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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 15:58:00 -
[61] - Quote
On the cpu issue: I think the ship is so cpu limited, that people will be forced into fitting autocannons instead of lasers, particularly if you want to hunt ratters in it (cloak + combat probes is already most of your cpu) |
Satori Sartori
X-Type Prospectors
0
|
Posted - 2013.10.02 15:58:00 -
[62] - Quote
CCP Rise wrote:Was considering optimal bonus instead of cap use. Maybe can continue to consider that. We didn't want to do damage bonus in the role bonus because then you would have like 900 dps covert cloaking cruiser which is way too much. Optimal might work though.
Good point on the DPS issue. An optimal bonus probably wouldn't make the damage of unbonused turrets overpowering, and it would work in harmony with drone usage (sniping in tandem with sentries and so on). |
Kagura Nikon
Mentally Assured Destruction
532
|
Posted - 2013.10.02 15:58:00 -
[63] - Quote
CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool.
Can I ask somethign...? you intend to visit the recons before or after the pirate ships? |
TheFace Asano
Yulai Guard 1st Fleet Yulai Federation
32
|
Posted - 2013.10.02 15:59:00 -
[64] - Quote
The cruiser is really attractive. The guns are just not even necessary as you can use 5x bonus sentry drones and enough bay to have several sets / damage types and some salvage / lights / mediums. All you need is a single gun to pull with and let your sentry drones do the work. Plenty of mids and highs for utility. I would like 6 lows, but that is probably asking too much and pushes on the faction / t1 / t2 drone cruisers too much. Really great design.
I will say the Gila needs a little love after this to look attractive next to this.
Fully combat fit this thing is going to have some serious bite as well, throw 4x AC and 5x garde II.... |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
877
|
Posted - 2013.10.02 16:01:00 -
[65] - Quote
CCP Rise wrote:Naomi Anthar wrote:Grarr Dexx wrote:More bandwidth on a cruiser than on any battleship? Are the rest of the pirate factions going to be following this design trend? This is just better than the Gila in every way. You may be correct ... but pirate ships are before balance pass. So this Gila may be diffrent from new Gila. Confirming new Gila will be different and hopefully very cool.
Tease!
Are pirate ship tweaks coming this winter, or afterwards? |
Drodecas
Black Flag Operations The Kadeshi
0
|
Posted - 2013.10.02 16:01:00 -
[66] - Quote
Do you have the Warp speed stats for the two? as it will become quite important.
And cap bonuses on a weapon system... didn't we all agree that we dislike those? can't you give it something that makes you actualy fit lasers instead of projectiles...
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Kagura Nikon
Mentally Assured Destruction
532
|
Posted - 2013.10.02 16:05:00 -
[67] - Quote
Drodecas wrote:Do you have the Warp speed stats for the two? as it will become quite important.
And cap bonuses on a weapon system... didn't we all agree that we dislike those? can't you give it something that makes you actualy fit lasers instead of projectiles...
Bahhh check the dps of both options at 20 km. AC is 75 dps (with no damage mods) and Pulse lasers is 166 dps |
Kasutra
Tailor Company
223
|
Posted - 2013.10.02 16:06:00 -
[68] - Quote
As someone with Amarr and Gallente cruiser 5 and SoE LP, TY CCP.
Not seeing the cruiser's highs being used for lasers. Usefulness of a cap use bonus aside, this is a ship that near-demands a cloak and a probe launcher, and really likes DLAs too. With the lack of excess lows for heatsinks... yeah. That bonus isn't going to turn it into a laser platform. |
Hatsumi Kobayashi
Origin. Black Legion.
274
|
Posted - 2013.10.02 16:07:00 -
[69] - Quote
Michael Harari wrote:On the cpu issue: I think the ship is so cpu limited, that people will be forced into fitting autocannons instead of lasers, particularly if you want to hunt ratters in it (cloak + combat probes is already most of your cpu)
Exactly this.
This ship has 500CPU with fitting skills, you need 364 for cloak, probe launcher and long point if you t2 fit the thing, leaving you with a measly 136 to fill 12 slots with a tank, weapons, utility. For a faction cruiser hull, that's KINDA garbage.
It either needs a fitting bonus to probe launchers or to the cloak, unless you simply don't want it to fulfill a hunter/killer pvp role without resorting to major fitting compromises in which case you should plainly state it. STANDING ON THE VERGE OF PROLAPSE |
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CCP Rise
C C P C C P Alliance
2804
|
Posted - 2013.10.02 16:09:00 -
[70] - Quote
Quote:Can I ask somethign...? you intend to visit the recons before or after the pirate ships?
Not sure yet on order, but both sooner than later I think. |
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Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 16:11:00 -
[71] - Quote
In case it got missed, can you confirm the resist profiles for the ships? They are normal t1 gallente resists, not t2 hac or something silly? |
Kari Juptris
Hoover Inc. Black Legion.
153
|
Posted - 2013.10.02 16:11:00 -
[72] - Quote
From a pure data/relic exploration perspective the racial covops frigates still look to have a significant leg up. Anyone planning on just doing data/relic may want to just stick to their favorite covops.
Covops frigs enjoy an extra +10% flight speed per level, +5 extra virus strength, and better potential + probe scan strength (+10% per level vs static 37.5%). The virus strength bonus is marginal right up until it's amazing when you're hacking one of those darn restoration + virus strength weakening containers. The flight time is a nice bonus just to speed things up. Scan strength you can take or leave depending on your skills.
My Cheetah and I will keep fighting the good fight.
But then again these are general purpose ships so vov |
Omnathious Deninard
Novis Initiis
1602
|
Posted - 2013.10.02 16:12:00 -
[73] - Quote
Michael Harari wrote:In case it got missed, can you confirm the resist profiles for the ships? They are normal t1 gallente resists, not t2 hac or something silly? Ask yourself this, what pirate ship has any kind of advanced resistances? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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CCP Rise
C C P C C P Alliance
2804
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Posted - 2013.10.02 16:12:00 -
[74] - Quote
Yes, normal t1 resists.
We'll talk about the CPU thing. We've talked about it some already of course, but we'll spend some more time and make sure we're happy with it. |
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Michael Harari
Genos Occidere HYDRA RELOADED
652
|
Posted - 2013.10.02 16:14:00 -
[75] - Quote
Omnathious Deninard wrote:Michael Harari wrote:In case it got missed, can you confirm the resist profiles for the ships? They are normal t1 gallente resists, not t2 hac or something silly? Ask yourself this, what pirate ship has any kind of advanced resistances?
What ship has a 500 m^3 drone bay?
What covops ship has 800 dps?
These are new ships, and Rise and Fozzie are not slaves to tradition.
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Omnathious Deninard
Novis Initiis
1602
|
Posted - 2013.10.02 16:16:00 -
[76] - Quote
CCP Rise wrote:Yes, normal t1 resists.
We'll talk about the CPU thing. We've talked about it some already of course, but we'll spend some more time and make sure we're happy with it. Please reconsider laser bonuses. The ship is a nice drone platform. Unbonused turrets allows for the variety that players like. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Domanique Altares
Rifterlings Point Blank Alliance
1700
|
Posted - 2013.10.02 16:18:00 -
[77] - Quote
Kari Juptris wrote:From a pure data/relic exploration perspective the racial covops frigates still look to have a significant leg up. Anyone planning on just doing data/relic may want to just stick to their favorite covops.
Covops frigs enjoy an extra +10% flight speed per level, +5 extra virus strength, and better potential + probe scan strength (+10% per level vs static 37.5%). The virus strength bonus is marginal right up until it's amazing when you're hacking one of those darn restoration + virus strength weakening containers. The flight time is a nice bonus just to speed things up. Scan strength you can take or leave depending on your skills.
My Cheetah and I will keep fighting the good fight.
But then again these are general purpose ships so vov
Considering what these are going to cost at the outset, the frigate won't be replacing my covops for pure exploration any time soon. The cruiser is lovely, though. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Archare
Sleepless Escorts
97
|
Posted - 2013.10.02 16:18:00 -
[78] - Quote
Are these going to be a standard LP store offering? or some wierd exploration BPC drop? |
Azrael Rahl
Nightwing Transit Inc. Obsidian Triangle Alliance
0
|
Posted - 2013.10.02 16:19:00 -
[79] - Quote
These ships look great!
Some things I noticed right off. -I do not see rig slots will these have 2 or 3 rig slots? -Can I confirm that the Amarr and Gallente bonus are per level.( I know this is probably a given but it doesn't say.)
Astero -would like another high or two on , so we can have a turret or two. - the CPU is low so that means no expanded probe launchers for looking for hunting ships which would be helpful for a frigate of this class in WH sapce.
I put this fit together so far
Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II
1MN Afterburner II Data Analyzer II Relic Analyzer II Cargo Scanner II
Covert Ops Cloaking Device II Sisters Core Probe Launcher, Core Scanner Probe I
[empty rig slot] [empty rig slot]
3k EHP, CPU is at 170 I would use something similar to this fit. for, maybe some smaller combat sites, and data and arch sites. A good replacement for my buzzard.
Stratios I like this ship a lot, and have some ideas for fits
I put this together
Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II Armor EM Hardener II Armor Thermic Hardener II
10MN Afterburner II Data Analyzer II Relic Analyzer II Cargo Scanner II [empty med slot]
Sisters Core Probe Launcher, Core Scanner Probe I Covert Ops Cloaking Device II Focused Medium Pulse Laser II Focused Medium Pulse Laser II
Sits at 395.5 CPU
these fits i through together in a bit of a hurry... I am also still a beginner with fits. But I think the CPU will end up being a little low overall for these ships. Its manageable but would like to see more. Could always use overclocking rig as well.
let me know what everyone thinks.
Also will there be a battleship?
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Omnathious Deninard
Novis Initiis
1602
|
Posted - 2013.10.02 16:19:00 -
[80] - Quote
Kagura Nikon wrote:Hosedna wrote:Funny, I was expecting something more faction neutral, like the Gnosis, where you can choose pretty much what weapons system you want. Could've been interesting. And since there is no role bonus anyway on dmg or projection, most people will end up fitting autocannons ! So ... What about removing the laser capa bonus, and replacing it either by a bonus for each weapon system (and add 2 missiles points), or replacing it by another exploration bonus, and letting us choose our weapons ? always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. It is because autocannons don't use any cap. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
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epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
4
|
Posted - 2013.10.02 16:19:00 -
[81] - Quote
Kari Juptris wrote:From a pure data/relic exploration perspective the racial covops frigates still look to have a significant leg up. Anyone planning on just doing data/relic may want to just stick to their favorite covops.
Covops frigs enjoy an extra +10% flight speed per level, +5 extra virus strength, and better potential + probe scan strength (+10% per level vs static 37.5%). The virus strength bonus is marginal right up until it's amazing when you're hacking one of those darn restoration + virus strength weakening containers. The flight time is a nice bonus just to speed things up. Scan strength you can take or leave depending on your skills.
My Cheetah and I will keep fighting the good fight.
But then again these are general purpose ships so vov
But are they just general purpose ships? that's not the idea about pirate faction ships, is it? From the lore description they are all round exploration ships,able to scan down and get the goodies in a hostle environment, why gimp down its advantage by giving it T1 frigate virus strength, if it was only meant to do easystuff in hisec why bother at all? Please CCP make it what it is meant to be, use covert ops skills if you must, but let it shine at exploring! The cruiser too! |
Syrias Bizniz
The Scope Gallente Federation
219
|
Posted - 2013.10.02 16:20:00 -
[82] - Quote
Hello CCP Rise,
Thank you for this AWESOME line of ships. However, there are some minor things that seem to ... not play out as you hope to. For example, you state that they will support
CCP Rise wrote:
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often
Which is pretty cool imo, since this isn't the Ammarrian approach on drones (If we have drones, we either have missiles or don't use any other weapon system at all). However, the bonuses you worked out don't favor the use of lasers. For example the Astero. You're giving it 2 Hardpoints, while at the same time, only 2 highslots. So if people decide to fly it into combat, they most likely would use the cov ops cloak, too, leaving the ship with one turret to use - which then isn't even bonused to use lasers. For the Stratios you grant a Role Bonus for a 50% reduction in capacitor use, but that's it again, there's no other bonus for lasers. So why would anyone use lasers here over, let's say Blasters since they're going to be able to sneak up close, or autocannons so they can choose the damage they want do deal?
If i were to emphasize their use onto lasers and drones, i would probably reduce the hardpoints, like Sansha and Bloodraider have, while giving them a similar rolebonus on their damage. This forces them into lasers, while granting a cap-bonus the same time.
Next up, the damage potential of an Astero. You'll have 5 drones + 1, maybe 2 unbonused turrets - if you give up on the cloak. This leaves you with ~100 dps from a flight of hobgoblins + 1/2 unbonused turrets, so i think people will be able to top out at ~200 dps in a ganky setup. Which is pretty, ... let's say, average. Because for this you sacrifice a lot of the ship's role. A Firetail, a navy frig (which can't covops cloak to be fair), can do some 160-170 dps in a relative tanky setup. Keep in mind that the Comet and Slicer can top this with relative ease, and maybe you start, like me, feeling that it might pack SOME more punch.
I would for example suggest a reduced bandwidth with a rolebonus on drone damage. The Maulus or Crucifier for example have 4 respecitvely 3 drones. For the Asteros i would suggest a rolebonus of 100% towards Drone damage, Repair amount and E-War strength (maybe not for ECM) (and maybe some Access Difficulty Bonus for salvage drones?), while giving it 15 Mbit bandwidth and 60m-¦ bay. This would allow it to run with 6 effective drones while giving it a good bay to support a huge variety of drones. It would also improve the ship's performance with very rarely used (cause ineffective) drones like Stasis Webbers.
I would also consider moving it from 2/4/4 to 3/3/4, but then again this would cripple a lot of the exploration stuff this ship is also meant to do.
And just running some experiments with the Stratios right now:
The CPU is Enough. There is no need to buff it. I'm currently having something like the following:
[Stratios, Test test] Damage Control II Energized Adaptive Nano Membrane II Medium Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Warp Scrambler II Stasis Webifier II Stasis Webifier II Medium Capacitor Booster II, Navy Cap Booster 800
425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M Covert Ops Cloaking Device II
Medium Nanobot Accelerator I Medium Nanobot Accelerator I Medium Anti-Explosive Pump I
Ogre II x5
Raw Armor: 3000 Resistance Profile (EM/Therm/Kin/Exp): 74,5 / 66,8 / 61,7 / 70,2 Active Tank: ~ 180 dps Damage Output: 850 DPS CPU Used: 475/500 Powergrid used: 993,54 / 1150
If i go with heavy neutrons i end up with 499/500 CPU and still ~100 free Powergrid and 900 raw dps.
Let's be honest: Remove the lousy 'Capuse Bonus' and give it 100% reduced locking delay after decloaking
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Michael Harari
Genos Occidere HYDRA RELOADED
653
|
Posted - 2013.10.02 16:20:00 -
[83] - Quote
Also rise, the forum function to search for dev posts is currently broken. I dont even know who or where to file a report about this, but it makes it very hard to find new balance posts from you guys. |
Kagura Nikon
Mentally Assured Destruction
533
|
Posted - 2013.10.02 16:24:00 -
[84] - Quote
Syrias Bizniz wrote:Hello CCP Rise, Thank you for this AWESOME line of ships. However, there are some minor things that seem to ... not play out as you hope to. For example, you state that they will support CCP Rise wrote:
Drone and laser weapon systems with large cargo and drone bays so that you don't have to go home often Which is pretty cool imo, since this isn't the Ammarrian approach on drones (If we have drones, we either have missiles or don't use any other weapon system at all). However, the bonuses you worked out don't favor the use of lasers. For example the Astero. You're giving it 2 Hardpoints, while at the same time, only 2 highslots. So if people decide to fly it into combat, they most likely would use the cov ops cloak, too, leaving the ship with one turret to use - which then isn't even bonused to use lasers. For the Stratios you grant a Role Bonus for a 50% reduction in capacitor use, but that's it again, there's no other bonus for lasers. So why would anyone use lasers here over, let's say Blasters since they're going to be able to sneak up close, or autocannons so they can choose the damage they want do deal? If i were to emphasize their use onto lasers and drones, i would probably reduce the hardpoints, like Sansha and Bloodraider have, while giving them a similar rolebonus on their damage. This forces them into lasers, while granting a cap-bonus the same time. Next up, the damage potential of an Astero. You'll have 5 drones + 1, maybe 2 unbonused turrets - if you give up on the cloak. This leaves you with ~100 dps from a flight of hobgoblins + 1/2 unbonused turrets, so i think people will be able to top out at ~200 dps in a ganky setup. Which is pretty, ... let's say, average. Because for this you sacrifice a lot of the ship's role. A Firetail, a navy frig (which can't covops cloak to be fair), can do some 160-170 dps in a relative tanky setup. Keep in mind that the Comet and Slicer can top this with relative ease, and maybe you start, like me, feeling that it might pack SOME more punch. I would for example suggest a reduced bandwidth with a rolebonus on drone damage. The Maulus or Crucifier for example have 4 respecitvely 3 drones. For the Asteros i would suggest a rolebonus of 100% towards Drone damage, Repair amount and E-War strength (maybe not for ECM) (and maybe some Access Difficulty Bonus for salvage drones?), while giving it 15 Mbit bandwidth and 60m-¦ bay. This would allow it to run with 6 effective drones while giving it a good bay to support a huge variety of drones. It would also improve the ship's performance with very rarely used (cause ineffective) drones like Stasis Webbers. I would also consider moving it from 2/4/4 to 3/3/4, but then again this would cripple a lot of the exploration stuff this ship is also meant to do. And just running some experiments with the Stratios right now: The CPU is Enough. There is no need to buff it. I'm currently having something like the following: [Stratios, Test test] Damage Control II Energized Adaptive Nano Membrane II Medium Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Afterburner II Warp Scrambler II Stasis Webifier II Stasis Webifier II Medium Capacitor Booster II, Navy Cap Booster 800 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M Covert Ops Cloaking Device II Medium Nanobot Accelerator I Medium Nanobot Accelerator I Medium Anti-Explosive Pump I Ogre II x5 Raw Armor: 3000 Resistance Profile (EM/Therm/Kin/Exp): 74,5 / 66,8 / 61,7 / 70,2 Active Tank: ~ 180 dps Damage Output: 850 DPS CPU Used: 475/500 Powergrid used: 993,54 / 1150 If i go with heavy neutrons i end up with 499/500 CPU and still ~100 free Powergrid and 900 raw dps. Let's be honest: Remove the lousy 'Capuse Bonus' and give it 100% reduced locking delay after decloaking
Funnya s you testes AC and blasters and ignored the LASER. Specially at a REASONABLE range. Only the most innocent look at raw DPS numbers and think they mean something. Check damage on each 3 weapon systems at 20 km ( near edge of tackle range)
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Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 16:26:00 -
[85] - Quote
Omnathious Deninard wrote:Kagura Nikon wrote:Hosedna wrote:Funny, I was expecting something more faction neutral, like the Gnosis, where you can choose pretty much what weapons system you want. Could've been interesting. And since there is no role bonus anyway on dmg or projection, most people will end up fitting autocannons ! So ... What about removing the laser capa bonus, and replacing it either by a bonus for each weapon system (and add 2 missiles points), or replacing it by another exploration bonus, and letting us choose our weapons ? always amazes me how people liek to fit the weakest weapon system on this condition. AC have less dps than ANY weapon system, that is because minmatar ships have the ROF bonuses (strogner than damage ones). Lasers and blasters are far stronger when unbonused. It is because autocannons don't use any cap.
And that becomes relevenat only if your ship will get short on cap. With cap usage bonus lasers are not that hungry capwise, so that if this ship has good capacitor bank the non cap usage become moot. I prefer to kil lmy enemy faster with superior weapons > if you have half the dps in the AC you will end up using MORE cap at the fight (becausse of the other modules)
This ship with cap usage bonus will end up using 6 cap per second with MF.. if your fight extends more because of lousy dps and you need to cycle your MWD one more time then you end up using MORE cap on the AC boat ( unbonused) |
Gizznitt Malikite
Agony Unleashed Agony Empire
2663
|
Posted - 2013.10.02 16:26:00 -
[86] - Quote
I'm comparing the Stratios to a N.Vexor
Quote:Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550
Quote:Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195)
Both have 10% drone HP and Damage Both have same base resist profile.
Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high.
NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity.
TBH, doesn't this new ship pretty much obsolete the Navy Vexor? |
SKINE DMZ
Stay Frosty.
202
|
Posted - 2013.10.02 16:28:00 -
[87] - Quote
Would like to see increased virus strength, has been mentioned a few times in this thread yet developers keep ignoring it, take some time to answer it please. I disagree |
Kagura Nikon
Mentally Assured Destruction
534
|
Posted - 2013.10.02 16:29:00 -
[88] - Quote
Gizznitt Malikite wrote:I'm comparing the Stratios to a N.Vexor Quote:Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 920 PWG, 400 CPU Defense (shields / armor / hull) : 1950 / 2400 / 2450 Capacitor (amount) : 1700 Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7 Sensor strength: 20 Signature radius: 150 Cargo Capacity: 550 Quote:Vexor Navy Issue: 5 heavy drones make this a very exciting ship, at the expense of almost all the gun damage. Flies like a modified Ishtar or Gila, sacrificing resists and dronebay for easier damage application. Cruiser skill bonuses: 5% bonus to drone velocity and tracking 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets Fittings: 800 PWG(+100), 310(+10) CPU Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187) Shield Recharge Time: 1250s(-550) Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3 Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36) Drones (bandwidth / bay): 125(+25) / 200(+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1) Sensor strength: 20(+3) Magnetometric Signature radius: 135 Cargo capacity: 460(+195) Both have 10% drone HP and Damage Both have same base resist profile. Stratios has larger drone bay Stratios has a larger Cargo Bay. Stratios can utilize covert cloaks. Stratios has better fittings. Stratios has better capacitor. Stratios gets role bonuses to Exploration (Scanning, Hacking, Analyzing) Stratios has a 4%/level to Armor resists compared to a 5% drone velocity and tracking bonus. Stratios has one less low, for an extra low and an extra high. NVexor gets 25% more armor and hull. NVexor has 25% faster base speed, but unsure how it will compare in mwd velocity. TBH, doesn't this new ship pretty much obsolete the Navy Vexor?
navy vexor will stil be faster in MWD, although not by 25%.
I wil answer you with aht. THis cruiser will sell for at LEAST 600M isk |
Darenthul
SUPERIOR RESOURCES
372
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Posted - 2013.10.02 16:31:00 -
[89] - Quote
Damn was kinda hoping these ships would have two internal tractor beams so you could nab two canisters at once while popping relics/data. "I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker |
Dinsdale Pirannha
Pirannha Corp
1276
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Posted - 2013.10.02 16:32:00 -
[90] - Quote
So you geniuses at CCP who just wiped out T3's going into 3/10's and 4/10's, now have created the ship that will fill that role precisely. The highly skilled players, the same ones that used the T3's, will just switch over to this.
Guess you realized how badly you screwed up when you wrecked the T3's by limiting their exploration capabilities. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
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