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1. Couple questions about Wars - in Crime and Punishment [original thread]
That chart is extremely helpful, thanks.
- by Xarxii - at 2013.07.15 18:17:00
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2. Couple questions about Wars - in Crime and Punishment [original thread]
Elizabeth Aideron wrote: yes Thanks for the swift answer. You have saved many tears (and caused many to our enemies) this day.
- by Xarxii - at 2013.07.15 18:02:00
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3. Couple questions about Wars - in Crime and Punishment [original thread]
Elizabeth Aideron wrote: the war dec drops off of you as soon as you leave the corp remote repping someone with a limited engagement timer (i.e. shooting a wartarget) gets you a suspect timer. remote repping someone always gives you their time...
- by Xarxii - at 2013.07.15 17:21:00
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4. Couple questions about Wars - in Crime and Punishment [original thread]
First: Does a character remain attack-able by war targets after they leave a corp, or are they immediately immune to attack if they had no aggression timer when leaving? Second: When it comes to remote assistance, I am curious what happens if som...
- by Xarxii - at 2013.07.15 17:12:00
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5. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Originally by: Aramith ccp may not have invented the carrier, but last i knew of navy logistics practices, the carrier does not refuel the rest of the fleet. That is the job of the fleet oilers (tanker ships that more closely resemble the...
- by Xarxii - at 2009.07.28 20:57:00
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6. CCP: Capital ship fuel bays? - in Test Server Feedback [original thread]
Originally by: Rusty Cargoguy Edited by: Rusty Cargoguy on 28/07/2009 20:08:25 Originally by: Vrenth That is what carriers do IRL. real life spaceships? not just internet spaceships now? awesomes! This may come as a surp...
- by Xarxii - at 2009.07.28 20:48:00
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7. new cyno effects, good? voice your opinion! - in Test Server Feedback [original thread]
Edited by: Xarxii on 15/07/2009 05:15:02 Originally by: DigitalCommunist Old effect wasn't better, just way more flashy. If you're talking about which looks more realistic, I'd say the new one. If you're talking about graphical fidelit...
- by Xarxii - at 2009.07.15 05:12:00
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8. No subject - in Test Server Feedback [original thread]
Edited by: Xarxii on 09/11/2008 10:15:09 .
- by Xarxii - at 2008.11.09 10:01:00
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9. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Just came back.. I could use Vrenth reactivated, thanks!
- by Xarxii - at 2008.06.14 07:56:00
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10. Fast warp bug. - in Ships and Modules [original thread]
Originally by: Agil TradeAlt You can bypass long align times by using a mwd cycle. This trick means that you take a maximum of 10 seconds to warp insted of 40seconds+ in your slow ass ship. Lets say you warp to belt. You want to warp back...
- by Xarxii - at 2008.02.23 18:36:00
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11. Fix local ? - in Test Server Feedback [original thread]
Originally by: Xanthine Alkaloid Edited by: Xanthine Alkaloid on 17/02/2008 01:02:06 Edited by: Xanthine Alkaloid on 17/02/2008 01:01:41 Hi CCP, The time approaches where I feel you will need to either : a) Fix Local Chat (player...
- by Xarxii - at 2008.02.17 08:22:00
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12. Rorqual should be able to compress minerals, materials and products. - in Test Server Feedback [original thread]
Originally by: Rells Recently they nerfed compression across the board which makes it much harder to supply 0.0 bases. The Rorqual's industrial core is good for a mining op but for the idea of transporting minerals, it is woefully inadequa...
- by Xarxii - at 2007.12.11 20:30:00
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