them in groups, then yes, I can't imagine that CCP is gonna lose any sleep because your projected solo ISK / hour drops in a handful of DED sites that 98% of Eve doesn't even run. Would you like to retry addressing my post rather than making up isk/hour arguments I never made to respond to? I did, but if you'd like to pretend that your issues aren't about that then I'd recommend we move the discussion to EVE Fiction where it belongs. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 20:23:00 -
[2161] - Quote
Batelle wrote:Querns wrote:Tyberius Franklin wrote:So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper. Considering that the design intention of higher level DED plexes is to do them in groups, then yes, I can't imagine that CCP is gonna lose any sleep because your projected solo ISK / hour drops in a handful of DED sites that 98% of Eve doesn't even run. Its not dropping, because we'll continue to solo them in other ships. Years and years later we have a lot more SP, and a lot more isk. They were designed to be group content way back when everyone sucked. Now only the hardest ones are group content. But you don't see CCP nerfing PVE ships or making the sites harder do you? Instead, the most popular ships for doing these sites got better, and we got stuff like drone damage amplifiers, RIGS, and t3s. Don't play the BS "group content" card.
This is exactly my point -- the anger being levied here with the constant references to marginal Eve PVE content is directly related to the fact that a ship previously thought to cut the time taken to run these sites is being nerfed below the threshold where changing ships is required.
It could have been worse -- CCP could have made this change after you had purchased your new toys but before you managed to waddle into a DED complex to actually use it. :V This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
788
|
Posted - 2013.10.25 20:26:00 -
[2162] - Quote
Querns wrote:I did, but if you'd like to pretend that your issues aren't about that then I'd recommend we move the discussion to EVE Fiction where it belongs. I run lvl 4's in cap stable marauders half the time. The other half I run a rattlesnake because drones are awesome. I run inefficient ships with inefficient and cheap setups. Arguing efficiency and isk/hour is not something I can knowledgeably do. I'm aware it suits your purpose to pretend it's all anyone cares about, but surely some part of you has the capacity to think beyond that illusion, right?
Querns wrote:This is exactly my point -- the anger being levied here with the constant references to marginal Eve PVE content is directly related to the fact that a ship previously thought to cut the time taken to run these sites is being nerfed below the threshold where changing ships is required.
It could have been worse -- CCP could have made this change after you had purchased your new toys but before you managed to waddle into a DED complex to actually use it. :V Hence the point of the dissenters here. It switching ships this is completely outclassed, other ships can scan and run then better and arguable run wider ranges of sites. Yes, there has to be some loss from say, an ishtar+helios combo in finding and doing sites, but there should still be enough teeth in this to actually do the same range and in reasonably close times. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
100
|
Posted - 2013.10.25 20:29:00 -
[2163] - Quote
Tyberius Franklin wrote:Querns wrote:I did, but if you'd like to pretend that your issues aren't about that then I'd recommend we move the discussion to EVE Fiction where it belongs. I run lvl 4's in cap stable marauders half the time. The other half I run a rattlesnake because drones are awesome. I run inefficient ships with inefficient and cheap setups. Arguing efficiency and isk/hour is not something I can knowledgeably do. I'm aware it suits your purpose to pretend it's all anyone cares about, but surely some part of you has the capacity to think beyond that illusion, right? So, by your own admission, your beef with these ships is about a frame of reference you have no interest or experience in? And, curiously, the frame of reference you DO have is running Level 4 missions? And, judging by your eveboard at http://eveboard.com/pilot/Tyberius_Franklin/standings , you seem to have an awfully high standings with the Servant Sisters of Eve.
Ladies and gentlemen, I give you a textbook Ulterior Motive. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
788
|
Posted - 2013.10.25 20:41:00 -
[2164] - Quote
Querns wrote:Tyberius Franklin wrote:Querns wrote:I did, but if you'd like to pretend that your issues aren't about that then I'd recommend we move the discussion to EVE Fiction where it belongs. I run lvl 4's in cap stable marauders half the time. The other half I run a rattlesnake because drones are awesome. I run inefficient ships with inefficient and cheap setups. Arguing efficiency and isk/hour is not something I can knowledgeably do. I'm aware it suits your purpose to pretend it's all anyone cares about, but surely some part of you has the capacity to think beyond that illusion, right? So, by your own admission, your beef with these ships is about a frame of reference you have no interest or experience in? And, curiously, the frame of reference you DO have is running Level 4 missions? And, judging by your eveboard at http://eveboard.com/pilot/Tyberius_Franklin/standings , you seem to have an awfully high standings with the Servant Sisters of Eve. Ladies and gentlemen, I give you a textbook Ulterior Motive. I have high standings with their allies, and as a result them, and like to get the gear I use for exploration direct from the LP store. But again, you deflect from the fact of the matter and simply attempt to discredit based on shady "ulterior motives." So you won't address the actual gripes people have with the ships, discredit the intended purpose without much reason, and just state that anyone with a dissenting opinion shouldn't be listened to because of space pixel greed.
Regarding the ability to run sites, yes, I have to defer to those with more experience, and this ship was something I was hoping would help be an in for that to me. But if those who know are stating this won't work for the purposes intended, I'm not going to argue back on that, especially when the other side is arguing the same, but that this doesn't matter.
I will however question the idea of this being needed considering the vehement rejection it faced in the early portion of the thread for it's PvP application which is still largely intact. I stand by what I said about the ship possibly needing further adapted to the gank role by reduction, or removed perhaps or reworked so as to not work so well at the gank side from another angle, any of which would devalue the great stockpiles of LP that your imagination has dreamt up for me. |

Crazy KSK
Tsunami Cartel Gank for Profit
55
|
Posted - 2013.10.25 20:46:00 -
[2165] - Quote
with those recent changes you hit the exploration aspect sooo much harder then the pvp one
the main reason I see why it would be OP is that it can be fit as shieldgank with blasters and lows full of damage doing 1085dps THAT is what should be nerfed without nerfing the pve capabilities for pve you could hardly run lasers on it anyway so the removal of the bonus did litle
here is what you should be doing:
Option 1 remove all hardpoints I thought about leaving 2 and giving it 100% to laser damage but as I said laser can hardly be run due to cap consumption with no hardpoints it would still could do 845dps just like the gila
Option 2 another path that would actually be even better (I think) is to move two meds to lows all you need for pve is an ab a OdTL and a hacker/analizer (with the mobile hangar thing coming up you can refit in space) you can use cap relays in the lows for cap stability yes, this would allow it to fit a better armor tank but it would not make too powerful since a certain other ship called the vigilant has about the same dps/tank ratio is faster and its dps can not be destroyed Quote CCP Fozzie: ... The days of balance and forget are over.
|

Lunkwill Khashour
Red Federation RvB - RED Federation
159
|
Posted - 2013.10.25 20:56:00 -
[2166] - Quote
The Stratios loses a single drone and suddenly everyone is mad that they won't be getting their cloaky Ishtar?
Before this, the ship was straight up better than the Gila/Ishater/Navy Vexor at exploring and running sites. Now a choice has to be made between pure dps and scanning/cov ops/drone bay/mini professions/mobility. Yay for choices! |

Batelle
RisingSuns
236
|
Posted - 2013.10.25 20:56:00 -
[2167] - Quote
Querns wrote:Batelle wrote:Its not dropping, because we'll continue to solo them in other ships. Years and years later we have a lot more SP, and a lot more isk. They were designed to be group content way back when everyone sucked. Now only the hardest ones are group content. But you don't see CCP nerfing PVE ships or making the sites harder do you? Instead, the most popular ships for doing these sites got better, and we got stuff like drone damage amplifiers, RIGS, and t3s. Don't play the BS "group content" card. This is exactly my point -- the anger being levied here with the constant references to marginal Eve PVE content is directly related to the fact that a ship previously thought to cut the time taken to run these sites is being nerfed below the threshold where changing ships is required. It could have been worse -- CCP could have made this change after you had purchased your new toys but before you managed to waddle into a DED complex to actually use it. :V
Actually, I'm finishing Amarr cruiser 5 today . But you're right, I'm a bit angry, and maybe not justifiably so. But I would like to point out that its not about changing ships at all, its about getting your combat ship to the actual site. This is the sticking point. What we wanted was a good plex runner that had the ability to travel safely. This is important because in the plex-running world, expensive ships and mods are absolutely worth the investment, so plex running ships are expensive. What we have now is a plex runner that is strictly inferior to a plex ishtar, gila, or tengu. And not just a little inferior, very inferior. Its great that it can probe and do hacking sites, but as a primary combat ship it'll be relegated to lowsec plexes only. Maybe I'll use it as supplemental probing dps and hacking while I run a different ship as the primary.
The other issue is how and why it was nerfed. Everyone could see that the ship was crazy OP being a high dps cloaky warper. But removing 25mbit of bandwidth doesn't change this one bit, while being a significant nerf to its PVE ability. Again, I was really hoping it would just get a sensor recalibration penalty. Particularly considering the lasers can be used for PVP, but will hardly ever be used in its PVE role. Fighting is Magic |

Tyberius Franklin
Federal Navy Academy Gallente Federation
788
|
Posted - 2013.10.25 21:00:00 -
[2168] - Quote
Lunkwill Khashour wrote:The Stratios loses a single drone and suddenly everyone is mad that they won't be getting their cloaky Ishtar? I would have much rather seen the turrets save maybe one and 1-2 high's go, even if not reimbursed to lows. Would have served the PvE side better I believe alongside a modest reduction in the drone damage bonus to 7.5%. |

Harvey James
The Sengoku Legacy
577
|
Posted - 2013.10.25 21:03:00 -
[2169] - Quote
well if they were to strip some highs to allow for 5th drone it ends up with lots of utility highs which would make it be even more OP than it already is being +1 slot up on other drone boats Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Batelle
RisingSuns
236
|
Posted - 2013.10.25 21:07:00 -
[2170] - Quote
Lunkwill Khashour wrote:The Stratios loses a single drone and suddenly everyone is mad that they won't be getting their cloaky Ishtar?
Its a 20% dps loss on a drone ship that cannot reasonably fit many DDAs (in PVE). The ship was already significantly worse than the ishtar in terms of sentry damage, saying we're mad because we won't get a cloaky ishtar is just absurd.
Meanwhile the ship can still fit lasers, max gank, and be a horribly OP cloaky pvp ship.
If you furthermore consider that the ship recieved its drone nerf because of concerns it was too ganky for a covert ops ship... well, that's something we call irony. Fighting is Magic |
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
788
|
Posted - 2013.10.25 21:10:00 -
[2171] - Quote
Harvey James wrote:well if they were to strip some highs to allow for 5th drone it ends up with lots of utility highs which would make it be even more OP than it already is being +1 slot up on other drone boats It can still use those as utility highs now. 4 neuts + 4 sentries/heavies with full tackle and double web is still doable with this iteration. On the other hand we'd be looking at 2 neuts and 0.875 more effective drones. Conversely the 4 blaster(or whatever other turret) + drones fit is pretty well neutered compared to the current iteration, albeit admittedly probably forcing a neut into the fit. |

Xolve
Sniggerdly Pandemic Legion
2040
|
Posted - 2013.10.25 21:15:00 -
[2172] - Quote
Batelle wrote:Lunkwill Khashour wrote:The Stratios loses a single drone and suddenly everyone is mad that they won't be getting their cloaky Ishtar? Its a 20% dps loss on a drone ship that cannot reasonably fit many DDAs (in PVE). The ship was already significantly worse than the ishtar in terms of sentry damage, saying we're mad because we won't get a cloaky ishtar is just absurd. Meanwhile the ship can still fit lasers, max gank, and be a horribly OP cloaky pvp ship.
It's still a cruiser, and while it's going to be completely hilarious to use in PvP; I'm quite certain that if you actually use the fool proof method of "find something inside complex, click on it, push orbit at whatever, activate afterburner, pew pew pew" still works in the scope the ship was designed for without replacing the need for completely ridiculous Marauder changes (seriously how much crap do you nerds need to efficiently kill little red crosses all day).
This change, regardless of what any of you publords think about it, is pretty well thought out and implemented- A ship that was previously ridiculously OP is now only kind-of-sort-of OP. If you're planning on armor tanking this beautiful ship you're bad at everything and should feel bad; just throwing that out there.
|

Nevyn Auscent
Broke Sauce
470
|
Posted - 2013.10.25 21:16:00 -
[2173] - Quote
Tyberius Franklin wrote:Querns wrote:I did, but if you'd like to pretend that your issues aren't about that then I'd recommend we move the discussion to EVE Fiction where it belongs. I run lvl 4's in cap stable marauders half the time. The other half I run a rattlesnake because drones are awesome. I run inefficient ships with inefficient and cheap setups. Arguing efficiency and isk/hour is not something I can knowledgeably do. I'm aware it suits your purpose to pretend it's all anyone cares about, but surely some part of you has the capacity to think beyond that illusion, right? Querns wrote:This is exactly my point -- the anger being levied here with the constant references to marginal Eve PVE content is directly related to the fact that a ship previously thought to cut the time taken to run these sites is being nerfed below the threshold where changing ships is required.
It could have been worse -- CCP could have made this change after you had purchased your new toys but before you managed to waddle into a DED complex to actually use it. :V Hence the point of the dissenters here. It switching ships this is completely outclassed, other ships can scan and run then better and arguable run wider ranges of sites. Yes, there has to be some loss from say, an ishtar+helios combo in finding and doing sites, but there should still be enough teeth in this to actually do the same range and in reasonably close times.
Now consider 2 Statios vs Ishtar&Helios. Then consider Ishtar+Stratios.
In both of those situations you are probably running a 6/10 faster than just a solo Ishtar with a prober helping it find the sites fast.
My complaints with the ships are still. The Astero does need that third high. Cloak, Probes, Salvager/Remote Reps/Cyno. Simply fitting Cloak & Probes leaves you no utility highs & no turret DPS, meaning your drones have to be DPS drones.
The Stratios needs a better laser bonus. Or CCP need to scrap the whole laser bonus idea. It is not fulfilling it's role as a combined laser/drone ship with current bonuses. & as such is a largely wasted bonus. 3 Turret slots (Since 90% of actually used fits will have at least 2 utility) with a 37.5% bonus to Optimal & Damage come out with similar laser DPS, lower cap use, and slightly less range than we have currently, which avoids stepping on any other optimal bonused laser ships toes, while providing a clear reason to use lasers over other turrets (But not negating the advantages of other turrets in certain side cases). The Expanded Probe launcher should be given a CPU buff on the Stratios. It's silly that you have to train to a single ship class that is meant to be a 'generalist' class while no ship in the T1 or T2 range (Especially the specialist T2 range) gets any bonus to fitting a combat probe launcher. & as such fitting one uses over 1/3rd of your CPU up instantly. Horribly gimping the fit for any other uses. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
788
|
Posted - 2013.10.25 21:23:00 -
[2174] - Quote
Nevyn Auscent wrote:Now consider 2 Statios vs Ishtar&Helios. Then consider Ishtar+Stratios.
In both of those situations you are probably running a 6/10 faster than just a solo Ishtar with a prober helping it find the sites fast. Considering that changing ships was mentioned, Helios to 2 Ishtars, since were increasing to 2 pilots is still a winning scenario. I'll grant you the all in one is an advantage when solo or changing ships is prohibitive, but usually those living in low would have that under control I would think, so I guess this becomes the vessel of day trippers to lowsec running 4-5/10's? That is undeniably a niche, but it's a much lower one than the PvP implications that the ship still holds. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
610
|
Posted - 2013.10.25 21:25:00 -
[2175] - Quote
Peopel that think this thing now suddenly cannto kill things.. need to
A) learn to play
B) train a bit more than 2 M skillpoints... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Gummy Worm
Lollipop Hot Drop
5
|
Posted - 2013.10.25 21:34:00 -
[2176] - Quote
I don't think many people are arguing that it cannot kill anything, but simply the applied nerf mostly concerned its PVE capabilities when the PVP capabilities was the original concern. Despite being told it was a very thoroughly discussed topic, the specific nerf didn't make sense. We all would agree that something had to be done. Nobody is saying that the original setup was not broken on paper, but the fix wasn't very well thought out from what we've been told and presented. |

Gummy Worm
Lollipop Hot Drop
5
|
Posted - 2013.10.25 21:36:00 -
[2177] - Quote
Nevyn Auscent wrote:Tyberius Franklin wrote:Querns wrote:I did, but if you'd like to pretend that your issues aren't about that then I'd recommend we move the discussion to EVE Fiction where it belongs. I run lvl 4's in cap stable marauders half the time. The other half I run a rattlesnake because drones are awesome. I run inefficient ships with inefficient and cheap setups. Arguing efficiency and isk/hour is not something I can knowledgeably do. I'm aware it suits your purpose to pretend it's all anyone cares about, but surely some part of you has the capacity to think beyond that illusion, right? Querns wrote:This is exactly my point -- the anger being levied here with the constant references to marginal Eve PVE content is directly related to the fact that a ship previously thought to cut the time taken to run these sites is being nerfed below the threshold where changing ships is required.
It could have been worse -- CCP could have made this change after you had purchased your new toys but before you managed to waddle into a DED complex to actually use it. :V Hence the point of the dissenters here. It switching ships this is completely outclassed, other ships can scan and run then better and arguable run wider ranges of sites. Yes, there has to be some loss from say, an ishtar+helios combo in finding and doing sites, but there should still be enough teeth in this to actually do the same range and in reasonably close times. Now consider 2 Statios vs Ishtar&Helios. Then consider Ishtar+Stratios. In both of those situations you are probably running a 6/10 faster than just a solo Ishtar with a prober helping it find the sites fast. My complaints with the ships are still. The Astero does need that third high. Cloak, Probes, Salvager/Remote Reps/Cyno. Simply fitting Cloak & Probes leaves you no utility highs & no turret DPS, meaning your drones have to be DPS drones. The Stratios needs a better laser bonus. Or CCP need to scrap the whole laser bonus idea. It is not fulfilling it's role as a combined laser/drone ship with current bonuses. & as such is a largely wasted bonus. 3 Turret slots (Since 90% of actually used fits will have at least 2 utility) with a 37.5% bonus to Optimal & Damage come out with similar laser DPS, lower cap use, and slightly less range than we have currently, which avoids stepping on any other optimal bonused laser ships toes, while providing a clear reason to use lasers over other turrets (But not negating the advantages of other turrets in certain side cases). The Expanded Probe launcher should be given a CPU buff on the Stratios. It's silly that you have to train to a single ship class that is meant to be a 'generalist' class while no ship in the T1 or T2 range (Especially the specialist T2 range) gets any bonus to fitting a combat probe launcher. & as such fitting one uses over 1/3rd of your CPU up instantly. Horribly gimping the fit for any other uses.
Third high isn't necessary. Salvage, and armor rep maintenance drones are all you need in this little guy. Necessary is the keyword.
|

Xolve
Sniggerdly Pandemic Legion
2040
|
Posted - 2013.10.25 21:36:00 -
[2178] - Quote
Gummy Worm wrote:I don't think many people are arguing that it cannot kill anything, but simply the applied nerf mostly concerned its PVE capabilities when the PVP capabilities was the original concern. Despite being told it was a very thoroughly discussed topic, the specific nerf didn't make sense. We all would agree that something had to be done. Nobody is saying that the original setup was not broken on paper, but the fix wasn't very well thought out from what we've been told and presented.
Explain to me why losing 20% of a fifth drone matters so much then. |

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.25 21:40:00 -
[2179] - Quote
Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them. Note that I don't want the guristas line to be able to fit a bastion module either.
Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.
I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way. For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
789
|
Posted - 2013.10.25 21:40:00 -
[2180] - Quote
Xolve wrote:Gummy Worm wrote:I don't think many people are arguing that it cannot kill anything, but simply the applied nerf mostly concerned its PVE capabilities when the PVP capabilities was the original concern. Despite being told it was a very thoroughly discussed topic, the specific nerf didn't make sense. We all would agree that something had to be done. Nobody is saying that the original setup was not broken on paper, but the fix wasn't very well thought out from what we've been told and presented. Explain to me why losing 20% of a fifth drone matters so much then. It's not 20% of a 5th drone, it's 20% of 5 drones, or 1.5 of what was 7.5 effective drones. I'm not sure how a 20% loss isn't significant in an obvious way, so I can't really answer. I would ask though, in PvE where the drones are likely to far outshine your turrets due to utility further cutting out your highs, how does a 20% loss not matter much? |
|

Gummy Worm
Lollipop Hot Drop
5
|
Posted - 2013.10.25 21:41:00 -
[2181] - Quote
Xolve wrote:Gummy Worm wrote:I don't think many people are arguing that it cannot kill anything, but simply the applied nerf mostly concerned its PVE capabilities when the PVP capabilities was the original concern. Despite being told it was a very thoroughly discussed topic, the specific nerf didn't make sense. We all would agree that something had to be done. Nobody is saying that the original setup was not broken on paper, but the fix wasn't very well thought out from what we've been told and presented. Explain to me why losing 20% of a fifth drone matters so much then.
It's not that it matters so much, it's that what was affected was not the concern, and there were much better ways to fix it. If you have a problem, resolve it. Our bike had three wheels and we just had our seat cut in half to minimize mass weight. My question to you would be the same, "Why gaining 20% of a fifth drone matter so much?" So, then the divide between us is the application of the necessary nerf: Was it applied to the best possible spot on the ship? Could there have been a better spot? My position is a very emphatic yes. |

Fa Xian
The Bene Gesserit Sanctuary Pact
26
|
Posted - 2013.10.25 21:50:00 -
[2182] - Quote
Why is there a laser bonus on the cruiser? I just can't see skilling up in lasers when I don't even fly laser based ships and I don't know anything about how to use lasers to fight. Can't we get some other kind of bonus in place of single faction laser on a hybrid ship? |

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.25 21:56:00 -
[2183] - Quote
Fa Xian wrote:Why is there a laser bonus on the cruiser? I just can't see skilling up in lasers when I don't even fly laser based ships and I don't know anything about how to use lasers to fight. Can't we get some other kind of bonus in place of single faction laser on a hybrid ship?
that wont be the only faction ship with bonuses for only 1 weapon system. |

Fa Xian
The Bene Gesserit Sanctuary Pact
26
|
Posted - 2013.10.25 21:59:00 -
[2184] - Quote
Xorionna wrote:that wont be the only faction ship with bonuses for only 1 weapon system.
They're all stupid. They're not hybrid ships that way. It's not 50% Amarr, 50% Gallente. It's 75% Amarr, 25% Gallente.
It's basically saying "Here you go Amarr pilots... a new ship for you. Everyone else? You should have rolled Amarr, sorry."
A lot like giving me an Amarr ship when we got the Gnosis... what was the point of that but to tell people "Sorry you picked the wrong faction." |

Batelle
RisingSuns
240
|
Posted - 2013.10.25 22:04:00 -
[2185] - Quote
Xolve wrote: "find something inside complex, click on it, push orbit at whatever, activate afterburner, pew pew pew" still works in the scope the ship was designed for without replacing the need for completely ridiculous Marauder changes (seriously how much crap do you nerds need to efficiently kill little red crosses all day).
This change, regardless of what any of you publords think about it, is pretty well thought out and implemented- A ship that was previously ridiculously OP is now only kind-of-sort-of OP. If you're planning on armor tanking this beautiful ship you're bad at everything and should feel bad; just throwing that out there.
3 slot shield tank looks pretty sketchy with t1 shield resistances, unless you like not having any application bonuses for your sentry drones. I like being able to hit past 30km with gardes. Fighting is Magic |

PotatoOverdose
SONS of LEGION RISE of LEGION
436
|
Posted - 2013.10.25 22:04:00 -
[2186] - Quote
Igor Nappi wrote:Most people will probably stick to their Tengus and Ishtars. So.....working as intended? The stratios isn't supposed to be the next tier of raid gear. It does the job worse than the typical tengu or ishtar, but it has a covops cloak.
For those of you unfamiliar, the best covops cloak pve ship atm is the covops tengu. It can tank 6/10, just like the stratios. But the dps it can project to 30km+ is around 300 dps. Maybe you can push 370 if you pimp it, and that's EFT dps, not applied dps. That's it.
Along comes the stratios, which can also tank a 6/10, but can push well over 500dps at those ranges (in addition to all of it's other advantages). It's a massive buff for pve covops ships.
Stop complaining that you aren't getting a covops ishtar. |

Cammi Kazi
Perkone Caldari State
0
|
Posted - 2013.10.25 22:08:00 -
[2187] - Quote
What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus? because that is pretty much what it is at the minute.
I just dont want the dumb laser bonus and an extra mid to fit both hacking mods would be good. |

Ganthrithor
GoonWaffe Goonswarm Federation
735
|
Posted - 2013.10.25 22:22:00 -
[2188] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
This ship is still ridiculously OP, but whatever man. I'll be using it all the time so I guess I shouldn't complain about it huh? |

PotatoOverdose
SONS of LEGION RISE of LEGION
437
|
Posted - 2013.10.25 22:30:00 -
[2189] - Quote
Cammi Kazi wrote:What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus? because that is pretty much what it is at the minute.
I just dont want the dumb laser bonus and an extra mid to fit both hacking mods would be good. ROFL covops drone proteus. Enjoy your using your 5 warrior II's to clear 6/10's. Tell me how that works out for ya.
Like I said, these people just want a covops ishtar. Covops drone proteus - LOL.  |

Fayral
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2013.10.25 22:31:00 -
[2190] - Quote
Xorionna wrote:Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them. Note that I don't want the guristas line to be able to fit a bastion module either.
Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.
I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way. For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.
By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts.
Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring.
Overall i support the 2nd iteration and look forward to trying it out. |
|

Rikard Nomm
The Lollipop Guild Brave Collective
5
|
Posted - 2013.10.25 22:34:00 -
[2191] - Quote
Cammi Kazi wrote:What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus? because that is pretty much what it is at the minute.
I just dont want the dumb laser bonus and an extra mid to fit both hacking mods would be good.
the drone system and covert system occupy the same subsystem on the proteus. this is not a thing. |

PotatoOverdose
SONS of LEGION RISE of LEGION
437
|
Posted - 2013.10.25 22:36:00 -
[2192] - Quote
Rikard Nomm wrote:Cammi Kazi wrote:What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus? because that is pretty much what it is at the minute.
I just dont want the dumb laser bonus and an extra mid to fit both hacking mods would be good. the drone system and covert system occupy the same subsystem on the proteus. this is not a thing. I prefer to think that he goes around with the proteus covops subsystem + augmented capacitor sub and tries to run 6/10's using only one flight of warrior II's as dps.  |

Menaiya Zamayid
Hejaz Industries
0
|
Posted - 2013.10.25 22:47:00 -
[2193] - Quote
I'd rather have the 125Mb/s bandwith than the extreme range for lasers. |

Cammi Kazi
Perkone Caldari State
0
|
Posted - 2013.10.25 22:48:00 -
[2194] - Quote
Rikard Nomm wrote:Cammi Kazi wrote:What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus? because that is pretty much what it is at the minute.
I just dont want the dumb laser bonus and an extra mid to fit both hacking mods would be good. the drone system and covert system occupy the same subsystem on the proteus. this is not a thing.
I know its not a thing but thats what this ship is going to be so it will be a thing.
Like i said.
How is a covert ops drone proteus going to be different to a covert ops ishtar?
i'm not complaining that im not getting a covert ops ishtar, i just want both hacking mods on it. :) |

Dehval
Risk Breakers Fidelas Constans
35
|
Posted - 2013.10.25 22:57:00 -
[2195] - Quote
Fa Xian wrote:Xorionna wrote:that wont be the only faction ship with bonuses for only 1 weapon system. They're all stupid. They're not hybrid ships that way. It's not 50% Amarr, 50% Gallente. It's 75% Amarr, 25% Gallente. It's basically saying "Here you go Amarr pilots... a new ship for you. Everyone else? You should have rolled Amarr, sorry." A lot like giving me an Amarr ship when we got the Gnosis... what was the point of that but to tell people "Sorry you picked the wrong faction." Seems like 50/50 split to me, give or take.
Gallente Gallente Hull = Gallente Resist profile and Magnetometric Sensor
Gallente slot layout (Amarr never gets more than 4 mids outside of Recons)
Amarr Amarr Resist Bonus
Amarr Laser Bonus
Both Drone Damage/Health (Although it is technically a Gallente centric bonus despite being found on a few Amarr ships)
If you count the Drone damage being a Gallente bonus it actually gets shifted 3/5 in Gallente's favor. |

Dehval
Risk Breakers Fidelas Constans
35
|
Posted - 2013.10.25 23:02:00 -
[2196] - Quote
Double post. |

Arthur Aihaken
The.VOID
400
|
Posted - 2013.10.25 23:07:00 -
[2197] - Quote
Better not touch my T3 after this. I am currently away, traveling through time and will be returning last week. |

Gummy Worm
Lollipop Hot Drop
6
|
Posted - 2013.10.25 23:09:00 -
[2198] - Quote
Arthur Aihaken wrote:Better not touch my T3 after this.
Oh, it's coming. We all know it. |

Eko Fromtv
Center for Advanced Studies Gallente Federation
56
|
Posted - 2013.10.25 23:10:00 -
[2199] - Quote
Well I would not be happy with ANY nerf to the Stratios. It is a big nerf tho, no mistake about it. One less drone will make a huge difference in combat sites.
Basically you will turn it into a data/relic explorer and away from the DED/site running role.
It is a tolerable change more or less, but please no more nerfing. (Ice) Miner for life. |

elitatwo
Congregatio
131
|
Posted - 2013.10.25 23:43:00 -
[2200] - Quote
Since we are nerfing pirate boats now, can we make the very, very large Angel frigate into a cruiser and the very, very, very large Angel cruiser into a battleship sized hull??
Well Vegas the town of gamble and lots of drinking..
I don't know if the flickering lights in this town causes anomalies in some peoples minds or other mind changing things but changing a pirate boat before anyone has sat foot into these?
The idea of a laser-drone boat is what made thing interesting when the thread started and some of you might not have seen it but should know that this boat was a cloaked Maller with drones and not a cloaked Ishtar.
It could be that some people are scared of EFT values that don't tell the right story to begin with and lack imagination but if I would see a Stratios uncloak and know that there is no tracking bonus on that boat, you can simply hit apprach and kill it in less then a minute and the sentries couldn't do much about it at close range.
If you would be the pilot of that boat you should be aware of what you can or cannot take and even abandon your drones to save your pirate cruiser (yes its a cruiser not a battleship and it doesn't come with tech2 resists, it comes with tech1 resist plus Prophecy, Maller, Abbadon and Punisher resists and a three slot armor tank layout).
Now do that 4 times and you might be glad to have a turret on your boat.
By the logic of some the Vigilant is a omg-bbq-solo-wtf-90% web-pwn-omg-op mobile that is unbreakable and clearly more op.
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |
|

PotatoOverdose
SONS of LEGION RISE of LEGION
438
|
Posted - 2013.10.26 00:12:00 -
[2201] - Quote
Cammi Kazi wrote: How is a covert ops drone proteus going to be different to a covert ops ishtar?
As has been said three times already, there's no such thing as a covert ops drone proteus.
Theirs the covert ops blaster proteus with augmented cap sub which does ~400-450 dps with blasters (so 3km) and has a flight of warrior II's (which do what, 50-70dps?). You can push the blaster dps up a bit if you drop a probe launcher, but then the comparison to the stratios becomes less relevant.
So again, if you don't get it, a covert ops proteus is NOTHING like an ishtar. |

Batelle
RisingSuns
241
|
Posted - 2013.10.26 00:13:00 -
[2202] - Quote
OK I've taken a deep breath and looked at it again. These ships will be able to solo many but not all of the nullsec exploration sites. Some pirate factions will require you to go armor, some shield probably. Its going to require high skills and a fairly expensive fit, but there's no reason to not pimp these babies out. My numbers show 562 dps with gardes in armor mode, and 640 with a shield fit. As some examples, this ship WILL be able to take the serpentis and angel 10/10, as those are the easiest 10/10s. It will also definitely be able to do most of the 6/10s and 8/10s. And a second account for more dps, even if its just a cloaky tengu, will be very nice to have. However if you also consider the space yurt and being able to switch from hacking gear to tank gear, or switch from mwd scanning fit to an AB for plexes, it seems viable. Both of the fits I used 2 t2 armor resistance rigs as i only was working with a 3 slot tank. You can also run a 4 slot tank in shield or armor mode, but then you're giving up your omnilink in shield or dropping to only 1 DDA in armor mode, with various implications depending on the DPS required or whatever. Lastly CPU doesn't look like that huge of an issue, although it will be tight. In both cases I was able to get a DLA on, but the ship itself has rather poor locking range. The stratios will be fine in doing lowsec plexes.
If you're going solo though, your dps will still be a bit low, leaving you as a juicy loot pinata for a pvp fit stratios. One thing I am NOT looking forward to is looking over my shoulder for one of those. Fighting is Magic |

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.26 00:19:00 -
[2203] - Quote
Querns wrote:Tyberius Franklin wrote:Querns wrote:I believe the thread, lacking any other feedback from CCP, is probably finished. In closing, we can all agree that, despite taking a slight nerf, the Stratios is still a fearsome ship with amazing damage and damage application in a covert droppable package. While it might not be as useful as a gimmick DED complex ship as it was when it did more damage, it's easy to understand that, despite what anyone might have said, the relevancy for one ship at one gimmick DED complex is completely irrelevant, not a design goal, and should be dismissed as the offhand comment that it was instead of being written on stone slabs and carried down a mountain. So then your contention is that the stated design intent was an offhand comment and thus the ships other aspects toward that focus are thus unnecessary, including the high drone bay to bandwidth ratio, large cargo hold and scan and hacking bonuses? Because if running 4-6/10 DED's and other scanned combat sites wasn't the focus, the cruiser has a lot more it could stand to lose to be "balanced" and could actually stand being removed since we probably don't need a DPS focused cloaky hot dropper. Considering that the design intention of higher level DED plexes is to do them in groups, then yes, I can't imagine that CCP is gonna lose any sleep because your projected solo ISK / hour drops in a handful of DED sites that 98% of Eve doesn't even run. One of the selling points OP used early in this thread was the fact they could run 6/10's solo. A 6/10 is not exactly a "high level" DED site, run them in even a small group and isk reward is not there. Maybe that explains why so few run them and those who do, run them solo.
|

Cammi Kazi
Perkone Caldari State
0
|
Posted - 2013.10.26 00:41:00 -
[2204] - Quote
PotatoOverdose wrote:Cammi Kazi wrote: How is a covert ops drone proteus going to be different to a covert ops ishtar?
As has been said three times already, there's no such thing as a covert ops drone proteus. Their's the covert ops blaster proteus with augmented cap sub which does ~400-450 dps with blasters (so 3km) and has a flight of warrior II's (which do what, 50-70dps?). You can push the blaster dps up a bit if you drop a probe launcher, but then the comparison to the stratios becomes less relevant. So again, if you don't get it, a covert ops proteus is NOTHING like an ishtar.
You dont get it so stop being so condescending. I never said there was such a thing.
This new ship IS the covert ops drone proteus. Comparing it to the ishtar because it had 5 drones is dumb because everything else it has is more inline with the proteus than the Ishtar.
I was asking what makes it so different to a covert ops ishtar? so it has 1 drone less but it has the scanning sub, the drone sub and the cloak sub a resist bonus and a laser range bonus that noone who uses it for exploration is going to use.
I couldn't care about it not being a "covert ops ishtar" it has at least 1 highslot that will be used as a quality of life feature for a tractor beam and if you wanted you can put a salvager on it. I'd rather have 2 less high slots get rid of the laser optimal range bonus and give it an extra midslot so i can actually use the virus strength bonus without having to refit every time i find site i need the module i dont have on it.
If i'm going to use the new deployable hangar to refit every 5 minutes i might as well use a different ship. |

Rek Seven
Probe Patrol Polarized.
1027
|
Posted - 2013.10.26 01:05:00 -
[2205] - Quote
Rek Seven wrote: On paper it sounds like a reasonable change but for me, you have just made me go from looking forward to flying a ship other than T3s to being completely uninterested in the SOE hulls...
You had the chance to mix things up in wormhole pvp a little with these new ships but this most recent change makes is utterly impractical. Most of the cloaky T3's will be able to out-dps this ship while having double the tank and stronger ew ability/defense.
You should have left the drones as they were and got rid of turret slots along with the stupid energy turret bonus... The only thing that justifies the stratios being such a boring, under-performing ship is if you plan to release a battle ship version.
Although is still believe what i previously said, i do feel i should apologize.... It is great that you guys listened to the feedback +10 virus strength, and made the right decision. Thank you!
If you truly believe the stratios is a worthwhile and empowering ship for players to fly, who am i to argue? I just hope you are right.
Ps. tell the art department, that the ship is a little too long (i'm sure they will appreciate that) but nice job for sneaking another ***** shaped ship in the game, none the less. +1 |

PotatoOverdose
SONS of LEGION RISE of LEGION
438
|
Posted - 2013.10.26 01:36:00 -
[2206] - Quote
Cammi Kazi wrote: This new ship IS the covert ops drone proteus.
Yeah, aside from having more dps than a covert proteus, far better damage projection (30km+ vs 3km), significantly less tank (~60k buffer vs 140k buffer), no nullifier, no point/scram range bonus, most of its dps (drones) coming from flexible damage types (unlike the prot's kin/therm), a huge utility drone bay, viable shield and armor fits, It's totally a drone Proteus.
It's exactly like a Proteus, except for that tiny part where every single thing about it is completely different.  |

Cammi Kazi
Perkone Caldari State
0
|
Posted - 2013.10.26 01:54:00 -
[2207] - Quote
PotatoOverdose wrote:Cammi Kazi wrote: This new ship IS the covert ops drone proteus.
Yeah, aside from having more dps than a covert proteus, far better damage projection (30km+ vs 3km), significantly less tank (~60k buffer vs 140k buffer), no nullifier, no point/scram range bonus, most of its dps (drones) having flexible damage types (unlike the prot's kin/therm), a huge utility drone bay, viable shield and armor fits, It's totally a drone Proteus. It's exactly like a Proteus, except for that tiny part where every single thing about it is completely different. 
I said that it was like a drone proteus that can cloak. I never said it was like a covert blaster proteus so i have no idea why you are comparing it to one. I guess it's just you getting confused again.  |

PotatoOverdose
SONS of LEGION RISE of LEGION
438
|
Posted - 2013.10.26 02:04:00 -
[2208] - Quote
Cammi Kazi wrote:drone proteus See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever.
People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens. |

Liuva Gailavira
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.10.26 02:10:00 -
[2209] - Quote
110 pages, and no one seems to even noticed a CovertOps is still better at Relic and Data sites: can rig both the Data and Relic +10 coherency rigs....even with a rig to spare the Stratios can not. Also harder to scan down, and 3+ times as fast in warp and maybe even average speed? ... other than being able to 'doing it all' it's not really on-par imo.
Obviously also due warp speed (13.5AU/s .. well 10 now I guess, against 3), please give it a x% less requirements for Data and Relic rigs so one can rig both +10's and (hopefully) also a faster warp one? (Why was it nerfed anyway? CovertOps used to be the fastest ship around, for a good reason.)
I can live with a lower warp speed by being able to do more, but imo CovertOps are for scanning and spying .... not for being the best at Data/Relic sites, having it as an option is still quite nice for them though....but it's not hard to know what will be used when wondering what people will use when mainly going for Data/Relic...even without considering warpspeed?
If ganking/pvp is a problem: nerf web and/or scramblers ... it's not 'exploration'-like and the experimental engine can only handle so much....? I also don't see that much use compared to abuse from being able to use CovertCyno jumps.... if people are so afraid of it, just remove the possibility ... On the other hand, could be nice to start a 'explore fleet' further in null/low-sec instead of jumping through the hoops, euhm gates first. I can imagine this being a new returning CAS event. In general I personally would hate to see this ship seeing any pvp action, mostly because it's kinda like an industrial or mining barge.....it has such a nice specific function imo (and looks) and PvP-ers pretty much already have 3/4 of all the ships to abuse imo. :P
My biggest complain about the Stratios was getting at least +10 Virus strength on it, since a decent data/relic ship pretty much needa have to have 40 VirStr, but seeing as that already has been said (for the time being, 'knocks the wood'): Thanks!
Also, I can't find any use for the frigate other than being some 'HighSec thingy', it also needs at least and extra high to be of any plus to anything else......imo anyway. Personally I think it's more of a collectors item.
Stratios might still be a nice ship, but I doubt it will see much use. Data/Relic seems to still be done best in a CovertOps.....just not with combat sites (not even accounting for speed).
Anyhoo: seed it to the test server already ... so it can actually be tested instead of all thisGêÜ-1 stuff, |

Cammi Kazi
Perkone Caldari State
0
|
Posted - 2013.10.26 02:40:00 -
[2210] - Quote
PotatoOverdose wrote:Cammi Kazi wrote:drone proteus See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever. People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens.
I used one, it looked a lot like the ship in the OP and had almost all the same bonuses with the exception of being able to fit a covert ops cloak and the hacking bonus but it had a better tank.
Considering i've used a ship that "noone flies. Ever" i think i have some idea of what i'd like to see on a ship that is remarkably similar to it. |
|

Ambassador Spock
Mindstar Technology
19
|
Posted - 2013.10.26 02:52:00 -
[2211] - Quote
PotatoOverdose wrote:Cammi Kazi wrote:drone proteus See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever. People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens. By strange coincidence I happen to be in a drone Proteus right at this exact moment. So I'd have to disagree with your statement. And maybe it's not a strange coincidence, as I fly my drone Proteus all the time...
-á-- -á- Ambassador Spock
"Vulcans never bluff." |

Tyberius Franklin
Federal Navy Academy Gallente Federation
789
|
Posted - 2013.10.26 02:59:00 -
[2212] - Quote
Ambassador Spock wrote:PotatoOverdose wrote:Cammi Kazi wrote:drone proteus See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever. People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens. By strange coincidence I happen to be in a drone Proteus right at this exact moment. So I'd have to disagree with your statement. And maybe it's not a strange coincidence, as I fly my drone Proteus all the time... I to enjoyed that ship for a time as a highsec explorer, the one I have is still fit that way. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
294
|
Posted - 2013.10.26 06:14:00 -
[2213] - Quote
Ambassador Spock wrote:PotatoOverdose wrote:Cammi Kazi wrote:drone proteus See here's the problem. That little bit, those two words right there? Yeah, that's not a thing. As in, no one flies one. Ever. People fly vexors, ishtars, vexor navy issues, domi's, domi navy issues, sins, myrmidons, etc. as drone botats. The drone proteus is not a thing that happens. By strange coincidence I happen to be in a drone Proteus right at this exact moment. So I'd have to disagree with your statement. And maybe it's not a strange coincidence, as I fly my drone Proteus all the time...
I use a drone proteus for null. It gets refitted between a rails covops/nullfier and the droneboat fit a lot.
|

Sentinel Smith
Center for Advanced Studies Gallente Federation
139
|
Posted - 2013.10.26 06:30:00 -
[2214] - Quote
I'm also gonna throw my support behind giving us back the 125mb Drone Bandwidth, and 500m3 Drone Bay, in exchange for changing the damage bonus to 7.5-8% per level.
Same net result, still lets us field 5 drones, and have options between damage types and range/roll.. Which if you are doing exploration, can be very advantageous..
I mean the stated goal is for exploration.. But it has a Covops.. which is fine, but your are making it worse for exploration, removing it's ability to actually complete the sites you said it was designed for.
I mean Hell, why not drop the laser bonus, and the turret slots completely.. Give it a better drone damage, and then you will have set in stone the damage potential of the ship. Let the Amarr bonus be for something else.. like probe cycle time, or something..
But regardless of the choice, give us 5 Drones. No ship with a Drone Damage Bonus should ever be unable to field 5 Drones. It's just silly. |

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.26 09:28:00 -
[2215] - Quote
Cammi Kazi wrote:What is the difference between a covert ops ishtar and a cloaky fit exploration drone proteus?.
skills needed to fly the ship |

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.26 09:43:00 -
[2216] - Quote
Fayral wrote:Xorionna wrote:Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them. Note that I don't want the guristas line to be able to fit a bastion module either.
Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.
I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way. For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.
By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts. Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring. Overall i support the 2nd iteration and look forward to trying it out.
Find me a T1 covops module 1st and this would be the same thing
|

epicurus ataraxia
Black Ice Klan
82
|
Posted - 2013.10.26 11:01:00 -
[2217] - Quote
Xorionna wrote:Fayral wrote:Xorionna wrote:Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them. Note that I don't want the guristas line to be able to fit a bastion module either.
Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.
I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way. For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.
By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts. Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring. Overall i support the 2nd iteration and look forward to trying it out. Find me a T1 covops module 1st and this would be the same thing. It is a T2 role bonus only that allows any other ship to equip covert ops module. Right now, the only non T3 way to get in a cloaky cruiser is 61 days of training. With this new ship it will be 19 days to be able to cloak and to have both cruiser skills at lvl 4. If it is just amarr lvl 4 you're interested in (cloaky covert with a tank \o/) you just need 13 days, and 8 days for minimum requirements. Way too convenient and easy. It will obviously take more time to get serious cloaky DPS to the battlefield but I see a bad shortcut here for a cloaky scout alt. My main concern is how much DPS a one PLEX alt could get in the battlefield (love the buddy program BTW) and could this new ship change the way we see PVP ? There is a lot of talk about how old players will take advantage of this new ship, I'm concerned about brand new players and alts. (I used EveHQ and a 56k SP Minmatar pilot to get those training times, Helios takes 23 days to fly) EDIT : I know everyone want a tanky cloaky ship with good DPS, but come on... this ship will be abused and we all know it. Abuse is one thing, but a new alt will die in a fiery ball and cloud of lost isk. You are forgetting that The alt will still need to train all the other skills to be able to function, weapons, armor, shields navigation,engineering Drones! etc etc. That will take a LOT longer, may as well fly a noob ship until they are there.Would be about as able to do as much damage. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.26 11:22:00 -
[2218] - Quote
epicurus ataraxia wrote:Xorionna wrote:Fayral wrote:Xorionna wrote:Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them. Note that I don't want the guristas line to be able to fit a bastion module either.
Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.
I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way. For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.
By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts. Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring. Overall i support the 2nd iteration and look forward to trying it out. Find me a T1 covops module 1st and this would be the same thing. It is a T2 role bonus only that allows any other ship to equip covert ops module. Right now, the only non T3 way to get in a cloaky cruiser is 61 days of training. With this new ship it will be 19 days to be able to cloak and to have both cruiser skills at lvl 4. If it is just amarr lvl 4 you're interested in (cloaky covert with a tank \o/) you just need 13 days, and 8 days for minimum requirements. Way too convenient and easy. It will obviously take more time to get serious cloaky DPS to the battlefield but I see a bad shortcut here for a cloaky scout alt. My main concern is how much DPS a one PLEX alt could get in the battlefield (love the buddy program BTW) and could this new ship change the way we see PVP ? There is a lot of talk about how old players will take advantage of this new ship, I'm concerned about brand new players and alts. (I used EveHQ and a 56k SP Minmatar pilot to get those training times, Helios takes 23 days to fly) EDIT : I know everyone want a tanky cloaky ship with good DPS, but come on... this ship will be abused and we all know it. Abuse is one thing, but a new alt will die in a fiery ball and cloud of lost isk. You are forgetting that The alt will still need to train all the other skills to be able to function, weapons, armor, shields, scanning,navigation,engineering Drones! etc etc. That will take a LOT longer, may as well fly a noob ship until they are there.Would be about as able to do as much damage.
Thanks for clarifying the PVE for me.
The 7 day warp cloak frigate is still an issue for me thought. |

Sgt Ocker
State War Academy Caldari State
33
|
Posted - 2013.10.26 11:50:00 -
[2219] - Quote
Xorionna wrote:Fayral wrote:Xorionna wrote:Right now, SOE ships will gain a T2 ship only bonus (covert op cloaking devices). I think it is a bad idea, It would be better if they had a speed bonus when cloaked (like black ops ?). There is no T1 cov ops modules, there should be no T1 ships able to fit them. Note that I don't want the guristas line to be able to fit a bastion module either.
Looks like Guristas ships will loose the drone focused bonuses they have right now. As a result there will be no more shield tanked drone boats in the game. I also think it's a bad idea to loose this versatility.
I would give role bonuses to drones for SOE ships and only role bonuses (fixed hit point bonus, orbital speed and MWD speed so ogres can become way scarier maybe sensor strength of electronic warfare drones...). This way the ships and its drones are both mobile. The +10 virus strength and the bonus to scanning fits perfectly SOE so I think it should stay this way. For skill-dependent bonuses (amarr/gallente frigate/cruiser) I would focus on tracking + damage bonuses for lasers (no one wants to use them for lasers so far) and tanking.
By that logic, No t1 hulls should be able to fit T2 Weapons systems. Just like the ability to warp cloaked that the t2 variant brings to cloaking devices, Scorch and barrage unlock a whole new world compared to their T1 counterparts. Not being able to warp cloaked would make it alot more difficult to get around in hostile areas while exploring. Overall i support the 2nd iteration and look forward to trying it out. Find me a T1 covops module 1st and this would be the same thing. It is a T2 role bonus only that allows any other ship to equip covert ops module. Right now, the only non T3 way to get in a cloaky cruiser is 61 days of training. With this new ship it will be 19 days to be able to cloak and to have both cruiser skills at lvl 4. If it is just amarr lvl 4 you're interested in (cloaky covert with a tank \o/) you just need 13 days, and 8 days for minimum requirements. Way too convenient and easy. It will obviously take more time to get serious cloaky DPS to the battlefield but I see a bad shortcut here for a cloaky scout alt. My main concern is how much DPS a one PLEX alt could get in the battlefield (love the buddy program BTW) and could this new ship change the way we see PVP ? There is a lot of talk about how old players will take advantage of this new ship, I'm concerned about brand new players and alts. (I used EveHQ and a 56k SP Minmatar pilot to get those training times, Helios takes 23 days to fly) EDIT : I know everyone want a tanky cloaky ship with good DPS, but come on... this ship will be abused and we all know it.
Of course well skilled (old players) will take advantage of it and so they should, they have put in the years of training skills to be able to do just that. Give it time and you too will be an "old player" who gets to step into a new ship with maximum skills. Then you can go and do what today's "old players" will, PEW PEW to the max. Never know you might even find 1 of today's old players and pew pew on him :P
Rebalancing / balancing of ALL ships is based on lvl 5 skills for all attributes. Sucks but has to be, otherwise having a ship balanced for a person with all level 3 or 4 skills would be horribly OP in the hands of someone with all 5's
|

Aivo Dresden
Red Federation RvB - RED Federation
100
|
Posted - 2013.10.26 12:06:00 -
[2220] - Quote
Guess I'll stick to my Ishtar! :P |
|

Cheng Musana
BetaMax Beta
9
|
Posted - 2013.10.26 12:46:00 -
[2221] - Quote
i would like to know how much warpspeed the frigate has. If its just in line with normal T1 frigates why should i use it over my helios? As it is now my helios has a warpspeed of over 13AU/s |

Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
140
|
Posted - 2013.10.26 15:01:00 -
[2222] - Quote
You could add the new Sisters of EVE frigate or cruiser as the rescue vessel in the mission 'Pick Your Poison Objectives' |

Malachi Chinaski
Aliastra Gallente Federation
0
|
Posted - 2013.10.26 16:02:00 -
[2223] - Quote
Change the optimal range bonus to +25% and add a +12.5% damage bonus to lasers so people use them. |

Jada Maroo
Native Freshfood Minmatar Republic
1258
|
Posted - 2013.10.26 17:03:00 -
[2224] - Quote
Is 67m the final size? Seems a little small compared to other frigates given its drone cargo size. |

Aivo Dresden
Red Federation RvB - RED Federation
100
|
Posted - 2013.10.26 17:18:00 -
[2225] - Quote
Right now I find them a little underwhelming. Let's just say I can't see a reason to use these over the current ships in the game already, for exploration at least. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
55
|
Posted - 2013.10.26 17:30:00 -
[2226] - Quote
Still need the battleship version, let's go CCP! |

Alvin Exe
SnaiLs aNd FroGs Verge of Collapse
2
|
Posted - 2013.10.26 17:37:00 -
[2227] - Quote
I find these two ships pretty interresting for ninja exploration/ratting, but I have some issue with 3 points:
- The exploration bonus is only 5 point for relic/data when there is 10 on a T2 cov ops frigs which isnt (say the background description) their main intended usage. I expect SOE to be at least as good as empire faction on this matter =o
- For explorers, you would like to be able to fitt memetic and emission rigs for data/relic bonuses, but pirate ships only have 350 calib instead of 400. This issue could be adressed by considering its a "non empire navy ship" OR by reducing slightly the calibration needed for theses rigs (200 calib for T1 o_o ?)
- I like the fact that this ship can be armor tanked (+4% armor res) or shield tank (2k flat) with a 5/5/5 layout like the Gnosis in its size, but why the cap usage ? With 125mbits drone bw, you wont really need that much the turrets... Why not a drone speed bonus instead ?
|

Telarus Antaris
Inglorious Gamers Incorporated Brothers of Tangra
0
|
Posted - 2013.10.26 17:56:00 -
[2228] - Quote
I wonder where I will get those ships from?
Just from everywhere of the "Servan Sisters of EVE" Faction or a specific Corporation (I guess) "Sisters of EVE"? |

Cheng Musana
BetaMax Beta
9
|
Posted - 2013.10.26 18:11:00 -
[2229] - Quote
Telarus Antaris wrote:I wonder where I will get those ships from?
Just from everywhere of the "Servan Sisters of EVE" Faction or a specific Corporation (I guess) "Sisters of EVE"? LP store from SOE. Or just buy it off the market when people throw them onto a tradehub. |

Telarus Antaris
Inglorious Gamers Incorporated Brothers of Tangra
0
|
Posted - 2013.10.26 18:26:00 -
[2230] - Quote
Yeah SOE LP Shop makes sense but any specific Corporation? |
|

ConranAntoni
Empyrean Warriors Insidious Empire
104
|
Posted - 2013.10.26 20:25:00 -
[2231] - Quote
Ok, straight up, fix the cruiser simply by dropping it to three highs and drop all turrets and remove that ludicrous laser bonus. I get you want to make it look more amarr but honestly, large drone bay does that. Then re add that fifth drone so it doesn't look like some embarrassing mess for combat. As seriously, in it's current standing, it's become another one of "those" ships no one likes. |

Cammi Kazi
Perkone Caldari State
0
|
Posted - 2013.10.26 20:46:00 -
[2232] - Quote
ConranAntoni wrote:Ok, straight up, fix the cruiser simply by dropping it to three highs and drop all turrets and remove that ludicrous laser bonus. I get you want to make it look more amarr but honestly, large drone bay does that. Then re add that fifth drone so it doesn't look like some embarrassing mess for combat. As seriously, in it's current standing, it's become another one of "those" ships no one likes.
^This
If the design goal of the ship is for extended exploration and to do 6/10 plexes it needs to be able to do around 600 dps for the overseer and no more and you can get that from drones alone. |

Viaharo Musa
United Evian Peace Corp Veterans United Evian Peace Nation
0
|
Posted - 2013.10.26 21:14:00 -
[2233] - Quote
........people complaining and ranting about a ship that's not even available for test yet..... sigh...... and its already nerf'd before it hits sisi.....
|

Baron vonDoom
Scorn.
94
|
Posted - 2013.10.26 21:33:00 -
[2234] - Quote
CCP Rise wrote: my visit to EVE Vegas Thanks
Sounds like it - not exactly the type of ships drunk RMTing gambling addicts starting to play eve would fly - everyone else doesn't have a lobby apparently.
*shrugs* - managed to raffle enough to buy 4 years of War Thunder Subs and buying a Thrustmaster A10 Warthog controler on top thus far.
I'm glad I'm out of here.
I know - you're too... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
28
|
Posted - 2013.10.26 22:03:00 -
[2235] - Quote
Stratios
Special Ability: 100% bonus to Medium Energy Turret damage
Role Bonus: 100% bonus to Medium Energy Turret optimal range Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 5% bonus to Armor Resists
Gallente Cruiser Bonus: 5% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets, 0 launchers Drones (bandwidth / bay): 125 / 500 Capacitor (amount) : 1930 |

epicurus ataraxia
Black Ice Klan
82
|
Posted - 2013.10.26 22:17:00 -
[2236] - Quote
Niena Nuamzzar wrote:Stratios
Special Ability: 100% bonus to Medium Energy Turret damage
Role Bonus: 100% bonus to Medium Energy Turret optimal range Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 5% bonus to Armor Resists
Gallente Cruiser Bonus: 5% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 3 turrets, 0 launchers Drones (bandwidth / bay): 125 / 500 Capacitor (amount) : 1930
I would very much like to fly this version.Nice ship.I trust ccp to balance the exact numbers, but the idea is nice. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Princess Maldiva
24th Imperial Crusade Amarr Empire
6
|
Posted - 2013.10.26 22:19:00 -
[2237] - Quote
They're removing the 5th drone. Hahaha, good work CCP. They've ruined exploration, might as well ruin the new exploration ship as well I suppose. I now have no interest in this ship and it was the main thing in the expansion that I was looking forward to. So now, for me, the expansion is just warp speed changes. Great - don't think I'll be playing this game in 6 months' time tbh. |

epicurus ataraxia
Black Ice Klan
82
|
Posted - 2013.10.26 22:52:00 -
[2238] - Quote
You do realise that these sisters ships being gatecamp immune in losec will completely change the balance in losec? There will finally be a tool to leave those that look for easy pickings a smoking wreck and open losec up to proper functionality, and give the residents proper GF? Not because they are overpowered, they are not, it just will mean that the easy kills on the gate become real fights within the territory. The good will thrive, the lazy will die.
Sounds like EVE to me.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Moloney
Doobie Den
7
|
Posted - 2013.10.26 23:09:00 -
[2239] - Quote
Please for the love of god put the 125 drone bandwith back on this cruiser.
A flight of sentries is what made it cool
Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!! |

Davos Jovakko
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.10.26 23:53:00 -
[2240] - Quote
Moloney wrote:Please for the love of god put the 125 drone bandwith back on this cruiser.
A flight of sentries is what made it cool
Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!!
They added the fifth drone back. The Bandwith is back to 125. |
|

Moloney
Doobie Den
7
|
Posted - 2013.10.26 23:55:00 -
[2241] - Quote
Davos Jovakko wrote:Moloney wrote:Please for the love of god put the 125 drone bandwith back on this cruiser.
A flight of sentries is what made it cool
Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!! They added the fifth drone back. The Bandwith is back to 125. Instead they dropped the drone bonus from 10 to 5. So instead of a 20% nerf to damage with the loss of the fifth drone it is a 25% nerf to damage. But they also gave 100% more energy weapon damage, so it is a wash?
That is a little relief. The damage is annoying but at least there are now options again. |

Dehval
Risk Breakers Fidelas Constans
35
|
Posted - 2013.10.26 23:58:00 -
[2242] - Quote
Cheng Musana wrote:i would like to know how much warpspeed the frigate has. If its just in line with normal T1 frigates why should i use it over my helios? As it is now my helios has a warpspeed of over 13AU/s Why? Because if it found your Helios in a site it would be able to kill it. None of the scanning frigates have enough offensive/defensive power to contest it. That and that it has the fastest align speed out of every ship in the game outside of shuttles and pods.
But, that is about it. The extra mid on the Helios lets it keep the cargo scanner and scram while the Astero would have to choose. |

epicurus ataraxia
Black Ice Klan
83
|
Posted - 2013.10.26 23:59:00 -
[2243] - Quote
Davos Jovakko wrote:Moloney wrote:Please for the love of god put the 125 drone bandwith back on this cruiser.
A flight of sentries is what made it cool
Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!! They added the fifth drone back. The Bandwith is back to 125. Instead they dropped the drone bonus from 10 to 5. So instead of a 20% nerf to damage with the loss of the fifth drone it is a 25% nerf to damage. But they also gave 100% more energy weapon damage, so it is a wash?
Where, where did they post this i can't find it. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Davos Jovakko
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.10.27 00:07:00 -
[2244] - Quote
epicurus ataraxia wrote:Davos Jovakko wrote:Moloney wrote:Please for the love of god put the 125 drone bandwith back on this cruiser.
A flight of sentries is what made it cool
Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!! They added the fifth drone back. The Bandwith is back to 125. Instead they dropped the drone bonus from 10 to 5. So instead of a 20% nerf to damage with the loss of the fifth drone it is a 25% nerf to damage. But they also gave 100% more energy weapon damage, so it is a wash? Where, where did they post this i can't find it.
Im dumb. Someone else posted it and right above it was a quote from CCP Rise so my brain went full ****** and I thought CCP Rise posted it. Ignore me. |

Xequecal
GoonWaffe Goonswarm Federation
107
|
Posted - 2013.10.27 00:12:00 -
[2245] - Quote
Eh, not too worried about the nerf. You can still do amazing fits on it.
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Steel Plates II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator X5 Prototype Engine Enervator Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Ancillary Current Router I Drones_Active=Ogre II,4
CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.
Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.
Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs. |

epicurus ataraxia
Black Ice Klan
83
|
Posted - 2013.10.27 00:14:00 -
[2246] - Quote
Davos Jovakko wrote:epicurus ataraxia wrote:Davos Jovakko wrote:Moloney wrote:Please for the love of god put the 125 drone bandwith back on this cruiser.
A flight of sentries is what made it cool
Ed: Dropped the drone damage bonus from 10% to 5% as well?! What are you at? I was interested in this ship but now any number of ships are better... you are just adding fluff at this point!!! They added the fifth drone back. The Bandwith is back to 125. Instead they dropped the drone bonus from 10 to 5. So instead of a 20% nerf to damage with the loss of the fifth drone it is a 25% nerf to damage. But they also gave 100% more energy weapon damage, so it is a wash? Where, where did they post this i can't find it. Im dumb. Someone else posted it and right above it was a quote from CCP Rise so my brain went full ****** and I thought CCP Rise posted it. Ignore me.
Lol happens to all of us,
i would hate to lose the bonus on lights and mediums, but i could live with that, it's actually quite good as a compromise. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Alvatore DiMarco
Capricious Endeavours Ltd
888
|
Posted - 2013.10.27 03:13:00 -
[2247] - Quote
PvPers are going to find ways to abuse and break everything; it's part of staying competitive with each other.
If the ability for these ships to be covops bridged is removed (is it even needed in the first place?) perhaps that would bring their power level (and their potential for abuse) down a notch or three. While we're at it, don't let them fit covert cyno gens either; I'm fairly sure we have covops frigates and force recon cruisers for a reason. Trimming back those two abilities should open the door to buffing them in other ways.
Raise the cargo capacity on the Stratios, too. If even a Cerberus can out-cargo a ship designed around "not having to go home often" then perhaps something's not quite right here. At least make the cargo 650 like the Cerb. Personally I'd like to see the Astero's cargo boosted a bit (Hawk has 300) but 210 isn't too bad on a frig.
Anyway, I for one would be rather displeased if the turrets were removed entirely. Pure-drone pilots have enough nice ships already, leave some for the rest of us. That optimal bonus calls for T2 Pulses with some nice Scorch M. |

Sylvous
Bigger than Jesus
126
|
Posted - 2013.10.27 04:33:00 -
[2248] - Quote
Being able to use Cov Ops Cyno is a bit too powerful imho. That should be reserved for the current ship lineup that is all ready in place. Being able to warp cloaked is all ready a big enough bonus for these ships. |

Tsunamicom
KnightWolf Corporation
6
|
Posted - 2013.10.27 05:03:00 -
[2249] - Quote
I'd like to see the following changes (all or nothing) for the SOE Cruiser:
1) Increase Bandwidth to 125 (400 Drone Bay is fine) 2) Reduce Drone damage from 10% to 5% per Gallente Cruiser Level 3) Keep Laser Optimal (50%) 4) Remove 1 Turret Slot (3 Total - Still 5 High Slots) 5) Remove Armor Bonus per Level and Replace w/ #6 6) Give 100% Laser Damage Bonus (20% per Amarr Cruiser Level)
Thank you!
|

epicurus ataraxia
Black Ice Klan
83
|
Posted - 2013.10.27 06:13:00 -
[2250] - Quote
Tsunamicom wrote:I'd like to see the following changes for the SOE Cruiser:
DRONES 1) Increase Bandwidth to 125 (400 Drone Bay is fine) 2) Reduce Drone damage from 10% to 5% per Gallente Cruiser Level (Balancer)
DEFENSE 3) Remove Armor Bonus per Amarr Cruiser Level and Replace w/ #5 (See Below) 4) Increase Base Speed and Agility slightly (Balancer)
LASERS 5) Give 20% Laser Damage and 10% Optimal Range per Amarr Cruiser Level (100%/50%) 6) Remove 1 Turret Slot (3 Total - Still 5 High Slots) (Balancer)
HOT-DROP CAPABILITIES 7) Restrict Covert Ops Cyno ability (Balancer) 8) Restrict the ability to Jump via a Covert Ops Battleship (Balancer)
WOULD BE NICE 9) Increase Cargo Capacity slightly 10) Increase Warp Speed from 3 to 6 (this one is stretching it, but I think it would make it a bit more fun to fly).
I believe these changes will make this ship fun to fly, but not too overpowered. It would also shift the balance of damage output based on a more equal reliance of Amarr and Gallente Cruiser skills.
Thank you! Ouch,that really is quite a different ship. Your balancers are more than just a balance, more a repurpose. I am not going to hijack your post and make value judgements on each individual suggestion, but it's no longer the ship we are all talking about. From CCP Rise's statement, It's pretty much decided now, giving the fifth drone back and balancing a turret, may be as much as it would stand at this late stage.
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |
|

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
4
|
Posted - 2013.10.27 06:18:00 -
[2251] - Quote
I have been thinking of a possible comprimise,
it may be that there should be an (additional) attack ship of the same style / flavour with cov ops however with no tanking ability, there could also be an additional ability of the ship to track people with bounties on them (my method is to see red colour on the overview jump gates / stations for your next jump etc), then you could have a new exploration ship and also dedicated bounty hunting ship. |

Omnathious Deninard
Novis Initiis
1754
|
Posted - 2013.10.27 06:40:00 -
[2252] - Quote
Why does the Stratios have almost as much power grid as the Omen but only has 4 turret hard points?
I believe that is where the imblance is and not with the 5th drone with 10% bonuses.
The ship is capable of fitting 4 Heavy Pulse Laser II, 10mn Microwarpdrive II, and a 800mm Reinforced Steel Plating II, with power grid to spare. For an active rep setup you could still fit 4 Heavy Pulse Laser II, 10mn Afterburner II, Medium Capacitor Booster II, Medium Armor Repairer II, and still have powergrid to spare.
The ship has way to much power grid.
Give it back the 5th Drone and nerf the powergrid to 740MW Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

epicurus ataraxia
Black Ice Klan
83
|
Posted - 2013.10.27 06:40:00 -
[2253] - Quote
Seperate post as I wanted to keep it clear. The ship as now proposed by CCP rise is a pretty good ship, with reasonable damage ability and durability.
5 drones would be nice, but no point increasing the number if you then reduce the bonus.A bonus reduction would harm the use of mediums and heavies, there are situations and roles for them too.
The only issue is when you now lose a drone, you have lost 25% of your DPS, it takes a while to get a replacement into the fight, Nasty in a wormhole particularly, as sleepers slaughter drones.reducing drone bay doesn't help here Either.
Suggestion,being as we lose a drone (to 4 heavies/sentries) and lose drone bay,can the survivability be increased, by making them more durable? Drone hit points or signature? Wouldn't that be fair? Fewer drones but more durable?
Damage boosted laser would be nice as almost any drone boat will fit a hi-slot drone range module. losing a turret to keep the same dps would be fine,and encorages the use of lasers as a weapons system.
Thanks CCP Rise for listening,could you consider this very fine tuning? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Tsunamicom
KnightWolf Corporation
6
|
Posted - 2013.10.27 07:00:00 -
[2254] - Quote
Quote: Ouch,that really is quite a different ship. Your balancers are more than just a balance, more a repurpose. I am not going to hijack your post and make value judgements on each individual suggestion, but it's no longer the ship we are all talking about. From CCP Rise's statement, It's pretty much decided now, giving the fifth drone back and balancing a turret, may be as much as it would stand at this late stage.
Can you be more specific pertaining to the parts you like and the parts you dislike? |

epicurus ataraxia
Black Ice Klan
84
|
Posted - 2013.10.27 07:14:00 -
[2255] - Quote
Tsunamicom wrote:Quote: Ouch,that really is quite a different ship. Your balancers are more than just a balance, more a repurpose. I am not going to hijack your post and make value judgements on each individual suggestion, but it's no longer the ship we are all talking about. From CCP Rise's statement, It's pretty much decided now, giving the fifth drone back and balancing a turret, may be as much as it would stand at this late stage.
Can you be more specific pertaining to the parts you like and the parts you dislike? Just posted above your post. I didn't want to confuse your post, with my suggestions, others may think differently to me. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Alvatore DiMarco
Capricious Endeavours Ltd
889
|
Posted - 2013.10.27 07:40:00 -
[2256] - Quote
Omnathious Deninard wrote:Why does the Stratios have almost as much power grid as the Omen but only has 4 turret hard points?
I believe that is where the imblance is and not with the 5th drone with 10% bonuses.
The ship is capable of fitting 4 Heavy Pulse Laser II, 10mn Microwarpdrive II, and a 800mm Reinforced Steel Plating II, with power grid to spare. For an active rep setup you could still fit 4 Heavy Pulse Laser II, 10mn Afterburner II, Medium Capacitor Booster II, Medium Armor Repairer II, and still have powergrid to spare.
The ship has way to much power grid.
Give it back the 5th Drone and nerf the powergrid to 740MW
Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship. |

Omnathious Deninard
Novis Initiis
1754
|
Posted - 2013.10.27 07:44:00 -
[2257] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:Why does the Stratios have almost as much power grid as the Omen but only has 4 turret hard points?
I believe that is where the imblance is and not with the 5th drone with 10% bonuses.
The ship is capable of fitting 4 Heavy Pulse Laser II, 10mn Microwarpdrive II, and a 800mm Reinforced Steel Plating II, with power grid to spare. For an active rep setup you could still fit 4 Heavy Pulse Laser II, 10mn Afterburner II, Medium Capacitor Booster II, Medium Armor Repairer II, and still have powergrid to spare.
The ship has way to much power grid.
Give it back the 5th Drone and nerf the powergrid to 740MW Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship. 740*1.25=925
Dont forget skills.
But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd
890
|
Posted - 2013.10.27 07:47:00 -
[2258] - Quote
Omnathious Deninard wrote:Alvatore DiMarco wrote: Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship.
740*1.25=925 Dont forget skills. But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods.
You're right, it can. Those weapons also have no damage bonus and questionable tracking. Also, I didn't forget skills. I specifically mentioned that it was with all skills at 5. |

Omnathious Deninard
Novis Initiis
1754
|
Posted - 2013.10.27 07:56:00 -
[2259] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:Alvatore DiMarco wrote: Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship.
740*1.25=925 Dont forget skills. But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods. You're right, it can. Those weapons also have no damage bonus and questionable tracking. Also, I didn't forget skills. I specifically mentioned that it was with all skills at 5. All the powergrid is what will continue to keep this ship in the OP area. It provides to many options and creates some rather strong fits. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd
890
|
Posted - 2013.10.27 08:01:00 -
[2260] - Quote
Omnathious Deninard wrote:Alvatore DiMarco wrote:Omnathious Deninard wrote:Alvatore DiMarco wrote: Are we looking at the same ship here? I'm looking at a fitted Stratios in EFT right now and it's telling me that with all skills at 5 I'll need over 1000 PG. Just 4 HPL IIs is already 749 PG with nothing else fitted to the ship.
740*1.25=925 Dont forget skills. But the point is, this ship can fit the heavy damage weapons, prop mod and tank without any kind of fitting mods. You're right, it can. Those weapons also have no damage bonus and questionable tracking. Also, I didn't forget skills. I specifically mentioned that it was with all skills at 5. All the powergrid is what will continue to keep this ship in the OP area. It provides to many options and creates some rather strong fits.
That's fine. Let it have some rather strong fits. It's a pirate ship, it should be capable of them. If you nerf the ship to the point where "rather strong fits" are no longer possible, you'll end up with a fancy-looking hull that can't do anything well enough to be bothered with. Now all that's left is to remove the ability to be blops bridged and the ability to light covert cynos. |
|

Omnathious Deninard
Novis Initiis
1754
|
Posted - 2013.10.27 08:06:00 -
[2261] - Quote
Alvatore DiMarco wrote:That's fine. Let it have some rather strong fits. It's a pirate ship, it should be capable of them. If you nerf the ship to the point where "rather strong fits" are no longer possible, you'll end up with a fancy-looking hull that can't do anything well enough to be bothered with. Now all that's left is to remove the ability to be blops bridged and the ability to light covert cynos. No longer possible is not something i would like to see, but easily able to have that many strong fits is a different story. Of all the fits posted in this thread, most of them only ever needed a CPU implant never a power grid implant and never any fitting mods. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Hairpins Blueprint
Paragraph 22 Aureus Alae
16
|
Posted - 2013.10.27 09:02:00 -
[2262] - Quote
reduce the bonus to 7,5% insted of 10% to drone dmg
and drop 1 turret pretty plz Rise!
let us keep 5 big drones  |

Gabriel Locke
Sabotage Incorporated Executive Outcomes
17
|
Posted - 2013.10.27 09:40:00 -
[2263] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
With the large nerf to damage (which was pretty reasonable) it might be nice to have a bit more cpu (say 100) or a cloak cpu bonus, so that fitting this thing isn't impossible and a broader range of fits are achievable. Before there was huge damage potential but it was really hard to fit... now the damage potential has dropped substantially but it's still really hard to fit.
The dps of the Astero is still totally anemic and it would get trashed by the average T1 frigate. +1 high slot?
|

Alvatore DiMarco
Capricious Endeavours Ltd
890
|
Posted - 2013.10.27 10:02:00 -
[2264] - Quote
Hairpins Blueprint wrote:reduce the bonus to 7,5% insted of 10% to drone dmg and drop 1 turret  pretty plz Rise! let us keep 5 big drones 
Get away from my turrets. |

Vaju Enki
Secular Wisdom
1049
|
Posted - 2013.10.27 11:02:00 -
[2265] - Quote
Xequecal wrote:Eh, not too worried about the nerf. You can still do amazing fits on it.
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Steel Plates II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator X5 Prototype Engine Enervator Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Ancillary Current Router I Drones_Active=Ogre II,4
CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.
Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.
Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs.
Amayzing fit, this ship will easily melt everything, and it's has a covert ops cloaking and sisters expanded probe launcher!!!!!
CCP has to either remove some highslots from this cruiser, or prevent it from using neuts. The Tears Must Flow |

Omnathious Deninard
Novis Initiis
1754
|
Posted - 2013.10.27 11:13:00 -
[2266] - Quote
Vaju Enki wrote:Xequecal wrote:Eh, not too worried about the nerf. You can still do amazing fits on it.
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Steel Plates II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator X5 Prototype Engine Enervator Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Ancillary Current Router I Drones_Active=Ogre II,4
CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.
Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.
Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs. Amayzing fit, this ship will easily melt everything, and it has a covert ops cloaking and sisters expanded probe launcher!!!!! CCP has to either remove some highslots from this cruiser, or prevent it from using neuts. Nerf the powergrid Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
611
|
Posted - 2013.10.27 11:14:00 -
[2267] - Quote
Vaju Enki wrote:Xequecal wrote:Eh, not too worried about the nerf. You can still do amazing fits on it.
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Steel Plates II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator X5 Prototype Engine Enervator Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Ancillary Current Router I Drones_Active=Ogre II,4
CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.
Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.
Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs. Amayzing fit, this ship will easily melt everything, and it has a covert ops cloaking and sisters expanded probe launcher!!!!! CCP has to either remove some highslots from this cruiser, or prevent it from using neuts.
Congratulations.. you found the SINGLE ship and fit that would be totatly murdered if it tried to engage a tempest!
You finnaly found what tempest are good for.. not being ambushed by SOE ships!! :P
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
30
|
Posted - 2013.10.27 11:26:00 -
[2268] - Quote
Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II (x3)
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I (x2) Omnidirectional Tracking Link II
Covert Ops Cloaking Device II Heavy Neutron Blaster II, Void M (x4)
Medium Ancillary Current Router I Medium Trimark Armor Pump II Medium Anti-Explosive Pump II
Garde II (x4)
CPU: 483 / 500 PWG: 1237 / 1265
-- 828dps (862oh) at 3.4km optimal (Drones: 601, Turret: 227), 35.9 EHP, Cap stable at 70%, 685 m/s with ab overheated... I'd say it's still pretty decent silent ganker, don't you think? |

Xequecal
GoonWaffe Goonswarm Federation
108
|
Posted - 2013.10.27 12:08:00 -
[2269] - Quote
Someone just pointed out to me that the Stratios only has 350 calibration and as such my previous fit doesn't actually work. So I changed it to this:
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator Fleeting Propulsion Inhibitor I Small 'Siesta' Capacitor Booster,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Anti-Explosive Pump I
Drones_Active=Ogre II,4
CA-1, CA-2, 3% PG implant. Pretty much the same stats as the last fit but a little slower because of the explo rig.
I do not understand the glass cannon neutron fits at all. You do not have the agility to orbit at 3km in a plated ABing cruiser, so if you want your neutrons to do any damage you basically have to keep at range 2500m and hope they run out of hitpoints before you do. They'll get to unload almost full DPS on you as you sit there so I really question what kind of battleships you can actually kill. No injector means a Raven with 1 heavy neut fitted chases you off easily. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
30
|
Posted - 2013.10.27 12:48:00 -
[2270] - Quote
Xequecal wrote:I do not understand... I agree with you.
Let me see... dual web: check, scrambler: check, 0.1125 tracking: check... I'd say it's quite good for the job. Why would I engage a Raven solo in a cloaky ship? The whole point of having a cloak is to choose my targets. Would you engage dual web, heavy neuting Domi - you wouldn't, right? |
|

MeBiatch
Republic University Minmatar Republic
1435
|
Posted - 2013.10.27 14:08:00 -
[2271] - Quote
Does anyone else find it odd that rise has stated that a ship that has not been tested outside of internal testing is in its final version before launch?!?!?!?
now i am not saying this version is bad or anything though i would lke to have that 5th drone back...
but for ccp to say a ship is fine without any one acutally flying it and basing its opinions solely on eft warriors just sounds stupid to me...
i mean the ship are on sisi but not seeded.
please let us actually test these things out and let our real world experiance with the ship determin if it needs any finishing touches before release.
as it stands i think we got about 5 days before what goes into rubicon gets locked. and then Major QA for release....
so please let us actually test these things and give USEFULL feedback. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Xequecal
GoonWaffe Goonswarm Federation
108
|
Posted - 2013.10.27 14:42:00 -
[2272] - Quote
Niena Nuamzzar wrote:Xequecal wrote:I do not understand... I agree with you. Let me see... dual web: check, scrambler: check, 0.1125 tracking: check... I'd say it's quite good for the job. Why would I engage a Raven solo in a cloaky ship? The whole point of having a cloak is to choose my targets. Would you engage dual web, heavy neuting Domi - you wouldn't, right?
Which battleships can the blaster gank version actually kill? If you're sitting at 2500m with keep at range you take full DPS from their guns and drones, you'll pop before they do unless you managed to catch them with a shitload of rat aggro and the rats don't switch targets at all. With my neut fit you can orbit at 7500-10000m and speedtank BS weapons down to very low DPS and kill basically anything that's not running multiple heavy neuts or webs. |

Komodo Askold
Legion of Darkwind
56
|
Posted - 2013.10.27 16:06:00 -
[2273] - Quote
I'm very eager to see this ships at Tranquility, but after reading this topic I'm feeling that, after all their changes, they're beggining to lack a defined role (even at the start it wasn't much clear). They are SoE ships, which means exploration, toughness, and enough weapons to excel at clearing sites and taking everything they can from them. While I'm much aware almost every ship can be used on PVP, these ships should be designed with PVE, specially Exploration, in mind, not PVP. That means a balance between damage, utility and exploration bonuses.
Exploration ships need to be able to cloak better than other, non Covops ships, so that can really do that, explore, with some sort of safety (if I had an exploration ship in real life I'd surely squeeze a cloak on it!). That doesn't have to mean Covops Cloaking Device; while it definitevely is beast, with a bit of clever piloting you should be able to escape even heavy gatecamps with a normal one. Also, both have that spinning ring thing and that description for something! Perhaps the Stratios could work without the Covops device, although it would greatly benefit from a cloaking device reactivation delay bonus and/or cloaked speed, as Black Ops. The Astero, however, needs the covops cloak as a frigate. And yes, that gives them advantage at PVP, but they must be cloaky ships (although they could work without the cloak) for excelling at their main role, which is exploration. Hell, almost all ships bonuses can be useful in PVP!
About toughness, being Amarr/Gallente ships they have that nice armor resists bonus. It's on par with other hulls with that bonus, so nothing to discuss about it, excepting they should have armor HP's in par with Amarr ships (they're meant to deal with hostiles at sites).
Weapons: on the ship chart they're described as a balance of lasers and drones. I find it a good and unique choice. That means they should have bonuses for both. The 10% bonus on drone damage and hitpoints on the Stratios is exactly the same other drone boats have, and it being a faction ship, shouldn't have less. The Astero's drone bonus is that of the Ishkur but doubled (in fact, I find both ships to be similar enough for using the Ishkur as a design base), which is an unique feature it should keep. Drone bays and bandwidths should be based on other drone boats; that said, I find their current numbers (25/75 on the Astero and 100/400 on the Stratios) quite good (yes, I know the Stratios could use a 5th heavy/sentry, but it already has even more drone bay than the Dominix, unless you don't mind it to overlap a bit with the Gila-although both are faction ships, they're supposed to be above all else-; remember you'll be clearing sites, and more drones to choose from would be very useful). About lasers, I think both ships should have the same bonus; I think the current 50% optimal range bonus of the Stratios is very useful, without pimping it too much, and I would let the Astero have it too. No matter the iteration, both ships should be able to clear any site excepting the most difficult nullsec ones and above C2 WH's (a SoE BS, however...).
This should make them excellent exploration ships. CPU, PW, calibration and slots should be adjusted so they can fulfill they role without being super-++ber powerful on other, alternative tasks. Whatever the final iteration, please stay on the exploration role! They're a great opportunity of getting awesome exploration ships, let's not waste it.
* Side note: CCP Rise, could you please keep track of the changes on the OP rather than on hard-to-find posts? I mean, something similar to what we have at the Marauder Rebalancing topic, with the links to the updates. Many thanks! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
422
|
Posted - 2013.10.27 16:07:00 -
[2274] - Quote
Xequecal wrote:Niena Nuamzzar wrote:Xequecal wrote:I do not understand... I agree with you. Let me see... dual web: check, scrambler: check, 0.1125 tracking: check... I'd say it's quite good for the job. Why would I engage a Raven solo in a cloaky ship? The whole point of having a cloak is to choose my targets. Would you engage dual web, heavy neuting Domi - you wouldn't, right? Which battleships can the blaster gank version actually kill? If you're sitting at 2500m with keep at range you take full DPS from their guns and drones, you'll pop before they do unless you managed to catch them with a shitload of rat aggro and the rats don't switch targets at all. With my neut fit you can orbit at 7500-10000m and speedtank BS weapons down to very low DPS and kill basically anything that's not running multiple heavy neuts or webs.
The rats will always switch targets if you have any tackle mods. I'm surprised people aren't more mad about the state of rat AI - it's totally ********. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
30
|
Posted - 2013.10.27 16:35:00 -
[2275] - Quote
Xequecal wrote: Which battleships can the blaster gank version actually kill?
I didn't say anything about battleships in the first place, you did.
Xequecal wrote: ...kill basically anything that's not running multiple heavy neuts or webs.
Right, but if they do you are dead, which means you will pick your targets the same way I will hence - nothing wrong with using blasters. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
57
|
Posted - 2013.10.27 16:48:00 -
[2276] - Quote
Stop whining, CCP already nerfed it some, so let's see it on sisi and it can be adjusted from there. Where is my BS for SOE??!! |

M1k3y Koontz
Thorn Project Surely You're Joking
370
|
Posted - 2013.10.27 20:36:00 -
[2277] - Quote
Vaju Enki wrote:Xequecal wrote:Eh, not too worried about the nerf. You can still do amazing fits on it.
[New Setup 3] Medium Ancillary Armor Repairer,Nanite Repair Paste 1600mm Reinforced Steel Plates II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Caldari Navy Warp Scrambler X5 Prototype Engine Enervator X5 Prototype Engine Enervator Small Capacitor Booster II,Navy Cap Booster 400
Sisters Expanded Probe Launcher,Core Scanner Probe I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Medium Processor Overclocking Unit I Medium Processor Overclocking Unit I Medium Ancillary Current Router I Drones_Active=Ogre II,4
CA-1, CA-2, 3% CPU implant. 31k EHP, 41k if you count a full load of paste in the repper. Can stay out in space until the charges run dry. 16 minutes worth of cap charges in the cargo. Slow, but a lot less slow than a three-trimark version. Still does 561 DPS, if you want you can swap the damage control for another DDA and get 635 DPS. Speedtanks heavy missiles with ease.
Pretty much anything you can uncloak 2km away from, you're going to kill, and the probe launcher helps you do that.
Still wondering if the price of the sisters probe launcher is going to go up or down. This cruiser is on the same LP store, but of course everyone is farming the **** out of those LPs. Amayzing fit, this ship will easily melt everything, and it has a covert ops cloaking and sisters expanded probe launcher!!!!! CCP has to either remove some highslots from this cruiser, or prevent it from using neuts.
This ship will get MELTED by EVERYTHING easily.
Nerfing it more will make it useless, leave it be and we'll see how it performed on TQ. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
370
|
Posted - 2013.10.27 20:46:00 -
[2278] - Quote
I don't see why people are still crying and stomping their feet like a four year old throwing a tantrum.
The DPS is reasonable, the tank on the much paraded gank fit is like wet tissue paper, and the cost of bridging fleets of these through a BLOPs bridge is prohibitive.
There's a reason that BLOPs fleets are either loads of bombers or loads of BLOPS BSs, not loads of Pilgrims. BLOPs fuel is isotopes, rather than the Stront used by Titans, greatly increasing the cost of bridging.
With Cruisers having a poor DPS/ton ratio compared to bombers, the likelihood of the Stratios being used in PVP in ways other than solo stealth ganker is dubious. Wormholes need not fear for the cloaky Prot will probably be more popular (heavier tank for sleepers), Null dwellers need not fear (if they pay attention to local) and lowseccers--what the hell are you doing in lowsec?! How much herp could a herp derp derp if a herp derp could herp derp. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
422
|
Posted - 2013.10.27 21:53:00 -
[2279] - Quote
M1k3y Koontz wrote:what the hell are you doing in lowsec?!
getting blobbed in plexes by cloaky ships and links |

M1k3y Koontz
Thorn Project Surely You're Joking
370
|
Posted - 2013.10.27 22:56:00 -
[2280] - Quote
TrouserDeagle wrote:M1k3y Koontz wrote:what the hell are you doing in lowsec?! getting blobbed in plexes by cloaky ships and links
Or setting up a POCO empire  How much herp could a herp derp derp if a herp derp could herp derp. |
|

OmarNu Lakshmit
UNION CONFIRMED
0
|
Posted - 2013.10.27 22:59:00 -
[2281] - Quote
CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks
Nooooo - don't kill nice PVE ship - pls keep large drone bay and 125 badwitch!!!!! |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
4
|
Posted - 2013.10.28 01:02:00 -
[2282] - Quote
Drop in power = Drop in price / LP cost ?  |

Sgt Ocker
State War Academy Caldari State
34
|
Posted - 2013.10.28 02:47:00 -
[2283] - Quote
OmarNu Lakshmit wrote:CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks Nooooo - don't kill nice PVE ship - pls keep large drone bay and 125 badwitch!!!!! Yes. If in fact CCP Rise did use feedback and discussion at vegas for these changes he obviously spoke to the wrong group and misinterpreted available feedback. Balancing the ship to make it less viable for scanning is really not the right way to go for its intended role as a PVE ship. In fact the current bonuses on the cruiser make it ideal for pvp and only just usable for low level / value DED sites, 4 sentries and 3 guns without a damage bonus is not going to help those wishing to use this ship for PVE.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
899
|
Posted - 2013.10.28 03:26:00 -
[2284] - Quote
It's actually four guns without a damage bonus.
So what sort of bonuses would be better, then? I mean, not that it matters much or anything since Rise has basically decided "This is how the ship will be" without a shred of player testing to inform his decision. Even Ytterbium stepped back in the Marauder thread and said "after actual player testing, we decided to make some changes", but that's neither here nor there. |

epicurus ataraxia
Black Ice Klan
85
|
Posted - 2013.10.28 06:24:00 -
[2285] - Quote
We have all raised our suggestions and points now, there are a wealth of good ideas amongst them.
Although it seems like everything has been pre decided, I would think it quite likely that with the longer term plans, and possibly unannounced features in rubicon, that there may be a role for these ships that does to a degree make their capabilities predetermined. Naturally our suggestions will not change that core role.
Time to enjoy them and see what the future brings, we all can see there is insufficient time for play testing now before Rubicon.
I am confident that CCP Rise will, as he has already shown, try to include our wishes. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Mira Luhtanen
Center for Advanced Studies Gallente Federation
21
|
Posted - 2013.10.28 07:39:00 -
[2286] - Quote
So it's a faction cruiser with 600-700 dps and covert cloak.
Well, this is going to be pretty funny. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
613
|
Posted - 2013.10.28 09:58:00 -
[2287] - Quote
I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kane Fenris
NWP
104
|
Posted - 2013.10.28 10:24:00 -
[2288] - Quote
Kagura Nikon wrote:I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers!
i totally agree.....but for one point.
lasers are generally underestimated but theres a but ....and this but is the em/therm damage composition which makes em inferior to all other weapon system if it comes to general usefullness they are just horrible in angle space for example but very good in sansha.
thats why i hate to see lasers on a ship that has a role that should be usefull everywhere. my favorite weapon system would have been missiles cause they are used by amarr as by every other every faction (even galente with the eris ;-)) and they are the same power level everywhere
this would have fited soe way better than lasers cause i do not truely consider them a amarr faction (same as galente) cause they only adopted some of the tech in the wars where they helped and it would have made sense that they use most widespread technology (like drones). |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
30
|
Posted - 2013.10.28 11:19:00 -
[2289] - Quote
Kagura Nikon wrote: I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
More powerful how? 50% extra range to 150dps unbonused lasers is nothing at all, without damage bonus it's just worthless! Tbh, I would rather have cap bonus back.
|

Xorionna
Power Absolute Absolute Damage Inc.
4
|
Posted - 2013.10.28 11:59:00 -
[2290] - Quote
It's weird to brand this new ship as pirate faction. The ships are not using existing hulls to fit their needs, those models are brand new (and i'm happy with it). Shouldn't those ships have their own skill line like ORE frigates/industrial/mining barges ? |
|

Lilliana Stelles
929
|
Posted - 2013.10.28 12:53:00 -
[2291] - Quote
Any news on what these things will actually cost yet? Assuming LP is even confirmed as the method of payment? Not a forum alt.-á |

Minmatar Citizen160812
The LGBT Last Supper
548
|
Posted - 2013.10.28 12:56:00 -
[2292] - Quote
Sgt Ocker wrote:
intended role as a PVE ship
You're joking right? Looks like a poor man's pilgrim or T3 to me.
The only reason I like these things are the tears they are going to bring....waaaa the LP I farmed for a month isn't worth crap....waaa the cloak didn't save me...waaaa people are using them as cheap pirate boats and it's a sisters ship...waaa ishtars still beat me to my 4/10 drops....waaaaaaa
At least there will be more stuff to kill in data/relics other than warp stabbed cov ops. Now we'll have warp stabbed SoEs too.
|

MeBiatch
Republic University Minmatar Republic
1436
|
Posted - 2013.10.28 15:02:00 -
[2293] - Quote
Kagura Nikon wrote:I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers!
there were three groups.
the largest and most happy were the regular pve guys... the ones doing annoms and basic stuff in 0.0
the smallest and loudest were the hot drop guys who said all they were going to do is hot drop people al over new eden
and them medium were the guys who actually enjoy the new hacking mini game.
so instead of just reducing the lazor damage (the real reason the ship was over the top) ccp rise decided to reduce the dps for the majority of the people who were going to use the ship... that is the regular pve player who had no intention of ever using a lazor on the ship... and they nerfed the dps by 20%....
that is why people are upset...
ccp could have kept everyone happy if they had just reduced the lazor dps by reducing turret hard points and kept the drones at 125mb...
they still can...
it just takes rise to come to the same conclusion. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
85
|
Posted - 2013.10.28 16:19:00 -
[2294] - Quote
Rek Seven wrote:CCP Rise wrote:Alright, after a lot of feedback and discussion I'm going to share what will likely be the last set of tweaks to the Stratios and Astero before launch.
We feel that while there are significant weaknesses in the cruiser that do balance it against major abuse, it's simply too strong in its current state. The combination of the covert cloak, black ops portal access and extremely high damage potential make for a ship that does a bit more than we are comfortable with. To tone it down slightly we are going to lower the drone bandwidth to 100mb/s and the drone bay to 400m3.
The ship will still have very high damage potential and will certainly still be very powerful overall.
This also makes me feel better about some other small changes that improve the ship, so we'll also be increasing the virus strength bonus to +10 and changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%. We will also extend the virus strength bonus to the Astero.
Please post with feedback, but keep in mind that these changes are made after processing tons of feedback from the forums, my visit to EVE Vegas and a lot of internal discussion.
Thanks On paper it sounds like a reasonable change but for me, you have just made me go from looking forward to flying a ship other than T3s to being completely uninterested in the SOE hulls... You had the chance to mix things up in wormhole pvp a little with these new ships but this most recent change makes is utterly impractical. Most of the cloaky T3's will be able to out-dps this ship while having double the tank and stronger ew ability/defense. You should have left the drones as they were and got rid of turret slots along with the stupid energy turret bonus... The only thing that justifies the stratios being such a boring, under-performing ship is if you plan to release a battle ship version.
It will likely be at least half the cost of a t3 hull, that is always a factor. |

Helios Aquiness
Perkone Caldari State
21
|
Posted - 2013.10.28 17:02:00 -
[2295] - Quote
Just one question, where is the Star Destroyer battleship? Carebear? Im a brony, motherf***er. |
|

CCP Eterne
C C P C C P Alliance
2908

|
Posted - 2013.10.28 18:00:00 -
[2296] - Quote
I have deleted some spam from this thread. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
106
|
Posted - 2013.10.28 19:52:00 -
[2297] - Quote
NOOOOO you are taking away my delicious 5 sentry dones!
In a more serious tone, I would have suggested removing some turret slots or reducing fitting capabilities instead of reducing the drone bandwidth. This would have kept the Stratios as a more dedicated drone boat.
Having a sentry drone using sniper/kiter with a covert ops cloak would be awesome. Turrets and tank be damned. We have plenty of cloaky brawlers already.
Focusing more on long range combat would also give it a legitimate role in wormhole pvp that would not compete with tech 3 ships.
Maybe give the drone bonus only for sentries? |

Crazy KSK
Tsunami Cartel Gank for Profit
58
|
Posted - 2013.10.28 20:35:00 -
[2298] - Quote
MeBiatch wrote:Kagura Nikon wrote:I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers! there were three groups. the largest and most happy were the regular pve guys... the ones doing annoms and basic stuff in 0.0 the smallest and loudest were the hot drop guys who said all they were going to do is hot drop people al over new eden and them medium were the guys who actually enjoy the new hacking mini game. so instead of just reducing the lazor damage (the real reason the ship was over the top) ccp rise decided to reduce the dps for the majority of the people who were going to use the ship... that is the regular pve player who had no intention of ever using a lazor on the ship... and they nerfed the dps by 20%.... that is why people are upset... ccp could have kept everyone happy if they had just reduced the lazor dps by reducing turret hard points and kept the drones at 125mb... they still can... it just takes rise to come to the same conclusion.
Amen to that!
Quote CCP Fozzie: ... The days of balance and forget are over.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
616
|
Posted - 2013.10.28 23:52:00 -
[2299] - Quote
MeBiatch wrote:Kagura Nikon wrote:I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers! there were three groups. the largest and most happy were the regular pve guys... the ones doing annoms and basic stuff in 0.0 the smallest and loudest were the hot drop guys who said all they were going to do is hot drop people al over new eden and them medium were the guys who actually enjoy the new hacking mini game. so instead of just reducing the lazor damage (the real reason the ship was over the top) ccp rise decided to reduce the dps for the majority of the people who were going to use the ship... that is the regular pve player who had no intention of ever using a lazor on the ship... and they nerfed the dps by 20%.... that is why people are upset... ccp could have kept everyone happy if they had just reduced the lazor dps by reducing turret hard points and kept the drones at 125mb... they still can... it just takes rise to come to the same conclusion.
Nope. Youa re wrong. The 5 sentry drones were the thign that was goign to be abused (With 3 drone damage mods) and woudl become too pwoerful on PVP for a ship with cloak
Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nevyn Auscent
Broke Sauce
470
|
Posted - 2013.10.29 00:00:00 -
[2300] - Quote
Alvatore DiMarco wrote:It's actually four guns without a damage bonus.
So what sort of bonuses would be better, then? I mean, not that it matters much or anything since Rise has basically decided "This is how the ship will be" without a shred of player testing to inform his decision. Even Ytterbium stepped back in the Marauder thread and said "after actual player testing, we decided to make some changes", but that's neither here nor there. No, it's three guns for any exploration fit ship in low or null. Cloak+Probes. Leaves only three guns You can four gun in high sec, or a gate camp fit, or if you have someone else probing for you. But at the point someone else is probing for you, why not use a ship properly bonused for DPS like the Ishtar instead.
As a result if the ship is meant to be a laser ship, it needs a laser damage bonus badly. And should have two utility high slots that are not part of the DPS calculation, meaning it should drop to three hard points. 37.5% Damage bonus & 3 hard points leaves laser DPS almost exactly what it is now, while dropping the gank fits people are panicking about since it reduces blaster DPS. |
|

MeBiatch
Republic University Minmatar Republic
1442
|
Posted - 2013.10.29 00:38:00 -
[2301] - Quote
Kagura Nikon wrote:
Nope. Youa re wrong. The 5 sentry drones were the thign that was goign to be abused (With 3 drone damage mods) and woudl become too pwoerful on PVP for a ship with cloak
Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
not if you reduced the bonus to 7.5%
what we have now is 6 effective drones
with 5 @ 37.5% you are looking at 6.875 drones
or with max damage setup 3 drone dramage II and sentry II
you get 717 dps with garde II
thats vrs the 627 you would get under the heavy handed nerf.
thats about 90 more dps or 14% more max dps.
moreove with ex damage drone the dps goes down far.
but thats a pretty niche setup most people using the ship might use one or two max drone mods and the high slots for pve stuff.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Omnathious Deninard
Novis Initiis
1755
|
Posted - 2013.10.29 01:13:00 -
[2302] - Quote
Kagura Nikon wrote:MeBiatch wrote:Kagura Nikon wrote:I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers! there were three groups. the largest and most happy were the regular pve guys... the ones doing annoms and basic stuff in 0.0 the smallest and loudest were the hot drop guys who said all they were going to do is hot drop people al over new eden and them medium were the guys who actually enjoy the new hacking mini game. so instead of just reducing the lazor damage (the real reason the ship was over the top) ccp rise decided to reduce the dps for the majority of the people who were going to use the ship... that is the regular pve player who had no intention of ever using a lazor on the ship... and they nerfed the dps by 20%.... that is why people are upset... ccp could have kept everyone happy if they had just reduced the lazor dps by reducing turret hard points and kept the drones at 125mb... they still can... it just takes rise to come to the same conclusion. Nope. Youa re wrong. The 5 sentry drones were the thign that was goign to be abused (With 3 drone damage mods) and woudl become too pwoerful on PVP for a ship with cloak Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak. 4 heavy pulse w/ scorch 4 garde II + 3 DDAs 730 DPS 5 garde II + 3 DDAs 750 DPS That is not way to powerful.
When you use 4 heavy pulse lasers w/ conflagration and 4 ogre II + 3 DDAs 820 DPS 5 ogre II + 3 DDAs 793 DPS Lasers and close range crystals with ogres do more damage than 5 ogres. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
74
|
Posted - 2013.10.29 03:04:00 -
[2303] - Quote
Please change the Stratios back to its original form; this is like the bastion module, where the first one was great, but the second idea was really not as well-done. Please listen to the voices in this thread, CCP Rise! I want the Stratios to be as cool as it was meant to be!  "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Malcolm Malicious
Malware Detected Brave Collective
38
|
Posted - 2013.10.29 04:26:00 -
[2304] - Quote
Can we please have the SoE ships seeded into SiSi market for testing now? It's funny how they've already nerfed it before people could actually fly it. |

Sgt Ocker
State War Academy Caldari State
35
|
Posted - 2013.10.29 04:30:00 -
[2305] - Quote
Alvatore DiMarco wrote:It's actually four guns without a damage bonus.
So what sort of bonuses would be better, then? I mean, not that it matters much or anything since Rise has basically decided "This is how the ship will be" without a shred of player testing to inform his decision. Even Ytterbium stepped back in the Marauder thread and said "after actual player testing, we decided to make some changes", but that's neither here nor there. 3 guns if you set up for scanning with a cloak, which of course is the idea of a cloaky scanning ship.
Well as for bonuses; as it is intended as a cloaky scanning ship, remove all bonuses to guns, keep drone bonuses, add 50% cloak cpu bonus, disallow bridging via blops (remove the idea of an OP cloaky blops cruiser altogether)
Larger cargo hold, 125m drone bandwidth.
The ship may well be capable of meeting the OP's original description without making OP for those who wish to use it strictly for pvp.
And yes, it seems the decision has been made purely from EFT warrior fits so not much point in hoping for something that isn't going to happen. The ship in any guise will find use initially due to it being new. Eventually it will find a nice place to sit in peoples hangers as the ship that might get used in a niche situation.
|

Sgt Ocker
State War Academy Caldari State
35
|
Posted - 2013.10.29 04:49:00 -
[2306] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:MeBiatch wrote:Kagura Nikon wrote:I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers! there were three groups. the largest and most happy were the regular pve guys... the ones doing annoms and basic stuff in 0.0 the smallest and loudest were the hot drop guys who said all they were going to do is hot drop people al over new eden and them medium were the guys who actually enjoy the new hacking mini game. so instead of just reducing the lazor damage (the real reason the ship was over the top) ccp rise decided to reduce the dps for the majority of the people who were going to use the ship... that is the regular pve player who had no intention of ever using a lazor on the ship... and they nerfed the dps by 20%.... that is why people are upset... ccp could have kept everyone happy if they had just reduced the lazor dps by reducing turret hard points and kept the drones at 125mb... they still can... it just takes rise to come to the same conclusion. Nope. Youa re wrong. The 5 sentry drones were the thign that was goign to be abused (With 3 drone damage mods) and woudl become too pwoerful on PVP for a ship with cloak Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak. 4 heavy pulse w/ scorch 4 garde II + 3 DDAs 730 DPS 5 garde II + 3 DDAs 750 DPS That is not way to powerful. When you use 4 heavy pulse lasers w/ conflagration and 4 ogre II + 3 DDAs 820 DPS 5 ogre II + 3 DDAs 793 DPS Lasers and close range crystals with ogres do more damage than 5 ogres.
This ship looks awesome and to some OP in EFT but it is still only EFT, until we can fit the ship and test it there is no way of knowing how it will perform. So although 820DPS with 4 heavy lasers and 4 ogres sounds good, is it really? What are you going to be fighting with it??
|

Omnathious Deninard
Novis Initiis
1755
|
Posted - 2013.10.29 05:32:00 -
[2307] - Quote
Sgt Ocker wrote:Omnathious Deninard wrote:Kagura Nikon wrote:
Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
When you use 4 heavy pulse lasers w/ conflagration and 4 ogre II + 3 DDAs 820 DPS 5 ogre II + 3 DDAs 793 DPS Lasers and close range crystals with ogres do more damage than 5 ogres. This ship looks awesome and to some OP in EFT but it is still only EFT, until we can fit the ship and test it there is no way of knowing how it will perform. So although 820DPS with 4 heavy lasers and 4 ogres sounds good, is it really? What are you going to be fighting with it?? I was point out that the ship is capable of higher DPS with 4 lasers and 4 drones vs 5 heavy drones.
Hitting would not be too much of a problem with 2x Webifiers and 1x scrambler.
The notion that the ship will be to powerful with 5 fully bonused drones (no turrets) and a covert ops cloak is simply not true. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
31
|
Posted - 2013.10.29 06:11:00 -
[2308] - Quote
Omnathious Deninard wrote: The notion that the ship will be to powerful with 5 fully bonused drones (no turrets) and a covert ops cloak is simply not true.
750dps from Garde II (x5), 2 webs, 1 scram, cloak, probes and 3 medium neuts - sounds true to me 
|

Quinn Corvez
Probe Patrol Polarized.
108
|
Posted - 2013.10.29 06:41:00 -
[2309] - Quote
A good bonus would have been to increase the warp speed. |

Sgt Ocker
State War Academy Caldari State
36
|
Posted - 2013.10.29 09:58:00 -
[2310] - Quote
Niena Nuamzzar wrote:Omnathious Deninard wrote: The notion that the ship will be to powerful with 5 fully bonused drones (no turrets) and a covert ops cloak is simply not true.
750dps from Garde II (x5), 2 webs, 1 scram, cloak, probes and 3 medium neuts - sounds true to me  Versus what ?? just for curiosity sake.. As your only going to have 3 slots for tank +DCU, major problems with CPU and with T2 rigs have around 40k EHP, I'd be interested as to what you'd be willing to decloak on.
|
|

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
108
|
Posted - 2013.10.29 11:28:00 -
[2311] - Quote
Sgt Ocker wrote:Niena Nuamzzar wrote:Omnathious Deninard wrote: The notion that the ship will be to powerful with 5 fully bonused drones (no turrets) and a covert ops cloak is simply not true.
750dps from Garde II (x5), 2 webs, 1 scram, cloak, probes and 3 medium neuts - sounds true to me  Versus what ?? just for curiosity sake.. As your only going to have 3 slots for tank +DCU, major problems with CPU and with T2 rigs have around 40k EHP, I'd be interested as to what you'd be willing to decloak on. I would recommend trying to fly it like a kiting Navy Omen or Navy Arbitrator and engage all kinds of short ranged ships with a low buffer and 200ish dps active armour tank.
Though seriously speaking that would definitely include switching one DDA to nano and reducing the dps a bit, but that kind of a kiting role would definitely make this ship interesting. I want to see it happen.
EDIT: Actually, that would also mean losing the scram, webs and neuts too, and it would be a completely different fit in the end. With a brawling fit I would be hard pressed to engage anything that I would not engage in a Pilgrim. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
31
|
Posted - 2013.10.29 11:39:00 -
[2312] - Quote
Sgt Ocker wrote:Versus what ?? just for curiosity sake.. As your only going to have 3 slots for tank +DCU, major problems with CPU and with T2 rigs have around 40k EHP, I'd be interested as to what you'd be willing to decloak on.
Idk, it's not out yet but am guessing versus anything that can be killed quickly, solo or in a small gang. |

Giullare
Insurgent New Eden Tribe RAZOR Alliance
24
|
Posted - 2013.10.29 12:18:00 -
[2313] - Quote
Is the covert op cloaking device confirmed? Because on singularity i can't find the " can fit covert op cloaking device " in the description tab. |

Omnathious Deninard
Novis Initiis
1756
|
Posted - 2013.10.29 12:31:00 -
[2314] - Quote
Sgt Ocker wrote:Niena Nuamzzar wrote:Omnathious Deninard wrote: The notion that the ship will be to powerful with 5 fully bonused drones (no turrets) and a covert ops cloak is simply not true.
750dps from Garde II (x5), 2 webs, 1 scram, cloak, probes and 3 medium neuts - sounds true to me  Versus what ?? just for curiosity sake.. As your only going to have 3 slots for tank +DCU, major problems with CPU and with T2 rigs have around 40k EHP, I'd be interested as to what you'd be willing to decloak on. Anything, probably battlecruiser and smaller that is trying to flee. If engaging in a serious fight a full gank setup will die miserably. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Sgt Ocker
State War Academy Caldari State
37
|
Posted - 2013.10.29 12:40:00 -
[2315] - Quote
Giullare wrote:Is the covert op cloaking device confirmed? Because on singularity i can't find the " can fit covert op cloaking device " in the description tab. According the the description on the forums the cloak is usable. BUT on SISI you get this;
Quote: And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Stratios is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with. But then sis also has Quote:50% reduction in Medium Energy Turret capcitor need as a role bonus.. As they are still not available it is sort of hard to tell. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
617
|
Posted - 2013.10.29 13:32:00 -
[2316] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:MeBiatch wrote:Kagura Nikon wrote:I dotn get why so much whining for 100mb.
Its not like you can only be useful on drones.
In fact all this winnign just supports that the ship was goign to be minmaxed ona single profile, somethign that is bad.
I for once, liked a LOT the changes. IN fact I feel it is more powerful NOW than it was before.
Stop underestiamting lasers! there were three groups. the largest and most happy were the regular pve guys... the ones doing annoms and basic stuff in 0.0 the smallest and loudest were the hot drop guys who said all they were going to do is hot drop people al over new eden and them medium were the guys who actually enjoy the new hacking mini game. so instead of just reducing the lazor damage (the real reason the ship was over the top) ccp rise decided to reduce the dps for the majority of the people who were going to use the ship... that is the regular pve player who had no intention of ever using a lazor on the ship... and they nerfed the dps by 20%.... that is why people are upset... ccp could have kept everyone happy if they had just reduced the lazor dps by reducing turret hard points and kept the drones at 125mb... they still can... it just takes rise to come to the same conclusion. Nope. Youa re wrong. The 5 sentry drones were the thign that was goign to be abused (With 3 drone damage mods) and woudl become too pwoerful on PVP for a ship with cloak Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak. 4 heavy pulse w/ scorch 4 garde II + 3 DDAs 730 DPS 5 garde II + 3 DDAs 750 DPS That is not way to powerful. When you use 4 heavy pulse lasers w/ conflagration and 4 ogre II + 3 DDAs 820 DPS 5 ogre II + 3 DDAs 793 DPS Lasers and close range crystals with ogres do more damage than 5 ogres.
cheap trick. Not puttign guns on your 5 dronesetup.
YEs its a HUGE difference when a single drone can outdamage 4 guns!
You just prooved my point,t hat this ship can NEVER ever had 125m bandwidth. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
617
|
Posted - 2013.10.29 13:34:00 -
[2317] - Quote
Omnathious Deninard wrote:Sgt Ocker wrote:Omnathious Deninard wrote:Kagura Nikon wrote:
Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
When you use 4 heavy pulse lasers w/ conflagration and 4 ogre II + 3 DDAs 820 DPS 5 ogre II + 3 DDAs 793 DPS Lasers and close range crystals with ogres do more damage than 5 ogres. This ship looks awesome and to some OP in EFT but it is still only EFT, until we can fit the ship and test it there is no way of knowing how it will perform. So although 820DPS with 4 heavy lasers and 4 ogres sounds good, is it really? What are you going to be fighting with it?? I was point out that the ship is capable of higher DPS with 4 lasers and 4 drones vs 5 heavy drones. Hitting would not be too much of a problem with 2x Webifiers and 1x scrambler. The notion that the ship will be to powerful with 5 fully bonused drones (no turrets) and a covert ops cloak is simply not true.
You forget that your now MEPTY high slots could stil ahve guns.. for EVEN MORE Dps.. or NEuts.
Sto stop making these pathetic attempts t o hide the obvious facts. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
297
|
Posted - 2013.10.29 13:35:00 -
[2318] - Quote
Still, why does a shieldtanking cruiser have an armorresist-bonus?
Honestly, why would anyone who is still master of his mind fit that for armor of any sort, it just doesn't make any sense...
As an incentive, why not shift slots? You only need 4 anyways to run exploration. https://forums.eveonline.com/default.aspx?g=posts&t=288823&find=unread
- Looking for a handful of well-versed EU pilots. Especially interested in hyperactive dscanners. |

Omnathious Deninard
Novis Initiis
1756
|
Posted - 2013.10.29 14:03:00 -
[2319] - Quote
Kagura Nikon wrote:Kagura Nikon wrote:
Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
You forget that your now MEPTY high slots could stil ahve guns.. for EVEN MORE Dps.. or NEuts. Sto stop making these pathetic attempts t o hide the obvious facts. Did you forget about that part? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Omnathious Deninard
Novis Initiis
1756
|
Posted - 2013.10.29 14:05:00 -
[2320] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Kagura Nikon wrote: Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
4 heavy pulse w/ scorch 4 garde II + 3 DDAs 730 DPS 5 garde II + 3 DDAs 750 DPS That is not way to powerful. When you use 4 heavy pulse lasers w/ conflagration and 4 ogre II + 3 DDAs 820 DPS 5 ogre II + 3 DDAs 793 DPS Lasers and close range crystals with ogres do more damage than 5 ogres. cheap trick. Not puttign guns on your 5 dronesetup. YEs its a HUGE difference when a single drone can outdamage 4 guns! You just prooved my point,t hat this ship can NEVER ever had 125m bandwidth.
Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

elitatwo
Congregatio
131
|
Posted - 2013.10.29 15:40:00 -
[2321] - Quote
I would rather have 3 bonused laser (5 highs, 3 turrets) slots with a 25% or 37.5% damage bonus so that the Stratios can be used as a laser-drone boat.
The capacitor bonus seems moot, since you can fit an injector and armor tank her.
That would give you one high slot for your taste and you still have the cloak but at least the laser-drone idea does'nt become unappealing.
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

DiscoInferno CGU
The Amarr Republic Tyrgalle Trade Guild
1
|
Posted - 2013.10.29 16:23:00 -
[2322] - Quote
Any updates CCP Rise? Also will be selling these ships first thing starting bid is 1 isk. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
31
|
Posted - 2013.10.29 18:05:00 -
[2323] - Quote
elitatwo wrote:I would rather have 3 bonused laser (5 highs, 3 turrets) slots with a 25% or 37.5% damage bonus so that the Stratios can be used as a laser-drone boat.
If laser-drone boat is what you want, mainly for exploration I presume, than those 3 turrets should get 100% damage and range bonus. Along with 40-50% nerf to current drone bonuses it would be far less appealing as a stealth ganker, but not to overdo it we need that original 125mbps and 500m3 drone bay back. Having said that, IMO for exploration purposes larger capacitor and cargohold would be handy as well. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
619
|
Posted - 2013.10.29 22:04:00 -
[2324] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:Kagura Nikon wrote:
Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
You forget that your now MEPTY high slots could stil ahve guns.. for EVEN MORE Dps.. or NEuts. Sto stop making these pathetic attempts t o hide the obvious facts. Did you forget about that part?
No guns still allow NEUTS!!!
Clearly a master of PVP fitting you are... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Omnathious Deninard
Novis Initiis
1758
|
Posted - 2013.10.29 22:53:00 -
[2325] - Quote
Kagura Nikon wrote:Omnathious Deninard wrote:Kagura Nikon wrote:Kagura Nikon wrote:
Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.
You forget that your now MEPTY high slots could stil ahve guns.. for EVEN MORE Dps.. or NEuts. Sto stop making these pathetic attempts t o hide the obvious facts. Did you forget about that part? No guns still allow NEUTS!!! Clearly a master of PVP fitting you are... Clearly leaving a ship with 1100 power grid and no turrets is a wise idea, oh wait.... If it lost it turrets it would not need that much power grid. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
913
|
Posted - 2013.10.30 00:10:00 -
[2326] - Quote
It's not going to lose its turrets just so you can get your precious fifth drone back. It's also not going to lose powergrid. Please stop beating both dead horses.
If anything, Niena Nuamzzar has the best idea I've seen so far - with a little modification.
Give it more cargo (at least 650), give it more cap, give back the 500 drone bay and the 125 bandwidth but then cut the drone bonus to exclude heavies/sentries (xxxx per level to light and medium drones) and give more DPS to the lasers. Four turrets though.. not three. Four.
Not very ganky at that point, is it? |

Omnathious Deninard
Novis Initiis
1759
|
Posted - 2013.10.30 00:24:00 -
[2327] - Quote
Giving up is not in the spirit of eve, you fight till the last breath. Then catch your breath and continue to fight. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Serenity Eon
Royal Amarr Institute Amarr Empire
5
|
Posted - 2013.10.30 00:24:00 -
[2328] - Quote
Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
913
|
Posted - 2013.10.30 00:34:00 -
[2329] - Quote
Serenity Eon wrote:Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus.
I was initially opposed to removing any mids, however on further consideration it's reasonable. If you're going into a combat plex you'd want to take out the analyzers+cargo scanner in favor of more-useful modules, so perhaps 5/4/6 is a very good idea after all.
It also limits the tank for ganky PvP lolfits, making the matter even more hilarious. |

Malcolm Malicious
Malware Detected Brave Collective
40
|
Posted - 2013.10.30 00:39:00 -
[2330] - Quote
Alvatore DiMarco wrote:Serenity Eon wrote:Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus. I was initially opposed to removing any mids, however on further consideration it's reasonable. If you're going into a combat plex you'd want to take out the analyzers+cargo scanner in favor of more-useful modules, so perhaps 5/4/6 is a very good idea after all. It also limits the tank for ganky PvP lolfits, making the matter even more hilarious.
It also opens up a better hull tanking opportunity, its hull has the most hp like Gallente characteristics and is perfect for hull tanking. Now it just needs the lows! |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
914
|
Posted - 2013.10.30 00:48:00 -
[2331] - Quote
Malcolm Malicious wrote:Alvatore DiMarco wrote:Serenity Eon wrote:Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus. I was initially opposed to removing any mids, however on further consideration it's reasonable. If you're going into a combat plex you'd want to take out the analyzers+cargo scanner in favor of more-useful modules, so perhaps 5/4/6 is a very good idea after all. It also limits the tank for ganky PvP lolfits, making the matter even more hilarious. It also opens up a better hull tanking opportunity, its hull has the most hp like Gallente characteristics and is perfect for hull tanking. Now it just needs the lows!
..Ohgod. Hull tanking.
Regardless, I do wish this matter hadn't been met with such extended silence from CCP only to end up with "this is how they're going to be at launch" without even having gotten onto the test server yet.
Some actual testing (beyond internal) would have been delightful, but it's not long until Rubicon now from a development standpoint and nobody (even CCP, I suspect) knows exactly when the next SiSi build (which is supposed to have the SoE ships) will be deployed. |

elitatwo
Congregatio
132
|
Posted - 2013.10.30 01:50:00 -
[2332] - Quote
Omnathious Deninard wrote: -snip- Clearly leaving a ship with 1100 power grid and no turrets is a wise idea, oh wait....
If it lost it turrets it would not need that much power grid.
I know what I would do with that powergrid but I'm not telling 
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.10.30 01:58:00 -
[2333] - Quote
Alvatore DiMarco wrote:It's not going to lose its turrets just so you can get your precious fifth drone back. It's also not going to lose powergrid. Please stop beating both dead horses.
If anything, Niena Nuamzzar has the best idea I've seen so far - with a little modification.
Give it more cargo (at least 650), give it more cap, give back the 500 drone bay and the 125 bandwidth but then cut the drone bonus to exclude heavies/sentries (xxxx per level to light and medium drones) and give more DPS to the lasers. Four turrets though.. not three. Four.
Not very ganky at that point, is it? No bonuses to sentries (forget heavies for DED sites) ? More DPS for lasers simply turns it into a pvp ship, with no probe launcher you get 4 guns but with DPS bonus for guns it becomes terribly OP.
For exploration; yes, larger cargo hold (650m would be close to ideal) 500m drone bay (450m would suffice), 125m drone bandwidth reduce drone bonus from 10% to 7.5%. As both Scorch and Conflag have reduced tracking bonuses, 50% to range as role bonus and 7.5% to tracking per level as Amarr bonus. Tracking bonus is negated if fit with 4 turrets (pvp fit) so it doesn't become OP for pvp but gets an added bonus using drones as primary weapon. Realistically, if you were using this ship to solo low level DED sites in deep nul, would you not like to have a tractor beam and salvager fitted? This then leaves only 1 high slot available for a gun, which would probably be better utilised fitting a drone link?
Biggest issue I see with this ship is CPU, 500 CPU is a little on the low side for fitting and even with +4 implant and Co-processor it is not the best. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
914
|
Posted - 2013.10.30 02:13:00 -
[2334] - Quote
Sgt Ocker wrote: Realistically, if you were using this ship to solo low level DED sites in deep nul, would you not like to have a tractor beam and salvager fitted? This then leaves only 1 high slot available for a gun, which would probably be better utilised fitting a drone link?
Realistically, if I were using this ship to solo low-level DED sites in null, I'd scan the site down then put out a mobile depot and refit from scanning to combat before warping cloaked to 20-30m off the accel gate.
Probes won't help me clear the site faster, so they go in the cargo. I certainly wouldn't want an unbonused tractor beam when I can just AB/MWD to the can faster. I'm certainly not going to pull in every can anyway. Well-trained salvage drones are sufficient for anything that's not Sleepers and I'd only salvage faction spawns, so no salvager taking up a slot. That leaves me four guns and a cloak.
I'm not sure why I would want a drone link when Scorch doesn't even reach past 23k without TCs/TEs and I never let mobile drones (ie drones that aren't sentries) get more than 30k from the ship unless they're salvagers. |

Nevyn Auscent
Broke Sauce
473
|
Posted - 2013.10.30 03:09:00 -
[2335] - Quote
You also no longer need to fit both analyzers onto the ship, since you can carry a refitting depot (Probably) in order to swap out one for another as needed. So 4 mid slots is sufficient for exploration in that regard. |

MeBiatch
Republic University Minmatar Republic
1443
|
Posted - 2013.10.30 03:53:00 -
[2336] - Quote
elitatwo wrote:Omnathious Deninard wrote: -snip- Clearly leaving a ship with 1100 power grid and no turrets is a wise idea, oh wait....
If it lost it turrets it would not need that much power grid.
I know what I would do with that powergrid but I'm not telling 
plates? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.10.30 04:15:00 -
[2337] - Quote
Alvatore DiMarco wrote:Sgt Ocker wrote: Realistically, if you were using this ship to solo low level DED sites in deep nul, would you not like to have a tractor beam and salvager fitted? This then leaves only 1 high slot available for a gun, which would probably be better utilised fitting a drone link?
Realistically, if I were using this ship to solo low-level DED sites in null, I'd scan the site down then put out a mobile depot and refit from scanning to combat before warping cloaked to 20-30m off the accel gate. Probes won't help me clear the site faster, so they go in the cargo. I certainly wouldn't want an unbonused tractor beam when I can just AB/MWD to the can faster. I'm certainly not going to pull in every can anyway. Well-trained salvage drones are sufficient for anything that's not Sleepers and I'd only salvage faction spawns, so no salvager taking up a slot. That leaves me four guns and a cloak. I'm not sure why I would want a drone link when Scorch doesn't even reach past 23k without TCs/TEs and I never let mobile drones (ie drones that aren't sentries) get more than 30k from the ship unless they're salvagers. If your happy to sit at scorch range in a ship with around 30k EHP vs DED npcs, more power to you. As the gun dps is the lesser of your options (due to lack of range etc) I was looking at alternate styles to fit it. I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..
|

Varenth Esher
Reverberation Inc
0
|
Posted - 2013.10.30 06:00:00 -
[2338] - Quote
could we possibly get another utility high slot on the cruiser, so we can fit a whole rack of guns, a cloak, and probe? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
917
|
Posted - 2013.10.30 06:11:00 -
[2339] - Quote
Sgt Ocker wrote: I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..
50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players. |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.10.30 07:33:00 -
[2340] - Quote
Alvatore DiMarco wrote:Sgt Ocker wrote: I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..
50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players. Hmm sounds ok, not sure about the volume though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time? A link would have saved many questions. |
|

Oldberg
Kenshin Katana.
3
|
Posted - 2013.10.30 08:03:00 -
[2341] - Quote
I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores?? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
917
|
Posted - 2013.10.30 11:03:00 -
[2342] - Quote
Sgt Ocker wrote:Alvatore DiMarco wrote:Sgt Ocker wrote: I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..
50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players. Hmm sounds ok, not sure about the capacity though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time? A link would have saved many questions.
There isn't any link, this is all information from SiSi. There will of course be a Dev Blog at some point closer to Rubicon but for now all we have is hands-on testing data.
They don't actually anchor - this is important to remember. When they are reinforced you (the owner) can empty them and scoop them but you cannot put anything into them nor can you use the fitting service. The point of the reinforcement timer is to allow for picking up the depot before it is destroyed (they don't really have much EHP). |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
19
|
Posted - 2013.10.30 11:23:00 -
[2343] - Quote
Oldberg wrote:I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores??
this is my guessing
u would find them in the lp store of any soe station
Prices will probably be non FW Faction prices, also i hope its pirate prices ^^ |

Naszar
Zone 7
2
|
Posted - 2013.10.30 14:43:00 -
[2344] - Quote
Way to go CCP Douc... Rise! 
Why so quick to nerf best part of new expansion (well maybe 2nd or 3rd best, but my favorite)?! Whats next, are you going to take away Christmas? 
Since these ships are designed for long term exploration runs I would ask you to please consider reverting back on drone changes and maybe cutting from other combat capabilities.
Thank you! |

elitatwo
Congregatio
132
|
Posted - 2013.10.30 16:18:00 -
[2345] - Quote
Can we poke someone to let us take a look at the SOE boats maybe before they come?
They don't need to look cool yet, they just need to fly in space and explode, like the other boats.
This antissipation is killing me..
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.30 17:37:00 -
[2346] - Quote
If you get on sisi you can bring them up and look at them, they look pretty nice. Soon hopefully they will be on sisi so people can test them and CCp can adjust as needed. |

Oldberg
Kenshin Katana.
3
|
Posted - 2013.10.30 22:09:00 -
[2347] - Quote
Jeanne-Luise Argenau wrote:Oldberg wrote:I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores?? this is my guessing u would find them in the lp store of any soe station Prices will probably be non FW Faction prices, also i hope its pirate prices ^^
I've been checking periodically on sisi for them to actually seed the ships which hasnt happened yet afaik. would be nice to know if their going to be null restricted like ore ships or if their going to be available in empire. |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.10.30 22:49:00 -
[2348] - Quote
Alvatore DiMarco wrote:Sgt Ocker wrote:Alvatore DiMarco wrote:Sgt Ocker wrote: I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..
50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players. Hmm sounds ok, not sure about the capacity though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time? A link would have saved many questions. There isn't any link, this is all information from SiSi. There will of course be a Dev Blog at some point closer to Rubicon but for now all we have is hands-on testing data. They don't actually anchor - this is important to remember. When they are reinforced you (the owner) can empty them and scoop them but you cannot put anything into them nor can you use the fitting service. The point of the reinforcement timer is to allow for picking up the depot before it is destroyed (they don't really have much EHP). Where did you find them on sisi, I looked they aren't under deployable equipment. Surely if you have done hands on testing (don't know how) you took note of how much EHP they have? Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.
A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date. CCP hasn't really thought rubicon through, everything so far seems rushed and half done.
|

Doed
Tyrfing Industries Viro Mors Non Est
54
|
Posted - 2013.10.30 22:58:00 -
[2349] - Quote
Naszar wrote:Way to go CCP Douc... Rise!  Why so quick to nerf best part of new expansion (well maybe 2nd or 3rd best, but my favorite)?! Whats next, are you going to take away Christmas?  Since these ships are designed for long term exploration runs I would ask you to please consider reverting back on drone changes and maybe cutting from other combat capabilities. Thank you!
You are bad at this game, please go be bad elsewhere. |

AstraPardus
Earthside Mixlabs Defiance Enterprises
281
|
Posted - 2013.10.30 23:19:00 -
[2350] - Quote
...logi SoE Cruiser...? <3 Every time I post is Pardy time! :3 |
|

Iudicium Vastus
Federal Navy Academy Gallente Federation
134
|
Posted - 2013.10.30 23:43:00 -
[2351] - Quote
Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
77
|
Posted - 2013.10.31 04:27:00 -
[2352] - Quote
Iudicium Vastus wrote:Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D Well when it was still on Singularity, the Nestor's description mentioned it- I think we can have some hope for it! "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Zane Ziebold
Mom 'n' Pop Ammo Shoppe R.E.P.O.
21
|
Posted - 2013.10.31 05:36:00 -
[2353] - Quote
i think the the Astero should be 3/3/4 i want to at least use 2 guns maybe. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 08:46:00 -
[2354] - Quote
I want a sisters of eve dreadnaught!!!!!
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
110
|
Posted - 2013.10.31 09:02:00 -
[2355] - Quote
Kagura Nikon wrote:I want a sisters of eve dreadnaught!!!!!
Pfft.
Faction Carriers. Now that would be something.
Something completely broken that is, but still. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 09:08:00 -
[2356] - Quote
Godfrey Silvarna wrote:Kagura Nikon wrote:I want a sisters of eve dreadnaught!!!!!
Pfft. Faction Carriers. Now that would be something. Something completely broken that is, but still.
more broken than a dread that can warp cloaked and have ressit bonuses? Hardly..... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
919
|
Posted - 2013.10.31 09:31:00 -
[2357] - Quote
Sgt Ocker wrote: Where did you find them on sisi, I looked they aren't under deployable equipment. Surely if you have done hands on testing (don't know how) you took note of how much EHP they have? Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.
A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date. CCP hasn't really thought rubicon through, everything so far seems rushed and half done.
- They aren't in the market listing yet - You can find the info by doing an item link on the word "Depot". The "Mobile Depot" is the one we're getting. The "Yurt" and "Wetu" variants are presumably not done yet and may not ship until after Rubicon does.
- There were plenty of them provided during the mass test. I happened to get a couple for my own uses. Also, Fozzie hands them out like candy if you ask.
- 5000 shields, 5000 armor, 7500 structure. The reinforcement happens after the shield is gone. They have a 50m signature radius.
- Reinforcement prevents the owner from using the refitting service. If you're in a fight and the target tries to put down a depot to refit mid-fight (which you can), you can lock the structure up during its 45-sec onlining timer and put it in reinforced mode before he has a chance to do much with it.
- Being able to have them here or there with mods for refitting is kind of the point behind them. They can be probed down and they aren't that hard to kill. I don't know how long the reinforcement lasts, but shooting them only gets you suspect flagged.
Honestly, please try to be a little bit less skeptical toward someone who's manually looking up all this information for you... |

erg cz
Sliperer
28
|
Posted - 2013.10.31 10:13:00 -
[2358] - Quote
Iudicium Vastus wrote:Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D
37.5% increase Scan Prob Strength, 5/5/5 layout + quite large cargo seems to me like the same patters as Gnosis. And Gnosis has no covert cloak capabilities. So I expect BS to have 7/7/7 layout, exploration bonus maybe cargo capacity over 1000 m3, but no covert cloak capabilities whatsoever... |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
920
|
Posted - 2013.10.31 10:15:00 -
[2359] - Quote
erg cz wrote:Iudicium Vastus wrote:Has anyone even speculated yet if the BS version will keep covert cloak capabilities? I hope so! =D 37.5% increase Scan Prob Strength, 5/5/5 layout + quite large cargo seems to me like the same patters as Gnosis. And Gnosis has no covert cloak capabilities. So I expect BS to have 7/7/7 layout, exploration bonus maybe cargo capacity over 1000 m3, but no covert cloak capabilities whatsoever...
I'm willing to bet the battleship does get covert cloak ability but pays for it pretty noticeably. |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.10.31 11:31:00 -
[2360] - Quote
Alvatore DiMarco wrote:Sgt Ocker wrote: Where did you find them on sisi, I looked they aren't under deployable equipment. Surely if you have done hands on testing (don't know how) you took note of how much EHP they have? Seriously, why would anyone bother reinforcing something they have no chance to kill. They should be able to be stolen from, with an aggression timer from the theft towards the owner. Otherwise it is possible simply to have these things all over the place filled with mods for refitting, loot etc and no chance of losing anything.
A dev blog closer to release?? It is just over 2 weeks until release, so we are just getting a bunch of untested stuff dumped on us that of course can and will need to be rebalanced (made to work as intended) at a later date. CCP hasn't really thought rubicon through, everything so far seems rushed and half done.
- They aren't in the market listing yet - You can find the info by doing an item link on the word "Depot". The "Mobile Depot" is the one we're getting. The "Yurt" and "Wetu" variants are presumably not done yet and may not ship until after Rubicon does.
- There were plenty of them provided during the mass test. I happened to get a couple for my own uses. Also, Fozzie hands them out like candy if you ask.
- 5000 shields, 5000 armor, 7500 structure. The reinforcement happens after the shield is gone. They have a 50m signature radius.
- Reinforcement prevents the owner from using the refitting service. If you're in a fight and the target tries to put down a depot to refit mid-fight (which you can), you can lock the structure up during its 45-sec onlining timer and put it in reinforced mode before he has a chance to do much with it.
- Being able to have them here or there with mods for refitting is kind of the point behind them. They can be probed down and they aren't that hard to kill. I don't know how long the reinforcement lasts, but shooting them only gets you suspect flagged.
Honestly, please try to be a little bit less indignant toward someone who's manually looking up all this information for you, when you should know how to do it yourself... Item search results, Nothing found with "Depot" in its name.. I tried this several times before your most recent post and again after. Same result each time. I do know how and tried hence my questions. If you don't want to be asked questions Don't reply in the 1st place. It really is easy.
After getting up at 3am for a previous mass test only to find by the time I managed to get logged in (SISI kept crashing or freezing during load sequence from the stupid launcher) the test was over. I don't bother getting up any more.
|
|

Scott Webb
Scott Webb Corp
6
|
Posted - 2013.10.31 11:52:00 -
[2361] - Quote
Nerfing the ships to the point all excitement has gone, a new low even for CCP. |

Volstruis
Caldari Provisions Caldari State
41
|
Posted - 2013.10.31 13:02:00 -
[2362] - Quote
Scott Webb wrote:Nerfing the ships to the point all excitement has gone, a new low even for CCP.
Yeah. Bittervet EFT warrioring ruins another promising line of ships. I'll bet you not one of them intend using this ship for exploration as intended either.  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1608
|
Posted - 2013.10.31 13:04:00 -
[2363] - Quote
Volstruis wrote:Scott Webb wrote:Nerfing the ships to the point all excitement has gone, a new low even for CCP. Yeah. Bittervet EFT warrioring ruins another promising line of ships. 
Bad players get excited about overpowered things from thinking about how cool flying them will we
Good players get mad about overpowered things from thinking about how awful they will be for everything else. BYDI recruitment closed-ish |

Galphii
Oberon Incorporated RAZOR Alliance
186
|
Posted - 2013.10.31 13:07:00 -
[2364] - Quote
You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones  X |

Volstruis
Caldari Provisions Caldari State
41
|
Posted - 2013.10.31 13:14:00 -
[2365] - Quote
Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones 
I really like this suggestion.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 13:27:00 -
[2366] - Quote
Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones 
you mean an almost useles bonus, Because sentries and heavy droen already have as much HP as a small cruiser. These bonus is useful for smaller drones, but almost irrelevant for the larger, already sturdy ones. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Volstruis
Caldari Provisions Caldari State
41
|
Posted - 2013.10.31 13:31:00 -
[2367] - Quote
Kagura Nikon wrote:Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones  you mean an almost useles bonus, Because sentries and heavy droen already have as much HP as a small cruiser. These bonus is useful for smaller drones, but almost irrelevant for the larger, already sturdy ones.
Then make it a mwd speed bonus or a tracking one. Pref the latter.
Full flight of drones please!
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 15:07:00 -
[2368] - Quote
Volstruis wrote:Kagura Nikon wrote:Galphii wrote:You know, I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints. Then you could keep the 125m3 bandwidth (as a proper drone boat should have) while keeping its damage in check. This could be the signature bonus for SoE ships - tough ships and tough drones  you mean an almost useles bonus, Because sentries and heavy droen already have as much HP as a small cruiser. These bonus is useful for smaller drones, but almost irrelevant for the larger, already sturdy ones. Then make it a mwd speed bonus or a tracking one. Pref the latter. Full flight of drones please!
track bonus could be acceptable, and interesting. Speed and tracking combined.
But why? A 100m witth the current bonus is as strong as your full flight of heavy drones.. in fact is MORE powerful when you are smart and use 3 heavy and 2 mediums "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

CCP Rise
C C P C C P Alliance
3090

|
Posted - 2013.10.31 15:38:00 -
[2369] - Quote
Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints
Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%. |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
428
|
Posted - 2013.10.31 16:03:00 -
[2370] - Quote
CCP Rise wrote:Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%.
50 bandwidth and double damage bonus pls. |
|

Scott Webb
Scott Webb Corp
8
|
Posted - 2013.10.31 16:10:00 -
[2371] - Quote
Garviel Tarrant wrote:Volstruis wrote:Scott Webb wrote:Nerfing the ships to the point all excitement has gone, a new low even for CCP. Yeah. Bittervet EFT warrioring ruins another promising line of ships.  Bad players get excited about overpowered things from thinking about how cool flying them will we Good players get mad about overpowered things from thinking about how awful they will be for everything else.
Well I will expand on my previous comment then. The original specs ( put together by GMs ) of the cruiser showed great promise in its role as a exploratory ship( one would assume in a singular player role as opposed to a collective gang), without being over the top as regards DPS. After all it's bonuses to tank is in armour not shield. Instead like many ships in eve, it is nerfed to such an extent that you end up relying on your buddies to come along as support in some way. The focus in this game as regards the promotion of collectivism while ignoring the needs of the individual who may just want to actually chill out and have some fun on their own is getting painful. And to try an intellectually shoot down in flames anyone not for collectivism and on message using techniques like the Delphi is certainly becoming more apparent.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
922
|
Posted - 2013.10.31 16:12:00 -
[2372] - Quote
TrouserDeagle wrote:50 bandwidth and double damage bonus pls.
That's a very interesting idea. Two sentries becomes equivalent to four and a flight of mediums deals the same damage as a full flight of heavies.
What are you trying to achieve with an approach like this?
|

MeBiatch
Republic University Minmatar Republic
1450
|
Posted - 2013.10.31 16:14:00 -
[2373] - Quote
CCP Rise wrote:Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%. What about a 25% bonus to hp and damage per level but only for medium drones...
That keeps max dps under 600 but allows for great applied dps There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Scott Webb
Scott Webb Corp
8
|
Posted - 2013.10.31 16:17:00 -
[2374] - Quote
MeBiatch wrote:CCP Rise wrote:Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%. What about a 25% bonus to hp and damage per level but only for medium drones... That keeps max dps under 600 but allows for great applied dps
That I can agree with :) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
428
|
Posted - 2013.10.31 16:18:00 -
[2375] - Quote
Alvatore DiMarco wrote:TrouserDeagle wrote:50 bandwidth and double damage bonus pls. That's a very interesting idea. Two sentries becomes equivalent to four and a flight of mediums deals the same damage as a full flight of heavies. What are you trying to achieve with an approach like this?
Forget sentries for a minute. It's like heavy drones, except they can move faster than a drake, they can hit cruisers, they use less space, they are harder to kill and they are more easily replaced. Much better than 5 heavies and a 37% tracking and speed bonus or whatever they put on the ishtar and navy vexor. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 16:27:00 -
[2376] - Quote
Scott Webb wrote:MeBiatch wrote:CCP Rise wrote:Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%. What about a 25% bonus to hp and damage per level but only for medium drones... That keeps max dps under 600 but allows for great applied dps That I can agree with :)
then for what woudl you want the 125m bw? Geez people check the numbers.. and see how nonsense this is.
Stop being whiny and use 3 sentries and 2 mediusm like good boys. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
623
|
Posted - 2013.10.31 16:27:00 -
[2377] - Quote
Alvatore DiMarco wrote:TrouserDeagle wrote:50 bandwidth and double damage bonus pls. That's a very interesting idea. Two sentries becomes equivalent to four and a flight of mediums deals the same damage as a full flight of heavies. What are you trying to achieve with an approach like this?
That would be STUPIDLY overpowered against smaller ships. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
428
|
Posted - 2013.10.31 16:31:00 -
[2378] - Quote
Kagura Nikon wrote:Alvatore DiMarco wrote:TrouserDeagle wrote:50 bandwidth and double damage bonus pls. That's a very interesting idea. Two sentries becomes equivalent to four and a flight of mediums deals the same damage as a full flight of heavies. What are you trying to achieve with an approach like this? That would be STUPIDLY overpowered against smaller ships.
As opposed to a rapid light cerb, which isn't overpowered at all. |

Suchi Isayeki
Science and Trade Institute Caldari State
0
|
Posted - 2013.10.31 17:20:00 -
[2379] - Quote
Does this Intentionally leave out a requirement/bonus for the CovOps skill? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
922
|
Posted - 2013.10.31 17:38:00 -
[2380] - Quote
Suchi Isayeki wrote:Does this Intentionally leave out a requirement/bonus for the CovOps skill?
The covops cloak fits as a role bonus, and there is deliberately no CPU reduction for covops cloaks or expanded launchers. |
|

Harvey James
The Sengoku Legacy
580
|
Posted - 2013.10.31 17:51:00 -
[2381] - Quote
RISE... so will all pirate ships get 3 role bonuses from now on? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Malcolm Malicious
Malware Detected Brave Collective
43
|
Posted - 2013.10.31 18:55:00 -
[2382] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:Alvatore DiMarco wrote:TrouserDeagle wrote:50 bandwidth and double damage bonus pls. That's a very interesting idea. Two sentries becomes equivalent to four and a flight of mediums deals the same damage as a full flight of heavies. What are you trying to achieve with an approach like this? That would be STUPIDLY overpowered against smaller ships. As opposed to a rapid light cerb, which isn't overpowered at all.
This is a cool idea. Super scout drones. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
923
|
Posted - 2013.10.31 19:01:00 -
[2383] - Quote
Are the stupidly overpowered medium/light drones balanced out by having base speed and base HP? I didn't see anything in the suggestion other than "100% bonus to drone damage". |

elitatwo
Congregatio
132
|
Posted - 2013.10.31 19:05:00 -
[2384] - Quote
But what about lasers?
I still think the range and cap bonus are not the selling points of the year and a rof or damage bonus would be sexy - along with 4 speedy heavy or 5 bonused Hammerhe- errm medium drones.
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
428
|
Posted - 2013.10.31 19:54:00 -
[2385] - Quote
Malcolm Malicious wrote:TrouserDeagle wrote:Kagura Nikon wrote:Alvatore DiMarco wrote:TrouserDeagle wrote:50 bandwidth and double damage bonus pls. That's a very interesting idea. Two sentries becomes equivalent to four and a flight of mediums deals the same damage as a full flight of heavies. What are you trying to achieve with an approach like this? That would be STUPIDLY overpowered against smaller ships. As opposed to a rapid light cerb, which isn't overpowered at all. This is a cool idea. Super scout drones.
Not even that. It's just medium drones for medium ships. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.10.31 19:57:00 -
[2386] - Quote
CCP lets get these on sisi, come on |

PotatoOverdose
Handsome Millionaire Playboys
466
|
Posted - 2013.10.31 20:21:00 -
[2387] - Quote
Thaddeus Eggeras wrote:CCP lets get these on sisi, come on At this point, this needs needs to happen. It's been EFT warriorred as much as it's going to be EFT warriored. Now we need to see it in action. |

Galphii
Oberon Incorporated RAZOR Alliance
187
|
Posted - 2013.10.31 23:28:00 -
[2388] - Quote
CCP Rise wrote:Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%.
I'm glad someone did the maths, I was clearly too lazy to  X |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
58
|
Posted - 2013.11.01 01:33:00 -
[2389] - Quote
But why, 10% to HP and damage, all drone boats cruiser and up get it, that it doesn't make small and med drones OP. I do wish they would have only gave it 2 slots for guns and gave it 100% to laser damage, and only gave it 4 highs, and another mid or low but oh well. Again just get it on sisi. I don't see the cruiser being OP at all really, and the frigate seems to be even a bit under the curve, but till we see it on sisi we just won't know. And give me the BS version! |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
925
|
Posted - 2013.11.01 02:43:00 -
[2390] - Quote
There's a Mass Test coming up on the 4th, with the stated intent of testing client/server performance in Rubicon. This would seem to suggest that there's going to be something to test, which would imply (to me at least) that we're going to have a new build by then. The SoE ships should be in it, judging by what we've been told previously by Fozzie. |
|

UGG10
Science and Trade Institute Caldari State
0
|
Posted - 2013.11.01 06:47:00 -
[2391] - Quote
These ships has ONLY ONE positive plus = NO NEED A LOT OF SKILLS FOR FLLY WITH COVERT CLOAKS !
All other is COMPLETELY SCRAP!
1. If these vessels is focused for DED spaces and WH, PLESE remove the aggro on the drones in DED and WH spaces, that time i see sense for drones offensive. 2. Without logist theys no have active tank(i mean inpossible for tanking WH or 6/10, for someone and 4/10). These vessels how many i know is focused for solo travelers  
This time these vessels calculated ONLY for: PIRATES,THIEF's and GANKERS
If CCP & ISP WANT create normal solo explorers ship, need completely change theys:
1. Offensive Heavy missiles [recomendation long range&DPS 300-500] plus 5x small drones[for some small targets] 25mb/s bandwith [recomendation dronebay 30] 2. Tanking ONLY shield tanking
If not thange theys configuration to this, were i writed, these ships will be useless for good exploration.
How many i see all writet comments, I can safely say that this forum is going pouring from an empty bucket-to empty bucket, or is going subservience to CCP and ISP. Or most commentatos is alts of the these ships creators. WHY i say that? I say because most comments is completely nonsense or talking about pirating ganking and same themes not related to the professional exploration or cleaning DED/WH
Maybe my comment to some people, and not like it, but the truth is that it is. Truth is not always pleasant unheard.
I'm in EVE from 2005 = PVP,PVE & maybe 1year manufacturing [nullsec/wh/hisec] |

Onictus
Silver Snake Enterprise Fatal Ascension
576
|
Posted - 2013.11.01 07:45:00 -
[2392] - Quote
UGG10 wrote:These ships has ONLY ONE positive plus = NO NEED A LOT OF SKILLS FOR FLLY WITH COVERT CLOAKS ! All other is COMPLETELY SCRAP! 1. If these vessels is focused for DED spaces and WH, PLESE remove the aggro on the drones in DED and WH spaces, that time i see sense for drones offensive. 2. Without logist theys no have active tank(i mean inpossible for tanking WH or 6/10, for someone and 4/10). These vessels how many i know is focused for solo travelers   This time these vessels calculated ONLY for: PIRATES,THIEF's and GANKERS If CCP & ISP WANT create normal solo explorers ship, need completely change theys: 1. Offensive  Heavy missiles [recomendation long range&DPS 300-500] plus 5x small drones[for some small targets] 25mb/s bandwith [recomendation dronebay 30] 2. Tanking ONLY shield tanking If not thange theys configuration to this, were i writed, these ships will be useless for good exploration. How many i see all writet comments, I can safely say that this forum is going pouring from an empty bucket-to empty bucket, or is going subservience to CCP and ISP. Or most commentatos is alts of the these ships creators. WHY i say that? I say because most comments is completely nonsense or talking about pirating ganking and same themes not related to the professional exploration or cleaning DED/WH Maybe my comment to some people, and not like it, but the truth is that it is. Truth is not always pleasant unheard. I'm in EVE from 2005 = PVP,PVE & maybe 1year manufacturing [nullsec/wh/hisec]
If you are going to be wrong be wrong loudly.
|

Elijah Aldent
FireStar Inc Get Off My Lawn
0
|
Posted - 2013.11.01 08:06:00 -
[2393] - Quote
UGG10 wrote:These ships has ONLY ONE positive plus = NO NEED A LOT OF SKILLS FOR FLLY WITH COVERT CLOAKS ! All other is COMPLETELY SCRAP! 1. If these vessels is focused for DED spaces and WH, PLESE remove the aggro on the drones in DED and WH spaces, that time i see sense for drones offensive. 2. Without logist theys no have active tank(i mean inpossible for tanking WH or 6/10, for someone and 4/10). These vessels how many i know is focused for solo travelers   This time these vessels calculated ONLY for: PIRATES,THIEF's and GANKERS If CCP & ISP WANT create normal solo explorers ship, need completely change theys: 1. Offensive  Heavy missiles [recomendation long range&DPS 300-500] plus 5x small drones[for some small targets] 25mb/s bandwith [recomendation dronebay 30] 2. Tanking ONLY shield tanking If not thange theys configuration to this, were i writed, these ships will be useless for good exploration. How many i see all writet comments, I can safely say that this forum is going pouring from an empty bucket-to empty bucket, or is going subservience to CCP and ISP. Or most commentatos is alts of the these ships creators. WHY i say that? I say because most comments is completely nonsense or talking about pirating ganking and same themes not related to the professional exploration or cleaning DED/WH Maybe my comment to some people, and not like it, but the truth is that it is. Truth is not always pleasant unheard. I'm in EVE from 2005 = PVP,PVE & maybe 1year manufacturing [nullsec/wh/hisec]
Holy... |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
626
|
Posted - 2013.11.01 09:00:00 -
[2394] - Quote
UGG10 wrote:These ships has ONLY ONE positive plus = NO NEED A LOT OF SKILLS FOR FLLY WITH COVERT CLOAKS ! All other is COMPLETELY SCRAP! 1. If these vessels is focused for DED spaces and WH, PLESE remove the aggro on the drones in DED and WH spaces, that time i see sense for drones offensive. 2. Without logist theys no have active tank(i mean inpossible for tanking WH or 6/10, for someone and 4/10). These vessels how many i know is focused for solo travelers   This time these vessels calculated ONLY for: PIRATES,THIEF's and GANKERS If CCP & ISP WANT create normal solo explorers ship, need completely change theys: 1. Offensive  Heavy missiles [recomendation long range&DPS 300-500] plus 5x small drones[for some small targets] 25mb/s bandwith [recomendation dronebay 30] 2. Tanking ONLY shield tanking If not thange theys configuration to this, were i writed, these ships will be useless for good exploration. How many i see all writet comments, I can safely say that this forum is going pouring from an empty bucket-to empty bucket, or is going subservience to CCP and ISP. Or most commentatos is alts of the these ships creators. WHY i say that? I say because most comments is completely nonsense or talking about pirating ganking and same themes not related to the professional exploration or cleaning DED/WH Maybe my comment to some people, and not like it, but the truth is that it is. Truth is not always pleasant unheard. I'm in EVE from 2005 = PVP,PVE & maybe 1year manufacturing [nullsec/wh/hisec]
So do not fly it!
I, on my 120M SP love them and will use them a lot, and obviously not for the less SP needed thing...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
86
|
Posted - 2013.11.01 09:06:00 -
[2395] - Quote
Elijah Aldent wrote:UGG10 wrote:These ships has ONLY ONE positive plus = NO NEED A LOT OF SKILLS FOR FLLY WITH COVERT CLOAKS ! All other is COMPLETELY SCRAP! 1. If these vessels is focused for DED spaces and WH, PLESE remove the aggro on the drones in DED and WH spaces, that time i see sense for drones offensive. 2. Without logist theys no have active tank(i mean inpossible for tanking WH or 6/10, for someone and 4/10). These vessels how many i know is focused for solo travelers   This time these vessels calculated ONLY for: PIRATES,THIEF's and GANKERS If CCP & ISP WANT create normal solo explorers ship, need completely change theys: 1. Offensive  Heavy missiles [recomendation long range&DPS 300-500] plus 5x small drones[for some small targets] 25mb/s bandwith [recomendation dronebay 30] 2. Tanking ONLY shield tanking If not thange theys configuration to this, were i writed, these ships will be useless for good exploration. How many i see all writet comments, I can safely say that this forum is going pouring from an empty bucket-to empty bucket, or is going subservience to CCP and ISP. Or most commentatos is alts of the these ships creators. WHY i say that? I say because most comments is completely nonsense or talking about pirating ganking and same themes not related to the professional exploration or cleaning DED/WH Maybe my comment to some people, and not like it, but the truth is that it is. Truth is not always pleasant unheard. I'm in EVE from 2005 = PVP,PVE & maybe 1year manufacturing [nullsec/wh/hisec]  Holy...
He has sort of one good point,I would like to see drone aggro dialed back from 11. The rest of the post...........? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
626
|
Posted - 2013.11.01 09:34:00 -
[2396] - Quote
UGG10 wrote:These ships has ONLY ONE positive plus = NO NEED A LOT OF SKILLS FOR FLLY WITH COVERT CLOAKS ! All other is COMPLETELY SCRAP! 1. If these vessels is focused for DED spaces and WH, PLESE remove the aggro on the drones in DED and WH spaces, that time i see sense for drones offensive. 2. Without logist theys no have active tank(i mean inpossible for tanking WH or 6/10, for someone and 4/10). These vessels how many i know is focused for solo travelers   This time these vessels calculated ONLY for: PIRATES,THIEF's and GANKERS If CCP & ISP WANT create normal solo explorers ship, need completely change theys: 1. Offensive  Heavy missiles [recomendation long range&DPS 300-500] plus 5x small drones[for some small targets] 25mb/s bandwith [recomendation dronebay 30] 2. Tanking ONLY shield tanking If not thange theys configuration to this, were i writed, these ships will be useless for good exploration. How many i see all writet comments, I can safely say that this forum is going pouring from an empty bucket-to empty bucket, or is going subservience to CCP and ISP. Or most commentatos is alts of the these ships creators. WHY i say that? I say because most comments is completely nonsense or talking about pirating ganking and same themes not related to the professional exploration or cleaning DED/WH Maybe my comment to some people, and not like it, but the truth is that it is. Truth is not always pleasant unheard. I'm in EVE from 2005 = PVP,PVE & maybe 1year manufacturing [nullsec/wh/hisec]
then post with a main, because I do not believe someone that is as old as I am in this game can be so clueless. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

UGG10
Science and Trade Institute Caldari State
0
|
Posted - 2013.11.01 15:12:00 -
[2397] - Quote
Kagura Nikon wrote:UGG10 wrote:These ships has ONLY ONE positive plus = NO NEED A LOT OF SKILLS FOR FLLY WITH COVERT CLOAKS ! All other is COMPLETELY SCRAP! 1. If these vessels is focused for DED spaces and WH, PLESE remove the aggro on the drones in DED and WH spaces, that time i see sense for drones offensive. 2. Without logist theys no have active tank(i mean inpossible for tanking WH or 6/10, for someone and 4/10). These vessels how many i know is focused for solo travelers   This time these vessels calculated ONLY for: PIRATES,THIEF's and GANKERS If CCP & ISP WANT create normal solo explorers ship, need completely change theys: 1. Offensive  Heavy missiles [recomendation long range&DPS 300-500] plus 5x small drones[for some small targets] 25mb/s bandwith [recomendation dronebay 30] 2. Tanking ONLY shield tanking If not thange theys configuration to this, were i writed, these ships will be useless for good exploration. How many i see all writet comments, I can safely say that this forum is going pouring from an empty bucket-to empty bucket, or is going subservience to CCP and ISP. Or most commentatos is alts of the these ships creators. WHY i say that? I say because most comments is completely nonsense or talking about pirating ganking and same themes not related to the professional exploration or cleaning DED/WH Maybe my comment to some people, and not like it, but the truth is that it is. Truth is not always pleasant unheard. I'm in EVE from 2005 = PVP,PVE & maybe 1year manufacturing [nullsec/wh/hisec] So do not fly it! I, on my 120M SP love them and will use them a lot, and obviously not for the less SP needed thing...
you say "not fly" , these my writed minds is not my alone , a lot of my friends only say "scrap" and forget about rubicon pach, only i one writed the comment, good luck and enjoy with new one "gift" ...... |

Darian en Chasteaux
EVE University Ivy League
3
|
Posted - 2013.11.01 16:51:00 -
[2398] - Quote
Hi,
Only seeing 2 Amarr ships here - Why Drone Bonuses on Amarr - Drones are for Galente...
Darian |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
631
|
Posted - 2013.11.01 17:02:00 -
[2399] - Quote
Darian en Chasteaux wrote:Hi,
Only seeing 2 Amarr ships here - Why Drone Bonuses on Amarr - Drones are for Galente...
Darian
Check your prohpecy, arbitrator, Curse, Pilgrim and armageddon....
then do not even bother posting back here. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
927
|
Posted - 2013.11.01 18:31:00 -
[2400] - Quote
It's Nov. 1st. T-minus 18 days until Rubicon. Still no SoE ships for testing. It takes at least a week for the herd of cats I'll refer to as the SiSi Testing Community to properly put things through their paces and come up with data.
I don't want to sound like I'm whining or impatient, it's just that we're getting a bit close to the edge here. |
|

elitatwo
Congregatio
134
|
Posted - 2013.11.01 18:34:00 -
[2401] - Quote
Darian en Chasteaux wrote:Hi,
Only seeing 2 Amarr ships here - Why Drone Bonuses on Amarr - Drones are for Galente...
Darian
It was supposed to be a secret that pirate faction ships use two factions to combine the strength of the two into a pirate boat.
The SOE are no different and use Amarr and Gallente for them.
Guristas uses Caldari and Gallente Serpentis uses Gallente and Matari Sanshas uses Amarr and Caldari Blood Raider uses Matari and Amarr
And please don't tell anyone about this.
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
245
|
Posted - 2013.11.01 19:28:00 -
[2402] - Quote
CCP Rise wrote: Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus)
With the Buzzard & T3's having 10% per level bonus on Scan Prob strength this gives me ::sadpanda::
Buff this or take away a highslot and add a 6th midslot so I can add a Scan Rangefinding Array module along with shield tank?
Quote: Role Bonus: +10 Virus strength for Relic and Data Analyzers
Why not +15 to make this ship special for exploration?
Quote: Amarr Cruiser Bonus: 4% bonus to Armor Resists
Ugh, bonuses s/b shield. You want 3x drone damage amps and a DC for a drone boat like this, leaving you 1 for an armor tank?
I think a lot of angst would go away if you posted an actual sample fit that could do a) relic/data sites awesome and b) 6/10 combat sites also... Because right now why wouldn't I stick with a T3? Would you like to know more? |

Batelle
Komm susser Tod
263
|
Posted - 2013.11.01 19:37:00 -
[2403] - Quote
Feyd Rautha Harkonnen wrote: I think a lot of angst would go away if you posted an actual sample fit that could do a) relic/data sites awesome and b) 6/10 combat sites also... Because right now why wouldn't I stick with a T3?
make the fit yourself. I have fits (both shield and armor) that can handle 6/10s easy (a bit pricey though). And you can use the space depot to refit for data/relic. Fighting is Magic |

Omnathious Deninard
Novis Initiis
1762
|
Posted - 2013.11.01 20:29:00 -
[2404] - Quote
For those asking about the price, the Astero (currently on Sisi) is 30k LP and 15 Mill Isk. The Stratios is 150k LP and 30 Mill Isk Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Powers Sa
696
|
Posted - 2013.11.01 20:34:00 -
[2405] - Quote
Anyone want to tell me why you can't fit covert cynos on either the astero or the stratios? Just incase you thought people weren't going to want to fit these: WE DO WANT TO FIT THESE.
Stratios is going to make for ballsy bait. People are going to try and want to counter drop bad bait pilots. I promise. lol |

Altaen
Calamitous-Intent
83
|
Posted - 2013.11.01 20:37:00 -
[2406] - Quote
Powers Sa wrote:Anyone want to tell me why you can't fit covert cynos on either the astero or the stratios? Just incase you thought people weren't going to want to fit these: WE DO WANT TO FIT THESE. Stratios is going to make for ballsy bait. People are going to try and do want to counter drop bad bait pilots. I promise.
It is particularly strange that right after they made it so that all ships that can fit CovOps Cloaks could also fit CovOps Cynos, that they'd immediately release an exception. |

Kalissis
34
|
Posted - 2013.11.01 21:12:00 -
[2407] - Quote
Covert Cyno is a must, there is no reason why not! Or will it be OP? No it wont how would it be compared to any T3 anyway. |

Xequecal
GoonWaffe Goonswarm Federation
109
|
Posted - 2013.11.01 22:19:00 -
[2408] - Quote
Omnathious Deninard wrote:For those asking about the price, the Astero (currently on Sisi) is 30k LP and 15 Mill Isk. The Stratios is 150k LP and 30 Mill Isk
Is that for the actual ship or for a BPC? Is there a BPC option at all that costs less? |

Omnathious Deninard
Novis Initiis
1762
|
Posted - 2013.11.01 22:24:00 -
[2409] - Quote
Xequecal wrote:Omnathious Deninard wrote:For those asking about the price, the Astero (currently on Sisi) is 30k LP and 15 Mill Isk. The Stratios is 150k LP and 30 Mill Isk Is that for the actual ship or for a BPC? Is there a BPC option at all that costs less? That is the BPC option, there is a ship option that costs more isk and LP Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Powers Sa
697
|
Posted - 2013.11.01 23:42:00 -
[2410] - Quote
So I just got back from sisi and did some 1v1's with the asteros and stratios. The stratios as a uboat is pretty solid. I won one and lost 2 with my dual rep AB asteros (comedy fit that actually works based on a dual rep enyo). The two I lost were vs a Kronos and stratios in one fight, and a dram in another. I rematched the dram once my overview was fixed (we were in fleet) and beat him. Let me tell you about AAR reloads and 16% structure right as the reload ended.
I didn't bother trying any tackle/dropping scenarios with the asteros since you can't cov cyno fit it.
When I get more goons on, we'll goon-cannon some of these hoes out of a sin or redeemer onto some of those dumb carriers/dreads sitting on the beacons. lol |
|

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
86
|
Posted - 2013.11.02 00:09:00 -
[2411] - Quote
When did the covert cyno get dropped? Didn't read an announcement? Has anyone tried to fit them in SISI? Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

PotatoOverdose
Handsome Millionaire Playboys
492
|
Posted - 2013.11.02 00:18:00 -
[2412] - Quote
Buff the Stratios's cargo capacity from 550 m3 to 600 m3 to facilitate it's role as a long-range, long-duration pve exploration cruiser.
Or at least to anything over 585 m3.  |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
928
|
Posted - 2013.11.02 02:52:00 -
[2413] - Quote
PotatoOverdose wrote:Buff the Stratios's cargo capacity from 550 m3 to 600 m3 to facilitate it's role as a long-range, long-duration pve exploration cruiser. Or at least to anything over 585 m3. 
Now I'm curious just what it is that takes up exactly 585 m-¦ of cargo space. |

Utremi Fasolasi
The Scope Gallente Federation
296
|
Posted - 2013.11.02 03:39:00 -
[2414] - Quote
Just test drove the new ships on Sisi.
The graphics effect when you activate cloak on the Stratios is sick as fork.
OMG so awesome. |

Powers Sa
697
|
Posted - 2013.11.02 04:56:00 -
[2415] - Quote
epicurus ataraxia wrote:When did the covert cyno get dropped? Didn't read an announcement? Has anyone tried to fit them in SISI? Please refer to my BALLER SCREENSHOTS Asteros Stratios I took these from SISI. lol |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
929
|
Posted - 2013.11.02 05:01:00 -
[2416] - Quote
Has anyone tried to blops bridge them yet? |

elitatwo
Congregatio
139
|
Posted - 2013.11.02 07:29:00 -
[2417] - Quote
Alvatore DiMarco wrote:Has anyone tried to blops bridge them yet?
Please repeat after me, this boat is not for hotdropping, this boat is not for hotdropping,....
Both of them fit a covert ops cloak just fine.
The Astero drops a gun for the cloak, the Stratios doesnt but she lacks somewhat in the damage department.
I knew the nerf was premature.
When the ship was announces, I imagined a cloaky Vexor with lasers instead of blasters and what I have seen on SiSi yesterday was a little bit sad.
If you drop the armor resist bonus, you can make full use of the drones and shield tank the boat and (I really hate to say that) if you put 3-4 autocannons on you might have a chance in dropping NPCs a bit until you lost all your drones and have to get back home.
If you use lasers on the boat, they will get you not very far - 112dps with 34km optimal scorches. I imagine beams will be worse but with more range.
What I would like to see is a little more focus on lasers and drones in maybe a 45 : 55 split with lasers : drones. I mean you already did it right with the Vexor and she is a 900dps cruiser and not op.
If you make use of the armor bonus you end up with a 580dps boat and all EFT warriors scream op, the end of the world. BUT, a 1000dps Vigilant is "fine" and a 700dps Cynabel is "fine" - both of them are not op??
Please think about the boat again and keep in mind that it is first and formost a pirate cruiser, an improvement of an improvement of a specialized one.
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

Tzar Sinak
Mythic Heights
59
|
Posted - 2013.11.02 07:32:00 -
[2418] - Quote
I thought it was made quite clear: Cynos cannot be fit. It can jump but cannot lite. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1616
|
Posted - 2013.11.02 10:00:00 -
[2419] - Quote
elitatwo wrote:Alvatore DiMarco wrote:Has anyone tried to blops bridge them yet? Please repeat after me, this boat is not for hotdropping, this boat is not for hotdropping,.... Both of them fit a covert ops cloak just fine. The Astero drops a gun for the cloak, the Stratios doesnt but she lacks somewhat in the damage department. I knew the nerf was premature. When the ship was announces, I imagined a cloaky Vexor with lasers instead of blasters and what I have seen on SiSi yesterday was a little bit sad. If you drop the armor resist bonus, you can make full use of the drones and shield tank the boat and (I really hate to say that) if you put 3-4 autocannons on you might have a chance in dropping NPCs a bit until you lost all your drones and have to get back home. If you use lasers on the boat, they will get you not very far - 112dps with 34km optimal scorches. I imagine beams will be worse but with more range. What I would like to see is a little more focus on lasers and drones in maybe a 45 : 55 split with lasers : drones. I mean you already did it right with the Vexor and she is a 900dps cruiser and not op. If you make use of the armor bonus you end up with a 580dps boat and all EFT warriors scream op, the end of the world. BUT, a 1000dps Vigilant is "fine" and a 700dps Cynabel is "fine" - both of them are not op?? Please think about the boat again and keep in mind that it is first and foremost a pirate cruiser, an improvement of an improvement of a specialized one.
Its all about the cloaks mate. Noone suggested even once that it was OP based on its combat abilities alone.
BYDI recruitment closed-ish |

Powers Sa
697
|
Posted - 2013.11.02 10:04:00 -
[2420] - Quote
elitatwo wrote:Alvatore DiMarco wrote:Has anyone tried to blops bridge them yet? Please repeat after me, this boat is not for hotdropping, this boat is not for hotdropping,.... Hey guy who doesn't pvp: Don't tell me how to fly a new ship. Next you're going to tell me they are not for combat.
lol |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1616
|
Posted - 2013.11.02 10:09:00 -
[2421] - Quote
Also i think having 70k ehp and around 600 dps more than qualifies this as something for hotdropping along with blops. BYDI recruitment closed-ish |

Onictus
Silver Snake Enterprise Fatal Ascension
576
|
Posted - 2013.11.02 11:05:00 -
[2422] - Quote
Garviel Tarrant wrote:elitatwo wrote:Alvatore DiMarco wrote:Has anyone tried to blops bridge them yet? Please repeat after me, this boat is not for hotdropping, this boat is not for hotdropping,.... Both of them fit a covert ops cloak just fine. The Astero drops a gun for the cloak, the Stratios doesnt but she lacks somewhat in the damage department. I knew the nerf was premature. When the ship was announces, I imagined a cloaky Vexor with lasers instead of blasters and what I have seen on SiSi yesterday was a little bit sad. If you drop the armor resist bonus, you can make full use of the drones and shield tank the boat and (I really hate to say that) if you put 3-4 autocannons on you might have a chance in dropping NPCs a bit until you lost all your drones and have to get back home. If you use lasers on the boat, they will get you not very far - 112dps with 34km optimal scorches. I imagine beams will be worse but with more range. What I would like to see is a little more focus on lasers and drones in maybe a 45 : 55 split with lasers : drones. I mean you already did it right with the Vexor and she is a 900dps cruiser and not op. If you make use of the armor bonus you end up with a 580dps boat and all EFT warriors scream op, the end of the world. BUT, a 1000dps Vigilant is "fine" and a 700dps Cynabel is "fine" - both of them are not op?? Please think about the boat again and keep in mind that it is first and foremost a pirate cruiser, an improvement of an improvement of a specialized one. Its all about the cloaks mate. Noone suggested even once that it was OP based on its combat abilities alone.
Bullshit that was exactly the argument. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1617
|
Posted - 2013.11.02 11:26:00 -
[2423] - Quote
Onictus wrote:Garviel Tarrant wrote:elitatwo wrote:Alvatore DiMarco wrote:Has anyone tried to blops bridge them yet? Please repeat after me, this boat is not for hotdropping, this boat is not for hotdropping,.... Both of them fit a covert ops cloak just fine. The Astero drops a gun for the cloak, the Stratios doesnt but she lacks somewhat in the damage department. I knew the nerf was premature. When the ship was announces, I imagined a cloaky Vexor with lasers instead of blasters and what I have seen on SiSi yesterday was a little bit sad. If you drop the armor resist bonus, you can make full use of the drones and shield tank the boat and (I really hate to say that) if you put 3-4 autocannons on you might have a chance in dropping NPCs a bit until you lost all your drones and have to get back home. If you use lasers on the boat, they will get you not very far - 112dps with 34km optimal scorches. I imagine beams will be worse but with more range. What I would like to see is a little more focus on lasers and drones in maybe a 45 : 55 split with lasers : drones. I mean you already did it right with the Vexor and she is a 900dps cruiser and not op. If you make use of the armor bonus you end up with a 580dps boat and all EFT warriors scream op, the end of the world. BUT, a 1000dps Vigilant is "fine" and a 700dps Cynabel is "fine" - both of them are not op?? Please think about the boat again and keep in mind that it is first and foremost a pirate cruiser, an improvement of an improvement of a specialized one. Its all about the cloaks mate. Noone suggested even once that it was OP based on its combat abilities alone. Bullshit that was exactly the argument.
Sorry, noone whos opinion is valuable.
BYDI recruitment closed-ish |

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.11.02 12:07:00 -
[2424] - Quote
May be a stupid question but as these ships a supposed to be exploration specialists, why is the calibration so low as to preclude the fitting of more than 1 scanning rig. 50 extra calibration is not going to help those wishing to fit them for pvp but will certainly open a lot of options for anyone wanting to use them for data and relic sites. +10 to Analyzers is far from OP for role (even with all 5's failure rate is pretty high) and with T1 bonus to probes, it leaves the ships in a place where they are not best choice.
Taking ship cost into consideration, at 30k LP +15mil isk for the frigate BPC that makes them around 1.5 times more expensive than T2 with nothing role wise to warrant the additional cost. The cruiser at 150k LP + 30mil isk BPC cost, makes it a costly investment, more so when you add T2 rigs to give it a better chance of survival.
|

Crazy KSK
Tsunami Cartel Gank for Profit
62
|
Posted - 2013.11.02 12:11:00 -
[2425] - Quote
after some testing I conclude that the stratios is in every way inferior to the gila in running 6/10s since it does less dps while having less tank the nerf soley hit the pve players since we have better things to fit in the highs then guns that cost so much cap as to prevent a proper tank
the covops cloak is hardly more then a gimmick since the warp cloak trick exists a gila can do the same with just a normal cloak the probing bonus is kinda nice but a covops can probe faster so it equalizes when factoring in reshipping
Quote: [Gila, New Setup 1] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II
Large Shield Extender II Large Shield Extender II 10MN Afterburner II EM Ward Field II Thermic Dissipation Field II Omnidirectional Tracking Link II
Salvager II /OFFLINE Improved Cloaking Device II /OFFLINE Small Remote Armor Repairer II /OFFLINE Drone Link Augmentor II [empty high slot]
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
Curator II x5
610dps 233dps tank
Quote:[Stratios, New Setup 1] Reactive Armor Hardener Medium Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link II
Drone Link Augmentor II Sisters Core Probe Launcher, Sisters Core Scanner Probe Salvager II /OFFLINE Small Remote Armor Repairer II /OFFLINE Covert Ops Cloaking Device II
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
Curator II x4
488dps 194tank
Nerf it elsewhere ccp rise, elsewhere! Quote CCP Fozzie: ... The days of balance and forget are over.
|

Barrogh Habalu
Imperial Shipment Amarr Empire
556
|
Posted - 2013.11.02 12:16:00 -
[2426] - Quote
elitatwo wrote:a 1000dps Vigilant is "fine" and a 700dps Cynabel is "fine" - both of them are not op?? Don't forget that CCP didn't make it to pirate ships, erm, rebalancing just yet. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
929
|
Posted - 2013.11.02 12:36:00 -
[2427] - Quote
Sgt Ocker wrote:May be a stupid question but as these ships a supposed to be exploration specialists, why is the calibration so low as to preclude the fitting of more than 1 scanning rig. 50 extra calibration is not going to help those wishing to fit them for pvp but will certainly open a lot of options for anyone wanting to use them for data and relic sites. +10 to Analyzers is far from OP for role (even with all 5's failure rate is pretty high) and with T1 bonus to probes, it leaves the ships in a place where they are not best choice.
Taking ship cost into consideration, at 30k LP +15mil isk for the frigate BPC that makes them around 1.5 times more expensive than T2 with nothing role wise to warrant the additional cost. The cruiser at 150k LP + 30mil isk BPC cost, makes it a costly investment, more so when you add T2 rigs to give it a better chance of survival.
Pirate ships have 350 calibration. |

Onictus
Silver Snake Enterprise Fatal Ascension
576
|
Posted - 2013.11.02 12:38:00 -
[2428] - Quote
Garviel Tarrant wrote:Onictus wrote:Garviel Tarrant wrote:elitatwo wrote:Alvatore DiMarco wrote:Has anyone tried to blops bridge them yet? Please repeat after me, this boat is not for hotdropping, this boat is not for hotdropping,.... Both of them fit a covert ops cloak just fine. The Astero drops a gun for the cloak, the Stratios doesnt but she lacks somewhat in the damage department. I knew the nerf was premature. When the ship was announces, I imagined a cloaky Vexor with lasers instead of blasters and what I have seen on SiSi yesterday was a little bit sad. If you drop the armor resist bonus, you can make full use of the drones and shield tank the boat and (I really hate to say that) if you put 3-4 autocannons on you might have a chance in dropping NPCs a bit until you lost all your drones and have to get back home. If you use lasers on the boat, they will get you not very far - 112dps with 34km optimal scorches. I imagine beams will be worse but with more range. What I would like to see is a little more focus on lasers and drones in maybe a 45 : 55 split with lasers : drones. I mean you already did it right with the Vexor and she is a 900dps cruiser and not op. If you make use of the armor bonus you end up with a 580dps boat and all EFT warriors scream op, the end of the world. BUT, a 1000dps Vigilant is "fine" and a 700dps Cynabel is "fine" - both of them are not op?? Please think about the boat again and keep in mind that it is first and foremost a pirate cruiser, an improvement of an improvement of a specialized one. Its all about the cloaks mate. Noone suggested even once that it was OP based on its combat abilities alone. Bullshit that was exactly the argument. Sorry, noone whos opinion is valuable.
Valuable or not they got them prenerfed, so meh.
|

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.11.02 13:31:00 -
[2429] - Quote
Alvatore DiMarco wrote:Sgt Ocker wrote:May be a stupid question but as these ships a supposed to be exploration specialists, why is the calibration so low as to preclude the fitting of more than 1 scanning rig. 50 extra calibration is not going to help those wishing to fit them for pvp but will certainly open a lot of options for anyone wanting to use them for data and relic sites. +10 to Analyzers is far from OP for role (even with all 5's failure rate is pretty high) and with T1 bonus to probes, it leaves the ships in a place where they are not best choice.
Taking ship cost into consideration, at 30k LP +15mil isk for the frigate BPC that makes them around 1.5 times more expensive than T2 with nothing role wise to warrant the additional cost. The cruiser at 150k LP + 30mil isk BPC cost, makes it a costly investment, more so when you add T2 rigs to give it a better chance of survival.
Pirate ships have 350 calibration. I realise that, was just curious as to why a line of ships designed for a specific role would be left unable to use the rigs relating to that role. Bonuses can be adjusted to suit a given role, why not in this case a calibration reduction for scanning and analyzer rigs. The ships bonuses to scanning and analyzers are nothing to write home about. Give them a bonus that holds some appeal towards the role they were designed for and help justify the added cost of a pirate ship.
|

MeBiatch
Republic University Minmatar Republic
1453
|
Posted - 2013.11.02 14:00:00 -
[2430] - Quote
ok so i tried out the strat... and got to say. not impressed.
looks like the nerf was heavy handed...
edit:
honestly CCP when you get cover ops hot dropped it does not matter what you are in you are going to die.
infact i would like to die faster so extra dps on the strat is a good thing.
please dont over nerf the ship just do to one mechanic that ganrentees your death anyways... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
930
|
Posted - 2013.11.02 15:21:00 -
[2431] - Quote
Still nobody has checked to see if they can be blops bridged?
|

Omnathious Deninard
Novis Initiis
1762
|
Posted - 2013.11.02 15:23:00 -
[2432] - Quote
Alvatore DiMarco wrote:Still nobody has checked to see if they can be blops bridged?
I can fly a sin, but don't have anyone to light a covert cyno. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Powers Sa
697
|
Posted - 2013.11.02 16:48:00 -
[2433] - Quote
Alvatore DiMarco wrote:Still nobody has checked to see if they can be blops bridged?
They can be, but they can't light cynos, so you can't send one ahead to scout for your blops, pve or pvp. lol |

Rivr Luzade
Coreli Corporation Ineluctable.
85
|
Posted - 2013.11.02 18:52:00 -
[2434] - Quote
Powers Sa wrote:Alvatore DiMarco wrote:Still nobody has checked to see if they can be blops bridged?
They can be, but they can't light cynos, so you can't send one ahead to scout for your blops, pve or pvp.
Technically you can: with a normal cyno if you can tank and bring rep power through the cyno as well.
Btw. (has probably already been asked, but hey): what is the justification to make the Statios BPC LPS wise so much more expensive than the other Pirate factions' cruisers? SOE are pirate factions based in 00 as Angel or Sansha and they have their cruisers at 80k LP/20M Isk. What's the reasoning for the SOE ships? |

Zircon Dasher
291
|
Posted - 2013.11.02 18:56:00 -
[2435] - Quote
Rivr Luzade wrote: Btw. (has probably already been asked, but hey): what is the justification to make the Statios BPC LPS wise so much more expensive than the other Pirate factions' cruisers? SOE are pirate factions based in 00 as Angel or Sansha and they have their cruisers at 80k LP/20M Isk. What's the reasoning for the SOE ships?
highsec. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
59
|
Posted - 2013.11.02 19:02:00 -
[2436] - Quote
Tomorrow when I get of duty I'll go in sisi and do osme SOE ship tests.
Test Astero: All tests against T1 friagate, one faction friagte, one T2 frigate and one T1 destroyer. (all fights one on one) First fit will be 2 guns and armor tank, drone mods Second fit will be one gun and cloak, and armor tank, drone mods
Test Stratios: All tests against faction frigate, T2 frigate, T1 destroyer, T1 cruiser, faction cruiser, T2 cruiser, T1 battlecruiser. (All fights one on one) First fit 4 beams, cloak, and armor tank, drones mods Second fit 4 pulse, cloak, and armor tank, drones mods Third fir 4 blasters, cloak, and armor tank, drone mods Fouth fit 4 neuts/nos, cloak, amor tank, drone mods
I have close to perfect gunnery, drones and armor. And Gal/Aramm friagte/cruise to L5, so I should be able to test them well. I will let know how the tests go. If anyone has any other fits they'd like me to test please let me know. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
930
|
Posted - 2013.11.02 19:52:00 -
[2437] - Quote
Upon trying to fit a Smokescreen cloak to a Stratios today, I discovered that neither SoE ship is in the Smokescreen's "allowed" list. Is that deliberate, I wonder, or simply an oversight? |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
59
|
Posted - 2013.11.02 19:56:00 -
[2438] - Quote
It should be an oversight, send somehing to CCP so they fix that. I plan on using smokescreens too. |

elitatwo
Congregatio
143
|
Posted - 2013.11.02 19:57:00 -
[2439] - Quote
Barrogh Habalu wrote:elitatwo wrote:a 1000dps Vigilant is "fine" and a 700dps Cynabel is "fine" - both of them are not op?? Don't forget that CCP didn't make it to pirate ships, erm, rebalancing just yet.
I know, I am not from yesterday. They haven't yet and I think they won't this year, maybe somewhere in May next year or like Blizzard uses to say 'when it's done'.
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Liesje Allister
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.11.02 20:04:00 -
[2440] - Quote
How come those ships designed for exploration cannot fit more than 1 scanning rig. 
while having 4 lows and 20% armor resistances along with 3 armor rigs, the Astero looks more like a tanking frigate -_- |
|

elitatwo
Congregatio
143
|
Posted - 2013.11.02 20:12:00 -
[2441] - Quote
Powers Sa wrote:
Hey guy who doesn't pvp: Don't tell me how to fly a new ship. Next you're going to tell me they are not for combat.
I'm sorry what?  No, you are right, I have only ever been on the Forums and never logged into the client in seven years..
Powers Sa wrote: Also if this is a cool exploration ship, what if i want to light a cov cyno and jump my PVE sin around a gatecamp to run plexes/sites?
Blackops is for hotdropping and bridging other boats with them.
My concern is, that both ships will be to weak for combat and no, the answer is not 'bring' more or call Goofswarm.
On another note, did you try that boat out in a level 4 (four) mission in empire space?
I give you a hint, that boat will not survive or complete any of them.
Did anyone else notice by any chance that every boat in EVE will just suddenly appear near you with Rubicon?
Cloak or no cloak, any boat appears to have a cloak on and surprise you by just showing up out of nowhere.
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Powers Sa
699
|
Posted - 2013.11.02 20:57:00 -
[2442] - Quote
elitatwo wrote:Powers Sa wrote:
Hey guy who doesn't pvp: Don't tell me how to fly a new ship. Next you're going to tell me they are not for combat.
I'm sorry what?  No, you are right, I have only ever been on the Forums and never logged into the client in seven years.. Powers Sa wrote: Also if this is a cool exploration ship, what if i want to light a cov cyno and jump my PVE sin around a gatecamp to run plexes/sites?
Blackops is for hotdropping and bridging other boats with them. My concern is, that both ships will be to weak for combat and no, the answer is not 'bring' more or call Goofswarm. Did anyone else notice by any chance that every boat in EVE will just suddenly appear near you with Rubicon? Cloak or no cloak, any boat appears to have a cloak on and surprise you by just showing up out of nowhere. Here is why you are bad at debates in the particular case: You have tunnel vision for ship usage. I have a panther I use for actually dropping on things, and I have a sin for bridging or PVE. When on deployment (as I often am), I scan down plexes in hostile sov, and run them on my pve blops. I have to run gatecamps and such with a t3 cruiser or covert cyno ship, and light around the gatecamp to move my blops. Often times I am multiboxing a hunter and fuel truck. The example killmail I linked is an example of someone else using BLOPS for PVE and dying in a fire for being bad at it.
Please exit this conversation if you have tunnel vision and aren't able to think creatively. I have a lot of kills in a blops. I'm currently floating in a 1.6b blops. A large part of eve is thinking outside of the box, and that definitely applies to how you use ships. You seem to be incapable of doing this, so I recommend exiting the discussion or adding something productive. lol |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1617
|
Posted - 2013.11.02 21:21:00 -
[2443] - Quote
elitatwo wrote:Powers Sa wrote:
Hey guy who doesn't pvp: Don't tell me how to fly a new ship. Next you're going to tell me they are not for combat.
I'm sorry what?  No, you are right, I have only ever been on the Forums and never logged into the client in seven years.. Powers Sa wrote: Also if this is a cool exploration ship, what if i want to light a cov cyno and jump my PVE sin around a gatecamp to run plexes/sites?
Blackops is for hotdropping and bridging other boats with them. My concern is, that both ships will be to weak for combat and no, the answer is not 'bring' more or call Goofswarm. On another note, did you try that boat out in a level 4 (four) mission in empire space? I give you a hint, that boat will not survive or complete any of them. Did anyone else notice by any chance that every boat in EVE will just suddenly appear near you with Rubicon? Cloak or no cloak, any boat appears to have a cloak on and surprise you by just showing up out of nowhere.
Level 4?
What the **** does that have to do with anything? O.o
BYDI recruitment closed-ish |

elitatwo
Congregatio
143
|
Posted - 2013.11.02 21:42:00 -
[2444] - Quote
Powers Sa wrote:Here is why you are bad at debates in the particular case: You have tunnel vision for ship usage. I have a panther I use for actually dropping on things, and I have a sin for bridging or PVE. When on deployment (as I often am), I scan down plexes in hostile sov, and run them on my pve blops. I have to run gatecamps and such with a t3 cruiser or covert cyno ship, and light around the gatecamp to move my blops. Often times I am multiboxing a hunter and fuel truck. The example killmail I linked is an example of someone else using BLOPS for PVE and dying in a fire for being bad at it. Please exit this conversation if you have tunnel vision and aren't able to think creatively. I have a lot of kills in a blops. I'm currently floating in a 1.6b blops. A large part of eve is thinking outside of the box, and that definitely applies to how you use ships. You seem to be incapable of doing this, so I recommend exiting the discussion or adding something productive.
I am not talking about your Blackops operations, I am talking about the Stratios.
The opening statement still is, that this boat is a pirate faction exploration boat which is capable of running DED 6/10 sites on her own.
She can't.
There is on the other hand a specialized covert ops boat (pun..) that can light your covert beacon in space and scan down things. Then you can jump in your ships and do what you like to do.
Except the ones who won't like what you are doing, nobody will stop you.
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
59
|
Posted - 2013.11.02 22:30:00 -
[2445] - Quote
Ok tested two Stratios fits.
First fight Gila vs Stratios, Stratios won.
High - 4x Ion Blasters II Covert Ops Cloaking Device II
Medium - Medium Capacitor Booster II - 3x 800 Navy Capacitor Boost Low Capacitor Booster II - 1x 400 Navy Capacitor Boost Faint Epsilon Warp Scrambler I Omnidirectional Tracking Link II Experimental 10MN Microwarpdrive I
Low - Medium Ancillary Armor Repairer Medium Armor Repairer II Drone Damage Amplifier II Energized Adaptive Nano Membrane II Damage Control II
Rigs - Medium Anti-Explosive Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
652 DPS 661.3 armor rep every 7.7s Resist 75%, 67%, 67%, 67%
Second fight Cynbal vs Stratios, Stratio won.
High - 4x Focused Medium Pulse Laser II Covert Ops Cloaking Device II
Medium - Medium Capacitor Booster II - 3x 800 Navy Capacitor Boost Low Capacitor Booster II - 1x 400 Navy Capacitor Boost Faint Epsilon Warp Scrambler I Omnidirectional Tracking Link II Experimental 10MN Microwarpdrive I
Low - Medium Ancillary Armor Repairer Medium Armor Repairer II Drone Damage Amplifier II Energized Adaptive Nano Membrane II Damage Control II
Rigs - Medium Anti-Explosive Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
582.9 DPS 661.3 armor rep every 7.7s Resist 75%, 67%, 67%, 67%
The Stratio won both fights.The big thing was the cloak, being able to sneak up on your target first helped a lot. Also ECM drones help anytime I had issues with neuts/noses, or taking too much DPS. But really you have to use your combat drones to be able to do enough damage. And without any prop mods the Stratio still went over 1,600m/s, so it's pretty fast for an armor boat.. So against faction cruisers the Stratio isn't too bad, you probably won't win every fight, but you can win some. And against T1 cruisers you will win pretty much any fight, same against destroyers and frigates as long as you have scout drones. Now against T2 cruises, I'm not sure how the Stratio will do, I'll check tomorrow, but I'm guessing the Stratio against HACs and BCs it won't do too well. Big thing is use your cloak to stock and get in the range you need to use your scram, disruptor, and web. That's its biggest advantage. |

Powers Sa
699
|
Posted - 2013.11.02 22:43:00 -
[2446] - Quote
Here is my comedy no-cloak Astero fit, on tranq i would have a centii c-type small armor repairer instead of the t2"
Quote: [Astero, DUAL REP LOL]
Small Ancillary Armor Repairer, Nanite Repair Paste Small Armor Repairer II Drone Damage Amplifier II Damage Control II
Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I 1MN Afterburner II Small Capacitor Booster II, Navy Cap Booster 200
Small Diminishing Power System Drain I [Empty High slot]
Small Anti-Explosive Pump I Small Anti-Kinetic Pump I Small Anti-Thermic Pump I
Hobgoblin II x5 Warrior II x5
Does it look bad? yes. Does it kill dramiels? Sometimes.
Based on my pro as F dual rep enyo:
Quote: [Enyo, DUAL REP ACR]
Small Ancillary Armor Repairer, Nanite Repair Paste Centii C-Type Small Armor Repairer Damage Control II Energized Adaptive Nano Membrane II
Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 200 Coreli A-Type 1MN Afterburner
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Small Diminishing Power System Drain I
Small Anti-Explosive Pump I Small Anti-Explosive Pump I
Hornet EC-300 x1
I'll get some practical fits posted later. lol |

Xequecal
GoonWaffe Goonswarm Federation
110
|
Posted - 2013.11.02 23:23:00 -
[2447] - Quote
Thaddeus Eggeras wrote:The Stratio won both fights.The big thing was the cloak, being able to sneak up on your target first helped a lot. Also ECM drones help anytime I had issues with neuts/noses, or taking too much DPS. But really you have to use your combat drones to be able to do enough damage. And without any prop mods the Stratio still went over 1,600m/s, so it's pretty fast for an armor boat.. So against faction cruisers the Stratio isn't too bad, you probably won't win every fight, but you can win some. And against T1 cruisers you will win pretty much any fight, same against destroyers and frigates as long as you have scout drones. Now against T2 cruises, I'm not sure how the Stratio will do, I'll check tomorrow, but I'm guessing the Stratio against HACs and BCs it won't do too well. Big thing is use your cloak to stock and get in the range you need to use your scram, disruptor, and web. That's its biggest advantage.
...why are you fitting two injectors? You don't need two injectors to run MWD + two reps + guns, even with lasers. Also neither of those fits have a web. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
59
|
Posted - 2013.11.03 00:30:00 -
[2448] - Quote
Web isn't needed, not with good drone and gunnery skills, but you could take the small off and add a web. I like two injectors in case of neuters, and as it worked against a Gila, and Cynabal it seems to have been a pretty effective first setup. Also the AAR does take some cap to use, so to use both armor repairer (If things get REALLY bad) you need both injectors. But really you could just put the med on and use a web, but again if you sneak up on your target and scram them, then their MWD is useless. But everyone will fit differently. The Stratio is a cap hungry boat, so I rather be safe than sorry.
Big thing I am testing is if the SOE ships will be good in pvp, and so fair they seem as they will, against the right targets and if you use them right. A gang of Astero, Stratio, SBs, and other covert op ships would be pretty scarey now. You just uncloak the SOE ships first to grab the targets and then uncloak the EWAR ships and SB for DPS, these fleets could be pretty mean. The SOE ships sadly I think will be a fav of pirates, which goes completely against the SOE, but oh well haha. Just pick your targets wisely and you should be fine. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1618
|
Posted - 2013.11.03 00:42:00 -
[2449] - Quote
Thaddeus Eggeras wrote:Web isn't needed, not with good drone and gunnery skills, but you could take the small off and add a web. I like two injectors in case of neuters, and as it worked against a Gila, and Cynabal it seems to have been a pretty effective first setup. Also the AAR does take some cap to use, so to use both armor repairer (If things get REALLY bad) you need both injectors. But really you could just put the med on and use a web, but again if you sneak up on your target and scram them, then their MWD is useless. But everyone will fit differently. The Stratio is a cap hungry boat, so I rather be safe than sorry.
Big thing I am testing is if the SOE ships will be good in pvp, and so fair they seem as they will, against the right targets and if you use them right. A gang of Astero, Stratio, SBs, and other covert op ships would be pretty scarey now. You just uncloak the SOE ships first to grab the targets and then uncloak the EWAR ships and SB for DPS, these fleets could be pretty mean. The SOE ships sadly I think will be a fav of pirates, which goes completely against the SOE, but oh well haha. Just pick your targets wisely and you should be fine.
You are incredibly wrong
But alright. BYDI recruitment closed-ish |

Powers Sa
699
|
Posted - 2013.11.03 01:07:00 -
[2450] - Quote
Garviel Tarrant wrote:
You are incredibly wrong
But alright.
I feel like we're the only ones who know what the hell is going on here. lol |
|

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
59
|
Posted - 2013.11.03 01:45:00 -
[2451] - Quote
Odd how I am wrong but I have tested it, and it works against ships I thought would beat it pretty easy. A web is nice but not needed, not against other cruisers, against frigates it would probably help out, but a scram works great. But I'll also test it more later today and add info on it all. But like I said you can trade the small injector for a webber. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1619
|
Posted - 2013.11.03 02:27:00 -
[2452] - Quote
Powers Sa wrote:Garviel Tarrant wrote:
You are incredibly wrong
But alright.
I feel like we're the only ones who know what the hell is going on here.
What?
I just come on here and tell people they are wrong and spread the word about how much i hate everything
You really shouldn't be giving me positive reinforcement to continue being a bitter ****! BYDI recruitment closed-ish |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
59
|
Posted - 2013.11.03 02:31:00 -
[2453] - Quote
Why not, it's fun and I like helping others be bitter. |

Sir Mattsimus
Chaotic Tranquility Casoff
11
|
Posted - 2013.11.03 12:30:00 -
[2454] - Quote
Very happy with the virus strength change, however...
Sgt Ocker wrote:Alvatore DiMarco wrote:Sgt Ocker wrote:May be a stupid question but as these ships a supposed to be exploration specialists, why is the calibration so low as to preclude the fitting of more than 1 scanning rig. 50 extra calibration is not going to help those wishing to fit them for pvp but will certainly open a lot of options for anyone wanting to use them for data and relic sites. +10 to Analyzers is far from OP for role (even with all 5's failure rate is pretty high) and with T1 bonus to probes, it leaves the ships in a place where they are not best choice.
Taking ship cost into consideration, at 30k LP +15mil isk for the frigate BPC that makes them around 1.5 times more expensive than T2 with nothing role wise to warrant the additional cost. The cruiser at 150k LP + 30mil isk BPC cost, makes it a costly investment, more so when you add T2 rigs to give it a better chance of survival.
Pirate ships have 350 calibration. I realise that, was just curious as to why a line of ships designed for a specific role would be left unable to use the rigs relating to that role. Bonuses can be adjusted to suit a given role, why not in this case a calibration reduction for scanning and analyzer rigs. The ships bonuses to scanning and analyzers are nothing to write home about. Give them a bonus that holds some appeal towards the role they were designed for and help justify the added cost of a pirate ship.
Oh dear.
CCP Rise wrote:I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.
I should also add that the overwhelming majority of people really wanted to see it go to 10 strength.
In this state the covert ops ship is still better at hacking, which is not good. :( |

Hexatron Ormand
aetas nova Greater Western Co-Prosperity Sphere
29
|
Posted - 2013.11.03 13:44:00 -
[2455] - Quote
When those ships are intended to take the leading role in exploration and hacking, what i am assuming after the statement that covert ops have a different role, then i really think there should be a change either in calibration that those ships have, or in the calibration need, the tech 1 virust strength rigs need.
Currently it is not possible to fit 2 medium tech 1 virus strength rigs into the stratios, as they need 200 calibration each, while the ship has 350 calibration available. With covert ops like the helios, it is possible to fit two tech 1 rigs for virus strength.
So if those SOE ships are ment to be "the explorers", then i feel like they should be able to fit two tech 1 virus strength rigs as well, one for hacking, one for analyzing.
Maybe it is time to revisit the tech 1 medium virus strength rigs, and reduce their needed calibration to 150 instead of 200. As i am guessing that the stratios has 350calibration for balance reasons.
Did not get around yet to test the frigate version, if that one is able to fit two tech 1 virus strength rigs or not. |

Shinzhi Xadi
Royal Amarr Institute Amarr Empire
75
|
Posted - 2013.11.03 15:40:00 -
[2456] - Quote
Found a bug in the SOE frigate.
It can't use the 'smokescreen' Covert Ops Cloaking Device II storyline cloak.
Seems like it must be a mistake that it can't fit that, considering it can fit the normal version. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
931
|
Posted - 2013.11.03 15:41:00 -
[2457] - Quote
All pirate ships have 350 calibration, regardless of hull size or type. Rig size does not change the calibration required. When you know the results for one ship you know the results for the other. I would say, however, that it's not in dire need of fixing. 110 coherency unrigged vs 120 coherency w/ a T1 rig isn't even a worthwhile difference, is it? T2 rigs provide a useful bonus but their calibration is so high that I wonder if anyone uses them.
With the Stratios, you're getting worthwhile combat ability and best-in-class hacking ability all in one ship that can be fitted to competently handle both duties at once, plus a covert cloak - all without any sort of specialized training for the hull. Before anyone says it cross-training Amarr/Gallente Cruiser/Frigate does not count as "specialized training".
With the Astero, it handles all-in-one duty even better than the Stratios for sites within its realistic capability - that is, analysis sites and DED 3/10s (or comparable unrated) or below.
The virus strength on both ships has been doubled after quite a lot of debate, arguing and outright flamethrowing but people now want even more. Work with the rigs you can fit, not the rigs you can't. Pirate ships have 350 calibration for balance reasons and the hacking rigs require 200 for balance reasons as well.
Shinzhi Xadi wrote:Found a bug in the SOE frigate.
It can't use the 'smokescreen' Covert Ops Cloaking Device II storyline cloak.
Seems like it must be a mistake that it can't fit that, considering it can fit the normal version.
I noticed that too and filed a bug report. If you haven't done the same then it might be worthwhile. Put it under "Gameplay". |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
59
|
Posted - 2013.11.03 16:08:00 -
[2458] - Quote
Stratios -
High - 4x Focused Medium Pulse Laser II Covert Ops Cloaking Device II
Medium - Medium Capacitor Booster II - 3x 800 Navy Capacitor Boost Small Capacitor Booster II - 1x 400 Navy Capacitor Boost Faint Epsilon Warp Scrambler I Omnidirectional Tracking Link II Experimental 10MN Microwarpdrive I
Low - Medium Ancillary Armor Repairer Medium Armor Repairer II Drone Damage Amplifier II Energized Adaptive Nano Membrane II Damage Control II
Rigs - Medium Anti-Explosive Pump I Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I
582.9 DPS 661.3 armor rep every 7.7s Resist 75%, 67%, 67%, 67%
Beat: Gila, Cynabal, Vagabond Loss: Vagabond, Hurricane
I'll keep both cap boosters, when I switched one out for a web is when I lost to the Vaga.
Astero -
High - 200mm Autcannon II Covert Ops Cloaking Device II
Medium - Small Capacitor Booster II - 1x 400 Navy Capacitor Boost Faint Epsilon Warp Scrambler I Omnidirectional Tracking Link II Microwarpdrive I
Low - Small Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
Rigs - Small Anti-Explosive Pump I Small Auxiliary Nano Pump I Small Nanobot Accelerator I
173.6 DPS 165.6 Armor rep every 3.8s Resist 66%, 56%, 56%, 58%
Beat: Jag, SB, Thrasher, Dramiel Tie: Hawk Loss: none
Pretty good frigate, should do well against most faction frigates, T1 destroyers, and some T2 frigates.
|

Sekeris
Order of Celestial Knights S I L E N T.
7
|
Posted - 2013.11.03 20:50:00 -
[2459] - Quote
I like the frig, but would like to join in on the following points previously mentioned;
Wish it had room to fit a combat probe launcher A larger scan bonus would be most welcome (50% would be epic) The calibration costs on the virus and scanning rigs makes it impossible to fit the combination i would like.
Also looked at the cruiser for a bit, but drones dont work as well as they used too, and i am not sure i will use it much. Still, the above points (with exception of the combat probe launcher) count against that ship also.
Not too worried about the DPS and PVP aspects of both ships, as i will be mostly looking at using them for scanning and cracking cans, so i will leave that for the theory crafters, allthough it seems wierd that it will not fit a cov ops cyno with the recent 'rule' cov ops cloak = cov cyno also. |

Selnix
North Eastern Swat Pandemic Legion
4
|
Posted - 2013.11.03 21:27:00 -
[2460] - Quote
The calibration costs of both T1 and T2 scanning rigs needs to be revisited. As things currently stand the best the Aestro can hope for is to be a pale imitation of a covert ops frigate when it comes to actually exploring or hacking with the fringe exception of possibly being able to run a 3/10 plex if the drones don't get wiped out by the npcs.
As the Aestro pilot will have to choose one of three important rigs should they actually wish to use the ship for exploration efficiently, they will be on par with a covops in either probing, relic hacking or data hacking whilst being sub-par to the less expensive ship in both of the other two tasks.
What balance-wise dictates that scanning rigs be so much more calibration-intensive than tanking rigs? It seems quite odd that you can slap on a full set of T2 trimarks should you so desire while not being able to fit even two T1 hacking rigs. |
|

Sir Spottington
Merchants Trade Consortium The Last Chancers.
40
|
Posted - 2013.11.03 22:44:00 -
[2461] - Quote
been playing with a dual armor rep fit on sisi
its good fun, my only complaint is i wish i could drop the guns and just have it as a dedicated drone boat with the 5th drone back. A preference more than a criticism really. |

Naszar
Zone 7
3
|
Posted - 2013.11.03 23:10:00 -
[2462] - Quote
Sir Spottington wrote:...drop the guns and just have it as a dedicated drone boat with the 5th drone back. A preference more than a criticism really.
I agree...
|

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
60
|
Posted - 2013.11.04 00:00:00 -
[2463] - Quote
You don't need to put on guns,, you can make either a full drone boat. Or drone exploring boat. That's the cool thing, you can do what you please with it pretty much. I do wish the cruiser could launch 5 sentries, and I hope CCP makes it so i can. |

Edam Neadenil
Bax Corporation
13
|
Posted - 2013.11.04 00:14:00 -
[2464] - Quote
Naszar wrote:Sir Spottington wrote:...drop the guns and just have it as a dedicated drone boat with the 5th drone back. A preference more than a criticism really. I agree...
+1
The drone changes are significant.
As a dedicated drone user with no gun or missile skills at all the SOE cruisers looked interesting. At the moment the only truly great DRONE ONLY boats are the Domi and Ishtar and a covert ops/full bandwidth drone ship looked interesting.
Unfortunately with the current state of the game - whilst specializing in a single turret type is usually viable - specializing in just Drones (exception being mission Domis) is generally not. This is made more annoying by the self righteous turret fans who always chime in when you mention this issue with "just get blasters" or "just train lasers" :D
Admittedly the changes to turret T2 skills in Rubicon will make this cross-training easier but that is not the point.
Anyway ... looks like I might be cashing the Sisters LP I have built up recently instead of spending it on SOE ships :D No great loss anyway they looked to shiney and gankable :D |

Princess Maldiva
24th Imperial Crusade Amarr Empire
9
|
Posted - 2013.11.04 00:16:00 -
[2465] - Quote
So the latest on the cruiser is that it is garbage and also more expensive than other pirate cruises. Superb!
I can run 8/10s no problem in an Ishtar and fit a probe launcher, cloak, salvager, remote rep and hacking mods on it - why would an exploration pilot want this Stratio over that?
CCP are awesome, they don't mind introducing game-ruining mechanics such as probing being so easy a 3 yr old could do it now, or a pathetic mini-game which actually guarantees disappointment by making it impossible to capture all loot cans before some disappear. No, as long as they don't give the new exploration ship a fifth drone - that's the most important thing! |

Omnathious Deninard
Novis Initiis
1763
|
Posted - 2013.11.04 00:29:00 -
[2466] - Quote
The Astero
[High Slots] Covert Ops Cloaking Device Sisters Core Probe Launcher
[Mid Slots] 1mn Afterburner II Relic Analyzer II Data Analyzer II Cargo Scanner II
[Low Slots] Small Armor Repairer II Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II
[Rigs] Small Anti-Explosive Pump I Small Auxiliary Nano Pump I Small Auxiliary Nano Pump I
[Implants] Genolution CA-1 ~ CA-4
[Drones] Hobgoblin II x5 Salvage Drone I x5
[Serpentis Narcotics Warehouse] (DED 3/10) As expected the ship was able to complete a 3/10 using drone damage alone, the time it took to complete it was probably around 15~20 Min.
I did not recall the drone when they pulled agro to test out how well the 20% HP bonus worked out. In the end I lost no drones and the most damaged drone was into low armor, no structure damage was taken by any drones.
The ships tankability was quite good as well. Using an omni-tank, the lowest I allowed my armor HP to drop was 50% and that was with nearly full room agro.
[Hacking] It has a +10 bonus, enough said.
All in all it performs it role as an all in one exploration ship extremely well, one could argue to well in fact. The only down side about running a 3/10 is you can't generate enough tank or gank to deal with any cruiser that may enter the site. For other 3/10 complexes it should have no problems doing a Guristas 3/10, Blood Raider and Sansha's Nation 3/10 it might have some problems with due to drones having 0% EM resistance on there shields and no way of increasing it. Against Angel Cartel it should do well also if you maintain agro properly. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
60
|
Posted - 2013.11.04 01:37:00 -
[2467] - Quote
I will buy a couple SOE frigates and cruisers for PvP, but the first one I plan to get is for exploring, and it will be the frigate. I think the SOe look amazing and do their role well, they can also PvP well but seem to not be OP at all, the cruiser even seems a little weak. I just hope they get a battleship brother soon also. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 09:18:00 -
[2468] - Quote
Why peopel keep forgettign thes ethigns can warp cloaked. You cannto compare an ishtar to them! Ishtar cannot to this, that is the most powerful capability in game, sans jump bridging other ships. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 09:20:00 -
[2469] - Quote
Xequecal wrote:Thaddeus Eggeras wrote:The Stratio won both fights.The big thing was the cloak, being able to sneak up on your target first helped a lot. Also ECM drones help anytime I had issues with neuts/noses, or taking too much DPS. But really you have to use your combat drones to be able to do enough damage. And without any prop mods the Stratio still went over 1,600m/s, so it's pretty fast for an armor boat.. So against faction cruisers the Stratio isn't too bad, you probably won't win every fight, but you can win some. And against T1 cruisers you will win pretty much any fight, same against destroyers and frigates as long as you have scout drones. Now against T2 cruises, I'm not sure how the Stratio will do, I'll check tomorrow, but I'm guessing the Stratio against HACs and BCs it won't do too well. Big thing is use your cloak to stock and get in the range you need to use your scram, disruptor, and web. That's its biggest advantage. ...why are you fitting two injectors? You don't need two injectors to run MWD + two reps + guns, even with lasers. Also neither of those fits have a web.
Depending what you hunt, you will not need webs (since you can select targets at will) and your main advantage over most cruisers is damage application outside web range.
So there are valid uses for sans web fits. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kalissis
34
|
Posted - 2013.11.04 09:24:00 -
[2470] - Quote
Tested the Cruiser and must say, it is only at best a third or even fourth choise at things it is designed for in terms of efficiancy and probably cost too, since 120K LP will bring the cost way up.
Four heavy or sentry drones is not enough, give it 5 again, what looked good in EFT is not good under real conditions.
Bring the cost down (like other pirate cruisers and not 1/3 more expensive) or buff it again, the cov ops drop option or "sneaking up" tactics just don't cut the deal, as put in real battle they just don't matter, there are already ships that perform those roles good enough. We don't need another second choise. |
|

Volstruis
Caldari Provisions Caldari State
41
|
Posted - 2013.11.04 12:03:00 -
[2471] - Quote
Kalissis wrote:Tested the Cruiser and must say, it is only at best a third or even fourth choise at things it is designed for in terms of efficiancy and probably cost too, since 120K LP will bring the cost way up.
Four heavy or sentry drones are not enough, give it 5 again, what looked good in EFT is not good under real conditions.
Bring the cost down (like other pirate cruisers and not 1/3 more expensive) or buff it again, the cov ops drop option or "sneaking up" tactics just don't cut the deal, as put in real battle they just don't matter, there are already ships that perform those roles good enough. We don't need another second choise.
Removeing the useless lasers bonus for those 25 drone bandwith is the way to go.
lol
So EFT warrioring is not the best way to decide how a ship will work? Jeez. Who would've thought. This thread is filling me with nerd rage now.
100's of pages of posts about how ridiculously OP these things are debunked in an hour or two of actual flight. I wish some of the people here would read this over and over.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 12:16:00 -
[2472] - Quote
Volstruis wrote:Kalissis wrote:Tested the Cruiser and must say, it is only at best a third or even fourth choise at things it is designed for in terms of efficiancy and probably cost too, since 120K LP will bring the cost way up.
Four heavy or sentry drones are not enough, give it 5 again, what looked good in EFT is not good under real conditions.
Bring the cost down (like other pirate cruisers and not 1/3 more expensive) or buff it again, the cov ops drop option or "sneaking up" tactics just don't cut the deal, as put in real battle they just don't matter, there are already ships that perform those roles good enough. We don't need another second choise.
Removeing the useless lasers bonus for those 25 drone bandwith is the way to go. lol So EFT warrioring is not the best way to decide how a ship will work? Jeez. Who would've thought. This thread is filling me with nerd rage now. 100's of pages of posts about how ridiculously OP these things are debunked in an hour or two of actual flight. I wish some of the people here would read this over and over.
we are.. and the ship will be OP if you give full sentry set with a covert ops bonus. No one cares if its OP to run sites. There is no such thing as something being OP in PVE!!
This thing was OP in PVP!!!! And now its still just.. VERY POWERFUl in PVP.
And the laser bonus is not useles, its just a not suepr powerful bonus "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Vivian Marcos
The Leauge Of Surprisingly Well Dressed Men Suit Up.
5
|
Posted - 2013.11.04 12:31:00 -
[2473] - Quote
can we get a thread update with the current LP prices? Lord knows i cant remember these things long enough :D Hey sky, get back to work! U 2 cips.... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
33
|
Posted - 2013.11.04 12:49:00 -
[2474] - Quote
Kagura Nikon wrote: And the laser bonus is not useles, its just a not suepr powerful bonus
To me it seems pretty much useless - 50% range bonus to 100 and change Scorch dps is just silly. It doesn't make sense at all if not paired with 50% (+/-) damage bonus. Gankers won't profit anything comparing to blasters and it could mean quite a difference for exploration. Plus it won't look unfinished and silly like it does now. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 13:03:00 -
[2475] - Quote
Niena Nuamzzar wrote:Kagura Nikon wrote: And the laser bonus is not useles, its just a not suepr powerful bonus
To me it seems pretty much useless - 50% range bonus to 100 and change Scorch dps is just silly. It doesn't make sense at all if not paired with 50% (+/-) damage bonus. Gankers won't profit anything comparing to blasters and it could mean quite a difference for exploration. Plus it won't look unfinished and silly like it does now.
Check the damm numbers for the last time. Without damage bonus, blasters dont do so much more damage than pulses and they do it at much worse projection.
Being able to stay outside web range is a valuable thing in a PVP situation. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
33
|
Posted - 2013.11.04 13:25:00 -
[2476] - Quote
Kagura Nikon wrote: Check the damm numbers for the last time. Without damage bonus, blasters dont do so much more damage than pulses and they do it at much worse projection.
Being able to stay outside web range is a valuable thing in a PVP situation.
I'm at work atm, would you be so kind to tell me what exact numbers are? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
934
|
Posted - 2013.11.04 14:01:00 -
[2477] - Quote
Niena Nuamzzar wrote:Kagura Nikon wrote: Check the damm numbers for the last time. Without damage bonus, blasters dont do so much more damage than pulses and they do it at much worse projection.
Being able to stay outside web range is a valuable thing in a PVP situation.
I'm at work atm, would you be so kind to tell me what exact numbers are?
I took the liberty of bringing up an empty Stratios fit in EFT.
All numbers are with all skills at 5, no mods, no rigs, no implants and no drones. Just four lonely turrets.
4x Heavy Pulse Laser II, Scorch M Optimal+Falloff: 34.5+5 DPS Output: 133 DPS Tracking: 0.076 rad/sec
4x Heavy Neutron Blaster II, Null M Optimal+Falloff: 6.3+8.8 DPS Output: 162 DPS Tracking: 0.112 rad/sec |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
33
|
Posted - 2013.11.04 14:37:00 -
[2478] - Quote
Alvatore DiMarco wrote: All numbers are with all skills at 5, no mods, no rigs, no implants and no drones. Just four lonely turrets.
4x Heavy Pulse Laser II, Scorch M Optimal+Falloff: 34.5+5 DPS Output: 133 DPS Tracking: 0.076 rad/sec
4x Heavy Neutron Blaster II, Null M Optimal+Falloff: 6.3+8.8 DPS Output: 162 DPS Tracking: 0.112 rad/sec
Thanks. As we can see damage is purely decorative - 133dps (which is hundred and change really) with quite unimpressive tracking (I think my Nightmare isn't much worse tbh). After taking away one sentry drone giving ONLY 1/3 of that stolen dps back shouldn't be too much to ask (hence 50% damage bonus to laser turrets). |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
88
|
Posted - 2013.11.04 14:50:00 -
[2479] - Quote
Just been trying the Astero on Sisi. 30 second cloak reactivation delay is really nasty. doesn't really achieve anything more than making travel a pain in the ass. While I realize that instant might be a bit much, does It really need to be hammered so hard?
The more I test, I am beginning to think that these ships are proving to be .... Disappointing. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
934
|
Posted - 2013.11.04 14:53:00 -
[2480] - Quote
epicurus ataraxia wrote:Just been trying the Astero on Sisi. 30 second cloak reactivation delay is really nasty. doesn't really achieve anything more than making travel a pain in the ass. While I realize that instant might be a bit much, does It really need to be hammered so hard?  The more I test, I am beginning to think that these ships are proving to be .... Disappointing.
Standard recloaking delay. If the 30sec reactivation time is too much, you may want to consider which points in your travel don't actually require you to be cloaked.
|
|

The Sinister
Sebiestor Tribe Minmatar Republic
25
|
Posted - 2013.11.04 15:03:00 -
[2481] - Quote
Sorry for being late on this, But Damm taking out 25 Drone Bandwith is a HUGE NERF.
Will it be able to do 6/10 plexes now?
I would suggest remove 2 Gun hardpoints and return that 5th drone back. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 15:59:00 -
[2482] - Quote
The Sinister wrote:Sorry for being late on this, But Damm taking out 25 Drone Bandwith is a HUGE NERF.
Will it be able to do 6/10 plexes now?
I would suggest remove 2 Gun hardpoints and return that 5th drone back.
That woudl defeat the purpose of nerfign it to PVP. Because peopel will simply use NEUTS then in PVP and the ship wil remain overpowered for PVP. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
632
|
Posted - 2013.11.04 16:00:00 -
[2483] - Quote
Edam Neadenil wrote:Naszar wrote:Sir Spottington wrote:...drop the guns and just have it as a dedicated drone boat with the 5th drone back. A preference more than a criticism really. I agree... +1 The drone changes are significant. As a dedicated drone user with no gun or missile skills at all the SOE cruisers looked interesting. At the moment the only truly great DRONE ONLY boats are the Domi and Ishtar and a covert ops/full bandwidth drone ship looked interesting. Unfortunately with the current state of the game - whilst specializing in a single turret type is usually viable - specializing in just Drones (exception being mission Domis) is generally not. This is made more annoying by the self righteous turret fans who always chime in when you mention this issue with "just get blasters" or "just train lasers" :D Admittedly the changes to turret T2 skills in Rubicon will make this cross-training easier but that is not the point. Anyway ... looks like I might be cashing the Sisters LP I have built up recently instead of spending it on SOE ships :D No great loss anyway they looked to shiney and gankable :D
Because drones are SECONDARY weapon system of 2 races and tertiary to other 2.
You should train properly and not complain on the ships. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
88
|
Posted - 2013.11.04 16:02:00 -
[2484] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:Just been trying the Astero on Sisi. 30 second cloak reactivation delay is really nasty. doesn't really achieve anything more than making travel a pain in the ass. While I realize that instant might be a bit much, does It really need to be hammered so hard?  The more I test, I am beginning to think that these ships are proving to be .... Disappointing. Standard recloaking delay. If the 30sec reactivation time is too much, you may want to consider using your cloak more efficiently. First people complain about the virus strength. Then they complain about the drones. Then they complain about the nerfed drones. Then they complain that the calibration is too low and these ships need an exception made. Then they complain that the recloaking delay is too long. It's a pirate ship, not a dev ship. Just saying.
oooh I never thought to use my cloak efficiently.
Thank you that was really helpful and will help CCP balance the ship no end!
They should employ you immediately.
sarcasm off
Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength ...Thank you! |

Zhilia Mann
Tide Way Out Productions
1687
|
Posted - 2013.11.04 16:20:00 -
[2485] - Quote
The Sinister wrote:Sorry for being late on this, But Damm taking out 25 Drone Bandwith is a HUGE NERF.
Will it be able to do 6/10 plexes now?
My numbers from about 40 pages back say tentatively yes. With perfect skills you might even be able to pull the Sansha 6. Blood/Angel/Guristas won't be a problem. No way in hell you're running a Serpentis in this thing solo. |

Ix Method
Barrington-Smythe Victory War Goodness
54
|
Posted - 2013.11.04 17:32:00 -
[2486] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:epicurus ataraxia wrote:Just been trying the Astero on Sisi. 30 second cloak reactivation delay is really nasty. doesn't really achieve anything more than making travel a pain in the ass. While I realize that instant might be a bit much, does It really need to be hammered so hard?  The more I test, I am beginning to think that these ships are proving to be .... Disappointing. Standard recloaking delay. If the 30sec reactivation time is too much, you may want to consider using your cloak more efficiently. First people complain about the virus strength. Then they complain about the drones. Then they complain about the nerfed drones. Then they complain that the calibration is too low and these ships need an exception made. Then they complain that the recloaking delay is too long. It's a pirate ship, not a dev ship. Just saying. oooh I never thought to use my cloak efficiently. Thank you that was really helpful and will help CCP balance the ship no end! They should employ you immediately. sarcasm off So You are contending that a Pirate ship should have the very worst implementation of a covert ops cloak?.... Interesting viewpoint. Possibly you might explain Why an exploration rig has 200 calibration? And whether it is a good idea to be set to not allow 2 T1 rigs to be fitted? Or possibly CCP might be better equipped to decide for us? Its almost like they don't want it to stomp through three-four different classes or ships and obsolete them all.
GOOD LORD.
(still needs to drop the lasers for the fifth drone mind ) |

Nam Dnilb
Universal Frog
93
|
Posted - 2013.11.04 18:27:00 -
[2487] - Quote
Zhilia Mann wrote:The Sinister wrote:Sorry for being late on this, But Damm taking out 25 Drone Bandwith is a HUGE NERF.
Will it be able to do 6/10 plexes now? My numbers from about 40 pages back say tentatively yes. With perfect skills you might even be able to pull the Sansha 6. Blood/Angel/Guristas won't be a problem. No way in hell you're running a Serpentis in this thing solo.
I scanned on Sisi yesterday while watching TV and found the War supply complex. I ran it today while waiting for the mass test to start. MY verdict is I am not going to bother with this ship for solo PvE.
It is lacking in damage and more importantly damage projection and I am not even sure I'd use it with a fifth drone. As a sig tanking brawler with heavies, staying close to drones so you can scoop, it kinda works, but it's a huge micro management hassle and a Sacrilege is just as effective without all that. Sentry sniping lacks damage on the other hand, the guns don't reach far enough to support the DPS. I could barely break the overseer in the third pocket with sentries!
Speaking of overseers, the one in the final pocket. Sotomer or whatever his name is. I had to re-fit, removing most of my tank to fit more DDA and 4x HPL with conflag. He still wouldn't die to sentries, but a flight of heavies did it.
Drive these into to DEDs to kill plexrunners, not be the plexrunner yourself, if you insist on PvE use stick to 5/10 and below or bring a group of pilots.
|

Omnathious Deninard
Novis Initiis
1763
|
Posted - 2013.11.04 19:08:00 -
[2488] - Quote
My experiences with the Stratios have not been good either, it was unable to complete a Serpentis Annex, it had trouble with a Serpentis Minor Annex but you may be able to complete it with faction/deadspace mods. I did not find an Serpentis Outpost but I did find a Serpentis Provisional Outpost and am confident the Astero can complete that. It can clear the first room of a Serpentis Logistical Outpost, but was all but destroyed as soon as it entered the second room (warped out with about 12% structure) |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
61
|
Posted - 2013.11.04 19:21:00 -
[2489] - Quote
The Cruiser and Frigate both aren't OP at all, even with being able to warp cloaked and sneak up on people. You can't lock right away, and as I tested it, usually they lock you before you do them. I say give the Cruiser the full five sentries and heavy drones. For sneaking up on targets sentries and heavies really won't work too well. I mean unless you plan to sneak up on a battleship and launch heavies, and by the way then you are dead anyway. You could sneak up and at range launch sentries and use beams but the moment they see all that they will probably warp off before you can lock and disruptor them. So give them their full 5 back to help with exploring and PvP, it won't effect them much in PvP. These ships can't light cynos, they can go through, but if you do that they will have SBs and Recons too so using big drones then really isn't the greatest idea either unless you jump on something really big.
I do think the cruiser doesn't need the laser bonus, but I see why it's being used. If you give the bonus the frigate has to the cruiser, then i do think the cruiser could be OP. I think it does need a different bonus, maybe something for exploring or something.
The frigate is fine as it is, it really doesn't need any changes at all.
Oh yea and give us the battleship verison like ALL other pirate factions have and I do think it shouldn't clost more from the LP store either.
Now just need a Min/Cald pirate faction (Missiles, shields, kinda fast like min) and we got them all covered. |

Vaju Enki
Secular Wisdom
1078
|
Posted - 2013.11.04 19:47:00 -
[2490] - Quote
The Cruiser is still overpowered like hell, reduce the CPU. |
|

The Sinister
Sebiestor Tribe Minmatar Republic
25
|
Posted - 2013.11.04 19:47:00 -
[2491] - Quote
Bah Fail efforts on part of CCP in this SOE cruiser.
Why not nerf it even more and take the covert cloak OFF. Cause from what ive seen the main complaint is " Oh noes we cant have a ship covert cloak capable doing 600 dps"
Well take the cloak OFF and give that 5th drone back. and let the trolls eat their own ****. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
61
|
Posted - 2013.11.04 19:58:00 -
[2492] - Quote
The cruiser isn't OP at all, I tested it to see. Go back and see. It couldn't beat a HAC or BC, got a couple faction cruisers, but I also think I wouldn't have beat the Cynabal if it was fit with ASBs. Neither ships is OP at all, and really before they got nerfed because of the EFT warriors I don't think they were at all then. |

Kalissis
34
|
Posted - 2013.11.04 20:00:00 -
[2493] - Quote
Vaju Enki wrote:The Cruiser is still overpowered like hell, reduce the CPU.
Its not! How is it OP?! Explain please after trolling. |

Princess Maldiva
24th Imperial Crusade Amarr Empire
10
|
Posted - 2013.11.04 20:10:00 -
[2494] - Quote
Kagura Nikon wrote:Why peopel keep forgettign thes ethigns can warp cloaked. You cannto compare an ishtar to them! Ishtar cannot to this, that is the most powerful capability in game, sans jump bridging other ships.
The Stratios is designed for exploration. My point is that what is the point in it if it is far inferior to other ships in this role? I fit a cloak/mwd on the Ishtar too. No, I can't warp cloaked but it means I have never died to a gatecamp in it. There's not much point having a covert cloak which lets you explore the universe, if you can't actually do anything once you get there! |

Princess Maldiva
24th Imperial Crusade Amarr Empire
10
|
Posted - 2013.11.04 20:11:00 -
[2495] - Quote
Princess Maldiva wrote:Kagura Nikon wrote:Why peopel keep forgettign thes ethigns can warp cloaked. You cannto compare an ishtar to them! Ishtar cannot to this, that is the most powerful capability in game, sans jump bridging other ships. The Stratios is designed for exploration. What is the point in it if it is far inferior to other ships in this role? I fit a cloak/mwd on the Ishtar. No, I can't warp cloaked but it means I have never died to a gatecamp in it. There's not much point having a covert cloak which lets you explore the universe with impunity, if you can't actually do anything once you get there!
|

Kalissis
34
|
Posted - 2013.11.04 20:13:00 -
[2496] - Quote
The Sinister wrote:Bah Fail efforts on part of CCP in this SOE cruiser.
Why not nerf it even more and take the covert cloak OFF. Cause from what ive seen the main complaint is " Oh noes we cant have a ship covert cloak capable doing 600 dps"
Well take the cloak OFF and give that 5th drone back. and let the trolls eat their own ****.
This ships suppose to be able to do explorations "behind the enemy lines" (or so it seems), so it should be able to use blops jump bridges, it is not OP in that sense. Currently it is not OP in any sense, its nerfed to hell and will be way to expensive anyway (300Mil+ for hull only).
In BLOP fleets it will suck except if you fight smaller gangs like cruisers and below (but again the cost factor is nearly 10x as much), AND there is no freaking way of getting fast in kill somethng fast and getting fast out (see cloak delay but also no "huge" instant damage like bombers for example!!! REMEMBER: no reps in BLOP fleets so no prolonged fights anyway compared to any conventional fleets).
So in conclusion, CCP please look at the SOE Cruiser again, currently it just sucks in BLOPs PVP and even more so in PVE. |

Naszar
Zone 7
4
|
Posted - 2013.11.04 20:20:00 -
[2497] - Quote
Maybe splitting drone bonuses?
Bandwidth back to 125 Mbit/sec
7.5% drone damage for light, medium, heavy 10% sentry damage |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
936
|
Posted - 2013.11.04 20:21:00 -
[2498] - Quote
Naszar wrote:Maybe splitting drone bonuses?
Bandwidth back to 125 Mbit/sec
7.5% drone damage for light, medium, heavy 10% sentry damage
People crying about sentries were the whole reason the drone bandwidth got nerfed. |

Vaju Enki
Secular Wisdom
1078
|
Posted - 2013.11.04 20:21:00 -
[2499] - Quote
CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
936
|
Posted - 2013.11.04 20:22:00 -
[2500] - Quote
Vaju Enki wrote:CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser.
Do you ever post anything that isn't trolling? Are you even capable of that? |
|

Vaju Enki
Secular Wisdom
1078
|
Posted - 2013.11.04 20:24:00 -
[2501] - Quote
Alvatore DiMarco wrote:Vaju Enki wrote:CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser. Do you ever post anything that isn't trolling? Are you even capable of that?
If someone doesn't agree with me, they must be trolling. |

John Henke
Republic Military School Minmatar Republic
11
|
Posted - 2013.11.04 20:26:00 -
[2502] - Quote
I think, that the Stratios is currently underpowered.
You can use every ship in eve even with level 4 skills. You don't get the best performance, but you can use it and get the job done. The Stratios on the other hand was in the opening meant for low sec combat exploration up to 6/10. With the current stats of the ship, especially the 100 mb drone bandwith, i think level 5 skills are not optional, but indispensable for this ship to finish the higher combat sites in reasonable time. |

Omnathious Deninard
Novis Initiis
1763
|
Posted - 2013.11.04 20:27:00 -
[2503] - Quote
Vaju Enki wrote:Alvatore DiMarco wrote:Vaju Enki wrote:CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser. Do you ever post anything that isn't trolling? Are you even capable of that? If someone doesn't agree with me, they must be trolling. Every post you have made stating the ship is OP has had 0 input from you on how it is OP or how it can be adjusted.
|

The Sinister
Sebiestor Tribe Minmatar Republic
25
|
Posted - 2013.11.04 20:34:00 -
[2504] - Quote
CCP watch and Learn, Im doing this for you Once! Dont get used to it. Stratios
Role Bonus: 50% bonus to Medium Energy Turret optimal range Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +10 Virus strength for Relic and Data Analyzers Role Bonus: +2 Warp Strength
No speed reduction penalty from Cloaking Devices.
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 4H, 5M, 6L; 3 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 400 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
936
|
Posted - 2013.11.04 20:37:00 -
[2505] - Quote
Vaju Enki wrote:Alvatore DiMarco wrote:Vaju Enki wrote:CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser. Do you ever post anything that isn't trolling? Are you even capable of that? If someone doesn't agree with me, they must be trolling.
Calling you out as being a troll has nothing to do with whether or not I agree with you. Going out of your way to be deliberately offensive and insulting while providing absolutely nothing of value to the thread is, in fact, trolling. |

Princess Maldiva
24th Imperial Crusade Amarr Empire
10
|
Posted - 2013.11.04 20:51:00 -
[2506] - Quote
Here is a viable Stratios fit in comparison to the Ishtar. Worse tank, same dps, much more expensive. Yes, it has the cov-ops cloak but that's the only advantage and with mwd and a cloak on the Ishtar it can get through the camps (or back to gate at least).
Ishtar (for Guristas)
Stratios (for Guristas) |

William Clarque
Free Traders
0
|
Posted - 2013.11.04 20:58:00 -
[2507] - Quote
Princess Maldiva wrote:Here is a viable Stratios fit in comparison to the Ishtar. Worse tank, same drone dps (an extra 80dps from the guns to help with nearby frigs so you don't have to break the smalls out), much more expensive. Yes, it has the cov-ops cloak but that's the only major advantage and with mwd and a cloak on the Ishtar it can get through the camps (or back to gate at least). Ishtar (for Guristas)Stratios (for Guristas)Bit underwhelming to say the least.
Rerun the numbers to include the nerfed bandwidth. Underwhelming doesn't begin to describe it. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
33
|
Posted - 2013.11.04 21:00:00 -
[2508] - Quote
Apparently half-finished ship is about to be released and after initial enthusiasm is gone not many people will fly it  |

Princess Maldiva
24th Imperial Crusade Amarr Empire
10
|
Posted - 2013.11.04 21:01:00 -
[2509] - Quote
William Clarque wrote:Princess Maldiva wrote:Here is a viable Stratios fit in comparison to the Ishtar. Worse tank, same drone dps (an extra 80dps from the guns to help with nearby frigs so you don't have to break the smalls out), much more expensive. Yes, it has the cov-ops cloak but that's the only major advantage and with mwd and a cloak on the Ishtar it can get through the camps (or back to gate at least). Ishtar (for Guristas)Stratios (for Guristas)Bit underwhelming to say the least. Rerun the numbers to include the nerfed bandwidth. Underwhelming doesn't begin to describe it.
That does - I only selected 4 sentries on the Stratios. (I mistyped in my original post - now fixed) |

Nam Dnilb
Universal Frog
93
|
Posted - 2013.11.04 21:15:00 -
[2510] - Quote
Alvatore DiMarco wrote:Vaju Enki wrote:Alvatore DiMarco wrote:Vaju Enki wrote:CCP, don't listen to the themeparker carebears, they are only happy when powercreep is introduced in games via overpowered stuff. Nerf the SoE Cruiser. Do you ever post anything that isn't trolling? Are you even capable of that? If someone doesn't agree with me, they must be trolling. Calling you out as being a troll has nothing to do with whether or not I agree with you. Going out of your way to be deliberately offensive and insulting while providing absolutely nothing of value to the thread is, in fact, trolling.
His sub genre of trolling is flame baiting. He's happy with the Stratios, since as a cloaky gank ship it'll be quite good. So he and others are trying to de-rail the thread into a shouting match, a sure fire way of making sure no dev will keep reading it anymore. |
|

Tzar Sinak
Mythic Heights
60
|
Posted - 2013.11.05 01:24:00 -
[2511] - Quote
Vaju Enki wrote:The Cruiser is still overpowered like hell, reduce the CPU.
Again why? What makes it OP and why reduce the CPU? |

Kalissis
34
|
Posted - 2013.11.05 01:31:00 -
[2512] - Quote
Tzar Sinak wrote:Vaju Enki wrote:The Cruiser is still overpowered like hell, reduce the CPU. Again why? What makes it OP and why reduce the CPU?
He is trolling, the Cruiser is really bad at the moment. Hell it even could use another 20CPU if at all. |

Tzar Sinak
Mythic Heights
60
|
Posted - 2013.11.05 01:32:00 -
[2513] - Quote
Just out of curiosity (I am a non EFT warrior shield tanking guy) what is the active armour tank like while be neuted by sleepers? Say a C4, maybe a C3 relic site? |

Dato Koppla
Perkone Caldari State
333
|
Posted - 2013.11.05 04:07:00 -
[2514] - Quote
Tzar Sinak wrote:Just out of curiosity (I am a non EFT warrior shield tanking guy) what is the active armour tank like while be neuted by sleepers? Say a C4, maybe a C3 relic site?
From Eve Survival and Chruker: The most brutal neuting you'd encounter in a C3 site is from the final wave of the Forgotten Frontier Recursive Depot (Relic Site) where you have 3 Sleepless Upholder BS and 1 Awakened Upholder Cruiser neuting you and the whole wave putting out 1400dps. One C4 anom has a similar spawn with 3 Sleepless Upholders as well.
The BS neut 10gj/s @ 70km each, so 30gj/s total or 300gj every 10 seconds. Cruiser neuts 6gj/s @ 40km or 60gj every 10 seconds. Therefore total neuting = 36gj/s or 360gj every 10 seconds.
There are also 3 webbers (2 frigs and a cruiser) so trying to out range the neuts is difficult unless you position yourself far enough before the wave spawns, or kill the webbers asap and pull range.
Overall that is pretty heavy neuting and only heavy cap recharge T3s or Battleships with a cap booster can withstand it for a long time. I used to run these sites in a Tengu and I would position myself >70km from the spawn and pick at the BS outside their neuting range which worked but took quite along time. You would have trouble doing this in any armor T3 because they lack the range to kill the BS. Armor tanked BS suffer a different problem of not being able to outspeed the the Sleepless Upholders because they orbit at 65km and will MWD @ 800m/s to get into that range. So basically your only option is to have a massive cap recharge, using a cap booster, or warping in and out which often means sacrificing alot of dps making the sites take ages to complete.
It is far more efficient to run these sites with more than 1 ship and things like RR Domis work like a charm because when one Domi is getting neuted, he can turn off all his RR equipment which gives you alot of cap to spare and your RR buddy can use his cap transfer to help you out as well. |

Cheng Musana
BetaMax Beta
11
|
Posted - 2013.11.05 09:00:00 -
[2515] - Quote
in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
637
|
Posted - 2013.11.05 09:17:00 -
[2516] - Quote
Cheng Musana wrote:in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away.
No ship is made for PURE PVE!!! All ships that can fit weapons are also PVP ships and are balanced taking that into account.
Its not even a t2 ship, so would never be pingeonholed in a single focused usage like exploration.
Its meant to be GOOD at exploration and a very obvious choice at that. That doe snto mean it was not supposed to be use don other things. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
637
|
Posted - 2013.11.05 09:19:00 -
[2517] - Quote
Thaddeus Eggeras wrote:The Cruiser and Frigate both aren't OP at all, even with being able to warp cloaked and sneak up on people. You can't lock right away, and as I tested it, usually they lock you before you do them. I say give the Cruiser the full five sentries and heavy drones. For sneaking up on targets sentries and heavies really won't work too well. I mean unless you plan to sneak up on a battleship and launch heavies, and by the way then you are dead anyway. You could sneak up and at range launch sentries and use beams but the moment they see all that they will probably warp off before you can lock and disruptor them. So give them their full 5 back to help with exploring and PvP, it won't effect them much in PvP. These ships can't light cynos, they can go through, but if you do that they will have SBs and Recons too so using big drones then really isn't the greatest idea either unless you jump on something really big.
I do think the cruiser doesn't need the laser bonus, but I see why it's being used. If you give the bonus the frigate has to the cruiser, then i do think the cruiser could be OP. I think it does need a different bonus, maybe something for exploring or something.
The frigate is fine as it is, it really doesn't need any changes at all.
Oh yea and give us the battleship verison like ALL other pirate factions have and I do think it shouldn't clost more from the LP store either.
Now just need a Min/Cald pirate faction (Missiles, shields, kinda fast like min) and we got them all covered.
Did you even read what you typed? Sentries are excelent exactly because they ignore the issue you pointed. If they lock you and agress before you finish locking you already start fighting back with your drones.
On its first iteraction this ship would become the norm on small scale PVP |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
523
|
Posted - 2013.11.05 10:24:00 -
[2518] - Quote
Split weapons are lame.
Give the cruiser the 125mb bandwidth and huge bay back and drop the laser bonus. The covops cloak and probe strength are plenty for high slot bonuses.
And if people think the 5 heavy/sentries and 4 turrets is too much dps, take out the turret slots.
The frigate is pretty good, but could use a bit more grid. At 32 it would be the lowest of the pirate frigates. |

Silvana Prioris
Flying Squirrel Task Force Guardian Society
0
|
Posted - 2013.11.05 16:05:00 -
[2519] - Quote
I think the Astero is little to tight on CPU or is missing a "reduced CPU need for Scan Probe Launchers." type bonus.
|

Sekeris
Order of Celestial Knights S I L E N T.
7
|
Posted - 2013.11.05 16:21:00 -
[2520] - Quote
I am still curious to see how the cruiser is to do a 6/10. On sisi i cant even make a version that will work in some of the easier level 4 missions. In EFT the only way i can see it working is fitting a whole pile of faction mods and forgoing any dps mods. 5th drone or sentry doesnt really help all that much with the tank.
Looks like i will only be able to use it as a can cracker, i dont see any PVE use otherwise. |
|

Shrike Arghast
Aliastra Gallente Federation
5
|
Posted - 2013.11.05 16:30:00 -
[2521] - Quote
Stratios looks win. Really, really win. And I just loooooooooooove the design.
I'm a little disappointed it's a laser platform, however. Would have preferred rails. |

Shrike Arghast
Aliastra Gallente Federation
5
|
Posted - 2013.11.05 16:33:00 -
[2522] - Quote
Quote:Looks like i will only be able to use it as a can cracker, i dont see any PVE use otherwise.
Thus continuing their recent string of releasing ships that can only excel in one role. I'm not a fan, either. It'd be nice to see some PvE utility. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
62
|
Posted - 2013.11.05 16:52:00 -
[2523] - Quote
You really think 5 sentries will be the norm for small scale PvP? Are you crazy? You see a drone cruiser for pvp every once in a while, but rarely, and that's because all you have to do is kill their drones, or get under their sentries and they have little to no defense. the Stratios is no different, you can launch your sentries before you lock and they might attack your target but once your target gets under your sentries or get's their speed up, well you are screwed. That's why you don't see Gilas or Ishtar too much doing a lot of pvp, you will see them but rarely. There is nothing OP about the Stratios, and I'm with others, I could care less about the lasers or not, I'll probably end up putting projectiles on usually if it keeps it's gun slots, for pvp that is. I think it should get 5 sentries/heavy drones back, it still won't be OP in PvP. Usually you will be using med or scout for PvP anyway, you could launch heavies against a BS, but I don't think the Stratios will last long enough for them to do much to it. You could launch sentries from range, but then you will have a hard time holding your target, and if you put too many drone modules, then you will hurt your tank and the ships ability. And the cost of the ship will turn a good amount of people away from it too, so I don't think you will see a whole lot of them after the first few months for much more then exploring and PvE, just isn't cost effective for PvP, but I could be wrong. When I tested the Stratios on SiSi, and watched others test it, I saw/found out it help up ok against faction cruiser and some T2 cruisers, anything larger and it lost, and even against 2 or 3 AFs or AFs and faction frigates, it couldn't hold out. The frigates just focused on the drones first and then took out the Stratios. I saw some good fits that took on some good ships and so on but like everything in EVE, all someone had to do to beat even the best Stratios fits was fine it's weakness. But for exploring and PvE, if it gets 5 sentries back it will be a good ship for that. PvP it will be good for cloak roams, and for cynos, like all covert ships are. Really want to worry, try to get away from an interceptor after the patch haha. |

Shrike Arghast
Aliastra Gallente Federation
5
|
Posted - 2013.11.05 16:54:00 -
[2524] - Quote
Thaddeus Eggeras wrote:You really think 5 sentries will be the norm for small scale PvP? Are you crazy? You see a drone cruiser for pvp every once in a while, but rarely, and that's because all you have to do is kill their drones, or get under their sentries and they have little to no defense. the Stratios is no different, you can launch your sentries before you lock and they might attack your target but once your target gets under your sentries or get's their speed up, well you are screwed. That's why you don't see Gilas or Ishtar too much doing a lot of pvp, you will see them but rarely. There is nothing OP about the Stratios, and I'm with others, I could care less about the lasers or not, I'll probably end up putting projectiles on usually if it keeps it's gun slots, for pvp that is. I think it should get 5 sentries/heavy drones back, it still won't be OP in PvP. Usually you will be using med or scout for PvP anyway, you could launch heavies against a BS, but I don't think the Stratios will last long enough for them to do much to it. You could launch sentries from range, but then you will have a hard time holding your target, and if you put too many drone modules, then you will hurt your tank and the ships ability. And the cost of the ship will turn a good amount of people away from it too, so I don't think you will see a whole lot of them after the first few months for much more then exploring and PvE, just isn't cost effective for PvP, but I could be wrong. When I tested the Stratios on SiSi, and watched others test it, I saw/found out it help up ok against faction cruiser and some T2 cruisers, anything larger and it lost, and even against 2 or 3 AFs or AFs and faction frigates, it couldn't hold out. The frigates just focused on the drones first and then took out the Stratios. I saw some good fits that took on some good ships and so on but like everything in EVE, all someone had to do to beat even the best Stratios fits was fine it's weakness. But for exploring and PvE, if it gets 5 sentries back it will be a good ship for that. PvP it will be good for cloak roams, and for cynos, like all covert ships are. Really want to worry, try to get away from an interceptor after the patch haha.
Dude... paragraphs? Maybe? |

Sekeris
Order of Celestial Knights S I L E N T.
7
|
Posted - 2013.11.05 17:15:00 -
[2525] - Quote
Shrike Arghast wrote:Quote:Looks like i will only be able to use it as a can cracker, i dont see any PVE use otherwise. Thus continuing their recent string of releasing ships that can only excel in one role. I'm not a fan, either. It'd be nice to see some PvE utility.
Which is not a bad thing, but considering they where first put forward as a combat capable ship for sites up to 6/10 its a bit of a let down to find they only do cans. |

Omnathious Deninard
Novis Initiis
1764
|
Posted - 2013.11.05 17:16:00 -
[2526] - Quote
As a shred of hope, the Dev Blog about the SOE ships did not have any hard number in it (other than LP cost and mid slot allocation), so the current stats may still be subject to change. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
63
|
Posted - 2013.11.05 17:25:00 -
[2527] - Quote
Quote:Dude... paragraphs? Maybe?
Nope haha |

Maximus Andendare
Future Corps Sleeper Social Club
728
|
Posted - 2013.11.05 17:47:00 -
[2528] - Quote
So Rise, you still don't see that removing the energy turret capacitor bonus for optimal just hurts the "sustain" idea for an armor tank while simultaneously further marginalizing beam turret usage? |

Nevyn Auscent
Broke Sauce
484
|
Posted - 2013.11.05 18:59:00 -
[2529] - Quote
Maximus Andendare wrote:So Rise, you still don't see that removing the energy turret capacitor bonus for optimal just hurts the "sustain" idea for an armor tank while simultaneously further marginalizing beam turret usage? Of course they don't, Capacitor use on Laser turrets is 'fine' (Despite the fact they saw on the BS level that there was a massive issue with capacitor bonus on all the BS, removed it from all BS (Navy Geddon was replaced at crowd whining) and dropped the overall cap use of large laser turrets significantly (Though it is still significantly more than Hybrids). The entire community is wrong on the cap issues of lasers. Especially combined with active armour tank, because active armour tank is so cap efficient already. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
525
|
Posted - 2013.11.05 19:54:00 -
[2530] - Quote
Silvana Prioris wrote:I think the Astero is little to tight on CPU or is missing a "reduced CPU need for Scan Probe Launchers." type bonus.
Nah, it has the cpu to fit the Core Probe Launcher easily.
But the 32 grid is pretty tight, especially for an armor tanked ship. And it is low compared to other pirate ships, and I just noticed it is also lower than all the navy frigates. 32 grid is like the bare minimum.
|
|

Xequecal
GoonWaffe Goonswarm Federation
110
|
Posted - 2013.11.05 21:11:00 -
[2531] - Quote
William Clarque wrote:Rerun the numbers to include the nerfed bandwidth. Underwhelming doesn't begin to describe it.
Good luck running relic/data sites in null without a virus strength bonus. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
948
|
Posted - 2013.11.05 22:30:00 -
[2532] - Quote
Xequecal wrote:William Clarque wrote:Rerun the numbers to include the nerfed bandwidth. Underwhelming doesn't begin to describe it. Good luck running relic/data sites in null without a virus strength bonus.
The hacking side wasn't really the point of either of those posts. It was the DPS output for combat sites compared to another ship that is used in combat sites. |

Omnathious Deninard
Novis Initiis
1764
|
Posted - 2013.11.05 22:43:00 -
[2533] - Quote
The Stratios is really going to struggle to find a niche, the Astero will do 3/10s and will be better suited for hacking due to its agility and fast align time. If they do come out with a BS SOE ship it will take 5/10s and up leaving the poor Stratios for 4/10 sites and a couple unrated complexes.
Unfortunately from what I experienced, DPS was only a small problem for low sec unrated sites and only an issue in some 6/10 sites, the problem is more so the tank, with only 5 low slots you are put into a hard position in the gank vs tank area. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
948
|
Posted - 2013.11.05 22:46:00 -
[2534] - Quote
Fortunately, I can confirm that the Stratios is indeed capable of handling 4/10s.
Also, battleships can get into 5/ and 6/10s? That seems a little bit silly. |

Cheng Musana
BetaMax Beta
14
|
Posted - 2013.11.05 23:11:00 -
[2535] - Quote
Kagura Nikon wrote:Cheng Musana wrote:in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away. No ship is made for PURE PVE!!! All ships that can fit weapons are also PVP ships and are balanced taking that into account. Its not even a t2 ship, so would never be pingeonholed in a single focused usage like exploration. Its meant to be GOOD at exploration and a very obvious choice at that. That doe snto mean it was not supposed to be use don other things. Going by that i could aswell get a hauler, fit 1-2 guns and shield tank it with ancillery shield boosters and go PVP in FW with it. Sure you can do it but if it is a smart choice is a different story. |

Klister Ethelred
Parallax Shift The Periphery
15
|
Posted - 2013.11.06 01:24:00 -
[2536] - Quote
The design of these ships, and many of the ships in Eve, drives me nuts. Given that they aren't made out of an infinitely strong material (Since they can be blown up) they would most likely fall apart under forces induced by their own acceleration and vectoring. I guess I spent too much time in my youth building spaceships, cars and tanks out of legos. It left me with a gut feeling of wrongness when I look at a structure that would twist apart so easily.
You know how it is when you watch a movie like "the Net" and you have to groan every five minutes at the stupid stuff they are saying? You remember what it was like when AOL began letting their subscribers access the internet? Eve ship designs are this bad. They break the immersion like the gaffes in "The Net" and they are as clueless as an AOL subscriber.
There are lots of unrealistic aspects to Eve, but the ship designs are one of the most in-your-face. |

Shrike Arghast
Aliastra Gallente Federation
6
|
Posted - 2013.11.06 01:58:00 -
[2537] - Quote
Klister Ethelred wrote:There are lots of unrealistic aspects to Eve, but the ship designs are one of the most in-your-face.
Well, to be fair, it is fantasy.
Also, I have to say, I think these designs are wonderful, and worlds (WORLDS!) better than a goodly number of ships already in the game. These vessels both look mean, but simultaneously sleek and efficient. They look like warships. |

PaulsAvatar
EVE University Ivy League
0
|
Posted - 2013.11.06 02:30:00 -
[2538] - Quote
Klister Ethelred wrote:The design of these ships, and many of the ships in Eve, drives me nuts. Given that they aren't made out of an infinitely strong material (Since they can be blown up) they would most likely fall apart under forces induced by their own acceleration and vectoring. I guess I spent too much time in my youth building spaceships, cars and tanks out of legos. It left me with a gut feeling of wrongness when I look at a structure that would twist apart so easily.
You know how it is when you watch a movie like "the Net" and you have to groan every five minutes at the stupid stuff they are saying? You remember what it was like when AOL began letting their subscribers access the internet? Eve ship designs are this bad. They break the immersion like the gaffes in "The Net" and they are as clueless as an AOL subscriber.
There are lots of unrealistic aspects to Eve, but the ship designs are one of the most in-your-face.
Depends on how you approach it. If you start at the idea that there is a spatial distortion for warping which stretches and compresses the space in a donut shape around the ship then the local forces acting on the ship hull are actually quite small. The strain is upon energy generation which is used to generate the distortion. This is mostly hand-waved away by saying hi-tech magic power core.
If you consider the speeds of the ships without warp of the normal or micro variety, then you're left with a fast frigate with an afterburner. Let's assume you're hitting 1000 m/s on such a thing. The North American X-15 rocket-powered aircraft was made in the 1960's and set the record for fastest manned aircraft by hitting ~2000 m/s. That should put things in perspective. |

Neor Deninard
Blackwater Coalition Forces Harkonnen Federation
4
|
Posted - 2013.11.06 06:40:00 -
[2539] - Quote
Such a pretty ship, ruined by EFT warriors :(
|

Susurrus Synaesthesia
Empyrean Guard Tactical Narcotics Team
2
|
Posted - 2013.11.06 06:43:00 -
[2540] - Quote
Cheng Musana wrote:in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time raised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target straight away.
Best idea I've seen here yet. Might I add to increase the bandwidth to 125 again, but lower the drone dmg bonus from 10% to 7.5%. Ends up being not quite as much of a nerf and giving you that last sentry/heavy but without making it overpowered as was feared.
Maybe the ship would be useful again... |
|

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
89
|
Posted - 2013.11.06 08:22:00 -
[2541] - Quote
Susurrus Synaesthesia wrote:Cheng Musana wrote:in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time raised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target straight away. Best idea I've seen here yet. Might I add to increase the bandwidth to 125 again, but lower the drone dmg bonus from 10% to 7.5%. Ends up being not quite as much of a nerf and giving you that last sentry/heavy but without making it overpowered as was feared. Maybe the ship would be useful again...
But then you have nerfed medium and light drones.
The issue is not so much the damage of the drones, as the ability of EFT warriors to plug shiny glass cannon fits in and imagine the end of the world,
and then scream loudly, which only wakes the trolls.
The problem is when CCP tries to satisfy everyone,all that happens is that they get to give us a watered down version of their dream.
I believe that they should listen to comments that point out things they might have missed, or good improvements.
They should ignore EVERYTHING that is said regarding balance,and stick with their vision.
IF they mess up then the player community can criticise,and things can be dealt with.
Unfortunately it looks like the Trolls and EFT warriors may have killed any excitement and hope that was left in these ships.
CCP go back to your vision.
Make the ship what you dreamed.
Stand up for your beliefs. |

Hena Muri
Underking Family
11
|
Posted - 2013.11.06 09:18:00 -
[2542] - Quote
So, from the perspective of a WH occupant that generally prefers PVE content I have to say IGÇÖm just underwhelmed with the Stratios. IGÇÖm going to EFT warrior this ship because I fly a Gila so I should be able to compare numbers when applying the same play style.
My play style is to wait for small stuff and pick it off with light/medium drones, stay at range for the medium ships while I pick them off with heavy/medium drones and then fly in to short range and circle the Battle ships at 5k while pounding on them with heavies. This minimizes drone loss and maximizes effective DPS.
For this, my Gila usually has 100 shield/sec with ~80, 71, 78, 82 resists, 62k EHP, ~650 DPS, 560 m/s with an AB and a 225m sig. This is a passively tanked cap stable Gila. With drones alone I get just under 600 DPS, the missiles are only used to pull agro.
I can easily modify this spec to get 173 shield/sec with 78k EHP and over 500 DPS if I ditch the AB and the drone damage amp for another shield extender and a shield power relay.
Or, I can get 760 DPS by dropping to 76 shield/sec from swapping the Shield power relay for a second Drone Damage Amp. I still move 560 m/s in this spec as it keeps the AB and it is still cap stable.
ThereGÇÖs a lot of versatility there for clearing missions and WH sites and it take no ammo or chargers to run (unless you want another 50dps from wasting missiles), but you have to be careful with the drones. Because of this, when I look at the GÇ£balancedGÇ¥ Stratios I have to ask how much is a covert cloak really worth?
Keep in mind my design goals here are: Cap Stable, no ammo or charges, reasonable EHP to take the absurd Sleeper BS damage, and an omni tank. This is what will make the ship useful to me.
For tech 2 gear the best all-around fit I could come up with has these specs: 110 armor/sec but uses nanite paste with only ~75, 67, 67, 69 resists, 50k EHP, ~500 dps, 511 m/s with an AB, and a 150m sig. ItGÇÖs not cap stable (but not far from it), and the 4 heavies only pull 380 dps.
So I get a smaller sig but a slower ship, thatGÇÖs going to die faster, it takes significantly longer to kill stuff as the lasers have to track, and I had to use conflag to get the ship to 500 dps so I have a lot of up close fighting to do. Also, IGÇÖm going to loose more drones as orbiting at max speed at 5k around an enemy to scoop drones on a momentGÇÖs notice significantly reduces my DPS. This isn't an issue when slinging missiles in the Gila (still a waste of ammo, but at least you don't have to worry about reduced damage from your speed/transversal).
For a cloak, +10 to hacking, a probe bonus (for a launcher that I canGÇÖt fit at the same time as the cloak without taking another DPS loss), and a smaller sig IGÇÖm giving up 10k ehp, 25-35% of my DPS, 50m/s and cap stability. I donGÇÖt think itGÇÖs worth it. Swapping from a dedicated probing ship to a hacking ship to the Gila for fighting makes far too much sense when this requires refitting for each of those roles to be effective at them anyway.
I personally think this is underpowered compared to its brethren. Give it back the 5th heavy and 500 m^3 drone bay. Applying both effective heavy drone DPS and Laser DPS is near impossible without gimping your tank (speed) so while I love seeing the 700 dps number in EFT I know itGÇÖs not realistic. The Gila - with similar play style and limitations - reasonably does 584 DPS, or 650 in empire in L4 missions because missiles are also OP for PVE. This will reasonably do ~500 with the extra drone bandwidth. You have to give up a lot of tank to get that drone damage amp, and giving up that tank while maintaining minimal transversal on a target to maximize DPS is going to make the Stratios really squishy. Even if the Stratios has Gila bandwidth the Gila is still the better DPS drone boat.
The PVP aspect is a conundrum though. Cloaking is strong in PVP because you can wait for your target to get into a bad spot before engaging. This will effectively minimizes the chance they leave before you can lock them down and a 600+ DPS boat means the easier to fit buffer tank opens up a lot of gank options.
A reasonable option might be to remove a high slot (or two) and give it another low slot. Drones (even with only 4 heavies) are still the majority of the DPS. 1 Laser for starting fights, 1 probe, 1 drone link augmenter, and 1 cloak is sufficient when you are pulling just under 500 DPS with your drones alone.
Regardless, as is, this ship isnGÇÖt for me. It seems like it should be perfect for Wormhole exploration but execution wise IGÇÖm still going to have to return to base to reconfigure constantly and if IGÇÖm going to do that then I might as well just hop into a more specialized ship. Fixing this problem requires fixing the slot distribution issues, and by that I mean three types of slots is insufficient for categorizing ships the way you want. I.E. trying to give this ship enough mid slots that it can effectively equip analyzing equipment means that it has a lot of opens slots for EWAR, shield tanking, cap stability, or damage projection.
_WAter_ |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
638
|
Posted - 2013.11.06 09:21:00 -
[2543] - Quote
Cheng Musana wrote:Kagura Nikon wrote:Cheng Musana wrote:in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away. No ship is made for PURE PVE!!! All ships that can fit weapons are also PVP ships and are balanced taking that into account. Its not even a t2 ship, so would never be pingeonholed in a single focused usage like exploration. Its meant to be GOOD at exploration and a very obvious choice at that. That doe snto mean it was not supposed to be use don other things. Going by that i could aswell get a hauler, fit 1-2 guns and shield tank it with ancillery shield boosters and go PVP in FW with it. Sure you can do it but if it is a smart choice is a different story.
Yet CCP does not create any artificial penalty for deter from PVP on any ships with any type of combat bonuses.
They are even changign the maradeurs because they agree that a PVE focused ship is not withi neve spirit |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
638
|
Posted - 2013.11.06 09:36:00 -
[2544] - Quote
Shrike Arghast wrote:Quote:Looks like i will only be able to use it as a can cracker, i dont see any PVE use otherwise. Thus continuing their recent string of releasing ships that can only excel in one role. I'm not a fan, either. It'd be nice to see some PvE utility.
Still better than the tempest that cannot excel at any role. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
638
|
Posted - 2013.11.06 09:37:00 -
[2545] - Quote
Cheng Musana wrote:Kagura Nikon wrote:Cheng Musana wrote:in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away. No ship is made for PURE PVE!!! All ships that can fit weapons are also PVP ships and are balanced taking that into account. Its not even a t2 ship, so would never be pingeonholed in a single focused usage like exploration. Its meant to be GOOD at exploration and a very obvious choice at that. That doe snto mean it was not supposed to be use don other things. Going by that i could aswell get a hauler, fit 1-2 guns and shield tank it with ancillery shield boosters and go PVP in FW with it. Sure you can do it but if it is a smart choice is a different story.
btw try it.. you would get surprised how powerful a gang of battle haulers can be :)
Still amazed how peopel can think that a 100m bay cruiser is useles.
So the myrmidon is useles? The prophecy ?
The prophecy is maybe ther most powerful t1 BC as of now!!!
Peopel are delusionals if they thing that a cruiser must have 125.500 to be useful. Not eevn the typhoon kept the 125 drone bay!!!
Somethign that shoudl be considered is NERFING the drone bay of most drone cruisers with over 150 bay (its ridiculous that peopel want a Cruiser to carry as much drones as a Dominix! |

Ron Jester
The CodeX Alliance Executive Holdings Corporation The CodeX Alliance
0
|
Posted - 2013.11.06 10:27:00 -
[2546] - Quote
From the dev blog ...
"Both of these ships will be on offer from all Servant Sisters of EVE corporations in the game, which means these will be the first GÇÿpirate factionGÇÖ ships available in high sec. This doesnGÇÖt come without a cost though. Only the Sanctuary Corporation, who are credited with actually creating the Stratios and Astero, will offer them at the normal pirate faction prices. If you get them from the Sisters of EVE Corporation in high security space get ready for a mark-up of up to 50%."
The Sanctuary Corporation doesn't actually exist in game, is it being added in Rubicon?
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
639
|
Posted - 2013.11.06 10:55:00 -
[2547] - Quote
Ron Jester wrote:From the dev blog ...
"Both of these ships will be on offer from all Servant Sisters of EVE corporations in the game, which means these will be the first GÇÿpirate factionGÇÖ ships available in high sec. This doesnGÇÖt come without a cost though. Only the Sanctuary Corporation, who are credited with actually creating the Stratios and Astero, will offer them at the normal pirate faction prices. If you get them from the Sisters of EVE Corporation in high security space get ready for a mark-up of up to 50%."
The Sanctuary Corporation doesn't actually exist in game, is it being added in Rubicon?
most of them will come from high sec. 50% its not worth for anyone that does not alredy live there. And concord conversion is not much difference.
Take as standard cost the 120k and live with it. |

erg cz
Sliperer
28
|
Posted - 2013.11.06 11:16:00 -
[2548] - Quote
Ron Jester wrote:From the dev blog ...
"Both of these ships will be on offer from all Servant Sisters of EVE corporations in the game, which means these will be the first GÇÿpirate factionGÇÖ ships available in high sec. This doesnGÇÖt come without a cost though. Only the Sanctuary Corporation, who are credited with actually creating the Stratios and Astero, will offer them at the normal pirate faction prices. If you get them from the Sisters of EVE Corporation in high security space get ready for a mark-up of up to 50%."
The Sanctuary Corporation doesn't actually exist in game, is it being added in Rubicon?
Sanctuary . Vigilant cost about 240 000 LP. If Stratios is 50 % more, it makes 360 000 LP. I hope they will nerf the ship so much, that no one will want to buy it. Cause I do ;) And I do not see any possibility ot earn those 360 000 LP in reasonable time frame. So please remove all turrets hard points, make all high slots utility slots. For eve online tourists like me it is the best ship to fly and make pictures ;) |

Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
48
|
Posted - 2013.11.06 12:40:00 -
[2549] - Quote
Interesting, bandwidth on test server got nerfed from 125 to 100 |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
34
|
Posted - 2013.11.06 12:44:00 -
[2550] - Quote
Electrique Wizard wrote:Interesting, bandwidth on test server got nerfed from 125 to 100 Nooo, when? No no, I can't believe this is true  |
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
161
|
Posted - 2013.11.06 13:37:00 -
[2551] - Quote
Happened about a week or so ago iirc? Can't remember. Not sure I actually tried it with 125mb bandwidth come to think of it! |

Onictus
Silver Snake Enterprise Fatal Ascension
582
|
Posted - 2013.11.06 13:42:00 -
[2552] - Quote
Kagura Nikon wrote:Cheng Musana wrote:Kagura Nikon wrote:Cheng Musana wrote:in my opinion the ship is intended for pure PVE+exploration and with that not really supposed to sneak up on people. Give the original drone bonus back but add a penalty for sensor recalibration.
Role penalty: sensor recalibration time rised to 10-15 seconds after decloaking. This kills the PVP capability while still remain the ability to fly around cloaked and do exploration. And when you do a site you are uncloaked and can target stright away. No ship is made for PURE PVE!!! All ships that can fit weapons are also PVP ships and are balanced taking that into account. Its not even a t2 ship, so would never be pingeonholed in a single focused usage like exploration. Its meant to be GOOD at exploration and a very obvious choice at that. That doe snto mean it was not supposed to be use don other things. Going by that i could aswell get a hauler, fit 1-2 guns and shield tank it with ancillery shield boosters and go PVP in FW with it. Sure you can do it but if it is a smart choice is a different story. btw try it.. you would get surprised how powerful a gang of battle haulers can be :) Still amazed how peopel can think that a 100m bay cruiser is useles. So the myrmidon is useles? The prophecy ? The prophecy is maybe ther most powerful t1 BC as of now!!! Peopel are delusionals if they thing that a cruiser must have 125.500 to be useful. Not eevn the typhoon kept the 125 drone bay!!! Somethign that shoudl be considered is NERFING the drone bay of most drone cruisers with over 150 bay (its ridiculous that peopel want a Cruiser to carry as much drones as a Dominix!
That is easy the slot layout doesn't allow a real shield tank and adequate damage mods, so to do any appriciable damage your have to shield tank and ignore a tank bonus.
And still do less damage than an armor tanked ishtar, with a bigger sig, worse resists, and slower. |

Michael Harari
Genos Occidere HYDRA RELOADED
717
|
Posted - 2013.11.06 13:59:00 -
[2553] - Quote
Onictus wrote:
And still do less damage than an armor tanked ishtar, with a bigger sig, worse resists, and slower.
Oh man its almost like covert ops ships are by design weaker than heavy assault cruisers in direct combat |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
645
|
Posted - 2013.11.06 14:52:00 -
[2554] - Quote
Michael Harari wrote:Onictus wrote:
And still do less damage than an armor tanked ishtar, with a bigger sig, worse resists, and slower.
Oh man its almost like covert ops ships are by design weaker than heavy assault cruisers in direct combat
Who would have guessed that?
Expect them complaining when we get SOE battleships that the ship cannot match mega firepower and maelstrom tank while warping cloaked. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
34
|
Posted - 2013.11.06 15:01:00 -
[2555] - Quote
Michael Harari wrote:Onictus wrote:
And still do less damage than an armor tanked ishtar, with a bigger sig, worse resists, and slower.
Oh man its almost like covert ops ships are by design weaker than heavy assault cruisers in direct combat Oh man, even crappier Stratios can be used for stalking and sneaking up on prey. PvP aspect has never been an issue - PvE is  |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
65
|
Posted - 2013.11.06 16:50:00 -
[2556] - Quote
Question, how much ISK and LP will the BPCs and and ships them selfs cost? Thanks. |

Olga Chukarin
Twenty Questions Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.11.06 17:40:00 -
[2557] - Quote
Wont the cruiser make the Gnosis completely obsolete? |

Hoshi Sorano
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.11.06 17:43:00 -
[2558] - Quote
Quote:Both of these ships will be on offer from all Servant Sisters of EVE corporations in the game, which means these will be the first GÇÿpirate factionGÇÖ ships available in high sec. This doesnGÇÖt come without a cost though. Only the Sanctuary Corporation, who are credited with actually creating the Stratios and Astero, will offer them at the normal pirate faction prices. If you get them from the Sisters of EVE Corporation in high security space get ready for a mark-up of up to 50%.
Quote:Mission running for The Sanctuary at their only station in X-7OMU promises to be extremely difficult, as the station is deep in the heart of CFC-owned Pure Blind. However, Concord loyalty points can be converted to Sanctuary LP at the standard 1:0.4 ratio for pirate factions. Getting the blueprints out will be a tricky task, even with the new interceptors, but those who manage it will profit even more.
I see what you did there. |

Narcotic Gryffin
Bombin Busch Wookies
13
|
Posted - 2013.11.06 17:48:00 -
[2559] - Quote
Thaddeus Eggeras wrote:Question, how much ISK and LP will the BPCs and and ships them selfs cost? Thanks.
LP cost for bpc should roughly be: Frigate: 30k lp, cruiser 120k lp. I would figure the straight up buy costs but I'm at work and can't get in game atm. Those are for high sec though if you do sanctuary it should have lp costs that mirror current pirate ships.
Also a friend of mine can't seem to find the bpc on the test server anyone know if they weren't implemented there yet? |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
65
|
Posted - 2013.11.06 18:32:00 -
[2560] - Quote
Thanks for the info. So pretty much I should be able to get the ships and/or BPCs in Osmon I'm guessing.
I do think they just seeded the SoE ships on the test server as of now, no BPCs yet, but I have been known to be wrong,rarely haha, |
|

Imiarr Timshae
Funny Men In Funny Hats
90
|
Posted - 2013.11.06 18:38:00 -
[2561] - Quote
"100 bandwidth on the cruiser? Back to the ishtar." |

Omnathious Deninard
Novis Initiis
1767
|
Posted - 2013.11.06 18:51:00 -
[2562] - Quote
People cry the ship is OP for PvP so they end up nerfing the ships PvE capabilities and leave the PvP capabilities mostly unchanged. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
34
|
Posted - 2013.11.06 19:40:00 -
[2563] - Quote
After some consideration and much thought I've concluded that perhaps it would be best to simply mix lots of suggestions into one bag, give it to the crowd and make most of the people happy. You can't stop this ship from being extremely dangerous stealthy sneaker anyway so why ruin it for what it was originally designed - exploration? Here goes, a mixed bag:
Stratios
Role Bonus: 100% bonus to Medium Energy Turret damage and optimal range Role Bonus: 37.5% increase Scan Prob Strength Role Bonus: +10 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 5% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to light / medium and 7.5% bonus to heavy / sentry drone hitpoints and damage
Slot layout: 4H, 5M, 6L; 2 turrets, 0 launchers Fittings: 900 PWG, 420 CPU Defense (shields / armor / hull) : 1950 / 2500 / 2400 Capacitor (amount) : 1950 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 750 |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
951
|
Posted - 2013.11.06 21:11:00 -
[2564] - Quote
Niena Nuamzzar wrote:After some consideration and much thought  I've concluded that perhaps it would be best to simply mix lots of suggestions into one bag, give it to the crowd and make most of the people happy. You can't stop this ship from being extremely dangerous stealthy sneaker anyway so why ruin it for what it was originally designed - exploration? Here goes, a mixed bag: You make some good points, but maybe it's tweaked a little too much. Also note you used a 5%-per-level bonus that no longer exists. 4% per level is the max anywhere ever.
Perhaps... (I'll bold my changes)
Stratios
Role Bonus: 100% bonus to Medium Energy Turret damage and optimal range Role Bonus: 40% increase Scan Probe Strength Role Bonus: +10 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to light / medium and 7.5% bonus to heavy / sentry drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 2 turrets, 0 launchers Fittings: 890 PWG, 410 CPU Defense (shields / armor / hull) : 1750 / 2500 / 2400 Capacitor (amount / recharge time) : 1850, 456s Mobility (max velocity / agility / mass / align time): 185 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 750 |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
90
|
Posted - 2013.11.06 21:42:00 -
[2565] - Quote
Alvatore DiMarco wrote:Niena Nuamzzar wrote:After some consideration and much thought  I've concluded that perhaps it would be best to simply mix lots of suggestions into one bag, give it to the crowd and make most of the people happy. You can't stop this ship from being extremely dangerous stealthy sneaker anyway so why ruin it for what it was originally designed - exploration? Here goes, a mixed bag: You make some good points, but maybe it's tweaked a little too much. Also note you used a 5%-per-level bonus that no longer exists. 4% per level is the max anywhere ever. Perhaps... (I'll bold my changes) StratiosRole Bonus: 100% bonus to Medium Energy Turret damage and optimal range Role Bonus: 40% increase Scan Probe Strength Role Bonus: +10 Virus strength for Relic and Data Analyzers Can fit Cover Ops Cloaking devices Amarr Cruiser Bonus: 4% bonus to Armor Resists Gallente Cruiser Bonus: 10% bonus to light / medium and 7.5% bonus to heavy / sentry drone hitpoints and damage Slot layout: 5H, 5M, 5L; 2 turrets, 0 launchersFittings: 890 PWG, 410 CPU Defense (shields / armor / hull) : 1750 / 2500 / 2400 Capacitor (amount / recharge time) : 1850, 456sMobility (max velocity / agility / mass / align time): 185 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 750 Personally I would like the extra low and the original high but probably would be asking for too much But I would happily fly either of these. Much closer to intended thoughts I think. |

Prisoner No14
black-body Abandon Ships
23
|
Posted - 2013.11.06 21:51:00 -
[2566] - Quote
Lol no reason to buy this. I'm sticking with the ishtar. 100m3 bandwidth is lame. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
953
|
Posted - 2013.11.06 21:53:00 -
[2567] - Quote
epicurus ataraxia wrote:Personally I would like the extra low and the original high but probably would be asking for too much  But I would happily fly either of these. Much closer to intended thoughts I think.
The ship is 5/5/5 right now, of course. Giving it a 6-slot low rack plus 125 bandwidth would probably result in a net gain in large drone DPS after 3 DDAs, even with the reduced damage bonuses.
The 4-slot high rack irks me a bit, too. Do you know how annoying it is to stop and switch out my cloak for a remote armor/hull rep after every significant fight? Since we're "throwing out a mixed bag" we might as well leave the slot layout alone to prevent weird imbalances and to allow the original high level of available utility. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
90
|
Posted - 2013.11.06 21:54:00 -
[2568] - Quote
When travelling with the covert ops cloak on sisi, using stratios, travelling has become a nightmare.
There appears to be no bonus to recloak delay, which by default is 30 seconds.This may either be deliberate or overlooked?
On it's own this means having to wait at Gates etc for the time to pass before continuing in the normal manner for a covert ops equipped ship.Although annoying, players can adapt even though it makes travel slow and removes the gain from warp drive mechanics.also due to much faster warp there is no time to warp away and then decloak so you are ready for the next gate.
Aside from this....
The major problem is that the timing between landing and decloaking, passing through the gate, and reappearing, and then waiting for the time to pass is NOT currently 30 seconds, it is inconsistant, sometimes longer, sometimes shorter, there is no indication whatsoever.This is Just nasty,and this will lead to mass stratios deaths.
Can you please look into this and whether having the cloak delay longer than the 2 session changes is a bad bad bad idea?
If not at least make the timing consistant?
Thanks
|

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
90
|
Posted - 2013.11.06 21:55:00 -
[2569] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:Personally I would like the extra low and the original high but probably would be asking for too much  But I would happily fly either of these. Much closer to intended thoughts I think. The ship is 5/5/5 right now, of course. Giving it a 6-slot low rack plus 125 bandwidth would probably result in a net gain in large drone DPS after 3 DDAs, even with the reduced damage bonuses. The 4-slot high rack irks me a bit, too. Do you know how annoying it is to stop and switch out my cloak for a remote armor/hull rep after every significant fight? Since we're "throwing out a mixed bag" we might as well leave the slot layout alone to prevent weird imbalances and to allow the original high level of available utility.
Makes good sense two turrets balances it out as well. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
953
|
Posted - 2013.11.06 22:03:00 -
[2570] - Quote
epicurus ataraxia wrote:When travelling with the covert ops cloak on sisi, using stratios, travelling has become a nightmare.
There appears to be no bonus to recloak delay, which by default is 30 seconds.This may either be deliberate or overlooked?
On it's own this means having to wait at Gates etc for the time to pass before continuing in the normal manner for a covert ops equipped ship.Although annoying, players can adapt even though it makes travel slow and removes the gain from warp drive mechanics.also due to much faster warp there is no time to warp away and then decloak so you are ready for the next gate.
Aside from this....
The major problem is that the timing between landing and decloaking, passing through the gate, and reappearing, and then waiting for the time to pass is NOT currently 30 seconds, it is inconsistant, sometimes longer, sometimes shorter, there is no indication whatsoever.This is Just nasty,and this will lead to mass stratios deaths.
Can you please look into this and whether having the cloak delay longer than the 2 session changes is a bad bad bad idea?
If not at least make the timing consistant?
Thanks
The lack of a sensor recalibration bonus or recloaking delay bonus are deliberate, as those are the benefits of a T2 covert ship.
If you're having trouble with warping cloaked, jumping and then being able to re-cloak on warp-out from the in-gate, hold your gate cloak for 20-30 seconds. It lasts longer than that and significantly longer than the session timer, so there's no worries there. It's generally a good practice in hostile space anyhow. |
|

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
90
|
Posted - 2013.11.06 22:11:00 -
[2571] - Quote
Alvatore DiMarco wrote:epicurus ataraxia wrote:When travelling with the covert ops cloak on sisi, using stratios, travelling has become a nightmare.
There appears to be no bonus to recloak delay, which by default is 30 seconds.This may either be deliberate or overlooked?
On it's own this means having to wait at Gates etc for the time to pass before continuing in the normal manner for a covert ops equipped ship.Although annoying, players can adapt even though it makes travel slow and removes the gain from warp drive mechanics.also due to much faster warp there is no time to warp away and then decloak so you are ready for the next gate.
Aside from this....
The major problem is that the timing between landing and decloaking, passing through the gate, and reappearing, and then waiting for the time to pass is NOT currently 30 seconds, it is inconsistant, sometimes longer, sometimes shorter, there is no indication whatsoever.This is Just nasty,and this will lead to mass stratios deaths.
Can you please look into this and whether having the cloak delay longer than the 2 session changes is a bad bad bad idea?
If not at least make the timing consistant?
Thanks
The lack of a sensor recalibration bonus or recloaking delay bonus are deliberate, as those are the benefits of a T2 covert ship. If you're having trouble with warping cloaked, jumping and then being able to re-cloak on warp-out from the in-gate, hold your gate cloak for 20-30 seconds. It lasts longer than that and significantly longer than the session timer, so there's no worries there. It's generally a good practice in hostile space anyhow. Oh I do understand I am not looking for an instant recloak, and I understand that compromises have to be made, even though it is odd. sensor recalibration I totally get. Covert ops, blocade runners,stealth bombers all get a bonus to recloak time though.30 seconds is a long long time. The problem currently is you have no idea how long to wait, sometimes leave 30 seconds and fine sometimes wait 35 and cannot cloak.Try it, you'll see what I mean. Something is not working as intended if not broken. I am leaning to the thought, that CCP Rise May have overlooked this one and the effect on travel with the new warp changes. |

Omnathious Deninard
Novis Initiis
1770
|
Posted - 2013.11.06 22:49:00 -
[2572] - Quote
I personally just leave everything as current but move 1 high to a low slot. It would allow a 4 slot tank and 2 DDAs which should clear most low sec unrated sites and 5/10 complexes. 6/10s are just going to be out of reach in any balanced situation. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
953
|
Posted - 2013.11.06 22:52:00 -
[2573] - Quote
Omnathious Deninard wrote:I personally just leave everything as current but move 1 high to a low slot. It would allow a 4 slot tank and 2 DDAs which should clear most low sec unrated sites and 5/10 complexes. 6/10s are just going to be out of reach in any balanced situation.
They already clear 5/10s as they are. You know people won't fit a 4-slot tank, they'll fit a 3-slot and go for 3 DDAs. Or they'll shield-tank it with 3 DDAs and 3 heatsinks. |

Omnathious Deninard
Novis Initiis
1770
|
Posted - 2013.11.06 22:58:00 -
[2574] - Quote
Alvatore DiMarco wrote:Omnathious Deninard wrote:I personally just leave everything as current but move 1 high to a low slot. It would allow a 4 slot tank and 2 DDAs which should clear most low sec unrated sites and 5/10 complexes. 6/10s are just going to be out of reach in any balanced situation. They already clear 5/10s as they are. You know people won't fit a 4-slot tank, they'll fit a 3-slot and go for 3 DDAs. Or they'll shield-tank it with 3 DDAs and 3 heatsinks. If they decide to fit a shield gank fit, they will be denied the covert ops cloak if it only has 4 high slots. |

Lelira Cirim
EVE University Ivy League
112
|
Posted - 2013.11.07 07:11:00 -
[2575] - Quote
Gah... why is nobody fixing the "Cover Ops" typo when they repost and edit the fit... T___T  |

Pei Huang
Engaged In Frivolous Revolution Rebel Alliance of New Eden
3
|
Posted - 2013.11.07 10:59:00 -
[2576] - Quote
really with a mobile base you can deploy just about anywhere with refitting service those two ships are really versatile.
good job ccp! |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
91
|
Posted - 2013.11.07 16:02:00 -
[2577] - Quote
     
Just a warning to everyone who will fly these ships. The effect of no bonus to covert ops re cloaking delay is that you CANNOT Jump straight from gate as you do in any of the other covert ops ships such as blockade runners stealth bombers and covert ops ships.
There is a 30 second delay to wait out before re cloaking. and as the deceleration from warp is now so fast and the gate session timer is quite short these days there is a LONG wait at each gate before you can break cloak and re-warp.
If this is as intended and left as it is, and people fly like any other ship with a covert ops cloak, there will be mass deaths of these ships on the first few days, until people learn that there has been an effective nerf to covert ops functionality.It is NOT the covert ops you are familiar with!
This timer was there before Rubicon but all the above ships are bonused so that the effect is not noticed.
If you are not aware of this YOU WILL WILL DIE.
CCP Rise please comment if this is your plan or the bonus has been overlooked. |

Rwaat
State War Academy Caldari State
0
|
Posted - 2013.11.07 17:38:00 -
[2578] - Quote
Shouldn't these ships have a new 'Spaceship command' skills? Seams quite "unfair" (Yeas I know that this is eve, and Everything is unfair) that some people will get an advantage at flying these ships. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
963
|
Posted - 2013.11.07 17:38:00 -
[2579] - Quote
epicurus ataraxia wrote:CCP Rise please comment if this is your plan or the bonus has been overlooked. I don't expect for CCP Rise to actually comment on this matter (I've been surprised before, so who knows) but I might just be willing to bet actual ISK that if he does, he says "the lack of a cloak reactivation bonus is intentional".
If you're just warping gate-to-gate, you can warp off cloaked and then decloak in mid-flight. Usually when you can't see the gatecamp anymore they can't see you either and so it's safe to decloak.
Rwaat wrote:Shouldn't these ships have a new 'Spaceship command' skills? Seams quite "unfair" (Yeas I know that this is eve, and Everything is unfair) that some people will get an advantage at flying these ships. What part of it is unfair? If anyone has an advantage at flying this ship it's because they trained Amarr/Gallente Frigate/Cruiser skills to 5 and you didn't. Just train them to 5 yourself and presto, the advantage is equalized. It's not like the training is that long or the skillbooks that expensive. Anyhow, they're just like every other pirate ship: Two racial ship skills combine to form Voltro- I mean, a set of very useful bonuses on a ship that is generally as close to OP as possible without jumping off the edge into oblivion. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
91
|
Posted - 2013.11.07 17:56:00 -
[2580] - Quote
Alvatore DiMarco wrote:[quote=epicurus ataraxia]CCP Rise please comment if this is your plan or the bonus has been overlooked. I don't expect for CCP Rise to actually comment on this matter (I've been surprised before, so who knows) but I might just be willing to bet actual ISK that if he does, he says "the lack of a cloak reactivation bonus is intentional".
If you're just warping gate-to-gate, you can warp off cloaked and then de-cloak in mid-flight. Usually when you can't see the gatecamp anymore they can't see you either and so it's safe to de-cloak.
There's the problem right there.
Due to the warp changes that's no longer possible.
WHATEVER you do there is a wait on the other side of the gate that has to countdown before you can break cloak and warp/re-cloak.
the problem is you have NO idea how long you have without trying (and likely failing)
The only workaround is to wait around 40 seconds to be sure as the session timer while jumping is inconstant as to whether that counts or not.
This ONLY shows up now as the warp changes (deceleration and warp time)have exposed an issue together with the fact that stealth bombers covert ops and blockade runners ALL have a long enough bonus to mask this issue.
You may well be right that the cloak reactivation delay is deliberate, I cannot believe however that they wish to see 80%+ of the new ships die in the first day.
Testing has exposed a MASSIVE unforeseen effect of increasing the wait time coupled with warp changes.
Because this effect is NOT on any other covert ops fitted ship I can test on Sisi, And totally different to covert ops on singularity.
After launch if this is not addressed, then Players will not be aware of the issue, and de-cloak and die at the first hostile location.
This may not or may not be a bug, But it is much much more than just a few seconds wait.
It TOTALLY changes the current expectations as to how the cloak works, and the required method of how to use it while travelling.
I believe that this effect is FAR FAR greater than they expected to see.
If we do not pass on our observations and experiences with testing then There is no point having a test server. |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
963
|
Posted - 2013.11.07 18:01:00 -
[2581] - Quote
I'll check this right now, but I'm almost completely sure you either didn't actually read what I said or did read but did not understand. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
91
|
Posted - 2013.11.07 18:04:00 -
[2582] - Quote
Alvatore DiMarco wrote:I'll check this right now, but I'm almost completely sure you either didn't actually read what I said or did read but did not understand.
New warp is less than 30 seconds so even if u uncloak there is still an unspecified wait at the gate before you can safely break gatecloak and warp/cloak away.
With 10 seconds reactivation timer no problem visible 30 seconds and you are just left guessing how much is left.
Edit just tested again your method and got anything between 6 seconds and 12 uncloak warning depending on system/gate. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.07 18:22:00 -
[2583] - Quote
Rwaat wrote:Shouldn't these ships have a new 'Spaceship command' skills? Seams quite "unfair" (Yeas I know that this is eve, and Everything is unfair) that some people will get an advantage at flying these ships. You mean like for having Gallente and Amarr cruisers at V, medium guns specialized altogether and only some leftover drone skills to push closer to where they belong? So totally unfair, I know how you feel  |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
963
|
Posted - 2013.11.07 18:25:00 -
[2584] - Quote
epicurus ataraxia wrote:Alvatore DiMarco wrote:I'll check this right now, but I'm almost completely sure you either didn't actually read what I said or did read but did not understand. New warp is less than 30 seconds so even if u uncloak there is still an unspecified wait at the gate before you can safely break gatecloak and warp/cloak away. With 10 seconds reactivation timer no problem visible 30 seconds and you are just left guessing how much is left. Edit just tested again your method and got anything between 6 seconds and 12 uncloak warning depending on system/gate.
"New warp" does not apply to T1 cruisers. They were used as the baseline for the changes and did not themselves change.
Also, I edited my previous post to reflect the results of my testing. Go back and read it. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
91
|
Posted - 2013.11.07 18:53:00 -
[2585] - Quote
Alvatore DiMarco wrote:I'll check this right now, but I'm almost completely sure you either didn't actually read what I said or did read but did not understand.
UPDATE: I've just jumped four systems and no problems at all. I left the station, entering warp and then quickly turning the cloak on and then back off again to simulate having left a gate. I used the "Jump" command for each gate instead of simply warping to zero and manual jumping like before. When I arrived in the new system, I was able to click-hold on the gate I wanted, quickly select "Jump" from the radial menu and be moving. The total delay was maybe 3 seconds. Once the command had been sent I hesitated for an instant (to account for server ticks) and activated the cloak. No messages. Once the gate had disappeared from my view I deactivated the cloak.
I repeated this process for all of the jumps in my test, each of which had a roughly 45-AU warp. At every gate, I was able to warp off cloaked without having to wait for the gate cloak to wind down. Warping away from gates in a cloaky Stratios is exactly the same from my experiences as warping away from gates in a Covops on TQ, save for the differences in ship size and thus slowness.
At this point I am, in fact, completely sure you are doing something wrong and need to practice or re-evaluate your technique.
Furthermore:
In highsec you don't even need to cloak; staying alert will be plenty.
In lowsec you can make your actual warp while uncloaked. If you're warping to something other than a stargate or station you can either stay cloaked the whole time or recloak again when you're almost about to land and the grid is almost about to load - you shouldn't be warping to anything at zero in lowsec anyway.
In nullsec you shouldn't be gate-to-gate warping anyway, so it's not a problem.
I read what you wrote and it makes no sense?
I jump from a gate as normal and cloak, land at the next gate and it takes me through,on the new gate I select warp to (next gate) and when it says warp drive active I attempt to cloak, It says unable to cloak for the next X seconds!!!
I also try your other method uncloaking after leaving first gate to allow more time.
What are you doing different! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.07 19:15:00 -
[2586] - Quote
epicurus ataraxia wrote: You may well be right that the cloak reactivation delay is deliberate, I cannot believe however that they wish to see 80%+ of the new ships die in the first day.
Right and that is ofc a bad thing - 80% of those beautiful white ships destroyed on the day one, hmm... terrible! 
Quote: Testing has exposed a MASSIVE unforeseen effect of increasing the wait time coupled with warp changes.
You keep repeating it but no warp changes will affect cruiser hulls 
Quote: After launch if this is not addressed, then Players will not be aware of the issue, and de-cloak and die at the first hostile location.
Sounds like fun, don't you think?
Quote: This may not or may not be a bug, But it is much much more than just a few seconds wait.
Nonooo, it's a feature...
Quote: It TOTALLY changes the current expectations as to how the cloak works, and the required method of how to use it while travelling.
... to make exploration more exciting  |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
91
|
Posted - 2013.11.07 19:31:00 -
[2587] - Quote
I hope you enjoy it. CCP will enjoy mass fury?? No they probably won't enjoy it much. Oh by the way the warp drive maths changed,for all ships. But why should I even bother. |

Kahega Amielden
Rifterlings Point Blank Alliance
1037
|
Posted - 2013.11.07 20:07:00 -
[2588] - Quote
Quote:Oh by the way the warp drive maths changed,for all ships. But why should I even bother.
No. They didn't. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
91
|
Posted - 2013.11.07 20:15:00 -
[2589] - Quote
Kahega Amielden wrote:Quote:Oh by the way the warp drive maths changed,for all ships. But why should I even bother.
No. They didn't.
MATHS way it is calculated you know programming, complicated stuff . not final speeds on all ships sheesh, Dumb as a brick |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.07 20:15:00 -
[2590] - Quote
epicurus ataraxia wrote:I hope you enjoy it. CCP will enjoy mass fury?? No they probably won't enjoy it much. Oh by the way the warp drive maths changed,for all ships. But why should I even bother.
Carry on trolling. Why trolling? I'm sorry if you feel I was a bit inappropriate. |
|

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
91
|
Posted - 2013.11.07 20:20:00 -
[2591] - Quote
Niena Nuamzzar wrote:epicurus ataraxia wrote:I hope you enjoy it. CCP will enjoy mass fury?? No they probably won't enjoy it much. Oh by the way the warp drive maths changed,for all ships. But why should I even bother.
Carry on trolling. Why trolling? I'm sorry if you feel I was a bit inappropriate.
nah, more that after being stuck in TDI on CCP's wonderful cluster frack of a live event frustration overcame me.
back to the cloak thing though if it goes live like this there will be heads rolling within CCP
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
964
|
Posted - 2013.11.07 20:56:00 -
[2592] - Quote
I don't know why there would be "heads rolling".
Unless by heads you mean player ships and by rolling you mean dying horribly when piloted by people who aren't familiar with operating a cloak. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
95
|
Posted - 2013.11.07 21:06:00 -
[2593] - Quote
Alvatore DiMarco wrote:I don't know why there would be "heads rolling".
Unless by heads you mean player ships and by rolling you mean dying horribly when piloted by people who aren't familiar with operating a cloak.
Look If you really did that there is something seriously wrong somewhere where I get totally different results.
I fly covert ops ships and stealth bombers every day, I am in a wormhole corp for gods sake. Of course I know how to use a cloak.
This is Borked.
You may be genuine, you may be trolling me I really do not know.
I am pointing it out so other players do not die pointlessly.
And hopefully for CCP to look into.
|

Janden Rynd
Science and Trade Institute Caldari State
0
|
Posted - 2013.11.07 22:33:00 -
[2594] - Quote
Hoshi Sorano wrote:Quote:Both of these ships will be on offer from all Servant Sisters of EVE corporations in the game, which means these will be the first GÇÿpirate factionGÇÖ ships available in high sec. This doesnGÇÖt come without a cost though. Only the Sanctuary Corporation, who are credited with actually creating the Stratios and Astero, will offer them at the normal pirate faction prices. If you get them from the Sisters of EVE Corporation in high security space get ready for a mark-up of up to 50%. Quote:Mission running for The Sanctuary at their only station in X-7OMU promises to be extremely difficult, as the station is deep in the heart of CFC-owned Pure Blind. However, Concord loyalty points can be converted to Sanctuary LP at the standard 1:0.4 ratio for pirate factions. Getting the blueprints out will be a tricky task, even with the new interceptors, but those who manage it will profit even more. I see what you did there.
So, stealth goon buff? They get a) easy access to these ships at a lower cost, and b) lots of targets sent their way? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
964
|
Posted - 2013.11.08 00:35:00 -
[2595] - Quote
I have a reactivation delay just like anyone else. I just don't run into it because I spend more than 30 seconds decloaked. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
113
|
Posted - 2013.11.08 01:21:00 -
[2596] - Quote
Alvatore DiMarco wrote:I have a reactivation delay just like anyone else. I just don't run into it because I spend more than 30 seconds decloaked. So you don't actually use gates? Or just wait at them? |

Bibosikus
Aliastra
162
|
Posted - 2013.11.08 01:43:00 -
[2597] - Quote
Kahega Amielden wrote:Quote:Oh by the way the warp drive maths changed,for all ships. But why should I even bother.
No. They didn't.
Just to clarify, CCP Fozzie wrote:
"The (new) design has the fulcrum set on T1 Cruisers. If you're flying a T1 Cruiser with no modifications to your warp speed you will not notice any difference warping after the patch."
ie. The warp maths have indeed changed for *every* ship in the game, including T1 cruisers.. But they are the benchmark and won't actually see a change either way. That's not to say CCP might not tweak their au speed at some point in the future.
Also, if you rig a T1 cruiser with Hyperspatial rigs or use implants, you will see the new warp speed maths make a big difference to warp acceleration/deceleration.
|

Sgt Ocker
State War Academy Caldari State
38
|
Posted - 2013.11.08 03:54:00 -
[2598] - Quote
Bibosikus wrote:Kahega Amielden wrote:Quote:Oh by the way the warp drive maths changed,for all ships. But why should I even bother.
No. They didn't. Just to clarify, CCP Fozzie wrote: "The (new) design has the fulcrum set on T1 Cruisers. If you're flying a T1 Cruiser with no modifications to your warp speed you will not notice any difference warping after the patch." ie. The warp maths have indeed changed for *every* ship in the game, including T1 cruisers.. But they are the benchmark and won't actually see a change either way. That's not to say CCP might not tweak their au speed at some point in the future. Also, if you rig a T1 cruiser with Hyperspatial rigs or use implants, you will see the new warp speed maths make a big difference to warp acceleration/deceleration. A cruiser not fit with warp mods will not notice changes but anything bigger certainly will. Flying a battleship or battlecruiser gate to gate will become interesting if there happens to be an interceptor gang nearby. Over 20 AU the ceptors have nearly 30 seconds in which to setup and wait for you. A dictor, just over 20 seconds, plenty of time to position and be ready to pop bubbles.
Quote: Alvatore DiMarco wrote: I have a reactivation delay just like anyone else. I just don't run into it because I spend more than 30 seconds decloaked. So what your saying is, you don't set a destination and head there as fast as possible? You don't use multiple gates to get from 1 place to another? You've never been going from A to B being chased by a gang trying to kill you?
Interesting  |

Alyssa Karkatu
The Vendunari End of Life
20
|
Posted - 2013.11.08 08:23:00 -
[2599] - Quote
I'm not sure if someone has pointed this out yet, but the Stratios is missing the "Can fit covert ops cloaking device" note in it's description in game. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
966
|
Posted - 2013.11.08 14:10:00 -
[2600] - Quote
How do I say it so that people will understand..
..I spend more than 30 seconds decloaked because I'm in warp for more than 30 seconds and I decloak near the beginning of warp and not halfway through it. You can't reasonably be scanned while warping. |
|

GateIgnatius Ormand
Space Junkies Heavy Industries
0
|
Posted - 2013.11.08 16:11:00 -
[2601] - Quote
Why do ships that "have no windows" have flood lights on the exterior? |

Lloyd Roses
Blue-Fire
310
|
Posted - 2013.11.08 17:47:00 -
[2602] - Quote
Regarding the Astero's/Stratios' paintjob:
would it be possible to have the accentuation of the hull (meaning the lines seperating those platings) a little better visible? It's atm screaming white, it's just completely white. http://puu.sh/5ckF9.jpg to make it more clear, those accents are very timid - and I atleast believe they could do better with some darker colour in those *gaps*. I admire that model, but the highlighting is just barely visible at all. |

Elias Darrowphayne
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.11.08 19:16:00 -
[2603] - Quote
Why no missile love?
It would seem that the cruiser is very much like the Arbitrator but better although i find it very disappointing that there is no missile hard points.
Is there any possibility that we could get even one of the high powered slots for missiles? Even just one turrent converted to missle would make me happy and go a long way to making missile users happy.
Any luck? |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
65
|
Posted - 2013.11.08 20:23:00 -
[2604] - Quote
Quote:Why no missile love?
It would seem that the cruiser is very much like the Arbitrator but better although i find it very disappointing that there is no missile hard points.
Is there any possibility that we could get even one of the high powered slots for missiles? Even just one turrent converted to missle would make me happy and go a long way to making missile users happy.
Any luck?
Don't worry now that there is a Amarr/Gal priate faction, hopefully CCP will make a Cald/Min pirate faction. IF they do, it should be TRUE missile boats, as there isn't one for pirate faction yet. I know I know the Gurista have missiles, but they really are drone boats. It's time for a missile pirate faction race, hopefully also with shields and speed. Come on CCP, pretty pretty please! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.08 21:15:00 -
[2605] - Quote
Elias Darrowphayne wrote:Why no missile love? Any luck? What missiles? After they ruin RLML there will be NONE left to fit on smaller hulls  |

Shivaja
CHON THE R0NIN
12
|
Posted - 2013.11.09 01:19:00 -
[2606] - Quote
OK guys here are my two cents. I did some testing of the Stratios on sisi and IMHO it needs one more low slot seriously five low slots for armor tanking fraction cruiser is week it needs 6 low slots like Vigilant. |

Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
4
|
Posted - 2013.11.09 05:30:00 -
[2607] - Quote
not sure what justifys a 50% increase in cost, i guess ill go for the astero since the stratios will be so expensive lol |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 10:24:00 -
[2608] - Quote
Scorpionstrike wrote:not sure what justifys a 50% increase in cost Hi-sec availability! Go to null and pay only 80k LP. If I may add, read before typing. |

Mistress Rose
Tech Two Rig Systems
25
|
Posted - 2013.11.09 10:36:00 -
[2609] - Quote
Rise:
Faction ships, so I have to ask. Calibration 350 or 400? Its not mentioned in the DEV post.
Then, a suggestion:
Caldari Cruiser Skill Bonus: 10% Reduction in Covert Cloak Reactivation Time and/or 5% Covert Cloak CPU reduction.
Eve's first tri-skill bonused vessel. Seems rather fitting for this vessel.
Thanks!
MR |

Kosetzu
S1lver Flame
84
|
Posted - 2013.11.09 13:27:00 -
[2610] - Quote
Are these ships supposed to have the recloaking delay? Seems a bit misplace on a ship with a Covert Ops Cloak... Currently I have to wait 30 seconds after each gate jump to be able to cloak when I start flying around again.
Rather disappointing that they currently have the 30 second delay. They don't have all that much HP in case they encounter something either. |
|

The Lobsters
WE FIGHT
49
|
Posted - 2013.11.09 14:48:00 -
[2611] - Quote
If you haven't done it yet. Get on SiSi and try these out. They're great fun and pretty well balanced. In fact, they're deadly without being OP.
They will reward the smart pilot. Can't wait to be able to afford one. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 15:01:00 -
[2612] - Quote
Damage Control II Magnetic Field Stabilizer II Drone Damage Amplifier II x3
10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I x2 Large Shield Extender II
Covert Ops Cloaking Device II Heavy Neutron Blaster II x4, Void M
Medium Hybrid Burst Aerator I Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II
Hammerhead II x2 Garde II x3
-- EFT stats: 961.3dps OH (609.5 from drones) 25,709 EHP, cap stable at 66%
Don't you think she's still very much OP?  |

Zvaarian the Red
Evil Leprechaun Brigade Space Wolves Alliance
8
|
Posted - 2013.11.09 20:00:00 -
[2613] - Quote
Scorpionstrike wrote:not sure what justifys a 50% increase in cost, i guess ill go for the astero since the stratios will be so expensive lol
High sec availability will end up increasing supply which will accordingly reduce market prices. It was a wise decision. Now only having regular prices in Goon space? Yeah that's lame. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
976
|
Posted - 2013.11.09 22:29:00 -
[2614] - Quote
Kosetzu wrote:Are these ships supposed to have the recloaking delay? Seems a bit misplace on a ship with a Covert Ops Cloak... Currently I have to wait 30 seconds after each gate jump to be able to cloak when I start flying around again.
Rather disappointing that they currently have the 30 second delay. They don't have all that much HP in case they encounter something either.
Why are you staying cloaked all the way to the gate, exactly? |

NightmareX
Mind Games. Suddenly Spaceships.
241
|
Posted - 2013.11.09 23:05:00 -
[2615] - Quote
Niena Nuamzzar wrote:Damage Control II Magnetic Field Stabilizer II Drone Damage Amplifier II x3 10MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I x2 Large Shield Extender II Covert Ops Cloaking Device II Heavy Neutron Blaster II x4, Void M Medium Hybrid Burst Aerator I Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Hammerhead II x2 Garde II x3 -- EFT stats: 961.3dps OH (609.5 from drones) 25,709 EHP, cap stable at 66% Being able to pray on the weak and defenseless, don't you think she's still very much OP?  I'm not sure if that's a good setup. You will die really fast in that.
Take a look at this setup i sat up: https://forums.eveonline.com/default.aspx?g=posts&m=3849307#post3849307
In fleet with bonuses to armor, you will have around 75k EHP, around 710 DPS, mods to take care of smaller ships and so on with that setup.
|

Xequecal
GoonWaffe Goonswarm Federation
115
|
Posted - 2013.11.10 00:02:00 -
[2616] - Quote
The thing with MWD-fits is that the slave set is near-mandatory if you're solo, without an AB to speedtank BS weapons you probably can't pop a typical hyper-DPS focused ratting BS setup before it pops you. Remember the rats will probably switch to you too once you start the attack.
It's pretty good if you were going to make a fleet of these things with links and ****, but is that really going to happen? |

Xequecal
GoonWaffe Goonswarm Federation
115
|
Posted - 2013.11.10 00:27:00 -
[2617] - Quote
Here's a nice comedy MWD-fit option:
[New Setup 7] Internal Force Field Array I 'Dyad' Co-Processor I 'Dyad' Co-Processor I Drone Damage Amplifier II Drone Damage Amplifier II
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster,Navy Cap Booster 400 X-Large Ancillary Shield Booster,Navy Cap Booster 400 Caldari Navy Warp Scrambler Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Dual Light Pulse Laser II,Scorch S Dual Light Pulse Laser II,Scorch S Dual Light Pulse Laser II,Scorch S Dual Light Pulse Laser II,Scorch S
Medium Processor Overclocking Unit II Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Drones_Active=Ogre II,4
Needs CA-1 and CA-2 to fit. Has MWD, still does 650 DPS at 10km, and definitely will have no problems with tanking. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
66
|
Posted - 2013.11.10 00:32:00 -
[2618] - Quote
Did CCP fix the issue with the 'smokescreen' covert ops cloak not working on the SoE ships? |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
66
|
Posted - 2013.11.10 00:33:00 -
[2619] - Quote
For exploring this is what I was going for
Stratios
High - - Sisters Core Probe Launcher, Sisters Core Scanner Probe - 'Smokescreen' Covert Ops Cloaking Device II - 200mm Autocannon II, Barrage M, Hail M, Republic Fleet EMP M, Republic Fleet Phased Plasma M - 200mm Autocannon II, Barrage M, Hail M, Republic Fleet EMP M, Republic Fleet Phased Plasma M - 200mm Autocannon II, Barrage M, Hail M, Republic Fleet EMP M, Republic Fleet Phased Plasma M
Medium - - Relic Analyzer II - Data Analyzer II - Small Capacitor Booster II, Navy Cap Booster 400 - Omnidirectional Tracking Link II - 10mn afterburner II
Low - - Centum C-Type Medium Armor Repairer - 800mm Reinforced Steel Plates II - Energized Adaptive Nano Membrane II - Drone Damage Amplifier II - Damage Control II
Rig - - Medium Anti-Thermic Pump II - Medium Nanobot Accelerator II - Medium Auxiliary Nano Pump II
Drone bay - - Bouncer II x5 - Garde II x5 - Valkyrie II x5 - Warrior II x5 - Vespa EC-600 x5 - Hornet EC-300 x5
Cargo - - Nanite Repair Paste x1,200 - Barrage M x6,800 - Hail M x6,800 - Republic Fleet EMP M x6,800 - Republic Fleet Phased Plasma M x6,800 - Navy Cap Booster 400 x12 - Warrior II x10 - Hornet EC-300 x10 - GÇÿYurtGÇÖ Mobile Depot - Mobile Tractor Units "If possible"
This will be used to do all different scannable sites in New Eden, for exploring the amazing sights to see all over New Eden, and for staying out in 0.0 for long periods of time. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.10 00:41:00 -
[2620] - Quote
No no, it's very good. The main intention with it is to "pray on weak and defenseless", being able to uncloak and dish out almost 10k damage in only 10 seconds. For classical pvp with decent opponent that fit will ofc be altered. |
|

Zero Huren
Aiasse
0
|
Posted - 2013.11.10 03:19:00 -
[2621] - Quote
Capqu wrote:should the cruiser also have the cpu requirement reduction on cloak? or is it supposed to only have 400 effective cpu?
frigate needs another high, can't fit covops cyno, cloak and probes the covops cyno is t2 |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
978
|
Posted - 2013.11.10 04:54:00 -
[2622] - Quote
Thaddeus Eggeras wrote:Did CCP fix the issue with the 'smokescreen' covert ops cloak not working on the SoE ships?
They did! My designated "Shiny Stratios" got even shinier when I discovered it.
Unfortunately my actual testing Stratios did not. It remains T2. |

Esil Da
Republic Military School Minmatar Republic
0
|
Posted - 2013.11.10 05:16:00 -
[2623] - Quote
What about add more drones, i mean active drones in space? Example: +1 every skill or skill and module |

Patri Andari
Thukker Tribe Antiquities Importer
105
|
Posted - 2013.11.10 06:48:00 -
[2624] - Quote
Elias Darrowphayne wrote:Why no missile love?
It would seem that the cruiser is very much like the Arbitrator but better although i find it very disappointing that there is no missile hard points.
Is there any possibility that we could get even one of the high powered slots for missiles? Even just one turrent converted to missle would make me happy and go a long way to making missile users happy.
Any luck?
Keep up with current events M8
Rise and the rest of the CCP boys hate missiles. Seems they are doing all the can to rid the game of 'em.
|

sabastyian
Death By Design
10
|
Posted - 2013.11.10 09:34:00 -
[2625] - Quote
Alright, the cruiser has some serious fitting issues that I think needs to be addressed. To do covert ops hot droping, or even covert ops + expanded launcher limits your fitting options terribly. 100 + 220 = 320/500 cpu from only 2 modules, if you fit a cov cyno as well it goes to 370/500 cpu. Fitting a t2 plate and the other modules mentioned puts you at 403/500 cpu and you still have 5 med, 4 low and 3 high slots to fill. Fitting a meta 4 scram and 2 meta 4 webs puts it at 475/500 cpu. You have 2 med slot, 4 low slot and 3 high slot left. Two adaptive nano plating in the low slot takes 0 cpu and gives limited resistances. Fitting a meta 4 damage control gives you 492/500 cpu, you still have 1 low slot left, 3 high slot, and 2 med slot left........ if i am the only one running into issues just fitting the cruiser let me know. |

Esil Da
Republic Military School Minmatar Republic
0
|
Posted - 2013.11.10 12:05:00 -
[2626] - Quote
Patri Andari wrote:Elias Darrowphayne wrote:Why no missile love?
It would seem that the cruiser is very much like the Arbitrator but better although i find it very disappointing that there is no missile hard points.
Is there any possibility that we could get even one of the high powered slots for missiles? Even just one turrent converted to missle would make me happy and go a long way to making missile users happy.
Any luck? Keep up with current events M8 Rise and the rest of the CCP boys hate missiles. Seems they are doing all the can to rid the game of 'em.
They do this because they want to, these ships linked PVP and piracy, because as far as the comment I saw, all increasingly focuses on the pirate and PVP'ers desires, than in PvE players desires. And in general, gunnary is most to PVP than PVE.
Was very big help if aded 1x low slot and fixed offensive to 4xGuns & 4Missiles, ppls fit what they want ... |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
980
|
Posted - 2013.11.10 12:42:00 -
[2627] - Quote
sabastyian wrote:Alright, the cruiser has some serious fitting issues that I think needs to be addressed.
It really isn't meant to fit an expanded launcher. That's why the CPU is set where it is. |

Esil Da
Republic Military School Minmatar Republic
0
|
Posted - 2013.11.10 12:56:00 -
[2628] - Quote
Alvatore DiMarco wrote:sabastyian wrote:Alright, the cruiser has some serious fitting issues that I think needs to be addressed. It really isn't meant to fit an expanded launcher. That's why the CPU is set where it is.
Can answer the question: Why "really isn't meant to fit an expanded launcher" when this ship have bonuses on them and focused to scanning !? |

Aurora Fatalis
Blacklight Recon Mordus Angels
34
|
Posted - 2013.11.10 16:17:00 -
[2629] - Quote
With the release of the Ghost Sites, could we perhaps also see Virus Strength on EWAR ships? It would be representative of their "advanced electronics", after all.
I'm imagining hacking Falcons jamming the first few pirates that arrive to give themselves some more time :D |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
19
|
Posted - 2013.11.10 16:48:00 -
[2630] - Quote
What has been said by CCP about the new Sisters ships (the frigate in particular):
"strong focus on exploration and self-reliance in hostile space" and "make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners"...
But the problem with those statements, how can you do that without guns or bonus to drone dmg when you can only field a flight of lights? You say that the ship will be expected to be a cloaky probe ship, and that it will be self-reliant in hostile space, able to kill anom runners, but you only give it 2 high slots in which it has already been determined there will be fit a cloak and a probe launcher.
What kind of weak anom runners do you expect this thing will kill with just a flight of lights that are un-bonused? |
|

Brib Vogt
DC-centre Destiny's Call
38
|
Posted - 2013.11.10 18:02:00 -
[2631] - Quote
RangerGord wrote:What has been said by CCP about the new Sisters ships (the frigate in particular):
"strong focus on exploration and self-reliance in hostile space" and "make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners"...
But the problem with those statements, how can you do that without guns or bonus to drone dmg when you can only field a flight of lights? You say that the ship will be expected to be a cloaky probe ship, and that it will be self-reliant in hostile space, able to kill anom runners, but you only give it 2 high slots in which it has already been determined there will be fit a cloak and a probe launcher.
What kind of weak anom runners do you expect this thing will kill with just a flight of lights that are un-bonused?
i would like to write a lot about that, but i can only say: true, so true. |

Gothikia
Regeneration
228
|
Posted - 2013.11.10 19:25:00 -
[2632] - Quote
Nope, stats are wrong. Go back and do it again.
So you're wanting these ships for exploration in deep space, right? Rise, explain to me how you're supposed to effectively use these ships in nullsec. There simply isn't enough CPU and PG on either of these ships. And only two highs on the frigate? Are you stoned?
Also, wheres the covops cloak bonus? 9 days to go guys, I'd get this **** fixed soon because right now there's no incentive to use these ships as intended. |

Alysha Saronn
Regeneration
1
|
Posted - 2013.11.10 19:27:00 -
[2633] - Quote
Interesting power grid and cpu on the cruiser.. Basicly, what your trying to tell me is that if you want me to use this ship properly, I'd have to sit down, drink an entire gallon of vodka to just see what you see because obiviously you were drunk when you came up with the fitting and stats of this ship. The Stratios is so gimp on its fitting capablitys to just fit anything your going to need to invest rigs to incease both it's cpu and powergrid instead of aiding it's tank or offensive capablities.
As, for the figate.. 2 highslots? a Flight of light drones.. come on you can't be telling me you guys weren't drunk off your asses when you came up with those stats.. the hell do you want me to do with that in anoms and **** ask them nicely to blow up and give me there loot.. Come on CCP.. get some people that know how to math. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
526
|
Posted - 2013.11.10 20:05:00 -
[2634] - Quote
Wow. Some of you guys really can't wrap your heads around the idea of a ship using drones as the primary or possibly only weapon.
T2 hobs and 1 T2 DDA will get the frigate up over 100dps, and it will do that even if it gets jammed because drones have a mind of their own, or assigned to another fleet member. The cruiser can be reasonably fit to do 500-600dps with just drones, also while being jammed.
The fitting is pretty tight, but the main weapons (the drones) use no grip, cpu, or cap.
I will agree that the lack of 5 drones on the cruiser is a deal breaker for the idea of a deep space PvE. You need 5 well skilled heavies or sentries to run nullsec sites. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
990
|
Posted - 2013.11.10 20:47:00 -
[2635] - Quote
Shepard Wong Ogeko wrote:I will agree that the lack of 5 drones on the cruiser is a deal breaker for the idea of a deep space PvE. You need 5 well skilled heavies or sentries to run nullsec sites.
How very fortunate then that the Stratios was in fact not designed with nullsec sites in mind and that those are actually intended to be under the purview of the yet-unreleased SoE battleship. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
526
|
Posted - 2013.11.10 21:04:00 -
[2636] - Quote
Alvatore DiMarco wrote:Shepard Wong Ogeko wrote:I will agree that the lack of 5 drones on the cruiser is a deal breaker for the idea of a deep space PvE. You need 5 well skilled heavies or sentries to run nullsec sites. How very fortunate then that the Stratios was in fact not designed with nullsec sites in mind and that those are actually intended to be under the purview of the yet-unreleased SoE battleship.
Which is kind of dumb, given that most nullsec stuff can be ran in Ishtars or Gilas. Navy Vexors can do lower end anoms.
If CCP is really expecting the SoE BS to be the Nullsec plex runner, they really haven't been paying attention to what people in nullsec actually do. |

Kosetzu
S1lver Flame
84
|
Posted - 2013.11.10 21:46:00 -
[2637] - Quote
Alvatore DiMarco wrote:Kosetzu wrote:Are these ships supposed to have the recloaking delay? Seems a bit misplace on a ship with a Covert Ops Cloak... Currently I have to wait 30 seconds after each gate jump to be able to cloak when I start flying around again.
Rather disappointing that they currently have the 30 second delay. They don't have all that much HP in case they encounter something either. Why are you staying cloaked all the way to the gate, exactly? Possible gatecamps, bubbles, smartbombers etc etc that may be waiting on that gate? I don't have a safe for every gate in the universe. |

Sgt Ocker
State War Academy Caldari State
39
|
Posted - 2013.11.11 02:22:00 -
[2638] - Quote
Brib Vogt wrote:RangerGord wrote:What has been said by CCP about the new Sisters ships (the frigate in particular):
"strong focus on exploration and self-reliance in hostile space" and "make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms, killing anom runners"...
But the problem with those statements, how can you do that without guns or bonus to drone dmg when you can only field a flight of lights? You say that the ship will be expected to be a cloaky probe ship, and that it will be self-reliant in hostile space, able to kill anom runners, but you only give it 2 high slots in which it has already been determined there will be fit a cloak and a probe launcher.
What kind of weak anom runners do you expect this thing will kill with just a flight of lights that are un-bonused? i would like to write a lot about that, but i can only say: true, so true. Sadly neither of the new SOE ships will meet the opening statement from DEV's regarding their capabilities, without lots of compromising fitting issues.
Quote: CCP Rise looking super sexy Subjective; I'm still not sure. They are different from anything else but that doesn't make "super sexy".
Quote: CCP Rise and generally being kind of awesome. Meh, that is yet to be seen but unlikely.
With a crap load of implants and boosters they could be awesome but then so can a rifter. |

Xequecal
GoonWaffe Goonswarm Federation
117
|
Posted - 2013.11.11 03:26:00 -
[2639] - Quote
Kosetzu wrote:Possible gatecamps, bubbles, smartbombers etc etc that may be waiting on that gate? I don't have a safe for every gate in the universe.
Unless it's an exceptionally stupid camp that doesn't have a can to decloak you on their drag bubble, I fail to see how warping to a gate uncloaked vs cloaked, all else being equal, can really hurt you. You'll either hit a bubble and get decloaked or you'll reach the gate and decloak when you land on it. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
66
|
Posted - 2013.11.11 04:46:00 -
[2640] - Quote
If I am in 0.0 at a SoE Academy, I shouldn't get the 50% knock up on the SoE ship prices right? It would be the same as all other faction ships and BPs? |
|

Edwin McAlister
Interstellar Engineering and Electronics INC
12
|
Posted - 2013.11.11 05:43:00 -
[2641] - Quote
blah wrong thread... deleted post |

Gothikia
Regeneration
229
|
Posted - 2013.11.11 06:17:00 -
[2642] - Quote
Shepard Wong Ogeko wrote:Wow. Some of you guys really can't wrap your heads around the idea of a ship using drones as the primary or possibly only weapon.
Really?
CCP Rise wrote:50% bonus to Medium Energy Turret optimal range
Seems like a primary weapons system to me.
I dunno what it is about Rise preferring drones over lasers (I will never forgive you for what you done to the Armageddon mate), but drone hitpoints bonus is about as useful as male nipples. If your drones are getting shot at, most likely they're going to frakking die and useless unless you have a great supply of them. The fitting on these ships are far too tight and as such, is negating the intention of making them self sufficient deep space exploration ships.
@CCP Rise, show us how you'd honestly fit this ship. Post your EFT fit for the Stratios or GTFO. Lets see if you finally realize how much of a bone headed idea those stats are. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1008
|
Posted - 2013.11.11 06:59:00 -
[2643] - Quote
Gothikia wrote:@CCP Rise, show us how you'd honestly fit this ship. Post your EFT fit for the Stratios or GTFO. Lets see if you finally realize how much of a bone headed idea those stats are.
We never did get to see how a 6/10-capable Stratios would have been fitted. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
526
|
Posted - 2013.11.11 08:59:00 -
[2644] - Quote
Gothikia wrote:Really? CCP Rise wrote:50% bonus to Medium Energy Turret optimal range Seems like a primary weapons system to me.
Then you didn't notice the Stratios also has a drone damage bonus. You can ultimately get more dps out of 4 heavies or sentries than you can out of the 4 medium lasers, and you don't have to worry about cap, and you get the all of damage types.
It's a drone boat. Deal with it.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
683
|
Posted - 2013.11.11 09:07:00 -
[2645] - Quote
Xequecal wrote:Kosetzu wrote:Possible gatecamps, bubbles, smartbombers etc etc that may be waiting on that gate? I don't have a safe for every gate in the universe. Unless it's an exceptionally stupid camp that doesn't have a can to decloak you on their drag bubble, I fail to see how warping to a gate uncloaked vs cloaked, all else being equal, can really hurt you. You'll either hit a bubble and get decloaked or you'll reach the gate and decloak when you land on it.
Well that woudl also need a stupid stratios pilot to warp from the obvious direction. Or do you put 1 can on the direction of EACH moon in system? |

Shalashaska Adam
DubiousOnes
1
|
Posted - 2013.11.11 09:08:00 -
[2646] - Quote
Don't really see as to how these are supposed to work at all with these fitting issues.
Doesn't really function as a deep space explorer whatsoever. I wish it did, that's what I wanted. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
683
|
Posted - 2013.11.11 09:10:00 -
[2647] - Quote
Shepard Wong Ogeko wrote:Alvatore DiMarco wrote:Shepard Wong Ogeko wrote:I will agree that the lack of 5 drones on the cruiser is a deal breaker for the idea of a deep space PvE. You need 5 well skilled heavies or sentries to run nullsec sites. How very fortunate then that the Stratios was in fact not designed with nullsec sites in mind and that those are actually intended to be under the purview of the yet-unreleased SoE battleship. Which is kind of dumb, given that most nullsec stuff can be ran in Ishtars or Gilas. Navy Vexors can do lower end anoms. If CCP is really expecting the SoE BS to be the Nullsec plex runner, they really haven't been paying attention to what people in nullsec actually do.
They blob, crash nodes and then complain in the forusm how they cannot show how leet their skills are by pressing F1 when the FC tells them to do it. |

Khan Naveh
Ministry of War Amarr Empire
0
|
Posted - 2013.11.11 16:43:00 -
[2648] - Quote
Glaring problem with the Stratios and the rigs. 350 Calibration will not cut it. If we put a Medium Emissions Scope Sharpener I rig on it we can NOT put on a Medium Memetic Algorithm Bank I as well. So we need 2 ships or swap out rigs every time we want to swap from running a data site to a relic site? Please raise the calibration to 400 so we can run both sites with a bonus and not have to run back to a station or refit. |

Cassius Invictus
Thou shalt not kill
60
|
Posted - 2013.11.11 17:09:00 -
[2649] - Quote
Deralictai Miromme wrote:Wow so the SoE ships (cruiser in particular) just went from awesome to mediocre in one fell swoop. If these are supposed to be cloaky drone based exploration ships why not keep the 125 bandwidth and remove some/all turret points? And if these are supposed to be laser based exploration ships why not just remove the drone bandwidth even more and give them better laser bonuses?
Yep it not even matter of ships strenght it's a matter of its strong theme. 4 heavy/sentries is meh, so are the unbonused lasers. I agree thet its dps was a little to high so either:
1) take away 1 or 2 turret slots from it and give 5th drone back.
or
2) even further reduce it to 75 mb/s and give some dps bonus for lasers (like + 25% dps for medium energy turrets).
Just make the ship strong based on a weapon system, not make it a mix of everything and nothing. |

Hawk Firestorm
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.11.11 17:19:00 -
[2650] - Quote
Sad thing about these is you didn't make them modular like the Tengu etc, and where's the larger classes???
Infact why haven't you gotten around to revamping ships entirely so a 'Battleship' is actually a capital ship not some wimpy left over the size of a peanut.
I want a battleship the size of a carrier in line and scale with the rest of the capital ships.
All the ships need reclassifying and preferably all made modular so the player has one ship hull for it racial class and size and can customise it to do what he needs it to do.
Simplify eve but at the same time add functionality.
The SOE ship models look refreshing, the cruiser model tbh should be the battleship model and upscaled dramatically IMHO.
But I definately want to see all ships go modular, where the modules change the ship appearence and function and even its tier based on what's fitted.
Instead of the ever increasing mountain of ships and skills. |
|

Hawk Firestorm
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.11.11 17:26:00 -
[2651] - Quote
Gothikia wrote:[quote=Shepard Wong Ogeko]Wow. Some of you guys really can't wrap your heads around the idea of a ship using drones as the primary or possibly only weapon.
Reason is they added in Drone agro, which was a bad bad bad idea no other ship weapon has the possibility of having its main damage dealing system blown off.
So until they revert it to days of old, drone ships won't fly with many a pilot. |

Esil Da
Republic Military School Minmatar Republic
2
|
Posted - 2013.11.11 18:58:00 -
[2652] - Quote
What peoples think about this combination   
Drone band. 25mb/s
Role Bonus: 37.5%(or more) increase Scan Prob Strength 100% reduction in CPU requiement for cloaks and probe launchers
Amarr Cruiser Bonus: 60% heavy missile damage Gallente Cruiser Bonus: 4% bonus to Armor Resists
[Stratus]
Ballistic Control System II Ballistic Control System II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Medium Ancillary Armor Repairer, Nanite Repair Paste Damage Control II
Medium Electrochemical Capacitor Booster I, Cap Booster 800 Relic Analyzer II Data Analyzer II 10MN Afterburner II 10MN Microwarpdrive II
Caldari Navy Heavy Missile Launcher, Caldari Navy Mjolnir Heavy Missile Caldari Navy Heavy Missile Launcher, Caldari Navy Mjolnir Heavy Missile Salvager II Expanded Probe Launcher II, Sisters Core Scanner Probe Covert Ops Cloaking Device II
Hobgoblin II x5
In this combination, at 5lvl dps drones/missiles ~550(i think , not too hi, not too low, plus all tools for the exploration. Possible create twin offensive, with twin bonuses. Example: missiles/laser |

Kosetzu
S1lver Flame
85
|
Posted - 2013.11.11 20:01:00 -
[2653] - Quote
Esil Da wrote:Amarr Cruiser Bonus: 60% heavy missile damage Gallente Cruiser Bonus: 4% bonus to Armor Resists While I salute your attempt at making the highslot weapons useful, I do think the idea of lasers is good because of the ammo usage. Missiles limits the idea of being able to fly around without caring about ammo.
It is rather boring with a optimal bonus to the lasers, as I currently find tight-orbiting with Heavy Drones & Pulse Lasers a lot more efficient than trying to snipe with this ship. While having the armor resist bonus is needed if you're supposed to armor-tank this ship with so little HP I'd rather have it as a role bonus and have the Amarr Cruiser skill be something like rate of fire or damage on lasers to make them meaningful.
The Astero on the other hand has no damage bonus at all, only drone HP which is just silly bad if you don't suck at controlling them. Feels like an expensive Covert Ops ships to me, only it can field 3 sets of light drones, but dies quick enough anyways. |

Esil Da
Republic Military School Minmatar Republic
2
|
Posted - 2013.11.11 20:16:00 -
[2654] - Quote
Kosetzu wrote:Esil Da wrote:Amarr Cruiser Bonus: 60% heavy missile damage Gallente Cruiser Bonus: 4% bonus to Armor Resists While I salute your attempt at making the highslot weapons useful, I do think the idea of lasers is good because of the ammo usage. Missiles limits the idea of being able to fly around without caring about ammo. It is rather boring with a optimal bonus to the lasers, as I currently find tight-orbiting with Heavy Drones & Pulse Lasers a lot more efficient than trying to snipe with this ship. While having the armor resist bonus is needed if you're supposed to armor-tank this ship with so little HP I'd rather have it as a role bonus and have the Amarr Cruiser skill be something like rate of fire or damage on lasers to make them meaningful. The Astero on the other hand has no damage bonus at all, only drone HP which is just silly bad if you don't suck at controlling them. Feels like an expensive Covert Ops ships to me, only it can field 3 sets of light drones, but dies quick enough anyways.
Please make your variation , i only started  |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
528
|
Posted - 2013.11.11 20:21:00 -
[2655] - Quote
Hawk Firestorm wrote:Shepard Wong Ogeko wrote:Wow. Some of you guys really can't wrap your heads around the idea of a ship using drones as the primary or possibly only weapon. Reason is they added in Drone agro, which was a bad bad bad idea no other ship weapon has the possibility of having its main damage dealing system blown off. So until they revert it to days of old, drone ships won't fly with many a pilot.
I use drone boats to grind rats all the time. All you need to do is learn what modules can be used to pull agro, and carry some spare drones in case you do manage to lose a couple. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
68
|
Posted - 2013.11.11 21:21:00 -
[2656] - Quote
The prim weapon is drones, but IF they wanted to make it so lasers were used at all, they should have given it a real bonus, I will usually use Proj, or hybrids them. I mean I "might" use lasers in my exploring PvE one, but PvP I'll use either proj, or blasters. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
68
|
Posted - 2013.11.11 21:25:00 -
[2657] - Quote
Quote: I agree, and there use in exploring and the new exploring sites will help them stay in high demand also. I do wish the Stratios had a better bonus then the 50% the optmial range for lasers, it won't keep people from using proj or hybrids on them at all. If they gave it 100% damage bonus and only gave it 2 gun slots and took one high slot out then lasers would pretty much need to be used. But where would that high slot end up, med or low? Or would keeping the 5th high slot work better? It would also need a slight PG and CPU reduction too. |

Kane Fenris
NWP
114
|
Posted - 2013.11.11 21:29:00 -
[2658] - Quote
i cant understand why some people dislike the drones as main weapon system.
drones are excelent for exploration. (they may be even the best weapon system for exploration) -they have dmg flexibility -they have a great bandwidth of application along the sizes + sentries -they don't use ammo and cargo space -you can even use em to escape gankers (ec-***) which other weapon system can do that?
and they aren't good in pvp (with few exceptions) so they can be balanced to be strong in pve (->exploration) without being op in pvp.....
|

elitatwo
Congregatio
149
|
Posted - 2013.11.12 03:56:00 -
[2659] - Quote
A Stratios flies across New Eden and meats a Gila.
The Stratios say 'hi, I'm a Stratios and the new super sexy pirate drone boat',
The Gila looks and says, 'hi, I'm a Gila and a pirate drone boat'.
The Stratios says, 'I can warp cloaked and explore space and even do DED 6/10 plexes with mah 4 heavy / sentry drones..'
The Gila wanted to respond but she thought it was a joke, launched her 5 Ogre II's and 25 seconds later the Stratios goes boom...
The End.
FB_Addon_TelNo{height:15px !important;white-space: nowrap !important;background-color: #0ff0ff;} |

Cheng Musana
BetaMax Beta
21
|
Posted - 2013.11.12 04:54:00 -
[2660] - Quote
I better stick to a gila with a T2 cloak+core probe launcher and MWD to run plexes in null. And if i get blown up i probs lost less ISK then with the stratios which costs more LP. |
|

Esil Da
Republic Military School Minmatar Republic
2
|
Posted - 2013.11.12 05:01:00 -
[2661] - Quote
Kane Fenris wrote:i cant understand why some people dislike the drones as main weapon system.
drones are excelent for exploration. (they may be even the best weapon system for exploration) -they have dmg flexibility -they have a great bandwidth of application along the sizes + sentries -they don't use ammo and cargo space -you can even use em to escape gankers (ec-***) which other weapon system can do that?
and they aren't good in pvp (with few exceptions) so they can be balanced to be strong in pve (->exploration) without being op in pvp.....
----- Answer to question "" i cant understand why some people dislike the drones as main weapon system."" , was writed early >>
Hawk Firestorm wrote:Gothikia wrote:[quote=Shepard Wong Ogeko]Wow. Some of you guys really can't wrap your heads around the idea of a ship using drones as the primary or possibly only weapon. Reason is they added in Drone agro, which was a bad bad bad idea no other ship weapon has the possibility of having its main damage dealing system blown off. So until they revert it to days of old, drone ships won't fly with many a pilot.
------ "" and they aren't good in pvp (with few exceptions) so they can be balanced to be strong in pve (->exploration) without being op in pvp.....""" Funny, where you find that thesis ... PVP theys good in assault mode or piracy(that only few examples),
PVE after added drone aggro, that totally changed : If in the site are simply NPCs you start clean with small drones, after with medium and Heavy or sentry. May you will say sentry is the best, i will saw, how you hit NPC frigates in close range  Plus use sentry drones you lost speed, speed=tank(i try in singularity run 4lvl SOE mission, without AB speed tank go out fast) Next one problem with drones is: when in the DED site NPC blob are few very evil frigates and theys can't aggro because theys are trigger. What you think do in that situation ??? when you not easy tanking one group, around lurking others 3x groups and in theys group are evil frigates not in aggro on you, but theys aggro on the your drones. In this situation you need first eliminate evil frigates. Start aggro on theys, theys trigger all groups your tank gone very fast , too hi risk to your ship, rescently rewarpbeying eliminate all evil frigates after that standart cleaning. Possible and simply 1 group when in one group arge evil frigate, that time only lost few drones without risk to ship Best way is eliminate evil frigates or cruisers with missiles or gunnary. NOW, all that time need tanking large emaunt of the NPCs[BS/BC/Cruisers and other frigates], what a tank need do that ?? Stratios effective HP go out fast in this situationand if not use AB in speed tank , Stratios effective HP gone much faster(I will saw how you tank with sentry drones ). In WH every NPC is evil, i'm don't know how clean with drones, but i heard about ppls who do that .... I'm not talk about sites under 4/10, theys are easy.
------ ""-they don't use ammo and cargo space"" drones are ammunition and weapons, they does not protect ship defense system. Please compare standart gunnary/missiles ammunition and drone prices
Result - Problems more than enough, Drones best for help main gunnary or launcher offensive, clean the simply NPCs(for time economy)
|

Onictus
Silver Snake Enterprise Fatal Ascension
591
|
Posted - 2013.11.12 07:26:00 -
[2662] - Quote
Hawk Firestorm wrote:Gothikia wrote:[quote=Shepard Wong Ogeko]Wow. Some of you guys really can't wrap your heads around the idea of a ship using drones as the primary or possibly only weapon. Reason is they added in Drone agro, which was a bad bad bad idea no other ship weapon has the possibility of having its main damage dealing system blown off. So until they revert it to days of old, drone ships won't fly with many a pilot.
Many pilots are ID10-Ts drones are only barely harder to use than they were traditionally. It's simply amazing to me that people are still whining about this.
|

Kharamete
Feral Solutions Inc
72
|
Posted - 2013.11.12 07:41:00 -
[2663] - Quote
A friend of mine were discussing these ships, and the back and forth that appear to go on about them being OP or not. We settled on an idea that we didn't mind if the ships were a bit OP if they were in fact dedicated exploration solo ships as they are supposed to be. The scenario for such a ship would be one were a pilot would mainly fly them alone.
In that scenario, I wouldn't mind if the ship had a bit of oomph to them, and that they had a DPS approaching the Ishtar. However, the second such a ship would be released, you can bet your last isk that you'd soon see them in gangs all over.
So, our idea was GÇô mitigate the gang. Focus on the solo aspect. Focus on the intrepid explorer going out to search the unknowns of wormhole space. He or she needs a powerful, versatile tool. Make the ships immune to gang links, remote repairing, and other remote effects.
You could, of course, still field gangs of these ships GÇô but an opposing gang in regular ships could then match the power of them by the scaling up of boosts. That would reduce the OP-ness in most situations, but would give a little bit of advantage to a solo player doing what these ships are supposed to be doing. --- CCP FoxFour:-á"... the what button... oh god I didn't even know that existed. BRB." |

Esil Da
Republic Military School Minmatar Republic
2
|
Posted - 2013.11.12 09:26:00 -
[2664] - Quote
Hawk Firestorm wrote:Sad thing about these is you didn't make them modular like the Tengu etc, and where's the larger classes???
Infact why haven't you gotten around to revamping ships entirely so a 'Battleship' is actually a capital ship not some wimpy left over the size of a peanut.
I want a battleship the size of a carrier in line and scale with the rest of the capital ships.
All the ships need reclassifying and preferably all made modular so the player has one ship hull for it racial class and size and can customise it to do what he needs it to do.
Simplify eve but at the same time add functionality.
The SOE ship models look refreshing, the cruiser model tbh should be the battleship model and upscaled dramatically IMHO.
But I definately want to see all ships go modular, where the modules change the ship appearence and function and even its tier based on what's fitted.
Instead of the ever increasing mountain of ships and skills.
""Instead of the ever increasing mountain of ships and skills"" Mountain unusable and strongly specialized ships need for mountain long train skills. More wasting time, players more buy plex'es(Plex'es = CCP cash), that is easy what is incomprehensible ... |

Esil Da
Republic Military School Minmatar Republic
2
|
Posted - 2013.11.12 14:16:00 -
[2665] - Quote
Astero and Stratios planned price
SOE LP market(Singularity): http://www.tinyuploads.com/gallery/view/c4R71s
From SOE LP market possible buy&sell with profit factor 1LP= ~2000Isk(I do not think that anyone will buy and sell new ships, with a lower profit, than can make with others items.)
In the drawings are not visible as necessary to the production of material, this is just my assumption, as compared with standard T1 cruiser&Frigate.
Astero - 30,000LPx2000Isk+15,000,000+ ~500,000(materials)= ~75.5Mil. Isk
Stratios - 120,000LPx2000Isk+30,000,000+ ~7,000,000(materials)= ~277Mil. Isk
If compare with T3 ships, price is very close.
Now, what better in PVE(exploration):
Grab, Stratios or T3 with Mobile Depot(personal refiting depot (can refit sub systems&modules in the space)
https://forums.eveonline.com/default.aspx?g=posts&m=3825789
What peoples think about that? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 15:25:00 -
[2666] - Quote
Esil Da wrote: If nothing changes after deploy Rubicon patch, i think(solo players grab):
Stratios goes run DED sites under 4/10 and data/relic sites(hi/sec low/sec) + PVP
T3 with Mobile Depot goes run DED sites upper 4/10, WH, Nullsec, Low/sec
What peoples think about that?
Peoples think Stratios is too weak for the job and urgently needs that one stolen drone back! Stronger tank would be handy as well, did I mention LARGER cargohold? Btw, having "space yurt" at hand why would anyone bother with underperforming cruiser? Sure, it looks eye candy but after the initial excitement wears off, most explorers will find her to be just another expensive dusty ship in the hangar. |

Esil Da
Republic Military School Minmatar Republic
3
|
Posted - 2013.11.12 15:40:00 -
[2667] - Quote
Niena Nuamzzar wrote:Esil Da wrote: If nothing changes after deploy Rubicon patch, i think(solo players grab):
Stratios goes run DED sites under 4/10 and data/relic sites(hi/sec low/sec) + PVP
T3 with Mobile Depot goes run DED sites upper 4/10, WH, Nullsec, Low/sec
What peoples think about that?
Peoples think Stratios is too weak for the job and urgently needs that one stolen drone back! Stronger tank would be handy as well, did I mention LARGER cargohold? Btw, having "space yurt" at hand why would anyone bother with underperforming cruiser? Sure, it looks eye candy but after the initial excitement wears off, most explorers will find her to be just another expensive dusty ship in the hangar.
In Singularity i find another Stratios, called - Stratios emergency responder - http://www.tinyuploads.com/gallery/view/RoZ1xY - his have 125mb/s. BUT him i can't find anywere ............ |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
4
|
Posted - 2013.11.12 16:01:00 -
[2668] - Quote
CCP put the 125 bandwidth back.... yes... pls...
Its a pirate ship... it should be OP compared to other crusiers!
|

Sasha 40
Hedion University Amarr Empire
0
|
Posted - 2013.11.12 16:11:00 -
[2669] - Quote
rsantos wrote:CCP put the 125 bandwidth back.... yes... pls...
Its a pirate ship... it should be OP compared to other crusiers!
Easier is take away, than to give ....... |

Volunder
Repercussus RAZOR Alliance
1
|
Posted - 2013.11.13 02:02:00 -
[2670] - Quote
A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live. |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1057
|
Posted - 2013.11.13 02:11:00 -
[2671] - Quote
Volunder wrote:A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live.
The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it. |

Volunder
Repercussus RAZOR Alliance
1
|
Posted - 2013.11.13 02:38:00 -
[2672] - Quote
"The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it."
What to understand is not whether it was deliberate or not...but more importantly the thought behind it. Do the developers feel it tramples on the role of covert ops frigs? |

Omnathious Deninard
Novis Initiis
1807
|
Posted - 2013.11.13 02:42:00 -
[2673] - Quote
Volunder wrote:"The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it."
What to understand is not whether it was deliberate or not...but more importantly the thought behind it. Do the developers feel it tramples on the role of covert ops frigs? The role of the ship is an all in one exploration ship. This does not require a expanded probe launcher to do. It has a dual funcation as a PVP ship in hunting down explorers, in which case the core probe launcher still works. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Powers Sa
721
|
Posted - 2013.11.13 11:04:00 -
[2674] - Quote
Alvatore DiMarco wrote:Volunder wrote:A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live. The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it. I'm glad you're such an expert on these ships. lol |

Cheng Musana
BetaMax Beta
23
|
Posted - 2013.11.13 16:42:00 -
[2675] - Quote
Omnathious Deninard wrote:Volunder wrote:"The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it."
What to understand is not whether it was deliberate or not...but more importantly the thought behind it. Do the developers feel it tramples on the role of covert ops frigs? The role of the ship is an all in one exploration ship. This does not require a expanded probe launcher to do. It has a dual funcation as a PVP ship in hunting down explorers, in which case the core probe launcher still works. Exactly if you want to hunt people then take a different ship like a T3 or covert ops. SOE pilosophy is mainly for self defence not agressive combat. Some people lack the lore in depth to understand this and just want a PVP ship which side role is exploration. And because of the PVP EFT warriors the stratios got pre nerf batted. Well done everybody. |

Lijhal
Innoruuks Wrath
13
|
Posted - 2013.11.13 19:20:00 -
[2676] - Quote
swap one med to high slot and we are good to go ! CCP Ytterbium As designers, we can tell Caldari have three main points going for them as a race and that is, missile, hybrids and ECM. To be an all-rounded Caldari pilot, one must realize all aspects have to be considered and learned! |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1061
|
Posted - 2013.11.13 21:55:00 -
[2677] - Quote
Powers Sa wrote:Alvatore DiMarco wrote:Volunder wrote:A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live. The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it. I'm glad you're such an expert on these ships.
Thanks. I, too, am glad that I know how to read dev posts and make very basic inferences without having to be told every little thing like a five-year-old. |

Kithrus
Deus Fides Empire Curatores Veritatis Alliance
290
|
Posted - 2013.11.13 22:32:00 -
[2678] - Quote
I just wish it didn't look like a search and rescue ship. I know that makes sense with the SOE but to be honest any ship that can fit a covert ops cloak should look like its naturally stealthy not...
"OMG here comes the SOE Ambulance!... why are they ganking us?" |

Naomi Anthar
154
|
Posted - 2013.11.14 13:12:00 -
[2679] - Quote
After all changes those are nice ships. Not as overpowered as they were in the start (125 band). Looks really cool. And hell i always like more faction ships. 10/10 |

Sgt Ocker
State War Academy Caldari State
43
|
Posted - 2013.11.15 04:44:00 -
[2680] - Quote
Naomi Anthar wrote:After all changes those are nice ships. Not as overpowered as they were in the start (125 band). Looks really cool. And hell i always like more faction ships. 10/10 Another way to look at this is; Pirate ships are in line for rebalancing, Stratios has been "Rebalanced" prior to release, what can we look forward to once our beloved Cynabal's, vigilant's, Ashimmu's, etc hit the "rebalance" chopping block?
|
|

Dato Koppla
Retribution Innovations
360
|
Posted - 2013.11.15 04:55:00 -
[2681] - Quote
Sgt Ocker wrote:Naomi Anthar wrote:After all changes those are nice ships. Not as overpowered as they were in the start (125 band). Looks really cool. And hell i always like more faction ships. 10/10 Another way to look at this is; Pirate ships are in line for rebalancing, Stratios has been "Rebalanced" prior to release, what can we look forward to once our beloved Cynabal's, vigilant's, Ashimmu's, etc hit the "rebalance" chopping block?
Inb4 massive Cynabal/Machariel nerf. |

sabastyian
Death By Design
10
|
Posted - 2013.11.15 06:43:00 -
[2682] - Quote
Few fits i worked up.... http://i.imgur.com/tYYlqa6.png nano shield with my skills ( 98-99% effective ) http://i.imgur.com/vHo22Sg.png covert ops hot dropping ( read text box ) http://i.imgur.com/AGZcutv.png highest dps fit you can get with armor tank ( still less then a navy vexor.... ) http://i.imgur.com/E4ubaj5.png navy vexor i threw together quickly for a reference about the damage the new cruiser does. An auto cannon nano triple DDA'd SOE cruiser still does less then a navy vexor..... |

Orionos Irvam
Enso Holdings Inc.
59
|
Posted - 2013.11.15 12:09:00 -
[2683] - Quote
So am I understanding correctly that there will be no bonus to cloak reactivation time? If you seriously want people who are not used to low/null exploration to give it a go you really need to sort this out. If they are going to be as pricey as many think it would be nice to have a 5 second reactivation delay. |

Omnathious Deninard
Novis Initiis
1840
|
Posted - 2013.11.15 13:01:00 -
[2684] - Quote
Neither ship gets to fit a covert cyno field generator: they are not pirate hot drop mobiles. Neither ship gets a cloaking device reactivation delay reduction: they will require some creative thinking to use. The Cruiser does not get a bonus to cloaking device CPU: you will have to pick and choose your modules well. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
57
|
Posted - 2013.11.15 14:09:00 -
[2685] - Quote
Rise, where are you? Giev bonus to laser damage, otherwise that range bonus will be more or less wasted. Peoples will fit hybrids, projectiles, neuts, exotic dancers, whatever and you know that. C'mon, after stealing that one drone for no reason, now is the time to do something good. Make laserz look cool. |

Sasha 40
Hedion University Amarr Empire
0
|
Posted - 2013.11.15 15:51:00 -
[2686] - Quote
CCP, please return back "125mb/s" drones bandwidth, or change drones main offensive to gunnery or missiles main offensive, with damage bonus. Please STOP creating, not usable crap-ships! Gila with 125mb/s and 10% bonus is "not overpowered", Stratus "overpowered", WTF??? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
60
|
Posted - 2013.11.15 16:16:00 -
[2687] - Quote
Sasha 40 wrote: Gila with 125mb/s and 10% bonus is "not overpowered", Stratus "overpowered", WTF???
CCP is scared to release a cloaky Ishtar but they are wrong. Eve desperately needs one. Ask explorers, they know what's good for their business. |

Inagua
State War Academy Caldari State
0
|
Posted - 2013.11.15 17:15:00 -
[2688] - Quote
Dog voices do not go to heaven (proverb)  
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1083
|
Posted - 2013.11.15 17:38:00 -
[2689] - Quote
Inagua wrote:Dog voices do not go to heaven (proverb)  
I'm not quite sure what that means... but I would like to disagree, sir. |

MeBiatch
Republic University Minmatar Republic
1477
|
Posted - 2013.11.15 20:40:00 -
[2690] - Quote
CCP Rise wrote:Quote:I was just thinking that instead of reducing the Stratios' firepower by limiting it's drone bandwidth, you could give it the same bonus as the Astero - 20% bonus to drone hitpoints Yep we thought of something like this also, but really it's much worse. Like others said above, the hp isn't nearly as useful on the cruiser, and it's a huge damage nerf. 50% instead of 20%.
i just find it odd that with less then a few days left this is the last word on the ships we will get from CCP.
its sad the ship got nerfed before anyone of use had a chance to fit it.
if they had waited they would have figured out its terrible pg would have limited the potential EFT dps. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Hasikan Miallok
Republic University Minmatar Republic
3
|
Posted - 2013.11.16 00:11:00 -
[2691] - Quote
was useful and of interest ... now crap after nerf
my guess at reason for nerf ... nullsec overlords applied presssure to CCP complaining that it would alllow highsec carebears to sneak into null and freak out all the locals |

Dato Koppla
Retribution Innovations
360
|
Posted - 2013.11.16 00:29:00 -
[2692] - Quote
So far CCP has made second balance passes on the ships that turned out to be lackluster when released. Granted some ships are still not too good despite being rebalanced twice coughriftercough but I doubt this is the last iteration of the Stratios/Astero so stop complaining. |

Kosetzu
S1lver Flame
85
|
Posted - 2013.11.16 00:42:00 -
[2693] - Quote
I guess we'll see how those who only play TQ adapts this ship when it gets properly "released".
Hopefully they'll see how odd it is with a 30 second recloaking timer on a ship with the Covert cloak. And I'd rather remove a turret slot for the 125mbit drone bandwith. Laser optimal is rather meh as well in my opinion, at least not a cap usage bonus, but range... Might as well use another weapon system at this point.
You'd have to dock to drop of any loot you find at any rate, which limits the time it can stay out there unless you're only in it for bounties. |

Taoist Dragon
Bastion of Mad Behaviour
681
|
Posted - 2013.11.16 00:50:00 -
[2694] - Quote
Niena Nuamzzar wrote:Rise, where are you? Giev bonus to laser damage, otherwise that range bonus will be more or less wasted. Peoples will fit hybrids, projectiles, neuts, exotic dancers, whatever and you know that. C'mon, after stealing that one drone for no reason, now is the time to do something good. Make laserz look cool.
You do realise that a range bonus is an effictive bonus to applied damage of lasers right? being one of the best damage projecting weapons in game a range bonus is a real boost. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Esil Da
Republic Military School Minmatar Republic
7
|
Posted - 2013.11.16 00:57:00 -
[2695] - Quote
Dato Koppla wrote:So far CCP has made second balance passes on the ships that turned out to be lackluster when released. Granted some ships are still not too good despite being rebalanced twice coughriftercough but I doubt this is the last iteration of the Stratios/Astero so stop complaining.
We not complaining, we talking about next one non usable ship, it is a big difference
In the EVE incredible many degraded ships&other stuff after "rebalancing"(are much more problems, but this thread not for that), please stop praise and crawl CCP. Better lower dps from gunnary-missiles, than drone "EFT DPS"(large drones dies too fast, and where your DPS ??) 4x Ogre can use in close range 1vs1 PvP, no more . |

Inagua
State War Academy Caldari State
0
|
Posted - 2013.11.16 01:20:00 -
[2696] - Quote
Who want , that understand what i mean 
|

Shiruba Ryoutoshi
Molon Labe. RISE of LEGION
0
|
Posted - 2013.11.16 01:59:00 -
[2697] - Quote
The only thing that I don't like is the laser bonus on the cruiser. I love using hybrid turrets and the bonus being there makes me feel like I wouldn't be using all of what ship has without using lasers.
I'd like to see either a bonus to hybrid turrets added as well, the laser bonus removed like with the frigate, or a weapon bonus that affects both indirectly. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
66
|
Posted - 2013.11.16 09:58:00 -
[2698] - Quote
Taoist Dragon wrote:Niena Nuamzzar wrote:Rise, where are you? Giev bonus to laser damage, otherwise that range bonus will be more or less wasted. Peoples will fit hybrids, projectiles, neuts, exotic dancers, whatever and you know that. C'mon, after stealing that one drone for no reason, now is the time to do something good. Make laserz look cool. You do realise that a range bonus is an effictive bonus to applied damage of lasers right? being one of the best damage projecting weapons in game a range bonus is a real boost. No. |

Kalissis
37
|
Posted - 2013.11.16 13:31:00 -
[2699] - Quote
All I can say:
Stratios - Eve Rubicon Stillbirth R.I.P. |

Esil Da
Republic Military School Minmatar Republic
8
|
Posted - 2013.11.16 18:42:00 -
[2700] - Quote
Taoist Dragon wrote:Niena Nuamzzar wrote:Rise, where are you? Giev bonus to laser damage, otherwise that range bonus will be more or less wasted. Peoples will fit hybrids, projectiles, neuts, exotic dancers, whatever and you know that. C'mon, after stealing that one drone for no reason, now is the time to do something good. Make laserz look cool. You do realise that a range bonus is an effictive bonus to applied damage of lasers right? being one of the best damage projecting weapons in game a range bonus is a real boost.
When that talk simple player out of ignorance, is not very bad. But when that speaks developer, that is complete professionals misunderstanding of their work OR for money, to be totally disregard players. I do not have other ideas ... I do not talk about balancing how it not needed, only this is a good work is done by the untrained practitioner or for moneys, such work does not make sense,only problems. every patch with a large advertising and promises is given of worthless "gift"(many times, they are expensive). I'm not talk about everything in the patch, some changes is realy good(example: mobile depot) |
|

Esil Da
Republic Military School Minmatar Republic
8
|
Posted - 2013.11.16 19:52:00 -
[2701] - Quote
When speaking about the design, i can tell only this: I could not understand why EVE Online desinger is still working (this person completely devoid of fantasy, only some kind of perverse thinking).Only few examples: Megathron - Bulldog without head, SOE amarr stations - Fish without tail, Raven - Raven fractured or cutted wing, possible talk and talk(need for that other thread). I'm not talking about the stratus, it is just a copy with some changes. The astero, like at reduced stratus with sharp angles (work with axe).
When i see others designers job and when looking at these, lack of words.
This is good game, has its own nuance, but it totally spoils: common sense baffled "balancing", 90% ships / structures design and gameplay changes (need for that other thread, just I'm tired to be Don Quixote ... Many experienced friends/players left this game for that .. All latest years "upgrades", mostly focused to newbies. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
155
|
Posted - 2013.11.16 22:39:00 -
[2702] - Quote
In all likelyhood that will be the limited edition one. Remember they announced a special one as a Gift during a SomerBlink Blast (probably will see more given out beyond that, but that was the first)
I still want my 5th Drone, even if it means lowering the Drone Damage Bonus :( It's just wrong to have a droneboat that doesn't field 5 Heavy/Sentry. |

Orionos Irvam
Enso Holdings Inc.
76
|
Posted - 2013.11.16 22:57:00 -
[2703] - Quote
So, this has probably been covered but will the stratios be able to handle low sec DED sites? Also, did I read somewhere that 3/10 and 4/10 DED sites are being added to low sec? I'm really hoping that any changes to drone damage/bandwidth will not have impacted too heavily on the use of this ship in low DEDs or I will just end up not bothering with this ship. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
778
|
Posted - 2013.11.16 23:09:00 -
[2704] - Quote
Accordign to CCP they tested adn were able to run 6/10 "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Orionos Irvam
Enso Holdings Inc.
76
|
Posted - 2013.11.16 23:12:00 -
[2705] - Quote
I did hear that. I'm just wondering whether this was before they reduced the bandwidth.  |

Cheng Musana
BetaMax Beta
27
|
Posted - 2013.11.16 23:25:00 -
[2706] - Quote
Kagura Nikon wrote:Accordign to CCP they tested adn were able to run 6/10 Sure if i would have some of the dev modules or tons of officer modules i could pull that of aswell. But if you come up with a T2 fit you are screwed. |

Tzar Sinak
Mythic Heights
69
|
Posted - 2013.11.16 23:31:00 -
[2707] - Quote
The claim of running 6/10 sites was before the nerf bat. |

Orionos Irvam
Enso Holdings Inc.
76
|
Posted - 2013.11.16 23:41:00 -
[2708] - Quote
Thanks for confirming. Guessing I won't be bothering with the stratios after all then. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.16 23:59:00 -
[2709] - Quote
Posting to confirm that a fully-T2-fitted Stratios is able to successfully complete 5/10s. Or at least it completed the 5/10 I found. |

Omnathious Deninard
Novis Initiis
1846
|
Posted - 2013.11.17 00:16:00 -
[2710] - Quote
Alvatore DiMarco wrote:Posting to confirm that a fully-T2-fitted Stratios is able to successfully complete 5/10s. Or at least it completed the 5/10 I found. What faction was it against? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1098
|
Posted - 2013.11.17 02:37:00 -
[2711] - Quote
Omnathious Deninard wrote:Alvatore DiMarco wrote:Posting to confirm that a fully-T2-fitted Stratios is able to successfully complete 5/10s. Or at least it completed the 5/10 I found. What faction was it against?
Rogue Drones. |

Sgt Ocker
State War Academy Caldari State
43
|
Posted - 2013.11.17 03:33:00 -
[2712] - Quote
I'm curious as to how the pricing structure for these ships came about. Currently there is only 1 location you can buy these ships for LP at the cheaper price and it is smack bang in the middle of goon space.
There was a rumour of 2 more agents being added but as they are not mentioned in the upcoming patch notes thought I'd ask. |

Dato Koppla
Retribution Innovations
363
|
Posted - 2013.11.17 04:00:00 -
[2713] - Quote
Even with the nerf to bandwith I'm pretty sure that the Stratios will still be able to do all the 6/10 DEDs, didn't test it on Sisi but the stats are similar to an Ishtar that I have used for those sites. |

Esil Da
Republic Military School Minmatar Republic
9
|
Posted - 2013.11.17 06:48:00 -
[2714] - Quote
Kagura Nikon wrote:Accordign to CCP they tested adn were able to run 6/10
Alvatore DiMarco wrote:Omnathious Deninard wrote:Alvatore DiMarco wrote:Posting to confirm that a fully-T2-fitted Stratios is able to successfully complete 5/10s. Or at least it completed the 5/10 I found. What faction was it against? Rogue Drones.
You can do everything, nothing is impossible, but at what price he is going on? if not hurry,possible clean and with very weak ship, BUT for that need: all experience what you have, incredible risk lost the ship(CCP tested with maybe 1000isk, you go with ship/modules cost 500mil minimum, run the higest than 4/10DED), many rewarps and many time. How you think clean WH sleepers i don't know absolutely.
Stratus focus using is lasers, lasers has only EM/Thermal damage type, that good only to: Sansha nations, Drones & Sleepers. From this list sleepers can remove, because with this Stratus you can't run theys, sleepers has incredible aggro to drones, you lost theys tons before finish one lowest strengh anomaly in WH, if not solo grab falcon/Scorpion. Solo explorers i think is more, than explorers fleet.
Only Minmatar and Caldari have all damage types and COMPATIBLE CLEAN DEDs So, stratus is not only that there is weak in every sense, but does not have and damage type when need. Result = Guristas, Serpentis & Angel cartel type NPC YOU hit with lower dps(If change galente drones to other, theys have lower dps too).
Best loot is only in WH, Guristas, Serpentis & Angel cartel DED's And what need think?? CCP wants peoples sent cleaning to not useful DED's, OR clean others with reduced DPS from weak Stratus DPS. I write before, Stratus normal usage is in UNDER 4/10 DED's best choice for newbies or who run thats sites. Not remember when, but after "CCP upgrade", with T3 can't clean 4/10, but with other Cruisers OR BC can fly in(T3 is cruiser). Such action is common sense incomprehensible, again that is for money or is incompetent??? |

Xequecal
GoonWaffe Goonswarm Federation
118
|
Posted - 2013.11.17 08:53:00 -
[2715] - Quote
Quote:Stratus focus using is lasers, lasers has only EM/Thermal damage type, that good only to: Sansha nations, Drones & Sleepers. From this list sleepers can remove, because with this Stratus you can't run theys, sleepers has incredible aggro to drones, you lost theys tons before finish one lowest strengh anomaly in WH, if not solo grab Falcon/Scorpion(for jamming sleepers). Solo explorers i think is more(because sharing so poor reward, i am not see sense), than explorers fleet(using alt account can only WH/Nullsec, Hi/low sec rewards is too weak, plus PLEX raised price)
The only drones you'll lose in C2/C3 sites if you know what you're doing are Hobs, and you can carry tons and tons of spares for those. |

Esil Da
Republic Military School Minmatar Republic
9
|
Posted - 2013.11.17 09:24:00 -
[2716] - Quote
Xequecal wrote:Quote:Stratus focus using is lasers, lasers has only EM/Thermal damage type, that good only to: Sansha nations, Drones & Sleepers. From this list sleepers can remove, because with this Stratus you can't run theys, sleepers has incredible aggro to drones, you lost theys tons before finish one lowest strengh anomaly in WH, if not solo grab Falcon/Scorpion(for jamming sleepers). Solo explorers i think is more(because sharing so poor reward, i am not see sense), than explorers fleet(using alt account can only WH/Nullsec, Hi/low sec rewards is too weak, plus PLEX raised price) The only drones you'll lose in C2/C3 sites if you know what you're doing are Hobs, and you can carry tons and tons of spares for those.
(can't corectly translate and understand post) If your experience allows them to use there then good. But I do not think that patriotic masochistic act worthy that. I write before, price Stratus very close to T3, defence and offensive incredibly different. WH, Low & Hi/sec are dangerous systems, if you do not work fast, you DIE. If not from NPC, DIE from peoples. For this risk try grab few less expensive loot is stupid, but get adrenalin   |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
58
|
Posted - 2013.11.17 14:59:00 -
[2717] - Quote
Would still be nice to have 50% scan strength bonus. |

Cheng Musana
BetaMax Beta
27
|
Posted - 2013.11.17 15:02:00 -
[2718] - Quote
I think with the upcoming mobile depot and T3 refit in space we can agree that a T3 will be much more capable for exploration then the stratios. Sure you need more SP to fly it but you are granted to be actually capable to do sites. Seriously who is going to buy a stratios if they can fly a T3 for the same reason? have a cloaked exploration fit with interdiction nullified for relic/data sites and if you find a decent combat site refit in a safespot. |

Xequecal
GoonWaffe Goonswarm Federation
119
|
Posted - 2013.11.17 15:15:00 -
[2719] - Quote
Cheng Musana wrote:I think with the upcoming mobile depot and T3 refit in space we can agree that a T3 will be much more capable for exploration then the stratios. Sure you need more SP to fly it but you are granted to be actually capable to do sites. Seriously who is going to buy a stratios if they can fly a T3 for the same reason? have a cloaked exploration fit with interdiction nullified for relic/data sites and if you find a decent combat site refit in a safespot.
Yeah, T3s are always going to be better PvE platforms. You can fly around in a covert nullified Tengu with four cargo expanders, probe launcher, relic/data analyzers, salvagers, and tractor beams. Then when you find some PvE content to kill, just refit to your 6x HAM config, go run it, and then if you need to salvage just switch back and go salvage.
Stratios is a pure PvP gank boat at this point, because nothing makes up for being able to uncloak on top of people. |

Naxirian
Albion Reborn
9
|
Posted - 2013.11.17 17:41:00 -
[2720] - Quote
So..... been fiddling around with setups.... I can't believe how overpowered these ships are for PvP purposes. You can get a Stratios to 700-800 dps with 50k EHP *and* a covert ops cloak. I believe we just witnessed the death of all the other PvP cruisers. There's simply no reason to use them, ever, if you can get hold of one of these. They're superior in combat *and* they can cloak. The Stratios needs seriously looking at. Even the Astero can do 150 dps and have just under 10k EHP, with a covert ops cloak. That's just ridiculously OP.
Given the SoE's peaceful intentions they should remove the ability to fit warp disruptors/scramblers to them or something, to prevent them from being used as solo-wtf-fu-pwnmobiles in PvP. |
|

Orionos Irvam
Enso Holdings Inc.
107
|
Posted - 2013.11.17 18:09:00 -
[2721] - Quote
Naxirian wrote:So..... been fiddling around with setups.... I can't believe how overpowered these ships are for PvP purposes. You can get a Stratios to 700-800 dps with 50k EHP *and* a covert ops cloak. I believe we just witnessed the death of all the other PvP cruisers. There's simply no reason to use them, ever, if you can get hold of one of these. They're superior in combat *and* they can cloak. The Stratios needs seriously looking at. Even the Astero can do 150 dps and have just under 10k EHP, with a covert ops cloak. That's just ridiculously OP.
Given the SoE's peaceful intentions they should remove the ability to fit warp disruptors/scramblers to them or something, to prevent them from being used as solo-wtf-fu-pwnmobiles in PvP, but still capable of defending themselves. Right now they're basically mediocre exploration ships with incredible PvP abilities. Which is wrong.
I feel that this really should be looked at by the powers that be. These should be seen as primarily exploration ships and as Nax says, it looks like they will be pretty mediocre in that role. Come on guys...you've still got a couple of days to tweek these ships. Stick the extra drone bandwidth back on the stratios at least! If these could be seens as viable ships for low sec exploration, which I believe they aren't really at the moment, then your plans to get more people out of high sec might actually work! |

Naxirian
Albion Reborn
10
|
Posted - 2013.11.17 18:10:00 -
[2722] - Quote
Orionos Irvam wrote:Naxirian wrote:So..... been fiddling around with setups.... I can't believe how overpowered these ships are for PvP purposes. You can get a Stratios to 700-800 dps with 50k EHP *and* a covert ops cloak. I believe we just witnessed the death of all the other PvP cruisers. There's simply no reason to use them, ever, if you can get hold of one of these. They're superior in combat *and* they can cloak. The Stratios needs seriously looking at. Even the Astero can do 150 dps and have just under 10k EHP, with a covert ops cloak. That's just ridiculously OP.
Given the SoE's peaceful intentions they should remove the ability to fit warp disruptors/scramblers to them or something, to prevent them from being used as solo-wtf-fu-pwnmobiles in PvP, but still capable of defending themselves. Right now they're basically mediocre exploration ships with incredible PvP abilities. Which is wrong. I feel that this really should be looked at by the powers that be. These should be seen as primarily exploration ships and as Nax says, it looks like they will be pretty mediocre in that role. Come on guys...you've still got a couple of days to tweek these ships. Stick the extra drone bandwidth back on the stratios at least! If these could be seens as viable ships for low sec exploration, which I believe they aren't really at the moment, then your plans to get more people out of high sec might actually work!
Indeed, I added a little more to my post after that. The bonus for tanking is wrong imo.
This seems like a really weird move considering CCP has been focused entirely on balancing the ships out lately, then introduces a new ship that makes all the old cruisers, even some of the T2 ones, completely obselete. This is *not* a balanced ship, and the bonuses are wrong for a ship intended for exploration. |

Dehval
Risk Breakers Fidelas Constans
37
|
Posted - 2013.11.17 20:56:00 -
[2723] - Quote
Orionos Irvam wrote:Naxirian wrote:So..... been fiddling around with setups.... I can't believe how overpowered these ships are for PvP purposes. You can get a Stratios to 700-800 dps with 50k EHP *and* a covert ops cloak. I believe we just witnessed the death of all the other PvP cruisers. There's simply no reason to use them, ever, if you can get hold of one of these. They're superior in combat *and* they can cloak. The Stratios needs seriously looking at. Even the Astero can do 150 dps and have just under 10k EHP, with a covert ops cloak. That's just ridiculously OP.
Given the SoE's peaceful intentions they should remove the ability to fit warp disruptors/scramblers to them or something, to prevent them from being used as solo-wtf-fu-pwnmobiles in PvP, but still capable of defending themselves. Right now they're basically mediocre exploration ships with incredible PvP abilities. Which is wrong. I feel that this really should be looked at by the powers that be. These should be seen as primarily exploration ships and as Nax says, it looks like they will be pretty mediocre in that role. Come on guys...you've still got a couple of days to tweek these ships. Stick the extra drone bandwidth back on the stratios at least! If these could be seens as viable ships for low sec exploration, which I believe they aren't really at the moment, then your plans to get more people out of high sec might actually work! Putting artificial restrictions on the ship is not a good way to go about balancing. It is a cheap cop out that goes against the sandbox design of the game by removing options for players. It should only be used as a balancing tool as an absolute last resort.
I do agree that the ship needs an active tank bonus over passive. Swapping the bonuses (Amarr 10% drone, Gallente 7.5% rep) would probably be about right as they still fit their racial lines. I am also slightly leaning towards the idea that the ship is lacking in the tanking department to complete most/all low-sec sites, but we are not given access to dedspace or faction modules. Even C-types are a drastic increase in performance over T2 for a very little increase in relative cost compared to the hull so I would suggest waiting until the ship hits live before you make a final verdict. If not then maybe a redistribution of a mid to low is in order (1 less slot for application, can't dual-web and fit a Cap booster to run the active tank).
I also cannot agree to the reducing of the damage bonus to return the ship's 5th drone. It would result in roughly the same dps, but the drone bay would now be relatively smaller. No longer being able to fit 4 flights spare of heavies/sentries but instead only 3 + 5 lights. Seems like people's desire to sedate their self-diagnosed 'OCD' would end up harming the ship more than helping it. |

elitatwo
Congregatio
155
|
Posted - 2013.11.17 20:59:00 -
[2724] - Quote
Naxirian wrote: -snip- That's just ridiculously OP. -snip-
A 1000dps Vigilant with a 90% web is totally fine, a 800dps very very large Angel frigate (Cynabel) is fine and the Gila with 900dps is fine. How is a 700dps cloaky Maller op?
There are only three things wrong with the Stratios, some values on the hull and a typo with the drone bandwidth:
Stratios with level V fitting skills has - 2432hp shield <- ? - 3000hp armor - 3042hp hull <- ? - 100mbit drone bandwidth <- you meant 125mbit of course 
Defense (shields / armor / hull) : 1920 (-30) / 2400 / 2480 (+30) <- there you go
Now if we would drop one turret slot (makes 3 instead of 4) and give it a 5 or 7.5% damage bonus to lasers, all will be fine. (That frees up one high that can be fitted with something you like) signature |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1108
|
Posted - 2013.11.17 21:06:00 -
[2725] - Quote
I have two Stratios on SiSi. One is fully T2 and the other is fully deadspace/faction except for turrets which are T2 w/T2 and Dark Blood crystals.
When you spend five billion ISK on a super-ultra-shiny Stratios.. yeah, it's pretty impressive.
That reminds me, actually - CCP, can we please get some faction DDAs? My Paladin has Dark Blood heatsinks, my Vargur has Republic Fleet gyros but my Shinios only has DDA IIs. Actual drone pilots everywhere (I'm not a drone pilot, but I play one on SiSi) would probably rejoice and forgive you for changing the NPC AI (even though it was a good change). |

Scuzzy Logic
Midnight Elites Partners of Industrial Service and Salvage
68
|
Posted - 2013.11.17 21:16:00 -
[2726] - Quote
Sgt Ocker wrote:I'm curious as to how the pricing structure for these ships came about. Currently there is only 1 location you can buy these ships for LP at the cheaper price and it is smack bang in the middle of goon space.
There was a rumour of 2 more agents being added but as they are not mentioned in the upcoming patch notes thought I'd ask.
Those mission agents will also be smack-dang in the middle of The Sanctuary, which is nestled nicely in Goon space. Not biased at all. No, really!
Southeast gets the shaft (AGAIN) with Thukkers kind of sucking rewards-wise due to being both high and nullsec. |

sabastyian
Death By Design
10
|
Posted - 2013.11.18 04:11:00 -
[2727] - Quote
Naxirian wrote:So..... been fiddling around with setups.... I can't believe how overpowered these ships are for PvP purposes. You can get a Stratios to 700-800 dps with 50k EHP *and* a covert ops cloak. I believe we just witnessed the death of all the other PvP cruisers. There's simply no reason to use them, ever, if you can get hold of one of these. They're superior in combat *and* they can cloak. The Stratios needs seriously looking at. Even the Astero can do 150 dps and have just under 10k EHP, with a covert ops cloak. That's just ridiculously OP.
Given the SoE's peaceful intentions they should remove the ability to fit warp disruptors/scramblers to them or something, to prevent them from being used as solo-wtf-fu-pwnmobiles in PvP, but still capable of defending themselves. Right now they're basically mediocre exploration ships (the Stratios doesn't have a particularly impressive active tank, which is required for sites like the Angel Minor Annex), with *incredible* PvP abilities. Which is wrong.
They could have used an active tank bonus instead of a buffer tank bonus. I don't understand why they got a buffer bonus for a ship intended for PvE and exploration. Surely an active tank rep amount bonus would have been more beneficial for it's intended role. Instead it has a resist bonus, turning it into a monster buffer tank for a cruiser sized ship. It's essentially a gank Thorax with almost double the EHP and a cloaking device.
I ran some angel site, went heavy tank ( wasn't a ded, combat site ) and, my perfect skilled gardes and ogres were having trouble killing a bs, so were my bouncers and berserker's. I got triple webbed, pointed...and pretty much blap'd.... it can tank, as long as it isnt webbed, second it gets webbed, it dies to like 6 npc bs.... |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1115
|
Posted - 2013.11.18 08:35:00 -
[2728] - Quote
sabastyian wrote:I ran some angel site, went heavy tank ( wasn't a ded, combat site ) and, my perfect skilled gardes and ogres were having trouble killing a bs, so were my bouncers and berserker's. I got triple webbed, pointed...and pretty much blap'd.... it can tank, as long as it isnt webbed, second it gets webbed, it dies to like 6 npc bs....
Can you do all of us a favor for the sake of scientific accuracy? Pick another pirate cruiser - any other pirate cruiser (though armor-tanked is better for consistency) and run it through the same type of Angel site (or a comparable one, but make sure it's Angels) and get webbed. See if that cruiser, while webbed, holds up to six NPC BS raining death on you any better than the Stratios did. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
779
|
Posted - 2013.11.18 09:27:00 -
[2729] - Quote
elitatwo wrote:Naxirian wrote: -snip- That's just ridiculously OP. -snip-
A 1000dps Vigilant with a 90% web is totally fine, a 800dps very very large Angel frigate (Cynabel) is fine and the Gila with 900dps is fine. How is a 700dps cloaky Maller op? There are only three things wrong with the Stratios, some values on the hull and a typo with the drone bandwidth: Stratios with level V fitting skills has - 2432hp shield <- ? - 3000hp armor - 3042hp hull <- ? - 100mbit drone bandwidth <- you meant 125mbit of course  Defense (shields / armor / hull) : 1920 (-30) / 2400 / 2480 (+30) <- there you go Now if we would drop one turret slot (makes 3 instead of 4) and give it a 5 or 7.5% damage bonus to lasers, all will be fine. (That frees up one high that can be fitted with something you like)
first.. Cynabal does nto reach 800 dps with proper ammunition and fittings. with 3 damage mods you will be a bit over 600 dps. And its no where as fast or agile as a frigate. Its faster than other cruisers, but stop exagerating.
Second, warping cloak is second most powerful capability any ship can have in game, just after jump bridges.
Did you ever stopped to check how many rapiers and arazus dies around eve comapred to hacs? Know why? because of the cloak, at least doubles their survivability. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

elitatwo
Congregatio
155
|
Posted - 2013.11.18 16:41:00 -
[2730] - Quote
Kagura Nikon wrote: first.. Cynabal does nto reach 800 dps with proper ammunition and fittings. with 3 damage mods you will be a bit over 600 dps. And its no where as fast or agile as a frigate. Its faster than other cruisers, but stop exagerating.
Second, warping cloak is second most powerful capability any ship can have in game, just after jump bridges.
Did you ever stopped to check how many rapiers and arazus dies around eve comapred to hacs? Know why? because of the cloak, at least doubles their survivability.
Well if the Gila would have at least enough cpu to put something of value on her highslots, you could put an improved cloak on. She cant warp cloaked but sit there forever and wait for pray.
And remember as soon as you uncloak the Stratios, you have to wait a little before you can put a target lock on to anything.
If your target happends to be a HAC or cruiser, you may be out of luck since those can simply warp away, while you wait for your 'sensors to calibrate'. The local might even give away your presents, even thou nobody can see you.
And let's be clear on one thing, you have to sit on your targets windshield, preferably scrammed and webbed him and your drones out and orbiting your target perfectly or this magically 700-800dps is all but fiction or you are shooting a space wall. signature |
|

DeAira
Brave Newbies Inc. Brave Collective
3
|
Posted - 2013.11.18 16:53:00 -
[2731] - Quote
elitatwo wrote:[quote=Kagura Nikon] The local might even give away your presents, even thou nobody can see you.
Even Santa's?! Now that's just going too far!
#nojustice4VileRat |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.18 17:15:00 -
[2732] - Quote
elitatwo wrote: And remember as soon as you uncloak the Stratios, you have to wait a little before you can put a target lock on to anything. ... And let's be clear on one thing, you have to sit on your targets windshield, preferably scrammed and webbed him and your drones out and orbiting your target perfectly or this magically 700-800dps is all but fiction or you are shooting a space wall.
Extremely expensive (CCP favoring Goons) for what it has to offer. It can't warp cloaked all the way nor it can target lock without delay. Small cargohold, not enough cap for anything, half-bonused turrets, split damage and heavily nerfed before release.
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1118
|
Posted - 2013.11.18 17:19:00 -
[2733] - Quote
Niena Nuamzzar wrote:elitatwo wrote: And remember as soon as you uncloak the Stratios, you have to wait a little before you can put a target lock on to anything. ... And let's be clear on one thing, you have to sit on your targets windshield, preferably scrammed and webbed him and your drones out and orbiting your target perfectly or this magically 700-800dps is all but fiction or you are shooting a space wall.
Extremely expensive (CCP favoring Goons) for what it has to offer. It can't warp cloaked all the way nor it can target lock without delay. Small cargohold, not enough cap for anything, half-bonused turrets, split damage and heavily nerfed before release.
While you make a couple of good points, you also make one really bad tinfoil point and a few questionable points that can be answered by saying "It's not T2". As for the nerfing before release, I'm not sure if removing one heavy drone/sentry counts as "heavily nerfed" when it did see another bonus doubled and the laser bonus converted to something more useful. |

hujciwdupe22
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.11.18 17:25:00 -
[2734] - Quote
pretty useless ship.
with pretty i mean pretty
|

elitatwo
Congregatio
155
|
Posted - 2013.11.18 17:47:00 -
[2735] - Quote
Alvatore DiMarco wrote: -snip- While you make a couple of good points, you also make one really bad tinfoil point and a few questionable points that can be answered by saying "It's not T2". -snip-
What do you mean? signature |

Alice Loreley
Citadel Space Exploration Agency
83
|
Posted - 2013.11.18 17:49:00 -
[2736] - Quote
The main question is always - How much?
You try to create something more powerful than covert-ops, but cheaper than T3. Well. nice try. Not sure about average player will be ready to pay for ship not capable to defend itself. Maybe some additional warp strength is needed? Or maybe even nullifier? Common, it's so easy, you've already done a most ridiculous turn - you gave a nullifier to a ship not in need for this thing at all! Interceptor is the only ship in EVE able to leave the interdiction bubble in a couple of seconds. Extremely fast. Nevermind.
Anyway that was really close to a scientific vessel, wanted for a long time . |

Inagua
State War Academy Caldari State
0
|
Posted - 2013.11.18 20:35:00 -
[2737] - Quote
Please remove thats f-u-c-k-i-n-g drones out absolutely, an theys "magic" 700-800DPS Leave guns or missiles[recomended Minmatar or caldari] only with possible gain all type damage 500DPS, and all was happy Remove ability fit scramble and disruption module Bonus +2 warp strengh are welcome
Not overpowered and not compatible for PvP, WTF WHY CAN'T DO THAT?????????????!!!!!!!!!!!!!!!!!!!
   |

theDisto
Dreddit Test Alliance Please Ignore
14
|
Posted - 2013.11.18 21:25:00 -
[2738] - Quote
As you previously made a change to all Covops Cloaking ships to be able to mount Covops cynos, is it intended behaviour that these are unable to fit them? |

SFM Hobb3s
Vanguard Frontiers Black Legion.
28
|
Posted - 2013.11.18 21:40:00 -
[2739] - Quote
Stratios puts bullet resistant vest on and proceeds to shoot itself in the head.
Might be fun to drop on someone in a blops op. But for exploration? I remember when they banned t3's from 4/10's. Guess they forgot why they did it. |

Esil Da
Republic Military School Minmatar Republic
11
|
Posted - 2013.11.18 22:35:00 -
[2740] - Quote
SFM Hobb3s wrote:Stratios puts bullet resistant vest on and proceeds to shoot itself in the head.
Might be fun to drop on someone in a blops op. But for exploration? I remember when they banned t3's from 4/10's. Guess they forgot why they did it.
Quote:CCP thinking, a lot of players are wasting time means less to earn, they more buy PLEX'es will be higher profits, with that thinking they: minimizing chances of finding, reduce loot value, creating problems in the exploration(same like not access with t3 4/10 DED).
Quote:Patri Andari wrote:Elias Darrowphayne wrote:Why no missile love?
It would seem that the cruiser is very much like the Arbitrator but better although i find it very disappointing that there is no missile hard points.
Is there any possibility that we could get even one of the high powered slots for missiles? Even just one turrent converted to missle would make me happy and go a long way to making missile users happy.
Any luck? Keep up with current events M8 Rise and the rest of the CCP boys hate missiles. Seems they are doing all the can to rid the game of 'em. They do this because they want, these ships link to PVP and piracy, because as far as the comment I saw, all increasingly focuses on the pirate and PVP'ers desires, than in PvE players desires(more destroyed expensive ships,modules,implants&loot-more ISK out from the game-more players buy the Plex'es(and Plexes is already cash, "it's just business nothing personal". For that reason all focus is to PVP not to PVE)). And in general, gunnary is most to PVP than PVE.
Always all is for cash |
|

elitatwo
Congregatio
155
|
Posted - 2013.11.19 01:18:00 -
[2741] - Quote
theDisto wrote:As you previously made a change to all Covops Cloaking ships to be able to mount Covops cynos, is it intended behaviour that these are unable to fit them?
Yes signature |

Hasikan Miallok
Republic University Minmatar Republic
15
|
Posted - 2013.11.19 01:28:00 -
[2742] - Quote
Reducing the damage bonus and increasing the bandwidth is a very counter-productive suggestion. You end up with reduced DPS from scouts and mediums and the same overall DPS from heavies and sentries ... but use more drone bay capacity to get that same result.
Also - generally speaking the DPS calculations with regard to drones are flawed, the comparisons never take into account drones traveling between targets, or being recalled/lost and redeployed. Very much a case of EFT warriors creating a fuss about something that is not a real issue in practice. |

Tarmaniel
State War Academy Caldari State
4
|
Posted - 2013.11.19 14:46:00 -
[2743] - Quote
Hasikan Miallok wrote:Also - generally speaking the DPS calculations with regard to drones are flawed, the comparisons never take into account drones traveling between targets, or being recalled/lost and redeployed. Very much a case of EFT warriors creating a fuss about something that is not a real issue in practice.
These are valid concerns in PvE, not PvP. They're especially not valid in the type of PvP this ship will mostly be used for, namely gank one target and run. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
98
|
Posted - 2013.11.19 16:42:00 -
[2744] - Quote
Well Rubicon is out, so lets get info about them. How do they do in sites, in missioning, the new ghost site? How are they in PvP? How much do the ships cost from SoE and the BPs? Info people! |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
27
|
Posted - 2013.11.19 17:37:00 -
[2745] - Quote
i just build myself a stratios in eft, the stats are looking solid. only thing i would like to improve would be a locking range of 100km at max skills. 68.5 is abit low |

Dyner
Midgard Protectorate
127
|
Posted - 2013.11.19 21:38:00 -
[2746] - Quote
These new ships seem....
Logical
 |

hujciwdupe22
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.11.19 22:18:00 -
[2747] - Quote
The ship is crap for sneaky pvp purposes,
a 120mil shield gank pilgrim does teh same,
as for pve i tried to run a lvl 4 mission in it and its hardly doable, cant imagin doing a 6/10 plex in it, cap is crap, the recloaking delay will kill you at some point. atm its ridicously expensive and even if it gets cheaper lets say 300 mil you still get for 400 mil a t3 that does it all but better
its shiney but thats about it,
|

Tarmaniel
State War Academy Caldari State
4
|
Posted - 2013.11.20 07:45:00 -
[2748] - Quote
hujciwdupe22 wrote:The ship is crap for sneaky pvp purposes,
a 120mil shield gank pilgrim does teh same,
as for pve i tried to run a lvl 4 mission in it and its hardly doable, cant imagin doing a 6/10 plex in it, cap is crap, the recloaking delay will kill you at some point. atm its ridicously expensive and even if it gets cheaper lets say 300 mil you still get for 400 mil a t3 that does it all but better
its shiney but thats about it,
Pilgrim has like 900 shield, you can't put an XLASB on it without wasting part of your boosts. Also 50 Mbit is a lot less than 100. |

Inagua
State War Academy Caldari State
0
|
Posted - 2013.11.20 15:51:00 -
[2749] - Quote
Tarmaniel wrote:hujciwdupe22 wrote:The ship is crap for sneaky pvp purposes,
a 120mil shield gank pilgrim does teh same,
as for pve i tried to run a lvl 4 mission in it and its hardly doable, cant imagin doing a 6/10 plex in it, cap is crap, the recloaking delay will kill you at some point. atm its ridicously expensive and even if it gets cheaper lets say 300 mil you still get for 400 mil a t3 that does it all but better
its shiney but thats about it,
Also 50 Mbit is a lot less than 100.
Are you completely newbie or what?! here is two difference type drones with difference characteristics. Heavy drones is a most problematic than small & medium: theys incredibly slow(mean - velocity, tracking). Yes indeed, they have more dps, BUT if YOU WANT gain that dps, first need target webbing, paiting, scrambling. If not do that, your dps was lower than small-medium drones or absolutely miss they target. Second - they die very fast, because very slow velocity. need clean all small and medium NPCs, otherwise they die 100%. Now your 100mb/s vs 50mb/s, what difference: you can't launch 10x medium drones or 20x small drones that can use only for large drones, theys can launch only "4x" , what better 4x problematic large drones/sentry(with theys is same as attack frigate with torpedoes) or 5x medium drones?????????? |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
27
|
Posted - 2013.11.20 17:25:00 -
[2750] - Quote
Inagua wrote:Tarmaniel wrote:hujciwdupe22 wrote:The ship is crap for sneaky pvp purposes,
a 120mil shield gank pilgrim does teh same,
as for pve i tried to run a lvl 4 mission in it and its hardly doable, cant imagin doing a 6/10 plex in it, cap is crap, the recloaking delay will kill you at some point. atm its ridicously expensive and even if it gets cheaper lets say 300 mil you still get for 400 mil a t3 that does it all but better
its shiney but thats about it,
Also 50 Mbit is a lot less than 100. Are you completely newbie or what?! here is two difference type drones with difference characteristics. Heavy drones is a most problematic than small & medium: theys incredibly slow(mean - velocity, tracking). Yes indeed, they have more dps, BUT if YOU WANT gain that dps, first need target webbing, paiting, scrambling. If not do that, your dps was lower than small-medium drones or they absolutely miss target. Second - they die very fast, because very slow velocity. need clean all small and medium NPCs, otherwise they die 100%. Now your 100mb/s vs 50mb/s, what difference: you can't launch 10x medium drones or 20x small drones that can use only for large drones, theys can launch only "4x" , what better 4x problematic large drones/sentry(with theys is same as attack frigate with torpedoes) or 5x medium drones?????????? Only greater number of useless bandwidth After reduce bandwidth, CCP make heavy/sentry drones worthless. That is same as reduce torpedoes dps, who not stupid or noob, that understand about what i talk
no question asked heavy combat drones are the worst drones out there. But the Stratios is powerful enough when u give it more targeting range. More targeting range means u could use wardens at 80 or 90km and thats enough.
|
|

Inagua
State War Academy Caldari State
0
|
Posted - 2013.11.20 17:38:00 -
[2751] - Quote
Jeanne-Luise Argenau wrote:Inagua wrote:Tarmaniel wrote:hujciwdupe22 wrote:The ship is crap for sneaky pvp purposes,
a 120mil shield gank pilgrim does teh same,
as for pve i tried to run a lvl 4 mission in it and its hardly doable, cant imagin doing a 6/10 plex in it, cap is crap, the recloaking delay will kill you at some point. atm its ridicously expensive and even if it gets cheaper lets say 300 mil you still get for 400 mil a t3 that does it all but better
its shiney but thats about it,
Also 50 Mbit is a lot less than 100. Are you completely newbie or what?! here is two difference type drones with difference characteristics. Heavy drones is a most problematic than small & medium: theys incredibly slow(mean - velocity, tracking). Yes indeed, they have more dps, BUT if YOU WANT gain that dps, first need target webbing, paiting, scrambling. If not do that, your dps was lower than small-medium drones or they absolutely miss target. Second - they die very fast, because very slow velocity. need clean all small and medium NPCs, otherwise they die 100%. Now your 100mb/s vs 50mb/s, what difference: you can't launch 10x medium drones or 20x small drones that can use only for large drones, theys can launch only "4x" , what better 4x problematic large drones/sentry(with theys is same as attack frigate with torpedoes) or 5x medium drones?????????? Only greater number of useless bandwidth After reduce bandwidth, CCP make heavy/sentry drones worthless. That is same as reduce torpedoes dps, who not stupid or noob, that understand about what i talk no question asked heavy combat drones are the worst drones out there. But the Stratios is powerful enough when u give it more targeting range. More targeting range means u could use wardens at 80 or 90km and thats enough.
Yes, sentry drones are effective in long range. BUT most NPS are closer than 40-50km, sentrys under 10-20 km absolutely missed. Only with HI DPS can over short time eliminate ships while they in range. With 100mb/s(4x sentrys) you can do that??? I mean DEDs over 4/10 strengh, not under. Plus lost speed tanking, without that your effective hp gone fast, that enough if have hi dps from drones(sentry) and can eliminate enemies in range.. But dps was steal by CCP |

Sieonigh
Tactical Tea Baggers N.O.M.A.D.S.
13
|
Posted - 2013.11.20 18:01:00 -
[2752] - Quote
CCP Rise please explain why covert cynos can't be fitted to thease ships?
because wasn't it said that anything that can fit a cov cloak can use a cov portal and lite a cov cyno |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
299
|
Posted - 2013.11.20 19:13:00 -
[2753] - Quote
T3's beat Stratios IMHO, when comparing the primary goal of an exploration ship. I am nonplussed on the Stratios, and probably will not bother buying one. ::sadpanda::
T3's can fit both a gravity capacitor and memetic algorithm rig (for scan strength and virus boost), Strat can do one or the other. T3's can fit interdiction nullifiers. With the most delicious drops being on relic sites in nullsec, nuff said. The only plus on the Strat side I see is a bigger cargo hold, but with expanders in a T3's lows this is a non issue.
CCP: Why did you roll out an exploration focused ship that is worse at it's primary intended exploration role than existing T3's?
The only way to save this ship IMHO is to give it a premier virus strength boost (15%), and/or interdiction nullifier -- while reducing its combat capability to compensate for OP'ness. Would you like to know more? |

sabastyian
Death By Design
10
|
Posted - 2013.11.20 20:19:00 -
[2754] - Quote
Feyd Rautha Harkonnen wrote:T3's beat Stratios IMHO, when comparing the primary goal of an exploration ship. I am nonplussed on the Stratios, and probably will not bother buying one. ::sadpanda::
T3's can fit both a gravity capacitor and memetic algorithm rig (for scan strength and virus boost), Strat can do one or the other. T3's can fit interdiction nullifiers. With the most delicious drops being on relic sites in nullsec, nuff said. The only plus on the Strat side I see is a bigger cargo hold, but with expanders in a T3's lows this is a non issue.
CCP: Why did you roll out an exploration focused ship that is worse at it's primary intended exploration role than existing T3's?
The only way to save this ship IMHO is to give it a premier virus strength boost (15%), and/or interdiction nullifier -- while reducing its combat capability to compensate for OP'ness. Well, T3's can now refit off of a depot, so even giving this ship the interdiction nullifier would bring them on par with a t3 as they can carry several different fits and subsystems...... |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
27
|
Posted - 2013.11.20 22:05:00 -
[2755] - Quote
Inagua wrote:Jeanne-Luise Argenau wrote:Inagua wrote:Tarmaniel wrote:hujciwdupe22 wrote:The ship is crap for sneaky pvp purposes,
a 120mil shield gank pilgrim does teh same,
as for pve i tried to run a lvl 4 mission in it and its hardly doable, cant imagin doing a 6/10 plex in it, cap is crap, the recloaking delay will kill you at some point. atm its ridicously expensive and even if it gets cheaper lets say 300 mil you still get for 400 mil a t3 that does it all but better
its shiney but thats about it,
Also 50 Mbit is a lot less than 100. Are you completely newbie or what?! here is two difference type drones with difference characteristics. Heavy drones is a most problematic than small & medium: theys incredibly slow(mean - velocity, tracking). Yes indeed, they have more dps, BUT if YOU WANT gain that dps, first need target webbing, paiting, scrambling. If not do that, your dps was lower than small-medium drones or they absolutely miss target. Second - they die very fast, because very slow velocity. need clean all small and medium NPCs, otherwise they die 100%. Now your 100mb/s vs 50mb/s, what difference: you can't launch 10x medium drones or 20x small drones that can use only for large drones, theys can launch only "4x" , what better 4x problematic large drones/sentry(with theys is same as attack frigate with torpedoes) or 5x medium drones?????????? Only greater number of useless bandwidth After reduce bandwidth, CCP make heavy/sentry drones worthless. That is same as reduce torpedoes dps, who not stupid or noob, that understand about what i talk no question asked heavy combat drones are the worst drones out there. But the Stratios is powerful enough when u give it more targeting range. More targeting range means u could use wardens at 80 or 90km and thats enough. Yes, sentry drones are effective in long range. BUT most NPCs are closer than 40-50km, sentrys under 10-20 km absolutely missed. Only with HI DPS can over short time eliminate ships while they in range. With 100mb/s(4x sentrys) you can do that???  I mean DEDs over 4/10 strengh, not under. Plus lost speed tanking, without that your effective hp gone fast, that enough if have hi dps from drones(sentry) and can eliminate enemies in range.. But dps was steal by CCP. Ohhh sorry i forget, if use long range in PVP(exp. gate camping) that is good CCPs abandon this thread , long long time ago, they no want change anything, same as "mountain" other ships with idiotic balance or design. Enjoy what have and forget about anything 
i havent done 5/10s yet or above, but minor serp annex and another of that hardness with an ishtar. u can easily mwd out to 90km without taking much hurt. if u sit at 90km unload gardes and snipe everything with 750dps. That ofcourse is not possible with a stratios, i think they should either get a targeting lock range increase so that u dont need sebo or go back to the 125 bandwith, the latter will probably op it so which means i prefer the 100km lock range
|

Inagua
State War Academy Caldari State
0
|
Posted - 2013.11.21 02:50:00 -
[2756] - Quote
Jeanne-Luise Argenau wrote: i havent done 5/10s yet or above, but minor serp annex and another of that hardness with an ishtar. u can easily mwd out to 90km without taking much hurt. if u sit at 90km unload gardes and snipe everything with 750dps. That ofcourse is not possible with a stratios, i think they should either get a targeting lock range increase so that u dont need sebo or go back to the 125 bandwith, the latter will probably op it so which means i prefer the 100km lock range
Sensor booster II with target range gets you 110km lock range(without script 89) 2xOmnidirectional tracking link II - gets your bouncer II =optimal 91.2km and falloff 42km Only 3x medium slots If not using afterburner or cap booster, you can use painter for better snipe Thats what you want not a problem
BUT use this tactic you get risk lost the drop. Example you at 100km range from drop ship or can, i'm ease align under cloak to that place, and wait until possible steal your loot. After that grab and warp out. I will say, explorers this time is incredible many. If can't grab loot fast that nothing good, Many times I have shot dead loot, that they would not take a thief.
For that reason need much more dps (fast eliminate npc's grab and move out from that place). More chances survive in low and null sec, and your loot will be safe in your cargohold If in your system are safe, only grab these modules and problem fixed. My and most others problem can't fix, for that reason need grab T3 with mobile structure |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
27
|
Posted - 2013.11.21 08:36:00 -
[2757] - Quote
Inagua wrote:Do not need compare Ishtar to stratios, Stratios is completely scrap against Ishtar(this ship has all important bonuses for better use Heavy and sentry drones). Stratios worse than Gila and 90% others drones using ships .......... Sensor booster II with target range gets you 110km lock range(without script 89+ scan res. 447) 2xOmnidirectional tracking link II(or 1xOmnidirectional tracking link + 1x [Rig] medium drone scope chip II) - gets your bouncer II =optimal 91.2km and falloff 42km(optimal 90km and falloff 42km) Only 3x medium slots(or 2x medium and 1x rig slots) If not using afterburner or cap booster, you can use painter for better snipe Thats what you want not a problem BUT use this tactic you get risk lost the drop. Example you at 100km range from drop ship or can, i'm easy align under cloak to that place, and wait until possible steal your loot. After that grab and warp out. I will say, explorers this time is incredible many. If can't grab loot fast that nothing good, Many times I have shot dead loot, that they would not take a thief/"explorer". Mobile tractor structure- not help you  For that reason need much more dps (fast eliminate npc's grab and move out from that place). More chances survive in low and null sec, and your loot will be safe in your cargohold  If in your system are safe, only grab these modules and problem fixed. My and most others problem can't fix, for that reason need grab T3 with mobile structure Stratios is for EVE Online masochists(if they are experience players) Nothing personal, only explain in few words  )
trust me i know that the ishtar is the better drone boat, i would love to see the stratios getting 125m-¦ bandwith. But the important thing for me is that u dont lose your sp in either one of these.
Sidenote: give me pm with the info on using a cloaky t3 in plexxes and i may try it.
|

Inagua
State War Academy Caldari State
0
|
Posted - 2013.11.21 15:17:00 -
[2758] - Quote
Jeanne-Luise Argenau wrote:Inagua wrote:Do not need compare Ishtar to stratios, Stratios is completely scrap against Ishtar(this ship has all important bonuses for better use Heavy and sentry drones). Stratios worse than Gila and 90% others drones using ships .......... Sensor booster II with target range gets you 110km lock range(without script 89+ scan res. 447) 2xOmnidirectional tracking link II(or 1xOmnidirectional tracking link + 1x [Rig] medium drone scope chip II) - gets your bouncer II =optimal 91.2km and falloff 42km(optimal 90km and falloff 42km) Only 3x medium slots(or 2x medium and 1x rig slots) If not using afterburner or cap booster, you can use painter for better snipe Thats what you want not a problem BUT use this tactic you get risk lost the drop. Example you at 100km range from drop ship or can, i'm easy align under cloak to that place, and wait until possible steal your loot. After that grab and warp out. I will say, explorers this time is incredible many. If can't grab loot fast that nothing good, Many times I have shot dead loot, that they would not take a thief/"explorer". Mobile tractor structure- not help you  For that reason need much more dps (fast eliminate npc's grab and move out from that place). More chances survive in low and null sec, and your loot will be safe in your cargohold  If in your system are safe, only grab these modules and problem fixed. My and most others problem can't fix, for that reason need grab T3 with mobile structure Stratios is for EVE Online masochists(if they are experience players) Nothing personal, only explain in few words  ) trust me i know that the ishtar is the better drone boat, i would love to see the stratios getting 125m-¦ bandwith. But the important thing for me is that u dont lose your sp in either one of these. Sidenote: give me pm with the info on using a cloaky t3 in plexxes and i may try it.
Here only one combination Tengu T3 click here , focus cleaning combat DED(this fit resist focus to guristas). Hacking, analyzing in hi/low sec are only wasting time(after CCP "UPDATE" not a long time ago). Sub system nulifier only need in nullsec and wh if clean low sec not use them only warp core stabilizers
if you very scaring about SP, you first check in EVEMon how many need sp to normal use heavy/sentry drones plus stratios bonus skills at 5lvl(2x cruisers about 30days) + tank skills and compare with t3 .
Make your combination yourself(what best for you), different situations difference fits |

Hexatron Ormand
aetas nova Greater Western Co-Prosperity Sphere
29
|
Posted - 2013.11.21 17:03:00 -
[2759] - Quote
Soemthing i noticed about the astero:
That ship is built to "stay hidden" taken right from the description of the ship. Developed, so they can get to their target ndiscovered and unseen.
So why is there no reactivation bonus on the covert ops cloaking device? Having to hold the gatecloak after each jump, to wait for the covert ops device to get usable again, for sure is not about "getting quickly in and out".
I feel they should have a reactivation delay bonus, that would fit their role and description. Especially as they are made for cloaked operations with their super new and special warp drives. It even sais that this helps using higher developed cloaking functions - yet i have to wait 30 seconds after every gate, before i can use it again. Lame... what about this is high developed cloaking? |

Sir Mattsimus
Chaotic Tranquility Casoff
16
|
Posted - 2013.11.22 10:34:00 -
[2760] - Quote
Hexatron Ormand wrote:Soemthing i noticed about the astero:
That ship is built to "stay hidden" taken right from the description of the ship. Developed, so they can get to their target ndiscovered and unseen.
So why is there no reactivation bonus on the covert ops cloaking device? Having to hold the gatecloak after each jump, to wait for the covert ops device to get usable again, for sure is not about "getting quickly in and out".
I feel they should have a reactivation delay bonus, that would fit their role and description. Especially as they are made for cloaked operations with their super new and special warp drives. It even sais that this helps using higher developed cloaking functions - yet i have to wait 30 seconds after every gate, before i can use it again. Lame... what about this is high developed cloaking?
For a ship meant to explore, this makes traveling from system to system really irritating. :\ |
|

Baali Tekitsu
B0SSAURA xXPlease Pandemic Citizens Reloaded Alliance.Xx
416
|
Posted - 2013.11.22 10:39:00 -
[2761] - Quote
Hexatron Ormand wrote:Soemthing i noticed about the astero:
That ship is built to "stay hidden" taken right from the description of the ship. Developed, so they can get to their target ndiscovered and unseen.
So why is there no reactivation bonus on the covert ops cloaking device? Having to hold the gatecloak after each jump, to wait for the covert ops device to get usable again, for sure is not about "getting quickly in and out".
I feel they should have a reactivation delay bonus, that would fit their role and description. Especially as they are made for cloaked operations with their super new and special warp drives. It even sais that this helps using higher developed cloaking functions - yet i have to wait 30 seconds after every gate, before i can use it again. Lame... what about this is high developed cloaking?
You said it in your first sentence. It is meant to stay hidden, which means there is no need to recloak if you stay hidden/cloaked. RATE LIKE SUBSCRIBE |

Sir Mattsimus
Chaotic Tranquility Casoff
17
|
Posted - 2013.11.24 06:57:00 -
[2762] - Quote
Baali Tekitsu wrote:Hexatron Ormand wrote:Soemthing i noticed about the astero:
That ship is built to "stay hidden" taken right from the description of the ship. Developed, so they can get to their target ndiscovered and unseen.
So why is there no reactivation bonus on the covert ops cloaking device? Having to hold the gatecloak after each jump, to wait for the covert ops device to get usable again, for sure is not about "getting quickly in and out".
I feel they should have a reactivation delay bonus, that would fit their role and description. Especially as they are made for cloaked operations with their super new and special warp drives. It even sais that this helps using higher developed cloaking functions - yet i have to wait 30 seconds after every gate, before i can use it again. Lame... what about this is high developed cloaking? You said it in your first sentence. It is meant to stay hidden, which means there is no need to recloak if you stay hidden/cloaked.
But you can't stay hidden/cloaked whilst activating a gate and the 30 second delay makes traveling to the exploration front really annoying. |

epicurus ataraxia
Broken Wheel Mercantile and Trading Company Illusion of Solitude
358
|
Posted - 2013.11.24 10:21:00 -
[2763] - Quote
Sir Mattsimus wrote:Baali Tekitsu wrote:Hexatron Ormand wrote:Soemthing i noticed about the astero:
That ship is built to "stay hidden" taken right from the description of the ship. Developed, so they can get to their target ndiscovered and unseen.
So why is there no reactivation bonus on the covert ops cloaking device? Having to hold the gatecloak after each jump, to wait for the covert ops device to get usable again, for sure is not about "getting quickly in and out".
I feel they should have a reactivation delay bonus, that would fit their role and description. Especially as they are made for cloaked operations with their super new and special warp drives. It even sais that this helps using higher developed cloaking functions - yet i have to wait 30 seconds after every gate, before i can use it again. Lame... what about this is high developed cloaking? You said it in your first sentence. It is meant to stay hidden, which means there is no need to recloak if you stay hidden/cloaked. But you can't stay hidden/cloaked whilst activating a gate and the 30 second delay makes traveling to the exploration front really annoying.
This excessive recloaking delay is becoming a real issue.
Every person I have spoken to since release has discovered this when flying the ship in their first hour. Concencus of opinion is it is a nightmare.
Every other covert ops cloaked ship they have experienced has the bonus,apparently the description does not mention it in 1 but it still has.
The Stratios has no bonus, neither does the astero.
Basically without it should be described as the T2 cloak without the warping while cloaked restriction.
Because with the 30 second delay it prevents it from being a true covert ops cloak.
It disrupts travel and modifies completely the methods required to safely travel.
It slows travel speed down greatly.
Apart from gank the reactivation delay of this length means that It is now just a smartbomb target.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
88
|
Posted - 2013.11.24 12:41:00 -
[2764] - Quote
epicurus ataraxia wrote:If decloaked in a bubble there is NO chance of survival. I hope that CCP were just testing us to see if we would notice.  Yes we have noticed, very funny, can we have it put right now please.  Pvpers are the one's holding cloak when entering system. Don't you get it? Stratios was never meant to be an exploration ship because Rise doesn't care for PvE - AT ALL. If you don't believe me, just look at rapid heavy and rapid light launchers. Do you really think 40 seconds reload is designed for PvE? No, it's designed for hit & run pvp. Where you should use your Stratios is High Sec, enjoying her being fancy and all while doing DED 4 LOL, but in reality she's a sneaky pvp ship with messed up bonuses. |

General Jack Cosmo
University of Caille Gallente Federation
7
|
Posted - 2013.11.24 12:43:00 -
[2765] - Quote
I really think we should give the frigate at least one more high for a cloak to highs for guns isn't enough maybe drone dmg bonus too also a high for the cruiser one too! With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |

Jana Cova
Pator Tech School Minmatar Republic
0
|
Posted - 2013.11.24 16:51:00 -
[2766] - Quote
I like the look of these ships, but... problem I see with the frigate, no way to draw aggro so your drones will get annihilated in pve. Cruiser, overpowered! just saw one take down a Loki without breaking a sweat, what's that all about? if this is allowed in high sec sites then the ban on T3's should be lifted. disruptors that affect the ship should effect the drone too, you do after all control the drones. The armour bonus only seems to come into effect with plates fitted, so your pve ship fit is useless in the new ghost sites, as I've also just seen his shiny new ship go pop! The ships are seriously overpriced, except in ccp territory ( oops sorry goons territory ) a mistake anyone could make lately as you seem to be pandering to to them, let me just expand on that statement it's not the big corps that pay your wages it's the casual gamers like me that pay monthly that do and to plonk the only agent/corp where you can get these for a reasonable price in the middle of goons territory well it just beggars belief. As far as the weapons are concerned what is it with ccp that need to have drones on nearly every ship lately? this thing with 400m drone bay, what? carries heavy and sentries on a cruiser, what?? nonsense just pure nonsense give the ship the ability to fit any weapon/launcher, get rid of all weapon bonuses on all ships give them all the ability to use any weapons ( keep people guessing as to how their fit ) and fit ammo magazines to all ships. PS anyone who ganks should be trackable via concorde in empire space and relayed to you so you have some recourse, ie they have just entered xyz system and you have the chance to hunt them down. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
89
|
Posted - 2013.11.24 21:06:00 -
[2767] - Quote
Jana Cova wrote: Cruiser, overpowered! just saw one take down a Loki without breaking a sweat, what's that all about?
What do you mean, could you give us a link? I don't see any Loki kill...
https://zkillboard.com/ship/33470/solo/ |

Mira McCallum
T-Technologie
0
|
Posted - 2013.11.25 20:52:00 -
[2768] - Quote
CCP Rise, nothing to say about the "Statios Emergency Responder" !!!
Why didn't you put it on the normal market, I discover it on the contract market, and why it's not visible on ISIS ? |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
92
|
Posted - 2013.11.25 21:43:00 -
[2769] - Quote
News, everybody: The SoE BS, the Nestor, has its placeholder on Tranquility. Go to here and look at it in-game.
I made a forum post detailing a design I made for it last month (complete with stats and a drawing!) https://forums.eveonline.com/default.aspx?g=posts&t=295688&find=unread
Tell me what you think- I'd love for CCP to see it 
(shameless self-promotion) "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Renegade Leader
Nerotic Transport Corp
1
|
Posted - 2013.11.29 22:42:00 -
[2770] - Quote
For the frigate, an additional high slot and increase on the cpu would be nice. Whether it's 3 slots of 4 don't concern me. As I would like a tractor beam or a salvager. Seems like if a co op ship designed for search and rescue/retrieval, would allow for at least all the equipment that would be fitting such a ship type. Cant say anything about the cruiser. I don't have it. yet. |
|

Cygnet Lythanea
World Welfare Works Association Independent Faction
306
|
Posted - 2013.11.30 03:05:00 -
[2771] - Quote
Seriously needs that reactivation time bonus and another high for the Astero.
The Most Interesting Player In Eve. |

General Jack Cosmo
University of Caille Gallente Federation
7
|
Posted - 2013.12.02 17:32:00 -
[2772] - Quote
i actually think the frigate should have 2 extra highs one for cloak one for probs i don't think it would hurt it especially because it has no drone dmg bonuses or turrets! With lord Xanex by my side I can do anything (Atleast with a smile)-á!!!! |

Katran Luftschreck
Royal Ammatar Engineering Corps
1666
|
Posted - 2013.12.06 00:47:00 -
[2773] - Quote
epicurus ataraxia wrote:Please consider an option to increase virus strength, these need to be able to be used throughout the eve universe, and higher strength is essential in null (don't know about wh space) At least make it comparable to covert ops ships, makes no sense for a group that is known for it's exploration to be second rate in that role.
Except that training to covert ops takes months and you can train these two ships in a single day. They can use covert ops cloaks without so much as a single point in Electronics FFS. Despite the price, these are obviously designed as ships to lure total newbies with low SP into trying their hand at low-sec exploration. Of course the insane price market price tag means that's not going to ever actually happen unless said newbies blow all their money on PLEX to sell - which was probably CCP's intention all along, now that I think about it). Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
359
|
Posted - 2013.12.06 09:29:00 -
[2774] - Quote
Katran Luftschreck wrote:epicurus ataraxia wrote:Please consider an option to increase virus strength, these need to be able to be used throughout the eve universe, and higher strength is essential in null (don't know about wh space) At least make it comparable to covert ops ships, makes no sense for a group that is known for it's exploration to be second rate in that role. Except that training to covert ops takes months and you can train these two ships in a single day. They can use covert ops cloaks without so much as a single point in Electronics FFS. Despite the price, these are obviously designed as ships to lure total newbies with low SP into trying their hand at low-sec exploration. Of course the insane price market price tag means that's not going to ever actually happen unless said newbies blow all their money on PLEX to sell - which was probably CCP's intention all along, now that I think about it).
You cannot fit the covert ops cloak without training for it, just because the ship can, electronics and cloaking are still required for it. There is one EvE. Many people. Many lifestyles. WE are EvE |

Shadow Sklor
New Conglomerate Tenth Mount Division
0
|
Posted - 2013.12.16 08:32:00 -
[2775] - Quote
Niena Nuamzzar wrote:Jana Cova wrote: Cruiser, overpowered! just saw one take down a Loki without breaking a sweat, what's that all about?
What do you mean, could you give us a link? I don't see any Loki kill... https://zkillboard.com/ship/33470/solo/
Following said link, I didn't find anything recent, but I have found a tengu that was solo'd, personally think it was **** fit, but as I don't fly a tengu there isn't much I could say towards its fitting. I have noticed that most t3 kills are including 2 ships at minimum.
here is tengu kill https://zkillboard.com/detail/35141085/ |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.16 13:10:00 -
[2776] - Quote
Shadow Sklor wrote:Following said link, I didn't find anything recent, but I have found a tengu that was solo'd, personally think it was **** fit, but as I don't fly a tengu there isn't much I could say towards its fitting. I have noticed that most t3 kills are including 2 ships at minimum. here is tengu kill https://zkillboard.com/detail/35141085/ That fit is good for low damage explo sites and given enough time you can kill it with pretty much anything. |

Sim Cognito
Ardent Spirits
9
|
Posted - 2013.12.18 14:41:00 -
[2777] - Quote
Katran Luftschreck wrote:epicurus ataraxia wrote:Please consider an option to increase virus strength, these need to be able to be used throughout the eve universe, and higher strength is essential in null (don't know about wh space) At least make it comparable to covert ops ships, makes no sense for a group that is known for it's exploration to be second rate in that role. Except that training to covert ops takes months and you can train these two ships in a single day. They can use covert ops cloaks without so much as a single point in Electronics FFS. Despite the price, these are obviously designed as ships to lure total newbies with low SP into trying their hand at low-sec exploration. Of course the insane price market price tag means that's not going to ever actually happen unless said newbies blow all their money on PLEX to sell - which was probably CCP's intention all along, now that I think about it).
So according to your reasoning, CCP crafted these two new ships, and a third one soon to come, as glorified noobships for exploration? I just don't know what's worse or more stupid here.
Wait a minute, there's not even one proper, specialized exploration ship out there. These are the closest in-game to that role and they are terrible at it. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
336
|
Posted - 2013.12.18 15:14:00 -
[2778] - Quote
sabastyian wrote:Feyd Rautha Harkonnen wrote:T3's beat Stratios IMHO, when comparing the primary goal of an exploration ship. I am nonplussed on the Stratios, and probably will not bother buying one. ::sadpanda::
T3's can fit both a gravity capacitor and memetic algorithm rig (for scan strength and virus boost), Strat can do one or the other. T3's can fit interdiction nullifiers. With the most delicious drops being on relic sites in nullsec, nuff said. The only plus on the Strat side I see is a bigger cargo hold, but with expanders in a T3's lows this is a non issue.
CCP: Why did you roll out an exploration focused ship that is worse at it's primary intended exploration role than existing T3's?
The only way to save this ship IMHO is to give it a premier virus strength boost (15%), and/or interdiction nullifier -- while reducing its combat capability to compensate for OP'ness. Well, T3's can now refit off of a depot, so even giving this ship the interdiction nullifier would bring them on par with a t3 as they can carry several different fits and subsystems...... Thats serious win dude. Being able to hot-swap from exploration to pew fit using a depot deep in hostile null space just makes T3's even more win. CCP seriously blew it on the Stratios IMHO, what a missed opportunity to make a new hull compelling for an exploration purpose. Would you like to know more? |

Sir Mattsimus
Chaotic Tranquility Casoff
17
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Posted - 2014.01.09 07:57:00 -
[2779] - Quote
Cloaking reactivation delay reduced to 15 seconds!? http://www.youtube.com/watch?v=OvYB1TwJNgY&feature=c4-overview&list=UU6L76TQIxYnWrkQrF7tErSg
Yaaaaaaaaaaay! \o/ |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
636
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Posted - 2014.01.10 14:02:00 -
[2780] - Quote
Excellent news, makes travelling more than a couple of jumps in hostile space feasable. Was just a major pain in the ass before.
Thanks for listening CCP Rise. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Dex Relway
Navy of Independent Freelancers
0
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Posted - 2014.01.19 19:01:00 -
[2781] - Quote
Hi CCP Rise. I was wondering how much the Nestor and its BPC are going to cost at the SoE LP Store, please. I'm not sure if you've already answered it, since I didn't have time to look through all 139 pages of replies. I'm subscribing to this thread though, so please give me an idea for when I'm running SoE missions. Thanks. :) |
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