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1. Learning Facilities (area) - in Player Features and Ideas Discussion [original thread]
Edited by: hsrytjfdtyjh on 25/05/2009 22:39:56 Originally by: Lear Hepburn This is a superb way to get less people in space and more people in stations. Not supported. This^
- by hsrytjfdtyjh - at 2009.05.25 22:40:00
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2. Passengers! an idea inspired by drink - in Player Features and Ideas Discussion [original thread]
Originally by: Eriandia Before you post read a bit It has been thought of by the devs, but the problems with logoffs (intentional or not) and several other factors prevent this feature from being implemented. I've read at least 2 other F...
- by hsrytjfdtyjh - at 2009.05.25 11:03:00
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3. Making grouped Missiles awesome.... - in Player Features and Ideas Discussion [original thread]
I though that the whole point of grouping was to reduce lag in large fights by reducing the number of packets being sent, and that effects like better use of alpha strike and things that slightly affect balence were all secondary effects. But i mi...
- by hsrytjfdtyjh - at 2009.05.25 07:09:00
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4. 1% - in Player Features and Ideas Discussion [original thread]
Originally by: Just fearless dont like it. kinda a lame idea. to be honest Agree
- by hsrytjfdtyjh - at 2009.05.25 07:05:00
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5. Passengers! an idea inspired by drink - in Player Features and Ideas Discussion [original thread]
I assume that there is either a coding issue or a complex balance issue preventing this because i am sure someone has thought of it before... but anyway... I think that it would be a good idea to allow ships to carry passengers in them and allow ...
- by hsrytjfdtyjh - at 2009.05.25 07:02:00
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6. Battleships vs Carrier - in Ships and Modules [original thread]
Originally by: Krossis How many Battleships does it take to take down a Carrier? more then you have defending it Originally by: Krossis How much support does a Carrier need? a cyno pilot 10km off of the station you are del...
- by hsrytjfdtyjh - at 2009.05.25 06:24:00
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7. escort carriers - in Test Server Feedback [original thread]
Don't like it.
- by hsrytjfdtyjh - at 2009.05.23 07:41:00
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8. The ECM + Cloak trick: or the making of a hen out of a feather - in Test Server Feedback [original thread]
"lock-breaking like the bombs" I think i would make for some interesting game play although i am not sure how it would affect balance. Sensor boosters would become even more common.
- by hsrytjfdtyjh - at 2009.05.23 07:40:00
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9. Drake question - in Warfare & Tactics [original thread]
If your doing a drake vs drake 1 on 1 i would fit for a joke amount of tank, you wont lose because a drake isn't capable of doing enough DPS to break a loldps tank fit drake, if you get lucky he will fit out his ship with a useful dps/ehp fit and ...
- by hsrytjfdtyjh - at 2009.05.23 03:37:00
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10. High Sec PvP - in Warfare & Tactics [original thread]
You could pvp with someone in your own corp... but like all of the good things in life its good to get some kind of consent before you do the deed.
- by hsrytjfdtyjh - at 2009.05.23 03:31:00
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11. To the Devs. current Jita Price for a Tengu with subsystems - in Ships and Modules [original thread]
Originally by: E Vile We have had a bit of time waiting for T3 prices to settle. I could see if this ship was TWICE AS GOOD AS A CARRIER, but come on devs...WTF! A MoM is approximately as effective as 2 carriers, and they average abou...
- by hsrytjfdtyjh - at 2009.05.21 08:33:00
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12. No subject - in Events and Gatherings Archive [original thread]
Originally by: Fox Ogmo If I were sevenfold, after building a large enough force (if even possible) I'd just turn up with haulers and salvagers for the free loot and salvage from all the idiots. i thought that smart bombs popped wrecks?
- by hsrytjfdtyjh - at 2009.05.20 00:54:00
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13. Afterburners in PvP - how the results? - in Warfare & Tactics [original thread]
The Enyo takes an AB better then an MWD, but if you are sitting in an Enyo you would probably be better off in an Iskur. Although the Enyo can put out some good DPS (250ish w/o rigs/implants/joke fit).
- by hsrytjfdtyjh - at 2009.05.16 03:11:00
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14. Why bash the missles? - in Warfare & Tactics [original thread]
In this game people cane escape if they are out of scram/disruptor range, which makes the immediate DPS of guns very handy. As the size of gangs increase range becomes more important, and as range increases the damage lag of missiles becomes cripp...
- by hsrytjfdtyjh - at 2009.05.16 03:01:00
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