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1. Carriers - Bugged to hell. - in Ships and Modules [original thread]
Bug reported a problem on my thanatos where instead of putting things into the cargo hold, it was instead disappearing completely. At least the items would reappear after logging off and on. Also I cant seem to get my cargo hold to have an actual ...
- by femboot - at 2006.01.23 16:49:00
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2. Repair System & Capital Repair System - in Skill Discussions [original thread]
Capital Repairers seem to be a totally different beast from the regular repairers. Whether this is on purpose or not I cannot say. For instance, the implants that affect repairers do not affect capital repairers, nor do gang mods that affect ALL r...
- by femboot - at 2006.01.02 08:55:00
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3. Leadership Skills - in Skill Discussions [original thread]
There is also a bonus ONLY on the armour specialization which gives 2%/lvl personally to armour. I'm not sure why it is done this way... I imagine since high shields give a recharge rate and are therefore more powerful *shrug*
- by femboot - at 2005.12.27 07:30:00
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4. New missions in EVE? lvl3 impossible in a battleship ???? - in Missions & Complexes [original thread]
Alright, maybe some of you werent around during other patches. So.. I'm going to assume you didnt read the forums back then. However, as far as the amount of isk the new missions are paying out are concerned, they will go up. All missions pay are ...
- by femboot - at 2005.12.18 05:17:00
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5. Gang Assist Mods, Your Battlecruiser, and You - in Ships and Modules [original thread]
One of the dreadnaughts went in and out of seige mode.... The other pilot was not capable of seige mode yet on the test server. Both got negative results to the gang modules, but me and a frigate WERE affected.
- by femboot - at 2005.11.20 03:28:00
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6. Gang Assist Mods, Your Battlecruiser, and You - in Ships and Modules [original thread]
I've recently had a disturbing discovery, at least on the test server. I have not tested it on the regular server. My leadership skills affected the dreadnaughts I was with, however the gang modules DID NOT! If somebody else could test this I woul...
- by femboot - at 2005.11.19 15:30:00
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7. Captial Agility - in Skill Discussions [original thread]
I actually mailed ccp for an answer on this one a month or so ago, and the reply was that capitol ship skill does NOT affect freighters.
- by femboot - at 2005.09.25 10:44:00
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8. Drone Logic Question - in EVE General Discussion [original thread]
Try testing these theories whether you are in a gang or not. So that drones would stop attacking gang mates... they made it so that drones do not retarget while you are in a gang. When the drones have something in target range they will go after i...
- by femboot - at 2005.09.12 02:31:00
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