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41. Idea: Repulsor Field Generator - in Player Features and Ideas Discussion [original thread]
don't do much to freighters. with 4 BS you get to change the freighter's velocity to 120 every 30 seconds. If you had 4 BS, you can send them to bump 4 separate freighters. and none of them would warp. on jita undock, you fire one of these off, y...
- by Zephris - at 2014.12.06 22:13:08
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42. Idea: Repulsor Field Generator - in Player Features and Ideas Discussion [original thread]
TLDR: High power modules that pushes people back. Details Rationale CCP wants players to deal with ganking, but tools are lacking. The best way to deal with large number of cheap ships is AOE attack but AOE attack in highsec leads inevitably to ...
- by Zephris - at 2014.12.06 21:43:49
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43. Tower Wrecks - in Player Features and Ideas Discussion [original thread]
Just curious. Destroyed ship leave wrecks to be salvaged, why don't towers do ? I don't remember towers leaving wrecks when destroyed, but maybe they already do and my memory is just plain horrible.
- by Zephris - at 2011.09.08 02:18:00
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44. Monocles aren't expensive, they just aren't worth the price. - in EVE General Discussion [original thread]
Totally Agree with OP. The items are not price effective at anything.
- by Zephris - at 2011.06.29 23:28:00
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45. Fix AFK Cloaking without breaking cloaking. - in Assembly Hall [original thread]
an hour client timer is okay, a 15 min client timer would nerf afk mining too - cargo extended ice exhumers will not fill in that time. Please consider unintended consequences of your proposals.
- by Zephris - at 2011.03.24 17:48:00
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46. [Proposal] Rebalancing of Gallente Ships - in Assembly Hall [original thread]
IMHO replacing all armor repair bonus on gallentean ships with hull resistance bonus would work pretty well. In pvp buffers work better then active, and hull buffer would make gallentean somewhat unique - powerful tank with low fitting requirement...
- by Zephris - at 2011.03.21 23:03:00
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47. [Proposal] A small bit of Freighter Lovin - in Assembly Hall [original thread]
Edited by: Zephris on 14/03/2011 22:08:20 Originally by: Abdiel Kavash Agility is completely irrelevant as any half-decent freighter pilot enters warp instantly. If anything, a warp speed bonus would be something that would actually he...
- by Zephris - at 2011.03.14 22:08:00
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48. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Draco Llasa / Robert Weatherly indicated he will focus on hybrid balance. Vote him and hybrid users will have a voice in the CSM.
- by Zephris - at 2011.03.09 02:28:00
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49. [Proposal] Active Defense systems - in Assembly Hall [original thread]
I am aware that the DPS and Range on the PDs are too high and it probably shouldn't be able to track frigates. The actual stat can only be determined by testing.
- by Zephris - at 2011.02.24 19:03:00
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50. [Proposal] Active Defense systems - in Assembly Hall [original thread]
Edited by: Zephris on 23/02/2011 00:43:50 3. Stealth Field emitter Implementation: Stealth field generators are high slot utility modules that reduce ship's sig radius by a flat amount when activated but consume a large amount of cap. Obvi...
- by Zephris - at 2011.02.23 00:40:00
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51. [Proposal] Active Defense systems - in Assembly Hall [original thread]
Edited by: Zephris on 23/02/2011 00:40:11 This proposal aims to add other form of defense that differ from ships and armor. Overall the goals of the proposal are: - Give players additional options to defend their ship and outsmart their oppone...
- by Zephris - at 2011.02.23 00:31:00
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52. Q-Ships (wondering why they haven't been done already) - in Player Features and Ideas Discussion [original thread]
This could be implemented as a ship or a module. A holographic field generator could allow a ship to appear as ship of another type. This way a drake/cane can be disguised as industrial and be used as bait :D
- by Zephris - at 2011.02.17 16:58:00
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53. [Proposal] A fresh take on blasters - in Assembly Hall [original thread]
Edited by: Zephris on 11/02/2011 19:01:03 BTW. if CCP implement this, a new turret effect would be nice bonus.
- by Zephris - at 2011.02.11 19:00:00
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54. CCP, what about Hybrids? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Spitfire Moved from 'EVE General Discussion'. If you don't want to deal with it, why don't you say so that we may cancel our subscription.
- by Zephris - at 2011.02.11 18:45:00
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55. CCP, what about Hybrids? - in Player Features and Ideas Discussion [original thread]
Edited by: Zephris on 11/02/2011 18:42:21 Originally by: PTang Edited by: PTang on 10/02/2011 18:48:48 This thread in the assembly hall has the more supports per post I've seen so far. http://www.eveonline.com/ingameboard.asp?a=t...
- by Zephris - at 2011.02.11 18:42:00
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56. CCP, what about Hybrids? - in Player Features and Ideas Discussion [original thread]
Edited by: Zephris on 11/02/2011 18:33:00 Quote: Physics fail detected! EVE already fail physics forever. A single railgun that strikes a target at 100KM instantly (within 0.1 second) with a 0.05m3 of tungsten deliver Kenetic energy ...
- by Zephris - at 2011.02.11 18:28:00
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57. [Proposal] A fresh take on blasters - in Assembly Hall [original thread]
clever. this allows blasters to fill their intended role as a unique weapon. +1.
- by Zephris - at 2011.02.11 17:33:00
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58. [Question?] THE question no one seems to want to know...'Hybrids' - in Assembly Hall [original thread]
There are comparison between various ships fitted for same role in Hybrid threads. These are as hard as facts will get. CSM and CCP has not enacted any change on CCP or SISI. They probably have some kind of internal balance mechanism, but that's ...
- by Zephris - at 2011.02.11 17:22:00
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59. {Proposal Compendium} Collated Intelligence Nullification Act - in Assembly Hall [original thread]
Support. OP has stated why these things are not fine. if you think they are fine, it's best to explain why they are.
- by Zephris - at 2011.02.11 17:17:00
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60. [Proposal] Hybrid Ammo Modification - in Assembly Hall [original thread]
seem to be a good idea :D It gives more ways to fit a ship, and thus more options to do stuff.
- by Zephris - at 2011.02.11 17:13:00
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