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381. EW..what do you all think of it? - in Ships and Modules [original thread]
Originally by: Lithiani Electronic Warfare is half the game - indeed, more than half. Without it, the game is just a shooting fest. it's EW in all its forms that makes the game a tactical, thinking game.
- by Waragha - at 2006.01.18 22:47:00
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382. Current Stacking Penalty - in Ships and Modules [original thread]
Can someone paste me (im sure its here somewhere - can't find it) the stacking penalty equation for using several modules of same type! Cheers! :)
- by Waragha - at 2006.01.17 20:15:00
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383. Ishtar PvP setup, tactic. - in Ships and Modules [original thread]
Is it that bad? :[
- by Waragha - at 2006.01.10 07:39:00
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384. How can i loose 24 battleships?! - in Ships and Modules [original thread]
Seriously, reinstall OS - get a better computer w/e if you get that many crashes. If you spend so much time playing get a better rig for it. On another note, maybe start out with some small ships skill up a bit and then go bs.
- by Waragha - at 2006.01.08 01:09:00
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385. Set Default Warp In for Dungeon Missions Doesn't Work - in Missions & Complexes [original thread]
You can use your default warp in to change where you land in dungeon missions. Dungeon missions are "in" space so where you warp in from has something to say about where you land. The default warp in is how far you land from the beacon in the dire...
- by Waragha - at 2005.12.23 15:08:00
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386. Tech secrets in a brutix (lvl3) - in Missions & Complexes [original thread]
Originally by: Guriko Edited by: Guriko on 23/12/2005 02:23:16 7x200 antimatter's munitions ab10mn named, web, 2 capa tech2 2 med repai, 3 hardenerstech 2 (or 1 explo + 2 adaptives tech 2 ... or 3 adaptives tech 2) and good skills :p ...
- by Waragha - at 2005.12.23 14:38:00
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387. Tech secrets in a brutix (lvl3) - in Missions & Complexes [original thread]
Edited by: Waragha on 23/12/2005 02:20:11 If have completed it before :> It just takes a *** long time. What i really want to know is how this, because i want to be able to do it. I know its rather worthless :(
- by Waragha - at 2005.12.23 02:19:00
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388. Tech secrets in a brutix (lvl3) - in Missions & Complexes [original thread]
Edited by: Waragha on 23/12/2005 02:13:43 How do you do this? What does you setup look like? What damage types do you tank? Im having huge problems with this mission. I can't kill the first 3 cruisers before the next spawn. By then im low on ...
- by Waragha - at 2005.12.23 02:06:00
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389. Rat damage types - in Missions & Complexes [original thread]
Hmm that doesnt really show damage types as far is i can see. More the ranking / naming of them?
- by Waragha - at 2005.12.22 02:51:00
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390. Rat damage types - in Missions & Complexes [original thread]
Where can i find a database containing rat stats / damage types? Most of them seem to be outdated, is it possible to extract the dbase yourself? Cheers!
- by Waragha - at 2005.12.22 01:36:00
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391. Impossible missions! - in Missions & Complexes [original thread]
Well i thought tech was very hard at first. Esp in a close range ship i found the trick to be to let the whole thing spawn (warp out). Then change your default warp in distance to 80km and start taking them out one by one. When you do this the mis...
- by Waragha - at 2005.12.19 16:08:00
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392. How do I make my fat bird look smaller? - in Ships and Modules [original thread]
Originally by: Ericka Jandreau Does MWD work in deadspace now? If so /cheer
- by Waragha - at 2005.12.18 10:40:00
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393. Tech Secrets (3 of 3) not to be understimated (l3) - in Missions & Complexes [original thread]
Well i just lost my brutix to this mission. Can't kill the spawns fast enough (blaster setup) so i get adds. In turn i have to warp out and they all aggro at the same time. Apperantly you need a BS to do level 3's now. Is this working as intende...
- by Waragha - at 2005.12.17 00:25:00
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