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181. [CSM candidate] Istvaan Shogaatsu - in Jita Park Speakers Corner [original thread]
whats funny is that i wanted to make a 'yes we can' poster for this, tried to, then gave up after about 4 minutes. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator
- by isdisco3 - at 2009.04.07 13:17:00
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182. [CSM candidate] Istvaan Shogaatsu - in Jita Park Speakers Corner [original thread]
What's funny is that a lot of these proposals make a lot more sense than the anti-pvp stuff that gets ankasspasdpfoinasdfpoinarandomletters elected. if i remember to vote, you get it :) i consider istvaan the steven colbert electoral choice for c...
- by isdisco3 - at 2009.04.06 15:24:00
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183. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Guess my sarcasm was a bit too subtle :P Of course its a nerf, but its not enough of one. It should have either a range or a strength bonus, having both is bad. All the other cloaking recons (rapier, razu, pilgrim) have two bonuses but in differe...
- by isdisco3 - at 2009.04.03 21:39:00
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184. ECM Ship II - Looking at better defined roles - in Test Server Feedback [original thread]
Edited by: isdisco3 on 03/04/2009 18:50:19 These changes are not enough, not nearly. All you're saying is that falcons will have to move from 200km to 100 (minimum, as you said its w/out SDA's or rigs), and they're still going to be able to ja...
- by isdisco3 - at 2009.04.03 18:49:00
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185. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: isdisco3 on 03/04/2009 15:13:18 again, the agility helped solo and small-gang pvp because it allowed flexibility for them to escape when the big blob showed up. oh, and the creation of arbitrary modifiers ("hey, let's make this one...
- by isdisco3 - at 2009.04.03 15:11:00
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186. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: isdisco3 on 02/04/2009 12:25:26 doublepost ftl
- by isdisco3 - at 2009.04.02 12:25:00
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187. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: isdisco3 on 02/04/2009 12:22:41 Originally by: CCP Nozh Originally by: Nichola Kreed damn it, another change that nerf solo and boost blob. Actually, the agility was preventing solo pvp as targets were able to wa...
- by isdisco3 - at 2009.04.02 12:22:00
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188. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Ok, so you can't code in a fuel bay, fine. But the black ops still need more jump range, and you could easily write in a larger cargo bay for them until you get your code sorted. Beyond that, kudos for attempting to solve 1 of the 3 obvious probl...
- by isdisco3 - at 2009.03.31 19:59:00
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189. [Issue] Minmatar capitals are terrible - in Assembly Hall [original thread]
bump, i refuse to let this be forgotten.
- by isdisco3 - at 2009.03.15 04:03:00
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190. Reaper Industries is Recruiting - in Alliance and Corporation Recruitment Center [original thread]
for glory and yarr!
- by isdisco3 - at 2009.03.15 03:56:00
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191. So if you believed that wormholes were not profitable enough... - in Crime and Punishment [original thread]
that is such an annoying killboard to navigate. but, very nice kill :)
- by isdisco3 - at 2009.03.13 07:31:00
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192. Wormhole Jump Radius - in Player Features and Ideas Discussion [original thread]
Edited by: isdisco3 on 12/03/2009 16:47:02 Originally by: ollobrains2 well theres no limit on return youre looking for iwin ? anyway bubble is youre friend a bubble won't matter. as i clearly said, all he has to do is click jump. h...
- by isdisco3 - at 2009.03.12 16:46:00
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193. How to escape a person in a wormhole you don't want to fight - in Crime and Punishment [original thread]
Edited by: isdisco3 on 12/03/2009 06:59:16 1. jump into wormhole 2. decloak 3. see ebil man, panic! 4. click 'jump' on wormhole, no need to move. 5. safe! this is ******ed. they dont even have to move after decloaking. w-space is safer than l...
- by isdisco3 - at 2009.03.12 06:58:00
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194. Wormhole Jump Radius - in Player Features and Ideas Discussion [original thread]
I know nobody at CCP actually gives a damn about threads less than 25 pages (and even then they exercise the option to completely ignore it: read: boost minmatar capital thread), but seriously, the wormhole jump radius is ridiculous. Twice today ...
- by isdisco3 - at 2009.03.12 06:30:00
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195. Combat simulator - in Player Features and Ideas Discussion [original thread]
Also, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1006782 May the forum-whoring save us all!
- by isdisco3 - at 2009.02.23 22:38:00
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196. [Proposal] Battlegrounds - Reject this idea! - in Assembly Hall [original thread]
As per the discovery detailed here , and the quotes therein including: Originally by: CCP t0rfifrans You have stumbled across a feature that was planned for Apocrypha but was ultimately cut due to time and technical constraints. These in...
- by isdisco3 - at 2009.02.23 22:37:00
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197. Combat simulator - in Player Features and Ideas Discussion [original thread]
Edited by: isdisco3 on 23/02/2009 22:28:06 Surely CCP isn't so oblivious as to consider fake-pvp something that is worth allocating resources and time on? We have dozens of other problems that are far more important than creating a feature ...
- by isdisco3 - at 2009.02.23 22:20:00
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198. [WTA] Gally 40msp Perfect Mining Foreman and Crack PVP Pilot - in Character Bazaar [original thread]
12.5b
- by isdisco3 - at 2009.02.07 20:00:00
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199. WTS Rokh Bpo me35 pe 10 - in Sell Orders [original thread]
located in jita. NPC is 1.48b, price is 1.7b or make me an offer.
- by isdisco3 - at 2009.02.05 23:31:00
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200. WTS 29m sp pure Gal PvE/PvP pilot. 5m drones, 9m gunnery etc. - in Character Bazaar [original thread]
Confirmed, good transaction.
- by isdisco3 - at 2009.02.02 21:38:00
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