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81. Nightmare Vs. Apocalypse Navy Issue - in EVE General Discussion [original thread]
EVE Online: Empyrean Age is slated for a June 10th release. so stop crying about the Navy apoc :P
- by gavhriel - at 2008.05.29 17:49:00
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82. Nightmare Vs. Apocalypse Navy Issue - in EVE General Discussion [original thread]
nightmare has better dps and tracking apoc navy issue better tank and range it's only a matter of style :D
- by gavhriel - at 2008.05.29 14:36:00
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83. Tempest, what role can it play - in Ships and Modules [original thread]
you're also forgeting the extra mid slots.
- by gavhriel - at 2008.05.28 22:27:00
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84. Tempest, what role can it play - in Ships and Modules [original thread]
6 guns, 2 heavy neuts mwd, web, scram, 2 tracking disruptors (or whatever, be inventive) dc, 2 plate, eanm, 2 gyro trimark and falloff rigs you wont be the best dps bs around, but you'll sure be helpfull any bs with 2 utility high slots is a ...
- by gavhriel - at 2008.05.28 16:55:00
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85. ECM drones - in Ships and Modules [original thread]
raven 22 rokh 24 (that's the pattern) recons have a higher sensor strenght then the battleships.
- by gavhriel - at 2008.05.26 13:19:00
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86. 10.5 Billion for 1 day of peace? - in Corporation, Alliance and Organization Discussions [original thread]
the fix for this is actually simple...knowing that isk can be made so easily in this game and 1 char can easily make hundreds of millions isk in a day....a war should be a lot more expensive (wars are serious buisness). - hundreds of millions for ...
- by gavhriel - at 2008.05.25 11:32:00
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87. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
The system wide decloaker would only generate pulses once every 30 minutes (if there is a pos operator to activate it every time), hardly imbalanced. And a ship module to uncloak ships that shouldn't even be cloaked in the first place, that doesn;...
- by gavhriel - at 2008.05.23 02:46:00
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88. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
If you're not acepting the system wide uncloaking device based on some asumptions that it's scientific imposible try to imagine a cloaking device as a micro cyno field that coveres your ship, folds space and doesn't allow reflection or difraction ...
- by gavhriel - at 2008.05.23 02:01:00
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89. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
You can't have balance in a game without everything having a counter.
- by gavhriel - at 2008.05.23 00:56:00
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90. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
If you say so :) ok you've made your point, everybody gets it. you can move to another thread now :) (and no, it's not imbalanced, cose i say so, you can build a beautifull backstory for it and make it require fuel for example) (a lot more peopl...
- by gavhriel - at 2008.05.23 00:53:00
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91. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
- manned pos module (1 per sov3 system) 30 minutes activation delay like i said in the op. (not more)
- by gavhriel - at 2008.05.23 00:26:00
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92. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
to Marcus: Funny how you're mentioning "flaming" about the guys that give negative coments in your thread ...and you're bringing rl science in the game (btw i think the existance of a cloaking device is in fact a lot harder to comprehend than a m...
- by gavhriel - at 2008.05.22 00:48:00
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93. Logistics needs some love too! - in Player Features and Ideas Discussion [original thread]
Originally by: Zirconium Blade A projected ECCM module bonus might be cool, but since they already do 150% or so it might be overpowered. Actually, just fitting a projected ECCM to a logistics cruiser might be a great idea, and I'm glad yo...
- by gavhriel - at 2008.05.21 19:45:00
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94. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
the ship module can have scripts (it can only uncloak cov ops in a 50km range for example)
- by gavhriel - at 2008.05.21 18:29:00
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95. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
pls post some feedback:) maybe i'm not thinking straight (even if i walk tall atm :P) Let CCP know your minds. (and if i'm very close to solving this problem i demand this module to be named gav pulse, honouring me ofc)
- by gavhriel - at 2008.05.21 17:55:00
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96. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
Edited by: gavhriel on 21/05/2008 17:23:22 - manned pos module (1 per sov3 system) 30 minutes activation delay, unlcloaks every ship in the system that does not travel at warp speed (it never works on cov op frigates, it does work on recon cru...
- by gavhriel - at 2008.05.21 17:22:00
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97. Idea: countering cloacking - in Player Features and Ideas Discussion [original thread]
Edited by: gavhriel on 21/05/2008 17:27:50 Edited by: gavhriel on 21/05/2008 17:27:05 - manned pos module (1 per sov3 system) 30 minutes activation delay, unlcloaks every ship in the system that does not travel at warp speed (it never work...
- by gavhriel - at 2008.05.21 17:22:00
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98. FW is not out and already sucks! - in EVE General Discussion [original thread]
I have a very strong feeling that the majority of online players at any give time is in npc corporations :)
- by gavhriel - at 2008.05.21 09:40:00
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99. Dreadnought and Capital ship starmap navigation??? - in Ships and Modules [original thread]
another whine thread :D to the op: go for it, invest the big bucks, buy 4 or 5 titans and win eve :D money can bring happiness people :))
- by gavhriel - at 2008.05.19 18:09:00
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100. The proposed speed nerfs = the slow death of eve - in Player Features and Ideas Discussion [original thread]
I hope i can have all your stuffz can I? can I?
- by gavhriel - at 2008.05.17 14:52:00
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