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1. Orca Jumpdrive - in Player Features and Ideas Discussion [original thread]
Originally by: Hesperius You reinvented the Rorqual. Congrats. Rigging it would be different , sure but there is already a ship that does what you are asking. correction they have made a high sec smaller version of a rorqual with o...
- by evilboblet - at 2008.12.21 23:43:00
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2. orca industrial core - in Player Features and Ideas Discussion [original thread]
anyway post and bump to page 7000 as i am off to sleep as its like 10 here and i ist 14
- by evilboblet - at 2008.12.21 22:13:00
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3. orca industrial core - in Player Features and Ideas Discussion [original thread]
yes and that one jump can be benefited bye a core of reprocessing myfriend :P and feel free to suggest away if you have any thing constructive
- by evilboblet - at 2008.12.21 22:08:00
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4. Orca Jumpdrive - in Player Features and Ideas Discussion [original thread]
luls
- by evilboblet - at 2008.12.21 21:51:00
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5. Orca Jumpdrive - in Player Features and Ideas Discussion [original thread]
ofcorse *head bang*
- by evilboblet - at 2008.12.21 21:48:00
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6. Orca Jumpdrive - in Player Features and Ideas Discussion [original thread]
Dhejay stop following me >_>
- by evilboblet - at 2008.12.21 21:45:00
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7. orca industrial core - in Player Features and Ideas Discussion [original thread]
true but correct me if i am wrong but isnt there a void in .4-.5 sec where the can be a lack of stations where the abilty to refine is limited if even in existance (forgive me if i am wrong but i dont think the roarqual can go to .4 sec (not a cap...
- by evilboblet - at 2008.12.21 21:44:00
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8. Orca Jumpdrive - in Player Features and Ideas Discussion [original thread]
i support this i think a orca would definatly benefit from a jump drive although this may need to change the blueprint material costs
- by evilboblet - at 2008.12.21 21:39:00
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9. orca industrial core - in Player Features and Ideas Discussion [original thread]
omfgwtfbumppwnedbumpwtfnoobelephantwtfhuhawsomebumpcha
- by evilboblet - at 2008.12.21 21:23:00
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10. orca industrial core - in Player Features and Ideas Discussion [original thread]
bump
- by evilboblet - at 2008.12.14 12:01:00
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11. Lowsec / 0.0 mining yield bonus POS or field generator module - in Player Features and Ideas Discussion [original thread]
personally i havent even dipped my feet into low sec mining so i cant realy say for myself but i think everyone would love a 20% mining yeild boost
- by evilboblet - at 2008.12.14 11:54:00
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12. Doomday POS - in Player Features and Ideas Discussion [original thread]
Edited by: evilboblet on 14/12/2008 11:49:38 how could to have multipul doomsday devices if they all consume all the cpu and powergrid other then that if your been seiged and there is no other way out you may aswell sink the dreadnought when y...
- by evilboblet - at 2008.12.14 11:49:00
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13. orca industrial core - in Player Features and Ideas Discussion [original thread]
<probs been suggested before> i think the orca needs buffing and so you dont say so you want a roarqual i wont say compression far from it infact be the ability to reporcess ore it would be a highslot thing which would then work like a weap...
- by evilboblet - at 2008.12.14 11:46:00
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14. [pc] orca pilot - in Character Bazaar [original thread]
hello i would like to know the lowest i could get an orca pilot (nothing more nothing less)thanks james
- by evilboblet - at 2008.12.14 00:25:00
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15. orca - in Player Features and Ideas Discussion [original thread]
bumpity bump bump
- by evilboblet - at 2008.12.09 15:30:00
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16. orca - in Player Features and Ideas Discussion [original thread]
maybe make the orca use the same core as the rorqual but have a 15/30min cooldown
- by evilboblet - at 2008.12.08 20:48:00
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17. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: evilboblet on 08/12/2008 20:46:50 sorry messed up post thingy delete me please
- by evilboblet - at 2008.12.08 20:46:00
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18. Crazy idea - in Player Features and Ideas Discussion [original thread]
well pardon my blind-ness but why bother when you have a perfectly good acount if you dont like it throw it into a cornor or delete
- by evilboblet - at 2008.12.08 19:07:00
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19. Sentries in belts - in Player Features and Ideas Discussion [original thread]
if they were only put in todaki/other starting systems and only helped people who had been playing less then 10 days then maybe but after that its just tucking the care bears into bead with a fairy tale and warm milk and a couple million isk the...
- by evilboblet - at 2008.12.08 19:06:00
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20. Crazy idea - in Player Features and Ideas Discussion [original thread]
ok i think i understood but why not just use another charecter slot
- by evilboblet - at 2008.12.08 19:03:00
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