Pages: [1] 2 3 4 5 6 7 8 |
1. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
Thanks. So here is the thing. To even put a demo together I need to hire people and to do that I need money that I do not have. So where to find someone to fund a concept at THAT stage? And is a distributor REALLY necessary? Online distribution...
- by Yello1 - at 2006.10.09 15:24:00
|
2. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
Procedural universe: procedural programming is a technique to let the computer generate the game universe on-the-fly, in real-time on request, rather than manually building everything. Because of this, the generated universe can be absolutely hug...
- by Yello1 - at 2006.10.07 20:09:00
|
3. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
Interesting on that game, I will check that out, thanks. --- Im surprised they can get a model done that fast! Does that include working it into a colliding system etc too? Moving parts etc? ___ Talked to a family member who is in the industr...
- by Yello1 - at 2006.10.07 19:58:00
|
4. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
There has to be a price that could be paid for free lance work. How much could it be? 50 and hour? 100? How many hours to churn out an engine or a ship model etc? Quote: Yes, Im THAT Yello1
- by Yello1 - at 2006.10.02 05:54:00
|
5. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
I think I have that, but still need to find the people to convince. I didnt know that site had that sort of thing, I thought it was geneology. Oh no, thats Cyndis list isnt it heh Quote: Yes, Im THAT Yello1
- by Yello1 - at 2006.10.02 01:01:00
|
6. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
Problem with the friends thing is that at my age (not a kid) my friends are not looking to change careers. The two I know that are programmers are already in the game industry and in the past have not been interested in trying this out. So, unless...
- by Yello1 - at 2006.10.02 00:04:00
|
7. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
Well the idea is to use the part time drafting to take it to a point where it can be presented to an investor or publisher to get cash to then turn it into a business. I suppose you could try to release it out of a garage with a couple servers to ...
- by Yello1 - at 2006.10.01 18:19:00
|
8. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
Yeah, I know it will in the long run be very expensive. Hence the idea of doing it through freelancers over a period of time, spread the cost out over time, maybe get it to a stage where I could then interest an investor etc. The question is wher...
- by Yello1 - at 2006.10.01 15:42:00
|
9. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
If you know how to get that by all means let me know. However I believe you have to have a working product, or something beyond concept or even flow chart stage, to get anyone to invest. I'm talking about hiring programmers to cobble stuff toget...
- by Yello1 - at 2006.09.30 19:33:00
|
10. So lets say I wanted to create a new MMOG... - in Out of Pod Experience [original thread]
So lets say I wanted to create a new MMOG... Without funding from a publisher... And I wanted to hire freelancers to do the programming, starting with the engine I would imagine. Anyone have the slightest idea how to go about it? How/Where does...
- by Yello1 - at 2006.09.30 18:41:00
|
11. Is this a waste of time? Do the Devs ever show up in here? - in Player Features and Ideas Discussion [original thread]
Seems like page after page of threads chockful of nifty game ideas and feature discussions with nary a Dev posting in any of them. Do they even read this stuff? Quote: Yes, Im THAT Yello1
- by Yello1 - at 2006.09.20 22:04:00
|
12. Insurance + Faction ships = Crying in a corner - in Player Features and Ideas Discussion [original thread]
Letting you keep your ship isnt holding your hand. You still lost the battle, you failed to obtain loot from the enemy, you still were moved back X systems to your clone point. You LOST the battle And your enemy won and looted your wreck. Maybe h...
- by Yello1 - at 2006.09.15 20:41:00
|
13. 8 New Regions in Kali an alternative to all 0.0 - in EVE General Discussion [original thread]
I have a better idea Have these 8 new regions filled not only with the usual spawning in Rats... But One Shot Rats, Boatloads of them. When you destroy them they are permanently gone. But you have to destroy them, and with 20-30 big ones guardin...
- by Yello1 - at 2006.09.15 20:13:00
|
14. Insurance + Faction ships = Crying in a corner - in Player Features and Ideas Discussion [original thread]
Edited by: Yello1 on 15/09/2006 20:02:57 Originally by: Joshua Foiritain Dont fly things you cant afford to lose. Its simple. Here is something even simpler Games that take away their players hard won "phat loot" do less well tha...
- by Yello1 - at 2006.09.15 20:01:00
|
15. Inform Gate Jumpers when system is Player Owned with MotD - in Player Features and Ideas Discussion [original thread]
Inform Gate Jumpers when system is Player Owned with MotD That means if I am in System A and am about to jump into System B, have a Warning Message - just like you have one for low sec space - that says "Warning: Alliance ABC owns the system yo...
- by Yello1 - at 2006.09.15 19:54:00
|
16. Customizable Ship vioce - in Player Features and Ideas Discussion [original thread]
Since its all client side I would think that should be not only not a problem but fairly easy to do. However whether it would be worth the Dev time to do is another matter. Bigger Fish to Fry kinda thing. Quote: Yes, Im THAT Yello1
- by Yello1 - at 2006.09.15 19:46:00
|
17. BIO ships - in Player Features and Ideas Discussion [original thread]
Some fiction has gone into the Living Ship concept so its not nutty new stuff. Heck Star Trek Voyager had organic power conduits, and a Next Gen episode was about a Living Ship that was running around on its own. And the Borg ships "healed" themse...
- by Yello1 - at 2006.09.15 19:45:00
|
18. Gangs - in Player Features and Ideas Discussion [original thread]
but maybe allow other gang members to veto too. Quote: Yes, Im THAT Yello1
- by Yello1 - at 2006.09.15 19:06:00
|
19. Low graphics client - in Player Features and Ideas Discussion [original thread]
/signed I would think it would be a doable thing based on other gaming experiences to have a Level Of Detail setting on ships that would scale down not just based on range but also on your graphics settings and also on the number of players/objec...
- by Yello1 - at 2006.09.13 20:19:00
|
20. New Module Type - Additional Hardpoints - in Player Features and Ideas Discussion [original thread]
No honest to gosh Im just trying to expand the options one would have in fitting out ALL ships. To the point that if someone sees a Frigate they dont neccessarily know precisely what its capabilities are going to be. But I will check out stealth ...
- by Yello1 - at 2006.09.13 20:08:00
|
Pages: [1] 2 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |