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Thread Statistics | Show CCP posts - 0 post(s) |
Void Akihabara
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2008.02.16 00:28:00 -
[271]
/signed
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Gargamell Smurf
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Posted - 2008.02.17 03:46:00 -
[272]
SIGNED!
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Jurgen Kesker
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Posted - 2008.02.17 16:48:00 -
[273]
/Signed !
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Cyxopyc
Wolfram Brotherhood
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Posted - 2008.02.19 02:16:00 -
[274]
/signed
I've posted about this occasionally over the past year or so and would love it.
If the clients are experiencing video lag they indirectly place an extra burden on the server, which increases the lag for all players on that node -> node crashs. If a client can't process what it's getting from the server it has to slow down receiving/sending data. Then the server has to spoon feed the packets to the client taking extra server resources. I have no professional to back me up, I say this only from years of playing online games.
I would also imagine some amount of data sent between client and server is unnecessary and could be streamlined. For example if a player unchecks "Show incurred hit notifications" this information is probably still sent by the server along with details about the weapon type and who did the damage. Also when zoomed out the orientation of ships should not be important since they are not being rendered, only where they are (x,y,z). But I would guess all clients are continually updated on the orientation of all ships regardless.
I seem to have an aweful lot of effects displayed even with ctrl-alt-shift-t and ctrl-alt-shift-e turned off. It would be nice to turn off all of the fancy stuff like missile explosions, ship explosions, and whatever else flashes and glows.
Let's hope they manage to pull off some of this. == Support fixing the EVE UI |
Solbright altalt
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Posted - 2008.02.19 08:50:00 -
[275]
Originally by: Cyxopyc If the clients are experiencing video lag they indirectly place an extra burden on the server, which increases the lag for all players on that node -> node crashs. If a client can't process what it's getting from the server it has to slow down receiving/sending data. Then the server has to spoon feed the packets to the client taking extra server resources. I have no professional to back me up, I say this only from years of playing online games.
The rest of your summary is good but the above is way off. The servers don't wait on the clients and the clients don't wait on the servers. Both ends are fire-and-forget in nature.
At no point does either end pause waiting for network packets. The proof.
An example of this asynchronous behavior is when a module is activated. First the module icon is clicked. The client shows the module click action. Then it sends an activation message off to the server for processing. The server decides what is legal and what isn't, presumably deciding that the module is allowed to activate. The server then sends another separate message back to your client. The client inserts this into it's simulation. The client's rendering loop then displays the module as active based on the current status of the simulator.
Client performance is purely a client side issue. Any stuttering is a result of some nasty coding in the client. Sadly, a lot of people think this is a lag issue and blame the server overloads for it.
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Nasta443
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Posted - 2008.03.08 08:02:00 -
[276]
/signed
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Rawr Cristina
Caldari Naqam
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Posted - 2008.03.08 08:12:00 -
[277]
Wow, this thread seems all too familier... ...
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Jordan Steel
Minmatar Minmatar PAYBACK
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Posted - 2008.03.08 09:16:00 -
[278]
/signed
An EVE full of "Sprite" ships & co in a 3D world. That were cool.
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AshtarDJ
Filthy Scum Privateer Alliance
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Posted - 2008.03.10 15:04:00 -
[279]
/Signed
Eve in "tactichal mode", with no 3d models or visual effects. Just the normal "squares" with names that you see when you are zoomed out.
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Ticl Er
hirr Morsus Mihi
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Posted - 2008.03.10 21:00:00 -
[280]
Edited by: Ticl Er on 10/03/2008 21:01:18 /signed
- Disable character portrait generation, and ship preview in overview and target lock. A simple text with ship name would be just fine.
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Qolde
Minmatar Scrambled Eggs Inc.
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Posted - 2008.03.11 19:22:00 -
[281]
/Signed in blood. PLEASE. I don't care how much microsoft is paying you to advertise DX for them, make the most CPU/GPU friendly client ever, and watch how whines on the forums dissappear.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Enkilil
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Posted - 2008.03.13 07:03:00 -
[282]
I'd still like to have someone explain to me how bloom and reflectivity in Eve require shader model 3.0 and have a TON of lag when rendered, yet a simple 8 bit game like Quake running the FTE client can do it flawlessly with a 5 year old graphics card running SM 2.0 and at 100 fps.
Quake will run for hours without a single crash, BSD, System power-down, or graphics related flaw. It's 8 bit, simple and FREE. Eve costs $15 a month, is 'constantly evolving' with constant problems associated with every graphical update, requires the highest ended graphics acceleration to achieve the lowest of performance.
Kind of putting things in perspective. No you may not have my stuff.
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Demiurges
Black Company Ltd
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Posted - 2008.03.15 21:05:00 -
[283]
/signed
Dear Devs,
I play EVE not because graphics, but because of people here. And only because of people.
I don't care if it supports DX10 or not, there is no need in dither for me or 32 bits with 8 bit stencils, I really don't care about suns occluding ships and transparency, sound effects or music, or something.
As for me, the most valueable things in EVE are:
1st place - people 2nd place - PvP 3rd place - carebearing and high-sec stuff ... 428th place - graphics and audio
Many MMORPG died because of devs who tried to put graphics on the first place. For example, UO. I had been playing it for 11 years and it was fun even in 2d client with '97-year graphics. But their devs forgot about gameplay and started "upgrading" graphics, and it became a piece of ****.
I don't wanna say that EVE is bad-looking or something. It's gorgeous. Nevertheless, graphics is the last feature I wanna see in EVE.
I think many people will agree with my point.
So please, make us any kind of client or option with no "high-end" graphics. Maybe a textual client?
Thanks for your time.
And yes, you may not take my boot.ini
/signed
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per
Rytiri Lva
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Posted - 2008.03.18 08:33:00 -
[284]
/signed -------------------------------------------------- CZ |
Disintegrator
Rytiri Lva
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Posted - 2008.03.18 09:58:00 -
[285]
/signed!
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Trautenberk
Rytiri Lva
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Posted - 2008.03.18 09:59:00 -
[286]
/signed |
William Alex
Viscosity space weaponry and trade
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Posted - 2008.06.09 21:06:00 -
[287]
Hmm Yes I would like this A LOT.
When i'm on the road I can't barely even change skills in station it's real headache and this seems to get worse as time goes on. The graphic options keep going up up up, but what some of us would like is the option to take it down to bare minimum.
So please CCP give this to us.
/signed
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Michaela Hunt
Absolutely No Retreat
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Posted - 2008.06.10 02:04:00 -
[288]
Didn't they do this? They still offer the classic client.
Also, in b4 lock of necropost. |
Admiral Akbarr
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Posted - 2008.07.10 04:21:00 -
[289]
/signed
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Synthia Sin
Amarr Lilith Inc.
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Posted - 2008.09.09 02:53:00 -
[290]
Originally by: Enkilil I'd still like to have someone explain to me how bloom and reflectivity in Eve require shader model 3.0 and have a TON of lag when rendered, yet a simple 8 bit game like Quake running the FTE client can do it flawlessly with a 5 year old graphics card running SM 2.0 and at 100 fps.
Quake will run for hours without a single crash, BSD, System power-down, or graphics related flaw. It's 8 bit, simple and FREE. Eve costs $15 a month, is 'constantly evolving' with constant problems associated with every graphical update, requires the highest ended graphics acceleration to achieve the lowest of performance.
Kind of putting things in perspective. No you may not have my stuff.
Yay, for OpenGL
If I can't dance to it, it's not my revolution.Emma Goldman |
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