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41. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Liang Nuren wrote: There's actually no reason to go with the CNR at all with the Fleet Phoon out there. It can't apply all of its damage but the raw damage output is ******* crazy in practical fittings. -Liang Oh it's personal taste really...
- by Ziester - at 2013.05.16 19:11:00
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42. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Daniel Plain wrote: Ziester wrote: Daniel Plain wrote: except the correct math is 6 / 0.75 Meh, I suck at maths :D My bad then, thx for the fix :) it's technically not your fault. if you read the bonus on hulls and modules, you will n...
- by Ziester - at 2013.05.16 01:11:00
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43. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Daniel Plain wrote: except the correct math is 6 / 0.75 Meh, I suck at maths :D My bad then, thx for the fix :)
- by Ziester - at 2013.05.15 23:06:00
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44. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Liang Nuren wrote: There was a long ~math~ poast in the feedback thread which (I believe) rather categorically showed that BLA II + 2 Flares was better than the triple Rigor for most purposes. I think it sported 2 TPs. I have no reason to doubt...
- by Ziester - at 2013.05.15 22:57:00
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45. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Riot Girl wrote: CNR and T1 Raven will both do roughly 930 DPS with T2 ammo and without drones. The DPS for both ships is exactly the same. Close enough, but no : T1 Raven : 6 launchers +25% ROF at BS 5 = 6x 1.25 = 7.5 launchers. CNR = 8 lau...
- by Ziester - at 2013.05.15 22:54:00
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46. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Fronkfurter McSheebleton wrote: You aren't going to get that 791dps with three T2 damage mods and vanilla t1 ammo. That'll get you 592 with perfect skills. Please read again. Each launcher 79.1 DPS with current release That makes 79.1 x 7 =...
- by Ziester - at 2013.05.15 22:05:00
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47. Anti-Angel Odyssey CNR - in Ships and Modules [original thread]
Hi there, Currently being training up to T2 Cruise missiles and grinding iskies to afford it, I'm working on a CNR project that I'd use for the sole purpose of bashing the **** out of Angel rats. Here's the first batch : Quote: [Raven Navy ...
- by Ziester - at 2013.05.15 21:08:00
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48. Missles really gimped. - in Ships and Modules [original thread]
Hellen Kurvora wrote: In terms of missles cruiser sized and up, (heavy, heavy assault, torpedos, cruise) missles are really terrible in pvp. It is the only weapon system that actually has to tech down to faction ammo to hit EQUAL sized vessels ...
- by Ziester - at 2013.05.08 16:15:00
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49. L4 farming - in Ships and Modules [original thread]
I've been playing around Pyfa with a possible Mach fit Quote: [Machariel, Machariel fit] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II Tracking Enhancer II EM Ward Field II ...
- by Ziester - at 2012.11.01 00:26:00
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50. L4 farming - in Ships and Modules [original thread]
Marc Callan wrote: A lot of it depends on what enemies you're up against - an autocannon Maelstrom is wonderful against Angels, Mercenaries, and hostiles that like to come in close, but if you're facing the Guristas, they like to stand off at f...
- by Ziester - at 2012.10.31 17:12:00
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51. L4 farming - in Ships and Modules [original thread]
Kusum Fawn wrote: What are you using this ship for? Wasn't the title obvious enough ? :D Just to clarify, it'll be Empire L4 coz I don't have the time to afford wandering in 0.0 nor low sec either. More like a chill L4 farming session from ...
- by Ziester - at 2012.10.31 13:09:00
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52. L4 farming - in Ships and Modules [original thread]
Hi there, As a returning player, and not knowing what has changed in the past 6 months or more, I'm wondering what ship I could use, since I can fly everything subcap but Amarr, in terms of efficiency/time. I just came up with this : Quote: ...
- by Ziester - at 2012.10.31 04:41:00
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53. Please help me with my Rokh - in Ships and Modules [original thread]
Goldensaver wrote: Now, I've never flown a Rokh in an L4 before, so I might not know what I'm doing. But I've kinda theory-crafted this one together using what I know from the Raven, though I was at a bit of a loss for the spare mids. The Rave...
- by Ziester - at 2012.10.31 03:26:00
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54. Assault Frigates Will Blot Out the Sun... - in Ships and Modules [original thread]
EIther way, Neuts will have it again.
- by Ziester - at 2012.01.19 14:22:00
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55. The most terrifying ship you can face in 0.0 1v1 - in Ships and Modules [original thread]
The Archetect wrote: DarkAegix wrote: Machariel, because it's impossible to solo kill unless you're in a better Machariel or have a capital. http://eve.battleclinic.com/killboard/killmail.php?id=14624199 *cough* Please fight at lteas...
- by Ziester - at 2012.01.19 13:57:00
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56. So what ship should I fly for my Amarr missions? - in Ships and Modules [original thread]
Quote: [Paladin, Paladin fit] Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Small Tractor Beam I Small Tractor Beam I Salvager I 100MN Afterburner II Cap Recharger II F...
- by Ziester - at 2011.12.09 13:29:00
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57. So what ship should I fly for my Amarr missions? - in Ships and Modules [original thread]
Goose99 wrote: [Armageddon Navy Issue, New Setup 2] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Armor EM Hardener II Armor Thermic Hardener II Imperial Navy Energized Adaptive Nano Membrane Im...
- by Ziester - at 2011.12.09 13:18:00
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58. So what ship should I fly for my Amarr missions? - in Ships and Modules [original thread]
Why don't you get that Navypoc fit onto a Paladin and slap some Tractor beams in highs ? Dunno about the costs tbh but if you can afford faction modules, you could prolly afford a Paladin. 40km beams would counter balance the slugginess. You don't...
- by Ziester - at 2011.12.09 02:59:00
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59. Stealth Winmatar Buff - in Ships and Modules [original thread]
Goose99 wrote: Ziester wrote: Verity Sovereign wrote: Being fast = dictating engagement range = Win You do realize there are counters to that right ? Gratz, you have found the holy grail and discovered the meaning of Eve. Care to en...
- by Ziester - at 2011.11.28 16:17:00
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60. Stealth Winmatar Buff - in Ships and Modules [original thread]
Verity Sovereign wrote: Being fast = dictating engagement range = Win You do realize there are counters to that right ? You do realize Eve's not a 1v1 game right ? What exactly are you whining about ? If you're not happy about them dictatin...
- by Ziester - at 2011.11.28 15:59:00
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