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1. need advice, fight with carriers. - in Ships and Modules [original thread]
3-4 carriers sitting in dock range near station, remote reparing each other, the one that is fired at scoops the drones and docks if necessary, then undocks. And yeah, they are using heavy drones, saving fighters for critical situations. any tho...
- by Tranklukator - at 2006.11.20 09:36:00
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2. Limit long range engagements - in Ships and Modules [original thread]
This will limit tactics, module & ship usage. And, by the way, have you thought of people who want to fight at range?
- by Tranklukator - at 2006.11.17 19:07:00
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3. OMG harbringer vs. drake NEED HELP!!! - in Ships and Modules [original thread]
check his missles maximum range (15 km I believe). then sit at his max range + 3 km and chew him. kill his drones first. to do this you will need speed superiority, AB + 2 or 3 nanos will generally do the trick. fit guns that hit well at that ra...
- by Tranklukator - at 2006.11.05 23:00:00
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4. the TRUE issue about tier3 battleships - in Ships and Modules [original thread]
I think the only reason Amarr and Gallente don't get racial BS is that both sensor dampeners and tracking disruptors will be enormously overpowered if the new BS could use them at fleet battle distance. Activation of any of these modules on a snip...
- by Tranklukator - at 2006.11.03 17:52:00
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5. CCP Please remove local with Kali - in EVE General Discussion [original thread]
Signed. Local was made for chatting, not as a source of intel. And now this flaw in game mechanics makes local more reliable than a scanner. Scanner needs a boost though, so that it's possible to scan for cloaked recons. As for 0.0 hostility an...
- by Tranklukator - at 2006.11.02 22:16:00
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6. The ECM Blog Thread - in Ships and Modules [original thread]
The proposed changes don't fix ECM, they restrict it to Caldari, and that breaks the balance even more. So here's the possible solution. Split the 3 ECM subsystems: Multispec Jammer. Low slot. Reduces the sig. radius of using ship by 20%. So en...
- by Tranklukator - at 2006.10.23 20:55:00
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7. Bookmarks: Make Them Nontransferable - in Player Features and Ideas Discussion [original thread]
I see some gatecamp snipers here :)
- by Tranklukator - at 2006.09.15 11:56:00
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8. Low graphics client - in Player Features and Ideas Discussion [original thread]
Back to the top. I rather see coloured triangles than die in lag
- by Tranklukator - at 2006.09.15 11:47:00
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9. Dogfighter Yarrr - in Player Features and Ideas Discussion [original thread]
Direct control = half of players die in lag. 200ms is normal outside western europe. Combat manevuers is a good idea. Something like: - Evasive piloting = -30% speed -30% sig radius - Engine overload = +30% speed +30% sig radius and so on. Mus...
- by Tranklukator - at 2006.09.15 11:41:00
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10. BC or AS next? - in Ships and Modules [original thread]
Prophecy is fully insurable. It provides good damage over considerable distance, has a good tank. It requires some skills though, and is painfully slow. Retribution isn't fully insurable, it has good damage and tank, and is faster. It's easier t...
- by Tranklukator - at 2006.09.12 20:34:00
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11. Asgeir is reworking old ship models. What models need the most love? - in Ships and Modules [original thread]
When building a ship, adding any part to the model, always ask "why?". And if the answer is "It looks so cool" then erase it. Make turrets bigger. They are the purpose of the ship, the reason of it. Why are they so small ? Look at naval battlesh...
- by Tranklukator - at 2006.07.23 12:34:00
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12. Duramaller - a great maller - some time since I saw a post - in Ships and Modules [original thread]
Try autocannons. You don't want uber damage anyway, and they save capacitor for repairing. You will last longer for sure. Besides, lasers suck, EM is the wrong type of damage for PvP. And maybe 2 reppers, small t2 + medium ?
- by Tranklukator - at 2006.07.20 22:22:00
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13. Khanid MkII - in Ships and Modules [original thread]
signed.
- by Tranklukator - at 2006.07.20 22:06:00
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14. New Minmatar EWar system - in Ships and Modules [original thread]
I suggest signature reduction modules for minmatar ecm. their trashcans will last a bit longer )
- by Tranklukator - at 2006.07.20 22:03:00
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15. Asgeir is reworking old ship models. What models need the most love? - in Ships and Modules [original thread]
I fly Amarr ships. The models are good, but most of them are flawed. Please repair: 1. Punisher. The end of each wing isn't connected to the hull. Upper front guns aren't connected to the hull. Best seen on artillery. 2. The ECM amarr frig (don'...
- by Tranklukator - at 2006.07.20 21:51:00
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16. [RMR] Scorpion for PvP - in Ships and Modules [original thread]
Ok, it's congress. Whatever you call it. I'm glad the "bombs killing children and you are to blame" issue didn't provoke any disagreemnet.
- by Tranklukator - at 2006.07.18 15:45:00
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17. EW - in Ships and Modules [original thread]
Please don't make the game another thoughtless "who clicks faster" wannabe - WOW. ECM is iverpowered, let's change it, but why must my keyboard suffer ? I don't want tons of clicks, I want thinking.
- by Tranklukator - at 2006.07.18 15:32:00
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18. [RMR] Scorpion for PvP - in Ships and Modules [original thread]
No racism so far, americans is not a race, unless you are speaking of american natives. Mere shauvinism. Haven't you got used to it, being main international agressors of today? The Empire of Evil. Ok, seriously. Many people get offended be...
- by Tranklukator - at 2006.07.17 22:10:00
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19. EW - in Ships and Modules [original thread]
ECM disables modules ? And now imagine: enemy ECM disables your pod life support system. A combat ship must not have such silly holes in it's defenses. Ship's modules is it's heart, the most protected part. You can't just shut them down. Here'...
- by Tranklukator - at 2006.07.17 19:53:00
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20. Nos, webbers - potential uberweapons. - in Player Features and Ideas Discussion [original thread]
There should also be an in-game explanation. And game balance is an out-of-game notion. So it doesn't explain anything.
- by Tranklukator - at 2006.06.18 23:51:00
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