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961. Crazy idea - tolls - in Player Features and Ideas Discussion [original thread]
Don't like the idea at all. When I get finally my BS, all my money would be already spent in that. Having to pay extra tolls for it isnt really fair
- by Waut - at 2005.04.06 12:38:00
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962. Some ideas for weapons - in Player Features and Ideas Discussion [original thread]
Edited by: Waut on 06/04/2005 12:22:24 How about pointy sticks? Ram 'em untill they get annoyed and give up
- by Waut - at 2005.04.06 12:21:00
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963. New kind of agent reward idea - in Player Features and Ideas Discussion [original thread]
Originally by: Nicholai Pestot Pah, CCP's coders dont need sleep, right? I don't think they can (because of all the whipping )
- by Waut - at 2005.04.06 12:15:00
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964. Assault carriers - in Player Features and Ideas Discussion [original thread]
cool
- by Waut - at 2005.04.06 11:42:00
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965. New kind of agent reward idea - in Player Features and Ideas Discussion [original thread]
This might be difficult to code but here goes anyway: The idea is that the agent will "tune" your ship as a reward (yeah you know, like cars ;) so it will get small, but permanent improvements to its base stats. (cpu, capacitor, speed, armor,... ...
- by Waut - at 2005.04.06 11:41:00
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966. Still can't get this pos to work need help :( - in Science and Industry [original thread]
Dude, you may have erased the location but i've seen that moon before. I know where you live But seriously, can't help you out
- by Waut - at 2005.04.06 11:30:00
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967. Good turrets for PvP & missions? - in Ships and Modules [original thread]
Incidently, what do you guys recommended vs mission drones? I use 5 heavy rocket (they are slow but at least they hit) and I still got 2 high slots left for a turret or smartbomb.
- by Waut - at 2005.04.06 11:26:00
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968. A nice selection of ideas. - in Player Features and Ideas Discussion [original thread]
Edited by: Waut on 06/04/2005 11:19:46 Oh and the gasses could be used for manufacturing new weapons
- by Waut - at 2005.04.06 11:17:00
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969. Some ideas for weapons - in Player Features and Ideas Discussion [original thread]
Edited by: Waut on 06/04/2005 11:22:14 Ion bolt cannon: - bonus vs shields - when the shield is down, it stays disabled for a short period - does not do any damage vs hull/armor once the shield is down but does affect the target ship by loweri...
- by Waut - at 2005.04.06 11:16:00
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970. A nice selection of ideas. - in Player Features and Ideas Discussion [original thread]
Originally by: DieingBreed Nebula clouds- How about nebula clouds that can only be entered in a new type of gas mining ship and scout frigates. *bumps up tread* I like the idea of harvesting gasses. Don't there will be needed a new...
- by Waut - at 2005.04.06 10:15:00
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971. Assault carriers - in Player Features and Ideas Discussion [original thread]
Edited by: Waut on 06/04/2005 10:01:55 Edited by: Waut on 06/04/2005 10:01:41 This may have been told before but since I'm bored, here goes anyway: Basicly its a bit like the Arbitrator, only this ship will be the size of a battleship. It...
- by Waut - at 2005.04.06 09:49:00
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972. Add an asset search - in Player Features and Ideas Discussion [original thread]
I second that Oh and it would be handy if you can check your security cans when looking at your assets
- by Waut - at 2005.04.06 09:02:00
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973. So this is PVP? - in Crime and Punishment [original thread]
Can't we all just get along? Group hug?
- by Waut - at 2005.04.06 08:51:00
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974. Good turrets for PvP & missions? - in Ships and Modules [original thread]
Hmm I dunno. Currently my missiles do more DoT than the hybrids (prolly becaus missiles always hit while the rails usually miss ;)). I'm beefing up my gunnery skills tough. I guess they are a bit low
- by Waut - at 2005.04.06 07:57:00
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975. Final Impression - in EVE New Citizens Q&A [original thread]
Kordesh, you WILL be back (as did I ). Finding a nice, active corp to keep you motivated helps a lot
- by Waut - at 2005.04.06 07:18:00
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976. Good turrets for PvP & missions? - in Ships and Modules [original thread]
My speciality are missiles and I'm flying Caldari ships so most of my highslots will be launchers with a few turrets on the side. What are good turrets for PvP? Caldari tend to get bonusses on hybrid turrets but I noticed that medium 250mm hybri...
- by Waut - at 2005.04.06 07:12:00
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977. Destroyers? - in Ships and Modules [original thread]
Originally by: Ryzolette How do they compare to frigates and cruisers? They're a lot cheaper than cruisers and assault frigs and from looking at their attributes they seem about the same except with a 25% rof penalty. since you can p...
- by Waut - at 2005.04.06 07:07:00
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978. course plotting - in EVE New Citizens Q&A [original thread]
cool, I'll check it out
- by Waut - at 2005.04.05 14:09:00
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979. course plotting - in EVE New Citizens Q&A [original thread]
Say you want to know how many jumps it takes for travelling between system A to system B but your in system C. How can you do that in your Map? Or is there a handy program you can use?
- by Waut - at 2005.04.05 12:58:00
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980. lvl3s - in Missions & Complexes [original thread]
I got my first low level III not so long ago and the difference between a high level II agent seems minute Quote: approximately how many lvl2s do I have to do before I can do lvl3s? a ****load
- by Waut - at 2005.03.15 13:47:00
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