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KingsGambit
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Posted - 2004.12.22 08:17:00 -
[181]
I've made a couple of suggestions regarding some of the proposed changes in this thread.
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BYOC Crow Interceptor Deals |

KingsGambit
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Posted - 2004.12.22 08:17:00 -
[182]
I've made a couple of suggestions regarding some of the proposed changes in this thread.
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BYOC Crow Interceptor Deals |

Tennotsukai
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Posted - 2004.12.22 10:18:00 -
[183]
Originally by: OffBeaT Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
You have hit the nail right on the head, why should a new player with minimal skill points be able to jump into a raven and gank with ease a player that has several million skill points more in a 1 vs 1. 
EW Does need an overhaul, and so does missles at the moment they are too over powering more so with T2 launchers and missles on the cards. Both are too powerful, to create any balance in the game.
"scotty, i need more power to warp out."
"i canna give yer any more captain, the dilithium crystal was nerfed this morning.. yer just gonna have ta face it, we've been ganked." |

Tennotsukai
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Posted - 2004.12.22 10:18:00 -
[184]
Originally by: OffBeaT Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
You have hit the nail right on the head, why should a new player with minimal skill points be able to jump into a raven and gank with ease a player that has several million skill points more in a 1 vs 1. 
EW Does need an overhaul, and so does missles at the moment they are too over powering more so with T2 launchers and missles on the cards. Both are too powerful, to create any balance in the game.
"scotty, i need more power to warp out."
"i canna give yer any more captain, the dilithium crystal was nerfed this morning.. yer just gonna have ta face it, we've been ganked." |

Hawk Firestorm
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Posted - 2004.12.22 11:47:00 -
[185]
Well personally like I say I just want to see the basic areas cleaned up first before movin on.
Gunery that works, and the current system doesn't.
Ships that are currently in game balanced correctly, then think about addin the bells and whistles later.
Barges need a serious defence upgrade to allow their use in 0 space, but in a manner that doesn't allow for any daft fitting, that puts them outside their purpose.
A proper cloaking system implementation, the current one is probably the worst I've ever seen in any game I've played or tested, that allows them to be a proper hit and fade device BUT with some form of counter.
The decloak range is not required IMHO, but cloaks shouldn't function perhaps in empire space.
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Hawk Firestorm
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Posted - 2004.12.22 11:47:00 -
[186]
Well personally like I say I just want to see the basic areas cleaned up first before movin on.
Gunery that works, and the current system doesn't.
Ships that are currently in game balanced correctly, then think about addin the bells and whistles later.
Barges need a serious defence upgrade to allow their use in 0 space, but in a manner that doesn't allow for any daft fitting, that puts them outside their purpose.
A proper cloaking system implementation, the current one is probably the worst I've ever seen in any game I've played or tested, that allows them to be a proper hit and fade device BUT with some form of counter.
The decloak range is not required IMHO, but cloaks shouldn't function perhaps in empire space.
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Elrathias
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Posted - 2004.12.22 12:49:00 -
[187]
solution to raven problem:
give the tracking disruptor a optimal AND a missile rof ability. --------------------------
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Elrathias
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Posted - 2004.12.22 12:49:00 -
[188]
solution to raven problem:
give the tracking disruptor a optimal AND a missile rof ability. --------------------------
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Estios
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Posted - 2004.12.22 16:28:00 -
[189]
Hey Oveur , I see a little thread about Double Click Warp to/approach is getting some love in the Exodus Discussion forum ........ 
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.12.22 16:28:00 -
[190]
Hey Oveur , I see a little thread about Double Click Warp to/approach is getting some love in the Exodus Discussion forum ........ 
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Hawk Firestorm
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Posted - 2004.12.23 04:40:00 -
[191]
One thing I can say after tonights experience of fleet battles is the very tippie top of of the things to stomp all over on, would definately be ya network performance in battles.
I can honestly say it was infinately far better months ago with the old client and even when I was on dialup not the 1.1meg connection I have now.
While average gameplay speed has increased, combat performance has dropped into the toilet but someone forgot to flush. heh
I'd bet TomB's Titan (Gimme gimme gimme) that part of the problem is due to graphical slowdown caused by so many big effects especially with the massive increase in torp use.
And or the way you've structured the client and how it uses system resources, it seems to have created a bottleneck on the CPU over the old version, in this instance.
Or alternatively one of ya server engi's is doing a dirty on ya and swappin out those Xeons for ZX80's. heh
Truely diabolical.
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Hawk Firestorm
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Posted - 2004.12.23 04:40:00 -
[192]
One thing I can say after tonights experience of fleet battles is the very tippie top of of the things to stomp all over on, would definately be ya network performance in battles.
I can honestly say it was infinately far better months ago with the old client and even when I was on dialup not the 1.1meg connection I have now.
While average gameplay speed has increased, combat performance has dropped into the toilet but someone forgot to flush. heh
I'd bet TomB's Titan (Gimme gimme gimme) that part of the problem is due to graphical slowdown caused by so many big effects especially with the massive increase in torp use.
And or the way you've structured the client and how it uses system resources, it seems to have created a bottleneck on the CPU over the old version, in this instance.
Or alternatively one of ya server engi's is doing a dirty on ya and swappin out those Xeons for ZX80's. heh
Truely diabolical.
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Bernard Normal
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Posted - 2004.12.23 09:50:00 -
[193]
If you absolutely must nerf missiles, please remember the solo mission runners amongst us. The propulsion nerfs and deadspace have already made missions rather less than exciting.
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Bernard Normal
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Posted - 2004.12.23 09:50:00 -
[194]
If you absolutely must nerf missiles, please remember the solo mission runners amongst us. The propulsion nerfs and deadspace have already made missions rather less than exciting.
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Gabrielle Black
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Posted - 2004.12.23 13:53:00 -
[195]
Originally by: Oveur
Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
Maybe you'll like...
Logistics
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Gabrielle Black
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Posted - 2004.12.23 13:53:00 -
[196]
Originally by: Oveur
Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
Maybe you'll like...
Logistics
|

Viceroy
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Posted - 2004.12.23 14:38:00 -
[197]
Hi, nerf instajumps please.
Why?
1) They make travel far too fast and far too easy. Firstly they elimate 90% of the risk during travel, and secondly they make travel 90% faster. Eliminating risk with the click of a button is simply kicking the risk-vs-reward system in the crotch for more arkonor and megacyte. Fast travel is nice, but;
2) It results in a huge universe becoming relativly small. The concept of local economies just die out as everyone hauls their stuff to a system closer to the HUB (we will call it the spawn of satan from now on). Thanks to the spawn of satan, a lot of regions in and outside empire have minimal economic activity, resulting in minimal player activity. Why hang out in the ass end of nowhere when you can just grab the jaspet/bistot/arkonor and head for the spawn of satan? Doesn't take long with a set of instajumps!
3) It takes away the advantages of fast ships while travelling. Battleships can hop their way from tenal to period basis in a hour, while frigates are only marginally faster. Fit your battleship with a MWD for fast travel? Doesn't matter. Instajumps have the same effect, and they dont take a slot, dont cost money, dont eat cap or give you a huge sig radius.
4) They're easy to use and free, and have no drawbacks, as opposed to their so-called "counter", which is a 15km bubble that costs millions of isk and takes half an hour to anchor/unanchor, not to mention an indy to transport. Very mobile indeed. You even nerfed smartbombs because they were an easier counter to instajumps.
SO NERF PLEASE.
And before anyone else does, I'll reply to myself;
Originally by: Viceroy "OMG You're a griefer and you want easy targets! Lazy pirate! Get a bubble!"
Stfu Viceroy. Easy targets are supposed to be easy, they're not supposed to be invincible because of some half-arsed loop-hole that the dev-team doesn't want to fix because the carebears start showing their bistot-stained fangs every time its mentioned. It doesnt take a rocket scientist to fit your ship up to be invincible without instajumps, it just takes some effort (see "lazy").
Thanks. -
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Viceroy
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Posted - 2004.12.23 14:38:00 -
[198]
Hi, nerf instajumps please.
Why?
1) They make travel far too fast and far too easy. Firstly they elimate 90% of the risk during travel, and secondly they make travel 90% faster. Eliminating risk with the click of a button is simply kicking the risk-vs-reward system in the crotch for more arkonor and megacyte. Fast travel is nice, but;
2) It results in a huge universe becoming relativly small. The concept of local economies just die out as everyone hauls their stuff to a system closer to the HUB (we will call it the spawn of satan from now on). Thanks to the spawn of satan, a lot of regions in and outside empire have minimal economic activity, resulting in minimal player activity. Why hang out in the ass end of nowhere when you can just grab the jaspet/bistot/arkonor and head for the spawn of satan? Doesn't take long with a set of instajumps!
3) It takes away the advantages of fast ships while travelling. Battleships can hop their way from tenal to period basis in a hour, while frigates are only marginally faster. Fit your battleship with a MWD for fast travel? Doesn't matter. Instajumps have the same effect, and they dont take a slot, dont cost money, dont eat cap or give you a huge sig radius.
4) They're easy to use and free, and have no drawbacks, as opposed to their so-called "counter", which is a 15km bubble that costs millions of isk and takes half an hour to anchor/unanchor, not to mention an indy to transport. Very mobile indeed. You even nerfed smartbombs because they were an easier counter to instajumps.
SO NERF PLEASE.
And before anyone else does, I'll reply to myself;
Originally by: Viceroy "OMG You're a griefer and you want easy targets! Lazy pirate! Get a bubble!"
Stfu Viceroy. Easy targets are supposed to be easy, they're not supposed to be invincible because of some half-arsed loop-hole that the dev-team doesn't want to fix because the carebears start showing their bistot-stained fangs every time its mentioned. It doesnt take a rocket scientist to fit your ship up to be invincible without instajumps, it just takes some effort (see "lazy").
Thanks. -
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Lifewire
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Posted - 2004.12.23 14:58:00 -
[199]
Edited by: Lifewire on 23/12/2004 14:59:42 Haha Viceroy, according to your alliance mates you must be a whiner because you want help from CCP - forget it! CCP will never give us the option to destroy this game by mass-carebear-killing. Wheater your blob nor our guerillias will have this options - NEVER! You should start to think about new ways instead of wathcing back to the good old times where only few knew about bookmarks. In germany we say: if the prophet doesnt want to the mountain, the mountain has to come to the prophet. Translated in EVE: if the carebears dont want us in empire, they have to come to 0.0. Meaning: they easier and safer we make 0.0 the more of these carebears will start to come to 0.0. The harder it is for us, the more 0.0 will get settled and the more fun weŚll have. You can question a lot of things to CCP like removing instas or why not having really mobile warp disruptors mounted on ships??? But in the end everything that makes playerkilling easier wont help getting carebears into 0.0. The only thing that will help is a minimum security in 0.0 like sec. hits. This will make a carebear feeling a little safer and he might rightclick a 0.0 gate and finally press........JUMP!!! JUMP INTO THE REAL EVE CHALLANGE!!!
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Lifewire
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Posted - 2004.12.23 14:58:00 -
[200]
Edited by: Lifewire on 23/12/2004 14:59:42 Haha Viceroy, according to your alliance mates you must be a whiner because you want help from CCP - forget it! CCP will never give us the option to destroy this game by mass-carebear-killing. Wheater your blob nor our guerillias will have this options - NEVER! You should start to think about new ways instead of wathcing back to the good old times where only few knew about bookmarks. In germany we say: if the prophet doesnt want to the mountain, the mountain has to come to the prophet. Translated in EVE: if the carebears dont want us in empire, they have to come to 0.0. Meaning: they easier and safer we make 0.0 the more of these carebears will start to come to 0.0. The harder it is for us, the more 0.0 will get settled and the more fun weŚll have. You can question a lot of things to CCP like removing instas or why not having really mobile warp disruptors mounted on ships??? But in the end everything that makes playerkilling easier wont help getting carebears into 0.0. The only thing that will help is a minimum security in 0.0 like sec. hits. This will make a carebear feeling a little safer and he might rightclick a 0.0 gate and finally press........JUMP!!! JUMP INTO THE REAL EVE CHALLANGE!!!
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Hardin
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Posted - 2004.12.23 15:38:00 -
[201]
Originally by: Oveur
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
I won't.
Can I have your babies Oveur \0/
Well I can't physically but you know what I mean 
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Hardin
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Posted - 2004.12.23 15:38:00 -
[202]
Originally by: Oveur
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
I won't.
Can I have your babies Oveur \0/
Well I can't physically but you know what I mean 
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Johnson McCrae
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Posted - 2004.12.23 21:22:00 -
[203]
Originally by: Damajink
Originally by: Oveur
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
TomB's idea from a while back about missiles doing less damage to smaller targets as they increase in size would work best with the AB/MWD nerf in my opinion.
Yes, and any stupid friggy using MWD when being chased by a missile would take MORE damge (Sig Rad). 
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Johnson McCrae
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Posted - 2004.12.23 21:22:00 -
[204]
Originally by: Damajink
Originally by: Oveur
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
TomB's idea from a while back about missiles doing less damage to smaller targets as they increase in size would work best with the AB/MWD nerf in my opinion.
Yes, and any stupid friggy using MWD when being chased by a missile would take MORE damge (Sig Rad). 
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Lygos
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Posted - 2004.12.24 01:02:00 -
[205]
I want my condor to be able to warp like a grown-up ship. Or one of those 60% warping boosts like newb ships get.
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Lygos
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Posted - 2004.12.24 01:02:00 -
[206]
I want my condor to be able to warp like a grown-up ship. Or one of those 60% warping boosts like newb ships get.
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Negotiator
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Posted - 2004.12.24 08:43:00 -
[207]
Edited by: Negotiator on 24/12/2004 08:44:16
Quote: We need a <3 icon Smile
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Negotiator
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Posted - 2004.12.24 08:43:00 -
[208]
Edited by: Negotiator on 24/12/2004 08:44:16
Quote: We need a <3 icon Smile
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Discorporation
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Posted - 2004.12.24 08:55:00 -
[209]
Originally by: Negotiator
Nego wins the thread.
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.12.24 08:55:00 -
[210]
Originally by: Negotiator
Nego wins the thread.
[Heterocephalus glaber]
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