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1. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Originally by: CCP Chronotis Hey Folks, Quick update before the weekend: There are some minor powergrid/cpu tweaks being tested on sisi with the next reboot. The general concept and feel with these adjustments is the choice between all...
- by Wannabehero - at 2009.04.06 22:20:00
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2. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
After thinking about it, I like lowering the optimal and increasing the falloff as a method to readjust the range/power relation of ECM. I however think that there is still not quite enough falloff on ECM in the current change. The scorpion espe...
- by Wannabehero - at 2009.04.03 02:00:00
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3. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
You know what, you can do whatever you want to the targeted offensive systems on stealth bombers. Make them torps, or citadel torps, or smartbombs for all I care. Just keep the covert cloak. Reduce the cost of bombs to ~1 mil ISK ea Double bomb f...
- by Wannabehero - at 2009.03.31 02:01:00
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4. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Edited by: Wannabehero on 31/03/2009 01:19:19 Already posted too many times, but here are the bonuses I would like Racial Frigate Skill Bonus: 11.11% reduction in cruise missile and torpedo explosion radius per level 10% bonus to cruise miss...
- by Wannabehero - at 2009.03.31 01:18:00
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5. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Originally by: CCP Chronotis 4. They will still use bombs Nothing is changing on this front for now. Looking back, this part of the thread troubles me the most. I wouldn't give two ****s about the primary weapon system on the ...
- by Wannabehero - at 2009.03.30 16:46:00
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6. ECM Ships - Looking at better defined roles - in Test Server Feedback [original thread]
Personal opinion here Rook needs RoF bonus instead of kinetic damage bonus resistance bonus instead of flight-time bonus Otherwise it has both underwhelming DPS and tank, even considering the powerful ECM capabilities. As for the scorpion... a ...
- by Wannabehero - at 2009.03.30 16:20:00
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7. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Originally by: Oftherocks In conclusion, only TomB and Tuxford (and on occasion Sharkbait) should be allowed to make changes to the way the game actually works. The rest of you drones keep making pretty graphics, writing more missions, plu...
- by Wannabehero - at 2009.03.30 16:06:00
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8. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Originally by: CCP Chronotis Quote: Gallente Frigate Skill Bonus: 20% bonus to Torpedo Explosion velocity per level 10% bonus to Torpedo velocity per level Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 10...
- by Wannabehero - at 2009.03.30 15:57:00
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9. Stealth Bombers - in Test Server Feedback [original thread]
It's heart-warming to see that stealth bombers have been receiving attention. But please CCP Chronotis, and whomever else might be reading, if you are going to do it, do it right. The cloaked velocity increase looks aces. It is exactly what the...
- by Wannabehero - at 2009.03.27 23:22:00
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10. Just delete Caldari and get it over with - in Test Server Feedback [original thread]
All would be fixed if there was a willingness on CCP's part to abandon old mechanics in the game and replace them with new systems to rebalance the whole. Nothing says missiles have to have a flight time and damage delay, it's just the way the ga...
- by Wannabehero - at 2009.03.27 22:43:00
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11. New Missile Damage Formula - in Test Server Feedback [original thread]
Stafen is the one on the right -- Don't harsh my mellow
- by Wannabehero - at 2008.11.12 19:41:00
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12. Missile damage on Singularity: Feedback thread - in Test Server Feedback [original thread]
Regarding PVE I was optimistic of the alteration to the missile formula. In general I liked the sound of it... at first. My conclusion at this point however is that this formula is intrinsically totally borked. Just forgetting about PVP, lets lo...
- by Wannabehero - at 2008.10.24 20:45:00
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13. New Missile Damage Formula - in Test Server Feedback [original thread]
Awesome work Stafen, thanks for your efforts. Out of curiosity I plug in your formula for a stealth bomber firing regular cruise missiles at a microwarp-driving crusader at 5000 m/s. I came up with a damage reduction of ~90.21%. Very interesting....
- by Wannabehero - at 2008.10.21 21:14:00
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14. PVP as a profession - in Test Server Feedback [original thread]
Originally by: Astria Tiphareth I'd appreciate it if you didn't tar me with the same brush simply because I object to an idea. I am very pro improving EVE and making its access and interface more intuitive, but I don't think that needs or ...
- by Wannabehero - at 2008.10.10 14:02:00
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15. PVP as a profession - in Test Server Feedback [original thread]
TBH, all needs are met with a drastic boost to low-sec. Get the players into lowsec, you get your pvp, you get your ISK making from shooting those pilots making ISK. Originally by: Astria Tiphareth Originally by: Am Li Eve needs a...
- by Wannabehero - at 2008.10.09 23:31:00
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16. Crystals present Amarr with a logistic nightmare - in Test Server Feedback [original thread]
Originally by: CCP Casqade Please stop "Bumping" and "/signing" thread. It is against the rules since it is not constructive posting. Come with your own arguments instead and if you don't have anything extra to bring to the table, don't po...
- by Wannabehero - at 2008.09.03 18:56:00
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17. What we can learn from other MMO's -Whats wrong with eve in comparison - in Test Server Feedback [original thread]
I find myself in agreement with Phoebus and Endless. There is nothing wrong with players requesting improvements to a game, such as addressing bugged/archaic interface and mechanics or increasing ease of use and entertainment through streamlining...
- by Wannabehero - at 2008.08.28 18:26:00
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18. Speed Rebalanced: Empirical Approach - in Test Server Feedback [original thread]
I write too much. Let me sum up Observe the system, think of ideas to test, modify one factor at a time, observe the results, rinse, repeat until optimum. -- Don't harsh my mellow
- by Wannabehero - at 2008.08.04 21:42:00
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19. Speed Rebalanced: Empirical Approach - in Test Server Feedback [original thread]
While I am a supporter of a ship speed alteration to the game of EVE, I find myself concerned on the method of implementation in the current proposed patch, namely the multitude of changes being implemented, all at once - MWD / AB speed normaliza...
- by Wannabehero - at 2008.08.04 21:24:00
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20. Speed Rebalanced: Empirical Approach - in Test Server Feedback [original thread]
The most logical starting point would be an alteration of the base ship stats to reach a conceivably near optimal relation between the various ship classes and members of each class. This creates a starting point to go into the greater depth and c...
- by Wannabehero - at 2008.08.04 21:24:00
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