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Hugh Ruka
Caldari Free Traders
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Posted - 2007.05.25 14:58:00 -
[211]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 23/05/2006 08:53:30
Originally by: ghosttr I dont mind if it is to accomodate players on low-end machines, the only thing I would be against is that it would attract more dial-up players which would just make regular lag.
It wouldn't make a bit of difference in bandwidth use. The graphics engine is entirely client-side. The server sends a bit of data like "ship = Raven, position = X,Y,Z heading = A,B,C", then your computer loads the actual model files.
But to answer the topic... adaptive degradation is nothing new, my 3d graphics programs use it very effectively. If viewport demands get too high (due to poly count, re-rending as you move things, etc) it automatically steps down from shaded/textured -> wireframes -> bounding box (and then back up once the demands drop). It would be pretty easy to have the engine start replacing ships with ultra-low poly proxy models once your fps drops too low (or the number of ships/objects on screen reaches a player-set threshold).
And definitely signed. But I doubt a petition is necessary, good level of detail scaling is absolutely essential for a visual upgrade like this. The devs won't ignore it.
Very good point Merin. We have LOD in the game engine, but it is controlled by camera distance and not FPS/performance settings.
This reminds me of Unreal/UT where you could set an FPS level when the game engine started degrading visuals to keep at that level.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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captain vou
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Posted - 2007.09.01 23:29:00 -
[212]
Edited by: captain vou on 01/09/2007 23:30:09 /signed
my computer is fairly crap
1.5ghz Pentium 4 radeon 9250 1gbz ram
ETC....but it can run eve and the excessive client lag is the one thing that brings this game down on the trial and i had to think whether i was going to be able to bear the lag as game play progresses so please reduce the in game graphics or something pwz
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eyerouge
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Posted - 2007.09.02 00:29:00 -
[213]
/signed ______________________________________________
Small corp? Join FTS - a social network for soon to be friends |

Checkle
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Posted - 2007.09.02 09:27:00 -
[214]
My computer behaves all right with the game, not excellent I must admit, but I'm the performance kind of guy (as opossed to the eye-candy kind of guy)
I'm happy with a good performance even if I have to sacrifice some visuals.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.09.02 11:43:00 -
[215]
Hehe, still as valid as ever.
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TheSystem
Caldari The Blackstone Group Brutally Clever Empire
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Posted - 2007.09.02 16:50:00 -
[216]
/signed
Definitely.
I would like the normal graphics for relatively small battles, but for large ones i'd much prefer some simplified "tactical" view. Where ships can be represented by simple shapes and symbols in a 3d view. Where the battle is reduced to "at a glance" perspective and things can actually get done 
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Zenst
Gallente Reikoku Band of Brothers
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Posted - 2007.09.03 22:35:00 -
[217]
From a personaly view, I had a old graphics card for alot of eve (always a few generations behind) and now have a nice top end system (well for today). But all that dont distract from the atleast offering the option to have reduced graphics. Been a valid argument from alot of people who look beyond the packaging and actualy enjoy gameplay and interactions offered over the visual packaging. I bet if you voted and offered a wireframe option that people would actualy use it and welcome at least having that option. Many would relish it for there old PC so they could do market transactions etc alone.
So what other benifets would such an option offer:
1) Wider market open to CCP (even leans towards a WII client one day).
2) More robust code - yip as to seperate the gfx side from the main code if there is any would only be a good thing. That said I'd have library wrappers for everything even database access to alow for easy migration and upgrades without being tied down to specifics (go DB2 yay :).
3) Happyer GM's - due to the ability of us punter to negate any local issues with graphics casue lag petitions; So many poor soles died in mission due to funky gas clouds I bet than any server-side issues.
4) More apprecieation of the graphics, as it enables people to play today and apprecieate the gameplay and later on when there able to increase the level of the graphics. Even adjust the level according to what there doing. Exploration in cov op ship - I'd go few frames for the odd eye-candy hit. People play games for more than a few times for the gameplay - not just to see an expensive lava-lamp effect! Even if there was such a person, They would not be effected by the option. Also the aspect of people not getting to apprecieate eve from its fullest on day one is easily offset with teh fact that they would have a bad FPS experience without such a client option.
5) Lots of Gamesite Hacks going - OMG a company that cares about customers beyonds sponsering the graphics community card sellers every release. A company that has a product with such good gameplay they can offer a client that runs on yesterdays hardware (also find better linux support in that approach as well I bet ;).
6) to run a DX9 and DX10 client in parrelel would already dictate a seperation in these aspects of the code and as such to offer say a DX9lite option would be alot easier to implement. Think of the laptop abusers. Even 64bit options and optimised to AMD and Intel thru compler options as well as platform with consideration to one optimised for emulation would just be a compile away. I'm sure testers would love a KVM that passed control over to 5 PC's so they can fly around and then after a while see that there all insync :).
Whilst certain options are available they are not exactly `Aurora friendly` if one my phrase it in such context. Remember game options should whilst offering the level of complexity that they do allow overall control in a easy, medium, high, uber overall slider level of selection - there options for the game, not a game initself as a form a character creation puzzle to be solved after much research distraction upon the learning curve of the game. New players want to play the game and not play the options in the game too play the game.
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Perin Ashedge
Minmatar Total Information Technology
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Posted - 2007.09.07 21:44:00 -
[218]
/signed ------ Total Information Technology is currently looking for miners. |

Wardo21
The Arcanum
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Posted - 2007.09.07 22:06:00 -
[219]
/signed
Good images and high quality are nice, but I've been playing for so long they are old hat. New images and features probably aren't going to thrill me either...
Wardo21
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Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.09.08 00:16:00 -
[220]
Edited by: Plekto on 08/09/2007 00:17:40 Edited by: Plekto on 08/09/2007 00:17:11 /signed
But, you know... there is a way to make it work better almost instantly.
Go into the prefs file on your hard drive and change the initialization for the graphics driver to direct X 8.0
This instantly makes the fancy features evaporate as if they were never there, and a DX9 card will run DX8 stuff like it was ascii. Silly fast. All DX9 cards have to be backwards compatible with DX8.0, so you're pretty much good to go :)
Also set the monitor's refresh rate to 60hz and download a utility called ReForce. Set the internal windows settings for the resolution you run EVE at to 60hz. Turn on V Sync. This gets rid of the fast/slow effect. And set it to 16 bit of course(technically you can also hack the ini file to 8 bit, but it looks utterly rubbish)
EDIT: better yet, CCP, just give us a DX 8.5 and DX 8.0 option in the pull-down menus. That way we can do the same thing and force our newer cards to NOT use the new features.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.09.08 03:44:00 -
[221]
Originally by: Plekto Go into the prefs file on your hard drive and change the initialization for the graphics driver to direct X 8.0
Specific entry please.
------ Vote for Low graphics client |

Trishan
Green Men Incorporated
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Posted - 2007.09.10 08:17:00 -
[222]
Originally by: Plekto
Also set the monitor's refresh rate to 60hz and download a utility called ReForce. Set the internal windows settings for the resolution you run EVE at to 60hz. Turn on V Sync. This gets rid of the fast/slow effect. And set it to 16 bit of course(technically you can also hack the ini file to 8 bit, but it looks utterly rubbish)
Unless you are using a LCD, setting the monitor refresh rate to 60 Hz will most likely give you headaches and eye strain.
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T'Amber
54th Knights Templar
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Posted - 2007.09.10 12:35:00 -
[223]
What alot of people don't understand is that the 3d engine we are using at the moment doesn't take full advantage (if any but the memory and basic functions) of 3d video cards past direct-x 7. What this means is that there is almost no optimization at all, and even with a moderate speed pc and video card you'll get some issues with GFX when theres too many objects on the screen.
As people have noted GFX lag is about 99% client side... once we have the new trinity 3 engine EVE will hopefully use 100% of your dx9/10 GFX card's functions and even though the new textures and models will be bigger and better it should in theory run a crap load better.
If you have already optimized your eve client from within the game and in the PREFS.INI, and your still having lag issues then go into your NVIDIA/ ATI CATALYST control panel and select USE CUSTOM 3D Settings. Change the settings to the following:
Anti-aliasing: OFF Adaptive Anti-aliasing: OFF Temporal Anti-aliasing: OFF Antistropic Filtering: OFF (If you can't turn it off set filtering to TRILINEAR/BILINEAR or x2 Antistropic) High Quality AF: OFF Catalyst/ Nvidia AI: OFF Mipmap Detail: PERFORMANCE (Or the lowest setting you can) Vertical Refresh: ALWAYS OFF
Make sure advancedDevice=1 doesn't exist in your PREFS.INI
3d programs use different types of algorithms and shaders to make 3d models and scenes render faster: the most common way of doing this is by using MIPMAPS/MIPMAPPING. Make sure MIPMAPPING is set as low as you can set it in your client, in the prefs.ini, your windows direct 3d settings menu and in your gfx card control panel.
If you're still lagging out move to London or keep away from JUMPGATES when theres lots a people around.
:)
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.09.10 14:03:00 -
[224]
Edited by: Solbright on 10/09/2007 14:09:09
3D rendering speed really has nothing to do with this stutter problem. Obviously having faster fps does help somewhat but is not the root cause.
I sign this thread in the hope that Eve will get the needed fix. Just like I hope that Trinity 2 will also get the same needed fix.
------ Vote for Low graphics client |

Belmarduk
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Posted - 2007.09.11 09:20:00 -
[225]
/signed
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Mai Kagehisa
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Posted - 2007.09.18 10:56:00 -
[226]
/signed
We definitely need a client where you can change more graphic options than "All effects" and "Sun occluded by ship"...
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Zoon Fafer'Pelir
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Posted - 2007.09.21 04:27:00 -
[227]
/signed
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Tikanom
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Posted - 2007.09.28 23:33:00 -
[228]
/signed
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Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.09.29 00:07:00 -
[229]
What I meant was mostly covered in the post above about the Nvidia settings, but the reason you force the card to DX8 or even DX7 is because it instantly kills all of the fancy options. You get grainy pixelated edges and so on in all of their 2002 era glory.
But yes, most of it is that EVE is a memory hog and doing everything in memory. 2 gigs should be considered normal, really, until they offload the stuff to the GPU.
Oh - the #2 way to increase EVE's speed? Get 1 gig of memory and turn off your disk caching/swap file. Using your hard drive for memory is as bad as it sounds, speed-wise. Note - you'll only be able to run ONE major thing at a time without Windows freaking out.
2 gigs is usually required because you need that much to keep windows from normally hitting your hard drive. Its very very greedy with memory and keeping it from using the swap file is tough to do.
The #1 fix? Take all of your security programs, AV and whatnot and have them ignore the EVE directory. (especially the cache/temp directory) Hundreds of files/bits of data per second. All grinding away as your AV checks every one. The lag you get exiting a station is this - the server sends you a huge glut of info and data and your computer files and scans it, then hits the virtual memory to handle it. Insert 5-10 seconds waiting time. Turn it all off and it's 2 seconds.
Actually the #1 fix is to install EVE in a ramdisk and run it from there. Most people don't have systems with 4 gigs on them.(1 for EVE, 3 for the disk) You can also assign the windows swap file to the ramdisk. 1 gig ram/512 swap is more than enough. This leaves about 2.5 gigs for EVE, and ramdisk plus(commercial application) - saves this all in to the hard drive when you shut down and loads it back in when you boot up. Very slick.
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velocity7
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Posted - 2007.09.29 00:21:00 -
[230]
/signed
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solbright altalt
State War Academy
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Posted - 2007.09.29 02:06:00 -
[231]
Originally by: Plekto What I meant was mostly covered in the post above about the Nvidia settings, but the reason you force the card to DX8 or even DX7 is because it instantly kills all of the fancy options. You get grainy pixelated edges and so on in all of their 2002 era glory.
You're still not listing the entry you changed to get this.
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Verx Interis
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Posted - 2007.09.29 06:22:00 -
[232]
I agree definitely. I HATE the particle effects in deadspace, I can't get more than 8 FPS zoomed in and I have to be fully zoomed out, which is lame
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Verx Interis
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Posted - 2007.09.29 06:27:00 -
[233]
Originally by: captain vou Edited by: captain vou on 01/09/2007 23:30:09 /signed
my computer is fairly crap
1.5ghz Pentium 4 radeon 9250 1gbz ram
ETC....but it can run eve and the excessive client lag is the one thing that brings this game down on the trial and i had to think whether i was going to be able to bear the lag as game play progresses so please reduce the in game graphics or something pwz
Didn't see the post before, I have the same graphics card but a 2.2 GHz Athlon64 and it works well enough, just make sure to zoom out when needed and watch out for armor repair effects.
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Drethon
Gallente Selinir Industries
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Posted - 2007.10.02 14:29:00 -
[234]
I endorse this completely, using the suggestions to crank down the graphics card quality, I went from barely playable at 2-5FPS to 40FPS with TWO clients! If we had a low quality client, this would not be necessary...
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Alz Shado
Ever Flow FATAL Alliance
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Posted - 2007.10.02 19:26:00 -
[235]
Edited by: Alz Shado on 02/10/2007 19:27:01 I'm still waiting for a text-mode interface:
West of Rens VI - 8 (Brutor Tribe Treasury) You are floating in a -beaten and rust coated Rupture- outside the Rens 8-6 Station. A fine monument to the achievements of a daring engineering team that constructed such an awe inspiring installation with just scrap metal and duct tape and a moron for an architect who designed the undocking mechanism.
It is dark here. You are likely to be eaten by Menod Penter.
>
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Menod Penter
Gallente
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Posted - 2007.10.03 22:22:00 -
[236]
Originally by: Alz Shado Edited by: Alz Shado on 02/10/2007 19:27:01 I'm still waiting for a text-mode interface:
West of Rens VI - 8 (Brutor Tribe Treasury) You are floating in a -beaten and rust coated Rupture- outside the Rens 8-6 Station. A fine monument to the achievements of a daring engineering team that constructed such an awe inspiring installation with just scrap metal and duct tape and a moron for an architect who designed the undocking mechanism.
It is dark here. You are likely to be eaten by Menod Penter.
>
Come on, this is just way out there in bizzaro land, I never eat pilots. I only eat Amarr babies, yum yum, TASTY !
Have a Nice Day :) Menod Penter - Mayor of Rens
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Riebart Norith
Gallente Interstellar Business Federation Tartarus Coalition
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Posted - 2007.10.05 02:23:00 -
[237]
I so totally endorse this, I've been wanting this since I started playing. I've only got a laptop (AMD Athlon64 3500+, 1.5Gb RAM, X200M Chipset with X200 graphics) as my main computer and while it usually runs Eve great, I don't get fantastic FPS, and in many situations, even in small gang wafrare, I need to zoom right out to inflict LOD onto things so the drones/NOS/Webs/**** don't massacre me at 1 FPS. Similarly, in every mission I need to zoom right out because of the dust, clouds, and huge numbers of structures.
I know we can turn off effects and turret effects, that helps, but doing that in gang PvP is suicide, because you'll never see who's shooting you, or NOSsing you, or webbing you, or scramming you, or....You get my point.
So, I'd like a few things:
1) The option to get rid of dust, clouds, background effects, and buildings (large collidable structures).
2) When effects are turned off, tell me who is doing what effects to me. The "Miscellaneous" is so descriptive my brain hurts. Every time I get "PirateLady [Miscellaneous] 12.73sec" in my hud I want to cry. How hard is it to say "PirateLady [Stasis Web]" or "[Energy Vampire]" or "[Energy Destabilizer]". I mean, then I wouldn't think twice about turning off effects. Of course, this should happen anyway, and we shouldn't be relying solely on the graphics for our information.
3) Reduce models to a low-poly, low-res texture flavour. So that having 15 ships together doesn't mean an FPS death for people like me.
I think the main problem right now is there is too much information being represented visually (EW effects like web, NOS, neut, scram, TD, painting, and damp. But things like ECM and ECM burst have no graphical representation...why not? Tanking effects are represented visually as well. As are mounted guns, but launchers have no graphical representation? A skilled recon pilot can give you a 75% accurate guess on the type of tank, how strong the tank is, and what guns are fit just by looking at a ship.). Trying to push that much data through a visual interface is a bit much.
Plus, just fix the derned EW notices on principle. Get rid of that miscellaneous!!!
---------- [ 2006.10.09 03:03:14 ] (combat) The Forum Whiner strikes My Patience perfectly, wrecking for A Spite Filled Post of Doom. |

Devian Starcrusher
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Posted - 2007.10.10 19:08:00 -
[238]
/signed
Sft Signed for Truth QFT Quoted for truth 
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De Vito
Mythos Corp RAZOR Alliance
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Posted - 2007.10.13 01:40:00 -
[239]
/signed
Eμπiστoσύνη δε xaρiζετaι, kaτakτiέτai |

ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.13 03:35:00 -
[240]
Edited by: ninjaholic on 13/10/2007 03:36:56
/signed
I'm all for the low graphics client!! I'm an FPS (First-Person Shooter) addict and I'd prefer that my FPS is rediculously high rather than be able to see the hairs on my enemy's chin tbh.
A low texture, low-model-detailed lag-reduced EVE client would allow people with DIRE computers and no cash to bring that computer out of the stone age to still enjoy all the benefits of playing EVE Online to is fullest.
This can only help with pilots who are deterred from partaking in large blob wars, and fleet ops, due to the insane amount of lag that can be experienced during one. And with Trinity being implimented this winter, it would allow EVE Online to run at it's absolute maximum, smoothing out client-end lag issues.
PLEEEEEEEEEEEEEEEEEEEEEASE CCP!
I've got a SAVAGE rig and I'm even signing a low-graphical-complexity client. Am I sane?? HELL YEA!, as I'd rather have 200FPS than be able to watch the little oompa loompa's walk past the windows on my Nyx ...
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