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Thread Statistics | Show CCP posts - 0 post(s) |

Sonorra Baki
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Posted - 2006.05.23 10:07:00 -
[31]
/signed
This may not be work safe -Capsicum |

Packet Loss
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Posted - 2006.05.23 16:23:00 -
[32]
/signed
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Cheffren
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Posted - 2006.05.23 16:36:00 -
[33]
/signed
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Amarr Lord
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Posted - 2006.05.23 16:37:00 -
[34]
/signed
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Euphorina
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Posted - 2006.05.23 16:38:00 -
[35]
/signed
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Uchikage
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Posted - 2006.05.23 17:27:00 -
[36]
Signed. Not being able to turn on/reload my cannon is starting to make me very sad face. _______________________________________________ "...which will become my sword in the very near future." "Bish, you don't have a future."
Who Dares, Wins -SAS |

Tuna Fish
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Posted - 2006.05.23 17:48:00 -
[37]
Edited by: Tuna Fish on 23/05/2006 17:48:54 In my experience it seems to be the UI that causes lag as much as anything else, turning that off makes things much better. The only problem is without it you can't really see what you're doing. 
Perhaps options to prune down UI elements being shown or updated. When you're in a fight the last thing you want is to waste any CPU or bandwidth on updating you inbox with mails or you wallet or a host of other things. I don't care if someone said something in local or alliance chat until afterwards. Likewise I don't need to see killmails or lossmails then and there, they can wait. I'd like the option to turn off all client side updates except for, say, the overview, my modules and gang chat and the other bare essentials to make the game run.
In a game where to you end up zooming out as far as you can to reduce lag it doesn't matter if the ships are wireframe, all you see are different sized red squares anyway, yet it may help with lag so why not do it?
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Joerd Toastius
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Posted - 2006.05.23 19:25:00 -
[38]
Originally by: Morris Falter Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
Jump-in lag is a disk-loading bottleneck, not a graphics issue, apparently.
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Drakesh
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Posted - 2006.05.23 19:36:00 -
[39]
/signed
At least give us the option to turn off "effects" such as target painters/armour reppers etc.
My laptop used to run eve brilliantly, now its used for alt-mining ops and ammo runs only.
============================================= "Oh Noes- teh Wulves!" |

Joerd Toastius
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Posted - 2006.05.23 20:40:00 -
[40]
Originally by: Drakesh /signed
At least give us the option to turn off "effects" such as target painters/armour reppers etc.
My laptop used to run eve brilliantly, now its used for alt-mining ops and ammo runs only.
ctrl-alt-shift-T and ctrl-alt-shift-E. This stuff should really be documented...
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dantes inferno
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Posted - 2006.05.23 21:21:00 -
[41]
/signed
anything which will make fleet battle more than looking at a blank screen for 5 minutes then waking up 50 jumps away. _____ They were monsters. They rode across the world we knew and brough terror, and death. Where they were, life ceased. They were without mercy. They were without fear - They were MASS |

SuckMyJulies
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Posted - 2006.05.23 21:45:00 -
[42]
ermmm why do CCP just implement, which im sure they will, and like every other game, switchable options, if you want low graphics then select them and config your options to do so. All games have these graphical options, so... simple solution really :)
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Keiler
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Posted - 2006.05.24 09:08:00 -
[43]
/signed 
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H3ndrix
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Posted - 2006.05.24 11:59:00 -
[44]
/Signed
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Orc A
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Posted - 2006.05.24 12:58:00 -
[45]
/signed
Originally by: End Yourself
hey! we are BoB's lapdogs! not Oberon's or ASCN's!!!
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Joerd Toastius
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Posted - 2006.05.24 17:02:00 -
[46]
Originally by: SuckMyJulies ermmm why do CCP just implement, which im sure they will, and like every other game, switchable options, if you want low graphics then select them and config your options to do so. All games have these graphical options, so... simple solution really :)
Add the following to your prefs.ini:
advancedDevice=1
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Norath84
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Posted - 2006.05.24 20:55:00 -
[47]
/signed
---------------------------------------------------------- New Ship Idea: Small Freighters (100k m¦) in EVE |

Jaka
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Posted - 2006.05.24 21:56:00 -
[48]
/signed --- Jaka's T2 construction component shop |

Mathias Zealot
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Posted - 2006.05.25 06:31:00 -
[49]
Edited by: Mathias Zealot on 25/05/2006 06:32:35 I have to agree here, an option like this to essentially eliminate client side graphics lag would be much appreciated. For someone who doens't get fantastic FPS while playing normally, running into large skirmishes is essentially a death-sentance.
Originally by: Joerd Toastius
Originally by: Morris Falter Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
Jump-in lag is a disk-loading bottleneck, not a graphics issue, apparently.
An option to circumvent this might also be a good idea if it's possible to simply load the locations and display them without the models while they are loading. Both situations do break immersion somewhat, but I'd prefer to see the enemy kill me than die blindly because my system is busy loading the pretty models for the ships.
Edit: Forgot the /signed 
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razdolbay
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Posted - 2006.05.25 06:37:00 -
[50]
signed
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Reggie Stoneloader
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Posted - 2006.05.25 08:07:00 -
[51]
/Signed
But add a "record" feature so we can replay the battles in high graphical mode later and make fraps videos with obnoxious techno music.
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Joerd Toastius
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Posted - 2006.05.25 08:18:00 -
[52]
Originally by: Mathias Zealot Edited by: Mathias Zealot on 25/05/2006 06:32:35 I have to agree here, an option like this to essentially eliminate client side graphics lag would be much appreciated. For someone who doens't get fantastic FPS while playing normally, running into large skirmishes is essentially a death-sentance.
Originally by: Joerd Toastius
Originally by: Morris Falter Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
Jump-in lag is a disk-loading bottleneck, not a graphics issue, apparently.
An option to circumvent this might also be a good idea if it's possible to simply load the locations and display them without the models while they are loading. Both situations do break immersion somewhat, but I'd prefer to see the enemy kill me than die blindly because my system is busy loading the pretty models for the ships.
Edit: Forgot the /signed 
Or you could just let them finish the pre-cache code so the problem goes away :P
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La Mila
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Posted - 2006.05.25 08:37:00 -
[53]
/signed
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Tha Max
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Posted - 2006.05.25 08:39:00 -
[54]
/signed
You're right, I'm wrong.......but i look good |

Morgan Fairchild
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Posted - 2006.05.25 12:50:00 -
[55]
i truely believe that if we were all issued unlimited snowball launchers and an endless supply of snowballs we'd be having too much fun to care.
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Mahavy Seth
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Posted - 2006.05.25 15:03:00 -
[56]
Go to work and buy a better PC!
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Gort
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Posted - 2006.05.25 19:52:00 -
[57]
/Signed.
And please fix the lock bug too. Both situations are B.A.D.
When in doubt, empty the magazine. |

Gort
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Posted - 2006.05.25 19:53:00 -
[58]
And by the way, there IS no better PC than mine.
When in doubt, empty the magazine. |

Iteri Azameen
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Posted - 2006.05.26 06:36:00 -
[59]
/Signed.
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Nomore Telindus
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Posted - 2006.05.26 09:41:00 -
[60]
/signed
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