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1. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Kalido Raddi wrote: Suitonia wrote: A small nerf to the Covetor and Hulk? OLD Covetor 3 * 1.25 (20% Duration MBV) = 3.75 NEW Covetor 2 * 1.25 (New Strip Miner Boost) = 2.5 * 1.33 (25% Duration Role Bonus) = 3.325 * 1.11 (10% Duration MB...
- by Dehval - at 2016.08.23 01:21:07
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2. The Prospect and Low-Sec Mining - in EVE General Discussion [original thread]
Robert Sawyer wrote: Ochre? Hah! Go to nullsec and you'll be eating Arkonor for breakfast. And then you find out that it is actually more profitable to mine Plagiocase, a rock that litters everywhere but Amarrian space, than it is to mine Ark...
- by Dehval - at 2014.10.07 22:48:00
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3. New Ship Idea: Torpdo Battleship that uses drones. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Petre en Thielles wrote: [ Donnachadh wrote: How about just bringing back the old Rattlesnake specs and I would be happy. I understand that EVE is primarily a PvP based gaming environment but every now and then it would ...
- by Dehval - at 2014.10.03 10:35:00
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4. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Drummin Zerglin wrote: The nestor can rep x2.5 a guardian, the same as 1 cap rep on a triage archon. The issue with this is the cap, but a lot of people seem to be dismissing the ship maintenance bay as plain storage for Cap boosters . You c...
- by Dehval - at 2014.08.20 20:05:00
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5. Give Geckos light drone or medium AI as a bandaid fix. - in Player Features and Ideas Discussion [original thread]
NoLife NoFriends StillPosting wrote: CCP doesn't always spell everything out for you, even if some of you desperately need it. The Gecko seems to fullfill the role of medium drones. It even requires the same bandwidth of 5 medium drones. It a...
- by Dehval - at 2014.08.20 20:00:00
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6. Give Geckos light drone or medium AI as a bandaid fix. - in Player Features and Ideas Discussion [original thread]
NoLife NoFriends StillPosting wrote: Geckos are the worst heavy drone choice vs Battleships and they always want to go after them after each frigate or cruiser it kills. All heavy drones/sentries prioritize battleships over smaller targets (...
- by Dehval - at 2014.08.20 18:29:00
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7. [Balance Pass] Revisiting gang links, strategic cruisers and probing - in Player Features and Ideas Discussion [original thread]
Quote: Resolution/Proposal: Add a Signature Resolution penalty to all warfare gang link modules -- high enough to throw the sigres/sensor strength equation far enough off to render boosting Strategic Cruisers scannable like other ships in that ...
- by Dehval - at 2014.06.22 22:02:00
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8. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Cearain wrote: I too think the worm and gila are just much better then the others pirate cruisers and frigates. Normally you want to look at how you might be able to get a certain range or transversal to kill another ship. But the worm and the ...
- by Dehval - at 2014.06.09 14:47:00
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9. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Morukk Nuamzzar wrote: Give Vigilant and Cynabal (at least some of) their PWG back. Also, Stratios should get 125 Mbit/sec back cause dps is **** after the patch. Stratios dps hasn't changed unless you were using Gardes/Bouncers beforehand. ...
- by Dehval - at 2014.06.06 07:29:00
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10. CCP, ship skins, can T2 get 'em? - in Player Features and Ideas Discussion [original thread]
m3talc0re X wrote: Their pilot program has been "meh" so far, painting stuff that would just appeal to a few people -_- And it would be foolish not to pursue customizing our ships more, because I don't think anyone in the history of EVE would b...
- by Dehval - at 2014.06.01 23:57:00
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11. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Maya Sazas wrote: Dehval wrote: The new damage application of the Gila means is actually MORE flexible in what it can and cannot shoot and can now engage nearly every ship in the game and be on equal footing. It is no longer limited to slow ...
- by Dehval - at 2014.06.01 23:10:00
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12. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Kitty Bear wrote: So let me get this straight pre change - Effective against small, medium & large Targets pre change - high flexibility & utility options post change - highly effective vs small ships, standard efficiency vs m...
- by Dehval - at 2014.06.01 16:43:00
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13. when is loot spill mechanic scrapped? - in EVE General Discussion [original thread]
Ralph King-Griffin wrote: James Amril-Kesh wrote: For some reason I moved it back a day in my head... or maybe I was just always mistaken about it being June 4th. I was doing the same thing in my head aswell, the 4th just sticks in there f...
- by Dehval - at 2014.06.01 06:25:00
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14. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
NewGit wrote: I'm looking at the numbers here, using my current Gila fits, and am having a hard time trying to figure out how these changes are supposed to make the Gila better. Gila in pre-Kronos (current configuration) = 842.7 dps from dro...
- by Dehval - at 2014.06.01 06:00:00
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15. New Drone Optimal/Orbit range effects - in Player Features and Ideas Discussion [original thread]
Grenn Putubi wrote: I'll check Sisi when I can, but from that screenshot I'm gonna guess that they seriously miscalculated the numbers in the devblog. The orbit distances and optimals are different. They orbit much much closer than their opt...
- by Dehval - at 2014.05.30 21:17:00
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16. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Dehval wrote: Actually, you can. By activating both the MJD and Cloak on the same server tick they will still both go through. Keypress order matters though so you need to hit cloak first or else the process fails. So yes,...
- by Dehval - at 2014.05.19 16:04:00
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17. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Aluka 7th wrote: Jattila Vrek wrote: Aluka 7th wrote: Now activating MJD "disables" cloak. Could you pls. elaborate? Starting the spool-up disables cloak or when you are cloaked with MJD spooling up, the cloak automatically deactivates ...
- by Dehval - at 2014.05.19 15:07:00
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18. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Ransu Asanari wrote: *snip* The MMJD addition is an interesting middle ground to solving the problem of bubbles in nullsec, but it falls flat as a solution to get away from most gate camps. A single Light Interdictor will be able to bubble, dec...
- by Dehval - at 2014.05.17 23:49:00
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19. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Is there still a reason we have the unscannable cargo on these ships? A good blockade runner pilot won't be decloaked long enough to be locked, let alone scanned, making the role bonus rather pointless. Give it to the Deep Space Transports. Heav...
- by Dehval - at 2014.05.17 18:55:00
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20. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
With the changes to Drone Interfacing will Mining Drones be getting their yield increased to compensate? Not really important because they are hardly used as is, but it would be nice for clarification. Haven't had the time to read the thread to s...
- by Dehval - at 2014.05.12 01:54:00
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