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Alex Kerwel
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Posted - 2004.12.19 06:47:00 -
[121]
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
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Alex Kerwel
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Posted - 2004.12.19 06:47:00 -
[122]
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
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Lord Anubis
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Posted - 2004.12.19 08:21:00 -
[123]
Originally by: Alex Kerwel
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
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Posted - 2004.12.19 08:21:00 -
[124]
Originally by: Alex Kerwel
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Alex Kerwel
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Posted - 2004.12.19 08:51:00 -
[125]
Originally by: Lord Anubis i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
There could be a single type which is not belonging into any of the turret groups (laser, proj, hybrid), and requires a new skill. A light turret, that could be also mounted on a normal frigate. The skill might give a bonus to the tracking of the PD turret.
Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?
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Alex Kerwel
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Posted - 2004.12.19 08:51:00 -
[126]
Originally by: Lord Anubis i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
There could be a single type which is not belonging into any of the turret groups (laser, proj, hybrid), and requires a new skill. A light turret, that could be also mounted on a normal frigate. The skill might give a bonus to the tracking of the PD turret.
Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?
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Hawk Firestorm
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Posted - 2004.12.19 09:01:00 -
[127]
Edited by: Hawk Firestorm on 19/12/2004 09:11:23 Edited by: Hawk Firestorm on 19/12/2004 09:02:45 I have to say mate that overall the new tracking system isn't working out.
It's complex and difficult for many to understand never mind use transversal, doesn't offer simple point and shoot with simple dmg calculations that still simulate a random element to gunery.
Where as now many of the larger turrets just hardly track at all especially projectile ones, making users either fit smalelr turrets for the ship size or fit fast trackin short range ones, not to mention making it alot harder on newer players.
A 'dice role' approach I think is a far better way to go.
Other major bone of contention and has been since beta ya you know wht I'm gonna say fitting. ;)
I'll keep sayin it mate but afterburners is yet another example of what I've been trying to tell ya, and it won't be the last.
Lay down in granite exactly which modules a ship can fit and not just by cpu/pwr, one simple method would be to add addtional attributes to the modules saying this moudle fits on x ships.
It's solid can't be gotten round and gives you a solid base to work from unlike now, as the current system is way too simplistic and can be gotten round.
Also allows you a bit more scope to try set more defined ship roles.
One of the major reasons why I think you get so many posts about omg you did this and you did that is because at the moment as soon as you try to balance one thing it pushes something else out, which to me just emphasises my point.
Ya just can't balance anythin much on a pin head mate no matter how inventive you are.
The new ship classes I think could perhaps do with their own wep classes to reflect their mid sizes, especially the BC, perhaps allowing it, it's own turrets and Crus missile ability to make it a bit more useful, but so that they are only fitable on that class.
The economy needs alot of attention too, esecially measures to try make corps have a greater role on the economy, and creating a fabric where allainces produce certain items where wars etc have a impact on trade etc.
Where as now ya just can't 'conquer' territory as such or have much of a impact on your nme on a basic level other than blowing up ships.
Also some other combat manuvers other than orbit for larger ships, maybe with a bonus attached to em, or skill based designed for different ship classes.
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Hawk Firestorm
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Posted - 2004.12.19 09:01:00 -
[128]
Edited by: Hawk Firestorm on 19/12/2004 09:11:23 Edited by: Hawk Firestorm on 19/12/2004 09:02:45 I have to say mate that overall the new tracking system isn't working out.
It's complex and difficult for many to understand never mind use transversal, doesn't offer simple point and shoot with simple dmg calculations that still simulate a random element to gunery.
Where as now many of the larger turrets just hardly track at all especially projectile ones, making users either fit smalelr turrets for the ship size or fit fast trackin short range ones, not to mention making it alot harder on newer players.
A 'dice role' approach I think is a far better way to go.
Other major bone of contention and has been since beta ya you know wht I'm gonna say fitting. ;)
I'll keep sayin it mate but afterburners is yet another example of what I've been trying to tell ya, and it won't be the last.
Lay down in granite exactly which modules a ship can fit and not just by cpu/pwr, one simple method would be to add addtional attributes to the modules saying this moudle fits on x ships.
It's solid can't be gotten round and gives you a solid base to work from unlike now, as the current system is way too simplistic and can be gotten round.
Also allows you a bit more scope to try set more defined ship roles.
One of the major reasons why I think you get so many posts about omg you did this and you did that is because at the moment as soon as you try to balance one thing it pushes something else out, which to me just emphasises my point.
Ya just can't balance anythin much on a pin head mate no matter how inventive you are.
The new ship classes I think could perhaps do with their own wep classes to reflect their mid sizes, especially the BC, perhaps allowing it, it's own turrets and Crus missile ability to make it a bit more useful, but so that they are only fitable on that class.
The economy needs alot of attention too, esecially measures to try make corps have a greater role on the economy, and creating a fabric where allainces produce certain items where wars etc have a impact on trade etc.
Where as now ya just can't 'conquer' territory as such or have much of a impact on your nme on a basic level other than blowing up ships.
Also some other combat manuvers other than orbit for larger ships, maybe with a bonus attached to em, or skill based designed for different ship classes.
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Lo3d3R
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Posted - 2004.12.19 09:19:00 -
[129]
Edited by: Lo3d3R on 19/12/2004 09:23:04 Edited by: Lo3d3R on 19/12/2004 09:22:26
Originally by: Mr Clueless WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
yes i agree, stupid ammar with there cristals, i want free missles for my Raven then bunch of whiners 
and more missle defence systems great :SSSSSS, wtf you have Raven in yer game then  make it apoc only game.
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Lo3d3R
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Posted - 2004.12.19 09:19:00 -
[130]
Edited by: Lo3d3R on 19/12/2004 09:23:04 Edited by: Lo3d3R on 19/12/2004 09:22:26
Originally by: Mr Clueless WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
yes i agree, stupid ammar with there cristals, i want free missles for my Raven then bunch of whiners 
and more missle defence systems great :SSSSSS, wtf you have Raven in yer game then  make it apoc only game.
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Bunny Wunny
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Posted - 2004.12.19 11:39:00 -
[131]
if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
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Bunny Wunny
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Posted - 2004.12.19 11:39:00 -
[132]
if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
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DREAMWORKS
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Posted - 2004.12.19 13:40:00 -
[133]
Originally by: Xelios Will there be a hotfix to fix this bug where none of your modules will reload and cargo won't open until you relog again? There really is nothing worse than jumping into some PVP only to run out of ammo and find out nothing is reloading at all. It's a serious problem that's going to cause a lot of petitions over the holidays if it's not fixed =(
Or better:
You relog to solve this bug, then when you log back in you warp to a gate camped by hostile megathrons and get blasted away... Instead of the safespot you were in. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
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Posted - 2004.12.19 13:40:00 -
[134]
Originally by: Xelios Will there be a hotfix to fix this bug where none of your modules will reload and cargo won't open until you relog again? There really is nothing worse than jumping into some PVP only to run out of ammo and find out nothing is reloading at all. It's a serious problem that's going to cause a lot of petitions over the holidays if it's not fixed =(
Or better:
You relog to solve this bug, then when you log back in you warp to a gate camped by hostile megathrons and get blasted away... Instead of the safespot you were in. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Shadowsword
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Posted - 2004.12.19 14:03:00 -
[135]
Edited by: Shadowsword on 19/12/2004 14:11:32
Originally by: Bunny Wunny if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
Well, no. If, for example, a point defense turret appear, with a level of efficiency equivalent to a rocket laucnher with defenders, what does it change wether the defending ship is using a gun or a launcher? Nothing.
I'm not opposed to some sort of anti-gun high slot, but think about this: If your Raven use those hypothetic high slot defensive system, you gimp your offense (as the gun user with defenders or whatever is), and if battles last longer, armor tankers tend to gain the upper hand over shield tankers.
As for Grim Vandal's idea of super-high HPs on ships but without possibility of repairs, I strongly disagree with it. That would be a major pain in hte foundation for extended operations in 0.0 space, where long travels would be needed for repairs, and would open the door of ridiculous situations like "3 inties attack an Armageddon and kill his drones fairly easily, then 2 leave and the one remaining kill the Arma without it being able to do anything". Besides, the idea is to get people out of empire and in 0.0 space, while your proposed change would be a big incentive to stay where there's plenty of stations around. And the impact on fleet battles would be...profound.
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Shadowsword
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Posted - 2004.12.19 14:03:00 -
[136]
Edited by: Shadowsword on 19/12/2004 14:11:32
Originally by: Bunny Wunny if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
Well, no. If, for example, a point defense turret appear, with a level of efficiency equivalent to a rocket laucnher with defenders, what does it change wether the defending ship is using a gun or a launcher? Nothing.
I'm not opposed to some sort of anti-gun high slot, but think about this: If your Raven use those hypothetic high slot defensive system, you gimp your offense (as the gun user with defenders or whatever is), and if battles last longer, armor tankers tend to gain the upper hand over shield tankers.
As for Grim Vandal's idea of super-high HPs on ships but without possibility of repairs, I strongly disagree with it. That would be a major pain in hte foundation for extended operations in 0.0 space, where long travels would be needed for repairs, and would open the door of ridiculous situations like "3 inties attack an Armageddon and kill his drones fairly easily, then 2 leave and the one remaining kill the Arma without it being able to do anything". Besides, the idea is to get people out of empire and in 0.0 space, while your proposed change would be a big incentive to stay where there's plenty of stations around. And the impact on fleet battles would be...profound.
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Archbishop
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Posted - 2004.12.19 15:12:00 -
[137]
Oveur don't forget the consensual wars!!!!!
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Archbishop
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Posted - 2004.12.19 15:12:00 -
[138]
Oveur don't forget the consensual wars!!!!!
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Lord Anubis
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Posted - 2004.12.19 15:12:00 -
[139]
Edited by: Lord Anubis on 19/12/2004 15:29:50
Originally by: Alex Kerwel Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?[/quote
More flavour but you could give them different ways to the same means ie.
Laser pd being high (ish) on cap but vary accuret and interceps long range
Proj can be high rof high tracking (but not as accurte as lasers) no or very little cap useage and short range.
Hybrid could be a medium of the 2
Defenders can stay the same.
It just shows each races attemps of a pd mount.
Should be mounted on all ships (maybe logistcs cruiser will get a bonus to them. Be a high slot but not take up a turret mont leave it like a utility slot.
I belive this should be in as well as a missile "nerf" PS this would look so cool seing deffense mounts on a ship firing at incoming
and the only thing i see wrong with missiles is not there dam or rof its just the fact they always hit take away there ability to always hit and add thease pd turrets and that should balance them. If some one shouts out what about anti turret turrets just reply ew
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia
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Lord Anubis
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Posted - 2004.12.19 15:12:00 -
[140]
Edited by: Lord Anubis on 19/12/2004 15:29:50
Originally by: Alex Kerwel Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?[/quote
More flavour but you could give them different ways to the same means ie.
Laser pd being high (ish) on cap but vary accuret and interceps long range
Proj can be high rof high tracking (but not as accurte as lasers) no or very little cap useage and short range.
Hybrid could be a medium of the 2
Defenders can stay the same.
It just shows each races attemps of a pd mount.
Should be mounted on all ships (maybe logistcs cruiser will get a bonus to them. Be a high slot but not take up a turret mont leave it like a utility slot.
I belive this should be in as well as a missile "nerf" PS this would look so cool seing deffense mounts on a ship firing at incoming
and the only thing i see wrong with missiles is not there dam or rof its just the fact they always hit take away there ability to always hit and add thease pd turrets and that should balance them. If some one shouts out what about anti turret turrets just reply ew
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia
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Archbishop
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Posted - 2004.12.19 15:13:00 -
[141]
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed?
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Archbishop
|
Posted - 2004.12.19 15:13:00 -
[142]
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed?
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Hakera
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Posted - 2004.12.19 15:43:00 -
[143]
Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.12.19 15:43:00 -
[144]
Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
Dumbledore - Eve-I.com |

Lord Anubis
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Posted - 2004.12.19 15:49:00 -
[145]
Originally by: Hakera Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
lol as i said in my post thats whats ew is for stands to reason caldari are the kings of ew they would ave the best way around them (fof. Where us lonly turret users have none other than sensor boosters
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.12.19 15:49:00 -
[146]
Originally by: Hakera Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
lol as i said in my post thats whats ew is for stands to reason caldari are the kings of ew they would ave the best way around them (fof. Where us lonly turret users have none other than sensor boosters
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Selim
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Posted - 2004.12.19 17:39:00 -
[147]
tech 2 ammo \o/
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Selim
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Posted - 2004.12.19 17:39:00 -
[148]
tech 2 ammo \o/
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Vvari
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Posted - 2004.12.19 21:15:00 -
[149]
Originally by: Oveur TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
thank you  --------------------------- new sig under construction |

Vvari
|
Posted - 2004.12.19 21:15:00 -
[150]
Originally by: Oveur TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
thank you  --------------------------- new sig under construction |
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