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1. simple industry suggestion #4 - in Science and Industry [original thread]
hello again, ive been using an orca for a long time. has anyone else noticed that one of the best things about an orca also seems a bit flawed. the corp hanger never really gets used for what it was inteneded for since its cargo space is a premi...
- by caliis - at 2011.11.15 04:34:00
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2. miners and nullsec - in Science and Industry [original thread]
well all this talk about null and low sec mining and its troubles. i remember a while back one of the best and oddly enough simple suggestions to making hulks and other barges a bit less of a juicy cow in the fields is to make strip miners work on...
- by caliis - at 2011.10.30 18:03:00
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3. simple suggestion #3 since #2 ended up already mentioned, here a new idea. - in Science and Industry [original thread]
I thought that would happen, my suggestion for this post was my suggestion. i really want to hear about others suggestions. i think a benifit to miners for high security standing should be there and with my suggestion on colonization juat turns th...
- by caliis - at 2011.10.29 15:53:00
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4. simple suggestion #3 since #2 ended up already mentioned, here a new idea. - in Science and Industry [original thread]
Seems to me the problem with null sec is the ability to die. and people are more then happy to kill you. since this is the case and people in null sec seem to not like the route of live and let live this was the result of a discussion i had during...
- by caliis - at 2011.10.29 08:43:00
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5. since we are on the subject of needed changes i have a simple one! - in Science and Industry [original thread]
OK well if you haven't seen the new video watch it lots of good stuff :) also i 've been told this is a waste of time to even hope for. well they apparently care a lot about feel in game considering they spent a lot of time designing the nebula's ...
- by caliis - at 2011.10.29 06:49:00
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6. T3 mining ships - in Science and Industry [original thread]
Anachronic wrote: So let me get this straight...you want a hulk to be able to do something it is already able to do sufficiently...better. . "yep" same as combat pilots do. since more combat in a new ships seems to be the norm why not hav...
- by caliis - at 2011.10.27 02:50:00
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7. T3 mining ships - in Science and Industry [original thread]
the main thing miners need are stronger tank not more yield. one of the reasons mining in low and null sec is not tried is it isn't worth the money. you make more fitting a combat ship and ratting then you do mining in null sec. but ratting in low...
- by caliis - at 2011.10.26 20:32:00
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8. Since we are on the subject of needed changes, here is simple suggestion #2 - in Science and Industry [original thread]
i just saw there is a T3 mining ship thread already, ill concede to that forum on this since its already on the same topic. i still like my point of view though :P
- by caliis - at 2011.10.26 19:50:00
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9. Since we are on the subject of needed changes, here is simple suggestion #2 - in Science and Industry [original thread]
The same can be said about combat ships Anachronic "all of the roles are already filled". so perhaps they shouldn't be releasing the new BCs based on your logic. people are excited about new ships to fly miners should have the same experience and ...
- by caliis - at 2011.10.26 19:39:00
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10. Since we are on the subject of needed changes, here is simple suggestion #2 - in Science and Industry [original thread]
This has been mentioned before but ill bring it up again. new mining ships. yep half of you are leaving but ill try and present it in a different point of view. Mining is a major career as i have mentioned before. the general idea of mining is tha...
- by caliis - at 2011.10.26 17:43:00
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11. since we are on the subject of needed changes i have a simple one! - in Science and Industry [original thread]
Honestly Steven i do agree with you, depending. although you are sorta missing the point( i think). Mining is a career and it is apart of game play. For me and a lot of others it is game play. So if your suggesting improving mechanics of mining me...
- by caliis - at 2011.10.26 16:52:00
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12. since we are on the subject of needed changes i have a simple one! - in Science and Industry [original thread]
that could be an interesting graphic .:)
- by caliis - at 2011.10.26 05:20:00
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13. since we are on the subject of needed changes i have a simple one! - in Science and Industry [original thread]
I don't understand Woo glin, how does improving mining's appeal not improve the long term health of the game. since this is what makes everything else...literally? but that can be your opinion if you disagree or did i misinterpret your post?. i'm ...
- by caliis - at 2011.10.25 23:01:00
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14. since we are on the subject of needed changes i have a simple one! - in Science and Industry [original thread]
it wouldn't need to be an explosion, just something interesting to look at. right now the fun of mining is different for everyone but it is not because of the graphics element and that is really a shame. i like the implosion idea but it doesn't ha...
- by caliis - at 2011.10.25 00:12:00
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15. since we are on the subject of needed changes i have a simple one! - in Science and Industry [original thread]
Thanks guys. I just hope they look and read. hopefully more people will respond with agreement enough to get something started.
- by caliis - at 2011.10.24 17:54:00
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16. since we are on the subject of needed changes i have a simple one! - in Science and Industry [original thread]
I have been involved with EVE since 2005 and there is one thing I've always wondered and wish could be updated. When a structure explodes or a ship goes down there is a nice show. but when an asteroid is depleted it vanishes with nothing. there i...
- by caliis - at 2011.10.23 22:17:00
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