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61. ECM is still broken. - in Ships and Modules [original thread]
Originally by: Lara Dontral Zero-Duration Jams Rather than jammers locking you out of targeting for a specific duration, they instead just break all current target locks like the ECM Burst and Lockbreaker bombs currently do. Jamming skil...
- by Vorekk - at 2011.04.15 07:11:00
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62. Question about trinary and secondary skill requirments. - in Skill Discussions [original thread]
Interceptors do not require Evasive Maneuvering 5. They only require Interceptors I and the racial frigate skill to 5. --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.04.15 07:05:00
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63. Target painters and turrets. - in Ships and Modules [original thread]
I'd like to correct some of the glaring fallacies in this topic. Originally by: Gypsio III If tracking is not an issue, then sig radius and sig resolution are irrelevant and a target painter has no effect. Completely incorrect. ...
- by Vorekk - at 2011.04.15 06:54:00
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64. Agility: how fast your ship can accelerate and turn? - in Skill Discussions [original thread]
"Yes, agility lets you turn around faster." Which means nothing. --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.03.27 05:06:00
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65. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Not sure if this has been mentioned before, but... " ARE YOU SURE YOU WANT TO RECALL PROBES? " --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.03.25 22:53:00
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66. Nigtmare x Navy Apoc @ PVE - in Missions & Complexes [original thread]
I've flown both (same cost for fittings on both as well), and in my experience the Nightmare is noticeably faster. --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.03.23 23:55:00
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67. I got some spare iskies. So Yeah. The Paladin. - in Missions & Complexes [original thread]
Originally by: AristotleOnassis Pros: Tractor beam bonus , better resists, better capacitor, extra high slot, 20% faster, Cheaper, better rigs , cargo space Cons: Less tracking , less 1 medium slot, two useless bonuses (armor repair/we...
- by Vorekk - at 2011.03.16 07:00:00
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68. Back in the '100 skills at level V' club - in Skill Discussions [original thread]
Originally by: Drykor Originally by: Estel Arador Yeah I guess that is the most logical way this could have gone, though I suppose one of the level IV's could have been trained later. Oh well, no medal for you then! :P Well, yo...
- by Vorekk - at 2011.03.16 03:56:00
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69. Tristan, is the more powerful frigates available on the market. - in Crime and Punishment [original thread]
Originally by: Syndryna Tristan isn't fat, he's festively plump. tristan also killed kenny --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.03.12 02:54:00
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70. Probing Ship - in Ships and Modules [original thread]
Originally by: Athena Silk If you're at 0 velocity when you drop probes, they appear at 2,002m away from you, so you can re-cloak without having to burn away. The distance varies. Sometimes you need to burn away, sometimes you don't. -...
- by Vorekk - at 2011.03.12 02:51:00
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71. Maximum battleship EHP tank? - in Ships and Modules [original thread]
I was playing with a Bhaalgorn in EFT last night while running Incursions, got some impressive EHP numbers. (Faction nano membranes, DC II, T2 trimarks, a 1600 plate, and a T2 regenerative membrane IIRC.) --- Join Lowball Heavy Industries. Small, ...
- by Vorekk - at 2011.02.18 23:47:00
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72. What does CCP stand for? - in EVE General Discussion [original thread]
Edited by: Vorekk on 18/02/2011 04:32:43 Crowd ??? Profit. --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.02.18 04:09:00
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73. Ransom system implemention - in Crime and Punishment [original thread]
Fail, fail and fail. Not even worth my time pointing out why. --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.02.17 07:43:00
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74. Some advice on the next goal - in Skill Discussions [original thread]
Fast answer - Tengu --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.02.16 06:57:00
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75. Shield Warfare links - in Skill Discussions [original thread]
The resistance bonus is subject to stacking penalties (as if it were a module fitted to a ship). --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.02.16 06:48:00
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76. 1000 Cuts, or, Incursion 1.2 feature ideas - in Market Discussions [original thread]
Originally by: Breaker77 However Average Pilots in Space In The Last 30 Minutes is also a great indicator as well. Not in my experience, as this literally means Pilots in space . Which shows Jita has having 20 pilots in space (not nea...
- by Vorekk - at 2011.02.16 06:40:00
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77. Skill exams - in Skill Discussions [original thread]
haha, DrCaymus has 163 million skillpoints and cannot use a stasis webifier. Interesting find for me :P --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.02.15 03:46:00
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78. some ship bonuses: why "per level"? - in Skill Discussions [original thread]
Tippia is correct. --- Join Lowball Heavy Industries. Small, focused fleets - lots of high intensity action, the EVE way.
- by Vorekk - at 2011.02.14 01:52:00
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79. some ship bonuses: why "per level"? - in Skill Discussions [original thread]
Edited by: Vorekk on 13/02/2011 07:43:30 Originally by: Baneken ALL capitals require you to have racial BS V except Rorqual which requires mining barge V. Not true... try reading the topic one more time sir. --- Join Lowball He...
- by Vorekk - at 2011.02.13 07:43:00
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80. some ship bonuses: why "per level"? - in Skill Discussions [original thread]
Originally by: Patient 2428190 Originally by: Vorekk Because some ships, such as the Absolution (Amarr Command Ship) have a battlecruiser bonus. In this case, its 5% bonus to armor resistance per level. If you get podded, and go ...
- by Vorekk - at 2011.02.12 20:31:00
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