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381. API Documentation, is it ever coming? - in EVE General Discussion [original thread]
oh, I take it you are talking about the database ID information? if so, I could see how that could become painful. but at the same time there is probably a way of cross referencing these to another database for more information about the ID in que...
- by kerradeph - at 2011.06.18 12:52:00
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382. API Documentation, is it ever coming? - in EVE General Discussion [original thread]
Edited by: kerradeph on 18/06/2011 12:36:58 Originally by: Ix Forres Originally by: kerradeph in my case I can look at almost any piece of code and make sense of it as long as the programmer didn't use undefinable gibberish for...
- by kerradeph - at 2011.06.18 12:30:00
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383. Nyx's and Rifters. - in EVE General Discussion [original thread]
Originally by: Alara IonStorm From EVE Kills top 20 19 Rifter 13683 20 Nyx 12675 Soon a Supercarrier is gonna surpass what we have considered the most base PVP ship in the game as well as the best T1 Frigate. Nyx's are gonna be more p...
- by kerradeph - at 2011.06.18 12:26:00
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384. API Documentation, is it ever coming? - in EVE General Discussion [original thread]
that's my take on programming. in my case I can look at almost any piece of code and make sense of it as long as the programmer didn't use undefinable gibberish for variables.
- by kerradeph - at 2011.06.18 11:01:00
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385. New Account Management Page - in EVE General Discussion [original thread]
I don't see anything wrong with it. I canceled and resubed easily. maybe it's that you are not good at re-familiarizing?
- by kerradeph - at 2011.06.18 06:46:00
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386. EVE API proxy service kthxdone - in EVE General Discussion [original thread]
what? please rewrite that to make sense. the way I read it is: company "source" buys rights to work with the eve API system creates "proxy" that has it's own API system using the same identification scheme as eve company "leach" gets a copy of th...
- by kerradeph - at 2011.06.17 10:21:00
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387. Combat Simulations -- AKA Give me World of Tanks EVE Style. - in Player Features and Ideas Discussion [original thread]
Originally by: Zan Shiro Edited by: Zan Shiro on 17/06/2011 06:56:38 Originally by: kerradeph hmm, paying to repair after you get killed. why does this sound familiar?... oh ya, world of warcraft does exactly that. it gets ...
- by kerradeph - at 2011.06.17 08:13:00
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388. Does CCP even read the features and ideas discussion? - in EVE General Discussion [original thread]
Originally by: Destination SkillQueue They read it, they just don't post there often. well if they are taking the time to read the threads they could at least give some feedback on what they think of the idea as actually feasible or not.
- by kerradeph - at 2011.06.17 08:04:00
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389. My future vision for the future vision of eve. - in EVE General Discussion [original thread]
Originally by: cyndrogen Edited by: cyndrogen on 17/06/2011 05:46:17 Imagine you're onboard your titan, with like Dust 614 CREW(yeah the one AFTER 514) and you are about to storm a rebel derelict freighter and loot their ship for a dat...
- by kerradeph - at 2011.06.17 07:55:00
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390. christal bay for a exhumer - in Player Features and Ideas Discussion [original thread]
Originally by: Digital Messiah Originally by: Vert1g0 i think it would be a good idea to have a seprate bay like a orca's ore bay but on a exhumer for christals. the bay would only have to be at most 1000m3 so it can fit 10 t2 c...
- by kerradeph - at 2011.06.17 05:28:00
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391. Combat Simulations -- AKA Give me World of Tanks EVE Style. - in Player Features and Ideas Discussion [original thread]
hmm, paying to repair after you get killed. why does this sound familiar?... oh ya, world of warcraft does exactly that.
- by kerradeph - at 2011.06.17 05:21:00
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392. Detachable Windows - in Player Features and Ideas Discussion [original thread]
I know what you're talking about, I do a similar thing. I ended up using a cheap old laptop for movies/browser so I would have all of my main screen for eve.
- by kerradeph - at 2011.06.15 11:49:00
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393. New Bonus Modifier - Based on STANDINGS. - in Player Features and Ideas Discussion [original thread]
Originally by: DeODokktor Brought up lots, never taken onboard. Let "Faction" ships receive a bonus (or penalty if you have negative standing) from your standing relationship with the corp. Now that you can use l4 agents on day1, there's l...
- by kerradeph - at 2011.06.15 11:34:00
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394. Drone launch hotkey maybe? Please? - in Player Features and Ideas Discussion [original thread]
Originally by: Enilonee Originally by: Majid Al'Amarr Which group, lights, meds? What happens if you lose a drone from a group and want to launch a replacement? OK for small ships I guess but prob not practical for drone ships. ...
- by kerradeph - at 2011.06.15 11:27:00
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395. Faction Capships (theorycrafting) - in Player Features and Ideas Discussion [original thread]
Originally by: Adrian Schultze I approve. But make them not out of EMPIRE Faction hulls. Make unique ship designs for them, like for the Revenant. yes, but don't make them look like a spiky crap.
- by kerradeph - at 2011.06.15 11:19:00
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396. Detachable Windows - in Player Features and Ideas Discussion [original thread]
why not just expand the window and use the newly made available space in the client window to work? it would be easier since that's already available, but I see the usefulness of this idea.
- by kerradeph - at 2011.06.15 11:15:00
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397. Skill Books -- Skill Bonus: - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia If the skill itself has a bonus, it is included. I've run into a couple that are not, I will have to get back to you on which ones though. I know they ere in engineering.
- by kerradeph - at 2011.06.12 22:54:00
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398. Ship appreance - in Player Features and Ideas Discussion [original thread]
Originally by: Amaroq Dricaldari If you want to be able to do that, just send some ATI FirePro or Nvidia Quadro cards to CCP and tell them to connect them to the server. some? I think you are underestimating by a few thousand times.
- by kerradeph - at 2011.06.12 20:01:00
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399. Items tab! - in Player Features and Ideas Discussion [original thread]
Originally by: Michela It would be nice if we could have station containers without all that audit log stuff. They seem to get slow if you load them heavily. and makes getting rid of the bloody things hard when you move stations. I hat...
- by kerradeph - at 2011.06.12 09:49:00
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400. Datapad - in Player Features and Ideas Discussion [original thread]
Originally by: Michela It was interesting to figure out their database structure. I'd like to thank the many that came before me to pave the way. It's nice having a tool that will spell out everything required when making a bunch of Vultu...
- by kerradeph - at 2011.06.12 09:45:00
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