Pages: [1] |
1. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
If the eventual compensation for these MGCs is anti-missile ewar (SoonGäó), then it seems like their introduction will actually add up to being a substantial nerf to the weapon system they're meant to buff. Not that I'm against that, exactly.
- by beakerax - at 2015.06.26 19:25:34
|
2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Decrease in max velocity from 185m/s to 175m/s
ugh +1 for DDA nerf though
- by beakerax - at 2015.06.22 16:24:42
|
3. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Late to the posting party, but setting up or participating in a well-executed punt is just about the most fun I have had in pvp and if it gets removed because of [reason not found] that's a damn shame.
- by beakerax - at 2015.06.19 07:13:09
|
4. #2 Freedom is Slavery. - in Player Features and Ideas Discussion [original thread]
According to https://translate.google.com/#sol/en/ , the OP is saying that corporation recruitment ads should be replaced with want ads for specific professions and that these new ads should be among the first things a new player sees. There wa...
- by beakerax - at 2015.05.20 10:33:57
|
5. I wish I could undock and make stuff while flying Factory Ships. - in Player Features and Ideas Discussion [original thread]
I've always really liked this idea, but years later and I can't figure out where or when it would be useful. The only reason would be if you lived very nomadically, but manufacturing anything that is actually useful would be enough of a logistica...
- by beakerax - at 2015.03.17 23:56:09
|
6. A Caldari / Minmatar pirate faction? - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I think the Thukker Tribe is probably the logical choice for a Minmatar-based Pirate faction. Here's a link to some interesting lore. Not that I would object to more, but there are already Thukker ships in-game.
- by beakerax - at 2015.03.11 07:35:11
|
7. Proposal for 'multi-barrelled' turrets (based on Dual 250mm ... - in Player Features and Ideas Discussion [original thread]
I really like this idea. Gabriel Karade wrote: One area that you'd need to be careful with is the peak DPS and the penalties, say for example, for Dual Heavy Pulses; even if the cap usage was astronomical, I could still envisage the rise of 'T...
- by beakerax - at 2015.03.07 10:01:34
|
8. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: Additionally, may be obtain a comment from you telling us how exactly that Revenant was "totally uninvolved"? What part of that lossmail says "I'm safe and untouchable"? On the killmail, the Waiver of Untouchability is loca...
- by beakerax - at 2015.03.02 07:44:45
|
9. Cloaking Device - Detectable Emissions - in Player Features and Ideas Discussion [original thread]
I watched Balance of Terror last night too. I think it's aged pretty well.
- by beakerax - at 2015.03.02 05:24:11
|
10. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Byson1 wrote: beakerax wrote: Byson1 wrote: HTFU This would be more convincing if you weren't defending people who are unwilling to actually deploy their carriers on-grid. All i hear is cry cry cry. If you want to do something rather...
- by beakerax - at 2015.03.02 01:34:41
|
11. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Byson1 wrote: HTFU This would be more convincing if you weren't defending people who are unwilling to actually deploy their carriers on-grid.
- by beakerax - at 2015.03.01 23:06:09
|
12. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
Interesting hypothetical (the original, not so much the RNG one), but personally I'd be more comfortable with larger ships receiving reduced penalties from warp core stabilizers, rather than simply having a higher warp core strength out of the box...
- by beakerax - at 2015.03.01 01:01:16
|
13. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
You know, CCP, instead of removing carriers' and supercarriers' ability to provide thousands of dps from off-grid in almost total safety and thereby obliterate a completely legitimate playstyle that we've all worked hard to participate in, you cou...
- by beakerax - at 2015.03.01 00:18:12
|
14. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Rise, if you keep on removing everything that is broken and gimmicky about Eve, you will eventually end up with a game that is neither broken nor gimmicky.
- by beakerax - at 2015.02.28 18:56:54
|
15. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Require that Ishtars be in bastion to deploy sentries, but do not release a bastion module for Ishtars.
- by beakerax - at 2015.02.27 16:28:04
|
16. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Another thought for you, Fozzie, should you read this: I've read through the thread and a lot of the objections seem to be against the changes to the Sleipnir and the Nighthawk specifically, as both ships are iconic of Eve Online. The Sleipnir es...
- by beakerax - at 2013.10.07 08:40:00
|
17. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Sleipnir becomes a Boundless Creations Hurricane
How can you change the Sleipnir? The Cyclone model is probably more recognizable as a Sleipnir than it is as a Cyclone! This is just... ugh. If you have to change somethi...
- by beakerax - at 2013.10.07 06:14:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |