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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.13 04:31:00 -
[241]
wireframe view for combat ftw :P -- Talking in Circles is more dizzying than walking in them...
Tralala |

Dominik Flandry
AB INITO VooDoo Technologies
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Posted - 2007.10.16 00:11:00 -
[242]
/signed
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EvilSean
Gallente
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Posted - 2007.11.03 21:17:00 -
[243]
/signed
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Lord Zoran
Caldari CrAzyF1sTs
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Posted - 2007.11.04 01:04:00 -
[244]
Edited by: Lord Zoran on 04/11/2007 01:05:18 /signed
after all those graphics would distract you anyway 
--------------------------------------------- no sig for you !!! Yarr!?!?!?!?!
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.11.04 05:44:00 -
[245]
Any one Rember MechWarrior 2? they had a System thet Changed the screen to a Wire frame and colored the parts of the ship so you could easly see what was damaged and shoot at that. Some thing like this would be sweet for fleet battles as all ships on Both sides could be renderd as Wireframes allowing for Maxamum Performance. /Signed
Long Live TEXAS! Texans join the Texas channel in game plz.
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.11.04 05:49:00 -
[246]
Oh and one more thing. A battle recorder that we can then watch whatever battle we were just in while Docked in the station so that we can watch it with Full GFX online. This Probably could be done Client side W/O any need for the Srevers to hafta Record anything. just make the game rember all the points on the Client and we can jump around the battle as we se fit. Plus it would alow for some sweet movies to be made.
Long Live TEXAS! Texans join the Texas channel in game plz.
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Aerandir Telrunya
Gallente Bears Inc
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Posted - 2007.11.09 21:03:00 -
[247]
/signed
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Zyrus Corporation
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Posted - 2007.11.10 09:25:00 -
[248]
Well... I actually do not care about the war implications you mentioned here. I am a peaceful trader and are not involved in stuff like that... and if so I hire Mercs to do the dirty work!  But I would use such low end client to run all my accounts in parallel without having to much CPU consumption on my PC  => /signed Zyrus
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Hebus Zanheros
Gallente ICE is Coming to EVE Tau Ceti Federation
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Posted - 2007.12.08 15:36:00 -
[249]
/Signed -----------------------------------------------
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Plekto
Priory Of The Lemon R0ADKILL
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Posted - 2007.12.08 18:20:00 -
[250]
Since this only affects what your machine renders/sees, I'm all for this. If you have a slower CPU or hard drive(most of the texture loading isn't memory, it's HD related), then it should give you options to turn literally everything off.
Possibly even line-doubling.
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Dragons Breath
Caldari
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Posted - 2008.01.06 21:59:00 -
[251]
/signed
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Cyriel Longinus
XERCORE
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Posted - 2008.01.06 23:42:00 -
[252]
They could call it a "Tactical Overview" mode.
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Cyriel Longinus
XERCORE
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Posted - 2008.01.06 23:43:00 -
[253]
Originally by: Mrsticks Oh and one more thing. A battle recorder that we can then watch whatever battle we were just in while Docked in the station so that we can watch it with Full GFX online. This Probably could be done Client side W/O any need for the Srevers to hafta Record anything. just make the game rember all the points on the Client and we can jump around the battle as we se fit. Plus it would alow for some sweet movies to be made.
It's called FRAPS.
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nighthawkcm
Minmatar moon7empler Ev0ke
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Posted - 2008.01.07 04:10:00 -
[254]
/signed
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Kojima Nanami
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Posted - 2008.01.07 10:03:00 -
[255]
Don't they already have a low graphics mode? Isn't it called EVE-Online Classic graphics client or something? Or are you guys mainly running off PCI graphics cards?
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Sonya Rayner
Unicorn Enterprise Blind Octopus
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Posted - 2008.01.07 10:07:00 -
[256]
/signed!!!!
____________________
couldn't resist... sorry... |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.19 12:09:00 -
[257]
Sounds like very good idea. Perhaps instead of separate 'light' client tho we might have ability to switch EVE into 'performance' mode turning off all effects that are possible to turn off (in addition to current 'turn off all effects' and 'turn off all turret effects').
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Niatha Moraven
Perkone
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Posted - 2008.01.25 23:03:00 -
[258]
/signed
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Saberon
Gallente Axemaker Inc
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Posted - 2008.01.25 23:39:00 -
[259]
This is just a great example of a game, where gameplay, tactics, opportunities, interaction and so on is so great that we don't NEED the uber graphics to want to play EVE.
Obviously, it should never be reduced for anyone, but the option should exist to set it to ultra-low, or wireframe, as suggested.
I would appreciate if CCP could investigate what it is exactly that causes lag in fleet ops (large ones), in busy systems (Jita, Saila, etc) and make it possible to set a checkmark to remove these "Always", "at jump", or "Never"
/Signed
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DETE1S
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Posted - 2008.01.25 23:49:00 -
[260]
/signed
adding an antilag shortcut which'd work in conjuction with the graphics card could switch within a few seconds. (Like alt/tabbing from "Footy Manager" back to normal screen) sortitoutlads! (or gimmi a decent pc)
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Dalton Dalton
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Posted - 2008.01.26 00:54:00 -
[261]
/signed to the max!
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nightdeath
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Posted - 2008.01.26 17:17:00 -
[262]
/signed 
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Conall Braker
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Posted - 2008.01.26 18:12:00 -
[263]
/signed
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Demona Diabolicus
Minmatar
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Posted - 2008.01.26 20:28:00 -
[264]
Yeah give us text based eve-mud I could play with my mobile phone! huzzah! ....... naaaah
Honestly after playing the classic eve now after a month of normal (or premium?) eve, it was like HORRIBLE experience.
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Goi
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Posted - 2008.01.31 06:55:00 -
[265]
/signed
Actually in fleet battles we commonly use only the overview and tactical overlay to control your activity and fight. Nobody have a time to look on ship model, nice effects and ect. during fight.. so give us the additional fps and we'll be happy!
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MadMadMad
Caldari Perkone
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Posted - 2008.01.31 07:51:00 -
[266]
/signed
P.S. We love turn-based games.
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el'Hant
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Posted - 2008.01.31 08:46:00 -
[267]
/signed
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SlayerEXE
Gallente Surreal corp Stain Empire
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Posted - 2008.01.31 10:04:00 -
[268]
Anything that reduces lag works for my gameplay. /signed
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2008.01.31 12:45:00 -
[269]
Old thread this =)
Never had a response from CCP regarding these ideas, which is a shame. A dev blog talking about client optimisation would rock - and focus discussion too.
Also, it all still applies... two years later
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Plutonian
Plutonian Shore
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Posted - 2008.01.31 13:45:00 -
[270]
Edited by: Plutonian on 31/01/2008 13:45:35 Signed. Wireframe or symbolic representation would assist lag in large fleet battles greatly.
(Yes, a necro. But rather important these days.)
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