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81. Has TomB given up on us? - in Ships and Modules [original thread]
Quote: Part two of my plea is for CCP to look into a simpler and more effective approach of balancing missles. The main issue is they'll hit your ship every single time unless you're going very fast. The solution? Give them a fixed turn-radi...
- by hatchette - at 2004.12.17 08:01:00
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82. Has TomB given up on us? - in Ships and Modules [original thread]
Quote: Part two of my plea is for CCP to look into a simpler and more effective approach of balancing missles. The main issue is they'll hit your ship every single time unless you're going very fast. The solution? Give them a fixed turn-radi...
- by hatchette - at 2004.12.17 08:01:00
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83. How did you discover Eve? - in EVE General Discussion [original thread]
I'm a software developer and me and my friends had an idea for creating new company which would make games. We had big idea about making a MMO space game. (much bigger than eve is actually. Estimated work around 40engineer years) But we wouldn't ...
- by hatchette - at 2004.12.05 06:56:00
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84. How did you discover Eve? - in EVE General Discussion [original thread]
I'm a software developer and me and my friends had an idea for creating new company which would make games. We had big idea about making a MMO space game. (much bigger than eve is actually. Estimated work around 40engineer years) But we wouldn't ...
- by hatchette - at 2004.12.05 06:56:00
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85. [AUCTION] Named Stasis Webifier - in Sell Orders [original thread]
it's worth about 20k;)
- by hatchette - at 2004.12.04 18:46:00
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86. [AUCTION] Named Stasis Webifier - in Sell Orders [original thread]
it's worth about 20k;)
- by hatchette - at 2004.12.04 18:46:00
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87. Explosive Crystals - in Ships and Modules [original thread]
Ravens are uber this month... armas and apocs previous few months, megathrons before that, tempests before that... i think january will be minmatar's month again! (ship balance patch)
- by hatchette - at 2004.12.03 14:15:00
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88. Explosive Crystals - in Ships and Modules [original thread]
Ravens are uber this month... armas and apocs previous few months, megathrons before that, tempests before that... i think january will be minmatar's month again! (ship balance patch)
- by hatchette - at 2004.12.03 14:15:00
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89. Level 5 = Master = allowed to train others - in Skill Discussions [original thread]
Quote: Wrong. When you purchased that Apoc, you paid another player 100 mill for it. Thus, someone else has 100 mill. When you self-destruct, you receive 100 mill, thus the total economy has 200 mill in it. 70 million isk in total has been s...
- by hatchette - at 2004.12.03 06:11:00
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90. Level 5 = Master = allowed to train others - in Skill Discussions [original thread]
Quote: Wrong. When you purchased that Apoc, you paid another player 100 mill for it. Thus, someone else has 100 mill. When you self-destruct, you receive 100 mill, thus the total economy has 200 mill in it. 70 million isk in total has been s...
- by hatchette - at 2004.12.03 06:11:00
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91. Easy way to complete Level 4 Agent Kill Missions.... - in Missions & Complexes [original thread]
I agree with Teutobod... Instead of increasing the intelligence of AI (actually even putting I into AI) devs are just increasing numbers of npcs. Which imho is pretty bad... I'm sure devs want to make AI better. But why don't they? Increased ser...
- by hatchette - at 2004.12.02 14:09:00
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92. Easy way to complete Level 4 Agent Kill Missions.... - in Missions & Complexes [original thread]
I agree with Teutobod... Instead of increasing the intelligence of AI (actually even putting I into AI) devs are just increasing numbers of npcs. Which imho is pretty bad... I'm sure devs want to make AI better. But why don't they? Increased ser...
- by hatchette - at 2004.12.02 14:09:00
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93. Pointless and Over Nerfed Modules. - in Ships and Modules [original thread]
1. Damage Controls 2. ECM Burst.. 8 8 8 8 strength is ok for tech1 modules, but increase the range to at least 15-20km 3. Civilian stuff;)
- by hatchette - at 2004.12.01 14:03:00
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94. Pointless and Over Nerfed Modules. - in Ships and Modules [original thread]
1. Damage Controls 2. ECM Burst.. 8 8 8 8 strength is ok for tech1 modules, but increase the range to at least 15-20km 3. Civilian stuff;)
- by hatchette - at 2004.12.01 14:03:00
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95. Secure cans of no use to professional miner - in EVE General Discussion [original thread]
Maybe you can share the system name you are mining in with us? Yulai is pretty empty these days...
- by hatchette - at 2004.12.01 11:12:00
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96. Secure cans of no use to professional miner - in EVE General Discussion [original thread]
Maybe you can share the system name you are mining in with us? Yulai is pretty empty these days...
- by hatchette - at 2004.12.01 11:12:00
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97. Level 5 = Master = allowed to train others - in Skill Discussions [original thread]
Rodge, you got a point there... but lets look it a bit differently. You have a free ibis with free miner I and free APOC bpo. You have 0 isk. You start mining like mad... and eventually mine all the minerals for apoc. You build an apoc. Undock an...
- by hatchette - at 2004.12.01 10:03:00
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98. Level 5 = Master = allowed to train others - in Skill Discussions [original thread]
Rodge, you got a point there... but lets look it a bit differently. You have a free ibis with free miner I and free APOC bpo. You have 0 isk. You start mining like mad... and eventually mine all the minerals for apoc. You build an apoc. Undock an...
- by hatchette - at 2004.12.01 10:03:00
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99. Production time on t2 components. - in Science and Industry [original thread]
Tech2 components from agents are a bit better than they used to be. (my observation) But, manufactorers of tech2 components will be able to profit quite some... because new bigger ships and items are coming, which require much more tech2 component...
- by hatchette - at 2004.12.01 08:58:00
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100. Production time on t2 components. - in Science and Industry [original thread]
Tech2 components from agents are a bit better than they used to be. (my observation) But, manufactorers of tech2 components will be able to profit quite some... because new bigger ships and items are coming, which require much more tech2 component...
- by hatchette - at 2004.12.01 08:58:00
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