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1. Contracts - in Revelations Testing and Development [original thread]
How do I accept a freeform contract? All I see is a close and delete button, I must have missed something..
- by Yodd - at 2006.11.17 06:51:00
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2. Guide to Moon Materials and T2 Component Production - in Science and Industry [original thread]
"The reactor will also look for the materials inside a hangar array and use them from there if they are available. The output of the reaction, however, must be directed to a silo or coupling array." Is this true?? From a corp hangar array??
- by Yodd - at 2006.06.30 13:41:00
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3. No subject - in EVE Forum Experiments [original thread]
test
- by Yodd - at 2004.11.19 07:47:00
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4. No subject - in EVE Forum Experiments [original thread]
test
- by Yodd - at 2004.11.19 07:47:00
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5. selling from corp hanger.............. skill? - in Skill Discussions [original thread]
I hope we can get the orders themselves to be in the corp.wallet. Why isn't the corp.wallet working the exactly the same way as the personal.wallet?
- by Yodd - at 2004.10.26 12:19:00
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6. selling from corp hanger.............. skill? - in Skill Discussions [original thread]
I hope we can get the orders themselves to be in the corp.wallet. Why isn't the corp.wallet working the exactly the same way as the personal.wallet?
- by Yodd - at 2004.10.26 12:19:00
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7. Personal Training Assistants - in Player Features and Ideas Discussion [original thread]
I like the idea, especially that the time bonuses will be quite modest and can be adjusted to make this balanced. It adds not a panacea to learning skills, but just a spice to the game. That's good.
- by Yodd - at 2004.09.22 08:48:00
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8. Personal Training Assistants - in Player Features and Ideas Discussion [original thread]
I like the idea, especially that the time bonuses will be quite modest and can be adjusted to make this balanced. It adds not a panacea to learning skills, but just a spice to the game. That's good.
- by Yodd - at 2004.09.22 08:48:00
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9. Accounts -> Assets -> Jobs should be viewable by Factory Managers - in Player Features and Ideas Discussion [original thread]
As of now, you need to be Accountant to remotely see what jobs are installed in labs and factories. This should be handled by the FactoryManager priv and the new LabManager priv in Shiva.
- by Yodd - at 2004.09.21 17:56:00
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10. Accounts -> Assets -> Jobs should be viewable by Factory Managers - in Player Features and Ideas Discussion [original thread]
As of now, you need to be Accountant to remotely see what jobs are installed in labs and factories. This should be handled by the FactoryManager priv and the new LabManager priv in Shiva.
- by Yodd - at 2004.09.21 17:56:00
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11. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Expanded Drone Bay - Lowslot, just like cargohold.
- by Yodd - at 2004.07.23 11:45:00
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12. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Expanded Drone Bay - Lowslot, just like cargohold.
- by Yodd - at 2004.07.23 11:45:00
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13. Tech 2 BPO and the extra data under RD agent tab - in Missions & Complexes [original thread]
I asked that as well, in this thread and got answer for most of the fields..
- by Yodd - at 2004.04.24 14:03:00
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14. What do these numbers actually mean? - in Missions & Complexes [original thread]
See also this thread
- by Yodd - at 2004.04.22 18:13:00
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15. Research field status doc? - in Missions & Complexes [original thread]
Originally by: Albar Gray Total Research Points: 476377 RP Number of researchers: 247 Growth Rate: 8057 RP/day Predictable Patent - Small Shield Booster II Blueprint: ca. 3 patents, 552 researchers, 1170258 RP + 18552 RP/day The first de...
- by Yodd - at 2004.04.22 16:26:00
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16. Research field status doc? - in Missions & Complexes [original thread]
Originally by: Morkt Drak ca. 3 patents, 552 researchers, 1170258 RP + 18552 RP/day 3 BPOs available 552 agents capable of researching into that current total RPs for that daily increase of RPs for that (base rate) Number of researche...
- by Yodd - at 2004.04.22 16:04:00
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17. Research field status doc? - in Missions & Complexes [original thread]
Not completely, I'm talking about this kind of line: ca. 3 patents, 552 researchers, 1170258 RP + 18552 RP/day What exactly does this mean? (no numbers match with total number of researchers nor points).
- by Yodd - at 2004.04.21 16:33:00
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18. Research field status doc? - in Missions & Complexes [original thread]
Can we have some documentation on what the new research status fields mean?
- by Yodd - at 2004.04.21 16:16:00
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19. Can we have a bugtracker? - in Player Features and Ideas Discussion [original thread]
Bugreporting form is fine, but the bugs are not public to view, so I can't check for duplicates or comment on existing ones. They can hide expoits, and just show "safe" bugs. Also, I'm not only talking about bugs, but feature requests as well.
- by Yodd - at 2004.03.12 09:58:00
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20. Skill that allows you to train more skills - in Player Features and Ideas Discussion [original thread]
Maybe if the skill training time is multiplied by the number of trained skill. This way, it doesn't add training speed (we already have learning skills for that), just the convinence of parallell training.
- by Yodd - at 2004.03.12 09:56:00
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