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Thread Statistics | Show CCP posts - 0 post(s) |
Anyura
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Posted - 2010.12.23 15:23:00 -
[61]
Very interesting idea OP. Had thoughts along similar lines myself a while back but you convey the idea a lot more eloquently than I ever could. Bestowing my thumb upon this thread.
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Danashka
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Posted - 2010.12.26 19:53:00 -
[62]
Bump
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Saerinea Kael
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Posted - 2010.12.26 21:58:00 -
[63]
I love this idea.
While we're at it, can we apply the same principles to rails, seeing how they are the long range equivalent?
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PTang
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Posted - 2011.01.01 19:29:00 -
[64]
full support. Would take a lot of balance but the idea is sound.
Maybe rails should do MORE damage the longer they travel, since they are long range shell based weapons IN SPACE. Shouldn't they be more destructive at long range? I mean no friction in space, so I believe if blasters did more damage the closer you are, and rails did more damage the farther away you are, that would be a more interesting game mechanics.
like oh god I got to get closers to reduce damage from that battleships weapons.
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Flybiere
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Posted - 2011.01.02 02:07:00 -
[65]
Yes yes a thousand times yes.
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Terazul
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Posted - 2011.01.02 02:28:00 -
[66]
Originally by: PTang full support. Would take a lot of balance but the idea is sound.
Maybe rails should do MORE damage the longer they travel, since they are long range shell based weapons IN SPACE. Shouldn't they be more destructive at long range? I mean no friction in space, so I believe if blasters did more damage the closer you are, and rails did more damage the farther away you are, that would be a more interesting game mechanics.
like oh god I got to get closers to reduce damage from that battleships weapons.
OMG, this! This is an excellent idea! Blasters and rails would finally have a deadly and totally unique niche that no other weapon system can claim! Full support from me!
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James Giovanni
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Posted - 2011.01.07 18:28:00 -
[67]
full support, love the rails idea added by ptang
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jade ranger
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Posted - 2011.01.09 19:35:00 -
[68]
cool idea!
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Jorn Dwer
Center for Advanced Studies
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Posted - 2011.01.09 22:23:00 -
[69]
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Kyle Semones
Greater Order Of Destruction Mercenary Coalition
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Posted - 2011.01.09 23:59:00 -
[70]
I'd love to fly blaster boats again =]
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Windjammer
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Posted - 2011.01.10 20:39:00 -
[71]
Originally by: Kyle Semones I'd love to fly blaster boats again =]
QFT and ditto.
-Windjammer
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PTang
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Posted - 2011.01.11 09:26:00 -
[72]
shameless bump
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Diomedes Calypso
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Posted - 2011.01.12 00:13:00 -
[73]
Edited by: Diomedes Calypso on 12/01/2011 00:13:36 Seems like a good approach to me .
It might even cut down on server resource usage ? If I undertand it right as the hit and hit quality won't be in doubt other than a range calculation, no calculations about angular velocity between the two ships would be needed. I'd imagine that calculation can get a bit recursive and from my very limited programing experience I remember recursive calculations can be pretty taxing at time ?
Of course, ignoring speed would be a major change.
It would add to the uniqueness of the weapon ...excellent frigate killers ... and would make its roll specific adantage large enough to overcome their lack of flexibilty in range and damage type..
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Keen Fallsword
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Posted - 2011.01.13 11:14:00 -
[74]
Its good idea. Anything what can make blasters better is good !
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jade ranger
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Posted - 2011.02.11 01:26:00 -
[75]
like
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Zephris
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Posted - 2011.02.11 17:33:00 -
[76]
clever. this allows blasters to fill their intended role as a unique weapon. +1.
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ErrorS
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Posted - 2011.02.11 18:11:00 -
[77]
I think the idea is perfect ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |
Zephris
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Posted - 2011.02.11 19:00:00 -
[78]
Edited by: Zephris on 11/02/2011 19:01:03 BTW. if CCP implement this, a new turret effect would be nice bonus.
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Illwill Bill
Reign of Anarchy
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Posted - 2011.02.12 11:27:00 -
[79]
This will need a lot of tweaking, but it's an excellent idea. Thumb applied!
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Aleena Doran
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Posted - 2011.02.13 03:11:00 -
[80]
Very cool. I like. |
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Sholan Johansen
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Posted - 2011.02.13 04:24:00 -
[81]
Supported
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Swynet
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Posted - 2011.02.13 16:36:00 -
[82]
How can someone not agree witht this?
Rails tho need love
Gallente ships bonus/fitting need some close look so. ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Jakes Daisho
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Posted - 2011.02.13 19:47:00 -
[83]
I like the ideas of blasters as a high alpha short range weapon, and rails as low damage armour piercing long range weapon.
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WolfMarrell
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Posted - 2011.02.14 20:17:00 -
[84]
Edited by: WolfMarrell on 14/02/2011 20:17:36 i'll give my +1 for this.
I havnt read the entire topic, maybe i will later, but if it hasnt already been brought up...
This shotgun idea is cool infact i love it, but i'd like to have it coupled with a VERY VERY slow refire rate, like 6-10 seconds... Think about how players would have to utilize timing and judgment to get their max DPS. Maybe not even having it on auto fire! So do you wana fire now, for 25-40% damage, or wait a few seconds to close in, and wreck them for a full blast... Fire now while you have the shot, or watch your enemy drift away again.
I think they, as a shotgun type weapon, should have no "minimum" distance to shoot from. Farther distance would only mean a better time tracking, up to where the "blast radius" starts becoming greater then the sig radius of the ships... I like this for a few reasons...
A) Since the "shotguns" would always do some % of damage (until they just cant track are at a certain blast:sig ratio), they could always atleast put alittle hurt down on frigates, even battleships. Meaning that a hyperion would act as an oversized destroyer, protecting the fleet from ships that would otherwise be too difficult to track, like a close orbiting frigate, while still being useful against larger ships at greater ranges. Even if the damage isnt a ton, it would be enough to get the frig to back off...
B) When the ship engaged a ship of the appropriate size, such as meds to a cruiser, larges to a battleship... they could effectively hit them at feasible PVP ranges... Of course, as they start trying to fight smaller ships, they'd have to close the gap to be effective. Frigates, for a large gun, should have to basically be point blank to receive full damage, and of course at which point they'd suffer tracking issues. Honestly, if a BS caught a frigate at point blank that wasnt moving, lets be honest, they fail and deserve to get vaporized.
C) Would require the player to think about positioning and timing. Would they wana shoot now, or wait to do more damage. The closer they got, the better they'd hit, and the cycle time would be enough to justify getting closer before you took a shot.
D) Could introduce a new, Blaster weapon mod, a "blaster choke". Basically, the equivalent of a tracking computer's range buff, for blasters, as the tracking computer range buff wouldnt make sense. How is aiming better gana help you hit farther if your ammo is the limiting factor? I'm sorry, if yoru shot is 100% dissipated at a certain range, being a better aim isnt gana change that...
I hope CCP takes this idea and seriously considers it. Its a unique idea that would give that little sparkle back to gallente weapon systems.
A problem i see in this however, is that alot of hulls JUST DO NOT support this kind of action. Deimos could perhaps pull it off... Thorax, most frigates... Vexor? ehh... Brutix? Myrm? Too clunky, and BS's compound on that issue. Thats kinda how it is now which is another topic to discuss, though i've got some idea's...
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PTang
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Posted - 2011.02.28 00:35:00 -
[85]
bumping a great idea before my sub is up. see you when the walking in stations is up and running on sisi!
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Kwashi
Adhocracy Incorporated
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Posted - 2011.02.28 09:21:00 -
[86]
Like artillery with short range, that expends cap, and mechanically acts like a missile with no flight time?
I like it. Low ROF would go well with the idea that you hold fire until you are at facemelt range in such a ship.
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Nyalnara
Ares Protectiva
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Posted - 2011.02.28 14:58:00 -
[87]
________________________________________________________ [url=http://forum.ares-protectiva.fr/][/url] |
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