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1. Building a better battle - in Warfare & Tactics [original thread]
Originally by: Joe Public Of course you are not the only one, but you have to accept that in any competitive arena or combat scenario we cannot all be victorious all the time and some of us will be destined to lose most of the time. The be...
- by delor - at 2009.02.24 16:42:00
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2. Factional warfare: More war, less docking - in Warfare & Tactics [original thread]
Edited by: delor on 23/02/2009 21:51:15 Originally by: Dirk Magnum Edited by: Dirk Magnum on 23/02/2009 21:36:56 If people actually followed the mantra of not flying what they can't afford to lose then this wouldn't be a problem t...
- by delor - at 2009.02.23 21:48:00
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3. Building a better battle - in Warfare & Tactics [original thread]
Heh. Even if that is the case, discouraging large blob battles from occurring is not quite the same thing as creating an environment of constant smaller battles.
- by delor - at 2009.02.23 20:32:00
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4. Building a better battle - in Warfare & Tactics [original thread]
You mean that thread that I posted in like two posts above your most recent reply to it? By the way, you should edit your post and use the URL button to create an actual link to the thread instead of just cut-n-pasting the URL. You'll get more...
- by delor - at 2009.02.23 20:02:00
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5. Building a better battle - in Warfare & Tactics [original thread]
Originally by: Joe Public My experience of FW is apparently very different to yours. Although I have experienced blobbing in FW, it has not been constant, it has not prevented some kind of PvP from occuring and it has rarely ruined my FW e...
- by delor - at 2009.02.23 18:54:00
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6. Fastest way to increase faction standing? - in Warfare & Tactics [original thread]
If you have cash, the absolute fastest way is to buy ID tags and turn them in to the appropriate agents as a poster has linked. If not, be prepared to grind a lot of missions.
- by delor - at 2009.02.23 02:02:00
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7. Building a better battle - in Warfare & Tactics [original thread]
Edited by: delor on 21/02/2009 16:38:50 Could work, but I'd have fears that it wouldn't discourage blobbing sufficiently. Unless the rewards are high enough to make killing a few ships but losing your fleet profitable (which won't happen due t...
- by delor - at 2009.02.21 16:39:00
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8. Factional warfare: More war, less docking - in Warfare & Tactics [original thread]
Actually, he makes a fair point although he's being a jerk about it. ("you're too lazy to play EVE" is totally uncalled for) It's not a great point because module loss due to faction warfare probably isn't that significant in the first place. Ther...
- by delor - at 2009.02.21 14:56:00
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9. Building a better battle - in Warfare & Tactics [original thread]
Edited by: delor on 21/02/2009 14:46:58 Originally by: Mitch Taylor To second guess why CCP do not make FW more profitable than lvl4's is due to the risk of abuse, in any system where player vs player is the mechanic for income, abuse ...
- by delor - at 2009.02.21 14:42:00
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10. Factional warfare: More war, less docking - in Warfare & Tactics [original thread]
Yeah. On the topic of an AI that organizes battles, I always thought it would be neat to have PvP missions where the server would pair up two roughly equal player battle forces and put them into battle. You could give those missions no payoff what...
- by delor - at 2009.02.21 14:07:00
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11. Building a better battle - in Warfare & Tactics [original thread]
Edited by: delor on 21/02/2009 14:07:49 I agree entirely that PvP should be more profitable than PvE. However, I figured a more moderate position might be more palatable to both CCP and the existing player base. Since good PvP is actually a l...
- by delor - at 2009.02.21 14:02:00
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12. Building a better battle - in Warfare & Tactics [original thread]
And if the bounty system is too complex, BTW, just do a similar "payoff divided by time" scheme when the counter is resetted. The "payoff" in that case could just be ('plex payoff * (time on capture counter / time needed to capture complex)), alth...
- by delor - at 2009.02.21 13:26:00
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13. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Callimminniss Prdsk Even though RP has a poor reputation among Eve players, I think most of us have some feeling of the identity of our (main) character. What we choose to specialise in, including attributes and learning ski...
- by delor - at 2009.02.21 13:17:00
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14. Factional warfare: More war, less docking - in Warfare & Tactics [original thread]
I agree that Faction War is largely a failure and needs to be improved. However, I'm not sure this is really the best way to do it. It would probably help with blobbing somewhat, I don't necessarily think it would create interesting battles in a w...
- by delor - at 2009.02.21 13:09:00
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15. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Haniblecter Teg Learning skills add to your character just as well as a skill does. If anything, more so, because the increase in ability is both immedeatly observable and has a REAL effect on near everything you do. Ye...
- by delor - at 2009.02.21 00:47:00
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16. New Blog: New Player Experience - in EVE Information Portal [original thread]
Edited by: delor on 20/02/2009 23:33:46 Originally by: Haniblecter Teg Whoa, training skills is fun ? Its kinda tedious if anything. And yes, you can make an argument that training for a new weapon or ship is satisfying to some degree...
- by delor - at 2009.02.20 23:32:00
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17. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Haniblecter Teg If you think new EVE players can't make a week's worth investment into quickening their training times, then I think you sourly underestimate the kind of person that is interested in a game Why should th...
- by delor - at 2009.02.20 20:28:00
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18. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Pottsey So you think its perfectly acceptable for player A train 2 months on skills and spend millions on those skills then Player B gets those skills for free both in price and training time!! How would you feel if you ju...
- by delor - at 2009.02.19 22:00:00
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19. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Pottsey I don't like that re-normalizing idea; I don't think boosting everyone's minimum training speed is a good idea. That idea punishes those that trained the skills. It's not fair for someone to spend over a month traini...
- by delor - at 2009.02.19 21:39:00
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20. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Arnos Von Ironically, the idea of giving new players 2x learning speed early on reinforces grinding learning early on, as you'd gain double bonuses from every point of learning skills you grind during that time. This is...
- by delor - at 2009.02.19 21:11:00
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