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1. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Will reply since it's so to say a proper question Originally by: Roland Thorne Originally by: dalman Edited for brevity I could not tell you what you were talking about with the dual damage bonus on the tempest, and that is a pr...
- by dalman - at 2009.10.13 21:23:00
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2. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: dalman on 13/10/2009 20:32:22 Right, I've spent the last pages arguing for changes that would: Give the Tempest a big DPS increase and a big range increase, thereby giving the minmatar a sniper which match the amarr ones (but with...
- by dalman - at 2009.10.13 20:27:00
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3. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: dalman on 13/10/2009 00:07:48 Originally by: Etho Demerzel If you check the thread you posted you will see that I happen to be at it. You didn't educate me in anything. You just nitpicked an irrelevant detail for this analy...
- by dalman - at 2009.10.13 00:06:00
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4. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: dalman on 12/10/2009 23:27:09 Originally by: Etho Demerzel The farther you go from the target the less the tracking matters. Check the damage graphic bellow (with the ammo damage values corrected): Ammo Damage It does n...
- by dalman - at 2009.10.12 23:19:00
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5. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Etho Demerzel The numbers are not exact, and you will notice it if you check the graphics. A better approximation (although still not the exact value) would be 0.44 and 0.58, which would make the end damages closer still. ...
- by dalman - at 2009.10.12 21:40:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Lady Subspace Originally by: dalman Originally by: Lady Subspace Took a Tempest out in an RR Fleet last night. It made me sad. AC's are terrible weapons. Period. I can live with Artillery sucking, because a...
- by dalman - at 2009.10.12 20:29:00
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7. How is everything calculated? - in Player Features and Ideas Discussion [original thread]
It's quite intentional by CCP. I think CCP Hammerhead used to have a sig saying something in line with "EVE was more fun when ppl didn't know math". And it's true CCP have pretty much never posted any formulas, all the formulas around are esti...
- by dalman - at 2009.10.12 20:15:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: dalman on 12/10/2009 20:02:11 Originally by: Etho Demerzel From hail to normal ammunition you have a 100% increase in tracking. A 100% increase in tracking MAY be significant enough to raise your hit chances to something not...
- by dalman - at 2009.10.12 19:59:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
To add to my previous post which were about the short range guns: Regarding the long range guns, the problems with balancing here obviously also stem from some other underlying problems with ship layout (do ppl still remember the time when the pho...
- by dalman - at 2009.10.09 19:15:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
(continued from previous post) Originally by: Cpt Branko Originally by: dalman (on the hugely overpowered low-end autocannons) I'm sorry is your Dominix now somehow weak in comparison with the Tempest using D425s? Seriously? ...
- by dalman - at 2009.10.08 21:48:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I'd already had pre-adressed some of this if I had more than 1 character left on my previous post: When this patch hits, I'll have minmatar BS 5 and the advanced L projectiles at 4. I originally planned to have this already, but "had" to train up ...
- by dalman - at 2009.10.08 21:36:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: dalman on 08/10/2009 19:53:50 Right, I've got some comments on the dev posts: Originally by: CCP Ytterbium Further changes. Typhoon: ò Slot layout: received an additional launcher slot and turret slot (for a total of 5...
- by dalman - at 2009.10.08 19:51:00
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13. Small scale warfare review - in Player Features and Ideas Discussion [original thread]
Originally by: Self Similar http://oldforums.eveonline.com/?a=topic&threadID=634652&page=1#1 Quote: Firstly, what has to happen; 1. Removal of local chat window -by far the most unrealistic and dumb auto-defence mechanism ever seen...
- by dalman - at 2008.10.17 20:59:00
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14. How about making freighters worth the isk they cost - in Player Features and Ideas Discussion [original thread]
Originally by: Dolika Dalman... Let's see...Judging by your 260 kills on the KB youre a pvper and thus have no clue whatsoever writing about when you're writing about freighter operations and not active since december 30th btw so i doubt y...
- by dalman - at 2007.05.06 10:57:00
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15. How about making freighters worth the isk they cost - in Player Features and Ideas Discussion [original thread]
Yea, surely a scout wouldn't have noticed 15 domis sitting at a gate in a 0.5 system? Until Dolika can conjure fourth a reason for why (s)he is in an NPC corp, it's a case of "exploiting" game mechanics vs "exploiting" game mechanics. Why (s)he w...
- by dalman - at 2007.05.05 23:08:00
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16. How about making freighters worth the isk they cost - in Player Features and Ideas Discussion [original thread]
Edited by: dalman on 05/05/2007 22:54:38 Give it up already - you've been whining enough about your loss. And you constantly manage to not mention the fact that you yourself "exploit" the game-mechanics even more by keep this freighter alt of...
- by dalman - at 2007.05.05 22:55:00
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17. Overhaul blob warfare - balance focus fire - in Player Features and Ideas Discussion [original thread]
Indeed Rod. This suggestion is very simple. But that's the purpose. If I was an officer at CCP, I'd be thinking more than twice about any changes to the complexity of the game. How does this affect our chances of trial users becomming paying cus...
- by dalman - at 2007.04.28 13:02:00
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18. Overhaul blob warfare - balance focus fire - in Player Features and Ideas Discussion [original thread]
Yea, this is basicly a re-post of my reply to a thread in ship and mods section. Discussion there isn't exactly constructive (more like flaming the op), so I'm posting it here as an idea to discuss. This thread is not about stopping blobbing (wh...
- by dalman - at 2007.04.25 22:45:00
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19. Buddy trial program No CD key - in Player Features and Ideas Discussion [original thread]
Quote: I would like to offer anyone a free 3 day eve trial. I dont want to give out my cd key thou, because I think the world is after my cd key, lol serious no need for a cd key just give them a time limited trial no cd key needed. Can th...
- by dalman - at 2004.03.06 22:37:00
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20. Incorrect picture, fix plz - in Player Features and Ideas Discussion [original thread]
lol, you moved it to Idea lab. hehe. oh well. M.I.A. since 2004-07-30
- by dalman - at 2004.02.24 03:56:00
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