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141. BPC Sell Out - in Sell Orders [original thread]
I'll take a pair of myrm and a pair of the drake bpc's please.
- by agrajag119 - at 2008.04.06 21:06:00
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142. Level 4 Missions: Tank numbers required? - in Ships and Modules [original thread]
The man above speaketh the truth. Passive tanking doesn't work well at all for bs's. This is due to the larger pools coupled with their longer base recharge speeds makes passive tanking far worse than active. You mentioned using a Rokh, and I'll t...
- by agrajag119 - at 2008.04.05 13:06:00
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143. Ice Refining in 0.0 - in Science and Industry [original thread]
you can put in any quantity, and the cycle time will *always* be 3 hours. The cycle will run for the three hours and then the results will be sitting in the processing area.
- by agrajag119 - at 2008.04.05 11:10:00
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144. Is it worth cross-training for Gallente industrials? - in Science and Industry [original thread]
GSC stands for Giant Secure Canister. Basically its a magical item that takes up 3000 m3 of space in your hold but allows you to fit 3900m3 of stuff inside of it. They see a lot of use in mining operations and such where the items hauled are smal...
- by agrajag119 - at 2008.04.05 07:05:00
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145. Swapping out a control tower? - in Science and Industry [original thread]
Nope, no such luck there. You have to offline every single mod before you can take down the tower itself.
- by agrajag119 - at 2008.04.03 21:08:00
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146. 99.999% refining efficiency, annoying! - in Science and Industry [original thread]
They are not additive... The refine bonus % applies like the bulk of eve skills. A bonus of 20% isn't a direct addition of 20% yield. It is 20% better then what you had before. So you start at a 50% station, so you've got 50% waste. The skill ...
- by agrajag119 - at 2007.07.31 18:57:00
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147. [Rev 2] ORE Capital Ship speculation - in Science and Industry [original thread]
When you consider the target audience exhumers is really the best option for the level V requirement. If they picked tranports V, I would cry... no one has that one trained up. I think requiring advanced spaceship V is a bit nutty though. Other t...
- by agrajag119 - at 2007.07.30 14:38:00
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148. A worthy task - Drone mother almost impossible to kill - in Missions & Complexes [original thread]
think it was supposed to be a 5/10 ... If its the same drone mother I'm thinking of there are two ways to deal with her. 1) sit more than 55km away, she wont regen. 2) get in close and stagger your weapons so its continuous damage. She will r...
- by agrajag119 - at 2007.07.28 18:11:00
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149. Mining mission question - in Science and Industry [original thread]
the courier / trade missions were changed too. Now they only give non-trade good items to move.
- by agrajag119 - at 2007.07.26 21:35:00
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150. Mining mission question - in Science and Industry [original thread]
Mining missions were removed because of the potential for abuse. People were stockpiling enormous quantities of ore and then instantly completing missions.
- by agrajag119 - at 2007.07.26 18:54:00
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151. Important Storyline Mission to haul 40,000m^3 - in Missions & Complexes [original thread]
I love this mission, it should take you all of 30 seconds Step 1) Setup buy order for the 2.whatver million units of trit at something high, say 3.5 Step 2) wait the short while for some enterprising industrialist to foam at the mouth at the w...
- by agrajag119 - at 2007.07.24 16:07:00
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152. Important Storyline Mission to haul 40,000m^3 - in Missions & Complexes [original thread]
Edited by: agrajag119 on 24/07/2007 16:05:53 I love this mission, it should take you all of 30 seconds Step 1) Setup buy order for the 2.whatver million units of trit at something high, say 3.5 Step 2) wait the short while for some enterpr...
- by agrajag119 - at 2007.07.24 16:05:00
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153. New ORE ship - in Science and Industry [original thread]
<glares> I was liking Chronotis for his candor. Thats just cruel to drop a comment like that Back to hoping I guess.
- by agrajag119 - at 2007.07.20 19:51:00
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154. DEAR CCP - in Missions & Complexes [original thread]
can i have your stuff??
- by agrajag119 - at 2007.07.18 23:04:00
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155. Ship Assembly Arrays - in Science and Industry [original thread]
any container scooped from space is considered unpackaged. so unless theres a way to repackage an array at a pos (still kinda new to this) there isn't a way to move em via the hauler -> carrier method.
- by agrajag119 - at 2007.07.18 19:53:00
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156. Ship Assembly Arrays - in Science and Industry [original thread]
this is a consequence of the rev 2. they removed the ability to put assembled canisters inside of ships in ship arrays on carriers. So this means no giant cans, no assembly arrays, etc. Either tote the array to a station and repackage or put the a...
- by agrajag119 - at 2007.07.17 14:15:00
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157. Hulk question - in Ships and Modules [original thread]
except to buy a decent char you need a couple billion. Lets call a 90 day gtc 400M as a round #. So 50 USD -> 400M... A 2B isk char would thus equate to 250 USD. If you've got that kinda cash to throw at the game, be my guest. Give ccp more mo...
- by agrajag119 - at 2007.07.16 19:13:00
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158. Blueprint Icon question - in Science and Industry [original thread]
the cited reason is a database problem. to make a different icon for BPC's would just further increase the size of the db record for items or some such. whatever the reason, adding more types of icons to the system would just increase lag.
- by agrajag119 - at 2007.07.16 08:42:00
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159. keep explorers useful to encounter stuff - in Missions & Complexes [original thread]
I understand that, but theres not much of a point to going around dropping quests for stock encounters. Faster to just use the onboard. What I'm suggesting is a larger probe range, so you don't have to play the placement game so much with the inne...
- by agrajag119 - at 2007.07.16 03:11:00
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160. keep explorers useful to encounter stuff - in Missions & Complexes [original thread]
We've heard from a Dev saying they plan to move the new encounter content into its own scan group so they don't confuse the multispec results for explorers. Heres an idea, how about a new probe type to follow on with the new category for explorers...
- by agrajag119 - at 2007.07.15 23:46:00
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