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Thread Statistics | Show CCP posts - 0 post(s) |
Morris Falter
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Posted - 2006.05.22 16:20:00 -
[1]
Dear CCP,
We, the undersigned, request that a universal option be implemented for all pilots, to reduce graphical complexity in the client for certain situations, or for an optional low-end client for situations where you know that large numbers of pilots/drones will be involved in fleet battles.
Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
I'm sure everyone appreciates the new models and textures being created - the test shots do look beautiful - but consideration needs to be given to how this will affect the already stop-start nature of large fleet battles, which are some of the most fun events in game.
I cannot claim any speciality in 3d-engines, but may I suggest that possible solutions could be to reduce the use of textures, turn off advanced lighting effects / transparency, repair effects etc, even to the point of having very simple ship models (such as basic geometric shapes perhaps) or the emphasis being placed on real-time action apart from the rendering of scenes, with staged degradation depending on time taken to load areas. Perhaps cel-shaded models, or flat-textures (phong shading? out of my depth now :P )
Thanks for your time.
Morris
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Snura
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Posted - 2006.05.22 16:23:00 -
[2]
/Signed ----
(\_/) (0.o) <-- Go Away or the bunny get's it! (> <) |
Ayalen
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Posted - 2006.05.22 16:23:00 -
[3]
/signed
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Kai Jyokoroi
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Posted - 2006.05.22 16:23:00 -
[4]
/signed _____________ The day I receive my first moderator forum-sig hijack is the day I realise I have won Eve.
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Kaemka
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Posted - 2006.05.22 16:24:00 -
[5]
Guess what happened few minutes ago... BoB and Huzzah/SA were talking in local and actually agreed about something... guess what that was
/signed
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M'buku
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Posted - 2006.05.22 16:24:00 -
[6]
Anything that reduces lag works for me.
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mallina
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Posted - 2006.05.22 16:25:00 -
[7]
/signed for tron-level graphics in eve
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Septus Octavianus
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Posted - 2006.05.22 16:25:00 -
[8]
Signed
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Audrea
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Posted - 2006.05.22 16:26:00 -
[9]
/Signed!!!
Please also remove the terrible Sand Storm inside complexes for those with weak computers! not only it lowers me to 1 FPS, but also its impossible to right click and warp somewhere...
And like Morris said, many of the eve players who play for LONG times, dont care about graphics anymore. even if its simple dot or triangle to represent ships during fleet battles, we DONT CARE! as long as it reduces lag
So pretty please, either make such option, or release graphically reduced client!!
Thanks :) ---------------------------------------------- All my posts are my own opinions and dont not represent any organization until stated otherwise. |
Grez
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Posted - 2006.05.22 16:28:00 -
[10]
Am I the only one that wants more complex graphics :(?
*cry*
Corp: www.ravenwarriors.com |
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Rawr Cristina
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Posted - 2006.05.22 16:34:00 -
[11]
noo by all means dont REMOVE the good graphics, just give an option for ultra-low settings. i remember one of the first problems i had when i started playing eve was the framerate, as i only had a 500mhz cpu :( the 56k connection didnt really help either - i was so annoyed at the fact there were NO options to change graphics except for widescreen and dither. theres a lot more choice now (colour depth, LOD, etc), but still nothing near what there should be...
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Dkiler
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Posted - 2006.05.22 16:35:00 -
[12]
signed /
Regarding the sandstorm maybe snowstorm would be better lol
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Mousette
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Posted - 2006.05.22 16:40:00 -
[13]
Signed narud
Great idea anything to de lag fleey battles for both sides fighting
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Mazer Kt'luthid
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Posted - 2006.05.22 16:50:00 -
[14]
/Signed for EVE Online: 'Elite' Style __________ Member of The Raven Warriors Stain- Alliance Fighter Spreading the word of Enlightenment with the grace of God and Empire. Lieutenant for the Imperial Navy. |
Dianabolic
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Posted - 2006.05.22 16:52:00 -
[15]
Signed.
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TuRtLe HeAd
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Posted - 2006.05.22 16:56:00 -
[16]
If it reduced Blob warfare lag hell yeah.
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Morris Falter
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Posted - 2006.05.22 18:19:00 -
[17]
If you agree with this, pls post a link in your corp / alliance mail - its an issue that could do with some discussion, I think. Keep signing ;)
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Kilo Paskaa
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Posted - 2006.05.22 18:40:00 -
[18]
Originally by: Grez Am I the only one that wants more complex graphics :(?
*cry*
Damn dualcore users . --------
As you can see, i pwned Kieron for iskies. |
Morris Falter
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Posted - 2006.05.22 19:43:00 -
[19]
Basically, if we wtfpwn someone, I want it to be because of our amazing sk1lzZ not because we were less lagged than our opponents. I guess most people feel the same.
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Lala Ru
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Posted - 2006.05.22 19:43:00 -
[20]
Might I reccomend copying the Nethack graphics engine.
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shivan
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Posted - 2006.05.23 06:51:00 -
[21]
signed
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TalanR
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Posted - 2006.05.23 06:52:00 -
[22]
signed
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Zubenelgenubi
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Posted - 2006.05.23 07:00:00 -
[23]
i want it to run on my ipaq hx4700.
so signed Signature file size to big, please keep it under 24000 bytes. Please e-mail us at [email protected] with any questions - Petwraith |
Turix
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Posted - 2006.05.23 07:04:00 -
[24]
Edited by: Turix on 23/05/2006 07:04:53 /Signed
Trust me trying to fly an inty in a 60-100 vs 60-100 fleet battle is not a fun experiance, i often end up 300km from the fight because the fps is so low i cant click orbit or appraoch :(
My Videos
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enrichary
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Posted - 2006.05.23 07:25:00 -
[25]
Edited by: enrichary on 23/05/2006 07:26:46 Signed I can handle 150 players in battle with little lag but more than 200 in battle is very frustrating. Only thing you will see is incomming and the next one is your station where the clone is activated. When I am lucky I can see in overvieuw that I am being locked at 600KM. That seems not right in mine opinion.
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ghosttr
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Posted - 2006.05.23 07:28:00 -
[26]
I dont mind if it is to accomodate players on low-end machines, the only thing I would be against is that it would attract more dial-up players which would just make regular lag.
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Lady Vorax
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Posted - 2006.05.23 07:36:00 -
[27]
/singed i rule
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Adunh Slavy
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Posted - 2006.05.23 08:16:00 -
[28]
/Signed |
Izakbar
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Posted - 2006.05.23 08:32:00 -
[29]
/signed
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Merin Ryskin
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Posted - 2006.05.23 08:53:00 -
[30]
Edited by: Merin Ryskin on 23/05/2006 08:53:30
Originally by: ghosttr I dont mind if it is to accomodate players on low-end machines, the only thing I would be against is that it would attract more dial-up players which would just make regular lag.
It wouldn't make a bit of difference in bandwidth use. The graphics engine is entirely client-side. The server sends a bit of data like "ship = Raven, position = X,Y,Z heading = A,B,C", then your computer loads the actual model files.
But to answer the topic... adaptive degradation is nothing new, my 3d graphics programs use it very effectively. If viewport demands get too high (due to poly count, re-rending as you move things, etc) it automatically steps down from shaded/textured -> wireframes -> bounding box (and then back up once the demands drop). It would be pretty easy to have the engine start replacing ships with ultra-low poly proxy models once your fps drops too low (or the number of ships/objects on screen reaches a player-set threshold).
And definitely signed. But I doubt a petition is necessary, good level of detail scaling is absolutely essential for a visual upgrade like this. The devs won't ignore it.
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