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21. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: Pottsey delor said " The real question is: what do learning skills add to the gameplay experience?" They let you adapt to new situations faster. They let you experience new unexpected things faster than if you didn't have ...
- by delor - at 2009.02.19 20:48:00
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22. New Blog: New Player Experience - in EVE Information Portal [original thread]
Originally by: CCP Fear In my view, learning skills (in what they do) are not bad. They make you faster at training skills. But what does this add to the gameplay experience, exactly? They're time you spend gaining nothing just so you...
- by delor - at 2009.02.19 20:14:00
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23. New Blog: New Player Experience - in EVE Information Portal [original thread]
Edited by: delor on 19/02/2009 19:50:13 I tend to agree with Reiisha's points, although a once-a-year respec is better than nothing at all because it'll let newbies who pumped a lot into charisma or have a low perception fix their mistake. On ...
- by delor - at 2009.02.19 19:49:00
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24. Some questions/details that need asking - in Warfare & Tactics [original thread]
What, they're about to have released two major expansions and an entirely new category of modular ships, but they can't find the time to add something like: while(!systemValid(chosen_system)) pickNewSystem(&chosen_system); to their complex-respa...
- by delor - at 2009.02.18 21:03:00
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25. Some questions/details that need asking - in Warfare & Tactics [original thread]
Originally by: Merdaneth Plexes are respawned all over the regions. If they respawn in a wrong system for the type of plex, they are *lost* for that day and only get reshuffled back into the pool at DT. So, the longer the system has b...
- by delor - at 2009.02.18 19:59:00
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26. Quick FW Questions - in Warfare & Tactics [original thread]
Originally by: DjLowballer but after my fighting days could I earn my way back up to being allowed to fly back freely? It depends how badly you hosed your faction standing with them. If you aren't already shoot-on-sight by them they'l...
- by delor - at 2009.02.18 18:52:00
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27. Questions about FW Missions - in Warfare & Tactics [original thread]
Originally by: Debolika What are the benefits for doing FW missions from the NPC corps. (like 24th IC)? Traveling through low sec obviously has a greater potential for PvP. But does faction from these corps. raise your overall race faction...
- by delor - at 2009.02.18 18:49:00
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28. New Blog: New Player Experience - in EVE Information Portal [original thread]
Edited by: delor on 18/02/2009 18:39:58 It's been beaten to death, but if you really want to improve the new player experience just start everyone with the entire learning tree. It's a senseless, boring grind. If you want to make alts less u...
- by delor - at 2009.02.18 18:36:00
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29. scramblers vs MWD - in Warfare & Tactics [original thread]
Short range ones only.
- by delor - at 2009.02.11 19:54:00
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30. Building a better battle - in Warfare & Tactics [original thread]
Sample Complex Numbers Level 1 Complex -Takes 10 minutes to capture, and any ship size starts a capture -3250 LP reward for capture, capped to a maximum of 650 to any individual player -Worth 1 control point -Guarded by trash NPC frigates that...
- by delor - at 2009.02.10 02:44:00
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31. Building a better battle - in Warfare & Tactics [original thread]
Edited by: delor on 10/02/2009 02:56:40 Complexes and Control What Is A Complex? A complex is a 100 KM radius around a beacon. You get to them by warping from a complex entry acceleration gate, which drops you right in the middle by the be...
- by delor - at 2009.02.10 02:41:00
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32. Building a better battle - in Warfare & Tactics [original thread]
Edited by: delor on 10/02/2009 02:46:44 EDIT- I realize it's not clear from the title, so: As will become apparent from reading, this is a Faction Warfare specific post. If you don't care about faction warfare, feel free to skip unless you're ...
- by delor - at 2009.02.10 02:39:00
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33. Extended, Comprehensive Analysis of the Facwar Mechanic - CCP respond? - in Warfare & Tactics [original thread]
I don't think any amount of insurance will really make a difference. Even if your ship is mostly insured so you only lose a little ISK plus the time it'll take you to build a new one, are you really going to knowingly engage a bigger fleet? (and, ...
- by delor - at 2009.02.09 23:18:00
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34. PVP as a profession - in Test Server Feedback [original thread]
Edited by: delor on 04/09/2008 02:44:58 The "denying people resources" bit actually does make some sense, although the impact is more psychological than actual. While you have basically limitless potential competition at any given moment, yo...
- by delor - at 2008.09.04 02:43:00
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35. PVP as a profession - in Test Server Feedback [original thread]
Originally by: Kahega Amielden The idea is that players are supposed to compete over resources. That is, you pewpew other people to keep access to the awesome roids/agents/rats/exploration sites/etc. This is ruined by missions, but it's th...
- by delor - at 2008.09.04 02:10:00
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36. PVP as a profession - in Test Server Feedback [original thread]
Originally by: CCP Dionysus Basically - PvP is not a profession. It doesn't get you any isk, but makes all sides loose isk (destroyed items, repairs, ammo, etc) Ship shooting ship is what you do to protect your income, it doesn't make yo...
- by delor - at 2008.09.04 00:58:00
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37. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Edited by: delor on 03/09/2008 18:52:52 Originally by: CCP Zulupark Blowing other people up for lulz is fun though Absolutely! However, getting blown up without accomplishing anything is considerably less so, so as long as one ...
- by delor - at 2008.09.03 18:47:00
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38. CCP! Can we get some feedback on FW please??? - in EVE General Discussion [original thread]
Edited by: delor on 03/09/2008 18:05:23 Originally by: CCP Flatboy We see the emphasis on blob warfare in FW as a negative thing and want to reduce it greatly. We see two good ways to do this and will explore them both: Increased Inf...
- by delor - at 2008.09.03 18:02:00
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39. Empyrean Age feedback thread - in Test Server Feedback [original thread]
Quantity of Bunkers Take the average fleet size youÆre aiming for. IÆd suggest 5. Multiply that number by two, since both teams will need a fleet to contest it. Take the total number of militia members in the contested space, divide by the res...
- by delor - at 2008.09.01 22:47:00
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40. Empyrean Age feedback thread - in Test Server Feedback [original thread]
Control Points! FW has a very good core idea: provide multiple predefined combat locations. This should encourage PvP and also make people spread out, right? Well, not really. The problem is that they donÆt give you any reason not to blob up a...
- by delor - at 2008.09.01 22:46:00
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