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1. What's with the odd Vorbis in RIFF format? - in EVE Technology Lab [original thread]
Nevermind, I didn't realize you updated the main post.
- by jide - at 2009.09.11 21:22:00
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2. What's with the odd Vorbis in RIFF format? - in EVE Technology Lab [original thread]
Do you have another dropbox url for the new version? RDB
- by jide - at 2009.09.11 21:17:00
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3. Eve .dds conversion - in EVE Technology Lab [original thread]
The directx sdk comes with a converter. You have a ui to open them with, and you can see the different sizes and the alpha channel. You also have a shell add-on that allows you to convert all the selected files in explorer in one go (you can save ...
- by jide - at 2008.10.04 17:53:00
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4. Meta levels - in EVE Technology Lab [original thread]
"metaGroupID";"metaGroupName";"description";"graphicID";"dataID" "1";"Tech I";"NULL";"NULL";"2278957" "2";"Tech II";"NULL";"NULL";"2278960" "3";"Storyline";"NULL";"NULL";"2278963" "4";"Faction";"NULL";"NULL";"2278966" "5";"Officer";"NULL";"NULL";...
- by jide - at 2008.06.11 04:22:00
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5. EVE Strategic Maps: Grid Refs available for download - in EVE Technology Lab [original thread]
Originally by: Serenity Steele Grid refs are still out there :) Could you add RDB to the list of apps using them please ? RDB
- by jide - at 2008.06.04 21:22:00
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6. Getting an IGB link to open in users default browser. - in EVE Technology Lab [original thread]
<a href="shellexec:http://jdavid.info/eve/rdb">RDB</a> I found that out by looking at the source (in the IGB) of a news item that uses it. RDB
- by jide - at 2008.05.08 14:05:00
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7. Distance between 2 SolarSystems - in EVE Technology Lab [original thread]
Edited by: jide on 19/03/2008 19:08:28 Your formula looks fine. What makes you think that it's not ? RDB
- by jide - at 2008.03.19 19:07:00
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8. Export Data - Officer/Deadspace items - in EVE Technology Lab [original thread]
You could use the meta types to get the corresponding tech 1 item and then use the market group of that one. RDB
- by jide - at 2008.03.17 14:56:00
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9. A question about ammunition - in EVE Technology Lab [original thread]
You can ignore the base shield and base armor values, they are just here to help you figure out if the ammo is better against shield or armor. In your example, the ammo would do 7 + 5 = 12 hp. RDB
- by jide - at 2008.03.06 21:41:00
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10. [Question] Demystifying the map data - in EVE Technology Lab [original thread]
[Q1,Q3]The origin of the coordinates is not the center of the universe (it's close though), that's why x, y, and z are not 0 for the universe. [Q2]I think x, y and z define the center of the sphere, and radius defines the size of that sphere. [Q...
- by jide - at 2008.02.29 16:29:00
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11. NPC / Agents Names - in EVE Technology Lab [original thread]
You can do it buy clicking show info on them ingame, and the portrait will end up in cache/Pictures/Portraits. If you need all of them, you can generate an html page with a <img src="portrait:agentID" size="64"> tag for each agent and load...
- by jide - at 2008.02.28 16:32:00
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12. NPC / Agents Names - in EVE Technology Lab [original thread]
dbo_eveNames has the agents names ( itemID is the agentID from dbo_agtAgents ).
- by jide - at 2008.02.27 20:12:00
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13. Image and Icons dump and eveGraphics.sql. Please answer! - in EVE Technology Lab [original thread]
Originally by: XOTTA6bI4 Who know where i can find corp and ally logos :) Alliance logos are in resui.stuff/res/ui/texture/alliance. The building blocks for corp logos are in resui.stuff/res/ui/texture (logolib*). I don't know any way t...
- by jide - at 2008.01.16 22:46:00
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14. Image and Icons dump and eveGraphics.sql. Please answer! - in EVE Technology Lab [original thread]
Originally by: DarkArrow Last question, who know how find fraction ship type, for example Navy Megathron it's problem because marketGroupID is NULL First, let me say that your example refers to an npc. I think you meant to use the Meg...
- by jide - at 2008.01.11 21:58:00
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15. Image and Icons dump and eveGraphics.sql. Please answer! - in EVE Technology Lab [original thread]
Originally by: DarkArrow I could't find where write what slot using module, what bd using? I am not sure I understand the question, but I am going to try to answer anyway. from dbo_dgmEffects.sql: INSERT INTO dbo.dgmEffects (effectI...
- by jide - at 2008.01.07 23:05:00
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16. Image and Icons dump and eveGraphics.sql. Please answer! - in EVE Technology Lab [original thread]
Originally by: DarkArrow Edited by: DarkArrow on 05/01/2008 10:55:59 Guys where i can find ship type, for example: Battlecruiser, Battleship, Capsule... Look at the group name.
- by jide - at 2008.01.05 17:01:00
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17. Image and Icons dump and eveGraphics.sql. Please answer! - in EVE Technology Lab [original thread]
Originally by: Memkani Originally by: Zu Guty For ships, its easy, its the {typeID}.png Forgive my mental block, but I'm still not clear where exactly this png file resides. Can you clarify? Trinity 1.0 static data export (se...
- by jide - at 2007.12.30 06:51:00
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18. Image and Icons dump and eveGraphics.sql. Please answer! - in EVE Technology Lab [original thread]
Edited by: jide on 29/12/2007 19:17:11 Originally by: XOTTA6bI4 is it in table invTypes.sql or ...? dgmEffects is where the effects are defined, and dgmTypeEffects is where the values are stored.
- by jide - at 2007.12.29 19:17:00
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19. Image and Icons dump and eveGraphics.sql. Please answer! - in EVE Technology Lab [original thread]
Originally by: XOTTA6bI4 How i can find what slot (high,med or low) using module? Effects 11, 12 and 13.
- by jide - at 2007.12.28 19:17:00
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20. Splash Screen loads but Login screen doesnt - in EVE Technology Lab [original thread]
Are you using /end /LUA:OFF ?
- by jide - at 2007.10.27 04:21:00
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