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1. Trap for CODE: best tanked miner possible - in Ships and Modules [original thread]
Staten Island wrote: https://forums.eveonline.com/default.aspx?g=posts&m=4859864
I read this... and left thinking "wtf"? 9/10 would click again.
- by chaosgrimm - at 2016.12.11 16:50:28
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2. "Best" Marauder - in Ships and Modules [original thread]
Q1: Vargur or Paladin. Note though that the vargur isn't that great vs guristas due it's lack of kinetic dmg and guristas default orbits. Paladin only deals em thermal. Q2: not a drone boat. It's viable but has some quality of life issues. It doe...
- by chaosgrimm - at 2016.12.10 13:51:25
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3. Gallente L4 Mission Ship? - in Ships and Modules [original thread]
The Bigpuns wrote: I don't think you can discount rails kronos that easily. Your still pulling ~1000 dps, but you also apply it well at range. Yes, dps is low compared to marauders using short range weapons, but it is still terribly easy. There...
- by chaosgrimm - at 2015.10.15 17:42:35
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4. Gallente L4 Mission Ship? - in Ships and Modules [original thread]
Nad'x Hapax wrote: Blasterkronos for damsel is as fin as pve gets though. ^ this. That void ammo xD. Quote: Also never did underand the MJD hype in missions. Sure for a true sniper but not for anything Else. MWD into tractor range (3 tra...
- by chaosgrimm - at 2015.10.15 11:31:58
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5. Gallente L4 Mission Ship? - in Ships and Modules [original thread]
Kronos is okay. Blaster are viable on it which is nice. Not the most ideal of marauders. Most of the time you can get away with 2 lows on your tank... But the base resists leave an explosive hole that needs plugged for content like AE bonus room i...
- by chaosgrimm - at 2015.10.15 00:13:12
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6. Amarr Space L4 grind Paladin or Nightmare? - in Ships and Modules [original thread]
I do 3 tractors + keep salvage drones off auto and manual assigning individual drones to different wrecks. Not to say there aren't downsides, for example its quite a bit more macro management and you can't salvage + use drones offensively. It end...
- by chaosgrimm - at 2015.10.14 11:51:30
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7. Universal mission tactics - in Ships and Modules [original thread]
Donnachadh wrote: Your right in some ways my post was an oversimplification so blame that on my belief that we can easily overwhelm a new player with information and that really does not serve any purpose. If you are only running missions agai...
- by chaosgrimm - at 2015.10.13 04:41:15
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8. Universal mission tactics - in Ships and Modules [original thread]
Donnachadh wrote: Some ships are better suited to fighting against a specific NPC race so many of us may choose ships depending on the NPC we will be fighting. No matter what level missions you are running it is always more costly ISK wise to b...
- by chaosgrimm - at 2015.10.12 15:45:45
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9. Universal mission tactics - in Ships and Modules [original thread]
Donnachadh wrote: chaosgrimm wrote: Tips change depending on your SP and how comfortable you are with missions. When you're a beginner just getting into 4s, looting and salvaging is usually worth it because your combat skills arent that gre...
- by chaosgrimm - at 2015.10.11 21:16:06
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10. Universal mission tactics - in Ships and Modules [original thread]
Tips change depending on your SP and how comfortable you are with missions. When you're a beginner just getting into 4s, looting and salvaging is usually worth it because your combat skills arent that great. To answer your questions: do you have...
- by chaosgrimm - at 2015.10.10 18:21:45
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11. Amarr Space L4 grind Paladin or Nightmare? - in Ships and Modules [original thread]
Templar Dane wrote: Paladin. The MJD bonus and bastion giving immunity to ewar (tracking disruptors are a big deal) put it over the top now. chaosgrimm wrote: Concerning PLD movement in 4s: There aren't too many missions where you just pla...
- by chaosgrimm - at 2015.10.09 17:15:51
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12. Amarr Space L4 grind Paladin or Nightmare? - in Ships and Modules [original thread]
Concerning PLD movement in 4s: There aren't too many missions where you just plant and forget. It ends up being a lot of MWD to a position where conflagration will be viable for at least the next 60 seconds, hit bastion, recover the HP you lost du...
- by chaosgrimm - at 2015.10.08 11:46:28
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13. Amarr Space L4 grind Paladin or Nightmare? - in Ships and Modules [original thread]
PLD is better overall. The range bonus means your short range weapons are great and you can usually get away with conflagration or faction xray at the worst. Not to mention, short range means stuff dies in tractor range and you can pull the necess...
- by chaosgrimm - at 2015.10.07 11:45:54
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14. And time has come to fly Marauder... - in Ships and Modules [original thread]
Arthur Aihaken wrote: Even in Bastion torpedoes are just too slow - particularly if you attempt to use Rage (these are the slowest of the three variants). The other problem with Rage torpedoes is that while the DPS looks great on paper, applyi...
- by chaosgrimm - at 2015.09.27 09:12:37
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15. And time has come to fly Marauder... - in Ships and Modules [original thread]
Arthur Aihaken wrote: If torpedoes had better damage application and superior velocity to cruise missiles I think we'd have a winner (even with shorter range). Im not at the computer ATM, but was playing around with torps in EFT last night. T...
- by chaosgrimm - at 2015.09.26 17:07:52
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16. And time has come to fly Marauder... - in Ships and Modules [original thread]
I've been away from the game for few months, but when I was playing I regularly ran missions for all empire factions and own + used all the marauders. I love the whole clear+salvage thing xD. Kudos ccp! Are you absolutely sure you're going to sti...
- by chaosgrimm - at 2015.09.24 17:16:29
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17. vargur for pve - in Ships and Modules [original thread]
Bastion Arzi wrote: thanks i will try out what u suggest. edit: do u use bastion much with ur method? It depends on the mission. In general though I really dont use it unless I need the tank / saved cap, EWAR, or the targets are large enoug...
- by chaosgrimm - at 2015.03.23 11:22:54
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18. vargur for pve - in Ships and Modules [original thread]
Bastion Arzi wrote: Ok apologies I don't mean to argue or offend however I know for a fact that plenty of wrecks are further out than 48km also the ccc is for survival not qol and the second tc adds barely any range.also are we really talking ...
- by chaosgrimm - at 2015.03.22 12:43:00
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19. vargur for pve - in Ships and Modules [original thread]
Bastion Arzi wrote: chaosgrimm wrote: Bastion Arzi wrote: just a small update i found my previous build in the op too cap heavy. this however work quite well so far [Vargur, pve copy] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer...
- by chaosgrimm - at 2015.03.21 19:18:42
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20. vargur for pve - in Ships and Modules [original thread]
Bastion Arzi wrote: just a small update i found my previous build in the op too cap heavy. this however work quite well so far [Vargur, pve copy] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer I...
- by chaosgrimm - at 2015.03.21 17:25:37
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