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Thread Statistics | Show CCP posts - 0 post(s) |

Rajetta
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Posted - 2006.07.13 22:09:00 -
[151]
/signed
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Kibare Shinogarim
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Posted - 2006.07.13 23:32:00 -
[152]
Originally by: Greekil /signed Also, I wouldn't mind some feature on the eve-online website that lets you change the skill you're training...
/signed for great justice and skill-training via web portal aka Planetarion! Or change/view skills via SMS. Either would be hot.
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Cathandra
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Posted - 2006.07.14 00:54:00 -
[153]
Edited by: Cathandra on 14/07/2006 00:55:33 I've came up with a way that this could be done, and be very customizable.. Click here!
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Kaylana Syi
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Posted - 2006.07.14 03:34:00 -
[154]
When the client gets changed into DX10 all the inherent problems of Client lag in EVE will might go the way of the dodo. What causes EVE lag is pretty much teh same thing that causes SWG lag.
However, if you look at poorly written graphics code in OpenGL like City of Villians even openGL 2.0 features that DX10 will have don't solve a lot of issues. I say nerf your fleets tbh and petition for expanded server nodes.
Team Minmatar |

Sugarbunny
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Posted - 2006.07.14 11:35:00 -
[155]
Would I go against the user agreement if i unpack the *.stuff files, remove all the textures and downgrade polygon count on the ships? :D |

c0rn1
Seraphin Technologies Veritas Immortalis
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Posted - 2006.07.21 16:42:00 -
[156]
/signed x x x x x x x x x x x x x x
-V- Diplomat
Life's a waste of time ...
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M3ta
Amarr
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Posted - 2006.07.23 00:50:00 -
[157]
/signed (as if something will be done) ------------------------------ loose != lose you're != your it's != its they're != there
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Dave White
Beagle Corp
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Posted - 2006.07.23 23:42:00 -
[158]
/signed
Not like it has a point
STAVROS!! |

Farsi Ire
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Posted - 2006.07.24 01:49:00 -
[159]
Here's a thought...don't jump in with 500 guys to have a fight.
Regardless of what the Devs do to up the bar, eventually the bar will be quickly overtaken. The only true solution to this will be to limit the amount of people in a system. Even if you reduce the client to a stream of ASCII (boring), you still need to manage network throughput not to mention the processing it takes for all the action.  |

TheBelgarion
Caldari
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Posted - 2006.07.24 11:49:00 -
[160]
Sorry but that sucks ... because that will make the game more unfair ...
Im coming from Ultima Online where u had a 2D client and a 3D client .. and almost every pvp player only used the 2D coz it had much less lag in larger group for easy to see reasons.
So if u implement reduced grafic option - all pirates and pvp gang groups wil l use em and have an unfair advantage above player who doent know about that option or playing EVE coz id does have a nice Grafic in the first place.
I would rather see some fine tuning to the lag that is created than large fleet jump through gate or warp on another large fleet .. e.g. at a pos
something like everything gets delayed for 10 sec to give each client enough time to load stuff ... maybe it can be coded that this is even done while one of the fleet warps/jumps ... as the server knows that ships are warping to the after fleet all clients from both sides can get a command to start loading the needed textures and such ... in a way that does not alert the fleet that another one is on the way ... we dont wanna switch advantage here ...
Originally by: Morris Falter Dear CCP,
We, the undersigned, request that a universal option be implemented for all pilots, to reduce graphical complexity in the client for certain situations, or for an optional low-end client for situations where you know that large numbers of pilots/drones will be involved in fleet battles.
Client-side lag, which seems to be at least in part caused by loading models, painting models, lighting effects and so on, is frustrating, and reduces the immersive quality of battle.
...
Morris
--------------------------------------------------------- a Challenge System for Eve |

Sphit Kar
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Posted - 2006.07.24 19:55:00 -
[161]
Personnal choices (2D or 3D client) has nothing to do about fairness while a few people can afford to buy and run (power bills!) top of the line harwdare. I am shocked and amazed that this game lag for (only) a couple hundred ships within visual range. There is no excuses for interface lag. Network latency is something everyone can understand and live with. The fact is even this low-end machine I use (which is technically a laptop, and not so low end.. it is still more than twice the game's requirements) can handle a 8-way zerglings rush in StarCraft BroodWar perfectly fine. That is 2048 interactive units at once plus all the damage and explosions they create along their path. Geez! EVE have trouble handling a couple hundreds? Only one unit per client!? Good Luck CCP
Fun > Pretty
Quit force feeding us the pretty lights. Doing so only restrain (and **** off) your user base. Step on it and show us what you can do!
already signed.
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Farsi Ire
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Posted - 2006.07.24 22:47:00 -
[162]
Edited by: Farsi Ire on 24/07/2006 22:47:56
Originally by: TheBelgarion
I would rather see some fine tuning to the lag that is created than large fleet jump through gate or warp on another large fleet .. e.g. at a pos
something like everything gets delayed for 10 sec to give each client enough time to load stuff ... maybe it can be coded that this is even done while one of the fleet warps/jumps ...
Wow! I think you have something here. I think it would be reasonable that a Gate needs some time to "recharge" before sending a ship to another part of the galaxy. It does not even have to be a long delay and the delay can be adjusted by how many ships in a given time, size constraints, the amount of players in the system, gate "quality" etc. This will do 3 things IMO, 1) give the servers a break to process easier, 2) Discourage 100s of ships to jump at once killing the system, 3) Add an additional element of strategy to combat.
Fantastic man.  |

BrerLapin
Caldari
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Posted - 2006.07.25 22:42:00 -
[163]
/signed
Originally by: Market Scanner Maybe CCP needs to remove all 3D models of NPC's and replace them with white 2D squares with the NPC's name typed in the square. I miss pong.
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Lorelei Lee
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Posted - 2006.08.01 02:50:00 -
[164]
Originally by: Sugarbunny Would I go against the user agreement if i unpack the *.stuff files, remove all the textures and downgrade polygon count on the ships? :D
That is an awesome thought! It's probably against the EULA, but if someone volunteers to make the simple models and send them to CCP for approval, maybe they will meet us halfway. Originally by: TheBelgarion Sorry but that sucks ... because that will make the game more unfair ...
Im coming from Ultima Online where u had a 2D client and a 3D client .. and almost every pvp player only used the 2D coz it had much less lag in larger group for easy to see reasons.
It's ok, the current state of affairs (where the people who can afford newer hardware have much less lag) is even less fair. Originally by: TheBelgarion So if u implement reduced grafic option - all pirates and pvp gang groups wil l use em and have an unfair advantage above player who doent know about that option or playing EVE coz id does have a nice Grafic in the first place.
There are forums on the net specifically dealing with all aspects of fleet battles. In any reasonable fleet, *somebody* will hang out on one of those forums, read about this feature, and tell the rest of their fleet. I am sorry, but I don't believe in dumbing down a game just so that dumb people can play competitively -- especially EVE, since one of its defining features is a mature and intelligent userbase.
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Elune Ferret
Gallente Valley Forge
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Posted - 2006.08.02 11:17:00 -
[165]
I came here looking to see if my suggestions for a new client was already posted, and this seems to be the place:
Rumors: I've heard CCP would make a few more clients, one for Vista, one for PDA, and so on and so on. Post-Kali.
What I need: I need a client to log in and manage skilltraining, but be nice if I could also manage anything which can be done from the hangar I'm at. Hangar management is of course less importend then Skilltraining which as you all proberbly know would be neat to manage as easy as Hotmail.
2. thing I, from reading through the thread, need is a tronlike client for serious play, e.g. combat, large gang mining that could work with atleast 30 FPS no matter what, on a machine with minimum requirements. I've seen somewhere that the current client only requires a 56,6 modem, and that it is build for that. If that's the case they've made great errors in testing the client = BAD PROGRAMING.
3. I'd LIKE a client that is pretty, which I can use when I'm solo playing, doing that I like watching the graphics. And lag is not really an issue since I'm mostly all alone.
To make it clear what I wrote above, it's 3 different client, able to run on the same machine even depending on how I'd like to play at the time of loging in.
I can not see the problem in making a "Tron-client", even at gunpoint. and reading through this thread I can't imagine why it isn't made yet, it should have been made way back when capital ships were sold to players the first time. I've never been near a carrier to experience the lag nor close to someting with more then 5 drones. But I've been doing some hauling for some of my corps mining gigs, atmost 15 people, last the lag was worse then the usual bad times of 4-5 FPS, I've lost an Itty 4 in one frame move. I told to warp to the a team mate i see the warp core starting up, next frame I'm in a POD. I at that point roughly had in periodes a framerate of 0.01 FPS.
And as I've seen others wonder, why haven't a dev posted a reply here yet, it's getting old, the chance of corrupting the thread by pressence is long past. Tell us if our hopes are in vain so we can either switch to game with less limits, or tell us that we are heard and that actions are taken (Discuession is also an action), Acknowledge that this is a problem to a percentage of the players. From reading these 6 pages it should be rather clear that this is not some single anouance. Even make it a sticky keep it update on progress.
Please CCP hear our voices screaming what atleast some of us wants.
P.S. pretties are nice and CCP makes them good, just too bad that the balance between pretties and working aren't there.
Still waiting for ingame voice, with voice mods. |

Ellaine TashMurkon
Em Pack HUZZAH FEDERATION
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Posted - 2006.08.02 11:22:00 -
[166]
Simply, dont render objecs, show only icons. To see objects, You press ctrl+tab. All :) --- Bookmark improvements Player owned brokers |

Firemaster
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Posted - 2006.08.12 02:00:00 -
[167]
/signed
It should be an option for the low-end graphics so you can still have high quality when you are mission running or some other solo stuff, but anything to reduce lag in fleet battles helps
On my old comp I went down to 0.2 FPS for only 10 to 15 people  |

Audrea
Widowmakers Novus Ordos Seclorum
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Posted - 2006.08.29 06:14:00 -
[168]
Originally by: Sugarbunny Would I go against the user agreement if i unpack the *.stuff files, remove all the textures and downgrade polygon count on the ships? :D
This is good idea! Do you know how to do that? might just give me what I need to play normally on my laptop (which doesnt have support for the required T&L feature - therefore many ships appear transparent anyway, and just eat up resources loading). ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions.  |

TheGreenThroll
Caldari Obsidian Asylum
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Posted - 2006.08.29 12:16:00 -
[169]
/signed
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PEA SHOOTER
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Posted - 2006.08.29 12:17:00 -
[170]
/signed
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blueangel
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Posted - 2006.08.29 12:19:00 -
[171]
/signed
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s3ven
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Posted - 2006.08.29 12:20:00 -
[172]
/signed
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sweetheart
Black Reign Lotka Volterra
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Posted - 2006.08.31 15:55:00 -
[173]
/signed ..............................................
To Win is Everything
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Denari LokStar
adeptus gattacus Lotka Volterra
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Posted - 2006.08.31 20:54:00 -
[174]
/signed
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Tranklukator's wife
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Posted - 2006.08.31 20:59:00 -
[175]
signed
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Trader Darin
Gallente Sky Transport and Production
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Posted - 2006.08.31 21:30:00 -
[176]
/signed
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Harlan Coben
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Posted - 2006.09.01 14:17:00 -
[177]
/signed
Now, since this thread is over 1 year old, does anyone know if CCP has ever reacted to or commented on the request or do they simply ignore it?
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Krassius
Caldari UK Corp Lotka Volterra
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Posted - 2006.09.01 14:18:00 -
[178]
/Signed
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Alexis Guias
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Posted - 2006.09.03 01:00:00 -
[179]
The thing we always have to remember is that as time goes on the need for a dumbed down graphics client lessens. For a game, eve is pretty darn old, and people are constantly updating their systems. I would much rather see them spend their time developing new content and reducing server lag than supporting out of date technologies. |

Ecky X
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Posted - 2006.09.03 02:57:00 -
[180]
Edited by: Ecky X on 03/09/2006 02:58:34 If there were multiple clients... that would be unfair. What if you attack someone using the PvP craptaculargfx client and they are using the high-quality one?
What people don't realize is, you can buy a video card that will have NO problems with fleet battles for less than $80 new, and less than that used. You can set up a raid-array (dual-hard drive) that will double your loading speed.... for $80. Less, if you already have one drive. Now, I know a lot of people who play Eve don't have jobs .... but heck, that really isn't a lot of money. You just have to know what you are doing, ignorance/idiocy is not an excuse.
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