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1. Overview Improvements v2 - in Player Features and Ideas Discussion [original thread]
A great addition to the new overview would be an overhaul of the logic behind what appears does not appear. Sometimes, the logic can be a bit cumbersome. Current Example: Checking "Show Wartargets" but not having the ship types selected will show...
- by isAzmodeus - at 2008.02.08 18:59:00
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2. Maurasi needs a stargate to Perimeter! - in Player Features and Ideas Discussion [original thread]
/signed. More routes to avoid Jita can only be good. I'm all for just re-routing all of Jita's gates and making it a dead-end system. --------------------------------- The Seven- Blowing up someone near you.
- by isAzmodeus - at 2008.01.13 17:06:00
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3. New skill: Focused Destruction - in Player Features and Ideas Discussion [original thread]
Edited by: isAzmodeus on 13/01/2008 16:50:26 Rank V or higher. Description: This skills allows a weapon's destructive energies to be focused, avoiding valuable equipment while still damaging the opponent. Each level of this skill would increa...
- by isAzmodeus - at 2008.01.13 16:49:00
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4. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
/signed Originally by: CCP Sharkbait we are screwed. Quote:
- by isAzmodeus - at 2007.06.09 21:26:00
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5. Remove agent quality - in Player Features and Ideas Discussion [original thread]
Then remove agent quality, but increase the reward bonus for low-sec missions. The negotiation and contact skills can do all the work. Just tweak them so that people with maxed skills will make the same now as they did before losing Q20 agents. Pl...
- by isAzmodeus - at 2007.04.18 21:07:00
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6. Remove agent quality - in Player Features and Ideas Discussion [original thread]
What the title says. No agent quality = less congestion in systems. If every lvl 3 or lvl 4 agent is the same, not everyone will be in the few areas with Quality 20 agents. It will have even more effect when the across-corp LP store is added this ...
- by isAzmodeus - at 2007.04.18 02:27:00
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7. Sec Status - in Player Features and Ideas Discussion [original thread]
Edited by: isAzmodeus on 27/03/2007 18:50:24 Change sec status so that there is no penalty in low-sec if one of the following conditions are met. 1) The person is less then -5 2) The person is negative sec status and you are +5 over them. Th...
- by isAzmodeus - at 2007.03.27 18:53:00
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8. Proposal, New survey scanning (again) - in Player Features and Ideas Discussion [original thread]
/signed Originally by: CCP Sharkbait we are screwed. quote]
- by isAzmodeus - at 2007.03.24 15:59:00
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9. Low Sec Boost: Ore - in Player Features and Ideas Discussion [original thread]
I have no problem with current mineral distribution. If you really want to boost low-sec, create incentives. An example would be: Lower refinery costs Higher refinery yield Lower taxes on sales. These three would help boost refining and trading ...
- by isAzmodeus - at 2007.03.09 16:15:00
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10. Multiple Characters - in Player Features and Ideas Discussion [original thread]
I'd suggest that CCP allow multiple characters on the same account to train skills at the same time. To prevent abuse, it could be tied to account age. After 6 months, 2 characters can train at once. After 12 months, all 3 characters can train.
- by isAzmodeus - at 2007.03.07 02:26:00
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11. Isk drains - in Player Features and Ideas Discussion [original thread]
Edited by: isAzmodeus on 25/02/2007 21:05:52 There have been a few suggestions for ways to remove isk from the system, so i thought I'd throw in my 2 cents. 1) Allow players to bribe concord for protection in low-sec. Not enough protection to...
- by isAzmodeus - at 2007.02.25 21:06:00
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12. Fleet PVP Change idea. - in Player Features and Ideas Discussion [original thread]
Change gate mechanics so that it splits the battlefield. 1) An idea would be to limit the mass/objects that can jump through a gate in a given amount of time. Maybe 30-40 BS or 80-100 frigates or some scale of ships and mixtures in between. This...
- by isAzmodeus - at 2007.02.25 16:00:00
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13. missions, issues, ideas, solutions (old and planned mission change) - in Player Features and Ideas Discussion [original thread]
Why not have choice of missions depending on your ship? The agent checks what ships you currently own, and asks which type of mission you are looking for. Are you looking for a stealth job, high speed intercept, fleet engagement, hauling mission, ...
- by isAzmodeus - at 2007.02.24 19:21:00
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14. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
Originally by: Angelus Xenotov Therfore rendering Caldari ships useless. I wouldn't mind destroyers being upgrades, but not if you're basically destroying a Caldari's primary weapon system because you don't like missiles I fly a mi...
- by isAzmodeus - at 2007.02.15 19:59:00
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15. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
I'd like to see a Destroyer with increased rof for defenders and the ability to target any missile aimed at a gang/fleetmate. A destroyer with 6-8 launchers all churning out defenders would inflict no damage to the enemy fleet, but would be a grea...
- by isAzmodeus - at 2007.02.15 14:12:00
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16. "Tier 2" Destroyers (Not Tech 2) - in Player Features and Ideas Discussion [original thread]
I'd like to see a Destroyer with increased rof for defenders and the ability to target any missile aimed at a gang/fleetmate. A destroyer with 6-8 launchers all churning out defenders would inflict no damage to the enemy fleet, but would be a grea...
- by isAzmodeus - at 2007.02.15 14:12:00
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