| Pages: [1] 2 |
1. test - in EVE Forum Experiments [original thread]
test
- by Zephrim - at 2004.10.14 00:53:00
|
2. test - in EVE Forum Experiments [original thread]
test
- by Zephrim - at 2004.10.14 00:53:00
|
3. Where did your ingame character name originate from? - in EVE General Discussion [original thread]
Zephrim was the name I used first in EQ as a Erudite Necromancer. After a change in my network fubar'd my EQ experience, I switched to AC. In AC on the Frostfell shard, Zephrim was a Sho Life Mage. Following to AC2 again on Frostfell, the Zephrim...
- by Zephrim - at 2004.03.05 19:11:00
|
4. Logging Prevent Self-Policing - in EVE General Discussion [original thread]
Quote: Well if he can log out before you kill him, you dont deserve to kill him because it shouldnt take you that long anywas. That is the most carebear thing that has ever been said. Well met. ||Z||
- by Zephrim - at 2004.02.25 21:16:00
|
5. Your Ship Names thread Ver. eleventy billion - in Ships and Modules [original thread]
Iteron Mark V -- ZSS Pantheon Mammoth -- ZSS Pergamos Probe -- ZSS Laodicia Reaper -- ZSS New Hope (for hoping EvE would be a better game than AC2, SWG, and EQ) Scythe -- ZSS Ephesus Slasher -- ZSS Sardis Well met. ||Z||
- by Zephrim - at 2004.02.11 21:03:00
|
6. Put untrained skills in queue - in Player Features and Ideas Discussion [original thread]
I've been thinking about why CCP has not answered this or seemed to make any move to provide either a skill-queue or web-based skill selector. My opinion is that they will never implement such a feature. Every MMORPG has 'time-sinks' and 'econo...
- by Zephrim - at 2004.01.26 19:33:00
|
7. Is it true about Miso - in EVE General Discussion [original thread]
Quote: Transfer 50m isk to my account and lets meet up. ... miso x What further proof of Miso's RL gender do any of you need? :) Well met. ||Z||
- by Zephrim - at 2004.01.12 19:26:00
|
8. Portrait option - in Player Features and Ideas Discussion [original thread]
Quote: Just make it a general option like the show all or show when clicked options for portraits. Also is there anyone I can mail this suggestion too? I can't say I have alot of faith that this forum is checked often. How about adding...
- by Zephrim - at 2004.01.08 20:50:00
|
9. "Reset Attributes" Skill - in Player Features and Ideas Discussion [original thread]
Quote: I think this is something Eve sorely lacks. Many other MMORPGs now offer this in some format or another, and it really is preferable to a large number of players being forced into starting anew once theyve learned enough of the game t...
- by Zephrim - at 2004.01.08 20:46:00
|
10. ALTS tagged as being ALTS - in Player Features and Ideas Discussion [original thread]
Quote: Isn't there *anyone* in EVE who understands the concept of roleplay, then? This idea keeps coming up, so I guess not. I understand it well and play MMORPG's more for the 'RP' and less for the 'MM' part of the 'OG.' Sadly, I have ...
- by Zephrim - at 2004.01.08 20:21:00
|
11. ALTS tagged as being ALTS - in Player Features and Ideas Discussion [original thread]
Quote: or actualy even better thought, amke a n00b tag. like in other MMOs a chatacter would have some indicator that esentialy says, this character has low skills and hasn't been around long. This is a much better idea and more fair tha...
- by Zephrim - at 2004.01.08 20:16:00
|
12. Skill deprivation - in Player Features and Ideas Discussion [original thread]
I read about a MMORPG set in the American old west that was in the early stages of development that had a similar idea. You could train up any skill but if you didn't use it, it lost points over time until it disappeared from your character. I re...
- by Zephrim - at 2004.01.07 16:18:00
|
13. Dumbest idea yet; subs ... - in Player Features and Ideas Discussion [original thread]
What I'm referring to is the type of ship called a 'sub' in the "Bio of a Space Tyrant" series by Piers Anthony (who is writing the background lore for Dragon Empires, incidentally). It's been awhile since I've read this awesome series, but here'...
- by Zephrim - at 2004.01.07 15:45:00
|
14. Afterbuners Not Working - in Test Server Feedback [original thread]
Make sure they are the right sized afterburner (this also applies to mwd's). 1mn = frigate, 10mn = cruiser, 100mn = battleship. Putting a 1mn ab on a cruiser nets almost nothing. This information is in the patch notes. Well met. ||Z||
- by Zephrim - at 2003.12.17 17:56:00
|
15. CCP made a grevious error in judgement with Castor - in Test Server Feedback [original thread]
Quote: I for one found out that Battleship mining in empire space no longer works which is a major revenue killer. It seems to me (for the flamers, that phrase means this is an opinion piece, not an instruction piece) that CCP wouldn't ...
- by Zephrim - at 2003.12.17 17:50:00
|
16. Modulated Threat Window - in Player Features and Ideas Discussion [original thread]
This sounds like a solid idea. If I may be so bold as to make an alternative suggestion that would accomplish the same goal; add another tab to "People and Places" that has a list of your agents. Once a player spoke to an agent and accepted the ...
- by Zephrim - at 2003.12.05 15:21:00
|
17. Nerfing Map Functions - in Player Features and Ideas Discussion [original thread]
CCP has been trying to encourage more folk out of empire space since release. Unfortunately, their encouragment has been hamstringed by cheaters. One way to avoid the cheaters is to use the tools provided via the map ( a lesson I am ashmed to adm...
- by Zephrim - at 2003.12.05 15:14:00
|
18. pirates - in Player Features and Ideas Discussion [original thread]
Quote: Please zephrim, tell us then how exactly a pirate should operate. Not in vague terms but the exact steps to pirate. ... What are the many options a pirate has to do this? AFAIK, a pirate is as a pirate does. More to the poi...
- by Zephrim - at 2003.12.03 14:27:00
|
19. New Agent Feature (Customising Ships via Crew) - in Player Features and Ideas Discussion [original thread]
I like your approach, Estios. If I may be so bold as to toss out a couple ideas that I had while reading your post: Configuration slots The number of Dept. Heads a Captain may have per vessel per Leadership skill is determined by a configura...
- by Zephrim - at 2003.12.03 01:54:00
|
20. fields of veld syndrome - in Player Features and Ideas Discussion [original thread]
Quote: simply remove tritanium from all ores, this will ensure that veld is mined and belts are not left with just veld roids in them Removing Trit from all but Veldspar is an excellent idea. Since Trit is needed in so many things one ...
- by Zephrim - at 2003.12.03 01:40:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |