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41. Realtek Advance AC'97 Soundcard - in Issues, Workarounds & Localization [original thread]
<<<<<<<<<<<< look to the left Categories: technical support Topic: sound issues Look for the item: soundcards
- by Watching - at 2004.10.09 16:27:00
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42. Realtek Advance AC'97 Soundcard - in Issues, Workarounds & Localization [original thread]
<<<<<<<<<<<< look to the left Categories: technical support Topic: sound issues Look for the item: soundcards
- by Watching - at 2004.10.09 16:27:00
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43. CCP : Can you put a face to the voice? - in EVE General Discussion [original thread]
She sounds a lot like Majel Barrett, who also does the computer voice in some of the star trek series. Don't know if its really her though ...
- by Watching - at 2004.08.28 09:24:00
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44. CCP : Can you put a face to the voice? - in EVE General Discussion [original thread]
She sounds a lot like Majel Barrett, who also does the computer voice in some of the star trek series. Don't know if its really her though ...
- by Watching - at 2004.08.28 09:24:00
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45. Nestled Menus for Loading Guns & Launchers (Go Back To The Old Way) - in Test Server Feedback [original thread]
Agreed, the way these popup menus like to disappear right before you click is already annoying as hell. I thought they were going to 'improve' the gui? This certainly doesn't sound like a improvement to me ...
- by Watching - at 2004.08.09 06:47:00
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46. Nestled Menus for Loading Guns & Launchers (Go Back To The Old Way) - in Test Server Feedback [original thread]
Agreed, the way these popup menus like to disappear right before you click is already annoying as hell. I thought they were going to 'improve' the gui? This certainly doesn't sound like a improvement to me ...
- by Watching - at 2004.08.09 06:47:00
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47. Sabotage mission, 3 bookmarks, 3 different systems? - in Missions & Complexes [original thread]
Killing those battleships doesn't agree well with those who want to RP. But maybe lvl 4 missions will fix that.
- by Watching - at 2004.08.03 05:57:00
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48. Sabotage mission, 3 bookmarks, 3 different systems? - in Missions & Complexes [original thread]
Killing those battleships doesn't agree well with those who want to RP. But maybe lvl 4 missions will fix that.
- by Watching - at 2004.08.03 05:57:00
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49. Sabotage mission, 3 bookmarks, 3 different systems? - in Missions & Complexes [original thread]
I'd love to have some harder missions, but these are not harder at all. Its just 3 normal (easy) missions in sequence. Except that you only get the pay for 1 mission ofcourse Why do these bookmarks have to be in different systems?
- by Watching - at 2004.08.01 10:34:00
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50. Sabotage mission, 3 bookmarks, 3 different systems? - in Missions & Complexes [original thread]
I'd love to have some harder missions, but these are not harder at all. Its just 3 normal (easy) missions in sequence. Except that you only get the pay for 1 mission ofcourse Why do these bookmarks have to be in different systems?
- by Watching - at 2004.08.01 10:34:00
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51. large proj guns, question?? - in Ships and Modules [original thread]
3 tech II dmg mods, 3 tech II tracking mods (1 med and 2 low slot). Tracking still pretty much sucks. Damage is good though when I hit. I use 1400 guns with both EMP and phased plasma. I also use a mega now. 425's are still pretty good after the p...
- by Watching - at 2004.07.27 15:28:00
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52. large proj guns, question?? - in Ships and Modules [original thread]
3 tech II dmg mods, 3 tech II tracking mods (1 med and 2 low slot). Tracking still pretty much sucks. Damage is good though when I hit. I use 1400 guns with both EMP and phased plasma. I also use a mega now. 425's are still pretty good after the p...
- by Watching - at 2004.07.27 15:28:00
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53. PETITION - Make the Mammoth a BS...torp the Typhoon! :P - in Ships and Modules [original thread]
I think the designer hit it right with both ships. They both look great and I think fit the description quite right. Both are at the top of my coolest ship list. But you cant argue about looks I guess
- by Watching - at 2004.07.26 06:17:00
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54. PETITION - Make the Mammoth a BS...torp the Typhoon! :P - in Ships and Modules [original thread]
I think the designer hit it right with both ships. They both look great and I think fit the description quite right. Both are at the top of my coolest ship list. But you cant argue about looks I guess
- by Watching - at 2004.07.26 06:17:00
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55. Hangars ... Is there some technical reason to limit us to 1 hangar? - in EVE General Discussion [original thread]
Originally by: Liquid Metal buy containers, thats what i did. They hold even less than an Indy. Not at all usefull if you got a lot of stuff. Hangars are the only decent solution since they have no storage limit. But why do you have to...
- by Watching - at 2004.07.25 14:07:00
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56. Hangars ... Is there some technical reason to limit us to 1 hangar? - in EVE General Discussion [original thread]
Originally by: Liquid Metal buy containers, thats what i did. They hold even less than an Indy. Not at all usefull if you got a lot of stuff. Hangars are the only decent solution since they have no storage limit. But why do you have to...
- by Watching - at 2004.07.25 14:07:00
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57. Hangars ... Is there some technical reason to limit us to 1 hangar? - in EVE General Discussion [original thread]
I created a corp just to have more hangars. A lot of people do probably. Imagine all that office space going to waste just because people want to organize their stuff. Indy's are just not good enough, I would need loads of them just to store my dr...
- by Watching - at 2004.07.25 13:53:00
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58. Hangars ... Is there some technical reason to limit us to 1 hangar? - in EVE General Discussion [original thread]
I created a corp just to have more hangars. A lot of people do probably. Imagine all that office space going to waste just because people want to organize their stuff. Indy's are just not good enough, I would need loads of them just to store my dr...
- by Watching - at 2004.07.25 13:53:00
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59. Fix the - modules going offline for no reason - bug again - in Test Server Feedback [original thread]
I have this when I change ships in a station and then quickly undock. You no longer have the fasten your seatbelt message, but it seems like because of this not all your skills get applied. This often leads to offline modules or your shield not fu...
- by Watching - at 2004.07.24 10:54:00
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60. Fix the - modules going offline for no reason - bug again - in Test Server Feedback [original thread]
I have this when I change ships in a station and then quickly undock. You no longer have the fasten your seatbelt message, but it seems like because of this not all your skills get applied. This often leads to offline modules or your shield not fu...
- by Watching - at 2004.07.24 10:54:00
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