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1. I cant apply the new 3106 patch - in Issues, Workarounds & Localization [original thread]
Edited by: knifeplay on 17/12/2004 23:52:24 Go into safe mode and install the patch? or try the knowledge base here: http://support.eve-online.com/cgi-bin/eve_online.cfg/php/enduser/std_adp.php?p_faqid=483 --- In the beginning there was not...
- by knifeplay - at 2004.12.17 23:52:00
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2. I cant apply the new 3106 patch - in Issues, Workarounds & Localization [original thread]
Edited by: knifeplay on 17/12/2004 23:52:24 Go into safe mode and install the patch? or try the knowledge base here: http://support.eve-online.com/cgi-bin/eve_online.cfg/php/enduser/std_adp.php?p_faqid=483 --- In the beginning there was not...
- by knifeplay - at 2004.12.17 23:52:00
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3. Patch Download - in Test Server Feedback [original thread]
It's just you. http://www.eve-online.com/patches/patches.asp OR Try to connect with the eve client and it'll auto-patch. --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 16:04:00
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4. Patch Download - in Test Server Feedback [original thread]
It's just you. http://www.eve-online.com/patches/patches.asp OR Try to connect with the eve client and it'll auto-patch. --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 16:04:00
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5. Undocumented changes - in EVE General Discussion [original thread]
Edited by: knifeplay on 17/12/2004 12:31:59 Originally by: Basileus Originally by: FatHed - When switching ships, all modules are turned offline. (Extremely Lame) Yes, lamest of them all I would say. Very lame indeed. Seldo...
- by knifeplay - at 2004.12.17 12:31:00
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6. Undocumented changes - in EVE General Discussion [original thread]
Edited by: knifeplay on 17/12/2004 12:31:59 Originally by: Basileus Originally by: FatHed - When switching ships, all modules are turned offline. (Extremely Lame) Yes, lamest of them all I would say. Very lame indeed. Seldo...
- by knifeplay - at 2004.12.17 12:31:00
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7. CCP Nerf Something For Someone! What We Nerf Next - in EVE General Discussion [original thread]
Originally by: Oveur - Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them Well thanks for ...
- by knifeplay - at 2004.12.17 12:27:00
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8. CCP Nerf Something For Someone! What We Nerf Next - in EVE General Discussion [original thread]
Originally by: Oveur - Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them Well thanks for ...
- by knifeplay - at 2004.12.17 12:27:00
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9. Offline modules.... - in Test Server Feedback [original thread]
Well, the fix has been made into the latest DT so nice one for the quick resolve, lickspittle. That was one extremely annoying bug --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 12:15:00
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10. Offline modules.... - in Test Server Feedback [original thread]
Well, the fix has been made into the latest DT so nice one for the quick resolve, lickspittle. That was one extremely annoying bug --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 12:15:00
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11. Ore Hauler - in Player Features and Ideas Discussion [original thread]
I quite like this idea, adds to the logistical "fun" of hauling :p --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 00:53:00
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12. Ore Hauler - in Player Features and Ideas Discussion [original thread]
I quite like this idea, adds to the logistical "fun" of hauling :p --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 00:53:00
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13. Offline modules.... - in Test Server Feedback [original thread]
Extremely annoying... --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 00:43:00
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14. Offline modules.... - in Test Server Feedback [original thread]
Extremely annoying... --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.17 00:43:00
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15. Testing, Testing - in EVE Forum Experiments [original thread]
4 --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.09 15:34:00
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16. Testing, Testing - in EVE Forum Experiments [original thread]
4 --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.12.09 15:34:00
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17. Problem With Font - in Issues, Workarounds & Localization [original thread]
Press 'Esc' to get to the eve setting menu. Under the 'Generic' tab, look for the box which says 'Context Menu Font Size' then just change it to 12 pixels. --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.09.28 21:19:00
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18. Problem With Font - in Issues, Workarounds & Localization [original thread]
Press 'Esc' to get to the eve setting menu. Under the 'Generic' tab, look for the box which says 'Context Menu Font Size' then just change it to 12 pixels. --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.09.28 21:19:00
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19. sig test - in EVE Forum Experiments [original thread]
GREYTHINGS !!! --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.07.09 04:54:00
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20. sig test - in EVE Forum Experiments [original thread]
GREYTHINGS !!! --- In the beginning there was nothing, which exploded.
- by knifeplay - at 2004.07.09 04:54:00
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| Pages: [1] |
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